gfx: use dd_ontop to determine depth test, again
parent
2ebaa545c0
commit
e59fba6cf2
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@ -387205,6 +387205,7 @@ void ddraw_flush() {
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void ddraw_flush_projview(mat44 proj, mat44 view) {
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void ddraw_flush_projview(mat44 proj, mat44 view) {
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do_once dd_rs = renderstate();
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do_once dd_rs = renderstate();
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dd_rs.depth_test_enabled = !dd_ontop;
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dd_rs.cull_face_enabled = 0;
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dd_rs.cull_face_enabled = 0;
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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@ -68,6 +68,7 @@ void ddraw_flush() {
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void ddraw_flush_projview(mat44 proj, mat44 view) {
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void ddraw_flush_projview(mat44 proj, mat44 view) {
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do_once dd_rs = renderstate();
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do_once dd_rs = renderstate();
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dd_rs.depth_test_enabled = !dd_ontop;
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dd_rs.cull_face_enabled = 0;
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dd_rs.cull_face_enabled = 0;
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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@ -21745,6 +21745,7 @@ void ddraw_flush() {
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void ddraw_flush_projview(mat44 proj, mat44 view) {
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void ddraw_flush_projview(mat44 proj, mat44 view) {
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do_once dd_rs = renderstate();
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do_once dd_rs = renderstate();
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dd_rs.depth_test_enabled = !dd_ontop;
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dd_rs.cull_face_enabled = 0;
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dd_rs.cull_face_enabled = 0;
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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