diff --git a/engine/joint/v4k.h b/engine/joint/v4k.h index 54f7ae1..21c7c15 100644 --- a/engine/joint/v4k.h +++ b/engine/joint/v4k.h @@ -383307,7 +383307,7 @@ light_t light() { l.shadow_bias = 0.15f; l.normal_bias = 0.05f; l.shadow_softness = 7.0f; - l.penumbra_size = 0.0f; + l.penumbra_size = 3.0f; l.min_variance = 0.00002f; l.variance_transition = 0.2f; return l; @@ -383420,7 +383420,7 @@ void ui_light(light_t *l) { ui_float_("Shadow Bias", &l->shadow_bias, 0.00005); ui_float_("Normal Bias", &l->normal_bias, 0.00005); ui_float_("Shadow Softness", &l->shadow_softness, 0.5); - ui_float_("Penumbra Size", &l->penumbra_size, 0.5f); + ui_float_("Penumbra Size", &l->penumbra_size, 0.05f); ui_float_("Min Variance", &l->min_variance, 0.00005); ui_float_("Variance Transition", &l->variance_transition, 0.0005); } diff --git a/engine/split/v4k_render.c b/engine/split/v4k_render.c index 53ef353..f1ca747 100644 --- a/engine/split/v4k_render.c +++ b/engine/split/v4k_render.c @@ -1487,7 +1487,7 @@ light_t light() { l.shadow_bias = 0.15f; l.normal_bias = 0.05f; l.shadow_softness = 7.0f; - l.penumbra_size = 0.0f; + l.penumbra_size = 3.0f; l.min_variance = 0.00002f; l.variance_transition = 0.2f; return l; @@ -1600,7 +1600,7 @@ void ui_light(light_t *l) { ui_float_("Shadow Bias", &l->shadow_bias, 0.00005); ui_float_("Normal Bias", &l->normal_bias, 0.00005); ui_float_("Shadow Softness", &l->shadow_softness, 0.5); - ui_float_("Penumbra Size", &l->penumbra_size, 0.5f); + ui_float_("Penumbra Size", &l->penumbra_size, 0.05f); ui_float_("Min Variance", &l->min_variance, 0.00005); ui_float_("Variance Transition", &l->variance_transition, 0.0005); } diff --git a/engine/v4k.c b/engine/v4k.c index 5a7f5e4..99bee00 100644 --- a/engine/v4k.c +++ b/engine/v4k.c @@ -18341,7 +18341,7 @@ light_t light() { l.shadow_bias = 0.15f; l.normal_bias = 0.05f; l.shadow_softness = 7.0f; - l.penumbra_size = 0.0f; + l.penumbra_size = 3.0f; l.min_variance = 0.00002f; l.variance_transition = 0.2f; return l; @@ -18454,7 +18454,7 @@ void ui_light(light_t *l) { ui_float_("Shadow Bias", &l->shadow_bias, 0.00005); ui_float_("Normal Bias", &l->normal_bias, 0.00005); ui_float_("Shadow Softness", &l->shadow_softness, 0.5); - ui_float_("Penumbra Size", &l->penumbra_size, 0.5f); + ui_float_("Penumbra Size", &l->penumbra_size, 0.05f); ui_float_("Min Variance", &l->min_variance, 0.00005); ui_float_("Variance Transition", &l->variance_transition, 0.0005); }