html5 assets

main
Dominik Madarász 2024-08-15 10:40:23 +02:00
parent 7f97051d1b
commit ba1d6e783e
17 changed files with 464 additions and 174 deletions

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@ -554,6 +554,7 @@ if "%1"=="fwk_mir" (
rem tidy environment rem tidy environment
if "%1"=="tidy" ( if "%1"=="tidy" (
call demos\html5\make.bat tidy > nul 2> nul
move /y ??-*.png demos > nul 2> nul move /y ??-*.png demos > nul 2> nul
move /y ??-*.c demos > nul 2> nul move /y ??-*.c demos > nul 2> nul
del bind\v4k.dll > nul 2> nul del bind\v4k.dll > nul 2> nul

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@ -1,23 +1,65 @@
if "%1"=="" MAKE.bat demo_collide.c #!/bin/bash 2>nul || goto :windows
del index.html 2>NUL >NUL if [ "$1" = "" ]; then
del index.worker.js 2>NUL >NUL sh MAKE.bat demo_collide.c
del index.data 2>NUL >NUL exit
fi
## clone emscripten sdk
git clone https://github.com/emscripten-core/emsdk emsdk
pushd emsdk
./emsdk install 3.1.55 ## latest
./emsdk activate 3.1.55 ## latest
source ./emsdk_env.sh
popd
## cook art
if [ "$(uname)" = "Darwin" ]; then
chmod +x ../../tools/cook.osx
../../tools/cook.osx --cook-jobs=1 --cook-ini=../../tools/cook.ini
cp .art[00].zip index.zip
else
chmod +x ../../tools/cook.linux
../../tools/cook.linux --cook-jobs=1 --cook-ini=../../tools/cook.ini
cp .art[00].zip index.zip
fi
cp template.js index.coi.js
## host webserver, compile and launch
## python -m http.server --bind 127.0.0.1 8000 1> /dev/null 2> /dev/null &
emcc $@ -g ../../engine/v4k.c -I../../engine -o index.html -s FULL_ES3 -s USE_PTHREADS -s USE_GLFW=3 -s SINGLE_FILE=1 -s PRECISE_F32=1 -s TOTAL_MEMORY=256mb -s ENVIRONMENT=worker,web --shell-file template.html -Wfatal-errors --preload-file index.zip -s ALLOW_MEMORY_GROWTH=1 -s STACK_SIZE=128kb -lidbfs.js && emrun index.html # xdg-open http://localhost:8000
exit
:windows
if "%1"=="" MAKE.bat demo_collide.c
if "%1"=="tidy" del index.* & del *.zip & del temp_* & exit /b && rem rd /q /s emsdk
rem clone emscripten sdk rem clone emscripten sdk
if not exist "emsdk" ( if not exist "emsdk" (
git clone https://github.com/emscripten-core/emsdk emsdk git clone https://github.com/emscripten-core/emsdk emsdk
pushd emsdk pushd emsdk
call emsdk install 3.0.0 && rem latest call emsdk install 3.1.55 && rem latest
call emsdk activate 3.0.0 && rem latest call emsdk activate 3.1.55 && rem latest
popd popd
) )
if "%EMSDK%"=="" call emsdk\emsdk_env.bat --system if "%EMSDK%"=="" call emsdk\emsdk_env.bat --system
rem cook art rem cook art
..\..\tools\cook.exe --cook-jobs=1 --cook-ini=..\..\tools\cook_web.ini ..\..\tools\cook.exe --cook-jobs=1 --cook-ini=..\..\tools\cook_web.ini
copy /y .art[00].zip index.zip
copy /y template.js index.coi.js
rem host webserver, compile and launch goto skip
rem start python -m http.server --bind 127.0.0.1 8000 rem host webserver:8000 if not open
call emcc %* -g ..\..\engine\v4k.c -I..\..\engine -o index.html -pthread -s FULL_ES3 -s USE_PTHREADS -s USE_GLFW=3 -s SINGLE_FILE=1 -s PRECISE_F32=1 -s TOTAL_MEMORY=256mb -s ALLOW_MEMORY_GROWTH=1 -s ENVIRONMENT=worker,web --shell-file template.html -Wfatal-errors --preload-file .art[00].zip@index.zip -lidbfs.js netstat /ano | find /i "listening" | find ":8000" >nul 2>nul && (
rem emrun index.html rem start python -m http.server --bind 127.0.0.1 8000
) || (
start python -m http.server --bind 127.0.0.1 8000
)
:skip
rem compile and launch
set WARNINGS=-Wno-pointer-sign -Wno-deprecated-non-prototype
emcc %* -g ..\..\engine\v4k.c -I..\..\engine -o index.html %WARNINGS% -pthread -s FULL_ES3 -s USE_PTHREADS -s USE_GLFW=3 -s SINGLE_FILE=1 -s PRECISE_F32=1 -s TOTAL_MEMORY=256mb -s ENVIRONMENT=worker,web --shell-file template.html -Wfatal-errors --preload-file index.zip -s ALLOW_MEMORY_GROWTH=1 -lidbfs.js && start emrun index.html && rem start "" http://localhost:8000

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@ -0,0 +1,184 @@
Assets from https://github.com/GameTechDev/stardust_vulkan/. Project license below:
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Kgirl Animation List
frame: 000-060 Idle (Loop)
frame: 061-065 Run Intro
frame: 066-085 Run (Loop)
frame: 086-090 Run Outro
frame: 091-101 Punch Loop
frame: 102-117 Punch Low
frame: 118-135 Punch Up
frame: 136-172 Punch Mid
frame: 173-185 Jump
frame: 186-203 Kick
frame: 204-221 Kick x3 (Loop)
frame: 228-233 Fall Loop
frame: 234-253 Land
frame: 257-270 Air attack In
frame: 271-282 Air attack Out
frame: 283-290 Dash In
frame: 289-299 Dash (loop)
frame: 300-310 Punch reverse
frame: 311-358 Punch super
frame: 359-389 Charge
frame: 390-409 Hit1
frame: 410-426 Hit2
frame: 427-456 Die
frame: 457-474 Get up
frame: 475-477 Walk intro
frame: 478-506 Walk (loop)

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@ -0,0 +1 @@
frame: 0-506 Take 001

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@ -0,0 +1,3 @@
author: nanofactory
source: https://sketchfab.com/3d-models/kgirls01-d2f946f58a8040ae993cda70c97b302c
license (CC BY-NC-ND 4.0): https://creativecommons.org/licenses/by-nc-nd/4.0/

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@ -416,169 +416,6 @@ void game_loop(void *userdata) {
ddraw_capsule(vec3(x,y-1.0f,z), vec3(x,y+1.0f,z-1.0f), 0.2f); ddraw_capsule(vec3(x,y-1.0f,z), vec3(x,y+1.0f,z-1.0f), 0.2f);
ddraw_box(vec3(0,0,-8.0f), vec3(1,1,1)); ddraw_box(vec3(0,0,-8.0f), vec3(1,1,1));
} }
{
// poly(Pyramid)-Sphere (GJK) intersection*/
sphere s = sphere(vec3(-10+0.6f*sinf(dx), 3.0f*cosf(dy),-8), 1);
poly pyr = pyramid(vec3(-10.5f,-0.5f,-7.5f), vec3(-10.5f,1.0f,-7.5f), 1.0f);
gjk_result gjk;
if (poly_hit_sphere(&gjk, pyr, s))
ddraw_color(RED);
else ddraw_color(WHITE);
ddraw_sphere(s.c, 1);
ddraw_pyramid(vec3(-10.5f,-0.5f,-7.5f), 0.5f/*vec3(-10.5f,1.0f,-7.5f)*/, 1.0f);
poly_free(&pyr);
ddraw_box(gjk.p0, vec3(0.05f, 0.05f, 0.05f));
ddraw_box(gjk.p1, vec3(0.05f, 0.05f, 0.05f));
ddraw_line(gjk.p0, gjk.p1);
}
{
// poly(Diamond)-Sphere (GJK) intersection*/
sphere s = sphere(vec3(-20+0.6f*sinf(dx), 3.0f*cosf(dy),-8), 1);
poly dmd = diamond(vec3(-20.5f,-0.5f,-7.5f), vec3(-20.5f,1.0f,-7.5f), 0.5f);
gjk_result gjk;
if (poly_hit_sphere(&gjk, dmd, s))
ddraw_color(RED);
else ddraw_color(WHITE);
ddraw_sphere(s.c, 1);
ddraw_diamond(vec3(-20.5f,-0.5f,-7.5f), vec3(-20.5f,1.0f,-7.5f), 0.5f);
poly_free(&dmd);
ddraw_box(gjk.p0, vec3(0.05f, 0.05f, 0.05f));
ddraw_box(gjk.p1, vec3(0.05f, 0.05f, 0.05f));
ddraw_line(gjk.p0, gjk.p1);
}
{
// poly(Pyramid)-Capsule (GJK) intersection*/
const float x = 0.4f*sinf(dx);
const float y = 3.0f*cosf(dy);
const float z = -15;
capsule c = capsule(vec3(x,y-1.0f,z), vec3(x,y+1.0f,z), 0.2f);
poly pyr = pyramid(vec3(-0.5f,-0.5f,-15.5f), vec3(-0.5f,1.0f,-15.5f), 1.0f);
gjk_result gjk;
if (poly_hit_capsule(&gjk, pyr, c))
ddraw_color(RED);
else ddraw_color(WHITE);
ddraw_capsule(c.a, c.b, c.r);
ddraw_pyramid(vec3(-0.5f,-0.5f,-15.5f), 0.5f/*vec3(-0.5f,1.0f,-15.5f)*/, 1.0f);
poly_free(&pyr);
ddraw_box(gjk.p0, vec3(0.05f, 0.05f, 0.05f));
ddraw_box(gjk.p1, vec3(0.05f, 0.05f, 0.05f));
ddraw_line(gjk.p0, gjk.p1);
}
{
// poly(Diamond)-Capsule (GJK) intersection*/
const float x = -10 + 0.4f*sinf(dx);
const float y = 3.0f*cosf(dy);
const float z = -15;
capsule c = capsule(vec3(x,y-1.0f,z), vec3(x,y+1.0f,z), 0.2f);
poly dmd = diamond(vec3(-10.5f,-0.5f,-15.5f), vec3(-10.5f,1.0f,-15.5f), 0.5f);
gjk_result gjk;
if (poly_hit_capsule(&gjk, dmd, c))
ddraw_color(RED);
else ddraw_color(WHITE);
ddraw_capsule(c.a, c.b, c.r);
ddraw_diamond(vec3(-10.5f,-0.5f,-15.5f), vec3(-10.5f,1.0f,-15.5f), 0.5f);
poly_free(&dmd);
ddraw_box(gjk.p0, vec3(0.05f, 0.05f, 0.05f));
ddraw_box(gjk.p1, vec3(0.05f, 0.05f, 0.05f));
ddraw_line(gjk.p0, gjk.p1);
}
{
// poly(Diamond)-poly(Pyramid) (GJK) intersection*/
const float x = -20 + 0.4f*sinf(dx);
const float y = 3.0f*cosf(dy);
const float z = -15;
poly pyr = pyramid(vec3(x,y-0.5f,z), vec3(x,y+1,z), 0.8f);
poly dmd = diamond(vec3(-20.5f,-0.5f,-15.5f), vec3(-20.5f,1.0f,-15.5f), 0.5f);
gjk_result gjk;
if (poly_hit_poly(&gjk, dmd, pyr))
ddraw_color(RED);
else ddraw_color(WHITE);
ddraw_pyramid(vec3(x,y-0.5f,z), 1/*vec3(x,y+1,z)*/, 1/*0.8f*/);
ddraw_diamond(vec3(-20.5f,-0.5f,-15.5f), vec3(-20.5f,1.0f,-15.5f), 0.5f);
poly_free(&dmd);
poly_free(&pyr);
ddraw_box(gjk.p0, vec3(0.05f, 0.05f, 0.05f));
ddraw_box(gjk.p1, vec3(0.05f, 0.05f, 0.05f));
ddraw_line(gjk.p0, gjk.p1);
}
{
// poly(Pyramid)-poly(Diamond) (GJK) intersection*/
const float x = 10 + 0.4f*sinf(dx);
const float y = 3.0f*cosf(dy);
const float z = -15;
poly dmd = diamond(vec3(x,y-0.5f,z), vec3(x,y+1,z), 0.5f);
poly pyr = pyramid(vec3(10.5f,-0.5f,-15.5f), vec3(10.5f,1.0f,-15.5f), 1.0f);
gjk_result gjk;
if (poly_hit_poly(&gjk, dmd, pyr))
ddraw_color(RED);
else ddraw_color(WHITE);
ddraw_diamond(vec3(x,y-0.5f,z), vec3(x,y+1,z), 0.5f);
ddraw_pyramid(vec3(10.5f,-0.5f,-15.5f), 0.5f/*vec3(10.5f,1.0f,-15.5f)*/, 1.0f);
poly_free(&dmd);
poly_free(&pyr);
ddraw_box(gjk.p0, vec3(0.05f, 0.05f, 0.05f));
ddraw_box(gjk.p1, vec3(0.05f, 0.05f, 0.05f));
ddraw_line(gjk.p0, gjk.p1);
}
{
// poly(Diamond)-AABB (GJK) intersection*/
const float x = 20 + 0.4f*sinf(dx);
const float y = 3.0f*cosf(dy);
const float z = -15;
poly dmd = diamond(vec3(x,y-0.5f,z), vec3(x,y+1,z), 0.5f);
aabb a = aabb(vec3(19.5f,-0.5f,-14.5f), vec3(20.5f,0.5f,-15.5f));
gjk_result gjk;
if (poly_hit_aabb(&gjk, dmd, a))
ddraw_color(RED);
else ddraw_color(WHITE);
poly_free(&dmd);
ddraw_diamond(vec3(x,y-0.5f,z), vec3(x,y+1,z), 0.5f);
ddraw_box(vec3(20,0,-15), vec3(1,1,1));
ddraw_box(gjk.p0, vec3(0.05f, 0.05f, 0.05f));
ddraw_box(gjk.p1, vec3(0.05f, 0.05f, 0.05f));
ddraw_line(gjk.p0, gjk.p1);
}
} }
//fx_begin(); //fx_begin();

104
demos/html5/hello.c 100644
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// playground tests for V4K
// - rlyeh, public domain
//
// # quickstart
// - win/vc : cl hello.c
// - win/clang-cl : clang-cl hello.c
// - win/tcc : tools\tcc hello.c -m64
// - win/mingw : gcc hello.c -lws2_32 -lwinmm -ldbghelp -lole32 -luser32 -lgdi32 -lcomdlg32
// - win/clang : clang hello.c -lws2_32 -lwinmm -ldbghelp -lole32 -luser32 -lgdi32 -lcomdlg32
// - linux : cc hello.c -lm -ldl -lpthread -lX11
// - linux/tcc : tcc hello.c -lm -ldl -lpthread -lX11 -D__STDC_NO_VLA__
// - osx : cc -ObjC hello.c -framework cocoa -framework iokit -framework audiotoolbox
#include "v4k.h"
// options
unsigned no_flags = 0;
bool do_debugdraw = 1;
// load skybox: launch with --mie for rayleigh/mie scattering
skybox_t sky;
// animated models loading
model_t girl;
// camera
camera_t cam;
void gameloop(void *userdata)
{
// input
if( input_down(KEY_ESC) && !is(ems) ) exit(0);
if( input_down(KEY_F5) ) window_reload();
if( input_down(KEY_F11) ) window_fullscreen( window_has_fullscreen() ^ 1 );
if( input_down(KEY_X) && input_held(KEY_LALT) ) window_screenshot(__FILE__ ".png");
if( input_down(KEY_Z) && input_held(KEY_LALT) ) window_record(__FILE__ ".mp4");
// fps camera
bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed);
camera_moveby(&cam, wasdecq);
camera_fps(&cam, mouse.x,mouse.y);
window_cursor( !active );
// apply post-fxs from here
//fx_begin();
// debug draw
ddraw_ground(0);
if(do_debugdraw) ddraw_demo(); // showcase many debugdraw shapes
ddraw_flush();
// draw skybox
skybox_render(&sky, cam.proj, cam.view);
// animate girl
float delta = window_delta() * 30; // 30fps anim
girl.curframe = model_animate(girl, girl.curframe + delta);
// draw girl
model_render(girl, cam.proj, cam.view, girl.pivot, no_flags);
// post-fxs end here
//fx_end();
// font demo
font_print(va(FONT_BOTTOM FONT_RIGHT FONT_H6 "%5.2f FPS", window_fps()));
// draw ui demo (true=showcase windows)
ui_demo(true);
// draw ui
if( ui_panel("App ", PANEL_OPEN))
{
ui_section("DebugDraw");
if( ui_bool("Show debugdraw demo", &do_debugdraw) ) {}
ui_section("Script");
if( ui_button("Test Lua") ) script_run("ui_notify(nil, \"Hello from Lua! Version: \" .. _VERSION)");
ui_panel_end();
}
}
int main() {
// window (80% sized, MSAA x4 flag)
window_create(80, WINDOW_MSAA4);
window_title(__FILE__);
// load skybox: launch with --mie for rayleigh/mie scattering
sky = skybox(flag("--mie") ? 0 : "cubemaps/stardust", no_flags);
// animated models loading
girl = model("kgirl/kgirls01.fbx", no_flags);
compose44( girl.pivot, vec3(0,0,0), eulerq(vec3(-90,0,0)), vec3(2,2,2)); // position, rotation, scale
// camera
cam = camera();
// demo loop
window_loop(gameloop, NULL);
}

View File

@ -7,7 +7,7 @@
; syntax: symbols are defined in KEY=value form, as seen below. ; syntax: symbols are defined in KEY=value form, as seen below.
TOOLS=./ ; folder where our pipeline tools are located TOOLS=./ ; folder where our pipeline tools are located
ART=../engine/art ; comma-separated folder(s) that store all our asset files ART=../engine/art,../demos/html5/art ; comma-separated folder(s) that store all our asset files
; lines starting with @windows, @linux or @osx will be processed only where OS matches. ; lines starting with @windows, @linux or @osx will be processed only where OS matches.
; we are defining here some symbols differently for each platform. ; we are defining here some symbols differently for each platform.
@ -38,6 +38,8 @@ ART=../engine/art ; comma-separated folder(s) that store all our asse
font=ttf,ttc,otf font=ttf,ttc,otf
text=json,xml,csv,ini,cfg,doc,txt,md,c,h,inl,cpp,hpp,htm,html text=json,xml,csv,ini,cfg,doc,txt,md,c,h,inl,cpp,hpp,htm,html
shader=hlsl,fx,dxil,dxbc,glsl,vert,frag,geom,tese,tesc,comp,vs,fs,gs,ts,cs,spirv,spv,slang shader=hlsl,fx,dxil,dxbc,glsl,vert,frag,geom,tese,tesc,comp,vs,fs,gs,ts,cs,spirv,spv,slang
model=iqm,iqe,gltf,gltf2,glb,fbx,obj,dae,blend,md3,md5,ms3d,smd,x,3ds,bvh,dxf,lwo
texture=pvr,ktx,ktx2,dds,astc,basis,tga
; ------------------------------------------------------------------------------ ; ------------------------------------------------------------------------------
; cook localization files ; cook localization files
@ -58,5 +60,93 @@ shader=hlsl,fx,dxil,dxbc,glsl,vert,frag,geom,tese,tesc,comp,vs,fs,gs,ts,cs,spirv
; hint: use plain `0` to exclude those usually large files that compress poorly (<1%) (like mpg) ; hint: use plain `0` to exclude those usually large files that compress poorly (<1%) (like mpg)
; hint: use plain `0` to exclude those files we would like to directly stream within the final zipfile (flac,mp3,adpcm wav,...) ; hint: use plain `0` to exclude those files we would like to directly stream within the final zipfile (flac,mp3,adpcm wav,...)
; ------------------------------------------------------------------------------
; let's cook all images into ktx
[cook image && !png && !jpg && !hdr]
;TOOLS/cuttlefish.EXE -q -i INPUT -o OUTPUT -f R8G8B8A8 -> ktx
TOOLS/PVRTexToolCLI.EXE -noout -m -i INPUT -o OUTPUT -> png
[cook texture && tga]
TOOLS/cuttlefish.EXE -q -m -i INPUT -o OUTPUT -f BC1_RGB -> ktx
[cook texture && !dds && !ktx]
TOOLS/PVRTexToolCLI.EXE -noout -m -i INPUT -o OUTPUT -> dds
[cook dds]
; @todo: support per-asset options. ie, you can override
; or expand the FLAGS symbol, per asset basis. let's say that for each input `file.ext`
; asset, there could be a sibling `file.ext.ini` file that would contain all the
; initial symbols and flags. then, we can merge (+=), remove (-=) or replace (=) them.
; FLAGS+=-quality 75.00 -p ; merge (+=) these flags on top of any existing per-asset flags.
TOOLS/cuttlefish.EXE -q -m -i INPUT -o OUTPUT -f BC1_RGBA -> ktx
; # Compatibility and modes. What to choose.
; - iOS: PVRTC1_4_RGB or PVRTC1_4 (RGBA) with q:pvrtcnormal.
; - Desktop (OSX/Linux/Windows): BC1, BC1a or BC3 with q:normal.
; - Android: ETC2_RGB or ETC2_RGBA with q:etcfast. ASTC_4x4 or ASTC_8x8 with q:astcmedium, as a fallback.
; - [ref] https://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/
;
; PVRTexToolCLI > DDS
; PVR, KTX, KTX2, [DDS,] ASTC or BASIS
;
; Cuttlefish > KTX
; BMP,CUT,DDS,EXR,G3,GIF,HDR,ICO,IFF,JBIG,JNG,JPEG,JPEG2K,JPEGXR,KOALA,MNG,PCD,
; PCX,PBM/PGM/PPM,PFM,PNG,PIC,PSD,RAW,RAS,SGI,TARGA,TIFF,WBMP,WebP,XBM,XPM
;
; >> bin\cuttlefish -i uv_checker_1k.png -o uv_checker_1k.png.ktx -f bc1_rgba
; R4G4,R4G4B4A4,B4G4R4A4,A4R4G4B4,R5G6B5,B5G6R5,R5G5B5A1,B5G5R5A1,A1R5G5B5,R8,R8G8,R8G8B8,B8G8R8,R8G8B8A8,B8G8R8A8,A8B8G8R8,
; A2R10G10B10,A2B10G10R10,R16,R16G16,R16G16B16,R16G16B16A16,R32,R32G32,R32G32B32,R32G32B32A32,B10G11R11_UFloat,E5B9G9R9_UFloat,
; BC1_RGB,BC1_RGBA,BC2,BC3,BC4,BC5,BC6H,BC7,ETC1,ETC2_R8G8B8,ETC2_R8G8B8A1,ETC2_R8G8B8A8,EAC_R11,EAC_R11G11,
; ASTC_4x4,ASTC_5x4,ASTC_5x5,ASTC_6x5,ASTC_6x6,ASTC_8x5,ASTC_8x6,ASTC_8x8,ASTC_10x5,ASTC_10x6,ASTC_10x8,ASTC_10x10,ASTC_12x10,ASTC_12x12,
; PVRTC1_RGB_2BPP,PVRTC1_RGBA_2BPP,PVRTC1_RGB_4BPP,PVRTC1_RGBA_4BPP,PVRTC2_RGBA_2BPP,PVRTC2_RGBA_4BPP,
;
; >> bin\PVRTexToolCLI -i uv_checker_1k.png -o uv_checker_1k.png.ktx -f bc1
; PVRTC1_2, PVRTC1_4, PVRTC1_2_RGB, PVRTC1_4_RGB, PVRTC2_2, PVRTC2_4, PVRTC1_HDR_6, PVRTC1_HDR_8, PVRTC2_HDR_6, PVRTC2_HDR_8,
; ETC1, BC1, DXT2, BC2, DXT4, BC3, BC4, BC5, UYVY, YUY2, 1BPP, RGBE9995, RGBG8888, GRGB8888, ETC2_RGB, ETC2_RGBA, ETC2_RGB_A1, EAC_R11, EAC_RG11,
; ASTC_4x4, ASTC_5x4, ASTC_5x5, ASTC_6x5, ASTC_6x6, ASTC_8x5, ASTC_8x6, ASTC_8x8, ASTC_10x5, ASTC_10x6, ASTC_10x8, ASTC_10x10, ASTC_12x10, ASTC_12x12,
; ASTC_3x3x3, ASTC_4x3x3, ASTC_4x4x3, ASTC_4x4x4, ASTC_5x4x4, ASTC_5x5x4, ASTC_5x5x5, ASTC_6x5x5, ASTC_6x6x5, ASTC_6x6x6, BASISU_ETC1S, BASISU_UASTC, RGBM, RGBD
;
; -f [UB, UBN, SB, SBN, US, USN, SS, SSN, UI, UIN, SI, SIN, UF, SF]
; -f [lRGB, sRGB]
; -q [pvrtcfastest,pvrtcfast,pvrtcnormal,pvrtchigh,pvrtcbest]
; -q [etcfast,etcslow,etcfastperceptual,etcslowperceptual]
; -q [astcveryfast,astcfast,astcmedium,astcthorough,astcexhaustive]
;
; -m 16 -mfilter cubic ;; mipmaps
; -c ;; debug mipmap tail chain with saturated colours: truncate upper mipmaps if dont see any original colors
;
; -l ;; bleed
; -flip y,flag ;; flip
; -p ;; premultiply
; -r 512,256 -rfilter cubic ;; resize
; -rotate 0 ;; rotate
; -dither ;; dither
;
; ------------------------------------------------------------------------------
; finally, let's cook all models. the logic here is:
; 1. cook all models into iqe (ass2iqe), then into iqm (iqe2iqm): any -> iqe -> iqm
; 2. unless input is iqe. these models will run iqe2iqm only (no ass2iqe): iqe -> iqm.
; 3. unless input is iqm. these models will not run any conversion at all: iqm.
; 4. also, dae models need to flip their UVs coordinates (see -U flag below).
[cook model && dae] ; pass dae, reject iqm,iqe or any other model
FLAGS=
TOOLS/ass2iqe.EXE FLAGS -o OUTPUT INPUT -U 2> NUL -> iqe
[cook model && !dae && !iqm && !iqe] ; pass anything which is not iqm,iqe or dae
FLAGS=
TOOLS/ass2iqe.EXE FLAGS -o OUTPUT INPUT 2> NUL -> iqe
[cook model && !iqm]
TOOLS/iqe2iqm.EXE OUTPUT INPUT > NUL -> iqm
[cook anim]
FLAGS=
TOOLS/ass2iqe.EXE FLAGS -L -o OUTPUT INPUT 2> NUL -> animlist.txt
[compress] [compress]
0|ULZ=font,text,shader 0|ULZ=font,text,shader