revert that decision

main
Dominik Madarász 2023-10-09 18:53:56 +02:00
parent 7e1980b73a
commit de4f390376
4 changed files with 4 additions and 4 deletions

2
depot

@ -1 +1 @@
Subproject commit 9acdca3091911bde31233252c19087afcec53b18
Subproject commit 06f2dd98dfeee885b9935486f055e58cc3ce1b5d

View File

@ -594620,7 +594620,7 @@ GLuint shader_compile( GLenum type, const char *source ) {
// dump log with line numbers
shader_print( source );
PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
return 0;
}

View File

@ -81,7 +81,7 @@ GLuint shader_compile( GLenum type, const char *source ) {
// dump log with line numbers
shader_print( source );
PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
return 0;
}

View File

@ -12789,7 +12789,7 @@ GLuint shader_compile( GLenum type, const char *source ) {
// dump log with line numbers
shader_print( source );
PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
return 0;
}