revert that decision
parent
7e1980b73a
commit
de4f390376
2
depot
2
depot
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@ -1 +1 @@
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Subproject commit 9acdca3091911bde31233252c19087afcec53b18
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Subproject commit 06f2dd98dfeee885b9935486f055e58cc3ce1b5d
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@ -594620,7 +594620,7 @@ GLuint shader_compile( GLenum type, const char *source ) {
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// dump log with line numbers
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shader_print( source );
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PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
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PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
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return 0;
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}
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@ -81,7 +81,7 @@ GLuint shader_compile( GLenum type, const char *source ) {
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// dump log with line numbers
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shader_print( source );
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PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
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PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
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return 0;
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}
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@ -12789,7 +12789,7 @@ GLuint shader_compile( GLenum type, const char *source ) {
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// dump log with line numbers
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shader_print( source );
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PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
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PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf);
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return 0;
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}
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Reference in New Issue