chg: don't render UI in --capture mode

main
Dominik Madarász 2024-04-17 12:46:55 +02:00
parent 20f7a3cfa2
commit c30a73877a
47 changed files with 36 additions and 0 deletions

View File

@ -367703,6 +367703,13 @@ static bool win_debug_visible = true;
static
void ui_render() {
// skip UI rendering if capture test is enabled
static uint64_t capture_target; do_once capture_target = optioni("--capture", 0);
if( capture_target ) {
glViewport(0,0,window_width(),window_height()); //@fixme: viewport is incorrect when we bail here
nk_clear(&nk_glfw.ctx);
return;
}
// draw queued menus
ui_notify_render();
@ -395728,6 +395735,11 @@ static void v4k_post_init(float refresh_rate) {
// preload brdf LUT early
(void)brdf_lut();
uint64_t fps = optioni("--delta", 0);
if( fps ) {
window_fps_lock(fps);
}
}
// ----------------------------------------------------------------------------

View File

@ -51,6 +51,11 @@ static void v4k_post_init(float refresh_rate) {
// preload brdf LUT early
(void)brdf_lut();
uint64_t fps = optioni("--delta", 0);
if( fps ) {
window_fps_lock(fps);
}
}
// ----------------------------------------------------------------------------

View File

@ -1035,6 +1035,13 @@ static bool win_debug_visible = true;
static
void ui_render() {
// skip UI rendering if capture test is enabled
static uint64_t capture_target; do_once capture_target = optioni("--capture", 0);
if( capture_target ) {
glViewport(0,0,window_width(),window_height()); //@fixme: viewport is incorrect when we bail here
nk_clear(&nk_glfw.ctx);
return;
}
// draw queued menus
ui_notify_render();

View File

@ -2243,6 +2243,13 @@ static bool win_debug_visible = true;
static
void ui_render() {
// skip UI rendering if capture test is enabled
static uint64_t capture_target; do_once capture_target = optioni("--capture", 0);
if( capture_target ) {
glViewport(0,0,window_width(),window_height()); //@fixme: viewport is incorrect when we bail here
nk_clear(&nk_glfw.ctx);
return;
}
// draw queued menus
ui_notify_render();
@ -30268,6 +30275,11 @@ static void v4k_post_init(float refresh_rate) {
// preload brdf LUT early
(void)brdf_lut();
uint64_t fps = optioni("--delta", 0);
if( fps ) {
window_fps_lock(fps);
}
}
// ----------------------------------------------------------------------------

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