sync fwk
parent
36309b841c
commit
f61b4c6653
7
MAKE.bat
7
MAKE.bat
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@ -322,6 +322,7 @@ if "%1"=="fwk" (
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git fetch
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git fetch
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git reset --hard origin/main
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git reset --hard origin/main
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popd
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popd
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call make.bat split
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call MAKE.bat fwk_prep
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call MAKE.bat fwk_prep
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start "" fwk_diff.WinMerge
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start "" fwk_diff.WinMerge
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exit /b
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exit /b
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@ -338,12 +339,12 @@ if "%1"=="gwk" (
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copy/y ..\fwk-mirror\engine\fwk _fwk\engine\fwk
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copy/y ..\fwk-mirror\engine\fwk _fwk\engine\fwk
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copy/y ..\fwk-mirror\engine\split\*.inl _fwk\engine\split\
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copy/y ..\fwk-mirror\engine\split\*.inl _fwk\engine\split\
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rem copy/y ..\fwk-mirror\engine\split\3rd_*.c _fwk\engine\split\
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rem copy/y ..\fwk-mirror\engine\split\3rd_*.c _fwk\engine\split\
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make back
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exit /b
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exit /b
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)
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)
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if "%1"=="fwk_prep" (
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if "%1"=="fwk_prep" (
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call make.bat split
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if not exist "_fwk" mkdir "_fwk"
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if not exist "_fwk" mkdir "_fwk"
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if not exist "_fwk\demos" mkdir "_fwk\demos"
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if not exist "_fwk\demos" mkdir "_fwk\demos"
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if not exist "_fwk\tools" mkdir "_fwk\tools"
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if not exist "_fwk\tools" mkdir "_fwk\tools"
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@ -453,8 +454,8 @@ if "%1"=="back" (
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rem tools\fwkren.exe tools\cook.ini to
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rem tools\fwkren.exe tools\cook.ini to
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call make.bat join
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rem call make.bat join
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call make.bat amalgamation
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rem call make.bat amalgamation
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echo All done.
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echo All done.
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endlocal
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endlocal
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@ -3341,7 +3341,7 @@ unsigned play;
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bool paused;
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bool paused;
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struct atlas_t *a;
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struct atlas_t *a;
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} sprite_t;
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} sprite_t;
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enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on_L__LINE__ : !!(10 <= 255); } static_assert_on_Lconcat(_L,3959)___COUNTER__; typedef struct { unsigned static_assert_on_L__LINE__ : !!(sizeof(sprite_t)); } static_assert_on_Lconcat(_L,3959)___COUNTER__;;
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enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on_L__LINE__ : !!(10 <= 255); } static_assert_on_Lconcat(_L,3962)___COUNTER__; typedef struct { unsigned static_assert_on_L__LINE__ : !!(sizeof(sprite_t)); } static_assert_on_Lconcat(_L,3962)___COUNTER__;;
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void sprite_ctor(sprite_t *s);
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void sprite_ctor(sprite_t *s);
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void sprite_dtor(sprite_t *s);
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void sprite_dtor(sprite_t *s);
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void sprite_tick(sprite_t *s);
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void sprite_tick(sprite_t *s);
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@ -14068,6 +14068,10 @@ extern "C" {
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#define COOK_DISABLED 0 // ifdef(nocook, 1, 0) ///+
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#define COOK_DISABLED 0 // ifdef(nocook, 1, 0) ///+
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#endif
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#endif
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#ifndef ENABLE_RPMALLOC
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#define ENABLE_RPMALLOC 0 // ifdef(tcc, 0, 1) // forbidden on tcc because of lacking TLS support
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#endif
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// if/n/def hell
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// if/n/def hell
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@ -15368,7 +15372,6 @@ API extern int (*obj_init[256])(); ///-
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API extern int (*obj_quit[256])(); ///-
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API extern int (*obj_quit[256])(); ///-
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API extern int (*obj_tick[256])(); ///-
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API extern int (*obj_tick[256])(); ///-
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API extern int (*obj_draw[256])(); ///-
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API extern int (*obj_draw[256])(); ///-
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API extern int (*obj_lerp[256])(); ///-
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API extern int (*obj_lerp[256])(); ///-
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API extern int (*obj_aabb[256])(); ///-
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API extern int (*obj_aabb[256])(); ///-
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@ -17735,7 +17738,7 @@ typedef struct camera_t {
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vec2 last_look; vec3 last_move; // used for friction and damping
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vec2 last_look; vec3 last_move; // used for friction and damping
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bool damping;
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bool damping;
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bool orthographic; // 0 perspective, 1 orthographic; when ortho: dimetric[if pitch == -30o], isometric[if pitch == 35.264o]
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bool orthographic; // 0 perspective, 1 orthographic; when ortho: dimetric[if pitch == -30º], isometric[if pitch == 35.264º]
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float distance; // distance to pivot, when orbiting
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float distance; // distance to pivot, when orbiting
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// vec2 polarity = { +1,-1 }; // @todo
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// vec2 polarity = { +1,-1 }; // @todo
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// vec2 sensitivity = { 2,2 }; // @todo
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// vec2 sensitivity = { 2,2 }; // @todo
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@ -241313,7 +241316,7 @@ static char *ui_filter = 0;
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// - rlyeh, public domain
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// - rlyeh, public domain
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//
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//
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// changelog:
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// changelog:
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// - ported to FWK api
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// - ported to V4K api
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// - namespaced symbols
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// - namespaced symbols
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// - diverse win32 fixes
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// - diverse win32 fixes
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// - adaptive cols/rows
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// - adaptive cols/rows
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@ -241490,7 +241493,7 @@ static void browser_reload_directory_content(struct browser *browser, const char
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// remove last '/' if present. ok to overwrite absolute var, file_*() API returns writeable strings.
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// remove last '/' if present. ok to overwrite absolute var, file_*() API returns writeable strings.
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char *dir = absolute; if( dir[ strlen(dir) - 1 ] == '/' ) dir[ strlen(dir) - 1 ] = '\0';
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char *dir = absolute; if( dir[ strlen(dir) - 1 ] == '/' ) dir[ strlen(dir) - 1 ] = '\0';
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dir = file_name(dir); // /home/rlyeh/prj/fwk/art -> art
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dir = file_name(dir); // /home/rlyeh/prj/v4k/art -> art
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BROWSER_PRINTF("%s\n", dir);
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BROWSER_PRINTF("%s\n", dir);
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if( dir[0] != '.' ) // skip special files, folders and internal files like .git or .art.zip
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if( dir[0] != '.' ) // skip special files, folders and internal files like .git or .art.zip
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@ -378856,10 +378859,10 @@ void v4k_init() {
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// - network replication can be done by external tools by comparing the filesystems and by sending the resulting diff zipped
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// - network replication can be done by external tools by comparing the filesystems and by sending the resulting diff zipped
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//
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//
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// ## Editor roadmap
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// ## Editor roadmap
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// - Gizmos?, scene tree, property editor?, load/save?, undo/redo?, copy/paste, on/off (vis,tick,ddraw,log), vcs.
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// - Gizmos✱, scene tree, property editor✱, load/save✱, undo/redo✱, copy/paste, on/off (vis,tick,ddraw,log), vcs.
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// - Scenenode pass: node singleton display, node console, node labels, node outlines?.<!-- node == gameobj ? -->
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// - Scenenode pass: node singleton display, node console, node labels, node outlines✱.<!-- node == gameobj ? -->
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// - Render pass: billboards?, materials, un/lit, cast shadows, wireframe, skybox?/mie?, fog/atmosphere
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// - Render pass: billboards✱, materials, un/lit, cast shadows, wireframe, skybox✱/mie✱, fog/atmosphere
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// - Level pass: volumes, triggers, platforms, level streaming, collide?, physics
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// - Level pass: volumes, triggers, platforms, level streaming, collide✱, physics
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// - Edit pass: Procedural content, brushes, noise and CSG.
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// - Edit pass: Procedural content, brushes, noise and CSG.
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// - GUI pass: timeline and data tracks, node graphs. <!-- worthy: will be reused into materials, animgraphs and blueprints -->
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// - GUI pass: timeline and data tracks, node graphs. <!-- worthy: will be reused into materials, animgraphs and blueprints -->
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@ -2,7 +2,7 @@
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// - rlyeh, public domain
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// - rlyeh, public domain
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//
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//
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// changelog:
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// changelog:
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// - ported to FWK api
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// - ported to V4K api
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// - namespaced symbols
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// - namespaced symbols
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// - diverse win32 fixes
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// - diverse win32 fixes
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// - adaptive cols/rows
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// - adaptive cols/rows
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@ -179,7 +179,7 @@ static void browser_reload_directory_content(struct browser *browser, const char
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// remove last '/' if present. ok to overwrite absolute var, file_*() API returns writeable strings.
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// remove last '/' if present. ok to overwrite absolute var, file_*() API returns writeable strings.
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char *dir = absolute; if( dir[ strlen(dir) - 1 ] == '/' ) dir[ strlen(dir) - 1 ] = '\0';
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char *dir = absolute; if( dir[ strlen(dir) - 1 ] == '/' ) dir[ strlen(dir) - 1 ] = '\0';
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dir = file_name(dir); // /home/rlyeh/prj/fwk/art -> art
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dir = file_name(dir); // /home/rlyeh/prj/v4k/art -> art
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BROWSER_PRINTF("%s\n", dir);
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BROWSER_PRINTF("%s\n", dir);
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if( dir[0] != '.' ) // skip special files, folders and internal files like .git or .art.zip
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if( dir[0] != '.' ) // skip special files, folders and internal files like .git or .art.zip
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@ -37,6 +37,10 @@
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#define COOK_DISABLED 0 // ifdef(nocook, 1, 0) ///+
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#define COOK_DISABLED 0 // ifdef(nocook, 1, 0) ///+
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#endif
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#endif
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#ifndef ENABLE_RPMALLOC
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#define ENABLE_RPMALLOC 0 // ifdef(tcc, 0, 1) // forbidden on tcc because of lacking TLS support
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#endif
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// if/n/def hell
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// if/n/def hell
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@ -6,10 +6,10 @@
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// - network replication can be done by external tools by comparing the filesystems and by sending the resulting diff zipped
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// - network replication can be done by external tools by comparing the filesystems and by sending the resulting diff zipped
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//
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//
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// ## Editor roadmap
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// ## Editor roadmap
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// - Gizmos?, scene tree, property editor?, load/save?, undo/redo?, copy/paste, on/off (vis,tick,ddraw,log), vcs.
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// - Gizmos✱, scene tree, property editor✱, load/save✱, undo/redo✱, copy/paste, on/off (vis,tick,ddraw,log), vcs.
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// - Scenenode pass: node singleton display, node console, node labels, node outlines?.<!-- node == gameobj ? -->
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// - Scenenode pass: node singleton display, node console, node labels, node outlines✱.<!-- node == gameobj ? -->
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// - Render pass: billboards?, materials, un/lit, cast shadows, wireframe, skybox?/mie?, fog/atmosphere
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// - Render pass: billboards✱, materials, un/lit, cast shadows, wireframe, skybox✱/mie✱, fog/atmosphere
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// - Level pass: volumes, triggers, platforms, level streaming, collide?, physics
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// - Level pass: volumes, triggers, platforms, level streaming, collide✱, physics
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// - Edit pass: Procedural content, brushes, noise and CSG.
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// - Edit pass: Procedural content, brushes, noise and CSG.
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// - GUI pass: timeline and data tracks, node graphs. <!-- worthy: will be reused into materials, animgraphs and blueprints -->
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// - GUI pass: timeline and data tracks, node graphs. <!-- worthy: will be reused into materials, animgraphs and blueprints -->
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@ -208,7 +208,6 @@ API extern int (*obj_init[256])(); ///-
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API extern int (*obj_quit[256])(); ///-
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API extern int (*obj_quit[256])(); ///-
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API extern int (*obj_tick[256])(); ///-
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API extern int (*obj_tick[256])(); ///-
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API extern int (*obj_draw[256])(); ///-
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API extern int (*obj_draw[256])(); ///-
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API extern int (*obj_lerp[256])(); ///-
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API extern int (*obj_lerp[256])(); ///-
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API extern int (*obj_aabb[256])(); ///-
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API extern int (*obj_aabb[256])(); ///-
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@ -15,7 +15,7 @@ typedef struct camera_t {
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vec2 last_look; vec3 last_move; // used for friction and damping
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vec2 last_look; vec3 last_move; // used for friction and damping
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bool damping;
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bool damping;
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bool orthographic; // 0 perspective, 1 orthographic; when ortho: dimetric[if pitch == -30o], isometric[if pitch == 35.264o]
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bool orthographic; // 0 perspective, 1 orthographic; when ortho: dimetric[if pitch == -30º], isometric[if pitch == 35.264º]
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float distance; // distance to pivot, when orbiting
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float distance; // distance to pivot, when orbiting
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// vec2 polarity = { +1,-1 }; // @todo
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// vec2 polarity = { +1,-1 }; // @todo
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// vec2 sensitivity = { 2,2 }; // @todo
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// vec2 sensitivity = { 2,2 }; // @todo
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@ -222477,7 +222477,7 @@ static char *ui_filter = 0;
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// - rlyeh, public domain
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// - rlyeh, public domain
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//
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//
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// changelog:
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// changelog:
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// - ported to FWK api
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// - ported to V4K api
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// - namespaced symbols
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// - namespaced symbols
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// - diverse win32 fixes
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// - diverse win32 fixes
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// - adaptive cols/rows
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// - adaptive cols/rows
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@ -222654,7 +222654,7 @@ static void browser_reload_directory_content(struct browser *browser, const char
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// remove last '/' if present. ok to overwrite absolute var, file_*() API returns writeable strings.
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// remove last '/' if present. ok to overwrite absolute var, file_*() API returns writeable strings.
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char *dir = absolute; if( dir[ strlen(dir) - 1 ] == '/' ) dir[ strlen(dir) - 1 ] = '\0';
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char *dir = absolute; if( dir[ strlen(dir) - 1 ] == '/' ) dir[ strlen(dir) - 1 ] = '\0';
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dir = file_name(dir); // /home/rlyeh/prj/fwk/art -> art
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dir = file_name(dir); // /home/rlyeh/prj/v4k/art -> art
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BROWSER_PRINTF("%s\n", dir);
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BROWSER_PRINTF("%s\n", dir);
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if( dir[0] != '.' ) // skip special files, folders and internal files like .git or .art.zip
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if( dir[0] != '.' ) // skip special files, folders and internal files like .git or .art.zip
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@ -29188,10 +29188,10 @@ void v4k_init() {
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// - network replication can be done by external tools by comparing the filesystems and by sending the resulting diff zipped
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// - network replication can be done by external tools by comparing the filesystems and by sending the resulting diff zipped
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//
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//
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// ## Editor roadmap
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// ## Editor roadmap
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// - Gizmos?, scene tree, property editor?, load/save?, undo/redo?, copy/paste, on/off (vis,tick,ddraw,log), vcs.
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// - Gizmos✱, scene tree, property editor✱, load/save✱, undo/redo✱, copy/paste, on/off (vis,tick,ddraw,log), vcs.
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// - Scenenode pass: node singleton display, node console, node labels, node outlines?.<!-- node == gameobj ? -->
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// - Scenenode pass: node singleton display, node console, node labels, node outlines✱.<!-- node == gameobj ? -->
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// - Render pass: billboards?, materials, un/lit, cast shadows, wireframe, skybox?/mie?, fog/atmosphere
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// - Render pass: billboards✱, materials, un/lit, cast shadows, wireframe, skybox✱/mie✱, fog/atmosphere
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// - Level pass: volumes, triggers, platforms, level streaming, collide?, physics
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// - Level pass: volumes, triggers, platforms, level streaming, collide✱, physics
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// - Edit pass: Procedural content, brushes, noise and CSG.
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// - Edit pass: Procedural content, brushes, noise and CSG.
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// - GUI pass: timeline and data tracks, node graphs. <!-- worthy: will be reused into materials, animgraphs and blueprints -->
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// - GUI pass: timeline and data tracks, node graphs. <!-- worthy: will be reused into materials, animgraphs and blueprints -->
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@ -135,6 +135,10 @@ extern "C" {
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#define COOK_DISABLED 0 // ifdef(nocook, 1, 0) ///+
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#define COOK_DISABLED 0 // ifdef(nocook, 1, 0) ///+
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#endif
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#endif
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#ifndef ENABLE_RPMALLOC
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#define ENABLE_RPMALLOC 0 // ifdef(tcc, 0, 1) // forbidden on tcc because of lacking TLS support
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#endif
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// if/n/def hell
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// if/n/def hell
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@ -1435,7 +1439,6 @@ API extern int (*obj_init[256])(); ///-
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API extern int (*obj_quit[256])(); ///-
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API extern int (*obj_quit[256])(); ///-
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API extern int (*obj_tick[256])(); ///-
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API extern int (*obj_tick[256])(); ///-
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API extern int (*obj_draw[256])(); ///-
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API extern int (*obj_draw[256])(); ///-
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API extern int (*obj_lerp[256])(); ///-
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API extern int (*obj_lerp[256])(); ///-
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API extern int (*obj_aabb[256])(); ///-
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API extern int (*obj_aabb[256])(); ///-
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@ -3802,7 +3805,7 @@ typedef struct camera_t {
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vec2 last_look; vec3 last_move; // used for friction and damping
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vec2 last_look; vec3 last_move; // used for friction and damping
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bool damping;
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bool damping;
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bool orthographic; // 0 perspective, 1 orthographic; when ortho: dimetric[if pitch == -30o], isometric[if pitch == 35.264o]
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bool orthographic; // 0 perspective, 1 orthographic; when ortho: dimetric[if pitch == -30º], isometric[if pitch == 35.264º]
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float distance; // distance to pivot, when orbiting
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float distance; // distance to pivot, when orbiting
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// vec2 polarity = { +1,-1 }; // @todo
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// vec2 polarity = { +1,-1 }; // @todo
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// vec2 sensitivity = { 2,2 }; // @todo
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// vec2 sensitivity = { 2,2 }; // @todo
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Reference in New Issue