make web
parent
9e2d449d92
commit
e5b504773f
10
MAKE.bat
10
MAKE.bat
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@ -262,6 +262,8 @@ if "%1"=="help" (
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echo %0 [sync] ; sync repo to latest
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echo %0 [fwk] ; prepare files for fwk PR
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echo %0 [lua] ; execute lua script with v4k
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echo %0 [html5] ; build HTML5 demo
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echo %0 [web] ; run Python webserver in html5 dir
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echo %0 [pull] ; pull changes from 'latest' upstream
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echo %0 [git] ; prepare for commit
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echo %0 [push] ; prepare for commit, stage changes and commit them
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@ -436,6 +438,11 @@ if "%1"=="html5" (
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exit /b
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)
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if "%1"=="web" (
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python -m http.server --directory demos\html5 --bind 127.0.0.1 8000
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exit /b
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)
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if "%1"=="fwk" (
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setlocal enabledelayedexpansion
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if not exist "_fwk" mkdir "_fwk"
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@ -740,10 +747,11 @@ if "!vis!"=="yes" echo !cc! !o! editor.exe tools\editor\editor.c !edit! !impor
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rem demos
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if "!demos!"=="yes" (
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!echo! hello && !cc! !o! hello.exe hello.c !args! || set rc=1
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rem !echo! hello && !cc! !o! hello.exe hello.c !args! || set rc=1
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!echo! 99-syncdemo && !cc! !o! 99-syncdemo.exe demos\99-syncdemo.c !import! !args! || set rc=1
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!echo! 99-shadertoy && !cc! !o! 99-shadertoy.exe demos\99-shadertoy.c !import! !args! || set rc=1
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!echo! 99-material && !cc! !o! 99-material.exe demos\99-material.c !import! !args! || set rc=1
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!echo! 99-video && !cc! !o! 99-video.exe demos\99-video.c !import! !args! || set rc=1
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rem !echo! 00-ui && !cc! !o! 00-ui.exe demos\00-ui.c !import! !args! || set rc=1
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rem !echo! 01-sprite && !cc! !o! 01-sprite.exe demos\01-sprite.c !import! !args! || set rc=1
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rem !echo! 02-ddraw && !cc! !o! 02-ddraw.exe demos\02-ddraw.c !import! !args! || set rc=1
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@ -0,0 +1,45 @@
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// video player
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// - rlyeh, public domain
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#include "v4k.h"
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int main() {
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// 75% window, msaa x2
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window_create( 35, WINDOW_MSAA2 );
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window_aspect_lock(910, 540);
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// load video
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int is_rgb = flag("--rgb") ? 1 : 0;
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video_t *v = video( "bjork-all-is-full-of-love.mp4", is_rgb ? VIDEO_RGB : VIDEO_YCBCR );
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while( window_swap() ) {
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// decode video frame and get associated textures (audio is automatically sent to audiomixer)
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texture_t *textures;
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profile( "Video decoder" ) {
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textures = video_decode( v );
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}
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// present decoded textures as a fullscreen composed quad
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profile( "Video quad" ) {
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if(is_rgb) fullscreen_quad_rgb( textures[0], 1.3f );
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else fullscreen_quad_ycbcr( textures, 1.3f );
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}
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// input controls
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if( input(KEY_ESC) ) break;
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// ui video
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if( ui_panel("Video", 0) ) {
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if( ui_button("Rewind") ) video_seek(v, video_position(v) - 3);
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if( ui_button("Pause") ) video_pause(v, video_is_paused(v) ^ 1);
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if( ui_button("Forward") ) video_seek(v, video_position(v) + 3);
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ui_panel_end();
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}
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// audio
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if( ui_panel("Audio", 0)) {
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static float master = 1;
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if( ui_slider2("Master", &master, va("%.2f", master))) audio_volume_master(master);
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ui_panel_end();
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}
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}
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}
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@ -34,6 +34,10 @@ exit
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if "%1"=="" MAKE.bat demo_ui.c
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del index.html 2>NUL >NUL
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del index.worker.js 2>NUL >NUL
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del index.data 2>NUL >NUL
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rem clone emscripten sdk
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if not exist "emsdk" (
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git clone https://github.com/emscripten-core/emsdk emsdk
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@ -0,0 +1,38 @@
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#include "v4k.h"
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void render(void *arg) {
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video_t *v = arg;
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// decode video frame and get associated textures (audio is automatically sent to audiomixer)
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texture_t *textures;
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profile( "Video decoder" ) {
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textures = video_decode( v );
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}
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// present decoded textures as a fullscreen composed quad
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profile( "Video quad" ) {
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fullscreen_quad_rgb( textures[0], 1.3f );
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}
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// ui video
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if( ui_panel("Video", 0) ) {
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if( ui_button("Rewind") ) video_seek(v, video_position(v) - 3);
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if( ui_button("Pause") ) video_pause(v, video_is_paused(v) ^ 1);
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if( ui_button("Forward") ) video_seek(v, video_position(v) + 3);
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ui_panel_end();
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}
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// audio
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if( ui_panel("Audio", 0)) {
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static float master = 1;
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if( ui_slider2("Master", &master, va("%.2f", master))) audio_volume_master(master);
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ui_panel_end();
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}
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}
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int main() {
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// 75% window, msaa x2
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window_create(0.75f, 0);
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window_aspect_lock(910, 540);
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video_t *v = video( "bjork-all-is-full-of-love.mp4", VIDEO_RGB );
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window_loop(render, v);
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}
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File diff suppressed because one or more lines are too long
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@ -173,7 +173,7 @@ static void* editor_selected_obj = 0;
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static int editor_key = 0;
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static vec2 editor_mouse = {0}; // 2d coord for ray/picking
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static bool editor_gamepad = 1;
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static int editor_hz = 60;
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static int editor_hz = 144;
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static int editor_hz_mid = 18;
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static int editor_hz_low = 5;
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static bool editor_power_saving = 0;
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