win: improve fps timing and fix glfw vsync
parent
80f773ec01
commit
c7c347fa90
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@ -56017,14 +56017,12 @@ static void swapBuffersWGL(_GLFWwindow* window)
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{
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{
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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if (IsWindowsVistaOrGreater())
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// HACK: Use DwmFlush when desktop composition is enabled on Windows Vista and 7
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if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
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{
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{
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// DWM Composition is always enabled on Win8+
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BOOL enabled = FALSE;
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BOOL enabled = IsWindows8OrGreater();
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// HACK: Use DwmFlush when desktop composition is enabled
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if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
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if (enabled ||
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(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
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{
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{
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int count = abs(window->context.wgl.interval);
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int count = abs(window->context.wgl.interval);
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while (count--)
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while (count--)
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@ -56039,20 +56037,19 @@ static void swapBuffersWGL(_GLFWwindow* window)
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static void swapIntervalWGL(int interval)
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static void swapIntervalWGL(int interval)
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{
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{
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_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
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_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
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assert(window != NULL);
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window->context.wgl.interval = interval;
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window->context.wgl.interval = interval;
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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if (IsWindowsVistaOrGreater())
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// HACK: Disable WGL swap interval when desktop composition is enabled on Windows
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// Vista and 7 to avoid interfering with DWM vsync
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if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
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{
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{
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// DWM Composition is always enabled on Win8+
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BOOL enabled = FALSE;
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BOOL enabled = IsWindows8OrGreater();
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// HACK: Disable WGL swap interval when desktop composition is enabled to
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if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
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// avoid interfering with DWM vsync
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if (enabled ||
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(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
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interval = 0;
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interval = 0;
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}
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}
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}
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}
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@ -379093,7 +379090,8 @@ int fps__timing_thread(void *arg) {
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int64_t tt = (int64_t)(1e9/(float)framerate) - ns_excess;
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int64_t tt = (int64_t)(1e9/(float)framerate) - ns_excess;
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uint64_t took = -time_ns();
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uint64_t took = -time_ns();
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#if is(win32)
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#if is(win32)
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timeBeginPeriod(1); Sleep( tt > 0 ? tt/1e6 : 0 );
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do_once timeBeginPeriod(1);
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sleep_ns( (float)tt );
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#else
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#else
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sleep_ns( (float)tt );
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sleep_ns( (float)tt );
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#endif
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#endif
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@ -379452,7 +379450,7 @@ bool window_create_from_handle(void *handle, float scale, unsigned flags) {
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//glEnable(GL_TEXTURE_2D);
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//glEnable(GL_TEXTURE_2D);
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// 0:disable vsync, 1:enable vsync, <0:adaptive (allow vsync when framerate is higher than syncrate and disable vsync when framerate drops below syncrate)
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// 0:disable vsync, 1:enable vsync, <0:adaptive (allow vsync when framerate is higher than syncrate and disable vsync when framerate drops below syncrate)
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flags |= optioni("--vsync", 1) || flag("--vsync") ? WINDOW_VSYNC : WINDOW_VSYNC_DISABLED;
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flags |= optioni("--vsync", 0) || flag("--vsync") ? WINDOW_VSYNC : WINDOW_VSYNC_DISABLED;
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flags |= optioni("--vsync-adaptive", 0) || flag("--vsync-adaptive") ? WINDOW_VSYNC_ADAPTIVE : 0;
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flags |= optioni("--vsync-adaptive", 0) || flag("--vsync-adaptive") ? WINDOW_VSYNC_ADAPTIVE : 0;
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int has_adaptive_vsync = glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear") || glfwExtensionSupported("EXT_swap_control_tear");
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int has_adaptive_vsync = glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear") || glfwExtensionSupported("EXT_swap_control_tear");
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int wants_adaptive_vsync = (flags & WINDOW_VSYNC_ADAPTIVE);
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int wants_adaptive_vsync = (flags & WINDOW_VSYNC_ADAPTIVE);
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@ -23097,14 +23097,12 @@ static void swapBuffersWGL(_GLFWwindow* window)
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{
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{
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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if (IsWindowsVistaOrGreater())
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// HACK: Use DwmFlush when desktop composition is enabled on Windows Vista and 7
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if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
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{
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{
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// DWM Composition is always enabled on Win8+
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BOOL enabled = FALSE;
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BOOL enabled = IsWindows8OrGreater();
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// HACK: Use DwmFlush when desktop composition is enabled
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if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
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if (enabled ||
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(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
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{
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{
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int count = abs(window->context.wgl.interval);
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int count = abs(window->context.wgl.interval);
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while (count--)
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while (count--)
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@ -23119,20 +23117,19 @@ static void swapBuffersWGL(_GLFWwindow* window)
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static void swapIntervalWGL(int interval)
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static void swapIntervalWGL(int interval)
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{
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{
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_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
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_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
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assert(window != NULL);
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window->context.wgl.interval = interval;
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window->context.wgl.interval = interval;
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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if (IsWindowsVistaOrGreater())
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// HACK: Disable WGL swap interval when desktop composition is enabled on Windows
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// Vista and 7 to avoid interfering with DWM vsync
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if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
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{
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{
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// DWM Composition is always enabled on Win8+
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BOOL enabled = FALSE;
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BOOL enabled = IsWindows8OrGreater();
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// HACK: Disable WGL swap interval when desktop composition is enabled to
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if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
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// avoid interfering with DWM vsync
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if (enabled ||
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(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
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interval = 0;
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interval = 0;
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}
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}
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}
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}
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@ -15,7 +15,8 @@ int fps__timing_thread(void *arg) {
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int64_t tt = (int64_t)(1e9/(float)framerate) - ns_excess;
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int64_t tt = (int64_t)(1e9/(float)framerate) - ns_excess;
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uint64_t took = -time_ns();
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uint64_t took = -time_ns();
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#if is(win32)
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#if is(win32)
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timeBeginPeriod(1); Sleep( tt > 0 ? tt/1e6 : 0 );
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do_once timeBeginPeriod(1);
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sleep_ns( (float)tt );
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#else
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#else
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sleep_ns( (float)tt );
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sleep_ns( (float)tt );
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#endif
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#endif
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@ -374,7 +375,7 @@ bool window_create_from_handle(void *handle, float scale, unsigned flags) {
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//glEnable(GL_TEXTURE_2D);
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//glEnable(GL_TEXTURE_2D);
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// 0:disable vsync, 1:enable vsync, <0:adaptive (allow vsync when framerate is higher than syncrate and disable vsync when framerate drops below syncrate)
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// 0:disable vsync, 1:enable vsync, <0:adaptive (allow vsync when framerate is higher than syncrate and disable vsync when framerate drops below syncrate)
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flags |= optioni("--vsync", 1) || flag("--vsync") ? WINDOW_VSYNC : WINDOW_VSYNC_DISABLED;
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flags |= optioni("--vsync", 0) || flag("--vsync") ? WINDOW_VSYNC : WINDOW_VSYNC_DISABLED;
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flags |= optioni("--vsync-adaptive", 0) || flag("--vsync-adaptive") ? WINDOW_VSYNC_ADAPTIVE : 0;
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flags |= optioni("--vsync-adaptive", 0) || flag("--vsync-adaptive") ? WINDOW_VSYNC_ADAPTIVE : 0;
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int has_adaptive_vsync = glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear") || glfwExtensionSupported("EXT_swap_control_tear");
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int has_adaptive_vsync = glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear") || glfwExtensionSupported("EXT_swap_control_tear");
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int wants_adaptive_vsync = (flags & WINDOW_VSYNC_ADAPTIVE);
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int wants_adaptive_vsync = (flags & WINDOW_VSYNC_ADAPTIVE);
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23
engine/v4k
23
engine/v4k
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@ -37132,14 +37132,12 @@ static void swapBuffersWGL(_GLFWwindow* window)
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{
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{
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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if (IsWindowsVistaOrGreater())
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// HACK: Use DwmFlush when desktop composition is enabled on Windows Vista and 7
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if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
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{
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{
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// DWM Composition is always enabled on Win8+
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BOOL enabled = FALSE;
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BOOL enabled = IsWindows8OrGreater();
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// HACK: Use DwmFlush when desktop composition is enabled
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if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
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if (enabled ||
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(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
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{
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{
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int count = abs(window->context.wgl.interval);
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int count = abs(window->context.wgl.interval);
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while (count--)
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while (count--)
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@ -37154,20 +37152,19 @@ static void swapBuffersWGL(_GLFWwindow* window)
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static void swapIntervalWGL(int interval)
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static void swapIntervalWGL(int interval)
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{
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{
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_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
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_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
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assert(window != NULL);
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window->context.wgl.interval = interval;
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window->context.wgl.interval = interval;
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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if (IsWindowsVistaOrGreater())
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// HACK: Disable WGL swap interval when desktop composition is enabled on Windows
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// Vista and 7 to avoid interfering with DWM vsync
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if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
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{
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{
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// DWM Composition is always enabled on Win8+
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BOOL enabled = FALSE;
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BOOL enabled = IsWindows8OrGreater();
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// HACK: Disable WGL swap interval when desktop composition is enabled to
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if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
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// avoid interfering with DWM vsync
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if (enabled ||
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(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
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interval = 0;
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interval = 0;
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}
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}
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}
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}
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@ -26234,7 +26234,8 @@ int fps__timing_thread(void *arg) {
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int64_t tt = (int64_t)(1e9/(float)framerate) - ns_excess;
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int64_t tt = (int64_t)(1e9/(float)framerate) - ns_excess;
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uint64_t took = -time_ns();
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uint64_t took = -time_ns();
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#if is(win32)
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#if is(win32)
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timeBeginPeriod(1); Sleep( tt > 0 ? tt/1e6 : 0 );
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do_once timeBeginPeriod(1);
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sleep_ns( (float)tt );
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#else
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#else
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sleep_ns( (float)tt );
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sleep_ns( (float)tt );
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#endif
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#endif
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@ -26593,7 +26594,7 @@ bool window_create_from_handle(void *handle, float scale, unsigned flags) {
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//glEnable(GL_TEXTURE_2D);
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//glEnable(GL_TEXTURE_2D);
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// 0:disable vsync, 1:enable vsync, <0:adaptive (allow vsync when framerate is higher than syncrate and disable vsync when framerate drops below syncrate)
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// 0:disable vsync, 1:enable vsync, <0:adaptive (allow vsync when framerate is higher than syncrate and disable vsync when framerate drops below syncrate)
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flags |= optioni("--vsync", 1) || flag("--vsync") ? WINDOW_VSYNC : WINDOW_VSYNC_DISABLED;
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flags |= optioni("--vsync", 0) || flag("--vsync") ? WINDOW_VSYNC : WINDOW_VSYNC_DISABLED;
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flags |= optioni("--vsync-adaptive", 0) || flag("--vsync-adaptive") ? WINDOW_VSYNC_ADAPTIVE : 0;
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flags |= optioni("--vsync-adaptive", 0) || flag("--vsync-adaptive") ? WINDOW_VSYNC_ADAPTIVE : 0;
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int has_adaptive_vsync = glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear") || glfwExtensionSupported("EXT_swap_control_tear");
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int has_adaptive_vsync = glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear") || glfwExtensionSupported("EXT_swap_control_tear");
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int wants_adaptive_vsync = (flags & WINDOW_VSYNC_ADAPTIVE);
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int wants_adaptive_vsync = (flags & WINDOW_VSYNC_ADAPTIVE);
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