opaque is opaque

main
Dominik Madarász 2024-08-24 08:26:43 +02:00
parent fe31cf69db
commit e9ac209ec0
3 changed files with 3 additions and 3 deletions

View File

@ -385541,7 +385541,7 @@ void model_set_renderstates(model_t *m) {
// Opaque pass // Opaque pass
renderstate_t *opaque_rs = &m->rs[RENDER_PASS_OPAQUE]; renderstate_t *opaque_rs = &m->rs[RENDER_PASS_OPAQUE];
{ {
#if 0 // @todo: we should keep blend_enabled=0, however our transparency detection still needs work #if 1 // @todo: we should keep blend_enabled=0, however our transparency detection still needs work
opaque_rs->blend_enabled = 0; opaque_rs->blend_enabled = 0;
#else #else
opaque_rs->blend_enabled = 1; opaque_rs->blend_enabled = 1;

View File

@ -3901,7 +3901,7 @@ void model_set_renderstates(model_t *m) {
// Opaque pass // Opaque pass
renderstate_t *opaque_rs = &m->rs[RENDER_PASS_OPAQUE]; renderstate_t *opaque_rs = &m->rs[RENDER_PASS_OPAQUE];
{ {
#if 0 // @todo: we should keep blend_enabled=0, however our transparency detection still needs work #if 1 // @todo: we should keep blend_enabled=0, however our transparency detection still needs work
opaque_rs->blend_enabled = 0; opaque_rs->blend_enabled = 0;
#else #else
opaque_rs->blend_enabled = 1; opaque_rs->blend_enabled = 1;

View File

@ -20700,7 +20700,7 @@ void model_set_renderstates(model_t *m) {
// Opaque pass // Opaque pass
renderstate_t *opaque_rs = &m->rs[RENDER_PASS_OPAQUE]; renderstate_t *opaque_rs = &m->rs[RENDER_PASS_OPAQUE];
{ {
#if 0 // @todo: we should keep blend_enabled=0, however our transparency detection still needs work #if 1 // @todo: we should keep blend_enabled=0, however our transparency detection still needs work
opaque_rs->blend_enabled = 0; opaque_rs->blend_enabled = 0;
#else #else
opaque_rs->blend_enabled = 1; opaque_rs->blend_enabled = 1;