Merge branch 'main' of dev.v4.games:v4games/v4k
commit
e8bfb4bfb5
|
@ -1,6 +1,3 @@
|
||||||
[submodule "depot"]
|
[submodule "depot"]
|
||||||
path = depot
|
path = depot
|
||||||
url = git@dev.v4.games:v4games/depot.git
|
url = git@dev.v4.games:v4games/depot.git
|
||||||
[submodule "_mirror"]
|
|
||||||
path = _mirror
|
|
||||||
url = git@dev.v4.games:v4games/FWK-mirror.git
|
|
||||||
|
|
2
MAKE.bat
2
MAKE.bat
|
@ -278,7 +278,7 @@ if "%1"=="vps" (
|
||||||
)
|
)
|
||||||
|
|
||||||
if "%1"=="fwk" (
|
if "%1"=="fwk" (
|
||||||
pushd _mirror
|
pushd ..\fwk-mirror
|
||||||
call MAKE.bat sync
|
call MAKE.bat sync
|
||||||
popd
|
popd
|
||||||
call MAKE.bat fwk_prep
|
call MAKE.bat fwk_prep
|
||||||
|
|
1
_mirror
1
_mirror
|
@ -1 +0,0 @@
|
||||||
Subproject commit b7dc66559ecfae5c485f883470384eaf7e9fb55f
|
|
|
@ -81,7 +81,7 @@ int main() {
|
||||||
|
|
||||||
// queue model scale bounces
|
// queue model scale bounces
|
||||||
float t = fmod(window_time(), 0.3) / 0.3;
|
float t = fmod(window_time(), 0.3) / 0.3;
|
||||||
float s = 0.01f * ease_ping_pong(t, ease_in_cubic,ease_out_cubic);
|
float s = 1.0;//0.01f * ease_ping_pong(t, ease_in_cubic,ease_out_cubic);
|
||||||
object_scale(obj1, vec3(0.20f - s,0.20f + s,0.20f - s));
|
object_scale(obj1, vec3(0.20f - s,0.20f + s,0.20f - s));
|
||||||
object_scale(obj2, vec3(0.20f - s,0.20f + s,0.20f - s));
|
object_scale(obj2, vec3(0.20f - s,0.20f + s,0.20f - s));
|
||||||
|
|
||||||
|
|
2
depot
2
depot
|
@ -1 +1 @@
|
||||||
Subproject commit b59f4d47461d94c32013220f145729f6896d5e74
|
Subproject commit 616f75f5bb015fefd6e3321621b0f178637535b5
|
|
@ -2,7 +2,7 @@
|
||||||
<project>
|
<project>
|
||||||
<paths>
|
<paths>
|
||||||
<left>C:\Projects\v4k\_fwk\</left>
|
<left>C:\Projects\v4k\_fwk\</left>
|
||||||
<right>C:\Projects\v4k\_mirror\</right>
|
<right>C:\Projects\fwk-mirror\</right>
|
||||||
<filter>*.cpp,*.h,*.c</filter>
|
<filter>*.cpp,*.h,*.c</filter>
|
||||||
<subfolders>1</subfolders>
|
<subfolders>1</subfolders>
|
||||||
<left-readonly>0</left-readonly>
|
<left-readonly>0</left-readonly>
|
||||||
|
|
Loading…
Reference in New Issue