diff --git a/bind/v4k.lua b/bind/v4k.lua
index c4e1466..5de4cf7 100644
--- a/bind/v4k.lua
+++ b/bind/v4k.lua
@@ -2470,7 +2470,7 @@ enum { NETWORK_USERID = 7, NETWORK_COUNT , NETWORK_CAPACITY };
void server_send_bin(int64_t handle, const void *ptr, int len);
void server_drop(int64_t handle);
int64_t client_join(const char *ip, int port);
-typedef struct obj { struct { union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; }; } obj;
+typedef struct obj { struct { union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; ifdef(debug,const char *objname;) }; } obj;
typedef struct entity { struct { union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; union { struct { uintptr_t objenabled:32, objflagged:32; }; uintptr_t cflags; }; void *c[32]; }; } entity;
obj *objtmp;
void* obj_malloc(unsigned sz);
diff --git a/demos/99-crashrpt.c b/demos/99-crashrpt.c
index 2cbc6c8..6e802cf 100644
--- a/demos/99-crashrpt.c
+++ b/demos/99-crashrpt.c
@@ -1,12 +1,7 @@
#include "v4k.h"
-void handle_crash() {
- alert("crash!");
-}
-
int main() {
trap_install();
- atexit(handle_crash);
app_crash();
return 0;
}
\ No newline at end of file
diff --git a/engine/art/i18n/PolyglotGamedev_1_0.ini b/engine/art/i18n/PolyglotGamedev_1_0.ini
new file mode 100644
index 0000000..8801e5e
--- /dev/null
+++ b/engine/art/i18n/PolyglotGamedev_1_0.ini
@@ -0,0 +1,19058 @@
+[xlsx]
+CZECH / ČEŠTINA.CONTEXT_CHARACTER_CLASS=Třída
+CZECH / ČEŠTINA.CONTEXT_CHARACTER_DELETE=Smazat postavu
+CZECH / ČEŠTINA.CONTEXT_CHARACTER_NEW=Nová postava
+CZECH / ČEŠTINA.CONTEXT_CLASS_AI=Umělá inteligence
+CZECH / ČEŠTINA.CONTEXT_CLASS_ALIEN=Mimozemšťan
+CZECH / ČEŠTINA.CONTEXT_CLASS_CLONE=Klon
+CZECH / ČEŠTINA.CONTEXT_CLASS_CYBORG=Cyborg
+CZECH / ČEŠTINA.CONTEXT_CLASS_DEITY=Božstvo
+CZECH / ČEŠTINA.CONTEXT_CLASS_DEMON=Démon
+CZECH / ČEŠTINA.CONTEXT_CLASS_DEMONNESS=Démon
+CZECH / ČEŠTINA.CONTEXT_CLASS_DRAGON=Drak
+CZECH / ČEŠTINA.CONTEXT_CLASS_DRAGON_PLURAL=Draci
+CZECH / ČEŠTINA.CONTEXT_CLASS_GHOST=Duch
+CZECH / ČEŠTINA.CONTEXT_CLASS_GOD=Bůh
+CZECH / ČEŠTINA.CONTEXT_CLASS_GODDESS=Bohyně
+CZECH / ČEŠTINA.CONTEXT_CLASS_GOD_PLURAL=Bohové
+CZECH / ČEŠTINA.CONTEXT_CLASS_MAGE=Mág
+CZECH / ČEŠTINA.CONTEXT_CLASS_MEDIC=Medik
+CZECH / ČEŠTINA.CONTEXT_CLASS_MONSTER=Monstrum
+CZECH / ČEŠTINA.CONTEXT_CLASS_NINJA=Ninja
+CZECH / ČEŠTINA.CONTEXT_CLASS_PIRATE=Pirát
+CZECH / ČEŠTINA.CONTEXT_CLASS_PRIEST=Kněz
+CZECH / ČEŠTINA.CONTEXT_CLASS_PRINCE=Princ
+CZECH / ČEŠTINA.CONTEXT_CLASS_PRINCESS=Princezna
+CZECH / ČEŠTINA.CONTEXT_CLASS_ROBOT=Robot
+CZECH / ČEŠTINA.CONTEXT_CLASS_SKELETON=Kostlivec
+CZECH / ČEŠTINA.CONTEXT_CLASS_SNIPER=Sniper
+CZECH / ČEŠTINA.CONTEXT_CLASS_SOLDIER=Voják
+CZECH / ČEŠTINA.CONTEXT_CLASS_THIEF=Zloděj
+CZECH / ČEŠTINA.CONTEXT_CLASS_WARRIOR=Válečník
+CZECH / ČEŠTINA.CONTEXT_CLASS_WIZARD=Kouzelník
+CZECH / ČEŠTINA.CONTEXT_CLASS_ZOMBIE=Zombie
+CZECH / ČEŠTINA.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombíci
+CZECH / ČEŠTINA.CONTEXT_COMPETITION_FIRST=První místo
+CZECH / ČEŠTINA.CONTEXT_COMPETITION_PLACE_NOUN=Místo
+CZECH / ČEŠTINA.CONTEXT_COMPETITION_SECOND=Druhé místo
+CZECH / ČEŠTINA.CONTEXT_COMPETITION_THIRD=Třetí místo
+CZECH / ČEŠTINA.CONTEXT_CONDITION_BURNING=Hořící
+CZECH / ČEŠTINA.CONTEXT_CONDITION_CRITICAL=Kritický
+CZECH / ČEŠTINA.CONTEXT_CONDITION_DEAD=Mrtvý
+CZECH / ČEŠTINA.CONTEXT_CONDITION_FROZEN=Zmražený
+CZECH / ČEŠTINA.CONTEXT_CONDITION_POISONED=Otrávený
+CZECH / ČEŠTINA.CONTEXT_CONDITION_SLOWED=Zpomalený
+CZECH / ČEŠTINA.CONTEXT_CONDITION_STUNNED=Ohromený
+CZECH / ČEŠTINA.CONTEXT_CONDITION_UNCONSCIOUS=V bezvědomí
+CZECH / ČEŠTINA.CONTEXT_CONDITION_UNHURT=Nezraněný
+CZECH / ČEŠTINA.CONTEXT_CONDITION_WET=Vlhký
+CZECH / ČEŠTINA.CONTEXT_CONDITION_WOUNDED=Zraněný
+CZECH / ČEŠTINA.CONTEXT_DESCRIPTION_BIG=Velký
+CZECH / ČEŠTINA.CONTEXT_DESCRIPTION_HUGE=Obrovský
+CZECH / ČEŠTINA.CONTEXT_DESCRIPTION_SMALL=Malý
+CZECH / ČEŠTINA.CONTEXT_DESCRIPTION_TINY=Maličký
+CZECH / ČEŠTINA.CONTEXT_ELEMENT_AIR=Vzduch
+CZECH / ČEŠTINA.CONTEXT_ELEMENT_EARTH=Země
+CZECH / ČEŠTINA.CONTEXT_ELEMENT_FIRE=Oheň
+CZECH / ČEŠTINA.CONTEXT_ELEMENT_METAL=Kov
+CZECH / ČEŠTINA.CONTEXT_ELEMENT_WATER=Voda
+CZECH / ČEŠTINA.CONTEXT_GAMBLING_BET=Sázka
+CZECH / ČEŠTINA.CONTEXT_GAMBLING_DISCARD=Vyřadit
+CZECH / ČEŠTINA.CONTEXT_GAMBLING_JACKPOT=Jackpot
+CZECH / ČEŠTINA.CONTEXT_GAMBLING_MAX=Maximálně
+CZECH / ČEŠTINA.CONTEXT_GAMBLING_MIN=Minimálně
+CZECH / ČEŠTINA.CONTEXT_ITEM_ARMOR=Brnění
+CZECH / ČEŠTINA.CONTEXT_ITEM_ARROW=Šíp
+CZECH / ČEŠTINA.CONTEXT_ITEM_ARROW_PLURAL=Šípy
+CZECH / ČEŠTINA.CONTEXT_ITEM_BOARD=Deska
+CZECH / ČEŠTINA.CONTEXT_ITEM_BOMB=Bomba
+CZECH / ČEŠTINA.CONTEXT_ITEM_BOOK=Kniha
+CZECH / ČEŠTINA.CONTEXT_ITEM_BOOTS=Boty
+CZECH / ČEŠTINA.CONTEXT_ITEM_BOW=Luk
+CZECH / ČEŠTINA.CONTEXT_ITEM_CARD=Karta
+CZECH / ČEŠTINA.CONTEXT_ITEM_CARD_PLURAL=Karty
+CZECH / ČEŠTINA.CONTEXT_ITEM_CHEST=Truhla
+CZECH / ČEŠTINA.CONTEXT_ITEM_COND_MAGICAL=Magický
+CZECH / ČEŠTINA.CONTEXT_ITEM_COND_RUSTY=Rezavý
+CZECH / ČEŠTINA.CONTEXT_ITEM_DAGGER=Dýka
+CZECH / ČEŠTINA.CONTEXT_ITEM_DIE_NOUN=Kostka
+CZECH / ČEŠTINA.CONTEXT_ITEM_DIE_PLURAL=Kostky
+CZECH / ČEŠTINA.CONTEXT_ITEM_DOOR=Dveře
+CZECH / ČEŠTINA.CONTEXT_ITEM_GAUNTLETS=Rukavice
+CZECH / ČEŠTINA.CONTEXT_ITEM_GEM=Klenot
+CZECH / ČEŠTINA.CONTEXT_ITEM_GIFT_NOUN=Dárek
+CZECH / ČEŠTINA.CONTEXT_ITEM_GIFT_PLURAL=Dárky
+CZECH / ČEŠTINA.CONTEXT_ITEM_GLOVE=Rukavice
+CZECH / ČEŠTINA.CONTEXT_ITEM_GUN=Střelná zbraň
+CZECH / ČEŠTINA.CONTEXT_ITEM_HAMMER=Kladivo
+CZECH / ČEŠTINA.CONTEXT_ITEM_HELMET=Helma
+CZECH / ČEŠTINA.CONTEXT_ITEM_KEY=Klíč
+CZECH / ČEŠTINA.CONTEXT_ITEM_KNIFE=Nůž
+CZECH / ČEŠTINA.CONTEXT_ITEM_LOCK=Zámek
+CZECH / ČEŠTINA.CONTEXT_ITEM_LOVE=Láska
+CZECH / ČEŠTINA.CONTEXT_ITEM_MACHINE_ITEM_GUN=Kulomet
+CZECH / ČEŠTINA.CONTEXT_ITEM_MAGIC=Magie
+CZECH / ČEŠTINA.CONTEXT_ITEM_PISTOL=Pistole
+CZECH / ČEŠTINA.CONTEXT_ITEM_QUEST_NOUN=Úkol
+CZECH / ČEŠTINA.CONTEXT_ITEM_RANK_NOUN=Hodnost
+CZECH / ČEŠTINA.CONTEXT_ITEM_RIFLE=Puška
+CZECH / ČEŠTINA.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Raketomet
+CZECH / ČEŠTINA.CONTEXT_ITEM_RPG=RPG
+CZECH / ČEŠTINA.CONTEXT_ITEM_SCROLL=Svitek
+CZECH / ČEŠTINA.CONTEXT_ITEM_SHIELD=Štít
+CZECH / ČEŠTINA.CONTEXT_ITEM_SHIELD_PLURAL=Štíty
+CZECH / ČEŠTINA.CONTEXT_ITEM_SHIELD_SCIFI=Energetický štít
+CZECH / ČEŠTINA.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energetické štíty
+CZECH / ČEŠTINA.CONTEXT_ITEM_SHOTGUN=Brokovnice
+CZECH / ČEŠTINA.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Odstřelovací puška
+CZECH / ČEŠTINA.CONTEXT_ITEM_SPELL=Kouzlo
+CZECH / ČEŠTINA.CONTEXT_ITEM_STAFF=Hůl
+CZECH / ČEŠTINA.CONTEXT_ITEM_SWORD=Meč
+CZECH / ČEŠTINA.CONTEXT_ITEM_TREASURE=Poklad
+CZECH / ČEŠTINA.CONTEXT_ITEM_TYPE_EPIC=Epický
+CZECH / ČEŠTINA.CONTEXT_ITEM_TYPE_JUNK=Haraburdí
+CZECH / ČEŠTINA.CONTEXT_ITEM_WAND=Hůlka
+CZECH / ČEŠTINA.CONTEXT_ITEM_WOOD=Dřevo
+CZECH / ČEŠTINA.CONTEXT_MACHINE_ALTITUDE=Nadmořská výška
+CZECH / ČEŠTINA.CONTEXT_MACHINE_BRAKES=Brzdy
+CZECH / ČEŠTINA.CONTEXT_MACHINE_CHASSIS=Podvozek
+CZECH / ČEŠTINA.CONTEXT_MACHINE_DEPTH=Hloubka
+CZECH / ČEŠTINA.CONTEXT_MACHINE_FUEL=Palivo
+CZECH / ČEŠTINA.CONTEXT_MACHINE_GEAR=Ozubené kolo
+CZECH / ČEŠTINA.CONTEXT_MACHINE_HANDLING=Ovládání
+CZECH / ČEŠTINA.CONTEXT_MACHINE_SPEED=Rychlost
+CZECH / ČEŠTINA.CONTEXT_MACHINE_STEERING=Řízení
+CZECH / ČEŠTINA.CONTEXT_MACHINE_SUSPENSION=Zavěšení
+CZECH / ČEŠTINA.CONTEXT_MACHINE_WHEELS=Kola
+CZECH / ČEŠTINA.CONTEXT_MACHINE_WINGS=Křídla
+CZECH / ČEŠTINA.CONTEXT_MEDAL=Medaile
+CZECH / ČEŠTINA.CONTEXT_MEDAL_BRONZE=Bronzová medaile
+CZECH / ČEŠTINA.CONTEXT_MEDAL_GOLD=Zlatá medaile
+CZECH / ČEŠTINA.CONTEXT_MEDAL_SILVER=Stříbrná medaile
+CZECH / ČEŠTINA.CONTEXT_METAL_BRONZE=Bronz
+CZECH / ČEŠTINA.CONTEXT_METAL_COIN=Mince
+CZECH / ČEŠTINA.CONTEXT_METAL_GOLD=Zlato
+CZECH / ČEŠTINA.CONTEXT_METAL_INGOT=Ingot
+CZECH / ČEŠTINA.CONTEXT_METAL_PLATINUM=Platina
+CZECH / ČEŠTINA.CONTEXT_METAL_SILVER=Stříbro
+CZECH / ČEŠTINA.CONTEXT_PLACE_CASTLE=Hrad
+CZECH / ČEŠTINA.CONTEXT_PLACE_CAVE=Jeskyně
+CZECH / ČEŠTINA.CONTEXT_PLACE_DUNGEON=Dungeon
+CZECH / ČEŠTINA.CONTEXT_PLACE_INN=Hospoda
+CZECH / ČEŠTINA.CONTEXT_PLACE_PLANET=Planeta
+CZECH / ČEŠTINA.CONTEXT_PLACE_PLANET_EARTH=Země
+CZECH / ČEŠTINA.CONTEXT_PLACE_SPACE=Vesmír
+CZECH / ČEŠTINA.CONTEXT_PLACE_SPACESHIP=Vesmírná loď
+CZECH / ČEŠTINA.CONTEXT_STORY=Příběh
+CZECH / ČEŠTINA.CONTEXT_STORY_ADVENTURE=Dobrodružství
+CZECH / ČEŠTINA.CONTEXT_STORY_CHAPTER=Kapitola
+CZECH / ČEŠTINA.CONTEXT_STORY_PAGE=Stránka
+CZECH / ČEŠTINA.CREDITS_3D_MODELING=3D modelování
+CZECH / ČEŠTINA.CREDITS_ANIMATION=Animace
+CZECH / ČEŠTINA.CREDITS_ANIMATION_DIRECTOR=Animátor
+CZECH / ČEŠTINA.CREDITS_ANIMATOR=Animátor
+CZECH / ČEŠTINA.CREDITS_ART=Umění
+CZECH / ČEŠTINA.CREDITS_ARTIST=Umělec
+CZECH / ČEŠTINA.CREDITS_ARTIST_PLURAL=Umělci
+CZECH / ČEŠTINA.CREDITS_ART_DIRECTOR=Umělec
+CZECH / ČEŠTINA.CREDITS_ASSISTANT=Asistant
+CZECH / ČEŠTINA.CREDITS_ASSOCIATE=Partner
+CZECH / ČEŠTINA.CREDITS_AUDIO_DIRECTOR=Audio režisér
+CZECH / ČEŠTINA.CREDITS_CHARACTER_DESIGNER=Designér Postav
+CZECH / ČEŠTINA.CREDITS_CHIEF_TECH_OFFICER=Hlavní technický ředitel
+CZECH / ČEŠTINA.CREDITS_CINEMATICS_DIRECTOR=Kinematický ředitel
+CZECH / ČEŠTINA.CREDITS_CINEMATIC_ANIMATOR=Kinematický animátor
+CZECH / ČEŠTINA.CREDITS_CODE=Kód
+CZECH / ČEŠTINA.CREDITS_COMPOSER=Skladatel
+CZECH / ČEŠTINA.CREDITS_CONCEPT_ARTIST=Konceptový umělec
+CZECH / ČEŠTINA.CREDITS_CREATIVE_DIRECTOR=Kreativní režisér
+CZECH / ČEŠTINA.CREDITS_DATABASE_ADMIN=Databázový správce
+CZECH / ČEŠTINA.CREDITS_DESIGN DIRECTOR=Design
+CZECH / ČEŠTINA.CREDITS_DEVELOPED_BY=Vytvořeno
+CZECH / ČEŠTINA.CREDITS_DIRECTOR=Ražisér
+CZECH / ČEŠTINA.CREDITS_FOLEY_ARTIST=Nahrávač zvuků
+CZECH / ČEŠTINA.CREDITS_FONT=Písmo
+CZECH / ČEŠTINA.CREDITS_FONT_PLURAL=Písma
+CZECH / ČEŠTINA.CREDITS_GAME=Hra
+CZECH / ČEŠTINA.CREDITS_GAME_DESIGN=Herní design
+CZECH / ČEŠTINA.CREDITS_GAME_DESIGNER=Herní designér
+CZECH / ČEŠTINA.CREDITS_GAME_DEVELOPER=Vývojář
+CZECH / ČEŠTINA.CREDITS_GAME_DEVELOPMENT=Vyvíjení hry
+CZECH / ČEŠTINA.CREDITS_GRAPHIC_DESIGNER=Grafický Designér
+CZECH / ČEŠTINA.CREDITS_IMAGE=Obrázek
+CZECH / ČEŠTINA.CREDITS_IMAGE_PLURAL=Obrázky
+CZECH / ČEŠTINA.CREDITS_INTERFACE_ARTIST=Umělec rozhraní
+CZECH / ČEŠTINA.CREDITS_JUNIOR=Junior
+CZECH / ČEŠTINA.CREDITS_LEAD=Vedení
+CZECH / ČEŠTINA.CREDITS_LEAD_PROGRAMMER=Vedoucí programátor
+CZECH / ČEŠTINA.CREDITS_LEVEL_DESIGN=Design prostředí
+CZECH / ČEŠTINA.CREDITS_LEVEL_DESIGNER=Designér prostředí
+CZECH / ČEŠTINA.CREDITS_LOCALIZATION=Lokalizace
+CZECH / ČEŠTINA.CREDITS_MANUSCRIPT=Rukopis
+CZECH / ČEŠTINA.CREDITS_MODELS=Modely
+CZECH / ČEŠTINA.CREDITS_MUSICIAN=Muzikant
+CZECH / ČEŠTINA.CREDITS_POLYGLOT=Překlad: Polyglot Projektu.
+CZECH / ČEŠTINA.CREDITS_PRODUCER=Producent
+CZECH / ČEŠTINA.CREDITS_PRODUCTION=Produkce
+CZECH / ČEŠTINA.CREDITS_PROGRAMMER=Programátor
+CZECH / ČEŠTINA.CREDITS_PROGRAMMER_PLURAL=Programátoři
+CZECH / ČEŠTINA.CREDITS_PROGRAMMING=Programování
+CZECH / ČEŠTINA.CREDITS_PROGRAM_MANAGER=Programový manažer
+CZECH / ČEŠTINA.CREDITS_PROJECT_MANAGER=Projektový manažer
+CZECH / ČEŠTINA.CREDITS_PUBLISHER=Vydavatel
+CZECH / ČEŠTINA.CREDITS_RECORDIST=Nahrávač
+CZECH / ČEŠTINA.CREDITS_SCRIPT_WRITER=Skript spisovatel
+CZECH / ČEŠTINA.CREDITS_SENIOR=Senior
+CZECH / ČEŠTINA.CREDITS_SFX=Zvukové efekty
+CZECH / ČEŠTINA.CREDITS_SOUNDTRACK=Soundtrack
+CZECH / ČEŠTINA.CREDITS_SOUND_DESIGNER=Zvukový designér
+CZECH / ČEŠTINA.CREDITS_SOUND_ENGINEER=Zvukový inženýr
+CZECH / ČEŠTINA.CREDITS_SPECIAL_THANKS=Speciální poděkování
+CZECH / ČEŠTINA.CREDITS_SPECIAL_THANKS_TO=Speciální poděkování
+CZECH / ČEŠTINA.CREDITS_TECHNICAL_ARTIST=Technický umělec
+CZECH / ČEŠTINA.CREDITS_TECHNICAL_DIRECTOR=Technický ředitel
+CZECH / ČEŠTINA.CREDITS_TESTER=Tester
+CZECH / ČEŠTINA.CREDITS_TEST_LEAD=Vedoucí testování
+CZECH / ČEŠTINA.CREDITS_TEST_MANAGER=Test manažer
+CZECH / ČEŠTINA.CREDITS_TRANSLATION=Překlad
+CZECH / ČEŠTINA.CREDITS_VFX=Vizuální efekty
+CZECH / ČEŠTINA.CREDITS_VOICE_ACTING=Dabing
+CZECH / ČEŠTINA.CREDITS_VOICE_ACTOR=Dabing
+CZECH / ČEŠTINA.CREDITS_WRITER=Spisovatel
+CZECH / ČEŠTINA.ERROR_DEVICE_NOT_FOUND=Zařízení {0} nenalezeno.
+CZECH / ČEŠTINA.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Opouštíte trackovací zónu.
+CZECH / ČEŠTINA.ERROR_DEVICE_VR_NO_HMD=HMD nenalezeno.
+CZECH / ČEŠTINA.ERROR_GENERIC_CHEATING=Detekovány cheaty!
+CZECH / ČEŠTINA.ERROR_GENERIC_ERRCODE=Kód chyby:
+CZECH / ČEŠTINA.ERROR_GENERIC_INVALID_CD_KEY=Neplatný CD klíč.
+CZECH / ČEŠTINA.ERROR_GENERIC_INVALID_NAME=Neplatný název.
+CZECH / ČEŠTINA.ERROR_GENERIC_TEXT=Vyskytla se chyba.
+CZECH / ČEŠTINA.ERROR_NETWORK_CONNECTION_LOST=Spojení ztraceno.
+CZECH / ČEŠTINA.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Tvůj protivník se odpojil.
+CZECH / ČEŠTINA.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Hráč se odpojil.
+CZECH / ČEŠTINA.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Tvůj spojenec se odpojil.
+CZECH / ČEŠTINA.ERROR_NETWORK_SERVER=Nelze se připojit k serveru.
+CZECH / ČEŠTINA.ERROR_SAVE_CORRUPTED=Uložený soubor je poškozen.
+CZECH / ČEŠTINA.ERROR_SAVE_NO_GAMES_FOUND=Nenalezeny žádné hry.
+CZECH / ČEŠTINA.ERROR_SAVE_NO_OPEN_GAMES=Žádné probíhající hry.
+CZECH / ČEŠTINA.GAME_ACTION_ATTACK=Útočit
+CZECH / ČEŠTINA.GAME_ACTION_BOOST=Boost
+CZECH / ČEŠTINA.GAME_ACTION_BUILD=Stavět
+CZECH / ČEŠTINA.GAME_ACTION_CAST_FISHING=Nahodit
+CZECH / ČEŠTINA.GAME_ACTION_CAST_SPELL=Seslat
+CZECH / ČEŠTINA.GAME_ACTION_CLAIM=Činit si nárok
+CZECH / ČEŠTINA.GAME_ACTION_CLIMB=Šplhat
+CZECH / ČEŠTINA.GAME_ACTION_CLOSE=Zavřít
+CZECH / ČEŠTINA.GAME_ACTION_COLLECT=Sbírat
+CZECH / ČEŠTINA.GAME_ACTION_COOK=Uvařit
+CZECH / ČEŠTINA.GAME_ACTION_CRAFT=Vytvořit
+CZECH / ČEŠTINA.GAME_ACTION_CROUCH=Skrčit se
+CZECH / ČEŠTINA.GAME_ACTION_DODGE=Uhnout
+CZECH / ČEŠTINA.GAME_ACTION_DRIVE=Řídit
+CZECH / ČEŠTINA.GAME_ACTION_FLY=Letět
+CZECH / ČEŠTINA.GAME_ACTION_FULL_SPEED=Plná rychlost
+CZECH / ČEŠTINA.GAME_ACTION_GO=Jít
+CZECH / ČEŠTINA.GAME_ACTION_GO_TO_PLACE=Jdi
+CZECH / ČEŠTINA.GAME_ACTION_HALF_SPEED=Poloviční rychlost
+CZECH / ČEŠTINA.GAME_ACTION_HEAL=Vyléčit
+CZECH / ČEŠTINA.GAME_ACTION_JUMP=Skok
+CZECH / ČEŠTINA.GAME_ACTION_LAND=Přístát
+CZECH / ČEŠTINA.GAME_ACTION_LOOK=Podívat se
+CZECH / ČEŠTINA.GAME_ACTION_MIX=Mixovat
+CZECH / ČEŠTINA.GAME_ACTION_OPEN=Otevřít
+CZECH / ČEŠTINA.GAME_ACTION_PICK_UP=Zvednout
+CZECH / ČEŠTINA.GAME_ACTION_RACE=Závod
+CZECH / ČEŠTINA.GAME_ACTION_READ=Číst
+CZECH / ČEŠTINA.GAME_ACTION_REPLACE=Vyměnit
+CZECH / ČEŠTINA.GAME_ACTION_RUN=Bežet
+CZECH / ČEŠTINA.GAME_ACTION_RUN_AWAY=Utéct
+CZECH / ČEŠTINA.GAME_ACTION_SHOOT=Střílet
+CZECH / ČEŠTINA.GAME_ACTION_SNEAK=plížit se
+CZECH / ČEŠTINA.GAME_ACTION_SPIN=Točit
+CZECH / ČEŠTINA.GAME_ACTION_SPRINT=Sprintovat
+CZECH / ČEŠTINA.GAME_ACTION_STEER=ovládat
+CZECH / ČEŠTINA.GAME_ACTION_TAKE_OFF=Sundat
+CZECH / ČEŠTINA.GAME_ACTION_TALK=Mluvit
+CZECH / ČEŠTINA.GAME_ACTION_THROW=Hodit
+CZECH / ČEŠTINA.GAME_ACTION_WALK=Jít
+CZECH / ČEŠTINA.GAME_CHARACTER_ENDURANCE=Vytrvalost
+CZECH / ČEŠTINA.GAME_CHARACTER_EXP=Body zkušeností
+CZECH / ČEŠTINA.GAME_CHARACTER_FEMALE=Žena
+CZECH / ČEŠTINA.GAME_CHARACTER_HEALTH=Zdraví
+CZECH / ČEŠTINA.GAME_CHARACTER_HEART=Srdce
+CZECH / ČEŠTINA.GAME_CHARACTER_HEART_PLURAL=Srdce
+CZECH / ČEŠTINA.GAME_CHARACTER_LEVEL=Úroveň
+CZECH / ČEŠTINA.GAME_CHARACTER_LEVEL_UP=Vyšší úroveň
+CZECH / ČEŠTINA.GAME_CHARACTER_LIVES=Životy
+CZECH / ČEŠTINA.GAME_CHARACTER_MALE=Muž
+CZECH / ČEŠTINA.GAME_CHARACTER_MAN=Muž
+CZECH / ČEŠTINA.GAME_CHARACTER_MAN_PLURAL=Muži
+CZECH / ČEŠTINA.GAME_CHARACTER_RESPAWN=Oživení
+CZECH / ČEŠTINA.GAME_CHARACTER_RESPAWNING=Oživování
+CZECH / ČEŠTINA.GAME_CHARACTER_RESPAWN_IN=Oživení za:
+CZECH / ČEŠTINA.GAME_CHARACTER_RESPAWN_QUESTION=Oživit?
+CZECH / ČEŠTINA.GAME_CHARACTER_SKILL=Dovednost
+CZECH / ČEŠTINA.GAME_CHARACTER_SPAWN_POINT=Bod oživení
+CZECH / ČEŠTINA.GAME_CHARACTER_TRANSGENDER=Transexuál
+CZECH / ČEŠTINA.GAME_CHARACTER_WOMAN=Žena
+CZECH / ČEŠTINA.GAME_CHARACTER_WOMAN_PLURAL=Ženy
+CZECH / ČEŠTINA.GAME_DAMAGE=Poškození
+CZECH / ČEŠTINA.GAME_DAMAGE_CRITICAL_HIT=Kritický zásah
+CZECH / ČEŠTINA.GAME_DAMAGE_CRITICAL_MISS=Vedle
+CZECH / ČEŠTINA.GAME_DAMAGE_HIT_NOUN=Úder
+CZECH / ČEŠTINA.GAME_DAMAGE_HIT_POINTS_PLURAL=Zásahové body
+CZECH / ČEŠTINA.GAME_DAMAGE_MISS_NOUN=Vedle
+CZECH / ČEŠTINA.GAME_DAMAGE_UNIT=Poškození
+CZECH / ČEŠTINA.GAME_DAMAGE_UNIT_PLURAL=Poškození
+CZECH / ČEŠTINA.GAME_ENEMY=Nepřítel
+CZECH / ČEŠTINA.GAME_ENEMY_FEMALE=Nepřítel
+CZECH / ČEŠTINA.GAME_ENEMY_FEMALE_PLURAL=Nepřítelé
+CZECH / ČEŠTINA.GAME_ENEMY_PLURAL=Nepřátelé
+CZECH / ČEŠTINA.GAME_GENRE_ACTION=Akční hra
+CZECH / ČEŠTINA.GAME_GENRE_ADVENTURE=Adventura
+CZECH / ČEŠTINA.GAME_GENRE_CARD=Karetní
+CZECH / ČEŠTINA.GAME_GENRE_CASUAL=Příležitostná hrá
+CZECH / ČEŠTINA.GAME_GENRE_FANTASY=Fantasy hra
+CZECH / ČEŠTINA.GAME_GENRE_HARDCORE=Težká hra
+CZECH / ČEŠTINA.GAME_GENRE_INDIE=Nezávislé
+CZECH / ČEŠTINA.GAME_GENRE_MEDIEVAL=Středověká hra
+CZECH / ČEŠTINA.GAME_GENRE_MISC=Různé
+CZECH / ČEŠTINA.GAME_GENRE_MULTIPLAYER=Režim více hráčů
+CZECH / ČEŠTINA.GAME_GENRE_NAME=Žánr
+CZECH / ČEŠTINA.GAME_GENRE_PLATFORMER=Platformová hra
+CZECH / ČEŠTINA.GAME_GENRE_PUZZLE=Puzzle
+CZECH / ČEŠTINA.GAME_GENRE_QUIZ=Kvíz
+CZECH / ČEŠTINA.GAME_GENRE_RACING=Závodní
+CZECH / ČEŠTINA.GAME_GENRE_RETRO=Retro hra
+CZECH / ČEŠTINA.GAME_GENRE_RPG=Hra na role
+CZECH / ČEŠTINA.GAME_GENRE_RTS=Strategie v reálném čase
+CZECH / ČEŠTINA.GAME_GENRE_SCIFI=SCI-FI hra
+CZECH / ČEŠTINA.GAME_GENRE_SHOOTER=Střílečka
+CZECH / ČEŠTINA.GAME_GENRE_SIMULATION=Simulátor
+CZECH / ČEŠTINA.GAME_GENRE_SINGLEPLAYER=Režim jednoho hráče
+CZECH / ČEŠTINA.GAME_GENRE_SPORTS=Sportovní hra
+CZECH / ČEŠTINA.GAME_GENRE_STRATEGY=Strategická hra
+CZECH / ČEŠTINA.GAME_GENRE_TBS=Tahové strategické
+CZECH / ČEŠTINA.GAME_GENRE_TOWER_DEFENSE=Obranná hra
+CZECH / ČEŠTINA.GAME_INVENTORY=Inventář
+CZECH / ČEŠTINA.GAME_INVENTORY_AMMO=Munice
+CZECH / ČEŠTINA.GAME_INVENTORY_AMMUNITION=Munice
+CZECH / ČEŠTINA.GAME_INVENTORY_BULLET=Kulka
+CZECH / ČEŠTINA.GAME_INVENTORY_BULLET_PLURAL=Kulky
+CZECH / ČEŠTINA.GAME_INVENTORY_BUY=Zakoupit
+CZECH / ČEŠTINA.GAME_INVENTORY_CAPACITY=Kapacita inventáře
+CZECH / ČEŠTINA.GAME_INVENTORY_DROP=Upustit
+CZECH / ČEŠTINA.GAME_INVENTORY_ENCUMBRANCE=Břemeno
+CZECH / ČEŠTINA.GAME_INVENTORY_FULL=Plný inventář
+CZECH / ČEŠTINA.GAME_INVENTORY_ITEM=Předmět
+CZECH / ČEŠTINA.GAME_INVENTORY_KEY=Klíč
+CZECH / ČEŠTINA.GAME_INVENTORY_POWERUP=Posilňovač
+CZECH / ČEŠTINA.GAME_INVENTORY_SELL=Prodat
+CZECH / ČEŠTINA.GAME_INVENTORY_USE=Použít
+CZECH / ČEŠTINA.GAME_INVENTORY_WEAPON=Zbraň
+CZECH / ČEŠTINA.GAME_INVENTORY_WEAPONS=Zbraně
+CZECH / ČEŠTINA.GAME_INVENTORY_YOU_CANNOT_CARRY=Nemůžeš nést nic víc.
+CZECH / ČEŠTINA.GAME_LABEL_BE_CAREFUL=Buď opatrný
+CZECH / ČEŠTINA.GAME_LABEL_PLEASE_BE_CAREFUL=Prosím buď opatrný.
+CZECH / ČEŠTINA.GAME_LABEL_TACTICS=Taktika
+CZECH / ČEŠTINA.GAME_OBJECTIVE=Objekt
+CZECH / ČEŠTINA.GAME_OBJECTIVE_ASSIST=Asistence
+CZECH / ČEŠTINA.GAME_OBJECTIVE_ASSIST_PLURAL=Asistence
+CZECH / ČEŠTINA.GAME_OBJECTIVE_ATTACK=Útočit
+CZECH / ČEŠTINA.GAME_OBJECTIVE_BONUS=Bonus
+CZECH / ČEŠTINA.GAME_OBJECTIVE_CAPTURE=Zabrat
+CZECH / ČEŠTINA.GAME_OBJECTIVE_COMPLETE=Hotovo
+CZECH / ČEŠTINA.GAME_OBJECTIVE_DEATH=Smrt
+CZECH / ČEŠTINA.GAME_OBJECTIVE_DEATH_PLURAL=Smrti
+CZECH / ČEŠTINA.GAME_OBJECTIVE_DEFEND=Bránit
+CZECH / ČEŠTINA.GAME_OBJECTIVE_DESTROY=Zničit
+CZECH / ČEŠTINA.GAME_OBJECTIVE_ESCAPE=Utéct
+CZECH / ČEŠTINA.GAME_OBJECTIVE_GAMEOVER=Konec hry!
+CZECH / ČEŠTINA.GAME_OBJECTIVE_GAMEOVER_CAPS=KONEC HRY!
+CZECH / ČEŠTINA.GAME_OBJECTIVE_GAME_FINISHED=Konec
+CZECH / ČEŠTINA.GAME_OBJECTIVE_HIGH_SCORE=Nejvyšší úroveň
+CZECH / ČEŠTINA.GAME_OBJECTIVE_INCOMPLETE=Nedokončený
+CZECH / ČEŠTINA.GAME_OBJECTIVE_KILL=Zabití
+CZECH / ČEŠTINA.GAME_OBJECTIVE_KILL_ASSIST=Asistence zabití
+CZECH / ČEŠTINA.GAME_OBJECTIVE_KILL_NOUN=Zabití
+CZECH / ČEŠTINA.GAME_OBJECTIVE_KILL_PLURAL=Zabití
+CZECH / ČEŠTINA.GAME_OBJECTIVE_LOCKED=Uzamčeno
+CZECH / ČEŠTINA.GAME_OBJECTIVE_LOSSES=Prohry
+CZECH / ČEŠTINA.GAME_OBJECTIVE_MATCH=Zápas
+CZECH / ČEŠTINA.GAME_OBJECTIVE_MISSION=Mise
+CZECH / ČEŠTINA.GAME_OBJECTIVE_MISSION_OBJECTIVE=Objekt mise
+CZECH / ČEŠTINA.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Objekty mise
+CZECH / ČEŠTINA.GAME_OBJECTIVE_MULTIPLIER=Násobič
+CZECH / ČEŠTINA.GAME_OBJECTIVE_PLURAL=Objekty
+CZECH / ČEŠTINA.GAME_OBJECTIVE_POSITION=Pozice
+CZECH / ČEŠTINA.GAME_OBJECTIVE_RACE_LAP=Kolo
+CZECH / ČEŠTINA.GAME_OBJECTIVE_RACE_LAP_PLURAL=Kola
+CZECH / ČEŠTINA.GAME_OBJECTIVE_ROUND=Kolo
+CZECH / ČEŠTINA.GAME_OBJECTIVE_SCORE=Skóre
+CZECH / ČEŠTINA.GAME_OBJECTIVE_TIME=Čas
+CZECH / ČEŠTINA.GAME_OBJECTIVE_TIME_LEFT=Čas vypršel
+CZECH / ČEŠTINA.GAME_OBJECTIVE_TOURNAMENT=Turnaj
+CZECH / ČEŠTINA.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turnaje
+CZECH / ČEŠTINA.GAME_OBJECTIVE_WINS=Vítězství
+CZECH / ČEŠTINA.GAME_STATUS_DEFEAT=Prohra
+CZECH / ČEŠTINA.GAME_STATUS_DEFEATED=Byl jsi poražen
+CZECH / ČEŠTINA.GAME_STATUS_LOSER=Poražený
+CZECH / ČEŠTINA.GAME_STATUS_TEAM_LOST=Tvůj tým prohrál!
+CZECH / ČEŠTINA.GAME_STATUS_TEAM_WON=Tvůj tým vyhrál!
+CZECH / ČEŠTINA.GAME_STATUS_VICTORY=Vítězství
+CZECH / ČEŠTINA.GAME_STATUS_WINNER=Vítěz
+CZECH / ČEŠTINA.GAME_STATUS_YOU_ARE_DEAD=Jsi mrtev
+CZECH / ČEŠTINA.GAME_STATUS_YOU_DIED=Zemřel jsi
+CZECH / ČEŠTINA.GAME_STATUS_YOU_LOSE=Prohrál jsi!
+CZECH / ČEŠTINA.GAME_STATUS_YOU_LOST=Prohrál jsi!
+CZECH / ČEŠTINA.GAME_STATUS_YOU_WIN=Vyhrál jsi!
+CZECH / ČEŠTINA.GAME_STATUS_YOU_WON=Vyhrál jsi!
+CZECH / ČEŠTINA.LANGUAGE_CODE=csCZ
+CZECH / ČEŠTINA.LANGUAGE_DIRECTION=ltr
+CZECH / ČEŠTINA.LANGUAGE_EN=Czech
+CZECH / ČEŠTINA.MENU_CAMERA=Kamera
+CZECH / ČEŠTINA.MENU_CAMERA_INVERTED=Obrácený
+CZECH / ČEŠTINA.MENU_CAMERA_NORMAL=Normální
+CZECH / ČEŠTINA.MENU_CAMERA_XAXIS=Kamera osa X
+CZECH / ČEŠTINA.MENU_CAMERA_YAXIS=Kamera osa Y
+CZECH / ČEŠTINA.MENU_CONTROLS_BUTTON=Tlačítko
+CZECH / ČEŠTINA.MENU_CONTROLS_CLICK=Klik
+CZECH / ČEŠTINA.MENU_CONTROLS_DEADZONE=Mrtvá zóna
+CZECH / ČEŠTINA.MENU_CONTROLS_DOUBLE_CLICK=Dvojklik
+CZECH / ČEŠTINA.MENU_CONTROLS_DRAG=Táhnout
+CZECH / ČEŠTINA.MENU_CONTROLS_DRAG_DROP=Táhni a pusť
+CZECH / ČEŠTINA.MENU_CONTROLS_FINGER=Prst
+CZECH / ČEŠTINA.MENU_CONTROLS_GAMEPAD=Ovladač
+CZECH / ČEŠTINA.MENU_CONTROLS_GYROSCOPE=Gyroskop
+CZECH / ČEŠTINA.MENU_CONTROLS_KEY=Klávesa
+CZECH / ČEŠTINA.MENU_CONTROLS_KEYBOARD=Klávesnice
+CZECH / ČEŠTINA.MENU_CONTROLS_MOUSE=Myš
+CZECH / ČEŠTINA.MENU_CONTROLS_MOUSE_SENSITIVITY=Citlivost myši
+CZECH / ČEŠTINA.MENU_CONTROLS_PINCH=Zúžení
+CZECH / ČEŠTINA.MENU_CONTROLS_ROTATE=Rotovat
+CZECH / ČEŠTINA.MENU_CONTROLS_SCROLL=Přetáčet
+CZECH / ČEŠTINA.MENU_CONTROLS_SHAKE=Třepat
+CZECH / ČEŠTINA.MENU_CONTROLS_SPREAD=Rozšířit
+CZECH / ČEŠTINA.MENU_CONTROLS_SWIPE=Výpad
+CZECH / ČEŠTINA.MENU_CONTROLS_TAP=Klepnout
+CZECH / ČEŠTINA.MENU_CONTROLS_THE_BUTTON=Toto tlačítko
+CZECH / ČEŠTINA.MENU_CONTROLS_THE_KEY=Tato klávesa
+CZECH / ČEŠTINA.MENU_CONTROLS_TILT=Naklonit
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_ARM=Paže
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_ARM_PLURAL=Paže
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_CHEST=Hrudník
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_CHIN=Brada
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_COLOR=Barva
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_EAR=Ucho
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_EAR_PLURAL=Uši
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_EYE=Oko
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_EYE_PLURAL=Oči
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_FEET=Chodidla
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_FOOT=Chodidlo
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HAIR=Vlasy
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HAIR_BEARD=Vousy
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HAIR_FUR=Srst
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HAIR_HEAD=Vlasy
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HAND=Ruka
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HAND_PLURAL=Ruce
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HEAD=Hlava
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_HIPS=Boky
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_LEG=Noha
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_LEG_PLURAL=Nohy
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_MOUTH=Pusa
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_NECK=Krk
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_NOSE=Nos
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_SKIN=Pleť
+CZECH / ČEŠTINA.MENU_CUSTOMIZE_THORAX=Krunýř
+CZECH / ČEŠTINA.MENU_DIFFICULTY=Obtížnost
+CZECH / ČEŠTINA.MENU_DIFFICULTY_EASY=Snadná
+CZECH / ČEŠTINA.MENU_DIFFICULTY_HARD=Těžká
+CZECH / ČEŠTINA.MENU_DIFFICULTY_IMPOSSIBLE=Nemožná
+CZECH / ČEŠTINA.MENU_DIFFICULTY_INSANE=Šílená
+CZECH / ČEŠTINA.MENU_DIFFICULTY_MEDIUM=Střední
+CZECH / ČEŠTINA.MENU_DIFFICULTY_VERY_EASY=Velmi snadná
+CZECH / ČEŠTINA.MENU_DIFFICULTY_VERY_HARD=Velmi težká
+CZECH / ČEŠTINA.MENU_DIR_DOWN=Dolů
+CZECH / ČEŠTINA.MENU_DIR_LEFT=vlevo
+CZECH / ČEŠTINA.MENU_DIR_RIGHT=vpravo
+CZECH / ČEŠTINA.MENU_DIR_UP=Nahoru
+CZECH / ČEŠTINA.MENU_IO_LOAD=Načíst
+CZECH / ČEŠTINA.MENU_IO_LOADING=Načítám...
+CZECH / ČEŠTINA.MENU_IO_LOAD_GAME=Načíst hru
+CZECH / ČEŠTINA.MENU_IO_PLEASE_WAIT=Prosím čekejte...
+CZECH / ČEŠTINA.MENU_IO_RESET_SAVE_DATA=Zrušit nastavení?
+CZECH / ČEŠTINA.MENU_IO_SAVE=Uložit
+CZECH / ČEŠTINA.MENU_IO_SAVE_DATA=Uložit nastavení
+CZECH / ČEŠTINA.MENU_IO_SAVE_GAME=Uložit hru
+CZECH / ČEŠTINA.MENU_IO_SAVING=Ukládám...
+CZECH / ČEŠTINA.MENU_LABEL_AGE=Věk
+CZECH / ČEŠTINA.MENU_LABEL_ALL=Všechny
+CZECH / ČEŠTINA.MENU_LABEL_ARE_YOU_REALLY_SURE=Jste si opravdu jist?
+CZECH / ČEŠTINA.MENU_LABEL_ARE_YOU_SURE=Jste si jist?
+CZECH / ČEŠTINA.MENU_LABEL_BACK=Zpět
+CZECH / ČEŠTINA.MENU_LABEL_BACKGROUND_MUSIC=Hudba v pozadí
+CZECH / ČEŠTINA.MENU_LABEL_CANCEL=Storno
+CZECH / ČEŠTINA.MENU_LABEL_CLOSE=Zavřít
+CZECH / ČEŠTINA.MENU_LABEL_CONFIRM_BUTTON=Potvrdit
+CZECH / ČEŠTINA.MENU_LABEL_CONTINUE=Pokračovat
+CZECH / ČEŠTINA.MENU_LABEL_CONTINUE_QUESTION=Pokračovat?
+CZECH / ČEŠTINA.MENU_LABEL_CREDITS=Autoři
+CZECH / ČEŠTINA.MENU_LABEL_DESKTOP=Odejít na plochu
+CZECH / ČEŠTINA.MENU_LABEL_DESKTOP_QUESTION=Odejít na plochu?
+CZECH / ČEŠTINA.MENU_LABEL_DLC=Stáhnutelný obsah
+CZECH / ČEŠTINA.MENU_LABEL_DOWNLOAD=Stáhnout
+CZECH / ČEŠTINA.MENU_LABEL_DOWNLOADABLE=Obsah ke stažení
+CZECH / ČEŠTINA.MENU_LABEL_EXIT=Odejít
+CZECH / ČEŠTINA.MENU_LABEL_EXIT_QUESTION=Odejít?
+CZECH / ČEŠTINA.MENU_LABEL_EXTRAS=Extra
+CZECH / ČEŠTINA.MENU_LABEL_FRAMESPERSEC=FPS
+CZECH / ČEŠTINA.MENU_LABEL_GALLERY=Galerie umění
+CZECH / ČEŠTINA.MENU_LABEL_GOODBYE=Nashledanou!
+CZECH / ČEŠTINA.MENU_LABEL_GRAPHICS=Grafika
+CZECH / ČEŠTINA.MENU_LABEL_IAP=Nákup v aplikaci
+CZECH / ČEŠTINA.MENU_LABEL_LANGUAGE=Jazyk
+CZECH / ČEŠTINA.MENU_LABEL_LEVEL=Úroveň
+CZECH / ČEŠTINA.MENU_LABEL_MAIL=Mail
+CZECH / ČEŠTINA.MENU_LABEL_MAINMENU=Hlavní menu
+CZECH / ČEŠTINA.MENU_LABEL_MORE=Více
+CZECH / ČEŠTINA.MENU_LABEL_MUSIC=Hudba
+CZECH / ČEŠTINA.MENU_LABEL_MUSIC_PLAYER=Hudební přehrávač
+CZECH / ČEŠTINA.MENU_LABEL_NEW_GAME=Nová hra
+CZECH / ČEŠTINA.MENU_LABEL_NEXT=Další
+CZECH / ČEŠTINA.MENU_LABEL_NEXT_TRACK=Další skladba
+CZECH / ČEŠTINA.MENU_LABEL_NO=Ne
+CZECH / ČEŠTINA.MENU_LABEL_NOPE=Nikoliv
+CZECH / ČEŠTINA.MENU_LABEL_NO_CAPS=NE
+CZECH / ČEŠTINA.MENU_LABEL_OK=OK
+CZECH / ČEŠTINA.MENU_LABEL_PAUSE=Pauza
+CZECH / ČEŠTINA.MENU_LABEL_PAUSED=Pozastaveno
+CZECH / ČEŠTINA.MENU_LABEL_PLAY=Hrát
+CZECH / ČEŠTINA.MENU_LABEL_PLAY_AGAIN=Hrát znova
+CZECH / ČEŠTINA.MENU_LABEL_PRESS_ANYKEY=Stiskněte libovolnou klávesu
+CZECH / ČEŠTINA.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Stiskněte libovolnou klávesu pro pokračování
+CZECH / ČEŠTINA.MENU_LABEL_PRESS_START=Stiskněte start
+CZECH / ČEŠTINA.MENU_LABEL_PRESS_START_CONTINUE=Stiskněte start pro pokračování
+CZECH / ČEŠTINA.MENU_LABEL_PREVIOUS=Předchozí
+CZECH / ČEŠTINA.MENU_LABEL_PREVIOUS_TRACK=Předchozí skladba
+CZECH / ČEŠTINA.MENU_LABEL_PRICE=Cena
+CZECH / ČEŠTINA.MENU_LABEL_PRICE_FREE=Zdarma
+CZECH / ČEŠTINA.MENU_LABEL_PURCHASE=Zakoupit
+CZECH / ČEŠTINA.MENU_LABEL_QUIT=Ukončit hru
+CZECH / ČEŠTINA.MENU_LABEL_QUIT_CONFIRM=Opravdu chcete hru ukončit?
+CZECH / ČEŠTINA.MENU_LABEL_QUIT_QUESTION=Ukončít hru?
+CZECH / ČEŠTINA.MENU_LABEL_REPLAY=Přehrát
+CZECH / ČEŠTINA.MENU_LABEL_RETURN=Zpět
+CZECH / ČEŠTINA.MENU_LABEL_RETURN_MAIN=Vrátit se na hlavní menu
+CZECH / ČEŠTINA.MENU_LABEL_RETURN_MAIN_QUESTION=Vrátit se na hlavní menu ?
+CZECH / ČEŠTINA.MENU_LABEL_SHARE=Sdílet
+CZECH / ČEŠTINA.MENU_LABEL_SKIP=Přeskočit
+CZECH / ČEŠTINA.MENU_LABEL_SOUND=Zvuk
+CZECH / ČEŠTINA.MENU_LABEL_THANK_YOU=Děkuji!
+CZECH / ČEŠTINA.MENU_LABEL_UNLOCK=Odemknout
+CZECH / ČEŠTINA.MENU_LABEL_VIDEO=Kvalita obrazu
+CZECH / ČEŠTINA.MENU_LABEL_VOICES=Hlasy
+CZECH / ČEŠTINA.MENU_LABEL_WARNING=Upozornění
+CZECH / ČEŠTINA.MENU_LABEL_WELCOME=Vítejte
+CZECH / ČEŠTINA.MENU_LABEL_WORLD=Svět
+CZECH / ČEŠTINA.MENU_LABEL_YEAH=Jistě
+CZECH / ČEŠTINA.MENU_LABEL_YES=Ano
+CZECH / ČEŠTINA.MENU_LABEL_YES_CAPS=ANO
+CZECH / ČEŠTINA.MENU_LANGUAGE_DIRECTION=ltr
+CZECH / ČEŠTINA.MENU_LANGUAGE_THIS=Čeština
+CZECH / ČEŠTINA.MENU_LANGUAGE_THIS_EN=Czech
+CZECH / ČEŠTINA.MENU_LOGIN=Přihlášení
+CZECH / ČEŠTINA.MENU_LOGIN_EMAIL=E-mail
+CZECH / ČEŠTINA.MENU_LOGIN_FORGOT=Zapomenuté heslo
+CZECH / ČEŠTINA.MENU_LOGIN_PASSWORD=Heslo
+CZECH / ČEŠTINA.MENU_LOGIN_REGISTER=Registrace
+CZECH / ČEŠTINA.MENU_LOGIN_REMEMBER=Pamatujete ?
+CZECH / ČEŠTINA.MENU_MODE_CHALLENGE=Výzva
+CZECH / ČEŠTINA.MENU_MODE_CHALLENGE_MODE=Mód Výzvy
+CZECH / ČEŠTINA.MENU_MODE_COOP=Ko-op
+CZECH / ČEŠTINA.MENU_MODE_COOPERATIVE=Kooperativní hra
+CZECH / ČEŠTINA.MENU_MODE_DEATHMATCH=Všichni proti všem
+CZECH / ČEŠTINA.MENU_MODE_HELP=Nápověda
+CZECH / ČEŠTINA.MENU_MODE_INSTRUCTIONS=Instrukce
+CZECH / ČEŠTINA.MENU_MODE_MULTIPLAYER=Více hráčů
+CZECH / ČEŠTINA.MENU_MODE_MULTIPLAYER_LOCAL=Hrát po lokální síti
+CZECH / ČEŠTINA.MENU_MODE_MULTIPLAYER_ONLINE=Hrát přes síť
+CZECH / ČEŠTINA.MENU_MODE_PLAY_ONLINE=Hrát online
+CZECH / ČEŠTINA.MENU_MODE_SINGLEPLAYER=Jeden hráč
+CZECH / ČEŠTINA.MENU_MODE_TRAINING=Trénink
+CZECH / ČEŠTINA.MENU_MODE_TUTORIAL=Návod
+CZECH / ČEŠTINA.MENU_MODE_VERSUS=Versus
+CZECH / ČEŠTINA.MENU_NAME=Jméno
+CZECH / ČEŠTINA.MENU_NAME_FIRST=Jméno
+CZECH / ČEŠTINA.MENU_NAME_LAST=Přijmení
+CZECH / ČEŠTINA.MENU_NAME_USER=Přezdívka
+CZECH / ČEŠTINA.MENU_OPTIONS=Nastavení
+CZECH / ČEŠTINA.MENU_OPTIONS_ADVANCEDGRAPHICS=Pokročilé grafické nastavení
+CZECH / ČEŠTINA.MENU_OPTIONS_ANTIALIASING=Antialiasing
+CZECH / ČEŠTINA.MENU_OPTIONS_BLOOM=Bloom
+CZECH / ČEŠTINA.MENU_OPTIONS_CONTROLS=Ovládání
+CZECH / ČEŠTINA.MENU_OPTIONS_DIFFICULTY=Nastavení obtížnosti
+CZECH / ČEŠTINA.MENU_OPTIONS_DISPLAY=Zobrazení
+CZECH / ČEŠTINA.MENU_OPTIONS_EFFECT_DETAIL=Kvalita efektů
+CZECH / ČEŠTINA.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anizotropní
+CZECH / ČEŠTINA.MENU_OPTIONS_FILTERING_BILINEAR=Bilineární
+CZECH / ČEŠTINA.MENU_OPTIONS_FILTERING_MODE=Filtrovací režim
+CZECH / ČEŠTINA.MENU_OPTIONS_FILTERING_TRILINEAR=Trilineární
+CZECH / ČEŠTINA.MENU_OPTIONS_FIRST_PERSON_VIEW=Pohled z první osoby
+CZECH / ČEŠTINA.MENU_OPTIONS_FOV=Zorné pole
+CZECH / ČEŠTINA.MENU_OPTIONS_FULLSCREEN=Celá obrazovka
+CZECH / ČEŠTINA.MENU_OPTIONS_GAMEPLAY=Nastavení hratelnosti
+CZECH / ČEŠTINA.MENU_OPTIONS_GRAPHICS=Nastavení grafiky
+CZECH / ČEŠTINA.MENU_OPTIONS_HUD=HUD
+CZECH / ČEŠTINA.MENU_OPTIONS_MODEL_DETAIL=Kvalita modelu
+CZECH / ČEŠTINA.MENU_OPTIONS_MULTICORE_RENDERING=Vícejádrové vykreslování
+CZECH / ČEŠTINA.MENU_OPTIONS_MUSIC_VOLUME=Hlasitost hudby
+CZECH / ČEŠTINA.MENU_OPTIONS_NETWORK=Nastavení sítě
+CZECH / ČEŠTINA.MENU_OPTIONS_QUALITY=Kvalita
+CZECH / ČEŠTINA.MENU_OPTIONS_RESOLUTION=Rozlišení
+CZECH / ČEŠTINA.MENU_OPTIONS_SFX_VOLUME=Hlasitost efektů
+CZECH / ČEŠTINA.MENU_OPTIONS_SHADER_DETAIL=Kvalita shaderu
+CZECH / ČEŠTINA.MENU_OPTIONS_SHADOW=Stín
+CZECH / ČEŠTINA.MENU_OPTIONS_SHADOW_PLURAL=Stíny
+CZECH / ČEŠTINA.MENU_OPTIONS_SIZE=Velikost
+CZECH / ČEŠTINA.MENU_OPTIONS_SOUND=Nastavení zvuku
+CZECH / ČEŠTINA.MENU_OPTIONS_SOUND_VOLUME=Hlasitost
+CZECH / ČEŠTINA.MENU_OPTIONS_SPLITSCREEN=Rozdělená obrazovka
+CZECH / ČEŠTINA.MENU_OPTIONS_TEXTURE_DETAIL=Kvalita textur
+CZECH / ČEŠTINA.MENU_OPTIONS_THIRD_PERSON_VIEW=Pohled ze třetí osoby
+CZECH / ČEŠTINA.MENU_OPTIONS_VIDEO=Nastavení obrazu
+CZECH / ČEŠTINA.MENU_OPTIONS_VIDEO_QUALITY=Kvalita
+CZECH / ČEŠTINA.MENU_OPTIONS_VOICE_VOLUME=Hlasitost hlasů
+CZECH / ČEŠTINA.MENU_OPTIONS_VSYNC=Vertikální synchronizace obrazu
+CZECH / ČEŠTINA.MENU_OPTIONS_WIDESCREEN=Širokoúhlý
+CZECH / ČEŠTINA.MENU_OPTIONS_WINDOWED=Režim v okně
+CZECH / ČEŠTINA.MENU_SETTING_HIGH=Vysoká
+CZECH / ČEŠTINA.MENU_SETTING_LOW=Nízká
+CZECH / ČEŠTINA.MENU_SETTING_MEDIUM=Střední
+CZECH / ČEŠTINA.MENU_SETTING_ULTRA=Velmi vysoká
+CZECH / ČEŠTINA.MENU_SETTING_VERY_HIGH=Velmi vysoká
+CZECH / ČEŠTINA.MENU_VERSION=Verze
+CZECH / ČEŠTINA.MENU_VERSION_DEMO=Demo
+CZECH / ČEŠTINA.MENU_VERSION_FREE=Zdarma
+CZECH / ČEŠTINA.MENU_VERSION_FULL=Plná verze
+CZECH / ČEŠTINA.MENU_VERSION_LITE=Lite
+CZECH / ČEŠTINA.MENU_VERSION_PREMIUM=Premiová verze
+CZECH / ČEŠTINA.MENU_VERSION_SHAREWARE=Shareware
+CZECH / ČEŠTINA.MENU_VERSION_TRIAL=Zkušební verze
+CZECH / ČEŠTINA.MENU_VR_COMFORT_MODE=VR komfortní režim
+CZECH / ČEŠTINA.MENU_VR_HMD_ORIENT_RESET=Vyresetovat orientaci HMD
+CZECH / ČEŠTINA.MENU_VR_VIRTUAL_REALITY=Virtuální realita
+CZECH / ČEŠTINA.STRING ID=CZECH / ČEŠTINA
+DANISH / DANSK.CONTEXT_CHARACTER_CLASS=Klasse
+DANISH / DANSK.CONTEXT_CHARACTER_DELETE=Slet karakter
+DANISH / DANSK.CONTEXT_CHARACTER_NEW=Ny karakter
+DANISH / DANSK.CONTEXT_CLASS_AI=Kunstig Intelligens
+DANISH / DANSK.CONTEXT_CLASS_ALIEN=Rumvæsen
+DANISH / DANSK.CONTEXT_CLASS_CLONE=Klon
+DANISH / DANSK.CONTEXT_CLASS_CYBORG=Cyborg
+DANISH / DANSK.CONTEXT_CLASS_DEITY=Guddom
+DANISH / DANSK.CONTEXT_CLASS_DEMON=Dæmon
+DANISH / DANSK.CONTEXT_CLASS_DEMONNESS=Hundæmon
+DANISH / DANSK.CONTEXT_CLASS_DRAGON=Drage
+DANISH / DANSK.CONTEXT_CLASS_DRAGON_PLURAL=Drager
+DANISH / DANSK.CONTEXT_CLASS_GHOST=Spøgelse
+DANISH / DANSK.CONTEXT_CLASS_GOD=Gud
+DANISH / DANSK.CONTEXT_CLASS_GODDESS=Gudinde
+DANISH / DANSK.CONTEXT_CLASS_GOD_PLURAL=Guder
+DANISH / DANSK.CONTEXT_CLASS_MAGE=Magiker
+DANISH / DANSK.CONTEXT_CLASS_MEDIC=Læge
+DANISH / DANSK.CONTEXT_CLASS_MONSTER=Monster
+DANISH / DANSK.CONTEXT_CLASS_NINJA=Ninja
+DANISH / DANSK.CONTEXT_CLASS_PIRATE=Pirat
+DANISH / DANSK.CONTEXT_CLASS_PRIEST=Præst
+DANISH / DANSK.CONTEXT_CLASS_PRINCE=Prins
+DANISH / DANSK.CONTEXT_CLASS_PRINCESS=Prinsesse
+DANISH / DANSK.CONTEXT_CLASS_ROBOT=Robot
+DANISH / DANSK.CONTEXT_CLASS_SKELETON=Skelet
+DANISH / DANSK.CONTEXT_CLASS_SNIPER=Snigskytte
+DANISH / DANSK.CONTEXT_CLASS_SOLDIER=Soldat
+DANISH / DANSK.CONTEXT_CLASS_THIEF=Tyv
+DANISH / DANSK.CONTEXT_CLASS_WARRIOR=Kriger
+DANISH / DANSK.CONTEXT_CLASS_WIZARD=Troldmand
+DANISH / DANSK.CONTEXT_CLASS_ZOMBIE=Zombie
+DANISH / DANSK.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombier
+DANISH / DANSK.CONTEXT_COMPETITION_FIRST=Førsteplads
+DANISH / DANSK.CONTEXT_COMPETITION_PLACE_NOUN=Plads
+DANISH / DANSK.CONTEXT_COMPETITION_SECOND=Andenplads
+DANISH / DANSK.CONTEXT_COMPETITION_THIRD=Tredjeplads
+DANISH / DANSK.CONTEXT_CONDITION_BURNING=Brændende
+DANISH / DANSK.CONTEXT_CONDITION_CRITICAL=Såret kritisk
+DANISH / DANSK.CONTEXT_CONDITION_DEAD=Død
+DANISH / DANSK.CONTEXT_CONDITION_FROZEN=Frossen
+DANISH / DANSK.CONTEXT_CONDITION_POISONED=Forgiftet
+DANISH / DANSK.CONTEXT_CONDITION_SLOWED=Langsommelig
+DANISH / DANSK.CONTEXT_CONDITION_STUNNED=Lamslået
+DANISH / DANSK.CONTEXT_CONDITION_UNCONSCIOUS=Ubevist
+DANISH / DANSK.CONTEXT_CONDITION_UNHURT=Ubeskadiget
+DANISH / DANSK.CONTEXT_CONDITION_WET=Våd
+DANISH / DANSK.CONTEXT_CONDITION_WOUNDED=Såret
+DANISH / DANSK.CONTEXT_DESCRIPTION_BIG=Stor
+DANISH / DANSK.CONTEXT_DESCRIPTION_HUGE=Enorm
+DANISH / DANSK.CONTEXT_DESCRIPTION_SMALL=Lille
+DANISH / DANSK.CONTEXT_DESCRIPTION_TINY=Lillebitte
+DANISH / DANSK.CONTEXT_ELEMENT_AIR=Luft
+DANISH / DANSK.CONTEXT_ELEMENT_EARTH=Jord
+DANISH / DANSK.CONTEXT_ELEMENT_FIRE=Ild
+DANISH / DANSK.CONTEXT_ELEMENT_METAL=Metal
+DANISH / DANSK.CONTEXT_ELEMENT_WATER=Vand
+DANISH / DANSK.CONTEXT_GAMBLING_BET=Sats
+DANISH / DANSK.CONTEXT_GAMBLING_DISCARD=Kassér
+DANISH / DANSK.CONTEXT_GAMBLING_JACKPOT=Jackpot
+DANISH / DANSK.CONTEXT_GAMBLING_MAX=Maks
+DANISH / DANSK.CONTEXT_GAMBLING_MIN=Min
+DANISH / DANSK.CONTEXT_ITEM_ARMOR=Rustning
+DANISH / DANSK.CONTEXT_ITEM_ARROW=Pil
+DANISH / DANSK.CONTEXT_ITEM_ARROW_PLURAL=Pile
+DANISH / DANSK.CONTEXT_ITEM_BOARD=Spilleplade
+DANISH / DANSK.CONTEXT_ITEM_BOMB=Bombe
+DANISH / DANSK.CONTEXT_ITEM_BOOK=Bog
+DANISH / DANSK.CONTEXT_ITEM_BOOTS=Støvler
+DANISH / DANSK.CONTEXT_ITEM_BOW=Bue
+DANISH / DANSK.CONTEXT_ITEM_CARD=Kort
+DANISH / DANSK.CONTEXT_ITEM_CARD_PLURAL=Kort
+DANISH / DANSK.CONTEXT_ITEM_CHEST=Kiste
+DANISH / DANSK.CONTEXT_ITEM_COND_MAGICAL=Magisk
+DANISH / DANSK.CONTEXT_ITEM_COND_RUSTY=Rusten
+DANISH / DANSK.CONTEXT_ITEM_DAGGER=Dagger
+DANISH / DANSK.CONTEXT_ITEM_DIE_NOUN=Terning
+DANISH / DANSK.CONTEXT_ITEM_DIE_PLURAL=Terninger
+DANISH / DANSK.CONTEXT_ITEM_DOOR=Dør
+DANISH / DANSK.CONTEXT_ITEM_GAUNTLETS=Stridshandsker
+DANISH / DANSK.CONTEXT_ITEM_GEM=Juvel
+DANISH / DANSK.CONTEXT_ITEM_GIFT_NOUN=Gave
+DANISH / DANSK.CONTEXT_ITEM_GIFT_PLURAL=Gaver
+DANISH / DANSK.CONTEXT_ITEM_GLOVE=Handsker
+DANISH / DANSK.CONTEXT_ITEM_GUN=Skydevåben
+DANISH / DANSK.CONTEXT_ITEM_HAMMER=Hammer
+DANISH / DANSK.CONTEXT_ITEM_HELMET=Hjelm
+DANISH / DANSK.CONTEXT_ITEM_KEY=Nøgle
+DANISH / DANSK.CONTEXT_ITEM_KNIFE=Kniv
+DANISH / DANSK.CONTEXT_ITEM_LOCK=Lås
+DANISH / DANSK.CONTEXT_ITEM_LOVE=Kærlighed
+DANISH / DANSK.CONTEXT_ITEM_MACHINE_ITEM_GUN=Maskinpistol
+DANISH / DANSK.CONTEXT_ITEM_MAGIC=Magi
+DANISH / DANSK.CONTEXT_ITEM_PISTOL=Pistol
+DANISH / DANSK.CONTEXT_ITEM_QUEST_NOUN=Søgen
+DANISH / DANSK.CONTEXT_ITEM_RANK_NOUN=Rang
+DANISH / DANSK.CONTEXT_ITEM_RIFLE=Riffel
+DANISH / DANSK.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Raketkaster
+DANISH / DANSK.CONTEXT_ITEM_RPG=RPG
+DANISH / DANSK.CONTEXT_ITEM_SCROLL=Skriftrulle
+DANISH / DANSK.CONTEXT_ITEM_SHIELD=Skjold
+DANISH / DANSK.CONTEXT_ITEM_SHIELD_PLURAL=Skjolde
+DANISH / DANSK.CONTEXT_ITEM_SHIELD_SCIFI=Energiskjold
+DANISH / DANSK.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energiskjolde
+DANISH / DANSK.CONTEXT_ITEM_SHOTGUN=Haglgevær
+DANISH / DANSK.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Snigskytteriffel
+DANISH / DANSK.CONTEXT_ITEM_SPELL=Trylleformular
+DANISH / DANSK.CONTEXT_ITEM_STAFF=Stav
+DANISH / DANSK.CONTEXT_ITEM_SWORD=Sværd
+DANISH / DANSK.CONTEXT_ITEM_TREASURE=Skat
+DANISH / DANSK.CONTEXT_ITEM_TYPE_EPIC=Episk
+DANISH / DANSK.CONTEXT_ITEM_TYPE_JUNK=Skrot
+DANISH / DANSK.CONTEXT_ITEM_WAND=Tryllestav
+DANISH / DANSK.CONTEXT_ITEM_WOOD=Træ
+DANISH / DANSK.CONTEXT_MACHINE_ALTITUDE=Højde
+DANISH / DANSK.CONTEXT_MACHINE_BRAKES=Bremser
+DANISH / DANSK.CONTEXT_MACHINE_CHASSIS=Chassis
+DANISH / DANSK.CONTEXT_MACHINE_DEPTH=Dybde
+DANISH / DANSK.CONTEXT_MACHINE_FUEL=Brændstof
+DANISH / DANSK.CONTEXT_MACHINE_GEAR=Gear
+DANISH / DANSK.CONTEXT_MACHINE_HANDLING=Manøvredygtighed
+DANISH / DANSK.CONTEXT_MACHINE_SPEED=Fart
+DANISH / DANSK.CONTEXT_MACHINE_STEERING=Styring
+DANISH / DANSK.CONTEXT_MACHINE_SUSPENSION=Affjedring
+DANISH / DANSK.CONTEXT_MACHINE_WHEELS=Hjul
+DANISH / DANSK.CONTEXT_MACHINE_WINGS=Vinger
+DANISH / DANSK.CONTEXT_MEDAL=Medalje
+DANISH / DANSK.CONTEXT_MEDAL_BRONZE=Bronzemedalje
+DANISH / DANSK.CONTEXT_MEDAL_GOLD=Guldmedalje
+DANISH / DANSK.CONTEXT_MEDAL_SILVER=Sølvmedalje
+DANISH / DANSK.CONTEXT_METAL_BRONZE=Bronze
+DANISH / DANSK.CONTEXT_METAL_COIN=Mønt
+DANISH / DANSK.CONTEXT_METAL_GOLD=Guld
+DANISH / DANSK.CONTEXT_METAL_INGOT=Metalbarre
+DANISH / DANSK.CONTEXT_METAL_PLATINUM=Platin
+DANISH / DANSK.CONTEXT_METAL_SILVER=Sølv
+DANISH / DANSK.CONTEXT_PLACE_CASTLE=Slot
+DANISH / DANSK.CONTEXT_PLACE_CAVE=Grotte
+DANISH / DANSK.CONTEXT_PLACE_DUNGEON=Fangekælder
+DANISH / DANSK.CONTEXT_PLACE_INN=Værtshus
+DANISH / DANSK.CONTEXT_PLACE_PLANET=Planet
+DANISH / DANSK.CONTEXT_PLACE_PLANET_EARTH=Jorden
+DANISH / DANSK.CONTEXT_PLACE_SPACE=Rum
+DANISH / DANSK.CONTEXT_PLACE_SPACESHIP=Rumskib
+DANISH / DANSK.CONTEXT_STORY=Historie
+DANISH / DANSK.CONTEXT_STORY_ADVENTURE=Eventyr
+DANISH / DANSK.CONTEXT_STORY_CHAPTER=Kapitel
+DANISH / DANSK.CONTEXT_STORY_PAGE=Side
+DANISH / DANSK.CREDITS_3D_MODELING=3D Modellering
+DANISH / DANSK.CREDITS_ANIMATION=Animation
+DANISH / DANSK.CREDITS_ANIMATION_DIRECTOR=Animationsintruktør
+DANISH / DANSK.CREDITS_ANIMATOR=Animator
+DANISH / DANSK.CREDITS_ART=Kunst
+DANISH / DANSK.CREDITS_ARTIST=Kunstner
+DANISH / DANSK.CREDITS_ARTIST_PLURAL=Kunstnere
+DANISH / DANSK.CREDITS_ART_DIRECTOR=Kunstinstruktør
+DANISH / DANSK.CREDITS_ASSISTANT=Assistent
+DANISH / DANSK.CREDITS_ASSOCIATE=Associeret
+DANISH / DANSK.CREDITS_AUDIO_DIRECTOR=Lydinstruktør
+DANISH / DANSK.CREDITS_CHARACTER_DESIGNER=Karakter designer
+DANISH / DANSK.CREDITS_CHIEF_TECH_OFFICER=Teknisk Chef
+DANISH / DANSK.CREDITS_CINEMATICS_DIRECTOR=Filmisk Instruktør
+DANISH / DANSK.CREDITS_CINEMATIC_ANIMATOR=Filmisk Animator
+DANISH / DANSK.CREDITS_CODE=Kode
+DANISH / DANSK.CREDITS_COMPOSER=Komponist
+DANISH / DANSK.CREDITS_CONCEPT_ARTIST=Koncept kunster
+DANISH / DANSK.CREDITS_CREATIVE_DIRECTOR=Kreativ Instruktør
+DANISH / DANSK.CREDITS_DATABASE_ADMIN=Database Administrator
+DANISH / DANSK.CREDITS_DESIGN DIRECTOR=Designinstruktør
+DANISH / DANSK.CREDITS_DEVELOPED_BY=Udviklet af
+DANISH / DANSK.CREDITS_DIRECTOR=Spilinstruktør
+DANISH / DANSK.CREDITS_FOLEY_ARTIST=Foley-kunstner
+DANISH / DANSK.CREDITS_FONT=Skrifttype
+DANISH / DANSK.CREDITS_FONT_PLURAL=Skrifttyper
+DANISH / DANSK.CREDITS_GAME=Spil
+DANISH / DANSK.CREDITS_GAME_DESIGN=Spildesign
+DANISH / DANSK.CREDITS_GAME_DESIGNER=Spildesigner
+DANISH / DANSK.CREDITS_GAME_DEVELOPER=Spiludvikler
+DANISH / DANSK.CREDITS_GAME_DEVELOPMENT=Spiludvikling
+DANISH / DANSK.CREDITS_GRAPHIC_DESIGNER=Grafisk designer
+DANISH / DANSK.CREDITS_IMAGE=Billede
+DANISH / DANSK.CREDITS_IMAGE_PLURAL=Billeder
+DANISH / DANSK.CREDITS_INTERFACE_ARTIST=Brugerflade Kunstner
+DANISH / DANSK.CREDITS_JUNIOR=Junior
+DANISH / DANSK.CREDITS_LEAD=Hovedansvarlig
+DANISH / DANSK.CREDITS_LEAD_PROGRAMMER=Hovedansvarlig programmør
+DANISH / DANSK.CREDITS_LEVEL_DESIGN=Level design
+DANISH / DANSK.CREDITS_LEVEL_DESIGNER=Leveldesigner
+DANISH / DANSK.CREDITS_LOCALIZATION=Lokalisering
+DANISH / DANSK.CREDITS_MANUSCRIPT=Manuskript
+DANISH / DANSK.CREDITS_MODELS=Modeller
+DANISH / DANSK.CREDITS_MUSICIAN=Musiker
+DANISH / DANSK.CREDITS_POLYGLOT=Oversat af Polyglot Projektet.
+DANISH / DANSK.CREDITS_PRODUCER=Producer
+DANISH / DANSK.CREDITS_PRODUCTION=Produktion
+DANISH / DANSK.CREDITS_PROGRAMMER=Programmør
+DANISH / DANSK.CREDITS_PROGRAMMER_PLURAL=Programmører
+DANISH / DANSK.CREDITS_PROGRAMMING=Programmering
+DANISH / DANSK.CREDITS_PROGRAM_MANAGER=Program Styrer
+DANISH / DANSK.CREDITS_PROJECT_MANAGER=Projektstyrer
+DANISH / DANSK.CREDITS_PUBLISHER=Forlag
+DANISH / DANSK.CREDITS_RECORDIST=Lydindspiller
+DANISH / DANSK.CREDITS_SCRIPT_WRITER=Manuskriptforfatter
+DANISH / DANSK.CREDITS_SENIOR=Senior
+DANISH / DANSK.CREDITS_SFX=Lydeffekter
+DANISH / DANSK.CREDITS_SOUNDTRACK=Soundtrack
+DANISH / DANSK.CREDITS_SOUND_DESIGNER=Lyddesigner
+DANISH / DANSK.CREDITS_SOUND_ENGINEER=Lydtekniker
+DANISH / DANSK.CREDITS_SPECIAL_THANKS=Særlig tak
+DANISH / DANSK.CREDITS_SPECIAL_THANKS_TO=Særligt tak til
+DANISH / DANSK.CREDITS_TECHNICAL_ARTIST=Teknisk kunstner
+DANISH / DANSK.CREDITS_TECHNICAL_DIRECTOR=Teknisk Instruktør
+DANISH / DANSK.CREDITS_TESTER=Tester
+DANISH / DANSK.CREDITS_TEST_LEAD=Hovedansvarlig Tester
+DANISH / DANSK.CREDITS_TEST_MANAGER=Teststyrer
+DANISH / DANSK.CREDITS_TRANSLATION=Oversættelse
+DANISH / DANSK.CREDITS_VFX=Visuelle Effekter
+DANISH / DANSK.CREDITS_VOICE_ACTING=Stemmeskuespil
+DANISH / DANSK.CREDITS_VOICE_ACTOR=Stemmeskuespiller
+DANISH / DANSK.CREDITS_WRITER=Forfatter
+DANISH / DANSK.ERROR_DEVICE_NOT_FOUND=Ingen {0} fundet.
+DANISH / DANSK.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Forlader sporingsområdet
+DANISH / DANSK.ERROR_DEVICE_VR_NO_HMD=Intet HMD detekteret.
+DANISH / DANSK.ERROR_GENERIC_CHEATING=Snydekoder opdaget!
+DANISH / DANSK.ERROR_GENERIC_ERRCODE=Fejlkode:
+DANISH / DANSK.ERROR_GENERIC_INVALID_CD_KEY=Ugyldig CD-nøgle.
+DANISH / DANSK.ERROR_GENERIC_INVALID_NAME=Ugyldigt navn.
+DANISH / DANSK.ERROR_GENERIC_TEXT=Der er sket en fejl.
+DANISH / DANSK.ERROR_NETWORK_CONNECTION_LOST=Mistet forbindelse.
+DANISH / DANSK.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Din modstander har afbrudt forbindelsen.
+DANISH / DANSK.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Den anden spiller har afbrudt forbindelsen.
+DANISH / DANSK.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Din medspiller har afbrudt forbindelsen.
+DANISH / DANSK.ERROR_NETWORK_SERVER=Kan ikke få forbindelse til serveren.
+DANISH / DANSK.ERROR_SAVE_CORRUPTED=Spildata er korrupt.
+DANISH / DANSK.ERROR_SAVE_NO_GAMES_FOUND=Ingen gemte spil fundet.
+DANISH / DANSK.ERROR_SAVE_NO_OPEN_GAMES=Ingen åbne spil.
+DANISH / DANSK.GAME_ACTION_ATTACK=Angrib
+DANISH / DANSK.GAME_ACTION_BOOST=Boost
+DANISH / DANSK.GAME_ACTION_BUILD=Byg
+DANISH / DANSK.GAME_ACTION_CAST_FISHING=Kast
+DANISH / DANSK.GAME_ACTION_CAST_SPELL=Kast
+DANISH / DANSK.GAME_ACTION_CLAIM=Kræv
+DANISH / DANSK.GAME_ACTION_CLIMB=Klatr
+DANISH / DANSK.GAME_ACTION_CLOSE=Luk
+DANISH / DANSK.GAME_ACTION_COLLECT=Saml
+DANISH / DANSK.GAME_ACTION_COOK=Tilbered
+DANISH / DANSK.GAME_ACTION_CRAFT=Skab
+DANISH / DANSK.GAME_ACTION_CROUCH=Duk
+DANISH / DANSK.GAME_ACTION_DODGE=Undvig
+DANISH / DANSK.GAME_ACTION_DRIVE=Kør
+DANISH / DANSK.GAME_ACTION_FLY=Flyv
+DANISH / DANSK.GAME_ACTION_FULL_SPEED=Fuld fart
+DANISH / DANSK.GAME_ACTION_GO=Gå
+DANISH / DANSK.GAME_ACTION_GO_TO_PLACE=Gå til
+DANISH / DANSK.GAME_ACTION_HALF_SPEED=Halv fart
+DANISH / DANSK.GAME_ACTION_HEAL=Helbrede
+DANISH / DANSK.GAME_ACTION_JUMP=Hop
+DANISH / DANSK.GAME_ACTION_LAND=Land
+DANISH / DANSK.GAME_ACTION_LOOK=Betragt
+DANISH / DANSK.GAME_ACTION_MIX=Bland
+DANISH / DANSK.GAME_ACTION_OPEN=Åbn
+DANISH / DANSK.GAME_ACTION_PICK_UP=Saml op
+DANISH / DANSK.GAME_ACTION_RACE=Ræs
+DANISH / DANSK.GAME_ACTION_READ=Læs
+DANISH / DANSK.GAME_ACTION_REPLACE=Erstat
+DANISH / DANSK.GAME_ACTION_RUN=Løb
+DANISH / DANSK.GAME_ACTION_RUN_AWAY=Løb væk
+DANISH / DANSK.GAME_ACTION_SHOOT=Skyd
+DANISH / DANSK.GAME_ACTION_SNEAK=Snig
+DANISH / DANSK.GAME_ACTION_SPIN=Snur
+DANISH / DANSK.GAME_ACTION_SPRINT=Sprint
+DANISH / DANSK.GAME_ACTION_STEER=Styr
+DANISH / DANSK.GAME_ACTION_TAKE_OFF=Afgang
+DANISH / DANSK.GAME_ACTION_TALK=Snak
+DANISH / DANSK.GAME_ACTION_THROW=Kast
+DANISH / DANSK.GAME_ACTION_WALK=Gå
+DANISH / DANSK.GAME_CHARACTER_ENDURANCE=Udholdenhed
+DANISH / DANSK.GAME_CHARACTER_EXP=Erfaringspoint
+DANISH / DANSK.GAME_CHARACTER_FEMALE=Kvindelig
+DANISH / DANSK.GAME_CHARACTER_HEALTH=Liv
+DANISH / DANSK.GAME_CHARACTER_HEART=Hjerte
+DANISH / DANSK.GAME_CHARACTER_HEART_PLURAL=Hjerter
+DANISH / DANSK.GAME_CHARACTER_LEVEL=Niveau
+DANISH / DANSK.GAME_CHARACTER_LEVEL_UP=Næste niveau opnået!
+DANISH / DANSK.GAME_CHARACTER_LIVES=Liv
+DANISH / DANSK.GAME_CHARACTER_MALE=Mandlig
+DANISH / DANSK.GAME_CHARACTER_MAN=Mand
+DANISH / DANSK.GAME_CHARACTER_MAN_PLURAL=Mænd
+DANISH / DANSK.GAME_CHARACTER_RESPAWN=Genopstå
+DANISH / DANSK.GAME_CHARACTER_RESPAWNING=Genopstår
+DANISH / DANSK.GAME_CHARACTER_RESPAWN_IN=Genopstår om:
+DANISH / DANSK.GAME_CHARACTER_RESPAWN_QUESTION=Genopstå?
+DANISH / DANSK.GAME_CHARACTER_SKILL=Færdighed
+DANISH / DANSK.GAME_CHARACTER_SPAWN_POINT=Startpunkt
+DANISH / DANSK.GAME_CHARACTER_TRANSGENDER=Transsexuel
+DANISH / DANSK.GAME_CHARACTER_WOMAN=Kvinde
+DANISH / DANSK.GAME_CHARACTER_WOMAN_PLURAL=Kvinder
+DANISH / DANSK.GAME_DAMAGE=Skade
+DANISH / DANSK.GAME_DAMAGE_CRITICAL_HIT=Kritisk ramt
+DANISH / DANSK.GAME_DAMAGE_CRITICAL_MISS=Kritisk miss
+DANISH / DANSK.GAME_DAMAGE_HIT_NOUN=Ramt
+DANISH / DANSK.GAME_DAMAGE_HIT_POINTS_PLURAL=Liv
+DANISH / DANSK.GAME_DAMAGE_MISS_NOUN=Miss
+DANISH / DANSK.GAME_DAMAGE_UNIT=Skade
+DANISH / DANSK.GAME_DAMAGE_UNIT_PLURAL=Skade
+DANISH / DANSK.GAME_ENEMY=Fjende
+DANISH / DANSK.GAME_ENEMY_FEMALE=Fjende
+DANISH / DANSK.GAME_ENEMY_FEMALE_PLURAL=Fjender
+DANISH / DANSK.GAME_ENEMY_PLURAL=Fjender
+DANISH / DANSK.GAME_GENRE_ACTION=Actionspil
+DANISH / DANSK.GAME_GENRE_ADVENTURE=Adventurespil
+DANISH / DANSK.GAME_GENRE_CARD=Kort
+DANISH / DANSK.GAME_GENRE_CASUAL=Casual spil
+DANISH / DANSK.GAME_GENRE_FANTASY=Fantasy spil
+DANISH / DANSK.GAME_GENRE_HARDCORE=Hardcore spil
+DANISH / DANSK.GAME_GENRE_INDIE=Indie
+DANISH / DANSK.GAME_GENRE_MEDIEVAL=Middelalderspil
+DANISH / DANSK.GAME_GENRE_MISC=Diverse
+DANISH / DANSK.GAME_GENRE_MULTIPLAYER=Flerspiller
+DANISH / DANSK.GAME_GENRE_NAME=Genre
+DANISH / DANSK.GAME_GENRE_PLATFORMER=Platformspil
+DANISH / DANSK.GAME_GENRE_PUZZLE=Puslespil
+DANISH / DANSK.GAME_GENRE_QUIZ=Quiz spil
+DANISH / DANSK.GAME_GENRE_RACING=Racer
+DANISH / DANSK.GAME_GENRE_RETRO=Retrospil
+DANISH / DANSK.GAME_GENRE_RPG=Rollespil
+DANISH / DANSK.GAME_GENRE_RTS=Realtidsstrategi (RTS)
+DANISH / DANSK.GAME_GENRE_SCIFI=Science fiction spil
+DANISH / DANSK.GAME_GENRE_SHOOTER=Skydespil
+DANISH / DANSK.GAME_GENRE_SIMULATION=Simulationsspil
+DANISH / DANSK.GAME_GENRE_SINGLEPLAYER=Enkeltspiller
+DANISH / DANSK.GAME_GENRE_SPORTS=Sportsspil
+DANISH / DANSK.GAME_GENRE_STRATEGY=Strategispil
+DANISH / DANSK.GAME_GENRE_TBS=Turbaseret strategi
+DANISH / DANSK.GAME_GENRE_TOWER_DEFENSE=Tower defense spil
+DANISH / DANSK.GAME_INVENTORY=Inventar
+DANISH / DANSK.GAME_INVENTORY_AMMO=Ammo
+DANISH / DANSK.GAME_INVENTORY_AMMUNITION=Ammunition
+DANISH / DANSK.GAME_INVENTORY_BULLET=Patron
+DANISH / DANSK.GAME_INVENTORY_BULLET_PLURAL=Patroner
+DANISH / DANSK.GAME_INVENTORY_BUY=Køb
+DANISH / DANSK.GAME_INVENTORY_CAPACITY=Inventar kapacitet
+DANISH / DANSK.GAME_INVENTORY_DROP=Smid
+DANISH / DANSK.GAME_INVENTORY_ENCUMBRANCE=Overbelastning
+DANISH / DANSK.GAME_INVENTORY_FULL=Inventar er fuldt
+DANISH / DANSK.GAME_INVENTORY_ITEM=Genstand
+DANISH / DANSK.GAME_INVENTORY_KEY=Nøgle
+DANISH / DANSK.GAME_INVENTORY_POWERUP=Powerup
+DANISH / DANSK.GAME_INVENTORY_SELL=Sælg
+DANISH / DANSK.GAME_INVENTORY_USE=Anvend
+DANISH / DANSK.GAME_INVENTORY_WEAPON=Våben
+DANISH / DANSK.GAME_INVENTORY_WEAPONS=Våben
+DANISH / DANSK.GAME_INVENTORY_YOU_CANNOT_CARRY=Du kan ikke bære mere.
+DANISH / DANSK.GAME_LABEL_BE_CAREFUL=Vær forsigtig!
+DANISH / DANSK.GAME_LABEL_PLEASE_BE_CAREFUL=Pas på dig selv.
+DANISH / DANSK.GAME_LABEL_TACTICS=Strategi
+DANISH / DANSK.GAME_OBJECTIVE=Mål
+DANISH / DANSK.GAME_OBJECTIVE_ASSIST=Assist
+DANISH / DANSK.GAME_OBJECTIVE_ASSIST_PLURAL=Assists
+DANISH / DANSK.GAME_OBJECTIVE_ATTACK=Angrib
+DANISH / DANSK.GAME_OBJECTIVE_BONUS=Bonus
+DANISH / DANSK.GAME_OBJECTIVE_CAPTURE=Fang
+DANISH / DANSK.GAME_OBJECTIVE_COMPLETE=Færdig
+DANISH / DANSK.GAME_OBJECTIVE_DEATH=Død
+DANISH / DANSK.GAME_OBJECTIVE_DEATH_PLURAL=Dødsfald
+DANISH / DANSK.GAME_OBJECTIVE_DEFEND=Forsvar
+DANISH / DANSK.GAME_OBJECTIVE_DESTROY=Ødelæg
+DANISH / DANSK.GAME_OBJECTIVE_ESCAPE=Flygt
+DANISH / DANSK.GAME_OBJECTIVE_GAMEOVER=Game over!
+DANISH / DANSK.GAME_OBJECTIVE_GAMEOVER_CAPS=GAME OVER!
+DANISH / DANSK.GAME_OBJECTIVE_GAME_FINISHED=Slut
+DANISH / DANSK.GAME_OBJECTIVE_HIGH_SCORE=Højeste point
+DANISH / DANSK.GAME_OBJECTIVE_INCOMPLETE=Ufærdig
+DANISH / DANSK.GAME_OBJECTIVE_KILL=Dræb
+DANISH / DANSK.GAME_OBJECTIVE_KILL_ASSIST=Assisterede drab
+DANISH / DANSK.GAME_OBJECTIVE_KILL_NOUN=Drab
+DANISH / DANSK.GAME_OBJECTIVE_KILL_PLURAL=Drab
+DANISH / DANSK.GAME_OBJECTIVE_LOCKED=Låst
+DANISH / DANSK.GAME_OBJECTIVE_LOSSES=Nederlag
+DANISH / DANSK.GAME_OBJECTIVE_MATCH=Kamp
+DANISH / DANSK.GAME_OBJECTIVE_MISSION=Mission
+DANISH / DANSK.GAME_OBJECTIVE_MISSION_OBJECTIVE=Missionsmål
+DANISH / DANSK.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Missionsmål
+DANISH / DANSK.GAME_OBJECTIVE_MULTIPLIER=Multiplikator
+DANISH / DANSK.GAME_OBJECTIVE_PLURAL=Mål
+DANISH / DANSK.GAME_OBJECTIVE_POSITION=Position
+DANISH / DANSK.GAME_OBJECTIVE_RACE_LAP=Omgang
+DANISH / DANSK.GAME_OBJECTIVE_RACE_LAP_PLURAL=Omgange
+DANISH / DANSK.GAME_OBJECTIVE_ROUND=Runde
+DANISH / DANSK.GAME_OBJECTIVE_SCORE=Point
+DANISH / DANSK.GAME_OBJECTIVE_TIME=Tid
+DANISH / DANSK.GAME_OBJECTIVE_TIME_LEFT=Tid tilbage
+DANISH / DANSK.GAME_OBJECTIVE_TOURNAMENT=Turnering
+DANISH / DANSK.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turneringer
+DANISH / DANSK.GAME_OBJECTIVE_WINS=Sejre
+DANISH / DANSK.GAME_STATUS_DEFEAT=Nederlag
+DANISH / DANSK.GAME_STATUS_DEFEATED=Du er blevet besejret.
+DANISH / DANSK.GAME_STATUS_LOSER=Taber
+DANISH / DANSK.GAME_STATUS_TEAM_LOST=Dit hold tabte!
+DANISH / DANSK.GAME_STATUS_TEAM_WON=Dit hold vandt!
+DANISH / DANSK.GAME_STATUS_VICTORY=Sejr
+DANISH / DANSK.GAME_STATUS_WINNER=Vinder
+DANISH / DANSK.GAME_STATUS_YOU_ARE_DEAD=Du er død.
+DANISH / DANSK.GAME_STATUS_YOU_DIED=Du døde.
+DANISH / DANSK.GAME_STATUS_YOU_LOSE=Du taber!
+DANISH / DANSK.GAME_STATUS_YOU_LOST=Du tabte!
+DANISH / DANSK.GAME_STATUS_YOU_WIN=Du vinder!
+DANISH / DANSK.GAME_STATUS_YOU_WON=Du vandt!
+DANISH / DANSK.LANGUAGE_CODE=daDK
+DANISH / DANSK.LANGUAGE_DIRECTION=ltr
+DANISH / DANSK.LANGUAGE_EN=Danish
+DANISH / DANSK.MENU_CAMERA=Kamera
+DANISH / DANSK.MENU_CAMERA_INVERTED=Inverteret
+DANISH / DANSK.MENU_CAMERA_NORMAL=Normal
+DANISH / DANSK.MENU_CAMERA_XAXIS=Kamera X akse
+DANISH / DANSK.MENU_CAMERA_YAXIS=Kamera Y akse
+DANISH / DANSK.MENU_CONTROLS_BUTTON=Knap
+DANISH / DANSK.MENU_CONTROLS_CLICK=Klik
+DANISH / DANSK.MENU_CONTROLS_DEADZONE=Dødzone
+DANISH / DANSK.MENU_CONTROLS_DOUBLE_CLICK=Dobbeltklik
+DANISH / DANSK.MENU_CONTROLS_DRAG=Træk
+DANISH / DANSK.MENU_CONTROLS_DRAG_DROP=Træk og slip
+DANISH / DANSK.MENU_CONTROLS_FINGER=Finger
+DANISH / DANSK.MENU_CONTROLS_GAMEPAD=Gamepad
+DANISH / DANSK.MENU_CONTROLS_GYROSCOPE=Gyroskop
+DANISH / DANSK.MENU_CONTROLS_KEY=Tast
+DANISH / DANSK.MENU_CONTROLS_KEYBOARD=Keyboard
+DANISH / DANSK.MENU_CONTROLS_MOUSE=Mus
+DANISH / DANSK.MENU_CONTROLS_MOUSE_SENSITIVITY=Musefølsomhed
+DANISH / DANSK.MENU_CONTROLS_PINCH=Knib
+DANISH / DANSK.MENU_CONTROLS_ROTATE=Rotér
+DANISH / DANSK.MENU_CONTROLS_SCROLL=Scroll
+DANISH / DANSK.MENU_CONTROLS_SHAKE=Ryst
+DANISH / DANSK.MENU_CONTROLS_SPREAD=Spred
+DANISH / DANSK.MENU_CONTROLS_SWIPE=Swipe
+DANISH / DANSK.MENU_CONTROLS_TAP=Tap
+DANISH / DANSK.MENU_CONTROLS_THE_BUTTON=Knappen
+DANISH / DANSK.MENU_CONTROLS_THE_KEY=Tasten
+DANISH / DANSK.MENU_CONTROLS_TILT=Tilt
+DANISH / DANSK.MENU_CUSTOMIZE_ARM=Arm
+DANISH / DANSK.MENU_CUSTOMIZE_ARM_PLURAL=Arme
+DANISH / DANSK.MENU_CUSTOMIZE_CHEST=Bryst
+DANISH / DANSK.MENU_CUSTOMIZE_CHIN=Hage
+DANISH / DANSK.MENU_CUSTOMIZE_COLOR=Farve
+DANISH / DANSK.MENU_CUSTOMIZE_EAR=Øre
+DANISH / DANSK.MENU_CUSTOMIZE_EAR_PLURAL=Ører
+DANISH / DANSK.MENU_CUSTOMIZE_EYE=Øje
+DANISH / DANSK.MENU_CUSTOMIZE_EYE_PLURAL=Øjne
+DANISH / DANSK.MENU_CUSTOMIZE_FEET=Fødder
+DANISH / DANSK.MENU_CUSTOMIZE_FOOT=Fod
+DANISH / DANSK.MENU_CUSTOMIZE_HAIR=Hår
+DANISH / DANSK.MENU_CUSTOMIZE_HAIR_BEARD=Skæg
+DANISH / DANSK.MENU_CUSTOMIZE_HAIR_FUR=Pels
+DANISH / DANSK.MENU_CUSTOMIZE_HAIR_HEAD=Hår
+DANISH / DANSK.MENU_CUSTOMIZE_HAND=Hånd
+DANISH / DANSK.MENU_CUSTOMIZE_HAND_PLURAL=Hænder
+DANISH / DANSK.MENU_CUSTOMIZE_HEAD=Hoved
+DANISH / DANSK.MENU_CUSTOMIZE_HIPS=Hofter
+DANISH / DANSK.MENU_CUSTOMIZE_LEG=Ben
+DANISH / DANSK.MENU_CUSTOMIZE_LEG_PLURAL=Ben
+DANISH / DANSK.MENU_CUSTOMIZE_MOUTH=Mund
+DANISH / DANSK.MENU_CUSTOMIZE_NECK=Hals
+DANISH / DANSK.MENU_CUSTOMIZE_NOSE=Næse
+DANISH / DANSK.MENU_CUSTOMIZE_SKIN=Hud
+DANISH / DANSK.MENU_CUSTOMIZE_THORAX=Brystkasse
+DANISH / DANSK.MENU_DIFFICULTY=Sværhedsgrad
+DANISH / DANSK.MENU_DIFFICULTY_EASY=Let
+DANISH / DANSK.MENU_DIFFICULTY_HARD=Svært
+DANISH / DANSK.MENU_DIFFICULTY_IMPOSSIBLE=Umulig
+DANISH / DANSK.MENU_DIFFICULTY_INSANE=Sindsyg
+DANISH / DANSK.MENU_DIFFICULTY_MEDIUM=Middel
+DANISH / DANSK.MENU_DIFFICULTY_VERY_EASY=Meget Let
+DANISH / DANSK.MENU_DIFFICULTY_VERY_HARD=Meget Svært
+DANISH / DANSK.MENU_DIR_DOWN=Ned
+DANISH / DANSK.MENU_DIR_LEFT=Venstre
+DANISH / DANSK.MENU_DIR_RIGHT=Højre
+DANISH / DANSK.MENU_DIR_UP=Op
+DANISH / DANSK.MENU_IO_LOAD=Indlæs
+DANISH / DANSK.MENU_IO_LOADING=Indlæser...
+DANISH / DANSK.MENU_IO_LOAD_GAME=Indlæs Spil
+DANISH / DANSK.MENU_IO_PLEASE_WAIT=Vent venligst...
+DANISH / DANSK.MENU_IO_RESET_SAVE_DATA=Nulstil spildata?
+DANISH / DANSK.MENU_IO_SAVE=Gem
+DANISH / DANSK.MENU_IO_SAVE_DATA=Spildata
+DANISH / DANSK.MENU_IO_SAVE_GAME=Gem Spil
+DANISH / DANSK.MENU_IO_SAVING=Gemmer...
+DANISH / DANSK.MENU_LABEL_AGE=Alder
+DANISH / DANSK.MENU_LABEL_ALL=Alle
+DANISH / DANSK.MENU_LABEL_ARE_YOU_REALLY_SURE=Er du helt sikker?
+DANISH / DANSK.MENU_LABEL_ARE_YOU_SURE=Er du sikker?
+DANISH / DANSK.MENU_LABEL_BACK=Tilbage
+DANISH / DANSK.MENU_LABEL_BACKGROUND_MUSIC=Baggrundsmusik
+DANISH / DANSK.MENU_LABEL_CANCEL=Annuler
+DANISH / DANSK.MENU_LABEL_CLOSE=Luk
+DANISH / DANSK.MENU_LABEL_CONFIRM_BUTTON=Godkend
+DANISH / DANSK.MENU_LABEL_CONTINUE=Fortsæt
+DANISH / DANSK.MENU_LABEL_CONTINUE_QUESTION=Fortsæt?
+DANISH / DANSK.MENU_LABEL_CREDITS=Credits
+DANISH / DANSK.MENU_LABEL_DESKTOP=Afslut til Skrivebord
+DANISH / DANSK.MENU_LABEL_DESKTOP_QUESTION=Afslut til Skrivebord?
+DANISH / DANSK.MENU_LABEL_DLC=DLC
+DANISH / DANSK.MENU_LABEL_DOWNLOAD=Download
+DANISH / DANSK.MENU_LABEL_DOWNLOADABLE=Downloadbar indhold
+DANISH / DANSK.MENU_LABEL_EXIT=Afslut
+DANISH / DANSK.MENU_LABEL_EXIT_QUESTION=Afslut?
+DANISH / DANSK.MENU_LABEL_EXTRAS=Ekstra indhold
+DANISH / DANSK.MENU_LABEL_FRAMESPERSEC=FPS
+DANISH / DANSK.MENU_LABEL_GALLERY=Kunstgalleri
+DANISH / DANSK.MENU_LABEL_GOODBYE=Farvel!
+DANISH / DANSK.MENU_LABEL_GRAPHICS=Grafik
+DANISH / DANSK.MENU_LABEL_IAP=In-app køb
+DANISH / DANSK.MENU_LABEL_LANGUAGE=Sprog
+DANISH / DANSK.MENU_LABEL_LEVEL=Bane
+DANISH / DANSK.MENU_LABEL_MAIL=Postkasse
+DANISH / DANSK.MENU_LABEL_MAINMENU=Hovedmenu
+DANISH / DANSK.MENU_LABEL_MORE=Mere
+DANISH / DANSK.MENU_LABEL_MUSIC=Musik
+DANISH / DANSK.MENU_LABEL_MUSIC_PLAYER=Musikafspiller
+DANISH / DANSK.MENU_LABEL_NEW_GAME=Nyt Spil
+DANISH / DANSK.MENU_LABEL_NEXT=Næste
+DANISH / DANSK.MENU_LABEL_NEXT_TRACK=Næste nummer
+DANISH / DANSK.MENU_LABEL_NO=Nej
+DANISH / DANSK.MENU_LABEL_NOPE=Næh
+DANISH / DANSK.MENU_LABEL_NO_CAPS=NEJ
+DANISH / DANSK.MENU_LABEL_OK=OK
+DANISH / DANSK.MENU_LABEL_PAUSE=Pause
+DANISH / DANSK.MENU_LABEL_PAUSED=Pauset
+DANISH / DANSK.MENU_LABEL_PLAY=Spil
+DANISH / DANSK.MENU_LABEL_PLAY_AGAIN=Spil igen
+DANISH / DANSK.MENU_LABEL_PRESS_ANYKEY=Tryk en vilkårlig tast
+DANISH / DANSK.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Tryk en vilkårlig tast for at fortsætte
+DANISH / DANSK.MENU_LABEL_PRESS_START=Tryk Start
+DANISH / DANSK.MENU_LABEL_PRESS_START_CONTINUE=Tryk Start for at fortsætte
+DANISH / DANSK.MENU_LABEL_PREVIOUS=Forrige
+DANISH / DANSK.MENU_LABEL_PREVIOUS_TRACK=Forrige nummer
+DANISH / DANSK.MENU_LABEL_PRICE=Pris
+DANISH / DANSK.MENU_LABEL_PRICE_FREE=Gratis
+DANISH / DANSK.MENU_LABEL_PURCHASE=Køb
+DANISH / DANSK.MENU_LABEL_QUIT=Afslut
+DANISH / DANSK.MENU_LABEL_QUIT_CONFIRM=Er du sikker på du vil afslutte?
+DANISH / DANSK.MENU_LABEL_QUIT_QUESTION=Afslut?
+DANISH / DANSK.MENU_LABEL_REPLAY=Spil igen
+DANISH / DANSK.MENU_LABEL_RETURN=Tilbage
+DANISH / DANSK.MENU_LABEL_RETURN_MAIN=Tilbage til hovedmenuen
+DANISH / DANSK.MENU_LABEL_RETURN_MAIN_QUESTION=Tilbage til hovedmenuen?
+DANISH / DANSK.MENU_LABEL_SHARE=Del
+DANISH / DANSK.MENU_LABEL_SKIP=Spring over
+DANISH / DANSK.MENU_LABEL_SOUND=Lyd
+DANISH / DANSK.MENU_LABEL_THANK_YOU=Tak!
+DANISH / DANSK.MENU_LABEL_UNLOCK=Lås op
+DANISH / DANSK.MENU_LABEL_VIDEO=Video
+DANISH / DANSK.MENU_LABEL_VOICES=Stemmer
+DANISH / DANSK.MENU_LABEL_WARNING=Advarsel
+DANISH / DANSK.MENU_LABEL_WELCOME=Velkommen
+DANISH / DANSK.MENU_LABEL_WORLD=Verden
+DANISH / DANSK.MENU_LABEL_YEAH=Jah
+DANISH / DANSK.MENU_LABEL_YES=Ja
+DANISH / DANSK.MENU_LABEL_YES_CAPS=JA
+DANISH / DANSK.MENU_LANGUAGE_DIRECTION=ltr
+DANISH / DANSK.MENU_LANGUAGE_THIS=Dansk
+DANISH / DANSK.MENU_LANGUAGE_THIS_EN=Danish
+DANISH / DANSK.MENU_LOGIN=Log ind
+DANISH / DANSK.MENU_LOGIN_EMAIL=E-mail
+DANISH / DANSK.MENU_LOGIN_FORGOT=Glemt kodeord
+DANISH / DANSK.MENU_LOGIN_PASSWORD=Adgangskode
+DANISH / DANSK.MENU_LOGIN_REGISTER=Registrér
+DANISH / DANSK.MENU_LOGIN_REMEMBER=Husk?
+DANISH / DANSK.MENU_MODE_CHALLENGE=Challenge
+DANISH / DANSK.MENU_MODE_CHALLENGE_MODE=Challenge mode
+DANISH / DANSK.MENU_MODE_COOP=Co-op
+DANISH / DANSK.MENU_MODE_COOPERATIVE=Kooperativ
+DANISH / DANSK.MENU_MODE_DEATHMATCH=Deathmatch
+DANISH / DANSK.MENU_MODE_HELP=Hjælp
+DANISH / DANSK.MENU_MODE_INSTRUCTIONS=Instruktioner
+DANISH / DANSK.MENU_MODE_MULTIPLAYER=Flere spillere
+DANISH / DANSK.MENU_MODE_MULTIPLAYER_LOCAL=Lokal Multiplayer
+DANISH / DANSK.MENU_MODE_MULTIPLAYER_ONLINE=Online Multiplayer
+DANISH / DANSK.MENU_MODE_PLAY_ONLINE=Spil online
+DANISH / DANSK.MENU_MODE_SINGLEPLAYER=Enkel spiller
+DANISH / DANSK.MENU_MODE_TRAINING=Træning
+DANISH / DANSK.MENU_MODE_TUTORIAL=Vejledning
+DANISH / DANSK.MENU_MODE_VERSUS=Versus
+DANISH / DANSK.MENU_NAME=Navn
+DANISH / DANSK.MENU_NAME_FIRST=Fornavn
+DANISH / DANSK.MENU_NAME_LAST=Efternavn
+DANISH / DANSK.MENU_NAME_USER=Brugernavn
+DANISH / DANSK.MENU_OPTIONS=Indstillinger
+DANISH / DANSK.MENU_OPTIONS_ADVANCEDGRAPHICS=Advancerede grafikindstillinger
+DANISH / DANSK.MENU_OPTIONS_ANTIALIASING=Antialiasing
+DANISH / DANSK.MENU_OPTIONS_BLOOM=Bloom
+DANISH / DANSK.MENU_OPTIONS_CONTROLS=Tastindstillinger
+DANISH / DANSK.MENU_OPTIONS_DIFFICULTY=Sværhedsgradsinstillinger
+DANISH / DANSK.MENU_OPTIONS_DISPLAY=Skærm
+DANISH / DANSK.MENU_OPTIONS_EFFECT_DETAIL=Detaljegrad for effekter
+DANISH / DANSK.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropisk
+DANISH / DANSK.MENU_OPTIONS_FILTERING_BILINEAR=Bilineær
+DANISH / DANSK.MENU_OPTIONS_FILTERING_MODE=Filtreringstilstand
+DANISH / DANSK.MENU_OPTIONS_FILTERING_TRILINEAR=Trilineær
+DANISH / DANSK.MENU_OPTIONS_FIRST_PERSON_VIEW=Førstepersons synsvinkel
+DANISH / DANSK.MENU_OPTIONS_FOV=Synsfelt
+DANISH / DANSK.MENU_OPTIONS_FULLSCREEN=Fuld skærm
+DANISH / DANSK.MENU_OPTIONS_GAMEPLAY=Spilindstillinger
+DANISH / DANSK.MENU_OPTIONS_GRAPHICS=Grafiske Indstillinger
+DANISH / DANSK.MENU_OPTIONS_HUD=HUD
+DANISH / DANSK.MENU_OPTIONS_MODEL_DETAIL=Model detaljer
+DANISH / DANSK.MENU_OPTIONS_MULTICORE_RENDERING=Multikerne-gengivelse
+DANISH / DANSK.MENU_OPTIONS_MUSIC_VOLUME=Musik volumen
+DANISH / DANSK.MENU_OPTIONS_NETWORK=Netværksindstillinger
+DANISH / DANSK.MENU_OPTIONS_QUALITY=Kvalitet
+DANISH / DANSK.MENU_OPTIONS_RESOLUTION=Opløsning
+DANISH / DANSK.MENU_OPTIONS_SFX_VOLUME=Lydeffekt volumen
+DANISH / DANSK.MENU_OPTIONS_SHADER_DETAIL=Shaderdetaljer
+DANISH / DANSK.MENU_OPTIONS_SHADOW=Skygge
+DANISH / DANSK.MENU_OPTIONS_SHADOW_PLURAL=Skygger
+DANISH / DANSK.MENU_OPTIONS_SIZE=Størrelse
+DANISH / DANSK.MENU_OPTIONS_SOUND=Lydinstillinger
+DANISH / DANSK.MENU_OPTIONS_SOUND_VOLUME=Volumen
+DANISH / DANSK.MENU_OPTIONS_SPLITSCREEN=Delt skærm
+DANISH / DANSK.MENU_OPTIONS_TEXTURE_DETAIL=Teksturdetaljer
+DANISH / DANSK.MENU_OPTIONS_THIRD_PERSON_VIEW=Tredjepersons synsvinkel
+DANISH / DANSK.MENU_OPTIONS_VIDEO=Video Indstillinger
+DANISH / DANSK.MENU_OPTIONS_VIDEO_QUALITY=Kvalitet
+DANISH / DANSK.MENU_OPTIONS_VOICE_VOLUME=Stemme volumen
+DANISH / DANSK.MENU_OPTIONS_VSYNC=Vsync
+DANISH / DANSK.MENU_OPTIONS_WIDESCREEN=Bredskærmsformat
+DANISH / DANSK.MENU_OPTIONS_WINDOWED=Vindue
+DANISH / DANSK.MENU_SETTING_HIGH=Høj
+DANISH / DANSK.MENU_SETTING_LOW=Lav
+DANISH / DANSK.MENU_SETTING_MEDIUM=Mellem
+DANISH / DANSK.MENU_SETTING_ULTRA=Meget høj
+DANISH / DANSK.MENU_SETTING_VERY_HIGH=Meget høj
+DANISH / DANSK.MENU_VERSION=Version
+DANISH / DANSK.MENU_VERSION_DEMO=Demo
+DANISH / DANSK.MENU_VERSION_FREE=Gratis
+DANISH / DANSK.MENU_VERSION_FULL=Fuld
+DANISH / DANSK.MENU_VERSION_LITE=Let
+DANISH / DANSK.MENU_VERSION_PREMIUM=Premium
+DANISH / DANSK.MENU_VERSION_SHAREWARE=Shareware
+DANISH / DANSK.MENU_VERSION_TRIAL=Prøve
+DANISH / DANSK.MENU_VR_COMFORT_MODE=VR komfort tilstand
+DANISH / DANSK.MENU_VR_HMD_ORIENT_RESET=Nulstil HMD orientering
+DANISH / DANSK.MENU_VR_VIRTUAL_REALITY=Virtual Reality
+DANISH / DANSK.STRING ID=DANISH / DANSK
+DESCRIPTION.CONTEXT_CHARACTER_CLASS=[Noun] Character class
+DESCRIPTION.CONTEXT_CHARACTER_DELETE=[Verb]
+DESCRIPTION.CONTEXT_CHARACTER_NEW=Typically used in rpgs/mmorpgs
+DESCRIPTION.CONTEXT_CLASS_AI=[Noun]
+DESCRIPTION.CONTEXT_CLASS_ALIEN=[Noun]
+DESCRIPTION.CONTEXT_CLASS_CLONE=[Noun]
+DESCRIPTION.CONTEXT_CLASS_CYBORG=[Noun]
+DESCRIPTION.CONTEXT_CLASS_DEITY=[Noun]
+DESCRIPTION.CONTEXT_CLASS_DEMON=[Noun]
+DESCRIPTION.CONTEXT_CLASS_DEMONNESS=[Noun]
+DESCRIPTION.CONTEXT_CLASS_DRAGON=[Noun]
+DESCRIPTION.CONTEXT_CLASS_DRAGON_PLURAL=[Noun/Plural]
+DESCRIPTION.CONTEXT_CLASS_GHOST=[Noun]
+DESCRIPTION.CONTEXT_CLASS_GOD=[Noun]
+DESCRIPTION.CONTEXT_CLASS_GODDESS=[Noun]
+DESCRIPTION.CONTEXT_CLASS_GOD_PLURAL=[Noun/Plural]
+DESCRIPTION.CONTEXT_CLASS_MAGE=[Noun]
+DESCRIPTION.CONTEXT_CLASS_MEDIC=[Noun] A person involved in medicine
+DESCRIPTION.CONTEXT_CLASS_MONSTER=[Noun]
+DESCRIPTION.CONTEXT_CLASS_NINJA=[Noun]
+DESCRIPTION.CONTEXT_CLASS_PIRATE=[Noun]
+DESCRIPTION.CONTEXT_CLASS_PRIEST=[Noun]
+DESCRIPTION.CONTEXT_CLASS_PRINCE=[Noun]
+DESCRIPTION.CONTEXT_CLASS_PRINCESS=[Noun]
+DESCRIPTION.CONTEXT_CLASS_ROBOT=[Noun]
+DESCRIPTION.CONTEXT_CLASS_SKELETON=[Noun]
+DESCRIPTION.CONTEXT_CLASS_SNIPER=[Noun]
+DESCRIPTION.CONTEXT_CLASS_SOLDIER=[Noun]
+DESCRIPTION.CONTEXT_CLASS_THIEF=[Noun]
+DESCRIPTION.CONTEXT_CLASS_WARRIOR=[Noun]
+DESCRIPTION.CONTEXT_CLASS_WIZARD=[Noun]
+DESCRIPTION.CONTEXT_CLASS_ZOMBIE=[Noun]
+DESCRIPTION.CONTEXT_CLASS_ZOMBIE_PLURAL=[Noun/Plural]
+DESCRIPTION.CONTEXT_COMPETITION_FIRST=[Noun]
+DESCRIPTION.CONTEXT_COMPETITION_PLACE_NOUN=[Noun] What place someone came in competition
+DESCRIPTION.CONTEXT_COMPETITION_SECOND=[Noun]
+DESCRIPTION.CONTEXT_COMPETITION_THIRD=[Noun]
+DESCRIPTION.CONTEXT_CONDITION_BURNING=[Adjective]
+DESCRIPTION.CONTEXT_CONDITION_CRITICAL=[Adjective]
+DESCRIPTION.CONTEXT_CONDITION_DEAD=[Adjective] [Default male]
+DESCRIPTION.CONTEXT_CONDITION_FROZEN=[Adjective] [Default male]
+DESCRIPTION.CONTEXT_CONDITION_POISONED=[Adjective] [Default male]
+DESCRIPTION.CONTEXT_CONDITION_SLOWED=[Adjective] [Default male]
+DESCRIPTION.CONTEXT_CONDITION_STUNNED=[Adjective] [Default male]
+DESCRIPTION.CONTEXT_CONDITION_UNCONSCIOUS=[Adjective]
+DESCRIPTION.CONTEXT_CONDITION_UNHURT=[Adjective] [Default male] No wounds
+DESCRIPTION.CONTEXT_CONDITION_WET=[Adjective] [Default male]
+DESCRIPTION.CONTEXT_CONDITION_WOUNDED=[Adjective] [Default male]
+DESCRIPTION.CONTEXT_DESCRIPTION_BIG=[Adjective]
+DESCRIPTION.CONTEXT_DESCRIPTION_HUGE=[Adjective] Very large
+DESCRIPTION.CONTEXT_DESCRIPTION_SMALL=[Adjective]
+DESCRIPTION.CONTEXT_DESCRIPTION_TINY=[Adjective] Very small
+DESCRIPTION.CONTEXT_ELEMENT_AIR=[Noun]
+DESCRIPTION.CONTEXT_ELEMENT_EARTH=[Noun]
+DESCRIPTION.CONTEXT_ELEMENT_FIRE=[Noun]
+DESCRIPTION.CONTEXT_ELEMENT_METAL=[Noun]
+DESCRIPTION.CONTEXT_ELEMENT_WATER=[Noun] Magical elements
+DESCRIPTION.CONTEXT_GAMBLING_BET=[Infinitive verb]
+DESCRIPTION.CONTEXT_GAMBLING_DISCARD=[Infinitive verb]
+DESCRIPTION.CONTEXT_GAMBLING_JACKPOT=[Noun] Biggest possible prize
+DESCRIPTION.CONTEXT_GAMBLING_MAX=[Noun] Abbreviation for maximum of range
+DESCRIPTION.CONTEXT_GAMBLING_MIN=[Noun] Abbreviation for minimum of range
+DESCRIPTION.CONTEXT_ITEM_ARMOR=[Noun] Body armor
+DESCRIPTION.CONTEXT_ITEM_ARROW=[Noun] Ammo for archers
+DESCRIPTION.CONTEXT_ITEM_ARROW_PLURAL=[Noun/Plural] Ammo for archers
+DESCRIPTION.CONTEXT_ITEM_BOARD=[Noun] Boardgame board
+DESCRIPTION.CONTEXT_ITEM_BOMB=[Noun]
+DESCRIPTION.CONTEXT_ITEM_BOOK=[Noun]
+DESCRIPTION.CONTEXT_ITEM_BOOTS=[Noun/Plural] Boots
+DESCRIPTION.CONTEXT_ITEM_BOW=[Noun] Used by archers
+DESCRIPTION.CONTEXT_ITEM_CARD=[Noun]
+DESCRIPTION.CONTEXT_ITEM_CARD_PLURAL=[Noun/Plural]
+DESCRIPTION.CONTEXT_ITEM_CHEST=[Noun] Treasure not body part
+DESCRIPTION.CONTEXT_ITEM_COND_MAGICAL=[Adjective] [Default male] usage : [item] : [type]
+DESCRIPTION.CONTEXT_ITEM_COND_RUSTY=[Adjective] [Default male] usage : [item] : [type]
+DESCRIPTION.CONTEXT_ITEM_DAGGER=[Noun] Small blade used by rogues
+DESCRIPTION.CONTEXT_ITEM_DIE_NOUN=[Noun] [Noun] As in "throw the die"
+DESCRIPTION.CONTEXT_ITEM_DIE_PLURAL=[Noun/Plural] As in "throw two dice"
+DESCRIPTION.CONTEXT_ITEM_DOOR=[Noun]
+DESCRIPTION.CONTEXT_ITEM_GAUNTLETS=[Noun/Plural] Heavy protective warrior's gloves
+DESCRIPTION.CONTEXT_ITEM_GEM=[Noun] Gem or jewel
+DESCRIPTION.CONTEXT_ITEM_GIFT_NOUN=[Noun]
+DESCRIPTION.CONTEXT_ITEM_GIFT_PLURAL=[Noun/Plural]
+DESCRIPTION.CONTEXT_ITEM_GLOVE=[Noun/Plural] Regular gloves
+DESCRIPTION.CONTEXT_ITEM_GUN=[Noun] Generic name for any firearm
+DESCRIPTION.CONTEXT_ITEM_HAMMER=[Noun] Tool
+DESCRIPTION.CONTEXT_ITEM_HELMET=[Noun] Head protector specifically for warriors not athletes
+DESCRIPTION.CONTEXT_ITEM_KEY=[Noun]
+DESCRIPTION.CONTEXT_ITEM_KNIFE=[Noun] Tool for whittling and carving not just combat
+DESCRIPTION.CONTEXT_ITEM_LOCK=[Noun]
+DESCRIPTION.CONTEXT_ITEM_LOVE=[Noun]
+DESCRIPTION.CONTEXT_ITEM_MACHINE_ITEM_GUN=[Noun] Generic - Not "uzi" or "ak-47" etc
+DESCRIPTION.CONTEXT_ITEM_MAGIC=[Noun]
+DESCRIPTION.CONTEXT_ITEM_PISTOL=[Noun]
+DESCRIPTION.CONTEXT_ITEM_QUEST_NOUN=[Noun] The pursuit of something
+DESCRIPTION.CONTEXT_ITEM_RANK_NOUN=[Noun] Military Rank
+DESCRIPTION.CONTEXT_ITEM_RIFLE=[Noun] Generic name for long-barelled gun
+DESCRIPTION.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=[Noun]
+DESCRIPTION.CONTEXT_ITEM_RPG=[Noun] A more modern/realistic name for "Rocket launcher". Might be the same as "rocket launcher" in some languages
+DESCRIPTION.CONTEXT_ITEM_SCROLL=[Noun] Readable/magic scroll
+DESCRIPTION.CONTEXT_ITEM_SHIELD=[Noun] Medieval shield
+DESCRIPTION.CONTEXT_ITEM_SHIELD_PLURAL=[Noun/Plural]
+DESCRIPTION.CONTEXT_ITEM_SHIELD_SCIFI=[Noun] Sci-fi energy shield [spaceship]
+DESCRIPTION.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=[Noun/Plural] Sci-fi energy shield [spaceship]
+DESCRIPTION.CONTEXT_ITEM_SHOTGUN=[Noun]
+DESCRIPTION.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=[Noun] Rifle with a scope
+DESCRIPTION.CONTEXT_ITEM_SPELL=[Noun]
+DESCRIPTION.CONTEXT_ITEM_STAFF=[Noun] Large magical walking stick
+DESCRIPTION.CONTEXT_ITEM_SWORD=[Noun] Classic medieval sword
+DESCRIPTION.CONTEXT_ITEM_TREASURE=[Noun]
+DESCRIPTION.CONTEXT_ITEM_TYPE_EPIC=[Adjective] [Default male] usage : [item] : [type]
+DESCRIPTION.CONTEXT_ITEM_TYPE_JUNK=[Adjective] [Default male] usage : [item] : [type]
+DESCRIPTION.CONTEXT_ITEM_WAND=[Noun] Magic wand like Harry Potter
+DESCRIPTION.CONTEXT_ITEM_WOOD=[Noun]
+DESCRIPTION.CONTEXT_MACHINE_ALTITUDE=[Noun]
+DESCRIPTION.CONTEXT_MACHINE_BRAKES=[Noun/Plural]
+DESCRIPTION.CONTEXT_MACHINE_CHASSIS=[Noun]
+DESCRIPTION.CONTEXT_MACHINE_DEPTH=[Noun] For example how deep a submarine is
+DESCRIPTION.CONTEXT_MACHINE_FUEL=[Noun]
+DESCRIPTION.CONTEXT_MACHINE_GEAR=[Noun] Transmission gear
+DESCRIPTION.CONTEXT_MACHINE_HANDLING=[Noun] Vehicle cornering swerving performance
+DESCRIPTION.CONTEXT_MACHINE_SPEED=[Noun]
+DESCRIPTION.CONTEXT_MACHINE_STEERING=[Noun] Steering wheel responsiveness
+DESCRIPTION.CONTEXT_MACHINE_SUSPENSION=[Noun]
+DESCRIPTION.CONTEXT_MACHINE_WHEELS=[Noun/Plural] Generic for any machine car plane etc
+DESCRIPTION.CONTEXT_MACHINE_WINGS=[Noun]
+DESCRIPTION.CONTEXT_MEDAL=[Noun]
+DESCRIPTION.CONTEXT_MEDAL_BRONZE=[Noun]
+DESCRIPTION.CONTEXT_MEDAL_GOLD=[Noun]
+DESCRIPTION.CONTEXT_MEDAL_SILVER=[Noun]
+DESCRIPTION.CONTEXT_METAL_BRONZE=[Noun]
+DESCRIPTION.CONTEXT_METAL_COIN=[Noun]
+DESCRIPTION.CONTEXT_METAL_GOLD=[Noun]
+DESCRIPTION.CONTEXT_METAL_INGOT=[Noun] Cast shape of solid metal in bank vaults
+DESCRIPTION.CONTEXT_METAL_PLATINUM=[Noun]
+DESCRIPTION.CONTEXT_METAL_SILVER=[Noun]
+DESCRIPTION.CONTEXT_PLACE_CASTLE=[Noun]
+DESCRIPTION.CONTEXT_PLACE_CAVE=[Noun]
+DESCRIPTION.CONTEXT_PLACE_DUNGEON=[Noun] Underground prison
+DESCRIPTION.CONTEXT_PLACE_INN=[Noun] Hosted stay building for travellers
+DESCRIPTION.CONTEXT_PLACE_PLANET=[Noun]
+DESCRIPTION.CONTEXT_PLACE_PLANET_EARTH=[Noun]
+DESCRIPTION.CONTEXT_PLACE_SPACE=[Noun] Interstellar space not volumetric space
+DESCRIPTION.CONTEXT_PLACE_SPACESHIP=[Noun]
+DESCRIPTION.CONTEXT_STORY=[Noun]
+DESCRIPTION.CONTEXT_STORY_ADVENTURE=[Noun]
+DESCRIPTION.CONTEXT_STORY_CHAPTER=[Noun]
+DESCRIPTION.CONTEXT_STORY_PAGE=[Noun]
+DESCRIPTION.CREDITS_ANIMATION_DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_ARTIST=[Singular]
+DESCRIPTION.CREDITS_ARTIST_PLURAL=[Plural]
+DESCRIPTION.CREDITS_ART_DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_AUDIO_DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_CHARACTER_DESIGNER=[Default male]
+DESCRIPTION.CREDITS_CINEMATICS_DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_CINEMATIC_ANIMATOR=[Default male]
+DESCRIPTION.CREDITS_CODE=Programming code
+DESCRIPTION.CREDITS_COMPOSER=[Default male]
+DESCRIPTION.CREDITS_CONCEPT_ARTIST=[Default male]
+DESCRIPTION.CREDITS_CREATIVE_DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_DATABASE_ADMIN=[Default male]
+DESCRIPTION.CREDITS_DESIGN DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_FOLEY_ARTIST=[Default male] Special sound FX
+DESCRIPTION.CREDITS_GAME_DESIGNER=[Default male]
+DESCRIPTION.CREDITS_GAME_DEVELOPER=[Default male]
+DESCRIPTION.CREDITS_GRAPHIC_DESIGNER=[Default male]
+DESCRIPTION.CREDITS_INTERFACE_ARTIST=[Default male]
+DESCRIPTION.CREDITS_LEAD_PROGRAMMER=[Default male]
+DESCRIPTION.CREDITS_LEVEL_DESIGNER=[Singular]
+DESCRIPTION.CREDITS_MUSICIAN=[Default male]
+DESCRIPTION.CREDITS_PRODUCER=[Default male]
+DESCRIPTION.CREDITS_PROGRAMMER=[Default male]
+DESCRIPTION.CREDITS_PROGRAMMER_PLURAL=[Default male]
+DESCRIPTION.CREDITS_PROGRAM_MANAGER=[Default male]
+DESCRIPTION.CREDITS_PROJECT_MANAGER=[Default male]
+DESCRIPTION.CREDITS_PUBLISHER=[Default male]
+DESCRIPTION.CREDITS_RECORDIST=[Default male] Someone who records sound
+DESCRIPTION.CREDITS_SCRIPT_WRITER=[Default male]
+DESCRIPTION.CREDITS_SOUND_DESIGNER=[Default male]
+DESCRIPTION.CREDITS_SOUND_ENGINEER=[Default male]
+DESCRIPTION.CREDITS_TECHNICAL_ARTIST=[Default male]
+DESCRIPTION.CREDITS_TECHNICAL_DIRECTOR=[Default male]
+DESCRIPTION.CREDITS_TESTER=[Default male]
+DESCRIPTION.CREDITS_TEST_LEAD=[Default male]
+DESCRIPTION.CREDITS_TEST_MANAGER=[Default male]
+DESCRIPTION.CREDITS_VOICE_ACTOR=[Default male]
+DESCRIPTION.CREDITS_WRITER=[Default male]
+DESCRIPTION.ERROR_DEVICE_NOT_FOUND=Use {0} in place of [device]
+DESCRIPTION.ERROR_DEVICE_VR_NO_HMD=Using abbrev. "HMD" (Head Mounted Display)
+DESCRIPTION.ERROR_SAVE_NO_GAMES_FOUND=In previously saved games
+DESCRIPTION.ERROR_SAVE_NO_OPEN_GAMES=For empty online game lobby
+DESCRIPTION.GAME_ACTION_ATTACK=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_BOOST=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_BUILD=[Infinitive/tutorial verb] Build house
+DESCRIPTION.GAME_ACTION_CAST_FISHING=[Infinitive/tutorial verb] Cast fishing lure
+DESCRIPTION.GAME_ACTION_CAST_SPELL=[Infinitive/tutorial verb] Cast a spell
+DESCRIPTION.GAME_ACTION_CLAIM=[Infinitive/tutorial verb] To take possession of
+DESCRIPTION.GAME_ACTION_CLIMB=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_CLOSE=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_COLLECT=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_COOK=[Infinitive/tutorial verb] Cook food
+DESCRIPTION.GAME_ACTION_CRAFT=[Infinitive/tutorial verb] Create item
+DESCRIPTION.GAME_ACTION_CROUCH=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_DODGE=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_DRIVE=[Infinitive/tutorial verb] Accelerate/Brake
+DESCRIPTION.GAME_ACTION_FLY=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_GO=[Infinitive/tutorial verb] To go somewhere
+DESCRIPTION.GAME_ACTION_GO_TO_PLACE=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_HEAL=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_JUMP=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_LAND=[Infinitive/tutorial verb] Plane stops flying
+DESCRIPTION.GAME_ACTION_LOOK=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_MIX=[Infinitive/tutorial verb] Mix potions
+DESCRIPTION.GAME_ACTION_OPEN=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_PICK_UP=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_RACE=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_READ=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_REPLACE=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_RUN=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_RUN_AWAY=[Infinitive/tutorial verb] Escape a situation by foot
+DESCRIPTION.GAME_ACTION_SHOOT=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_SNEAK=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_SPIN=[Infinitive/tutorial verb] Spin a wheel
+DESCRIPTION.GAME_ACTION_SPRINT=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_STEER=[Infinitive/tutorial verb] Left/Right
+DESCRIPTION.GAME_ACTION_TAKE_OFF=[Infinitive/tutorial verb] Plane starts flying
+DESCRIPTION.GAME_ACTION_TALK=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_ACTION_THROW=[Infinitive/tutorial verb] Aggressive
+DESCRIPTION.GAME_ACTION_WALK=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_CHARACTER_ENDURANCE=Like 'Stamina'
+DESCRIPTION.GAME_CHARACTER_FEMALE=[Noun]
+DESCRIPTION.GAME_CHARACTER_HEART=1 heart
+DESCRIPTION.GAME_CHARACTER_HEART_PLURAL=[Plural] 3 hearts
+DESCRIPTION.GAME_CHARACTER_LEVEL=Character's level
+DESCRIPTION.GAME_CHARACTER_MALE=[Noun]
+DESCRIPTION.GAME_CHARACTER_MAN=[Noun]
+DESCRIPTION.GAME_CHARACTER_MAN_PLURAL=[Noun][Plural]
+DESCRIPTION.GAME_CHARACTER_TRANSGENDER=[Noun]
+DESCRIPTION.GAME_CHARACTER_WOMAN=[Noun]
+DESCRIPTION.GAME_CHARACTER_WOMAN_PLURAL=[Noun][Plural]
+DESCRIPTION.GAME_DAMAGE=generic : damage to vehicle body etc
+DESCRIPTION.GAME_DAMAGE_CRITICAL_HIT=RPG attack
+DESCRIPTION.GAME_DAMAGE_CRITICAL_MISS=RPG attack miss
+DESCRIPTION.GAME_DAMAGE_HIT_NOUN=RPG attack
+DESCRIPTION.GAME_DAMAGE_HIT_POINTS_PLURAL=Health
+DESCRIPTION.GAME_DAMAGE_MISS_NOUN=RPG attack miss
+DESCRIPTION.GAME_DAMAGE_UNIT=1 damage unit
+DESCRIPTION.GAME_DAMAGE_UNIT_PLURAL=[Plural] 5 damage units
+DESCRIPTION.GAME_ENEMY=[Noun]
+DESCRIPTION.GAME_ENEMY_FEMALE=[Noun]
+DESCRIPTION.GAME_ENEMY_FEMALE_PLURAL=[Noun]
+DESCRIPTION.GAME_ENEMY_PLURAL=[Noun]
+DESCRIPTION.GAME_INVENTORY_ENCUMBRANCE=How much is being carried
+DESCRIPTION.GAME_INVENTORY_USE=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_LABEL_BE_CAREFUL=[Imperative verb]
+DESCRIPTION.GAME_LABEL_PLEASE_BE_CAREFUL=[Imperative verb]
+DESCRIPTION.GAME_OBJECTIVE_ASSIST=[Noun]
+DESCRIPTION.GAME_OBJECTIVE_ATTACK=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_OBJECTIVE_CAPTURE=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_OBJECTIVE_COMPLETE=Has been completed
+DESCRIPTION.GAME_OBJECTIVE_DEFEND=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_OBJECTIVE_DESTROY=[Infinitive/tutorial verb]
+DESCRIPTION.GAME_OBJECTIVE_ESCAPE=[Infinitive/tutorial verb] Escape a situation
+DESCRIPTION.GAME_OBJECTIVE_GAMEOVER=Died lost destroyed etc
+DESCRIPTION.GAME_OBJECTIVE_GAME_FINISHED=Completed the game : end of story
+DESCRIPTION.GAME_OBJECTIVE_HIGH_SCORE=The highest score
+DESCRIPTION.GAME_OBJECTIVE_KILL=[Infinitive/tutorial verb] "to kill the bird"
+DESCRIPTION.GAME_OBJECTIVE_KILL_ASSIST=[Noun]
+DESCRIPTION.GAME_OBJECTIVE_KILL_NOUN=[Noun] As in "One kill"
+DESCRIPTION.GAME_OBJECTIVE_KILL_PLURAL=As in "Two kills"
+DESCRIPTION.GAME_OBJECTIVE_POSITION=Position in order from winner to loser
+DESCRIPTION.GAME_OBJECTIVE_RACE_LAP=Racing lap
+DESCRIPTION.GAME_OBJECTIVE_RACE_LAP_PLURAL=Racing laps
+DESCRIPTION.GAME_OBJECTIVE_ROUND=[Noun] As in part of match
+DESCRIPTION.GAME_OBJECTIVE_TIME=For countdown timers or elapsed time
+DESCRIPTION.GAME_STATUS_DEFEAT=[Noun]
+DESCRIPTION.GAME_STATUS_VICTORY=[Noun]
+DESCRIPTION.GAME_STATUS_YOU_ARE_DEAD=[Default male]
+DESCRIPTION.LANGUAGE_CODE=IETF language tag(s) without dash
+DESCRIPTION.LANGUAGE_DIRECTION=ltr or rtl (text direction used by game code)
+DESCRIPTION.LANGUAGE_EN=[LanguageName] in english
+DESCRIPTION.MENU_CAMERA_XAXIS=Camera X Axis setting
+DESCRIPTION.MENU_CONTROLS_CLICK=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CONTROLS_DOUBLE_CLICK=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CONTROLS_DRAG=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CONTROLS_DRAG_DROP=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CONTROLS_FINGER=[Noun] Touch control
+DESCRIPTION.MENU_CONTROLS_KEY=Keyboard key
+DESCRIPTION.MENU_CONTROLS_PINCH=[Infinitive/tutorial verb] Touch control Commonly used in maps
+DESCRIPTION.MENU_CONTROLS_ROTATE=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CONTROLS_SCROLL=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CONTROLS_SHAKE=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CONTROLS_SPREAD=[Infinitive/tutorial verb] Touch control Commonly used in maps
+DESCRIPTION.MENU_CONTROLS_SWIPE=[Infinitive/tutorial verb] Touch control
+DESCRIPTION.MENU_CONTROLS_TAP=[Infinitive/tutorial verb] Touch control
+DESCRIPTION.MENU_CONTROLS_THE_KEY=The keyboard key
+DESCRIPTION.MENU_CONTROLS_TILT=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_CUSTOMIZE_CHEST=Body part not treasure
+DESCRIPTION.MENU_CUSTOMIZE_HAIR=All-purpose term
+DESCRIPTION.MENU_CUSTOMIZE_HAIR_BEARD=Facial hair
+DESCRIPTION.MENU_CUSTOMIZE_HAIR_FUR=Animal fur
+DESCRIPTION.MENU_DIFFICULTY=Difficulty
+DESCRIPTION.MENU_DIFFICULTY_EASY=Difficulty
+DESCRIPTION.MENU_DIFFICULTY_HARD=Difficulty
+DESCRIPTION.MENU_DIFFICULTY_IMPOSSIBLE=Difficulty
+DESCRIPTION.MENU_DIFFICULTY_INSANE=Difficulty
+DESCRIPTION.MENU_DIFFICULTY_MEDIUM=Difficulty
+DESCRIPTION.MENU_DIFFICULTY_VERY_EASY=Difficulty
+DESCRIPTION.MENU_DIFFICULTY_VERY_HARD=Difficulty
+DESCRIPTION.MENU_IO_RESET_SAVE_DATA=Reset whatever save data is in focus
+DESCRIPTION.MENU_IO_SAVE=[Verb]
+DESCRIPTION.MENU_IO_SAVE_DATA=[Verb]
+DESCRIPTION.MENU_IO_SAVE_GAME=[Verb]
+DESCRIPTION.MENU_LABEL_ARE_YOU_SURE=A generic confirmation
+DESCRIPTION.MENU_LABEL_BACK=Back one level in selections
+DESCRIPTION.MENU_LABEL_CLOSE=Close window
+DESCRIPTION.MENU_LABEL_CONFIRM_BUTTON=Choose selected button
+DESCRIPTION.MENU_LABEL_CREDITS=Authors list
+DESCRIPTION.MENU_LABEL_DLC=Downloadable content (abbreviation/short)
+DESCRIPTION.MENU_LABEL_DOWNLOAD=[Verb]
+DESCRIPTION.MENU_LABEL_DOWNLOADABLE=Downloadable content (long)
+DESCRIPTION.MENU_LABEL_EXIT=Leave a state or place
+DESCRIPTION.MENU_LABEL_FRAMESPERSEC=Frames Per Second
+DESCRIPTION.MENU_LABEL_IAP=[Singular]
+DESCRIPTION.MENU_LABEL_LEVEL=Game stage (not game world or char level)
+DESCRIPTION.MENU_LABEL_MAIL=In-game mailbox
+DESCRIPTION.MENU_LABEL_NEXT_TRACK=Next music track/song
+DESCRIPTION.MENU_LABEL_NOPE=A more casual 'no'
+DESCRIPTION.MENU_LABEL_OK=As in Windows dialog
+DESCRIPTION.MENU_LABEL_PAUSE=[Infinitive/tutorial verb] common term
+DESCRIPTION.MENU_LABEL_PRESS_START="Start" is a literal button name
+DESCRIPTION.MENU_LABEL_PRESS_START_CONTINUE="Start" is a literal button name
+DESCRIPTION.MENU_LABEL_PREVIOUS_TRACK=Previous music track/song
+DESCRIPTION.MENU_LABEL_PURCHASE=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_LABEL_QUIT=Leave the game (keep short)
+DESCRIPTION.MENU_LABEL_REPLAY=Show the replay of the last game
+DESCRIPTION.MENU_LABEL_SHARE=Share via social media
+DESCRIPTION.MENU_LABEL_SKIP=Skip cutscene skip replay (Generic)
+DESCRIPTION.MENU_LABEL_UNLOCK=[Infinitive/tutorial verb]
+DESCRIPTION.MENU_LABEL_YEAH=A more casual 'yes'
+DESCRIPTION.MENU_LANGUAGE_DIRECTION=ltr or rtl (text direction used by game code)
+DESCRIPTION.MENU_LANGUAGE_THIS="MyLanguage" in native text
+DESCRIPTION.MENU_LANGUAGE_THIS_EN="MyLanguage" in english text
+DESCRIPTION.MENU_LOGIN=[Verb]
+DESCRIPTION.MENU_LOGIN_EMAIL=Email address
+DESCRIPTION.MENU_LOGIN_REGISTER=[Verb]
+DESCRIPTION.MENU_LOGIN_REMEMBER=Remember entered data on this device?
+DESCRIPTION.MENU_MODE_CHALLENGE=[Noun]
+DESCRIPTION.MENU_MODE_CHALLENGE_MODE=For challenges like "Win in 30 secs"
+DESCRIPTION.MENU_NAME=Generic – for: human dog ship item
+DESCRIPTION.MENU_NAME_FIRST=First name
+DESCRIPTION.MENU_NAME_LAST=Family name
+DESCRIPTION.MENU_NAME_USER=Alias or pseudonym or account name
+DESCRIPTION.MENU_OPTIONS_FILTERING_ANISOTROPIC=Filtering mode
+DESCRIPTION.MENU_OPTIONS_FILTERING_BILINEAR=Filtering mode
+DESCRIPTION.MENU_OPTIONS_FILTERING_TRILINEAR=Filtering mode
+DESCRIPTION.MENU_OPTIONS_FOV=Field of View
+DESCRIPTION.MENU_OPTIONS_HUD=Heads Up Display
+DESCRIPTION.MENU_OPTIONS_VIDEO_QUALITY=Movie playback quality
+DESCRIPTION.MENU_OPTIONS_WIDESCREEN=Aspect ratio (16:9 or 16:10)
+DESCRIPTION.MENU_SETTING_HIGH=(Generic)
+DESCRIPTION.MENU_SETTING_LOW=(Generic)
+DESCRIPTION.MENU_SETTING_MEDIUM=(Generic)
+DESCRIPTION.MENU_SETTING_ULTRA=(Generic) Very High (short)
+DESCRIPTION.MENU_SETTING_VERY_HIGH=(Generic)
+DESCRIPTION.MENU_VERSION=Game's version number
+DESCRIPTION.MENU_VERSION_DEMO=Demo version [short] '0.3.3 Demo'
+DESCRIPTION.MENU_VERSION_FREE=Free version [short]
+DESCRIPTION.MENU_VERSION_FULL=Full version [short]
+DESCRIPTION.MENU_VERSION_LITE=Lite version [short]
+DESCRIPTION.MENU_VERSION_PREMIUM=Premium version [short]
+DESCRIPTION.MENU_VERSION_SHAREWARE=Shareware version [short]
+DESCRIPTION.MENU_VERSION_TRIAL=Trial version [short]
+DESCRIPTION.MENU_VR_COMFORT_MODE=For sensitive people in VR
+DESCRIPTION.MENU_VR_HMD_ORIENT_RESET=Using abbrev. HMD (Head mounted display)
+DESCRIPTION.Polyglot=100.0
+DESCRIPTION.STRING ID=DESCRIPTION
+DUTCH / NEDERLANDS.CONTEXT_CHARACTER_CLASS=Klasse
+DUTCH / NEDERLANDS.CONTEXT_CHARACTER_DELETE=Verwijder Personage
+DUTCH / NEDERLANDS.CONTEXT_CHARACTER_NEW=Nieuw Personage
+DUTCH / NEDERLANDS.CONTEXT_CLASS_AI=Kunstmatige intelligentie
+DUTCH / NEDERLANDS.CONTEXT_CLASS_ALIEN=Buitenaards wezen
+DUTCH / NEDERLANDS.CONTEXT_CLASS_CLONE=Kloon
+DUTCH / NEDERLANDS.CONTEXT_CLASS_CYBORG=Cyborg
+DUTCH / NEDERLANDS.CONTEXT_CLASS_DEITY=Godheid
+DUTCH / NEDERLANDS.CONTEXT_CLASS_DEMON=Demoon
+DUTCH / NEDERLANDS.CONTEXT_CLASS_DEMONNESS=Demone
+DUTCH / NEDERLANDS.CONTEXT_CLASS_DRAGON=Draak
+DUTCH / NEDERLANDS.CONTEXT_CLASS_DRAGON_PLURAL=Draken
+DUTCH / NEDERLANDS.CONTEXT_CLASS_GHOST=Geest
+DUTCH / NEDERLANDS.CONTEXT_CLASS_GOD=God
+DUTCH / NEDERLANDS.CONTEXT_CLASS_GODDESS=Godin
+DUTCH / NEDERLANDS.CONTEXT_CLASS_GOD_PLURAL=Goden
+DUTCH / NEDERLANDS.CONTEXT_CLASS_MAGE=Magiër
+DUTCH / NEDERLANDS.CONTEXT_CLASS_MEDIC=Doctor
+DUTCH / NEDERLANDS.CONTEXT_CLASS_MONSTER=Monster
+DUTCH / NEDERLANDS.CONTEXT_CLASS_NINJA=Ninja
+DUTCH / NEDERLANDS.CONTEXT_CLASS_PIRATE=Piraat
+DUTCH / NEDERLANDS.CONTEXT_CLASS_PRIEST=Priester
+DUTCH / NEDERLANDS.CONTEXT_CLASS_PRINCE=Prins
+DUTCH / NEDERLANDS.CONTEXT_CLASS_PRINCESS=Prinses
+DUTCH / NEDERLANDS.CONTEXT_CLASS_ROBOT=Robot
+DUTCH / NEDERLANDS.CONTEXT_CLASS_SKELETON=Skelet
+DUTCH / NEDERLANDS.CONTEXT_CLASS_SNIPER=Sluipschutter
+DUTCH / NEDERLANDS.CONTEXT_CLASS_SOLDIER=Soldaat
+DUTCH / NEDERLANDS.CONTEXT_CLASS_THIEF=Dief
+DUTCH / NEDERLANDS.CONTEXT_CLASS_WARRIOR=Krijger
+DUTCH / NEDERLANDS.CONTEXT_CLASS_WIZARD=Tovenaar
+DUTCH / NEDERLANDS.CONTEXT_CLASS_ZOMBIE=Zombie
+DUTCH / NEDERLANDS.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombies
+DUTCH / NEDERLANDS.CONTEXT_COMPETITION_FIRST=Eerste plaats
+DUTCH / NEDERLANDS.CONTEXT_COMPETITION_PLACE_NOUN=Plaats
+DUTCH / NEDERLANDS.CONTEXT_COMPETITION_SECOND=Tweede plaats
+DUTCH / NEDERLANDS.CONTEXT_COMPETITION_THIRD=Derde plaats
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_BURNING=Brandend
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_CRITICAL=Kritisch
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_DEAD=Dood
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_FROZEN=Bevroren
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_POISONED=Vergiftigd
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_SLOWED=Vertraagd
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_STUNNED=Bedwelmd
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_UNCONSCIOUS=Bewusteloos
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_UNHURT=Ongedeerd
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_WET=Nat
+DUTCH / NEDERLANDS.CONTEXT_CONDITION_WOUNDED=Gewond
+DUTCH / NEDERLANDS.CONTEXT_DESCRIPTION_BIG=Groot
+DUTCH / NEDERLANDS.CONTEXT_DESCRIPTION_HUGE=Enorm
+DUTCH / NEDERLANDS.CONTEXT_DESCRIPTION_SMALL=Klein
+DUTCH / NEDERLANDS.CONTEXT_DESCRIPTION_TINY=Minuscuul
+DUTCH / NEDERLANDS.CONTEXT_ELEMENT_AIR=Lucht
+DUTCH / NEDERLANDS.CONTEXT_ELEMENT_EARTH=Aarde
+DUTCH / NEDERLANDS.CONTEXT_ELEMENT_FIRE=Vuur
+DUTCH / NEDERLANDS.CONTEXT_ELEMENT_METAL=Metaal
+DUTCH / NEDERLANDS.CONTEXT_ELEMENT_WATER=Water
+DUTCH / NEDERLANDS.CONTEXT_GAMBLING_BET=Wedden
+DUTCH / NEDERLANDS.CONTEXT_GAMBLING_DISCARD=Afleggen
+DUTCH / NEDERLANDS.CONTEXT_GAMBLING_JACKPOT=Hoofdprijs
+DUTCH / NEDERLANDS.CONTEXT_GAMBLING_MAX=Max
+DUTCH / NEDERLANDS.CONTEXT_GAMBLING_MIN=Min
+DUTCH / NEDERLANDS.CONTEXT_ITEM_ARMOR=Pantser
+DUTCH / NEDERLANDS.CONTEXT_ITEM_ARROW=Pijl
+DUTCH / NEDERLANDS.CONTEXT_ITEM_ARROW_PLURAL=Pijlen
+DUTCH / NEDERLANDS.CONTEXT_ITEM_BOARD=Spelbord
+DUTCH / NEDERLANDS.CONTEXT_ITEM_BOMB=Bom
+DUTCH / NEDERLANDS.CONTEXT_ITEM_BOOK=Boek
+DUTCH / NEDERLANDS.CONTEXT_ITEM_BOOTS=Schoenen
+DUTCH / NEDERLANDS.CONTEXT_ITEM_BOW=Boog
+DUTCH / NEDERLANDS.CONTEXT_ITEM_CARD=Kaart
+DUTCH / NEDERLANDS.CONTEXT_ITEM_CARD_PLURAL=Kaarten
+DUTCH / NEDERLANDS.CONTEXT_ITEM_CHEST=Kist
+DUTCH / NEDERLANDS.CONTEXT_ITEM_COND_MAGICAL=Magie
+DUTCH / NEDERLANDS.CONTEXT_ITEM_COND_RUSTY=Roestig
+DUTCH / NEDERLANDS.CONTEXT_ITEM_DAGGER=Dolk
+DUTCH / NEDERLANDS.CONTEXT_ITEM_DIE_NOUN=Dobbelsteen
+DUTCH / NEDERLANDS.CONTEXT_ITEM_DIE_PLURAL=Dobbelstenen
+DUTCH / NEDERLANDS.CONTEXT_ITEM_DOOR=Deur
+DUTCH / NEDERLANDS.CONTEXT_ITEM_GAUNTLETS=Pantser handschoenen
+DUTCH / NEDERLANDS.CONTEXT_ITEM_GEM=Edelsteen
+DUTCH / NEDERLANDS.CONTEXT_ITEM_GIFT_NOUN=Cadeau
+DUTCH / NEDERLANDS.CONTEXT_ITEM_GIFT_PLURAL=Cadeaus
+DUTCH / NEDERLANDS.CONTEXT_ITEM_GLOVE=Handschoenen
+DUTCH / NEDERLANDS.CONTEXT_ITEM_GUN=Geweer
+DUTCH / NEDERLANDS.CONTEXT_ITEM_HAMMER=Hamer
+DUTCH / NEDERLANDS.CONTEXT_ITEM_HELMET=Helm
+DUTCH / NEDERLANDS.CONTEXT_ITEM_KEY=Sleutel
+DUTCH / NEDERLANDS.CONTEXT_ITEM_KNIFE=Mes
+DUTCH / NEDERLANDS.CONTEXT_ITEM_LOCK=Slot
+DUTCH / NEDERLANDS.CONTEXT_ITEM_LOVE=Liefde
+DUTCH / NEDERLANDS.CONTEXT_ITEM_MACHINE_ITEM_GUN=Machinegeweer
+DUTCH / NEDERLANDS.CONTEXT_ITEM_MAGIC=Magie
+DUTCH / NEDERLANDS.CONTEXT_ITEM_PISTOL=Pistool
+DUTCH / NEDERLANDS.CONTEXT_ITEM_QUEST_NOUN=Queeste
+DUTCH / NEDERLANDS.CONTEXT_ITEM_RANK_NOUN=Rang
+DUTCH / NEDERLANDS.CONTEXT_ITEM_RIFLE=Karabijn
+DUTCH / NEDERLANDS.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Scherpschuttersgeweer
+DUTCH / NEDERLANDS.CONTEXT_ITEM_RPG=Raketwerper
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SCROLL=Boekrol
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SHIELD=Schild
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SHIELD_PLURAL=Schilden
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SHIELD_SCIFI=Energieschild
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energieschilden
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SHOTGUN=Shotgun
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Sniper
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SPELL=Spreuk
+DUTCH / NEDERLANDS.CONTEXT_ITEM_STAFF=Staf
+DUTCH / NEDERLANDS.CONTEXT_ITEM_SWORD=Zwaard
+DUTCH / NEDERLANDS.CONTEXT_ITEM_TREASURE=Schat
+DUTCH / NEDERLANDS.CONTEXT_ITEM_TYPE_EPIC=Episch
+DUTCH / NEDERLANDS.CONTEXT_ITEM_TYPE_JUNK=Troep
+DUTCH / NEDERLANDS.CONTEXT_ITEM_WAND=Toverstaf
+DUTCH / NEDERLANDS.CONTEXT_ITEM_WOOD=Hout
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_ALTITUDE=Hoogte
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_BRAKES=Remmen
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_CHASSIS=Chassis
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_DEPTH=Diepte
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_FUEL=Brandstof
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_GEAR=Versnelling
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_HANDLING=Handeling
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_SPEED=Snelheid
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_STEERING=Sturing
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_SUSPENSION=Koppeling
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_WHEELS=Wielen
+DUTCH / NEDERLANDS.CONTEXT_MACHINE_WINGS=Vleugels
+DUTCH / NEDERLANDS.CONTEXT_MEDAL=Medaille
+DUTCH / NEDERLANDS.CONTEXT_MEDAL_BRONZE=Bronzen medaille
+DUTCH / NEDERLANDS.CONTEXT_MEDAL_GOLD=Gouden medaille
+DUTCH / NEDERLANDS.CONTEXT_MEDAL_SILVER=Zilveren medaille
+DUTCH / NEDERLANDS.CONTEXT_METAL_BRONZE=Brons
+DUTCH / NEDERLANDS.CONTEXT_METAL_COIN=Munt
+DUTCH / NEDERLANDS.CONTEXT_METAL_GOLD=Goud
+DUTCH / NEDERLANDS.CONTEXT_METAL_INGOT=Staaf
+DUTCH / NEDERLANDS.CONTEXT_METAL_PLATINUM=Platinum
+DUTCH / NEDERLANDS.CONTEXT_METAL_SILVER=Zilver
+DUTCH / NEDERLANDS.CONTEXT_PLACE_CASTLE=Kasteel
+DUTCH / NEDERLANDS.CONTEXT_PLACE_CAVE=Grot
+DUTCH / NEDERLANDS.CONTEXT_PLACE_DUNGEON=Kerker
+DUTCH / NEDERLANDS.CONTEXT_PLACE_INN=Herberg
+DUTCH / NEDERLANDS.CONTEXT_PLACE_PLANET=Planeet
+DUTCH / NEDERLANDS.CONTEXT_PLACE_PLANET_EARTH=Aarde
+DUTCH / NEDERLANDS.CONTEXT_PLACE_SPACE=Ruimte
+DUTCH / NEDERLANDS.CONTEXT_PLACE_SPACESHIP=Ruimteschip
+DUTCH / NEDERLANDS.CONTEXT_STORY=Verhaal
+DUTCH / NEDERLANDS.CONTEXT_STORY_ADVENTURE=Avondtuur
+DUTCH / NEDERLANDS.CONTEXT_STORY_CHAPTER=Hoofdstuk
+DUTCH / NEDERLANDS.CONTEXT_STORY_PAGE=Pagina
+DUTCH / NEDERLANDS.CREDITS_3D_MODELING=3D modelering
+DUTCH / NEDERLANDS.CREDITS_ANIMATION=Animatie
+DUTCH / NEDERLANDS.CREDITS_ANIMATION_DIRECTOR=Animation director
+DUTCH / NEDERLANDS.CREDITS_ANIMATOR=Animator
+DUTCH / NEDERLANDS.CREDITS_ART=Art
+DUTCH / NEDERLANDS.CREDITS_ARTIST=Artist
+DUTCH / NEDERLANDS.CREDITS_ARTIST_PLURAL=Artists
+DUTCH / NEDERLANDS.CREDITS_ART_DIRECTOR=Art director
+DUTCH / NEDERLANDS.CREDITS_ASSISTANT=Assistent
+DUTCH / NEDERLANDS.CREDITS_ASSOCIATE=Associate
+DUTCH / NEDERLANDS.CREDITS_AUDIO_DIRECTOR=Audio director
+DUTCH / NEDERLANDS.CREDITS_CHARACTER_DESIGNER=Character Designer
+DUTCH / NEDERLANDS.CREDITS_CHIEF_TECH_OFFICER=Chief Technical Officer
+DUTCH / NEDERLANDS.CREDITS_CINEMATICS_DIRECTOR=Cinematics Director
+DUTCH / NEDERLANDS.CREDITS_CINEMATIC_ANIMATOR=Cinematic Animator
+DUTCH / NEDERLANDS.CREDITS_CODE=Code
+DUTCH / NEDERLANDS.CREDITS_COMPOSER=Componist
+DUTCH / NEDERLANDS.CREDITS_CONCEPT_ARTIST=Concept artist
+DUTCH / NEDERLANDS.CREDITS_CREATIVE_DIRECTOR=Creative director
+DUTCH / NEDERLANDS.CREDITS_DATABASE_ADMIN=Database admin
+DUTCH / NEDERLANDS.CREDITS_DESIGN DIRECTOR=Design director
+DUTCH / NEDERLANDS.CREDITS_DEVELOPED_BY=Ontwikkeld door
+DUTCH / NEDERLANDS.CREDITS_DIRECTOR=Director
+DUTCH / NEDERLANDS.CREDITS_FOLEY_ARTIST=Foley artiest
+DUTCH / NEDERLANDS.CREDITS_FONT=Lettertype
+DUTCH / NEDERLANDS.CREDITS_FONT_PLURAL=Lettertypen
+DUTCH / NEDERLANDS.CREDITS_GAME=Spel
+DUTCH / NEDERLANDS.CREDITS_GAME_DESIGN=Game design
+DUTCH / NEDERLANDS.CREDITS_GAME_DESIGNER=Game designer
+DUTCH / NEDERLANDS.CREDITS_GAME_DEVELOPER=Spelontwikkelaar
+DUTCH / NEDERLANDS.CREDITS_GAME_DEVELOPMENT=Spelontwikkeling
+DUTCH / NEDERLANDS.CREDITS_GRAPHIC_DESIGNER=Grafisch designer
+DUTCH / NEDERLANDS.CREDITS_IMAGE=Afbeelding
+DUTCH / NEDERLANDS.CREDITS_IMAGE_PLURAL=Afbeeldingen
+DUTCH / NEDERLANDS.CREDITS_INTERFACE_ARTIST=Interface Artist
+DUTCH / NEDERLANDS.CREDITS_JUNIOR=Junior
+DUTCH / NEDERLANDS.CREDITS_LEAD=Lead
+DUTCH / NEDERLANDS.CREDITS_LEAD_PROGRAMMER=Lead programmeur
+DUTCH / NEDERLANDS.CREDITS_LEVEL_DESIGN=Level design
+DUTCH / NEDERLANDS.CREDITS_LEVEL_DESIGNER=Level designer
+DUTCH / NEDERLANDS.CREDITS_LOCALIZATION=Lokalisatie
+DUTCH / NEDERLANDS.CREDITS_MANUSCRIPT=Manuscript
+DUTCH / NEDERLANDS.CREDITS_MODELS=Modellen
+DUTCH / NEDERLANDS.CREDITS_MUSICIAN=Muzikant
+DUTCH / NEDERLANDS.CREDITS_POLYGLOT=Vertaald door het Polyglot project.
+DUTCH / NEDERLANDS.CREDITS_PRODUCER=Producer
+DUTCH / NEDERLANDS.CREDITS_PRODUCTION=Productie
+DUTCH / NEDERLANDS.CREDITS_PROGRAMMER=Programmeur
+DUTCH / NEDERLANDS.CREDITS_PROGRAMMER_PLURAL=Programmeurs
+DUTCH / NEDERLANDS.CREDITS_PROGRAMMING=Programmering
+DUTCH / NEDERLANDS.CREDITS_PROGRAM_MANAGER=Program manager
+DUTCH / NEDERLANDS.CREDITS_PROJECT_MANAGER=Project manager
+DUTCH / NEDERLANDS.CREDITS_PUBLISHER=Uitgever
+DUTCH / NEDERLANDS.CREDITS_RECORDIST=Opnameleider
+DUTCH / NEDERLANDS.CREDITS_SCRIPT_WRITER=Scriptschrijver
+DUTCH / NEDERLANDS.CREDITS_SENIOR=Senior
+DUTCH / NEDERLANDS.CREDITS_SFX=Geluidseffecten
+DUTCH / NEDERLANDS.CREDITS_SOUNDTRACK=Soundtrack
+DUTCH / NEDERLANDS.CREDITS_SOUND_DESIGNER=Geluidsdesigner
+DUTCH / NEDERLANDS.CREDITS_SOUND_ENGINEER=Geluidsingenieur
+DUTCH / NEDERLANDS.CREDITS_SPECIAL_THANKS=Bijzonder dank
+DUTCH / NEDERLANDS.CREDITS_SPECIAL_THANKS_TO=Bijzonder dank aan
+DUTCH / NEDERLANDS.CREDITS_TECHNICAL_ARTIST=Technical artist
+DUTCH / NEDERLANDS.CREDITS_TECHNICAL_DIRECTOR=Technical director
+DUTCH / NEDERLANDS.CREDITS_TESTER=Tester
+DUTCH / NEDERLANDS.CREDITS_TEST_LEAD=Test lead
+DUTCH / NEDERLANDS.CREDITS_TEST_MANAGER=Test manager
+DUTCH / NEDERLANDS.CREDITS_TRANSLATION=Vertaling
+DUTCH / NEDERLANDS.CREDITS_VFX=Visuele effecten
+DUTCH / NEDERLANDS.CREDITS_VOICE_ACTING=Stemacteerwerk
+DUTCH / NEDERLANDS.CREDITS_VOICE_ACTOR=Stemacteur
+DUTCH / NEDERLANDS.CREDITS_WRITER=Schrijver
+DUTCH / NEDERLANDS.ERROR_DEVICE_NOT_FOUND=Geen {0} gevonden.
+DUTCH / NEDERLANDS.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Het zoekgebied wordt verlaten.
+DUTCH / NEDERLANDS.ERROR_DEVICE_VR_NO_HMD=Geen HMD gedetecteerd.
+DUTCH / NEDERLANDS.ERROR_GENERIC_CHEATING=Cheats gebruikt!
+DUTCH / NEDERLANDS.ERROR_GENERIC_ERRCODE=Foutcode:
+DUTCH / NEDERLANDS.ERROR_GENERIC_INVALID_CD_KEY=Ongeldige cd-code.
+DUTCH / NEDERLANDS.ERROR_GENERIC_INVALID_NAME=Ongeldige naam.
+DUTCH / NEDERLANDS.ERROR_GENERIC_TEXT=Er is een fout opgetreden.
+DUTCH / NEDERLANDS.ERROR_NETWORK_CONNECTION_LOST=Verbinding verloren.
+DUTCH / NEDERLANDS.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Je tegenstander heeft het spel verlaten.
+DUTCH / NEDERLANDS.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=De andere speler heeft het spel verlaten.
+DUTCH / NEDERLANDS.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Je teamgenoot heeft het spel verlaten.
+DUTCH / NEDERLANDS.ERROR_NETWORK_SERVER=Kan geen verbinding maken met server.
+DUTCH / NEDERLANDS.ERROR_SAVE_CORRUPTED=Opgeslagen spel is beschadigd.
+DUTCH / NEDERLANDS.ERROR_SAVE_NO_GAMES_FOUND=Geen spellen gevonden.
+DUTCH / NEDERLANDS.ERROR_SAVE_NO_OPEN_GAMES=Geen open spellen gevonden.
+DUTCH / NEDERLANDS.GAME_ACTION_ATTACK=Aanvallen
+DUTCH / NEDERLANDS.GAME_ACTION_BOOST=Boosten
+DUTCH / NEDERLANDS.GAME_ACTION_BUILD=Bouw
+DUTCH / NEDERLANDS.GAME_ACTION_CAST_FISHING=Uitgooien
+DUTCH / NEDERLANDS.GAME_ACTION_CAST_SPELL=Uitroepen
+DUTCH / NEDERLANDS.GAME_ACTION_CLAIM=Claimen
+DUTCH / NEDERLANDS.GAME_ACTION_CLIMB=Klimmen
+DUTCH / NEDERLANDS.GAME_ACTION_CLOSE=Sluiten
+DUTCH / NEDERLANDS.GAME_ACTION_COLLECT=Verzamelen
+DUTCH / NEDERLANDS.GAME_ACTION_COOK=Kook
+DUTCH / NEDERLANDS.GAME_ACTION_CRAFT=Maak
+DUTCH / NEDERLANDS.GAME_ACTION_CROUCH=Kruipen
+DUTCH / NEDERLANDS.GAME_ACTION_DODGE=Ontwijken
+DUTCH / NEDERLANDS.GAME_ACTION_DRIVE=Rijden
+DUTCH / NEDERLANDS.GAME_ACTION_FLY=Vliegen
+DUTCH / NEDERLANDS.GAME_ACTION_FULL_SPEED=Volledige snelheid
+DUTCH / NEDERLANDS.GAME_ACTION_GO=Ga
+DUTCH / NEDERLANDS.GAME_ACTION_GO_TO_PLACE=Ga naar
+DUTCH / NEDERLANDS.GAME_ACTION_HALF_SPEED=Halve snelheid
+DUTCH / NEDERLANDS.GAME_ACTION_HEAL=Herstellen
+DUTCH / NEDERLANDS.GAME_ACTION_JUMP=Springen
+DUTCH / NEDERLANDS.GAME_ACTION_LAND=Landen
+DUTCH / NEDERLANDS.GAME_ACTION_LOOK=Kijken
+DUTCH / NEDERLANDS.GAME_ACTION_MIX=Meng
+DUTCH / NEDERLANDS.GAME_ACTION_OPEN=Openen
+DUTCH / NEDERLANDS.GAME_ACTION_PICK_UP=Oppakken
+DUTCH / NEDERLANDS.GAME_ACTION_RACE=Racen
+DUTCH / NEDERLANDS.GAME_ACTION_READ=Lezen
+DUTCH / NEDERLANDS.GAME_ACTION_REPLACE=Vervangen
+DUTCH / NEDERLANDS.GAME_ACTION_RUN=Rennen
+DUTCH / NEDERLANDS.GAME_ACTION_RUN_AWAY=Wegrennen
+DUTCH / NEDERLANDS.GAME_ACTION_SHOOT=Schieten
+DUTCH / NEDERLANDS.GAME_ACTION_SNEAK=Sluipen
+DUTCH / NEDERLANDS.GAME_ACTION_SPIN=Draaien
+DUTCH / NEDERLANDS.GAME_ACTION_SPRINT=Sprinten
+DUTCH / NEDERLANDS.GAME_ACTION_STEER=Sturen
+DUTCH / NEDERLANDS.GAME_ACTION_TAKE_OFF=Opstijgen
+DUTCH / NEDERLANDS.GAME_ACTION_TALK=Spreken
+DUTCH / NEDERLANDS.GAME_ACTION_THROW=Gooien
+DUTCH / NEDERLANDS.GAME_ACTION_WALK=Lopen
+DUTCH / NEDERLANDS.GAME_CHARACTER_ENDURANCE=Uithoudingsvermogen
+DUTCH / NEDERLANDS.GAME_CHARACTER_EXP=Ervaringspunten
+DUTCH / NEDERLANDS.GAME_CHARACTER_FEMALE=Vrouw
+DUTCH / NEDERLANDS.GAME_CHARACTER_HEALTH=Gezondheid
+DUTCH / NEDERLANDS.GAME_CHARACTER_HEART=Hart
+DUTCH / NEDERLANDS.GAME_CHARACTER_HEART_PLURAL=Harten
+DUTCH / NEDERLANDS.GAME_CHARACTER_LEVEL=Level
+DUTCH / NEDERLANDS.GAME_CHARACTER_LEVEL_UP=Level up!
+DUTCH / NEDERLANDS.GAME_CHARACTER_LIVES=Levens
+DUTCH / NEDERLANDS.GAME_CHARACTER_MALE=Man
+DUTCH / NEDERLANDS.GAME_CHARACTER_MAN=Man
+DUTCH / NEDERLANDS.GAME_CHARACTER_MAN_PLURAL=Mannen
+DUTCH / NEDERLANDS.GAME_CHARACTER_RESPAWN=Herspawn
+DUTCH / NEDERLANDS.GAME_CHARACTER_RESPAWNING=Herspawnend
+DUTCH / NEDERLANDS.GAME_CHARACTER_RESPAWN_IN=Herspawn in:
+DUTCH / NEDERLANDS.GAME_CHARACTER_RESPAWN_QUESTION=Herspawnen?
+DUTCH / NEDERLANDS.GAME_CHARACTER_SKILL=Vaardigheid
+DUTCH / NEDERLANDS.GAME_CHARACTER_SPAWN_POINT=Spawnpunt
+DUTCH / NEDERLANDS.GAME_CHARACTER_TRANSGENDER=Transgender
+DUTCH / NEDERLANDS.GAME_CHARACTER_WOMAN=Vrouw
+DUTCH / NEDERLANDS.GAME_CHARACTER_WOMAN_PLURAL=Vrouwen
+DUTCH / NEDERLANDS.GAME_DAMAGE=Schade
+DUTCH / NEDERLANDS.GAME_DAMAGE_CRITICAL_HIT=Kritieke treffer
+DUTCH / NEDERLANDS.GAME_DAMAGE_CRITICAL_MISS=Kritiek mis
+DUTCH / NEDERLANDS.GAME_DAMAGE_HIT_NOUN=Treffer
+DUTCH / NEDERLANDS.GAME_DAMAGE_HIT_POINTS_PLURAL=Levenspunten
+DUTCH / NEDERLANDS.GAME_DAMAGE_MISS_NOUN=Mis
+DUTCH / NEDERLANDS.GAME_DAMAGE_UNIT=Schade
+DUTCH / NEDERLANDS.GAME_DAMAGE_UNIT_PLURAL=Schade
+DUTCH / NEDERLANDS.GAME_ENEMY=Vijand
+DUTCH / NEDERLANDS.GAME_ENEMY_FEMALE=Vijand
+DUTCH / NEDERLANDS.GAME_ENEMY_FEMALE_PLURAL=Vijanden
+DUTCH / NEDERLANDS.GAME_ENEMY_PLURAL=Vijanden
+DUTCH / NEDERLANDS.GAME_GENRE_ACTION=Actiespel
+DUTCH / NEDERLANDS.GAME_GENRE_ADVENTURE=Avonturenspel
+DUTCH / NEDERLANDS.GAME_GENRE_CARD=Kaart
+DUTCH / NEDERLANDS.GAME_GENRE_CASUAL=Casual spel
+DUTCH / NEDERLANDS.GAME_GENRE_FANTASY=Fantasiespel
+DUTCH / NEDERLANDS.GAME_GENRE_HARDCORE=Hardcore spel
+DUTCH / NEDERLANDS.GAME_GENRE_INDIE=Indie
+DUTCH / NEDERLANDS.GAME_GENRE_MEDIEVAL=Middeleeuws spel
+DUTCH / NEDERLANDS.GAME_GENRE_MISC=Overig
+DUTCH / NEDERLANDS.GAME_GENRE_MULTIPLAYER=Multiplayer
+DUTCH / NEDERLANDS.GAME_GENRE_NAME=Genre
+DUTCH / NEDERLANDS.GAME_GENRE_PLATFORMER=Platformspel
+DUTCH / NEDERLANDS.GAME_GENRE_PUZZLE=Puzzelspel
+DUTCH / NEDERLANDS.GAME_GENRE_QUIZ=Quizspel
+DUTCH / NEDERLANDS.GAME_GENRE_RACING=Race
+DUTCH / NEDERLANDS.GAME_GENRE_RETRO=Retro-spel
+DUTCH / NEDERLANDS.GAME_GENRE_RPG=Rollenspel
+DUTCH / NEDERLANDS.GAME_GENRE_RTS=Realtimestrategie
+DUTCH / NEDERLANDS.GAME_GENRE_SCIFI=Science fiction spel
+DUTCH / NEDERLANDS.GAME_GENRE_SHOOTER=Schietspel
+DUTCH / NEDERLANDS.GAME_GENRE_SIMULATION=Simulatiespel
+DUTCH / NEDERLANDS.GAME_GENRE_SINGLEPLAYER=Singeplayer
+DUTCH / NEDERLANDS.GAME_GENRE_SPORTS=Sportspel
+DUTCH / NEDERLANDS.GAME_GENRE_STRATEGY=Strategiespel
+DUTCH / NEDERLANDS.GAME_GENRE_TBS=Op beurt gebaseerde strategie
+DUTCH / NEDERLANDS.GAME_GENRE_TOWER_DEFENSE=Tower defense spel
+DUTCH / NEDERLANDS.GAME_INVENTORY=Inventaris
+DUTCH / NEDERLANDS.GAME_INVENTORY_AMMO=Munitie
+DUTCH / NEDERLANDS.GAME_INVENTORY_AMMUNITION=Munitie
+DUTCH / NEDERLANDS.GAME_INVENTORY_BULLET=Kogel
+DUTCH / NEDERLANDS.GAME_INVENTORY_BULLET_PLURAL=Kogels
+DUTCH / NEDERLANDS.GAME_INVENTORY_BUY=Kopen
+DUTCH / NEDERLANDS.GAME_INVENTORY_CAPACITY=Inventaris capaciteit
+DUTCH / NEDERLANDS.GAME_INVENTORY_DROP=Weggooien
+DUTCH / NEDERLANDS.GAME_INVENTORY_ENCUMBRANCE=Belading
+DUTCH / NEDERLANDS.GAME_INVENTORY_FULL=Inventaris vol
+DUTCH / NEDERLANDS.GAME_INVENTORY_ITEM=Voorwerp
+DUTCH / NEDERLANDS.GAME_INVENTORY_KEY=Sleutel
+DUTCH / NEDERLANDS.GAME_INVENTORY_POWERUP=Powerup
+DUTCH / NEDERLANDS.GAME_INVENTORY_SELL=Verkopen
+DUTCH / NEDERLANDS.GAME_INVENTORY_USE=Gebruik
+DUTCH / NEDERLANDS.GAME_INVENTORY_WEAPON=Wapen
+DUTCH / NEDERLANDS.GAME_INVENTORY_WEAPONS=Wapens
+DUTCH / NEDERLANDS.GAME_INVENTORY_YOU_CANNOT_CARRY=Je kan niet meer dragen.
+DUTCH / NEDERLANDS.GAME_LABEL_BE_CAREFUL=Wees voorzichtig!
+DUTCH / NEDERLANDS.GAME_LABEL_PLEASE_BE_CAREFUL=Wees alsjeblieft voorzichtig.
+DUTCH / NEDERLANDS.GAME_LABEL_TACTICS=Tactiek
+DUTCH / NEDERLANDS.GAME_OBJECTIVE=Doel
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_ASSIST=Assist
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_ASSIST_PLURAL=Assists
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_ATTACK=Aanvallen
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_BONUS=Bonus
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_CAPTURE=Bezetten
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_COMPLETE=Voltooid
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_DEATH=Dood
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_DEATH_PLURAL=Doden
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_DEFEND=Verdedigen
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_DESTROY=Vernietigen
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_ESCAPE=Ontsnappen
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_GAMEOVER=Game over!
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_GAMEOVER_CAPS=GAME OVER!
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_GAME_FINISHED=Einde
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_HIGH_SCORE=Topscore
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_INCOMPLETE=Onvoltooid
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_KILL=Doden
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_KILL_ASSIST=Kill assist
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_KILL_NOUN=Kill
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_KILL_PLURAL=Kills
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_LOCKED=Op slot
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_LOSSES=Verloren
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_MATCH=Match
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_MISSION=Missie
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_MISSION_OBJECTIVE=Missie doel
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Missie doelen
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_MULTIPLIER=Vermenigvuldiger
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_PLURAL=Doelen
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_POSITION=Positie
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_RACE_LAP=Ronde
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_RACE_LAP_PLURAL=Rondes
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_ROUND=Ronde
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_SCORE=Punten
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_TIME=Tijd
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_TIME_LEFT=Tijd over
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_TOURNAMENT=Toernooi
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Toernooien
+DUTCH / NEDERLANDS.GAME_OBJECTIVE_WINS=Gewonnen
+DUTCH / NEDERLANDS.GAME_STATUS_DEFEAT=Nederlaag
+DUTCH / NEDERLANDS.GAME_STATUS_DEFEATED=Je bent verslagen.
+DUTCH / NEDERLANDS.GAME_STATUS_LOSER=Verliezer
+DUTCH / NEDERLANDS.GAME_STATUS_TEAM_LOST=Je team heeft verloren!
+DUTCH / NEDERLANDS.GAME_STATUS_TEAM_WON=Je team heeft gewonnen!
+DUTCH / NEDERLANDS.GAME_STATUS_VICTORY=Overwinning
+DUTCH / NEDERLANDS.GAME_STATUS_WINNER=Winnaar
+DUTCH / NEDERLANDS.GAME_STATUS_YOU_ARE_DEAD=Je bent dood.
+DUTCH / NEDERLANDS.GAME_STATUS_YOU_DIED=Je bent dood gegaan.
+DUTCH / NEDERLANDS.GAME_STATUS_YOU_LOSE=Je verliest!
+DUTCH / NEDERLANDS.GAME_STATUS_YOU_LOST=Je hebt verloren!
+DUTCH / NEDERLANDS.GAME_STATUS_YOU_WIN=Je wint!
+DUTCH / NEDERLANDS.GAME_STATUS_YOU_WON=Je hebt gewonnen!
+DUTCH / NEDERLANDS.LANGUAGE_CODE=nlNL
+DUTCH / NEDERLANDS.LANGUAGE_DIRECTION=ltr
+DUTCH / NEDERLANDS.LANGUAGE_EN=Dutch
+DUTCH / NEDERLANDS.MENU_CAMERA=Camera
+DUTCH / NEDERLANDS.MENU_CAMERA_INVERTED=Omgekeerd
+DUTCH / NEDERLANDS.MENU_CAMERA_NORMAL=Normaal
+DUTCH / NEDERLANDS.MENU_CAMERA_XAXIS=Camera X-as
+DUTCH / NEDERLANDS.MENU_CAMERA_YAXIS=Camera Y-as
+DUTCH / NEDERLANDS.MENU_CONTROLS_BUTTON=Knop
+DUTCH / NEDERLANDS.MENU_CONTROLS_CLICK=Klik
+DUTCH / NEDERLANDS.MENU_CONTROLS_DEADZONE=Dood gebied
+DUTCH / NEDERLANDS.MENU_CONTROLS_DOUBLE_CLICK=Dubbelklik
+DUTCH / NEDERLANDS.MENU_CONTROLS_DRAG=Sleep
+DUTCH / NEDERLANDS.MENU_CONTROLS_DRAG_DROP=Sleep en zet neer
+DUTCH / NEDERLANDS.MENU_CONTROLS_FINGER=Vinger
+DUTCH / NEDERLANDS.MENU_CONTROLS_GAMEPAD=Controller
+DUTCH / NEDERLANDS.MENU_CONTROLS_GYROSCOPE=Gyroscoop
+DUTCH / NEDERLANDS.MENU_CONTROLS_KEY=Knop
+DUTCH / NEDERLANDS.MENU_CONTROLS_KEYBOARD=Toetsenbord
+DUTCH / NEDERLANDS.MENU_CONTROLS_MOUSE=Muis
+DUTCH / NEDERLANDS.MENU_CONTROLS_MOUSE_SENSITIVITY=Muis gevoeligheid
+DUTCH / NEDERLANDS.MENU_CONTROLS_PINCH=Knijp
+DUTCH / NEDERLANDS.MENU_CONTROLS_ROTATE=Draai
+DUTCH / NEDERLANDS.MENU_CONTROLS_SCROLL=Scroll
+DUTCH / NEDERLANDS.MENU_CONTROLS_SHAKE=Schud
+DUTCH / NEDERLANDS.MENU_CONTROLS_SPREAD=Spreid
+DUTCH / NEDERLANDS.MENU_CONTROLS_SWIPE=Veeg
+DUTCH / NEDERLANDS.MENU_CONTROLS_TAP=Tik
+DUTCH / NEDERLANDS.MENU_CONTROLS_THE_BUTTON=De knop
+DUTCH / NEDERLANDS.MENU_CONTROLS_THE_KEY=De knop
+DUTCH / NEDERLANDS.MENU_CONTROLS_TILT=Kantel
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_ARM=Arm
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_ARM_PLURAL=Armen
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_CHEST=Borst
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_CHIN=Kin
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_COLOR=Kleur
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_EAR=Oor
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_EAR_PLURAL=Oren
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_EYE=Oog
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_EYE_PLURAL=Ogen
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_FEET=Voeten
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_FOOT=Voet
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HAIR=Haar
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HAIR_BEARD=Baard
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HAIR_FUR=Vacht
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HAIR_HEAD=Haar
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HAND=Hand
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HAND_PLURAL=Handen
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HEAD=Hoofd
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_HIPS=Heupen
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_LEG=Been
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_LEG_PLURAL=Benen
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_MOUTH=Mond
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_NECK=Nek
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_NOSE=Neus
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_SKIN=Huid
+DUTCH / NEDERLANDS.MENU_CUSTOMIZE_THORAX=Borstkas
+DUTCH / NEDERLANDS.MENU_DIFFICULTY=Moeilijkheid
+DUTCH / NEDERLANDS.MENU_DIFFICULTY_EASY=Makkelijk
+DUTCH / NEDERLANDS.MENU_DIFFICULTY_HARD=Moeilijk
+DUTCH / NEDERLANDS.MENU_DIFFICULTY_IMPOSSIBLE=Onmogelijk
+DUTCH / NEDERLANDS.MENU_DIFFICULTY_INSANE=Krankzinnig
+DUTCH / NEDERLANDS.MENU_DIFFICULTY_MEDIUM=Normaal
+DUTCH / NEDERLANDS.MENU_DIFFICULTY_VERY_EASY=Zeer makkelijk
+DUTCH / NEDERLANDS.MENU_DIFFICULTY_VERY_HARD=Zeer moeilijk
+DUTCH / NEDERLANDS.MENU_DIR_DOWN=Omlaag
+DUTCH / NEDERLANDS.MENU_DIR_LEFT=Links
+DUTCH / NEDERLANDS.MENU_DIR_RIGHT=Rechts
+DUTCH / NEDERLANDS.MENU_DIR_UP=Omhoog
+DUTCH / NEDERLANDS.MENU_IO_LOAD=Laden
+DUTCH / NEDERLANDS.MENU_IO_LOADING=Laden...
+DUTCH / NEDERLANDS.MENU_IO_LOAD_GAME=Spel laden
+DUTCH / NEDERLANDS.MENU_IO_PLEASE_WAIT=Even geduld...
+DUTCH / NEDERLANDS.MENU_IO_RESET_SAVE_DATA=Waarden opnieuw instellen?
+DUTCH / NEDERLANDS.MENU_IO_SAVE=Opslaan
+DUTCH / NEDERLANDS.MENU_IO_SAVE_DATA=Waarden opslaan
+DUTCH / NEDERLANDS.MENU_IO_SAVE_GAME=Spel opslaan
+DUTCH / NEDERLANDS.MENU_IO_SAVING=Opslaan...
+DUTCH / NEDERLANDS.MENU_LABEL_AGE=Leeftijd
+DUTCH / NEDERLANDS.MENU_LABEL_ALL=Iedereen
+DUTCH / NEDERLANDS.MENU_LABEL_ARE_YOU_REALLY_SURE=Weet je het heel zeker?
+DUTCH / NEDERLANDS.MENU_LABEL_ARE_YOU_SURE=Weet je het zeker?
+DUTCH / NEDERLANDS.MENU_LABEL_BACK=Terug
+DUTCH / NEDERLANDS.MENU_LABEL_BACKGROUND_MUSIC=Achtergrondmuziek
+DUTCH / NEDERLANDS.MENU_LABEL_CANCEL=Annuleren
+DUTCH / NEDERLANDS.MENU_LABEL_CLOSE=Sluiten
+DUTCH / NEDERLANDS.MENU_LABEL_CONFIRM_BUTTON=Bevestigen
+DUTCH / NEDERLANDS.MENU_LABEL_CONTINUE=Doorgaan
+DUTCH / NEDERLANDS.MENU_LABEL_CONTINUE_QUESTION=Doorgaan?
+DUTCH / NEDERLANDS.MENU_LABEL_CREDITS=Credits
+DUTCH / NEDERLANDS.MENU_LABEL_DESKTOP=Sluiten naar bureaublad
+DUTCH / NEDERLANDS.MENU_LABEL_DESKTOP_QUESTION=Sluiten naar bureaublad?
+DUTCH / NEDERLANDS.MENU_LABEL_DLC=DLC
+DUTCH / NEDERLANDS.MENU_LABEL_DOWNLOAD=Downloaden
+DUTCH / NEDERLANDS.MENU_LABEL_DOWNLOADABLE=Downloadbare inhoud
+DUTCH / NEDERLANDS.MENU_LABEL_EXIT=Aflsuiten
+DUTCH / NEDERLANDS.MENU_LABEL_EXIT_QUESTION=Afsluiten?
+DUTCH / NEDERLANDS.MENU_LABEL_EXTRAS=Extra's
+DUTCH / NEDERLANDS.MENU_LABEL_FRAMESPERSEC=FPS
+DUTCH / NEDERLANDS.MENU_LABEL_GALLERY=Kunstgallerij
+DUTCH / NEDERLANDS.MENU_LABEL_GOODBYE=Vaarwel!
+DUTCH / NEDERLANDS.MENU_LABEL_GRAPHICS=Beeld
+DUTCH / NEDERLANDS.MENU_LABEL_IAP=In-app aankoop
+DUTCH / NEDERLANDS.MENU_LABEL_LANGUAGE=Taal
+DUTCH / NEDERLANDS.MENU_LABEL_LEVEL=Level
+DUTCH / NEDERLANDS.MENU_LABEL_MAIL=Postvak
+DUTCH / NEDERLANDS.MENU_LABEL_MAINMENU=Hoofdmenu
+DUTCH / NEDERLANDS.MENU_LABEL_MORE=Meer
+DUTCH / NEDERLANDS.MENU_LABEL_MUSIC=Muziek
+DUTCH / NEDERLANDS.MENU_LABEL_MUSIC_PLAYER=Muziekspeler
+DUTCH / NEDERLANDS.MENU_LABEL_NEW_GAME=Nieuw spel
+DUTCH / NEDERLANDS.MENU_LABEL_NEXT=Volgende
+DUTCH / NEDERLANDS.MENU_LABEL_NEXT_TRACK=Volgend nummer
+DUTCH / NEDERLANDS.MENU_LABEL_NO=Nee
+DUTCH / NEDERLANDS.MENU_LABEL_NOPE=Nope
+DUTCH / NEDERLANDS.MENU_LABEL_NO_CAPS=NEE
+DUTCH / NEDERLANDS.MENU_LABEL_OK=OK
+DUTCH / NEDERLANDS.MENU_LABEL_PAUSE=Pauzeren
+DUTCH / NEDERLANDS.MENU_LABEL_PAUSED=Gepauzeerd
+DUTCH / NEDERLANDS.MENU_LABEL_PLAY=Spelen
+DUTCH / NEDERLANDS.MENU_LABEL_PLAY_AGAIN=Speel opnieuw
+DUTCH / NEDERLANDS.MENU_LABEL_PRESS_ANYKEY=Druk op een knop
+DUTCH / NEDERLANDS.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Drup op een knop om door te gaan
+DUTCH / NEDERLANDS.MENU_LABEL_PRESS_START=Druk op Start
+DUTCH / NEDERLANDS.MENU_LABEL_PRESS_START_CONTINUE=Druk op Start om door te gaan
+DUTCH / NEDERLANDS.MENU_LABEL_PREVIOUS=Vorige
+DUTCH / NEDERLANDS.MENU_LABEL_PREVIOUS_TRACK=Vorig nummer
+DUTCH / NEDERLANDS.MENU_LABEL_PRICE=Prijs
+DUTCH / NEDERLANDS.MENU_LABEL_PRICE_FREE=Gratis
+DUTCH / NEDERLANDS.MENU_LABEL_PURCHASE=Kopen
+DUTCH / NEDERLANDS.MENU_LABEL_QUIT=Stoppen
+DUTCH / NEDERLANDS.MENU_LABEL_QUIT_CONFIRM=Weet je zeker dat je wilt stoppen?
+DUTCH / NEDERLANDS.MENU_LABEL_QUIT_QUESTION=Stoppen?
+DUTCH / NEDERLANDS.MENU_LABEL_REPLAY=Speel opnieuw
+DUTCH / NEDERLANDS.MENU_LABEL_RETURN=Terug
+DUTCH / NEDERLANDS.MENU_LABEL_RETURN_MAIN=Terug naar hoofdmenu
+DUTCH / NEDERLANDS.MENU_LABEL_RETURN_MAIN_QUESTION=Terug naar hoofdmenu?
+DUTCH / NEDERLANDS.MENU_LABEL_SHARE=Delen
+DUTCH / NEDERLANDS.MENU_LABEL_SKIP=Overslaan
+DUTCH / NEDERLANDS.MENU_LABEL_SOUND=Geluid
+DUTCH / NEDERLANDS.MENU_LABEL_THANK_YOU=Bedankt!
+DUTCH / NEDERLANDS.MENU_LABEL_UNLOCK=Ontgrendelen
+DUTCH / NEDERLANDS.MENU_LABEL_VIDEO=Video
+DUTCH / NEDERLANDS.MENU_LABEL_VOICES=Stemmen
+DUTCH / NEDERLANDS.MENU_LABEL_WARNING=Waarschuwing
+DUTCH / NEDERLANDS.MENU_LABEL_WELCOME=Welkom
+DUTCH / NEDERLANDS.MENU_LABEL_WORLD=Wereld
+DUTCH / NEDERLANDS.MENU_LABEL_YEAH=Jup
+DUTCH / NEDERLANDS.MENU_LABEL_YES=Ja
+DUTCH / NEDERLANDS.MENU_LABEL_YES_CAPS=JA
+DUTCH / NEDERLANDS.MENU_LANGUAGE_DIRECTION=ltr
+DUTCH / NEDERLANDS.MENU_LANGUAGE_THIS=Nederlands
+DUTCH / NEDERLANDS.MENU_LANGUAGE_THIS_EN=Dutch
+DUTCH / NEDERLANDS.MENU_LOGIN=Login
+DUTCH / NEDERLANDS.MENU_LOGIN_EMAIL=E-mail
+DUTCH / NEDERLANDS.MENU_LOGIN_FORGOT=Wachtwoord vergeten
+DUTCH / NEDERLANDS.MENU_LOGIN_PASSWORD=Wachtwoord
+DUTCH / NEDERLANDS.MENU_LOGIN_REGISTER=Registreer
+DUTCH / NEDERLANDS.MENU_LOGIN_REMEMBER=Onthouden
+DUTCH / NEDERLANDS.MENU_MODE_CHALLENGE=Uitdaging
+DUTCH / NEDERLANDS.MENU_MODE_CHALLENGE_MODE=Uitdagingsmodus
+DUTCH / NEDERLANDS.MENU_MODE_COOP=Co-op
+DUTCH / NEDERLANDS.MENU_MODE_COOPERATIVE=Coöperatieve
+DUTCH / NEDERLANDS.MENU_MODE_DEATHMATCH=Deathmatch
+DUTCH / NEDERLANDS.MENU_MODE_HELP=Help
+DUTCH / NEDERLANDS.MENU_MODE_INSTRUCTIONS=Instructies
+DUTCH / NEDERLANDS.MENU_MODE_MULTIPLAYER=Meerdere spelers
+DUTCH / NEDERLANDS.MENU_MODE_MULTIPLAYER_LOCAL=Lokale Multiplayer
+DUTCH / NEDERLANDS.MENU_MODE_MULTIPLAYER_ONLINE=Online Multiplayer
+DUTCH / NEDERLANDS.MENU_MODE_PLAY_ONLINE=Speel online
+DUTCH / NEDERLANDS.MENU_MODE_SINGLEPLAYER=Een speler
+DUTCH / NEDERLANDS.MENU_MODE_TRAINING=Training
+DUTCH / NEDERLANDS.MENU_MODE_TUTORIAL=Introductie
+DUTCH / NEDERLANDS.MENU_MODE_VERSUS=Versus
+DUTCH / NEDERLANDS.MENU_NAME=Naam
+DUTCH / NEDERLANDS.MENU_NAME_FIRST=Voornaam
+DUTCH / NEDERLANDS.MENU_NAME_LAST=Achternaam
+DUTCH / NEDERLANDS.MENU_NAME_USER=Gebruikersnaam
+DUTCH / NEDERLANDS.MENU_OPTIONS=Instellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_ADVANCEDGRAPHICS=Uitgebreide grafische instellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_ANTIALIASING=Anti-kartelvorming
+DUTCH / NEDERLANDS.MENU_OPTIONS_BLOOM=Gloed
+DUTCH / NEDERLANDS.MENU_OPTIONS_CONTROLS=Besturing
+DUTCH / NEDERLANDS.MENU_OPTIONS_DIFFICULTY=Moeilijkheidsinstellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_DISPLAY=Scherm
+DUTCH / NEDERLANDS.MENU_OPTIONS_EFFECT_DETAIL=Effectdetails
+DUTCH / NEDERLANDS.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropisch
+DUTCH / NEDERLANDS.MENU_OPTIONS_FILTERING_BILINEAR=Tweelijnig
+DUTCH / NEDERLANDS.MENU_OPTIONS_FILTERING_MODE=Filter
+DUTCH / NEDERLANDS.MENU_OPTIONS_FILTERING_TRILINEAR=Drielijnig
+DUTCH / NEDERLANDS.MENU_OPTIONS_FIRST_PERSON_VIEW=Eerste persoonsperspectief
+DUTCH / NEDERLANDS.MENU_OPTIONS_FOV=Gezichtsveld
+DUTCH / NEDERLANDS.MENU_OPTIONS_FULLSCREEN=Volledig scherm
+DUTCH / NEDERLANDS.MENU_OPTIONS_GAMEPLAY=Spelinstellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_GRAPHICS=Beeldinstellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_HUD=HUD
+DUTCH / NEDERLANDS.MENU_OPTIONS_MODEL_DETAIL=Modeldetails
+DUTCH / NEDERLANDS.MENU_OPTIONS_MULTICORE_RENDERING=Multicore-rendering
+DUTCH / NEDERLANDS.MENU_OPTIONS_MUSIC_VOLUME=Muziekvolume
+DUTCH / NEDERLANDS.MENU_OPTIONS_NETWORK=Netwerkinstellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_QUALITY=Kwaliteit
+DUTCH / NEDERLANDS.MENU_OPTIONS_RESOLUTION=Resolutie
+DUTCH / NEDERLANDS.MENU_OPTIONS_SFX_VOLUME=Volume geluidseffecten
+DUTCH / NEDERLANDS.MENU_OPTIONS_SHADER_DETAIL=Verduisteringsdetails
+DUTCH / NEDERLANDS.MENU_OPTIONS_SHADOW=Schaduw
+DUTCH / NEDERLANDS.MENU_OPTIONS_SHADOW_PLURAL=Schaduwen
+DUTCH / NEDERLANDS.MENU_OPTIONS_SIZE=Grootte
+DUTCH / NEDERLANDS.MENU_OPTIONS_SOUND=Geluidsinstellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_SOUND_VOLUME=Volume
+DUTCH / NEDERLANDS.MENU_OPTIONS_SPLITSCREEN=Gesplitst scherm
+DUTCH / NEDERLANDS.MENU_OPTIONS_TEXTURE_DETAIL=Texturekwaliteit
+DUTCH / NEDERLANDS.MENU_OPTIONS_THIRD_PERSON_VIEW=Derde persoonsperspectief
+DUTCH / NEDERLANDS.MENU_OPTIONS_VIDEO=Videoinstellingen
+DUTCH / NEDERLANDS.MENU_OPTIONS_VIDEO_QUALITY=Videokwaliteit
+DUTCH / NEDERLANDS.MENU_OPTIONS_VOICE_VOLUME=Stemvolume
+DUTCH / NEDERLANDS.MENU_OPTIONS_VSYNC=Vsync
+DUTCH / NEDERLANDS.MENU_OPTIONS_WIDESCREEN=Breedbeeld
+DUTCH / NEDERLANDS.MENU_OPTIONS_WINDOWED=Venster
+DUTCH / NEDERLANDS.MENU_SETTING_HIGH=Hoog
+DUTCH / NEDERLANDS.MENU_SETTING_LOW=Laag
+DUTCH / NEDERLANDS.MENU_SETTING_MEDIUM=Gemiddeld
+DUTCH / NEDERLANDS.MENU_SETTING_ULTRA=Zeer hoog
+DUTCH / NEDERLANDS.MENU_SETTING_VERY_HIGH=Zeer hoog
+DUTCH / NEDERLANDS.MENU_VERSION=Versie
+DUTCH / NEDERLANDS.MENU_VERSION_DEMO=Demo
+DUTCH / NEDERLANDS.MENU_VERSION_FREE=Gratis
+DUTCH / NEDERLANDS.MENU_VERSION_FULL=Volledige
+DUTCH / NEDERLANDS.MENU_VERSION_LITE=Lite
+DUTCH / NEDERLANDS.MENU_VERSION_PREMIUM=Premium
+DUTCH / NEDERLANDS.MENU_VERSION_SHAREWARE=Shareware
+DUTCH / NEDERLANDS.MENU_VERSION_TRIAL=Proef
+DUTCH / NEDERLANDS.MENU_VR_COMFORT_MODE=VR comfortmodus
+DUTCH / NEDERLANDS.MENU_VR_HMD_ORIENT_RESET=Reset HMD orientatie
+DUTCH / NEDERLANDS.MENU_VR_VIRTUAL_REALITY=Virtuele Realiteit
+DUTCH / NEDERLANDS.STRING ID=DUTCH / NEDERLANDS
+ENGLISH.CONTEXT_CHARACTER_CLASS=Class
+ENGLISH.CONTEXT_CHARACTER_DELETE=Delete Character
+ENGLISH.CONTEXT_CHARACTER_NEW=New Character
+ENGLISH.CONTEXT_CLASS_AI=Artificial Intelligence
+ENGLISH.CONTEXT_CLASS_ALIEN=Alien
+ENGLISH.CONTEXT_CLASS_CLONE=Clone
+ENGLISH.CONTEXT_CLASS_CYBORG=Cyborg
+ENGLISH.CONTEXT_CLASS_DEITY=Deity
+ENGLISH.CONTEXT_CLASS_DEMON=Demon
+ENGLISH.CONTEXT_CLASS_DEMONNESS=Demoness
+ENGLISH.CONTEXT_CLASS_DRAGON=Dragon
+ENGLISH.CONTEXT_CLASS_DRAGON_PLURAL=Dragons
+ENGLISH.CONTEXT_CLASS_GHOST=Ghost
+ENGLISH.CONTEXT_CLASS_GOD=God
+ENGLISH.CONTEXT_CLASS_GODDESS=Goddess
+ENGLISH.CONTEXT_CLASS_GOD_PLURAL=Gods
+ENGLISH.CONTEXT_CLASS_MAGE=Mage
+ENGLISH.CONTEXT_CLASS_MEDIC=Medic
+ENGLISH.CONTEXT_CLASS_MONSTER=Monster
+ENGLISH.CONTEXT_CLASS_NINJA=Ninja
+ENGLISH.CONTEXT_CLASS_PIRATE=Pirate
+ENGLISH.CONTEXT_CLASS_PRIEST=Priest
+ENGLISH.CONTEXT_CLASS_PRINCE=Prince
+ENGLISH.CONTEXT_CLASS_PRINCESS=Princess
+ENGLISH.CONTEXT_CLASS_ROBOT=Robot
+ENGLISH.CONTEXT_CLASS_SKELETON=Skeleton
+ENGLISH.CONTEXT_CLASS_SNIPER=Sniper
+ENGLISH.CONTEXT_CLASS_SOLDIER=Soldier
+ENGLISH.CONTEXT_CLASS_THIEF=Thief
+ENGLISH.CONTEXT_CLASS_WARRIOR=Warrior
+ENGLISH.CONTEXT_CLASS_WIZARD=Wizard
+ENGLISH.CONTEXT_CLASS_ZOMBIE=Zombie
+ENGLISH.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombies
+ENGLISH.CONTEXT_COMPETITION_FIRST=First place
+ENGLISH.CONTEXT_COMPETITION_PLACE_NOUN=Place
+ENGLISH.CONTEXT_COMPETITION_SECOND=Second place
+ENGLISH.CONTEXT_COMPETITION_THIRD=Third place
+ENGLISH.CONTEXT_CONDITION_BURNING=Burning
+ENGLISH.CONTEXT_CONDITION_CRITICAL=Critical
+ENGLISH.CONTEXT_CONDITION_DEAD=Dead
+ENGLISH.CONTEXT_CONDITION_FROZEN=Frozen
+ENGLISH.CONTEXT_CONDITION_POISONED=Poisoned
+ENGLISH.CONTEXT_CONDITION_SLOWED=Slowed
+ENGLISH.CONTEXT_CONDITION_STUNNED=Stunned
+ENGLISH.CONTEXT_CONDITION_UNCONSCIOUS=Unconscious
+ENGLISH.CONTEXT_CONDITION_UNHURT=Unhurt
+ENGLISH.CONTEXT_CONDITION_WET=Wet
+ENGLISH.CONTEXT_CONDITION_WOUNDED=Wounded
+ENGLISH.CONTEXT_DESCRIPTION_BIG=Big
+ENGLISH.CONTEXT_DESCRIPTION_HUGE=Huge
+ENGLISH.CONTEXT_DESCRIPTION_SMALL=Small
+ENGLISH.CONTEXT_DESCRIPTION_TINY=Tiny
+ENGLISH.CONTEXT_ELEMENT_AIR=Air
+ENGLISH.CONTEXT_ELEMENT_EARTH=Earth
+ENGLISH.CONTEXT_ELEMENT_FIRE=Fire
+ENGLISH.CONTEXT_ELEMENT_METAL=Metal
+ENGLISH.CONTEXT_ELEMENT_WATER=Water
+ENGLISH.CONTEXT_GAMBLING_BET=Bet
+ENGLISH.CONTEXT_GAMBLING_DISCARD=Discard
+ENGLISH.CONTEXT_GAMBLING_JACKPOT=Jackpot
+ENGLISH.CONTEXT_GAMBLING_MAX=Max
+ENGLISH.CONTEXT_GAMBLING_MIN=Min
+ENGLISH.CONTEXT_ITEM_ARMOR=Armor
+ENGLISH.CONTEXT_ITEM_ARROW=Arrow
+ENGLISH.CONTEXT_ITEM_ARROW_PLURAL=Arrows
+ENGLISH.CONTEXT_ITEM_BOARD=Board
+ENGLISH.CONTEXT_ITEM_BOMB=Bomb
+ENGLISH.CONTEXT_ITEM_BOOK=Book
+ENGLISH.CONTEXT_ITEM_BOOTS=Boots
+ENGLISH.CONTEXT_ITEM_BOW=Bow
+ENGLISH.CONTEXT_ITEM_CARD=Card
+ENGLISH.CONTEXT_ITEM_CARD_PLURAL=Cards
+ENGLISH.CONTEXT_ITEM_CHEST=Chest
+ENGLISH.CONTEXT_ITEM_COND_MAGICAL=Magic
+ENGLISH.CONTEXT_ITEM_COND_RUSTY=Rusty
+ENGLISH.CONTEXT_ITEM_DAGGER=Dagger
+ENGLISH.CONTEXT_ITEM_DIE_NOUN=Die
+ENGLISH.CONTEXT_ITEM_DIE_PLURAL=Dice
+ENGLISH.CONTEXT_ITEM_DOOR=Door
+ENGLISH.CONTEXT_ITEM_GAUNTLETS=Gauntlets
+ENGLISH.CONTEXT_ITEM_GEM=Gem
+ENGLISH.CONTEXT_ITEM_GIFT_NOUN=Gift
+ENGLISH.CONTEXT_ITEM_GIFT_PLURAL=Gifts
+ENGLISH.CONTEXT_ITEM_GLOVE=Gloves
+ENGLISH.CONTEXT_ITEM_GUN=Gun
+ENGLISH.CONTEXT_ITEM_HAMMER=Hammer
+ENGLISH.CONTEXT_ITEM_HELMET=Helmet
+ENGLISH.CONTEXT_ITEM_KEY=Key
+ENGLISH.CONTEXT_ITEM_KNIFE=Knife
+ENGLISH.CONTEXT_ITEM_LOCK=Lock
+ENGLISH.CONTEXT_ITEM_LOVE=Love
+ENGLISH.CONTEXT_ITEM_MACHINE_ITEM_GUN=Machine Gun
+ENGLISH.CONTEXT_ITEM_MAGIC=Magic
+ENGLISH.CONTEXT_ITEM_PISTOL=Pistol
+ENGLISH.CONTEXT_ITEM_QUEST_NOUN=Quest
+ENGLISH.CONTEXT_ITEM_RANK_NOUN=Rank
+ENGLISH.CONTEXT_ITEM_RIFLE=Rifle
+ENGLISH.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Rocket Launcher
+ENGLISH.CONTEXT_ITEM_RPG=RPG
+ENGLISH.CONTEXT_ITEM_SCROLL=Scroll
+ENGLISH.CONTEXT_ITEM_SHIELD=Shield
+ENGLISH.CONTEXT_ITEM_SHIELD_PLURAL=Shields
+ENGLISH.CONTEXT_ITEM_SHIELD_SCIFI=Energy shield
+ENGLISH.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energy shields
+ENGLISH.CONTEXT_ITEM_SHOTGUN=Shotgun
+ENGLISH.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Sniper rifle
+ENGLISH.CONTEXT_ITEM_SPELL=Spell
+ENGLISH.CONTEXT_ITEM_STAFF=Staff
+ENGLISH.CONTEXT_ITEM_SWORD=Sword
+ENGLISH.CONTEXT_ITEM_TREASURE=Treasure
+ENGLISH.CONTEXT_ITEM_TYPE_EPIC=Epic
+ENGLISH.CONTEXT_ITEM_TYPE_JUNK=Junk
+ENGLISH.CONTEXT_ITEM_WAND=Wand
+ENGLISH.CONTEXT_ITEM_WOOD=Wood
+ENGLISH.CONTEXT_MACHINE_ALTITUDE=Altitude
+ENGLISH.CONTEXT_MACHINE_BRAKES=Brakes
+ENGLISH.CONTEXT_MACHINE_CHASSIS=Chassis
+ENGLISH.CONTEXT_MACHINE_DEPTH=Depth
+ENGLISH.CONTEXT_MACHINE_FUEL=Fuel
+ENGLISH.CONTEXT_MACHINE_GEAR=Gear
+ENGLISH.CONTEXT_MACHINE_HANDLING=Handling
+ENGLISH.CONTEXT_MACHINE_SPEED=Speed
+ENGLISH.CONTEXT_MACHINE_STEERING=Steering
+ENGLISH.CONTEXT_MACHINE_SUSPENSION=Suspension
+ENGLISH.CONTEXT_MACHINE_WHEELS=Wheels
+ENGLISH.CONTEXT_MACHINE_WINGS=Wings
+ENGLISH.CONTEXT_MEDAL=Medal
+ENGLISH.CONTEXT_MEDAL_BRONZE=Bronze medal
+ENGLISH.CONTEXT_MEDAL_GOLD=Gold medal
+ENGLISH.CONTEXT_MEDAL_SILVER=Silver medal
+ENGLISH.CONTEXT_METAL_BRONZE=Bronze
+ENGLISH.CONTEXT_METAL_COIN=Coin
+ENGLISH.CONTEXT_METAL_GOLD=Gold
+ENGLISH.CONTEXT_METAL_INGOT=Ingot
+ENGLISH.CONTEXT_METAL_PLATINUM=Platinum
+ENGLISH.CONTEXT_METAL_SILVER=Silver
+ENGLISH.CONTEXT_PLACE_CASTLE=Castle
+ENGLISH.CONTEXT_PLACE_CAVE=Cave
+ENGLISH.CONTEXT_PLACE_DUNGEON=Dungeon
+ENGLISH.CONTEXT_PLACE_INN=Inn
+ENGLISH.CONTEXT_PLACE_PLANET=Planet
+ENGLISH.CONTEXT_PLACE_PLANET_EARTH=Earth
+ENGLISH.CONTEXT_PLACE_SPACE=Space
+ENGLISH.CONTEXT_PLACE_SPACESHIP=Spaceship
+ENGLISH.CONTEXT_STORY=Story
+ENGLISH.CONTEXT_STORY_ADVENTURE=Adventure
+ENGLISH.CONTEXT_STORY_CHAPTER=Chapter
+ENGLISH.CONTEXT_STORY_PAGE=Page
+ENGLISH.CREDITS_3D_MODELING=3D Modeling
+ENGLISH.CREDITS_ANIMATION=Animation
+ENGLISH.CREDITS_ANIMATION_DIRECTOR=Animation Director
+ENGLISH.CREDITS_ANIMATOR=Animator
+ENGLISH.CREDITS_ART=Art
+ENGLISH.CREDITS_ARTIST=Artist
+ENGLISH.CREDITS_ARTIST_PLURAL=Artists
+ENGLISH.CREDITS_ART_DIRECTOR=Art Director
+ENGLISH.CREDITS_ASSISTANT=Assistant
+ENGLISH.CREDITS_ASSOCIATE=Associate
+ENGLISH.CREDITS_AUDIO_DIRECTOR=Audio Director
+ENGLISH.CREDITS_CHARACTER_DESIGNER=Character Designer
+ENGLISH.CREDITS_CHIEF_TECH_OFFICER=Chief Technical Officer
+ENGLISH.CREDITS_CINEMATICS_DIRECTOR=Cinematics Director
+ENGLISH.CREDITS_CINEMATIC_ANIMATOR=Cinematic Animator
+ENGLISH.CREDITS_CODE=Code
+ENGLISH.CREDITS_COMPOSER=Composer
+ENGLISH.CREDITS_CONCEPT_ARTIST=Concept artist
+ENGLISH.CREDITS_CREATIVE_DIRECTOR=Creative Director
+ENGLISH.CREDITS_DATABASE_ADMIN=Database Admin
+ENGLISH.CREDITS_DESIGN DIRECTOR=Design Director
+ENGLISH.CREDITS_DEVELOPED_BY=Developed by
+ENGLISH.CREDITS_DIRECTOR=Director
+ENGLISH.CREDITS_FOLEY_ARTIST=Foley artist
+ENGLISH.CREDITS_FONT=Font
+ENGLISH.CREDITS_FONT_PLURAL=Fonts
+ENGLISH.CREDITS_GAME=Game
+ENGLISH.CREDITS_GAME_DESIGN=Game design
+ENGLISH.CREDITS_GAME_DESIGNER=Game designer
+ENGLISH.CREDITS_GAME_DEVELOPER=Game developer
+ENGLISH.CREDITS_GAME_DEVELOPMENT=Game development
+ENGLISH.CREDITS_GRAPHIC_DESIGNER=Graphic designer
+ENGLISH.CREDITS_IMAGE=Image
+ENGLISH.CREDITS_IMAGE_PLURAL=Images
+ENGLISH.CREDITS_INTERFACE_ARTIST=Interface Artist
+ENGLISH.CREDITS_JUNIOR=Junior
+ENGLISH.CREDITS_LEAD=Lead
+ENGLISH.CREDITS_LEAD_PROGRAMMER=Lead programmer
+ENGLISH.CREDITS_LEVEL_DESIGN=Level design
+ENGLISH.CREDITS_LEVEL_DESIGNER=Level designer
+ENGLISH.CREDITS_LOCALIZATION=Localization
+ENGLISH.CREDITS_MANUSCRIPT=Manuscript
+ENGLISH.CREDITS_MODELS=Models
+ENGLISH.CREDITS_MUSICIAN=Musician
+ENGLISH.CREDITS_POLYGLOT=Translated by the Polyglot Project.
+ENGLISH.CREDITS_PRODUCER=Producer
+ENGLISH.CREDITS_PRODUCTION=Production
+ENGLISH.CREDITS_PROGRAMMER=Programmer
+ENGLISH.CREDITS_PROGRAMMER_PLURAL=Programmers
+ENGLISH.CREDITS_PROGRAMMING=Programming
+ENGLISH.CREDITS_PROGRAM_MANAGER=Program Manager
+ENGLISH.CREDITS_PROJECT_MANAGER=Project Manager
+ENGLISH.CREDITS_PUBLISHER=Publisher
+ENGLISH.CREDITS_RECORDIST=Recordist
+ENGLISH.CREDITS_SCRIPT_WRITER=Script writer
+ENGLISH.CREDITS_SENIOR=Senior
+ENGLISH.CREDITS_SFX=Sound Effects
+ENGLISH.CREDITS_SOUNDTRACK=Soundtrack
+ENGLISH.CREDITS_SOUND_DESIGNER=Sound designer
+ENGLISH.CREDITS_SOUND_ENGINEER=Sound engineer
+ENGLISH.CREDITS_SPECIAL_THANKS=Special thanks
+ENGLISH.CREDITS_SPECIAL_THANKS_TO=Special thanks to
+ENGLISH.CREDITS_TECHNICAL_ARTIST=Technical artist
+ENGLISH.CREDITS_TECHNICAL_DIRECTOR=Technical Director
+ENGLISH.CREDITS_TESTER=Tester
+ENGLISH.CREDITS_TEST_LEAD=Test Lead
+ENGLISH.CREDITS_TEST_MANAGER=Test Manager
+ENGLISH.CREDITS_TRANSLATION=Translation
+ENGLISH.CREDITS_VFX=Visual Effects
+ENGLISH.CREDITS_VOICE_ACTING=Voice acting
+ENGLISH.CREDITS_VOICE_ACTOR=Voice actor
+ENGLISH.CREDITS_WRITER=Writer
+ENGLISH.ERROR_DEVICE_NOT_FOUND=No {0} detected.
+ENGLISH.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Leaving tracking area.
+ENGLISH.ERROR_DEVICE_VR_NO_HMD=No HMD detected.
+ENGLISH.ERROR_GENERIC_CHEATING=Cheats detected!
+ENGLISH.ERROR_GENERIC_ERRCODE=Error code:
+ENGLISH.ERROR_GENERIC_INVALID_CD_KEY=Invalid CD Key.
+ENGLISH.ERROR_GENERIC_INVALID_NAME=Invalid name.
+ENGLISH.ERROR_GENERIC_TEXT=An error has occured.
+ENGLISH.ERROR_NETWORK_CONNECTION_LOST=Connection lost.
+ENGLISH.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Your opponent has disconnected.
+ENGLISH.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=The other player has disconnected.
+ENGLISH.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Your teammate has disconnected.
+ENGLISH.ERROR_NETWORK_SERVER=Cannot connect to server.
+ENGLISH.ERROR_SAVE_CORRUPTED=Save file corrupted.
+ENGLISH.ERROR_SAVE_NO_GAMES_FOUND=No games found.
+ENGLISH.ERROR_SAVE_NO_OPEN_GAMES=No open games.
+ENGLISH.GAME_ACTION_ATTACK=Attack
+ENGLISH.GAME_ACTION_BOOST=Boost
+ENGLISH.GAME_ACTION_BUILD=Build
+ENGLISH.GAME_ACTION_CAST_FISHING=Cast
+ENGLISH.GAME_ACTION_CAST_SPELL=Cast
+ENGLISH.GAME_ACTION_CLAIM=Claim
+ENGLISH.GAME_ACTION_CLIMB=Climb
+ENGLISH.GAME_ACTION_CLOSE=Close
+ENGLISH.GAME_ACTION_COLLECT=Collect
+ENGLISH.GAME_ACTION_COOK=Cook
+ENGLISH.GAME_ACTION_CRAFT=Craft
+ENGLISH.GAME_ACTION_CROUCH=Crouch
+ENGLISH.GAME_ACTION_DODGE=Dodge
+ENGLISH.GAME_ACTION_DRIVE=Drive
+ENGLISH.GAME_ACTION_FLY=Fly
+ENGLISH.GAME_ACTION_FULL_SPEED=Full Speed
+ENGLISH.GAME_ACTION_GO=Go
+ENGLISH.GAME_ACTION_GO_TO_PLACE=Go to
+ENGLISH.GAME_ACTION_HALF_SPEED=Half Speed
+ENGLISH.GAME_ACTION_HEAL=Heal
+ENGLISH.GAME_ACTION_JUMP=Jump
+ENGLISH.GAME_ACTION_LAND=Landing
+ENGLISH.GAME_ACTION_LOOK=Look
+ENGLISH.GAME_ACTION_MIX=Mix
+ENGLISH.GAME_ACTION_OPEN=Open
+ENGLISH.GAME_ACTION_PICK_UP=Pick up
+ENGLISH.GAME_ACTION_RACE=Race
+ENGLISH.GAME_ACTION_READ=Read
+ENGLISH.GAME_ACTION_REPLACE=Replace
+ENGLISH.GAME_ACTION_RUN=Run
+ENGLISH.GAME_ACTION_RUN_AWAY=Run away
+ENGLISH.GAME_ACTION_SHOOT=Shoot
+ENGLISH.GAME_ACTION_SNEAK=Sneak
+ENGLISH.GAME_ACTION_SPIN=Spin
+ENGLISH.GAME_ACTION_SPRINT=Sprint
+ENGLISH.GAME_ACTION_STEER=Steer
+ENGLISH.GAME_ACTION_TAKE_OFF=Takeoff
+ENGLISH.GAME_ACTION_TALK=Talk
+ENGLISH.GAME_ACTION_THROW=Throw
+ENGLISH.GAME_ACTION_WALK=Walk
+ENGLISH.GAME_CHARACTER_ENDURANCE=Endurance
+ENGLISH.GAME_CHARACTER_EXP=Experience points
+ENGLISH.GAME_CHARACTER_FEMALE=Female
+ENGLISH.GAME_CHARACTER_HEALTH=Health
+ENGLISH.GAME_CHARACTER_HEART=Heart
+ENGLISH.GAME_CHARACTER_HEART_PLURAL=Hearts
+ENGLISH.GAME_CHARACTER_LEVEL=Level
+ENGLISH.GAME_CHARACTER_LEVEL_UP=Level up!
+ENGLISH.GAME_CHARACTER_LIVES=Lives
+ENGLISH.GAME_CHARACTER_MALE=Male
+ENGLISH.GAME_CHARACTER_MAN=Man
+ENGLISH.GAME_CHARACTER_MAN_PLURAL=Men
+ENGLISH.GAME_CHARACTER_RESPAWN=Respawn
+ENGLISH.GAME_CHARACTER_RESPAWNING=Respawning
+ENGLISH.GAME_CHARACTER_RESPAWN_IN=Respawn in:
+ENGLISH.GAME_CHARACTER_RESPAWN_QUESTION=Respawn?
+ENGLISH.GAME_CHARACTER_SKILL=Skill
+ENGLISH.GAME_CHARACTER_SPAWN_POINT=Spawn Point
+ENGLISH.GAME_CHARACTER_TRANSGENDER=Transgender
+ENGLISH.GAME_CHARACTER_WOMAN=Woman
+ENGLISH.GAME_CHARACTER_WOMAN_PLURAL=Women
+ENGLISH.GAME_DAMAGE=Damage
+ENGLISH.GAME_DAMAGE_CRITICAL_HIT=Critical Hit
+ENGLISH.GAME_DAMAGE_CRITICAL_MISS=Critical Miss
+ENGLISH.GAME_DAMAGE_HIT_NOUN=Hit
+ENGLISH.GAME_DAMAGE_HIT_POINTS_PLURAL=Hit points
+ENGLISH.GAME_DAMAGE_MISS_NOUN=Miss
+ENGLISH.GAME_DAMAGE_UNIT=Damage
+ENGLISH.GAME_DAMAGE_UNIT_PLURAL=Damage
+ENGLISH.GAME_ENEMY=Enemy
+ENGLISH.GAME_ENEMY_FEMALE=Enemy
+ENGLISH.GAME_ENEMY_FEMALE_PLURAL=Enemies
+ENGLISH.GAME_ENEMY_PLURAL=Enemies
+ENGLISH.GAME_GENRE_ACTION=Action game
+ENGLISH.GAME_GENRE_ADVENTURE=Adventure game
+ENGLISH.GAME_GENRE_CARD=Card
+ENGLISH.GAME_GENRE_CASUAL=Casual game
+ENGLISH.GAME_GENRE_FANTASY=Fantasy game
+ENGLISH.GAME_GENRE_HARDCORE=Hardcore game
+ENGLISH.GAME_GENRE_INDIE=Indie
+ENGLISH.GAME_GENRE_MEDIEVAL=Medieval game
+ENGLISH.GAME_GENRE_MISC=Misc.
+ENGLISH.GAME_GENRE_MULTIPLAYER=Multiplayer
+ENGLISH.GAME_GENRE_NAME=Genre
+ENGLISH.GAME_GENRE_PLATFORMER=Platformer game
+ENGLISH.GAME_GENRE_PUZZLE=Puzzle game
+ENGLISH.GAME_GENRE_QUIZ=Quiz game
+ENGLISH.GAME_GENRE_RACING=Racing
+ENGLISH.GAME_GENRE_RETRO=Retro game
+ENGLISH.GAME_GENRE_RPG=Roleplaying game
+ENGLISH.GAME_GENRE_RTS=Real-time strategy
+ENGLISH.GAME_GENRE_SCIFI=Science fiction game
+ENGLISH.GAME_GENRE_SHOOTER=Shooter game
+ENGLISH.GAME_GENRE_SIMULATION=Simulation game
+ENGLISH.GAME_GENRE_SINGLEPLAYER=Singleplayer
+ENGLISH.GAME_GENRE_SPORTS=Sports game
+ENGLISH.GAME_GENRE_STRATEGY=Strategy game
+ENGLISH.GAME_GENRE_TBS=Turn-based strategy
+ENGLISH.GAME_GENRE_TOWER_DEFENSE=Tower defence game
+ENGLISH.GAME_INVENTORY=Inventory
+ENGLISH.GAME_INVENTORY_AMMO=Ammo
+ENGLISH.GAME_INVENTORY_AMMUNITION=Ammunition
+ENGLISH.GAME_INVENTORY_BULLET=Bullet
+ENGLISH.GAME_INVENTORY_BULLET_PLURAL=Bullets
+ENGLISH.GAME_INVENTORY_BUY=Buy
+ENGLISH.GAME_INVENTORY_CAPACITY=Inventory Capacity
+ENGLISH.GAME_INVENTORY_DROP=Drop
+ENGLISH.GAME_INVENTORY_ENCUMBRANCE=Encumbrance
+ENGLISH.GAME_INVENTORY_FULL=Inventory Full
+ENGLISH.GAME_INVENTORY_ITEM=Item
+ENGLISH.GAME_INVENTORY_KEY=Key
+ENGLISH.GAME_INVENTORY_POWERUP=Power-up
+ENGLISH.GAME_INVENTORY_SELL=Sell
+ENGLISH.GAME_INVENTORY_USE=Use
+ENGLISH.GAME_INVENTORY_WEAPON=Weapon
+ENGLISH.GAME_INVENTORY_WEAPONS=Weapons
+ENGLISH.GAME_INVENTORY_YOU_CANNOT_CARRY=You cannot carry any more.
+ENGLISH.GAME_LABEL_BE_CAREFUL=Be careful!
+ENGLISH.GAME_LABEL_PLEASE_BE_CAREFUL=Please be careful.
+ENGLISH.GAME_LABEL_TACTICS=Tactics
+ENGLISH.GAME_OBJECTIVE=Objective
+ENGLISH.GAME_OBJECTIVE_ASSIST=Assist
+ENGLISH.GAME_OBJECTIVE_ASSIST_PLURAL=Assists
+ENGLISH.GAME_OBJECTIVE_ATTACK=Attack
+ENGLISH.GAME_OBJECTIVE_BONUS=Bonus
+ENGLISH.GAME_OBJECTIVE_CAPTURE=Capture
+ENGLISH.GAME_OBJECTIVE_COMPLETE=Complete
+ENGLISH.GAME_OBJECTIVE_DEATH=Death
+ENGLISH.GAME_OBJECTIVE_DEATH_PLURAL=Deaths
+ENGLISH.GAME_OBJECTIVE_DEFEND=Defend
+ENGLISH.GAME_OBJECTIVE_DESTROY=Destroy
+ENGLISH.GAME_OBJECTIVE_ESCAPE=Escape
+ENGLISH.GAME_OBJECTIVE_GAMEOVER=Game over!
+ENGLISH.GAME_OBJECTIVE_GAMEOVER_CAPS=GAME OVER!
+ENGLISH.GAME_OBJECTIVE_GAME_FINISHED=The End
+ENGLISH.GAME_OBJECTIVE_HIGH_SCORE=High score
+ENGLISH.GAME_OBJECTIVE_INCOMPLETE=Incomplete
+ENGLISH.GAME_OBJECTIVE_KILL=Kill
+ENGLISH.GAME_OBJECTIVE_KILL_ASSIST=Kill Assist
+ENGLISH.GAME_OBJECTIVE_KILL_NOUN=Kill
+ENGLISH.GAME_OBJECTIVE_KILL_PLURAL=Kills
+ENGLISH.GAME_OBJECTIVE_LOCKED=Locked
+ENGLISH.GAME_OBJECTIVE_LOSSES=Losses
+ENGLISH.GAME_OBJECTIVE_MATCH=Match
+ENGLISH.GAME_OBJECTIVE_MISSION=Mission
+ENGLISH.GAME_OBJECTIVE_MISSION_OBJECTIVE=Mission Objective
+ENGLISH.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Mission Objectives
+ENGLISH.GAME_OBJECTIVE_MULTIPLIER=Multiplier
+ENGLISH.GAME_OBJECTIVE_PLURAL=Objectives
+ENGLISH.GAME_OBJECTIVE_POSITION=Position
+ENGLISH.GAME_OBJECTIVE_RACE_LAP=Lap
+ENGLISH.GAME_OBJECTIVE_RACE_LAP_PLURAL=Laps
+ENGLISH.GAME_OBJECTIVE_ROUND=Round
+ENGLISH.GAME_OBJECTIVE_SCORE=Score
+ENGLISH.GAME_OBJECTIVE_TIME=Time
+ENGLISH.GAME_OBJECTIVE_TIME_LEFT=Time left
+ENGLISH.GAME_OBJECTIVE_TOURNAMENT=Tournament
+ENGLISH.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Tournaments
+ENGLISH.GAME_OBJECTIVE_WINS=Wins
+ENGLISH.GAME_STATUS_DEFEAT=Defeat
+ENGLISH.GAME_STATUS_DEFEATED=You have been defeated.
+ENGLISH.GAME_STATUS_LOSER=Loser
+ENGLISH.GAME_STATUS_TEAM_LOST=Your team lost!
+ENGLISH.GAME_STATUS_TEAM_WON=Your team won!
+ENGLISH.GAME_STATUS_VICTORY=Victory
+ENGLISH.GAME_STATUS_WINNER=Winner
+ENGLISH.GAME_STATUS_YOU_ARE_DEAD=You are dead.
+ENGLISH.GAME_STATUS_YOU_DIED=You died.
+ENGLISH.GAME_STATUS_YOU_LOSE=You lose!
+ENGLISH.GAME_STATUS_YOU_LOST=You lost!
+ENGLISH.GAME_STATUS_YOU_WIN=You win!
+ENGLISH.GAME_STATUS_YOU_WON=You won!
+ENGLISH.LANGUAGE_CODE=enUS enGB
+ENGLISH.LANGUAGE_DIRECTION=ltr
+ENGLISH.LANGUAGE_EN=English
+ENGLISH.MENU_CAMERA=Camera
+ENGLISH.MENU_CAMERA_INVERTED=Inverted
+ENGLISH.MENU_CAMERA_NORMAL=Normal
+ENGLISH.MENU_CAMERA_XAXIS=Camera X-Axis
+ENGLISH.MENU_CAMERA_YAXIS=Camera Y-Axis
+ENGLISH.MENU_CONTROLS_BUTTON=Button
+ENGLISH.MENU_CONTROLS_CLICK=Click
+ENGLISH.MENU_CONTROLS_DEADZONE=Dead zone
+ENGLISH.MENU_CONTROLS_DOUBLE_CLICK=Double-click
+ENGLISH.MENU_CONTROLS_DRAG=Drag
+ENGLISH.MENU_CONTROLS_DRAG_DROP=Drag and drop
+ENGLISH.MENU_CONTROLS_FINGER=Finger
+ENGLISH.MENU_CONTROLS_GAMEPAD=Gamepad
+ENGLISH.MENU_CONTROLS_GYROSCOPE=Gyroscope
+ENGLISH.MENU_CONTROLS_KEY=Key
+ENGLISH.MENU_CONTROLS_KEYBOARD=Keyboard
+ENGLISH.MENU_CONTROLS_MOUSE=Mouse
+ENGLISH.MENU_CONTROLS_MOUSE_SENSITIVITY=Mouse sensitivity
+ENGLISH.MENU_CONTROLS_PINCH=Pinch
+ENGLISH.MENU_CONTROLS_ROTATE=Rotate
+ENGLISH.MENU_CONTROLS_SCROLL=Scroll
+ENGLISH.MENU_CONTROLS_SHAKE=Shake
+ENGLISH.MENU_CONTROLS_SPREAD=Spread
+ENGLISH.MENU_CONTROLS_SWIPE=Swipe
+ENGLISH.MENU_CONTROLS_TAP=Tap
+ENGLISH.MENU_CONTROLS_THE_BUTTON=The button
+ENGLISH.MENU_CONTROLS_THE_KEY=The key
+ENGLISH.MENU_CONTROLS_TILT=Tilt
+ENGLISH.MENU_CUSTOMIZE_ARM=Arm
+ENGLISH.MENU_CUSTOMIZE_ARM_PLURAL=Arms
+ENGLISH.MENU_CUSTOMIZE_CHEST=Chest
+ENGLISH.MENU_CUSTOMIZE_CHIN=Chin
+ENGLISH.MENU_CUSTOMIZE_COLOR=Color
+ENGLISH.MENU_CUSTOMIZE_EAR=Ear
+ENGLISH.MENU_CUSTOMIZE_EAR_PLURAL=Ears
+ENGLISH.MENU_CUSTOMIZE_EYE=Eye
+ENGLISH.MENU_CUSTOMIZE_EYE_PLURAL=Eyes
+ENGLISH.MENU_CUSTOMIZE_FEET=Feet
+ENGLISH.MENU_CUSTOMIZE_FOOT=Foot
+ENGLISH.MENU_CUSTOMIZE_HAIR=Hair
+ENGLISH.MENU_CUSTOMIZE_HAIR_BEARD=Beard
+ENGLISH.MENU_CUSTOMIZE_HAIR_FUR=Fur
+ENGLISH.MENU_CUSTOMIZE_HAIR_HEAD=Hair
+ENGLISH.MENU_CUSTOMIZE_HAND=Hand
+ENGLISH.MENU_CUSTOMIZE_HAND_PLURAL=Hands
+ENGLISH.MENU_CUSTOMIZE_HEAD=Head
+ENGLISH.MENU_CUSTOMIZE_HIPS=Hips
+ENGLISH.MENU_CUSTOMIZE_LEG=Leg
+ENGLISH.MENU_CUSTOMIZE_LEG_PLURAL=Legs
+ENGLISH.MENU_CUSTOMIZE_MOUTH=Mouth
+ENGLISH.MENU_CUSTOMIZE_NECK=Neck
+ENGLISH.MENU_CUSTOMIZE_NOSE=Nose
+ENGLISH.MENU_CUSTOMIZE_SKIN=Skin
+ENGLISH.MENU_CUSTOMIZE_THORAX=Thorax
+ENGLISH.MENU_DIFFICULTY=Difficulty
+ENGLISH.MENU_DIFFICULTY_EASY=Easy
+ENGLISH.MENU_DIFFICULTY_HARD=Hard
+ENGLISH.MENU_DIFFICULTY_IMPOSSIBLE=Impossible
+ENGLISH.MENU_DIFFICULTY_INSANE=Insane
+ENGLISH.MENU_DIFFICULTY_MEDIUM=Medium
+ENGLISH.MENU_DIFFICULTY_VERY_EASY=Very Easy
+ENGLISH.MENU_DIFFICULTY_VERY_HARD=Very Hard
+ENGLISH.MENU_DIR_DOWN=Down
+ENGLISH.MENU_DIR_LEFT=Left
+ENGLISH.MENU_DIR_RIGHT=Right
+ENGLISH.MENU_DIR_UP=Up
+ENGLISH.MENU_IO_LOAD=Load
+ENGLISH.MENU_IO_LOADING=Loading...
+ENGLISH.MENU_IO_LOAD_GAME=Load Game
+ENGLISH.MENU_IO_PLEASE_WAIT=Please wait...
+ENGLISH.MENU_IO_RESET_SAVE_DATA=Reset save data?
+ENGLISH.MENU_IO_SAVE=Save
+ENGLISH.MENU_IO_SAVE_DATA=Save data
+ENGLISH.MENU_IO_SAVE_GAME=Save Game
+ENGLISH.MENU_IO_SAVING=Saving...
+ENGLISH.MENU_LABEL_AGE=Age
+ENGLISH.MENU_LABEL_ALL=All
+ENGLISH.MENU_LABEL_ARE_YOU_REALLY_SURE=Are you really sure?
+ENGLISH.MENU_LABEL_ARE_YOU_SURE=Are you sure?
+ENGLISH.MENU_LABEL_BACK=Back
+ENGLISH.MENU_LABEL_BACKGROUND_MUSIC=Background music
+ENGLISH.MENU_LABEL_CANCEL=Cancel
+ENGLISH.MENU_LABEL_CLOSE=Close
+ENGLISH.MENU_LABEL_CONFIRM_BUTTON=Confirm
+ENGLISH.MENU_LABEL_CONTINUE=Continue
+ENGLISH.MENU_LABEL_CONTINUE_QUESTION=Continue?
+ENGLISH.MENU_LABEL_CREDITS=Credits
+ENGLISH.MENU_LABEL_DESKTOP=Exit to Desktop
+ENGLISH.MENU_LABEL_DESKTOP_QUESTION=Exit to Desktop?
+ENGLISH.MENU_LABEL_DLC=DLC
+ENGLISH.MENU_LABEL_DOWNLOAD=Download
+ENGLISH.MENU_LABEL_DOWNLOADABLE=Downloadable content
+ENGLISH.MENU_LABEL_EXIT=Exit
+ENGLISH.MENU_LABEL_EXIT_QUESTION=Exit?
+ENGLISH.MENU_LABEL_EXTRAS=Extras
+ENGLISH.MENU_LABEL_FRAMESPERSEC=FPS
+ENGLISH.MENU_LABEL_GALLERY=Art gallery
+ENGLISH.MENU_LABEL_GOODBYE=Goodbye!
+ENGLISH.MENU_LABEL_GRAPHICS=Graphics
+ENGLISH.MENU_LABEL_IAP=In-app purchase
+ENGLISH.MENU_LABEL_LANGUAGE=Language
+ENGLISH.MENU_LABEL_LEVEL=Level
+ENGLISH.MENU_LABEL_MAIL=Mail
+ENGLISH.MENU_LABEL_MAINMENU=Main Menu
+ENGLISH.MENU_LABEL_MORE=More
+ENGLISH.MENU_LABEL_MUSIC=Music
+ENGLISH.MENU_LABEL_MUSIC_PLAYER=Music Player
+ENGLISH.MENU_LABEL_NEW_GAME=New Game
+ENGLISH.MENU_LABEL_NEXT=Next
+ENGLISH.MENU_LABEL_NEXT_TRACK=Next track
+ENGLISH.MENU_LABEL_NO=No
+ENGLISH.MENU_LABEL_NOPE=Nope
+ENGLISH.MENU_LABEL_NO_CAPS=NO
+ENGLISH.MENU_LABEL_OK=OK
+ENGLISH.MENU_LABEL_PAUSE=Pause
+ENGLISH.MENU_LABEL_PAUSED=Paused
+ENGLISH.MENU_LABEL_PLAY=Play
+ENGLISH.MENU_LABEL_PLAY_AGAIN=Play again
+ENGLISH.MENU_LABEL_PRESS_ANYKEY=Press any key
+ENGLISH.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Press any key to continue
+ENGLISH.MENU_LABEL_PRESS_START=Press Start
+ENGLISH.MENU_LABEL_PRESS_START_CONTINUE=Press Start to continue
+ENGLISH.MENU_LABEL_PREVIOUS=Previous
+ENGLISH.MENU_LABEL_PREVIOUS_TRACK=Previous track
+ENGLISH.MENU_LABEL_PRICE=Price
+ENGLISH.MENU_LABEL_PRICE_FREE=Free
+ENGLISH.MENU_LABEL_PURCHASE=Purchase
+ENGLISH.MENU_LABEL_QUIT=Quit
+ENGLISH.MENU_LABEL_QUIT_CONFIRM=Are you sure you want to quit?
+ENGLISH.MENU_LABEL_QUIT_QUESTION=Quit?
+ENGLISH.MENU_LABEL_REPLAY=Replay
+ENGLISH.MENU_LABEL_RETURN=Return
+ENGLISH.MENU_LABEL_RETURN_MAIN=Return to Main Menu
+ENGLISH.MENU_LABEL_RETURN_MAIN_QUESTION=Return to Main Menu?
+ENGLISH.MENU_LABEL_SHARE=Share
+ENGLISH.MENU_LABEL_SKIP=Skip
+ENGLISH.MENU_LABEL_SOUND=Sound
+ENGLISH.MENU_LABEL_THANK_YOU=Thank you!
+ENGLISH.MENU_LABEL_UNLOCK=Unlock
+ENGLISH.MENU_LABEL_VIDEO=Video
+ENGLISH.MENU_LABEL_VOICES=Voices
+ENGLISH.MENU_LABEL_WARNING=Warning
+ENGLISH.MENU_LABEL_WELCOME=Welcome
+ENGLISH.MENU_LABEL_WORLD=World
+ENGLISH.MENU_LABEL_YEAH=Yeah
+ENGLISH.MENU_LABEL_YES=Yes
+ENGLISH.MENU_LABEL_YES_CAPS=YES
+ENGLISH.MENU_LANGUAGE_DIRECTION=ltr
+ENGLISH.MENU_LANGUAGE_THIS=English
+ENGLISH.MENU_LANGUAGE_THIS_EN=English
+ENGLISH.MENU_LOGIN=Login
+ENGLISH.MENU_LOGIN_EMAIL=E-mail
+ENGLISH.MENU_LOGIN_FORGOT=Forgot password
+ENGLISH.MENU_LOGIN_PASSWORD=Password
+ENGLISH.MENU_LOGIN_REGISTER=Register
+ENGLISH.MENU_LOGIN_REMEMBER=Remember?
+ENGLISH.MENU_MODE_CHALLENGE=Challenge
+ENGLISH.MENU_MODE_CHALLENGE_MODE=Challenge mode
+ENGLISH.MENU_MODE_COOP=Co-op
+ENGLISH.MENU_MODE_COOPERATIVE=Cooperative
+ENGLISH.MENU_MODE_DEATHMATCH=Deathmatch
+ENGLISH.MENU_MODE_HELP=Help
+ENGLISH.MENU_MODE_INSTRUCTIONS=Instructions
+ENGLISH.MENU_MODE_MULTIPLAYER=Multiplayer
+ENGLISH.MENU_MODE_MULTIPLAYER_LOCAL=Local Multiplayer
+ENGLISH.MENU_MODE_MULTIPLAYER_ONLINE=Online Multiplayer
+ENGLISH.MENU_MODE_PLAY_ONLINE=Play Online
+ENGLISH.MENU_MODE_SINGLEPLAYER=Singleplayer
+ENGLISH.MENU_MODE_TRAINING=Training
+ENGLISH.MENU_MODE_TUTORIAL=Tutorial
+ENGLISH.MENU_MODE_VERSUS=Versus
+ENGLISH.MENU_NAME=Name
+ENGLISH.MENU_NAME_FIRST=First Name
+ENGLISH.MENU_NAME_LAST=Last Name
+ENGLISH.MENU_NAME_USER=Username
+ENGLISH.MENU_OPTIONS=Options
+ENGLISH.MENU_OPTIONS_ADVANCEDGRAPHICS=Advanced Graphics
+ENGLISH.MENU_OPTIONS_ANTIALIASING=Anti-aliasing
+ENGLISH.MENU_OPTIONS_BLOOM=Bloom
+ENGLISH.MENU_OPTIONS_CONTROLS=Controls
+ENGLISH.MENU_OPTIONS_DIFFICULTY=Difficulty Options
+ENGLISH.MENU_OPTIONS_DISPLAY=Display
+ENGLISH.MENU_OPTIONS_EFFECT_DETAIL=Effect detail
+ENGLISH.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropic
+ENGLISH.MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+ENGLISH.MENU_OPTIONS_FILTERING_MODE=Filtering mode
+ENGLISH.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+ENGLISH.MENU_OPTIONS_FIRST_PERSON_VIEW=First Person View
+ENGLISH.MENU_OPTIONS_FOV=FOV
+ENGLISH.MENU_OPTIONS_FULLSCREEN=Fullscreen
+ENGLISH.MENU_OPTIONS_GAMEPLAY=Gameplay Options
+ENGLISH.MENU_OPTIONS_GRAPHICS=Graphics Options
+ENGLISH.MENU_OPTIONS_HUD=HUD
+ENGLISH.MENU_OPTIONS_MODEL_DETAIL=Model detail
+ENGLISH.MENU_OPTIONS_MULTICORE_RENDERING=Multicore rendering
+ENGLISH.MENU_OPTIONS_MUSIC_VOLUME=Music volume
+ENGLISH.MENU_OPTIONS_NETWORK=Network Options
+ENGLISH.MENU_OPTIONS_QUALITY=Quality
+ENGLISH.MENU_OPTIONS_RESOLUTION=Resolution
+ENGLISH.MENU_OPTIONS_SFX_VOLUME=Sound effect volume
+ENGLISH.MENU_OPTIONS_SHADER_DETAIL=Shader detail
+ENGLISH.MENU_OPTIONS_SHADOW=Shadow
+ENGLISH.MENU_OPTIONS_SHADOW_PLURAL=Shadows
+ENGLISH.MENU_OPTIONS_SIZE=Size
+ENGLISH.MENU_OPTIONS_SOUND=Sound Options
+ENGLISH.MENU_OPTIONS_SOUND_VOLUME=Volume
+ENGLISH.MENU_OPTIONS_SPLITSCREEN=Splitscreen
+ENGLISH.MENU_OPTIONS_TEXTURE_DETAIL=Texture detail
+ENGLISH.MENU_OPTIONS_THIRD_PERSON_VIEW=Third Person View
+ENGLISH.MENU_OPTIONS_VIDEO=Video Options
+ENGLISH.MENU_OPTIONS_VIDEO_QUALITY=Video Quality
+ENGLISH.MENU_OPTIONS_VOICE_VOLUME=Voice volume
+ENGLISH.MENU_OPTIONS_VSYNC=V-sync
+ENGLISH.MENU_OPTIONS_WIDESCREEN=Widescreen
+ENGLISH.MENU_OPTIONS_WINDOWED=Windowed
+ENGLISH.MENU_SETTING_HIGH=High
+ENGLISH.MENU_SETTING_LOW=Low
+ENGLISH.MENU_SETTING_MEDIUM=Medium
+ENGLISH.MENU_SETTING_ULTRA=Ultra
+ENGLISH.MENU_SETTING_VERY_HIGH=Very High
+ENGLISH.MENU_VERSION=Version
+ENGLISH.MENU_VERSION_DEMO=Demo
+ENGLISH.MENU_VERSION_FREE=Free
+ENGLISH.MENU_VERSION_FULL=Full
+ENGLISH.MENU_VERSION_LITE=Lite
+ENGLISH.MENU_VERSION_PREMIUM=Premium
+ENGLISH.MENU_VERSION_SHAREWARE=Shareware
+ENGLISH.MENU_VERSION_TRIAL=Trial
+ENGLISH.MENU_VR_COMFORT_MODE=VR comfort mode
+ENGLISH.MENU_VR_HMD_ORIENT_RESET=HMD orientation reset
+ENGLISH.MENU_VR_VIRTUAL_REALITY=Virtual Reality
+ENGLISH.STRING ID=ENGLISH
+FINNISH / SUOMI.CONTEXT_CHARACTER_CLASS=Luokka
+FINNISH / SUOMI.CONTEXT_CHARACTER_DELETE=Poista hahmo
+FINNISH / SUOMI.CONTEXT_CHARACTER_NEW=Uusi hahmo
+FINNISH / SUOMI.CONTEXT_CLASS_AI=Tekoäly
+FINNISH / SUOMI.CONTEXT_CLASS_ALIEN=Avaruusolio
+FINNISH / SUOMI.CONTEXT_CLASS_CLONE=Klooni
+FINNISH / SUOMI.CONTEXT_CLASS_CYBORG=Kyborgi
+FINNISH / SUOMI.CONTEXT_CLASS_DEITY=Jumalhahmo
+FINNISH / SUOMI.CONTEXT_CLASS_DEMON=Demoni
+FINNISH / SUOMI.CONTEXT_CLASS_DEMONNESS=Demonitar
+FINNISH / SUOMI.CONTEXT_CLASS_DRAGON=Lohikäärme
+FINNISH / SUOMI.CONTEXT_CLASS_DRAGON_PLURAL=Lohikäärmeet
+FINNISH / SUOMI.CONTEXT_CLASS_GHOST=Haamu
+FINNISH / SUOMI.CONTEXT_CLASS_GOD=Jumala
+FINNISH / SUOMI.CONTEXT_CLASS_GODDESS=Jumalatar
+FINNISH / SUOMI.CONTEXT_CLASS_GOD_PLURAL=Jumalat
+FINNISH / SUOMI.CONTEXT_CLASS_MAGE=Maagi
+FINNISH / SUOMI.CONTEXT_CLASS_MEDIC=Lääkintämies
+FINNISH / SUOMI.CONTEXT_CLASS_MONSTER=Hirviö
+FINNISH / SUOMI.CONTEXT_CLASS_NINJA=Ninja
+FINNISH / SUOMI.CONTEXT_CLASS_PIRATE=Merirosvo
+FINNISH / SUOMI.CONTEXT_CLASS_PRIEST=Pappi
+FINNISH / SUOMI.CONTEXT_CLASS_PRINCE=Prinssi
+FINNISH / SUOMI.CONTEXT_CLASS_PRINCESS=Prinsessa
+FINNISH / SUOMI.CONTEXT_CLASS_ROBOT=Robotti
+FINNISH / SUOMI.CONTEXT_CLASS_SKELETON=Luuranko
+FINNISH / SUOMI.CONTEXT_CLASS_SNIPER=Tarkka-ampuja
+FINNISH / SUOMI.CONTEXT_CLASS_SOLDIER=Sotilas
+FINNISH / SUOMI.CONTEXT_CLASS_THIEF=Varas
+FINNISH / SUOMI.CONTEXT_CLASS_WARRIOR=Soturi
+FINNISH / SUOMI.CONTEXT_CLASS_WIZARD=Velho
+FINNISH / SUOMI.CONTEXT_CLASS_ZOMBIE=Zombi
+FINNISH / SUOMI.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombit
+FINNISH / SUOMI.CONTEXT_COMPETITION_FIRST=Ensimmäinen sija
+FINNISH / SUOMI.CONTEXT_COMPETITION_PLACE_NOUN=Sija
+FINNISH / SUOMI.CONTEXT_COMPETITION_SECOND=Toinen sija
+FINNISH / SUOMI.CONTEXT_COMPETITION_THIRD=Kolmas sija
+FINNISH / SUOMI.CONTEXT_CONDITION_BURNING=Liekeissä
+FINNISH / SUOMI.CONTEXT_CONDITION_CRITICAL=Kriittinen
+FINNISH / SUOMI.CONTEXT_CONDITION_DEAD=Kuollut
+FINNISH / SUOMI.CONTEXT_CONDITION_FROZEN=Jäässä
+FINNISH / SUOMI.CONTEXT_CONDITION_POISONED=Myrkytetty
+FINNISH / SUOMI.CONTEXT_CONDITION_SLOWED=Hidastettu
+FINNISH / SUOMI.CONTEXT_CONDITION_STUNNED=Pökerryksissä
+FINNISH / SUOMI.CONTEXT_CONDITION_UNCONSCIOUS=Tajuton
+FINNISH / SUOMI.CONTEXT_CONDITION_UNHURT=Täydessä kunnossa
+FINNISH / SUOMI.CONTEXT_CONDITION_WET=Märkä
+FINNISH / SUOMI.CONTEXT_CONDITION_WOUNDED=Haavoittunut
+FINNISH / SUOMI.CONTEXT_DESCRIPTION_BIG=Iso
+FINNISH / SUOMI.CONTEXT_DESCRIPTION_HUGE=Jättimäinen
+FINNISH / SUOMI.CONTEXT_DESCRIPTION_SMALL=Pieni
+FINNISH / SUOMI.CONTEXT_DESCRIPTION_TINY=Pikkuriikkinen
+FINNISH / SUOMI.CONTEXT_ELEMENT_AIR=Ilma
+FINNISH / SUOMI.CONTEXT_ELEMENT_EARTH=Maa
+FINNISH / SUOMI.CONTEXT_ELEMENT_FIRE=Tuli
+FINNISH / SUOMI.CONTEXT_ELEMENT_METAL=Metalli
+FINNISH / SUOMI.CONTEXT_ELEMENT_WATER=Vesi
+FINNISH / SUOMI.CONTEXT_GAMBLING_BET=Lyö vetoa
+FINNISH / SUOMI.CONTEXT_GAMBLING_DISCARD=Hylkää
+FINNISH / SUOMI.CONTEXT_GAMBLING_JACKPOT=Päävoitto
+FINNISH / SUOMI.CONTEXT_GAMBLING_MAX=Maksimi
+FINNISH / SUOMI.CONTEXT_GAMBLING_MIN=Minimi
+FINNISH / SUOMI.CONTEXT_ITEM_ARMOR=Panssari
+FINNISH / SUOMI.CONTEXT_ITEM_ARROW=Nuoli
+FINNISH / SUOMI.CONTEXT_ITEM_ARROW_PLURAL=Nuolet
+FINNISH / SUOMI.CONTEXT_ITEM_BOARD=Lauta
+FINNISH / SUOMI.CONTEXT_ITEM_BOMB=Pommi
+FINNISH / SUOMI.CONTEXT_ITEM_BOOK=Kirja
+FINNISH / SUOMI.CONTEXT_ITEM_BOOTS=Saappaat
+FINNISH / SUOMI.CONTEXT_ITEM_BOW=Jousi
+FINNISH / SUOMI.CONTEXT_ITEM_CARD=Kortti
+FINNISH / SUOMI.CONTEXT_ITEM_CARD_PLURAL=Kortit
+FINNISH / SUOMI.CONTEXT_ITEM_CHEST=Kirstu
+FINNISH / SUOMI.CONTEXT_ITEM_COND_MAGICAL=Taika
+FINNISH / SUOMI.CONTEXT_ITEM_COND_RUSTY=Ruosteinen
+FINNISH / SUOMI.CONTEXT_ITEM_DAGGER=Tikari
+FINNISH / SUOMI.CONTEXT_ITEM_DIE_NOUN=Noppa
+FINNISH / SUOMI.CONTEXT_ITEM_DIE_PLURAL=Nopat
+FINNISH / SUOMI.CONTEXT_ITEM_DOOR=Ovi
+FINNISH / SUOMI.CONTEXT_ITEM_GAUNTLETS=Taisteluhansikkaat
+FINNISH / SUOMI.CONTEXT_ITEM_GEM=Jalokivi
+FINNISH / SUOMI.CONTEXT_ITEM_GIFT_NOUN=Lahja
+FINNISH / SUOMI.CONTEXT_ITEM_GIFT_PLURAL=Lahjat
+FINNISH / SUOMI.CONTEXT_ITEM_GLOVE=Hansikkaat
+FINNISH / SUOMI.CONTEXT_ITEM_GUN=Ase
+FINNISH / SUOMI.CONTEXT_ITEM_HAMMER=Vasara
+FINNISH / SUOMI.CONTEXT_ITEM_HELMET=Kypärä
+FINNISH / SUOMI.CONTEXT_ITEM_KEY=Avain
+FINNISH / SUOMI.CONTEXT_ITEM_KNIFE=Puukko
+FINNISH / SUOMI.CONTEXT_ITEM_LOCK=Lukko
+FINNISH / SUOMI.CONTEXT_ITEM_LOVE=Rakkaus
+FINNISH / SUOMI.CONTEXT_ITEM_MACHINE_ITEM_GUN=Konekivääri
+FINNISH / SUOMI.CONTEXT_ITEM_MAGIC=Taikuus
+FINNISH / SUOMI.CONTEXT_ITEM_PISTOL=Pistooli
+FINNISH / SUOMI.CONTEXT_ITEM_QUEST_NOUN=Tehtävä
+FINNISH / SUOMI.CONTEXT_ITEM_RANK_NOUN=Arvo
+FINNISH / SUOMI.CONTEXT_ITEM_RIFLE=Kivääri
+FINNISH / SUOMI.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Raketinheitin
+FINNISH / SUOMI.CONTEXT_ITEM_RPG=Sinko
+FINNISH / SUOMI.CONTEXT_ITEM_SCROLL=Käärö
+FINNISH / SUOMI.CONTEXT_ITEM_SHIELD=Kilpi
+FINNISH / SUOMI.CONTEXT_ITEM_SHIELD_PLURAL=Kilvet
+FINNISH / SUOMI.CONTEXT_ITEM_SHIELD_SCIFI=Energiakilpi
+FINNISH / SUOMI.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energiakilvet
+FINNISH / SUOMI.CONTEXT_ITEM_SHOTGUN=Haulikko
+FINNISH / SUOMI.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Tarkkuuskivääri
+FINNISH / SUOMI.CONTEXT_ITEM_SPELL=Taika
+FINNISH / SUOMI.CONTEXT_ITEM_STAFF=Sauva
+FINNISH / SUOMI.CONTEXT_ITEM_SWORD=Miekka
+FINNISH / SUOMI.CONTEXT_ITEM_TREASURE=Aarre
+FINNISH / SUOMI.CONTEXT_ITEM_TYPE_EPIC=Eeppinen
+FINNISH / SUOMI.CONTEXT_ITEM_TYPE_JUNK=Romu
+FINNISH / SUOMI.CONTEXT_ITEM_WAND=Taikasauva
+FINNISH / SUOMI.CONTEXT_ITEM_WOOD=Puu
+FINNISH / SUOMI.CONTEXT_MACHINE_ALTITUDE=Korkeus
+FINNISH / SUOMI.CONTEXT_MACHINE_BRAKES=Jarrut
+FINNISH / SUOMI.CONTEXT_MACHINE_CHASSIS=Runko
+FINNISH / SUOMI.CONTEXT_MACHINE_DEPTH=Syvyys
+FINNISH / SUOMI.CONTEXT_MACHINE_FUEL=Polttoaine
+FINNISH / SUOMI.CONTEXT_MACHINE_GEAR=Vaihde
+FINNISH / SUOMI.CONTEXT_MACHINE_HANDLING=Hallinta
+FINNISH / SUOMI.CONTEXT_MACHINE_SPEED=Vauhti
+FINNISH / SUOMI.CONTEXT_MACHINE_STEERING=Ohjaus
+FINNISH / SUOMI.CONTEXT_MACHINE_SUSPENSION=Jousitus
+FINNISH / SUOMI.CONTEXT_MACHINE_WHEELS=Pyörät
+FINNISH / SUOMI.CONTEXT_MACHINE_WINGS=Siivet
+FINNISH / SUOMI.CONTEXT_MEDAL=Mitali
+FINNISH / SUOMI.CONTEXT_MEDAL_BRONZE=Pronssimitali
+FINNISH / SUOMI.CONTEXT_MEDAL_GOLD=Kultamitali
+FINNISH / SUOMI.CONTEXT_MEDAL_SILVER=Hopeamitali
+FINNISH / SUOMI.CONTEXT_METAL_BRONZE=Pronssi
+FINNISH / SUOMI.CONTEXT_METAL_COIN=Kolikko
+FINNISH / SUOMI.CONTEXT_METAL_GOLD=Kulta
+FINNISH / SUOMI.CONTEXT_METAL_INGOT=Harkko
+FINNISH / SUOMI.CONTEXT_METAL_PLATINUM=Platina
+FINNISH / SUOMI.CONTEXT_METAL_SILVER=Hopea
+FINNISH / SUOMI.CONTEXT_PLACE_CASTLE=Linna
+FINNISH / SUOMI.CONTEXT_PLACE_CAVE=Luola
+FINNISH / SUOMI.CONTEXT_PLACE_DUNGEON=Vankityrmä
+FINNISH / SUOMI.CONTEXT_PLACE_INN=Majatalo
+FINNISH / SUOMI.CONTEXT_PLACE_PLANET=Planeetta
+FINNISH / SUOMI.CONTEXT_PLACE_PLANET_EARTH=Maa
+FINNISH / SUOMI.CONTEXT_PLACE_SPACE=Avaruus
+FINNISH / SUOMI.CONTEXT_PLACE_SPACESHIP=Avaruusalus
+FINNISH / SUOMI.CONTEXT_STORY=Tarina
+FINNISH / SUOMI.CONTEXT_STORY_ADVENTURE=Seikkailu
+FINNISH / SUOMI.CONTEXT_STORY_CHAPTER=Luku
+FINNISH / SUOMI.CONTEXT_STORY_PAGE=Sivu
+FINNISH / SUOMI.CREDITS_3D_MODELING=3D-mallinnus
+FINNISH / SUOMI.CREDITS_ANIMATION=Animaatio
+FINNISH / SUOMI.CREDITS_ANIMATION_DIRECTOR=Animaatio-ohjaaja
+FINNISH / SUOMI.CREDITS_ANIMATOR=Animaattori
+FINNISH / SUOMI.CREDITS_ART=Taide
+FINNISH / SUOMI.CREDITS_ARTIST=Taiteilija
+FINNISH / SUOMI.CREDITS_ARTIST_PLURAL=Taiteilijat
+FINNISH / SUOMI.CREDITS_ART_DIRECTOR=Taideohjaaja
+FINNISH / SUOMI.CREDITS_ASSISTANT=Apulais
+FINNISH / SUOMI.CREDITS_ASSOCIATE=Kumppani
+FINNISH / SUOMI.CREDITS_AUDIO_DIRECTOR=Ääniohjaaja
+FINNISH / SUOMI.CREDITS_CHARACTER_DESIGNER=Hahmosuunnittelija
+FINNISH / SUOMI.CREDITS_CHIEF_TECH_OFFICER=Teknologiavastaava
+FINNISH / SUOMI.CREDITS_CINEMATICS_DIRECTOR=Elokuvallinen ohjaaja
+FINNISH / SUOMI.CREDITS_CINEMATIC_ANIMATOR=Elokuvallinen animaattori
+FINNISH / SUOMI.CREDITS_CODE=Koodi
+FINNISH / SUOMI.CREDITS_COMPOSER=Säveltäjä
+FINNISH / SUOMI.CREDITS_CONCEPT_ARTIST=Konseptitaiteilija
+FINNISH / SUOMI.CREDITS_CREATIVE_DIRECTOR=Luova ohjaaja
+FINNISH / SUOMI.CREDITS_DATABASE_ADMIN=Tietokantaylläpitäjä
+FINNISH / SUOMI.CREDITS_DESIGN DIRECTOR=Suunnitteluohjaaja
+FINNISH / SUOMI.CREDITS_DEVELOPED_BY=Kehittäjä
+FINNISH / SUOMI.CREDITS_DIRECTOR=Ohjaaja
+FINNISH / SUOMI.CREDITS_FOLEY_ARTIST=Foleytaiteilija
+FINNISH / SUOMI.CREDITS_FONT=Kirjasin
+FINNISH / SUOMI.CREDITS_FONT_PLURAL=Kirjaisimet
+FINNISH / SUOMI.CREDITS_GAME=Peli
+FINNISH / SUOMI.CREDITS_GAME_DESIGN=Pelisuunnittelu
+FINNISH / SUOMI.CREDITS_GAME_DESIGNER=Pelisuunnittelija
+FINNISH / SUOMI.CREDITS_GAME_DEVELOPER=Pelinkehittäjä
+FINNISH / SUOMI.CREDITS_GAME_DEVELOPMENT=Pelinkehitys
+FINNISH / SUOMI.CREDITS_GRAPHIC_DESIGNER=Graafinen suunnittelija
+FINNISH / SUOMI.CREDITS_IMAGE=Kuva
+FINNISH / SUOMI.CREDITS_IMAGE_PLURAL=Kuvat
+FINNISH / SUOMI.CREDITS_INTERFACE_ARTIST=Käyttöliittymätaiteilija
+FINNISH / SUOMI.CREDITS_JUNIOR=Nuorempi
+FINNISH / SUOMI.CREDITS_LEAD=Johto
+FINNISH / SUOMI.CREDITS_LEAD_PROGRAMMER=Pääohjelmoija
+FINNISH / SUOMI.CREDITS_LEVEL_DESIGN=Tasosuunnittelu
+FINNISH / SUOMI.CREDITS_LEVEL_DESIGNER=Tasosuunnittelija
+FINNISH / SUOMI.CREDITS_LOCALIZATION=Lokalisaatio
+FINNISH / SUOMI.CREDITS_MANUSCRIPT=Käsikirjoitus
+FINNISH / SUOMI.CREDITS_MODELS=Mallit
+FINNISH / SUOMI.CREDITS_MUSICIAN=Muusikko
+FINNISH / SUOMI.CREDITS_POLYGLOT=Käännökset: Polyglot Project.
+FINNISH / SUOMI.CREDITS_PRODUCER=Tuottaja
+FINNISH / SUOMI.CREDITS_PRODUCTION=Tuotanto
+FINNISH / SUOMI.CREDITS_PROGRAMMER=Ohjelmoija
+FINNISH / SUOMI.CREDITS_PROGRAMMER_PLURAL=Ohjelmoijat
+FINNISH / SUOMI.CREDITS_PROGRAMMING=Ohjelmointi
+FINNISH / SUOMI.CREDITS_PROGRAM_MANAGER=Ohjelmistopäällikkö
+FINNISH / SUOMI.CREDITS_PROJECT_MANAGER=Projektipäällikkö
+FINNISH / SUOMI.CREDITS_PUBLISHER=Julkaisija
+FINNISH / SUOMI.CREDITS_RECORDIST=Äänittäjä
+FINNISH / SUOMI.CREDITS_SCRIPT_WRITER=Käsikirjoittaja
+FINNISH / SUOMI.CREDITS_SENIOR=Vanhempi
+FINNISH / SUOMI.CREDITS_SFX=Ääniefektit
+FINNISH / SUOMI.CREDITS_SOUNDTRACK=Ääniraita
+FINNISH / SUOMI.CREDITS_SOUND_DESIGNER=Äänisuunnittelija
+FINNISH / SUOMI.CREDITS_SOUND_ENGINEER=Ääniteknikko
+FINNISH / SUOMI.CREDITS_SPECIAL_THANKS=Erityinen kiitos
+FINNISH / SUOMI.CREDITS_SPECIAL_THANKS_TO=Erityiset kiitokset
+FINNISH / SUOMI.CREDITS_TECHNICAL_ARTIST=Tekninen taiteilija
+FINNISH / SUOMI.CREDITS_TECHNICAL_DIRECTOR=Tekninen ohjaaja
+FINNISH / SUOMI.CREDITS_TESTER=Testaaja
+FINNISH / SUOMI.CREDITS_TEST_LEAD=Testijohtaja
+FINNISH / SUOMI.CREDITS_TEST_MANAGER=Testipäällikkö
+FINNISH / SUOMI.CREDITS_TRANSLATION=Käännöstyö
+FINNISH / SUOMI.CREDITS_VFX=Visuaaliset efektit
+FINNISH / SUOMI.CREDITS_VOICE_ACTING=Ääninäyttely
+FINNISH / SUOMI.CREDITS_VOICE_ACTOR=Ääninäyttelijä
+FINNISH / SUOMI.CREDITS_WRITER=Kirjoittaja
+FINNISH / SUOMI.ERROR_DEVICE_NOT_FOUND={0} ei havaittu.
+FINNISH / SUOMI.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Poistut seuranta-alueelta.
+FINNISH / SUOMI.ERROR_DEVICE_VR_NO_HMD=HMD ei havaittu.
+FINNISH / SUOMI.ERROR_GENERIC_CHEATING=Huijauksia havaittu!
+FINNISH / SUOMI.ERROR_GENERIC_ERRCODE=Virhekoodi:
+FINNISH / SUOMI.ERROR_GENERIC_INVALID_CD_KEY=Virheellinen tuotetunnus.
+FINNISH / SUOMI.ERROR_GENERIC_INVALID_NAME=Virheellinen nimi.
+FINNISH / SUOMI.ERROR_GENERIC_TEXT=On tapahtunut virhe.
+FINNISH / SUOMI.ERROR_NETWORK_CONNECTION_LOST=Yhteys menetetty.
+FINNISH / SUOMI.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Vastustajasi on menettänyt yhteyden.
+FINNISH / SUOMI.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Toinen pelaaja on menettänyt yhteyden.
+FINNISH / SUOMI.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Tiimikaverisi on menettänyt yhteyden.
+FINNISH / SUOMI.ERROR_NETWORK_SERVER=Palvelimeen ei saada yhteyttä.
+FINNISH / SUOMI.ERROR_SAVE_CORRUPTED=Tallennus on vioittunut.
+FINNISH / SUOMI.ERROR_SAVE_NO_GAMES_FOUND=Pelejä ei löytynyt.
+FINNISH / SUOMI.ERROR_SAVE_NO_OPEN_GAMES=Avoimia pelejä ei ole.
+FINNISH / SUOMI.GAME_ACTION_ATTACK=Hyökkää
+FINNISH / SUOMI.GAME_ACTION_BOOST=Tehostus
+FINNISH / SUOMI.GAME_ACTION_BUILD=Rakenna
+FINNISH / SUOMI.GAME_ACTION_CAST_FISHING=Heitä
+FINNISH / SUOMI.GAME_ACTION_CAST_SPELL=Loihdi
+FINNISH / SUOMI.GAME_ACTION_CLAIM=Lunasta
+FINNISH / SUOMI.GAME_ACTION_CLIMB=Kiipeä
+FINNISH / SUOMI.GAME_ACTION_CLOSE=Sulje
+FINNISH / SUOMI.GAME_ACTION_COLLECT=Kerää
+FINNISH / SUOMI.GAME_ACTION_COOK=Keitä
+FINNISH / SUOMI.GAME_ACTION_CRAFT=Luo
+FINNISH / SUOMI.GAME_ACTION_CROUCH=Kyyristy
+FINNISH / SUOMI.GAME_ACTION_DODGE=Väistä
+FINNISH / SUOMI.GAME_ACTION_DRIVE=Aja
+FINNISH / SUOMI.GAME_ACTION_FLY=Lennä
+FINNISH / SUOMI.GAME_ACTION_FULL_SPEED=Täysi vauhti
+FINNISH / SUOMI.GAME_ACTION_GO=Mene
+FINNISH / SUOMI.GAME_ACTION_GO_TO_PLACE=Mene
+FINNISH / SUOMI.GAME_ACTION_HALF_SPEED=Puolivauhti
+FINNISH / SUOMI.GAME_ACTION_HEAL=Paranna
+FINNISH / SUOMI.GAME_ACTION_JUMP=Hyppää
+FINNISH / SUOMI.GAME_ACTION_LAND=Lasku
+FINNISH / SUOMI.GAME_ACTION_LOOK=Katso
+FINNISH / SUOMI.GAME_ACTION_MIX=Sekoita
+FINNISH / SUOMI.GAME_ACTION_OPEN=Avaa
+FINNISH / SUOMI.GAME_ACTION_PICK_UP=Ota
+FINNISH / SUOMI.GAME_ACTION_RACE=Kilpaile
+FINNISH / SUOMI.GAME_ACTION_READ=Lue
+FINNISH / SUOMI.GAME_ACTION_REPLACE=Vaihda
+FINNISH / SUOMI.GAME_ACTION_RUN=Juokse
+FINNISH / SUOMI.GAME_ACTION_RUN_AWAY=Juokse pois
+FINNISH / SUOMI.GAME_ACTION_SHOOT=Ammu
+FINNISH / SUOMI.GAME_ACTION_SNEAK=Hiivi
+FINNISH / SUOMI.GAME_ACTION_SPIN=Pyöritä
+FINNISH / SUOMI.GAME_ACTION_SPRINT=Pikajuokse
+FINNISH / SUOMI.GAME_ACTION_STEER=Ohjaa
+FINNISH / SUOMI.GAME_ACTION_TAKE_OFF=Nousu
+FINNISH / SUOMI.GAME_ACTION_TALK=Puhu
+FINNISH / SUOMI.GAME_ACTION_THROW=Heitä
+FINNISH / SUOMI.GAME_ACTION_WALK=Kävele
+FINNISH / SUOMI.GAME_CHARACTER_ENDURANCE=Kestävyys
+FINNISH / SUOMI.GAME_CHARACTER_EXP=Kokemuspisteet
+FINNISH / SUOMI.GAME_CHARACTER_FEMALE=Nainen
+FINNISH / SUOMI.GAME_CHARACTER_HEALTH=Terveys
+FINNISH / SUOMI.GAME_CHARACTER_HEART=Sydän
+FINNISH / SUOMI.GAME_CHARACTER_HEART_PLURAL=Sydäntä
+FINNISH / SUOMI.GAME_CHARACTER_LEVEL=Taso
+FINNISH / SUOMI.GAME_CHARACTER_LEVEL_UP=Uusi taso!
+FINNISH / SUOMI.GAME_CHARACTER_LIVES=Elämät
+FINNISH / SUOMI.GAME_CHARACTER_MALE=Mies
+FINNISH / SUOMI.GAME_CHARACTER_MAN=Mies
+FINNISH / SUOMI.GAME_CHARACTER_MAN_PLURAL=Miehet
+FINNISH / SUOMI.GAME_CHARACTER_RESPAWN=Synny uudestaan
+FINNISH / SUOMI.GAME_CHARACTER_RESPAWNING=Synnytään uudestaan
+FINNISH / SUOMI.GAME_CHARACTER_RESPAWN_IN=Synnyt uudellen:
+FINNISH / SUOMI.GAME_CHARACTER_RESPAWN_QUESTION=Synny uudestaan?
+FINNISH / SUOMI.GAME_CHARACTER_SKILL=Taito
+FINNISH / SUOMI.GAME_CHARACTER_SPAWN_POINT=Uudelleensyntymispaikka
+FINNISH / SUOMI.GAME_CHARACTER_TRANSGENDER=Transsukupuolinen
+FINNISH / SUOMI.GAME_CHARACTER_WOMAN=Nainen
+FINNISH / SUOMI.GAME_CHARACTER_WOMAN_PLURAL=Naiset
+FINNISH / SUOMI.GAME_DAMAGE=Vaurio
+FINNISH / SUOMI.GAME_DAMAGE_CRITICAL_HIT=Kriittinen osuma
+FINNISH / SUOMI.GAME_DAMAGE_CRITICAL_MISS=Kriittinen epäonnistuminen
+FINNISH / SUOMI.GAME_DAMAGE_HIT_NOUN=Osuma
+FINNISH / SUOMI.GAME_DAMAGE_HIT_POINTS_PLURAL=Osumapisteet
+FINNISH / SUOMI.GAME_DAMAGE_MISS_NOUN=Ohi
+FINNISH / SUOMI.GAME_DAMAGE_UNIT=Osuma
+FINNISH / SUOMI.GAME_DAMAGE_UNIT_PLURAL=Osumaa
+FINNISH / SUOMI.GAME_ENEMY=Vastustaja
+FINNISH / SUOMI.GAME_ENEMY_FEMALE=Vastustaja
+FINNISH / SUOMI.GAME_ENEMY_FEMALE_PLURAL=Vastustajat
+FINNISH / SUOMI.GAME_ENEMY_PLURAL=Vastustajat
+FINNISH / SUOMI.GAME_GENRE_ACTION=Toimintapeli
+FINNISH / SUOMI.GAME_GENRE_ADVENTURE=Seikkailupeli
+FINNISH / SUOMI.GAME_GENRE_CARD=Kortti
+FINNISH / SUOMI.GAME_GENRE_CASUAL=Kasuaalipeli
+FINNISH / SUOMI.GAME_GENRE_FANTASY=Fantasiapeli
+FINNISH / SUOMI.GAME_GENRE_HARDCORE=Hardcorepeli
+FINNISH / SUOMI.GAME_GENRE_INDIE=Indie
+FINNISH / SUOMI.GAME_GENRE_MEDIEVAL=Keskiaikapeli
+FINNISH / SUOMI.GAME_GENRE_MISC=Sekalaiset
+FINNISH / SUOMI.GAME_GENRE_MULTIPLAYER=Moninpeli
+FINNISH / SUOMI.GAME_GENRE_NAME=Lajityyppi
+FINNISH / SUOMI.GAME_GENRE_PLATFORMER=Tasohyppelypeli
+FINNISH / SUOMI.GAME_GENRE_PUZZLE=Pulmapeli
+FINNISH / SUOMI.GAME_GENRE_QUIZ=Tietovisa
+FINNISH / SUOMI.GAME_GENRE_RACING=Kilpa-ajo
+FINNISH / SUOMI.GAME_GENRE_RETRO=Retropeli
+FINNISH / SUOMI.GAME_GENRE_RPG=Roolipeli
+FINNISH / SUOMI.GAME_GENRE_RTS=Reaaliaikainen strategia
+FINNISH / SUOMI.GAME_GENRE_SCIFI=Tieteisfiktiopeli
+FINNISH / SUOMI.GAME_GENRE_SHOOTER=Ammuntapeli
+FINNISH / SUOMI.GAME_GENRE_SIMULATION=Simulaatiopeli
+FINNISH / SUOMI.GAME_GENRE_SINGLEPLAYER=Yksinpeli
+FINNISH / SUOMI.GAME_GENRE_SPORTS=Urheilupeli
+FINNISH / SUOMI.GAME_GENRE_STRATEGY=Strategiapeli
+FINNISH / SUOMI.GAME_GENRE_TBS=Vuoropohjainen strategia
+FINNISH / SUOMI.GAME_GENRE_TOWER_DEFENSE=Tornipuolustuspeli
+FINNISH / SUOMI.GAME_INVENTORY=Tavarat
+FINNISH / SUOMI.GAME_INVENTORY_AMMO=Ammus
+FINNISH / SUOMI.GAME_INVENTORY_AMMUNITION=Ammukset
+FINNISH / SUOMI.GAME_INVENTORY_BULLET=Luoti
+FINNISH / SUOMI.GAME_INVENTORY_BULLET_PLURAL=Luodit
+FINNISH / SUOMI.GAME_INVENTORY_BUY=Osta
+FINNISH / SUOMI.GAME_INVENTORY_CAPACITY=Kantoraja
+FINNISH / SUOMI.GAME_INVENTORY_DROP=Pudota
+FINNISH / SUOMI.GAME_INVENTORY_ENCUMBRANCE=Taakka
+FINNISH / SUOMI.GAME_INVENTORY_FULL=Kantoraja täynnä
+FINNISH / SUOMI.GAME_INVENTORY_ITEM=Esine
+FINNISH / SUOMI.GAME_INVENTORY_KEY=Avain
+FINNISH / SUOMI.GAME_INVENTORY_POWERUP=Lisävoima
+FINNISH / SUOMI.GAME_INVENTORY_SELL=Myy
+FINNISH / SUOMI.GAME_INVENTORY_USE=Käytä
+FINNISH / SUOMI.GAME_INVENTORY_WEAPON=Ase
+FINNISH / SUOMI.GAME_INVENTORY_WEAPONS=Aseet
+FINNISH / SUOMI.GAME_INVENTORY_YOU_CANNOT_CARRY=Et voi kantaa enempää.
+FINNISH / SUOMI.GAME_LABEL_BE_CAREFUL=Ole varovainen!
+FINNISH / SUOMI.GAME_LABEL_PLEASE_BE_CAREFUL=Ole varovainen.
+FINNISH / SUOMI.GAME_LABEL_TACTICS=Taktiikat
+FINNISH / SUOMI.GAME_OBJECTIVE=Tavoite
+FINNISH / SUOMI.GAME_OBJECTIVE_ASSIST=Avustus
+FINNISH / SUOMI.GAME_OBJECTIVE_ASSIST_PLURAL=Avustukset
+FINNISH / SUOMI.GAME_OBJECTIVE_ATTACK=Hyökkää
+FINNISH / SUOMI.GAME_OBJECTIVE_BONUS=Bonus
+FINNISH / SUOMI.GAME_OBJECTIVE_CAPTURE=Valtaa
+FINNISH / SUOMI.GAME_OBJECTIVE_COMPLETE=Suoritettu
+FINNISH / SUOMI.GAME_OBJECTIVE_DEATH=Kuolema
+FINNISH / SUOMI.GAME_OBJECTIVE_DEATH_PLURAL=Kuolemat
+FINNISH / SUOMI.GAME_OBJECTIVE_DEFEND=Puolusta
+FINNISH / SUOMI.GAME_OBJECTIVE_DESTROY=Tuhoa
+FINNISH / SUOMI.GAME_OBJECTIVE_ESCAPE=Pakene
+FINNISH / SUOMI.GAME_OBJECTIVE_GAMEOVER=Peli loppu!
+FINNISH / SUOMI.GAME_OBJECTIVE_GAMEOVER_CAPS=PELI LOPPU!
+FINNISH / SUOMI.GAME_OBJECTIVE_GAME_FINISHED=Loppu
+FINNISH / SUOMI.GAME_OBJECTIVE_HIGH_SCORE=Paras tulos
+FINNISH / SUOMI.GAME_OBJECTIVE_INCOMPLETE=Keskeneräinen
+FINNISH / SUOMI.GAME_OBJECTIVE_KILL=Tapa
+FINNISH / SUOMI.GAME_OBJECTIVE_KILL_ASSIST=Avustettu tappo
+FINNISH / SUOMI.GAME_OBJECTIVE_KILL_NOUN=Tappo
+FINNISH / SUOMI.GAME_OBJECTIVE_KILL_PLURAL=Tappoa
+FINNISH / SUOMI.GAME_OBJECTIVE_LOCKED=Lukittu
+FINNISH / SUOMI.GAME_OBJECTIVE_LOSSES=Häviöt
+FINNISH / SUOMI.GAME_OBJECTIVE_MATCH=Ottelu
+FINNISH / SUOMI.GAME_OBJECTIVE_MISSION=Tehtävä
+FINNISH / SUOMI.GAME_OBJECTIVE_MISSION_OBJECTIVE=Tehtävän tavoite
+FINNISH / SUOMI.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Tehtävän tavoitteet
+FINNISH / SUOMI.GAME_OBJECTIVE_MULTIPLIER=Kerroin
+FINNISH / SUOMI.GAME_OBJECTIVE_PLURAL=Tavoitteet
+FINNISH / SUOMI.GAME_OBJECTIVE_POSITION=Asema
+FINNISH / SUOMI.GAME_OBJECTIVE_RACE_LAP=Kierros
+FINNISH / SUOMI.GAME_OBJECTIVE_RACE_LAP_PLURAL=Kierrosta
+FINNISH / SUOMI.GAME_OBJECTIVE_ROUND=Erä
+FINNISH / SUOMI.GAME_OBJECTIVE_SCORE=Pisteet
+FINNISH / SUOMI.GAME_OBJECTIVE_TIME=Aika
+FINNISH / SUOMI.GAME_OBJECTIVE_TIME_LEFT=Aikaa jäljellä
+FINNISH / SUOMI.GAME_OBJECTIVE_TOURNAMENT=Turnaus
+FINNISH / SUOMI.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turnaukset
+FINNISH / SUOMI.GAME_OBJECTIVE_WINS=Voitot
+FINNISH / SUOMI.GAME_STATUS_DEFEAT=Häviö
+FINNISH / SUOMI.GAME_STATUS_DEFEATED=Sinut on voitettu.
+FINNISH / SUOMI.GAME_STATUS_LOSER=Häviäjä
+FINNISH / SUOMI.GAME_STATUS_TEAM_LOST=Joukkueesi hävisi!
+FINNISH / SUOMI.GAME_STATUS_TEAM_WON=Joukkueesi voitti!
+FINNISH / SUOMI.GAME_STATUS_VICTORY=Voitto
+FINNISH / SUOMI.GAME_STATUS_WINNER=Voittaja
+FINNISH / SUOMI.GAME_STATUS_YOU_ARE_DEAD=Olet kuollut
+FINNISH / SUOMI.GAME_STATUS_YOU_DIED=Kuolit.
+FINNISH / SUOMI.GAME_STATUS_YOU_LOSE=Sinä hävisit!
+FINNISH / SUOMI.GAME_STATUS_YOU_LOST=Sinä hävisit!
+FINNISH / SUOMI.GAME_STATUS_YOU_WIN=Sinä voitit!
+FINNISH / SUOMI.GAME_STATUS_YOU_WON=Sinä voitit!
+FINNISH / SUOMI.LANGUAGE_CODE=fiFI
+FINNISH / SUOMI.LANGUAGE_DIRECTION=ltr
+FINNISH / SUOMI.LANGUAGE_EN=Finnish
+FINNISH / SUOMI.MENU_CAMERA=Kamera
+FINNISH / SUOMI.MENU_CAMERA_INVERTED=Käänteinen
+FINNISH / SUOMI.MENU_CAMERA_NORMAL=Normaali
+FINNISH / SUOMI.MENU_CAMERA_XAXIS=Kameran X-akseli
+FINNISH / SUOMI.MENU_CAMERA_YAXIS=Kameran Y-akseli
+FINNISH / SUOMI.MENU_CONTROLS_BUTTON=Painike
+FINNISH / SUOMI.MENU_CONTROLS_CLICK=Napsauta
+FINNISH / SUOMI.MENU_CONTROLS_DEADZONE=Kuollut alue
+FINNISH / SUOMI.MENU_CONTROLS_DOUBLE_CLICK=Kaksoisnapsauta
+FINNISH / SUOMI.MENU_CONTROLS_DRAG=Vedä
+FINNISH / SUOMI.MENU_CONTROLS_DRAG_DROP=Raahaa ja pudota
+FINNISH / SUOMI.MENU_CONTROLS_FINGER=Sormi
+FINNISH / SUOMI.MENU_CONTROLS_GAMEPAD=Peliohjain
+FINNISH / SUOMI.MENU_CONTROLS_GYROSCOPE=Gyroskooppi
+FINNISH / SUOMI.MENU_CONTROLS_KEY=Näppäin
+FINNISH / SUOMI.MENU_CONTROLS_KEYBOARD=Näppäimistö
+FINNISH / SUOMI.MENU_CONTROLS_MOUSE=Hiiri
+FINNISH / SUOMI.MENU_CONTROLS_MOUSE_SENSITIVITY=Hiiren herkkyys
+FINNISH / SUOMI.MENU_CONTROLS_PINCH=Nipistä
+FINNISH / SUOMI.MENU_CONTROLS_ROTATE=Pyöritä
+FINNISH / SUOMI.MENU_CONTROLS_SCROLL=Vieritä
+FINNISH / SUOMI.MENU_CONTROLS_SHAKE=Ravista
+FINNISH / SUOMI.MENU_CONTROLS_SPREAD=Laajenna
+FINNISH / SUOMI.MENU_CONTROLS_SWIPE=Pyyhkäise
+FINNISH / SUOMI.MENU_CONTROLS_TAP=Paina
+FINNISH / SUOMI.MENU_CONTROLS_THE_BUTTON=Painike
+FINNISH / SUOMI.MENU_CONTROLS_THE_KEY=Näppäintä
+FINNISH / SUOMI.MENU_CONTROLS_TILT=Kallista
+FINNISH / SUOMI.MENU_CUSTOMIZE_ARM=Käsivarsi
+FINNISH / SUOMI.MENU_CUSTOMIZE_ARM_PLURAL=Käsivarret
+FINNISH / SUOMI.MENU_CUSTOMIZE_CHEST=Rinta
+FINNISH / SUOMI.MENU_CUSTOMIZE_CHIN=Leuka
+FINNISH / SUOMI.MENU_CUSTOMIZE_COLOR=Väri
+FINNISH / SUOMI.MENU_CUSTOMIZE_EAR=Korva
+FINNISH / SUOMI.MENU_CUSTOMIZE_EAR_PLURAL=Korvat
+FINNISH / SUOMI.MENU_CUSTOMIZE_EYE=Silmä
+FINNISH / SUOMI.MENU_CUSTOMIZE_EYE_PLURAL=Silmät
+FINNISH / SUOMI.MENU_CUSTOMIZE_FEET=Jalat
+FINNISH / SUOMI.MENU_CUSTOMIZE_FOOT=Jalka
+FINNISH / SUOMI.MENU_CUSTOMIZE_HAIR=Karvoitus
+FINNISH / SUOMI.MENU_CUSTOMIZE_HAIR_BEARD=Parta
+FINNISH / SUOMI.MENU_CUSTOMIZE_HAIR_FUR=Turkki
+FINNISH / SUOMI.MENU_CUSTOMIZE_HAIR_HEAD=Hiukset
+FINNISH / SUOMI.MENU_CUSTOMIZE_HAND=Käsi
+FINNISH / SUOMI.MENU_CUSTOMIZE_HAND_PLURAL=Kädet
+FINNISH / SUOMI.MENU_CUSTOMIZE_HEAD=Pää
+FINNISH / SUOMI.MENU_CUSTOMIZE_HIPS=Lantio
+FINNISH / SUOMI.MENU_CUSTOMIZE_LEG=Reisi
+FINNISH / SUOMI.MENU_CUSTOMIZE_LEG_PLURAL=Reidet
+FINNISH / SUOMI.MENU_CUSTOMIZE_MOUTH=Suu
+FINNISH / SUOMI.MENU_CUSTOMIZE_NECK=Kaula
+FINNISH / SUOMI.MENU_CUSTOMIZE_NOSE=Nenä
+FINNISH / SUOMI.MENU_CUSTOMIZE_SKIN=Iho
+FINNISH / SUOMI.MENU_CUSTOMIZE_THORAX=Keskivartalo
+FINNISH / SUOMI.MENU_DIFFICULTY=Vaikeustaso
+FINNISH / SUOMI.MENU_DIFFICULTY_EASY=Helppo
+FINNISH / SUOMI.MENU_DIFFICULTY_HARD=Vaikea
+FINNISH / SUOMI.MENU_DIFFICULTY_IMPOSSIBLE=Mahdoton
+FINNISH / SUOMI.MENU_DIFFICULTY_INSANE=Älytön
+FINNISH / SUOMI.MENU_DIFFICULTY_MEDIUM=Normaali
+FINNISH / SUOMI.MENU_DIFFICULTY_VERY_EASY=Erittäin helppo
+FINNISH / SUOMI.MENU_DIFFICULTY_VERY_HARD=Erittäin vaikea
+FINNISH / SUOMI.MENU_DIR_DOWN=Alas
+FINNISH / SUOMI.MENU_DIR_LEFT=Vasen
+FINNISH / SUOMI.MENU_DIR_RIGHT=Oikea
+FINNISH / SUOMI.MENU_DIR_UP=Ylös
+FINNISH / SUOMI.MENU_IO_LOAD=Lataa
+FINNISH / SUOMI.MENU_IO_LOADING=Ladataan...
+FINNISH / SUOMI.MENU_IO_LOAD_GAME=Lataa peli
+FINNISH / SUOMI.MENU_IO_PLEASE_WAIT=Odota hetki...
+FINNISH / SUOMI.MENU_IO_RESET_SAVE_DATA=Aseta alkutilaan
+FINNISH / SUOMI.MENU_IO_SAVE=Tallenna
+FINNISH / SUOMI.MENU_IO_SAVE_DATA=Tallenna tiedot
+FINNISH / SUOMI.MENU_IO_SAVE_GAME=Tallenna peli
+FINNISH / SUOMI.MENU_IO_SAVING=Tallennetaan...
+FINNISH / SUOMI.MENU_LABEL_AGE=Ikä
+FINNISH / SUOMI.MENU_LABEL_ALL=Kaikki
+FINNISH / SUOMI.MENU_LABEL_ARE_YOU_REALLY_SURE=Oletko aivan varma?
+FINNISH / SUOMI.MENU_LABEL_ARE_YOU_SURE=Oletko varma?
+FINNISH / SUOMI.MENU_LABEL_BACK=Takaisin
+FINNISH / SUOMI.MENU_LABEL_BACKGROUND_MUSIC=Taustamusiikki
+FINNISH / SUOMI.MENU_LABEL_CANCEL=Peruuta
+FINNISH / SUOMI.MENU_LABEL_CLOSE=Sulje
+FINNISH / SUOMI.MENU_LABEL_CONFIRM_BUTTON=Valmis
+FINNISH / SUOMI.MENU_LABEL_CONTINUE=Jatka
+FINNISH / SUOMI.MENU_LABEL_CONTINUE_QUESTION=Jatka?
+FINNISH / SUOMI.MENU_LABEL_CREDITS=Lopputekstit
+FINNISH / SUOMI.MENU_LABEL_DESKTOP=Poistu työpöydälle
+FINNISH / SUOMI.MENU_LABEL_DESKTOP_QUESTION=Poistu työpöydälle?
+FINNISH / SUOMI.MENU_LABEL_DLC=Lisäsisältö
+FINNISH / SUOMI.MENU_LABEL_DOWNLOAD=Lataa
+FINNISH / SUOMI.MENU_LABEL_DOWNLOADABLE=Ladattava sisältö
+FINNISH / SUOMI.MENU_LABEL_EXIT=Lopeta
+FINNISH / SUOMI.MENU_LABEL_EXIT_QUESTION=Lopeta?
+FINNISH / SUOMI.MENU_LABEL_EXTRAS=Ekstrat
+FINNISH / SUOMI.MENU_LABEL_FRAMESPERSEC=FPS
+FINNISH / SUOMI.MENU_LABEL_GALLERY=Galleria
+FINNISH / SUOMI.MENU_LABEL_GOODBYE=Näkemiin!
+FINNISH / SUOMI.MENU_LABEL_GRAPHICS=Grafiikka
+FINNISH / SUOMI.MENU_LABEL_IAP=Sovelluksen sisäinen ostos
+FINNISH / SUOMI.MENU_LABEL_LANGUAGE=Kieli
+FINNISH / SUOMI.MENU_LABEL_LEVEL=Taso
+FINNISH / SUOMI.MENU_LABEL_MAIL=Viestit
+FINNISH / SUOMI.MENU_LABEL_MAINMENU=Päävalikko
+FINNISH / SUOMI.MENU_LABEL_MORE=Lisää
+FINNISH / SUOMI.MENU_LABEL_MUSIC=Musiikki
+FINNISH / SUOMI.MENU_LABEL_MUSIC_PLAYER=Musiikinsoitin
+FINNISH / SUOMI.MENU_LABEL_NEW_GAME=Uusi peli
+FINNISH / SUOMI.MENU_LABEL_NEXT=Seuraava
+FINNISH / SUOMI.MENU_LABEL_NEXT_TRACK=Seuraava kappale
+FINNISH / SUOMI.MENU_LABEL_NO=Ei
+FINNISH / SUOMI.MENU_LABEL_NOPE=Ei
+FINNISH / SUOMI.MENU_LABEL_NO_CAPS=EI
+FINNISH / SUOMI.MENU_LABEL_OK=OK
+FINNISH / SUOMI.MENU_LABEL_PAUSE=Pysäytä
+FINNISH / SUOMI.MENU_LABEL_PAUSED=Pysäytetty
+FINNISH / SUOMI.MENU_LABEL_PLAY=Pelaa
+FINNISH / SUOMI.MENU_LABEL_PLAY_AGAIN=Pelaa uudestaan
+FINNISH / SUOMI.MENU_LABEL_PRESS_ANYKEY=Paina mitä tahansa näppäintä
+FINNISH / SUOMI.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Paina mitä tahansa näppäintä jatkaaksesi
+FINNISH / SUOMI.MENU_LABEL_PRESS_START=Paina Start
+FINNISH / SUOMI.MENU_LABEL_PRESS_START_CONTINUE=Paina Start jatkaaksesi
+FINNISH / SUOMI.MENU_LABEL_PREVIOUS=Edellinen
+FINNISH / SUOMI.MENU_LABEL_PREVIOUS_TRACK=Edellinen kappale
+FINNISH / SUOMI.MENU_LABEL_PRICE=Hinta
+FINNISH / SUOMI.MENU_LABEL_PRICE_FREE=Ilmainen
+FINNISH / SUOMI.MENU_LABEL_PURCHASE=Osta
+FINNISH / SUOMI.MENU_LABEL_QUIT=Lopeta
+FINNISH / SUOMI.MENU_LABEL_QUIT_CONFIRM=Haluatko varmasti lopettaa?
+FINNISH / SUOMI.MENU_LABEL_QUIT_QUESTION=Lopeta?
+FINNISH / SUOMI.MENU_LABEL_REPLAY=Uusinta
+FINNISH / SUOMI.MENU_LABEL_RETURN=Palaa
+FINNISH / SUOMI.MENU_LABEL_RETURN_MAIN=Palaa päävalikkoon
+FINNISH / SUOMI.MENU_LABEL_RETURN_MAIN_QUESTION=Palaa päävalikkoon?
+FINNISH / SUOMI.MENU_LABEL_SHARE=Jaa
+FINNISH / SUOMI.MENU_LABEL_SKIP=Ohita
+FINNISH / SUOMI.MENU_LABEL_SOUND=Ääni
+FINNISH / SUOMI.MENU_LABEL_THANK_YOU=Kiitos!
+FINNISH / SUOMI.MENU_LABEL_UNLOCK=Avaa
+FINNISH / SUOMI.MENU_LABEL_VIDEO=Video
+FINNISH / SUOMI.MENU_LABEL_VOICES=Äänet
+FINNISH / SUOMI.MENU_LABEL_WARNING=Varoitus
+FINNISH / SUOMI.MENU_LABEL_WELCOME=Tervetuloa
+FINNISH / SUOMI.MENU_LABEL_WORLD=Maailma
+FINNISH / SUOMI.MENU_LABEL_YEAH=Joo
+FINNISH / SUOMI.MENU_LABEL_YES=Kyllä
+FINNISH / SUOMI.MENU_LABEL_YES_CAPS=KYLLÄ
+FINNISH / SUOMI.MENU_LANGUAGE_DIRECTION=ltr
+FINNISH / SUOMI.MENU_LANGUAGE_THIS=Suomi
+FINNISH / SUOMI.MENU_LANGUAGE_THIS_EN=Finnish
+FINNISH / SUOMI.MENU_LOGIN=Kirjaudu
+FINNISH / SUOMI.MENU_LOGIN_EMAIL=Sähköposti
+FINNISH / SUOMI.MENU_LOGIN_FORGOT=Unohdin salasanan
+FINNISH / SUOMI.MENU_LOGIN_PASSWORD=Salasana
+FINNISH / SUOMI.MENU_LOGIN_REGISTER=Rekisteröidy
+FINNISH / SUOMI.MENU_LOGIN_REMEMBER=Muista?
+FINNISH / SUOMI.MENU_MODE_CHALLENGE=Haaste
+FINNISH / SUOMI.MENU_MODE_CHALLENGE_MODE=Haastetila
+FINNISH / SUOMI.MENU_MODE_COOP=Yhteistyöpeli
+FINNISH / SUOMI.MENU_MODE_COOPERATIVE=Yhteistyöpeli
+FINNISH / SUOMI.MENU_MODE_DEATHMATCH=Deathmatch
+FINNISH / SUOMI.MENU_MODE_HELP=Ohje
+FINNISH / SUOMI.MENU_MODE_INSTRUCTIONS=Ohjeet
+FINNISH / SUOMI.MENU_MODE_MULTIPLAYER=Moninpeli
+FINNISH / SUOMI.MENU_MODE_MULTIPLAYER_LOCAL=Paikallinen moninpeli
+FINNISH / SUOMI.MENU_MODE_MULTIPLAYER_ONLINE=Verkkomoninpeli
+FINNISH / SUOMI.MENU_MODE_PLAY_ONLINE=Pelaa verkossa
+FINNISH / SUOMI.MENU_MODE_SINGLEPLAYER=Yksinpeli
+FINNISH / SUOMI.MENU_MODE_TRAINING=Harjoittelu
+FINNISH / SUOMI.MENU_MODE_TUTORIAL=Opastus
+FINNISH / SUOMI.MENU_MODE_VERSUS=Vastakkain
+FINNISH / SUOMI.MENU_NAME=Nimi
+FINNISH / SUOMI.MENU_NAME_FIRST=Etunimi
+FINNISH / SUOMI.MENU_NAME_LAST=Sukunimi
+FINNISH / SUOMI.MENU_NAME_USER=Käyttäjänimi
+FINNISH / SUOMI.MENU_OPTIONS=Asetukset
+FINNISH / SUOMI.MENU_OPTIONS_ADVANCEDGRAPHICS=Grafiikka-lisäasetukset
+FINNISH / SUOMI.MENU_OPTIONS_ANTIALIASING=Reunanpehmennys
+FINNISH / SUOMI.MENU_OPTIONS_BLOOM=Hohto
+FINNISH / SUOMI.MENU_OPTIONS_CONTROLS=Ohjausasetukset
+FINNISH / SUOMI.MENU_OPTIONS_DIFFICULTY=Vaikeustasoasetukset
+FINNISH / SUOMI.MENU_OPTIONS_DISPLAY=Näyttö
+FINNISH / SUOMI.MENU_OPTIONS_EFFECT_DETAIL=Tehosteiden tarkkuus
+FINNISH / SUOMI.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotrooppinen
+FINNISH / SUOMI.MENU_OPTIONS_FILTERING_BILINEAR=Bilineaarinen
+FINNISH / SUOMI.MENU_OPTIONS_FILTERING_MODE=Suodatustila
+FINNISH / SUOMI.MENU_OPTIONS_FILTERING_TRILINEAR=Trilineaarinen
+FINNISH / SUOMI.MENU_OPTIONS_FIRST_PERSON_VIEW=Ensimmäinen persoona
+FINNISH / SUOMI.MENU_OPTIONS_FOV=Näkökenttä
+FINNISH / SUOMI.MENU_OPTIONS_FULLSCREEN=Kokoruutu
+FINNISH / SUOMI.MENU_OPTIONS_GAMEPLAY=Peliasetukset
+FINNISH / SUOMI.MENU_OPTIONS_GRAPHICS=Grafiikka-asetukset
+FINNISH / SUOMI.MENU_OPTIONS_HUD=HUD
+FINNISH / SUOMI.MENU_OPTIONS_MODEL_DETAIL=Mallien yksityiskohtaisuus
+FINNISH / SUOMI.MENU_OPTIONS_MULTICORE_RENDERING=Moniydinrenderöinti
+FINNISH / SUOMI.MENU_OPTIONS_MUSIC_VOLUME=Musiikin voimakkuus
+FINNISH / SUOMI.MENU_OPTIONS_NETWORK=Verkkoasetukset
+FINNISH / SUOMI.MENU_OPTIONS_QUALITY=Laatu
+FINNISH / SUOMI.MENU_OPTIONS_RESOLUTION=Resoluutio
+FINNISH / SUOMI.MENU_OPTIONS_SFX_VOLUME=Ääniefektien voimakkuus
+FINNISH / SUOMI.MENU_OPTIONS_SHADER_DETAIL=Pintojen yksityiskohtaisuus
+FINNISH / SUOMI.MENU_OPTIONS_SHADOW=Varjo
+FINNISH / SUOMI.MENU_OPTIONS_SHADOW_PLURAL=Varjot
+FINNISH / SUOMI.MENU_OPTIONS_SIZE=Koko
+FINNISH / SUOMI.MENU_OPTIONS_SOUND=Ääniasetukset
+FINNISH / SUOMI.MENU_OPTIONS_SOUND_VOLUME=Äänenvoimakkuus
+FINNISH / SUOMI.MENU_OPTIONS_SPLITSCREEN=Jaettu näyttö
+FINNISH / SUOMI.MENU_OPTIONS_TEXTURE_DETAIL=Tekstuurien yksityiskohtaisuus
+FINNISH / SUOMI.MENU_OPTIONS_THIRD_PERSON_VIEW=Kolmas persoona
+FINNISH / SUOMI.MENU_OPTIONS_VIDEO=Videoasetukset
+FINNISH / SUOMI.MENU_OPTIONS_VIDEO_QUALITY=Videon laatu
+FINNISH / SUOMI.MENU_OPTIONS_VOICE_VOLUME=Puheäänen voimakkuus
+FINNISH / SUOMI.MENU_OPTIONS_VSYNC=Vsync
+FINNISH / SUOMI.MENU_OPTIONS_WIDESCREEN=Laajakuva
+FINNISH / SUOMI.MENU_OPTIONS_WINDOWED=Ikkunoitu
+FINNISH / SUOMI.MENU_SETTING_HIGH=Korkea
+FINNISH / SUOMI.MENU_SETTING_LOW=Matala
+FINNISH / SUOMI.MENU_SETTING_MEDIUM=Normaali
+FINNISH / SUOMI.MENU_SETTING_ULTRA=Erittäin korkea
+FINNISH / SUOMI.MENU_SETTING_VERY_HIGH=Erittäin korkea
+FINNISH / SUOMI.MENU_VERSION=Versio
+FINNISH / SUOMI.MENU_VERSION_DEMO=Demo
+FINNISH / SUOMI.MENU_VERSION_FREE=Ilmainen
+FINNISH / SUOMI.MENU_VERSION_FULL=Täysi
+FINNISH / SUOMI.MENU_VERSION_LITE=Lite
+FINNISH / SUOMI.MENU_VERSION_PREMIUM=Premium
+FINNISH / SUOMI.MENU_VERSION_SHAREWARE=Shareware
+FINNISH / SUOMI.MENU_VERSION_TRIAL=Trial
+FINNISH / SUOMI.MENU_VR_COMFORT_MODE=VR mukavuustila
+FINNISH / SUOMI.MENU_VR_HMD_ORIENT_RESET=HMD suunta alkutilaan
+FINNISH / SUOMI.MENU_VR_VIRTUAL_REALITY=Virtuaalitodellisuus
+FINNISH / SUOMI.STRING ID=FINNISH / SUOMI
+FRENCH / FRANÇAIS.CONTEXT_CHARACTER_CLASS=Classe
+FRENCH / FRANÇAIS.CONTEXT_CHARACTER_DELETE=Supprimer personnage
+FRENCH / FRANÇAIS.CONTEXT_CHARACTER_NEW=Nouveau personnage
+FRENCH / FRANÇAIS.CONTEXT_CLASS_AI=Intelligence Artificielle
+FRENCH / FRANÇAIS.CONTEXT_CLASS_ALIEN=Extraterrestre
+FRENCH / FRANÇAIS.CONTEXT_CLASS_CLONE=Clone
+FRENCH / FRANÇAIS.CONTEXT_CLASS_CYBORG=Cyborg
+FRENCH / FRANÇAIS.CONTEXT_CLASS_DEITY=Divinité
+FRENCH / FRANÇAIS.CONTEXT_CLASS_DEMON=Démon
+FRENCH / FRANÇAIS.CONTEXT_CLASS_DEMONNESS=Démone
+FRENCH / FRANÇAIS.CONTEXT_CLASS_DRAGON=Dragon
+FRENCH / FRANÇAIS.CONTEXT_CLASS_DRAGON_PLURAL=Dragons
+FRENCH / FRANÇAIS.CONTEXT_CLASS_GHOST=Fantôme
+FRENCH / FRANÇAIS.CONTEXT_CLASS_GOD=Dieu
+FRENCH / FRANÇAIS.CONTEXT_CLASS_GODDESS=Déesse
+FRENCH / FRANÇAIS.CONTEXT_CLASS_GOD_PLURAL=Dieux
+FRENCH / FRANÇAIS.CONTEXT_CLASS_MAGE=Mage
+FRENCH / FRANÇAIS.CONTEXT_CLASS_MEDIC=Medic
+FRENCH / FRANÇAIS.CONTEXT_CLASS_MONSTER=Monstre
+FRENCH / FRANÇAIS.CONTEXT_CLASS_NINJA=Ninja
+FRENCH / FRANÇAIS.CONTEXT_CLASS_PIRATE=Pirate
+FRENCH / FRANÇAIS.CONTEXT_CLASS_PRIEST=Prêtre
+FRENCH / FRANÇAIS.CONTEXT_CLASS_PRINCE=Prince
+FRENCH / FRANÇAIS.CONTEXT_CLASS_PRINCESS=Princesse
+FRENCH / FRANÇAIS.CONTEXT_CLASS_ROBOT=Robot
+FRENCH / FRANÇAIS.CONTEXT_CLASS_SKELETON=Squelette
+FRENCH / FRANÇAIS.CONTEXT_CLASS_SNIPER=Sniper
+FRENCH / FRANÇAIS.CONTEXT_CLASS_SOLDIER=Soldat
+FRENCH / FRANÇAIS.CONTEXT_CLASS_THIEF=Voleur
+FRENCH / FRANÇAIS.CONTEXT_CLASS_WARRIOR=Guerrier
+FRENCH / FRANÇAIS.CONTEXT_CLASS_WIZARD=Magicier
+FRENCH / FRANÇAIS.CONTEXT_CLASS_ZOMBIE=Zombie
+FRENCH / FRANÇAIS.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombies
+FRENCH / FRANÇAIS.CONTEXT_COMPETITION_FIRST=Première place
+FRENCH / FRANÇAIS.CONTEXT_COMPETITION_PLACE_NOUN=Place
+FRENCH / FRANÇAIS.CONTEXT_COMPETITION_SECOND=Deuxième place
+FRENCH / FRANÇAIS.CONTEXT_COMPETITION_THIRD=Troisième place
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_BURNING=En feu
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_CRITICAL=Critique
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_DEAD=Mort
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_FROZEN=Gelé
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_POISONED=Empoisonné
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_SLOWED=Ralenti
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_STUNNED=Étourdi
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_UNCONSCIOUS=Inconscient
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_UNHURT=Indemne
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_WET=Trempé
+FRENCH / FRANÇAIS.CONTEXT_CONDITION_WOUNDED=Blessé
+FRENCH / FRANÇAIS.CONTEXT_DESCRIPTION_BIG=Gros
+FRENCH / FRANÇAIS.CONTEXT_DESCRIPTION_HUGE=Énorme
+FRENCH / FRANÇAIS.CONTEXT_DESCRIPTION_SMALL=Petit
+FRENCH / FRANÇAIS.CONTEXT_DESCRIPTION_TINY=Minuscule
+FRENCH / FRANÇAIS.CONTEXT_ELEMENT_AIR=Air
+FRENCH / FRANÇAIS.CONTEXT_ELEMENT_EARTH=Terre
+FRENCH / FRANÇAIS.CONTEXT_ELEMENT_FIRE=Feu
+FRENCH / FRANÇAIS.CONTEXT_ELEMENT_METAL=Métal
+FRENCH / FRANÇAIS.CONTEXT_ELEMENT_WATER=Eau
+FRENCH / FRANÇAIS.CONTEXT_GAMBLING_BET=Miser
+FRENCH / FRANÇAIS.CONTEXT_GAMBLING_DISCARD=Défausser
+FRENCH / FRANÇAIS.CONTEXT_GAMBLING_JACKPOT=Jackpot
+FRENCH / FRANÇAIS.CONTEXT_GAMBLING_MAX=Max
+FRENCH / FRANÇAIS.CONTEXT_GAMBLING_MIN=Min
+FRENCH / FRANÇAIS.CONTEXT_ITEM_ARMOR=Armure
+FRENCH / FRANÇAIS.CONTEXT_ITEM_ARROW=Flèche
+FRENCH / FRANÇAIS.CONTEXT_ITEM_ARROW_PLURAL=Flèches
+FRENCH / FRANÇAIS.CONTEXT_ITEM_BOARD=Plateau de jeu
+FRENCH / FRANÇAIS.CONTEXT_ITEM_BOMB=Bombe
+FRENCH / FRANÇAIS.CONTEXT_ITEM_BOOK=Livre
+FRENCH / FRANÇAIS.CONTEXT_ITEM_BOOTS=Bottes
+FRENCH / FRANÇAIS.CONTEXT_ITEM_BOW=Arc
+FRENCH / FRANÇAIS.CONTEXT_ITEM_CARD=Carte
+FRENCH / FRANÇAIS.CONTEXT_ITEM_CARD_PLURAL=Cartes
+FRENCH / FRANÇAIS.CONTEXT_ITEM_CHEST=Coffre
+FRENCH / FRANÇAIS.CONTEXT_ITEM_COND_MAGICAL=Magique
+FRENCH / FRANÇAIS.CONTEXT_ITEM_COND_RUSTY=Rouillé
+FRENCH / FRANÇAIS.CONTEXT_ITEM_DAGGER=Dague
+FRENCH / FRANÇAIS.CONTEXT_ITEM_DIE_NOUN=Dé
+FRENCH / FRANÇAIS.CONTEXT_ITEM_DIE_PLURAL=Dés
+FRENCH / FRANÇAIS.CONTEXT_ITEM_DOOR=Porte
+FRENCH / FRANÇAIS.CONTEXT_ITEM_GAUNTLETS=Gantelets
+FRENCH / FRANÇAIS.CONTEXT_ITEM_GEM=Gemme
+FRENCH / FRANÇAIS.CONTEXT_ITEM_GIFT_NOUN=Cadeau
+FRENCH / FRANÇAIS.CONTEXT_ITEM_GIFT_PLURAL=Cadeaux
+FRENCH / FRANÇAIS.CONTEXT_ITEM_GLOVE=Gants
+FRENCH / FRANÇAIS.CONTEXT_ITEM_GUN=Arme
+FRENCH / FRANÇAIS.CONTEXT_ITEM_HAMMER=Marteau
+FRENCH / FRANÇAIS.CONTEXT_ITEM_HELMET=Heaume
+FRENCH / FRANÇAIS.CONTEXT_ITEM_KEY=Clé
+FRENCH / FRANÇAIS.CONTEXT_ITEM_KNIFE=Couteau
+FRENCH / FRANÇAIS.CONTEXT_ITEM_LOCK=Verrou
+FRENCH / FRANÇAIS.CONTEXT_ITEM_LOVE=Amour
+FRENCH / FRANÇAIS.CONTEXT_ITEM_MACHINE_ITEM_GUN=Mitraillette
+FRENCH / FRANÇAIS.CONTEXT_ITEM_MAGIC=Magie
+FRENCH / FRANÇAIS.CONTEXT_ITEM_PISTOL=Pistolet
+FRENCH / FRANÇAIS.CONTEXT_ITEM_QUEST_NOUN=Quête
+FRENCH / FRANÇAIS.CONTEXT_ITEM_RANK_NOUN=Rang
+FRENCH / FRANÇAIS.CONTEXT_ITEM_RIFLE=Fusil
+FRENCH / FRANÇAIS.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Lance-roquette
+FRENCH / FRANÇAIS.CONTEXT_ITEM_RPG=LRAC
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SCROLL=Parchemin
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SHIELD=Bouclier
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SHIELD_PLURAL=Boucliers
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SHIELD_SCIFI=Bouclier
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Boucliers
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SHOTGUN=Fusil à pompe
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Fusil de sniper
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SPELL=Sort
+FRENCH / FRANÇAIS.CONTEXT_ITEM_STAFF=Bâton
+FRENCH / FRANÇAIS.CONTEXT_ITEM_SWORD=Épée
+FRENCH / FRANÇAIS.CONTEXT_ITEM_TREASURE=Trésor
+FRENCH / FRANÇAIS.CONTEXT_ITEM_TYPE_EPIC=Épique
+FRENCH / FRANÇAIS.CONTEXT_ITEM_TYPE_JUNK=Bazar
+FRENCH / FRANÇAIS.CONTEXT_ITEM_WAND=Baguette
+FRENCH / FRANÇAIS.CONTEXT_ITEM_WOOD=Bois
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_ALTITUDE=Altitude
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_BRAKES=Freins
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_CHASSIS=Chassis
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_DEPTH=Profondeur
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_FUEL=Carburant
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_GEAR=Transmission
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_HANDLING=Tenue de route
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_SPEED=Vitesse
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_STEERING=Volant
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_SUSPENSION=Suspension
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_WHEELS=Roues
+FRENCH / FRANÇAIS.CONTEXT_MACHINE_WINGS=Ailes
+FRENCH / FRANÇAIS.CONTEXT_MEDAL=Médaille
+FRENCH / FRANÇAIS.CONTEXT_MEDAL_BRONZE=Médaille de bronze
+FRENCH / FRANÇAIS.CONTEXT_MEDAL_GOLD=Médaille d'or
+FRENCH / FRANÇAIS.CONTEXT_MEDAL_SILVER=Médaille d'argent
+FRENCH / FRANÇAIS.CONTEXT_METAL_BRONZE=Bronze
+FRENCH / FRANÇAIS.CONTEXT_METAL_COIN=Pièce
+FRENCH / FRANÇAIS.CONTEXT_METAL_GOLD=Or
+FRENCH / FRANÇAIS.CONTEXT_METAL_INGOT=Lingot
+FRENCH / FRANÇAIS.CONTEXT_METAL_PLATINUM=Platine
+FRENCH / FRANÇAIS.CONTEXT_METAL_SILVER=Argent
+FRENCH / FRANÇAIS.CONTEXT_PLACE_CASTLE=Château
+FRENCH / FRANÇAIS.CONTEXT_PLACE_CAVE=Caverne
+FRENCH / FRANÇAIS.CONTEXT_PLACE_DUNGEON=Donjon
+FRENCH / FRANÇAIS.CONTEXT_PLACE_INN=Auberge
+FRENCH / FRANÇAIS.CONTEXT_PLACE_PLANET=Planète
+FRENCH / FRANÇAIS.CONTEXT_PLACE_PLANET_EARTH=Planète Terre
+FRENCH / FRANÇAIS.CONTEXT_PLACE_SPACE=Espace
+FRENCH / FRANÇAIS.CONTEXT_PLACE_SPACESHIP=Vaisseau spatial
+FRENCH / FRANÇAIS.CONTEXT_STORY=Histoire
+FRENCH / FRANÇAIS.CONTEXT_STORY_ADVENTURE=Aventure
+FRENCH / FRANÇAIS.CONTEXT_STORY_CHAPTER=Chapitre
+FRENCH / FRANÇAIS.CONTEXT_STORY_PAGE=Page
+FRENCH / FRANÇAIS.CREDITS_3D_MODELING=Modélisation 3D
+FRENCH / FRANÇAIS.CREDITS_ANIMATION=Animation
+FRENCH / FRANÇAIS.CREDITS_ANIMATION_DIRECTOR=Directeur d'Animation
+FRENCH / FRANÇAIS.CREDITS_ANIMATOR=Animateur
+FRENCH / FRANÇAIS.CREDITS_ART=Art
+FRENCH / FRANÇAIS.CREDITS_ARTIST=Artiste
+FRENCH / FRANÇAIS.CREDITS_ARTIST_PLURAL=Artistes
+FRENCH / FRANÇAIS.CREDITS_ART_DIRECTOR=Directeur Artistique
+FRENCH / FRANÇAIS.CREDITS_ASSISTANT=Assistant
+FRENCH / FRANÇAIS.CREDITS_ASSOCIATE=Associé
+FRENCH / FRANÇAIS.CREDITS_AUDIO_DIRECTOR=Directeur Sonore
+FRENCH / FRANÇAIS.CREDITS_CHARACTER_DESIGNER=Créateur de personnage
+FRENCH / FRANÇAIS.CREDITS_CHIEF_TECH_OFFICER=Directeur de la technologie
+FRENCH / FRANÇAIS.CREDITS_CINEMATICS_DIRECTOR=Directeur des cinématiques
+FRENCH / FRANÇAIS.CREDITS_CINEMATIC_ANIMATOR=Animateur de cinématiques
+FRENCH / FRANÇAIS.CREDITS_CODE=Code
+FRENCH / FRANÇAIS.CREDITS_COMPOSER=Compositeur
+FRENCH / FRANÇAIS.CREDITS_CONCEPT_ARTIST=Artiste conceptuel
+FRENCH / FRANÇAIS.CREDITS_CREATIVE_DIRECTOR=Directeur Créatif
+FRENCH / FRANÇAIS.CREDITS_DATABASE_ADMIN=Administrateur de base de données
+FRENCH / FRANÇAIS.CREDITS_DESIGN DIRECTOR=Directeur Conception
+FRENCH / FRANÇAIS.CREDITS_DEVELOPED_BY=Développé par
+FRENCH / FRANÇAIS.CREDITS_DIRECTOR=Directeur
+FRENCH / FRANÇAIS.CREDITS_FOLEY_ARTIST=Bruiteur
+FRENCH / FRANÇAIS.CREDITS_FONT=Police
+FRENCH / FRANÇAIS.CREDITS_FONT_PLURAL=Polices
+FRENCH / FRANÇAIS.CREDITS_GAME=Jeu
+FRENCH / FRANÇAIS.CREDITS_GAME_DESIGN=Conception de jeu
+FRENCH / FRANÇAIS.CREDITS_GAME_DESIGNER=Concepteur de jeu
+FRENCH / FRANÇAIS.CREDITS_GAME_DEVELOPER=Développeur de jeu
+FRENCH / FRANÇAIS.CREDITS_GAME_DEVELOPMENT=Développement de jeu
+FRENCH / FRANÇAIS.CREDITS_GRAPHIC_DESIGNER=Concepteur graphique
+FRENCH / FRANÇAIS.CREDITS_IMAGE=Image
+FRENCH / FRANÇAIS.CREDITS_IMAGE_PLURAL=Images
+FRENCH / FRANÇAIS.CREDITS_INTERFACE_ARTIST=Artiste d'interfaces
+FRENCH / FRANÇAIS.CREDITS_JUNIOR=Junior
+FRENCH / FRANÇAIS.CREDITS_LEAD=Chef
+FRENCH / FRANÇAIS.CREDITS_LEAD_PROGRAMMER=Chef programmeur
+FRENCH / FRANÇAIS.CREDITS_LEVEL_DESIGN=Conception de niveaux
+FRENCH / FRANÇAIS.CREDITS_LEVEL_DESIGNER=Concepteur de niveaux
+FRENCH / FRANÇAIS.CREDITS_LOCALIZATION=Localisation
+FRENCH / FRANÇAIS.CREDITS_MANUSCRIPT=Manuscrit
+FRENCH / FRANÇAIS.CREDITS_MODELS=Modèles
+FRENCH / FRANÇAIS.CREDITS_MUSICIAN=Musicien
+FRENCH / FRANÇAIS.CREDITS_POLYGLOT=Traduit par le Polyglot Projet.
+FRENCH / FRANÇAIS.CREDITS_PRODUCER=Producteur
+FRENCH / FRANÇAIS.CREDITS_PRODUCTION=Production
+FRENCH / FRANÇAIS.CREDITS_PROGRAMMER=Programmeur
+FRENCH / FRANÇAIS.CREDITS_PROGRAMMER_PLURAL=Programmeurs
+FRENCH / FRANÇAIS.CREDITS_PROGRAMMING=Programmation
+FRENCH / FRANÇAIS.CREDITS_PROGRAM_MANAGER=Gestionnaire de programme
+FRENCH / FRANÇAIS.CREDITS_PROJECT_MANAGER=Gestionnaire de projet
+FRENCH / FRANÇAIS.CREDITS_PUBLISHER=Éditeur
+FRENCH / FRANÇAIS.CREDITS_RECORDIST=Opérateur du son
+FRENCH / FRANÇAIS.CREDITS_SCRIPT_WRITER=Scénariste
+FRENCH / FRANÇAIS.CREDITS_SENIOR=Senior
+FRENCH / FRANÇAIS.CREDITS_SFX=Effets sonores
+FRENCH / FRANÇAIS.CREDITS_SOUNDTRACK=Bande sonore
+FRENCH / FRANÇAIS.CREDITS_SOUND_DESIGNER=Concepteur sonore
+FRENCH / FRANÇAIS.CREDITS_SOUND_ENGINEER=Ingénieur du son
+FRENCH / FRANÇAIS.CREDITS_SPECIAL_THANKS=Remerciements
+FRENCH / FRANÇAIS.CREDITS_SPECIAL_THANKS_TO=Remerciements à
+FRENCH / FRANÇAIS.CREDITS_TECHNICAL_ARTIST=Artiste technique
+FRENCH / FRANÇAIS.CREDITS_TECHNICAL_DIRECTOR=Directeur Technique
+FRENCH / FRANÇAIS.CREDITS_TESTER=Testeur
+FRENCH / FRANÇAIS.CREDITS_TEST_LEAD=Chef testeur
+FRENCH / FRANÇAIS.CREDITS_TEST_MANAGER=Responsable de tests
+FRENCH / FRANÇAIS.CREDITS_TRANSLATION=Traduction
+FRENCH / FRANÇAIS.CREDITS_VFX=Effets visuels
+FRENCH / FRANÇAIS.CREDITS_VOICE_ACTING=Doublage
+FRENCH / FRANÇAIS.CREDITS_VOICE_ACTOR=Doubleur
+FRENCH / FRANÇAIS.CREDITS_WRITER=Écrivain
+FRENCH / FRANÇAIS.ERROR_DEVICE_NOT_FOUND=Aucun {0} détecté.
+FRENCH / FRANÇAIS.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Vous quittez la zone de détection.
+FRENCH / FRANÇAIS.ERROR_DEVICE_VR_NO_HMD=Aucun HDM détecté.
+FRENCH / FRANÇAIS.ERROR_GENERIC_CHEATING=Codes triche détectés !
+FRENCH / FRANÇAIS.ERROR_GENERIC_ERRCODE=Code d'erreur :
+FRENCH / FRANÇAIS.ERROR_GENERIC_INVALID_CD_KEY=Clé CD incorrecte.
+FRENCH / FRANÇAIS.ERROR_GENERIC_INVALID_NAME=Nom incorrect.
+FRENCH / FRANÇAIS.ERROR_GENERIC_TEXT=Une erreur s'est produite.
+FRENCH / FRANÇAIS.ERROR_NETWORK_CONNECTION_LOST=Connexion perdue.
+FRENCH / FRANÇAIS.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Votre adversaire s'est déconnecté.
+FRENCH / FRANÇAIS.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=L'autre joueur s'est déconnecté.
+FRENCH / FRANÇAIS.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Votre coéquipier s'est déconnecté.
+FRENCH / FRANÇAIS.ERROR_NETWORK_SERVER=Impossible de se connecter au serveur.
+FRENCH / FRANÇAIS.ERROR_SAVE_CORRUPTED=Fichier de sauvegarde corrompu.
+FRENCH / FRANÇAIS.ERROR_SAVE_NO_GAMES_FOUND=Aucune sauvegarde trouvée.
+FRENCH / FRANÇAIS.ERROR_SAVE_NO_OPEN_GAMES=Aucune partie trouvée.
+FRENCH / FRANÇAIS.GAME_ACTION_ATTACK=Attaquer
+FRENCH / FRANÇAIS.GAME_ACTION_BOOST=Booster
+FRENCH / FRANÇAIS.GAME_ACTION_BUILD=Construire
+FRENCH / FRANÇAIS.GAME_ACTION_CAST_FISHING=Lancer
+FRENCH / FRANÇAIS.GAME_ACTION_CAST_SPELL=Lancer
+FRENCH / FRANÇAIS.GAME_ACTION_CLAIM=Obtenir
+FRENCH / FRANÇAIS.GAME_ACTION_CLIMB=Escalader
+FRENCH / FRANÇAIS.GAME_ACTION_CLOSE=Fermer
+FRENCH / FRANÇAIS.GAME_ACTION_COLLECT=Collecter
+FRENCH / FRANÇAIS.GAME_ACTION_COOK=Cuisiner
+FRENCH / FRANÇAIS.GAME_ACTION_CRAFT=Fabriquer
+FRENCH / FRANÇAIS.GAME_ACTION_CROUCH=S'accroupir
+FRENCH / FRANÇAIS.GAME_ACTION_DODGE=Esquiver
+FRENCH / FRANÇAIS.GAME_ACTION_DRIVE=Conduire
+FRENCH / FRANÇAIS.GAME_ACTION_FLY=Voler
+FRENCH / FRANÇAIS.GAME_ACTION_FULL_SPEED=Vitesse Max
+FRENCH / FRANÇAIS.GAME_ACTION_GO=Aller
+FRENCH / FRANÇAIS.GAME_ACTION_GO_TO_PLACE=Aller à
+FRENCH / FRANÇAIS.GAME_ACTION_HALF_SPEED=Mi-Vitesse
+FRENCH / FRANÇAIS.GAME_ACTION_HEAL=Soigner
+FRENCH / FRANÇAIS.GAME_ACTION_JUMP=Sauter
+FRENCH / FRANÇAIS.GAME_ACTION_LAND=Atterrir
+FRENCH / FRANÇAIS.GAME_ACTION_LOOK=Regarder
+FRENCH / FRANÇAIS.GAME_ACTION_MIX=Mélanger
+FRENCH / FRANÇAIS.GAME_ACTION_OPEN=Ouvrir
+FRENCH / FRANÇAIS.GAME_ACTION_PICK_UP=Prendre
+FRENCH / FRANÇAIS.GAME_ACTION_RACE=Faire la course
+FRENCH / FRANÇAIS.GAME_ACTION_READ=Lire
+FRENCH / FRANÇAIS.GAME_ACTION_REPLACE=Remplacer
+FRENCH / FRANÇAIS.GAME_ACTION_RUN=Courir
+FRENCH / FRANÇAIS.GAME_ACTION_RUN_AWAY=S'enfuir
+FRENCH / FRANÇAIS.GAME_ACTION_SHOOT=Tirer
+FRENCH / FRANÇAIS.GAME_ACTION_SNEAK=Se faufiler
+FRENCH / FRANÇAIS.GAME_ACTION_SPIN=Tourner
+FRENCH / FRANÇAIS.GAME_ACTION_SPRINT=Sprinter
+FRENCH / FRANÇAIS.GAME_ACTION_STEER=Tourner
+FRENCH / FRANÇAIS.GAME_ACTION_TAKE_OFF=Décoller
+FRENCH / FRANÇAIS.GAME_ACTION_TALK=Parler
+FRENCH / FRANÇAIS.GAME_ACTION_THROW=Jeter
+FRENCH / FRANÇAIS.GAME_ACTION_WALK=Marcher
+FRENCH / FRANÇAIS.GAME_CHARACTER_ENDURANCE=Endurance
+FRENCH / FRANÇAIS.GAME_CHARACTER_EXP=Points d'expérience
+FRENCH / FRANÇAIS.GAME_CHARACTER_FEMALE=Féminin
+FRENCH / FRANÇAIS.GAME_CHARACTER_HEALTH=Santé
+FRENCH / FRANÇAIS.GAME_CHARACTER_HEART=Coeur
+FRENCH / FRANÇAIS.GAME_CHARACTER_HEART_PLURAL=Coeurs
+FRENCH / FRANÇAIS.GAME_CHARACTER_LEVEL=Niveau
+FRENCH / FRANÇAIS.GAME_CHARACTER_LEVEL_UP=Niveau suivant !
+FRENCH / FRANÇAIS.GAME_CHARACTER_LIVES=Vies
+FRENCH / FRANÇAIS.GAME_CHARACTER_MALE=Masculin
+FRENCH / FRANÇAIS.GAME_CHARACTER_MAN=Homme
+FRENCH / FRANÇAIS.GAME_CHARACTER_MAN_PLURAL=Hommes
+FRENCH / FRANÇAIS.GAME_CHARACTER_RESPAWN=Réapparaître
+FRENCH / FRANÇAIS.GAME_CHARACTER_RESPAWNING=Réapparition
+FRENCH / FRANÇAIS.GAME_CHARACTER_RESPAWN_IN=Réapparition dans :
+FRENCH / FRANÇAIS.GAME_CHARACTER_RESPAWN_QUESTION=Réapparaître ?
+FRENCH / FRANÇAIS.GAME_CHARACTER_SKILL=Compétence
+FRENCH / FRANÇAIS.GAME_CHARACTER_SPAWN_POINT=Point d'Apparition
+FRENCH / FRANÇAIS.GAME_CHARACTER_TRANSGENDER=Transgenre
+FRENCH / FRANÇAIS.GAME_CHARACTER_WOMAN=Femme
+FRENCH / FRANÇAIS.GAME_CHARACTER_WOMAN_PLURAL=Femmes
+FRENCH / FRANÇAIS.GAME_DAMAGE=Dégâts
+FRENCH / FRANÇAIS.GAME_DAMAGE_CRITICAL_HIT=Coup critique
+FRENCH / FRANÇAIS.GAME_DAMAGE_CRITICAL_MISS=Échec critique
+FRENCH / FRANÇAIS.GAME_DAMAGE_HIT_NOUN=Coup
+FRENCH / FRANÇAIS.GAME_DAMAGE_HIT_POINTS_PLURAL=Points de vie
+FRENCH / FRANÇAIS.GAME_DAMAGE_MISS_NOUN=Échec
+FRENCH / FRANÇAIS.GAME_DAMAGE_UNIT=Dégât
+FRENCH / FRANÇAIS.GAME_DAMAGE_UNIT_PLURAL=Dégâts
+FRENCH / FRANÇAIS.GAME_ENEMY=Ennemi
+FRENCH / FRANÇAIS.GAME_ENEMY_FEMALE=Ennemie
+FRENCH / FRANÇAIS.GAME_ENEMY_FEMALE_PLURAL=Ennemies
+FRENCH / FRANÇAIS.GAME_ENEMY_PLURAL=Ennemis
+FRENCH / FRANÇAIS.GAME_GENRE_ACTION=Jeu d'action
+FRENCH / FRANÇAIS.GAME_GENRE_ADVENTURE=Jeu d'aventure
+FRENCH / FRANÇAIS.GAME_GENRE_CARD=Carte
+FRENCH / FRANÇAIS.GAME_GENRE_CASUAL=Jeu casual
+FRENCH / FRANÇAIS.GAME_GENRE_FANTASY=Jeu fantastique
+FRENCH / FRANÇAIS.GAME_GENRE_HARDCORE=Jeu hardcore
+FRENCH / FRANÇAIS.GAME_GENRE_INDIE=Indépendant
+FRENCH / FRANÇAIS.GAME_GENRE_MEDIEVAL=Jeu médiéval
+FRENCH / FRANÇAIS.GAME_GENRE_MISC=Divers
+FRENCH / FRANÇAIS.GAME_GENRE_MULTIPLAYER=Multijoueur
+FRENCH / FRANÇAIS.GAME_GENRE_NAME=Genre
+FRENCH / FRANÇAIS.GAME_GENRE_PLATFORMER=Jeu de plateformes
+FRENCH / FRANÇAIS.GAME_GENRE_PUZZLE=Jeu d'énigmes
+FRENCH / FRANÇAIS.GAME_GENRE_QUIZ=Jeu de quizz
+FRENCH / FRANÇAIS.GAME_GENRE_RACING=Course automobile
+FRENCH / FRANÇAIS.GAME_GENRE_RETRO=Jeu rétro
+FRENCH / FRANÇAIS.GAME_GENRE_RPG=Jeu de rôles
+FRENCH / FRANÇAIS.GAME_GENRE_RTS=Stratégie en temps réel
+FRENCH / FRANÇAIS.GAME_GENRE_SCIFI=Jeu de Science-Fiction
+FRENCH / FRANÇAIS.GAME_GENRE_SHOOTER=Jeu de tir
+FRENCH / FRANÇAIS.GAME_GENRE_SIMULATION=Jeu de simulation
+FRENCH / FRANÇAIS.GAME_GENRE_SINGLEPLAYER=Un joueur
+FRENCH / FRANÇAIS.GAME_GENRE_SPORTS=Jeu de sports
+FRENCH / FRANÇAIS.GAME_GENRE_STRATEGY=Jeu de stratégie
+FRENCH / FRANÇAIS.GAME_GENRE_TBS=Stratégie au tour par tour
+FRENCH / FRANÇAIS.GAME_GENRE_TOWER_DEFENSE=Tower Defense
+FRENCH / FRANÇAIS.GAME_INVENTORY=Inventaire
+FRENCH / FRANÇAIS.GAME_INVENTORY_AMMO=Munitions
+FRENCH / FRANÇAIS.GAME_INVENTORY_AMMUNITION=Munitions
+FRENCH / FRANÇAIS.GAME_INVENTORY_BULLET=Balle
+FRENCH / FRANÇAIS.GAME_INVENTORY_BULLET_PLURAL=Balles
+FRENCH / FRANÇAIS.GAME_INVENTORY_BUY=Acheter
+FRENCH / FRANÇAIS.GAME_INVENTORY_CAPACITY=Capacité de l'inventaire
+FRENCH / FRANÇAIS.GAME_INVENTORY_DROP=Jeter
+FRENCH / FRANÇAIS.GAME_INVENTORY_ENCUMBRANCE=Encombrement
+FRENCH / FRANÇAIS.GAME_INVENTORY_FULL=Inventaire plein
+FRENCH / FRANÇAIS.GAME_INVENTORY_ITEM=Objet
+FRENCH / FRANÇAIS.GAME_INVENTORY_KEY=Clé
+FRENCH / FRANÇAIS.GAME_INVENTORY_POWERUP=Amélioration
+FRENCH / FRANÇAIS.GAME_INVENTORY_SELL=Vendre
+FRENCH / FRANÇAIS.GAME_INVENTORY_USE=Utiliser
+FRENCH / FRANÇAIS.GAME_INVENTORY_WEAPON=Arme
+FRENCH / FRANÇAIS.GAME_INVENTORY_WEAPONS=Armes
+FRENCH / FRANÇAIS.GAME_INVENTORY_YOU_CANNOT_CARRY=Vous ne pouvez pas transporter plus
+FRENCH / FRANÇAIS.GAME_LABEL_BE_CAREFUL=Faites attention !
+FRENCH / FRANÇAIS.GAME_LABEL_PLEASE_BE_CAREFUL=S'il vous plaît soyez prudent.
+FRENCH / FRANÇAIS.GAME_LABEL_TACTICS=Tactique
+FRENCH / FRANÇAIS.GAME_OBJECTIVE=Objectif
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_ASSIST=Aide
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_ASSIST_PLURAL=Aides
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_ATTACK=Attaquer
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_BONUS=Bonus
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_CAPTURE=Capturer
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_COMPLETE=Complet
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_DEATH=Mort
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_DEATH_PLURAL=Morts
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_DEFEND=Défendre
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_DESTROY=Détruire
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_ESCAPE=S'échapper
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_GAMEOVER=Game over !
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_GAMEOVER_CAPS=GAME OVER !
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_GAME_FINISHED=Fin
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_HIGH_SCORE=Meilleur score
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_INCOMPLETE=Incomplet
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_KILL=Tuer
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_KILL_ASSIST=Assistance
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_KILL_NOUN=Meurtre
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_KILL_PLURAL=Meurtres
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_LOCKED=Bloqué
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_LOSSES=Défaites
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_MATCH=Match
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_MISSION=Mission
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_MISSION_OBJECTIVE=Objectif de la mission
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Objectifs de la mission
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_MULTIPLIER=Multiplicateur
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_PLURAL=Objectifs
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_POSITION=Position
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_RACE_LAP=Tour
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_RACE_LAP_PLURAL=Tours
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_ROUND=Tour
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_SCORE=Score
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_TIME=Temps
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_TIME_LEFT=Temps restant
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_TOURNAMENT=Tournoi
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Tournois
+FRENCH / FRANÇAIS.GAME_OBJECTIVE_WINS=Victoires
+FRENCH / FRANÇAIS.GAME_STATUS_DEFEAT=Défaite
+FRENCH / FRANÇAIS.GAME_STATUS_DEFEATED=Vous avez été vaincu.
+FRENCH / FRANÇAIS.GAME_STATUS_LOSER=Perdant
+FRENCH / FRANÇAIS.GAME_STATUS_TEAM_LOST=Votre équipe a perdu !
+FRENCH / FRANÇAIS.GAME_STATUS_TEAM_WON=Votre équipe a gagné !
+FRENCH / FRANÇAIS.GAME_STATUS_VICTORY=Victoire
+FRENCH / FRANÇAIS.GAME_STATUS_WINNER=Gagnant
+FRENCH / FRANÇAIS.GAME_STATUS_YOU_ARE_DEAD=Vous êtes mort.
+FRENCH / FRANÇAIS.GAME_STATUS_YOU_DIED=Vous êtes mort.
+FRENCH / FRANÇAIS.GAME_STATUS_YOU_LOSE=Perdu !
+FRENCH / FRANÇAIS.GAME_STATUS_YOU_LOST=Tu as perdu !
+FRENCH / FRANÇAIS.GAME_STATUS_YOU_WIN=Gagné !
+FRENCH / FRANÇAIS.GAME_STATUS_YOU_WON=Tu as gagné !
+FRENCH / FRANÇAIS.LANGUAGE_CODE=frFR
+FRENCH / FRANÇAIS.LANGUAGE_DIRECTION=ltr
+FRENCH / FRANÇAIS.LANGUAGE_EN=French
+FRENCH / FRANÇAIS.MENU_CAMERA=Caméra
+FRENCH / FRANÇAIS.MENU_CAMERA_INVERTED=Inversé
+FRENCH / FRANÇAIS.MENU_CAMERA_NORMAL=Normal
+FRENCH / FRANÇAIS.MENU_CAMERA_XAXIS=Axe de Caméra X
+FRENCH / FRANÇAIS.MENU_CAMERA_YAXIS=Axe de Caméra Y
+FRENCH / FRANÇAIS.MENU_CONTROLS_BUTTON=Bouton
+FRENCH / FRANÇAIS.MENU_CONTROLS_CLICK=Cliquer
+FRENCH / FRANÇAIS.MENU_CONTROLS_DEADZONE=Zone morte
+FRENCH / FRANÇAIS.MENU_CONTROLS_DOUBLE_CLICK=Double cliquer
+FRENCH / FRANÇAIS.MENU_CONTROLS_DRAG=Faire glisser
+FRENCH / FRANÇAIS.MENU_CONTROLS_DRAG_DROP=Glisser-déposer
+FRENCH / FRANÇAIS.MENU_CONTROLS_FINGER=Doigt
+FRENCH / FRANÇAIS.MENU_CONTROLS_GAMEPAD=Manette
+FRENCH / FRANÇAIS.MENU_CONTROLS_GYROSCOPE=Gyroscope
+FRENCH / FRANÇAIS.MENU_CONTROLS_KEY=Touche
+FRENCH / FRANÇAIS.MENU_CONTROLS_KEYBOARD=Clavier
+FRENCH / FRANÇAIS.MENU_CONTROLS_MOUSE=Souris
+FRENCH / FRANÇAIS.MENU_CONTROLS_MOUSE_SENSITIVITY=Sensibilité de la souris
+FRENCH / FRANÇAIS.MENU_CONTROLS_PINCH=Pincer
+FRENCH / FRANÇAIS.MENU_CONTROLS_ROTATE=Pivoter
+FRENCH / FRANÇAIS.MENU_CONTROLS_SCROLL=Faire défiler
+FRENCH / FRANÇAIS.MENU_CONTROLS_SHAKE=Secouer
+FRENCH / FRANÇAIS.MENU_CONTROLS_SPREAD=Écarter
+FRENCH / FRANÇAIS.MENU_CONTROLS_SWIPE=Faire glisser
+FRENCH / FRANÇAIS.MENU_CONTROLS_TAP=Tapoter
+FRENCH / FRANÇAIS.MENU_CONTROLS_THE_BUTTON=Le bouton
+FRENCH / FRANÇAIS.MENU_CONTROLS_THE_KEY=La touche
+FRENCH / FRANÇAIS.MENU_CONTROLS_TILT=Pencher
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_ARM=Bras
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_ARM_PLURAL=Bras
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_CHEST=Torse
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_CHIN=Menton
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_COLOR=Couleur
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_EAR=Oreille
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_EAR_PLURAL=Oreilles
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_EYE=Oeil
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_EYE_PLURAL=Yeux
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_FEET=Pieds
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_FOOT=Pied
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HAIR=Poils
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HAIR_BEARD=Barbe
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HAIR_FUR=Pelage
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HAIR_HEAD=Cheveux
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HAND=Main
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HAND_PLURAL=Mains
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HEAD=Tête
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_HIPS=Hanches
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_LEG=Jambe
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_LEG_PLURAL=Jambes
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_MOUTH=Bouche
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_NECK=Cou
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_NOSE=Nez
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_SKIN=Peau
+FRENCH / FRANÇAIS.MENU_CUSTOMIZE_THORAX=Thorax
+FRENCH / FRANÇAIS.MENU_DIFFICULTY=Difficulté
+FRENCH / FRANÇAIS.MENU_DIFFICULTY_EASY=Facile
+FRENCH / FRANÇAIS.MENU_DIFFICULTY_HARD=Difficile
+FRENCH / FRANÇAIS.MENU_DIFFICULTY_IMPOSSIBLE=Impossible
+FRENCH / FRANÇAIS.MENU_DIFFICULTY_INSANE=Dément
+FRENCH / FRANÇAIS.MENU_DIFFICULTY_MEDIUM=Moyen
+FRENCH / FRANÇAIS.MENU_DIFFICULTY_VERY_EASY=Très facile
+FRENCH / FRANÇAIS.MENU_DIFFICULTY_VERY_HARD=Très difficile
+FRENCH / FRANÇAIS.MENU_DIR_DOWN=Bas
+FRENCH / FRANÇAIS.MENU_DIR_LEFT=Gauche
+FRENCH / FRANÇAIS.MENU_DIR_RIGHT=Droite
+FRENCH / FRANÇAIS.MENU_DIR_UP=Haut
+FRENCH / FRANÇAIS.MENU_IO_LOAD=Charger
+FRENCH / FRANÇAIS.MENU_IO_LOADING=Chargement...
+FRENCH / FRANÇAIS.MENU_IO_LOAD_GAME=Charger partie
+FRENCH / FRANÇAIS.MENU_IO_PLEASE_WAIT=Veuillez patienter...
+FRENCH / FRANÇAIS.MENU_IO_RESET_SAVE_DATA=Réinitialiser les données ?
+FRENCH / FRANÇAIS.MENU_IO_SAVE=Sauvegarder
+FRENCH / FRANÇAIS.MENU_IO_SAVE_DATA=Sauvegarder les données
+FRENCH / FRANÇAIS.MENU_IO_SAVE_GAME=Sauvegarder partie
+FRENCH / FRANÇAIS.MENU_IO_SAVING=Sauvegarde en cours...
+FRENCH / FRANÇAIS.MENU_LABEL_AGE=Âge
+FRENCH / FRANÇAIS.MENU_LABEL_ALL=Tous
+FRENCH / FRANÇAIS.MENU_LABEL_ARE_YOU_REALLY_SURE=Êtes-vous vraiment sûr ?
+FRENCH / FRANÇAIS.MENU_LABEL_ARE_YOU_SURE=Êtes-vous certain ?
+FRENCH / FRANÇAIS.MENU_LABEL_BACK=Retour
+FRENCH / FRANÇAIS.MENU_LABEL_BACKGROUND_MUSIC=Volume du fond sonore
+FRENCH / FRANÇAIS.MENU_LABEL_CANCEL=Annuler
+FRENCH / FRANÇAIS.MENU_LABEL_CLOSE=Fermer
+FRENCH / FRANÇAIS.MENU_LABEL_CONFIRM_BUTTON=Confirmer
+FRENCH / FRANÇAIS.MENU_LABEL_CONTINUE=Continuer
+FRENCH / FRANÇAIS.MENU_LABEL_CONTINUE_QUESTION=Continuer ?
+FRENCH / FRANÇAIS.MENU_LABEL_CREDITS=Remerciements
+FRENCH / FRANÇAIS.MENU_LABEL_DESKTOP=Retourner sur le bureau
+FRENCH / FRANÇAIS.MENU_LABEL_DESKTOP_QUESTION=Retourner sur le bureau ?
+FRENCH / FRANÇAIS.MENU_LABEL_DLC=DLC
+FRENCH / FRANÇAIS.MENU_LABEL_DOWNLOAD=Télécharger
+FRENCH / FRANÇAIS.MENU_LABEL_DOWNLOADABLE=Contenu téléchargeable
+FRENCH / FRANÇAIS.MENU_LABEL_EXIT=Sortir
+FRENCH / FRANÇAIS.MENU_LABEL_EXIT_QUESTION=Sortir ?
+FRENCH / FRANÇAIS.MENU_LABEL_EXTRAS=Extras
+FRENCH / FRANÇAIS.MENU_LABEL_FRAMESPERSEC=IPS
+FRENCH / FRANÇAIS.MENU_LABEL_GALLERY=Galerie d'art
+FRENCH / FRANÇAIS.MENU_LABEL_GOODBYE=Au revoir !
+FRENCH / FRANÇAIS.MENU_LABEL_GRAPHICS=Graphismes
+FRENCH / FRANÇAIS.MENU_LABEL_IAP=Achats intégré
+FRENCH / FRANÇAIS.MENU_LABEL_LANGUAGE=Langue
+FRENCH / FRANÇAIS.MENU_LABEL_LEVEL=Niveau
+FRENCH / FRANÇAIS.MENU_LABEL_MAIL=Mail
+FRENCH / FRANÇAIS.MENU_LABEL_MAINMENU=Menu principal
+FRENCH / FRANÇAIS.MENU_LABEL_MORE=Plus
+FRENCH / FRANÇAIS.MENU_LABEL_MUSIC=Musique
+FRENCH / FRANÇAIS.MENU_LABEL_MUSIC_PLAYER=Lecteur de musique
+FRENCH / FRANÇAIS.MENU_LABEL_NEW_GAME=Nouvelle partie
+FRENCH / FRANÇAIS.MENU_LABEL_NEXT=Suivant
+FRENCH / FRANÇAIS.MENU_LABEL_NEXT_TRACK=Piste suivante
+FRENCH / FRANÇAIS.MENU_LABEL_NO=Non
+FRENCH / FRANÇAIS.MENU_LABEL_NOPE=Nan
+FRENCH / FRANÇAIS.MENU_LABEL_NO_CAPS=NON
+FRENCH / FRANÇAIS.MENU_LABEL_OK=OK
+FRENCH / FRANÇAIS.MENU_LABEL_PAUSE=Pause
+FRENCH / FRANÇAIS.MENU_LABEL_PAUSED=En pause
+FRENCH / FRANÇAIS.MENU_LABEL_PLAY=Jouer
+FRENCH / FRANÇAIS.MENU_LABEL_PLAY_AGAIN=Rejouer
+FRENCH / FRANÇAIS.MENU_LABEL_PRESS_ANYKEY=Appuyez sur une touche
+FRENCH / FRANÇAIS.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Appuyez sur une touche pour continuer
+FRENCH / FRANÇAIS.MENU_LABEL_PRESS_START=Appuyez sur Start
+FRENCH / FRANÇAIS.MENU_LABEL_PRESS_START_CONTINUE=Appuyez sur Start pour continuer
+FRENCH / FRANÇAIS.MENU_LABEL_PREVIOUS=Précédent
+FRENCH / FRANÇAIS.MENU_LABEL_PREVIOUS_TRACK=Piste précedente
+FRENCH / FRANÇAIS.MENU_LABEL_PRICE=Prix
+FRENCH / FRANÇAIS.MENU_LABEL_PRICE_FREE=Gratuit
+FRENCH / FRANÇAIS.MENU_LABEL_PURCHASE=Acheter
+FRENCH / FRANÇAIS.MENU_LABEL_QUIT=Quitter
+FRENCH / FRANÇAIS.MENU_LABEL_QUIT_CONFIRM=Êtes-vous certain de vouloir quitter ?
+FRENCH / FRANÇAIS.MENU_LABEL_QUIT_QUESTION=Quitter ?
+FRENCH / FRANÇAIS.MENU_LABEL_REPLAY=Revoir
+FRENCH / FRANÇAIS.MENU_LABEL_RETURN=Retour
+FRENCH / FRANÇAIS.MENU_LABEL_RETURN_MAIN=Retourner au menu principal
+FRENCH / FRANÇAIS.MENU_LABEL_RETURN_MAIN_QUESTION=Retourner au menu principal ?
+FRENCH / FRANÇAIS.MENU_LABEL_SHARE=Partager
+FRENCH / FRANÇAIS.MENU_LABEL_SKIP=Passer
+FRENCH / FRANÇAIS.MENU_LABEL_SOUND=Son
+FRENCH / FRANÇAIS.MENU_LABEL_THANK_YOU=Merci !
+FRENCH / FRANÇAIS.MENU_LABEL_UNLOCK=Déverrouiller
+FRENCH / FRANÇAIS.MENU_LABEL_VIDEO=Vidéo
+FRENCH / FRANÇAIS.MENU_LABEL_VOICES=Voix
+FRENCH / FRANÇAIS.MENU_LABEL_WARNING=Avertissement
+FRENCH / FRANÇAIS.MENU_LABEL_WELCOME=Bienvenue
+FRENCH / FRANÇAIS.MENU_LABEL_WORLD=Monde
+FRENCH / FRANÇAIS.MENU_LABEL_YEAH=Ouais
+FRENCH / FRANÇAIS.MENU_LABEL_YES=Oui
+FRENCH / FRANÇAIS.MENU_LABEL_YES_CAPS=OUI
+FRENCH / FRANÇAIS.MENU_LANGUAGE_DIRECTION=ltr
+FRENCH / FRANÇAIS.MENU_LANGUAGE_THIS=Français
+FRENCH / FRANÇAIS.MENU_LANGUAGE_THIS_EN=French
+FRENCH / FRANÇAIS.MENU_LOGIN=Se connecter
+FRENCH / FRANÇAIS.MENU_LOGIN_EMAIL=E-mail
+FRENCH / FRANÇAIS.MENU_LOGIN_FORGOT=Mot de passe oublié
+FRENCH / FRANÇAIS.MENU_LOGIN_PASSWORD=Mot de passe
+FRENCH / FRANÇAIS.MENU_LOGIN_REGISTER=S'inscrire
+FRENCH / FRANÇAIS.MENU_LOGIN_REMEMBER=Se rappeler de moi ?
+FRENCH / FRANÇAIS.MENU_MODE_CHALLENGE=Défi
+FRENCH / FRANÇAIS.MENU_MODE_CHALLENGE_MODE=Mode défi
+FRENCH / FRANÇAIS.MENU_MODE_COOP=Co-op
+FRENCH / FRANÇAIS.MENU_MODE_COOPERATIVE=Coopération
+FRENCH / FRANÇAIS.MENU_MODE_DEATHMATCH=Match à mort
+FRENCH / FRANÇAIS.MENU_MODE_HELP=Aide
+FRENCH / FRANÇAIS.MENU_MODE_INSTRUCTIONS=Instructions
+FRENCH / FRANÇAIS.MENU_MODE_MULTIPLAYER=Multijoueur
+FRENCH / FRANÇAIS.MENU_MODE_MULTIPLAYER_LOCAL=Multijoueur local
+FRENCH / FRANÇAIS.MENU_MODE_MULTIPLAYER_ONLINE=Multijoueur en ligne
+FRENCH / FRANÇAIS.MENU_MODE_PLAY_ONLINE=Jouer en ligne
+FRENCH / FRANÇAIS.MENU_MODE_SINGLEPLAYER=Solo
+FRENCH / FRANÇAIS.MENU_MODE_TRAINING=Entrainement
+FRENCH / FRANÇAIS.MENU_MODE_TUTORIAL=Didacticiel
+FRENCH / FRANÇAIS.MENU_MODE_VERSUS=Versus
+FRENCH / FRANÇAIS.MENU_NAME=Nom
+FRENCH / FRANÇAIS.MENU_NAME_FIRST=Prénom
+FRENCH / FRANÇAIS.MENU_NAME_LAST=Nom de famille
+FRENCH / FRANÇAIS.MENU_NAME_USER=Nom d'utilisateur
+FRENCH / FRANÇAIS.MENU_OPTIONS=Options
+FRENCH / FRANÇAIS.MENU_OPTIONS_ADVANCEDGRAPHICS=Options graphiques avancées
+FRENCH / FRANÇAIS.MENU_OPTIONS_ANTIALIASING=Antialiasing
+FRENCH / FRANÇAIS.MENU_OPTIONS_BLOOM=Bloom
+FRENCH / FRANÇAIS.MENU_OPTIONS_CONTROLS=Contrôles
+FRENCH / FRANÇAIS.MENU_OPTIONS_DIFFICULTY=Options de difficulté
+FRENCH / FRANÇAIS.MENU_OPTIONS_DISPLAY=Écran
+FRENCH / FRANÇAIS.MENU_OPTIONS_EFFECT_DETAIL=Détail des effets
+FRENCH / FRANÇAIS.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotrope
+FRENCH / FRANÇAIS.MENU_OPTIONS_FILTERING_BILINEAR=Bilinéaire
+FRENCH / FRANÇAIS.MENU_OPTIONS_FILTERING_MODE=Mode filtrage
+FRENCH / FRANÇAIS.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinéaire
+FRENCH / FRANÇAIS.MENU_OPTIONS_FIRST_PERSON_VIEW=Vue à la première personne
+FRENCH / FRANÇAIS.MENU_OPTIONS_FOV=Champ de vision
+FRENCH / FRANÇAIS.MENU_OPTIONS_FULLSCREEN=Plein écran
+FRENCH / FRANÇAIS.MENU_OPTIONS_GAMEPLAY=Options de jeu
+FRENCH / FRANÇAIS.MENU_OPTIONS_GRAPHICS=Options graphiques
+FRENCH / FRANÇAIS.MENU_OPTIONS_HUD=HUD
+FRENCH / FRANÇAIS.MENU_OPTIONS_MODEL_DETAIL=Détail du modèle
+FRENCH / FRANÇAIS.MENU_OPTIONS_MULTICORE_RENDERING=Rendu multicœur
+FRENCH / FRANÇAIS.MENU_OPTIONS_MUSIC_VOLUME=Volume de la musique
+FRENCH / FRANÇAIS.MENU_OPTIONS_NETWORK=Options de réseau
+FRENCH / FRANÇAIS.MENU_OPTIONS_QUALITY=Qualité
+FRENCH / FRANÇAIS.MENU_OPTIONS_RESOLUTION=Résolution
+FRENCH / FRANÇAIS.MENU_OPTIONS_SFX_VOLUME=Volume des effets sonores
+FRENCH / FRANÇAIS.MENU_OPTIONS_SHADER_DETAIL=Détail des shaders
+FRENCH / FRANÇAIS.MENU_OPTIONS_SHADOW=Ombre
+FRENCH / FRANÇAIS.MENU_OPTIONS_SHADOW_PLURAL=Ombres
+FRENCH / FRANÇAIS.MENU_OPTIONS_SIZE=Taille
+FRENCH / FRANÇAIS.MENU_OPTIONS_SOUND=Options sonores
+FRENCH / FRANÇAIS.MENU_OPTIONS_SOUND_VOLUME=Volume
+FRENCH / FRANÇAIS.MENU_OPTIONS_SPLITSCREEN=Écran partagé
+FRENCH / FRANÇAIS.MENU_OPTIONS_TEXTURE_DETAIL=Détail des textures
+FRENCH / FRANÇAIS.MENU_OPTIONS_THIRD_PERSON_VIEW=Vue à la troisième personne
+FRENCH / FRANÇAIS.MENU_OPTIONS_VIDEO=Options vidéo
+FRENCH / FRANÇAIS.MENU_OPTIONS_VIDEO_QUALITY=Qualité visuelle
+FRENCH / FRANÇAIS.MENU_OPTIONS_VOICE_VOLUME=Volume des voix
+FRENCH / FRANÇAIS.MENU_OPTIONS_VSYNC=VSync
+FRENCH / FRANÇAIS.MENU_OPTIONS_WIDESCREEN=Grand écran
+FRENCH / FRANÇAIS.MENU_OPTIONS_WINDOWED=Fenêtré
+FRENCH / FRANÇAIS.MENU_SETTING_HIGH=Haut
+FRENCH / FRANÇAIS.MENU_SETTING_LOW=Bas
+FRENCH / FRANÇAIS.MENU_SETTING_MEDIUM=Moyen
+FRENCH / FRANÇAIS.MENU_SETTING_ULTRA=Très élevé
+FRENCH / FRANÇAIS.MENU_SETTING_VERY_HIGH=Très élevé
+FRENCH / FRANÇAIS.MENU_VERSION=Version
+FRENCH / FRANÇAIS.MENU_VERSION_DEMO=Démo
+FRENCH / FRANÇAIS.MENU_VERSION_FREE=Gratuit
+FRENCH / FRANÇAIS.MENU_VERSION_FULL=Complet
+FRENCH / FRANÇAIS.MENU_VERSION_LITE=Lite
+FRENCH / FRANÇAIS.MENU_VERSION_PREMIUM=Premium
+FRENCH / FRANÇAIS.MENU_VERSION_SHAREWARE=Shareware
+FRENCH / FRANÇAIS.MENU_VERSION_TRIAL=Essai
+FRENCH / FRANÇAIS.MENU_VR_COMFORT_MODE=Mode de comfort VR
+FRENCH / FRANÇAIS.MENU_VR_HMD_ORIENT_RESET=Restaurer l'orientation du HDM
+FRENCH / FRANÇAIS.MENU_VR_VIRTUAL_REALITY=Réalité virtuelle
+FRENCH / FRANÇAIS.STRING ID=FRENCH / FRANÇAIS
+GERMAN / DEUTSCH.CONTEXT_CHARACTER_CLASS=Klasse
+GERMAN / DEUTSCH.CONTEXT_CHARACTER_DELETE=Character löschen
+GERMAN / DEUTSCH.CONTEXT_CHARACTER_NEW=Neuer Charakter
+GERMAN / DEUTSCH.CONTEXT_CLASS_AI=Künstliche Intelligenz
+GERMAN / DEUTSCH.CONTEXT_CLASS_ALIEN=Alien
+GERMAN / DEUTSCH.CONTEXT_CLASS_CLONE=Klon
+GERMAN / DEUTSCH.CONTEXT_CLASS_CYBORG=Cyborg
+GERMAN / DEUTSCH.CONTEXT_CLASS_DEITY=Gottheit
+GERMAN / DEUTSCH.CONTEXT_CLASS_DEMON=Dämon
+GERMAN / DEUTSCH.CONTEXT_CLASS_DEMONNESS=Teuflin
+GERMAN / DEUTSCH.CONTEXT_CLASS_DRAGON=Drache
+GERMAN / DEUTSCH.CONTEXT_CLASS_DRAGON_PLURAL=Drachen
+GERMAN / DEUTSCH.CONTEXT_CLASS_GHOST=Geist
+GERMAN / DEUTSCH.CONTEXT_CLASS_GOD=Gott
+GERMAN / DEUTSCH.CONTEXT_CLASS_GODDESS=Göttin
+GERMAN / DEUTSCH.CONTEXT_CLASS_GOD_PLURAL=Götter
+GERMAN / DEUTSCH.CONTEXT_CLASS_MAGE=Magier
+GERMAN / DEUTSCH.CONTEXT_CLASS_MEDIC=Mediziner
+GERMAN / DEUTSCH.CONTEXT_CLASS_MONSTER=Monster
+GERMAN / DEUTSCH.CONTEXT_CLASS_NINJA=Ninja
+GERMAN / DEUTSCH.CONTEXT_CLASS_PIRATE=Pirat
+GERMAN / DEUTSCH.CONTEXT_CLASS_PRIEST=Priester
+GERMAN / DEUTSCH.CONTEXT_CLASS_PRINCE=Prinz
+GERMAN / DEUTSCH.CONTEXT_CLASS_PRINCESS=Prinzessin
+GERMAN / DEUTSCH.CONTEXT_CLASS_ROBOT=Roboter
+GERMAN / DEUTSCH.CONTEXT_CLASS_SKELETON=Skelett
+GERMAN / DEUTSCH.CONTEXT_CLASS_SNIPER=Scharfschütze
+GERMAN / DEUTSCH.CONTEXT_CLASS_SOLDIER=Soldat
+GERMAN / DEUTSCH.CONTEXT_CLASS_THIEF=Dieb
+GERMAN / DEUTSCH.CONTEXT_CLASS_WARRIOR=Krieger
+GERMAN / DEUTSCH.CONTEXT_CLASS_WIZARD=Zauberer
+GERMAN / DEUTSCH.CONTEXT_CLASS_ZOMBIE=Zombie
+GERMAN / DEUTSCH.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombies
+GERMAN / DEUTSCH.CONTEXT_COMPETITION_FIRST=Erster Platz
+GERMAN / DEUTSCH.CONTEXT_COMPETITION_PLACE_NOUN=Platz
+GERMAN / DEUTSCH.CONTEXT_COMPETITION_SECOND=Zweiter Platz
+GERMAN / DEUTSCH.CONTEXT_COMPETITION_THIRD=Dritter Platz
+GERMAN / DEUTSCH.CONTEXT_CONDITION_BURNING=Brennender
+GERMAN / DEUTSCH.CONTEXT_CONDITION_CRITICAL=Kritischer
+GERMAN / DEUTSCH.CONTEXT_CONDITION_DEAD=Toter
+GERMAN / DEUTSCH.CONTEXT_CONDITION_FROZEN=Gefrohrener
+GERMAN / DEUTSCH.CONTEXT_CONDITION_POISONED=Vergifteter
+GERMAN / DEUTSCH.CONTEXT_CONDITION_SLOWED=Verlangsamter
+GERMAN / DEUTSCH.CONTEXT_CONDITION_STUNNED=Erstarrter
+GERMAN / DEUTSCH.CONTEXT_CONDITION_UNCONSCIOUS=Bewusstloser
+GERMAN / DEUTSCH.CONTEXT_CONDITION_UNHURT=Unverletzter
+GERMAN / DEUTSCH.CONTEXT_CONDITION_WET=Nasser
+GERMAN / DEUTSCH.CONTEXT_CONDITION_WOUNDED=Verwundeter
+GERMAN / DEUTSCH.CONTEXT_DESCRIPTION_BIG=Groß
+GERMAN / DEUTSCH.CONTEXT_DESCRIPTION_HUGE=Riesig
+GERMAN / DEUTSCH.CONTEXT_DESCRIPTION_SMALL=Klein
+GERMAN / DEUTSCH.CONTEXT_DESCRIPTION_TINY=Winzig
+GERMAN / DEUTSCH.CONTEXT_ELEMENT_AIR=Luft
+GERMAN / DEUTSCH.CONTEXT_ELEMENT_EARTH=Erde
+GERMAN / DEUTSCH.CONTEXT_ELEMENT_FIRE=Feuer
+GERMAN / DEUTSCH.CONTEXT_ELEMENT_METAL=Metall
+GERMAN / DEUTSCH.CONTEXT_ELEMENT_WATER=Wasser
+GERMAN / DEUTSCH.CONTEXT_GAMBLING_BET=Wette
+GERMAN / DEUTSCH.CONTEXT_GAMBLING_DISCARD=Abbrechen
+GERMAN / DEUTSCH.CONTEXT_GAMBLING_JACKPOT=Höchstgewinn
+GERMAN / DEUTSCH.CONTEXT_GAMBLING_MAX=Max
+GERMAN / DEUTSCH.CONTEXT_GAMBLING_MIN=Min
+GERMAN / DEUTSCH.CONTEXT_ITEM_ARMOR=Rüstung
+GERMAN / DEUTSCH.CONTEXT_ITEM_ARROW=Pfeil
+GERMAN / DEUTSCH.CONTEXT_ITEM_ARROW_PLURAL=Pfeile
+GERMAN / DEUTSCH.CONTEXT_ITEM_BOARD=Brett
+GERMAN / DEUTSCH.CONTEXT_ITEM_BOMB=Bombe
+GERMAN / DEUTSCH.CONTEXT_ITEM_BOOK=Buch
+GERMAN / DEUTSCH.CONTEXT_ITEM_BOOTS=Stiefel
+GERMAN / DEUTSCH.CONTEXT_ITEM_BOW=Bogen
+GERMAN / DEUTSCH.CONTEXT_ITEM_CARD=Karte
+GERMAN / DEUTSCH.CONTEXT_ITEM_CARD_PLURAL=Karten
+GERMAN / DEUTSCH.CONTEXT_ITEM_CHEST=Truhe
+GERMAN / DEUTSCH.CONTEXT_ITEM_COND_MAGICAL=Magischer
+GERMAN / DEUTSCH.CONTEXT_ITEM_COND_RUSTY=Rostig
+GERMAN / DEUTSCH.CONTEXT_ITEM_DAGGER=Dolch
+GERMAN / DEUTSCH.CONTEXT_ITEM_DIE_NOUN=Würfel
+GERMAN / DEUTSCH.CONTEXT_ITEM_DIE_PLURAL=Würfel
+GERMAN / DEUTSCH.CONTEXT_ITEM_DOOR=Tür
+GERMAN / DEUTSCH.CONTEXT_ITEM_GAUNTLETS=Panzerhandschuh
+GERMAN / DEUTSCH.CONTEXT_ITEM_GEM=Juwel
+GERMAN / DEUTSCH.CONTEXT_ITEM_GIFT_NOUN=Geschenk
+GERMAN / DEUTSCH.CONTEXT_ITEM_GIFT_PLURAL=Geschenke
+GERMAN / DEUTSCH.CONTEXT_ITEM_GLOVE=Handschuhe
+GERMAN / DEUTSCH.CONTEXT_ITEM_GUN=Pistole
+GERMAN / DEUTSCH.CONTEXT_ITEM_HAMMER=Hammer
+GERMAN / DEUTSCH.CONTEXT_ITEM_HELMET=Helm
+GERMAN / DEUTSCH.CONTEXT_ITEM_KEY=Schlüssel
+GERMAN / DEUTSCH.CONTEXT_ITEM_KNIFE=Messer
+GERMAN / DEUTSCH.CONTEXT_ITEM_LOCK=Schloss
+GERMAN / DEUTSCH.CONTEXT_ITEM_LOVE=Liebe
+GERMAN / DEUTSCH.CONTEXT_ITEM_MACHINE_ITEM_GUN=Maschinengewehr
+GERMAN / DEUTSCH.CONTEXT_ITEM_MAGIC=Magie
+GERMAN / DEUTSCH.CONTEXT_ITEM_PISTOL=Pistole
+GERMAN / DEUTSCH.CONTEXT_ITEM_QUEST_NOUN=Auftrag
+GERMAN / DEUTSCH.CONTEXT_ITEM_RANK_NOUN=Platz
+GERMAN / DEUTSCH.CONTEXT_ITEM_RIFLE=Gewehr
+GERMAN / DEUTSCH.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Raketenwerfer
+GERMAN / DEUTSCH.CONTEXT_ITEM_RPG=Raketenwerfer
+GERMAN / DEUTSCH.CONTEXT_ITEM_SCROLL=Schriftrolle
+GERMAN / DEUTSCH.CONTEXT_ITEM_SHIELD=Schild
+GERMAN / DEUTSCH.CONTEXT_ITEM_SHIELD_PLURAL=Schilder
+GERMAN / DEUTSCH.CONTEXT_ITEM_SHIELD_SCIFI=Schutzschild
+GERMAN / DEUTSCH.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Schutzschilde
+GERMAN / DEUTSCH.CONTEXT_ITEM_SHOTGUN=Schrotflinte
+GERMAN / DEUTSCH.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Scharfschützengewehr
+GERMAN / DEUTSCH.CONTEXT_ITEM_SPELL=Zauberspruch
+GERMAN / DEUTSCH.CONTEXT_ITEM_STAFF=Gehstock
+GERMAN / DEUTSCH.CONTEXT_ITEM_SWORD=Schwert
+GERMAN / DEUTSCH.CONTEXT_ITEM_TREASURE=Schatz
+GERMAN / DEUTSCH.CONTEXT_ITEM_TYPE_EPIC=Epischer
+GERMAN / DEUTSCH.CONTEXT_ITEM_TYPE_JUNK=Schrott
+GERMAN / DEUTSCH.CONTEXT_ITEM_WAND=Stab
+GERMAN / DEUTSCH.CONTEXT_ITEM_WOOD=Holz
+GERMAN / DEUTSCH.CONTEXT_MACHINE_ALTITUDE=Höhe
+GERMAN / DEUTSCH.CONTEXT_MACHINE_BRAKES=Bremsen
+GERMAN / DEUTSCH.CONTEXT_MACHINE_CHASSIS=Chassis
+GERMAN / DEUTSCH.CONTEXT_MACHINE_DEPTH=Tiefe
+GERMAN / DEUTSCH.CONTEXT_MACHINE_FUEL=Kraftstoff
+GERMAN / DEUTSCH.CONTEXT_MACHINE_GEAR=Gang
+GERMAN / DEUTSCH.CONTEXT_MACHINE_HANDLING=Handling
+GERMAN / DEUTSCH.CONTEXT_MACHINE_SPEED=Geschwindigkeit
+GERMAN / DEUTSCH.CONTEXT_MACHINE_STEERING=Lenkung
+GERMAN / DEUTSCH.CONTEXT_MACHINE_SUSPENSION=Übersetzung
+GERMAN / DEUTSCH.CONTEXT_MACHINE_WHEELS=Räder
+GERMAN / DEUTSCH.CONTEXT_MACHINE_WINGS=Flügel
+GERMAN / DEUTSCH.CONTEXT_MEDAL=Medallie
+GERMAN / DEUTSCH.CONTEXT_MEDAL_BRONZE=Bronzemedallie
+GERMAN / DEUTSCH.CONTEXT_MEDAL_GOLD=Goldmedallie
+GERMAN / DEUTSCH.CONTEXT_MEDAL_SILVER=Silbermedallie
+GERMAN / DEUTSCH.CONTEXT_METAL_BRONZE=Bronze
+GERMAN / DEUTSCH.CONTEXT_METAL_COIN=Münze
+GERMAN / DEUTSCH.CONTEXT_METAL_GOLD=Gold
+GERMAN / DEUTSCH.CONTEXT_METAL_INGOT=Barren
+GERMAN / DEUTSCH.CONTEXT_METAL_PLATINUM=Platin
+GERMAN / DEUTSCH.CONTEXT_METAL_SILVER=Silber
+GERMAN / DEUTSCH.CONTEXT_PLACE_CASTLE=Schloss
+GERMAN / DEUTSCH.CONTEXT_PLACE_CAVE=Höhle
+GERMAN / DEUTSCH.CONTEXT_PLACE_DUNGEON=Kerker
+GERMAN / DEUTSCH.CONTEXT_PLACE_INN=Herberge
+GERMAN / DEUTSCH.CONTEXT_PLACE_PLANET=Planet
+GERMAN / DEUTSCH.CONTEXT_PLACE_PLANET_EARTH=Erde
+GERMAN / DEUTSCH.CONTEXT_PLACE_SPACE=Raum
+GERMAN / DEUTSCH.CONTEXT_PLACE_SPACESHIP=Raumschiff
+GERMAN / DEUTSCH.CONTEXT_STORY=Geschichte
+GERMAN / DEUTSCH.CONTEXT_STORY_ADVENTURE=Abenteuer
+GERMAN / DEUTSCH.CONTEXT_STORY_CHAPTER=Kapitel
+GERMAN / DEUTSCH.CONTEXT_STORY_PAGE=Seite
+GERMAN / DEUTSCH.CREDITS_3D_MODELING=3D-Modellierung
+GERMAN / DEUTSCH.CREDITS_ANIMATION=Animation
+GERMAN / DEUTSCH.CREDITS_ANIMATION_DIRECTOR=Animationsdirektor
+GERMAN / DEUTSCH.CREDITS_ANIMATOR=Animator
+GERMAN / DEUTSCH.CREDITS_ART=Kunst
+GERMAN / DEUTSCH.CREDITS_ARTIST=Künstler
+GERMAN / DEUTSCH.CREDITS_ARTIST_PLURAL=Künstler
+GERMAN / DEUTSCH.CREDITS_ART_DIRECTOR=Kunstdirektor
+GERMAN / DEUTSCH.CREDITS_ASSISTANT=Assistenz
+GERMAN / DEUTSCH.CREDITS_ASSOCIATE=Mitarbeiter
+GERMAN / DEUTSCH.CREDITS_AUDIO_DIRECTOR=Audiodirektor
+GERMAN / DEUTSCH.CREDITS_CHARACTER_DESIGNER=Charakterdesigner
+GERMAN / DEUTSCH.CREDITS_CHIEF_TECH_OFFICER=Technischer Direktor
+GERMAN / DEUTSCH.CREDITS_CINEMATICS_DIRECTOR=Zwischensequenzregisseur
+GERMAN / DEUTSCH.CREDITS_CINEMATIC_ANIMATOR=Zwischensequenzanimator
+GERMAN / DEUTSCH.CREDITS_CODE=Code
+GERMAN / DEUTSCH.CREDITS_COMPOSER=Komponist
+GERMAN / DEUTSCH.CREDITS_CONCEPT_ARTIST=Konzeptkünstler
+GERMAN / DEUTSCH.CREDITS_CREATIVE_DIRECTOR=Kreativdirektor
+GERMAN / DEUTSCH.CREDITS_DATABASE_ADMIN=Datenbankadministrator
+GERMAN / DEUTSCH.CREDITS_DESIGN DIRECTOR=Designdirektor
+GERMAN / DEUTSCH.CREDITS_DEVELOPED_BY=Entwickelt von
+GERMAN / DEUTSCH.CREDITS_DIRECTOR=Regisseur
+GERMAN / DEUTSCH.CREDITS_FOLEY_ARTIST=Geräuschemacher
+GERMAN / DEUTSCH.CREDITS_FONT=Schriftart
+GERMAN / DEUTSCH.CREDITS_FONT_PLURAL=Schriftarten
+GERMAN / DEUTSCH.CREDITS_GAME=Spiel
+GERMAN / DEUTSCH.CREDITS_GAME_DESIGN=Gamedesign
+GERMAN / DEUTSCH.CREDITS_GAME_DESIGNER=Gamedesigner
+GERMAN / DEUTSCH.CREDITS_GAME_DEVELOPER=Spielentwickler
+GERMAN / DEUTSCH.CREDITS_GAME_DEVELOPMENT=Spielentwicklung
+GERMAN / DEUTSCH.CREDITS_GRAPHIC_DESIGNER=Grafikdesigner
+GERMAN / DEUTSCH.CREDITS_IMAGE=Bild
+GERMAN / DEUTSCH.CREDITS_IMAGE_PLURAL=Bilder
+GERMAN / DEUTSCH.CREDITS_INTERFACE_ARTIST=Interfacekünstler
+GERMAN / DEUTSCH.CREDITS_JUNIOR=Junior
+GERMAN / DEUTSCH.CREDITS_LEAD=Chef
+GERMAN / DEUTSCH.CREDITS_LEAD_PROGRAMMER=Chefprogrammierer
+GERMAN / DEUTSCH.CREDITS_LEVEL_DESIGN=Leveldesign
+GERMAN / DEUTSCH.CREDITS_LEVEL_DESIGNER=Leveldesigner
+GERMAN / DEUTSCH.CREDITS_LOCALIZATION=Lokalisierung
+GERMAN / DEUTSCH.CREDITS_MANUSCRIPT=Handschrift
+GERMAN / DEUTSCH.CREDITS_MODELS=Modelle
+GERMAN / DEUTSCH.CREDITS_MUSICIAN=Musiker
+GERMAN / DEUTSCH.CREDITS_POLYGLOT=Übersetzt von Polyglot Project.
+GERMAN / DEUTSCH.CREDITS_PRODUCER=Produzent
+GERMAN / DEUTSCH.CREDITS_PRODUCTION=Produktion
+GERMAN / DEUTSCH.CREDITS_PROGRAMMER=Programmierer
+GERMAN / DEUTSCH.CREDITS_PROGRAMMER_PLURAL=Programmierer
+GERMAN / DEUTSCH.CREDITS_PROGRAMMING=Programmierung
+GERMAN / DEUTSCH.CREDITS_PROGRAM_MANAGER=Programmmanager
+GERMAN / DEUTSCH.CREDITS_PROJECT_MANAGER=Projektmanager
+GERMAN / DEUTSCH.CREDITS_PUBLISHER=Publisher
+GERMAN / DEUTSCH.CREDITS_RECORDIST=Aufnahmeleiter
+GERMAN / DEUTSCH.CREDITS_SCRIPT_WRITER=Drehbuch
+GERMAN / DEUTSCH.CREDITS_SENIOR=Senior
+GERMAN / DEUTSCH.CREDITS_SFX=Soundeffekte
+GERMAN / DEUTSCH.CREDITS_SOUNDTRACK=Soundtrack
+GERMAN / DEUTSCH.CREDITS_SOUND_DESIGNER=Sounddesigner
+GERMAN / DEUTSCH.CREDITS_SOUND_ENGINEER=Toningenieur
+GERMAN / DEUTSCH.CREDITS_SPECIAL_THANKS=Besonderer Dank
+GERMAN / DEUTSCH.CREDITS_SPECIAL_THANKS_TO=Besonderen Dank an
+GERMAN / DEUTSCH.CREDITS_TECHNICAL_ARTIST=Technischer Künstler
+GERMAN / DEUTSCH.CREDITS_TECHNICAL_DIRECTOR=Technischer Direktor
+GERMAN / DEUTSCH.CREDITS_TESTER=Tester
+GERMAN / DEUTSCH.CREDITS_TEST_LEAD=Testleiter
+GERMAN / DEUTSCH.CREDITS_TEST_MANAGER=Testmanager
+GERMAN / DEUTSCH.CREDITS_TRANSLATION=Übersetzung
+GERMAN / DEUTSCH.CREDITS_VFX=Spezialeffekte
+GERMAN / DEUTSCH.CREDITS_VOICE_ACTING=Sprecher
+GERMAN / DEUTSCH.CREDITS_VOICE_ACTOR=Sprecher
+GERMAN / DEUTSCH.CREDITS_WRITER=Schriftsteller
+GERMAN / DEUTSCH.ERROR_DEVICE_NOT_FOUND={0} nicht erkannt.
+GERMAN / DEUTSCH.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Außerhalb des Tracking-Bereichs.
+GERMAN / DEUTSCH.ERROR_DEVICE_VR_NO_HMD=Kein HMD erkannt.
+GERMAN / DEUTSCH.ERROR_GENERIC_CHEATING=Cheats entdeckt!
+GERMAN / DEUTSCH.ERROR_GENERIC_ERRCODE=Fehlercode:
+GERMAN / DEUTSCH.ERROR_GENERIC_INVALID_CD_KEY=Ungültiger Produktschlüssel.
+GERMAN / DEUTSCH.ERROR_GENERIC_INVALID_NAME=Ungültiger Name.
+GERMAN / DEUTSCH.ERROR_GENERIC_TEXT=Ein Fehler ist aufgetreten.
+GERMAN / DEUTSCH.ERROR_NETWORK_CONNECTION_LOST=Verbindung verloren.
+GERMAN / DEUTSCH.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Dein Gegner hat die Verbindung getrennt.
+GERMAN / DEUTSCH.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Der andere Spieler hat die Verbindung getrennt.
+GERMAN / DEUTSCH.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Dein Mitspieler hat die Verbindung getrennt.
+GERMAN / DEUTSCH.ERROR_NETWORK_SERVER=Es konnte keine Verbindung zum Server hergestellt werden.
+GERMAN / DEUTSCH.ERROR_SAVE_CORRUPTED=Speicherstand beschädigt.
+GERMAN / DEUTSCH.ERROR_SAVE_NO_GAMES_FOUND=Keine Speicherstände gefunden.
+GERMAN / DEUTSCH.ERROR_SAVE_NO_OPEN_GAMES=Keine Spiele gefunden.
+GERMAN / DEUTSCH.GAME_ACTION_ATTACK=Attackiere
+GERMAN / DEUTSCH.GAME_ACTION_BOOST=Boost
+GERMAN / DEUTSCH.GAME_ACTION_BUILD=Bauen
+GERMAN / DEUTSCH.GAME_ACTION_CAST_FISHING=Werfe
+GERMAN / DEUTSCH.GAME_ACTION_CAST_SPELL=Beschwöre
+GERMAN / DEUTSCH.GAME_ACTION_CLAIM=Beanspruchen
+GERMAN / DEUTSCH.GAME_ACTION_CLIMB=Klettern
+GERMAN / DEUTSCH.GAME_ACTION_CLOSE=Schließen
+GERMAN / DEUTSCH.GAME_ACTION_COLLECT=Sammle
+GERMAN / DEUTSCH.GAME_ACTION_COOK=Kochen
+GERMAN / DEUTSCH.GAME_ACTION_CRAFT=Herstellen
+GERMAN / DEUTSCH.GAME_ACTION_CROUCH=Ducken
+GERMAN / DEUTSCH.GAME_ACTION_DODGE=Ausweichen
+GERMAN / DEUTSCH.GAME_ACTION_DRIVE=Fahren
+GERMAN / DEUTSCH.GAME_ACTION_FLY=Fliegen
+GERMAN / DEUTSCH.GAME_ACTION_FULL_SPEED=Höchstgeschwindigkeit
+GERMAN / DEUTSCH.GAME_ACTION_GO=Gehen
+GERMAN / DEUTSCH.GAME_ACTION_GO_TO_PLACE=Hierher gehen
+GERMAN / DEUTSCH.GAME_ACTION_HALF_SPEED=Halbe Geschwindigkeit
+GERMAN / DEUTSCH.GAME_ACTION_HEAL=Heile
+GERMAN / DEUTSCH.GAME_ACTION_JUMP=Springen
+GERMAN / DEUTSCH.GAME_ACTION_LAND=Landen
+GERMAN / DEUTSCH.GAME_ACTION_LOOK=Gucken
+GERMAN / DEUTSCH.GAME_ACTION_MIX=Mixen
+GERMAN / DEUTSCH.GAME_ACTION_OPEN=Öffnen
+GERMAN / DEUTSCH.GAME_ACTION_PICK_UP=Aufnehmen
+GERMAN / DEUTSCH.GAME_ACTION_RACE=Rase
+GERMAN / DEUTSCH.GAME_ACTION_READ=Lesen
+GERMAN / DEUTSCH.GAME_ACTION_REPLACE=Ersetze
+GERMAN / DEUTSCH.GAME_ACTION_RUN=Rennen
+GERMAN / DEUTSCH.GAME_ACTION_RUN_AWAY=Lauf weg
+GERMAN / DEUTSCH.GAME_ACTION_SHOOT=Schieße
+GERMAN / DEUTSCH.GAME_ACTION_SNEAK=Schleichen
+GERMAN / DEUTSCH.GAME_ACTION_SPIN=Drehen
+GERMAN / DEUTSCH.GAME_ACTION_SPRINT=Sprinten
+GERMAN / DEUTSCH.GAME_ACTION_STEER=Lenken
+GERMAN / DEUTSCH.GAME_ACTION_TAKE_OFF=Abheben
+GERMAN / DEUTSCH.GAME_ACTION_TALK=Reden
+GERMAN / DEUTSCH.GAME_ACTION_THROW=Werfe
+GERMAN / DEUTSCH.GAME_ACTION_WALK=Laufen
+GERMAN / DEUTSCH.GAME_CHARACTER_ENDURANCE=Ausdauer
+GERMAN / DEUTSCH.GAME_CHARACTER_EXP=Erfahrungspunkte
+GERMAN / DEUTSCH.GAME_CHARACTER_FEMALE=Weiblich
+GERMAN / DEUTSCH.GAME_CHARACTER_HEALTH=Gesundheit
+GERMAN / DEUTSCH.GAME_CHARACTER_HEART=Herz
+GERMAN / DEUTSCH.GAME_CHARACTER_HEART_PLURAL=Herzen
+GERMAN / DEUTSCH.GAME_CHARACTER_LEVEL=Level
+GERMAN / DEUTSCH.GAME_CHARACTER_LEVEL_UP=Level up!
+GERMAN / DEUTSCH.GAME_CHARACTER_LIVES=Leben
+GERMAN / DEUTSCH.GAME_CHARACTER_MALE=Männlich
+GERMAN / DEUTSCH.GAME_CHARACTER_MAN=Mann
+GERMAN / DEUTSCH.GAME_CHARACTER_MAN_PLURAL=Männer
+GERMAN / DEUTSCH.GAME_CHARACTER_RESPAWN=Wiederbelebung
+GERMAN / DEUTSCH.GAME_CHARACTER_RESPAWNING=Wiederbeleben
+GERMAN / DEUTSCH.GAME_CHARACTER_RESPAWN_IN=Wiederbelebung in:
+GERMAN / DEUTSCH.GAME_CHARACTER_RESPAWN_QUESTION=Wiederbeleben?
+GERMAN / DEUTSCH.GAME_CHARACTER_SKILL=Fähigkeiten
+GERMAN / DEUTSCH.GAME_CHARACTER_SPAWN_POINT=Spawn-Punkt
+GERMAN / DEUTSCH.GAME_CHARACTER_TRANSGENDER=Transsexuell
+GERMAN / DEUTSCH.GAME_CHARACTER_WOMAN=Frau
+GERMAN / DEUTSCH.GAME_CHARACTER_WOMAN_PLURAL=Frauen
+GERMAN / DEUTSCH.GAME_DAMAGE=Schaden
+GERMAN / DEUTSCH.GAME_DAMAGE_CRITICAL_HIT=Kritischer Treffer
+GERMAN / DEUTSCH.GAME_DAMAGE_CRITICAL_MISS=Kritischer Fehltreffer
+GERMAN / DEUTSCH.GAME_DAMAGE_HIT_NOUN=Treffer
+GERMAN / DEUTSCH.GAME_DAMAGE_HIT_POINTS_PLURAL=Kraftpunkte
+GERMAN / DEUTSCH.GAME_DAMAGE_MISS_NOUN=Verfehlt!
+GERMAN / DEUTSCH.GAME_DAMAGE_UNIT=Schaden
+GERMAN / DEUTSCH.GAME_DAMAGE_UNIT_PLURAL=Schaden
+GERMAN / DEUTSCH.GAME_ENEMY=Gegner
+GERMAN / DEUTSCH.GAME_ENEMY_FEMALE=Gegnerin
+GERMAN / DEUTSCH.GAME_ENEMY_FEMALE_PLURAL=Gegnerinnen
+GERMAN / DEUTSCH.GAME_ENEMY_PLURAL=Gegner
+GERMAN / DEUTSCH.GAME_GENRE_ACTION=Action-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_ADVENTURE=Adventure
+GERMAN / DEUTSCH.GAME_GENRE_CARD=Karten
+GERMAN / DEUTSCH.GAME_GENRE_CASUAL=Casual-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_FANTASY=Fantasy-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_HARDCORE=Hardcore-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_INDIE=Indie
+GERMAN / DEUTSCH.GAME_GENRE_MEDIEVAL=Mittlealter-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_MISC=Verschiedene
+GERMAN / DEUTSCH.GAME_GENRE_MULTIPLAYER=Mehrspieler
+GERMAN / DEUTSCH.GAME_GENRE_NAME=Genre
+GERMAN / DEUTSCH.GAME_GENRE_PLATFORMER=Platformer
+GERMAN / DEUTSCH.GAME_GENRE_PUZZLE=Puzzle-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_QUIZ=Quiz
+GERMAN / DEUTSCH.GAME_GENRE_RACING=Rennspiele
+GERMAN / DEUTSCH.GAME_GENRE_RETRO=Retrospiel
+GERMAN / DEUTSCH.GAME_GENRE_RPG=Rollenspiel
+GERMAN / DEUTSCH.GAME_GENRE_RTS=Echtzeitstrategie
+GERMAN / DEUTSCH.GAME_GENRE_SCIFI=Science-Fiction-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_SHOOTER=Shooter
+GERMAN / DEUTSCH.GAME_GENRE_SIMULATION=Simulation
+GERMAN / DEUTSCH.GAME_GENRE_SINGLEPLAYER=Einzelspieler
+GERMAN / DEUTSCH.GAME_GENRE_SPORTS=Sport-Spiel
+GERMAN / DEUTSCH.GAME_GENRE_STRATEGY=Strategiespiel
+GERMAN / DEUTSCH.GAME_GENRE_TBS=Rundenbasierte Strategie
+GERMAN / DEUTSCH.GAME_GENRE_TOWER_DEFENSE=Verteidigungsspiel
+GERMAN / DEUTSCH.GAME_INVENTORY=Inventar
+GERMAN / DEUTSCH.GAME_INVENTORY_AMMO=Munition
+GERMAN / DEUTSCH.GAME_INVENTORY_AMMUNITION=Munition
+GERMAN / DEUTSCH.GAME_INVENTORY_BULLET=Patrone
+GERMAN / DEUTSCH.GAME_INVENTORY_BULLET_PLURAL=Patronen
+GERMAN / DEUTSCH.GAME_INVENTORY_BUY=Kaufen
+GERMAN / DEUTSCH.GAME_INVENTORY_CAPACITY=Inventarkapazität
+GERMAN / DEUTSCH.GAME_INVENTORY_DROP=wegwerfen
+GERMAN / DEUTSCH.GAME_INVENTORY_ENCUMBRANCE=Beladung
+GERMAN / DEUTSCH.GAME_INVENTORY_FULL=Inventar voll
+GERMAN / DEUTSCH.GAME_INVENTORY_ITEM=Gegenstand
+GERMAN / DEUTSCH.GAME_INVENTORY_KEY=Schlüssel
+GERMAN / DEUTSCH.GAME_INVENTORY_POWERUP=Power-Up
+GERMAN / DEUTSCH.GAME_INVENTORY_SELL=Verkaufen
+GERMAN / DEUTSCH.GAME_INVENTORY_USE=Benutze
+GERMAN / DEUTSCH.GAME_INVENTORY_WEAPON=Waffe
+GERMAN / DEUTSCH.GAME_INVENTORY_WEAPONS=Waffen
+GERMAN / DEUTSCH.GAME_INVENTORY_YOU_CANNOT_CARRY=Sie können nichts mehr tragen.
+GERMAN / DEUTSCH.GAME_LABEL_BE_CAREFUL=Sei vorsichtig!
+GERMAN / DEUTSCH.GAME_LABEL_PLEASE_BE_CAREFUL=Bitte sei vorsichtig.
+GERMAN / DEUTSCH.GAME_LABEL_TACTICS=Taktiken
+GERMAN / DEUTSCH.GAME_OBJECTIVE=Ziel
+GERMAN / DEUTSCH.GAME_OBJECTIVE_ASSIST=Hilfe
+GERMAN / DEUTSCH.GAME_OBJECTIVE_ASSIST_PLURAL=Hilfen
+GERMAN / DEUTSCH.GAME_OBJECTIVE_ATTACK=Attackiere
+GERMAN / DEUTSCH.GAME_OBJECTIVE_BONUS=Bonus
+GERMAN / DEUTSCH.GAME_OBJECTIVE_CAPTURE=Fang
+GERMAN / DEUTSCH.GAME_OBJECTIVE_COMPLETE=Vollständig
+GERMAN / DEUTSCH.GAME_OBJECTIVE_DEATH=Tod
+GERMAN / DEUTSCH.GAME_OBJECTIVE_DEATH_PLURAL=Tode
+GERMAN / DEUTSCH.GAME_OBJECTIVE_DEFEND=Verteidige
+GERMAN / DEUTSCH.GAME_OBJECTIVE_DESTROY=Zerstöre
+GERMAN / DEUTSCH.GAME_OBJECTIVE_ESCAPE=Entkomme
+GERMAN / DEUTSCH.GAME_OBJECTIVE_GAMEOVER=Spiel vorbei!
+GERMAN / DEUTSCH.GAME_OBJECTIVE_GAMEOVER_CAPS=SPIEL VORBEI!
+GERMAN / DEUTSCH.GAME_OBJECTIVE_GAME_FINISHED=Ende
+GERMAN / DEUTSCH.GAME_OBJECTIVE_HIGH_SCORE=Höchstpunktzahl
+GERMAN / DEUTSCH.GAME_OBJECTIVE_INCOMPLETE=Unvollständig
+GERMAN / DEUTSCH.GAME_OBJECTIVE_KILL=Töten
+GERMAN / DEUTSCH.GAME_OBJECTIVE_KILL_ASSIST=Assistiert
+GERMAN / DEUTSCH.GAME_OBJECTIVE_KILL_NOUN=Kill
+GERMAN / DEUTSCH.GAME_OBJECTIVE_KILL_PLURAL=Kills
+GERMAN / DEUTSCH.GAME_OBJECTIVE_LOCKED=Gesperrt
+GERMAN / DEUTSCH.GAME_OBJECTIVE_LOSSES=Niederlagen
+GERMAN / DEUTSCH.GAME_OBJECTIVE_MATCH=Spiel
+GERMAN / DEUTSCH.GAME_OBJECTIVE_MISSION=Mission
+GERMAN / DEUTSCH.GAME_OBJECTIVE_MISSION_OBJECTIVE=Missionsziel
+GERMAN / DEUTSCH.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Missionsziele
+GERMAN / DEUTSCH.GAME_OBJECTIVE_MULTIPLIER=Multiplikator
+GERMAN / DEUTSCH.GAME_OBJECTIVE_PLURAL=Ziele
+GERMAN / DEUTSCH.GAME_OBJECTIVE_POSITION=Position
+GERMAN / DEUTSCH.GAME_OBJECTIVE_RACE_LAP=Runde
+GERMAN / DEUTSCH.GAME_OBJECTIVE_RACE_LAP_PLURAL=Runden
+GERMAN / DEUTSCH.GAME_OBJECTIVE_ROUND=Runde
+GERMAN / DEUTSCH.GAME_OBJECTIVE_SCORE=Punktzahl
+GERMAN / DEUTSCH.GAME_OBJECTIVE_TIME=Zeit
+GERMAN / DEUTSCH.GAME_OBJECTIVE_TIME_LEFT=Zeit übrig
+GERMAN / DEUTSCH.GAME_OBJECTIVE_TOURNAMENT=Wettkampf
+GERMAN / DEUTSCH.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Wettkämpfe
+GERMAN / DEUTSCH.GAME_OBJECTIVE_WINS=Siege
+GERMAN / DEUTSCH.GAME_STATUS_DEFEAT=Niederlage
+GERMAN / DEUTSCH.GAME_STATUS_DEFEATED=Du wurdest besiegt!
+GERMAN / DEUTSCH.GAME_STATUS_LOSER=Verlierer
+GERMAN / DEUTSCH.GAME_STATUS_TEAM_LOST=Team hat verloren
+GERMAN / DEUTSCH.GAME_STATUS_TEAM_WON=Team hat gewonnen
+GERMAN / DEUTSCH.GAME_STATUS_VICTORY=Sieg
+GERMAN / DEUTSCH.GAME_STATUS_WINNER=Gewinner
+GERMAN / DEUTSCH.GAME_STATUS_YOU_ARE_DEAD=Du bist tot.
+GERMAN / DEUTSCH.GAME_STATUS_YOU_DIED=Du bist gestorben.
+GERMAN / DEUTSCH.GAME_STATUS_YOU_LOSE=Verloren!
+GERMAN / DEUTSCH.GAME_STATUS_YOU_LOST=Du hast verloren!
+GERMAN / DEUTSCH.GAME_STATUS_YOU_WIN=Gewonnen!
+GERMAN / DEUTSCH.GAME_STATUS_YOU_WON=Du hast gewonnen!
+GERMAN / DEUTSCH.LANGUAGE_CODE=deDE deCH deAT
+GERMAN / DEUTSCH.LANGUAGE_DIRECTION=ltr
+GERMAN / DEUTSCH.LANGUAGE_EN=German
+GERMAN / DEUTSCH.MENU_CAMERA=Kamera
+GERMAN / DEUTSCH.MENU_CAMERA_INVERTED=Invertiert
+GERMAN / DEUTSCH.MENU_CAMERA_NORMAL=Normal
+GERMAN / DEUTSCH.MENU_CAMERA_XAXIS=Kamera X-Achse
+GERMAN / DEUTSCH.MENU_CAMERA_YAXIS=Kamera Y-Achse
+GERMAN / DEUTSCH.MENU_CONTROLS_BUTTON=Knopf
+GERMAN / DEUTSCH.MENU_CONTROLS_CLICK=Anklicken
+GERMAN / DEUTSCH.MENU_CONTROLS_DEADZONE=Tote Zone
+GERMAN / DEUTSCH.MENU_CONTROLS_DOUBLE_CLICK=Doppelklick
+GERMAN / DEUTSCH.MENU_CONTROLS_DRAG=Ziehen
+GERMAN / DEUTSCH.MENU_CONTROLS_DRAG_DROP=Klicken und ziehen
+GERMAN / DEUTSCH.MENU_CONTROLS_FINGER=Finger
+GERMAN / DEUTSCH.MENU_CONTROLS_GAMEPAD=Gamepad
+GERMAN / DEUTSCH.MENU_CONTROLS_GYROSCOPE=Lagesensor
+GERMAN / DEUTSCH.MENU_CONTROLS_KEY=Taste
+GERMAN / DEUTSCH.MENU_CONTROLS_KEYBOARD=Tastatur
+GERMAN / DEUTSCH.MENU_CONTROLS_MOUSE=Maus
+GERMAN / DEUTSCH.MENU_CONTROLS_MOUSE_SENSITIVITY=Mausempfindlichkeit
+GERMAN / DEUTSCH.MENU_CONTROLS_PINCH=Zusammenziehen
+GERMAN / DEUTSCH.MENU_CONTROLS_ROTATE=Drehen
+GERMAN / DEUTSCH.MENU_CONTROLS_SCROLL=Scrollen
+GERMAN / DEUTSCH.MENU_CONTROLS_SHAKE=Schütteln
+GERMAN / DEUTSCH.MENU_CONTROLS_SPREAD=Auseinanderziehen
+GERMAN / DEUTSCH.MENU_CONTROLS_SWIPE=Wischen
+GERMAN / DEUTSCH.MENU_CONTROLS_TAP=Antippen
+GERMAN / DEUTSCH.MENU_CONTROLS_THE_BUTTON=Der Knopf
+GERMAN / DEUTSCH.MENU_CONTROLS_THE_KEY=Die Taste
+GERMAN / DEUTSCH.MENU_CONTROLS_TILT=Kippen
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_ARM=Arm
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_ARM_PLURAL=Arme
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_CHEST=Brust
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_CHIN=Kinn
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_COLOR=Farbe
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_EAR=Ohr
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_EAR_PLURAL=Ohren
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_EYE=Auge
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_EYE_PLURAL=Augen
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_FEET=Füße
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_FOOT=Fuß
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HAIR=Haare
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HAIR_BEARD=Bart
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HAIR_FUR=Fell
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HAIR_HEAD=Haare
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HAND=Hand
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HAND_PLURAL=Hände
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HEAD=Kopf
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_HIPS=Hüften
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_LEG=Bein
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_LEG_PLURAL=Beine
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_MOUTH=Mund
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_NECK=Genick
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_NOSE=Nase
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_SKIN=Haut
+GERMAN / DEUTSCH.MENU_CUSTOMIZE_THORAX=Brustkorb
+GERMAN / DEUTSCH.MENU_DIFFICULTY=Schwierigkeitsgrad
+GERMAN / DEUTSCH.MENU_DIFFICULTY_EASY=Einfach
+GERMAN / DEUTSCH.MENU_DIFFICULTY_HARD=Schwer
+GERMAN / DEUTSCH.MENU_DIFFICULTY_IMPOSSIBLE=Unmöglich
+GERMAN / DEUTSCH.MENU_DIFFICULTY_INSANE=Wahnsinn
+GERMAN / DEUTSCH.MENU_DIFFICULTY_MEDIUM=Mittel
+GERMAN / DEUTSCH.MENU_DIFFICULTY_VERY_EASY=Sehr einfach
+GERMAN / DEUTSCH.MENU_DIFFICULTY_VERY_HARD=Sehr schwer
+GERMAN / DEUTSCH.MENU_DIR_DOWN=Unten
+GERMAN / DEUTSCH.MENU_DIR_LEFT=Links
+GERMAN / DEUTSCH.MENU_DIR_RIGHT=Rechts
+GERMAN / DEUTSCH.MENU_DIR_UP=Oben
+GERMAN / DEUTSCH.MENU_IO_LOAD=Laden
+GERMAN / DEUTSCH.MENU_IO_LOADING=Lädt...
+GERMAN / DEUTSCH.MENU_IO_LOAD_GAME=Spiel laden
+GERMAN / DEUTSCH.MENU_IO_PLEASE_WAIT=Bitte warten
+GERMAN / DEUTSCH.MENU_IO_RESET_SAVE_DATA=Spielstand zurücksetzen?
+GERMAN / DEUTSCH.MENU_IO_SAVE=Speichern
+GERMAN / DEUTSCH.MENU_IO_SAVE_DATA=Spiel speichern
+GERMAN / DEUTSCH.MENU_IO_SAVE_GAME=Spiel speichern
+GERMAN / DEUTSCH.MENU_IO_SAVING=Spiel wird gespeichert...
+GERMAN / DEUTSCH.MENU_LABEL_AGE=Alter
+GERMAN / DEUTSCH.MENU_LABEL_ALL=Alle
+GERMAN / DEUTSCH.MENU_LABEL_ARE_YOU_REALLY_SURE=Bist du wirklich sicher?
+GERMAN / DEUTSCH.MENU_LABEL_ARE_YOU_SURE=Bist du sicher?
+GERMAN / DEUTSCH.MENU_LABEL_BACK=Zurück
+GERMAN / DEUTSCH.MENU_LABEL_BACKGROUND_MUSIC=Hintergrundmusik
+GERMAN / DEUTSCH.MENU_LABEL_CANCEL=Abbrechen
+GERMAN / DEUTSCH.MENU_LABEL_CLOSE=Schließen
+GERMAN / DEUTSCH.MENU_LABEL_CONFIRM_BUTTON=Bestätigen
+GERMAN / DEUTSCH.MENU_LABEL_CONTINUE=Fortsetzen
+GERMAN / DEUTSCH.MENU_LABEL_CONTINUE_QUESTION=Fortfahren?
+GERMAN / DEUTSCH.MENU_LABEL_CREDITS=Credits
+GERMAN / DEUTSCH.MENU_LABEL_DESKTOP=Zurück zum Desktop
+GERMAN / DEUTSCH.MENU_LABEL_DESKTOP_QUESTION=Zum Desktop zurückkehren?
+GERMAN / DEUTSCH.MENU_LABEL_DLC=DLC
+GERMAN / DEUTSCH.MENU_LABEL_DOWNLOAD=Herunterladen
+GERMAN / DEUTSCH.MENU_LABEL_DOWNLOADABLE=Inhalte zum Herunterladen
+GERMAN / DEUTSCH.MENU_LABEL_EXIT=Beenden
+GERMAN / DEUTSCH.MENU_LABEL_EXIT_QUESTION=Beenden?
+GERMAN / DEUTSCH.MENU_LABEL_EXTRAS=Extras
+GERMAN / DEUTSCH.MENU_LABEL_FRAMESPERSEC=FPS
+GERMAN / DEUTSCH.MENU_LABEL_GALLERY=Kunstgalerie
+GERMAN / DEUTSCH.MENU_LABEL_GOODBYE=Auf Wiedersehen!
+GERMAN / DEUTSCH.MENU_LABEL_GRAPHICS=Grafik
+GERMAN / DEUTSCH.MENU_LABEL_IAP=In-App-Verkäufe
+GERMAN / DEUTSCH.MENU_LABEL_LANGUAGE=Sprache
+GERMAN / DEUTSCH.MENU_LABEL_LEVEL=Level
+GERMAN / DEUTSCH.MENU_LABEL_MAIL=Mailbox
+GERMAN / DEUTSCH.MENU_LABEL_MAINMENU=Hauptmenü
+GERMAN / DEUTSCH.MENU_LABEL_MORE=Mehr
+GERMAN / DEUTSCH.MENU_LABEL_MUSIC=Musik
+GERMAN / DEUTSCH.MENU_LABEL_MUSIC_PLAYER=Musikspieler
+GERMAN / DEUTSCH.MENU_LABEL_NEW_GAME=Neues Spiel
+GERMAN / DEUTSCH.MENU_LABEL_NEXT=Weiter
+GERMAN / DEUTSCH.MENU_LABEL_NEXT_TRACK=Nächster Titel
+GERMAN / DEUTSCH.MENU_LABEL_NO=Nein
+GERMAN / DEUTSCH.MENU_LABEL_NOPE=Nö
+GERMAN / DEUTSCH.MENU_LABEL_NO_CAPS=NEIN
+GERMAN / DEUTSCH.MENU_LABEL_OK=OK
+GERMAN / DEUTSCH.MENU_LABEL_PAUSE=Pause
+GERMAN / DEUTSCH.MENU_LABEL_PAUSED=Pausiert
+GERMAN / DEUTSCH.MENU_LABEL_PLAY=Spielen
+GERMAN / DEUTSCH.MENU_LABEL_PLAY_AGAIN=Noch einmal spielen
+GERMAN / DEUTSCH.MENU_LABEL_PRESS_ANYKEY=Drücke eine beliebige Taste
+GERMAN / DEUTSCH.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Drücke eine beliebige Taste um fortzufahren
+GERMAN / DEUTSCH.MENU_LABEL_PRESS_START=Start drücken
+GERMAN / DEUTSCH.MENU_LABEL_PRESS_START_CONTINUE=Drücke Start um fortzufahren
+GERMAN / DEUTSCH.MENU_LABEL_PREVIOUS=Zurück
+GERMAN / DEUTSCH.MENU_LABEL_PREVIOUS_TRACK=Vorheriger Titel
+GERMAN / DEUTSCH.MENU_LABEL_PRICE=Preis
+GERMAN / DEUTSCH.MENU_LABEL_PRICE_FREE=Kostenlos
+GERMAN / DEUTSCH.MENU_LABEL_PURCHASE=Kaufen
+GERMAN / DEUTSCH.MENU_LABEL_QUIT=Beenden
+GERMAN / DEUTSCH.MENU_LABEL_QUIT_CONFIRM=Wirklich beenden?
+GERMAN / DEUTSCH.MENU_LABEL_QUIT_QUESTION=Spiel beenden?
+GERMAN / DEUTSCH.MENU_LABEL_REPLAY=Replay
+GERMAN / DEUTSCH.MENU_LABEL_RETURN=Zurück
+GERMAN / DEUTSCH.MENU_LABEL_RETURN_MAIN=Zurück zum Hauptmenü
+GERMAN / DEUTSCH.MENU_LABEL_RETURN_MAIN_QUESTION=Zum Hauptmenü zurückkehren?
+GERMAN / DEUTSCH.MENU_LABEL_SHARE=Teilen
+GERMAN / DEUTSCH.MENU_LABEL_SKIP=Replay überspringen
+GERMAN / DEUTSCH.MENU_LABEL_SOUND=Audio
+GERMAN / DEUTSCH.MENU_LABEL_THANK_YOU=Danke!
+GERMAN / DEUTSCH.MENU_LABEL_UNLOCK=Freischalten
+GERMAN / DEUTSCH.MENU_LABEL_VIDEO=Video
+GERMAN / DEUTSCH.MENU_LABEL_VOICES=Stimmen
+GERMAN / DEUTSCH.MENU_LABEL_WARNING=Warnung
+GERMAN / DEUTSCH.MENU_LABEL_WELCOME=Willkommen
+GERMAN / DEUTSCH.MENU_LABEL_WORLD=Welt
+GERMAN / DEUTSCH.MENU_LABEL_YEAH=Jo
+GERMAN / DEUTSCH.MENU_LABEL_YES=Ja
+GERMAN / DEUTSCH.MENU_LABEL_YES_CAPS=JA
+GERMAN / DEUTSCH.MENU_LANGUAGE_DIRECTION=ltr
+GERMAN / DEUTSCH.MENU_LANGUAGE_THIS=Deutsch
+GERMAN / DEUTSCH.MENU_LANGUAGE_THIS_EN=German
+GERMAN / DEUTSCH.MENU_LOGIN=Login
+GERMAN / DEUTSCH.MENU_LOGIN_EMAIL=E-Mail
+GERMAN / DEUTSCH.MENU_LOGIN_FORGOT=Passwort vergessen?
+GERMAN / DEUTSCH.MENU_LOGIN_PASSWORD=Passwort
+GERMAN / DEUTSCH.MENU_LOGIN_REGISTER=Registrieren
+GERMAN / DEUTSCH.MENU_LOGIN_REMEMBER=Auf diesem Gerät merken?
+GERMAN / DEUTSCH.MENU_MODE_CHALLENGE=Herausforderung
+GERMAN / DEUTSCH.MENU_MODE_CHALLENGE_MODE=Herausforderungsmodus
+GERMAN / DEUTSCH.MENU_MODE_COOP=Koop
+GERMAN / DEUTSCH.MENU_MODE_COOPERATIVE=Koop-Modus
+GERMAN / DEUTSCH.MENU_MODE_DEATHMATCH=Deathmatch
+GERMAN / DEUTSCH.MENU_MODE_HELP=Hilfe
+GERMAN / DEUTSCH.MENU_MODE_INSTRUCTIONS=Anleitung
+GERMAN / DEUTSCH.MENU_MODE_MULTIPLAYER=Mehrspielermodus
+GERMAN / DEUTSCH.MENU_MODE_MULTIPLAYER_LOCAL=Lokaler Mehrspielermodus
+GERMAN / DEUTSCH.MENU_MODE_MULTIPLAYER_ONLINE=Online Mehrspielermodus
+GERMAN / DEUTSCH.MENU_MODE_PLAY_ONLINE=Online spielen
+GERMAN / DEUTSCH.MENU_MODE_SINGLEPLAYER=Einzelspielermodus
+GERMAN / DEUTSCH.MENU_MODE_TRAINING=Training
+GERMAN / DEUTSCH.MENU_MODE_TUTORIAL=Tutorial
+GERMAN / DEUTSCH.MENU_MODE_VERSUS=Versus
+GERMAN / DEUTSCH.MENU_NAME=Name
+GERMAN / DEUTSCH.MENU_NAME_FIRST=Vorname
+GERMAN / DEUTSCH.MENU_NAME_LAST=Nachname
+GERMAN / DEUTSCH.MENU_NAME_USER=Nickname
+GERMAN / DEUTSCH.MENU_OPTIONS=Optionen
+GERMAN / DEUTSCH.MENU_OPTIONS_ADVANCEDGRAPHICS=Erweiterte Grafikeinstellungen
+GERMAN / DEUTSCH.MENU_OPTIONS_ANTIALIASING=Antialiasing
+GERMAN / DEUTSCH.MENU_OPTIONS_BLOOM=Bloom
+GERMAN / DEUTSCH.MENU_OPTIONS_CONTROLS=Tastenbelegung
+GERMAN / DEUTSCH.MENU_OPTIONS_DIFFICULTY=Schwierigkeitseinstellungen
+GERMAN / DEUTSCH.MENU_OPTIONS_DISPLAY=Anzeige
+GERMAN / DEUTSCH.MENU_OPTIONS_EFFECT_DETAIL=Effektdetails
+GERMAN / DEUTSCH.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropisch
+GERMAN / DEUTSCH.MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+GERMAN / DEUTSCH.MENU_OPTIONS_FILTERING_MODE=Filtermodus
+GERMAN / DEUTSCH.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+GERMAN / DEUTSCH.MENU_OPTIONS_FIRST_PERSON_VIEW=Egoperspektive
+GERMAN / DEUTSCH.MENU_OPTIONS_FOV=Sichtfeld
+GERMAN / DEUTSCH.MENU_OPTIONS_FULLSCREEN=Vollbild
+GERMAN / DEUTSCH.MENU_OPTIONS_GAMEPLAY=Gameplay-Optionen
+GERMAN / DEUTSCH.MENU_OPTIONS_GRAPHICS=Grafikeinstellungen
+GERMAN / DEUTSCH.MENU_OPTIONS_HUD=Anzeige
+GERMAN / DEUTSCH.MENU_OPTIONS_MODEL_DETAIL=Modelldetails
+GERMAN / DEUTSCH.MENU_OPTIONS_MULTICORE_RENDERING=Multicore-Rendering
+GERMAN / DEUTSCH.MENU_OPTIONS_MUSIC_VOLUME=Musiklautstärke
+GERMAN / DEUTSCH.MENU_OPTIONS_NETWORK=Netzwerkoptionen
+GERMAN / DEUTSCH.MENU_OPTIONS_QUALITY=Qualität
+GERMAN / DEUTSCH.MENU_OPTIONS_RESOLUTION=Auflösung
+GERMAN / DEUTSCH.MENU_OPTIONS_SFX_VOLUME=Soundeffektlautstärke
+GERMAN / DEUTSCH.MENU_OPTIONS_SHADER_DETAIL=Shader-Detail
+GERMAN / DEUTSCH.MENU_OPTIONS_SHADOW=Schatten
+GERMAN / DEUTSCH.MENU_OPTIONS_SHADOW_PLURAL=Schatten
+GERMAN / DEUTSCH.MENU_OPTIONS_SIZE=Größe
+GERMAN / DEUTSCH.MENU_OPTIONS_SOUND=Audioeinstellungen
+GERMAN / DEUTSCH.MENU_OPTIONS_SOUND_VOLUME=Lautstärke
+GERMAN / DEUTSCH.MENU_OPTIONS_SPLITSCREEN=Geteilter Bildschirm
+GERMAN / DEUTSCH.MENU_OPTIONS_TEXTURE_DETAIL=Texturdetails
+GERMAN / DEUTSCH.MENU_OPTIONS_THIRD_PERSON_VIEW=Verfolgerperspektive
+GERMAN / DEUTSCH.MENU_OPTIONS_VIDEO=Videoeinstellungen
+GERMAN / DEUTSCH.MENU_OPTIONS_VIDEO_QUALITY=Qualität
+GERMAN / DEUTSCH.MENU_OPTIONS_VOICE_VOLUME=Stimmenlautstärke
+GERMAN / DEUTSCH.MENU_OPTIONS_VSYNC=Bildschirmsynchronisation
+GERMAN / DEUTSCH.MENU_OPTIONS_WIDESCREEN=Breitbild
+GERMAN / DEUTSCH.MENU_OPTIONS_WINDOWED=Fenstermodus
+GERMAN / DEUTSCH.MENU_SETTING_HIGH=Hoch
+GERMAN / DEUTSCH.MENU_SETTING_LOW=Niedrig
+GERMAN / DEUTSCH.MENU_SETTING_MEDIUM=Mittel
+GERMAN / DEUTSCH.MENU_SETTING_ULTRA=Sehr hoch
+GERMAN / DEUTSCH.MENU_SETTING_VERY_HIGH=Sehr hoch
+GERMAN / DEUTSCH.MENU_VERSION=Version
+GERMAN / DEUTSCH.MENU_VERSION_DEMO=Demo
+GERMAN / DEUTSCH.MENU_VERSION_FREE=Kostenlos
+GERMAN / DEUTSCH.MENU_VERSION_FULL=Komplett
+GERMAN / DEUTSCH.MENU_VERSION_LITE=Lite
+GERMAN / DEUTSCH.MENU_VERSION_PREMIUM=Premium
+GERMAN / DEUTSCH.MENU_VERSION_SHAREWARE=Shareware
+GERMAN / DEUTSCH.MENU_VERSION_TRIAL=Trial
+GERMAN / DEUTSCH.MENU_VR_COMFORT_MODE=VR Comfort Mode
+GERMAN / DEUTSCH.MENU_VR_HMD_ORIENT_RESET=HMD-Orientierung zurücksetzen
+GERMAN / DEUTSCH.MENU_VR_VIRTUAL_REALITY=Virtuelle Realität
+GERMAN / DEUTSCH.STRING ID=GERMAN / DEUTSCH
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CHARACTER_CLASS=Κλάση
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CHARACTER_DELETE=Διαγραφή Χαρακτήρα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CHARACTER_NEW=Δημιουργία Χαρακτήρα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_AI=Τεχνιτή Νοημοσύνη
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_ALIEN=Εξωγήινος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_CLONE=Κλόνος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_CYBORG=Cyborg
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_DEITY=Θεότητα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_DEMON=Δαίμονας
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_DEMONNESS=Δαιμόνισσα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_DRAGON=Δράκος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_DRAGON_PLURAL=Δράκοι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_GHOST=Φάντασμα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_GOD=Θεός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_GODDESS=Θεά
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_GOD_PLURAL=Θεοί
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_MAGE=Μάγος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_MEDIC=Ιατρός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_MONSTER=Τέρας
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_NINJA=Νίντζα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_PIRATE=Πειρατής
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_PRIEST=Παπάς
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_PRINCE=Πρίγκηπας
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_PRINCESS=Πριγκήπισσα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_ROBOT=Ρομπότ
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_SKELETON=Σκελετός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_SNIPER=Σκοπευτής
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_SOLDIER=Στρατιώτης
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_THIEF=Κλέφτης
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_WARRIOR=Πολεμιστής
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_WIZARD=Μάγος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_ZOMBIE=Ζόμπι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CLASS_ZOMBIE_PLURAL=Ζόμπι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_COMPETITION_FIRST=Πρώτη θέση
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_COMPETITION_PLACE_NOUN=Θέση
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_COMPETITION_SECOND=Δεύτερη θέση
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_COMPETITION_THIRD=Τρίτη θέση
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_BURNING=Φλεγόμενο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_CRITICAL=Σε κρίσιμη κατάσταση
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_DEAD=Νεκρός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_FROZEN=Παγωμένος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_POISONED=Δηλητηρισμένος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_SLOWED=Επιβραδυνμένος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_STUNNED=Παραλυμένος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_UNCONSCIOUS=Αναίσθητος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_UNHURT=Αβλαβής
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_WET=Βρεγμένος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_CONDITION_WOUNDED=Πληγωμένος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_DESCRIPTION_BIG=Μεγάλο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_DESCRIPTION_HUGE=Τεράστιο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_DESCRIPTION_SMALL=Μικρό
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_DESCRIPTION_TINY=Μικροσκοπικό
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ELEMENT_AIR=Αέρας
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ELEMENT_EARTH=Γή
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ELEMENT_FIRE=Φωτιά
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ELEMENT_METAL=Μέταλο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ELEMENT_WATER=Νερό
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_GAMBLING_BET=Στοίχημα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_GAMBLING_DISCARD=Απέρριψε
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_GAMBLING_JACKPOT=Jackpot
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_GAMBLING_MAX=Max
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_GAMBLING_MIN=Min
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_ARMOR=Πανοπλία
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_ARROW=Βέλος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_ARROW_PLURAL=Βέλη
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_BOARD=Ταμπλό
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_BOMB=Βόμβα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_BOOK=Βιβλίο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_BOOTS=Μπότες
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_BOW=Τόξο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_CARD=Κάρτα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_CARD_PLURAL=Κάρτες
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_CHEST=Σεντούκι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_COND_MAGICAL=Μαγικ*
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_COND_RUSTY=Σκουριασμέν*
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_DAGGER=Στιλέτο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_DIE_NOUN=ζάρι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_DIE_PLURAL=ζάρια
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_DOOR=Πόρτα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_GAUNTLETS=Γάντια
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_GEM=Πετράδι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_GIFT_NOUN=Δώρο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_GIFT_PLURAL=Δώρα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_GLOVE=Γάντια
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_GUN=Οπλο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_HAMMER=Σφυρί
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_HELMET=Κράνος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_KEY=Κλειδί
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_KNIFE=Μαχαίρι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_LOCK=Κλειδαριά
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_LOVE=Αγάπη
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_MACHINE_ITEM_GUN=Πολυβόλο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_MAGIC=Μαγία
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_PISTOL=Πιστόλι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_QUEST_NOUN=Αποστολή
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_RANK_NOUN=Βαθμός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_RIFLE=Τουφέκι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Εκτοξευτής Ρουκετών
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_RPG=RPG
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SCROLL=Περγαμηνή
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SHIELD=Ασπίδα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SHIELD_PLURAL=Ασπίδες
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SHIELD_SCIFI=Ασπίδα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Ασπίδες
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SHOTGUN=Καραμπίνα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Τουφέκι ελεύθερου σκοπευτή
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SPELL=Ξόρκι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_STAFF=Ραβδί
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_SWORD=Σπαθί
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_TREASURE=Θησαυτός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_TYPE_EPIC=Επικ*
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_TYPE_JUNK=Άχρηστο αντικείμενο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_WAND=Ραβδί
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_ITEM_WOOD=Ξύλο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_ALTITUDE=Υψόμετρο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_BRAKES=Φρένα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_CHASSIS=Αμάξωμα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_DEPTH=Βάθος
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_FUEL=Κάυσιμο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_GEAR=Ταχύτητα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_HANDLING=Κράτημα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_SPEED=Ταχύτητα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_STEERING=Στρίψημο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_SUSPENSION=Ανάρτηση
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_WHEELS=Ρόδες
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MACHINE_WINGS=Φτερά
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MEDAL=Μετάλλιο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MEDAL_BRONZE=Χάλκινο μετάλλιο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MEDAL_GOLD=Χρυσό μετάλλιο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_MEDAL_SILVER=Αργυρό μετάλλιο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_METAL_BRONZE=Χαλκός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_METAL_COIN=Κέρμα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_METAL_GOLD=Χρυσός
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_METAL_INGOT=Πλίνθωμα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_METAL_PLATINUM=Πλατίνα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_METAL_SILVER=Ασήμι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_CASTLE=Κάστρο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_CAVE=Σπηλιά
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_DUNGEON=Μπουντρούμι
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_INN=Ταβέρνα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_PLANET=Πλανήτης
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_PLANET_EARTH=Γη
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_SPACE=Διάστημα
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_PLACE_SPACESHIP=Διαστημόπλοιο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_STORY=Ιστορία
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_STORY_ADVENTURE=Περιπέτεια
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_STORY_CHAPTER=Κεφάλαιο
+GREEK / ΕΛΛΗΝΙΚΑ.CONTEXT_STORY_PAGE=Σελίδα
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_3D_MODELING=3D Modeling
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ANIMATION=Animation
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ANIMATION_DIRECTOR=Υπεύθυνος Κινουμένων Σχεδίων
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ANIMATOR=Animator
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ART=Εικαστικά
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ARTIST=Artist
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ARTIST_PLURAL=Artists
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ART_DIRECTOR=Καλλιτεχνική Διεύθυνση
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ASSISTANT=Βοηθός
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_ASSOCIATE=Associate
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_AUDIO_DIRECTOR=Ηχητική Διεύθυνση
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_CHARACTER_DESIGNER=Character Designer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_CHIEF_TECH_OFFICER=Διευθύνων Τεχνικός Σύμβουλος
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_CINEMATICS_DIRECTOR=Cinematics Director
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_CINEMATIC_ANIMATOR=Cinematic Animator
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_CODE=Μυστικός κωδικός
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_COMPOSER=Συνθέτης
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_CONCEPT_ARTIST=Concept artist
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_CREATIVE_DIRECTOR=Δημιουργικό:
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_DATABASE_ADMIN=Database Admin
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_DESIGN DIRECTOR=Διεύθυνση Design
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_DEVELOPED_BY=Φτιάχτηκε από:
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_DIRECTOR=Διεύθυνση
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_FOLEY_ARTIST=Foley artist
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_FONT=Γραμματοσειρά
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_FONT_PLURAL=Γραμματοσειρές
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_GAME=Παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_GAME_DESIGN=Game design
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_GAME_DESIGNER=Game designer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_GAME_DEVELOPER=Δημιουργός παιχνιδιού
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_GAME_DEVELOPMENT=Δημιουργία παιχνιδιού
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_GRAPHIC_DESIGNER=Graphic designer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_IMAGE=Image
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_IMAGE_PLURAL=Images
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_INTERFACE_ARTIST=Interface Artist
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_JUNIOR=Junior
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_LEAD=Lead
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_LEAD_PROGRAMMER=Lead programmer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_LEVEL_DESIGN=Level design
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_LEVEL_DESIGNER=Level designer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_LOCALIZATION=Επιλογή τοποθεσιών
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_MANUSCRIPT=Χειρόγραφα
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_MODELS=Μοντέλα
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_MUSICIAN=Μουσικός
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_POLYGLOT=Μεταφράστηκε από το Polyglot Project.
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PRODUCER=Παραγωγός:
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PRODUCTION=Παραγωγή:
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PROGRAMMER=Προγραμματιστ*ς
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PROGRAMMER_PLURAL=Προγραμματιστ*ς
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PROGRAMMING=Προγραμματισμός
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PROGRAM_MANAGER=Program Manager
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PROJECT_MANAGER=Διεύθυνση Έργου
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_PUBLISHER=Εκδότ*ς
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_RECORDIST=Recordist
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SCRIPT_WRITER=Script writer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SENIOR=Senior
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SFX=Sound Effects
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SOUNDTRACK=Soundtrack
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SOUND_DESIGNER=Sound designer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SOUND_ENGINEER=Sound engineer
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SPECIAL_THANKS=Ευχαριστούμε
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_SPECIAL_THANKS_TO=Ευχαριστούμε τ*
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_TECHNICAL_ARTIST=Technical artist
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_TECHNICAL_DIRECTOR=Τεχνικός Διευθυντής
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_TESTER=Tester
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_TEST_LEAD=Test Lead
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_TEST_MANAGER=Test Manager
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_TRANSLATION=Μετάφραση
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_VFX=Visual Effects
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_VOICE_ACTING=Voice acting
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_VOICE_ACTOR=Voice actor
+GREEK / ΕΛΛΗΝΙΚΑ.CREDITS_WRITER=Κείμενα
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_DEVICE_NOT_FOUND=Δεν εντοπίστηκε {0}.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Απομάκρυνση από την περιοχή καταγραφής.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_DEVICE_VR_NO_HMD=Δεν εντοπίστηκε HMD.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_GENERIC_CHEATING=Ανιχνεύτηκε κλεψιά!
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_GENERIC_ERRCODE=Κωδικός σφάλματος:
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_GENERIC_INVALID_CD_KEY=Μη έγκυρο κλειδί CD.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_GENERIC_INVALID_NAME=Μη έγκυρο όνομα.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_GENERIC_TEXT=Γενικό σφάλμα.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_NETWORK_CONNECTION_LOST=Χάθηκε η σύνδεση.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Ο/η αντίπαλός σου αποσυνδέθηκε.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Ο/η άλλος παίχτης αποσυνδέθηκε.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Ο/η συμπαίχτης σου αποσυνθέθηκε.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_NETWORK_SERVER=Δεν μπορώ να συνδεθώ στον διακομιστή.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_SAVE_CORRUPTED=Το αποθηκευμένο αρχείο είναι κατεστραμμένο.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_SAVE_NO_GAMES_FOUND=Δεν βρέθηκαν παιχνίδια.
+GREEK / ΕΛΛΗΝΙΚΑ.ERROR_SAVE_NO_OPEN_GAMES=Κανένα ανοιχτό παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_ATTACK=Επίθεση
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_BOOST=Ώθησε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_BUILD=Χτίσε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_CAST_FISHING=Ρίξε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_CAST_SPELL=Κάνε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_CLAIM=Διεκδίκησε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_CLIMB=Σκαρφάλωσε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_CLOSE=Κλείσε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_COLLECT=Σύλλεξε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_COOK=Μαγείρεψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_CRAFT=Φτιάξε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_CROUCH=Σκύψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_DODGE=Απόφυγε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_DRIVE=Οδήγησε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_FLY=Πέτα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_FULL_SPEED=Πλήρης ταχύτητα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_GO=Πήγαινε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_GO_TO_PLACE=Πήγαινε στ*
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_HALF_SPEED=Μισή ταχύτητα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_HEAL=Γιάτρεψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_JUMP=Πήδα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_LAND=Προσγείωσε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_LOOK=Κοίτα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_MIX=Ανακάτεψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_OPEN=Άνοιξε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_PICK_UP=Μάζεψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_RACE=Αγωνίσου
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_READ=Διάβασε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_REPLACE=Αντικατέστησε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_RUN=Τρέξε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_RUN_AWAY=Ξέφυγε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_SHOOT=Πυροβόλα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_SNEAK=Νυχοπερπάτα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_SPIN=Περιέστρεψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_SPRINT=Τρέξε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_STEER=Στρίψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_TAKE_OFF=Απογειώσου
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_TALK=Μίλα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_THROW=Πέτα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ACTION_WALK=Περπάτα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_ENDURANCE=Αντοχή
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_EXP=Πόντοι Εμπειρίας
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_FEMALE=Θηλυκό
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_HEALTH=Υγεία
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_HEART=Καρδιά
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_HEART_PLURAL=Καρδιές
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_LEVEL=Επίπεδο
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_LEVEL_UP=Ανέβηκες επίπεδο!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_LIVES=Ζωές
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_MALE=Αρσενικό
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_MAN=Άντρας
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_MAN_PLURAL=Άντρες
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_RESPAWN=Αναγέννηση
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_RESPAWNING=Αναγέννηση
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_RESPAWN_IN=Αναγέννηση σε:
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_RESPAWN_QUESTION=Αναγέννηση;
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_SKILL=Ικανότητα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_SPAWN_POINT=Σημείο αναγέννησης
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_TRANSGENDER=Τρανς
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_WOMAN=Γυναίκα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_CHARACTER_WOMAN_PLURAL=Γυναίκες
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE=Ζημιά
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE_CRITICAL_HIT=Κρίσιμο χτύπημα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE_CRITICAL_MISS=Απόλυτη Αστοχία
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE_HIT_NOUN=Χτυπημέν*
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE_HIT_POINTS_PLURAL=Πόντοι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE_MISS_NOUN=Αστοχία
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE_UNIT=Πόντος χτυπήματος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_DAMAGE_UNIT_PLURAL=Πόντοι χτυπήματος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ENEMY=Εχθρός
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ENEMY_FEMALE=Εχθρός
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ENEMY_FEMALE_PLURAL=Εχθροί
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_ENEMY_PLURAL=Εχθροί
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_ACTION=Action παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_ADVENTURE=Adventure παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_CARD=Card
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_CASUAL=Casual παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_FANTASY=Παιχνίδι Φαντασίας
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_HARDCORE=Hardcore παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_INDIE=Indie
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_MEDIEVAL=Μεσαιωνικό παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_MISC=Αλλα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_MULTIPLAYER=Multiplayer
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_NAME=Είδος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_PLATFORMER=Platform παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_PUZZLE=Puzzle παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_QUIZ=Κουίζ
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_RACING=Racing
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_RETRO=Retro παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_RPG=Παιχνίδι ρόλων
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_RTS=Real-Time Strategy
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_SCIFI=Επιστημονικής φαντασίας παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_SHOOTER=Shooter παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_SIMULATION=Παιχνίδι προσομοίωσης
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_SINGLEPLAYER=Singleplayer
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_SPORTS=Αθλητικό παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_STRATEGY=Παιχνίδι στρατηγικής
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_TBS=Turn-Based Strategy
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_GENRE_TOWER_DEFENSE=Tower defence παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY=Αντικείμενα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_AMMO=Πυρομαχικά
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_AMMUNITION=Πυρομαχικά
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_BULLET=Σφαίρα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_BULLET_PLURAL=Σφαίρες
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_BUY=Αγόρασε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_CAPACITY=Χωρητικότητα αποθέματος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_DROP=Ρίξε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_ENCUMBRANCE=Επιβάρυνση
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_FULL=Το απόθεμα είναι γεμάτο
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_ITEM=Αντικείμενο
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_KEY=Κλειδί
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_POWERUP=Φόρτιση
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_SELL=Πούλα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_USE=Χρησιμοποίησε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_WEAPON=Όπλο
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_WEAPONS=Όπλα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_INVENTORY_YOU_CANNOT_CARRY=Δεν μπορείς να κουβαλήσεις άλλα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_LABEL_BE_CAREFUL=Πρόσεχε!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_LABEL_PLEASE_BE_CAREFUL=Πρόσεχε αν θες.
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_LABEL_TACTICS=Τακτική
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE=Στόχος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_ASSIST=Βοήθεια
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_ASSIST_PLURAL=Βοήθειες
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_ATTACK=Επίθεση
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_BONUS=Μπόνους
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_CAPTURE=Κατάκτηση
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_COMPLETE=Ολοκληρωμέν*
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_DEATH=Θάνατος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_DEATH_PLURAL=Θάνατοι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_DEFEND=Προστάτεψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_DESTROY=Κατέστρεψε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_ESCAPE=Ξέφυγε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_GAMEOVER=Τέλος παιχνιδιού
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_GAMEOVER_CAPS=ΤΕΛΟΣ ΠΑΙΧΝΙΔΙΟΥ!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_GAME_FINISHED=Τελος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_HIGH_SCORE=High Score
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_INCOMPLETE=Ανολοκήρωτ*
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_KILL=Σκότωσε
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_KILL_ASSIST=Ασίστ στο σκότωμα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_KILL_NOUN=Φόνος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_KILL_PLURAL=Φόνοι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_LOCKED=Κλειδωμένο
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_LOSSES=Ήττες
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_MATCH=Αγώνας
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_MISSION=Αποστολή
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_MISSION_OBJECTIVE=Στόχος αποστολής
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Στόχοι αποστολής
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_MULTIPLIER=Πολλαπλασιαστής
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_PLURAL=Στόχοι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_POSITION=Κατάταξη
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_RACE_LAP=Γύρος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_RACE_LAP_PLURAL=Γύροι
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_ROUND=Γύρος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_SCORE=Βαθμολογία
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_TIME=Χρόνος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_TIME_LEFT=Εναπομείναν χρόνος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_TOURNAMENT=Τουρνουά
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Τουρνουά
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_OBJECTIVE_WINS=Νίκες
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_DEFEAT=Ήττα
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_DEFEATED=Νικήθηκες.
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_LOSER=Χαμένος
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_TEAM_LOST=Η ομάδα σου έχασε!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_TEAM_WON=Η ομάδα σου κέρδισε!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_VICTORY=Νίκη
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_WINNER=Νικιτής
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_YOU_ARE_DEAD=Έχεις πεθάνει
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_YOU_DIED=Πέθανες.
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_YOU_LOSE=Έχασες!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_YOU_LOST=Έχασες!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_YOU_WIN=Κέρδισες!
+GREEK / ΕΛΛΗΝΙΚΑ.GAME_STATUS_YOU_WON=Κέρδισες!
+GREEK / ΕΛΛΗΝΙΚΑ.LANGUAGE_CODE=elGR
+GREEK / ΕΛΛΗΝΙΚΑ.LANGUAGE_DIRECTION=ltr
+GREEK / ΕΛΛΗΝΙΚΑ.LANGUAGE_EN=Greek
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CAMERA=Κάμερα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CAMERA_INVERTED=Ανεστραμμένη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CAMERA_NORMAL=Κανονική
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CAMERA_XAXIS=Άξονας Χ της κάμερας
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CAMERA_YAXIS=Άξονας Ψ της κάμερας
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_BUTTON=Κουμπί
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_CLICK=Κλικ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_DEADZONE=Νεκρή ζώνη χειριστηρίου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_DOUBLE_CLICK=Διπλό κλικ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_DRAG=Drag
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_DRAG_DROP=Drag and drop
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_FINGER=Δάχτυλα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_GAMEPAD=Gamepad
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_GYROSCOPE=Γυροσκόπιο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_KEY=Πλήκτρο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_KEYBOARD=Πληκτρολόγιο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_MOUSE=Ποντίκι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_MOUSE_SENSITIVITY=Ευαισθησία ποντικιού
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_PINCH=Pinch
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_ROTATE=Περιστροφή
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_SCROLL=Κύλιση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_SHAKE=Ανακίνηση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_SPREAD=Spread
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_SWIPE=Swipe
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_TAP=Ελαφρό χτύπημα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_THE_BUTTON=Το κουμπί
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_THE_KEY=Το πλήκτρο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CONTROLS_TILT=Κλίση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_ARM=Μπράτσο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_ARM_PLURAL=Μπράτσα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_CHEST=Στήθος
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_CHIN=Πηγούνι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_COLOR=Χρώμα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_EAR=Αυτί
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_EAR_PLURAL=Αυτιά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_EYE=Μάτι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_EYE_PLURAL=Μάτια
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_FEET=Πατούσες
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_FOOT=Πατούσα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HAIR=Μαλλιά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HAIR_BEARD=Μούσια
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HAIR_FUR=Γούνα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HAIR_HEAD=Μαλλιά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HAND=Χέρι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HAND_PLURAL=Χέρια
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HEAD=Κεφάλι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_HIPS=Γλουτοί
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_LEG=Πόδι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_LEG_PLURAL=Πόδια
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_MOUTH=Στόμα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_NECK=Λαιμός
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_NOSE=Μύτη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_SKIN=Δέρμα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_CUSTOMIZE_THORAX=Θώρακας
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY=Δυσκολία
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY_EASY=Εύκολο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY_HARD=Δύσκολο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY_IMPOSSIBLE=Ακατόρθωτα δύσκολο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY_INSANE=Απαράδεκτα δύσκολο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY_MEDIUM=Μέτριο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY_VERY_EASY=Πολύ εύκολο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIFFICULTY_VERY_HARD=Πολύ δύσκολο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIR_DOWN=Κάτω
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIR_LEFT=Αριστερά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIR_RIGHT=Δεξί
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_DIR_UP=Πάνω
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_LOAD=Άνοιγμα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_LOADING=Φορτώνει
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_LOAD_GAME=Άνοιγμα παιχνιδιού
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_PLEASE_WAIT=Περίμενε παρακαλώ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_RESET_SAVE_DATA=Να διαγραφούν τα αποθηκευμένα δεδομένα;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_SAVE=Αποθήκευσε
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_SAVE_DATA=Αποθήκευση δεδομένων
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_SAVE_GAME=Αποθήκευσε παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_IO_SAVING=Γίνεται αποθήκευση...
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_AGE=Ηλικία
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_ALL=Όλα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_ARE_YOU_REALLY_SURE=Απολύτως σίγουρα;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_ARE_YOU_SURE=Σίγουρα;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_BACK=Επιστροφή
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_BACKGROUND_MUSIC=Μουσική
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_CANCEL=Ακύρωση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_CLOSE=Κλείσιμο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_CONFIRM_BUTTON=Επιβεβαίωση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_CONTINUE=Συνέχεια
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_CONTINUE_QUESTION=Συνέχεια;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_CREDITS=Συντελεστές
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_DESKTOP=Επιστροφή στο περιβάλλον εργασίας
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_DESKTOP_QUESTION=Να επιστρέψω στο περιβάλλον εργασίας;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_DLC=DLC
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_DOWNLOAD=Λήψη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_DOWNLOADABLE=Περιεχόμενο προς λήψη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_EXIT=Έξοδος
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_EXIT_QUESTION=Έξοδος;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_EXTRAS=Επιπρόσθετα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_FRAMESPERSEC=FPS
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_GALLERY=Γκαλερί
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_GOODBYE=Αντίο!
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_GRAPHICS=Γραφικά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_IAP=Αγορές εντός εφαρμογής
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_LANGUAGE=Γλώσσα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_LEVEL=Επίπεδο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_MAIL=Ταχυδρομικές υπηρεσίες
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_MAINMENU=Κεντρικό Μενού
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_MORE=Περισσότερα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_MUSIC=Μουσική
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_MUSIC_PLAYER=Music Player
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_NEW_GAME=Νέο παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_NEXT=Επόμενο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_NEXT_TRACK=Επόμενο κομμάτι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_NO=Όχι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_NOPE=Μπα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_NO_CAPS=ΟΧΙ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_OK=ΟΚ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PAUSE=Παύση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PAUSED=Σε παύση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PLAY=Παίξε
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PLAY_AGAIN=Ξαναπαίξε
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PRESS_ANYKEY=Πάτα ένα πλήκτρο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Πάτα ένα πλήκτρο για να συνεχίσεις
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PRESS_START=Πάτα Έναρξη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PRESS_START_CONTINUE=Πάτα Έναρξη για να συνεχίσεις
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PREVIOUS=Προηγούμενο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PREVIOUS_TRACK=Προηγούμενο κομμάτι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PRICE=Τιμή
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PRICE_FREE=Ελεύθερο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_PURCHASE=Αγόρασε
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_QUIT=Έξοδος
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_QUIT_CONFIRM=Σίγουρα θέλετε να εγκαταλείψετε;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_QUIT_QUESTION=Έξοδος;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_REPLAY=Επανάληψη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_RETURN=Επιστροφή
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_RETURN_MAIN=Επιστροφή στο Κεντρικό Μενού
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_RETURN_MAIN_QUESTION=Επιστροφή στο Κεντρικό Μενού;
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_SHARE=Μοιραστείτε
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_SKIP=Παράλειψη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_SOUND=Ήχος
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_THANK_YOU=Ευχαριστώ!
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_UNLOCK=Ξεκλείδωσε
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_VIDEO=Εικόνα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_VOICES=Ομιλία
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_WARNING=Προειδοποίηση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_WELCOME=Καλωσήρθατε
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_WORLD=Κόσμος
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_YEAH=Ναι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_YES=Ναι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LABEL_YES_CAPS=ΝΑΙ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LANGUAGE_DIRECTION=ltr
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LANGUAGE_THIS=Ελληνικά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LANGUAGE_THIS_EN=Greek
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LOGIN=Είσοδος
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LOGIN_EMAIL=Ηλεκτρονικό ταχυδρομείο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LOGIN_FORGOT=Ξέχασα τον κωδικό μου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LOGIN_PASSWORD=Κωδικός
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LOGIN_REGISTER=Εγγραφή
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_LOGIN_REMEMBER=Θυμήσου με
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_CHALLENGE=Πρόκληση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_CHALLENGE_MODE=Δοκιμασία
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_COOP=Co-op
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_COOPERATIVE=Co-op
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_DEATHMATCH=Deathmatch
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_HELP=Βοήθεια
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_INSTRUCTIONS=Οδηγίες
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_MULTIPLAYER=Πολλαπλοί παίχτες
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_MULTIPLAYER_LOCAL=Πολλαπλοί παίχτες τοπικά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_MULTIPLAYER_ONLINE=Πολλαπλοί παίχτες δικτυακά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_PLAY_ONLINE=Διαδικτυακό παιχνίδι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_SINGLEPLAYER=Μονός παίκτης
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_TRAINING=Εκπαίδευση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_TUTORIAL=Εκμάθηση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_MODE_VERSUS=Έναντι
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_NAME=Ονοματεπώνυμο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_NAME_FIRST=Ονομα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_NAME_LAST=Επώνυμο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_NAME_USER=Όνομα χρήστη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS=Επιλογές
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_ADVANCEDGRAPHICS=Προχωρημένες επιλογές γραφικών
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_ANTIALIASING=Anti-Aliasing
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_BLOOM=Διάχυση φωτός
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_CONTROLS=Χειρισμός
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_DIFFICULTY=Επιλογές δυσκολίας
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_DISPLAY=Οθόνη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_EFFECT_DETAIL=Λεπτομέρεια εφέ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropic
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_FILTERING_MODE=Τύπος φίλτρου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_FIRST_PERSON_VIEW=Οπτική 1ου προσώπου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_FOV=Βάθος πεδίου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_FULLSCREEN=Πλήρης οθόνη
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_GAMEPLAY=Επιλογές gameplay
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_GRAPHICS=Επιλογές γραφικών
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_HUD=HUD
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_MODEL_DETAIL=Λεπτομέρεια μοντέλων
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_MULTICORE_RENDERING=Multicore Rendering
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_MUSIC_VOLUME=Ένταση μουσικής
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_NETWORK=Επιλογές δικτύου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_QUALITY=Ποιότητα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_RESOLUTION=Ανάλυση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SFX_VOLUME=Ένταση ηχητικών εφέ
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SHADER_DETAIL=Ποιότητα σκίασης
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SHADOW=Σκιά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SHADOW_PLURAL=Σκιές
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SIZE=Μέγεθος
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SOUND=Επιλογές ήχου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SOUND_VOLUME=Ένταση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_SPLITSCREEN=Splitscreen
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_TEXTURE_DETAIL=Λεπτομέρεια δομών
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_THIRD_PERSON_VIEW=Οπτική 3ου προσώπου
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_VIDEO=Επιλογές εικόνας
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_VIDEO_QUALITY=Ποιότητα
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_VOICE_VOLUME=Ένταση ομιλίας
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_VSYNC=Vsync
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_WIDESCREEN=Ευρεία
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_OPTIONS_WINDOWED=Σε παράθυρο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_SETTING_HIGH=Υψηλό
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_SETTING_LOW=Χαμηλό
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_SETTING_MEDIUM=Μέτριο
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_SETTING_ULTRA=Πολύ υψηλή
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_SETTING_VERY_HIGH=Πολύ υψηλή
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION=Έκδοση
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION_DEMO=Έκδοση επίδειξης
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION_FREE=Δωρεάν
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION_FULL=Πλήρης
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION_LITE=Ελαφρυά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION_PREMIUM=Premium
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION_SHAREWARE=Shareware
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VERSION_TRIAL=Δοκιμαστική
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VR_COMFORT_MODE=VR λειτουργία άνεσης
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VR_HMD_ORIENT_RESET=HMD προσανατολισμό επαναφορά
+GREEK / ΕΛΛΗΝΙΚΑ.MENU_VR_VIRTUAL_REALITY=Εικονική πραγματικότητα
+GREEK / ΕΛΛΗΝΙΚΑ.STRING ID=GREEK / ΕΛΛΗΝΙΚΑ
+HUNGARIAN / MAGYAR.CONTEXT_CHARACTER_CLASS=Osztály
+HUNGARIAN / MAGYAR.CONTEXT_CHARACTER_DELETE=Karakter törlése
+HUNGARIAN / MAGYAR.CONTEXT_CHARACTER_NEW=Új karakter
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_AI=Mesterséges Intelligencia
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_ALIEN=Idegen
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_CLONE=Klón
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_CYBORG=Kiborg
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_DEITY=Istenség
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_DEMON=Démon
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_DEMONNESS=Démon
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_DRAGON=Sárkány
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_DRAGON_PLURAL=Sárkányok
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_GHOST=Szellem
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_GOD=Isten
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_GODDESS=Istennő
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_GOD_PLURAL=Istenek
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_MAGE=Mágus
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_MEDIC=Felcser
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_MONSTER=Szörny
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_NINJA=Nindzsa
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_PIRATE=Kalóz
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_PRIEST=Pap
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_PRINCE=Herceg
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_PRINCESS=Hercegnő
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_ROBOT=Robot
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_SKELETON=Csontváz
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_SNIPER=Mesterlövész
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_SOLDIER=Katona
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_THIEF=Tolvaj
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_WARRIOR=Harcos
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_WIZARD=Varázsló
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_ZOMBIE=Zombi
+HUNGARIAN / MAGYAR.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombik
+HUNGARIAN / MAGYAR.CONTEXT_COMPETITION_FIRST=Első hely
+HUNGARIAN / MAGYAR.CONTEXT_COMPETITION_PLACE_NOUN=Helyezés
+HUNGARIAN / MAGYAR.CONTEXT_COMPETITION_SECOND=Második hely
+HUNGARIAN / MAGYAR.CONTEXT_COMPETITION_THIRD=Harmadik hely
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_BURNING=Égés
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_CRITICAL=Kritikus
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_DEAD=Halott
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_FROZEN=Fagyott
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_POISONED=Mérgezett
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_SLOWED=Lassított
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_STUNNED=Kábult
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_UNCONSCIOUS=Eszméletlen
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_UNHURT=Sértetlen
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_WET=Nedves
+HUNGARIAN / MAGYAR.CONTEXT_CONDITION_WOUNDED=Sebesült
+HUNGARIAN / MAGYAR.CONTEXT_DESCRIPTION_BIG=Nagy
+HUNGARIAN / MAGYAR.CONTEXT_DESCRIPTION_HUGE=Hatalmas
+HUNGARIAN / MAGYAR.CONTEXT_DESCRIPTION_SMALL=Kicsi
+HUNGARIAN / MAGYAR.CONTEXT_DESCRIPTION_TINY=Apró
+HUNGARIAN / MAGYAR.CONTEXT_ELEMENT_AIR=Levegő
+HUNGARIAN / MAGYAR.CONTEXT_ELEMENT_EARTH=Föld
+HUNGARIAN / MAGYAR.CONTEXT_ELEMENT_FIRE=Tűz
+HUNGARIAN / MAGYAR.CONTEXT_ELEMENT_METAL=Fém
+HUNGARIAN / MAGYAR.CONTEXT_ELEMENT_WATER=Víz
+HUNGARIAN / MAGYAR.CONTEXT_GAMBLING_BET=Fogadás
+HUNGARIAN / MAGYAR.CONTEXT_GAMBLING_DISCARD=Eldob
+HUNGARIAN / MAGYAR.CONTEXT_GAMBLING_JACKPOT=Jackpot
+HUNGARIAN / MAGYAR.CONTEXT_GAMBLING_MAX=Max
+HUNGARIAN / MAGYAR.CONTEXT_GAMBLING_MIN=Min
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_ARMOR=Páncél
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_ARROW=Nyílvessző
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_ARROW_PLURAL=Nyílvesszők
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_BOARD=Tábla
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_BOMB=Bomba
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_BOOK=Könyv
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_BOOTS=Csizma
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_BOW=Íj
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_CARD=Kártya
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_CARD_PLURAL=Kártyák
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_CHEST=Láda
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_COND_MAGICAL=Varázslat
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_COND_RUSTY=Rozsdás
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_DAGGER=Tőr
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_DIE_NOUN=Kocka
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_DIE_PLURAL=Dobókocka
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_DOOR=Ajtó
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_GAUNTLETS=Kesztyű
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_GEM=Drágakő
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_GIFT_NOUN=Ajándék
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_GIFT_PLURAL=Ajándékok
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_GLOVE=Kesztyűk
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_GUN=Lőfegyver
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_HAMMER=Kalapács
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_HELMET=Sisak
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_KEY=Kulcs
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_KNIFE=Kés
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_LOCK=Zár
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_LOVE=Szerelem
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_MACHINE_ITEM_GUN=Géppuska
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_MAGIC=Varázslat
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_PISTOL=Pisztoly
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_QUEST_NOUN=Küldetés
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_RANK_NOUN=Rang
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_RIFLE=Puska
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Rakétavető
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_RPG=RPG
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SCROLL=Tekercs
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SHIELD=Pajzs
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SHIELD_PLURAL=Pajzsok
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SHIELD_SCIFI=Energiapajzs
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energiapajzsok
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SHOTGUN=Sörétes puska
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Mesterlövész puska
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SPELL=Varázslat
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_STAFF=Bot
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_SWORD=Kard
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_TREASURE=Kincs
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_TYPE_EPIC=Epikus
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_TYPE_JUNK=Szemét
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_WAND=Pálca
+HUNGARIAN / MAGYAR.CONTEXT_ITEM_WOOD=Fa
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_ALTITUDE=Magasság
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_BRAKES=Fék
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_CHASSIS=Karosszéria
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_DEPTH=Mélység
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_FUEL=Üzemanyag
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_GEAR=Váltó
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_HANDLING=Kezelhetőség
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_SPEED=Sebesség
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_STEERING=Kormányzás
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_SUSPENSION=Felfüggesztés
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_WHEELS=Kerék
+HUNGARIAN / MAGYAR.CONTEXT_MACHINE_WINGS=Szárnyak
+HUNGARIAN / MAGYAR.CONTEXT_MEDAL=Érem
+HUNGARIAN / MAGYAR.CONTEXT_MEDAL_BRONZE=Bronzérem
+HUNGARIAN / MAGYAR.CONTEXT_MEDAL_GOLD=Ezüstérem
+HUNGARIAN / MAGYAR.CONTEXT_MEDAL_SILVER=Aranyérem
+HUNGARIAN / MAGYAR.CONTEXT_METAL_BRONZE=Bronz
+HUNGARIAN / MAGYAR.CONTEXT_METAL_COIN=Érme
+HUNGARIAN / MAGYAR.CONTEXT_METAL_GOLD=Arany
+HUNGARIAN / MAGYAR.CONTEXT_METAL_INGOT=Tömb
+HUNGARIAN / MAGYAR.CONTEXT_METAL_PLATINUM=Platina
+HUNGARIAN / MAGYAR.CONTEXT_METAL_SILVER=Ezüst
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_CASTLE=Kastély
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_CAVE=Barlang
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_DUNGEON=Tömlöc
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_INN=Fogadó
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_PLANET=Bolygó
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_PLANET_EARTH=Föld
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_SPACE=Űr
+HUNGARIAN / MAGYAR.CONTEXT_PLACE_SPACESHIP=Űrhajó
+HUNGARIAN / MAGYAR.CONTEXT_STORY=Történet
+HUNGARIAN / MAGYAR.CONTEXT_STORY_ADVENTURE=Kaland
+HUNGARIAN / MAGYAR.CONTEXT_STORY_CHAPTER=Fejezet
+HUNGARIAN / MAGYAR.CONTEXT_STORY_PAGE=Oldal
+HUNGARIAN / MAGYAR.CREDITS_3D_MODELING=3D Modellezés
+HUNGARIAN / MAGYAR.CREDITS_ANIMATION=Animáció
+HUNGARIAN / MAGYAR.CREDITS_ANIMATION_DIRECTOR=Animációs rendező
+HUNGARIAN / MAGYAR.CREDITS_ANIMATOR=Animátor
+HUNGARIAN / MAGYAR.CREDITS_ART=Művészet
+HUNGARIAN / MAGYAR.CREDITS_ARTIST=Művész
+HUNGARIAN / MAGYAR.CREDITS_ARTIST_PLURAL=Művészek
+HUNGARIAN / MAGYAR.CREDITS_ART_DIRECTOR=Művészeti rendező
+HUNGARIAN / MAGYAR.CREDITS_ASSISTANT=Segéd
+HUNGARIAN / MAGYAR.CREDITS_ASSOCIATE=Segéd
+HUNGARIAN / MAGYAR.CREDITS_AUDIO_DIRECTOR=Hangmérnök
+HUNGARIAN / MAGYAR.CREDITS_CHARACTER_DESIGNER=Karakter Tervező
+HUNGARIAN / MAGYAR.CREDITS_CHIEF_TECH_OFFICER=Vezető műszaki igazgató
+HUNGARIAN / MAGYAR.CREDITS_CINEMATICS_DIRECTOR=A filmbetétek rendezője
+HUNGARIAN / MAGYAR.CREDITS_CINEMATIC_ANIMATOR=A filmbetétel animátora
+HUNGARIAN / MAGYAR.CREDITS_CODE=Kód
+HUNGARIAN / MAGYAR.CREDITS_COMPOSER=Zeneszerző
+HUNGARIAN / MAGYAR.CREDITS_CONCEPT_ARTIST=Koncepciós művész
+HUNGARIAN / MAGYAR.CREDITS_CREATIVE_DIRECTOR=Kreatív igazgató
+HUNGARIAN / MAGYAR.CREDITS_DATABASE_ADMIN=Adatbázis adminisztrátor
+HUNGARIAN / MAGYAR.CREDITS_DESIGN DIRECTOR=Vezető designer
+HUNGARIAN / MAGYAR.CREDITS_DEVELOPED_BY=Készítette
+HUNGARIAN / MAGYAR.CREDITS_DIRECTOR=Rendező
+HUNGARIAN / MAGYAR.CREDITS_FOLEY_ARTIST=Hangeffekt mérnök
+HUNGARIAN / MAGYAR.CREDITS_FONT=Betűtípus
+HUNGARIAN / MAGYAR.CREDITS_FONT_PLURAL=Betűtípusok
+HUNGARIAN / MAGYAR.CREDITS_GAME=Játék
+HUNGARIAN / MAGYAR.CREDITS_GAME_DESIGN=Játéktervezés
+HUNGARIAN / MAGYAR.CREDITS_GAME_DESIGNER=Játéktervező
+HUNGARIAN / MAGYAR.CREDITS_GAME_DEVELOPER=Játékfejlesztő
+HUNGARIAN / MAGYAR.CREDITS_GAME_DEVELOPMENT=Játékfejlesztés
+HUNGARIAN / MAGYAR.CREDITS_GRAPHIC_DESIGNER=Grafikus mérnök
+HUNGARIAN / MAGYAR.CREDITS_IMAGE=Kép
+HUNGARIAN / MAGYAR.CREDITS_IMAGE_PLURAL=Képek
+HUNGARIAN / MAGYAR.CREDITS_INTERFACE_ARTIST=Felület művész
+HUNGARIAN / MAGYAR.CREDITS_JUNIOR=Junior
+HUNGARIAN / MAGYAR.CREDITS_LEAD=Vezető
+HUNGARIAN / MAGYAR.CREDITS_LEAD_PROGRAMMER=Vezető programozó
+HUNGARIAN / MAGYAR.CREDITS_LEVEL_DESIGN=Pályatervezés
+HUNGARIAN / MAGYAR.CREDITS_LEVEL_DESIGNER=Pályatervező
+HUNGARIAN / MAGYAR.CREDITS_LOCALIZATION=Lokalizáció
+HUNGARIAN / MAGYAR.CREDITS_MANUSCRIPT=Kézirat
+HUNGARIAN / MAGYAR.CREDITS_MODELS=Modellek
+HUNGARIAN / MAGYAR.CREDITS_MUSICIAN=Zenész
+HUNGARIAN / MAGYAR.CREDITS_POLYGLOT=Fordította a Polgylot Project.
+HUNGARIAN / MAGYAR.CREDITS_PRODUCER=Producer
+HUNGARIAN / MAGYAR.CREDITS_PRODUCTION=Produckció
+HUNGARIAN / MAGYAR.CREDITS_PROGRAMMER=Programozó
+HUNGARIAN / MAGYAR.CREDITS_PROGRAMMER_PLURAL=Programozók
+HUNGARIAN / MAGYAR.CREDITS_PROGRAMMING=Programozás
+HUNGARIAN / MAGYAR.CREDITS_PROGRAM_MANAGER=Programmenedzser
+HUNGARIAN / MAGYAR.CREDITS_PROJECT_MANAGER=Projektvezető
+HUNGARIAN / MAGYAR.CREDITS_PUBLISHER=Kiadó
+HUNGARIAN / MAGYAR.CREDITS_RECORDIST=Hangmérnök
+HUNGARIAN / MAGYAR.CREDITS_SCRIPT_WRITER=Forgatókönyv-író
+HUNGARIAN / MAGYAR.CREDITS_SENIOR=Senior
+HUNGARIAN / MAGYAR.CREDITS_SFX=Hanghatások
+HUNGARIAN / MAGYAR.CREDITS_SOUNDTRACK=Zene
+HUNGARIAN / MAGYAR.CREDITS_SOUND_DESIGNER=Hangtervező
+HUNGARIAN / MAGYAR.CREDITS_SOUND_ENGINEER=Hangmérnök
+HUNGARIAN / MAGYAR.CREDITS_SPECIAL_THANKS=Külön köszönet
+HUNGARIAN / MAGYAR.CREDITS_SPECIAL_THANKS_TO=Külön köszönet
+HUNGARIAN / MAGYAR.CREDITS_TECHNICAL_ARTIST=Műszaki művész
+HUNGARIAN / MAGYAR.CREDITS_TECHNICAL_DIRECTOR=Műszaki igazgató
+HUNGARIAN / MAGYAR.CREDITS_TESTER=Tesztelő
+HUNGARIAN / MAGYAR.CREDITS_TEST_LEAD=Főtesztelő
+HUNGARIAN / MAGYAR.CREDITS_TEST_MANAGER=Vezető tesztelő
+HUNGARIAN / MAGYAR.CREDITS_TRANSLATION=Fordítás
+HUNGARIAN / MAGYAR.CREDITS_VFX=Képhatások
+HUNGARIAN / MAGYAR.CREDITS_VOICE_ACTING=Szinkronizálás
+HUNGARIAN / MAGYAR.CREDITS_VOICE_ACTOR=Szinkronszínész
+HUNGARIAN / MAGYAR.CREDITS_WRITER=Író
+HUNGARIAN / MAGYAR.ERROR_DEVICE_NOT_FOUND={0} nem található.
+HUNGARIAN / MAGYAR.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Elhagyod az érzékelési területet.
+HUNGARIAN / MAGYAR.ERROR_DEVICE_VR_NO_HMD=HMD nem található.
+HUNGARIAN / MAGYAR.ERROR_GENERIC_CHEATING=Csalást észleltünk!
+HUNGARIAN / MAGYAR.ERROR_GENERIC_ERRCODE=Hibakód:
+HUNGARIAN / MAGYAR.ERROR_GENERIC_INVALID_CD_KEY=Érvénytelen CD-kulcs.
+HUNGARIAN / MAGYAR.ERROR_GENERIC_INVALID_NAME=Érvénytelen név.
+HUNGARIAN / MAGYAR.ERROR_GENERIC_TEXT=Hiba történt.
+HUNGARIAN / MAGYAR.ERROR_NETWORK_CONNECTION_LOST=A kapcsolat megszakadt.
+HUNGARIAN / MAGYAR.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Megszakadt a kapcsolat az ellenfeleddel.
+HUNGARIAN / MAGYAR.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Megszakadt a kapcsolat a másik játékossal.
+HUNGARIAN / MAGYAR.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Megszakadt a kapcsolat a csapattársaddal.
+HUNGARIAN / MAGYAR.ERROR_NETWORK_SERVER=Nem lehet a kiszolgálóhoz csatlakozni.
+HUNGARIAN / MAGYAR.ERROR_SAVE_CORRUPTED=A játékmentés megsérült.
+HUNGARIAN / MAGYAR.ERROR_SAVE_NO_GAMES_FOUND=Nem található elmentett játékállás.
+HUNGARIAN / MAGYAR.ERROR_SAVE_NO_OPEN_GAMES=Nem található nyitott játék.
+HUNGARIAN / MAGYAR.GAME_ACTION_ATTACK=Támadni
+HUNGARIAN / MAGYAR.GAME_ACTION_BOOST=Megnövelni
+HUNGARIAN / MAGYAR.GAME_ACTION_BUILD=Építeni
+HUNGARIAN / MAGYAR.GAME_ACTION_CAST_FISHING=Csalit bedobni
+HUNGARIAN / MAGYAR.GAME_ACTION_CAST_SPELL=Varázsolni
+HUNGARIAN / MAGYAR.GAME_ACTION_CLAIM=Birtokba venni
+HUNGARIAN / MAGYAR.GAME_ACTION_CLIMB=Megmászni
+HUNGARIAN / MAGYAR.GAME_ACTION_CLOSE=Bezárni
+HUNGARIAN / MAGYAR.GAME_ACTION_COLLECT=Gyűjteni
+HUNGARIAN / MAGYAR.GAME_ACTION_COOK=Főzni
+HUNGARIAN / MAGYAR.GAME_ACTION_CRAFT=Elkészíteni
+HUNGARIAN / MAGYAR.GAME_ACTION_CROUCH=Leguggolni
+HUNGARIAN / MAGYAR.GAME_ACTION_DODGE=Kitérni
+HUNGARIAN / MAGYAR.GAME_ACTION_DRIVE=Vezetni
+HUNGARIAN / MAGYAR.GAME_ACTION_FLY=Repülni
+HUNGARIAN / MAGYAR.GAME_ACTION_FULL_SPEED=Teljes sebesség
+HUNGARIAN / MAGYAR.GAME_ACTION_GO=Menni
+HUNGARIAN / MAGYAR.GAME_ACTION_GO_TO_PLACE=Odamenni
+HUNGARIAN / MAGYAR.GAME_ACTION_HALF_SPEED=Félsebesség
+HUNGARIAN / MAGYAR.GAME_ACTION_HEAL=Gyógyítani
+HUNGARIAN / MAGYAR.GAME_ACTION_JUMP=Ugrani
+HUNGARIAN / MAGYAR.GAME_ACTION_LAND=Leszállni
+HUNGARIAN / MAGYAR.GAME_ACTION_LOOK=Nézni
+HUNGARIAN / MAGYAR.GAME_ACTION_MIX=Keverni
+HUNGARIAN / MAGYAR.GAME_ACTION_OPEN=Kinyitni
+HUNGARIAN / MAGYAR.GAME_ACTION_PICK_UP=Felvenni
+HUNGARIAN / MAGYAR.GAME_ACTION_RACE=Versenyezni
+HUNGARIAN / MAGYAR.GAME_ACTION_READ=Olvasni
+HUNGARIAN / MAGYAR.GAME_ACTION_REPLACE=Kicserélni
+HUNGARIAN / MAGYAR.GAME_ACTION_RUN=Futni
+HUNGARIAN / MAGYAR.GAME_ACTION_RUN_AWAY=Elmenekülni
+HUNGARIAN / MAGYAR.GAME_ACTION_SHOOT=Lőni
+HUNGARIAN / MAGYAR.GAME_ACTION_SNEAK=Lopakodni
+HUNGARIAN / MAGYAR.GAME_ACTION_SPIN=Forogni
+HUNGARIAN / MAGYAR.GAME_ACTION_SPRINT=Sprintelni
+HUNGARIAN / MAGYAR.GAME_ACTION_STEER=Kormányozni
+HUNGARIAN / MAGYAR.GAME_ACTION_TAKE_OFF=Felszállni
+HUNGARIAN / MAGYAR.GAME_ACTION_TALK=Beszélni
+HUNGARIAN / MAGYAR.GAME_ACTION_THROW=Dobni
+HUNGARIAN / MAGYAR.GAME_ACTION_WALK=Sétálni
+HUNGARIAN / MAGYAR.GAME_CHARACTER_ENDURANCE=Állóképesség
+HUNGARIAN / MAGYAR.GAME_CHARACTER_EXP=Tapasztalati pontok
+HUNGARIAN / MAGYAR.GAME_CHARACTER_FEMALE=Nő / Nőstény
+HUNGARIAN / MAGYAR.GAME_CHARACTER_HEALTH=Egészség
+HUNGARIAN / MAGYAR.GAME_CHARACTER_HEART=Szív
+HUNGARIAN / MAGYAR.GAME_CHARACTER_HEART_PLURAL=Szívek
+HUNGARIAN / MAGYAR.GAME_CHARACTER_LEVEL=Szint
+HUNGARIAN / MAGYAR.GAME_CHARACTER_LEVEL_UP=Szintlépés
+HUNGARIAN / MAGYAR.GAME_CHARACTER_LIVES=Életek
+HUNGARIAN / MAGYAR.GAME_CHARACTER_MALE=Férfi / Hím
+HUNGARIAN / MAGYAR.GAME_CHARACTER_MAN=Férfi
+HUNGARIAN / MAGYAR.GAME_CHARACTER_MAN_PLURAL=Férfiak
+HUNGARIAN / MAGYAR.GAME_CHARACTER_RESPAWN=Újraéledés
+HUNGARIAN / MAGYAR.GAME_CHARACTER_RESPAWNING=Újraéledés
+HUNGARIAN / MAGYAR.GAME_CHARACTER_RESPAWN_IN=Újraéledésig:
+HUNGARIAN / MAGYAR.GAME_CHARACTER_RESPAWN_QUESTION=Újraéledsz?
+HUNGARIAN / MAGYAR.GAME_CHARACTER_SKILL=Képesség
+HUNGARIAN / MAGYAR.GAME_CHARACTER_SPAWN_POINT=Kezdőhely
+HUNGARIAN / MAGYAR.GAME_CHARACTER_TRANSGENDER=Transznemű
+HUNGARIAN / MAGYAR.GAME_CHARACTER_WOMAN=Nő
+HUNGARIAN / MAGYAR.GAME_CHARACTER_WOMAN_PLURAL=Nők
+HUNGARIAN / MAGYAR.GAME_DAMAGE=Sebzés
+HUNGARIAN / MAGYAR.GAME_DAMAGE_CRITICAL_HIT=Kritikus sebzés
+HUNGARIAN / MAGYAR.GAME_DAMAGE_CRITICAL_MISS=Kritikus mellé
+HUNGARIAN / MAGYAR.GAME_DAMAGE_HIT_NOUN=Találat
+HUNGARIAN / MAGYAR.GAME_DAMAGE_HIT_POINTS_PLURAL=Életerő pont
+HUNGARIAN / MAGYAR.GAME_DAMAGE_MISS_NOUN=Mellé
+HUNGARIAN / MAGYAR.GAME_DAMAGE_UNIT=Sebzés
+HUNGARIAN / MAGYAR.GAME_DAMAGE_UNIT_PLURAL=Sebzés
+HUNGARIAN / MAGYAR.GAME_ENEMY=Ellenség
+HUNGARIAN / MAGYAR.GAME_ENEMY_FEMALE=Ellenség
+HUNGARIAN / MAGYAR.GAME_ENEMY_FEMALE_PLURAL=Ellenség
+HUNGARIAN / MAGYAR.GAME_ENEMY_PLURAL=Ellenségek
+HUNGARIAN / MAGYAR.GAME_GENRE_ACTION=Akciójáték
+HUNGARIAN / MAGYAR.GAME_GENRE_ADVENTURE=Kalandjáték
+HUNGARIAN / MAGYAR.GAME_GENRE_CARD=Kártya
+HUNGARIAN / MAGYAR.GAME_GENRE_CASUAL=Könnyed játék
+HUNGARIAN / MAGYAR.GAME_GENRE_FANTASY=Fantasy játék
+HUNGARIAN / MAGYAR.GAME_GENRE_HARDCORE=Hardcore játék
+HUNGARIAN / MAGYAR.GAME_GENRE_INDIE=Indie
+HUNGARIAN / MAGYAR.GAME_GENRE_MEDIEVAL=Középkori játék
+HUNGARIAN / MAGYAR.GAME_GENRE_MISC=Egyéb
+HUNGARIAN / MAGYAR.GAME_GENRE_MULTIPLAYER=Többjátékos mód
+HUNGARIAN / MAGYAR.GAME_GENRE_NAME=Műfaj
+HUNGARIAN / MAGYAR.GAME_GENRE_PLATFORMER=Mászkálós Játék
+HUNGARIAN / MAGYAR.GAME_GENRE_PUZZLE=Puzzle
+HUNGARIAN / MAGYAR.GAME_GENRE_QUIZ=Vetélkedő
+HUNGARIAN / MAGYAR.GAME_GENRE_RACING=Verseny
+HUNGARIAN / MAGYAR.GAME_GENRE_RETRO=Retro játék
+HUNGARIAN / MAGYAR.GAME_GENRE_RPG=Szerepjáték
+HUNGARIAN / MAGYAR.GAME_GENRE_RTS=Valós idejű stratégia (RTS)
+HUNGARIAN / MAGYAR.GAME_GENRE_SCIFI=Tudományos Fantasztikus Játék
+HUNGARIAN / MAGYAR.GAME_GENRE_SHOOTER=Lövöldözős játék
+HUNGARIAN / MAGYAR.GAME_GENRE_SIMULATION=Szimulátor
+HUNGARIAN / MAGYAR.GAME_GENRE_SINGLEPLAYER=Egyjátékos mód
+HUNGARIAN / MAGYAR.GAME_GENRE_SPORTS=Sportjáték
+HUNGARIAN / MAGYAR.GAME_GENRE_STRATEGY=Stratégiai játék
+HUNGARIAN / MAGYAR.GAME_GENRE_TBS=Körökre osztott stratégia (TBS)
+HUNGARIAN / MAGYAR.GAME_GENRE_TOWER_DEFENSE=Toronyvédő Játék
+HUNGARIAN / MAGYAR.GAME_INVENTORY=Tárgylista
+HUNGARIAN / MAGYAR.GAME_INVENTORY_AMMO=Lőszer
+HUNGARIAN / MAGYAR.GAME_INVENTORY_AMMUNITION=Lőszer
+HUNGARIAN / MAGYAR.GAME_INVENTORY_BULLET=Töltény
+HUNGARIAN / MAGYAR.GAME_INVENTORY_BULLET_PLURAL=Töltények
+HUNGARIAN / MAGYAR.GAME_INVENTORY_BUY=Vásárlás
+HUNGARIAN / MAGYAR.GAME_INVENTORY_CAPACITY=Tárgylista kapacitása
+HUNGARIAN / MAGYAR.GAME_INVENTORY_DROP=Eldob
+HUNGARIAN / MAGYAR.GAME_INVENTORY_ENCUMBRANCE=Teher
+HUNGARIAN / MAGYAR.GAME_INVENTORY_FULL=A tárgylista megtelt
+HUNGARIAN / MAGYAR.GAME_INVENTORY_ITEM=Tárgy
+HUNGARIAN / MAGYAR.GAME_INVENTORY_KEY=Kulcs
+HUNGARIAN / MAGYAR.GAME_INVENTORY_POWERUP=Növelő
+HUNGARIAN / MAGYAR.GAME_INVENTORY_SELL=Elad
+HUNGARIAN / MAGYAR.GAME_INVENTORY_USE=Használni
+HUNGARIAN / MAGYAR.GAME_INVENTORY_WEAPON=Fegyver
+HUNGARIAN / MAGYAR.GAME_INVENTORY_WEAPONS=Fegyverek
+HUNGARIAN / MAGYAR.GAME_INVENTORY_YOU_CANNOT_CARRY=Nem vihetsz többet
+HUNGARIAN / MAGYAR.GAME_LABEL_BE_CAREFUL=Légy óvatos!
+HUNGARIAN / MAGYAR.GAME_LABEL_PLEASE_BE_CAREFUL=Kérlek légy óvatos!
+HUNGARIAN / MAGYAR.GAME_LABEL_TACTICS=Taktika
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE=Feladat
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_ASSIST=Segítség
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_ASSIST_PLURAL=Segítségek
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_ATTACK=Támadni
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_BONUS=Jutalom
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_CAPTURE=Elfoglalni
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_COMPLETE=Kész
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_DEATH=Halál
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_DEATH_PLURAL=Halál
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_DEFEND=Védekezni
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_DESTROY=Pusztítani
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_ESCAPE=Elszökni
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_GAMEOVER=Vége a játéknak!
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_GAMEOVER_CAPS=VÉGE A JÁTÉKNAK!
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_GAME_FINISHED=Vége
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_HIGH_SCORE=Legjobb pontszámok
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_INCOMPLETE=Hiányos
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_KILL=Megölni
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_KILL_ASSIST=Ölés-segítség
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_KILL_NOUN=Ölés
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_KILL_PLURAL=Ölések
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_LOCKED=Zárt
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_LOSSES=Veszteségek
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_MATCH=Meccs
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_MISSION=Küldetés
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_MISSION_OBJECTIVE=A küldetés célja
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=A küldetés céljai
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_MULTIPLIER=Szorzó
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_PLURAL=Célok
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_POSITION=Helyezés
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_RACE_LAP=Kör
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_RACE_LAP_PLURAL=Körök
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_ROUND=Kör
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_SCORE=Pont
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_TIME=Idő
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_TIME_LEFT=Hátralévő idő
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_TOURNAMENT=Bajnokság
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Bajnokságok
+HUNGARIAN / MAGYAR.GAME_OBJECTIVE_WINS=Győzelmek
+HUNGARIAN / MAGYAR.GAME_STATUS_DEFEAT=Vereség
+HUNGARIAN / MAGYAR.GAME_STATUS_DEFEATED=Legyőztek
+HUNGARIAN / MAGYAR.GAME_STATUS_LOSER=Vesztes
+HUNGARIAN / MAGYAR.GAME_STATUS_TEAM_LOST=Vesztett a csapatod!
+HUNGARIAN / MAGYAR.GAME_STATUS_TEAM_WON=Győzött a csapatod!
+HUNGARIAN / MAGYAR.GAME_STATUS_VICTORY=Győzelem
+HUNGARIAN / MAGYAR.GAME_STATUS_WINNER=Győztes
+HUNGARIAN / MAGYAR.GAME_STATUS_YOU_ARE_DEAD=Meghaltál
+HUNGARIAN / MAGYAR.GAME_STATUS_YOU_DIED=Meghaltál
+HUNGARIAN / MAGYAR.GAME_STATUS_YOU_LOSE=Vesztettél!
+HUNGARIAN / MAGYAR.GAME_STATUS_YOU_LOST=Vesztettél!
+HUNGARIAN / MAGYAR.GAME_STATUS_YOU_WIN=Nyertél!
+HUNGARIAN / MAGYAR.GAME_STATUS_YOU_WON=Nyertél!
+HUNGARIAN / MAGYAR.LANGUAGE_CODE=huHU
+HUNGARIAN / MAGYAR.LANGUAGE_DIRECTION=ltr
+HUNGARIAN / MAGYAR.LANGUAGE_EN=Hungarian
+HUNGARIAN / MAGYAR.MENU_CAMERA=Kamera
+HUNGARIAN / MAGYAR.MENU_CAMERA_INVERTED=Fordított
+HUNGARIAN / MAGYAR.MENU_CAMERA_NORMAL=Szokásos
+HUNGARIAN / MAGYAR.MENU_CAMERA_XAXIS=A kamera X tengelye
+HUNGARIAN / MAGYAR.MENU_CAMERA_YAXIS=A kamera Y tengelye
+HUNGARIAN / MAGYAR.MENU_CONTROLS_BUTTON=Gomb
+HUNGARIAN / MAGYAR.MENU_CONTROLS_CLICK=Klikk
+HUNGARIAN / MAGYAR.MENU_CONTROLS_DEADZONE=Holt zóna
+HUNGARIAN / MAGYAR.MENU_CONTROLS_DOUBLE_CLICK=Duplaklikk
+HUNGARIAN / MAGYAR.MENU_CONTROLS_DRAG=Húzd
+HUNGARIAN / MAGYAR.MENU_CONTROLS_DRAG_DROP=Húzd és engedd
+HUNGARIAN / MAGYAR.MENU_CONTROLS_FINGER=Ujj
+HUNGARIAN / MAGYAR.MENU_CONTROLS_GAMEPAD=Kontroller
+HUNGARIAN / MAGYAR.MENU_CONTROLS_GYROSCOPE=Giroszkóp
+HUNGARIAN / MAGYAR.MENU_CONTROLS_KEY=Billentyű
+HUNGARIAN / MAGYAR.MENU_CONTROLS_KEYBOARD=Billentyűzet
+HUNGARIAN / MAGYAR.MENU_CONTROLS_MOUSE=Egér
+HUNGARIAN / MAGYAR.MENU_CONTROLS_MOUSE_SENSITIVITY=Egérérzékenység
+HUNGARIAN / MAGYAR.MENU_CONTROLS_PINCH=Csípés
+HUNGARIAN / MAGYAR.MENU_CONTROLS_ROTATE=Forgatás
+HUNGARIAN / MAGYAR.MENU_CONTROLS_SCROLL=Görgetés
+HUNGARIAN / MAGYAR.MENU_CONTROLS_SHAKE=Rázás
+HUNGARIAN / MAGYAR.MENU_CONTROLS_SPREAD=Kend
+HUNGARIAN / MAGYAR.MENU_CONTROLS_SWIPE=Húzd
+HUNGARIAN / MAGYAR.MENU_CONTROLS_TAP=Érintés
+HUNGARIAN / MAGYAR.MENU_CONTROLS_THE_BUTTON=A gomb
+HUNGARIAN / MAGYAR.MENU_CONTROLS_THE_KEY=Billentyű
+HUNGARIAN / MAGYAR.MENU_CONTROLS_TILT=Döntés
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_ARM=Kar
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_ARM_PLURAL=Karok
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_CHEST=Mell
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_CHIN=Áll
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_COLOR=Szín
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_EAR=Fül
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_EAR_PLURAL=Fülek
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_EYE=Szem
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_EYE_PLURAL=Szemek
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_FEET=Lábfejek
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_FOOT=Lábfej
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HAIR=Szőr
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HAIR_BEARD=Szakáll
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HAIR_FUR=Szőr
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HAIR_HEAD=Haj
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HAND=Kéz
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HAND_PLURAL=Kezek
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HEAD=Fej
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_HIPS=Csípő
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_LEG=Láb
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_LEG_PLURAL=Lábak
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_MOUTH=Száj
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_NECK=Nyak
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_NOSE=Orr
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_SKIN=Bőr
+HUNGARIAN / MAGYAR.MENU_CUSTOMIZE_THORAX=Mellkas
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY=Nehézség
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY_EASY=Könnyű
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY_HARD=Nehéz
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY_IMPOSSIBLE=Lehetetlen
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY_INSANE=Őrült nehéz
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY_MEDIUM=Közepes
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY_VERY_EASY=Nagyon könnyű
+HUNGARIAN / MAGYAR.MENU_DIFFICULTY_VERY_HARD=Nagyon nehéz
+HUNGARIAN / MAGYAR.MENU_DIR_DOWN=Le
+HUNGARIAN / MAGYAR.MENU_DIR_LEFT=Bal
+HUNGARIAN / MAGYAR.MENU_DIR_RIGHT=Jobb
+HUNGARIAN / MAGYAR.MENU_DIR_UP=Fel
+HUNGARIAN / MAGYAR.MENU_IO_LOAD=Betöltés
+HUNGARIAN / MAGYAR.MENU_IO_LOADING=Töltés folyamatban
+HUNGARIAN / MAGYAR.MENU_IO_LOAD_GAME=Játék betöltése
+HUNGARIAN / MAGYAR.MENU_IO_PLEASE_WAIT=Kis türelmet...
+HUNGARIAN / MAGYAR.MENU_IO_RESET_SAVE_DATA=Adatok visszaállítása
+HUNGARIAN / MAGYAR.MENU_IO_SAVE=Mentés
+HUNGARIAN / MAGYAR.MENU_IO_SAVE_DATA=Adatok mentése
+HUNGARIAN / MAGYAR.MENU_IO_SAVE_GAME=Játék mentése
+HUNGARIAN / MAGYAR.MENU_IO_SAVING=Mentés folyamatban
+HUNGARIAN / MAGYAR.MENU_LABEL_AGE=Kor
+HUNGARIAN / MAGYAR.MENU_LABEL_ALL=Mind
+HUNGARIAN / MAGYAR.MENU_LABEL_ARE_YOU_REALLY_SURE=Egészen biztos vagy benne?
+HUNGARIAN / MAGYAR.MENU_LABEL_ARE_YOU_SURE=Biztos vagy benne?
+HUNGARIAN / MAGYAR.MENU_LABEL_BACK=Vissza
+HUNGARIAN / MAGYAR.MENU_LABEL_BACKGROUND_MUSIC=Háttérzene
+HUNGARIAN / MAGYAR.MENU_LABEL_CANCEL=Mégse
+HUNGARIAN / MAGYAR.MENU_LABEL_CLOSE=Bezárás
+HUNGARIAN / MAGYAR.MENU_LABEL_CONFIRM_BUTTON=Rendben
+HUNGARIAN / MAGYAR.MENU_LABEL_CONTINUE=Folytatás
+HUNGARIAN / MAGYAR.MENU_LABEL_CONTINUE_QUESTION=Folytatod?
+HUNGARIAN / MAGYAR.MENU_LABEL_CREDITS=Készítők
+HUNGARIAN / MAGYAR.MENU_LABEL_DESKTOP=Kilépés a munkaasztalra
+HUNGARIAN / MAGYAR.MENU_LABEL_DESKTOP_QUESTION=Kilépsz az asztalra?
+HUNGARIAN / MAGYAR.MENU_LABEL_DLC=DLC
+HUNGARIAN / MAGYAR.MENU_LABEL_DOWNLOAD=Letöltés
+HUNGARIAN / MAGYAR.MENU_LABEL_DOWNLOADABLE=Letölthető tartalom
+HUNGARIAN / MAGYAR.MENU_LABEL_EXIT=Kilépés
+HUNGARIAN / MAGYAR.MENU_LABEL_EXIT_QUESTION=Kilépsz?
+HUNGARIAN / MAGYAR.MENU_LABEL_EXTRAS=Extra
+HUNGARIAN / MAGYAR.MENU_LABEL_FRAMESPERSEC=FPS
+HUNGARIAN / MAGYAR.MENU_LABEL_GALLERY=Képtár
+HUNGARIAN / MAGYAR.MENU_LABEL_GOODBYE=Viszont látásra!
+HUNGARIAN / MAGYAR.MENU_LABEL_GRAPHICS=Grafika
+HUNGARIAN / MAGYAR.MENU_LABEL_IAP=Alkalmazásbeli vásárlás
+HUNGARIAN / MAGYAR.MENU_LABEL_LANGUAGE=Nyelv
+HUNGARIAN / MAGYAR.MENU_LABEL_LEVEL=Szint
+HUNGARIAN / MAGYAR.MENU_LABEL_MAIL=Posta
+HUNGARIAN / MAGYAR.MENU_LABEL_MAINMENU=Főmenü
+HUNGARIAN / MAGYAR.MENU_LABEL_MORE=Több
+HUNGARIAN / MAGYAR.MENU_LABEL_MUSIC=Zene
+HUNGARIAN / MAGYAR.MENU_LABEL_MUSIC_PLAYER=Zene lejátszó
+HUNGARIAN / MAGYAR.MENU_LABEL_NEW_GAME=Új játék
+HUNGARIAN / MAGYAR.MENU_LABEL_NEXT=Következő
+HUNGARIAN / MAGYAR.MENU_LABEL_NEXT_TRACK=Következő dal
+HUNGARIAN / MAGYAR.MENU_LABEL_NO=Nem
+HUNGARIAN / MAGYAR.MENU_LABEL_NOPE=Nem
+HUNGARIAN / MAGYAR.MENU_LABEL_NO_CAPS=NEM
+HUNGARIAN / MAGYAR.MENU_LABEL_OK=OK
+HUNGARIAN / MAGYAR.MENU_LABEL_PAUSE=Szünet
+HUNGARIAN / MAGYAR.MENU_LABEL_PAUSED=Szünetelve
+HUNGARIAN / MAGYAR.MENU_LABEL_PLAY=Játszás
+HUNGARIAN / MAGYAR.MENU_LABEL_PLAY_AGAIN=Újrajátszás
+HUNGARIAN / MAGYAR.MENU_LABEL_PRESS_ANYKEY=Nyomj egy gombot
+HUNGARIAN / MAGYAR.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Nyomj egy gombot a folytatáshoz
+HUNGARIAN / MAGYAR.MENU_LABEL_PRESS_START=Nyomd meg a startot
+HUNGARIAN / MAGYAR.MENU_LABEL_PRESS_START_CONTINUE=Nyomd meg a startot a folytatáshoz
+HUNGARIAN / MAGYAR.MENU_LABEL_PREVIOUS=Elöző
+HUNGARIAN / MAGYAR.MENU_LABEL_PREVIOUS_TRACK=Elöző dal
+HUNGARIAN / MAGYAR.MENU_LABEL_PRICE=Ár
+HUNGARIAN / MAGYAR.MENU_LABEL_PRICE_FREE=Ingyenes
+HUNGARIAN / MAGYAR.MENU_LABEL_PURCHASE=Vásárlás
+HUNGARIAN / MAGYAR.MENU_LABEL_QUIT=Bezárás
+HUNGARIAN / MAGYAR.MENU_LABEL_QUIT_CONFIRM=Biztos ki akarsz lépni?
+HUNGARIAN / MAGYAR.MENU_LABEL_QUIT_QUESTION=Kilépsz?
+HUNGARIAN / MAGYAR.MENU_LABEL_REPLAY=Újra játszás
+HUNGARIAN / MAGYAR.MENU_LABEL_RETURN=Visszalépés
+HUNGARIAN / MAGYAR.MENU_LABEL_RETURN_MAIN=Vissza a főmenüre
+HUNGARIAN / MAGYAR.MENU_LABEL_RETURN_MAIN_QUESTION=Visszalépsz a főmenüre?
+HUNGARIAN / MAGYAR.MENU_LABEL_SHARE=Megosztás
+HUNGARIAN / MAGYAR.MENU_LABEL_SKIP=Kihagyás
+HUNGARIAN / MAGYAR.MENU_LABEL_SOUND=Hang
+HUNGARIAN / MAGYAR.MENU_LABEL_THANK_YOU=Köszönöm
+HUNGARIAN / MAGYAR.MENU_LABEL_UNLOCK=Feloldás
+HUNGARIAN / MAGYAR.MENU_LABEL_VIDEO=Video
+HUNGARIAN / MAGYAR.MENU_LABEL_VOICES=Párbeszédek
+HUNGARIAN / MAGYAR.MENU_LABEL_WARNING=Figyelem!
+HUNGARIAN / MAGYAR.MENU_LABEL_WELCOME=Üdvözölünk
+HUNGARIAN / MAGYAR.MENU_LABEL_WORLD=Világ
+HUNGARIAN / MAGYAR.MENU_LABEL_YEAH=Ja
+HUNGARIAN / MAGYAR.MENU_LABEL_YES=Igen
+HUNGARIAN / MAGYAR.MENU_LABEL_YES_CAPS=IGEN
+HUNGARIAN / MAGYAR.MENU_LANGUAGE_DIRECTION=ltr
+HUNGARIAN / MAGYAR.MENU_LANGUAGE_THIS=Magyar
+HUNGARIAN / MAGYAR.MENU_LANGUAGE_THIS_EN=Hungarian
+HUNGARIAN / MAGYAR.MENU_LOGIN=Csatlakozás
+HUNGARIAN / MAGYAR.MENU_LOGIN_EMAIL=E-mail
+HUNGARIAN / MAGYAR.MENU_LOGIN_FORGOT=Elfelejtettem a jelszót
+HUNGARIAN / MAGYAR.MENU_LOGIN_PASSWORD=Jelszó
+HUNGARIAN / MAGYAR.MENU_LOGIN_REGISTER=Felirakozás
+HUNGARIAN / MAGYAR.MENU_LOGIN_REMEMBER=Megjegyzés?
+HUNGARIAN / MAGYAR.MENU_MODE_CHALLENGE=Kihívás
+HUNGARIAN / MAGYAR.MENU_MODE_CHALLENGE_MODE=Kihívásos mód
+HUNGARIAN / MAGYAR.MENU_MODE_COOP=Co-op
+HUNGARIAN / MAGYAR.MENU_MODE_COOPERATIVE=Együttműködő
+HUNGARIAN / MAGYAR.MENU_MODE_DEATHMATCH=Deathmatch
+HUNGARIAN / MAGYAR.MENU_MODE_HELP=Súgó
+HUNGARIAN / MAGYAR.MENU_MODE_INSTRUCTIONS=Használati utasítás
+HUNGARIAN / MAGYAR.MENU_MODE_MULTIPLAYER=Többjátékos mód
+HUNGARIAN / MAGYAR.MENU_MODE_MULTIPLAYER_LOCAL=Helyi többjátékos
+HUNGARIAN / MAGYAR.MENU_MODE_MULTIPLAYER_ONLINE=Online többjátékos
+HUNGARIAN / MAGYAR.MENU_MODE_PLAY_ONLINE=Online játék
+HUNGARIAN / MAGYAR.MENU_MODE_SINGLEPLAYER=Egyjátékos mód
+HUNGARIAN / MAGYAR.MENU_MODE_TRAINING=Tréning
+HUNGARIAN / MAGYAR.MENU_MODE_TUTORIAL=Gyakorlás
+HUNGARIAN / MAGYAR.MENU_MODE_VERSUS=Egymás elleni
+HUNGARIAN / MAGYAR.MENU_NAME=Név
+HUNGARIAN / MAGYAR.MENU_NAME_FIRST=Keresztnév
+HUNGARIAN / MAGYAR.MENU_NAME_LAST=Vezetéknév
+HUNGARIAN / MAGYAR.MENU_NAME_USER=Felhasználó név
+HUNGARIAN / MAGYAR.MENU_OPTIONS=Beállítások
+HUNGARIAN / MAGYAR.MENU_OPTIONS_ADVANCEDGRAPHICS=Részletes grafikai bellítások
+HUNGARIAN / MAGYAR.MENU_OPTIONS_ANTIALIASING=Élsimítás
+HUNGARIAN / MAGYAR.MENU_OPTIONS_BLOOM=Bloom
+HUNGARIAN / MAGYAR.MENU_OPTIONS_CONTROLS=Irányítás
+HUNGARIAN / MAGYAR.MENU_OPTIONS_DIFFICULTY=Nehézség
+HUNGARIAN / MAGYAR.MENU_OPTIONS_DISPLAY=Képernyő
+HUNGARIAN / MAGYAR.MENU_OPTIONS_EFFECT_DETAIL=Effektek részletessége
+HUNGARIAN / MAGYAR.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anizotropikus
+HUNGARIAN / MAGYAR.MENU_OPTIONS_FILTERING_BILINEAR=Bilineáris
+HUNGARIAN / MAGYAR.MENU_OPTIONS_FILTERING_MODE=Szűrési mód
+HUNGARIAN / MAGYAR.MENU_OPTIONS_FILTERING_TRILINEAR=Trilineáris
+HUNGARIAN / MAGYAR.MENU_OPTIONS_FIRST_PERSON_VIEW=Belső nézet
+HUNGARIAN / MAGYAR.MENU_OPTIONS_FOV=Látótér
+HUNGARIAN / MAGYAR.MENU_OPTIONS_FULLSCREEN=Teljes képernyő
+HUNGARIAN / MAGYAR.MENU_OPTIONS_GAMEPLAY=Játékbeállítások
+HUNGARIAN / MAGYAR.MENU_OPTIONS_GRAPHICS=Grafikai beállítások
+HUNGARIAN / MAGYAR.MENU_OPTIONS_HUD=HUD
+HUNGARIAN / MAGYAR.MENU_OPTIONS_MODEL_DETAIL=Modell-részletesség
+HUNGARIAN / MAGYAR.MENU_OPTIONS_MULTICORE_RENDERING=Többmagos képalkotás
+HUNGARIAN / MAGYAR.MENU_OPTIONS_MUSIC_VOLUME=Zene hangereje
+HUNGARIAN / MAGYAR.MENU_OPTIONS_NETWORK=Hálózati beállítások
+HUNGARIAN / MAGYAR.MENU_OPTIONS_QUALITY=Minőség
+HUNGARIAN / MAGYAR.MENU_OPTIONS_RESOLUTION=Felbontás
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SFX_VOLUME=Hanghatások hangereje
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SHADER_DETAIL=Shader részletesség
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SHADOW=Árnyék
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SHADOW_PLURAL=Árnyékok
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SIZE=Méret
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SOUND=Hangbeállítások
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SOUND_VOLUME=Hangerő
+HUNGARIAN / MAGYAR.MENU_OPTIONS_SPLITSCREEN=Osztott képernyő
+HUNGARIAN / MAGYAR.MENU_OPTIONS_TEXTURE_DETAIL=Textúra-részletesség
+HUNGARIAN / MAGYAR.MENU_OPTIONS_THIRD_PERSON_VIEW=Külső nézet
+HUNGARIAN / MAGYAR.MENU_OPTIONS_VIDEO=Videobeállítások
+HUNGARIAN / MAGYAR.MENU_OPTIONS_VIDEO_QUALITY=Minőség
+HUNGARIAN / MAGYAR.MENU_OPTIONS_VOICE_VOLUME=Párbeszédek hangereje
+HUNGARIAN / MAGYAR.MENU_OPTIONS_VSYNC=V-sync
+HUNGARIAN / MAGYAR.MENU_OPTIONS_WIDESCREEN=Panoráma
+HUNGARIAN / MAGYAR.MENU_OPTIONS_WINDOWED=Ablakban
+HUNGARIAN / MAGYAR.MENU_SETTING_HIGH=Magas
+HUNGARIAN / MAGYAR.MENU_SETTING_LOW=Alacsony
+HUNGARIAN / MAGYAR.MENU_SETTING_MEDIUM=Közepes
+HUNGARIAN / MAGYAR.MENU_SETTING_ULTRA=Nagyon magas
+HUNGARIAN / MAGYAR.MENU_SETTING_VERY_HIGH=Nagyon magas
+HUNGARIAN / MAGYAR.MENU_VERSION=Verzió
+HUNGARIAN / MAGYAR.MENU_VERSION_DEMO=Demó
+HUNGARIAN / MAGYAR.MENU_VERSION_FREE=Ingyenes
+HUNGARIAN / MAGYAR.MENU_VERSION_FULL=Teljes
+HUNGARIAN / MAGYAR.MENU_VERSION_LITE=Csökkentett
+HUNGARIAN / MAGYAR.MENU_VERSION_PREMIUM=Prémium
+HUNGARIAN / MAGYAR.MENU_VERSION_SHAREWARE=Shareware
+HUNGARIAN / MAGYAR.MENU_VERSION_TRIAL=Próba
+HUNGARIAN / MAGYAR.MENU_VR_COMFORT_MODE=VR komfort mód
+HUNGARIAN / MAGYAR.MENU_VR_HMD_ORIENT_RESET=HMD Orientáció beálítás
+HUNGARIAN / MAGYAR.MENU_VR_VIRTUAL_REALITY=Virtuális valóság
+HUNGARIAN / MAGYAR.STRING ID=HUNGARIAN / MAGYAR
+ITALIAN / ITALIANO.CONTEXT_CHARACTER_CLASS=Classe
+ITALIAN / ITALIANO.CONTEXT_CHARACTER_DELETE=Cancella personaggio
+ITALIAN / ITALIANO.CONTEXT_CHARACTER_NEW=Nuovo personaggio
+ITALIAN / ITALIANO.CONTEXT_CLASS_AI=Intelligenza Artificiale
+ITALIAN / ITALIANO.CONTEXT_CLASS_ALIEN=Alieno
+ITALIAN / ITALIANO.CONTEXT_CLASS_CLONE=Clone
+ITALIAN / ITALIANO.CONTEXT_CLASS_CYBORG=Cyborg
+ITALIAN / ITALIANO.CONTEXT_CLASS_DEITY=Divinità
+ITALIAN / ITALIANO.CONTEXT_CLASS_DEMON=Demone
+ITALIAN / ITALIANO.CONTEXT_CLASS_DEMONNESS=Demonessa
+ITALIAN / ITALIANO.CONTEXT_CLASS_DRAGON=Drago
+ITALIAN / ITALIANO.CONTEXT_CLASS_DRAGON_PLURAL=Draghi
+ITALIAN / ITALIANO.CONTEXT_CLASS_GHOST=Fantasma
+ITALIAN / ITALIANO.CONTEXT_CLASS_GOD=Dio
+ITALIAN / ITALIANO.CONTEXT_CLASS_GODDESS=Dea
+ITALIAN / ITALIANO.CONTEXT_CLASS_GOD_PLURAL=Dei
+ITALIAN / ITALIANO.CONTEXT_CLASS_MAGE=Mago
+ITALIAN / ITALIANO.CONTEXT_CLASS_MEDIC=Medico
+ITALIAN / ITALIANO.CONTEXT_CLASS_MONSTER=Mostro
+ITALIAN / ITALIANO.CONTEXT_CLASS_NINJA=Ninja
+ITALIAN / ITALIANO.CONTEXT_CLASS_PIRATE=Pirata
+ITALIAN / ITALIANO.CONTEXT_CLASS_PRIEST=Prete
+ITALIAN / ITALIANO.CONTEXT_CLASS_PRINCE=Principe
+ITALIAN / ITALIANO.CONTEXT_CLASS_PRINCESS=Principessa
+ITALIAN / ITALIANO.CONTEXT_CLASS_ROBOT=Robot
+ITALIAN / ITALIANO.CONTEXT_CLASS_SKELETON=Scheletro
+ITALIAN / ITALIANO.CONTEXT_CLASS_SNIPER=Cecchino
+ITALIAN / ITALIANO.CONTEXT_CLASS_SOLDIER=Soldato
+ITALIAN / ITALIANO.CONTEXT_CLASS_THIEF=Ladro
+ITALIAN / ITALIANO.CONTEXT_CLASS_WARRIOR=Guerriero
+ITALIAN / ITALIANO.CONTEXT_CLASS_WIZARD=Mago
+ITALIAN / ITALIANO.CONTEXT_CLASS_ZOMBIE=Zombie
+ITALIAN / ITALIANO.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombie
+ITALIAN / ITALIANO.CONTEXT_COMPETITION_FIRST=Primo posto
+ITALIAN / ITALIANO.CONTEXT_COMPETITION_PLACE_NOUN=Posto
+ITALIAN / ITALIANO.CONTEXT_COMPETITION_SECOND=Secondo posto
+ITALIAN / ITALIANO.CONTEXT_COMPETITION_THIRD=Terzo posto
+ITALIAN / ITALIANO.CONTEXT_CONDITION_BURNING=A fuoco
+ITALIAN / ITALIANO.CONTEXT_CONDITION_CRITICAL=Critico
+ITALIAN / ITALIANO.CONTEXT_CONDITION_DEAD=Morto
+ITALIAN / ITALIANO.CONTEXT_CONDITION_FROZEN=Ghiacciato
+ITALIAN / ITALIANO.CONTEXT_CONDITION_POISONED=Avvelenato
+ITALIAN / ITALIANO.CONTEXT_CONDITION_SLOWED=Rallentato
+ITALIAN / ITALIANO.CONTEXT_CONDITION_STUNNED=Stordito
+ITALIAN / ITALIANO.CONTEXT_CONDITION_UNCONSCIOUS=Svenuto
+ITALIAN / ITALIANO.CONTEXT_CONDITION_UNHURT=Illeso
+ITALIAN / ITALIANO.CONTEXT_CONDITION_WET=Bagnato
+ITALIAN / ITALIANO.CONTEXT_CONDITION_WOUNDED=Ferito
+ITALIAN / ITALIANO.CONTEXT_DESCRIPTION_BIG=Grande
+ITALIAN / ITALIANO.CONTEXT_DESCRIPTION_HUGE=Enorme
+ITALIAN / ITALIANO.CONTEXT_DESCRIPTION_SMALL=Piccolo
+ITALIAN / ITALIANO.CONTEXT_DESCRIPTION_TINY=Minuscolo
+ITALIAN / ITALIANO.CONTEXT_ELEMENT_AIR=Aria
+ITALIAN / ITALIANO.CONTEXT_ELEMENT_EARTH=Terra
+ITALIAN / ITALIANO.CONTEXT_ELEMENT_FIRE=Fuoco
+ITALIAN / ITALIANO.CONTEXT_ELEMENT_METAL=Metallo
+ITALIAN / ITALIANO.CONTEXT_ELEMENT_WATER=Acqua
+ITALIAN / ITALIANO.CONTEXT_GAMBLING_BET=Scommettere
+ITALIAN / ITALIANO.CONTEXT_GAMBLING_DISCARD=Scartare
+ITALIAN / ITALIANO.CONTEXT_GAMBLING_JACKPOT=Jackpot
+ITALIAN / ITALIANO.CONTEXT_GAMBLING_MAX=Max
+ITALIAN / ITALIANO.CONTEXT_GAMBLING_MIN=Min
+ITALIAN / ITALIANO.CONTEXT_ITEM_ARMOR=Armatura
+ITALIAN / ITALIANO.CONTEXT_ITEM_ARROW=Freccia
+ITALIAN / ITALIANO.CONTEXT_ITEM_ARROW_PLURAL=Frecce
+ITALIAN / ITALIANO.CONTEXT_ITEM_BOARD=Plancia
+ITALIAN / ITALIANO.CONTEXT_ITEM_BOMB=Bomba
+ITALIAN / ITALIANO.CONTEXT_ITEM_BOOK=Libro
+ITALIAN / ITALIANO.CONTEXT_ITEM_BOOTS=Scarponi
+ITALIAN / ITALIANO.CONTEXT_ITEM_BOW=Arco
+ITALIAN / ITALIANO.CONTEXT_ITEM_CARD=Carta
+ITALIAN / ITALIANO.CONTEXT_ITEM_CARD_PLURAL=Carte
+ITALIAN / ITALIANO.CONTEXT_ITEM_CHEST=Cassa
+ITALIAN / ITALIANO.CONTEXT_ITEM_COND_MAGICAL=Magico
+ITALIAN / ITALIANO.CONTEXT_ITEM_COND_RUSTY=Arrugginito
+ITALIAN / ITALIANO.CONTEXT_ITEM_DAGGER=Daga
+ITALIAN / ITALIANO.CONTEXT_ITEM_DIE_NOUN=Dado
+ITALIAN / ITALIANO.CONTEXT_ITEM_DIE_PLURAL=Dadi
+ITALIAN / ITALIANO.CONTEXT_ITEM_DOOR=Porta
+ITALIAN / ITALIANO.CONTEXT_ITEM_GAUNTLETS=Guanti d'armatura
+ITALIAN / ITALIANO.CONTEXT_ITEM_GEM=Gemma
+ITALIAN / ITALIANO.CONTEXT_ITEM_GIFT_NOUN=Regalo
+ITALIAN / ITALIANO.CONTEXT_ITEM_GIFT_PLURAL=Regali
+ITALIAN / ITALIANO.CONTEXT_ITEM_GLOVE=Guanti
+ITALIAN / ITALIANO.CONTEXT_ITEM_GUN=Arma da fuoco
+ITALIAN / ITALIANO.CONTEXT_ITEM_HAMMER=Martello
+ITALIAN / ITALIANO.CONTEXT_ITEM_HELMET=Elmo
+ITALIAN / ITALIANO.CONTEXT_ITEM_KEY=Chiave
+ITALIAN / ITALIANO.CONTEXT_ITEM_KNIFE=Coltello
+ITALIAN / ITALIANO.CONTEXT_ITEM_LOCK=Serratura
+ITALIAN / ITALIANO.CONTEXT_ITEM_LOVE=Amore
+ITALIAN / ITALIANO.CONTEXT_ITEM_MACHINE_ITEM_GUN=Mitragliatrice
+ITALIAN / ITALIANO.CONTEXT_ITEM_MAGIC=Magia
+ITALIAN / ITALIANO.CONTEXT_ITEM_PISTOL=Pistola
+ITALIAN / ITALIANO.CONTEXT_ITEM_QUEST_NOUN=Cerca
+ITALIAN / ITALIANO.CONTEXT_ITEM_RANK_NOUN=Grado
+ITALIAN / ITALIANO.CONTEXT_ITEM_RIFLE=Fucile
+ITALIAN / ITALIANO.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Lanciarazzi
+ITALIAN / ITALIANO.CONTEXT_ITEM_RPG=RPG
+ITALIAN / ITALIANO.CONTEXT_ITEM_SCROLL=Pergamena
+ITALIAN / ITALIANO.CONTEXT_ITEM_SHIELD=Scudo
+ITALIAN / ITALIANO.CONTEXT_ITEM_SHIELD_PLURAL=Scudi
+ITALIAN / ITALIANO.CONTEXT_ITEM_SHIELD_SCIFI=Scudo
+ITALIAN / ITALIANO.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Scudi
+ITALIAN / ITALIANO.CONTEXT_ITEM_SHOTGUN=Fucile a pompa
+ITALIAN / ITALIANO.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Fucile da cecchino
+ITALIAN / ITALIANO.CONTEXT_ITEM_SPELL=Magia
+ITALIAN / ITALIANO.CONTEXT_ITEM_STAFF=Staffa
+ITALIAN / ITALIANO.CONTEXT_ITEM_SWORD=Spada
+ITALIAN / ITALIANO.CONTEXT_ITEM_TREASURE=Tesoro
+ITALIAN / ITALIANO.CONTEXT_ITEM_TYPE_EPIC=Epico
+ITALIAN / ITALIANO.CONTEXT_ITEM_TYPE_JUNK=Spazzatura
+ITALIAN / ITALIANO.CONTEXT_ITEM_WAND=Bacchetta
+ITALIAN / ITALIANO.CONTEXT_ITEM_WOOD=Legno
+ITALIAN / ITALIANO.CONTEXT_MACHINE_ALTITUDE=Altitudine
+ITALIAN / ITALIANO.CONTEXT_MACHINE_BRAKES=Freni
+ITALIAN / ITALIANO.CONTEXT_MACHINE_CHASSIS=Telaio
+ITALIAN / ITALIANO.CONTEXT_MACHINE_DEPTH=Profondità
+ITALIAN / ITALIANO.CONTEXT_MACHINE_FUEL=Carburante
+ITALIAN / ITALIANO.CONTEXT_MACHINE_GEAR=Marcia
+ITALIAN / ITALIANO.CONTEXT_MACHINE_HANDLING=Tenuta
+ITALIAN / ITALIANO.CONTEXT_MACHINE_SPEED=Velocità
+ITALIAN / ITALIANO.CONTEXT_MACHINE_STEERING=Sterzo
+ITALIAN / ITALIANO.CONTEXT_MACHINE_SUSPENSION=Sospensione
+ITALIAN / ITALIANO.CONTEXT_MACHINE_WHEELS=Ruote
+ITALIAN / ITALIANO.CONTEXT_MACHINE_WINGS=Ali
+ITALIAN / ITALIANO.CONTEXT_MEDAL=Medaglia
+ITALIAN / ITALIANO.CONTEXT_MEDAL_BRONZE=Medaglia di bronzo
+ITALIAN / ITALIANO.CONTEXT_MEDAL_GOLD=Medaglia d'oro
+ITALIAN / ITALIANO.CONTEXT_MEDAL_SILVER=Medaglia d'argento
+ITALIAN / ITALIANO.CONTEXT_METAL_BRONZE=Bronzo
+ITALIAN / ITALIANO.CONTEXT_METAL_COIN=Moneta
+ITALIAN / ITALIANO.CONTEXT_METAL_GOLD=Oro
+ITALIAN / ITALIANO.CONTEXT_METAL_INGOT=Lingotto
+ITALIAN / ITALIANO.CONTEXT_METAL_PLATINUM=Platino
+ITALIAN / ITALIANO.CONTEXT_METAL_SILVER=Argento
+ITALIAN / ITALIANO.CONTEXT_PLACE_CASTLE=Castello
+ITALIAN / ITALIANO.CONTEXT_PLACE_CAVE=Caverna
+ITALIAN / ITALIANO.CONTEXT_PLACE_DUNGEON=Segreta
+ITALIAN / ITALIANO.CONTEXT_PLACE_INN=Locanda
+ITALIAN / ITALIANO.CONTEXT_PLACE_PLANET=Pianeta
+ITALIAN / ITALIANO.CONTEXT_PLACE_PLANET_EARTH=Terra
+ITALIAN / ITALIANO.CONTEXT_PLACE_SPACE=Spazio
+ITALIAN / ITALIANO.CONTEXT_PLACE_SPACESHIP=Nave spaziale
+ITALIAN / ITALIANO.CONTEXT_STORY=Storia
+ITALIAN / ITALIANO.CONTEXT_STORY_ADVENTURE=Avventura
+ITALIAN / ITALIANO.CONTEXT_STORY_CHAPTER=Capitolo
+ITALIAN / ITALIANO.CONTEXT_STORY_PAGE=Pagina
+ITALIAN / ITALIANO.CREDITS_3D_MODELING=Modellazione 3D
+ITALIAN / ITALIANO.CREDITS_ANIMATION=Animazione
+ITALIAN / ITALIANO.CREDITS_ANIMATION_DIRECTOR=Direttore dell'animazione
+ITALIAN / ITALIANO.CREDITS_ANIMATOR=Animatore
+ITALIAN / ITALIANO.CREDITS_ART=Arte
+ITALIAN / ITALIANO.CREDITS_ARTIST=Artista
+ITALIAN / ITALIANO.CREDITS_ARTIST_PLURAL=Artisti
+ITALIAN / ITALIANO.CREDITS_ART_DIRECTOR=Direttore artistico
+ITALIAN / ITALIANO.CREDITS_ASSISTANT=Assistente
+ITALIAN / ITALIANO.CREDITS_ASSOCIATE=Associato
+ITALIAN / ITALIANO.CREDITS_AUDIO_DIRECTOR=Direttore audio
+ITALIAN / ITALIANO.CREDITS_CHARACTER_DESIGNER=Character Designer
+ITALIAN / ITALIANO.CREDITS_CHIEF_TECH_OFFICER=Direttore tecnico in capo
+ITALIAN / ITALIANO.CREDITS_CINEMATICS_DIRECTOR=Direttore cinematografico
+ITALIAN / ITALIANO.CREDITS_CINEMATIC_ANIMATOR=Animatore cinematografico
+ITALIAN / ITALIANO.CREDITS_CODE=Codice
+ITALIAN / ITALIANO.CREDITS_COMPOSER=Compositore
+ITALIAN / ITALIANO.CREDITS_CONCEPT_ARTIST=Concept artist
+ITALIAN / ITALIANO.CREDITS_CREATIVE_DIRECTOR=Direttore creativo
+ITALIAN / ITALIANO.CREDITS_DATABASE_ADMIN=Amministratore di database
+ITALIAN / ITALIANO.CREDITS_DESIGN DIRECTOR=Direttore design
+ITALIAN / ITALIANO.CREDITS_DEVELOPED_BY=Sviluppato da
+ITALIAN / ITALIANO.CREDITS_DIRECTOR=Direttore
+ITALIAN / ITALIANO.CREDITS_FOLEY_ARTIST=Rumorista
+ITALIAN / ITALIANO.CREDITS_FONT=Font
+ITALIAN / ITALIANO.CREDITS_FONT_PLURAL=Font
+ITALIAN / ITALIANO.CREDITS_GAME=Gioco
+ITALIAN / ITALIANO.CREDITS_GAME_DESIGN=Game design
+ITALIAN / ITALIANO.CREDITS_GAME_DESIGNER=Game designer
+ITALIAN / ITALIANO.CREDITS_GAME_DEVELOPER=Sviluppatore del gioco
+ITALIAN / ITALIANO.CREDITS_GAME_DEVELOPMENT=Sviluppo del gioco
+ITALIAN / ITALIANO.CREDITS_GRAPHIC_DESIGNER=Designer grafico
+ITALIAN / ITALIANO.CREDITS_IMAGE=Immagine
+ITALIAN / ITALIANO.CREDITS_IMAGE_PLURAL=Immagini
+ITALIAN / ITALIANO.CREDITS_INTERFACE_ARTIST=Artista per l'interfaccia
+ITALIAN / ITALIANO.CREDITS_JUNIOR=Junior
+ITALIAN / ITALIANO.CREDITS_LEAD=Capo
+ITALIAN / ITALIANO.CREDITS_LEAD_PROGRAMMER=Programmatore capo
+ITALIAN / ITALIANO.CREDITS_LEVEL_DESIGN=Level design
+ITALIAN / ITALIANO.CREDITS_LEVEL_DESIGNER=Level designer
+ITALIAN / ITALIANO.CREDITS_LOCALIZATION=Localizzazione
+ITALIAN / ITALIANO.CREDITS_MANUSCRIPT=Manoscritto
+ITALIAN / ITALIANO.CREDITS_MODELS=Modelli
+ITALIAN / ITALIANO.CREDITS_MUSICIAN=Musicista
+ITALIAN / ITALIANO.CREDITS_POLYGLOT=Tradotto dal Polyglot Project.
+ITALIAN / ITALIANO.CREDITS_PRODUCER=Produttore
+ITALIAN / ITALIANO.CREDITS_PRODUCTION=Produzione
+ITALIAN / ITALIANO.CREDITS_PROGRAMMER=Programmatore
+ITALIAN / ITALIANO.CREDITS_PROGRAMMER_PLURAL=Programmatori
+ITALIAN / ITALIANO.CREDITS_PROGRAMMING=Programmazione
+ITALIAN / ITALIANO.CREDITS_PROGRAM_MANAGER=Program Manager
+ITALIAN / ITALIANO.CREDITS_PROJECT_MANAGER=Project Manager
+ITALIAN / ITALIANO.CREDITS_PUBLISHER=Editore
+ITALIAN / ITALIANO.CREDITS_RECORDIST=Registratore
+ITALIAN / ITALIANO.CREDITS_SCRIPT_WRITER=Autore dello script
+ITALIAN / ITALIANO.CREDITS_SENIOR=Senior
+ITALIAN / ITALIANO.CREDITS_SFX=Effetti sonori
+ITALIAN / ITALIANO.CREDITS_SOUNDTRACK=Colonna sonora
+ITALIAN / ITALIANO.CREDITS_SOUND_DESIGNER=Sound designer
+ITALIAN / ITALIANO.CREDITS_SOUND_ENGINEER=Sound engineer
+ITALIAN / ITALIANO.CREDITS_SPECIAL_THANKS=Ringraziamenti speciali
+ITALIAN / ITALIANO.CREDITS_SPECIAL_THANKS_TO=Ringraziamento speciale a
+ITALIAN / ITALIANO.CREDITS_TECHNICAL_ARTIST=Technical artist
+ITALIAN / ITALIANO.CREDITS_TECHNICAL_DIRECTOR=Direttore tecnico
+ITALIAN / ITALIANO.CREDITS_TESTER=Tester
+ITALIAN / ITALIANO.CREDITS_TEST_LEAD=Test Lead
+ITALIAN / ITALIANO.CREDITS_TEST_MANAGER=Test Manager
+ITALIAN / ITALIANO.CREDITS_TRANSLATION=Traduzione
+ITALIAN / ITALIANO.CREDITS_VFX=Effetti visivi
+ITALIAN / ITALIANO.CREDITS_VOICE_ACTING=Doppiaggio
+ITALIAN / ITALIANO.CREDITS_VOICE_ACTOR=Doppiatore
+ITALIAN / ITALIANO.CREDITS_WRITER=Scrittore
+ITALIAN / ITALIANO.ERROR_DEVICE_NOT_FOUND=Nessun {0} trovato.
+ITALIAN / ITALIANO.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Lasciando la zona di tracciamento.
+ITALIAN / ITALIANO.ERROR_DEVICE_VR_NO_HMD=HMD non rilevato.
+ITALIAN / ITALIANO.ERROR_GENERIC_CHEATING=Trucchi individuati!
+ITALIAN / ITALIANO.ERROR_GENERIC_ERRCODE=Codice errore:
+ITALIAN / ITALIANO.ERROR_GENERIC_INVALID_CD_KEY=CD Key non valida.
+ITALIAN / ITALIANO.ERROR_GENERIC_INVALID_NAME=Nome non valido.
+ITALIAN / ITALIANO.ERROR_GENERIC_TEXT=È stato riscontrato un errore.
+ITALIAN / ITALIANO.ERROR_NETWORK_CONNECTION_LOST=Connessione persa.
+ITALIAN / ITALIANO.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Il tuo avversario si è disconnesso.
+ITALIAN / ITALIANO.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=L'altro giocatore si è disconnesso.
+ITALIAN / ITALIANO.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Il tuo compagno si è disconnesso.
+ITALIAN / ITALIANO.ERROR_NETWORK_SERVER=Impossibile connettersi al server.
+ITALIAN / ITALIANO.ERROR_SAVE_CORRUPTED=Salvataggio corrotto.
+ITALIAN / ITALIANO.ERROR_SAVE_NO_GAMES_FOUND=Nessuna partita trovata.
+ITALIAN / ITALIANO.ERROR_SAVE_NO_OPEN_GAMES=Nessuna partita aperta.
+ITALIAN / ITALIANO.GAME_ACTION_ATTACK=Attaccare
+ITALIAN / ITALIANO.GAME_ACTION_BOOST=Accellerazione
+ITALIAN / ITALIANO.GAME_ACTION_BUILD=Costruisci
+ITALIAN / ITALIANO.GAME_ACTION_CAST_FISHING=Lanciare
+ITALIAN / ITALIANO.GAME_ACTION_CAST_SPELL=Lanciare
+ITALIAN / ITALIANO.GAME_ACTION_CLAIM=Ottenere
+ITALIAN / ITALIANO.GAME_ACTION_CLIMB=Scalare
+ITALIAN / ITALIANO.GAME_ACTION_CLOSE=Chiudere
+ITALIAN / ITALIANO.GAME_ACTION_COLLECT=Prendere
+ITALIAN / ITALIANO.GAME_ACTION_COOK=Cucina
+ITALIAN / ITALIANO.GAME_ACTION_CRAFT=Crea
+ITALIAN / ITALIANO.GAME_ACTION_CROUCH=Accucciarsi
+ITALIAN / ITALIANO.GAME_ACTION_DODGE=Schivare
+ITALIAN / ITALIANO.GAME_ACTION_DRIVE=Guidare
+ITALIAN / ITALIANO.GAME_ACTION_FLY=Volare
+ITALIAN / ITALIANO.GAME_ACTION_FULL_SPEED=Massima velocità
+ITALIAN / ITALIANO.GAME_ACTION_GO=Vai
+ITALIAN / ITALIANO.GAME_ACTION_GO_TO_PLACE=Andare
+ITALIAN / ITALIANO.GAME_ACTION_HALF_SPEED=Velocità media
+ITALIAN / ITALIANO.GAME_ACTION_HEAL=Curare
+ITALIAN / ITALIANO.GAME_ACTION_JUMP=Saltare
+ITALIAN / ITALIANO.GAME_ACTION_LAND=Atterrare
+ITALIAN / ITALIANO.GAME_ACTION_LOOK=Guardare
+ITALIAN / ITALIANO.GAME_ACTION_MIX=Mescola
+ITALIAN / ITALIANO.GAME_ACTION_OPEN=Aprire
+ITALIAN / ITALIANO.GAME_ACTION_PICK_UP=Prendere
+ITALIAN / ITALIANO.GAME_ACTION_RACE=Correre
+ITALIAN / ITALIANO.GAME_ACTION_READ=Leggi
+ITALIAN / ITALIANO.GAME_ACTION_REPLACE=Rimpiazza
+ITALIAN / ITALIANO.GAME_ACTION_RUN=Correre
+ITALIAN / ITALIANO.GAME_ACTION_RUN_AWAY=Fuggire
+ITALIAN / ITALIANO.GAME_ACTION_SHOOT=Sparare
+ITALIAN / ITALIANO.GAME_ACTION_SNEAK=Infiltrarsi
+ITALIAN / ITALIANO.GAME_ACTION_SPIN=Girare
+ITALIAN / ITALIANO.GAME_ACTION_SPRINT=Correre
+ITALIAN / ITALIANO.GAME_ACTION_STEER=Sterzare
+ITALIAN / ITALIANO.GAME_ACTION_TAKE_OFF=Decollare
+ITALIAN / ITALIANO.GAME_ACTION_TALK=Parlare
+ITALIAN / ITALIANO.GAME_ACTION_THROW=Tirare
+ITALIAN / ITALIANO.GAME_ACTION_WALK=Camminare
+ITALIAN / ITALIANO.GAME_CHARACTER_ENDURANCE=Vitalità
+ITALIAN / ITALIANO.GAME_CHARACTER_EXP=Punti esperienza
+ITALIAN / ITALIANO.GAME_CHARACTER_FEMALE=Femmina
+ITALIAN / ITALIANO.GAME_CHARACTER_HEALTH=Salute
+ITALIAN / ITALIANO.GAME_CHARACTER_HEART=Cuore
+ITALIAN / ITALIANO.GAME_CHARACTER_HEART_PLURAL=Cuori
+ITALIAN / ITALIANO.GAME_CHARACTER_LEVEL=Livello
+ITALIAN / ITALIANO.GAME_CHARACTER_LEVEL_UP=Salita di livello
+ITALIAN / ITALIANO.GAME_CHARACTER_LIVES=Vite
+ITALIAN / ITALIANO.GAME_CHARACTER_MALE=Maschio
+ITALIAN / ITALIANO.GAME_CHARACTER_MAN=Uomo
+ITALIAN / ITALIANO.GAME_CHARACTER_MAN_PLURAL=Uomini
+ITALIAN / ITALIANO.GAME_CHARACTER_RESPAWN=Respawn
+ITALIAN / ITALIANO.GAME_CHARACTER_RESPAWNING=Respawning
+ITALIAN / ITALIANO.GAME_CHARACTER_RESPAWN_IN=Respawn in:
+ITALIAN / ITALIANO.GAME_CHARACTER_RESPAWN_QUESTION=Respawn?
+ITALIAN / ITALIANO.GAME_CHARACTER_SKILL=Abilità
+ITALIAN / ITALIANO.GAME_CHARACTER_SPAWN_POINT=Punto di spawn
+ITALIAN / ITALIANO.GAME_CHARACTER_TRANSGENDER=Trans
+ITALIAN / ITALIANO.GAME_CHARACTER_WOMAN=Donna
+ITALIAN / ITALIANO.GAME_CHARACTER_WOMAN_PLURAL=Donne
+ITALIAN / ITALIANO.GAME_DAMAGE=Danno
+ITALIAN / ITALIANO.GAME_DAMAGE_CRITICAL_HIT=Colpo critico
+ITALIAN / ITALIANO.GAME_DAMAGE_CRITICAL_MISS=Fallimento critico
+ITALIAN / ITALIANO.GAME_DAMAGE_HIT_NOUN=Colpo
+ITALIAN / ITALIANO.GAME_DAMAGE_HIT_POINTS_PLURAL=Punti vita
+ITALIAN / ITALIANO.GAME_DAMAGE_MISS_NOUN=Mancato
+ITALIAN / ITALIANO.GAME_DAMAGE_UNIT=Danno
+ITALIAN / ITALIANO.GAME_DAMAGE_UNIT_PLURAL=Danni
+ITALIAN / ITALIANO.GAME_ENEMY=Nemico
+ITALIAN / ITALIANO.GAME_ENEMY_FEMALE=Nemica
+ITALIAN / ITALIANO.GAME_ENEMY_FEMALE_PLURAL=Nemiche
+ITALIAN / ITALIANO.GAME_ENEMY_PLURAL=Nemici
+ITALIAN / ITALIANO.GAME_GENRE_ACTION=Gioco d'azione
+ITALIAN / ITALIANO.GAME_GENRE_ADVENTURE=Gioco d'avventura
+ITALIAN / ITALIANO.GAME_GENRE_CARD=Carte
+ITALIAN / ITALIANO.GAME_GENRE_CASUAL=Gioco casual
+ITALIAN / ITALIANO.GAME_GENRE_FANTASY=Gioco fantasy
+ITALIAN / ITALIANO.GAME_GENRE_HARDCORE=Gioco hardcore
+ITALIAN / ITALIANO.GAME_GENRE_INDIE=Indie
+ITALIAN / ITALIANO.GAME_GENRE_MEDIEVAL=Gioco medievale
+ITALIAN / ITALIANO.GAME_GENRE_MISC=Vari
+ITALIAN / ITALIANO.GAME_GENRE_MULTIPLAYER=Multigiocatore
+ITALIAN / ITALIANO.GAME_GENRE_NAME=Genere
+ITALIAN / ITALIANO.GAME_GENRE_PLATFORMER=Gioco platform
+ITALIAN / ITALIANO.GAME_GENRE_PUZZLE=Gioco puzzle
+ITALIAN / ITALIANO.GAME_GENRE_QUIZ=Gioco di quiz
+ITALIAN / ITALIANO.GAME_GENRE_RACING=Corse
+ITALIAN / ITALIANO.GAME_GENRE_RETRO=Gioco rétro
+ITALIAN / ITALIANO.GAME_GENRE_RPG=Gioco di ruolo
+ITALIAN / ITALIANO.GAME_GENRE_RTS=Strategia in tempo reale
+ITALIAN / ITALIANO.GAME_GENRE_SCIFI=Gioco di fantascienza
+ITALIAN / ITALIANO.GAME_GENRE_SHOOTER=Sparatutto
+ITALIAN / ITALIANO.GAME_GENRE_SIMULATION=Gioco di simulazione
+ITALIAN / ITALIANO.GAME_GENRE_SINGLEPLAYER=Giocatore singolo
+ITALIAN / ITALIANO.GAME_GENRE_SPORTS=Gioco di sport
+ITALIAN / ITALIANO.GAME_GENRE_STRATEGY=Gioco di strategia
+ITALIAN / ITALIANO.GAME_GENRE_TBS=Strategia a turni
+ITALIAN / ITALIANO.GAME_GENRE_TOWER_DEFENSE=Tower defense
+ITALIAN / ITALIANO.GAME_INVENTORY=Inventario
+ITALIAN / ITALIANO.GAME_INVENTORY_AMMO=Munizioni
+ITALIAN / ITALIANO.GAME_INVENTORY_AMMUNITION=Munizioni
+ITALIAN / ITALIANO.GAME_INVENTORY_BULLET=Proiettile
+ITALIAN / ITALIANO.GAME_INVENTORY_BULLET_PLURAL=Proiettili
+ITALIAN / ITALIANO.GAME_INVENTORY_BUY=Compra
+ITALIAN / ITALIANO.GAME_INVENTORY_CAPACITY=Capacità dell' inventario
+ITALIAN / ITALIANO.GAME_INVENTORY_DROP=Getta
+ITALIAN / ITALIANO.GAME_INVENTORY_ENCUMBRANCE=Carico
+ITALIAN / ITALIANO.GAME_INVENTORY_FULL=Inventario pieno
+ITALIAN / ITALIANO.GAME_INVENTORY_ITEM=Oggetto
+ITALIAN / ITALIANO.GAME_INVENTORY_KEY=Chiave
+ITALIAN / ITALIANO.GAME_INVENTORY_POWERUP=Potenziamento
+ITALIAN / ITALIANO.GAME_INVENTORY_SELL=Vendi
+ITALIAN / ITALIANO.GAME_INVENTORY_USE=Usa
+ITALIAN / ITALIANO.GAME_INVENTORY_WEAPON=Arma
+ITALIAN / ITALIANO.GAME_INVENTORY_WEAPONS=Armi
+ITALIAN / ITALIANO.GAME_INVENTORY_YOU_CANNOT_CARRY=Non puoi portare altro.
+ITALIAN / ITALIANO.GAME_LABEL_BE_CAREFUL=Stai attento!
+ITALIAN / ITALIANO.GAME_LABEL_PLEASE_BE_CAREFUL=Per favore stai attento
+ITALIAN / ITALIANO.GAME_LABEL_TACTICS=Tattiche
+ITALIAN / ITALIANO.GAME_OBJECTIVE=Obiettivo
+ITALIAN / ITALIANO.GAME_OBJECTIVE_ASSIST=Assist
+ITALIAN / ITALIANO.GAME_OBJECTIVE_ASSIST_PLURAL=Assist
+ITALIAN / ITALIANO.GAME_OBJECTIVE_ATTACK=Attaccare
+ITALIAN / ITALIANO.GAME_OBJECTIVE_BONUS=Bonus
+ITALIAN / ITALIANO.GAME_OBJECTIVE_CAPTURE=Catturare
+ITALIAN / ITALIANO.GAME_OBJECTIVE_COMPLETE=Completo
+ITALIAN / ITALIANO.GAME_OBJECTIVE_DEATH=Morte
+ITALIAN / ITALIANO.GAME_OBJECTIVE_DEATH_PLURAL=Morti
+ITALIAN / ITALIANO.GAME_OBJECTIVE_DEFEND=Difendere
+ITALIAN / ITALIANO.GAME_OBJECTIVE_DESTROY=Distruggere
+ITALIAN / ITALIANO.GAME_OBJECTIVE_ESCAPE=Scappare
+ITALIAN / ITALIANO.GAME_OBJECTIVE_GAMEOVER=Fine partita
+ITALIAN / ITALIANO.GAME_OBJECTIVE_GAMEOVER_CAPS=FINE PARTITA!
+ITALIAN / ITALIANO.GAME_OBJECTIVE_GAME_FINISHED=Fine
+ITALIAN / ITALIANO.GAME_OBJECTIVE_HIGH_SCORE=Record di punti
+ITALIAN / ITALIANO.GAME_OBJECTIVE_INCOMPLETE=Incompleto
+ITALIAN / ITALIANO.GAME_OBJECTIVE_KILL=Uccidere
+ITALIAN / ITALIANO.GAME_OBJECTIVE_KILL_ASSIST=Assist uccisione
+ITALIAN / ITALIANO.GAME_OBJECTIVE_KILL_NOUN=Uccisione
+ITALIAN / ITALIANO.GAME_OBJECTIVE_KILL_PLURAL=Uccisioni
+ITALIAN / ITALIANO.GAME_OBJECTIVE_LOCKED=Bloccato
+ITALIAN / ITALIANO.GAME_OBJECTIVE_LOSSES=Sconfitte
+ITALIAN / ITALIANO.GAME_OBJECTIVE_MATCH=Incontro
+ITALIAN / ITALIANO.GAME_OBJECTIVE_MISSION=Missione
+ITALIAN / ITALIANO.GAME_OBJECTIVE_MISSION_OBJECTIVE=Obiettivo della missione
+ITALIAN / ITALIANO.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Obiettivi di missione
+ITALIAN / ITALIANO.GAME_OBJECTIVE_MULTIPLIER=Moltiplicatore
+ITALIAN / ITALIANO.GAME_OBJECTIVE_PLURAL=Obiettivi
+ITALIAN / ITALIANO.GAME_OBJECTIVE_POSITION=Posizione
+ITALIAN / ITALIANO.GAME_OBJECTIVE_RACE_LAP=Giro
+ITALIAN / ITALIANO.GAME_OBJECTIVE_RACE_LAP_PLURAL=Giri
+ITALIAN / ITALIANO.GAME_OBJECTIVE_ROUND=Round
+ITALIAN / ITALIANO.GAME_OBJECTIVE_SCORE=Punteggio
+ITALIAN / ITALIANO.GAME_OBJECTIVE_TIME=Tempo
+ITALIAN / ITALIANO.GAME_OBJECTIVE_TIME_LEFT=Tempo rimanente
+ITALIAN / ITALIANO.GAME_OBJECTIVE_TOURNAMENT=Torneo
+ITALIAN / ITALIANO.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Toreni
+ITALIAN / ITALIANO.GAME_OBJECTIVE_WINS=Vittorie
+ITALIAN / ITALIANO.GAME_STATUS_DEFEAT=Sconfitta
+ITALIAN / ITALIANO.GAME_STATUS_DEFEATED=Sei stato sconfitto.
+ITALIAN / ITALIANO.GAME_STATUS_LOSER=Perdente
+ITALIAN / ITALIANO.GAME_STATUS_TEAM_LOST=La tua squadra ha perso!
+ITALIAN / ITALIANO.GAME_STATUS_TEAM_WON=La tua squadra ha vinto!
+ITALIAN / ITALIANO.GAME_STATUS_VICTORY=Vittoria
+ITALIAN / ITALIANO.GAME_STATUS_WINNER=Vinctiore
+ITALIAN / ITALIANO.GAME_STATUS_YOU_ARE_DEAD=Sei morto
+ITALIAN / ITALIANO.GAME_STATUS_YOU_DIED=Sei morto
+ITALIAN / ITALIANO.GAME_STATUS_YOU_LOSE=Hai Perso!
+ITALIAN / ITALIANO.GAME_STATUS_YOU_LOST=Hai perso!
+ITALIAN / ITALIANO.GAME_STATUS_YOU_WIN=Vittoria!
+ITALIAN / ITALIANO.GAME_STATUS_YOU_WON=Hai vinto!
+ITALIAN / ITALIANO.LANGUAGE_CODE=itIT itCH
+ITALIAN / ITALIANO.LANGUAGE_DIRECTION=ltr
+ITALIAN / ITALIANO.LANGUAGE_EN=Italian
+ITALIAN / ITALIANO.MENU_CAMERA=Camera
+ITALIAN / ITALIANO.MENU_CAMERA_INVERTED=Invertito
+ITALIAN / ITALIANO.MENU_CAMERA_NORMAL=Normale
+ITALIAN / ITALIANO.MENU_CAMERA_XAXIS=Asse X della camera
+ITALIAN / ITALIANO.MENU_CAMERA_YAXIS=Asse Y della camera
+ITALIAN / ITALIANO.MENU_CONTROLS_BUTTON=Pulsante
+ITALIAN / ITALIANO.MENU_CONTROLS_CLICK=Clicca
+ITALIAN / ITALIANO.MENU_CONTROLS_DEADZONE=Zona morta
+ITALIAN / ITALIANO.MENU_CONTROLS_DOUBLE_CLICK=Clicca due volte
+ITALIAN / ITALIANO.MENU_CONTROLS_DRAG=Trascina
+ITALIAN / ITALIANO.MENU_CONTROLS_DRAG_DROP=Trascina e rilascia
+ITALIAN / ITALIANO.MENU_CONTROLS_FINGER=Dito
+ITALIAN / ITALIANO.MENU_CONTROLS_GAMEPAD=Controller
+ITALIAN / ITALIANO.MENU_CONTROLS_GYROSCOPE=Giroscopio
+ITALIAN / ITALIANO.MENU_CONTROLS_KEY=Tasto
+ITALIAN / ITALIANO.MENU_CONTROLS_KEYBOARD=Tastiera
+ITALIAN / ITALIANO.MENU_CONTROLS_MOUSE=Mouse
+ITALIAN / ITALIANO.MENU_CONTROLS_MOUSE_SENSITIVITY=Sensibilità mouse
+ITALIAN / ITALIANO.MENU_CONTROLS_PINCH=Pizzica
+ITALIAN / ITALIANO.MENU_CONTROLS_ROTATE=Ruota
+ITALIAN / ITALIANO.MENU_CONTROLS_SCROLL=Scorri
+ITALIAN / ITALIANO.MENU_CONTROLS_SHAKE=Scuoti
+ITALIAN / ITALIANO.MENU_CONTROLS_SPREAD=Estendi
+ITALIAN / ITALIANO.MENU_CONTROLS_SWIPE=Striscia
+ITALIAN / ITALIANO.MENU_CONTROLS_TAP=Tocca
+ITALIAN / ITALIANO.MENU_CONTROLS_THE_BUTTON=Il pulsante
+ITALIAN / ITALIANO.MENU_CONTROLS_THE_KEY=Il tasto
+ITALIAN / ITALIANO.MENU_CONTROLS_TILT=Ruota
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_ARM=Braccio
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_ARM_PLURAL=Braccia
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_CHEST=Torso
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_CHIN=Mento
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_COLOR=Colore
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_EAR=Orecchio
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_EAR_PLURAL=Orecchie
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_EYE=Occhio
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_EYE_PLURAL=Occhi
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_FEET=Piedi
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_FOOT=Piede
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HAIR=Peli
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HAIR_BEARD=Barba
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HAIR_FUR=Pelo
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HAIR_HEAD=Capelli
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HAND=Mano
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HAND_PLURAL=Mani
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HEAD=Testa
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_HIPS=Fianchi
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_LEG=Gamba
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_LEG_PLURAL=Gambe
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_MOUTH=Bocca
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_NECK=Collo
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_NOSE=Naso
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_SKIN=Pelle
+ITALIAN / ITALIANO.MENU_CUSTOMIZE_THORAX=Torace
+ITALIAN / ITALIANO.MENU_DIFFICULTY=Difficoltà
+ITALIAN / ITALIANO.MENU_DIFFICULTY_EASY=Facile
+ITALIAN / ITALIANO.MENU_DIFFICULTY_HARD=Difficile
+ITALIAN / ITALIANO.MENU_DIFFICULTY_IMPOSSIBLE=Impossibile
+ITALIAN / ITALIANO.MENU_DIFFICULTY_INSANE=Folle
+ITALIAN / ITALIANO.MENU_DIFFICULTY_MEDIUM=Medio
+ITALIAN / ITALIANO.MENU_DIFFICULTY_VERY_EASY=Molto facile
+ITALIAN / ITALIANO.MENU_DIFFICULTY_VERY_HARD=Molto difficile
+ITALIAN / ITALIANO.MENU_DIR_DOWN=Giù
+ITALIAN / ITALIANO.MENU_DIR_LEFT=Sinistra
+ITALIAN / ITALIANO.MENU_DIR_RIGHT=Destra
+ITALIAN / ITALIANO.MENU_DIR_UP=Su
+ITALIAN / ITALIANO.MENU_IO_LOAD=Carica
+ITALIAN / ITALIANO.MENU_IO_LOADING=Caricamento...
+ITALIAN / ITALIANO.MENU_IO_LOAD_GAME=Carica partita
+ITALIAN / ITALIANO.MENU_IO_PLEASE_WAIT=Attendi...
+ITALIAN / ITALIANO.MENU_IO_RESET_SAVE_DATA=Resettare dati salvati?
+ITALIAN / ITALIANO.MENU_IO_SAVE=Salva
+ITALIAN / ITALIANO.MENU_IO_SAVE_DATA=Salva dati
+ITALIAN / ITALIANO.MENU_IO_SAVE_GAME=Salva partita
+ITALIAN / ITALIANO.MENU_IO_SAVING=Salvataggio...
+ITALIAN / ITALIANO.MENU_LABEL_AGE=Età
+ITALIAN / ITALIANO.MENU_LABEL_ALL=Tutti
+ITALIAN / ITALIANO.MENU_LABEL_ARE_YOU_REALLY_SURE=Sei davvero sicuro?
+ITALIAN / ITALIANO.MENU_LABEL_ARE_YOU_SURE=Sei sicuro?
+ITALIAN / ITALIANO.MENU_LABEL_BACK=Indietro
+ITALIAN / ITALIANO.MENU_LABEL_BACKGROUND_MUSIC=Musica di sottofondo
+ITALIAN / ITALIANO.MENU_LABEL_CANCEL=Cancella
+ITALIAN / ITALIANO.MENU_LABEL_CLOSE=Chiudi
+ITALIAN / ITALIANO.MENU_LABEL_CONFIRM_BUTTON=Conferma
+ITALIAN / ITALIANO.MENU_LABEL_CONTINUE=Continua
+ITALIAN / ITALIANO.MENU_LABEL_CONTINUE_QUESTION=Continua?
+ITALIAN / ITALIANO.MENU_LABEL_CREDITS=Crediti
+ITALIAN / ITALIANO.MENU_LABEL_DESKTOP=Torna al desktop
+ITALIAN / ITALIANO.MENU_LABEL_DESKTOP_QUESTION=Tornare al desktop?
+ITALIAN / ITALIANO.MENU_LABEL_DLC=DLC
+ITALIAN / ITALIANO.MENU_LABEL_DOWNLOAD=Scarica
+ITALIAN / ITALIANO.MENU_LABEL_DOWNLOADABLE=Contenuto scaricabile
+ITALIAN / ITALIANO.MENU_LABEL_EXIT=Esci
+ITALIAN / ITALIANO.MENU_LABEL_EXIT_QUESTION=Uscire?
+ITALIAN / ITALIANO.MENU_LABEL_EXTRAS=Extra
+ITALIAN / ITALIANO.MENU_LABEL_FRAMESPERSEC=FPS
+ITALIAN / ITALIANO.MENU_LABEL_GALLERY=Galleria d'arte
+ITALIAN / ITALIANO.MENU_LABEL_GOODBYE=Arrivederci!
+ITALIAN / ITALIANO.MENU_LABEL_GRAPHICS=Grafica
+ITALIAN / ITALIANO.MENU_LABEL_IAP=Acquisti In-app
+ITALIAN / ITALIANO.MENU_LABEL_LANGUAGE=Lingua
+ITALIAN / ITALIANO.MENU_LABEL_LEVEL=Livello
+ITALIAN / ITALIANO.MENU_LABEL_MAIL=Posta
+ITALIAN / ITALIANO.MENU_LABEL_MAINMENU=Menu principale
+ITALIAN / ITALIANO.MENU_LABEL_MORE=Altro
+ITALIAN / ITALIANO.MENU_LABEL_MUSIC=Musica
+ITALIAN / ITALIANO.MENU_LABEL_MUSIC_PLAYER=Lettore musicale
+ITALIAN / ITALIANO.MENU_LABEL_NEW_GAME=Nuova partita
+ITALIAN / ITALIANO.MENU_LABEL_NEXT=Avanti
+ITALIAN / ITALIANO.MENU_LABEL_NEXT_TRACK=Traccia successiva
+ITALIAN / ITALIANO.MENU_LABEL_NO=No
+ITALIAN / ITALIANO.MENU_LABEL_NOPE=No
+ITALIAN / ITALIANO.MENU_LABEL_NO_CAPS=NO
+ITALIAN / ITALIANO.MENU_LABEL_OK=Ok
+ITALIAN / ITALIANO.MENU_LABEL_PAUSE=Pausa
+ITALIAN / ITALIANO.MENU_LABEL_PAUSED=In pausa
+ITALIAN / ITALIANO.MENU_LABEL_PLAY=Gioca
+ITALIAN / ITALIANO.MENU_LABEL_PLAY_AGAIN=Gioca di nuovo
+ITALIAN / ITALIANO.MENU_LABEL_PRESS_ANYKEY=Premi un tasto
+ITALIAN / ITALIANO.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Premi un tasto per continuare
+ITALIAN / ITALIANO.MENU_LABEL_PRESS_START=Premi Start
+ITALIAN / ITALIANO.MENU_LABEL_PRESS_START_CONTINUE=Premi Start per continuare
+ITALIAN / ITALIANO.MENU_LABEL_PREVIOUS=Indietro
+ITALIAN / ITALIANO.MENU_LABEL_PREVIOUS_TRACK=Traccia precedente
+ITALIAN / ITALIANO.MENU_LABEL_PRICE=Prezzo
+ITALIAN / ITALIANO.MENU_LABEL_PRICE_FREE=Gratis
+ITALIAN / ITALIANO.MENU_LABEL_PURCHASE=Compra
+ITALIAN / ITALIANO.MENU_LABEL_QUIT=Esci
+ITALIAN / ITALIANO.MENU_LABEL_QUIT_CONFIRM=Sicuro di voler uscire?
+ITALIAN / ITALIANO.MENU_LABEL_QUIT_QUESTION=Uscire?
+ITALIAN / ITALIANO.MENU_LABEL_REPLAY=Rigioca
+ITALIAN / ITALIANO.MENU_LABEL_RETURN=Ritorna
+ITALIAN / ITALIANO.MENU_LABEL_RETURN_MAIN=Ritorna al menù principale
+ITALIAN / ITALIANO.MENU_LABEL_RETURN_MAIN_QUESTION=Ritornare al menù principale?
+ITALIAN / ITALIANO.MENU_LABEL_SHARE=Condividi
+ITALIAN / ITALIANO.MENU_LABEL_SKIP=Salta
+ITALIAN / ITALIANO.MENU_LABEL_SOUND=Audio
+ITALIAN / ITALIANO.MENU_LABEL_THANK_YOU=Grazie!
+ITALIAN / ITALIANO.MENU_LABEL_UNLOCK=Sblocca
+ITALIAN / ITALIANO.MENU_LABEL_VIDEO=Video
+ITALIAN / ITALIANO.MENU_LABEL_VOICES=Voci
+ITALIAN / ITALIANO.MENU_LABEL_WARNING=Attenzione
+ITALIAN / ITALIANO.MENU_LABEL_WELCOME=Benvenuto
+ITALIAN / ITALIANO.MENU_LABEL_WORLD=Mondo
+ITALIAN / ITALIANO.MENU_LABEL_YEAH=Si
+ITALIAN / ITALIANO.MENU_LABEL_YES=Sì
+ITALIAN / ITALIANO.MENU_LABEL_YES_CAPS=SI
+ITALIAN / ITALIANO.MENU_LANGUAGE_DIRECTION=ltr
+ITALIAN / ITALIANO.MENU_LANGUAGE_THIS=Italiano
+ITALIAN / ITALIANO.MENU_LANGUAGE_THIS_EN=Italian
+ITALIAN / ITALIANO.MENU_LOGIN=Login
+ITALIAN / ITALIANO.MENU_LOGIN_EMAIL=E-mail
+ITALIAN / ITALIANO.MENU_LOGIN_FORGOT=Password dimenticata?
+ITALIAN / ITALIANO.MENU_LOGIN_PASSWORD=Password
+ITALIAN / ITALIANO.MENU_LOGIN_REGISTER=Registrati
+ITALIAN / ITALIANO.MENU_LOGIN_REMEMBER=Ricordami?
+ITALIAN / ITALIANO.MENU_MODE_CHALLENGE=Sfida
+ITALIAN / ITALIANO.MENU_MODE_CHALLENGE_MODE=Modalità sfida
+ITALIAN / ITALIANO.MENU_MODE_COOP=Coop
+ITALIAN / ITALIANO.MENU_MODE_COOPERATIVE=Modalità coop
+ITALIAN / ITALIANO.MENU_MODE_DEATHMATCH=Deathmatch
+ITALIAN / ITALIANO.MENU_MODE_HELP=Aiuto
+ITALIAN / ITALIANO.MENU_MODE_INSTRUCTIONS=Istruzioni
+ITALIAN / ITALIANO.MENU_MODE_MULTIPLAYER=Multiplayer
+ITALIAN / ITALIANO.MENU_MODE_MULTIPLAYER_LOCAL=Multiplayer in locale
+ITALIAN / ITALIANO.MENU_MODE_MULTIPLAYER_ONLINE=Multiplayer Online
+ITALIAN / ITALIANO.MENU_MODE_PLAY_ONLINE=Gioca Online
+ITALIAN / ITALIANO.MENU_MODE_SINGLEPLAYER=Giocatore singolo
+ITALIAN / ITALIANO.MENU_MODE_TRAINING=Addestramento
+ITALIAN / ITALIANO.MENU_MODE_TUTORIAL=Tutorial
+ITALIAN / ITALIANO.MENU_MODE_VERSUS=Sfida
+ITALIAN / ITALIANO.MENU_NAME=Nome
+ITALIAN / ITALIANO.MENU_NAME_FIRST=Nome
+ITALIAN / ITALIANO.MENU_NAME_LAST=Cognome
+ITALIAN / ITALIANO.MENU_NAME_USER=Username
+ITALIAN / ITALIANO.MENU_OPTIONS=Opzioni
+ITALIAN / ITALIANO.MENU_OPTIONS_ADVANCEDGRAPHICS=Grafica avanzata
+ITALIAN / ITALIANO.MENU_OPTIONS_ANTIALIASING=Antialiasing
+ITALIAN / ITALIANO.MENU_OPTIONS_BLOOM=Bloom
+ITALIAN / ITALIANO.MENU_OPTIONS_CONTROLS=Comandi
+ITALIAN / ITALIANO.MENU_OPTIONS_DIFFICULTY=Opzioni per la difficoltà
+ITALIAN / ITALIANO.MENU_OPTIONS_DISPLAY=Display
+ITALIAN / ITALIANO.MENU_OPTIONS_EFFECT_DETAIL=Qualità degli effetti
+ITALIAN / ITALIANO.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropo
+ITALIAN / ITALIANO.MENU_OPTIONS_FILTERING_BILINEAR=Bilineare
+ITALIAN / ITALIANO.MENU_OPTIONS_FILTERING_MODE=Tipo di filtro
+ITALIAN / ITALIANO.MENU_OPTIONS_FILTERING_TRILINEAR=Trilineare
+ITALIAN / ITALIANO.MENU_OPTIONS_FIRST_PERSON_VIEW=Visuale in prima persona
+ITALIAN / ITALIANO.MENU_OPTIONS_FOV=FOV
+ITALIAN / ITALIANO.MENU_OPTIONS_FULLSCREEN=Schermo intero
+ITALIAN / ITALIANO.MENU_OPTIONS_GAMEPLAY=Opzioni di gioco
+ITALIAN / ITALIANO.MENU_OPTIONS_GRAPHICS=Opzioni grafiche
+ITALIAN / ITALIANO.MENU_OPTIONS_HUD=HUD
+ITALIAN / ITALIANO.MENU_OPTIONS_MODEL_DETAIL=Qualità dei modelli
+ITALIAN / ITALIANO.MENU_OPTIONS_MULTICORE_RENDERING=Rendering multicore
+ITALIAN / ITALIANO.MENU_OPTIONS_MUSIC_VOLUME=Volume della musica
+ITALIAN / ITALIANO.MENU_OPTIONS_NETWORK=Opzioni di rete
+ITALIAN / ITALIANO.MENU_OPTIONS_QUALITY=Qualità
+ITALIAN / ITALIANO.MENU_OPTIONS_RESOLUTION=Risoluzione
+ITALIAN / ITALIANO.MENU_OPTIONS_SFX_VOLUME=Volume degli effetti sonori
+ITALIAN / ITALIANO.MENU_OPTIONS_SHADER_DETAIL=Qualità degli shader
+ITALIAN / ITALIANO.MENU_OPTIONS_SHADOW=Ombra
+ITALIAN / ITALIANO.MENU_OPTIONS_SHADOW_PLURAL=Ombre
+ITALIAN / ITALIANO.MENU_OPTIONS_SIZE=Dimensione
+ITALIAN / ITALIANO.MENU_OPTIONS_SOUND=Opzioni audio
+ITALIAN / ITALIANO.MENU_OPTIONS_SOUND_VOLUME=Volume
+ITALIAN / ITALIANO.MENU_OPTIONS_SPLITSCREEN=Schermo Condiviso
+ITALIAN / ITALIANO.MENU_OPTIONS_TEXTURE_DETAIL=Qualità delle texture
+ITALIAN / ITALIANO.MENU_OPTIONS_THIRD_PERSON_VIEW=Visuale in terza persona
+ITALIAN / ITALIANO.MENU_OPTIONS_VIDEO=Opzioni video
+ITALIAN / ITALIANO.MENU_OPTIONS_VIDEO_QUALITY=Qualità
+ITALIAN / ITALIANO.MENU_OPTIONS_VOICE_VOLUME=Volume delle voci
+ITALIAN / ITALIANO.MENU_OPTIONS_VSYNC=VSync
+ITALIAN / ITALIANO.MENU_OPTIONS_WIDESCREEN=Widescreen
+ITALIAN / ITALIANO.MENU_OPTIONS_WINDOWED=A finestra
+ITALIAN / ITALIANO.MENU_SETTING_HIGH=Alto
+ITALIAN / ITALIANO.MENU_SETTING_LOW=Basso
+ITALIAN / ITALIANO.MENU_SETTING_MEDIUM=Medio
+ITALIAN / ITALIANO.MENU_SETTING_ULTRA=Molto alta
+ITALIAN / ITALIANO.MENU_SETTING_VERY_HIGH=Molto alta
+ITALIAN / ITALIANO.MENU_VERSION=Versione
+ITALIAN / ITALIANO.MENU_VERSION_DEMO=Demo
+ITALIAN / ITALIANO.MENU_VERSION_FREE=Gratis
+ITALIAN / ITALIANO.MENU_VERSION_FULL=Completo
+ITALIAN / ITALIANO.MENU_VERSION_LITE=Lite
+ITALIAN / ITALIANO.MENU_VERSION_PREMIUM=Premium
+ITALIAN / ITALIANO.MENU_VERSION_SHAREWARE=Shareware
+ITALIAN / ITALIANO.MENU_VERSION_TRIAL=Prova
+ITALIAN / ITALIANO.MENU_VR_COMFORT_MODE=Modalità comfort VR
+ITALIAN / ITALIANO.MENU_VR_HMD_ORIENT_RESET=Resetta orientazione HMD
+ITALIAN / ITALIANO.MENU_VR_VIRTUAL_REALITY=Realtà Virtuale
+ITALIAN / ITALIANO.STRING ID=ITALIAN / ITALIANO
+JAPANESE / 日本語.CONTEXT_CHARACTER_CLASS=クラス
+JAPANESE / 日本語.CONTEXT_CHARACTER_DELETE=キャラクター削除
+JAPANESE / 日本語.CONTEXT_CHARACTER_NEW=新規キャラクター
+JAPANESE / 日本語.CONTEXT_CLASS_AI=人工知能
+JAPANESE / 日本語.CONTEXT_CLASS_ALIEN=エイリアン
+JAPANESE / 日本語.CONTEXT_CLASS_CLONE=クローン
+JAPANESE / 日本語.CONTEXT_CLASS_CYBORG=サイボーグ
+JAPANESE / 日本語.CONTEXT_CLASS_DEITY=神
+JAPANESE / 日本語.CONTEXT_CLASS_DEMON=悪魔
+JAPANESE / 日本語.CONTEXT_CLASS_DEMONNESS=女悪魔
+JAPANESE / 日本語.CONTEXT_CLASS_DRAGON=ドラゴン
+JAPANESE / 日本語.CONTEXT_CLASS_DRAGON_PLURAL=ドラゴン
+JAPANESE / 日本語.CONTEXT_CLASS_GHOST=幽霊
+JAPANESE / 日本語.CONTEXT_CLASS_GOD=神
+JAPANESE / 日本語.CONTEXT_CLASS_GODDESS=女神
+JAPANESE / 日本語.CONTEXT_CLASS_GOD_PLURAL=神々
+JAPANESE / 日本語.CONTEXT_CLASS_MAGE=魔法使い
+JAPANESE / 日本語.CONTEXT_CLASS_MEDIC=メディック
+JAPANESE / 日本語.CONTEXT_CLASS_MONSTER=モンスター
+JAPANESE / 日本語.CONTEXT_CLASS_NINJA=忍者
+JAPANESE / 日本語.CONTEXT_CLASS_PIRATE=海賊
+JAPANESE / 日本語.CONTEXT_CLASS_PRIEST=僧侶
+JAPANESE / 日本語.CONTEXT_CLASS_PRINCE=王子
+JAPANESE / 日本語.CONTEXT_CLASS_PRINCESS=姫
+JAPANESE / 日本語.CONTEXT_CLASS_ROBOT=ロボット
+JAPANESE / 日本語.CONTEXT_CLASS_SKELETON=スケルトン
+JAPANESE / 日本語.CONTEXT_CLASS_SNIPER=狙撃手
+JAPANESE / 日本語.CONTEXT_CLASS_SOLDIER=ソルジャー
+JAPANESE / 日本語.CONTEXT_CLASS_THIEF=盗賊
+JAPANESE / 日本語.CONTEXT_CLASS_WARRIOR=戦士
+JAPANESE / 日本語.CONTEXT_CLASS_WIZARD=魔術師
+JAPANESE / 日本語.CONTEXT_CLASS_ZOMBIE=ゾンビ
+JAPANESE / 日本語.CONTEXT_CLASS_ZOMBIE_PLURAL=ゾンビ
+JAPANESE / 日本語.CONTEXT_COMPETITION_FIRST=一位
+JAPANESE / 日本語.CONTEXT_COMPETITION_PLACE_NOUN=順位
+JAPANESE / 日本語.CONTEXT_COMPETITION_SECOND=二位
+JAPANESE / 日本語.CONTEXT_COMPETITION_THIRD=三位
+JAPANESE / 日本語.CONTEXT_CONDITION_BURNING=炎上
+JAPANESE / 日本語.CONTEXT_CONDITION_CRITICAL=瀕死
+JAPANESE / 日本語.CONTEXT_CONDITION_DEAD=死亡
+JAPANESE / 日本語.CONTEXT_CONDITION_FROZEN=凍結
+JAPANESE / 日本語.CONTEXT_CONDITION_POISONED=毒
+JAPANESE / 日本語.CONTEXT_CONDITION_SLOWED=減速
+JAPANESE / 日本語.CONTEXT_CONDITION_STUNNED=スタン
+JAPANESE / 日本語.CONTEXT_CONDITION_UNCONSCIOUS=気絶
+JAPANESE / 日本語.CONTEXT_CONDITION_UNHURT=無傷
+JAPANESE / 日本語.CONTEXT_CONDITION_WET=濡れている
+JAPANESE / 日本語.CONTEXT_CONDITION_WOUNDED=負傷
+JAPANESE / 日本語.CONTEXT_DESCRIPTION_BIG=大
+JAPANESE / 日本語.CONTEXT_DESCRIPTION_HUGE=巨大
+JAPANESE / 日本語.CONTEXT_DESCRIPTION_SMALL=小
+JAPANESE / 日本語.CONTEXT_DESCRIPTION_TINY=極小
+JAPANESE / 日本語.CONTEXT_ELEMENT_AIR=風
+JAPANESE / 日本語.CONTEXT_ELEMENT_EARTH=地
+JAPANESE / 日本語.CONTEXT_ELEMENT_FIRE=火
+JAPANESE / 日本語.CONTEXT_ELEMENT_METAL=金
+JAPANESE / 日本語.CONTEXT_ELEMENT_WATER=水
+JAPANESE / 日本語.CONTEXT_GAMBLING_BET=ベット
+JAPANESE / 日本語.CONTEXT_GAMBLING_DISCARD=捨てる
+JAPANESE / 日本語.CONTEXT_GAMBLING_JACKPOT=ジャックポット
+JAPANESE / 日本語.CONTEXT_GAMBLING_MAX=最大
+JAPANESE / 日本語.CONTEXT_GAMBLING_MIN=最低
+JAPANESE / 日本語.CONTEXT_ITEM_ARMOR=鎧
+JAPANESE / 日本語.CONTEXT_ITEM_ARROW=矢
+JAPANESE / 日本語.CONTEXT_ITEM_ARROW_PLURAL=矢
+JAPANESE / 日本語.CONTEXT_ITEM_BOARD=盤
+JAPANESE / 日本語.CONTEXT_ITEM_BOMB=爆弾
+JAPANESE / 日本語.CONTEXT_ITEM_BOOK=本
+JAPANESE / 日本語.CONTEXT_ITEM_BOOTS=靴
+JAPANESE / 日本語.CONTEXT_ITEM_BOW=弓
+JAPANESE / 日本語.CONTEXT_ITEM_CARD=カード
+JAPANESE / 日本語.CONTEXT_ITEM_CARD_PLURAL=カード
+JAPANESE / 日本語.CONTEXT_ITEM_CHEST=箱
+JAPANESE / 日本語.CONTEXT_ITEM_COND_MAGICAL=魔法の
+JAPANESE / 日本語.CONTEXT_ITEM_COND_RUSTY=錆びた
+JAPANESE / 日本語.CONTEXT_ITEM_DAGGER=短刀
+JAPANESE / 日本語.CONTEXT_ITEM_DIE_NOUN=サイコロ
+JAPANESE / 日本語.CONTEXT_ITEM_DIE_PLURAL=サイコロ
+JAPANESE / 日本語.CONTEXT_ITEM_DOOR=扉
+JAPANESE / 日本語.CONTEXT_ITEM_GAUNTLETS=籠手
+JAPANESE / 日本語.CONTEXT_ITEM_GEM=ジェム
+JAPANESE / 日本語.CONTEXT_ITEM_GIFT_NOUN=ギフト
+JAPANESE / 日本語.CONTEXT_ITEM_GIFT_PLURAL=ギフト
+JAPANESE / 日本語.CONTEXT_ITEM_GLOVE=手袋
+JAPANESE / 日本語.CONTEXT_ITEM_GUN=銃
+JAPANESE / 日本語.CONTEXT_ITEM_HAMMER=戦鎚
+JAPANESE / 日本語.CONTEXT_ITEM_HELMET=兜
+JAPANESE / 日本語.CONTEXT_ITEM_KEY=鍵
+JAPANESE / 日本語.CONTEXT_ITEM_KNIFE=ナイフ
+JAPANESE / 日本語.CONTEXT_ITEM_LOCK=鍵
+JAPANESE / 日本語.CONTEXT_ITEM_LOVE=愛
+JAPANESE / 日本語.CONTEXT_ITEM_MACHINE_ITEM_GUN=マシンガン
+JAPANESE / 日本語.CONTEXT_ITEM_MAGIC=魔法
+JAPANESE / 日本語.CONTEXT_ITEM_PISTOL=ピストル
+JAPANESE / 日本語.CONTEXT_ITEM_QUEST_NOUN=クエスト
+JAPANESE / 日本語.CONTEXT_ITEM_RANK_NOUN=ランク
+JAPANESE / 日本語.CONTEXT_ITEM_RIFLE=ライフル
+JAPANESE / 日本語.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=ロケットランチャー
+JAPANESE / 日本語.CONTEXT_ITEM_RPG=RPG
+JAPANESE / 日本語.CONTEXT_ITEM_SCROLL=巻物
+JAPANESE / 日本語.CONTEXT_ITEM_SHIELD=盾
+JAPANESE / 日本語.CONTEXT_ITEM_SHIELD_PLURAL=盾
+JAPANESE / 日本語.CONTEXT_ITEM_SHIELD_SCIFI=エネルギーシールド
+JAPANESE / 日本語.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=エネルギーシールド
+JAPANESE / 日本語.CONTEXT_ITEM_SHOTGUN=ショットガン
+JAPANESE / 日本語.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=スナイパーライフル
+JAPANESE / 日本語.CONTEXT_ITEM_SPELL=呪文
+JAPANESE / 日本語.CONTEXT_ITEM_STAFF=杖
+JAPANESE / 日本語.CONTEXT_ITEM_SWORD=剣
+JAPANESE / 日本語.CONTEXT_ITEM_TREASURE=財宝
+JAPANESE / 日本語.CONTEXT_ITEM_TYPE_EPIC=壮麗な
+JAPANESE / 日本語.CONTEXT_ITEM_TYPE_JUNK=がらくたの
+JAPANESE / 日本語.CONTEXT_ITEM_WAND=魔法の杖
+JAPANESE / 日本語.CONTEXT_ITEM_WOOD=木
+JAPANESE / 日本語.CONTEXT_MACHINE_ALTITUDE=高度
+JAPANESE / 日本語.CONTEXT_MACHINE_BRAKES=ブレーキ
+JAPANESE / 日本語.CONTEXT_MACHINE_CHASSIS=シャシ
+JAPANESE / 日本語.CONTEXT_MACHINE_DEPTH=深度
+JAPANESE / 日本語.CONTEXT_MACHINE_FUEL=燃料
+JAPANESE / 日本語.CONTEXT_MACHINE_GEAR=ギア
+JAPANESE / 日本語.CONTEXT_MACHINE_HANDLING=ハンドリング
+JAPANESE / 日本語.CONTEXT_MACHINE_SPEED=速度
+JAPANESE / 日本語.CONTEXT_MACHINE_STEERING=ステアリング
+JAPANESE / 日本語.CONTEXT_MACHINE_SUSPENSION=サスペンション
+JAPANESE / 日本語.CONTEXT_MACHINE_WHEELS=乗り物
+JAPANESE / 日本語.CONTEXT_MACHINE_WINGS=ウィング
+JAPANESE / 日本語.CONTEXT_MEDAL=メダル
+JAPANESE / 日本語.CONTEXT_MEDAL_BRONZE=ブロンズメダル
+JAPANESE / 日本語.CONTEXT_MEDAL_GOLD=ゴールドメダル
+JAPANESE / 日本語.CONTEXT_MEDAL_SILVER=シルバーメダル
+JAPANESE / 日本語.CONTEXT_METAL_BRONZE=銅
+JAPANESE / 日本語.CONTEXT_METAL_COIN=硬貨
+JAPANESE / 日本語.CONTEXT_METAL_GOLD=金
+JAPANESE / 日本語.CONTEXT_METAL_INGOT=延べ棒
+JAPANESE / 日本語.CONTEXT_METAL_PLATINUM=白金
+JAPANESE / 日本語.CONTEXT_METAL_SILVER=銀
+JAPANESE / 日本語.CONTEXT_PLACE_CASTLE=城
+JAPANESE / 日本語.CONTEXT_PLACE_CAVE=洞窟
+JAPANESE / 日本語.CONTEXT_PLACE_DUNGEON=ダンジョン
+JAPANESE / 日本語.CONTEXT_PLACE_INN=宿
+JAPANESE / 日本語.CONTEXT_PLACE_PLANET=惑星
+JAPANESE / 日本語.CONTEXT_PLACE_PLANET_EARTH=地球
+JAPANESE / 日本語.CONTEXT_PLACE_SPACE=宇宙
+JAPANESE / 日本語.CONTEXT_PLACE_SPACESHIP=宇宙船
+JAPANESE / 日本語.CONTEXT_STORY=ストーリー
+JAPANESE / 日本語.CONTEXT_STORY_ADVENTURE=アドベンチャー
+JAPANESE / 日本語.CONTEXT_STORY_CHAPTER=チャプター
+JAPANESE / 日本語.CONTEXT_STORY_PAGE=ページ
+JAPANESE / 日本語.CREDITS_3D_MODELING=3Dモデリング
+JAPANESE / 日本語.CREDITS_ANIMATION=アニメーション
+JAPANESE / 日本語.CREDITS_ANIMATION_DIRECTOR=アニメーション監督
+JAPANESE / 日本語.CREDITS_ANIMATOR=アニメーター
+JAPANESE / 日本語.CREDITS_ART=アート
+JAPANESE / 日本語.CREDITS_ARTIST=アーティスト
+JAPANESE / 日本語.CREDITS_ARTIST_PLURAL=アーティスト
+JAPANESE / 日本語.CREDITS_ART_DIRECTOR=美術監督
+JAPANESE / 日本語.CREDITS_ASSISTANT=アシスタント
+JAPANESE / 日本語.CREDITS_ASSOCIATE=協力
+JAPANESE / 日本語.CREDITS_AUDIO_DIRECTOR=音響監督
+JAPANESE / 日本語.CREDITS_CHARACTER_DESIGNER=キャラクターデザイナー
+JAPANESE / 日本語.CREDITS_CHIEF_TECH_OFFICER=最高技術責任者
+JAPANESE / 日本語.CREDITS_CINEMATICS_DIRECTOR=シネマティックディレクター
+JAPANESE / 日本語.CREDITS_CINEMATIC_ANIMATOR=シネマティックアニメーター
+JAPANESE / 日本語.CREDITS_CODE=コード
+JAPANESE / 日本語.CREDITS_COMPOSER=編曲
+JAPANESE / 日本語.CREDITS_CONCEPT_ARTIST=コンセプトアーティスト
+JAPANESE / 日本語.CREDITS_CREATIVE_DIRECTOR=クリエイティブディレクター
+JAPANESE / 日本語.CREDITS_DATABASE_ADMIN=データベースアドミン
+JAPANESE / 日本語.CREDITS_DESIGN DIRECTOR=デザイン監督
+JAPANESE / 日本語.CREDITS_DEVELOPED_BY=開発
+JAPANESE / 日本語.CREDITS_DIRECTOR=監督
+JAPANESE / 日本語.CREDITS_FOLEY_ARTIST=フォーリーアーティスト
+JAPANESE / 日本語.CREDITS_FONT=フォント
+JAPANESE / 日本語.CREDITS_FONT_PLURAL=フォント
+JAPANESE / 日本語.CREDITS_GAME=ゲーム
+JAPANESE / 日本語.CREDITS_GAME_DESIGN=ゲームデザイン
+JAPANESE / 日本語.CREDITS_GAME_DESIGNER=ゲームデザイナー
+JAPANESE / 日本語.CREDITS_GAME_DEVELOPER=ゲーム開発者
+JAPANESE / 日本語.CREDITS_GAME_DEVELOPMENT=ゲーム開発
+JAPANESE / 日本語.CREDITS_GRAPHIC_DESIGNER=グラフィックデザイナー
+JAPANESE / 日本語.CREDITS_IMAGE=画像
+JAPANESE / 日本語.CREDITS_IMAGE_PLURAL=画像
+JAPANESE / 日本語.CREDITS_INTERFACE_ARTIST=インターフェイスアーティスト
+JAPANESE / 日本語.CREDITS_JUNIOR=ジュニア
+JAPANESE / 日本語.CREDITS_LEAD=リード
+JAPANESE / 日本語.CREDITS_LEAD_PROGRAMMER=リードプログラマー
+JAPANESE / 日本語.CREDITS_LEVEL_DESIGN=レベルデザイン
+JAPANESE / 日本語.CREDITS_LEVEL_DESIGNER=レベルデザイナー
+JAPANESE / 日本語.CREDITS_LOCALIZATION=ローカリゼーション
+JAPANESE / 日本語.CREDITS_MANUSCRIPT=脚本
+JAPANESE / 日本語.CREDITS_MODELS=モデル
+JAPANESE / 日本語.CREDITS_MUSICIAN=演奏
+JAPANESE / 日本語.CREDITS_POLYGLOT=翻訳提供:Polyglotプロジェクト
+JAPANESE / 日本語.CREDITS_PRODUCER=プロデューサー
+JAPANESE / 日本語.CREDITS_PRODUCTION=製作
+JAPANESE / 日本語.CREDITS_PROGRAMMER=プログラマー
+JAPANESE / 日本語.CREDITS_PROGRAMMER_PLURAL=プログラマー
+JAPANESE / 日本語.CREDITS_PROGRAMMING=プログラミング
+JAPANESE / 日本語.CREDITS_PROGRAM_MANAGER=番組担当
+JAPANESE / 日本語.CREDITS_PROJECT_MANAGER=企画担当
+JAPANESE / 日本語.CREDITS_PUBLISHER=著作
+JAPANESE / 日本語.CREDITS_RECORDIST=録音
+JAPANESE / 日本語.CREDITS_SCRIPT_WRITER=脚本家
+JAPANESE / 日本語.CREDITS_SENIOR=シニア
+JAPANESE / 日本語.CREDITS_SFX=SE
+JAPANESE / 日本語.CREDITS_SOUNDTRACK=サウンドトラック
+JAPANESE / 日本語.CREDITS_SOUND_DESIGNER=サウンドデザイナー
+JAPANESE / 日本語.CREDITS_SOUND_ENGINEER=サウンドエンジニア
+JAPANESE / 日本語.CREDITS_SPECIAL_THANKS=謝辞
+JAPANESE / 日本語.CREDITS_SPECIAL_THANKS_TO=謝辞
+JAPANESE / 日本語.CREDITS_TECHNICAL_ARTIST=テクニカルアーティスト
+JAPANESE / 日本語.CREDITS_TECHNICAL_DIRECTOR=技術監督
+JAPANESE / 日本語.CREDITS_TESTER=テスター
+JAPANESE / 日本語.CREDITS_TEST_LEAD=テスト管理総指揮
+JAPANESE / 日本語.CREDITS_TEST_MANAGER=テスト管理者
+JAPANESE / 日本語.CREDITS_TRANSLATION=翻訳
+JAPANESE / 日本語.CREDITS_VFX=特殊効果
+JAPANESE / 日本語.CREDITS_VOICE_ACTING=声優
+JAPANESE / 日本語.CREDITS_VOICE_ACTOR=声優
+JAPANESE / 日本語.CREDITS_WRITER=脚本家
+JAPANESE / 日本語.ERROR_DEVICE_NOT_FOUND={0} が接続されていません。
+JAPANESE / 日本語.ERROR_DEVICE_VR_LEAVING_TRACKAREA=通信圏外です。
+JAPANESE / 日本語.ERROR_DEVICE_VR_NO_HMD=HMDが接続されていません。
+JAPANESE / 日本語.ERROR_GENERIC_CHEATING=チート検出!
+JAPANESE / 日本語.ERROR_GENERIC_ERRCODE=エラーコード:
+JAPANESE / 日本語.ERROR_GENERIC_INVALID_CD_KEY=無効なCDキーです。
+JAPANESE / 日本語.ERROR_GENERIC_INVALID_NAME=無効な名前です。
+JAPANESE / 日本語.ERROR_GENERIC_TEXT=エラーが発生しました。
+JAPANESE / 日本語.ERROR_NETWORK_CONNECTION_LOST=接続が切断されました。
+JAPANESE / 日本語.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=相手プレイヤーが接続を切断しました。
+JAPANESE / 日本語.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=他のプレイヤーが接続を切断しました。
+JAPANESE / 日本語.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=味方プレイヤーが接続を切断しました。
+JAPANESE / 日本語.ERROR_NETWORK_SERVER=サーバーに接続できません。
+JAPANESE / 日本語.ERROR_SAVE_CORRUPTED=セーブデータが破損しています。
+JAPANESE / 日本語.ERROR_SAVE_NO_GAMES_FOUND=セーブデータが見つかりません。
+JAPANESE / 日本語.ERROR_SAVE_NO_OPEN_GAMES=参加可能なゲームがありません。
+JAPANESE / 日本語.GAME_ACTION_ATTACK=攻める
+JAPANESE / 日本語.GAME_ACTION_BOOST=ブーストする
+JAPANESE / 日本語.GAME_ACTION_BUILD=建築
+JAPANESE / 日本語.GAME_ACTION_CAST_FISHING=釣り糸を投げる
+JAPANESE / 日本語.GAME_ACTION_CAST_SPELL=詠唱する
+JAPANESE / 日本語.GAME_ACTION_CLAIM=入手する
+JAPANESE / 日本語.GAME_ACTION_CLIMB=登る
+JAPANESE / 日本語.GAME_ACTION_CLOSE=閉じる
+JAPANESE / 日本語.GAME_ACTION_COLLECT=集める
+JAPANESE / 日本語.GAME_ACTION_COOK=調理
+JAPANESE / 日本語.GAME_ACTION_CRAFT=作成
+JAPANESE / 日本語.GAME_ACTION_CROUCH=しゃがむ
+JAPANESE / 日本語.GAME_ACTION_DODGE=避ける
+JAPANESE / 日本語.GAME_ACTION_DRIVE=運転する
+JAPANESE / 日本語.GAME_ACTION_FLY=飛ぶ
+JAPANESE / 日本語.GAME_ACTION_FULL_SPEED=全速力
+JAPANESE / 日本語.GAME_ACTION_GO=移動する
+JAPANESE / 日本語.GAME_ACTION_GO_TO_PLACE=へ移動する
+JAPANESE / 日本語.GAME_ACTION_HALF_SPEED=半速力
+JAPANESE / 日本語.GAME_ACTION_HEAL=回復する
+JAPANESE / 日本語.GAME_ACTION_JUMP=ジャンプする
+JAPANESE / 日本語.GAME_ACTION_LAND=着陸する
+JAPANESE / 日本語.GAME_ACTION_LOOK=見る
+JAPANESE / 日本語.GAME_ACTION_MIX=調合
+JAPANESE / 日本語.GAME_ACTION_OPEN=開く
+JAPANESE / 日本語.GAME_ACTION_PICK_UP=拾う
+JAPANESE / 日本語.GAME_ACTION_RACE=競争する
+JAPANESE / 日本語.GAME_ACTION_READ=読む
+JAPANESE / 日本語.GAME_ACTION_REPLACE=入れ替え
+JAPANESE / 日本語.GAME_ACTION_RUN=走る
+JAPANESE / 日本語.GAME_ACTION_RUN_AWAY=逃げる
+JAPANESE / 日本語.GAME_ACTION_SHOOT=撃つ
+JAPANESE / 日本語.GAME_ACTION_SNEAK=忍ぶ
+JAPANESE / 日本語.GAME_ACTION_SPIN=回転させる
+JAPANESE / 日本語.GAME_ACTION_SPRINT=走る
+JAPANESE / 日本語.GAME_ACTION_STEER=操舵する
+JAPANESE / 日本語.GAME_ACTION_TAKE_OFF=離陸する
+JAPANESE / 日本語.GAME_ACTION_TALK=話す
+JAPANESE / 日本語.GAME_ACTION_THROW=投げる
+JAPANESE / 日本語.GAME_ACTION_WALK=歩く
+JAPANESE / 日本語.GAME_CHARACTER_ENDURANCE=生命力
+JAPANESE / 日本語.GAME_CHARACTER_EXP=経験値
+JAPANESE / 日本語.GAME_CHARACTER_FEMALE=女
+JAPANESE / 日本語.GAME_CHARACTER_HEALTH=ヘルス
+JAPANESE / 日本語.GAME_CHARACTER_HEART=ハート
+JAPANESE / 日本語.GAME_CHARACTER_HEART_PLURAL=ハート
+JAPANESE / 日本語.GAME_CHARACTER_LEVEL=レベル
+JAPANESE / 日本語.GAME_CHARACTER_LEVEL_UP=レベルアップ!
+JAPANESE / 日本語.GAME_CHARACTER_LIVES=ライフ
+JAPANESE / 日本語.GAME_CHARACTER_MALE=男
+JAPANESE / 日本語.GAME_CHARACTER_MAN=男
+JAPANESE / 日本語.GAME_CHARACTER_MAN_PLURAL=男
+JAPANESE / 日本語.GAME_CHARACTER_RESPAWN=復活
+JAPANESE / 日本語.GAME_CHARACTER_RESPAWNING=復活中
+JAPANESE / 日本語.GAME_CHARACTER_RESPAWN_IN=復活まで:
+JAPANESE / 日本語.GAME_CHARACTER_RESPAWN_QUESTION=復活しますか?
+JAPANESE / 日本語.GAME_CHARACTER_SKILL=スキル
+JAPANESE / 日本語.GAME_CHARACTER_SPAWN_POINT=復活ポイント
+JAPANESE / 日本語.GAME_CHARACTER_TRANSGENDER=トランスジェンダー
+JAPANESE / 日本語.GAME_CHARACTER_WOMAN=女
+JAPANESE / 日本語.GAME_CHARACTER_WOMAN_PLURAL=女
+JAPANESE / 日本語.GAME_DAMAGE=ダメージ
+JAPANESE / 日本語.GAME_DAMAGE_CRITICAL_HIT=クリティカルヒット
+JAPANESE / 日本語.GAME_DAMAGE_CRITICAL_MISS=クリティカルミス
+JAPANESE / 日本語.GAME_DAMAGE_HIT_NOUN=ヒット
+JAPANESE / 日本語.GAME_DAMAGE_HIT_POINTS_PLURAL=ヒットポイント
+JAPANESE / 日本語.GAME_DAMAGE_MISS_NOUN=ミス
+JAPANESE / 日本語.GAME_DAMAGE_UNIT=ダメージ
+JAPANESE / 日本語.GAME_DAMAGE_UNIT_PLURAL=ダメージ
+JAPANESE / 日本語.GAME_ENEMY=敵
+JAPANESE / 日本語.GAME_ENEMY_FEMALE=敵
+JAPANESE / 日本語.GAME_ENEMY_FEMALE_PLURAL=敵
+JAPANESE / 日本語.GAME_ENEMY_PLURAL=敵
+JAPANESE / 日本語.GAME_GENRE_ACTION=アクションゲーム
+JAPANESE / 日本語.GAME_GENRE_ADVENTURE=アドベンチャーゲーム
+JAPANESE / 日本語.GAME_GENRE_CARD=カード
+JAPANESE / 日本語.GAME_GENRE_CASUAL=カジュアルゲーム
+JAPANESE / 日本語.GAME_GENRE_FANTASY=ファンタジーゲーム
+JAPANESE / 日本語.GAME_GENRE_HARDCORE=ハードコアゲーム
+JAPANESE / 日本語.GAME_GENRE_INDIE=独立系開発会社
+JAPANESE / 日本語.GAME_GENRE_MEDIEVAL=中世風ゲーム
+JAPANESE / 日本語.GAME_GENRE_MISC=その他
+JAPANESE / 日本語.GAME_GENRE_MULTIPLAYER=マルチプレイヤー
+JAPANESE / 日本語.GAME_GENRE_NAME=ジャンル
+JAPANESE / 日本語.GAME_GENRE_PLATFORMER=プラットフォームゲーム
+JAPANESE / 日本語.GAME_GENRE_PUZZLE=パズルゲーム
+JAPANESE / 日本語.GAME_GENRE_QUIZ=クイズゲーム
+JAPANESE / 日本語.GAME_GENRE_RACING=レース
+JAPANESE / 日本語.GAME_GENRE_RETRO=レトロゲーム
+JAPANESE / 日本語.GAME_GENRE_RPG=ロールプレイングゲーム
+JAPANESE / 日本語.GAME_GENRE_RTS=リアルタイムシミュレーション
+JAPANESE / 日本語.GAME_GENRE_SCIFI=SFゲーム
+JAPANESE / 日本語.GAME_GENRE_SHOOTER=シューティングゲーム
+JAPANESE / 日本語.GAME_GENRE_SIMULATION=シミュレーションゲーム
+JAPANESE / 日本語.GAME_GENRE_SINGLEPLAYER=シングルプレイヤー
+JAPANESE / 日本語.GAME_GENRE_SPORTS=スポーツゲーム
+JAPANESE / 日本語.GAME_GENRE_STRATEGY=ストラテジーゲーム
+JAPANESE / 日本語.GAME_GENRE_TBS=ターン制シミュレーション
+JAPANESE / 日本語.GAME_GENRE_TOWER_DEFENSE=タワーディフェンスゲーム
+JAPANESE / 日本語.GAME_INVENTORY=インベントリ
+JAPANESE / 日本語.GAME_INVENTORY_AMMO=弾薬
+JAPANESE / 日本語.GAME_INVENTORY_AMMUNITION=弾薬
+JAPANESE / 日本語.GAME_INVENTORY_BULLET=弾
+JAPANESE / 日本語.GAME_INVENTORY_BULLET_PLURAL=弾
+JAPANESE / 日本語.GAME_INVENTORY_BUY=買う
+JAPANESE / 日本語.GAME_INVENTORY_CAPACITY=インベントリ容量
+JAPANESE / 日本語.GAME_INVENTORY_DROP=捨てる
+JAPANESE / 日本語.GAME_INVENTORY_ENCUMBRANCE=持ち運べる量
+JAPANESE / 日本語.GAME_INVENTORY_FULL=インベントリがいっぱいです
+JAPANESE / 日本語.GAME_INVENTORY_ITEM=アイテム
+JAPANESE / 日本語.GAME_INVENTORY_KEY=鍵
+JAPANESE / 日本語.GAME_INVENTORY_POWERUP=パワーアップ
+JAPANESE / 日本語.GAME_INVENTORY_SELL=売る
+JAPANESE / 日本語.GAME_INVENTORY_USE=使用する
+JAPANESE / 日本語.GAME_INVENTORY_WEAPON=武器
+JAPANESE / 日本語.GAME_INVENTORY_WEAPONS=武器
+JAPANESE / 日本語.GAME_INVENTORY_YOU_CANNOT_CARRY=これ以上持てません。
+JAPANESE / 日本語.GAME_LABEL_BE_CAREFUL=気をつけて!
+JAPANESE / 日本語.GAME_LABEL_PLEASE_BE_CAREFUL=気をつけてください。
+JAPANESE / 日本語.GAME_LABEL_TACTICS=作戦
+JAPANESE / 日本語.GAME_OBJECTIVE=目標
+JAPANESE / 日本語.GAME_OBJECTIVE_ASSIST=アシスト
+JAPANESE / 日本語.GAME_OBJECTIVE_ASSIST_PLURAL=アシスト
+JAPANESE / 日本語.GAME_OBJECTIVE_ATTACK=攻める
+JAPANESE / 日本語.GAME_OBJECTIVE_BONUS=ボーナス
+JAPANESE / 日本語.GAME_OBJECTIVE_CAPTURE=確保する
+JAPANESE / 日本語.GAME_OBJECTIVE_COMPLETE=完了済
+JAPANESE / 日本語.GAME_OBJECTIVE_DEATH=デス
+JAPANESE / 日本語.GAME_OBJECTIVE_DEATH_PLURAL=デス
+JAPANESE / 日本語.GAME_OBJECTIVE_DEFEND=守る
+JAPANESE / 日本語.GAME_OBJECTIVE_DESTROY=破壊する
+JAPANESE / 日本語.GAME_OBJECTIVE_ESCAPE=逃走する
+JAPANESE / 日本語.GAME_OBJECTIVE_GAMEOVER=ゲームオーバー!
+JAPANESE / 日本語.GAME_OBJECTIVE_GAMEOVER_CAPS=ゲームオーバー!
+JAPANESE / 日本語.GAME_OBJECTIVE_GAME_FINISHED=終わり
+JAPANESE / 日本語.GAME_OBJECTIVE_HIGH_SCORE=ハイスコア
+JAPANESE / 日本語.GAME_OBJECTIVE_INCOMPLETE=未完了
+JAPANESE / 日本語.GAME_OBJECTIVE_KILL=キル
+JAPANESE / 日本語.GAME_OBJECTIVE_KILL_ASSIST=キルアシスト
+JAPANESE / 日本語.GAME_OBJECTIVE_KILL_NOUN=キル
+JAPANESE / 日本語.GAME_OBJECTIVE_KILL_PLURAL=キル
+JAPANESE / 日本語.GAME_OBJECTIVE_LOCKED=ロック中
+JAPANESE / 日本語.GAME_OBJECTIVE_LOSSES=敗北
+JAPANESE / 日本語.GAME_OBJECTIVE_MATCH=マッチ
+JAPANESE / 日本語.GAME_OBJECTIVE_MISSION=ミッション
+JAPANESE / 日本語.GAME_OBJECTIVE_MISSION_OBJECTIVE=ミッション目標
+JAPANESE / 日本語.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=ミッション目標
+JAPANESE / 日本語.GAME_OBJECTIVE_MULTIPLIER=倍
+JAPANESE / 日本語.GAME_OBJECTIVE_PLURAL=目標
+JAPANESE / 日本語.GAME_OBJECTIVE_POSITION=ポジション
+JAPANESE / 日本語.GAME_OBJECTIVE_RACE_LAP=ラップ
+JAPANESE / 日本語.GAME_OBJECTIVE_RACE_LAP_PLURAL=ラップ
+JAPANESE / 日本語.GAME_OBJECTIVE_ROUND=ラウンド
+JAPANESE / 日本語.GAME_OBJECTIVE_SCORE=スコア
+JAPANESE / 日本語.GAME_OBJECTIVE_TIME=タイム
+JAPANESE / 日本語.GAME_OBJECTIVE_TIME_LEFT=残り時間
+JAPANESE / 日本語.GAME_OBJECTIVE_TOURNAMENT=トーナメント
+JAPANESE / 日本語.GAME_OBJECTIVE_TOURNAMENT_PLURAL=トーナメント
+JAPANESE / 日本語.GAME_OBJECTIVE_WINS=勝利
+JAPANESE / 日本語.GAME_STATUS_DEFEAT=敗北
+JAPANESE / 日本語.GAME_STATUS_DEFEATED=敗北しました。
+JAPANESE / 日本語.GAME_STATUS_LOSER=敗者
+JAPANESE / 日本語.GAME_STATUS_TEAM_LOST=チームの敗北!
+JAPANESE / 日本語.GAME_STATUS_TEAM_WON=チームの勝利!
+JAPANESE / 日本語.GAME_STATUS_VICTORY=勝利
+JAPANESE / 日本語.GAME_STATUS_WINNER=勝者
+JAPANESE / 日本語.GAME_STATUS_YOU_ARE_DEAD=死にました。
+JAPANESE / 日本語.GAME_STATUS_YOU_DIED=死にました。
+JAPANESE / 日本語.GAME_STATUS_YOU_LOSE=敗北!
+JAPANESE / 日本語.GAME_STATUS_YOU_LOST=敗北!
+JAPANESE / 日本語.GAME_STATUS_YOU_WIN=勝利!
+JAPANESE / 日本語.GAME_STATUS_YOU_WON=勝利!
+JAPANESE / 日本語.LANGUAGE_CODE=jaJP
+JAPANESE / 日本語.LANGUAGE_DIRECTION=ltr
+JAPANESE / 日本語.LANGUAGE_EN=Japanese
+JAPANESE / 日本語.MENU_CAMERA=カメラ
+JAPANESE / 日本語.MENU_CAMERA_INVERTED=反転
+JAPANESE / 日本語.MENU_CAMERA_NORMAL=通常
+JAPANESE / 日本語.MENU_CAMERA_XAXIS=カメラ操作:左右
+JAPANESE / 日本語.MENU_CAMERA_YAXIS=カメラ操作:上下
+JAPANESE / 日本語.MENU_CONTROLS_BUTTON=ボタン
+JAPANESE / 日本語.MENU_CONTROLS_CLICK=クリック
+JAPANESE / 日本語.MENU_CONTROLS_DEADZONE=デッドゾーン
+JAPANESE / 日本語.MENU_CONTROLS_DOUBLE_CLICK=ダブルクリック
+JAPANESE / 日本語.MENU_CONTROLS_DRAG=ドラッグ
+JAPANESE / 日本語.MENU_CONTROLS_DRAG_DROP=ドラッグ・アンド・ドロップ
+JAPANESE / 日本語.MENU_CONTROLS_FINGER=フィンガー
+JAPANESE / 日本語.MENU_CONTROLS_GAMEPAD=ゲームパッド
+JAPANESE / 日本語.MENU_CONTROLS_GYROSCOPE=ジャイロ
+JAPANESE / 日本語.MENU_CONTROLS_KEY=キー
+JAPANESE / 日本語.MENU_CONTROLS_KEYBOARD=キーボード
+JAPANESE / 日本語.MENU_CONTROLS_MOUSE=マウス
+JAPANESE / 日本語.MENU_CONTROLS_MOUSE_SENSITIVITY=マウス感度
+JAPANESE / 日本語.MENU_CONTROLS_PINCH=ピンチ
+JAPANESE / 日本語.MENU_CONTROLS_ROTATE=回転
+JAPANESE / 日本語.MENU_CONTROLS_SCROLL=スクロール
+JAPANESE / 日本語.MENU_CONTROLS_SHAKE=シェイク
+JAPANESE / 日本語.MENU_CONTROLS_SPREAD=スプレッド
+JAPANESE / 日本語.MENU_CONTROLS_SWIPE=スワイプ
+JAPANESE / 日本語.MENU_CONTROLS_TAP=タップ
+JAPANESE / 日本語.MENU_CONTROLS_THE_BUTTON=ボタン
+JAPANESE / 日本語.MENU_CONTROLS_THE_KEY=キー
+JAPANESE / 日本語.MENU_CONTROLS_TILT=ティルト
+JAPANESE / 日本語.MENU_CUSTOMIZE_ARM=腕
+JAPANESE / 日本語.MENU_CUSTOMIZE_ARM_PLURAL=腕
+JAPANESE / 日本語.MENU_CUSTOMIZE_CHEST=胸
+JAPANESE / 日本語.MENU_CUSTOMIZE_CHIN=顎
+JAPANESE / 日本語.MENU_CUSTOMIZE_COLOR=色
+JAPANESE / 日本語.MENU_CUSTOMIZE_EAR=耳
+JAPANESE / 日本語.MENU_CUSTOMIZE_EAR_PLURAL=耳
+JAPANESE / 日本語.MENU_CUSTOMIZE_EYE=目
+JAPANESE / 日本語.MENU_CUSTOMIZE_EYE_PLURAL=目
+JAPANESE / 日本語.MENU_CUSTOMIZE_FEET=足
+JAPANESE / 日本語.MENU_CUSTOMIZE_FOOT=足
+JAPANESE / 日本語.MENU_CUSTOMIZE_HAIR=毛
+JAPANESE / 日本語.MENU_CUSTOMIZE_HAIR_BEARD=髭
+JAPANESE / 日本語.MENU_CUSTOMIZE_HAIR_FUR=毛皮
+JAPANESE / 日本語.MENU_CUSTOMIZE_HAIR_HEAD=髪
+JAPANESE / 日本語.MENU_CUSTOMIZE_HAND=手
+JAPANESE / 日本語.MENU_CUSTOMIZE_HAND_PLURAL=手
+JAPANESE / 日本語.MENU_CUSTOMIZE_HEAD=頭
+JAPANESE / 日本語.MENU_CUSTOMIZE_HIPS=腰
+JAPANESE / 日本語.MENU_CUSTOMIZE_LEG=脚
+JAPANESE / 日本語.MENU_CUSTOMIZE_LEG_PLURAL=脚
+JAPANESE / 日本語.MENU_CUSTOMIZE_MOUTH=口
+JAPANESE / 日本語.MENU_CUSTOMIZE_NECK=首
+JAPANESE / 日本語.MENU_CUSTOMIZE_NOSE=鼻
+JAPANESE / 日本語.MENU_CUSTOMIZE_SKIN=肌
+JAPANESE / 日本語.MENU_CUSTOMIZE_THORAX=胸郭
+JAPANESE / 日本語.MENU_DIFFICULTY=難易度
+JAPANESE / 日本語.MENU_DIFFICULTY_EASY=易しい
+JAPANESE / 日本語.MENU_DIFFICULTY_HARD=難しい
+JAPANESE / 日本語.MENU_DIFFICULTY_IMPOSSIBLE=クリア不可能
+JAPANESE / 日本語.MENU_DIFFICULTY_INSANE=マニアック
+JAPANESE / 日本語.MENU_DIFFICULTY_MEDIUM=普通
+JAPANESE / 日本語.MENU_DIFFICULTY_VERY_EASY=とても易しい
+JAPANESE / 日本語.MENU_DIFFICULTY_VERY_HARD=とても難しい
+JAPANESE / 日本語.MENU_DIR_DOWN=下
+JAPANESE / 日本語.MENU_DIR_LEFT=左
+JAPANESE / 日本語.MENU_DIR_RIGHT=右
+JAPANESE / 日本語.MENU_DIR_UP=上
+JAPANESE / 日本語.MENU_IO_LOAD=ロード
+JAPANESE / 日本語.MENU_IO_LOADING=ローディング中…
+JAPANESE / 日本語.MENU_IO_LOAD_GAME=ゲームデータをロード
+JAPANESE / 日本語.MENU_IO_PLEASE_WAIT=お待ちください…
+JAPANESE / 日本語.MENU_IO_RESET_SAVE_DATA=セーブデータを消去しますか?
+JAPANESE / 日本語.MENU_IO_SAVE=セーブ
+JAPANESE / 日本語.MENU_IO_SAVE_DATA=セーブデータ
+JAPANESE / 日本語.MENU_IO_SAVE_GAME=ゲームデータをセーブ
+JAPANESE / 日本語.MENU_IO_SAVING=セーブ中…
+JAPANESE / 日本語.MENU_LABEL_AGE=年齢
+JAPANESE / 日本語.MENU_LABEL_ALL=すべて
+JAPANESE / 日本語.MENU_LABEL_ARE_YOU_REALLY_SURE=本当によろしいですか?
+JAPANESE / 日本語.MENU_LABEL_ARE_YOU_SURE=よろしいですか?
+JAPANESE / 日本語.MENU_LABEL_BACK=戻る
+JAPANESE / 日本語.MENU_LABEL_BACKGROUND_MUSIC=BGM
+JAPANESE / 日本語.MENU_LABEL_CANCEL=キャンセル
+JAPANESE / 日本語.MENU_LABEL_CLOSE=閉じる
+JAPANESE / 日本語.MENU_LABEL_CONFIRM_BUTTON=決定
+JAPANESE / 日本語.MENU_LABEL_CONTINUE=続ける
+JAPANESE / 日本語.MENU_LABEL_CONTINUE_QUESTION=続けますか?
+JAPANESE / 日本語.MENU_LABEL_CREDITS=クレジット
+JAPANESE / 日本語.MENU_LABEL_DESKTOP=終了してデスクトップへ戻る
+JAPANESE / 日本語.MENU_LABEL_DESKTOP_QUESTION=終了してデスクトップへ戻りますか?
+JAPANESE / 日本語.MENU_LABEL_DLC=DLC
+JAPANESE / 日本語.MENU_LABEL_DOWNLOAD=ダウンロード
+JAPANESE / 日本語.MENU_LABEL_DOWNLOADABLE=ダウンロードコンテンツ
+JAPANESE / 日本語.MENU_LABEL_EXIT=終了する
+JAPANESE / 日本語.MENU_LABEL_EXIT_QUESTION=終了しますか?
+JAPANESE / 日本語.MENU_LABEL_EXTRAS=エキストラ
+JAPANESE / 日本語.MENU_LABEL_FRAMESPERSEC=FPS
+JAPANESE / 日本語.MENU_LABEL_GALLERY=アートギャラリー
+JAPANESE / 日本語.MENU_LABEL_GOODBYE=さようなら!
+JAPANESE / 日本語.MENU_LABEL_GRAPHICS=グラフィック
+JAPANESE / 日本語.MENU_LABEL_IAP=アプリ内購入
+JAPANESE / 日本語.MENU_LABEL_LANGUAGE=言語
+JAPANESE / 日本語.MENU_LABEL_LEVEL=ステージ
+JAPANESE / 日本語.MENU_LABEL_MAIL=メール
+JAPANESE / 日本語.MENU_LABEL_MAINMENU=メインメニュー
+JAPANESE / 日本語.MENU_LABEL_MORE=詳細
+JAPANESE / 日本語.MENU_LABEL_MUSIC=音楽
+JAPANESE / 日本語.MENU_LABEL_MUSIC_PLAYER=音楽プレーヤー
+JAPANESE / 日本語.MENU_LABEL_NEW_GAME=新しいゲーム
+JAPANESE / 日本語.MENU_LABEL_NEXT=次へ
+JAPANESE / 日本語.MENU_LABEL_NEXT_TRACK=次の曲
+JAPANESE / 日本語.MENU_LABEL_NO=いいえ
+JAPANESE / 日本語.MENU_LABEL_NOPE=だめ
+JAPANESE / 日本語.MENU_LABEL_NO_CAPS=いいえ
+JAPANESE / 日本語.MENU_LABEL_OK=OK
+JAPANESE / 日本語.MENU_LABEL_PAUSE=ポーズ
+JAPANESE / 日本語.MENU_LABEL_PAUSED=ポーズ中
+JAPANESE / 日本語.MENU_LABEL_PLAY=プレイ
+JAPANESE / 日本語.MENU_LABEL_PLAY_AGAIN=再プレイ
+JAPANESE / 日本語.MENU_LABEL_PRESS_ANYKEY=いずれかのキーを押す
+JAPANESE / 日本語.MENU_LABEL_PRESS_ANYKEY_CONTINUE=続けるにはいずれかのキーを押す
+JAPANESE / 日本語.MENU_LABEL_PRESS_START=STARTボタンを押す
+JAPANESE / 日本語.MENU_LABEL_PRESS_START_CONTINUE=続けるにはSTARTボタンを押す
+JAPANESE / 日本語.MENU_LABEL_PREVIOUS=前へ
+JAPANESE / 日本語.MENU_LABEL_PREVIOUS_TRACK=前の曲
+JAPANESE / 日本語.MENU_LABEL_PRICE=価格
+JAPANESE / 日本語.MENU_LABEL_PRICE_FREE=無料
+JAPANESE / 日本語.MENU_LABEL_PURCHASE=購入
+JAPANESE / 日本語.MENU_LABEL_QUIT=終了する
+JAPANESE / 日本語.MENU_LABEL_QUIT_CONFIRM=本当に終了しますか?
+JAPANESE / 日本語.MENU_LABEL_QUIT_QUESTION=終了しますか?
+JAPANESE / 日本語.MENU_LABEL_REPLAY=リプレイ
+JAPANESE / 日本語.MENU_LABEL_RETURN=戻る
+JAPANESE / 日本語.MENU_LABEL_RETURN_MAIN=メインメニューに戻る
+JAPANESE / 日本語.MENU_LABEL_RETURN_MAIN_QUESTION=メインメニューに戻りますか?
+JAPANESE / 日本語.MENU_LABEL_SHARE=共有
+JAPANESE / 日本語.MENU_LABEL_SKIP=スキップ
+JAPANESE / 日本語.MENU_LABEL_SOUND=サウンド
+JAPANESE / 日本語.MENU_LABEL_THANK_YOU=ありがとう!
+JAPANESE / 日本語.MENU_LABEL_UNLOCK=アンロック
+JAPANESE / 日本語.MENU_LABEL_VIDEO=ビデオクオリティ
+JAPANESE / 日本語.MENU_LABEL_VOICES=ボイス
+JAPANESE / 日本語.MENU_LABEL_WARNING=警告
+JAPANESE / 日本語.MENU_LABEL_WELCOME=ようこそ
+JAPANESE / 日本語.MENU_LABEL_WORLD=ワールド
+JAPANESE / 日本語.MENU_LABEL_YEAH=いいよ
+JAPANESE / 日本語.MENU_LABEL_YES=はい
+JAPANESE / 日本語.MENU_LABEL_YES_CAPS=はい
+JAPANESE / 日本語.MENU_LANGUAGE_DIRECTION=ltr
+JAPANESE / 日本語.MENU_LANGUAGE_THIS=日本語
+JAPANESE / 日本語.MENU_LANGUAGE_THIS_EN=Japanese
+JAPANESE / 日本語.MENU_LOGIN=ログイン
+JAPANESE / 日本語.MENU_LOGIN_EMAIL=Eメール
+JAPANESE / 日本語.MENU_LOGIN_FORGOT=パスワードを忘れた
+JAPANESE / 日本語.MENU_LOGIN_PASSWORD=パスワード
+JAPANESE / 日本語.MENU_LOGIN_REGISTER=登録
+JAPANESE / 日本語.MENU_LOGIN_REMEMBER=保存しますか?
+JAPANESE / 日本語.MENU_MODE_CHALLENGE=チャレンジ
+JAPANESE / 日本語.MENU_MODE_CHALLENGE_MODE=チャレンジモード
+JAPANESE / 日本語.MENU_MODE_COOP=協力
+JAPANESE / 日本語.MENU_MODE_COOPERATIVE=協力モード
+JAPANESE / 日本語.MENU_MODE_DEATHMATCH=デスマッチ
+JAPANESE / 日本語.MENU_MODE_HELP=ヘルプ
+JAPANESE / 日本語.MENU_MODE_INSTRUCTIONS=説明
+JAPANESE / 日本語.MENU_MODE_MULTIPLAYER=マルチプレイ
+JAPANESE / 日本語.MENU_MODE_MULTIPLAYER_LOCAL=ローカルマルチプレイ
+JAPANESE / 日本語.MENU_MODE_MULTIPLAYER_ONLINE=オンラインマルチプレイ
+JAPANESE / 日本語.MENU_MODE_PLAY_ONLINE=オンラインでプレイ
+JAPANESE / 日本語.MENU_MODE_SINGLEPLAYER=シングルプレイ
+JAPANESE / 日本語.MENU_MODE_TRAINING=トレーニング
+JAPANESE / 日本語.MENU_MODE_TUTORIAL=チュートリアル
+JAPANESE / 日本語.MENU_MODE_VERSUS=対戦
+JAPANESE / 日本語.MENU_NAME=名前
+JAPANESE / 日本語.MENU_NAME_FIRST=名前
+JAPANESE / 日本語.MENU_NAME_LAST=苗字
+JAPANESE / 日本語.MENU_NAME_USER=ユーザーネーム
+JAPANESE / 日本語.MENU_OPTIONS=設定
+JAPANESE / 日本語.MENU_OPTIONS_ADVANCEDGRAPHICS=グラフィック詳細設定
+JAPANESE / 日本語.MENU_OPTIONS_ANTIALIASING=アンチエイリアス
+JAPANESE / 日本語.MENU_OPTIONS_BLOOM=ブルーム効果
+JAPANESE / 日本語.MENU_OPTIONS_CONTROLS=操作方法
+JAPANESE / 日本語.MENU_OPTIONS_DIFFICULTY=難易度設定
+JAPANESE / 日本語.MENU_OPTIONS_DISPLAY=ディスプレイ
+JAPANESE / 日本語.MENU_OPTIONS_EFFECT_DETAIL=エフェクト詳細設定
+JAPANESE / 日本語.MENU_OPTIONS_FILTERING_ANISOTROPIC=異方性
+JAPANESE / 日本語.MENU_OPTIONS_FILTERING_BILINEAR=バイリニア
+JAPANESE / 日本語.MENU_OPTIONS_FILTERING_MODE=フィルタリング モード
+JAPANESE / 日本語.MENU_OPTIONS_FILTERING_TRILINEAR=トライリニア
+JAPANESE / 日本語.MENU_OPTIONS_FIRST_PERSON_VIEW=一人称視点
+JAPANESE / 日本語.MENU_OPTIONS_FOV=視野角
+JAPANESE / 日本語.MENU_OPTIONS_FULLSCREEN=フルスクリーン
+JAPANESE / 日本語.MENU_OPTIONS_GAMEPLAY=ゲームプレイ設定
+JAPANESE / 日本語.MENU_OPTIONS_GRAPHICS=グラフィック設定
+JAPANESE / 日本語.MENU_OPTIONS_HUD=HUD
+JAPANESE / 日本語.MENU_OPTIONS_MODEL_DETAIL=モデルの詳細
+JAPANESE / 日本語.MENU_OPTIONS_MULTICORE_RENDERING=マルチコアレンダリング
+JAPANESE / 日本語.MENU_OPTIONS_MUSIC_VOLUME=BGM音量
+JAPANESE / 日本語.MENU_OPTIONS_NETWORK=ネットワーク設定
+JAPANESE / 日本語.MENU_OPTIONS_QUALITY=クオリティ
+JAPANESE / 日本語.MENU_OPTIONS_RESOLUTION=解像度
+JAPANESE / 日本語.MENU_OPTIONS_SFX_VOLUME=SE音量
+JAPANESE / 日本語.MENU_OPTIONS_SHADER_DETAIL=シェーダーの詳細
+JAPANESE / 日本語.MENU_OPTIONS_SHADOW=シャドウ
+JAPANESE / 日本語.MENU_OPTIONS_SHADOW_PLURAL=シャドウ
+JAPANESE / 日本語.MENU_OPTIONS_SIZE=サイズ
+JAPANESE / 日本語.MENU_OPTIONS_SOUND=サウンド設定
+JAPANESE / 日本語.MENU_OPTIONS_SOUND_VOLUME=ボリューム
+JAPANESE / 日本語.MENU_OPTIONS_SPLITSCREEN=画面分割
+JAPANESE / 日本語.MENU_OPTIONS_TEXTURE_DETAIL=テクスチャの詳細
+JAPANESE / 日本語.MENU_OPTIONS_THIRD_PERSON_VIEW=三人称視点
+JAPANESE / 日本語.MENU_OPTIONS_VIDEO=ビデオ設定
+JAPANESE / 日本語.MENU_OPTIONS_VIDEO_QUALITY=ビデオクオリティ
+JAPANESE / 日本語.MENU_OPTIONS_VOICE_VOLUME=ボイス音量
+JAPANESE / 日本語.MENU_OPTIONS_VSYNC=垂直同期
+JAPANESE / 日本語.MENU_OPTIONS_WIDESCREEN=ワイドスクリーン
+JAPANESE / 日本語.MENU_OPTIONS_WINDOWED=ウィンドウモード
+JAPANESE / 日本語.MENU_SETTING_HIGH=高
+JAPANESE / 日本語.MENU_SETTING_LOW=低
+JAPANESE / 日本語.MENU_SETTING_MEDIUM=中
+JAPANESE / 日本語.MENU_SETTING_ULTRA=ウルトラ
+JAPANESE / 日本語.MENU_SETTING_VERY_HIGH=最高
+JAPANESE / 日本語.MENU_VERSION=バージョン
+JAPANESE / 日本語.MENU_VERSION_DEMO=デモ
+JAPANESE / 日本語.MENU_VERSION_FREE=無料版
+JAPANESE / 日本語.MENU_VERSION_FULL=完全版
+JAPANESE / 日本語.MENU_VERSION_LITE=Lite版
+JAPANESE / 日本語.MENU_VERSION_PREMIUM=プレミアム
+JAPANESE / 日本語.MENU_VERSION_SHAREWARE=シェアウェア
+JAPANESE / 日本語.MENU_VERSION_TRIAL=体験版
+JAPANESE / 日本語.MENU_VR_COMFORT_MODE=VR向けモード
+JAPANESE / 日本語.MENU_VR_HMD_ORIENT_RESET=HMDの画面位置設定をリセット
+JAPANESE / 日本語.MENU_VR_VIRTUAL_REALITY=バーチャルリアリティ
+JAPANESE / 日本語.STRING ID=JAPANESE / 日本語
+KOREAN / 한국어.CONTEXT_CHARACTER_CLASS=직업
+KOREAN / 한국어.CONTEXT_CHARACTER_DELETE=캐릭터 지우기
+KOREAN / 한국어.CONTEXT_CHARACTER_NEW=캐릭터 만들기
+KOREAN / 한국어.CONTEXT_CLASS_AI=인공지능
+KOREAN / 한국어.CONTEXT_CLASS_ALIEN=외계인
+KOREAN / 한국어.CONTEXT_CLASS_CLONE=복제 인간
+KOREAN / 한국어.CONTEXT_CLASS_CYBORG=사이보그
+KOREAN / 한국어.CONTEXT_CLASS_DEITY=신
+KOREAN / 한국어.CONTEXT_CLASS_DEMON=악마
+KOREAN / 한국어.CONTEXT_CLASS_DEMONNESS=악마
+KOREAN / 한국어.CONTEXT_CLASS_DRAGON=드래곤
+KOREAN / 한국어.CONTEXT_CLASS_DRAGON_PLURAL=드래곤
+KOREAN / 한국어.CONTEXT_CLASS_GHOST=유령
+KOREAN / 한국어.CONTEXT_CLASS_GOD=신
+KOREAN / 한국어.CONTEXT_CLASS_GODDESS=여신
+KOREAN / 한국어.CONTEXT_CLASS_GOD_PLURAL=신
+KOREAN / 한국어.CONTEXT_CLASS_MAGE=마법사
+KOREAN / 한국어.CONTEXT_CLASS_MEDIC=의무관
+KOREAN / 한국어.CONTEXT_CLASS_MONSTER=괴물
+KOREAN / 한국어.CONTEXT_CLASS_NINJA=닌자
+KOREAN / 한국어.CONTEXT_CLASS_PIRATE=해적
+KOREAN / 한국어.CONTEXT_CLASS_PRIEST=사제
+KOREAN / 한국어.CONTEXT_CLASS_PRINCE=왕자
+KOREAN / 한국어.CONTEXT_CLASS_PRINCESS=공주
+KOREAN / 한국어.CONTEXT_CLASS_ROBOT=로봇
+KOREAN / 한국어.CONTEXT_CLASS_SKELETON=스켈레톤
+KOREAN / 한국어.CONTEXT_CLASS_SNIPER=저격수
+KOREAN / 한국어.CONTEXT_CLASS_SOLDIER=군인
+KOREAN / 한국어.CONTEXT_CLASS_THIEF=도둑
+KOREAN / 한국어.CONTEXT_CLASS_WARRIOR=전사
+KOREAN / 한국어.CONTEXT_CLASS_WIZARD=마법사
+KOREAN / 한국어.CONTEXT_CLASS_ZOMBIE=좀비
+KOREAN / 한국어.CONTEXT_CLASS_ZOMBIE_PLURAL=좀비
+KOREAN / 한국어.CONTEXT_COMPETITION_FIRST=일등
+KOREAN / 한국어.CONTEXT_COMPETITION_PLACE_NOUN=등수
+KOREAN / 한국어.CONTEXT_COMPETITION_SECOND=이등
+KOREAN / 한국어.CONTEXT_COMPETITION_THIRD=삼등
+KOREAN / 한국어.CONTEXT_CONDITION_BURNING=화상
+KOREAN / 한국어.CONTEXT_CONDITION_CRITICAL=치명상
+KOREAN / 한국어.CONTEXT_CONDITION_DEAD=사망
+KOREAN / 한국어.CONTEXT_CONDITION_FROZEN=동결
+KOREAN / 한국어.CONTEXT_CONDITION_POISONED=중독
+KOREAN / 한국어.CONTEXT_CONDITION_SLOWED=감속
+KOREAN / 한국어.CONTEXT_CONDITION_STUNNED=스턴
+KOREAN / 한국어.CONTEXT_CONDITION_UNCONSCIOUS=기절
+KOREAN / 한국어.CONTEXT_CONDITION_UNHURT=정상
+KOREAN / 한국어.CONTEXT_CONDITION_WET=젖음
+KOREAN / 한국어.CONTEXT_CONDITION_WOUNDED=부상
+KOREAN / 한국어.CONTEXT_DESCRIPTION_BIG=대
+KOREAN / 한국어.CONTEXT_DESCRIPTION_HUGE=특대
+KOREAN / 한국어.CONTEXT_DESCRIPTION_SMALL=소
+KOREAN / 한국어.CONTEXT_DESCRIPTION_TINY=특소
+KOREAN / 한국어.CONTEXT_ELEMENT_AIR=공기
+KOREAN / 한국어.CONTEXT_ELEMENT_EARTH=땅
+KOREAN / 한국어.CONTEXT_ELEMENT_FIRE=불
+KOREAN / 한국어.CONTEXT_ELEMENT_METAL=쇠
+KOREAN / 한국어.CONTEXT_ELEMENT_WATER=물
+KOREAN / 한국어.CONTEXT_GAMBLING_BET=베팅하기
+KOREAN / 한국어.CONTEXT_GAMBLING_DISCARD=포기하기
+KOREAN / 한국어.CONTEXT_GAMBLING_JACKPOT=잭팟
+KOREAN / 한국어.CONTEXT_GAMBLING_MAX=최대
+KOREAN / 한국어.CONTEXT_GAMBLING_MIN=최소
+KOREAN / 한국어.CONTEXT_ITEM_ARMOR=갑옷
+KOREAN / 한국어.CONTEXT_ITEM_ARROW=화살
+KOREAN / 한국어.CONTEXT_ITEM_ARROW_PLURAL=화살
+KOREAN / 한국어.CONTEXT_ITEM_BOARD=판
+KOREAN / 한국어.CONTEXT_ITEM_BOMB=폭탄
+KOREAN / 한국어.CONTEXT_ITEM_BOOK=책
+KOREAN / 한국어.CONTEXT_ITEM_BOOTS=신발
+KOREAN / 한국어.CONTEXT_ITEM_BOW=활
+KOREAN / 한국어.CONTEXT_ITEM_CARD=카드
+KOREAN / 한국어.CONTEXT_ITEM_CARD_PLURAL=카드
+KOREAN / 한국어.CONTEXT_ITEM_CHEST=상자
+KOREAN / 한국어.CONTEXT_ITEM_COND_MAGICAL=마법
+KOREAN / 한국어.CONTEXT_ITEM_COND_RUSTY=녹슨
+KOREAN / 한국어.CONTEXT_ITEM_DAGGER=단검
+KOREAN / 한국어.CONTEXT_ITEM_DIE_NOUN=주사위
+KOREAN / 한국어.CONTEXT_ITEM_DIE_PLURAL=주사위
+KOREAN / 한국어.CONTEXT_ITEM_DOOR=문
+KOREAN / 한국어.CONTEXT_ITEM_GAUNTLETS=건틀릿
+KOREAN / 한국어.CONTEXT_ITEM_GEM=보석
+KOREAN / 한국어.CONTEXT_ITEM_GIFT_NOUN=선물
+KOREAN / 한국어.CONTEXT_ITEM_GIFT_PLURAL=선물
+KOREAN / 한국어.CONTEXT_ITEM_GLOVE=장갑
+KOREAN / 한국어.CONTEXT_ITEM_GUN=총
+KOREAN / 한국어.CONTEXT_ITEM_HAMMER=망치
+KOREAN / 한국어.CONTEXT_ITEM_HELMET=투구
+KOREAN / 한국어.CONTEXT_ITEM_KEY=열쇠
+KOREAN / 한국어.CONTEXT_ITEM_KNIFE=칼
+KOREAN / 한국어.CONTEXT_ITEM_LOCK=자물쇠
+KOREAN / 한국어.CONTEXT_ITEM_LOVE=사랑
+KOREAN / 한국어.CONTEXT_ITEM_MACHINE_ITEM_GUN=기관총
+KOREAN / 한국어.CONTEXT_ITEM_MAGIC=마법
+KOREAN / 한국어.CONTEXT_ITEM_PISTOL=권총
+KOREAN / 한국어.CONTEXT_ITEM_QUEST_NOUN=퀘스트
+KOREAN / 한국어.CONTEXT_ITEM_RANK_NOUN=계급
+KOREAN / 한국어.CONTEXT_ITEM_RIFLE=소총
+KOREAN / 한국어.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=로켓 런처
+KOREAN / 한국어.CONTEXT_ITEM_RPG=RPG
+KOREAN / 한국어.CONTEXT_ITEM_SCROLL=두루마리
+KOREAN / 한국어.CONTEXT_ITEM_SHIELD=방패
+KOREAN / 한국어.CONTEXT_ITEM_SHIELD_PLURAL=방패
+KOREAN / 한국어.CONTEXT_ITEM_SHIELD_SCIFI=에너지 방어막
+KOREAN / 한국어.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=에너지 방어막
+KOREAN / 한국어.CONTEXT_ITEM_SHOTGUN=산탄총
+KOREAN / 한국어.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=저격총
+KOREAN / 한국어.CONTEXT_ITEM_SPELL=주문
+KOREAN / 한국어.CONTEXT_ITEM_STAFF=봉
+KOREAN / 한국어.CONTEXT_ITEM_SWORD=검
+KOREAN / 한국어.CONTEXT_ITEM_TREASURE=보물
+KOREAN / 한국어.CONTEXT_ITEM_TYPE_EPIC=뛰어난
+KOREAN / 한국어.CONTEXT_ITEM_TYPE_JUNK=저질
+KOREAN / 한국어.CONTEXT_ITEM_WAND=마법봉
+KOREAN / 한국어.CONTEXT_ITEM_WOOD=목재
+KOREAN / 한국어.CONTEXT_MACHINE_ALTITUDE=고도
+KOREAN / 한국어.CONTEXT_MACHINE_BRAKES=브레이크
+KOREAN / 한국어.CONTEXT_MACHINE_CHASSIS=섀시
+KOREAN / 한국어.CONTEXT_MACHINE_DEPTH=깊이
+KOREAN / 한국어.CONTEXT_MACHINE_FUEL=연료
+KOREAN / 한국어.CONTEXT_MACHINE_GEAR=변속기
+KOREAN / 한국어.CONTEXT_MACHINE_HANDLING=핸들링
+KOREAN / 한국어.CONTEXT_MACHINE_SPEED=속도
+KOREAN / 한국어.CONTEXT_MACHINE_STEERING=핸들 반응
+KOREAN / 한국어.CONTEXT_MACHINE_SUSPENSION=서스펜션
+KOREAN / 한국어.CONTEXT_MACHINE_WHEELS=바퀴
+KOREAN / 한국어.CONTEXT_MACHINE_WINGS=날개
+KOREAN / 한국어.CONTEXT_MEDAL=메달
+KOREAN / 한국어.CONTEXT_MEDAL_BRONZE=동메달
+KOREAN / 한국어.CONTEXT_MEDAL_GOLD=금메달
+KOREAN / 한국어.CONTEXT_MEDAL_SILVER=은메달
+KOREAN / 한국어.CONTEXT_METAL_BRONZE=동
+KOREAN / 한국어.CONTEXT_METAL_COIN=동전
+KOREAN / 한국어.CONTEXT_METAL_GOLD=금
+KOREAN / 한국어.CONTEXT_METAL_INGOT=주괴
+KOREAN / 한국어.CONTEXT_METAL_PLATINUM=백금
+KOREAN / 한국어.CONTEXT_METAL_SILVER=은
+KOREAN / 한국어.CONTEXT_PLACE_CASTLE=성
+KOREAN / 한국어.CONTEXT_PLACE_CAVE=동굴
+KOREAN / 한국어.CONTEXT_PLACE_DUNGEON=던전
+KOREAN / 한국어.CONTEXT_PLACE_INN=여관
+KOREAN / 한국어.CONTEXT_PLACE_PLANET=행성
+KOREAN / 한국어.CONTEXT_PLACE_PLANET_EARTH=지구
+KOREAN / 한국어.CONTEXT_PLACE_SPACE=우주
+KOREAN / 한국어.CONTEXT_PLACE_SPACESHIP=우주선
+KOREAN / 한국어.CONTEXT_STORY=이야기
+KOREAN / 한국어.CONTEXT_STORY_ADVENTURE=모험
+KOREAN / 한국어.CONTEXT_STORY_CHAPTER=장
+KOREAN / 한국어.CONTEXT_STORY_PAGE=쪽
+KOREAN / 한국어.CREDITS_3D_MODELING=3D 모델링
+KOREAN / 한국어.CREDITS_ANIMATION=애니메이션
+KOREAN / 한국어.CREDITS_ANIMATION_DIRECTOR=애니메이션 감독
+KOREAN / 한국어.CREDITS_ANIMATOR=애니메이터
+KOREAN / 한국어.CREDITS_ART=아트
+KOREAN / 한국어.CREDITS_ARTIST=아티스트
+KOREAN / 한국어.CREDITS_ARTIST_PLURAL=아티스트
+KOREAN / 한국어.CREDITS_ART_DIRECTOR=아트 감독
+KOREAN / 한국어.CREDITS_ASSISTANT=보조
+KOREAN / 한국어.CREDITS_ASSOCIATE=협력
+KOREAN / 한국어.CREDITS_AUDIO_DIRECTOR=오디오 감독
+KOREAN / 한국어.CREDITS_CHARACTER_DESIGNER=캐릭터 디자이너
+KOREAN / 한국어.CREDITS_CHIEF_TECH_OFFICER=최고 기술 책임자
+KOREAN / 한국어.CREDITS_CINEMATICS_DIRECTOR=영상 감독
+KOREAN / 한국어.CREDITS_CINEMATIC_ANIMATOR=영상 애니메이터
+KOREAN / 한국어.CREDITS_CODE=코드
+KOREAN / 한국어.CREDITS_COMPOSER=작곡
+KOREAN / 한국어.CREDITS_CONCEPT_ARTIST=컨셉트 아티스트
+KOREAN / 한국어.CREDITS_CREATIVE_DIRECTOR=크리에이티브 감독
+KOREAN / 한국어.CREDITS_DATABASE_ADMIN=데이터베이스 관리자
+KOREAN / 한국어.CREDITS_DESIGN DIRECTOR=디자인 감독
+KOREAN / 한국어.CREDITS_DEVELOPED_BY=개발자
+KOREAN / 한국어.CREDITS_DIRECTOR=감독
+KOREAN / 한국어.CREDITS_FOLEY_ARTIST=효과음 아티스트
+KOREAN / 한국어.CREDITS_FONT=글꼴
+KOREAN / 한국어.CREDITS_FONT_PLURAL=글꼴
+KOREAN / 한국어.CREDITS_GAME=게임
+KOREAN / 한국어.CREDITS_GAME_DESIGN=게임 디자인
+KOREAN / 한국어.CREDITS_GAME_DESIGNER=게임 디자이너
+KOREAN / 한국어.CREDITS_GAME_DEVELOPER=게임 개발자
+KOREAN / 한국어.CREDITS_GAME_DEVELOPMENT=게임 개발
+KOREAN / 한국어.CREDITS_GRAPHIC_DESIGNER=그래픽 디자이너
+KOREAN / 한국어.CREDITS_IMAGE=이미지
+KOREAN / 한국어.CREDITS_IMAGE_PLURAL=이미지
+KOREAN / 한국어.CREDITS_INTERFACE_ARTIST=인터페이스 아티스트
+KOREAN / 한국어.CREDITS_JUNIOR=주니어
+KOREAN / 한국어.CREDITS_LEAD=총책임자
+KOREAN / 한국어.CREDITS_LEAD_PROGRAMMER=리드 프로그래머
+KOREAN / 한국어.CREDITS_LEVEL_DESIGN=레벨 디자인
+KOREAN / 한국어.CREDITS_LEVEL_DESIGNER=레벨 디자이너
+KOREAN / 한국어.CREDITS_LOCALIZATION=지역화
+KOREAN / 한국어.CREDITS_MANUSCRIPT=대본
+KOREAN / 한국어.CREDITS_MODELS=모델
+KOREAN / 한국어.CREDITS_MUSICIAN=연주
+KOREAN / 한국어.CREDITS_POLYGLOT=번역 제공: Polyglot Project.
+KOREAN / 한국어.CREDITS_PRODUCER=제작자
+KOREAN / 한국어.CREDITS_PRODUCTION=제작
+KOREAN / 한국어.CREDITS_PROGRAMMER=프로그래머
+KOREAN / 한국어.CREDITS_PROGRAMMER_PLURAL=프로그래머
+KOREAN / 한국어.CREDITS_PROGRAMMING=프로그래밍
+KOREAN / 한국어.CREDITS_PROGRAM_MANAGER=프로그램 관리자
+KOREAN / 한국어.CREDITS_PROJECT_MANAGER=프로젝트 관리자
+KOREAN / 한국어.CREDITS_PUBLISHER=배급
+KOREAN / 한국어.CREDITS_RECORDIST=녹음
+KOREAN / 한국어.CREDITS_SCRIPT_WRITER=대본가
+KOREAN / 한국어.CREDITS_SENIOR=시니어
+KOREAN / 한국어.CREDITS_SFX=음향 효과
+KOREAN / 한국어.CREDITS_SOUNDTRACK=사운드트랙
+KOREAN / 한국어.CREDITS_SOUND_DESIGNER=음향 디자이너
+KOREAN / 한국어.CREDITS_SOUND_ENGINEER=음향 엔지니어
+KOREAN / 한국어.CREDITS_SPECIAL_THANKS=특별 감사
+KOREAN / 한국어.CREDITS_SPECIAL_THANKS_TO=특별 감사:
+KOREAN / 한국어.CREDITS_TECHNICAL_ARTIST=테크니컬 아티스트
+KOREAN / 한국어.CREDITS_TECHNICAL_DIRECTOR=기술 감독
+KOREAN / 한국어.CREDITS_TESTER=테스터
+KOREAN / 한국어.CREDITS_TEST_LEAD=테스트 관리 총지휘
+KOREAN / 한국어.CREDITS_TEST_MANAGER=테스트 관리자
+KOREAN / 한국어.CREDITS_TRANSLATION=번역
+KOREAN / 한국어.CREDITS_VFX=시각 효과
+KOREAN / 한국어.CREDITS_VOICE_ACTING=성우
+KOREAN / 한국어.CREDITS_VOICE_ACTOR=성우
+KOREAN / 한국어.CREDITS_WRITER=대본가
+KOREAN / 한국어.ERROR_DEVICE_NOT_FOUND={0}을(를) 찾을 수 없습니다.
+KOREAN / 한국어.ERROR_DEVICE_VR_LEAVING_TRACKAREA=인식 범위 밖입니다.
+KOREAN / 한국어.ERROR_DEVICE_VR_NO_HMD=HMD를 찾을 수 없습니다.
+KOREAN / 한국어.ERROR_GENERIC_CHEATING=치트 발견!
+KOREAN / 한국어.ERROR_GENERIC_ERRCODE=오류 코드:
+KOREAN / 한국어.ERROR_GENERIC_INVALID_CD_KEY=잘못된 CD키입니다.
+KOREAN / 한국어.ERROR_GENERIC_INVALID_NAME=이름이 잘못되었습니다.
+KOREAN / 한국어.ERROR_GENERIC_TEXT=오류가 발생했습니다.
+KOREAN / 한국어.ERROR_NETWORK_CONNECTION_LOST=연결이 끊어졌습니다.
+KOREAN / 한국어.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=상대가 연결을 끊었습니다.
+KOREAN / 한국어.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=다른 플레이어가 연결을 끊었습니다.
+KOREAN / 한국어.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=팀원이 연결을 끊었습니다.
+KOREAN / 한국어.ERROR_NETWORK_SERVER=서버에 연결할 수 없습니다.
+KOREAN / 한국어.ERROR_SAVE_CORRUPTED=저장된 게임에 오류가 있습니다.
+KOREAN / 한국어.ERROR_SAVE_NO_GAMES_FOUND=저장된 게임이 없습니다.
+KOREAN / 한국어.ERROR_SAVE_NO_OPEN_GAMES=현재 열린 방이 없습니다.
+KOREAN / 한국어.GAME_ACTION_ATTACK=공격
+KOREAN / 한국어.GAME_ACTION_BOOST=가속하기
+KOREAN / 한국어.GAME_ACTION_BUILD=짓기
+KOREAN / 한국어.GAME_ACTION_CAST_FISHING=던지기
+KOREAN / 한국어.GAME_ACTION_CAST_SPELL=사용하기
+KOREAN / 한국어.GAME_ACTION_CLAIM=갖기
+KOREAN / 한국어.GAME_ACTION_CLIMB=오르기
+KOREAN / 한국어.GAME_ACTION_CLOSE=닫기
+KOREAN / 한국어.GAME_ACTION_COLLECT=모으기
+KOREAN / 한국어.GAME_ACTION_COOK=요리하기
+KOREAN / 한국어.GAME_ACTION_CRAFT=만들기
+KOREAN / 한국어.GAME_ACTION_CROUCH=조용히 걷기
+KOREAN / 한국어.GAME_ACTION_DODGE=피하기
+KOREAN / 한국어.GAME_ACTION_DRIVE=운전하기
+KOREAN / 한국어.GAME_ACTION_FLY=비행하기
+KOREAN / 한국어.GAME_ACTION_FULL_SPEED=최고 속도
+KOREAN / 한국어.GAME_ACTION_GO=가기
+KOREAN / 한국어.GAME_ACTION_GO_TO_PLACE=(으)로 가기
+KOREAN / 한국어.GAME_ACTION_HALF_SPEED=중간 속도
+KOREAN / 한국어.GAME_ACTION_HEAL=치료
+KOREAN / 한국어.GAME_ACTION_JUMP=점프
+KOREAN / 한국어.GAME_ACTION_LAND=착륙
+KOREAN / 한국어.GAME_ACTION_LOOK=보기
+KOREAN / 한국어.GAME_ACTION_MIX=섞기
+KOREAN / 한국어.GAME_ACTION_OPEN=열기
+KOREAN / 한국어.GAME_ACTION_PICK_UP=줍기
+KOREAN / 한국어.GAME_ACTION_RACE=경주하기
+KOREAN / 한국어.GAME_ACTION_READ=읽기
+KOREAN / 한국어.GAME_ACTION_REPLACE=대치하기
+KOREAN / 한국어.GAME_ACTION_RUN=달리기
+KOREAN / 한국어.GAME_ACTION_RUN_AWAY=도망치기
+KOREAN / 한국어.GAME_ACTION_SHOOT=쏘기
+KOREAN / 한국어.GAME_ACTION_SNEAK=몰래 가기
+KOREAN / 한국어.GAME_ACTION_SPIN=회전시키기
+KOREAN / 한국어.GAME_ACTION_SPRINT=달리기
+KOREAN / 한국어.GAME_ACTION_STEER=조종하기
+KOREAN / 한국어.GAME_ACTION_TAKE_OFF=이륙하기
+KOREAN / 한국어.GAME_ACTION_TALK=대화하기
+KOREAN / 한국어.GAME_ACTION_THROW=던지기
+KOREAN / 한국어.GAME_ACTION_WALK=걷기
+KOREAN / 한국어.GAME_CHARACTER_ENDURANCE=지구력
+KOREAN / 한국어.GAME_CHARACTER_EXP=경험치
+KOREAN / 한국어.GAME_CHARACTER_FEMALE=여성
+KOREAN / 한국어.GAME_CHARACTER_HEALTH=체력
+KOREAN / 한국어.GAME_CHARACTER_HEART=하트
+KOREAN / 한국어.GAME_CHARACTER_HEART_PLURAL=하트
+KOREAN / 한국어.GAME_CHARACTER_LEVEL=레벨
+KOREAN / 한국어.GAME_CHARACTER_LEVEL_UP=레벨 업!
+KOREAN / 한국어.GAME_CHARACTER_LIVES=라이프
+KOREAN / 한국어.GAME_CHARACTER_MALE=남성
+KOREAN / 한국어.GAME_CHARACTER_MAN=남자
+KOREAN / 한국어.GAME_CHARACTER_MAN_PLURAL=남자
+KOREAN / 한국어.GAME_CHARACTER_RESPAWN=부활
+KOREAN / 한국어.GAME_CHARACTER_RESPAWNING=부활하는 중
+KOREAN / 한국어.GAME_CHARACTER_RESPAWN_IN=부활 장소:
+KOREAN / 한국어.GAME_CHARACTER_RESPAWN_QUESTION=부활하시겠습니까?
+KOREAN / 한국어.GAME_CHARACTER_SKILL=기술
+KOREAN / 한국어.GAME_CHARACTER_SPAWN_POINT=스폰 지점
+KOREAN / 한국어.GAME_CHARACTER_TRANSGENDER=성전환자
+KOREAN / 한국어.GAME_CHARACTER_WOMAN=여자
+KOREAN / 한국어.GAME_CHARACTER_WOMAN_PLURAL=여자
+KOREAN / 한국어.GAME_DAMAGE=손상
+KOREAN / 한국어.GAME_DAMAGE_CRITICAL_HIT=일격
+KOREAN / 한국어.GAME_DAMAGE_CRITICAL_MISS=일격 빗나감
+KOREAN / 한국어.GAME_DAMAGE_HIT_NOUN=타격
+KOREAN / 한국어.GAME_DAMAGE_HIT_POINTS_PLURAL=체력
+KOREAN / 한국어.GAME_DAMAGE_MISS_NOUN=빗나감
+KOREAN / 한국어.GAME_DAMAGE_UNIT=대미지
+KOREAN / 한국어.GAME_DAMAGE_UNIT_PLURAL=대미지
+KOREAN / 한국어.GAME_ENEMY=적
+KOREAN / 한국어.GAME_ENEMY_FEMALE=적
+KOREAN / 한국어.GAME_ENEMY_FEMALE_PLURAL=적들
+KOREAN / 한국어.GAME_ENEMY_PLURAL=적들
+KOREAN / 한국어.GAME_GENRE_ACTION=액션 게임
+KOREAN / 한국어.GAME_GENRE_ADVENTURE=어드벤처 게임
+KOREAN / 한국어.GAME_GENRE_CARD=카드 게임
+KOREAN / 한국어.GAME_GENRE_CASUAL=캐주얼 게임
+KOREAN / 한국어.GAME_GENRE_FANTASY=판타지 게임
+KOREAN / 한국어.GAME_GENRE_HARDCORE=하드코어 게임
+KOREAN / 한국어.GAME_GENRE_INDIE=인디
+KOREAN / 한국어.GAME_GENRE_MEDIEVAL=중세 게임
+KOREAN / 한국어.GAME_GENRE_MISC=기타
+KOREAN / 한국어.GAME_GENRE_MULTIPLAYER=멀티플레이어
+KOREAN / 한국어.GAME_GENRE_NAME=장르
+KOREAN / 한국어.GAME_GENRE_PLATFORMER=플랫폼 게임
+KOREAN / 한국어.GAME_GENRE_PUZZLE=퍼즐 게임
+KOREAN / 한국어.GAME_GENRE_QUIZ=퀴즈 게임
+KOREAN / 한국어.GAME_GENRE_RACING=레이싱
+KOREAN / 한국어.GAME_GENRE_RETRO=레트로 게임
+KOREAN / 한국어.GAME_GENRE_RPG=롤플레잉 게임
+KOREAN / 한국어.GAME_GENRE_RTS=실시간 전략
+KOREAN / 한국어.GAME_GENRE_SCIFI=SF 게임
+KOREAN / 한국어.GAME_GENRE_SHOOTER=슈팅 게임
+KOREAN / 한국어.GAME_GENRE_SIMULATION=시뮬레이션 게임
+KOREAN / 한국어.GAME_GENRE_SINGLEPLAYER=싱글플레이어
+KOREAN / 한국어.GAME_GENRE_SPORTS=스포츠 게임
+KOREAN / 한국어.GAME_GENRE_STRATEGY=전략 게임
+KOREAN / 한국어.GAME_GENRE_TBS=턴제 전략
+KOREAN / 한국어.GAME_GENRE_TOWER_DEFENSE=타워 디펜스 게임
+KOREAN / 한국어.GAME_INVENTORY=인벤토리
+KOREAN / 한국어.GAME_INVENTORY_AMMO=탄환
+KOREAN / 한국어.GAME_INVENTORY_AMMUNITION=탄환
+KOREAN / 한국어.GAME_INVENTORY_BULLET=탄
+KOREAN / 한국어.GAME_INVENTORY_BULLET_PLURAL=탄
+KOREAN / 한국어.GAME_INVENTORY_BUY=사기
+KOREAN / 한국어.GAME_INVENTORY_CAPACITY=인벤토리 용량
+KOREAN / 한국어.GAME_INVENTORY_DROP=버리기
+KOREAN / 한국어.GAME_INVENTORY_ENCUMBRANCE=인벤토리 무게
+KOREAN / 한국어.GAME_INVENTORY_FULL=인벤토리 꽉 참
+KOREAN / 한국어.GAME_INVENTORY_ITEM=아이템
+KOREAN / 한국어.GAME_INVENTORY_KEY=열쇠
+KOREAN / 한국어.GAME_INVENTORY_POWERUP=파워 업
+KOREAN / 한국어.GAME_INVENTORY_SELL=팔기
+KOREAN / 한국어.GAME_INVENTORY_USE=사용하기
+KOREAN / 한국어.GAME_INVENTORY_WEAPON=무기
+KOREAN / 한국어.GAME_INVENTORY_WEAPONS=무기
+KOREAN / 한국어.GAME_INVENTORY_YOU_CANNOT_CARRY=더 지닐 수 없습니다.
+KOREAN / 한국어.GAME_LABEL_BE_CAREFUL=주의하십시오.
+KOREAN / 한국어.GAME_LABEL_PLEASE_BE_CAREFUL=주의하여 주십시오.
+KOREAN / 한국어.GAME_LABEL_TACTICS=작전
+KOREAN / 한국어.GAME_OBJECTIVE=목표
+KOREAN / 한국어.GAME_OBJECTIVE_ASSIST=보조
+KOREAN / 한국어.GAME_OBJECTIVE_ASSIST_PLURAL=보조
+KOREAN / 한국어.GAME_OBJECTIVE_ATTACK=공격
+KOREAN / 한국어.GAME_OBJECTIVE_BONUS=보너스
+KOREAN / 한국어.GAME_OBJECTIVE_CAPTURE=확보
+KOREAN / 한국어.GAME_OBJECTIVE_COMPLETE=완성
+KOREAN / 한국어.GAME_OBJECTIVE_DEATH=사망
+KOREAN / 한국어.GAME_OBJECTIVE_DEATH_PLURAL=사망
+KOREAN / 한국어.GAME_OBJECTIVE_DEFEND=방어하기
+KOREAN / 한국어.GAME_OBJECTIVE_DESTROY=파괴하기
+KOREAN / 한국어.GAME_OBJECTIVE_ESCAPE=탈출하기
+KOREAN / 한국어.GAME_OBJECTIVE_GAMEOVER=게임 오버!
+KOREAN / 한국어.GAME_OBJECTIVE_GAMEOVER_CAPS=게임 오버
+KOREAN / 한국어.GAME_OBJECTIVE_GAME_FINISHED=끝
+KOREAN / 한국어.GAME_OBJECTIVE_HIGH_SCORE=최고 점수
+KOREAN / 한국어.GAME_OBJECTIVE_INCOMPLETE=미완료
+KOREAN / 한국어.GAME_OBJECTIVE_KILL=살해하기
+KOREAN / 한국어.GAME_OBJECTIVE_KILL_ASSIST=킬 보조
+KOREAN / 한국어.GAME_OBJECTIVE_KILL_NOUN=킬
+KOREAN / 한국어.GAME_OBJECTIVE_KILL_PLURAL=킬
+KOREAN / 한국어.GAME_OBJECTIVE_LOCKED=잠김
+KOREAN / 한국어.GAME_OBJECTIVE_LOSSES=패배
+KOREAN / 한국어.GAME_OBJECTIVE_MATCH=대전
+KOREAN / 한국어.GAME_OBJECTIVE_MISSION=임무
+KOREAN / 한국어.GAME_OBJECTIVE_MISSION_OBJECTIVE=임무의 목표
+KOREAN / 한국어.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=임무의 목표
+KOREAN / 한국어.GAME_OBJECTIVE_MULTIPLIER=곱수
+KOREAN / 한국어.GAME_OBJECTIVE_PLURAL=목표
+KOREAN / 한국어.GAME_OBJECTIVE_POSITION=순위
+KOREAN / 한국어.GAME_OBJECTIVE_RACE_LAP=랩
+KOREAN / 한국어.GAME_OBJECTIVE_RACE_LAP_PLURAL=랩
+KOREAN / 한국어.GAME_OBJECTIVE_ROUND=횟수
+KOREAN / 한국어.GAME_OBJECTIVE_SCORE=점수
+KOREAN / 한국어.GAME_OBJECTIVE_TIME=시간
+KOREAN / 한국어.GAME_OBJECTIVE_TIME_LEFT=남은 시간
+KOREAN / 한국어.GAME_OBJECTIVE_TOURNAMENT=토너먼트
+KOREAN / 한국어.GAME_OBJECTIVE_TOURNAMENT_PLURAL=토너먼트
+KOREAN / 한국어.GAME_OBJECTIVE_WINS=승리
+KOREAN / 한국어.GAME_STATUS_DEFEAT=패배
+KOREAN / 한국어.GAME_STATUS_DEFEATED=패배하였습니다.
+KOREAN / 한국어.GAME_STATUS_LOSER=패자
+KOREAN / 한국어.GAME_STATUS_TEAM_LOST=팀 패배
+KOREAN / 한국어.GAME_STATUS_TEAM_WON=팀 승리
+KOREAN / 한국어.GAME_STATUS_VICTORY=우승
+KOREAN / 한국어.GAME_STATUS_WINNER=승자
+KOREAN / 한국어.GAME_STATUS_YOU_ARE_DEAD=사망하였습니다.
+KOREAN / 한국어.GAME_STATUS_YOU_DIED=사망하였습니다.
+KOREAN / 한국어.GAME_STATUS_YOU_LOSE=패배하였습니다!
+KOREAN / 한국어.GAME_STATUS_YOU_LOST=패배하였습니다!
+KOREAN / 한국어.GAME_STATUS_YOU_WIN=승리하였습니다!
+KOREAN / 한국어.GAME_STATUS_YOU_WON=승리하였습니다!
+KOREAN / 한국어.LANGUAGE_CODE=koKR
+KOREAN / 한국어.LANGUAGE_DIRECTION=ltr
+KOREAN / 한국어.LANGUAGE_EN=Korean
+KOREAN / 한국어.MENU_CAMERA=카메라
+KOREAN / 한국어.MENU_CAMERA_INVERTED=반전
+KOREAN / 한국어.MENU_CAMERA_NORMAL=보통
+KOREAN / 한국어.MENU_CAMERA_XAXIS=카메라 가로축
+KOREAN / 한국어.MENU_CAMERA_YAXIS=카메라 세로축
+KOREAN / 한국어.MENU_CONTROLS_BUTTON=버튼
+KOREAN / 한국어.MENU_CONTROLS_CLICK=클릭
+KOREAN / 한국어.MENU_CONTROLS_DEADZONE=데드존
+KOREAN / 한국어.MENU_CONTROLS_DOUBLE_CLICK=이중 클릭
+KOREAN / 한국어.MENU_CONTROLS_DRAG=끌기
+KOREAN / 한국어.MENU_CONTROLS_DRAG_DROP=끌어다 놓기
+KOREAN / 한국어.MENU_CONTROLS_FINGER=터치 조작
+KOREAN / 한국어.MENU_CONTROLS_GAMEPAD=게임 패드
+KOREAN / 한국어.MENU_CONTROLS_GYROSCOPE=자이로스코프
+KOREAN / 한국어.MENU_CONTROLS_KEY=글쇠
+KOREAN / 한국어.MENU_CONTROLS_KEYBOARD=자판
+KOREAN / 한국어.MENU_CONTROLS_MOUSE=마우스
+KOREAN / 한국어.MENU_CONTROLS_MOUSE_SENSITIVITY=마우스 감도
+KOREAN / 한국어.MENU_CONTROLS_PINCH=손가락 모으기
+KOREAN / 한국어.MENU_CONTROLS_ROTATE=돌리기
+KOREAN / 한국어.MENU_CONTROLS_SCROLL=스크롤
+KOREAN / 한국어.MENU_CONTROLS_SHAKE=흔들기
+KOREAN / 한국어.MENU_CONTROLS_SPREAD=손가락 펼치기
+KOREAN / 한국어.MENU_CONTROLS_SWIPE=밀기
+KOREAN / 한국어.MENU_CONTROLS_TAP=터치하기
+KOREAN / 한국어.MENU_CONTROLS_THE_BUTTON=버튼
+KOREAN / 한국어.MENU_CONTROLS_THE_KEY=글쇠
+KOREAN / 한국어.MENU_CONTROLS_TILT=기울이기
+KOREAN / 한국어.MENU_CUSTOMIZE_ARM=팔
+KOREAN / 한국어.MENU_CUSTOMIZE_ARM_PLURAL=팔
+KOREAN / 한국어.MENU_CUSTOMIZE_CHEST=가슴
+KOREAN / 한국어.MENU_CUSTOMIZE_CHIN=턱
+KOREAN / 한국어.MENU_CUSTOMIZE_COLOR=색
+KOREAN / 한국어.MENU_CUSTOMIZE_EAR=귀
+KOREAN / 한국어.MENU_CUSTOMIZE_EAR_PLURAL=귀
+KOREAN / 한국어.MENU_CUSTOMIZE_EYE=눈
+KOREAN / 한국어.MENU_CUSTOMIZE_EYE_PLURAL=눈
+KOREAN / 한국어.MENU_CUSTOMIZE_FEET=발
+KOREAN / 한국어.MENU_CUSTOMIZE_FOOT=발
+KOREAN / 한국어.MENU_CUSTOMIZE_HAIR=털
+KOREAN / 한국어.MENU_CUSTOMIZE_HAIR_BEARD=수염
+KOREAN / 한국어.MENU_CUSTOMIZE_HAIR_FUR=털
+KOREAN / 한국어.MENU_CUSTOMIZE_HAIR_HEAD=머리카락
+KOREAN / 한국어.MENU_CUSTOMIZE_HAND=손
+KOREAN / 한국어.MENU_CUSTOMIZE_HAND_PLURAL=손
+KOREAN / 한국어.MENU_CUSTOMIZE_HEAD=머리
+KOREAN / 한국어.MENU_CUSTOMIZE_HIPS=엉덩이
+KOREAN / 한국어.MENU_CUSTOMIZE_LEG=다리
+KOREAN / 한국어.MENU_CUSTOMIZE_LEG_PLURAL=다리
+KOREAN / 한국어.MENU_CUSTOMIZE_MOUTH=입
+KOREAN / 한국어.MENU_CUSTOMIZE_NECK=목
+KOREAN / 한국어.MENU_CUSTOMIZE_NOSE=코
+KOREAN / 한국어.MENU_CUSTOMIZE_SKIN=피부
+KOREAN / 한국어.MENU_CUSTOMIZE_THORAX=상반신
+KOREAN / 한국어.MENU_DIFFICULTY=난이도
+KOREAN / 한국어.MENU_DIFFICULTY_EASY=쉬움
+KOREAN / 한국어.MENU_DIFFICULTY_HARD=어려움
+KOREAN / 한국어.MENU_DIFFICULTY_IMPOSSIBLE=불가능
+KOREAN / 한국어.MENU_DIFFICULTY_INSANE=매니악
+KOREAN / 한국어.MENU_DIFFICULTY_MEDIUM=보통
+KOREAN / 한국어.MENU_DIFFICULTY_VERY_EASY=매우 쉬움
+KOREAN / 한국어.MENU_DIFFICULTY_VERY_HARD=매우 어려움
+KOREAN / 한국어.MENU_DIR_DOWN=아래
+KOREAN / 한국어.MENU_DIR_LEFT=왼쪽
+KOREAN / 한국어.MENU_DIR_RIGHT=오른쪽
+KOREAN / 한국어.MENU_DIR_UP=위
+KOREAN / 한국어.MENU_IO_LOAD=불러오기
+KOREAN / 한국어.MENU_IO_LOADING=불러오는 중...
+KOREAN / 한국어.MENU_IO_LOAD_GAME=게임 불러오기
+KOREAN / 한국어.MENU_IO_PLEASE_WAIT=잠시만 기다려 주세요
+KOREAN / 한국어.MENU_IO_RESET_SAVE_DATA=저장된 데이터를 초기화할까요?
+KOREAN / 한국어.MENU_IO_SAVE=저장
+KOREAN / 한국어.MENU_IO_SAVE_DATA=저장된 데이터
+KOREAN / 한국어.MENU_IO_SAVE_GAME=게임 저장
+KOREAN / 한국어.MENU_IO_SAVING=저장하는 중
+KOREAN / 한국어.MENU_LABEL_AGE=나이
+KOREAN / 한국어.MENU_LABEL_ALL=모두
+KOREAN / 한국어.MENU_LABEL_ARE_YOU_REALLY_SURE=정말로 확실합니까?
+KOREAN / 한국어.MENU_LABEL_ARE_YOU_SURE=확실합니까?
+KOREAN / 한국어.MENU_LABEL_BACK=뒤로
+KOREAN / 한국어.MENU_LABEL_BACKGROUND_MUSIC=배경 음악
+KOREAN / 한국어.MENU_LABEL_CANCEL=취소
+KOREAN / 한국어.MENU_LABEL_CLOSE=닫기
+KOREAN / 한국어.MENU_LABEL_CONFIRM_BUTTON=확인
+KOREAN / 한국어.MENU_LABEL_CONTINUE=계속
+KOREAN / 한국어.MENU_LABEL_CONTINUE_QUESTION=계속할까요?
+KOREAN / 한국어.MENU_LABEL_CREDITS=제작진
+KOREAN / 한국어.MENU_LABEL_DESKTOP=바탕화면으로 나가기
+KOREAN / 한국어.MENU_LABEL_DESKTOP_QUESTION=바탕화면으로 나가겠습니까?
+KOREAN / 한국어.MENU_LABEL_DLC=DLC
+KOREAN / 한국어.MENU_LABEL_DOWNLOAD=내려받기
+KOREAN / 한국어.MENU_LABEL_DOWNLOADABLE=다운로드 콘텐츠
+KOREAN / 한국어.MENU_LABEL_EXIT=나가기
+KOREAN / 한국어.MENU_LABEL_EXIT_QUESTION=나가겠습니까?
+KOREAN / 한국어.MENU_LABEL_EXTRAS=추가 컨텐츠
+KOREAN / 한국어.MENU_LABEL_FRAMESPERSEC=FPS
+KOREAN / 한국어.MENU_LABEL_GALLERY=아트 갤러리
+KOREAN / 한국어.MENU_LABEL_GOODBYE=안녕히 가세요!
+KOREAN / 한국어.MENU_LABEL_GRAPHICS=그래픽
+KOREAN / 한국어.MENU_LABEL_IAP=앱 내 구매
+KOREAN / 한국어.MENU_LABEL_LANGUAGE=언어
+KOREAN / 한국어.MENU_LABEL_LEVEL=레벨
+KOREAN / 한국어.MENU_LABEL_MAIL=메일
+KOREAN / 한국어.MENU_LABEL_MAINMENU=메뉴
+KOREAN / 한국어.MENU_LABEL_MORE=더 보기
+KOREAN / 한국어.MENU_LABEL_MUSIC=음악
+KOREAN / 한국어.MENU_LABEL_MUSIC_PLAYER=음악 재생기
+KOREAN / 한국어.MENU_LABEL_NEW_GAME=새 게임
+KOREAN / 한국어.MENU_LABEL_NEXT=다음
+KOREAN / 한국어.MENU_LABEL_NEXT_TRACK=다음 곡
+KOREAN / 한국어.MENU_LABEL_NO=아니요
+KOREAN / 한국어.MENU_LABEL_NOPE=아니
+KOREAN / 한국어.MENU_LABEL_NO_CAPS=아니요
+KOREAN / 한국어.MENU_LABEL_OK=확인
+KOREAN / 한국어.MENU_LABEL_PAUSE=일시 정지
+KOREAN / 한국어.MENU_LABEL_PAUSED=일시 정지됨
+KOREAN / 한국어.MENU_LABEL_PLAY=플레이
+KOREAN / 한국어.MENU_LABEL_PLAY_AGAIN=다시 하기
+KOREAN / 한국어.MENU_LABEL_PRESS_ANYKEY=아무 키나 누르세요
+KOREAN / 한국어.MENU_LABEL_PRESS_ANYKEY_CONTINUE=계속하려면 아무 키나 누르세요
+KOREAN / 한국어.MENU_LABEL_PRESS_START=‘시작’을 누르세요
+KOREAN / 한국어.MENU_LABEL_PRESS_START_CONTINUE=계속하려면 ‘시작’을 누르세요
+KOREAN / 한국어.MENU_LABEL_PREVIOUS=이전
+KOREAN / 한국어.MENU_LABEL_PREVIOUS_TRACK=이전 곡
+KOREAN / 한국어.MENU_LABEL_PRICE=가격
+KOREAN / 한국어.MENU_LABEL_PRICE_FREE=무료
+KOREAN / 한국어.MENU_LABEL_PURCHASE=구매하기
+KOREAN / 한국어.MENU_LABEL_QUIT=종료
+KOREAN / 한국어.MENU_LABEL_QUIT_CONFIRM=정말로 종료할까요?
+KOREAN / 한국어.MENU_LABEL_QUIT_QUESTION=종료할까요?
+KOREAN / 한국어.MENU_LABEL_REPLAY=리플레이
+KOREAN / 한국어.MENU_LABEL_RETURN=돌아가기
+KOREAN / 한국어.MENU_LABEL_RETURN_MAIN=메인 메뉴로 돌아가기
+KOREAN / 한국어.MENU_LABEL_RETURN_MAIN_QUESTION=메인 메뉴로 돌아갈까요?
+KOREAN / 한국어.MENU_LABEL_SHARE=공유하기
+KOREAN / 한국어.MENU_LABEL_SKIP=건너뛰기
+KOREAN / 한국어.MENU_LABEL_SOUND=음향
+KOREAN / 한국어.MENU_LABEL_THANK_YOU=감사합니다!
+KOREAN / 한국어.MENU_LABEL_UNLOCK=잠김 해제
+KOREAN / 한국어.MENU_LABEL_VIDEO=영상
+KOREAN / 한국어.MENU_LABEL_VOICES=음성
+KOREAN / 한국어.MENU_LABEL_WARNING=경고
+KOREAN / 한국어.MENU_LABEL_WELCOME=환영합니다
+KOREAN / 한국어.MENU_LABEL_WORLD=세계
+KOREAN / 한국어.MENU_LABEL_YEAH=응
+KOREAN / 한국어.MENU_LABEL_YES=예
+KOREAN / 한국어.MENU_LABEL_YES_CAPS=예
+KOREAN / 한국어.MENU_LANGUAGE_DIRECTION=ltr
+KOREAN / 한국어.MENU_LANGUAGE_THIS=한국어
+KOREAN / 한국어.MENU_LANGUAGE_THIS_EN=Korean
+KOREAN / 한국어.MENU_LOGIN=로그인
+KOREAN / 한국어.MENU_LOGIN_EMAIL=이메일
+KOREAN / 한국어.MENU_LOGIN_FORGOT=비밀번호를 잊으셨나요?
+KOREAN / 한국어.MENU_LOGIN_PASSWORD=비밀번호
+KOREAN / 한국어.MENU_LOGIN_REGISTER=회원 가입
+KOREAN / 한국어.MENU_LOGIN_REMEMBER=입력 정보 저장
+KOREAN / 한국어.MENU_MODE_CHALLENGE=도전
+KOREAN / 한국어.MENU_MODE_CHALLENGE_MODE=도전 모드
+KOREAN / 한국어.MENU_MODE_COOP=협동
+KOREAN / 한국어.MENU_MODE_COOPERATIVE=협동 플레이
+KOREAN / 한국어.MENU_MODE_DEATHMATCH=데스매치
+KOREAN / 한국어.MENU_MODE_HELP=도움말
+KOREAN / 한국어.MENU_MODE_INSTRUCTIONS=설명
+KOREAN / 한국어.MENU_MODE_MULTIPLAYER=멀티플레이
+KOREAN / 한국어.MENU_MODE_MULTIPLAYER_LOCAL=로컬 멀티플레이
+KOREAN / 한국어.MENU_MODE_MULTIPLAYER_ONLINE=온라인 멀티플레이
+KOREAN / 한국어.MENU_MODE_PLAY_ONLINE=온라인으로 플레이
+KOREAN / 한국어.MENU_MODE_SINGLEPLAYER=싱글플레이
+KOREAN / 한국어.MENU_MODE_TRAINING=트레이닝
+KOREAN / 한국어.MENU_MODE_TUTORIAL=튜토리얼
+KOREAN / 한국어.MENU_MODE_VERSUS=대전 모드
+KOREAN / 한국어.MENU_NAME=이름
+KOREAN / 한국어.MENU_NAME_FIRST=이름
+KOREAN / 한국어.MENU_NAME_LAST=성
+KOREAN / 한국어.MENU_NAME_USER=아이디
+KOREAN / 한국어.MENU_OPTIONS=설정
+KOREAN / 한국어.MENU_OPTIONS_ADVANCEDGRAPHICS=고급 그래픽 설정
+KOREAN / 한국어.MENU_OPTIONS_ANTIALIASING=안티에일리어싱
+KOREAN / 한국어.MENU_OPTIONS_BLOOM=블룸 효과
+KOREAN / 한국어.MENU_OPTIONS_CONTROLS=조작 방식
+KOREAN / 한국어.MENU_OPTIONS_DIFFICULTY=난이도 설정
+KOREAN / 한국어.MENU_OPTIONS_DISPLAY=화면 설정
+KOREAN / 한국어.MENU_OPTIONS_EFFECT_DETAIL=효과 세부 묘사
+KOREAN / 한국어.MENU_OPTIONS_FILTERING_ANISOTROPIC=비등방성
+KOREAN / 한국어.MENU_OPTIONS_FILTERING_BILINEAR=쌍선형
+KOREAN / 한국어.MENU_OPTIONS_FILTERING_MODE=필터링 모드
+KOREAN / 한국어.MENU_OPTIONS_FILTERING_TRILINEAR=삼선형
+KOREAN / 한국어.MENU_OPTIONS_FIRST_PERSON_VIEW=1인칭 시점
+KOREAN / 한국어.MENU_OPTIONS_FOV=시야각
+KOREAN / 한국어.MENU_OPTIONS_FULLSCREEN=전체화면
+KOREAN / 한국어.MENU_OPTIONS_GAMEPLAY=게임플레이 설정
+KOREAN / 한국어.MENU_OPTIONS_GRAPHICS=그래픽 설정
+KOREAN / 한국어.MENU_OPTIONS_HUD=HUD
+KOREAN / 한국어.MENU_OPTIONS_MODEL_DETAIL=모델 세부 사항
+KOREAN / 한국어.MENU_OPTIONS_MULTICORE_RENDERING=다중 코어 렌더링
+KOREAN / 한국어.MENU_OPTIONS_MUSIC_VOLUME=음악 음량
+KOREAN / 한국어.MENU_OPTIONS_NETWORK=네트워크 설정
+KOREAN / 한국어.MENU_OPTIONS_QUALITY=품질
+KOREAN / 한국어.MENU_OPTIONS_RESOLUTION=해상도
+KOREAN / 한국어.MENU_OPTIONS_SFX_VOLUME=효과음 음량
+KOREAN / 한국어.MENU_OPTIONS_SHADER_DETAIL=셰이더 세부 사항
+KOREAN / 한국어.MENU_OPTIONS_SHADOW=그림자
+KOREAN / 한국어.MENU_OPTIONS_SHADOW_PLURAL=그림자
+KOREAN / 한국어.MENU_OPTIONS_SIZE=크기
+KOREAN / 한국어.MENU_OPTIONS_SOUND=소리 설정
+KOREAN / 한국어.MENU_OPTIONS_SOUND_VOLUME=음량
+KOREAN / 한국어.MENU_OPTIONS_SPLITSCREEN=분할 화면
+KOREAN / 한국어.MENU_OPTIONS_TEXTURE_DETAIL=텍스처 세부 사항
+KOREAN / 한국어.MENU_OPTIONS_THIRD_PERSON_VIEW=3인칭 시점
+KOREAN / 한국어.MENU_OPTIONS_VIDEO=영상 설정
+KOREAN / 한국어.MENU_OPTIONS_VIDEO_QUALITY=영상 화질
+KOREAN / 한국어.MENU_OPTIONS_VOICE_VOLUME=음성 음량
+KOREAN / 한국어.MENU_OPTIONS_VSYNC=수직 동기
+KOREAN / 한국어.MENU_OPTIONS_WIDESCREEN=와이드 화면
+KOREAN / 한국어.MENU_OPTIONS_WINDOWED=창 모드
+KOREAN / 한국어.MENU_SETTING_HIGH=높음
+KOREAN / 한국어.MENU_SETTING_LOW=낮음
+KOREAN / 한국어.MENU_SETTING_MEDIUM=중간
+KOREAN / 한국어.MENU_SETTING_ULTRA=매우 높음
+KOREAN / 한국어.MENU_SETTING_VERY_HIGH=매우 높음
+KOREAN / 한국어.MENU_VERSION=버전
+KOREAN / 한국어.MENU_VERSION_DEMO=체험판
+KOREAN / 한국어.MENU_VERSION_FREE=무료판
+KOREAN / 한국어.MENU_VERSION_FULL=완전판
+KOREAN / 한국어.MENU_VERSION_LITE=라이트판
+KOREAN / 한국어.MENU_VERSION_PREMIUM=프리미엄판
+KOREAN / 한국어.MENU_VERSION_SHAREWARE=셰어웨어
+KOREAN / 한국어.MENU_VERSION_TRIAL=시험판
+KOREAN / 한국어.MENU_VR_COMFORT_MODE=VR 효과 줄이기
+KOREAN / 한국어.MENU_VR_HMD_ORIENT_RESET=HMD 방향 재설정
+KOREAN / 한국어.MENU_VR_VIRTUAL_REALITY=가상현실
+KOREAN / 한국어.STRING ID=KOREAN / 한국어
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CHARACTER_CLASS=Klasse
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CHARACTER_DELETE=Slett karakter
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CHARACTER_NEW=Ny karakter
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_AI=Kunstig Intelligens
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_ALIEN=Romvesen
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_CLONE=Klon
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_CYBORG=Cyborg
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_DEITY=Guddom
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_DEMON=Demon
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_DEMONNESS=Hundemon
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_DRAGON=Drage
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_DRAGON_PLURAL=Drager
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_GHOST=Spøkelse
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_GOD=Gud
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_GODDESS=Gudinne
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_GOD_PLURAL=Guder
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_MAGE=Magiker
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_MEDIC=Lege
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_MONSTER=Monster
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_NINJA=Ninja
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_PIRATE=Pirat
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_PRIEST=Prest
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_PRINCE=Prins
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_PRINCESS=Prinsesse
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_ROBOT=Robot
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_SKELETON=Skjelett
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_SNIPER=Snigskytter
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_SOLDIER=Soldat
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_THIEF=Tyv
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_WARRIOR=Kriger
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_WIZARD=Trollmann
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_ZOMBIE=Zombie
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombier
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_COMPETITION_FIRST=Førsteplass
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_COMPETITION_PLACE_NOUN=Plass
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_COMPETITION_SECOND=Andreplass
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_COMPETITION_THIRD=Tredjeplass
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_BURNING=Brennende
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_CRITICAL=Kritisk såret
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_DEAD=Død
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_FROZEN=Frossen
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_POISONED=Forgiftet
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_SLOWED=Nedsakted
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_STUNNED=Lamslått
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_UNCONSCIOUS=Ubevist
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_UNHURT=Uskadd
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_WET=Våt
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_CONDITION_WOUNDED=Såret
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_DESCRIPTION_BIG=Stor
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_DESCRIPTION_HUGE=Enorm
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_DESCRIPTION_SMALL=Liten
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_DESCRIPTION_TINY=Bitteliten
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ELEMENT_AIR=Luft
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ELEMENT_EARTH=Jord
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ELEMENT_FIRE=Ild
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ELEMENT_METAL=Metall
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ELEMENT_WATER=Vann
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_GAMBLING_BET=Sats
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_GAMBLING_DISCARD=Kast vekk
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_GAMBLING_JACKPOT=Jackpot
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_GAMBLING_MAX=Maks
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_GAMBLING_MIN=Min
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_ARMOR=Rustning
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_ARROW=Pil
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_ARROW_PLURAL=Piler
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_BOARD=Bret
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_BOMB=Bombe
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_BOOK=Bok
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_BOOTS=Støvler
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_BOW=Bue
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_CARD=Kort
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_CARD_PLURAL=Kort
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_CHEST=Kiste
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_COND_MAGICAL=Magisk
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_COND_RUSTY=Rusten
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_DAGGER=Dolk
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_DIE_NOUN=Terning
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_DIE_PLURAL=Terninger
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_DOOR=Dør
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_GAUNTLETS=Stridshansker
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_GEM=Juvel
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_GIFT_NOUN=Gave
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_GIFT_PLURAL=Gaver
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_GLOVE=Hansker
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_GUN=Skytevåpen
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_HAMMER=Hammer
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_HELMET=Hjelm
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_KEY=Nøkel
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_KNIFE=Kniv
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_LOCK=Lås
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_LOVE=Kjærlighet
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_MACHINE_ITEM_GUN=Maskinpistol
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_MAGIC=Magi
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_PISTOL=Pistol
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_QUEST_NOUN=Oppdrag
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_RANK_NOUN=Rang
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_RIFLE=Rifle
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Rakettkaster
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_RPG=RPG
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SCROLL=Skriftsrull
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SHIELD=Skjold
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SHIELD_PLURAL=Skjold
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SHIELD_SCIFI=Energiskjold
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energiskjold
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SHOTGUN=Hagle
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Skarpskytterrifle
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SPELL=Trylleformular
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_STAFF=Stav
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_SWORD=Sverd
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_TREASURE=Skatt
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_TYPE_EPIC=Episk
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_TYPE_JUNK=Skrot
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_WAND=Tryllestav
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_ITEM_WOOD=Tre
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_ALTITUDE=Høyde
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_BRAKES=Bremser
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_CHASSIS=Chassi
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_DEPTH=Dybde
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_FUEL=Drivstoff
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_GEAR=Gir
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_HANDLING=Manøvrerbarhet
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_SPEED=Fart
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_STEERING=Styring
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_SUSPENSION=Hjuloppheng
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_WHEELS=Hjul
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MACHINE_WINGS=Vinger
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MEDAL=Medalje
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MEDAL_BRONZE=Bronzemedalje
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MEDAL_GOLD=Guldmedalje
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_MEDAL_SILVER=Sølvmedalje
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_METAL_BRONZE=Bronze
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_METAL_COIN=Mynt
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_METAL_GOLD=Guld
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_METAL_INGOT=Barre
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_METAL_PLATINUM=Platina
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_METAL_SILVER=Sølv
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_CASTLE=Slott
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_CAVE=Grotte
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_DUNGEON=Fangehull
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_INN=Vertshus
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_PLANET=Planet
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_PLANET_EARTH=Jorden
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_SPACE=Rom
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_PLACE_SPACESHIP=Romskip
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_STORY=Historie
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_STORY_ADVENTURE=Eventyr
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_STORY_CHAPTER=Kapitel
+NORWEGIAN (NB) / NORSK BOKMÅL.CONTEXT_STORY_PAGE=Side
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_3D_MODELING=3D Modellering
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ANIMATION=Animasjon
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ANIMATION_DIRECTOR=Animasjonsinstruktør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ANIMATOR=Animatør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ART=Kunst
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ARTIST=Illustratør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ARTIST_PLURAL=Illustratører
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ART_DIRECTOR=Kunstinstruktør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ASSISTANT=Assistent
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_ASSOCIATE=Partner
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_AUDIO_DIRECTOR=Lydinstruktør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_CHARACTER_DESIGNER=Karakterdesigner
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_CHIEF_TECH_OFFICER=Teknisk sjef
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_CINEMATICS_DIRECTOR=Film direktør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_CINEMATIC_ANIMATOR=Film animator
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_CODE=Kode
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_COMPOSER=Komponist
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_CONCEPT_ARTIST=Konseptillustratør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_CREATIVE_DIRECTOR=Kreativ Instruktør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_DATABASE_ADMIN=Database Administrator
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_DESIGN DIRECTOR=Design direktør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_DEVELOPED_BY=Utviklet av
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_DIRECTOR=Regissør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_FOLEY_ARTIST=Foley kunstner
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_FONT=Skrifttype
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_FONT_PLURAL=Skrifttyper
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_GAME=Spill
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_GAME_DESIGN=Spilldesign
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_GAME_DESIGNER=Spilldesigner
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_GAME_DEVELOPER=Spillutvikler
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_GAME_DEVELOPMENT=Spillutvikeling
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_GRAPHIC_DESIGNER=Grafisk designer
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_IMAGE=Bilde
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_IMAGE_PLURAL=Bilder
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_INTERFACE_ARTIST=Brukergrensesnittillustratør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_JUNIOR=Junior
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_LEAD=Hovedansvarlig
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_LEAD_PROGRAMMER=Hovedprogrammerer
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_LEVEL_DESIGN=Brettdesign
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_LEVEL_DESIGNER=Brettdesigner
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_LOCALIZATION=Lokalisering
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_MANUSCRIPT=Manuskript
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_MODELS=Modeller
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_MUSICIAN=Musiker
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_POLYGLOT=Oversatt av Polyglot Prosjektet.
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PRODUCER=Produsent
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PRODUCTION=Produksjon
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PROGRAMMER=Programmerer
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PROGRAMMER_PLURAL=Programmererer
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PROGRAMMING=Programmering
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PROGRAM_MANAGER=Program sjef
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PROJECT_MANAGER=Prosjekt sjef
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_PUBLISHER=Utgiver
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_RECORDIST=Lydinnspiller
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SCRIPT_WRITER=Manuskriptforfatter
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SENIOR=Senior
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SFX=Lydeffekter
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SOUNDTRACK=Lydspor
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SOUND_DESIGNER=Lyddesigner
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SOUND_ENGINEER=Lydtekniker
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SPECIAL_THANKS=Spesielt takk
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_SPECIAL_THANKS_TO=Spesiell takk til
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_TECHNICAL_ARTIST=Teknisk illustratør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_TECHNICAL_DIRECTOR=Teknisk Instruktør
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_TESTER=Tester
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_TEST_LEAD=Testleder
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_TEST_MANAGER=Testsjef
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_TRANSLATION=Oversettelse
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_VFX=Visuelle Effekter
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_VOICE_ACTING=Stemmeskuespiller
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_VOICE_ACTOR=Stemmeskuespiller
+NORWEGIAN (NB) / NORSK BOKMÅL.CREDITS_WRITER=Forfatter
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_DEVICE_NOT_FOUND=Ingen {0} funnet.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Forlater sporingsområdet.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_DEVICE_VR_NO_HMD=Ingen HMD funnet.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_GENERIC_CHEATING=Juksekoder oppdaget!
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_GENERIC_ERRCODE=Feilkode:
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_GENERIC_INVALID_CD_KEY=Ugyldig CD-nøkkel.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_GENERIC_INVALID_NAME=Ugyldig navn.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_GENERIC_TEXT=Det har skjedd en feil.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_NETWORK_CONNECTION_LOST=Mistet forbindelsen.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Din motstander har koblet fra.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Den andre spilleren har koblet ifra.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Din medspiller har koblet fra.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_NETWORK_SERVER=Kan ikke koble til serveren.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_SAVE_CORRUPTED=Lagringsfil er korrupt.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_SAVE_NO_GAMES_FOUND=Ingen lagrede spill funnet.
+NORWEGIAN (NB) / NORSK BOKMÅL.ERROR_SAVE_NO_OPEN_GAMES=Ingen åpne spill.
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_ATTACK=Angrip
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_BOOST=Boost
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_BUILD=Bygg
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_CAST_FISHING=Kast
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_CAST_SPELL=Kast
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_CLAIM=Kreve
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_CLIMB=Klatre
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_CLOSE=Steng
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_COLLECT=Samle
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_COOK=Tilbered
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_CRAFT=Skap
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_CROUCH=Dukk
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_DODGE=Unnvik
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_DRIVE=Kjør
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_FLY=Fly
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_FULL_SPEED=Full fart
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_GO=Gå
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_GO_TO_PLACE=Gå til
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_HALF_SPEED=Halv fart
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_HEAL=Helbrede
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_JUMP=Hopp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_LAND=Landing
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_LOOK=Se
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_MIX=Bland
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_OPEN=Åpne
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_PICK_UP=Plukk opp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_RACE=Rase
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_READ=Les
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_REPLACE=Erstatte
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_RUN=Løp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_RUN_AWAY=Løp vekk
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_SHOOT=Skyte
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_SNEAK=Snik
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_SPIN=Spin
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_SPRINT=Sprint
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_STEER=Styr
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_TAKE_OFF=Avgang
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_TALK=Prate
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_THROW=Kast
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ACTION_WALK=Gå
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_ENDURANCE=Utholdenhet
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_EXP=Erfaringspoeng
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_FEMALE=Kvinne
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_HEALTH=Liv
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_HEART=Hjerte
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_HEART_PLURAL=Hjerter
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_LEVEL=Nivå
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_LEVEL_UP=Neste nivå nådd!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_LIVES=Liv
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_MALE=Mann
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_MAN=Mann
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_MAN_PLURAL=Menn
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_RESPAWN=Gjenoppstå
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_RESPAWNING=Gjenoppstår
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_RESPAWN_IN=Gjenoppstår om:
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_RESPAWN_QUESTION=Gjenoppstå?
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_SKILL=Ferdighet
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_SPAWN_POINT=Startpunkt
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_TRANSGENDER=Transperson
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_WOMAN=Kvinne
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_CHARACTER_WOMAN_PLURAL=Kvinner
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE=Skade
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE_CRITICAL_HIT=Kritisk treff
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE_CRITICAL_MISS=Kritisk bom
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE_HIT_NOUN=Treff
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE_HIT_POINTS_PLURAL=Liv
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE_MISS_NOUN=Bom
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE_UNIT=Skade
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_DAMAGE_UNIT_PLURAL=Skade
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ENEMY=Fiende
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ENEMY_FEMALE=Fiende
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ENEMY_FEMALE_PLURAL=Fiender
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_ENEMY_PLURAL=Fiender
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_ACTION=Actionspill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_ADVENTURE=Eventyrspill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_CARD=Kort
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_CASUAL=Casual spill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_FANTASY=Fantasispill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_HARDCORE=Hardcore spill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_INDIE=Indie
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_MEDIEVAL=Middelalderspill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_MISC=Diverse
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_MULTIPLAYER=Flerspiller
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_NAME=Sjanger
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_PLATFORMER=Platformspill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_PUZZLE=Puslespill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_QUIZ=Quizspill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_RACING=Racing
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_RETRO=Retrospill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_RPG=Rollespill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_RTS=Sanntidsstrategi
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_SCIFI=Science fiction spill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_SHOOTER=Skytespill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_SIMULATION=Simulasjon
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_SINGLEPLAYER=Enkeltspiller
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_SPORTS=Sportsspill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_STRATEGY=Strategispill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_TBS=Turbasert strategi
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_GENRE_TOWER_DEFENSE=Tårnforsvarspill
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY=Inventar
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_AMMO=Ammo
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_AMMUNITION=Ammunisjon
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_BULLET=Kule
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_BULLET_PLURAL=Kuler
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_BUY=Kjøp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_CAPACITY=Inventar kapasitet
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_DROP=Slipp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_ENCUMBRANCE=Belastning
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_FULL=Inventar fult
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_ITEM=Gjenstand
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_KEY=Nøkkel
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_POWERUP=Powerup
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_SELL=Selge
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_USE=Bruk
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_WEAPON=Våpen
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_WEAPONS=Våpen
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_INVENTORY_YOU_CANNOT_CARRY=Du kan ikke bære mer.
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_LABEL_BE_CAREFUL=Vær forsiktig!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_LABEL_PLEASE_BE_CAREFUL=Vær forsiktig!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_LABEL_TACTICS=Strategi
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE=Mål
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_ASSIST=Medhjelp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_ASSIST_PLURAL=Medhjelp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_ATTACK=Angrip
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_BONUS=Bonus
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_CAPTURE=Fang
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_COMPLETE=Ferdig
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_DEATH=Død
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_DEATH_PLURAL=Dødsfall
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_DEFEND=Forsvar
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_DESTROY=Ødeleg
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_ESCAPE=Flukt
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_GAMEOVER=Game over!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_GAMEOVER_CAPS=GAME OVER!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_GAME_FINISHED=Slut
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_HIGH_SCORE=Høyeste poeng
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_INCOMPLETE=Uferdig
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_KILL=Drepe
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_KILL_ASSIST=Dødsmedhjelp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_KILL_NOUN=Drap
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_KILL_PLURAL=Drap
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_LOCKED=Låst
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_LOSSES=Taper
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_MATCH=Kamp
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_MISSION=Oppdrag
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_MISSION_OBJECTIVE=Oppdragsmålet
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Oppdragsmål
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_MULTIPLIER=Multiplikator
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_PLURAL=Mål
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_POSITION=Posisjon
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_RACE_LAP=Runde
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_RACE_LAP_PLURAL=Runder
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_ROUND=Runde
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_SCORE=Poeng
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_TIME=Tid
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_TIME_LEFT=Tid igjen
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_TOURNAMENT=Turnering
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turneringer
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_OBJECTIVE_WINS=Vinner
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_DEFEAT=Nederlag
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_DEFEATED=Du har blitt beseiret.
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_LOSER=Taper
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_TEAM_LOST=Ditt lag tapte!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_TEAM_WON=Ditt lag vant!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_VICTORY=Seier
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_WINNER=Vinner
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_YOU_ARE_DEAD=Du er død.
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_YOU_DIED=Du døde.
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_YOU_LOSE=Du taper!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_YOU_LOST=Du tapte!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_YOU_WIN=Du vinner!
+NORWEGIAN (NB) / NORSK BOKMÅL.GAME_STATUS_YOU_WON=Du vant!
+NORWEGIAN (NB) / NORSK BOKMÅL.LANGUAGE_CODE=noNB
+NORWEGIAN (NB) / NORSK BOKMÅL.LANGUAGE_DIRECTION=ltr
+NORWEGIAN (NB) / NORSK BOKMÅL.LANGUAGE_EN=Norwegian
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CAMERA=Kamera
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CAMERA_INVERTED=Invertert
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CAMERA_NORMAL=Normal
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CAMERA_XAXIS=Kamera X aksen
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CAMERA_YAXIS=Kamera Y aksen
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_BUTTON=Knapp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_CLICK=Klikk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_DEADZONE=Dødzone
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_DOUBLE_CLICK=Dobbeltklikk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_DRAG=Dra
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_DRAG_DROP=Dra og slipp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_FINGER=Finger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_GAMEPAD=Spillkontroll
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_GYROSCOPE=Gyroskop
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_KEY=Tast
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_KEYBOARD=Tastatur
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_MOUSE=Mus
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_MOUSE_SENSITIVITY=Musesensitivitet
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_PINCH=Klyp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_ROTATE=Roter
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_SCROLL=Rull
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_SHAKE=Rist
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_SPREAD=Spre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_SWIPE=Dra
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_TAP=Trykk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_THE_BUTTON=Knappen
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_THE_KEY=Tasten
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CONTROLS_TILT=Tilt
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_ARM=Arm
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_ARM_PLURAL=Armer
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_CHEST=Bryst
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_CHIN=Hake
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_COLOR=Farge
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_EAR=Øre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_EAR_PLURAL=Ører
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_EYE=Øye
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_EYE_PLURAL=Øyne
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_FEET=Føtter
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_FOOT=Fot
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HAIR=Hår
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HAIR_BEARD=Skjegg
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HAIR_FUR=Pels
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HAIR_HEAD=Hår
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HAND=Hånd
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HAND_PLURAL=Hender
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HEAD=Hode
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_HIPS=Hofter
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_LEG=Ben
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_LEG_PLURAL=Ben
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_MOUTH=Munn
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_NECK=Hals
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_NOSE=Nese
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_SKIN=Hud
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_CUSTOMIZE_THORAX=Brystkasse
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY=Vanskelighetsgrad
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY_EASY=Enkelt
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY_HARD=Vanskelig
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY_IMPOSSIBLE=Umulig
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY_INSANE=Sinnsyk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY_MEDIUM=Middels
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY_VERY_EASY=Veldig Enkelt
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIFFICULTY_VERY_HARD=Veldig Vanskelig
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIR_DOWN=Ned
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIR_LEFT=Venstre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIR_RIGHT=Høyre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_DIR_UP=Opp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_LOAD=Laste Opp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_LOADING=Laster...
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_LOAD_GAME=Laste Opp Spill
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_PLEASE_WAIT=Venligst vent...
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_RESET_SAVE_DATA=Nullstill spilldata
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_SAVE=Lagre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_SAVE_DATA=Spilldata
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_SAVE_GAME=Lagre Spill
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_IO_SAVING=Lagrer...
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_AGE=Alder
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_ALL=Alle
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_ARE_YOU_REALLY_SURE=Er du helt sikker?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_ARE_YOU_SURE=Er du sikker?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_BACK=Tilbake
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_BACKGROUND_MUSIC=Bakgrundsmusikk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_CANCEL=Avbryte
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_CLOSE=Steng
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_CONFIRM_BUTTON=Bekreft
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_CONTINUE=Gå videre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_CONTINUE_QUESTION=Gå videre?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_CREDITS=Medvirkende
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_DESKTOP=Avslutt til skrivebordet
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_DESKTOP_QUESTION=Avslutt til skrivebordet?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_DLC=DLC
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_DOWNLOAD=Last ned
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_DOWNLOADABLE=Nedlastbart innhold
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_EXIT=Avslutt
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_EXIT_QUESTION=Avslutt?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_EXTRAS=Ekstra innhold
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_FRAMESPERSEC=FPS
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_GALLERY=Kunstgalleri
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_GOODBYE=Ha det!
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_GRAPHICS=Grafikk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_IAP=In-app kjøp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_LANGUAGE=Språk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_LEVEL=Nivå
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_MAIL=Postkasse
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_MAINMENU=Hovedmeny
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_MORE=Mer
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_MUSIC=Musikk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_MUSIC_PLAYER=Musikkspiller
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_NEW_GAME=Nytt Spill
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_NEXT=Neste
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_NEXT_TRACK=Neste spor
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_NO=Nei
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_NOPE=Nei
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_NO_CAPS=NEI
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_OK=OK
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PAUSE=Pause
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PAUSED=Pauset
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PLAY=Spill
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PLAY_AGAIN=Spill igjen
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PRESS_ANYKEY=Trykk en knapp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Trykk en knapp for å gå videre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PRESS_START=Trykk Start
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PRESS_START_CONTINUE=Trykk Start for å gå videre
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PREVIOUS=Forrige
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PREVIOUS_TRACK=Forrige spor
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PRICE=Pris
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PRICE_FREE=Gratis
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_PURCHASE=Kjøp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_QUIT=Avslutt
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_QUIT_CONFIRM=Er du sikker på at du vil avslutte?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_QUIT_QUESTION=Avslutt?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_REPLAY=Spill igjen
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_RETURN=Gå tilbake
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_RETURN_MAIN=Gå til hoved meny
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_RETURN_MAIN_QUESTION=Ga til hoved menyen?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_SHARE=Del
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_SKIP=Hopp over
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_SOUND=Lyd
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_THANK_YOU=Takk!
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_UNLOCK=Lås opp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_VIDEO=Video
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_VOICES=Stemmer
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_WARNING=Advarsel
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_WELCOME=Velkommen
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_WORLD=Verden
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_YEAH=Ja
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_YES=Ja
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LABEL_YES_CAPS=JA
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LANGUAGE_DIRECTION=ltr
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LANGUAGE_THIS=Norsk Bokmål
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LANGUAGE_THIS_EN=Norwegian
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LOGIN=Logg in
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LOGIN_EMAIL=E-postaddresse
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LOGIN_FORGOT=Glemt passord
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LOGIN_PASSWORD=Adgangskode
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LOGIN_REGISTER=Register
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_LOGIN_REMEMBER=Husk?
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_CHALLENGE=Utfordring
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_CHALLENGE_MODE=Utforderings type
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_COOP=Samarbeid
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_COOPERATIVE=Samarbeidsspill
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_DEATHMATCH=Dødsmatch
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_HELP=Hjelp
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_INSTRUCTIONS=Instruksjoner
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_MULTIPLAYER=Flerspiller
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_MULTIPLAYER_LOCAL=Lokal flere spiller
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_MULTIPLAYER_ONLINE=Online flere spiller
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_PLAY_ONLINE=Online spill
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_SINGLEPLAYER=Enkeltspiller
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_TRAINING=Trening
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_TUTORIAL=Veiledning
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_MODE_VERSUS=Kontra
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_NAME=Navn
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_NAME_FIRST=Fornavn
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_NAME_LAST=Etternavn
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_NAME_USER=Brukernavn
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS=Innstillinger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_ADVANCEDGRAPHICS=Avansert grafikk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_ANTIALIASING=Antialiasing
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_BLOOM=Bloom
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_CONTROLS=Kontroller
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_DIFFICULTY=Vanskelighetsgradinnstillinger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_DISPLAY=Skjerm
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_EFFECT_DETAIL=Effektdetaljer
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropisk
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_FILTERING_BILINEAR=Bilineær
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_FILTERING_MODE=Filtreringsmodus
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_FILTERING_TRILINEAR=Trilineær
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_FIRST_PERSON_VIEW=Førstepersons synsvinkel
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_FOV=Synsvinkel
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_FULLSCREEN=Fullskjerm
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_GAMEPLAY=Spillinnstillinger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_GRAPHICS=Grafikkinnstillinger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_HUD=HUD
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_MODEL_DETAIL=Modelldetalj
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_MULTICORE_RENDERING=Flerkjernegjengivelse
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_MUSIC_VOLUME=Musikkvolum
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_NETWORK=Nettverksinnstillinger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_QUALITY=Kvalitet
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_RESOLUTION=Opløsning
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SFX_VOLUME=Effekt lyd volum
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SHADER_DETAIL=Shaderdetaljer
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SHADOW=Skygge
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SHADOW_PLURAL=Skygger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SIZE=Størrelse
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SOUND=Lydinnstillinger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SOUND_VOLUME=Volum
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_SPLITSCREEN=Delt Skjerm
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_TEXTURE_DETAIL=Teksturdetalj
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_THIRD_PERSON_VIEW=Tredjepersons synsvinkel
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_VIDEO=Videoinnstillinger
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_VIDEO_QUALITY=Kvalitet
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_VOICE_VOLUME=Stemme volum
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_VSYNC=Vsync
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_WIDESCREEN=Widescreen
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_OPTIONS_WINDOWED=Vindusmodus
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_SETTING_HIGH=Høy
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_SETTING_LOW=Lav
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_SETTING_MEDIUM=Middels
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_SETTING_ULTRA=Svært høy
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_SETTING_VERY_HIGH=Svært høy
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION=Versjon
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION_DEMO=Demo
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION_FREE=Gratis
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION_FULL=Full
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION_LITE=Lett
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION_PREMIUM=Premium
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION_SHAREWARE=Shareware
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VERSION_TRIAL=Prøve
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VR_COMFORT_MODE=VR komfort modus
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VR_HMD_ORIENT_RESET=Nullstill HMD orientering
+NORWEGIAN (NB) / NORSK BOKMÅL.MENU_VR_VIRTUAL_REALITY=Virtuell virkelighet
+NORWEGIAN (NB) / NORSK BOKMÅL.STRING ID=NORWEGIAN (NB) / NORSK BOKMÅL
+POLISH / POLSKI.CONTEXT_CHARACTER_CLASS=Klasa
+POLISH / POLSKI.CONTEXT_CHARACTER_DELETE=Usuń Postać
+POLISH / POLSKI.CONTEXT_CHARACTER_NEW=Nowa Postać
+POLISH / POLSKI.CONTEXT_CLASS_AI=Sztuczna Inteligencja
+POLISH / POLSKI.CONTEXT_CLASS_ALIEN=Kosmita
+POLISH / POLSKI.CONTEXT_CLASS_CLONE=Klon
+POLISH / POLSKI.CONTEXT_CLASS_CYBORG=Cyborg
+POLISH / POLSKI.CONTEXT_CLASS_DEITY=Bóstwo
+POLISH / POLSKI.CONTEXT_CLASS_DEMON=Demon
+POLISH / POLSKI.CONTEXT_CLASS_DEMONNESS=Demon
+POLISH / POLSKI.CONTEXT_CLASS_DRAGON=Smok
+POLISH / POLSKI.CONTEXT_CLASS_DRAGON_PLURAL=Smoki
+POLISH / POLSKI.CONTEXT_CLASS_GHOST=Duch
+POLISH / POLSKI.CONTEXT_CLASS_GOD=Bóg
+POLISH / POLSKI.CONTEXT_CLASS_GODDESS=Bogini
+POLISH / POLSKI.CONTEXT_CLASS_GOD_PLURAL=Bogowie
+POLISH / POLSKI.CONTEXT_CLASS_MAGE=Mag
+POLISH / POLSKI.CONTEXT_CLASS_MEDIC=Medyk
+POLISH / POLSKI.CONTEXT_CLASS_MONSTER=Potwór
+POLISH / POLSKI.CONTEXT_CLASS_NINJA=Ninja
+POLISH / POLSKI.CONTEXT_CLASS_PIRATE=Pirat
+POLISH / POLSKI.CONTEXT_CLASS_PRIEST=Kapłan
+POLISH / POLSKI.CONTEXT_CLASS_PRINCE=Książę
+POLISH / POLSKI.CONTEXT_CLASS_PRINCESS=Księżniczka
+POLISH / POLSKI.CONTEXT_CLASS_ROBOT=Robot
+POLISH / POLSKI.CONTEXT_CLASS_SKELETON=Szkielet
+POLISH / POLSKI.CONTEXT_CLASS_SNIPER=Snajper
+POLISH / POLSKI.CONTEXT_CLASS_SOLDIER=Żołnierz
+POLISH / POLSKI.CONTEXT_CLASS_THIEF=Złodziej
+POLISH / POLSKI.CONTEXT_CLASS_WARRIOR=Wojownik
+POLISH / POLSKI.CONTEXT_CLASS_WIZARD=Czarnoksiężnik
+POLISH / POLSKI.CONTEXT_CLASS_ZOMBIE=Zombie
+POLISH / POLSKI.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombie
+POLISH / POLSKI.CONTEXT_COMPETITION_FIRST=Pierwsze miejsce
+POLISH / POLSKI.CONTEXT_COMPETITION_PLACE_NOUN=Miejsce
+POLISH / POLSKI.CONTEXT_COMPETITION_SECOND=Drugie miejsce
+POLISH / POLSKI.CONTEXT_COMPETITION_THIRD=Trzecie miejsce
+POLISH / POLSKI.CONTEXT_CONDITION_BURNING=Popażony
+POLISH / POLSKI.CONTEXT_CONDITION_CRITICAL=Krytyczny
+POLISH / POLSKI.CONTEXT_CONDITION_DEAD=Martwy
+POLISH / POLSKI.CONTEXT_CONDITION_FROZEN=Zamrożony
+POLISH / POLSKI.CONTEXT_CONDITION_POISONED=Otruty
+POLISH / POLSKI.CONTEXT_CONDITION_SLOWED=Spowolniony
+POLISH / POLSKI.CONTEXT_CONDITION_STUNNED=Ogłuszony
+POLISH / POLSKI.CONTEXT_CONDITION_UNCONSCIOUS=Nieprzytomny
+POLISH / POLSKI.CONTEXT_CONDITION_UNHURT=Zdrowy
+POLISH / POLSKI.CONTEXT_CONDITION_WET=Przemoczony
+POLISH / POLSKI.CONTEXT_CONDITION_WOUNDED=Ranny
+POLISH / POLSKI.CONTEXT_DESCRIPTION_BIG=Duży
+POLISH / POLSKI.CONTEXT_DESCRIPTION_HUGE=Ogromny
+POLISH / POLSKI.CONTEXT_DESCRIPTION_SMALL=Mały
+POLISH / POLSKI.CONTEXT_DESCRIPTION_TINY=Malutki
+POLISH / POLSKI.CONTEXT_ELEMENT_AIR=Powietrze
+POLISH / POLSKI.CONTEXT_ELEMENT_EARTH=Ziemia
+POLISH / POLSKI.CONTEXT_ELEMENT_FIRE=Ogień
+POLISH / POLSKI.CONTEXT_ELEMENT_METAL=Metal
+POLISH / POLSKI.CONTEXT_ELEMENT_WATER=Woda
+POLISH / POLSKI.CONTEXT_GAMBLING_BET=Zakład
+POLISH / POLSKI.CONTEXT_GAMBLING_DISCARD=Odrzuć
+POLISH / POLSKI.CONTEXT_GAMBLING_JACKPOT=Jackpot
+POLISH / POLSKI.CONTEXT_GAMBLING_MAX=Maksymum
+POLISH / POLSKI.CONTEXT_GAMBLING_MIN=Minimum
+POLISH / POLSKI.CONTEXT_ITEM_ARMOR=Zbroja
+POLISH / POLSKI.CONTEXT_ITEM_ARROW=Strzała
+POLISH / POLSKI.CONTEXT_ITEM_ARROW_PLURAL=Strzały
+POLISH / POLSKI.CONTEXT_ITEM_BOARD=Plansza
+POLISH / POLSKI.CONTEXT_ITEM_BOMB=Bomba
+POLISH / POLSKI.CONTEXT_ITEM_BOOK=Książka
+POLISH / POLSKI.CONTEXT_ITEM_BOOTS=Buty
+POLISH / POLSKI.CONTEXT_ITEM_BOW=Łuk
+POLISH / POLSKI.CONTEXT_ITEM_CARD=Karta
+POLISH / POLSKI.CONTEXT_ITEM_CARD_PLURAL=Karty
+POLISH / POLSKI.CONTEXT_ITEM_CHEST=Skrzynia
+POLISH / POLSKI.CONTEXT_ITEM_COND_MAGICAL=Magiczny
+POLISH / POLSKI.CONTEXT_ITEM_COND_RUSTY=Zardzewiały
+POLISH / POLSKI.CONTEXT_ITEM_DAGGER=Sztylet
+POLISH / POLSKI.CONTEXT_ITEM_DIE_NOUN=Kość
+POLISH / POLSKI.CONTEXT_ITEM_DIE_PLURAL=Kości
+POLISH / POLSKI.CONTEXT_ITEM_DOOR=Drzwi
+POLISH / POLSKI.CONTEXT_ITEM_GAUNTLETS=Rękawica
+POLISH / POLSKI.CONTEXT_ITEM_GEM=Klejnot
+POLISH / POLSKI.CONTEXT_ITEM_GIFT_NOUN=Prezent
+POLISH / POLSKI.CONTEXT_ITEM_GIFT_PLURAL=Prezenty
+POLISH / POLSKI.CONTEXT_ITEM_GLOVE=Rękawiczki
+POLISH / POLSKI.CONTEXT_ITEM_GUN=Broń
+POLISH / POLSKI.CONTEXT_ITEM_HAMMER=Młot
+POLISH / POLSKI.CONTEXT_ITEM_HELMET=Hełm
+POLISH / POLSKI.CONTEXT_ITEM_KEY=Klucz
+POLISH / POLSKI.CONTEXT_ITEM_KNIFE=Nóż
+POLISH / POLSKI.CONTEXT_ITEM_LOCK=Zamek
+POLISH / POLSKI.CONTEXT_ITEM_LOVE=Miłość
+POLISH / POLSKI.CONTEXT_ITEM_MACHINE_ITEM_GUN=Karabin Maszynowy
+POLISH / POLSKI.CONTEXT_ITEM_MAGIC=Magia
+POLISH / POLSKI.CONTEXT_ITEM_PISTOL=Pistolet
+POLISH / POLSKI.CONTEXT_ITEM_QUEST_NOUN=Wyprawa
+POLISH / POLSKI.CONTEXT_ITEM_RANK_NOUN=Ranga
+POLISH / POLSKI.CONTEXT_ITEM_RIFLE=Karabin
+POLISH / POLSKI.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Wyrzutnia Rakiet
+POLISH / POLSKI.CONTEXT_ITEM_RPG=RPG
+POLISH / POLSKI.CONTEXT_ITEM_SCROLL=Zwój
+POLISH / POLSKI.CONTEXT_ITEM_SHIELD=Tarcza
+POLISH / POLSKI.CONTEXT_ITEM_SHIELD_PLURAL=Tarcze
+POLISH / POLSKI.CONTEXT_ITEM_SHIELD_SCIFI=Pole siłowe
+POLISH / POLSKI.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Pola siłowe
+POLISH / POLSKI.CONTEXT_ITEM_SHOTGUN=Strzelba
+POLISH / POLSKI.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Karabin Snajperski
+POLISH / POLSKI.CONTEXT_ITEM_SPELL=Zaklęcie
+POLISH / POLSKI.CONTEXT_ITEM_STAFF=Laska
+POLISH / POLSKI.CONTEXT_ITEM_SWORD=Miecz
+POLISH / POLSKI.CONTEXT_ITEM_TREASURE=Skarb
+POLISH / POLSKI.CONTEXT_ITEM_TYPE_EPIC=Epicki
+POLISH / POLSKI.CONTEXT_ITEM_TYPE_JUNK=Śmieć
+POLISH / POLSKI.CONTEXT_ITEM_WAND=Różdżka
+POLISH / POLSKI.CONTEXT_ITEM_WOOD=Drewno
+POLISH / POLSKI.CONTEXT_MACHINE_ALTITUDE=Wysokość
+POLISH / POLSKI.CONTEXT_MACHINE_BRAKES=Hamulce
+POLISH / POLSKI.CONTEXT_MACHINE_CHASSIS=Podwozie
+POLISH / POLSKI.CONTEXT_MACHINE_DEPTH=Głębokość
+POLISH / POLSKI.CONTEXT_MACHINE_FUEL=Paliwo
+POLISH / POLSKI.CONTEXT_MACHINE_GEAR=Zębatka
+POLISH / POLSKI.CONTEXT_MACHINE_HANDLING=Zwrotność
+POLISH / POLSKI.CONTEXT_MACHINE_SPEED=Prędkość
+POLISH / POLSKI.CONTEXT_MACHINE_STEERING=Sterowanie
+POLISH / POLSKI.CONTEXT_MACHINE_SUSPENSION=Zawieszenie
+POLISH / POLSKI.CONTEXT_MACHINE_WHEELS=Koła
+POLISH / POLSKI.CONTEXT_MACHINE_WINGS=Skrzydła
+POLISH / POLSKI.CONTEXT_MEDAL=Medal
+POLISH / POLSKI.CONTEXT_MEDAL_BRONZE=Brązowy medal
+POLISH / POLSKI.CONTEXT_MEDAL_GOLD=Złoty medal
+POLISH / POLSKI.CONTEXT_MEDAL_SILVER=Srebrny medal
+POLISH / POLSKI.CONTEXT_METAL_BRONZE=Brąz
+POLISH / POLSKI.CONTEXT_METAL_COIN=Moneta
+POLISH / POLSKI.CONTEXT_METAL_GOLD=Złoto
+POLISH / POLSKI.CONTEXT_METAL_INGOT=Sztabka
+POLISH / POLSKI.CONTEXT_METAL_PLATINUM=Platyna
+POLISH / POLSKI.CONTEXT_METAL_SILVER=Srebro
+POLISH / POLSKI.CONTEXT_PLACE_CASTLE=Zamek
+POLISH / POLSKI.CONTEXT_PLACE_CAVE=Jaskinia
+POLISH / POLSKI.CONTEXT_PLACE_DUNGEON=Loch
+POLISH / POLSKI.CONTEXT_PLACE_INN=Zajazd
+POLISH / POLSKI.CONTEXT_PLACE_PLANET=Planeta
+POLISH / POLSKI.CONTEXT_PLACE_PLANET_EARTH=Ziemia
+POLISH / POLSKI.CONTEXT_PLACE_SPACE=Kosmos
+POLISH / POLSKI.CONTEXT_PLACE_SPACESHIP=Statek kosmiczny
+POLISH / POLSKI.CONTEXT_STORY=Historia
+POLISH / POLSKI.CONTEXT_STORY_ADVENTURE=Przygoda
+POLISH / POLSKI.CONTEXT_STORY_CHAPTER=Rozdział
+POLISH / POLSKI.CONTEXT_STORY_PAGE=Strona
+POLISH / POLSKI.CREDITS_3D_MODELING=Modelowanie 3D
+POLISH / POLSKI.CREDITS_ANIMATION=Animacja
+POLISH / POLSKI.CREDITS_ANIMATION_DIRECTOR=Dyrektor animacji
+POLISH / POLSKI.CREDITS_ANIMATOR=Animator
+POLISH / POLSKI.CREDITS_ART=Oprawa graficzna
+POLISH / POLSKI.CREDITS_ARTIST=Artysta
+POLISH / POLSKI.CREDITS_ARTIST_PLURAL=Artyści
+POLISH / POLSKI.CREDITS_ART_DIRECTOR=Dyrektor artystyczny
+POLISH / POLSKI.CREDITS_ASSISTANT=Asystent
+POLISH / POLSKI.CREDITS_ASSOCIATE=Współpracownik
+POLISH / POLSKI.CREDITS_AUDIO_DIRECTOR=Dyrektor udźwiękowienia
+POLISH / POLSKI.CREDITS_CHARACTER_DESIGNER=Projektant postaci
+POLISH / POLSKI.CREDITS_CHIEF_TECH_OFFICER=Dyrektor działu technicznego
+POLISH / POLSKI.CREDITS_CINEMATICS_DIRECTOR=Dyrektor filmowy
+POLISH / POLSKI.CREDITS_CINEMATIC_ANIMATOR=Animator filmowy
+POLISH / POLSKI.CREDITS_CODE=Kod
+POLISH / POLSKI.CREDITS_COMPOSER=Kompozytor
+POLISH / POLSKI.CREDITS_CONCEPT_ARTIST=Artysta koncepcyjny
+POLISH / POLSKI.CREDITS_CREATIVE_DIRECTOR=Dyrektor kreatywny
+POLISH / POLSKI.CREDITS_DATABASE_ADMIN=Administracja bazy danych
+POLISH / POLSKI.CREDITS_DESIGN DIRECTOR=Dyrektor projektu
+POLISH / POLSKI.CREDITS_DEVELOPED_BY=Stworzono przez
+POLISH / POLSKI.CREDITS_DIRECTOR=Kierownik projektu
+POLISH / POLSKI.CREDITS_FOLEY_ARTIST=Imitator dźwięku
+POLISH / POLSKI.CREDITS_FONT=Font
+POLISH / POLSKI.CREDITS_FONT_PLURAL=Fonty
+POLISH / POLSKI.CREDITS_GAME=Gra
+POLISH / POLSKI.CREDITS_GAME_DESIGN=Mechanika gry
+POLISH / POLSKI.CREDITS_GAME_DESIGNER=Projektant
+POLISH / POLSKI.CREDITS_GAME_DEVELOPER=Twórca gry
+POLISH / POLSKI.CREDITS_GAME_DEVELOPMENT=Tworzenie gry
+POLISH / POLSKI.CREDITS_GRAPHIC_DESIGNER=Projektant graficzny
+POLISH / POLSKI.CREDITS_IMAGE=Zdjęcie
+POLISH / POLSKI.CREDITS_IMAGE_PLURAL=Zdjęcia
+POLISH / POLSKI.CREDITS_INTERFACE_ARTIST=Grafik interfejsu
+POLISH / POLSKI.CREDITS_JUNIOR=Młodszy
+POLISH / POLSKI.CREDITS_LEAD=Główny
+POLISH / POLSKI.CREDITS_LEAD_PROGRAMMER=Główny programista
+POLISH / POLSKI.CREDITS_LEVEL_DESIGN=Projekt poziomów
+POLISH / POLSKI.CREDITS_LEVEL_DESIGNER=Projektant poziomów
+POLISH / POLSKI.CREDITS_LOCALIZATION=Lokalizacja
+POLISH / POLSKI.CREDITS_MANUSCRIPT=Manuskrypt
+POLISH / POLSKI.CREDITS_MODELS=Modele
+POLISH / POLSKI.CREDITS_MUSICIAN=Muzyk
+POLISH / POLSKI.CREDITS_POLYGLOT=Przetłumaczono za pomocą Polyglot Project.
+POLISH / POLSKI.CREDITS_PRODUCER=Producent
+POLISH / POLSKI.CREDITS_PRODUCTION=Produkcja
+POLISH / POLSKI.CREDITS_PROGRAMMER=Programista
+POLISH / POLSKI.CREDITS_PROGRAMMER_PLURAL=Programiści
+POLISH / POLSKI.CREDITS_PROGRAMMING=Programowanie
+POLISH / POLSKI.CREDITS_PROGRAM_MANAGER=Kierownik programowania
+POLISH / POLSKI.CREDITS_PROJECT_MANAGER=Kierownik projektu
+POLISH / POLSKI.CREDITS_PUBLISHER=Wydawca
+POLISH / POLSKI.CREDITS_RECORDIST=Operator dźwięku
+POLISH / POLSKI.CREDITS_SCRIPT_WRITER=Scenarzysta
+POLISH / POLSKI.CREDITS_SENIOR=Starszy
+POLISH / POLSKI.CREDITS_SFX=Efekty dźwiękowe
+POLISH / POLSKI.CREDITS_SOUNDTRACK=Ścieżka dźwiękowa
+POLISH / POLSKI.CREDITS_SOUND_DESIGNER=Dźwięk
+POLISH / POLSKI.CREDITS_SOUND_ENGINEER=Inżynier dźwięku
+POLISH / POLSKI.CREDITS_SPECIAL_THANKS=Szczególne podziękowania
+POLISH / POLSKI.CREDITS_SPECIAL_THANKS_TO=Szczególne podziękowania dla
+POLISH / POLSKI.CREDITS_TECHNICAL_ARTIST=Artysta techniczny
+POLISH / POLSKI.CREDITS_TECHNICAL_DIRECTOR=Dyrektor techniczny
+POLISH / POLSKI.CREDITS_TESTER=Tester
+POLISH / POLSKI.CREDITS_TEST_LEAD=Główny tester
+POLISH / POLSKI.CREDITS_TEST_MANAGER=Menadżer testów
+POLISH / POLSKI.CREDITS_TRANSLATION=Tłumaczenia
+POLISH / POLSKI.CREDITS_VFX=Efekty wizualne
+POLISH / POLSKI.CREDITS_VOICE_ACTING=Aktorstwo głosowe
+POLISH / POLSKI.CREDITS_VOICE_ACTOR=Aktor głosowy
+POLISH / POLSKI.CREDITS_WRITER=Pisarz
+POLISH / POLSKI.ERROR_DEVICE_NOT_FOUND=Nie wykryto {0}.
+POLISH / POLSKI.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Opuszczanie strefy śledzenia.
+POLISH / POLSKI.ERROR_DEVICE_VR_NO_HMD=Nie wykryto HMD.
+POLISH / POLSKI.ERROR_GENERIC_CHEATING=Wykryto użycie kodów!
+POLISH / POLSKI.ERROR_GENERIC_ERRCODE=Kod błędu:
+POLISH / POLSKI.ERROR_GENERIC_INVALID_CD_KEY=Nieprawidłowy numer seryjny.
+POLISH / POLSKI.ERROR_GENERIC_INVALID_NAME=Błędna nazwa.
+POLISH / POLSKI.ERROR_GENERIC_TEXT=Wystąpił jakiś błąd.
+POLISH / POLSKI.ERROR_NETWORK_CONNECTION_LOST=Stracono połączenie.
+POLISH / POLSKI.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Twój przeciwnik się rozłączył.
+POLISH / POLSKI.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Gracz się rozłączył.
+POLISH / POLSKI.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Członek Twojej drużyny się rozłączył.
+POLISH / POLSKI.ERROR_NETWORK_SERVER=Nie można połączyć się z serwerem.
+POLISH / POLSKI.ERROR_SAVE_CORRUPTED=Uszkodzony plik zapisu gry.
+POLISH / POLSKI.ERROR_SAVE_NO_GAMES_FOUND=Nie znaleziono zapisanych gier.
+POLISH / POLSKI.ERROR_SAVE_NO_OPEN_GAMES=Brak gier.
+POLISH / POLSKI.GAME_ACTION_ATTACK=Atakuj
+POLISH / POLSKI.GAME_ACTION_BOOST=Szybciej
+POLISH / POLSKI.GAME_ACTION_BUILD=Budować
+POLISH / POLSKI.GAME_ACTION_CAST_FISHING=Zarzuć
+POLISH / POLSKI.GAME_ACTION_CAST_SPELL=Rzuć
+POLISH / POLSKI.GAME_ACTION_CLAIM=Weź
+POLISH / POLSKI.GAME_ACTION_CLIMB=Wspinaj się
+POLISH / POLSKI.GAME_ACTION_CLOSE=Zamknij
+POLISH / POLSKI.GAME_ACTION_COLLECT=Zbierz
+POLISH / POLSKI.GAME_ACTION_COOK=Gotować
+POLISH / POLSKI.GAME_ACTION_CRAFT=Tworzyć
+POLISH / POLSKI.GAME_ACTION_CROUCH=Kucnij
+POLISH / POLSKI.GAME_ACTION_DODGE=Unik
+POLISH / POLSKI.GAME_ACTION_DRIVE=Prowadź
+POLISH / POLSKI.GAME_ACTION_FLY=Leć
+POLISH / POLSKI.GAME_ACTION_FULL_SPEED=Pełna Prędkość
+POLISH / POLSKI.GAME_ACTION_GO=Idź
+POLISH / POLSKI.GAME_ACTION_GO_TO_PLACE=Idź do
+POLISH / POLSKI.GAME_ACTION_HALF_SPEED=Pół Prędkości
+POLISH / POLSKI.GAME_ACTION_HEAL=Ulecz
+POLISH / POLSKI.GAME_ACTION_JUMP=Skacz
+POLISH / POLSKI.GAME_ACTION_LAND=Wyląduj
+POLISH / POLSKI.GAME_ACTION_LOOK=Patrz
+POLISH / POLSKI.GAME_ACTION_MIX=Mieszać
+POLISH / POLSKI.GAME_ACTION_OPEN=Otwórz
+POLISH / POLSKI.GAME_ACTION_PICK_UP=Podnieś
+POLISH / POLSKI.GAME_ACTION_RACE=Wyścig
+POLISH / POLSKI.GAME_ACTION_READ=Czytaj
+POLISH / POLSKI.GAME_ACTION_REPLACE=Zamień
+POLISH / POLSKI.GAME_ACTION_RUN=Biegnij
+POLISH / POLSKI.GAME_ACTION_RUN_AWAY=Uciekaj
+POLISH / POLSKI.GAME_ACTION_SHOOT=Strzelaj
+POLISH / POLSKI.GAME_ACTION_SNEAK=Skradaj się
+POLISH / POLSKI.GAME_ACTION_SPIN=Obróć
+POLISH / POLSKI.GAME_ACTION_SPRINT=Truchtem
+POLISH / POLSKI.GAME_ACTION_STEER=Steruj
+POLISH / POLSKI.GAME_ACTION_TAKE_OFF=Wystartuj
+POLISH / POLSKI.GAME_ACTION_TALK=Rozmawiaj
+POLISH / POLSKI.GAME_ACTION_THROW=Rzuć
+POLISH / POLSKI.GAME_ACTION_WALK=Idź
+POLISH / POLSKI.GAME_CHARACTER_ENDURANCE=Wytrzymałość
+POLISH / POLSKI.GAME_CHARACTER_EXP=Punkty doświadczenia
+POLISH / POLSKI.GAME_CHARACTER_FEMALE=Żeński
+POLISH / POLSKI.GAME_CHARACTER_HEALTH=Życie
+POLISH / POLSKI.GAME_CHARACTER_HEART=Serce
+POLISH / POLSKI.GAME_CHARACTER_HEART_PLURAL=Serca
+POLISH / POLSKI.GAME_CHARACTER_LEVEL=Poziom
+POLISH / POLSKI.GAME_CHARACTER_LEVEL_UP=Następny poziom!
+POLISH / POLSKI.GAME_CHARACTER_LIVES=Życia
+POLISH / POLSKI.GAME_CHARACTER_MALE=Męski
+POLISH / POLSKI.GAME_CHARACTER_MAN=Mężczyzna
+POLISH / POLSKI.GAME_CHARACTER_MAN_PLURAL=Mężczyźni
+POLISH / POLSKI.GAME_CHARACTER_RESPAWN=Odródź
+POLISH / POLSKI.GAME_CHARACTER_RESPAWNING=Odradzanie
+POLISH / POLSKI.GAME_CHARACTER_RESPAWN_IN=Odrodzenie za:
+POLISH / POLSKI.GAME_CHARACTER_RESPAWN_QUESTION=Odrodzić?
+POLISH / POLSKI.GAME_CHARACTER_SKILL=Umiejętność
+POLISH / POLSKI.GAME_CHARACTER_SPAWN_POINT=Punkt Odrodzenia
+POLISH / POLSKI.GAME_CHARACTER_TRANSGENDER=Transpłciowy
+POLISH / POLSKI.GAME_CHARACTER_WOMAN=Kobieta
+POLISH / POLSKI.GAME_CHARACTER_WOMAN_PLURAL=Kobiety
+POLISH / POLSKI.GAME_DAMAGE=Obrażenia
+POLISH / POLSKI.GAME_DAMAGE_CRITICAL_HIT=Cios krytyczny
+POLISH / POLSKI.GAME_DAMAGE_CRITICAL_MISS=Pudło krytyczne
+POLISH / POLSKI.GAME_DAMAGE_HIT_NOUN=Cios
+POLISH / POLSKI.GAME_DAMAGE_HIT_POINTS_PLURAL=Punkty życia
+POLISH / POLSKI.GAME_DAMAGE_MISS_NOUN=Pudło
+POLISH / POLSKI.GAME_DAMAGE_UNIT=Obrażenia
+POLISH / POLSKI.GAME_DAMAGE_UNIT_PLURAL=Obrażenia
+POLISH / POLSKI.GAME_ENEMY=Przeciwnik
+POLISH / POLSKI.GAME_ENEMY_FEMALE=Przeciwniczka
+POLISH / POLSKI.GAME_ENEMY_FEMALE_PLURAL=Przeciwniczki
+POLISH / POLSKI.GAME_ENEMY_PLURAL=Przeciwnicy
+POLISH / POLSKI.GAME_GENRE_ACTION=Gra akcji
+POLISH / POLSKI.GAME_GENRE_ADVENTURE=Gra przygodowa
+POLISH / POLSKI.GAME_GENRE_CARD=Karciana
+POLISH / POLSKI.GAME_GENRE_CASUAL=Gra zwyczajna
+POLISH / POLSKI.GAME_GENRE_FANTASY=Gra fantasy
+POLISH / POLSKI.GAME_GENRE_HARDCORE=Gra hardkorowa
+POLISH / POLSKI.GAME_GENRE_INDIE=Indie
+POLISH / POLSKI.GAME_GENRE_MEDIEVAL=Gra w średniowieczu
+POLISH / POLSKI.GAME_GENRE_MISC=Różne
+POLISH / POLSKI.GAME_GENRE_MULTIPLAYER=Gra wieloosobowa
+POLISH / POLSKI.GAME_GENRE_NAME=Gatunek
+POLISH / POLSKI.GAME_GENRE_PLATFORMER=Gra platformowa
+POLISH / POLSKI.GAME_GENRE_PUZZLE=Gra logiczna
+POLISH / POLSKI.GAME_GENRE_QUIZ=Teleturniej
+POLISH / POLSKI.GAME_GENRE_RACING=Wyścigi
+POLISH / POLSKI.GAME_GENRE_RETRO=Gra retro
+POLISH / POLSKI.GAME_GENRE_RPG=RPG
+POLISH / POLSKI.GAME_GENRE_RTS=Strategie czasu rzeczywistego
+POLISH / POLSKI.GAME_GENRE_SCIFI=Gra science-fiction
+POLISH / POLSKI.GAME_GENRE_SHOOTER=Strzelanka
+POLISH / POLSKI.GAME_GENRE_SIMULATION=Symulator
+POLISH / POLSKI.GAME_GENRE_SINGLEPLAYER=Gra jednoosobowa
+POLISH / POLSKI.GAME_GENRE_SPORTS=Gra sportowa
+POLISH / POLSKI.GAME_GENRE_STRATEGY=Gra strategiczna
+POLISH / POLSKI.GAME_GENRE_TBS=Strategia turowa
+POLISH / POLSKI.GAME_GENRE_TOWER_DEFENSE=Tower defence
+POLISH / POLSKI.GAME_INVENTORY=Ekwipunek
+POLISH / POLSKI.GAME_INVENTORY_AMMO=Amunicja
+POLISH / POLSKI.GAME_INVENTORY_AMMUNITION=Amunicja
+POLISH / POLSKI.GAME_INVENTORY_BULLET=Posik
+POLISH / POLSKI.GAME_INVENTORY_BULLET_PLURAL=Pociski
+POLISH / POLSKI.GAME_INVENTORY_BUY=Kup
+POLISH / POLSKI.GAME_INVENTORY_CAPACITY=Pojemność Ekwipunku
+POLISH / POLSKI.GAME_INVENTORY_DROP=Upuść
+POLISH / POLSKI.GAME_INVENTORY_ENCUMBRANCE=Obciążenie
+POLISH / POLSKI.GAME_INVENTORY_FULL=Pełen Ekwipunek
+POLISH / POLSKI.GAME_INVENTORY_ITEM=Przedmiot
+POLISH / POLSKI.GAME_INVENTORY_KEY=Klucz
+POLISH / POLSKI.GAME_INVENTORY_POWERUP=Powerup
+POLISH / POLSKI.GAME_INVENTORY_SELL=Sprzedaj
+POLISH / POLSKI.GAME_INVENTORY_USE=Użyj
+POLISH / POLSKI.GAME_INVENTORY_WEAPON=Broń
+POLISH / POLSKI.GAME_INVENTORY_WEAPONS=Bronie
+POLISH / POLSKI.GAME_INVENTORY_YOU_CANNOT_CARRY=Nie możesz nieść więcej.
+POLISH / POLSKI.GAME_LABEL_BE_CAREFUL=Uważaj!
+POLISH / POLSKI.GAME_LABEL_PLEASE_BE_CAREFUL=Proszę uważaj.
+POLISH / POLSKI.GAME_LABEL_TACTICS=Taktyka
+POLISH / POLSKI.GAME_OBJECTIVE=Cel
+POLISH / POLSKI.GAME_OBJECTIVE_ASSIST=Asysta
+POLISH / POLSKI.GAME_OBJECTIVE_ASSIST_PLURAL=Asyst
+POLISH / POLSKI.GAME_OBJECTIVE_ATTACK=Atakuj
+POLISH / POLSKI.GAME_OBJECTIVE_BONUS=Bonus
+POLISH / POLSKI.GAME_OBJECTIVE_CAPTURE=Przechwyć
+POLISH / POLSKI.GAME_OBJECTIVE_COMPLETE=Ukończona
+POLISH / POLSKI.GAME_OBJECTIVE_DEATH=Śmierć
+POLISH / POLSKI.GAME_OBJECTIVE_DEATH_PLURAL=Śmierci
+POLISH / POLSKI.GAME_OBJECTIVE_DEFEND=Broń
+POLISH / POLSKI.GAME_OBJECTIVE_DESTROY=Zniszcz
+POLISH / POLSKI.GAME_OBJECTIVE_ESCAPE=Uciekaj
+POLISH / POLSKI.GAME_OBJECTIVE_GAMEOVER=Koniec gry
+POLISH / POLSKI.GAME_OBJECTIVE_GAMEOVER_CAPS=KONIEC GRY
+POLISH / POLSKI.GAME_OBJECTIVE_GAME_FINISHED=Koniec
+POLISH / POLSKI.GAME_OBJECTIVE_HIGH_SCORE=Rekord
+POLISH / POLSKI.GAME_OBJECTIVE_INCOMPLETE=Nieukończona
+POLISH / POLSKI.GAME_OBJECTIVE_KILL=Zabij
+POLISH / POLSKI.GAME_OBJECTIVE_KILL_ASSIST=Asysta Zabicia
+POLISH / POLSKI.GAME_OBJECTIVE_KILL_NOUN=Zabity
+POLISH / POLSKI.GAME_OBJECTIVE_KILL_PLURAL=Zabitych
+POLISH / POLSKI.GAME_OBJECTIVE_LOCKED=Zamknięte
+POLISH / POLSKI.GAME_OBJECTIVE_LOSSES=Przegranych
+POLISH / POLSKI.GAME_OBJECTIVE_MATCH=Pojedynek
+POLISH / POLSKI.GAME_OBJECTIVE_MISSION=Misja
+POLISH / POLSKI.GAME_OBJECTIVE_MISSION_OBJECTIVE=Cel Misji
+POLISH / POLSKI.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Cele Misji
+POLISH / POLSKI.GAME_OBJECTIVE_MULTIPLIER=Multiplayer
+POLISH / POLSKI.GAME_OBJECTIVE_PLURAL=Cele
+POLISH / POLSKI.GAME_OBJECTIVE_POSITION=Pozycja
+POLISH / POLSKI.GAME_OBJECTIVE_RACE_LAP=Okrążenie
+POLISH / POLSKI.GAME_OBJECTIVE_RACE_LAP_PLURAL=Okrążenia
+POLISH / POLSKI.GAME_OBJECTIVE_ROUND=Runda
+POLISH / POLSKI.GAME_OBJECTIVE_SCORE=Punkty
+POLISH / POLSKI.GAME_OBJECTIVE_TIME=Czas
+POLISH / POLSKI.GAME_OBJECTIVE_TIME_LEFT=Pozostało czasu
+POLISH / POLSKI.GAME_OBJECTIVE_TOURNAMENT=Turniej
+POLISH / POLSKI.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turnieje
+POLISH / POLSKI.GAME_OBJECTIVE_WINS=Wygranych
+POLISH / POLSKI.GAME_STATUS_DEFEAT=Przegrana
+POLISH / POLSKI.GAME_STATUS_DEFEATED=Pokonano Cię.
+POLISH / POLSKI.GAME_STATUS_LOSER=Przegrywasz
+POLISH / POLSKI.GAME_STATUS_TEAM_LOST=Twoja drużyna przegrała!
+POLISH / POLSKI.GAME_STATUS_TEAM_WON=Twoja drużyna wygrała!
+POLISH / POLSKI.GAME_STATUS_VICTORY=Zwycięstwo
+POLISH / POLSKI.GAME_STATUS_WINNER=Wygrywasz
+POLISH / POLSKI.GAME_STATUS_YOU_ARE_DEAD=Nie żyjesz.
+POLISH / POLSKI.GAME_STATUS_YOU_DIED=Nie żyjesz.
+POLISH / POLSKI.GAME_STATUS_YOU_LOSE=Przegrana!
+POLISH / POLSKI.GAME_STATUS_YOU_LOST=Przegrana!
+POLISH / POLSKI.GAME_STATUS_YOU_WIN=Wygrana!
+POLISH / POLSKI.GAME_STATUS_YOU_WON=Wygrana!
+POLISH / POLSKI.LANGUAGE_CODE=plPL
+POLISH / POLSKI.LANGUAGE_DIRECTION=ltr
+POLISH / POLSKI.LANGUAGE_EN=Polish
+POLISH / POLSKI.MENU_CAMERA=Kamera
+POLISH / POLSKI.MENU_CAMERA_INVERTED=Odwrócona
+POLISH / POLSKI.MENU_CAMERA_NORMAL=Normalna
+POLISH / POLSKI.MENU_CAMERA_XAXIS=Oś X Kamery
+POLISH / POLSKI.MENU_CAMERA_YAXIS=Oś Y Kamery
+POLISH / POLSKI.MENU_CONTROLS_BUTTON=Przycisk
+POLISH / POLSKI.MENU_CONTROLS_CLICK=Kliknij
+POLISH / POLSKI.MENU_CONTROLS_DEADZONE=Martwa strefa
+POLISH / POLSKI.MENU_CONTROLS_DOUBLE_CLICK=Kliknij dwa razy
+POLISH / POLSKI.MENU_CONTROLS_DRAG=Przeciągnij
+POLISH / POLSKI.MENU_CONTROLS_DRAG_DROP=Przeciągnij i upuść
+POLISH / POLSKI.MENU_CONTROLS_FINGER=Palec
+POLISH / POLSKI.MENU_CONTROLS_GAMEPAD=Kontroler
+POLISH / POLSKI.MENU_CONTROLS_GYROSCOPE=Żyroskop
+POLISH / POLSKI.MENU_CONTROLS_KEY=Klawisz
+POLISH / POLSKI.MENU_CONTROLS_KEYBOARD=Klawiatura
+POLISH / POLSKI.MENU_CONTROLS_MOUSE=Mysz
+POLISH / POLSKI.MENU_CONTROLS_MOUSE_SENSITIVITY=Czułość myszy
+POLISH / POLSKI.MENU_CONTROLS_PINCH=Zwęź
+POLISH / POLSKI.MENU_CONTROLS_ROTATE=Obróć
+POLISH / POLSKI.MENU_CONTROLS_SCROLL=Przewiń
+POLISH / POLSKI.MENU_CONTROLS_SHAKE=Potrząśnij
+POLISH / POLSKI.MENU_CONTROLS_SPREAD=Rozciągnij
+POLISH / POLSKI.MENU_CONTROLS_SWIPE=Przejedź
+POLISH / POLSKI.MENU_CONTROLS_TAP=Dotknij
+POLISH / POLSKI.MENU_CONTROLS_THE_BUTTON=Przycisk
+POLISH / POLSKI.MENU_CONTROLS_THE_KEY=Klawisz
+POLISH / POLSKI.MENU_CONTROLS_TILT=Przechyl
+POLISH / POLSKI.MENU_CUSTOMIZE_ARM=Ramię
+POLISH / POLSKI.MENU_CUSTOMIZE_ARM_PLURAL=Ramiona
+POLISH / POLSKI.MENU_CUSTOMIZE_CHEST=Pierś
+POLISH / POLSKI.MENU_CUSTOMIZE_CHIN=Broda
+POLISH / POLSKI.MENU_CUSTOMIZE_COLOR=Kolor
+POLISH / POLSKI.MENU_CUSTOMIZE_EAR=Ucho
+POLISH / POLSKI.MENU_CUSTOMIZE_EAR_PLURAL=Uszy
+POLISH / POLSKI.MENU_CUSTOMIZE_EYE=Oko
+POLISH / POLSKI.MENU_CUSTOMIZE_EYE_PLURAL=Oczy
+POLISH / POLSKI.MENU_CUSTOMIZE_FEET=Stopy
+POLISH / POLSKI.MENU_CUSTOMIZE_FOOT=Stopa
+POLISH / POLSKI.MENU_CUSTOMIZE_HAIR=Włosy
+POLISH / POLSKI.MENU_CUSTOMIZE_HAIR_BEARD=Zarost
+POLISH / POLSKI.MENU_CUSTOMIZE_HAIR_FUR=Owłosienie
+POLISH / POLSKI.MENU_CUSTOMIZE_HAIR_HEAD=Fryzura
+POLISH / POLSKI.MENU_CUSTOMIZE_HAND=Ręka
+POLISH / POLSKI.MENU_CUSTOMIZE_HAND_PLURAL=Ręce
+POLISH / POLSKI.MENU_CUSTOMIZE_HEAD=Głowa
+POLISH / POLSKI.MENU_CUSTOMIZE_HIPS=Biodra
+POLISH / POLSKI.MENU_CUSTOMIZE_LEG=Noga
+POLISH / POLSKI.MENU_CUSTOMIZE_LEG_PLURAL=Nogi
+POLISH / POLSKI.MENU_CUSTOMIZE_MOUTH=Usta
+POLISH / POLSKI.MENU_CUSTOMIZE_NECK=Szyja
+POLISH / POLSKI.MENU_CUSTOMIZE_NOSE=Nos
+POLISH / POLSKI.MENU_CUSTOMIZE_SKIN=Skóra
+POLISH / POLSKI.MENU_CUSTOMIZE_THORAX=Klatka piersiowa
+POLISH / POLSKI.MENU_DIFFICULTY=Poziom trudności
+POLISH / POLSKI.MENU_DIFFICULTY_EASY=Łatwy
+POLISH / POLSKI.MENU_DIFFICULTY_HARD=Trudny
+POLISH / POLSKI.MENU_DIFFICULTY_IMPOSSIBLE=Niemożliwy
+POLISH / POLSKI.MENU_DIFFICULTY_INSANE=Szalony
+POLISH / POLSKI.MENU_DIFFICULTY_MEDIUM=Średni
+POLISH / POLSKI.MENU_DIFFICULTY_VERY_EASY=Bardzo łatwy
+POLISH / POLSKI.MENU_DIFFICULTY_VERY_HARD=Bardzo trudny
+POLISH / POLSKI.MENU_DIR_DOWN=Dół
+POLISH / POLSKI.MENU_DIR_LEFT=Lewo
+POLISH / POLSKI.MENU_DIR_RIGHT=Prawo
+POLISH / POLSKI.MENU_DIR_UP=Góra
+POLISH / POLSKI.MENU_IO_LOAD=Wczytaj
+POLISH / POLSKI.MENU_IO_LOADING=Wczytywanie...
+POLISH / POLSKI.MENU_IO_LOAD_GAME=Wczytaj Grę
+POLISH / POLSKI.MENU_IO_PLEASE_WAIT=Proszę czekać...
+POLISH / POLSKI.MENU_IO_RESET_SAVE_DATA=Zresetować zapisane dane ?
+POLISH / POLSKI.MENU_IO_SAVE=Zapisz
+POLISH / POLSKI.MENU_IO_SAVE_DATA=Zapisz dane
+POLISH / POLSKI.MENU_IO_SAVE_GAME=Zapisz Grę
+POLISH / POLSKI.MENU_IO_SAVING=Zapisywanie...
+POLISH / POLSKI.MENU_LABEL_AGE=Wiek
+POLISH / POLSKI.MENU_LABEL_ALL=Wszystkie
+POLISH / POLSKI.MENU_LABEL_ARE_YOU_REALLY_SURE=Naprawdę?
+POLISH / POLSKI.MENU_LABEL_ARE_YOU_SURE=Na pewno?
+POLISH / POLSKI.MENU_LABEL_BACK=Wstecz
+POLISH / POLSKI.MENU_LABEL_BACKGROUND_MUSIC=Podkład muzyczny
+POLISH / POLSKI.MENU_LABEL_CANCEL=Anuluj
+POLISH / POLSKI.MENU_LABEL_CLOSE=Zamknij
+POLISH / POLSKI.MENU_LABEL_CONFIRM_BUTTON=Zatwierdź
+POLISH / POLSKI.MENU_LABEL_CONTINUE=Kontynuuj
+POLISH / POLSKI.MENU_LABEL_CONTINUE_QUESTION=Kontynuować?
+POLISH / POLSKI.MENU_LABEL_CREDITS=Twórcy
+POLISH / POLSKI.MENU_LABEL_DESKTOP=Wyjdź do Pulpitu
+POLISH / POLSKI.MENU_LABEL_DESKTOP_QUESTION=Wyjść do Pulpitu?
+POLISH / POLSKI.MENU_LABEL_DLC=DLC
+POLISH / POLSKI.MENU_LABEL_DOWNLOAD=Pobierz
+POLISH / POLSKI.MENU_LABEL_DOWNLOADABLE=Zawartość do pobrania
+POLISH / POLSKI.MENU_LABEL_EXIT=Wyjdź
+POLISH / POLSKI.MENU_LABEL_EXIT_QUESTION=Wyjść?
+POLISH / POLSKI.MENU_LABEL_EXTRAS=Dodatki
+POLISH / POLSKI.MENU_LABEL_FRAMESPERSEC=FPS
+POLISH / POLSKI.MENU_LABEL_GALLERY=Galeria
+POLISH / POLSKI.MENU_LABEL_GOODBYE=Do zobaczenia!
+POLISH / POLSKI.MENU_LABEL_GRAPHICS=Grafika
+POLISH / POLSKI.MENU_LABEL_IAP=Zakup wewnątrz aplikacji
+POLISH / POLSKI.MENU_LABEL_LANGUAGE=Jezyk
+POLISH / POLSKI.MENU_LABEL_LEVEL=Poziom
+POLISH / POLSKI.MENU_LABEL_MAIL=Poczta
+POLISH / POLSKI.MENU_LABEL_MAINMENU=Menu Główne
+POLISH / POLSKI.MENU_LABEL_MORE=Więcej
+POLISH / POLSKI.MENU_LABEL_MUSIC=Muzyka
+POLISH / POLSKI.MENU_LABEL_MUSIC_PLAYER=Odtwarzacz Muzyki
+POLISH / POLSKI.MENU_LABEL_NEW_GAME=Nowa Gra
+POLISH / POLSKI.MENU_LABEL_NEXT=Dalej
+POLISH / POLSKI.MENU_LABEL_NEXT_TRACK=Nastepny utwór
+POLISH / POLSKI.MENU_LABEL_NO=Nie
+POLISH / POLSKI.MENU_LABEL_NOPE=Nie
+POLISH / POLSKI.MENU_LABEL_NO_CAPS=NIE
+POLISH / POLSKI.MENU_LABEL_OK=OK
+POLISH / POLSKI.MENU_LABEL_PAUSE=Pauza
+POLISH / POLSKI.MENU_LABEL_PAUSED=Pauza
+POLISH / POLSKI.MENU_LABEL_PLAY=Zagraj
+POLISH / POLSKI.MENU_LABEL_PLAY_AGAIN=Zagraj jeszcze raz
+POLISH / POLSKI.MENU_LABEL_PRESS_ANYKEY=Naciśnij dowolny klawisz
+POLISH / POLSKI.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Aby kontynuować naciśnij dowolny klawisz
+POLISH / POLSKI.MENU_LABEL_PRESS_START=Naciśnij Start
+POLISH / POLSKI.MENU_LABEL_PRESS_START_CONTINUE=Aby kontynuować naciśnij Start
+POLISH / POLSKI.MENU_LABEL_PREVIOUS=Wstecz
+POLISH / POLSKI.MENU_LABEL_PREVIOUS_TRACK=Poprzedni utwór
+POLISH / POLSKI.MENU_LABEL_PRICE=Cena
+POLISH / POLSKI.MENU_LABEL_PRICE_FREE=Darmowy
+POLISH / POLSKI.MENU_LABEL_PURCHASE=Kup
+POLISH / POLSKI.MENU_LABEL_QUIT=Wyjdź
+POLISH / POLSKI.MENU_LABEL_QUIT_CONFIRM=Czy na pewno chcesz wyjść?
+POLISH / POLSKI.MENU_LABEL_QUIT_QUESTION=Wyjść?
+POLISH / POLSKI.MENU_LABEL_REPLAY=Replay
+POLISH / POLSKI.MENU_LABEL_RETURN=Powrót
+POLISH / POLSKI.MENU_LABEL_RETURN_MAIN=Powrót do Menu Głównego
+POLISH / POLSKI.MENU_LABEL_RETURN_MAIN_QUESTION=Wrócić do Menu Głównego?
+POLISH / POLSKI.MENU_LABEL_SHARE=Pochwal się
+POLISH / POLSKI.MENU_LABEL_SKIP=Pomiń
+POLISH / POLSKI.MENU_LABEL_SOUND=Dźwiek
+POLISH / POLSKI.MENU_LABEL_THANK_YOU=Dziekuję!
+POLISH / POLSKI.MENU_LABEL_UNLOCK=Odblokuj
+POLISH / POLSKI.MENU_LABEL_VIDEO=Jakość Wideo
+POLISH / POLSKI.MENU_LABEL_VOICES=Mowa
+POLISH / POLSKI.MENU_LABEL_WARNING=Uwaga
+POLISH / POLSKI.MENU_LABEL_WELCOME=Witaj
+POLISH / POLSKI.MENU_LABEL_WORLD=Świat
+POLISH / POLSKI.MENU_LABEL_YEAH=Tak
+POLISH / POLSKI.MENU_LABEL_YES=Tak
+POLISH / POLSKI.MENU_LABEL_YES_CAPS=TAK
+POLISH / POLSKI.MENU_LANGUAGE_DIRECTION=ltr
+POLISH / POLSKI.MENU_LANGUAGE_THIS=Polski
+POLISH / POLSKI.MENU_LANGUAGE_THIS_EN=Polish
+POLISH / POLSKI.MENU_LOGIN=Logowanie
+POLISH / POLSKI.MENU_LOGIN_EMAIL=E-mail
+POLISH / POLSKI.MENU_LOGIN_FORGOT=Nie pamiętam hasła
+POLISH / POLSKI.MENU_LOGIN_PASSWORD=Hasło
+POLISH / POLSKI.MENU_LOGIN_REGISTER=Rejestracja
+POLISH / POLSKI.MENU_LOGIN_REMEMBER=Nie wylogowuj mnie
+POLISH / POLSKI.MENU_MODE_CHALLENGE=Wyzwanie
+POLISH / POLSKI.MENU_MODE_CHALLENGE_MODE=Wyzwania
+POLISH / POLSKI.MENU_MODE_COOP=Kooperacja
+POLISH / POLSKI.MENU_MODE_COOPERATIVE=Kooperacja
+POLISH / POLSKI.MENU_MODE_DEATHMATCH=Deathmatch
+POLISH / POLSKI.MENU_MODE_HELP=Pomoc
+POLISH / POLSKI.MENU_MODE_INSTRUCTIONS=Instrukcje
+POLISH / POLSKI.MENU_MODE_MULTIPLAYER=Gra Wieloosobowa
+POLISH / POLSKI.MENU_MODE_MULTIPLAYER_LOCAL=Lokalna Gra Wieloosobowa
+POLISH / POLSKI.MENU_MODE_MULTIPLAYER_ONLINE=Gra Online
+POLISH / POLSKI.MENU_MODE_PLAY_ONLINE=Graj Online
+POLISH / POLSKI.MENU_MODE_SINGLEPLAYER=Jeden gracz
+POLISH / POLSKI.MENU_MODE_TRAINING=Trening
+POLISH / POLSKI.MENU_MODE_TUTORIAL=Wprowadzenie
+POLISH / POLSKI.MENU_MODE_VERSUS=Pojedynek
+POLISH / POLSKI.MENU_NAME=Imię
+POLISH / POLSKI.MENU_NAME_FIRST=Imię
+POLISH / POLSKI.MENU_NAME_LAST=Nazwisko
+POLISH / POLSKI.MENU_NAME_USER=Nazwa użytkownika
+POLISH / POLSKI.MENU_OPTIONS=Ustawienia
+POLISH / POLSKI.MENU_OPTIONS_ADVANCEDGRAPHICS=Zaawansowane Ustawienia Grafiki
+POLISH / POLSKI.MENU_OPTIONS_ANTIALIASING=Antyaliasing
+POLISH / POLSKI.MENU_OPTIONS_BLOOM=Światło (bloom)
+POLISH / POLSKI.MENU_OPTIONS_CONTROLS=Sterowanie
+POLISH / POLSKI.MENU_OPTIONS_DIFFICULTY=Ustawienia Trudności
+POLISH / POLSKI.MENU_OPTIONS_DISPLAY=Obraz
+POLISH / POLSKI.MENU_OPTIONS_EFFECT_DETAIL=Szczegóły efektów
+POLISH / POLSKI.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anizotropowe
+POLISH / POLSKI.MENU_OPTIONS_FILTERING_BILINEAR=Dwuliniowe
+POLISH / POLSKI.MENU_OPTIONS_FILTERING_MODE=Tryb filtrowania
+POLISH / POLSKI.MENU_OPTIONS_FILTERING_TRILINEAR=Trójliniowe
+POLISH / POLSKI.MENU_OPTIONS_FIRST_PERSON_VIEW=Widok Pierwszej Osoby
+POLISH / POLSKI.MENU_OPTIONS_FOV=Pole Widzenia
+POLISH / POLSKI.MENU_OPTIONS_FULLSCREEN=Pełny ekran
+POLISH / POLSKI.MENU_OPTIONS_GAMEPLAY=Ustawienia Gry
+POLISH / POLSKI.MENU_OPTIONS_GRAPHICS=Ustawienia Grafiki
+POLISH / POLSKI.MENU_OPTIONS_HUD=HUD
+POLISH / POLSKI.MENU_OPTIONS_MODEL_DETAIL=Detale modeli
+POLISH / POLSKI.MENU_OPTIONS_MULTICORE_RENDERING=Renderowanie wielordzeniowe
+POLISH / POLSKI.MENU_OPTIONS_MUSIC_VOLUME=Głośność muzyki
+POLISH / POLSKI.MENU_OPTIONS_NETWORK=Ustawienia Sieciowe
+POLISH / POLSKI.MENU_OPTIONS_QUALITY=Jakość
+POLISH / POLSKI.MENU_OPTIONS_RESOLUTION=Rozdzielczość
+POLISH / POLSKI.MENU_OPTIONS_SFX_VOLUME=Głośność efektów
+POLISH / POLSKI.MENU_OPTIONS_SHADER_DETAIL=Detale shadera
+POLISH / POLSKI.MENU_OPTIONS_SHADOW=Cień
+POLISH / POLSKI.MENU_OPTIONS_SHADOW_PLURAL=Cienie
+POLISH / POLSKI.MENU_OPTIONS_SIZE=Rozmiar
+POLISH / POLSKI.MENU_OPTIONS_SOUND=Ustawienia Dźwieku
+POLISH / POLSKI.MENU_OPTIONS_SOUND_VOLUME=Głośność
+POLISH / POLSKI.MENU_OPTIONS_SPLITSCREEN=Podzielony ekran
+POLISH / POLSKI.MENU_OPTIONS_TEXTURE_DETAIL=Detale tekstur
+POLISH / POLSKI.MENU_OPTIONS_THIRD_PERSON_VIEW=Widok Trzeciej Osoby
+POLISH / POLSKI.MENU_OPTIONS_VIDEO=Ustawienia Wideo
+POLISH / POLSKI.MENU_OPTIONS_VIDEO_QUALITY=Jakość
+POLISH / POLSKI.MENU_OPTIONS_VOICE_VOLUME=Głośność mowy
+POLISH / POLSKI.MENU_OPTIONS_VSYNC=Vsync
+POLISH / POLSKI.MENU_OPTIONS_WIDESCREEN=Panoramiczny
+POLISH / POLSKI.MENU_OPTIONS_WINDOWED=Okno
+POLISH / POLSKI.MENU_SETTING_HIGH=Wysokie
+POLISH / POLSKI.MENU_SETTING_LOW=Niskie
+POLISH / POLSKI.MENU_SETTING_MEDIUM=Srednie
+POLISH / POLSKI.MENU_SETTING_ULTRA=Poziom b. wysoki
+POLISH / POLSKI.MENU_SETTING_VERY_HIGH=Bardzo wysoka
+POLISH / POLSKI.MENU_VERSION=Wersja
+POLISH / POLSKI.MENU_VERSION_DEMO=Demo
+POLISH / POLSKI.MENU_VERSION_FREE=Darmowa
+POLISH / POLSKI.MENU_VERSION_FULL=Pełna wersja
+POLISH / POLSKI.MENU_VERSION_LITE=Lite
+POLISH / POLSKI.MENU_VERSION_PREMIUM=Premium
+POLISH / POLSKI.MENU_VERSION_SHAREWARE=Shareware
+POLISH / POLSKI.MENU_VERSION_TRIAL=Trial
+POLISH / POLSKI.MENU_VR_COMFORT_MODE=Tryb komfortu WR
+POLISH / POLSKI.MENU_VR_HMD_ORIENT_RESET=Resetuj orientację HMD
+POLISH / POLSKI.MENU_VR_VIRTUAL_REALITY=Wirtualna Rzeczywistość
+POLISH / POLSKI.STRING ID=POLISH / POLSKI
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CHARACTER_CLASS=Classe
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CHARACTER_DELETE=Deletar Personagem
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CHARACTER_NEW=Novo Personagem
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_AI=Inteligência Artificial
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_ALIEN=Extraterrestre
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_CLONE=Clone
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_CYBORG=Ciborgue
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_DEITY=Divindade
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_DEMON=Demônio
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_DEMONNESS=Demônia
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_DRAGON=Dragão
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_DRAGON_PLURAL=Dragões
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_GHOST=Fantasma
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_GOD=Deus
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_GODDESS=Deusa
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_GOD_PLURAL=Deuses
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_MAGE=Mago
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_MEDIC=Médico
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_MONSTER=Monstro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_NINJA=Ninja
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_PIRATE=Pirata
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_PRIEST=Padre
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_PRINCE=Príncipe
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_PRINCESS=Princesa
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_ROBOT=Robô
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_SKELETON=Esqueleto
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_SNIPER=Franco-atirador
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_SOLDIER=Soldado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_THIEF=Ladrão
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_WARRIOR=Guerreiro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_WIZARD=Feiticeiro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_ZOMBIE=Zumbi
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CLASS_ZOMBIE_PLURAL=Zumbis
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_COMPETITION_FIRST=Primeiro Lugar
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_COMPETITION_PLACE_NOUN=Lugar
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_COMPETITION_SECOND=Segundo Lugar
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_COMPETITION_THIRD=Terceiro Lugar
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_BURNING=Queimando
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_CRITICAL=Estado grave
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_DEAD=Morto
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_FROZEN=Congelado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_POISONED=Envenenado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_SLOWED=Lento
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_STUNNED=Atordoado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_UNCONSCIOUS=Desmaiado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_UNHURT=Ileso
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_WET=Molhado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_CONDITION_WOUNDED=Ferido
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_DESCRIPTION_BIG=Grande
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_DESCRIPTION_HUGE=Enorme
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_DESCRIPTION_SMALL=Pequeno
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_DESCRIPTION_TINY=Muito pequeno
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ELEMENT_AIR=Ar
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ELEMENT_EARTH=Terra
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ELEMENT_FIRE=Fogo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ELEMENT_METAL=Metal
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ELEMENT_WATER=Água
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_GAMBLING_BET=Apostar
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_GAMBLING_DISCARD=Descartar
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_GAMBLING_JACKPOT=Bolada
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_GAMBLING_MAX=Máx.
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_GAMBLING_MIN=Mín.
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_ARMOR=Armadura
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_ARROW=Flecha
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_ARROW_PLURAL=Flechas
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_BOARD=Tabuleiro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_BOMB=Bomba
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_BOOK=Livro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_BOOTS=Botas
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_BOW=Arco
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_CARD=Carta
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_CARD_PLURAL=Cartas
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_CHEST=Baú
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_COND_MAGICAL=Mágico
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_COND_RUSTY=Enferrujado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_DAGGER=Adaga
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_DIE_NOUN=Dado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_DIE_PLURAL=Dados
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_DOOR=Porta
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_GAUNTLETS=Manopla
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_GEM=Jóia
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_GIFT_NOUN=Presente
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_GIFT_PLURAL=Presentes
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_GLOVE=Luvas
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_GUN=Arma de fogo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_HAMMER=Martelo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_HELMET=Elmo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_KEY=Chave
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_KNIFE=Faca
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_LOCK=Fechadura
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_LOVE=Amor
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_MACHINE_ITEM_GUN=Metralhadora
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_MAGIC=Magia
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_PISTOL=Pistola
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_QUEST_NOUN=Missão
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_RANK_NOUN=Patente
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_RIFLE=Rifle
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Lança-Foguetes
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_RPG=RPG
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SCROLL=Pergaminho
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SHIELD=Escudo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SHIELD_PLURAL=Escudos
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SHIELD_SCIFI=Escudo de energia
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Escudos de energia
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SHOTGUN=Espingarda
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Rifle furtivo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SPELL=Feitiço
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_STAFF=Cajado
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_SWORD=Espada
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_TREASURE=Tesouro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_TYPE_EPIC=Épico
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_TYPE_JUNK=Lixo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_WAND=Varinha Mágica
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_ITEM_WOOD=Madeira
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_ALTITUDE=Altitude
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_BRAKES=Freios
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_CHASSIS=Chassi
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_DEPTH=Profundidade
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_FUEL=Combustível
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_GEAR=Marcha
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_HANDLING=Manejo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_SPEED=Velocidade
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_STEERING=Condução
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_SUSPENSION=Suspensão
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_WHEELS=Rodas
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MACHINE_WINGS=Asas
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MEDAL=Medalha
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MEDAL_BRONZE=Medalha de Bronze
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MEDAL_GOLD=Medalha de Ouro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_MEDAL_SILVER=Medalha de Prata
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_METAL_BRONZE=Bronze
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_METAL_COIN=Moeda
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_METAL_GOLD=Ouro
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_METAL_INGOT=Barra
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_METAL_PLATINUM=Platina
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_METAL_SILVER=Prata
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_CASTLE=Castelo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_CAVE=Gruta
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_DUNGEON=Masmorra
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_INN=Albergue
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_PLANET=Planeta
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_PLANET_EARTH=Terra
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_SPACE=Espaço
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_PLACE_SPACESHIP=Nave espacial
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_STORY=História
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_STORY_ADVENTURE=Aventura
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_STORY_CHAPTER=Capítulo
+PORTUGUESE / PORTUGUÊS (BR).CONTEXT_STORY_PAGE=Página
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_3D_MODELING=Modelagem 3D
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ANIMATION=Animação
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ANIMATION_DIRECTOR=Diretor de Animação
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ANIMATOR=Animador
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ART=Arte
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ARTIST=Artista
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ARTIST_PLURAL=Artistas
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ART_DIRECTOR=Diretor de Arte
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ASSISTANT=Assistente
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_ASSOCIATE=Associado
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_AUDIO_DIRECTOR=Diretor de Som
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_CHARACTER_DESIGNER=Designer de Personagens
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_CHIEF_TECH_OFFICER=Diretor-Chefe de Tecnologia
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_CINEMATICS_DIRECTOR=Diretor Cinematográfico
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_CINEMATIC_ANIMATOR=Animador Cinematográfico
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_CODE=Código
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_COMPOSER=Compositor
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_CONCEPT_ARTIST=Artista Conceitual
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_CREATIVE_DIRECTOR=Diretor Criativo
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_DATABASE_ADMIN=Administrador de Banco de Dados
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_DESIGN DIRECTOR=Diretor de Design
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_DEVELOPED_BY=Desenvolvido por
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_DIRECTOR=Diretor
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_FOLEY_ARTIST=Artista de ruído
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_FONT=Fonte
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_FONT_PLURAL=Fontes
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_GAME=Jogo
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_GAME_DESIGN=Design de Jogo
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_GAME_DESIGNER=Designer de Jogo
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_GAME_DEVELOPER=Desenvolvedor de jogo
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_GAME_DEVELOPMENT=Desenvolvimento do jogo
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_GRAPHIC_DESIGNER=Designer Gráfico
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_IMAGE=Imagem
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_IMAGE_PLURAL=Imagens
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_INTERFACE_ARTIST=Artista de Interface
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_JUNIOR=Júnior
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_LEAD=Líder
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_LEAD_PROGRAMMER=Programador Líder
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_LEVEL_DESIGN=Design de Níveis
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_LEVEL_DESIGNER=Designer de Níveis
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_LOCALIZATION=Localização
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_MANUSCRIPT=Manuscrito
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_MODELS=Modelos
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_MUSICIAN=Músico
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_POLYGLOT=Traduzido pelo projeto Polyglot.
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PRODUCER=Produtor
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PRODUCTION=Produção
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PROGRAMMER=Programador
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PROGRAMMER_PLURAL=Programadores
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PROGRAMMING=Programação
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PROGRAM_MANAGER=Gerente de Programa
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PROJECT_MANAGER=Gerente de Projeto
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_PUBLISHER=Publicadora
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_RECORDIST=Recordista
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SCRIPT_WRITER=Roteirista
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SENIOR=Sênior
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SFX=Efeitos Sonoros
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SOUNDTRACK=Trilha sonora
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SOUND_DESIGNER=Designer de Som
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SOUND_ENGINEER=Engenheiro Sonoro
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SPECIAL_THANKS=Agradecimentos
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_SPECIAL_THANKS_TO=Agradecimentos a
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_TECHNICAL_ARTIST=Artista Técnico
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_TECHNICAL_DIRECTOR=Diretor Técnico
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_TESTER=Testador
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_TEST_LEAD=Líder de Testes
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_TEST_MANAGER=Gerente de Testes
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_TRANSLATION=Tradução
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_VFX=Efeitos Visuais
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_VOICE_ACTING=Dublagem
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_VOICE_ACTOR=Dublador
+PORTUGUESE / PORTUGUÊS (BR).CREDITS_WRITER=Escritor
+PORTUGUESE / PORTUGUÊS (BR).ERROR_DEVICE_NOT_FOUND={0} não encontrado.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_DEVICE_VR_LEAVING_TRACKAREA=Deixando área de rastreamento.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_DEVICE_VR_NO_HMD=HMD não encontrado.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_GENERIC_CHEATING=Trapaças detectadas!
+PORTUGUESE / PORTUGUÊS (BR).ERROR_GENERIC_ERRCODE=Código do erro:
+PORTUGUESE / PORTUGUÊS (BR).ERROR_GENERIC_INVALID_CD_KEY=Código de produto (CD Key) inválido.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_GENERIC_INVALID_NAME=Nome inválido.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_GENERIC_TEXT=Ocorreu um erro.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_NETWORK_CONNECTION_LOST=Conexão perdida.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Seu oponente foi desconectado.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=O outro jogador foi desconectado.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Seu colega de equipe foi desconectado.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_NETWORK_SERVER=Não foi possível conectar-se ao servidor.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_SAVE_CORRUPTED=Arquivo de jogo salvo corrompido.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_SAVE_NO_GAMES_FOUND=Nenhum jogo encontrado.
+PORTUGUESE / PORTUGUÊS (BR).ERROR_SAVE_NO_OPEN_GAMES=Nenhum jogo ativo.
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_ATTACK=Atacar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_BOOST=Impulsionar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_BUILD=Construir
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_CAST_FISHING=Lançar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_CAST_SPELL=Lançar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_CLAIM=Reivindicar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_CLIMB=Escalar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_CLOSE=Fechar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_COLLECT=Coletar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_COOK=Cozinhar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_CRAFT=Fabricar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_CROUCH=Agachar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_DODGE=Desviar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_DRIVE=Dirigir
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_FLY=Voar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_FULL_SPEED=Velocidade máxima
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_GO=Ir
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_GO_TO_PLACE=Vá para
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_HALF_SPEED=Metade da velocidade
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_HEAL=Curar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_JUMP=Pular
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_LAND=Aterrissar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_LOOK=Olhar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_MIX=Misturar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_OPEN=Abrir
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_PICK_UP=Pegar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_RACE=Correr
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_READ=Ler
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_REPLACE=Trocar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_RUN=Correr
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_RUN_AWAY=Fugir
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_SHOOT=Atirar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_SNEAK=Infiltrar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_SPIN=Girar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_SPRINT=Arrancada
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_STEER=Conduzir
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_TAKE_OFF=Decolar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_TALK=Falar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_THROW=Arremessar
+PORTUGUESE / PORTUGUÊS (BR).GAME_ACTION_WALK=Andar
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_ENDURANCE=Resistência
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_EXP=Pontos de experiência
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_FEMALE=Feminino
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_HEALTH=Vida
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_HEART=Coração
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_HEART_PLURAL=Corações
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_LEVEL=Nível
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_LEVEL_UP=Subiu de nível!
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_LIVES=Vidas
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_MALE=Masculino
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_MAN=Homem
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_MAN_PLURAL=Homens
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_RESPAWN=Renascer
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_RESPAWNING=Renascendo
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_RESPAWN_IN=Renascimento em:
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_RESPAWN_QUESTION=Renascer
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_SKILL=Habilidade
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_SPAWN_POINT=Ponto de Renascimento
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_TRANSGENDER=Transgênero
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_WOMAN=Mulher
+PORTUGUESE / PORTUGUÊS (BR).GAME_CHARACTER_WOMAN_PLURAL=Mulheres
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE=Dano
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE_CRITICAL_HIT=Dano crítico
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE_CRITICAL_MISS=Errou crítico
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE_HIT_NOUN=Acerto
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE_HIT_POINTS_PLURAL=Pontos de vida
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE_MISS_NOUN=Errou
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE_UNIT=Dano
+PORTUGUESE / PORTUGUÊS (BR).GAME_DAMAGE_UNIT_PLURAL=Danos
+PORTUGUESE / PORTUGUÊS (BR).GAME_ENEMY=Inimigo
+PORTUGUESE / PORTUGUÊS (BR).GAME_ENEMY_FEMALE=Inimiga
+PORTUGUESE / PORTUGUÊS (BR).GAME_ENEMY_FEMALE_PLURAL=Inimigas
+PORTUGUESE / PORTUGUÊS (BR).GAME_ENEMY_PLURAL=Inimigos
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_ACTION=Jogo de ação
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_ADVENTURE=Jogo de aventura
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_CARD=Cartas
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_CASUAL=Jogo casual
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_FANTASY=Jogo de fantasia
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_HARDCORE=Jogo hardcore
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_INDIE=Indie
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_MEDIEVAL=Jogo medieval
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_MISC=Diversos
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_MULTIPLAYER=Multi jogadores
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_NAME=Gênero
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_PLATFORMER=Jogo de plataforma
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_PUZZLE=Quebra-cabeça
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_QUIZ=Jogo de perguntas e respostas
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_RACING=Corrida
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_RETRO=Jogo retrô
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_RPG=Jogo de RPG
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_RTS=Estratégia em tempo real
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_SCIFI=Jogo de ficção científica
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_SHOOTER=Jogo de tiro
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_SIMULATION=Jogo de simulação
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_SINGLEPLAYER=Um jogador
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_SPORTS=Jogo de esportes
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_STRATEGY=Jogo de estratégia
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_TBS=Estratégia baseada em turnos
+PORTUGUESE / PORTUGUÊS (BR).GAME_GENRE_TOWER_DEFENSE=Jogo de torres de defesa
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY=Inventário
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_AMMO=Munição
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_AMMUNITION=Munição
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_BULLET=Bala
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_BULLET_PLURAL=Balas
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_BUY=Comprar
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_CAPACITY=Capacidade do Inventário
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_DROP=Largar
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_ENCUMBRANCE=Peso
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_FULL=Inventário Cheio
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_ITEM=Item
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_KEY=Chave
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_POWERUP=Powerup
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_SELL=Vender
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_USE=Usar
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_WEAPON=Arma
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_WEAPONS=Armas
+PORTUGUESE / PORTUGUÊS (BR).GAME_INVENTORY_YOU_CANNOT_CARRY=Você não pode carregar mais nada.
+PORTUGUESE / PORTUGUÊS (BR).GAME_LABEL_BE_CAREFUL=Tenha cuidado!
+PORTUGUESE / PORTUGUÊS (BR).GAME_LABEL_PLEASE_BE_CAREFUL=Por favor tenha cuidado.
+PORTUGUESE / PORTUGUÊS (BR).GAME_LABEL_TACTICS=Tática
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE=Objetivo
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_ASSIST=Assistência
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_ASSIST_PLURAL=Assistências
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_ATTACK=Atacar
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_BONUS=Bônus
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_CAPTURE=Capturar
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_COMPLETE=Completo
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_DEATH=Morte
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_DEATH_PLURAL=Mortes
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_DEFEND=Defender
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_DESTROY=Destruir
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_ESCAPE=Escapar
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_GAMEOVER=Fim de jogo!
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_GAMEOVER_CAPS=FIM DE JOGO!
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_GAME_FINISHED=Fim
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_HIGH_SCORE=Recorde
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_INCOMPLETE=Incompleto
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_KILL=Matar
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_KILL_ASSIST=Morte Assistida
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_KILL_NOUN=Morte
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_KILL_PLURAL=Mortes
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_LOCKED=Bloqueado
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_LOSSES=Derrotas
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_MATCH=Partida
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_MISSION=Missão
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_MISSION_OBJECTIVE=Objetivo da missão
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Objetivos da missão
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_MULTIPLIER=Multiplicador
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_PLURAL=Objetivos
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_POSITION=Posição
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_RACE_LAP=Volta
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_RACE_LAP_PLURAL=Voltas
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_ROUND=Rodada
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_SCORE=Pontuação
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_TIME=Tempo
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_TIME_LEFT=Tempo restante
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_TOURNAMENT=Torneio
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_TOURNAMENT_PLURAL=Torneios
+PORTUGUESE / PORTUGUÊS (BR).GAME_OBJECTIVE_WINS=Vitórias
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_DEFEAT=Derrota
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_DEFEATED=Você foi derrotado.
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_LOSER=Perdedor
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_TEAM_LOST=O seu time perdeu!
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_TEAM_WON=O seu time ganhou!
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_VICTORY=Vitória
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_WINNER=Vencedor
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_YOU_ARE_DEAD=Você está morto.
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_YOU_DIED=Você morreu.
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_YOU_LOSE=Você perdeu!
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_YOU_LOST=Você perdeu!
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_YOU_WIN=Você venceu!
+PORTUGUESE / PORTUGUÊS (BR).GAME_STATUS_YOU_WON=Você ganhou!
+PORTUGUESE / PORTUGUÊS (BR).LANGUAGE_CODE=ptBR
+PORTUGUESE / PORTUGUÊS (BR).LANGUAGE_DIRECTION=ltr
+PORTUGUESE / PORTUGUÊS (BR).LANGUAGE_EN=Portuguese (Brazil)
+PORTUGUESE / PORTUGUÊS (BR).MENU_CAMERA=Câmera
+PORTUGUESE / PORTUGUÊS (BR).MENU_CAMERA_INVERTED=Invertido
+PORTUGUESE / PORTUGUÊS (BR).MENU_CAMERA_NORMAL=Normal
+PORTUGUESE / PORTUGUÊS (BR).MENU_CAMERA_XAXIS=Eixo X da Câmera
+PORTUGUESE / PORTUGUÊS (BR).MENU_CAMERA_YAXIS=Eixo Y da Câmera
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_BUTTON=Botão
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_CLICK=Clique
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_DEADZONE=Zona morta
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_DOUBLE_CLICK=Clique Duplo
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_DRAG=Arrastar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_DRAG_DROP=Arrastar e soltar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_FINGER=Dedo
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_GAMEPAD=Controle
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_GYROSCOPE=Giroscópio
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_KEY=Tecla
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_KEYBOARD=Teclado
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_MOUSE=Mouse
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_MOUSE_SENSITIVITY=Sensibilidade do mouse
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_PINCH=Espremer
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_ROTATE=Rotacionar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_SCROLL=Rolar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_SHAKE=Vibrar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_SPREAD=Esticar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_SWIPE=Deslizar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_TAP=Tocar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_THE_BUTTON=O botão
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_THE_KEY=A tecla
+PORTUGUESE / PORTUGUÊS (BR).MENU_CONTROLS_TILT=Balançar
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_ARM=Braço
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_ARM_PLURAL=Braços
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_CHEST=Peito
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_CHIN=Queixo
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_COLOR=Cor
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_EAR=Orelha
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_EAR_PLURAL=Orelhas
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_EYE=Olho
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_EYE_PLURAL=Olhos
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_FEET=Pés
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_FOOT=Pé
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HAIR=Pelo
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HAIR_BEARD=Barba
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HAIR_FUR=Pelos
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HAIR_HEAD=Cabelo
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HAND=Mão
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HAND_PLURAL=Mãos
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HEAD=Cabeça
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_HIPS=Cintura
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_LEG=Perna
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_LEG_PLURAL=Pernas
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_MOUTH=Boca
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_NECK=Pescoço
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_NOSE=Nariz
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_SKIN=Pele
+PORTUGUESE / PORTUGUÊS (BR).MENU_CUSTOMIZE_THORAX=Tórax
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY=Dificuldade
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY_EASY=Fácil
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY_HARD=Difícil
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY_IMPOSSIBLE=Impossível
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY_INSANE=Insano
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY_MEDIUM=Médio
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY_VERY_EASY=Muito Fácil
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIFFICULTY_VERY_HARD=Muito Difícil
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIR_DOWN=Abaixo
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIR_LEFT=Esquerda
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIR_RIGHT=Direita
+PORTUGUESE / PORTUGUÊS (BR).MENU_DIR_UP=Acima
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_LOAD=Carregar
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_LOADING=Carregando…
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_LOAD_GAME=Carregar Jogo
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_PLEASE_WAIT=Por favor aguarde…
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_RESET_SAVE_DATA=Apagar progresso?
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_SAVE=Salvar
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_SAVE_DATA=Salvar progresso
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_SAVE_GAME=Salvar Jogo
+PORTUGUESE / PORTUGUÊS (BR).MENU_IO_SAVING=Salvando…
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_AGE=Idade
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_ALL=Todos
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_ARE_YOU_REALLY_SURE=Você tem certeza absoluta?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_ARE_YOU_SURE=Você tem certeza?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_BACK=Voltar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_BACKGROUND_MUSIC=Música de fundo
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_CANCEL=Cancelar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_CLOSE=Fechar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_CONFIRM_BUTTON=Confirmar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_CONTINUE=Continuar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_CONTINUE_QUESTION=Continuar?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_CREDITS=Créditos
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_DESKTOP=Sair para a área de trabalho
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_DESKTOP_QUESTION=Sair para a área de trabalho?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_DLC=DLC
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_DOWNLOAD=Baixar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_DOWNLOADABLE=Conteúdo adicional
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_EXIT=Sair
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_EXIT_QUESTION=Sair?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_EXTRAS=Extras
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_FRAMESPERSEC=FPS
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_GALLERY=Galeria
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_GOODBYE=Adeus!
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_GRAPHICS=Gráficos
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_IAP=Compra no aplicativo
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_LANGUAGE=Idioma
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_LEVEL=Fase
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_MAIL=Correio
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_MAINMENU=Menu Principal
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_MORE=Mais
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_MUSIC=Música
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_MUSIC_PLAYER=Reprodutor de Música
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_NEW_GAME=Novo Jogo
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_NEXT=Próximo
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_NEXT_TRACK=Próxima música
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_NO=Não
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_NOPE=Nah
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_NO_CAPS=NÃO
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_OK=Ok
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PAUSE=Pausar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PAUSED=Pausado
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PLAY=Jogar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PLAY_AGAIN=Jogar novamente
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PRESS_ANYKEY=Pressione qualquer botão
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PRESS_ANYKEY_CONTINUE=Pressione qualquer botão para continuar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PRESS_START=Pressione Start
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PRESS_START_CONTINUE=Pressione Start para continuar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PREVIOUS=Anterior
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PREVIOUS_TRACK=Música anterior
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PRICE=Preço
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PRICE_FREE=Grátis
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_PURCHASE=Comprar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_QUIT=Sair
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_QUIT_CONFIRM=Você tem certeza de que quer sair?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_QUIT_QUESTION=Sair?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_REPLAY=Replay
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_RETURN=Retornar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_RETURN_MAIN=Retornar ao Menu Principal
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_RETURN_MAIN_QUESTION=Retornar ao Menu Principal?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_SHARE=Compartilhar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_SKIP=Pular
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_SOUND=Som
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_THANK_YOU=Obrigado!
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_UNLOCK=Desbloquear
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_VIDEO=Vídeo
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_VOICES=Vozes
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_WARNING=Aviso
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_WELCOME=Bem vindo
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_WORLD=Mundo
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_YEAH=Uhum
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_YES=Sim
+PORTUGUESE / PORTUGUÊS (BR).MENU_LABEL_YES_CAPS=SIM
+PORTUGUESE / PORTUGUÊS (BR).MENU_LANGUAGE_DIRECTION=ltr
+PORTUGUESE / PORTUGUÊS (BR).MENU_LANGUAGE_THIS=Português Brasileiro
+PORTUGUESE / PORTUGUÊS (BR).MENU_LANGUAGE_THIS_EN=Portuguese (Brazil)
+PORTUGUESE / PORTUGUÊS (BR).MENU_LOGIN=Login
+PORTUGUESE / PORTUGUÊS (BR).MENU_LOGIN_EMAIL=E-mail
+PORTUGUESE / PORTUGUÊS (BR).MENU_LOGIN_FORGOT=Esqueceu sua senha?
+PORTUGUESE / PORTUGUÊS (BR).MENU_LOGIN_PASSWORD=Senha
+PORTUGUESE / PORTUGUÊS (BR).MENU_LOGIN_REGISTER=Registrar
+PORTUGUESE / PORTUGUÊS (BR).MENU_LOGIN_REMEMBER=Lembrar?
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_CHALLENGE=Desafio
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_CHALLENGE_MODE=Modo Desafio
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_COOP=Co-op
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_COOPERATIVE=Cooperativo
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_DEATHMATCH=Mata-mata
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_HELP=Ajuda
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_INSTRUCTIONS=Instruções
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_MULTIPLAYER=Multijogador
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_MULTIPLAYER_LOCAL=Multijogador local
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_MULTIPLAYER_ONLINE=Multijogador em rede
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_PLAY_ONLINE=Jogar em rede
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_SINGLEPLAYER=Um jogador
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_TRAINING=Treino
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_TUTORIAL=Tutorial
+PORTUGUESE / PORTUGUÊS (BR).MENU_MODE_VERSUS=Versus
+PORTUGUESE / PORTUGUÊS (BR).MENU_NAME=Nome
+PORTUGUESE / PORTUGUÊS (BR).MENU_NAME_FIRST=Nome
+PORTUGUESE / PORTUGUÊS (BR).MENU_NAME_LAST=Sobrenome
+PORTUGUESE / PORTUGUÊS (BR).MENU_NAME_USER=Usuário
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS=Opções
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_ADVANCEDGRAPHICS=Gráficos Avançados
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_ANTIALIASING=Antisserrilhamento
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_BLOOM=Bloom
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_CONTROLS=Controles
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_DIFFICULTY=Opções de Dificuldade
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_DISPLAY=Tela
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_EFFECT_DETAIL=Detalhe dos efeitos
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotrópico
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_FILTERING_MODE=Modo de filtragem
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_FIRST_PERSON_VIEW=Visão em primeira pessoa
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_FOV=Campo de visão (FOV)
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_FULLSCREEN=Tela cheia
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_GAMEPLAY=Opções de Jogo
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_GRAPHICS=Opções Gráficas
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_HUD=HUD
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_MODEL_DETAIL=Detalhe dos modelos
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_MULTICORE_RENDERING=Renderização multinuclear
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_MUSIC_VOLUME=Volume da música
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_NETWORK=Opções de Rede
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_QUALITY=Qualidade
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_RESOLUTION=Resolução
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SFX_VOLUME=Volume dos efeitos sonoros
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SHADER_DETAIL=Detalhe do shader
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SHADOW=Sombra
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SHADOW_PLURAL=Sombras
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SIZE=Tamanho
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SOUND=Opções de Som
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SOUND_VOLUME=Volume
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_SPLITSCREEN=Tela dividida
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_TEXTURE_DETAIL=Detalhe das texturas
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_THIRD_PERSON_VIEW=Visão em terceira pessoa
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_VIDEO=Opções de Vídeo
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_VIDEO_QUALITY=Qualidade de Video
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_VOICE_VOLUME=Volume das vozes
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_VSYNC=Vsync
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_WIDESCREEN=Widescreen
+PORTUGUESE / PORTUGUÊS (BR).MENU_OPTIONS_WINDOWED=Janela
+PORTUGUESE / PORTUGUÊS (BR).MENU_SETTING_HIGH=Alto
+PORTUGUESE / PORTUGUÊS (BR).MENU_SETTING_LOW=Baixo
+PORTUGUESE / PORTUGUÊS (BR).MENU_SETTING_MEDIUM=Médio
+PORTUGUESE / PORTUGUÊS (BR).MENU_SETTING_ULTRA=Ultra
+PORTUGUESE / PORTUGUÊS (BR).MENU_SETTING_VERY_HIGH=Muito alto
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION=Versão
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION_DEMO=Demo
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION_FREE=Grátis
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION_FULL=Completo
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION_LITE=Lite
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION_PREMIUM=Premium
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION_SHAREWARE=Shareware
+PORTUGUESE / PORTUGUÊS (BR).MENU_VERSION_TRIAL=Teste
+PORTUGUESE / PORTUGUÊS (BR).MENU_VR_COMFORT_MODE=Zona de Conforto RV
+PORTUGUESE / PORTUGUÊS (BR).MENU_VR_HMD_ORIENT_RESET=Reiniciar orientação HMD
+PORTUGUESE / PORTUGUÊS (BR).MENU_VR_VIRTUAL_REALITY=Realidade Virtual
+PORTUGUESE / PORTUGUÊS (BR).STRING ID=PORTUGUESE / PORTUGUÊS (BR)
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CHARACTER_CLASS=Classe
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CHARACTER_DELETE=Apagar personagem
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CHARACTER_NEW=Nova personagem
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_AI=Inteligência Artificial
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_ALIEN=Extraterrestre
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_CLONE=Clone
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_CYBORG=Ciborgue
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_DEITY=Divindade
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_DEMON=Demónio
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_DEMONNESS=Demónia
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_DRAGON=Dragão
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_DRAGON_PLURAL=Dragões
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_GHOST=Fantasma
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_GOD=Deus
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_GODDESS=Deusa
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_GOD_PLURAL=Deuses
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_MAGE=Mago
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_MEDIC=Médico
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_MONSTER=Monstro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_NINJA=Ninja
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_PIRATE=Pirata
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_PRIEST=Padre
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_PRINCE=Princípe
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_PRINCESS=Princesa
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_ROBOT=Robô
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_SKELETON=Esqueleto
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_SNIPER=Atirador furtivo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_SOLDIER=Soldado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_THIEF=Ladrão
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_WARRIOR=Guerreiro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_WIZARD=Feiticeiro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_ZOMBIE=Zombie
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CLASS_ZOMBIE_PLURAL=Zombies
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_COMPETITION_FIRST=Primeiro Lugar
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_COMPETITION_PLACE_NOUN=Lugar
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_COMPETITION_SECOND=Segundo Lugar
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_COMPETITION_THIRD=Terceiro Lugar
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_BURNING=A arder
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_CRITICAL=Estado grave
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_DEAD=Morto
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_FROZEN=Congelado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_POISONED=Envenenado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_SLOWED=Lento
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_STUNNED=Atordoado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_UNCONSCIOUS=Desmaiado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_UNHURT=Ileso
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_WET=Molhado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_CONDITION_WOUNDED=Ferido
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_DESCRIPTION_BIG=Grande
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_DESCRIPTION_HUGE=Enorme
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_DESCRIPTION_SMALL=Pequeno
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_DESCRIPTION_TINY=Muito pequeno
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ELEMENT_AIR=Ar
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ELEMENT_EARTH=Terra
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ELEMENT_FIRE=Fogo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ELEMENT_METAL=Metal
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ELEMENT_WATER=Água
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_GAMBLING_BET=Aposta
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_GAMBLING_DISCARD=Descartar
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_GAMBLING_JACKPOT=Jackpot
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_GAMBLING_MAX=Max.
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_GAMBLING_MIN=Min.
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_ARMOR=Armadura
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_ARROW=Seta
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_ARROW_PLURAL=Setas
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_BOARD=Tabuleiro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_BOMB=Bomba
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_BOOK=Livro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_BOOTS=Botas
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_BOW=Arco
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_CARD=Carta
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_CARD_PLURAL=Cartas
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_CHEST=Arca
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_COND_MAGICAL=Mágico
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_COND_RUSTY=Enferrujado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_DAGGER=Adaga
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_DIE_NOUN=Dado
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_DIE_PLURAL=Dados
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_DOOR=Porta
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_GAUNTLETS=Manopla
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_GEM=Jóia
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_GIFT_NOUN=Presente
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_GIFT_PLURAL=Presentes
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_GLOVE=Luvas
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_GUN=Arma
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_HAMMER=Martelo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_HELMET=Capacete
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_KEY=Chave
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_KNIFE=Faca
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_LOCK=Fechadura
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_LOVE=Amor
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_MACHINE_ITEM_GUN=Metralhadora
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_MAGIC=Magia
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_PISTOL=Pistola
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_QUEST_NOUN=Demanda
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_RANK_NOUN=Categoria
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_RIFLE=Espingarda
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Lança-rockets
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_RPG=RPG
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SCROLL=Pergaminho
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SHIELD=Escudo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SHIELD_PLURAL=Escudos
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SHIELD_SCIFI=Escudo de energia
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Escudos de energia
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SHOTGUN=Caçadeira
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Espingarda de atirador furtivo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SPELL=Feitiço
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_STAFF=Bastão
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_SWORD=Espada
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_TREASURE=Tesouro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_TYPE_EPIC=Épico
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_TYPE_JUNK=Lixo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_WAND=Varinha
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_ITEM_WOOD=Madeira
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_ALTITUDE=Altitude
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_BRAKES=Travões
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_CHASSIS=Chassis
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_DEPTH=Profundidade
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_FUEL=Combustível
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_GEAR=Mudança
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_HANDLING=Manejo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_SPEED=Velocidade
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_STEERING=Guiar
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_SUSPENSION=Suspensão
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_WHEELS=Pneus
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MACHINE_WINGS=Asas
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MEDAL=Medalha
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MEDAL_BRONZE=Medalha de Bronze
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MEDAL_GOLD=Medalha de Ouro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_MEDAL_SILVER=Medalha de Prata
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_METAL_BRONZE=Bronze
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_METAL_COIN=Moeda
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_METAL_GOLD=Ouro
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_METAL_INGOT=Lingote
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_METAL_PLATINUM=Platina
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_METAL_SILVER=Prata
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_CASTLE=Castelo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_CAVE=Gruta
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_DUNGEON=Masmorra
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_INN=Albergue
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_PLANET=Planeta
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_PLANET_EARTH=Terra
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_SPACE=Espaço
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_PLACE_SPACESHIP=Nave espacial
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_STORY=História
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_STORY_ADVENTURE=Aventura
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_STORY_CHAPTER=Capítulo
+PORTUGUESE / PORTUGUÊS (PT).CONTEXT_STORY_PAGE=Página
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_3D_MODELING=Modelação 3D
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ANIMATION=Animação
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ANIMATION_DIRECTOR=Diretor de animação
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ANIMATOR=Animador
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ART=Arte
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ARTIST=Artista
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ARTIST_PLURAL=Artistas
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ART_DIRECTOR=Diretor de arte
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ASSISTANT=Assistente
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_ASSOCIATE=Associado
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_AUDIO_DIRECTOR=Diretor de som
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_CHARACTER_DESIGNER=Designer de personagens
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_CHIEF_TECH_OFFICER=Diretor-Chefe de tecnologia
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_CINEMATICS_DIRECTOR=Diretor cinematográfico
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_CINEMATIC_ANIMATOR=Animador cinematográfico
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_CODE=Código
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_COMPOSER=Compositor
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_CONCEPT_ARTIST=Artista Conceptual
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_CREATIVE_DIRECTOR=Diretor de criação
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_DATABASE_ADMIN=Administrador de Banco de Dados
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_DESIGN DIRECTOR=Diretor de design
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_DEVELOPED_BY=Desenvolvido por
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_DIRECTOR=Diretor
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_FOLEY_ARTIST=Artista de ruído
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_FONT=Fonte
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_FONT_PLURAL=Fontes
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_GAME=Jogo
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_GAME_DESIGN=Design de jogo
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_GAME_DESIGNER=Designer de jogo
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_GAME_DEVELOPER=Desenvolvedor de jogo
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_GAME_DEVELOPMENT=Desenvolvimento de jogo
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_GRAPHIC_DESIGNER=Designer gráfico
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_IMAGE=Imagem
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_IMAGE_PLURAL=Imagens
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_INTERFACE_ARTIST=Artista de interface
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_JUNIOR=Júnior
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_LEAD=Líder
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_LEAD_PROGRAMMER=Programador Líder
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_LEVEL_DESIGN=Design de níveis
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_LEVEL_DESIGNER=Designer de níveis
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_LOCALIZATION=Localização
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_MANUSCRIPT=Manuscrito
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_MODELS=Modelos
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_MUSICIAN=Músico
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_POLYGLOT=Traduzido pelo projeto Polyglot.
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PRODUCER=Produtor
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PRODUCTION=Produção
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PROGRAMMER=Programador
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PROGRAMMER_PLURAL=Programadores
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PROGRAMMING=Programação
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PROGRAM_MANAGER=Gerente de programa
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PROJECT_MANAGER=Gerente de projeto
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_PUBLISHER=Distribuidora
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_RECORDIST=Recordista
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SCRIPT_WRITER=Guionista
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SENIOR=Sénior
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SFX=Efeitos sonoros
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SOUNDTRACK=Banda sonora
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SOUND_DESIGNER=Designer de som
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SOUND_ENGINEER=Engenheiro sonoro
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SPECIAL_THANKS=Agradecimentos
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_SPECIAL_THANKS_TO=Agradecimentos para
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_TECHNICAL_ARTIST=Artista Técnico
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_TECHNICAL_DIRECTOR=Diretor de tecnologia
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_TESTER=Testador
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_TEST_LEAD=Líder de testes
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_TEST_MANAGER=Gerente de testes
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_TRANSLATION=Tradução
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_VFX=Efeitos visuais
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_VOICE_ACTING=Dobragem
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_VOICE_ACTOR=Dublador
+PORTUGUESE / PORTUGUÊS (PT).CREDITS_WRITER=Escritor
+PORTUGUESE / PORTUGUÊS (PT).ERROR_DEVICE_NOT_FOUND=O dispositivo {0} não foi detectado.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_DEVICE_VR_LEAVING_TRACKAREA=À deixar área de rastreamento.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_DEVICE_VR_NO_HMD=HMD não detectado.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_GENERIC_CHEATING=Batota Detetada!
+PORTUGUESE / PORTUGUÊS (PT).ERROR_GENERIC_ERRCODE=Código do erro:
+PORTUGUESE / PORTUGUÊS (PT).ERROR_GENERIC_INVALID_CD_KEY=Código de produto (CD Key) inválido.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_GENERIC_INVALID_NAME=Nome Inválido.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_GENERIC_TEXT=Ocorreu um erro.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_NETWORK_CONNECTION_LOST=Ligação perdida.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=O seu adversário perdeu a ligação.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=O outro jogador perdeu a ligação.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=O seu companeiro de equipa perdeu a ligação.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_NETWORK_SERVER=Não é possível ligar ao servidor.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_SAVE_CORRUPTED=Ficheiro de jogo corrompido.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_SAVE_NO_GAMES_FOUND=Sem jogos.
+PORTUGUESE / PORTUGUÊS (PT).ERROR_SAVE_NO_OPEN_GAMES=Não existem jogos a decorrer.
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_ATTACK=Atacar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_BOOST=Impulsionar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_BUILD=Construir
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_CAST_FISHING=Lançar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_CAST_SPELL=Lançar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_CLAIM=Reclamar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_CLIMB=Escalar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_CLOSE=Fechar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_COLLECT=Apanhar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_COOK=Cozinhar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_CRAFT=Profissão
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_CROUCH=Agachar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_DODGE=Desviar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_DRIVE=Guiar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_FLY=Voar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_FULL_SPEED=Velocidade máxima
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_GO=Vá
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_GO_TO_PLACE=Vá para
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_HALF_SPEED=Meia velocidade
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_HEAL=Heal
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_JUMP=Saltar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_LAND=Aterrar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_LOOK=Olhar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_MIX=Misturar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_OPEN=Abrir
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_PICK_UP=Pegar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_RACE=Correr
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_READ=Ler
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_REPLACE=Substituir
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_RUN=Correr
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_RUN_AWAY=Fugir
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_SHOOT=Disparamos
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_SNEAK=Infiltrar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_SPIN=Rodar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_SPRINT=Sprint
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_STEER=Conduzir
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_TAKE_OFF=Descolar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_TALK=Falar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_THROW=Atirar
+PORTUGUESE / PORTUGUÊS (PT).GAME_ACTION_WALK=Andar
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_ENDURANCE=Resistência
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_EXP=Pontos de Experiência
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_FEMALE=Feminino
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_HEALTH=Vida
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_HEART=Coração
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_HEART_PLURAL=Corações
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_LEVEL=Nível
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_LEVEL_UP=Subiste de nível!
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_LIVES=Vidas
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_MALE=Masculino
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_MAN=Homem
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_MAN_PLURAL=Homens
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_RESPAWN=Ressuscitar
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_RESPAWNING=A reentrar
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_RESPAWN_IN=Reentrada em:
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_RESPAWN_QUESTION=Ressuscitar
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_SKILL=Habilidade
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_SPAWN_POINT=Ponto de Reentrada
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_TRANSGENDER=Transgénero
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_WOMAN=Mulher
+PORTUGUESE / PORTUGUÊS (PT).GAME_CHARACTER_WOMAN_PLURAL=Mulheres
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE=Dano
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE_CRITICAL_HIT=Dano crítico
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE_CRITICAL_MISS=Falhou crítico
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE_HIT_NOUN=Golpe
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE_HIT_POINTS_PLURAL=Pontos de vida
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE_MISS_NOUN=Falhou
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE_UNIT=Dano
+PORTUGUESE / PORTUGUÊS (PT).GAME_DAMAGE_UNIT_PLURAL=Danos
+PORTUGUESE / PORTUGUÊS (PT).GAME_ENEMY=Inimigo
+PORTUGUESE / PORTUGUÊS (PT).GAME_ENEMY_FEMALE=Inimiga
+PORTUGUESE / PORTUGUÊS (PT).GAME_ENEMY_FEMALE_PLURAL=Inimigas
+PORTUGUESE / PORTUGUÊS (PT).GAME_ENEMY_PLURAL=Inimigos
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_ACTION=Jogo de Acção
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_ADVENTURE=Jogo de aventura
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_CARD=Cartas
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_CASUAL=Jogo Casual
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_FANTASY=Jogo de Fantasia
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_HARDCORE=Jogo Harcore
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_INDIE=Indie
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_MEDIEVAL=Jogo Medieval
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_MISC=Diversos
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_MULTIPLAYER=Multi jogadores
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_NAME=Género
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_PLATFORMER=Jogo de plataformas
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_PUZZLE=Jogo de puzzles
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_QUIZ=Jogo de perguntas
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_RACING=Corridas
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_RETRO=Jogo retro
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_RPG=RPG
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_RTS=Estratégia em tempo real
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_SCIFI=Jogo de Ficção Científica
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_SHOOTER=Jogo de tiro
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_SIMULATION=Jogo de simulação
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_SINGLEPLAYER=Único jogador
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_SPORTS=Jogo de desporto
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_STRATEGY=Jogo de estatégia
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_TBS=Estratégia por turnos
+PORTUGUESE / PORTUGUÊS (PT).GAME_GENRE_TOWER_DEFENSE=Jogo de Torres de Defesa
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY=Inventário
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_AMMO=Munições
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_AMMUNITION=Munições
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_BULLET=Bala
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_BULLET_PLURAL=Balas
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_BUY=Comprar
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_CAPACITY=Capacidade do Inventário
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_DROP=Largar
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_ENCUMBRANCE=Peso
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_FULL=Inventário Cheio
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_ITEM=Item
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_KEY=Chave
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_POWERUP=Power-up
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_SELL=Vender
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_USE=Utilizar
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_WEAPON=Arma
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_WEAPONS=Armas
+PORTUGUESE / PORTUGUÊS (PT).GAME_INVENTORY_YOU_CANNOT_CARRY=Tu não carrega mais nenhum.
+PORTUGUESE / PORTUGUÊS (PT).GAME_LABEL_BE_CAREFUL=Tem cuidado!
+PORTUGUESE / PORTUGUÊS (PT).GAME_LABEL_PLEASE_BE_CAREFUL=Por favor tem cuidado.
+PORTUGUESE / PORTUGUÊS (PT).GAME_LABEL_TACTICS=Táctica
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE=Objetivo
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_ASSIST=Assistência
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_ASSIST_PLURAL=Assistências
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_ATTACK=Atacar
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_BONUS=Bónus
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_CAPTURE=Capturar
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_COMPLETE=Completo
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_DEATH=Morte
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_DEATH_PLURAL=Mortes
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_DEFEND=Defender
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_DESTROY=Destroy
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_ESCAPE=Fugir
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_GAMEOVER=Fim de Jogo!
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_GAMEOVER_CAPS=FIM DE JOGO!
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_GAME_FINISHED=Fim
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_HIGH_SCORE=Pontuação Máx.
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_INCOMPLETE=Incompleto
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_KILL=Matar
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_KILL_ASSIST=Morte Assistida
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_KILL_NOUN=Morte
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_KILL_PLURAL=Mortes
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_LOCKED=Bloqueado
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_LOSSES=Derrotas
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_MATCH=Partida
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_MISSION=Missão
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_MISSION_OBJECTIVE=Objetivo da Missão
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Objetivos da Missão
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_MULTIPLIER=Multiplicador
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_PLURAL=Objetivos
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_POSITION=Posição
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_RACE_LAP=Volta
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_RACE_LAP_PLURAL=Voltas
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_ROUND=Ronda
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_SCORE=Pontuação
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_TIME=Tempo
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_TIME_LEFT=Tempo restante
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_TOURNAMENT=Torneio
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_TOURNAMENT_PLURAL=Torneios
+PORTUGUESE / PORTUGUÊS (PT).GAME_OBJECTIVE_WINS=Vitórias
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_DEFEAT=Derrota
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_DEFEATED=Foste derrotado.
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_LOSER=Derrotado
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_TEAM_LOST=A tua equipa perdeu!
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_TEAM_WON=A tua equipa ganhou!
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_VICTORY=Vitória
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_WINNER=Vencedor
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_YOU_ARE_DEAD=Estás morto.
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_YOU_DIED=Morreste.
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_YOU_LOSE=Perdeste!
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_YOU_LOST=Você perdeu!
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_YOU_WIN=Ganhaste!
+PORTUGUESE / PORTUGUÊS (PT).GAME_STATUS_YOU_WON=Você ganhou!
+PORTUGUESE / PORTUGUÊS (PT).LANGUAGE_CODE=ptPT
+PORTUGUESE / PORTUGUÊS (PT).LANGUAGE_DIRECTION=ltr
+PORTUGUESE / PORTUGUÊS (PT).LANGUAGE_EN=Portuguese
+PORTUGUESE / PORTUGUÊS (PT).MENU_CAMERA=Câmera
+PORTUGUESE / PORTUGUÊS (PT).MENU_CAMERA_INVERTED=Invertido
+PORTUGUESE / PORTUGUÊS (PT).MENU_CAMERA_NORMAL=Normal
+PORTUGUESE / PORTUGUÊS (PT).MENU_CAMERA_XAXIS=Eixo X da Câmera
+PORTUGUESE / PORTUGUÊS (PT).MENU_CAMERA_YAXIS=Eixo Y da Câmera
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_BUTTON=Botão
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_CLICK=Clique
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_DEADZONE=Zona morta
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_DOUBLE_CLICK=Duplo Clique
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_DRAG=Arrastar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_DRAG_DROP=Arrastar e largar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_FINGER=Dedo
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_GAMEPAD=Comando
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_GYROSCOPE=Giroscópio
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_KEY=Tecla
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_KEYBOARD=Teclado
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_MOUSE=Rato
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_MOUSE_SENSITIVITY=Sensibilidade do rato
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_PINCH=Beliscar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_ROTATE=Rodar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_SCROLL=Scroll
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_SHAKE=Abanar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_SPREAD=Afastar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_SWIPE=Deslizar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_TAP=Toque
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_THE_BUTTON=O botão
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_THE_KEY=A tecla
+PORTUGUESE / PORTUGUÊS (PT).MENU_CONTROLS_TILT=Inclinar
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_ARM=Braço
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_ARM_PLURAL=Braços
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_CHEST=Peito
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_CHIN=Queixo
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_COLOR=Cor
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_EAR=Orelha
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_EAR_PLURAL=Orelhas
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_EYE=Olho
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_EYE_PLURAL=Olhos
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_FEET=Pés
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_FOOT=Pé
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HAIR=Pelo
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HAIR_BEARD=Barba
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HAIR_FUR=Pelos
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HAIR_HEAD=Cabelo
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HAND=Mão
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HAND_PLURAL=Mãos
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HEAD=Cabeça
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_HIPS=Ancas
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_LEG=Perna
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_LEG_PLURAL=Pernas
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_MOUTH=Boca
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_NECK=Pescoço
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_NOSE=Nariz
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_SKIN=Pele
+PORTUGUESE / PORTUGUÊS (PT).MENU_CUSTOMIZE_THORAX=Tórax
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY=Dificuldade
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY_EASY=Fácil
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY_HARD=Difícil
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY_IMPOSSIBLE=Impossível
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY_INSANE=Insano
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY_MEDIUM=Médio
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY_VERY_EASY=Muito Fácil
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIFFICULTY_VERY_HARD=Muito Difícil
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIR_DOWN=Baixo
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIR_LEFT=Esquerda
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIR_RIGHT=Direita
+PORTUGUESE / PORTUGUÊS (PT).MENU_DIR_UP=Cima
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_LOAD=Carregar
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_LOADING=A carregar...
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_LOAD_GAME=Carregar Jogo
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_PLEASE_WAIT=Aguarde por favor...
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_RESET_SAVE_DATA=Reinicializar dados guardados?
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_SAVE=Guardar
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_SAVE_DATA=Guardar progresso
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_SAVE_GAME=Guardar Jogo
+PORTUGUESE / PORTUGUÊS (PT).MENU_IO_SAVING=A guardar...
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_AGE=Idade
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_ALL=Todos
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_ARE_YOU_REALLY_SURE=Você tem mesmo a certeza?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_ARE_YOU_SURE=Você tem a certeza?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_BACK=Atrás
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_BACKGROUND_MUSIC=Música de fundo
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_CANCEL=Cancelar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_CLOSE=Fechar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_CONFIRM_BUTTON=Confirmar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_CONTINUE=Continuar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_CONTINUE_QUESTION=Continuar?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_CREDITS=Créditos
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_DESKTOP=Sair para o ambiente de trabalho
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_DESKTOP_QUESTION=Sair para o ambiente de trabalho?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_DLC=DLC
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_DOWNLOAD=Transferir
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_DOWNLOADABLE=Conteúdo Transferível
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_EXIT=Sair
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_EXIT_QUESTION=Sair?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_EXTRAS=Extras
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_FRAMESPERSEC=FPS
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_GALLERY=Galeria
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_GOODBYE=Adeus!
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_GRAPHICS=Gráficos
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_IAP=Compra no aplicativo
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_LANGUAGE=Linguagem
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_LEVEL=Nível
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_MAIL=Correio
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_MAINMENU=Menu Principal
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_MORE=Mais
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_MUSIC=Música
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_MUSIC_PLAYER=Leitor de Música
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_NEW_GAME=Novo Jogo
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_NEXT=Próximo
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_NEXT_TRACK=Próxima música
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_NO=Não
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_NOPE=Não
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_NO_CAPS=NÃO
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_OK=Ok
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PAUSE=Pausa
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PAUSED=Em Pausa
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PLAY=Jogar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PLAY_AGAIN=Jogar novamente
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PRESS_ANYKEY=Carregue em qualquer tecla
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PRESS_ANYKEY_CONTINUE=Carregue em qualquer tecla para continuar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PRESS_START=Carrega no Start
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PRESS_START_CONTINUE=Carrega no Start para continuar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PREVIOUS=Anterior
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PREVIOUS_TRACK=Música Anterior
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PRICE=Preço
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PRICE_FREE=Grátis
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_PURCHASE=Comprar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_QUIT=Sair
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_QUIT_CONFIRM=Tem a certeza que quer sair?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_QUIT_QUESTION=Sair?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_REPLAY=Replay
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_RETURN=Voltar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_RETURN_MAIN=Regressar ao Menu Principal
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_RETURN_MAIN_QUESTION=Regressar ao Menu Principal?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_SHARE=Compartilhar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_SKIP=Saltar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_SOUND=Som
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_THANK_YOU=Obrigado!
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_UNLOCK=Desbloquear
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_VIDEO=Vídeo
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_VOICES=Vozes
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_WARNING=Aviso
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_WELCOME=Bem-vindo
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_WORLD=Mundo
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_YEAH=Sim
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_YES=Sim
+PORTUGUESE / PORTUGUÊS (PT).MENU_LABEL_YES_CAPS=SIM
+PORTUGUESE / PORTUGUÊS (PT).MENU_LANGUAGE_DIRECTION=ltr
+PORTUGUESE / PORTUGUÊS (PT).MENU_LANGUAGE_THIS=Português
+PORTUGUESE / PORTUGUÊS (PT).MENU_LANGUAGE_THIS_EN=Portuguese (Portugal)
+PORTUGUESE / PORTUGUÊS (PT).MENU_LOGIN=Login
+PORTUGUESE / PORTUGUÊS (PT).MENU_LOGIN_EMAIL=E-mail
+PORTUGUESE / PORTUGUÊS (PT).MENU_LOGIN_FORGOT=Esqueceu-se da password?
+PORTUGUESE / PORTUGUÊS (PT).MENU_LOGIN_PASSWORD=Password
+PORTUGUESE / PORTUGUÊS (PT).MENU_LOGIN_REGISTER=Registar
+PORTUGUESE / PORTUGUÊS (PT).MENU_LOGIN_REMEMBER=Lembrar?
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_CHALLENGE=Desafio
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_CHALLENGE_MODE=Modo Desafio
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_COOP=Co-op
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_COOPERATIVE=Cooperativo
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_DEATHMATCH=Deathmatch
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_HELP=Ajuda
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_INSTRUCTIONS=Instruções
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_MULTIPLAYER=Multijogador
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_MULTIPLAYER_LOCAL=Multijogador local
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_MULTIPLAYER_ONLINE=Multijogador em rede
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_PLAY_ONLINE=Jogar em rede
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_SINGLEPLAYER=Um jogador
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_TRAINING=Treino
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_TUTORIAL=Tutorial
+PORTUGUESE / PORTUGUÊS (PT).MENU_MODE_VERSUS=Versus
+PORTUGUESE / PORTUGUÊS (PT).MENU_NAME=Nome
+PORTUGUESE / PORTUGUÊS (PT).MENU_NAME_FIRST=Primeiro Nome
+PORTUGUESE / PORTUGUÊS (PT).MENU_NAME_LAST=Último Nome
+PORTUGUESE / PORTUGUÊS (PT).MENU_NAME_USER=Nome de utilizador
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS=Opções
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_ADVANCEDGRAPHICS=Gráficos Avançados
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_ANTIALIASING=Antisserrilhamento
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_BLOOM=Bloom
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_CONTROLS=Controlos
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_DIFFICULTY=Opções de Dificuldade
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_DISPLAY=Ecrã
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_EFFECT_DETAIL=Detalhe dos efeitos
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotrópico
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_FILTERING_MODE=Modo de filtragem
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_FIRST_PERSON_VIEW=Visão em primeira pessoa
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_FOV=FOV
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_FULLSCREEN=Ecrã inteiro
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_GAMEPLAY=Opções de Jogo
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_GRAPHICS=Opções Gráficas
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_HUD=HUD
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_MODEL_DETAIL=Detalhe de modelos
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_MULTICORE_RENDERING=Renderização multicore
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_MUSIC_VOLUME=Volume da música
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_NETWORK=Opções de Rede
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_QUALITY=Qualidade
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_RESOLUTION=Resolução
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SFX_VOLUME=Volume de efeitos sonoros
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SHADER_DETAIL=Detalhe do shader
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SHADOW=Sombra
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SHADOW_PLURAL=Sombras
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SIZE=Tamanho
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SOUND=Opções de Som
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SOUND_VOLUME=Volume
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_SPLITSCREEN=Ecrã dividido
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_TEXTURE_DETAIL=Detalhe de texturas
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_THIRD_PERSON_VIEW=Visão em terceira pessoa
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_VIDEO=Opções de Vídeo
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_VIDEO_QUALITY=Qualidade de Vídeo
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_VOICE_VOLUME=Volume de voz
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_VSYNC=Vsync
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_WIDESCREEN=Panorâmico
+PORTUGUESE / PORTUGUÊS (PT).MENU_OPTIONS_WINDOWED=Janela
+PORTUGUESE / PORTUGUÊS (PT).MENU_SETTING_HIGH=Alto
+PORTUGUESE / PORTUGUÊS (PT).MENU_SETTING_LOW=Baixo
+PORTUGUESE / PORTUGUÊS (PT).MENU_SETTING_MEDIUM=Médio
+PORTUGUESE / PORTUGUÊS (PT).MENU_SETTING_ULTRA=Muito alto
+PORTUGUESE / PORTUGUÊS (PT).MENU_SETTING_VERY_HIGH=Muito alto
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION=Versão
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION_DEMO=Demo
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION_FREE=Grátis
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION_FULL=Completo
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION_LITE=Lite
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION_PREMIUM=Premium
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION_SHAREWARE=Shareware
+PORTUGUESE / PORTUGUÊS (PT).MENU_VERSION_TRIAL=Teste
+PORTUGUESE / PORTUGUÊS (PT).MENU_VR_COMFORT_MODE=Zona de Conforto RV
+PORTUGUESE / PORTUGUÊS (PT).MENU_VR_HMD_ORIENT_RESET=Reiniciar orientação HMD
+PORTUGUESE / PORTUGUÊS (PT).MENU_VR_VIRTUAL_REALITY=Realidade Virtual
+PORTUGUESE / PORTUGUÊS (PT).STRING ID=PORTUGUESE / PORTUGUÊS (PT)
+Polyglot Gamedev Project : Master Sheet 1.0.=Polyglot Gamedev Project : Master Sheet 1.0
+Polyglot Gamedev Project : Master Sheet 1.0.ANYBODY CAN COMMENT : Optimally the comment should be just the word and nothing else. If it is a correction, you may explain it more if you want to. Each page has a space at the bottom for adding questions not regarding a specific word. Comments are not meant to stay on the document, but be resolved by editors.=ANYBODY CAN COMMENT : Optimally the comment should be just the word and nothing else. If it is a correction, you may explain it more if you want to. Each page has a space at the bottom for adding questions not regarding a specific word. Comments are not meant to stay on the document, but be resolved by editors.
+Polyglot Gamedev Project : Master Sheet 1.0.Be warned that some languages might treat gender and singular/plural differently. By default most strings are masculine & singular ("actor"), other genders/numbers ("actresses") will be created separately.=Be warned that some languages might treat gender and singular/plural differently. By default most strings are masculine & singular ("actor"), other genders/numbers ("actresses") will be created separately.
+Polyglot Gamedev Project : Master Sheet 1.0.CJK fonts:=CJK fonts:
+Polyglot Gamedev Project : Master Sheet 1.0.CONTRIBUTING =CONTRIBUTING
+Polyglot Gamedev Project : Master Sheet 1.0.Comfortaa font=Comfortaa font
+Polyglot Gamedev Project : Master Sheet 1.0.Coordinator : Tuomas Karmakallio=Coordinator : Tuomas Karmakallio
+Polyglot Gamedev Project : Master Sheet 1.0.Copyright declaration:=Copyright declaration:
+Polyglot Gamedev Project : Master Sheet 1.0.EDITING IS PERFORMED ON ANOTHER SHEET : HERE IS THE LINK. REQUEST PERMISSION THERE.=EDITING IS PERFORMED ON ANOTHER SHEET : HERE IS THE LINK. REQUEST PERMISSION THERE.
+Polyglot Gamedev Project : Master Sheet 1.0.Editors : Renato "Tafs", Christina-Antoinette Neofotistou, Guillaume Philibert, Kasper "KGC" Christensen, Martin Eskdale Moen, Djonn, JeFawk, Dani Estradera,
Natachanan L, Wam Sangrattanamanee, Kii, Jonathan Bennetts, Gorro_Rojo, Frederik Hermund, Turhan Yagiz "Herhangi" Merpez, Adam Mareta, Maciej Melcher,
Gustavo Maciel, Edwin "Eddycted" van Dijk, Mickaël Hassine, Riccardo Argiolas, Elmar van Rijnswou, Srulo Art, Valerio De Camillis, Arthur Ciappina, Vladislav "Vlados" Loktionov, Denilson Sá, Demian "Datanalle" Wright, Max Nilsson, Minjae "Torvald" Song, Alexander Bozhinov, r-lyeh, Oliver-Bogdan Iancu, Alex Clay=Editors : Renato "Tafs", Christina-Antoinette Neofotistou, Guillaume Philibert, Kasper "KGC" Christensen, Martin Eskdale Moen, Djonn, JeFawk, Dani Estradera,
Natachanan L, Wam Sangrattanamanee, Kii, Jonathan Bennetts, Gorro_Rojo, Frederik Hermund, Turhan Yagiz "Herhangi" Merpez, Adam Mareta, Maciej Melcher,
Gustavo Maciel, Edwin "Eddycted" van Dijk, Mickaël Hassine, Riccardo Argiolas, Elmar van Rijnswou, Srulo Art, Valerio De Camillis, Arthur Ciappina, Vladislav "Vlados" Loktionov, Denilson Sá, Demian "Datanalle" Wright, Max Nilsson, Minjae "Torvald" Song, Alexander Bozhinov, r-lyeh, Oliver-Bogdan Iancu, Alex Clay
+Polyglot Gamedev Project : Master Sheet 1.0.Experimental universal font ( 12 Mb, not really suitable for games but interesting nevertheless ) :=Experimental universal font ( 12 Mb, not really suitable for games but interesting nevertheless ) :
+Polyglot Gamedev Project : Master Sheet 1.0.Font for Dyslexics=Font for Dyslexics
+Polyglot Gamedev Project : Master Sheet 1.0.Founder : Simon Préfontaine=Founder : Simon Préfontaine
+Polyglot Gamedev Project : Master Sheet 1.0.HOW TO USE THIS DOC=HOW TO USE THIS DOC
+Polyglot Gamedev Project : Master Sheet 1.0.IGDA Localization SIG Best Practices pdf=IGDA Localization SIG Best Practices pdf
+Polyglot Gamedev Project : Master Sheet 1.0.NOTE THIS PROJECT IS NOT CURRENTLY UNDER ACTIVE DEVELOPMENT=NOTE THIS PROJECT IS NOT CURRENTLY UNDER ACTIVE DEVELOPMENT
+Polyglot Gamedev Project : Master Sheet 1.0.Polyglot Gamedev Project : Master Sheet 1.0=Polyglot Gamedev Project : Master Sheet 1.0
+Polyglot Gamedev Project : Master Sheet 1.0.References=References
+Polyglot Gamedev Project : Master Sheet 1.0.SHIVA TOOL by Karmakallio=SHIVA TOOL by Karmakallio
+Polyglot Gamedev Project : Master Sheet 1.0.Similar projects:=Similar projects:
+Polyglot Gamedev Project : Master Sheet 1.0.Start localizing your game, using this human translated resource for the basics. After getting the groundwork done, it is easier to improve and expand with professional translation services. Polyglot aims to be a solid launchpad for indiedevs to start localizing their games, starting with Menus and Settings. No complex phrases, no word combining, only structures like Health : 3 are supported.
This crowdsourced document is available free of charge. It can be used for commercial or non-commercial purposes. Credit and attribution are appreciated, but not required. CC0 Zero Copyright
You are encouraged to contribute (see Contributing, below).
Users, be warned that the quality and accuracy of the translations provided are not 100% guaranteed.
If you have questions, comments or suggestions then leave a comment on this page at the very bottom, or write to karmakallio at gmail.=Start localizing your game, using this human translated resource for the basics. After getting the groundwork done, it is easier to improve and expand with professional translation services. Polyglot aims to be a solid launchpad for indiedevs to start localizing their games, starting with Menus and Settings. No complex phrases, no word combining, only structures like Health : 3 are supported.
This crowdsourced document is available free of charge. It can be used for commercial or non-commercial purposes. Credit and attribution are appreciated, but not required. CC0 Zero Copyright
You are encouraged to contribute (see Contributing, below).
Users, be warned that the quality and accuracy of the translations provided are not 100% guaranteed.
If you have questions, comments or suggestions then leave a comment on this page at the very bottom, or write to karmakallio at gmail.
+Polyglot Gamedev Project : Master Sheet 1.0.THE MASTER SHEET IS ON THE MASTER TAB, AT THE BOTTOM OF THE PAGE=THE MASTER SHEET IS ON THE MASTER TAB, AT THE BOTTOM OF THE PAGE
+Polyglot Gamedev Project : Master Sheet 1.0.The master sheet and various conversion and engine tools will be arriving on GitHub soon.=The master sheet and various conversion and engine tools will be arriving on GitHub soon.
+Polyglot Gamedev Project : Master Sheet 1.0.Translate Steam=Translate Steam
+Polyglot Gamedev Project : Master Sheet 1.0.UNITY TOOL by Skjalgsm=UNITY TOOL by Skjalgsm
+Polyglot Gamedev Project : Master Sheet 1.0.WHAT IS POLYGLOT GAMEDEV=WHAT IS POLYGLOT GAMEDEV
+Polyglot Gamedev Project : Master Sheet 1.0.When you want to display a given string in-game, find it using the STRING ID in the leftmost column and then offsetting to the right X number of times. If your user switches languages then you'll still search for the same STRING ID, but with a different offset.=When you want to display a given string in-game, find it using the STRING ID in the leftmost column and then offsetting to the right X number of times. If your user switches languages then you'll still search for the same STRING ID, but with a different offset.
+Polyglot Gamedev Project : Master Sheet 1.0.You can copy-paste strings from this doc into your game, but it is preferable to download this doc and parse through it in your game code.
"Download As" this document as a CSV/TSV/XLS file and integrate that into your game. You can also convert it to XML with OpenOffice or Excel after downloading it.
NOTE: When you start integrating this file into your game you might want to remove this "About" tab and the "Translator FAQ" tab, BUT ONLY AFTER DOWNLOADING THE FILE!=You can copy-paste strings from this doc into your game, but it is preferable to download this doc and parse through it in your game code.
"Download As" this document as a CSV/TSV/XLS file and integrate that into your game. You can also convert it to XML with OpenOffice or Excel after downloading it.
NOTE: When you start integrating this file into your game you might want to remove this "About" tab and the "Translator FAQ" tab, BUT ONLY AFTER DOWNLOADING THE FILE!
+Polyglot Gamedev Project : Master Sheet 1.0.bit.ly/1ESPiO6 : =bit.ly/1ESPiO6 :
+Polyglot Gamedev Project : Master Sheet 1.0.http://translation.steampowered.com=http://translation.steampowered.com
+Polyglot Gamedev Project : Master Sheet 1.0.http://unifoundry.com/unifont.html=http://unifoundry.com/unifont.html
+Polyglot Gamedev Project : Master Sheet 1.0.http://www.leveluptranslation.com/single-post/can-you-localize-a-small-indie-game-for-free=http://www.leveluptranslation.com/single-post/can-you-localize-a-small-indie-game-for-free
+Polyglot Gamedev Project : Master Sheet 1.0.http://www.shiva3dstore.com/polyglot-core=http://www.shiva3dstore.com/polyglot-core
+Polyglot Gamedev Project : Master Sheet 1.0.https://c.ymcdn.com/sites/www.igda.org/resource/collection/65D89F6D-3BD8-46EA-B32E-BE34236408D5/Best-Practices-for-Game-Localization-v21.pdf=https://c.ymcdn.com/sites/www.igda.org/resource/collection/65D89F6D-3BD8-46EA-B32E-BE34236408D5/Best-Practices-for-Game-Localization-v21.pdf
+Polyglot Gamedev Project : Master Sheet 1.0.https://creativecommons.org/publicdomain/zero/1.0/=https://creativecommons.org/publicdomain/zero/1.0/
+Polyglot Gamedev Project : Master Sheet 1.0.https://docs.google.com/spreadsheet/ccc?key=0Al1cNCkGdEJfdF8xX0dsaHl6ZVpzMDF2OW9JaWVWMVE#gid=0=https://docs.google.com/spreadsheet/ccc?key=0Al1cNCkGdEJfdF8xX0dsaHl6ZVpzMDF2OW9JaWVWMVE#gid=0
+Polyglot Gamedev Project : Master Sheet 1.0.https://docs.google.com/spreadsheets/d/135HgMYcRDt6vnJN0d-xFMEZUeWjVbc61ETf8uVwHERE/edit#gid=339250473=https://docs.google.com/spreadsheets/d/135HgMYcRDt6vnJN0d-xFMEZUeWjVbc61ETf8uVwHERE/edit#gid=339250473
+Polyglot Gamedev Project : Master Sheet 1.0.https://docs.google.com/spreadsheets/d/1J9RWvlE5ma8EIDwV3-G5Ed58V2dIMax47HzLhNpNbWg=https://docs.google.com/spreadsheets/d/1J9RWvlE5ma8EIDwV3-G5Ed58V2dIMax47HzLhNpNbWg
+Polyglot Gamedev Project : Master Sheet 1.0.https://github.com/Skjalgsm/PolyglotUnity=https://github.com/Skjalgsm/PolyglotUnity
+Polyglot Gamedev Project : Master Sheet 1.0.https://gumroad.com/l/OpenDyslexic=https://gumroad.com/l/OpenDyslexic
+Polyglot Gamedev Project : Master Sheet 1.0.https://twitter.com/PolyglotGamedev=https://twitter.com/PolyglotGamedev
+Polyglot Gamedev Project : Master Sheet 1.0.https://www.dafont.com/comfortaa.font?sort=alpha&l%5b%5d=10&l%5b%5d=1=https://www.dafont.com/comfortaa.font?sort=alpha&l%5b%5d=10&l%5b%5d=1
+Polyglot Gamedev Project : Master Sheet 1.0.https://www.facebook.com/polyglotgamedev=https://www.facebook.com/polyglotgamedev
+Polyglot Gamedev Project : Master Sheet 1.0.https://www.microsoft.com/Language/en-US/Search.aspx=https://www.microsoft.com/Language/en-US/Search.aspx
+ROMANIAN / ROMÂNĂ.CONTEXT_CHARACTER_CLASS=Clasă
+ROMANIAN / ROMÂNĂ.CONTEXT_CHARACTER_DELETE=Șterge personaj
+ROMANIAN / ROMÂNĂ.CONTEXT_CHARACTER_NEW=Personaj nou
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_AI=Inteligență Artificială
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_ALIEN=Extraterestru
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_CLONE=Clonă
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_CYBORG=Cyborg
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_DEITY=Zeitate
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_DEMON=Demon
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_DEMONNESS=Demoniță
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_DRAGON=Dragon
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_DRAGON_PLURAL=Dragoni
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_GHOST=Fantomă
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_GOD=Zeu
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_GODDESS=Zeiță
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_GOD_PLURAL=Zei
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_MAGE=Mag
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_MEDIC=Medic
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_MONSTER=Monstru
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_NINJA=Ninja
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_PIRATE=Pirat
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_PRIEST=Preot
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_PRINCE=Prinț
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_PRINCESS=Prințesă
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_ROBOT=Robot
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_SKELETON=Schelet
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_SNIPER=Lunetist
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_SOLDIER=Soldat
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_THIEF=Pungaș
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_WARRIOR=Războinic
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_WIZARD=Vrăjitor
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_ZOMBIE=Zombie
+ROMANIAN / ROMÂNĂ.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombies
+ROMANIAN / ROMÂNĂ.CONTEXT_COMPETITION_FIRST=Primul loc
+ROMANIAN / ROMÂNĂ.CONTEXT_COMPETITION_PLACE_NOUN=Loc
+ROMANIAN / ROMÂNĂ.CONTEXT_COMPETITION_SECOND=Al doilea loc
+ROMANIAN / ROMÂNĂ.CONTEXT_COMPETITION_THIRD=Al treilea loc
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_BURNING=În flăcări
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_CRITICAL=Critical
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_DEAD=Mort
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_FROZEN=Înghețat
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_POISONED=Otrăvit
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_SLOWED=Încetinit
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_STUNNED=Împietrit
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_UNCONSCIOUS=Inconștient
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_UNHURT=Neatins
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_WET=Ud
+ROMANIAN / ROMÂNĂ.CONTEXT_CONDITION_WOUNDED=Rănit
+ROMANIAN / ROMÂNĂ.CONTEXT_DESCRIPTION_BIG=Mare
+ROMANIAN / ROMÂNĂ.CONTEXT_DESCRIPTION_HUGE=Enorm
+ROMANIAN / ROMÂNĂ.CONTEXT_DESCRIPTION_SMALL=Mic
+ROMANIAN / ROMÂNĂ.CONTEXT_DESCRIPTION_TINY=Minuscul
+ROMANIAN / ROMÂNĂ.CONTEXT_ELEMENT_AIR=Aer
+ROMANIAN / ROMÂNĂ.CONTEXT_ELEMENT_EARTH=Pământ
+ROMANIAN / ROMÂNĂ.CONTEXT_ELEMENT_FIRE=Foc
+ROMANIAN / ROMÂNĂ.CONTEXT_ELEMENT_METAL=Metal
+ROMANIAN / ROMÂNĂ.CONTEXT_ELEMENT_WATER=Apă
+ROMANIAN / ROMÂNĂ.CONTEXT_GAMBLING_BET=Pariază
+ROMANIAN / ROMÂNĂ.CONTEXT_GAMBLING_DISCARD=Aruncă
+ROMANIAN / ROMÂNĂ.CONTEXT_GAMBLING_JACKPOT=Jackpot
+ROMANIAN / ROMÂNĂ.CONTEXT_GAMBLING_MAX=Max
+ROMANIAN / ROMÂNĂ.CONTEXT_GAMBLING_MIN=Min
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_ARMOR=Armură
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_ARROW=Săgeată
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_ARROW_PLURAL=Săgeți
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_BOARD=Tablă de joc
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_BOMB=Bombă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_BOOK=Carte
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_BOOTS=Bocanci
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_BOW=Arc
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_CARD=Carte
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_CARD_PLURAL=Carți
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_CHEST=Cufăr
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_COND_MAGICAL=Magic
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_COND_RUSTY=Ruginit
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_DAGGER=Pumnal
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_DIE_NOUN=Zar
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_DIE_PLURAL=Zaruri
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_DOOR=Ușa
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_GAUNTLETS=Mănușă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_GEM=Giuvaer
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_GIFT_NOUN=Cadou
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_GIFT_PLURAL=Cadouri
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_GLOVE=Mănușă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_GUN=Armă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_HAMMER=Baros
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_HELMET=Cască
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_KEY=Cheie
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_KNIFE=Cuțit
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_LOCK=Broască
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_LOVE=Iubire
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_MACHINE_ITEM_GUN=Mitralieră
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_MAGIC=Magie
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_PISTOL=Pistol
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_QUEST_NOUN=Căutare
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_RANK_NOUN=Rang
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_RIFLE=Pușcă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Lansator de rachete
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_RPG=AG
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SCROLL=Pergament
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SHIELD=Scut
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SHIELD_PLURAL=Scuturi
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SHIELD_SCIFI=Scut de energie
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Scuturi de energie
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SHOTGUN=Pușcă de apropiere
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Pușcă cu lunetă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SPELL=Vrajă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_STAFF=Toiag
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_SWORD=Sabie
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_TREASURE=Comoară
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_TYPE_EPIC=Epic
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_TYPE_JUNK=Gunoi
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_WAND=Baghetă
+ROMANIAN / ROMÂNĂ.CONTEXT_ITEM_WOOD=Lemn
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_ALTITUDE=Altitudine
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_BRAKES=Frâne
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_CHASSIS=Șasiu
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_DEPTH=Adâncime
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_FUEL=Combustibil
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_GEAR=Transmisie
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_HANDLING=Control
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_SPEED=Viteză
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_STEERING=Volan
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_SUSPENSION=Suspensie
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_WHEELS=Roți
+ROMANIAN / ROMÂNĂ.CONTEXT_MACHINE_WINGS=Aripi
+ROMANIAN / ROMÂNĂ.CONTEXT_MEDAL=Medalie
+ROMANIAN / ROMÂNĂ.CONTEXT_MEDAL_BRONZE=Medalie de bronz
+ROMANIAN / ROMÂNĂ.CONTEXT_MEDAL_GOLD=Medalie de aur
+ROMANIAN / ROMÂNĂ.CONTEXT_MEDAL_SILVER=Medalie de argint
+ROMANIAN / ROMÂNĂ.CONTEXT_METAL_BRONZE=Bronz
+ROMANIAN / ROMÂNĂ.CONTEXT_METAL_COIN=Monedă
+ROMANIAN / ROMÂNĂ.CONTEXT_METAL_GOLD=Aur
+ROMANIAN / ROMÂNĂ.CONTEXT_METAL_INGOT=Lingou
+ROMANIAN / ROMÂNĂ.CONTEXT_METAL_PLATINUM=Platină
+ROMANIAN / ROMÂNĂ.CONTEXT_METAL_SILVER=Argint
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_CASTLE=Castel
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_CAVE=Peșteră
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_DUNGEON=Temniță
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_INN=Han
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_PLANET=Planetă
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_PLANET_EARTH=Pământ
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_SPACE=Spațiu
+ROMANIAN / ROMÂNĂ.CONTEXT_PLACE_SPACESHIP=Navetă spațială
+ROMANIAN / ROMÂNĂ.CONTEXT_STORY=Poveste
+ROMANIAN / ROMÂNĂ.CONTEXT_STORY_ADVENTURE=Aventură
+ROMANIAN / ROMÂNĂ.CONTEXT_STORY_CHAPTER=Capitol
+ROMANIAN / ROMÂNĂ.CONTEXT_STORY_PAGE=Pagină
+ROMANIAN / ROMÂNĂ.CREDITS_3D_MODELING=Modelare 3D
+ROMANIAN / ROMÂNĂ.CREDITS_ANIMATION=Animație
+ROMANIAN / ROMÂNĂ.CREDITS_ANIMATION_DIRECTOR=Director de animație
+ROMANIAN / ROMÂNĂ.CREDITS_ANIMATOR=Animator cinematic
+ROMANIAN / ROMÂNĂ.CREDITS_ART=Artă
+ROMANIAN / ROMÂNĂ.CREDITS_ARTIST=Artist
+ROMANIAN / ROMÂNĂ.CREDITS_ARTIST_PLURAL=Artiști
+ROMANIAN / ROMÂNĂ.CREDITS_ART_DIRECTOR=Director artistic
+ROMANIAN / ROMÂNĂ.CREDITS_ASSISTANT=Asistent
+ROMANIAN / ROMÂNĂ.CREDITS_ASSOCIATE=Asociat
+ROMANIAN / ROMÂNĂ.CREDITS_AUDIO_DIRECTOR=Director audio
+ROMANIAN / ROMÂNĂ.CREDITS_CHARACTER_DESIGNER=Designer de caractere
+ROMANIAN / ROMÂNĂ.CREDITS_CHIEF_TECH_OFFICER=Director tehnic șef
+ROMANIAN / ROMÂNĂ.CREDITS_CINEMATICS_DIRECTOR=Director cinematic
+ROMANIAN / ROMÂNĂ.CREDITS_CINEMATIC_ANIMATOR=Animator cinematic
+ROMANIAN / ROMÂNĂ.CREDITS_CODE=Cod
+ROMANIAN / ROMÂNĂ.CREDITS_COMPOSER=Compozitor
+ROMANIAN / ROMÂNĂ.CREDITS_CONCEPT_ARTIST=Artist de concept
+ROMANIAN / ROMÂNĂ.CREDITS_CREATIVE_DIRECTOR=Director creativ
+ROMANIAN / ROMÂNĂ.CREDITS_DATABASE_ADMIN=Administrator baze de date
+ROMANIAN / ROMÂNĂ.CREDITS_DESIGN DIRECTOR=Director de design
+ROMANIAN / ROMÂNĂ.CREDITS_DEVELOPED_BY=Dezvoltat de către
+ROMANIAN / ROMÂNĂ.CREDITS_DIRECTOR=Director
+ROMANIAN / ROMÂNĂ.CREDITS_FOLEY_ARTIST=Foley artist
+ROMANIAN / ROMÂNĂ.CREDITS_FONT=Font
+ROMANIAN / ROMÂNĂ.CREDITS_FONT_PLURAL=Font-uri
+ROMANIAN / ROMÂNĂ.CREDITS_GAME=Joc
+ROMANIAN / ROMÂNĂ.CREDITS_GAME_DESIGN=Design de joc
+ROMANIAN / ROMÂNĂ.CREDITS_GAME_DESIGNER=Designer de joc
+ROMANIAN / ROMÂNĂ.CREDITS_GAME_DEVELOPER=Dezvoltatorul jocului
+ROMANIAN / ROMÂNĂ.CREDITS_GAME_DEVELOPMENT=Dezvoltarea jocului
+ROMANIAN / ROMÂNĂ.CREDITS_GRAPHIC_DESIGNER=Artist grafic
+ROMANIAN / ROMÂNĂ.CREDITS_IMAGE=Imagine
+ROMANIAN / ROMÂNĂ.CREDITS_IMAGE_PLURAL=Imagini
+ROMANIAN / ROMÂNĂ.CREDITS_INTERFACE_ARTIST=Artist de interfață
+ROMANIAN / ROMÂNĂ.CREDITS_JUNIOR=Junior
+ROMANIAN / ROMÂNĂ.CREDITS_LEAD=Principal
+ROMANIAN / ROMÂNĂ.CREDITS_LEAD_PROGRAMMER=Programator principal
+ROMANIAN / ROMÂNĂ.CREDITS_LEVEL_DESIGN=Design de nivel
+ROMANIAN / ROMÂNĂ.CREDITS_LEVEL_DESIGNER=Designer de nivel
+ROMANIAN / ROMÂNĂ.CREDITS_LOCALIZATION=Localizare
+ROMANIAN / ROMÂNĂ.CREDITS_MANUSCRIPT=Manuscris
+ROMANIAN / ROMÂNĂ.CREDITS_MODELS=Modele
+ROMANIAN / ROMÂNĂ.CREDITS_MUSICIAN=Muzician
+ROMANIAN / ROMÂNĂ.CREDITS_POLYGLOT=Tradus de către Polyglot Project.
+ROMANIAN / ROMÂNĂ.CREDITS_PRODUCER=Producător
+ROMANIAN / ROMÂNĂ.CREDITS_PRODUCTION=Producție
+ROMANIAN / ROMÂNĂ.CREDITS_PROGRAMMER=Programator
+ROMANIAN / ROMÂNĂ.CREDITS_PROGRAMMER_PLURAL=Programatori
+ROMANIAN / ROMÂNĂ.CREDITS_PROGRAMMING=Programarea
+ROMANIAN / ROMÂNĂ.CREDITS_PROGRAM_MANAGER=Manager de program
+ROMANIAN / ROMÂNĂ.CREDITS_PROJECT_MANAGER=Manager de proiect
+ROMANIAN / ROMÂNĂ.CREDITS_PUBLISHER=Distribuitor
+ROMANIAN / ROMÂNĂ.CREDITS_RECORDIST=Înregistrator
+ROMANIAN / ROMÂNĂ.CREDITS_SCRIPT_WRITER=Scriitor de scenariu
+ROMANIAN / ROMÂNĂ.CREDITS_SENIOR=Senior
+ROMANIAN / ROMÂNĂ.CREDITS_SFX=Efecte de sunet
+ROMANIAN / ROMÂNĂ.CREDITS_SOUNDTRACK=Coloană sonoră
+ROMANIAN / ROMÂNĂ.CREDITS_SOUND_DESIGNER=Designer de sunet
+ROMANIAN / ROMÂNĂ.CREDITS_SOUND_ENGINEER=Inginer de sunet
+ROMANIAN / ROMÂNĂ.CREDITS_SPECIAL_THANKS=Mulțumiri speciale
+ROMANIAN / ROMÂNĂ.CREDITS_SPECIAL_THANKS_TO=Mulțumiri speciale către
+ROMANIAN / ROMÂNĂ.CREDITS_TECHNICAL_ARTIST=Artist tehnic
+ROMANIAN / ROMÂNĂ.CREDITS_TECHNICAL_DIRECTOR=Director tehnic
+ROMANIAN / ROMÂNĂ.CREDITS_TESTER=Tester
+ROMANIAN / ROMÂNĂ.CREDITS_TEST_LEAD=Conducere de test
+ROMANIAN / ROMÂNĂ.CREDITS_TEST_MANAGER=Manager de test
+ROMANIAN / ROMÂNĂ.CREDITS_TRANSLATION=Traducere
+ROMANIAN / ROMÂNĂ.CREDITS_VFX=Efecte vizuale
+ROMANIAN / ROMÂNĂ.CREDITS_VOICE_ACTING=Actorie de voce
+ROMANIAN / ROMÂNĂ.CREDITS_VOICE_ACTOR=Actor de voce
+ROMANIAN / ROMÂNĂ.CREDITS_WRITER=Scriitor
+ROMANIAN / ROMÂNĂ.ERROR_DEVICE_NOT_FOUND=Nu s-a detectat niciun {0}.
+ROMANIAN / ROMÂNĂ.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Se părăsește zona de urmărire.
+ROMANIAN / ROMÂNĂ.ERROR_DEVICE_VR_NO_HMD=Nu s-a detectat niciun HMD.
+ROMANIAN / ROMÂNĂ.ERROR_GENERIC_CHEATING=Cheat-uri detectate!
+ROMANIAN / ROMÂNĂ.ERROR_GENERIC_ERRCODE=Cod de eroare:
+ROMANIAN / ROMÂNĂ.ERROR_GENERIC_INVALID_CD_KEY=Cod de activare invalid.
+ROMANIAN / ROMÂNĂ.ERROR_GENERIC_INVALID_NAME=Nume Invalid.
+ROMANIAN / ROMÂNĂ.ERROR_GENERIC_TEXT=A apărut o eroare.
+ROMANIAN / ROMÂNĂ.ERROR_NETWORK_CONNECTION_LOST=S-a întrerupt conexiunea.
+ROMANIAN / ROMÂNĂ.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Inamicul tău s-a deconectat.
+ROMANIAN / ROMÂNĂ.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Celalalt jucator s-a deconectat.
+ROMANIAN / ROMÂNĂ.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Aliatul tău s-a deconectat.
+ROMANIAN / ROMÂNĂ.ERROR_NETWORK_SERVER=Nu se poate face conexiunea la server.
+ROMANIAN / ROMÂNĂ.ERROR_SAVE_CORRUPTED=Fișierul salvat este stricat.
+ROMANIAN / ROMÂNĂ.ERROR_SAVE_NO_GAMES_FOUND=Nu s-a găsit niciun joc.
+ROMANIAN / ROMÂNĂ.ERROR_SAVE_NO_OPEN_GAMES=Nu s-a găsit niciun joc.
+ROMANIAN / ROMÂNĂ.GAME_ACTION_ATTACK=Atacă
+ROMANIAN / ROMÂNĂ.GAME_ACTION_BOOST=Mărire
+ROMANIAN / ROMÂNĂ.GAME_ACTION_BUILD=Construiește
+ROMANIAN / ROMÂNĂ.GAME_ACTION_CAST_FISHING=Aruncă
+ROMANIAN / ROMÂNĂ.GAME_ACTION_CAST_SPELL=Castează
+ROMANIAN / ROMÂNĂ.GAME_ACTION_CLAIM=A obtine
+ROMANIAN / ROMÂNĂ.GAME_ACTION_CLIMB=Urcă
+ROMANIAN / ROMÂNĂ.GAME_ACTION_CLOSE=Închide
+ROMANIAN / ROMÂNĂ.GAME_ACTION_COLLECT=Colecționează
+ROMANIAN / ROMÂNĂ.GAME_ACTION_COOK=Gătește
+ROMANIAN / ROMÂNĂ.GAME_ACTION_CRAFT=Prepară
+ROMANIAN / ROMÂNĂ.GAME_ACTION_CROUCH=Ghemuiește-te
+ROMANIAN / ROMÂNĂ.GAME_ACTION_DODGE=Ferește-te
+ROMANIAN / ROMÂNĂ.GAME_ACTION_DRIVE=Conduce
+ROMANIAN / ROMÂNĂ.GAME_ACTION_FLY=Zboară
+ROMANIAN / ROMÂNĂ.GAME_ACTION_FULL_SPEED=Viteză maxima
+ROMANIAN / ROMÂNĂ.GAME_ACTION_GO=Du-te
+ROMANIAN / ROMÂNĂ.GAME_ACTION_GO_TO_PLACE=Du-te către
+ROMANIAN / ROMÂNĂ.GAME_ACTION_HALF_SPEED=Viteză la jumătate
+ROMANIAN / ROMÂNĂ.GAME_ACTION_HEAL=Vindecă
+ROMANIAN / ROMÂNĂ.GAME_ACTION_JUMP=Sari
+ROMANIAN / ROMÂNĂ.GAME_ACTION_LAND=Aterizează
+ROMANIAN / ROMÂNĂ.GAME_ACTION_LOOK=Uite-te
+ROMANIAN / ROMÂNĂ.GAME_ACTION_MIX=Amestecă
+ROMANIAN / ROMÂNĂ.GAME_ACTION_OPEN=Deschide
+ROMANIAN / ROMÂNĂ.GAME_ACTION_PICK_UP=Ridică de jos
+ROMANIAN / ROMÂNĂ.GAME_ACTION_RACE=Cursă
+ROMANIAN / ROMÂNĂ.GAME_ACTION_READ=Citește
+ROMANIAN / ROMÂNĂ.GAME_ACTION_REPLACE=Înlocuiește
+ROMANIAN / ROMÂNĂ.GAME_ACTION_RUN=Fugi
+ROMANIAN / ROMÂNĂ.GAME_ACTION_RUN_AWAY=Scapă fugind
+ROMANIAN / ROMÂNĂ.GAME_ACTION_SHOOT=Trage
+ROMANIAN / ROMÂNĂ.GAME_ACTION_SNEAK=Furișează-te
+ROMANIAN / ROMÂNĂ.GAME_ACTION_SPIN=Invarte
+ROMANIAN / ROMÂNĂ.GAME_ACTION_SPRINT=Sprintează
+ROMANIAN / ROMÂNĂ.GAME_ACTION_STEER=Pilotează
+ROMANIAN / ROMÂNĂ.GAME_ACTION_TAKE_OFF=Decolare
+ROMANIAN / ROMÂNĂ.GAME_ACTION_TALK=Vorbeste
+ROMANIAN / ROMÂNĂ.GAME_ACTION_THROW=Aruncă
+ROMANIAN / ROMÂNĂ.GAME_ACTION_WALK=Mergi
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_ENDURANCE=Rezistență
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_EXP=Puncte de experiență
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_FEMALE=Feminin
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_HEALTH=Viată
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_HEART=Inimă
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_HEART_PLURAL=Inimi
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_LEVEL=Nivel
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_LEVEL_UP=Ți-a crescut nivelul!
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_LIVES=Vieți
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_MALE=Masculin
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_MAN=Bărbat
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_MAN_PLURAL=Bărbați
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_RESPAWN=Reîncarnare
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_RESPAWNING=Reîncarnare
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_RESPAWN_IN=Reîncarnare în:
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_RESPAWN_QUESTION=Reîncarnare?
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_SKILL=Îndemânare
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_SPAWN_POINT=Loc de reîncarnare
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_TRANSGENDER=Neutru
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_WOMAN=Femeie
+ROMANIAN / ROMÂNĂ.GAME_CHARACTER_WOMAN_PLURAL=Femei
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE=Avarie
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE_CRITICAL_HIT=Lovitură critică
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE_CRITICAL_MISS=Ratare critică
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE_HIT_NOUN=Lovitură
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE_HIT_POINTS_PLURAL=Puncte de viață
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE_MISS_NOUN=Ratare
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE_UNIT=Avarie
+ROMANIAN / ROMÂNĂ.GAME_DAMAGE_UNIT_PLURAL=Avarie
+ROMANIAN / ROMÂNĂ.GAME_ENEMY=Inamic
+ROMANIAN / ROMÂNĂ.GAME_ENEMY_FEMALE=Inamici
+ROMANIAN / ROMÂNĂ.GAME_ENEMY_FEMALE_PLURAL=Inamici
+ROMANIAN / ROMÂNĂ.GAME_ENEMY_PLURAL=Inamici
+ROMANIAN / ROMÂNĂ.GAME_GENRE_ACTION=Joc de acțiune
+ROMANIAN / ROMÂNĂ.GAME_GENRE_ADVENTURE=Joc de aventură
+ROMANIAN / ROMÂNĂ.GAME_GENRE_CARD=Cărţi
+ROMANIAN / ROMÂNĂ.GAME_GENRE_CASUAL=Joc popular
+ROMANIAN / ROMÂNĂ.GAME_GENRE_FANTASY=Fantezie
+ROMANIAN / ROMÂNĂ.GAME_GENRE_HARDCORE=Joc hardcore
+ROMANIAN / ROMÂNĂ.GAME_GENRE_INDIE=Independente
+ROMANIAN / ROMÂNĂ.GAME_GENRE_MEDIEVAL=Joc medieval
+ROMANIAN / ROMÂNĂ.GAME_GENRE_MISC=Altele
+ROMANIAN / ROMÂNĂ.GAME_GENRE_MULTIPLAYER=Multiplayer
+ROMANIAN / ROMÂNĂ.GAME_GENRE_NAME=Gen
+ROMANIAN / ROMÂNĂ.GAME_GENRE_PLATFORMER=Platformer
+ROMANIAN / ROMÂNĂ.GAME_GENRE_PUZZLE=Puzzle
+ROMANIAN / ROMÂNĂ.GAME_GENRE_QUIZ=Joc de cultură generală
+ROMANIAN / ROMÂNĂ.GAME_GENRE_RACING=Curse
+ROMANIAN / ROMÂNĂ.GAME_GENRE_RETRO=Joc retro
+ROMANIAN / ROMÂNĂ.GAME_GENRE_RPG=RPG
+ROMANIAN / ROMÂNĂ.GAME_GENRE_RTS=Strategii în Timp Real
+ROMANIAN / ROMÂNĂ.GAME_GENRE_SCIFI=Joc SF
+ROMANIAN / ROMÂNĂ.GAME_GENRE_SHOOTER=Shooter
+ROMANIAN / ROMÂNĂ.GAME_GENRE_SIMULATION=Joc de simulare
+ROMANIAN / ROMÂNĂ.GAME_GENRE_SINGLEPLAYER=Individual
+ROMANIAN / ROMÂNĂ.GAME_GENRE_SPORTS=Sport
+ROMANIAN / ROMÂNĂ.GAME_GENRE_STRATEGY=Joc de strategie
+ROMANIAN / ROMÂNĂ.GAME_GENRE_TBS=Strategii pe Ture
+ROMANIAN / ROMÂNĂ.GAME_GENRE_TOWER_DEFENSE=TD
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY=Inventar
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_AMMO=Amuniție
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_AMMUNITION=Amuniție
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_BULLET=Glonț
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_BULLET_PLURAL=Gloanțe
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_BUY=Cumpără
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_CAPACITY=Capacitate Inventar
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_DROP=Aruncă
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_ENCUMBRANCE=Povară
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_FULL=Inventar plin
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_ITEM=Obiect
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_KEY=Cheie
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_POWERUP=Mărire putere
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_SELL=Vinde
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_USE=Folosește
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_WEAPON=Armă
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_WEAPONS=Arme
+ROMANIAN / ROMÂNĂ.GAME_INVENTORY_YOU_CANNOT_CARRY=Nu poți căra mai mult.
+ROMANIAN / ROMÂNĂ.GAME_LABEL_BE_CAREFUL=Fii atent!
+ROMANIAN / ROMÂNĂ.GAME_LABEL_PLEASE_BE_CAREFUL=Te rog sa fii atent.
+ROMANIAN / ROMÂNĂ.GAME_LABEL_TACTICS=Tactici
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE=Obiectiv
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_ASSIST=Asistare
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_ASSIST_PLURAL=Asistări
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_ATTACK=Atacă
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_BONUS=Bonus
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_CAPTURE=Capturează
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_COMPLETE=Complet
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_DEATH=Moarte
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_DEATH_PLURAL=Morți
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_DEFEND=Apară
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_DESTROY=Distruge
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_ESCAPE=Scapă
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_GAMEOVER=Joc terminat!
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_GAMEOVER_CAPS=JOC TERMINAT!
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_GAME_FINISHED=Sfârșit
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_HIGH_SCORE=Cel mai mare scor
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_INCOMPLETE=Incomplet
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_KILL=Ucide
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_KILL_ASSIST=Asistare in Ucidere
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_KILL_NOUN=Ucidere
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_KILL_PLURAL=Ucideri
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_LOCKED=Blocat
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_LOSSES=Înfrângeri
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_MATCH=Joc
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_MISSION=Misiune
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_MISSION_OBJECTIVE=Obiectivul misiunii
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Obiectivele misiunii
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_MULTIPLIER=Multiplicator
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_PLURAL=Obiective
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_POSITION=Pozitie
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_RACE_LAP=Tur
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_RACE_LAP_PLURAL=Tururi
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_ROUND=Rundă
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_SCORE=Scor
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_TIME=Timp
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_TIME_LEFT=Timp rămas
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_TOURNAMENT=Turneu
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turnee
+ROMANIAN / ROMÂNĂ.GAME_OBJECTIVE_WINS=Victorii
+ROMANIAN / ROMÂNĂ.GAME_STATUS_DEFEAT=Înfrânt
+ROMANIAN / ROMÂNĂ.GAME_STATUS_DEFEATED=Ai fost învins.
+ROMANIAN / ROMÂNĂ.GAME_STATUS_LOSER=Pierzător
+ROMANIAN / ROMÂNĂ.GAME_STATUS_TEAM_LOST=Echipa ta a pierdut!
+ROMANIAN / ROMÂNĂ.GAME_STATUS_TEAM_WON=Echipa ta a câștigat!
+ROMANIAN / ROMÂNĂ.GAME_STATUS_VICTORY=Victorie
+ROMANIAN / ROMÂNĂ.GAME_STATUS_WINNER=Câștigător
+ROMANIAN / ROMÂNĂ.GAME_STATUS_YOU_ARE_DEAD=Ești mort.
+ROMANIAN / ROMÂNĂ.GAME_STATUS_YOU_DIED=Ai murit.
+ROMANIAN / ROMÂNĂ.GAME_STATUS_YOU_LOSE=Ai pierdut!
+ROMANIAN / ROMÂNĂ.GAME_STATUS_YOU_LOST=Ai pierdut!
+ROMANIAN / ROMÂNĂ.GAME_STATUS_YOU_WIN=Ai câștigat!
+ROMANIAN / ROMÂNĂ.GAME_STATUS_YOU_WON=Ai câștigat!
+ROMANIAN / ROMÂNĂ.LANGUAGE_CODE=roRO
+ROMANIAN / ROMÂNĂ.LANGUAGE_DIRECTION=ltr
+ROMANIAN / ROMÂNĂ.LANGUAGE_EN=Romanian
+ROMANIAN / ROMÂNĂ.MENU_CAMERA=Camera
+ROMANIAN / ROMÂNĂ.MENU_CAMERA_INVERTED=Inversată
+ROMANIAN / ROMÂNĂ.MENU_CAMERA_NORMAL=Normal
+ROMANIAN / ROMÂNĂ.MENU_CAMERA_XAXIS=Axa X a camerei
+ROMANIAN / ROMÂNĂ.MENU_CAMERA_YAXIS=Axa Y a camerei
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_BUTTON=Buton
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_CLICK=Click
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_DEADZONE=Zonă moartă
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_DOUBLE_CLICK=Dublu click
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_DRAG=Trage
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_DRAG_DROP=Drag and drop
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_FINGER=Deget
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_GAMEPAD=Gamepad
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_GYROSCOPE=Giroscop
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_KEY=Tastă
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_KEYBOARD=Tastatură
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_MOUSE=Mouse
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_MOUSE_SENSITIVITY=Sensitivitate mouse
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_PINCH=Ciupește
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_ROTATE=Rotește
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_SCROLL=Scroll
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_SHAKE=Scutură
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_SPREAD=Întinde
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_SWIPE=Swipe
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_TAP=Apasă
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_THE_BUTTON=Butonul
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_THE_KEY=Tasta
+ROMANIAN / ROMÂNĂ.MENU_CONTROLS_TILT=Înclină
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_ARM=Braț
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_ARM_PLURAL=Brațe
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_CHEST=Piept
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_CHIN=Barbă
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_COLOR=Culoare
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_EAR=Ureche
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_EAR_PLURAL=Urechi
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_EYE=Ochi
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_EYE_PLURAL=Ochii
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_FEET=Labele picioarelor
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_FOOT=Laba piciorului
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HAIR=Păr
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HAIR_BEARD=Barbă
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HAIR_FUR=Blană
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HAIR_HEAD=Păr din cap
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HAND=Mână
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HAND_PLURAL=Mâini
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HEAD=Cap
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_HIPS=Șold
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_LEG=Picior
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_LEG_PLURAL=Picioare
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_MOUTH=Gură
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_NECK=Gât
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_NOSE=Nas
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_SKIN=Piele
+ROMANIAN / ROMÂNĂ.MENU_CUSTOMIZE_THORAX=Torace
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY=Dificultate
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY_EASY=Ușor
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY_HARD=Greu
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY_IMPOSSIBLE=Imposibil
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY_INSANE=Nebunesc
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY_MEDIUM=Mediu
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY_VERY_EASY=Foarte ușor
+ROMANIAN / ROMÂNĂ.MENU_DIFFICULTY_VERY_HARD=Foarte greu
+ROMANIAN / ROMÂNĂ.MENU_DIR_DOWN=Jos
+ROMANIAN / ROMÂNĂ.MENU_DIR_LEFT=Stânga
+ROMANIAN / ROMÂNĂ.MENU_DIR_RIGHT=Dreapta
+ROMANIAN / ROMÂNĂ.MENU_DIR_UP=Sus
+ROMANIAN / ROMÂNĂ.MENU_IO_LOAD=Încarcă
+ROMANIAN / ROMÂNĂ.MENU_IO_LOADING=Se încărca...
+ROMANIAN / ROMÂNĂ.MENU_IO_LOAD_GAME=Încarcă Jocul
+ROMANIAN / ROMÂNĂ.MENU_IO_PLEASE_WAIT=Vă rugăm să așteptați...
+ROMANIAN / ROMÂNĂ.MENU_IO_RESET_SAVE_DATA=Resetează datele?
+ROMANIAN / ROMÂNĂ.MENU_IO_SAVE=Salvează
+ROMANIAN / ROMÂNĂ.MENU_IO_SAVE_DATA=Salvează datele
+ROMANIAN / ROMÂNĂ.MENU_IO_SAVE_GAME=Salvează Jocul
+ROMANIAN / ROMÂNĂ.MENU_IO_SAVING=Se salvează...
+ROMANIAN / ROMÂNĂ.MENU_LABEL_AGE=Vârstă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_ALL=Toate
+ROMANIAN / ROMÂNĂ.MENU_LABEL_ARE_YOU_REALLY_SURE=Ești foarte sigur?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_ARE_YOU_SURE=Ești sigur?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_BACK=Înapoi
+ROMANIAN / ROMÂNĂ.MENU_LABEL_BACKGROUND_MUSIC=Volum muzică de fundal
+ROMANIAN / ROMÂNĂ.MENU_LABEL_CANCEL=Anulare
+ROMANIAN / ROMÂNĂ.MENU_LABEL_CLOSE=Închide
+ROMANIAN / ROMÂNĂ.MENU_LABEL_CONFIRM_BUTTON=Confirmă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_CONTINUE=Continuă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_CONTINUE_QUESTION=Continui?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_CREDITS=Credite
+ROMANIAN / ROMÂNĂ.MENU_LABEL_DESKTOP=Ieșire către Desktop
+ROMANIAN / ROMÂNĂ.MENU_LABEL_DESKTOP_QUESTION=Ieși catre Desktop?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_DLC=DLC
+ROMANIAN / ROMÂNĂ.MENU_LABEL_DOWNLOAD=Descarcă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_DOWNLOADABLE=Conţinut Suplimentar
+ROMANIAN / ROMÂNĂ.MENU_LABEL_EXIT=Ieși
+ROMANIAN / ROMÂNĂ.MENU_LABEL_EXIT_QUESTION=Ieșire?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_EXTRAS=Extra
+ROMANIAN / ROMÂNĂ.MENU_LABEL_FRAMESPERSEC=Cadre pe secundă (FPS)
+ROMANIAN / ROMÂNĂ.MENU_LABEL_GALLERY=Galerie de artă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_GOODBYE=La revedere!
+ROMANIAN / ROMÂNĂ.MENU_LABEL_GRAPHICS=Grafică
+ROMANIAN / ROMÂNĂ.MENU_LABEL_IAP=Achiziție in aplicație
+ROMANIAN / ROMÂNĂ.MENU_LABEL_LANGUAGE=Limbă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_LEVEL=Nivel
+ROMANIAN / ROMÂNĂ.MENU_LABEL_MAIL=Mail
+ROMANIAN / ROMÂNĂ.MENU_LABEL_MAINMENU=Meniu Principal
+ROMANIAN / ROMÂNĂ.MENU_LABEL_MORE=Mai multe
+ROMANIAN / ROMÂNĂ.MENU_LABEL_MUSIC=Muzică
+ROMANIAN / ROMÂNĂ.MENU_LABEL_MUSIC_PLAYER=Player muzical
+ROMANIAN / ROMÂNĂ.MENU_LABEL_NEW_GAME=Joc nou
+ROMANIAN / ROMÂNĂ.MENU_LABEL_NEXT=Următorul
+ROMANIAN / ROMÂNĂ.MENU_LABEL_NEXT_TRACK=Melodia următoare
+ROMANIAN / ROMÂNĂ.MENU_LABEL_NO=Nu
+ROMANIAN / ROMÂNĂ.MENU_LABEL_NOPE=Nah
+ROMANIAN / ROMÂNĂ.MENU_LABEL_NO_CAPS=NU
+ROMANIAN / ROMÂNĂ.MENU_LABEL_OK=OK
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PAUSE=Pauză
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PAUSED=Suspendat
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PLAY=Joacă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PLAY_AGAIN=Joacă din nou
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PRESS_ANYKEY=Apasă orice tasta
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Apasă orice tasta pentru a continua
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PRESS_START=Apasă Start
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PRESS_START_CONTINUE=Apasă Start pentru a continua
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PREVIOUS=Anteriorul
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PREVIOUS_TRACK=Melodia precedentă
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PRICE=Preț
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PRICE_FREE=Gratis
+ROMANIAN / ROMÂNĂ.MENU_LABEL_PURCHASE=Cumpără
+ROMANIAN / ROMÂNĂ.MENU_LABEL_QUIT=Închidere
+ROMANIAN / ROMÂNĂ.MENU_LABEL_QUIT_CONFIRM=Ești sigur că vrei să închizi?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_QUIT_QUESTION=Închizi?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_REPLAY=Joaca din nou
+ROMANIAN / ROMÂNĂ.MENU_LABEL_RETURN=Întoarcere
+ROMANIAN / ROMÂNĂ.MENU_LABEL_RETURN_MAIN=Întoarcere către meniul principal
+ROMANIAN / ROMÂNĂ.MENU_LABEL_RETURN_MAIN_QUESTION=Întoarcere către meniul principal?
+ROMANIAN / ROMÂNĂ.MENU_LABEL_SHARE=Împărtășește
+ROMANIAN / ROMÂNĂ.MENU_LABEL_SKIP=Treci peste
+ROMANIAN / ROMÂNĂ.MENU_LABEL_SOUND=Sunet
+ROMANIAN / ROMÂNĂ.MENU_LABEL_THANK_YOU=Mulțumesc!
+ROMANIAN / ROMÂNĂ.MENU_LABEL_UNLOCK=Deblocare
+ROMANIAN / ROMÂNĂ.MENU_LABEL_VIDEO=Video
+ROMANIAN / ROMÂNĂ.MENU_LABEL_VOICES=Voce
+ROMANIAN / ROMÂNĂ.MENU_LABEL_WARNING=Atenție!
+ROMANIAN / ROMÂNĂ.MENU_LABEL_WELCOME=Bine ai venit
+ROMANIAN / ROMÂNĂ.MENU_LABEL_WORLD=Lume
+ROMANIAN / ROMÂNĂ.MENU_LABEL_YEAH=Dap
+ROMANIAN / ROMÂNĂ.MENU_LABEL_YES=Da
+ROMANIAN / ROMÂNĂ.MENU_LABEL_YES_CAPS=DA
+ROMANIAN / ROMÂNĂ.MENU_LANGUAGE_DIRECTION=ltr
+ROMANIAN / ROMÂNĂ.MENU_LANGUAGE_THIS=Română
+ROMANIAN / ROMÂNĂ.MENU_LANGUAGE_THIS_EN=Romanian
+ROMANIAN / ROMÂNĂ.MENU_LOGIN=Conectare
+ROMANIAN / ROMÂNĂ.MENU_LOGIN_EMAIL=E-mail
+ROMANIAN / ROMÂNĂ.MENU_LOGIN_FORGOT=Am uitat parola
+ROMANIAN / ROMÂNĂ.MENU_LOGIN_PASSWORD=Parolă
+ROMANIAN / ROMÂNĂ.MENU_LOGIN_REGISTER=Înregistrare
+ROMANIAN / ROMÂNĂ.MENU_LOGIN_REMEMBER=Reține?
+ROMANIAN / ROMÂNĂ.MENU_MODE_CHALLENGE=Provocare
+ROMANIAN / ROMÂNĂ.MENU_MODE_CHALLENGE_MODE=Mod provocare
+ROMANIAN / ROMÂNĂ.MENU_MODE_COOP=Co-op
+ROMANIAN / ROMÂNĂ.MENU_MODE_COOPERATIVE=Cooperativ
+ROMANIAN / ROMÂNĂ.MENU_MODE_DEATHMATCH=Deathmatch
+ROMANIAN / ROMÂNĂ.MENU_MODE_HELP=Ajutor
+ROMANIAN / ROMÂNĂ.MENU_MODE_INSTRUCTIONS=Instrucțiuni
+ROMANIAN / ROMÂNĂ.MENU_MODE_MULTIPLAYER=Multiplayer
+ROMANIAN / ROMÂNĂ.MENU_MODE_MULTIPLAYER_LOCAL=Multiplayer Local
+ROMANIAN / ROMÂNĂ.MENU_MODE_MULTIPLAYER_ONLINE=Multiplayer Online
+ROMANIAN / ROMÂNĂ.MENU_MODE_PLAY_ONLINE=Joaca Online
+ROMANIAN / ROMÂNĂ.MENU_MODE_SINGLEPLAYER=Individual
+ROMANIAN / ROMÂNĂ.MENU_MODE_TRAINING=Antrenare
+ROMANIAN / ROMÂNĂ.MENU_MODE_TUTORIAL=Tutorial
+ROMANIAN / ROMÂNĂ.MENU_MODE_VERSUS=Contra
+ROMANIAN / ROMÂNĂ.MENU_NAME=Nume
+ROMANIAN / ROMÂNĂ.MENU_NAME_FIRST=Prenume
+ROMANIAN / ROMÂNĂ.MENU_NAME_LAST=Nume
+ROMANIAN / ROMÂNĂ.MENU_NAME_USER=Nume utilizator
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS=Preferințe
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_ADVANCEDGRAPHICS=Preferițe avansate de grafică
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_ANTIALIASING=Antialiasing
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_BLOOM=Bloom
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_CONTROLS=Controale
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_DIFFICULTY=Opțiuni dificultate
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_DISPLAY=Display
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_EFFECT_DETAIL=Calitate efecte
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropic
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_FILTERING_MODE=Mod Filtrare
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_FIRST_PERSON_VIEW=Vedere la persoana întâi
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_FOV=Câmp de vedere
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_FULLSCREEN=Ecran complet
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_GAMEPLAY=Preferințe joc
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_GRAPHICS=Opțiuni grafice
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_HUD=HUD
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_MODEL_DETAIL=Calitate Modele
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_MULTICORE_RENDERING=Optimizare multi-nucleu
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_MUSIC_VOLUME=Volum muzică
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_NETWORK=Preferințe rețea
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_QUALITY=Calitate
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_RESOLUTION=Rezoluție
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SFX_VOLUME=Volum efecte sonore
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SHADER_DETAIL=Calitate iluminare și umbrire
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SHADOW=Umbră
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SHADOW_PLURAL=Umbre
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SIZE=Mărime
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SOUND=Preferințe sunet
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SOUND_VOLUME=Volum
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_SPLITSCREEN=Ecran împărțit
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_TEXTURE_DETAIL=Calitate Texturi
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_THIRD_PERSON_VIEW=Vedere la persoana a treia
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_VIDEO=Preferințe video
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_VIDEO_QUALITY=Calitate
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_VOICE_VOLUME=Volum voce
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_VSYNC=V-sync
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_WIDESCREEN=Monitor Lat
+ROMANIAN / ROMÂNĂ.MENU_OPTIONS_WINDOWED=Fereastră
+ROMANIAN / ROMÂNĂ.MENU_SETTING_HIGH=Mare
+ROMANIAN / ROMÂNĂ.MENU_SETTING_LOW=Mic
+ROMANIAN / ROMÂNĂ.MENU_SETTING_MEDIUM=Mediu
+ROMANIAN / ROMÂNĂ.MENU_SETTING_ULTRA=Foarte bună
+ROMANIAN / ROMÂNĂ.MENU_SETTING_VERY_HIGH=Foarte bună
+ROMANIAN / ROMÂNĂ.MENU_VERSION=Versiune
+ROMANIAN / ROMÂNĂ.MENU_VERSION_DEMO=Demo
+ROMANIAN / ROMÂNĂ.MENU_VERSION_FREE=Gratuită
+ROMANIAN / ROMÂNĂ.MENU_VERSION_FULL=Completă
+ROMANIAN / ROMÂNĂ.MENU_VERSION_LITE=Simplă
+ROMANIAN / ROMÂNĂ.MENU_VERSION_PREMIUM=Premium
+ROMANIAN / ROMÂNĂ.MENU_VERSION_SHAREWARE=Shareware
+ROMANIAN / ROMÂNĂ.MENU_VERSION_TRIAL=Probă
+ROMANIAN / ROMÂNĂ.MENU_VR_COMFORT_MODE=Mod de confort RV
+ROMANIAN / ROMÂNĂ.MENU_VR_HMD_ORIENT_RESET=Resetare orientare HMD
+ROMANIAN / ROMÂNĂ.MENU_VR_VIRTUAL_REALITY=Realitate Virtuala
+ROMANIAN / ROMÂNĂ.STRING ID=ROMANIAN / ROMÂNĂ
+RUSSIAN / РУССКИЙ.CONTEXT_CHARACTER_CLASS=Класс
+RUSSIAN / РУССКИЙ.CONTEXT_CHARACTER_DELETE=Удалить персонажа
+RUSSIAN / РУССКИЙ.CONTEXT_CHARACTER_NEW=Новый персонаж
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_AI=Искусственный интеллект
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_ALIEN=Пришелец
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_CLONE=Клон
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_CYBORG=Киборг
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_DEITY=Божество
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_DEMON=Демон
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_DEMONNESS=Демонесса
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_DRAGON=Дракон
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_DRAGON_PLURAL=Драконы
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_GHOST=Призрак
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_GOD=Бог
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_GODDESS=Богиня
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_GOD_PLURAL=Боги
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_MAGE=Маг
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_MEDIC=Медик
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_MONSTER=Монстр
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_NINJA=Ниндзя
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_PIRATE=Пират
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_PRIEST=Жрец
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_PRINCE=Принц
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_PRINCESS=Принцесса
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_ROBOT=Робот
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_SKELETON=Скелет
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_SNIPER=Снайпер
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_SOLDIER=Солдат
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_THIEF=Вор
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_WARRIOR=Воин
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_WIZARD=Колдун
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_ZOMBIE=Зомби
+RUSSIAN / РУССКИЙ.CONTEXT_CLASS_ZOMBIE_PLURAL=Зомби
+RUSSIAN / РУССКИЙ.CONTEXT_COMPETITION_FIRST=1-е место
+RUSSIAN / РУССКИЙ.CONTEXT_COMPETITION_PLACE_NOUN=Место
+RUSSIAN / РУССКИЙ.CONTEXT_COMPETITION_SECOND=2-е место
+RUSSIAN / РУССКИЙ.CONTEXT_COMPETITION_THIRD=3-е место
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_BURNING=Горящий
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_CRITICAL=В критическом состоянии
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_DEAD=Мёртв
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_FROZEN=Заморожен
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_POISONED=Отравлен
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_SLOWED=Замедлен
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_STUNNED=Оглушен
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_UNCONSCIOUS=Без сознания
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_UNHURT=Невредимый
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_WET=Мокрый
+RUSSIAN / РУССКИЙ.CONTEXT_CONDITION_WOUNDED=Раненый
+RUSSIAN / РУССКИЙ.CONTEXT_DESCRIPTION_BIG=Большой
+RUSSIAN / РУССКИЙ.CONTEXT_DESCRIPTION_HUGE=Огромный
+RUSSIAN / РУССКИЙ.CONTEXT_DESCRIPTION_SMALL=Маленький
+RUSSIAN / РУССКИЙ.CONTEXT_DESCRIPTION_TINY=Крошечный
+RUSSIAN / РУССКИЙ.CONTEXT_ELEMENT_AIR=Воздух
+RUSSIAN / РУССКИЙ.CONTEXT_ELEMENT_EARTH=Земля
+RUSSIAN / РУССКИЙ.CONTEXT_ELEMENT_FIRE=Огонь
+RUSSIAN / РУССКИЙ.CONTEXT_ELEMENT_METAL=Металл
+RUSSIAN / РУССКИЙ.CONTEXT_ELEMENT_WATER=Вода
+RUSSIAN / РУССКИЙ.CONTEXT_GAMBLING_BET=Сбросить
+RUSSIAN / РУССКИЙ.CONTEXT_GAMBLING_DISCARD=Отклонить
+RUSSIAN / РУССКИЙ.CONTEXT_GAMBLING_JACKPOT=Джекпот
+RUSSIAN / РУССКИЙ.CONTEXT_GAMBLING_MAX=Макс
+RUSSIAN / РУССКИЙ.CONTEXT_GAMBLING_MIN=Мин
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_ARMOR=Броня
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_ARROW=Стрела
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_ARROW_PLURAL=Стрелы
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_BOARD=Доска
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_BOMB=Бомба
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_BOOK=Книга
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_BOOTS=Ботинки
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_BOW=Лук
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_CARD=Карта
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_CARD_PLURAL=Карты
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_CHEST=Сундук
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_COND_MAGICAL=Магический
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_COND_RUSTY=Ржавый
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_DAGGER=Кинжал
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_DIE_NOUN=Кубик
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_DIE_PLURAL=Кубика
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_DOOR=Дверь
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_GAUNTLETS=Рукавицы
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_GEM=Самоцвет
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_GIFT_NOUN=Подарок
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_GIFT_PLURAL=Подарки
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_GLOVE=Перчатки
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_GUN=Огнестрельное оружие
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_HAMMER=Молот
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_HELMET=Шлем
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_KEY=Ключ
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_KNIFE=Нож
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_LOCK=Замок
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_LOVE=Любовь
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_MACHINE_ITEM_GUN=Пулемёт
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_MAGIC=Магия
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_PISTOL=Пистолет
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_QUEST_NOUN=Задание
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_RANK_NOUN=Ранг
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_RIFLE=Винтовка
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Ракетница
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_RPG=РПГ
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SCROLL=Свиток
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SHIELD=Щит
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SHIELD_PLURAL=Щиты
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SHIELD_SCIFI=Энергетический щит
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Энергетичкеские щиты
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SHOTGUN=Дробовик
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Снайперская винтовка
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SPELL=Заклинание
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_STAFF=Посох
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_SWORD=Меч
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_TREASURE=Сокровище
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_TYPE_EPIC=Эпичный
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_TYPE_JUNK=Мусорный
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_WAND=Волшебная палочка
+RUSSIAN / РУССКИЙ.CONTEXT_ITEM_WOOD=Дерево
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_ALTITUDE=Высота
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_BRAKES=Тормоза
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_CHASSIS=Шасси
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_DEPTH=Глубина
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_FUEL=Топливо
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_GEAR=Передача
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_HANDLING=Манёвренность
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_SPEED=Скорость
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_STEERING=Отзывчивость руля
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_SUSPENSION=Подвеска
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_WHEELS=Колёса
+RUSSIAN / РУССКИЙ.CONTEXT_MACHINE_WINGS=Крылья
+RUSSIAN / РУССКИЙ.CONTEXT_MEDAL=Медаль
+RUSSIAN / РУССКИЙ.CONTEXT_MEDAL_BRONZE=Бронзовая медаль
+RUSSIAN / РУССКИЙ.CONTEXT_MEDAL_GOLD=Золотая медаль
+RUSSIAN / РУССКИЙ.CONTEXT_MEDAL_SILVER=Серебряная медаль
+RUSSIAN / РУССКИЙ.CONTEXT_METAL_BRONZE=Бронза
+RUSSIAN / РУССКИЙ.CONTEXT_METAL_COIN=Монета
+RUSSIAN / РУССКИЙ.CONTEXT_METAL_GOLD=Золото
+RUSSIAN / РУССКИЙ.CONTEXT_METAL_INGOT=Слиток
+RUSSIAN / РУССКИЙ.CONTEXT_METAL_PLATINUM=Платина
+RUSSIAN / РУССКИЙ.CONTEXT_METAL_SILVER=Серебро
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_CASTLE=Замок
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_CAVE=Пещера
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_DUNGEON=Подземелье
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_INN=Постоялый двор
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_PLANET=Планета
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_PLANET_EARTH=Земля
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_SPACE=Космос
+RUSSIAN / РУССКИЙ.CONTEXT_PLACE_SPACESHIP=Космический корабль
+RUSSIAN / РУССКИЙ.CONTEXT_STORY=История
+RUSSIAN / РУССКИЙ.CONTEXT_STORY_ADVENTURE=Приключение
+RUSSIAN / РУССКИЙ.CONTEXT_STORY_CHAPTER=Глава
+RUSSIAN / РУССКИЙ.CONTEXT_STORY_PAGE=Страница
+RUSSIAN / РУССКИЙ.CREDITS_3D_MODELING=3D моделирование
+RUSSIAN / РУССКИЙ.CREDITS_ANIMATION=Анимация
+RUSSIAN / РУССКИЙ.CREDITS_ANIMATION_DIRECTOR=Режиссёр анимации
+RUSSIAN / РУССКИЙ.CREDITS_ANIMATOR=Аниматор
+RUSSIAN / РУССКИЙ.CREDITS_ART=Графика
+RUSSIAN / РУССКИЙ.CREDITS_ARTIST=Художник
+RUSSIAN / РУССКИЙ.CREDITS_ARTIST_PLURAL=Художники
+RUSSIAN / РУССКИЙ.CREDITS_ART_DIRECTOR=Арт-директор
+RUSSIAN / РУССКИЙ.CREDITS_ASSISTANT=Заместитель
+RUSSIAN / РУССКИЙ.CREDITS_ASSOCIATE=Партнёр
+RUSSIAN / РУССКИЙ.CREDITS_AUDIO_DIRECTOR=Аудио-директор
+RUSSIAN / РУССКИЙ.CREDITS_CHARACTER_DESIGNER=Дизайнер персонажей
+RUSSIAN / РУССКИЙ.CREDITS_CHIEF_TECH_OFFICER=Главный технический директор
+RUSSIAN / РУССКИЙ.CREDITS_CINEMATICS_DIRECTOR=Кинематографический директор
+RUSSIAN / РУССКИЙ.CREDITS_CINEMATIC_ANIMATOR=Кинематографический художник
+RUSSIAN / РУССКИЙ.CREDITS_CODE=Код
+RUSSIAN / РУССКИЙ.CREDITS_COMPOSER=Композитор
+RUSSIAN / РУССКИЙ.CREDITS_CONCEPT_ARTIST=Концепт-художник
+RUSSIAN / РУССКИЙ.CREDITS_CREATIVE_DIRECTOR=Креативный директор
+RUSSIAN / РУССКИЙ.CREDITS_DATABASE_ADMIN=Администратор базы данных
+RUSSIAN / РУССКИЙ.CREDITS_DESIGN DIRECTOR=Дизайн-директор
+RUSSIAN / РУССКИЙ.CREDITS_DEVELOPED_BY=Разработано
+RUSSIAN / РУССКИЙ.CREDITS_DIRECTOR=Режиссёр
+RUSSIAN / РУССКИЙ.CREDITS_FOLEY_ARTIST=Шумовик
+RUSSIAN / РУССКИЙ.CREDITS_FONT=Шрифт
+RUSSIAN / РУССКИЙ.CREDITS_FONT_PLURAL=Шрифты
+RUSSIAN / РУССКИЙ.CREDITS_GAME=Игра
+RUSSIAN / РУССКИЙ.CREDITS_GAME_DESIGN=Гейм-дизайн
+RUSSIAN / РУССКИЙ.CREDITS_GAME_DESIGNER=Гейм-дизайнер
+RUSSIAN / РУССКИЙ.CREDITS_GAME_DEVELOPER=Игровой разработчик
+RUSSIAN / РУССКИЙ.CREDITS_GAME_DEVELOPMENT=Разработка игры
+RUSSIAN / РУССКИЙ.CREDITS_GRAPHIC_DESIGNER=Графический дизайнер
+RUSSIAN / РУССКИЙ.CREDITS_IMAGE=Изображение
+RUSSIAN / РУССКИЙ.CREDITS_IMAGE_PLURAL=Изображения
+RUSSIAN / РУССКИЙ.CREDITS_INTERFACE_ARTIST=Художник интерфейса
+RUSSIAN / РУССКИЙ.CREDITS_JUNIOR=Младший
+RUSSIAN / РУССКИЙ.CREDITS_LEAD=Руководитель
+RUSSIAN / РУССКИЙ.CREDITS_LEAD_PROGRAMMER=Ведущий программист
+RUSSIAN / РУССКИЙ.CREDITS_LEVEL_DESIGN=Дизайн уровней
+RUSSIAN / РУССКИЙ.CREDITS_LEVEL_DESIGNER=Дизайнер уровней
+RUSSIAN / РУССКИЙ.CREDITS_LOCALIZATION=Локализация
+RUSSIAN / РУССКИЙ.CREDITS_MANUSCRIPT=Рукопись
+RUSSIAN / РУССКИЙ.CREDITS_MODELS=Модели
+RUSSIAN / РУССКИЙ.CREDITS_MUSICIAN=Музыкант
+RUSSIAN / РУССКИЙ.CREDITS_POLYGLOT=Перевод от проекта Polyglot
+RUSSIAN / РУССКИЙ.CREDITS_PRODUCER=Продюсер
+RUSSIAN / РУССКИЙ.CREDITS_PRODUCTION=Производство
+RUSSIAN / РУССКИЙ.CREDITS_PROGRAMMER=Программисты
+RUSSIAN / РУССКИЙ.CREDITS_PROGRAMMER_PLURAL=Программисты
+RUSSIAN / РУССКИЙ.CREDITS_PROGRAMMING=Программирование
+RUSSIAN / РУССКИЙ.CREDITS_PROGRAM_MANAGER=Руководитель программы
+RUSSIAN / РУССКИЙ.CREDITS_PROJECT_MANAGER=Руководитель проекта
+RUSSIAN / РУССКИЙ.CREDITS_PUBLISHER=Издатель
+RUSSIAN / РУССКИЙ.CREDITS_RECORDIST=Звукооператор
+RUSSIAN / РУССКИЙ.CREDITS_SCRIPT_WRITER=Сценарист
+RUSSIAN / РУССКИЙ.CREDITS_SENIOR=Старший
+RUSSIAN / РУССКИЙ.CREDITS_SFX=Звуковые эффекты
+RUSSIAN / РУССКИЙ.CREDITS_SOUNDTRACK=Саундтрек
+RUSSIAN / РУССКИЙ.CREDITS_SOUND_DESIGNER=Саунд-дизайнер
+RUSSIAN / РУССКИЙ.CREDITS_SOUND_ENGINEER=Звукорежиссёр
+RUSSIAN / РУССКИЙ.CREDITS_SPECIAL_THANKS=Особая благодарность
+RUSSIAN / РУССКИЙ.CREDITS_SPECIAL_THANKS_TO=Особая благодарность
+RUSSIAN / РУССКИЙ.CREDITS_TECHNICAL_ARTIST=Технический художник
+RUSSIAN / РУССКИЙ.CREDITS_TECHNICAL_DIRECTOR=Технический директор
+RUSSIAN / РУССКИЙ.CREDITS_TESTER=Тестер
+RUSSIAN / РУССКИЙ.CREDITS_TEST_LEAD=Руководитель тестирования
+RUSSIAN / РУССКИЙ.CREDITS_TEST_MANAGER=Тест-менеджер
+RUSSIAN / РУССКИЙ.CREDITS_TRANSLATION=Перевод
+RUSSIAN / РУССКИЙ.CREDITS_VFX=Визуальные эффекты
+RUSSIAN / РУССКИЙ.CREDITS_VOICE_ACTING=Озвучивание
+RUSSIAN / РУССКИЙ.CREDITS_VOICE_ACTOR=Актёр озвучивания
+RUSSIAN / РУССКИЙ.CREDITS_WRITER=Автор
+RUSSIAN / РУССКИЙ.ERROR_DEVICE_NOT_FOUND={0} не обнаружен.
+RUSSIAN / РУССКИЙ.ERROR_DEVICE_VR_LEAVING_TRACKAREA=За пределами зоны отслеживания.
+RUSSIAN / РУССКИЙ.ERROR_DEVICE_VR_NO_HMD=VR-шлем не обнаружен.
+RUSSIAN / РУССКИЙ.ERROR_GENERIC_CHEATING=Используются читы!
+RUSSIAN / РУССКИЙ.ERROR_GENERIC_ERRCODE=Код ошибки:
+RUSSIAN / РУССКИЙ.ERROR_GENERIC_INVALID_CD_KEY=Неверный цифровой ключ.
+RUSSIAN / РУССКИЙ.ERROR_GENERIC_INVALID_NAME=Недопустимое название.
+RUSSIAN / РУССКИЙ.ERROR_GENERIC_TEXT=Произошла ошибка.
+RUSSIAN / РУССКИЙ.ERROR_NETWORK_CONNECTION_LOST=Соединение потеряно.
+RUSSIAN / РУССКИЙ.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Ваш соперник отключился.
+RUSSIAN / РУССКИЙ.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Другой игрок отключился.
+RUSSIAN / РУССКИЙ.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Ваш союзник отключился.
+RUSSIAN / РУССКИЙ.ERROR_NETWORK_SERVER=Не удалось подключиться к серверу.
+RUSSIAN / РУССКИЙ.ERROR_SAVE_CORRUPTED=Файл сохранения повреждён.
+RUSSIAN / РУССКИЙ.ERROR_SAVE_NO_GAMES_FOUND=Сохранения не найдены.
+RUSSIAN / РУССКИЙ.ERROR_SAVE_NO_OPEN_GAMES=Нет свободных игр.
+RUSSIAN / РУССКИЙ.GAME_ACTION_ATTACK=Атаковать
+RUSSIAN / РУССКИЙ.GAME_ACTION_BOOST=Ускориться
+RUSSIAN / РУССКИЙ.GAME_ACTION_BUILD=Построить
+RUSSIAN / РУССКИЙ.GAME_ACTION_CAST_FISHING=Закинуть
+RUSSIAN / РУССКИЙ.GAME_ACTION_CAST_SPELL=Заколдовать
+RUSSIAN / РУССКИЙ.GAME_ACTION_CLAIM=Взять
+RUSSIAN / РУССКИЙ.GAME_ACTION_CLIMB=Лезть
+RUSSIAN / РУССКИЙ.GAME_ACTION_CLOSE=Закрыть
+RUSSIAN / РУССКИЙ.GAME_ACTION_COLLECT=Собирать
+RUSSIAN / РУССКИЙ.GAME_ACTION_COOK=Приготовить
+RUSSIAN / РУССКИЙ.GAME_ACTION_CRAFT=Создать
+RUSSIAN / РУССКИЙ.GAME_ACTION_CROUCH=Присесть
+RUSSIAN / РУССКИЙ.GAME_ACTION_DODGE=Уклониться
+RUSSIAN / РУССКИЙ.GAME_ACTION_DRIVE=Ехать
+RUSSIAN / РУССКИЙ.GAME_ACTION_FLY=Летать
+RUSSIAN / РУССКИЙ.GAME_ACTION_FULL_SPEED=Макс. скорость
+RUSSIAN / РУССКИЙ.GAME_ACTION_GO=Отправиться
+RUSSIAN / РУССКИЙ.GAME_ACTION_GO_TO_PLACE=Отправиться к
+RUSSIAN / РУССКИЙ.GAME_ACTION_HALF_SPEED=Половинная скорость
+RUSSIAN / РУССКИЙ.GAME_ACTION_HEAL=Залечить
+RUSSIAN / РУССКИЙ.GAME_ACTION_JUMP=Прыгать
+RUSSIAN / РУССКИЙ.GAME_ACTION_LAND=Приземлиться
+RUSSIAN / РУССКИЙ.GAME_ACTION_LOOK=Смотреть
+RUSSIAN / РУССКИЙ.GAME_ACTION_MIX=Смешать
+RUSSIAN / РУССКИЙ.GAME_ACTION_OPEN=Открыть
+RUSSIAN / РУССКИЙ.GAME_ACTION_PICK_UP=Взять
+RUSSIAN / РУССКИЙ.GAME_ACTION_RACE=Гнать
+RUSSIAN / РУССКИЙ.GAME_ACTION_READ=Читать
+RUSSIAN / РУССКИЙ.GAME_ACTION_REPLACE=Заменить
+RUSSIAN / РУССКИЙ.GAME_ACTION_RUN=Бежать
+RUSSIAN / РУССКИЙ.GAME_ACTION_RUN_AWAY=Сбежать
+RUSSIAN / РУССКИЙ.GAME_ACTION_SHOOT=Стрелять
+RUSSIAN / РУССКИЙ.GAME_ACTION_SNEAK=Красться
+RUSSIAN / РУССКИЙ.GAME_ACTION_SPIN=Крутить
+RUSSIAN / РУССКИЙ.GAME_ACTION_SPRINT=Пробежать
+RUSSIAN / РУССКИЙ.GAME_ACTION_STEER=Вращать
+RUSSIAN / РУССКИЙ.GAME_ACTION_TAKE_OFF=Взлететь
+RUSSIAN / РУССКИЙ.GAME_ACTION_TALK=Говорить
+RUSSIAN / РУССКИЙ.GAME_ACTION_THROW=Бросить
+RUSSIAN / РУССКИЙ.GAME_ACTION_WALK=Идти
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_ENDURANCE=Выносливость
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_EXP=Очки опыта
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_FEMALE=Женщина
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_HEALTH=Здоровье
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_HEART=Сердце
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_HEART_PLURAL=Сердца
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_LEVEL=Уровень
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_LEVEL_UP=След. уровень!
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_LIVES=Жизни
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_MALE=Мужчина
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_MAN=Мужчина
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_MAN_PLURAL=Мужчины
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_RESPAWN=Возрождение
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_RESPAWNING=Возрождение
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_RESPAWN_IN=Возрождение через:
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_RESPAWN_QUESTION=Возродиться?
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_SKILL=Навык
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_SPAWN_POINT=Точка возрождения
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_TRANSGENDER=Трансгендер
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_WOMAN=Женщина
+RUSSIAN / РУССКИЙ.GAME_CHARACTER_WOMAN_PLURAL=Женщины
+RUSSIAN / РУССКИЙ.GAME_DAMAGE=Повреждение
+RUSSIAN / РУССКИЙ.GAME_DAMAGE_CRITICAL_HIT=Критический удар
+RUSSIAN / РУССКИЙ.GAME_DAMAGE_CRITICAL_MISS=Критический промах
+RUSSIAN / РУССКИЙ.GAME_DAMAGE_HIT_NOUN=Удар
+RUSSIAN / РУССКИЙ.GAME_DAMAGE_HIT_POINTS_PLURAL=Очки здоровья
+RUSSIAN / РУССКИЙ.GAME_DAMAGE_MISS_NOUN=Промах
+RUSSIAN / РУССКИЙ.GAME_DAMAGE_UNIT=Урон
+RUSSIAN / РУССКИЙ.GAME_DAMAGE_UNIT_PLURAL=Урон
+RUSSIAN / РУССКИЙ.GAME_ENEMY=Враг
+RUSSIAN / РУССКИЙ.GAME_ENEMY_FEMALE=Враг
+RUSSIAN / РУССКИЙ.GAME_ENEMY_FEMALE_PLURAL=Враги
+RUSSIAN / РУССКИЙ.GAME_ENEMY_PLURAL=Враги
+RUSSIAN / РУССКИЙ.GAME_GENRE_ACTION=Экшен
+RUSSIAN / РУССКИЙ.GAME_GENRE_ADVENTURE=Приключенческая игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_CARD=Карточная игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_CASUAL=Казуальная игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_FANTASY=Фэнтези
+RUSSIAN / РУССКИЙ.GAME_GENRE_HARDCORE=Хардкорная игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_INDIE=Инди
+RUSSIAN / РУССКИЙ.GAME_GENRE_MEDIEVAL=Средневековье
+RUSSIAN / РУССКИЙ.GAME_GENRE_MISC=Разное
+RUSSIAN / РУССКИЙ.GAME_GENRE_MULTIPLAYER=Многопользовательская игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_NAME=Жанр
+RUSSIAN / РУССКИЙ.GAME_GENRE_PLATFORMER=Платформер
+RUSSIAN / РУССКИЙ.GAME_GENRE_PUZZLE=Головоломка
+RUSSIAN / РУССКИЙ.GAME_GENRE_QUIZ=Викторина
+RUSSIAN / РУССКИЙ.GAME_GENRE_RACING=Гонки
+RUSSIAN / РУССКИЙ.GAME_GENRE_RETRO=Ретро-игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_RPG=Ролевая игра (RPG)
+RUSSIAN / РУССКИЙ.GAME_GENRE_RTS=Стратегия в реальном времени
+RUSSIAN / РУССКИЙ.GAME_GENRE_SCIFI=Научно-фантастическая игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_SHOOTER=Шутер
+RUSSIAN / РУССКИЙ.GAME_GENRE_SIMULATION=Симулятор
+RUSSIAN / РУССКИЙ.GAME_GENRE_SINGLEPLAYER=Одиночная игра
+RUSSIAN / РУССКИЙ.GAME_GENRE_SPORTS=Спортивный симулятор
+RUSSIAN / РУССКИЙ.GAME_GENRE_STRATEGY=Стратегия
+RUSSIAN / РУССКИЙ.GAME_GENRE_TBS=Пошаговая стратегия
+RUSSIAN / РУССКИЙ.GAME_GENRE_TOWER_DEFENSE=Башенная защита (TD)
+RUSSIAN / РУССКИЙ.GAME_INVENTORY=Инвентарь
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_AMMO=Б/П
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_AMMUNITION=Боеприпасы
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_BULLET=Пуля
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_BULLET_PLURAL=Пули
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_BUY=Купить
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_CAPACITY=Вместимость инвентаря
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_DROP=Бросить
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_ENCUMBRANCE=Макс. вес
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_FULL=Инвентарь полон
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_ITEM=Предмет
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_KEY=Ключ
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_POWERUP=Усиление
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_SELL=Продать
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_USE=Использовать
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_WEAPON=Оружие
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_WEAPONS=Оружие
+RUSSIAN / РУССКИЙ.GAME_INVENTORY_YOU_CANNOT_CARRY=Вы не можете нести больше.
+RUSSIAN / РУССКИЙ.GAME_LABEL_BE_CAREFUL=Будьте осторожны!
+RUSSIAN / РУССКИЙ.GAME_LABEL_PLEASE_BE_CAREFUL=Просим быть осторожным!
+RUSSIAN / РУССКИЙ.GAME_LABEL_TACTICS=Тактика
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE=Цель
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_ASSIST=Содействие
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_ASSIST_PLURAL=Содействия
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_ATTACK=Атаковать
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_BONUS=Бонус
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_CAPTURE=Захватить
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_COMPLETE=Завершено
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_DEATH=Смерть
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_DEATH_PLURAL=Смерти
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_DEFEND=Защищать
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_DESTROY=Уничтожить
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_ESCAPE=Спастись
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_GAMEOVER=Конец игры!
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_GAMEOVER_CAPS=КОНЕЦ ИГРЫ!
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_GAME_FINISHED=Конец
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_HIGH_SCORE=Рекорд
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_INCOMPLETE=Не завершено
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_KILL=Убить
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_KILL_ASSIST=Помощь в убийстве
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_KILL_NOUN=Убийство
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_KILL_PLURAL=Убийства
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_LOCKED=Закрыто
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_LOSSES=Поражения
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_MATCH=Матч
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_MISSION=Миссия
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_MISSION_OBJECTIVE=Цель миссии
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Цели миссии
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_MULTIPLIER=Множитель
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_PLURAL=Цели
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_POSITION=Позиция
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_RACE_LAP=Круг
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_RACE_LAP_PLURAL=Кругов
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_ROUND=Раунд
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_SCORE=Счёт
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_TIME=Время
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_TIME_LEFT=Оставшееся время
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_TOURNAMENT=Турнир
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Турниры
+RUSSIAN / РУССКИЙ.GAME_OBJECTIVE_WINS=Победы
+RUSSIAN / РУССКИЙ.GAME_STATUS_DEFEAT=Поражение
+RUSSIAN / РУССКИЙ.GAME_STATUS_DEFEATED=Вы потерпели поражение.
+RUSSIAN / РУССКИЙ.GAME_STATUS_LOSER=Проигравший
+RUSSIAN / РУССКИЙ.GAME_STATUS_TEAM_LOST=Ваша команда проиграла!
+RUSSIAN / РУССКИЙ.GAME_STATUS_TEAM_WON=Ваша команда победила!
+RUSSIAN / РУССКИЙ.GAME_STATUS_VICTORY=Победа
+RUSSIAN / РУССКИЙ.GAME_STATUS_WINNER=Победитель
+RUSSIAN / РУССКИЙ.GAME_STATUS_YOU_ARE_DEAD=Вы мертвы.
+RUSSIAN / РУССКИЙ.GAME_STATUS_YOU_DIED=Вы умерли.
+RUSSIAN / РУССКИЙ.GAME_STATUS_YOU_LOSE=Вы проиграли
+RUSSIAN / РУССКИЙ.GAME_STATUS_YOU_LOST=Вы проиграли!
+RUSSIAN / РУССКИЙ.GAME_STATUS_YOU_WIN=Вы выиграли!
+RUSSIAN / РУССКИЙ.GAME_STATUS_YOU_WON=Вы выиграли!
+RUSSIAN / РУССКИЙ.LANGUAGE_CODE=ruRU
+RUSSIAN / РУССКИЙ.LANGUAGE_DIRECTION=ltr
+RUSSIAN / РУССКИЙ.LANGUAGE_EN=Russian
+RUSSIAN / РУССКИЙ.MENU_CAMERA=Камера
+RUSSIAN / РУССКИЙ.MENU_CAMERA_INVERTED=Перевёрнутая
+RUSSIAN / РУССКИЙ.MENU_CAMERA_NORMAL=Обычная
+RUSSIAN / РУССКИЙ.MENU_CAMERA_XAXIS=Камера по оси X
+RUSSIAN / РУССКИЙ.MENU_CAMERA_YAXIS=Камера по оси Y
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_BUTTON=Кнопка
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_CLICK=Нажать
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_DEADZONE=Мёртвая зона
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_DOUBLE_CLICK=Двойное нажатие
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_DRAG=Перетащить
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_DRAG_DROP=Перенести
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_FINGER=Палец
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_GAMEPAD=Геймпад
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_GYROSCOPE=Гироскоп
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_KEY=Клавиша
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_KEYBOARD=Клавиатура
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_MOUSE=Мышь
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_MOUSE_SENSITIVITY=Чувствительность мыши
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_PINCH=Свести пальцы
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_ROTATE=Повернуть
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_SCROLL=Прокрутить
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_SHAKE=Встряхнуть
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_SPREAD=Раздвинуть пальцы
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_SWIPE=Провести пальцем
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_TAP=Коснуться пальцем
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_THE_BUTTON=Кнопка
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_THE_KEY=Клавиша
+RUSSIAN / РУССКИЙ.MENU_CONTROLS_TILT=Наклонить
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_ARM=Рука
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_ARM_PLURAL=Руки
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_CHEST=Грудь
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_CHIN=Подбородок
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_COLOR=Цвет
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_EAR=Ухо
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_EAR_PLURAL=Уши
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_EYE=Глаз
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_EYE_PLURAL=Глаза
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_FEET=Стопы
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_FOOT=Стопа
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HAIR=Волосы
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HAIR_BEARD=Борода
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HAIR_FUR=Мех
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HAIR_HEAD=Прическа
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HAND=Кисть
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HAND_PLURAL=Кисти
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HEAD=Голова
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_HIPS=Бедра
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_LEG=Нога
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_LEG_PLURAL=Ноги
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_MOUTH=Рот
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_NECK=Шея
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_NOSE=Нос
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_SKIN=Кожа
+RUSSIAN / РУССКИЙ.MENU_CUSTOMIZE_THORAX=Грудная клетка
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY=Сложность
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY_EASY=Просто
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY_HARD=Сложно
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY_IMPOSSIBLE=Невозможно
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY_INSANE=Безумно
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY_MEDIUM=Средне
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY_VERY_EASY=Очень просто
+RUSSIAN / РУССКИЙ.MENU_DIFFICULTY_VERY_HARD=Очень сложно
+RUSSIAN / РУССКИЙ.MENU_DIR_DOWN=Вниз
+RUSSIAN / РУССКИЙ.MENU_DIR_LEFT=Влево
+RUSSIAN / РУССКИЙ.MENU_DIR_RIGHT=Вправо
+RUSSIAN / РУССКИЙ.MENU_DIR_UP=Вверх
+RUSSIAN / РУССКИЙ.MENU_IO_LOAD=Загрузить
+RUSSIAN / РУССКИЙ.MENU_IO_LOADING=Загрузка…
+RUSSIAN / РУССКИЙ.MENU_IO_LOAD_GAME=Загрузить игру
+RUSSIAN / РУССКИЙ.MENU_IO_PLEASE_WAIT=Подождите немного...
+RUSSIAN / РУССКИЙ.MENU_IO_RESET_SAVE_DATA=Сбросить сохранение?
+RUSSIAN / РУССКИЙ.MENU_IO_SAVE=Сохранить
+RUSSIAN / РУССКИЙ.MENU_IO_SAVE_DATA=Сохранения
+RUSSIAN / РУССКИЙ.MENU_IO_SAVE_GAME=Сохранить игру
+RUSSIAN / РУССКИЙ.MENU_IO_SAVING=Сохранение…
+RUSSIAN / РУССКИЙ.MENU_LABEL_AGE=Возраст
+RUSSIAN / РУССКИЙ.MENU_LABEL_ALL=Все
+RUSSIAN / РУССКИЙ.MENU_LABEL_ARE_YOU_REALLY_SURE=Вы точно уверены?
+RUSSIAN / РУССКИЙ.MENU_LABEL_ARE_YOU_SURE=Вы уверены?
+RUSSIAN / РУССКИЙ.MENU_LABEL_BACK=Назад
+RUSSIAN / РУССКИЙ.MENU_LABEL_BACKGROUND_MUSIC=Музыка
+RUSSIAN / РУССКИЙ.MENU_LABEL_CANCEL=Отмена
+RUSSIAN / РУССКИЙ.MENU_LABEL_CLOSE=Закрыть
+RUSSIAN / РУССКИЙ.MENU_LABEL_CONFIRM_BUTTON=Принять
+RUSSIAN / РУССКИЙ.MENU_LABEL_CONTINUE=Продолжить игру
+RUSSIAN / РУССКИЙ.MENU_LABEL_CONTINUE_QUESTION=Продолжить игру?
+RUSSIAN / РУССКИЙ.MENU_LABEL_CREDITS=Авторы
+RUSSIAN / РУССКИЙ.MENU_LABEL_DESKTOP=Выйти на рабочий стол
+RUSSIAN / РУССКИЙ.MENU_LABEL_DESKTOP_QUESTION=Выйти на рабочий стол?
+RUSSIAN / РУССКИЙ.MENU_LABEL_DLC=Дополнения
+RUSSIAN / РУССКИЙ.MENU_LABEL_DOWNLOAD=Загрузить
+RUSSIAN / РУССКИЙ.MENU_LABEL_DOWNLOADABLE=Загружаемый контент
+RUSSIAN / РУССКИЙ.MENU_LABEL_EXIT=Покинуть
+RUSSIAN / РУССКИЙ.MENU_LABEL_EXIT_QUESTION=Выйти?
+RUSSIAN / РУССКИЙ.MENU_LABEL_EXTRAS=Дополнительно
+RUSSIAN / РУССКИЙ.MENU_LABEL_FRAMESPERSEC=Кадровая частота
+RUSSIAN / РУССКИЙ.MENU_LABEL_GALLERY=Галерея
+RUSSIAN / РУССКИЙ.MENU_LABEL_GOODBYE=До свидания!
+RUSSIAN / РУССКИЙ.MENU_LABEL_GRAPHICS=Графика
+RUSSIAN / РУССКИЙ.MENU_LABEL_IAP=Внутриигровая покупка
+RUSSIAN / РУССКИЙ.MENU_LABEL_LANGUAGE=Язык
+RUSSIAN / РУССКИЙ.MENU_LABEL_LEVEL=Уровень
+RUSSIAN / РУССКИЙ.MENU_LABEL_MAIL=Почта
+RUSSIAN / РУССКИЙ.MENU_LABEL_MAINMENU=Главное меню
+RUSSIAN / РУССКИЙ.MENU_LABEL_MORE=Ещё
+RUSSIAN / РУССКИЙ.MENU_LABEL_MUSIC=Музыка
+RUSSIAN / РУССКИЙ.MENU_LABEL_MUSIC_PLAYER=Музыкальный плеер
+RUSSIAN / РУССКИЙ.MENU_LABEL_NEW_GAME=Новая игра
+RUSSIAN / РУССКИЙ.MENU_LABEL_NEXT=След.
+RUSSIAN / РУССКИЙ.MENU_LABEL_NEXT_TRACK=След. трек
+RUSSIAN / РУССКИЙ.MENU_LABEL_NO=Нет
+RUSSIAN / РУССКИЙ.MENU_LABEL_NOPE=Неа
+RUSSIAN / РУССКИЙ.MENU_LABEL_NO_CAPS=НЕТ
+RUSSIAN / РУССКИЙ.MENU_LABEL_OK=ОК
+RUSSIAN / РУССКИЙ.MENU_LABEL_PAUSE=Пауза
+RUSSIAN / РУССКИЙ.MENU_LABEL_PAUSED=Приостановлено
+RUSSIAN / РУССКИЙ.MENU_LABEL_PLAY=Играть
+RUSSIAN / РУССКИЙ.MENU_LABEL_PLAY_AGAIN=Играть заново
+RUSSIAN / РУССКИЙ.MENU_LABEL_PRESS_ANYKEY=Нажмите любую клавишу
+RUSSIAN / РУССКИЙ.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Нажмите любую клавишу для продолжения
+RUSSIAN / РУССКИЙ.MENU_LABEL_PRESS_START=Нажмите Start
+RUSSIAN / РУССКИЙ.MENU_LABEL_PRESS_START_CONTINUE=Нажмите Start для продолжения
+RUSSIAN / РУССКИЙ.MENU_LABEL_PREVIOUS=Пред.
+RUSSIAN / РУССКИЙ.MENU_LABEL_PREVIOUS_TRACK=Пред. трек
+RUSSIAN / РУССКИЙ.MENU_LABEL_PRICE=Цена
+RUSSIAN / РУССКИЙ.MENU_LABEL_PRICE_FREE=Бесплатно
+RUSSIAN / РУССКИЙ.MENU_LABEL_PURCHASE=Купить
+RUSSIAN / РУССКИЙ.MENU_LABEL_QUIT=Выход
+RUSSIAN / РУССКИЙ.MENU_LABEL_QUIT_CONFIRM=Вы точно хотите выйти?
+RUSSIAN / РУССКИЙ.MENU_LABEL_QUIT_QUESTION=Выйти из игры?
+RUSSIAN / РУССКИЙ.MENU_LABEL_REPLAY=Переиграть
+RUSSIAN / РУССКИЙ.MENU_LABEL_RETURN=Назад
+RUSSIAN / РУССКИЙ.MENU_LABEL_RETURN_MAIN=Вернуться в главное меню
+RUSSIAN / РУССКИЙ.MENU_LABEL_RETURN_MAIN_QUESTION=Вернуться в главное меню?
+RUSSIAN / РУССКИЙ.MENU_LABEL_SHARE=Поделиться
+RUSSIAN / РУССКИЙ.MENU_LABEL_SKIP=Пропустить
+RUSSIAN / РУССКИЙ.MENU_LABEL_SOUND=Звук
+RUSSIAN / РУССКИЙ.MENU_LABEL_THANK_YOU=Спасибо!
+RUSSIAN / РУССКИЙ.MENU_LABEL_UNLOCK=Открыть
+RUSSIAN / РУССКИЙ.MENU_LABEL_VIDEO=Видео
+RUSSIAN / РУССКИЙ.MENU_LABEL_VOICES=Голоса
+RUSSIAN / РУССКИЙ.MENU_LABEL_WARNING=Внимание!
+RUSSIAN / РУССКИЙ.MENU_LABEL_WELCOME=Добро пожаловать
+RUSSIAN / РУССКИЙ.MENU_LABEL_WORLD=Мир
+RUSSIAN / РУССКИЙ.MENU_LABEL_YEAH=Ага
+RUSSIAN / РУССКИЙ.MENU_LABEL_YES=Да
+RUSSIAN / РУССКИЙ.MENU_LABEL_YES_CAPS=ДА
+RUSSIAN / РУССКИЙ.MENU_LANGUAGE_DIRECTION=ltr
+RUSSIAN / РУССКИЙ.MENU_LANGUAGE_THIS=Pусский
+RUSSIAN / РУССКИЙ.MENU_LANGUAGE_THIS_EN=Russian
+RUSSIAN / РУССКИЙ.MENU_LOGIN=Вход
+RUSSIAN / РУССКИЙ.MENU_LOGIN_EMAIL=E-Mail
+RUSSIAN / РУССКИЙ.MENU_LOGIN_FORGOT=Забыл пароль
+RUSSIAN / РУССКИЙ.MENU_LOGIN_PASSWORD=Пароль
+RUSSIAN / РУССКИЙ.MENU_LOGIN_REGISTER=Регистрация
+RUSSIAN / РУССКИЙ.MENU_LOGIN_REMEMBER=Запомнить?
+RUSSIAN / РУССКИЙ.MENU_MODE_CHALLENGE=Испытание
+RUSSIAN / РУССКИЙ.MENU_MODE_CHALLENGE_MODE=Режим испытаний
+RUSSIAN / РУССКИЙ.MENU_MODE_COOP=Co-op
+RUSSIAN / РУССКИЙ.MENU_MODE_COOPERATIVE=Совместная игра
+RUSSIAN / РУССКИЙ.MENU_MODE_DEATHMATCH=Бой насмерть
+RUSSIAN / РУССКИЙ.MENU_MODE_HELP=Помощь
+RUSSIAN / РУССКИЙ.MENU_MODE_INSTRUCTIONS=Инструкции
+RUSSIAN / РУССКИЙ.MENU_MODE_MULTIPLAYER=Мультиплеер
+RUSSIAN / РУССКИЙ.MENU_MODE_MULTIPLAYER_LOCAL=Игра по локальной сети
+RUSSIAN / РУССКИЙ.MENU_MODE_MULTIPLAYER_ONLINE=Сетевая игра (онлайн)
+RUSSIAN / РУССКИЙ.MENU_MODE_PLAY_ONLINE=Играть по сети
+RUSSIAN / РУССКИЙ.MENU_MODE_SINGLEPLAYER=Одиночная игра
+RUSSIAN / РУССКИЙ.MENU_MODE_TRAINING=Тренировка
+RUSSIAN / РУССКИЙ.MENU_MODE_TUTORIAL=Обучение
+RUSSIAN / РУССКИЙ.MENU_MODE_VERSUS=Поединок
+RUSSIAN / РУССКИЙ.MENU_NAME=Имя
+RUSSIAN / РУССКИЙ.MENU_NAME_FIRST=Имя
+RUSSIAN / РУССКИЙ.MENU_NAME_LAST=Фамилия
+RUSSIAN / РУССКИЙ.MENU_NAME_USER=Имя пользователя
+RUSSIAN / РУССКИЙ.MENU_OPTIONS=Настройки
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_ADVANCEDGRAPHICS=Расширенные настройки графики
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_ANTIALIASING=Сглаживание
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_BLOOM=Свечение
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_CONTROLS=Управление
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_DIFFICULTY=Настройки сложности
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_DISPLAY=Экран
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_EFFECT_DETAIL=Детализация эффектов
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_FILTERING_ANISOTROPIC=Анизотропная
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_FILTERING_BILINEAR=Билинейная
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_FILTERING_MODE=Фильтрация
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_FILTERING_TRILINEAR=Трилинейная
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_FIRST_PERSON_VIEW=Вид от 1-го лица
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_FOV=Поле зрения
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_FULLSCREEN=Во весь экран
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_GAMEPLAY=Настройки игры
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_GRAPHICS=Настройки графики
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_HUD=Интерфейс
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_MODEL_DETAIL=Детализация моделей
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_MULTICORE_RENDERING=Многоядерная обработка
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_MUSIC_VOLUME=Громкость музыки
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_NETWORK=Настройки сети
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_QUALITY=Качество
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_RESOLUTION=Разрешение экрана
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SFX_VOLUME=Громкость эффектов
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SHADER_DETAIL=Детализация шейдеров
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SHADOW=Тень
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SHADOW_PLURAL=Тени
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SIZE=Размер
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SOUND=Настройки звука
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SOUND_VOLUME=Громкость
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_SPLITSCREEN=Игра с разделением экрана
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_TEXTURE_DETAIL=Детализация текстур
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_THIRD_PERSON_VIEW=Вид от 3-го лица
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_VIDEO=Настройки видео
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_VIDEO_QUALITY=Качество
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_VOICE_VOLUME=Громкость голосов
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_VSYNC=Вертикальная синхронизация
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_WIDESCREEN=Широкий экран
+RUSSIAN / РУССКИЙ.MENU_OPTIONS_WINDOWED=Оконный режим
+RUSSIAN / РУССКИЙ.MENU_SETTING_HIGH=Высокий
+RUSSIAN / РУССКИЙ.MENU_SETTING_LOW=Низкий
+RUSSIAN / РУССКИЙ.MENU_SETTING_MEDIUM=Средний
+RUSSIAN / РУССКИЙ.MENU_SETTING_ULTRA=Ультра
+RUSSIAN / РУССКИЙ.MENU_SETTING_VERY_HIGH=Очень высокое
+RUSSIAN / РУССКИЙ.MENU_VERSION=Версия
+RUSSIAN / РУССКИЙ.MENU_VERSION_DEMO=Демо
+RUSSIAN / РУССКИЙ.MENU_VERSION_FREE=Бесплатная
+RUSSIAN / РУССКИЙ.MENU_VERSION_FULL=Полная
+RUSSIAN / РУССКИЙ.MENU_VERSION_LITE=Урезанная
+RUSSIAN / РУССКИЙ.MENU_VERSION_PREMIUM=Премиум
+RUSSIAN / РУССКИЙ.MENU_VERSION_SHAREWARE=Условно-бесплатная
+RUSSIAN / РУССКИЙ.MENU_VERSION_TRIAL=Пробная
+RUSSIAN / РУССКИЙ.MENU_VR_COMFORT_MODE=Комфортный режим VR
+RUSSIAN / РУССКИЙ.MENU_VR_HMD_ORIENT_RESET=Сброс ориентации VR-шлема
+RUSSIAN / РУССКИЙ.MENU_VR_VIRTUAL_REALITY=Виртуальная реальность
+RUSSIAN / РУССКИЙ.STRING ID=RUSSIAN / РУССКИЙ
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CHARACTER_CLASS=角色种类
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CHARACTER_DELETE=删除角色
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CHARACTER_NEW=创新角色
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_AI=人工智能
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_ALIEN=外星人
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_CLONE=复制
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_CYBORG=机器人
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_DEITY=神灵
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_DEMON=魔鬼
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_DEMONNESS=女魔
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_DRAGON=龙
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_DRAGON_PLURAL=龙
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_GHOST=鬼
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_GOD=神
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_GODDESS=女神
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_GOD_PLURAL=神
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_MAGE=魔法师
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_MEDIC=军医
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_MONSTER=怪兽
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_NINJA=忍者
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_PIRATE=海贼
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_PRIEST=祭士
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_PRINCE=王子
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_PRINCESS=公主
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_ROBOT=机器人
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_SKELETON=尸骨
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_SNIPER=狙击射手
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_SOLDIER=战士
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_THIEF=盗贼
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_WARRIOR=武士
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_WIZARD=巫师
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_ZOMBIE=僵尸
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CLASS_ZOMBIE_PLURAL=僵尸
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_COMPETITION_FIRST=第一名
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_COMPETITION_PLACE_NOUN=名次
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_COMPETITION_SECOND=第二名
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_COMPETITION_THIRD=第三名
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_BURNING=燃烧
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_CRITICAL=瀕死
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_DEAD=死亡
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_FROZEN=凍結
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_POISONED=毒
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_SLOWED=減速
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_STUNNED=眩晕
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_UNCONSCIOUS=失去知觉
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_UNHURT=未受伤
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_WET=.湿
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_CONDITION_WOUNDED=受伤
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_DESCRIPTION_BIG=大
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_DESCRIPTION_HUGE=极大
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_DESCRIPTION_SMALL=小
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_DESCRIPTION_TINY=极小
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ELEMENT_AIR=风
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ELEMENT_EARTH=地
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ELEMENT_FIRE=火
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ELEMENT_METAL=金
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ELEMENT_WATER=水
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_GAMBLING_BET=赌
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_GAMBLING_DISCARD=抛弃
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_GAMBLING_JACKPOT=头奖
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_GAMBLING_MAX=最高限度
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_GAMBLING_MIN=最少限度
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_ARMOR=护甲
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_ARROW=箭
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_ARROW_PLURAL=箭
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_BOARD=盘
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_BOMB=炸弹
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_BOOK=书
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_BOOTS=靴
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_BOW=弓
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_CARD=卡片
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_CARD_PLURAL=卡片
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_CHEST=箱
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_COND_MAGICAL=魔法的
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_COND_RUSTY=生锈的
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_DAGGER=短剑
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_DIE_NOUN=骰子
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_DIE_PLURAL=骰子
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_DOOR=门
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_GAUNTLETS=铁手套
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_GEM=宝石
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_GIFT_NOUN=赠品
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_GIFT_PLURAL=赠品
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_GLOVE=手套
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_GUN=枪
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_HAMMER=铁锤
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_HELMET=钢盔
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_KEY=钥匙
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_KNIFE=小刀
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_LOCK=锁
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_LOVE=爱
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_MACHINE_ITEM_GUN=机关枪
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_MAGIC=魔法
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_PISTOL=手枪
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_QUEST_NOUN=任务
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_RANK_NOUN=行列
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_RIFLE=步枪
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=火箭炮
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_RPG=RPG
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SCROLL=卷
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SHIELD=盾
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SHIELD_PLURAL=盾
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SHIELD_SCIFI=能量罩
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=能量罩
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SHOTGUN=散弹枪
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=狙击步枪
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SPELL=咒语
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_STAFF=杖
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_SWORD=剑
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_TREASURE=财宝
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_TYPE_EPIC=史诗的
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_TYPE_JUNK=废物
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_WAND=魔杖
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_ITEM_WOOD=木
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_ALTITUDE=高度
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_BRAKES=煞车闸
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_CHASSIS=马车
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_DEPTH=深度
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_FUEL=燃料
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_GEAR=档
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_HANDLING=操纵
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_SPEED=速度
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_STEERING=转向
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_SUSPENSION=悬挂
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_WHEELS=轮子
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MACHINE_WINGS=机翼
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MEDAL=徽章
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MEDAL_BRONZE=铜徽章
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MEDAL_GOLD=金徽章
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_MEDAL_SILVER=银徽章
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_METAL_BRONZE=銅
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_METAL_COIN=硬币
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_METAL_GOLD=金
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_METAL_INGOT=铁块
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_METAL_PLATINUM=白金
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_METAL_SILVER=銀
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_CASTLE=城
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_CAVE=洞穴
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_DUNGEON=地下城
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_INN=客栈
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_PLANET=行星
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_PLANET_EARTH=地球
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_SPACE=太空
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_PLACE_SPACESHIP=太空船
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_STORY=故事
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_STORY_ADVENTURE=冒险
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_STORY_CHAPTER=章
+SIMPLIFIED CHINESE / 简体中文.CONTEXT_STORY_PAGE=页
+SIMPLIFIED CHINESE / 简体中文.CREDITS_3D_MODELING=三维建模
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ANIMATION=动画
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ANIMATION_DIRECTOR=动画总监
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ANIMATOR=动画师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ART=美术
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ARTIST=美术师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ARTIST_PLURAL=美术师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ART_DIRECTOR=美术总监
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ASSISTANT=助理
+SIMPLIFIED CHINESE / 简体中文.CREDITS_ASSOCIATE=副
+SIMPLIFIED CHINESE / 简体中文.CREDITS_AUDIO_DIRECTOR=音乐总监
+SIMPLIFIED CHINESE / 简体中文.CREDITS_CHARACTER_DESIGNER=角色设计
+SIMPLIFIED CHINESE / 简体中文.CREDITS_CHIEF_TECH_OFFICER=首席技术官
+SIMPLIFIED CHINESE / 简体中文.CREDITS_CINEMATICS_DIRECTOR=影片导演
+SIMPLIFIED CHINESE / 简体中文.CREDITS_CINEMATIC_ANIMATOR=影片动画
+SIMPLIFIED CHINESE / 简体中文.CREDITS_CODE=代码
+SIMPLIFIED CHINESE / 简体中文.CREDITS_COMPOSER=作曲
+SIMPLIFIED CHINESE / 简体中文.CREDITS_CONCEPT_ARTIST=概念美术
+SIMPLIFIED CHINESE / 简体中文.CREDITS_CREATIVE_DIRECTOR=创意总监
+SIMPLIFIED CHINESE / 简体中文.CREDITS_DATABASE_ADMIN=三维建模
+SIMPLIFIED CHINESE / 简体中文.CREDITS_DESIGN DIRECTOR=设计总监
+SIMPLIFIED CHINESE / 简体中文.CREDITS_DEVELOPED_BY=游戏开发由
+SIMPLIFIED CHINESE / 简体中文.CREDITS_DIRECTOR=总监
+SIMPLIFIED CHINESE / 简体中文.CREDITS_FOLEY_ARTIST=音效师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_FONT=字体
+SIMPLIFIED CHINESE / 简体中文.CREDITS_FONT_PLURAL=字体
+SIMPLIFIED CHINESE / 简体中文.CREDITS_GAME=游戏
+SIMPLIFIED CHINESE / 简体中文.CREDITS_GAME_DESIGN=游戏设计
+SIMPLIFIED CHINESE / 简体中文.CREDITS_GAME_DESIGNER=游戏设计师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_GAME_DEVELOPER=游戏开发者
+SIMPLIFIED CHINESE / 简体中文.CREDITS_GAME_DEVELOPMENT=游戏开发
+SIMPLIFIED CHINESE / 简体中文.CREDITS_GRAPHIC_DESIGNER=图像设计
+SIMPLIFIED CHINESE / 简体中文.CREDITS_IMAGE=图像
+SIMPLIFIED CHINESE / 简体中文.CREDITS_IMAGE_PLURAL=图像
+SIMPLIFIED CHINESE / 简体中文.CREDITS_INTERFACE_ARTIST=影片美术
+SIMPLIFIED CHINESE / 简体中文.CREDITS_JUNIOR=初级
+SIMPLIFIED CHINESE / 简体中文.CREDITS_LEAD=领导
+SIMPLIFIED CHINESE / 简体中文.CREDITS_LEAD_PROGRAMMER=程序组长
+SIMPLIFIED CHINESE / 简体中文.CREDITS_LEVEL_DESIGN=关卡设计
+SIMPLIFIED CHINESE / 简体中文.CREDITS_LEVEL_DESIGNER=关卡设计师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_LOCALIZATION=本地化
+SIMPLIFIED CHINESE / 简体中文.CREDITS_MANUSCRIPT=手稿
+SIMPLIFIED CHINESE / 简体中文.CREDITS_MODELS=模型
+SIMPLIFIED CHINESE / 简体中文.CREDITS_MUSICIAN=音乐师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_POLYGLOT=Polyglot 项目提供翻译
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PRODUCER=监制
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PRODUCTION=制作
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PROGRAMMER=程序员
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PROGRAMMER_PLURAL=程序员
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PROGRAMMING=编程
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PROGRAM_MANAGER=规划经理
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PROJECT_MANAGER=项目经理
+SIMPLIFIED CHINESE / 简体中文.CREDITS_PUBLISHER=出版商
+SIMPLIFIED CHINESE / 简体中文.CREDITS_RECORDIST=录音师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SCRIPT_WRITER=剧本
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SENIOR=高级
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SFX=音响效果
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SOUNDTRACK=原声音乐
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SOUND_DESIGNER=音响设计
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SOUND_ENGINEER=音响工程师
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SPECIAL_THANKS=特别感谢
+SIMPLIFIED CHINESE / 简体中文.CREDITS_SPECIAL_THANKS_TO=特别感谢
+SIMPLIFIED CHINESE / 简体中文.CREDITS_TECHNICAL_ARTIST=技术美术
+SIMPLIFIED CHINESE / 简体中文.CREDITS_TECHNICAL_DIRECTOR=技术主任
+SIMPLIFIED CHINESE / 简体中文.CREDITS_TESTER=测试员
+SIMPLIFIED CHINESE / 简体中文.CREDITS_TEST_LEAD=测试组长
+SIMPLIFIED CHINESE / 简体中文.CREDITS_TEST_MANAGER=测试经理
+SIMPLIFIED CHINESE / 简体中文.CREDITS_TRANSLATION=翻译
+SIMPLIFIED CHINESE / 简体中文.CREDITS_VFX=视觉效果
+SIMPLIFIED CHINESE / 简体中文.CREDITS_VOICE_ACTING=配音
+SIMPLIFIED CHINESE / 简体中文.CREDITS_VOICE_ACTOR=配音演员
+SIMPLIFIED CHINESE / 简体中文.CREDITS_WRITER=文案
+SIMPLIFIED CHINESE / 简体中文.ERROR_DEVICE_NOT_FOUND=未检测到{0}。
+SIMPLIFIED CHINESE / 简体中文.ERROR_DEVICE_VR_LEAVING_TRACKAREA=无信号。
+SIMPLIFIED CHINESE / 简体中文.ERROR_DEVICE_VR_NO_HMD=未检测到HMD。
+SIMPLIFIED CHINESE / 简体中文.ERROR_GENERIC_CHEATING=检测到作弊!
+SIMPLIFIED CHINESE / 简体中文.ERROR_GENERIC_ERRCODE=错误代码:
+SIMPLIFIED CHINESE / 简体中文.ERROR_GENERIC_INVALID_CD_KEY=序列号无效。
+SIMPLIFIED CHINESE / 简体中文.ERROR_GENERIC_INVALID_NAME=名称无效。
+SIMPLIFIED CHINESE / 简体中文.ERROR_GENERIC_TEXT=发生了错误。
+SIMPLIFIED CHINESE / 简体中文.ERROR_NETWORK_CONNECTION_LOST=网络连接失败。
+SIMPLIFIED CHINESE / 简体中文.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=你的对手断开连接。
+SIMPLIFIED CHINESE / 简体中文.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=另一个玩家断开了连接。
+SIMPLIFIED CHINESE / 简体中文.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=你的队友断开了连接。
+SIMPLIFIED CHINESE / 简体中文.ERROR_NETWORK_SERVER=不能连接至服务器。
+SIMPLIFIED CHINESE / 简体中文.ERROR_SAVE_CORRUPTED=存档文件已被破坏。
+SIMPLIFIED CHINESE / 简体中文.ERROR_SAVE_NO_GAMES_FOUND=找不到游戏。
+SIMPLIFIED CHINESE / 简体中文.ERROR_SAVE_NO_OPEN_GAMES=没有招募中的游戏。
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_ATTACK=攻击
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_BOOST=提升
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_BUILD=建设
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_CAST_FISHING=投
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_CAST_SPELL=施咒语
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_CLAIM=索取
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_CLIMB=爬上
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_CLOSE=关闭
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_COLLECT=收取
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_COOK=煮
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_CRAFT=制造
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_CROUCH=蹲
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_DODGE=闪避
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_DRIVE=驱动
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_FLY=飞
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_FULL_SPEED=全速
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_GO=前往
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_GO_TO_PLACE=去
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_HALF_SPEED=半速度
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_HEAL=治疗
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_JUMP=跳
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_LAND=降落
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_LOOK=看
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_MIX=混合
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_OPEN=开
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_PICK_UP=拾起
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_RACE=竞赛
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_READ=读
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_REPLACE=更换
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_RUN=奔跑
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_RUN_AWAY=逃跑
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_SHOOT=射击
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_SNEAK=潜行
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_SPIN=旋转
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_SPRINT=冲刺
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_STEER=转向
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_TAKE_OFF=起飞
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_TALK=谈话
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_THROW=扔
+SIMPLIFIED CHINESE / 简体中文.GAME_ACTION_WALK=步行
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_ENDURANCE=耐力
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_EXP=经验值
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_FEMALE=女性
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_HEALTH=健康值
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_HEART=心
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_HEART_PLURAL=心
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_LEVEL=等级
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_LEVEL_UP=升级
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_LIVES=生命
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_MALE=男性
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_MAN=男人
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_MAN_PLURAL=男人
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_RESPAWN=重生
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_RESPAWNING=重生中
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_RESPAWN_IN=于此之后重生:
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_RESPAWN_QUESTION=重生?
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_SKILL=技能
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_SPAWN_POINT=重生点
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_TRANSGENDER=跨性别
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_WOMAN=女人
+SIMPLIFIED CHINESE / 简体中文.GAME_CHARACTER_WOMAN_PLURAL=女人
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE=伤害
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE_CRITICAL_HIT=暴击
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE_CRITICAL_MISS=严重失误
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE_HIT_NOUN=击中
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE_HIT_POINTS_PLURAL=生命值
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE_MISS_NOUN=失误
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE_UNIT=破坏值
+SIMPLIFIED CHINESE / 简体中文.GAME_DAMAGE_UNIT_PLURAL=破坏率
+SIMPLIFIED CHINESE / 简体中文.GAME_ENEMY=敌人
+SIMPLIFIED CHINESE / 简体中文.GAME_ENEMY_FEMALE=敌人
+SIMPLIFIED CHINESE / 简体中文.GAME_ENEMY_FEMALE_PLURAL=敌人
+SIMPLIFIED CHINESE / 简体中文.GAME_ENEMY_PLURAL=敌人
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_ACTION=动作游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_ADVENTURE=冒险游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_CARD=卡牌游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_CASUAL=休闲游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_FANTASY=魔幻游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_HARDCORE=硬核游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_INDIE=独立游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_MEDIEVAL=中世纪式游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_MISC=其它
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_MULTIPLAYER=多人游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_NAME=类型
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_PLATFORMER=平台游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_PUZZLE=益智游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_QUIZ=问答游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_RACING=竞速游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_RETRO=复古游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_RPG=角色扮演游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_RTS=即时战略
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_SCIFI=科幻游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_SHOOTER=射击游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_SIMULATION=模拟游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_SINGLEPLAYER=单人游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_SPORTS=体育游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_STRATEGY=战略游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_TBS=回合战略
+SIMPLIFIED CHINESE / 简体中文.GAME_GENRE_TOWER_DEFENSE=塔防游戏
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY=装备栏
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_AMMO=弹药
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_AMMUNITION=弹药值
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_BULLET=子弹
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_BULLET_PLURAL=子弹
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_BUY=购买
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_CAPACITY=装备容量
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_DROP=放下
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_ENCUMBRANCE=负担
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_FULL=装备已满
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_ITEM=物品
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_KEY=钥匙
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_POWERUP=提升功率
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_SELL=销售
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_USE=使用
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_WEAPON=武器
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_WEAPONS=武器
+SIMPLIFIED CHINESE / 简体中文.GAME_INVENTORY_YOU_CANNOT_CARRY=你不能再拿起东西了。
+SIMPLIFIED CHINESE / 简体中文.GAME_LABEL_BE_CAREFUL=注意
+SIMPLIFIED CHINESE / 简体中文.GAME_LABEL_PLEASE_BE_CAREFUL=请注意!
+SIMPLIFIED CHINESE / 简体中文.GAME_LABEL_TACTICS=战术
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE=目标
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_ASSIST=协助
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_ASSIST_PLURAL=协助
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_ATTACK=攻击
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_BONUS=奖金
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_CAPTURE=捉取
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_COMPLETE=完成
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_DEATH=死亡
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_DEATH_PLURAL=死亡
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_DEFEND=防守
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_DESTROY=破坏
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_ESCAPE=逃生
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_GAMEOVER=游戏结束!
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_GAMEOVER_CAPS=游戏结束!
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_GAME_FINISHED=结束
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_HIGH_SCORE=最高评分
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_INCOMPLETE=未完成
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_KILL=毁掉
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_KILL_ASSIST=助杀
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_KILL_NOUN=击杀
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_KILL_PLURAL=击杀
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_LOCKED=锁定
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_LOSSES=失败
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_MATCH=比赛
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_MISSION=任务
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_MISSION_OBJECTIVE=任务目标
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=任务目标
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_MULTIPLIER=倍
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_PLURAL=目标
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_POSITION=位置
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_RACE_LAP=全程
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_RACE_LAP_PLURAL=圈数
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_ROUND=回合
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_SCORE=评分
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_TIME=时间
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_TIME_LEFT=剩余时间
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_TOURNAMENT=比赛
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_TOURNAMENT_PLURAL=比赛
+SIMPLIFIED CHINESE / 简体中文.GAME_OBJECTIVE_WINS=获胜
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_DEFEAT=失败
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_DEFEATED=你被击败了。
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_LOSER=输家
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_TEAM_LOST=你的团队失败
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_TEAM_WON=你的团队胜利
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_VICTORY=胜利
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_WINNER=赢家
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_YOU_ARE_DEAD=你死了。
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_YOU_DIED=你死了。
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_YOU_LOSE=你输了!
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_YOU_LOST=你输了!
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_YOU_WIN=你赢了!
+SIMPLIFIED CHINESE / 简体中文.GAME_STATUS_YOU_WON=你赢了!
+SIMPLIFIED CHINESE / 简体中文.LANGUAGE_CODE=zhCN zhSG
+SIMPLIFIED CHINESE / 简体中文.LANGUAGE_DIRECTION=ltr
+SIMPLIFIED CHINESE / 简体中文.LANGUAGE_EN=Simplified Chinese
+SIMPLIFIED CHINESE / 简体中文.MENU_CAMERA=摄影机
+SIMPLIFIED CHINESE / 简体中文.MENU_CAMERA_INVERTED=反转
+SIMPLIFIED CHINESE / 简体中文.MENU_CAMERA_NORMAL=标准
+SIMPLIFIED CHINESE / 简体中文.MENU_CAMERA_XAXIS=摄影机X坐标轴
+SIMPLIFIED CHINESE / 简体中文.MENU_CAMERA_YAXIS=摄影机Y坐标轴
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_BUTTON=按键
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_CLICK=点击
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_DEADZONE=危险地区
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_DOUBLE_CLICK=双击
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_DRAG=拖
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_DRAG_DROP=拖放
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_FINGER=手指
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_GAMEPAD=游戏手柄
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_GYROSCOPE=回转仪
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_KEY=键
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_KEYBOARD=键盘
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_MOUSE=鼠标
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_MOUSE_SENSITIVITY=鼠标灵敏度
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_PINCH=捏
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_ROTATE=环绕
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_SCROLL=滚动
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_SHAKE=震动
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_SPREAD=扩
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_SWIPE=滑动
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_TAP=点击
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_THE_BUTTON=按键
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_THE_KEY=关键
+SIMPLIFIED CHINESE / 简体中文.MENU_CONTROLS_TILT=倾斜
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_ARM=臂
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_ARM_PLURAL=臂
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_CHEST=胸
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_CHIN=下巴
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_COLOR=颜色
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_EAR=耳
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_EAR_PLURAL=耳朵
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_EYE=眼
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_EYE_PLURAL=眼睛
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_FEET=双脚
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_FOOT=脚
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HAIR=毛发
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HAIR_BEARD=胡子
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HAIR_FUR=毛皮
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HAIR_HEAD=头发
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HAND=手
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HAND_PLURAL=手
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HEAD=头
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_HIPS=臀部
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_LEG=腿
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_LEG_PLURAL=双腿
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_MOUTH=嘴巴
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_NECK=颈
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_NOSE=鼻子
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_SKIN=皮肤
+SIMPLIFIED CHINESE / 简体中文.MENU_CUSTOMIZE_THORAX=胸部
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY=难度
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY_EASY=简单
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY_HARD=困难
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY_IMPOSSIBLE=不可能
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY_INSANE=疯狂
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY_MEDIUM=中等
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY_VERY_EASY=非常简单
+SIMPLIFIED CHINESE / 简体中文.MENU_DIFFICULTY_VERY_HARD=非常困难
+SIMPLIFIED CHINESE / 简体中文.MENU_DIR_DOWN=下
+SIMPLIFIED CHINESE / 简体中文.MENU_DIR_LEFT=左
+SIMPLIFIED CHINESE / 简体中文.MENU_DIR_RIGHT=右
+SIMPLIFIED CHINESE / 简体中文.MENU_DIR_UP=上
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_LOAD=载入
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_LOADING=正在登录中...
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_LOAD_GAME=载入游戏
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_PLEASE_WAIT=请等待...
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_RESET_SAVE_DATA=重设已保存数据
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_SAVE=保存
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_SAVE_DATA=保存数据
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_SAVE_GAME=保存游戏
+SIMPLIFIED CHINESE / 简体中文.MENU_IO_SAVING=保存中…
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_AGE=年龄
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_ALL=全部
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_ARE_YOU_REALLY_SURE=你是否确认?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_ARE_YOU_SURE=你确定吗?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_BACK=返回
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_BACKGROUND_MUSIC=背景音乐
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_CANCEL=取消
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_CLOSE=关闭
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_CONFIRM_BUTTON=确认
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_CONTINUE=继续
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_CONTINUE_QUESTION=继续?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_CREDITS=致谢
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_DESKTOP=退出至桌面
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_DESKTOP_QUESTION=退出至桌面?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_DLC=DLC
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_DOWNLOAD=下载
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_DOWNLOADABLE=下载包
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_EXIT=退出
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_EXIT_QUESTION=退出?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_EXTRAS=演员
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_FRAMESPERSEC=FPS
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_GALLERY=艺术馆
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_GOODBYE=再见!
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_GRAPHICS=图形设置
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_IAP=在应用程序内购买
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_LANGUAGE=语言
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_LEVEL=级别
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_MAIL=邮件
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_MAINMENU=主界面
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_MORE=更多
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_MUSIC=音乐
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_MUSIC_PLAYER=音乐播放器
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_NEW_GAME=新游戏
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_NEXT=下一个
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_NEXT_TRACK=下一个曲目
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_NO=否
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_NOPE=不行
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_NO_CAPS=否
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_OK=OK
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PAUSE=暂停
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PAUSED=暂停中
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PLAY=开始
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PLAY_AGAIN=再玩一次
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PRESS_ANYKEY=按下任意键
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PRESS_ANYKEY_CONTINUE=按下任意键以继续
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PRESS_START=按下开始
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PRESS_START_CONTINUE=按下开始以继续
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PREVIOUS=返回
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PREVIOUS_TRACK=上一曲目
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PRICE=价钱
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PRICE_FREE=免费
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_PURCHASE=购买
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_QUIT=退出
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_QUIT_CONFIRM=你确定你需要退出吗?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_QUIT_QUESTION=退出?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_REPLAY=重播
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_RETURN=返回
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_RETURN_MAIN=返回至主界面
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_RETURN_MAIN_QUESTION=返回至主界面?
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_SHARE=分享
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_SKIP=跳过
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_SOUND=声音
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_THANK_YOU=谢谢!
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_UNLOCK=开锁
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_VIDEO=视频设置
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_VOICES=声音
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_WARNING=注意
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_WELCOME=欢迎
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_WORLD=世界
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_YEAH=好的
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_YES=是
+SIMPLIFIED CHINESE / 简体中文.MENU_LABEL_YES_CAPS=是
+SIMPLIFIED CHINESE / 简体中文.MENU_LANGUAGE_DIRECTION=ltr
+SIMPLIFIED CHINESE / 简体中文.MENU_LANGUAGE_THIS=简体中文
+SIMPLIFIED CHINESE / 简体中文.MENU_LANGUAGE_THIS_EN=Simplified Chinese
+SIMPLIFIED CHINESE / 简体中文.MENU_LOGIN=登录
+SIMPLIFIED CHINESE / 简体中文.MENU_LOGIN_EMAIL=电子邮件
+SIMPLIFIED CHINESE / 简体中文.MENU_LOGIN_FORGOT=忘记密码
+SIMPLIFIED CHINESE / 简体中文.MENU_LOGIN_PASSWORD=密码
+SIMPLIFIED CHINESE / 简体中文.MENU_LOGIN_REGISTER=注册
+SIMPLIFIED CHINESE / 简体中文.MENU_LOGIN_REMEMBER=记住
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_CHALLENGE=挑战
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_CHALLENGE_MODE=挑战模式
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_COOP=合作
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_COOPERATIVE=合作模式
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_DEATHMATCH=死亡竞赛
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_HELP=帮助
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_INSTRUCTIONS=说明
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_MULTIPLAYER=联机模式
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_MULTIPLAYER_LOCAL=本地联机
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_MULTIPLAYER_ONLINE=在线联机
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_PLAY_ONLINE=在线游戏
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_SINGLEPLAYER=单人模式
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_TRAINING=训练
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_TUTORIAL=教程
+SIMPLIFIED CHINESE / 简体中文.MENU_MODE_VERSUS=对抗模式
+SIMPLIFIED CHINESE / 简体中文.MENU_NAME=名称
+SIMPLIFIED CHINESE / 简体中文.MENU_NAME_FIRST=名字
+SIMPLIFIED CHINESE / 简体中文.MENU_NAME_LAST=姓
+SIMPLIFIED CHINESE / 简体中文.MENU_NAME_USER=用户名
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS=设置
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_ADVANCEDGRAPHICS=高级图形
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_ANTIALIASING=抗锯齿
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_BLOOM=高光
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_CONTROLS=操作模式
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_DIFFICULTY=难度设置
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_DISPLAY=显示
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_EFFECT_DETAIL=效果细节
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_FILTERING_ANISOTROPIC=异向
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_FILTERING_BILINEAR=双线性
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_FILTERING_MODE=过滤模式
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_FILTERING_TRILINEAR=三线性
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_FIRST_PERSON_VIEW=第一人称视角
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_FOV=视场角
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_FULLSCREEN=全屏
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_GAMEPLAY=游戏设置
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_GRAPHICS=图形设置
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_HUD=HUD
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_MODEL_DETAIL=模型细节
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_MULTICORE_RENDERING=多核渲染
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_MUSIC_VOLUME=音乐音量
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_NETWORK=网络设置
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_QUALITY=质量
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_RESOLUTION=解析度
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SFX_VOLUME=音效音量
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SHADER_DETAIL=光影细节
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SHADOW=影子
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SHADOW_PLURAL=阴影效果
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SIZE=大小
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SOUND=声音设置
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SOUND_VOLUME=音量
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_SPLITSCREEN=分屏
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_TEXTURE_DETAIL=材质细节
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_THIRD_PERSON_VIEW=第三人称视角
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_VIDEO=视频设置
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_VIDEO_QUALITY=视频质量
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_VOICE_VOLUME=声音音量
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_VSYNC=垂直同步
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_WIDESCREEN=宽屏幕
+SIMPLIFIED CHINESE / 简体中文.MENU_OPTIONS_WINDOWED=窗口模式
+SIMPLIFIED CHINESE / 简体中文.MENU_SETTING_HIGH=高
+SIMPLIFIED CHINESE / 简体中文.MENU_SETTING_LOW=低
+SIMPLIFIED CHINESE / 简体中文.MENU_SETTING_MEDIUM=中
+SIMPLIFIED CHINESE / 简体中文.MENU_SETTING_ULTRA=非常高
+SIMPLIFIED CHINESE / 简体中文.MENU_SETTING_VERY_HIGH=非常高
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION=版本
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION_DEMO=试玩版
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION_FREE=免费版
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION_FULL=完整版
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION_LITE=位版本
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION_PREMIUM=超值版
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION_SHAREWARE=共享软件
+SIMPLIFIED CHINESE / 简体中文.MENU_VERSION_TRIAL=试用版
+SIMPLIFIED CHINESE / 简体中文.MENU_VR_COMFORT_MODE=虚拟现实舒适模式
+SIMPLIFIED CHINESE / 简体中文.MENU_VR_HMD_ORIENT_RESET=HMD方向重置
+SIMPLIFIED CHINESE / 简体中文.MENU_VR_VIRTUAL_REALITY=虚拟现实
+SIMPLIFIED CHINESE / 简体中文.STRING ID=SIMPLIFIED CHINESE / 简体中文
+SPANISH / ESPAÑOL.CONTEXT_CHARACTER_CLASS=Clase
+SPANISH / ESPAÑOL.CONTEXT_CHARACTER_DELETE=Eliminar personaje
+SPANISH / ESPAÑOL.CONTEXT_CHARACTER_NEW=Nuevo personaje
+SPANISH / ESPAÑOL.CONTEXT_CLASS_AI=Inteligencia Artificial
+SPANISH / ESPAÑOL.CONTEXT_CLASS_ALIEN=Alienígena
+SPANISH / ESPAÑOL.CONTEXT_CLASS_CLONE=Clon
+SPANISH / ESPAÑOL.CONTEXT_CLASS_CYBORG=Cyborg
+SPANISH / ESPAÑOL.CONTEXT_CLASS_DEITY=Deidad
+SPANISH / ESPAÑOL.CONTEXT_CLASS_DEMON=Demonio
+SPANISH / ESPAÑOL.CONTEXT_CLASS_DEMONNESS=Súcubo
+SPANISH / ESPAÑOL.CONTEXT_CLASS_DRAGON=Dragón
+SPANISH / ESPAÑOL.CONTEXT_CLASS_DRAGON_PLURAL=Dragones
+SPANISH / ESPAÑOL.CONTEXT_CLASS_GHOST=Fantasma
+SPANISH / ESPAÑOL.CONTEXT_CLASS_GOD=Dios
+SPANISH / ESPAÑOL.CONTEXT_CLASS_GODDESS=Diosa
+SPANISH / ESPAÑOL.CONTEXT_CLASS_GOD_PLURAL=Dioses
+SPANISH / ESPAÑOL.CONTEXT_CLASS_MAGE=Mago
+SPANISH / ESPAÑOL.CONTEXT_CLASS_MEDIC=Médico
+SPANISH / ESPAÑOL.CONTEXT_CLASS_MONSTER=Monstruo
+SPANISH / ESPAÑOL.CONTEXT_CLASS_NINJA=Ninja
+SPANISH / ESPAÑOL.CONTEXT_CLASS_PIRATE=Pirata
+SPANISH / ESPAÑOL.CONTEXT_CLASS_PRIEST=Sacerdote
+SPANISH / ESPAÑOL.CONTEXT_CLASS_PRINCE=Príncipe
+SPANISH / ESPAÑOL.CONTEXT_CLASS_PRINCESS=Princesa
+SPANISH / ESPAÑOL.CONTEXT_CLASS_ROBOT=Robot
+SPANISH / ESPAÑOL.CONTEXT_CLASS_SKELETON=Esqueleto
+SPANISH / ESPAÑOL.CONTEXT_CLASS_SNIPER=Francotirador
+SPANISH / ESPAÑOL.CONTEXT_CLASS_SOLDIER=Soldado
+SPANISH / ESPAÑOL.CONTEXT_CLASS_THIEF=Ladrón
+SPANISH / ESPAÑOL.CONTEXT_CLASS_WARRIOR=Guerrero
+SPANISH / ESPAÑOL.CONTEXT_CLASS_WIZARD=Hechicero
+SPANISH / ESPAÑOL.CONTEXT_CLASS_ZOMBIE=Zombi
+SPANISH / ESPAÑOL.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombis
+SPANISH / ESPAÑOL.CONTEXT_COMPETITION_FIRST=Primer puesto
+SPANISH / ESPAÑOL.CONTEXT_COMPETITION_PLACE_NOUN=Puesto
+SPANISH / ESPAÑOL.CONTEXT_COMPETITION_SECOND=Segundo puesto
+SPANISH / ESPAÑOL.CONTEXT_COMPETITION_THIRD=Tercer puesto
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_BURNING=En llamas
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_CRITICAL=Crítico
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_DEAD=Muerto
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_FROZEN=Congelado
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_POISONED=Envenenado
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_SLOWED=Ralentizado
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_STUNNED=Aturdido
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_UNCONSCIOUS=Inconsciente
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_UNHURT=Ileso
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_WET=Mojado
+SPANISH / ESPAÑOL.CONTEXT_CONDITION_WOUNDED=Herido
+SPANISH / ESPAÑOL.CONTEXT_DESCRIPTION_BIG=Grande
+SPANISH / ESPAÑOL.CONTEXT_DESCRIPTION_HUGE=Enorme
+SPANISH / ESPAÑOL.CONTEXT_DESCRIPTION_SMALL=Pequeño
+SPANISH / ESPAÑOL.CONTEXT_DESCRIPTION_TINY=Diminuto
+SPANISH / ESPAÑOL.CONTEXT_ELEMENT_AIR=Aire
+SPANISH / ESPAÑOL.CONTEXT_ELEMENT_EARTH=Tierra
+SPANISH / ESPAÑOL.CONTEXT_ELEMENT_FIRE=Fuego
+SPANISH / ESPAÑOL.CONTEXT_ELEMENT_METAL=Metal
+SPANISH / ESPAÑOL.CONTEXT_ELEMENT_WATER=Agua
+SPANISH / ESPAÑOL.CONTEXT_GAMBLING_BET=Apostar
+SPANISH / ESPAÑOL.CONTEXT_GAMBLING_DISCARD=Descartar
+SPANISH / ESPAÑOL.CONTEXT_GAMBLING_JACKPOT=Premio gordo
+SPANISH / ESPAÑOL.CONTEXT_GAMBLING_MAX=Máx.
+SPANISH / ESPAÑOL.CONTEXT_GAMBLING_MIN=Mín.
+SPANISH / ESPAÑOL.CONTEXT_ITEM_ARMOR=Armadura
+SPANISH / ESPAÑOL.CONTEXT_ITEM_ARROW=Flecha
+SPANISH / ESPAÑOL.CONTEXT_ITEM_ARROW_PLURAL=Flechas
+SPANISH / ESPAÑOL.CONTEXT_ITEM_BOARD=Tablero
+SPANISH / ESPAÑOL.CONTEXT_ITEM_BOMB=Bomba
+SPANISH / ESPAÑOL.CONTEXT_ITEM_BOOK=Libro
+SPANISH / ESPAÑOL.CONTEXT_ITEM_BOOTS=Botas
+SPANISH / ESPAÑOL.CONTEXT_ITEM_BOW=Arco
+SPANISH / ESPAÑOL.CONTEXT_ITEM_CARD=Carta
+SPANISH / ESPAÑOL.CONTEXT_ITEM_CARD_PLURAL=Cartas
+SPANISH / ESPAÑOL.CONTEXT_ITEM_CHEST=Cofre
+SPANISH / ESPAÑOL.CONTEXT_ITEM_COND_MAGICAL=Mágico
+SPANISH / ESPAÑOL.CONTEXT_ITEM_COND_RUSTY=Oxidado
+SPANISH / ESPAÑOL.CONTEXT_ITEM_DAGGER=Daga
+SPANISH / ESPAÑOL.CONTEXT_ITEM_DIE_NOUN=Dado
+SPANISH / ESPAÑOL.CONTEXT_ITEM_DIE_PLURAL=Dados
+SPANISH / ESPAÑOL.CONTEXT_ITEM_DOOR=Puerta
+SPANISH / ESPAÑOL.CONTEXT_ITEM_GAUNTLETS=Guanteletes
+SPANISH / ESPAÑOL.CONTEXT_ITEM_GEM=Gema
+SPANISH / ESPAÑOL.CONTEXT_ITEM_GIFT_NOUN=Regalo
+SPANISH / ESPAÑOL.CONTEXT_ITEM_GIFT_PLURAL=Regalos
+SPANISH / ESPAÑOL.CONTEXT_ITEM_GLOVE=Guantes
+SPANISH / ESPAÑOL.CONTEXT_ITEM_GUN=Arma
+SPANISH / ESPAÑOL.CONTEXT_ITEM_HAMMER=Mazo
+SPANISH / ESPAÑOL.CONTEXT_ITEM_HELMET=Casco
+SPANISH / ESPAÑOL.CONTEXT_ITEM_KEY=Llave
+SPANISH / ESPAÑOL.CONTEXT_ITEM_KNIFE=Cuchillo
+SPANISH / ESPAÑOL.CONTEXT_ITEM_LOCK=Cerradura
+SPANISH / ESPAÑOL.CONTEXT_ITEM_LOVE=Amor
+SPANISH / ESPAÑOL.CONTEXT_ITEM_MACHINE_ITEM_GUN=Ametralladora
+SPANISH / ESPAÑOL.CONTEXT_ITEM_MAGIC=Magia
+SPANISH / ESPAÑOL.CONTEXT_ITEM_PISTOL=Pistola
+SPANISH / ESPAÑOL.CONTEXT_ITEM_QUEST_NOUN=Misión
+SPANISH / ESPAÑOL.CONTEXT_ITEM_RANK_NOUN=Rango
+SPANISH / ESPAÑOL.CONTEXT_ITEM_RIFLE=Rifle
+SPANISH / ESPAÑOL.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Lanzacohetes
+SPANISH / ESPAÑOL.CONTEXT_ITEM_RPG=Lanzagranadas
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SCROLL=Pergamino
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SHIELD=Escudo
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SHIELD_PLURAL=Escudos
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SHIELD_SCIFI=Escudo de energía
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Escudos de energía
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SHOTGUN=Escopeta
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Rifle francotirador
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SPELL=Hechizo
+SPANISH / ESPAÑOL.CONTEXT_ITEM_STAFF=Bastón
+SPANISH / ESPAÑOL.CONTEXT_ITEM_SWORD=Espada
+SPANISH / ESPAÑOL.CONTEXT_ITEM_TREASURE=Tesoro
+SPANISH / ESPAÑOL.CONTEXT_ITEM_TYPE_EPIC=Épico
+SPANISH / ESPAÑOL.CONTEXT_ITEM_TYPE_JUNK=Basura
+SPANISH / ESPAÑOL.CONTEXT_ITEM_WAND=Varita
+SPANISH / ESPAÑOL.CONTEXT_ITEM_WOOD=Madera
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_ALTITUDE=Altitud
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_BRAKES=Frenos
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_CHASSIS=Chasis
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_DEPTH=Profundidad
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_FUEL=Combustible
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_GEAR=Caja de cambios
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_HANDLING=Manejo
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_SPEED=Velocidad
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_STEERING=Volante
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_SUSPENSION=Suspensión
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_WHEELS=Ruedas
+SPANISH / ESPAÑOL.CONTEXT_MACHINE_WINGS=Alas
+SPANISH / ESPAÑOL.CONTEXT_MEDAL=Medalla
+SPANISH / ESPAÑOL.CONTEXT_MEDAL_BRONZE=Medalla de bronce
+SPANISH / ESPAÑOL.CONTEXT_MEDAL_GOLD=Medalla de oro
+SPANISH / ESPAÑOL.CONTEXT_MEDAL_SILVER=Medalla de plata
+SPANISH / ESPAÑOL.CONTEXT_METAL_BRONZE=Bronce
+SPANISH / ESPAÑOL.CONTEXT_METAL_COIN=Moneda
+SPANISH / ESPAÑOL.CONTEXT_METAL_GOLD=Oro
+SPANISH / ESPAÑOL.CONTEXT_METAL_INGOT=Lingote
+SPANISH / ESPAÑOL.CONTEXT_METAL_PLATINUM=Platino
+SPANISH / ESPAÑOL.CONTEXT_METAL_SILVER=Plata
+SPANISH / ESPAÑOL.CONTEXT_PLACE_CASTLE=Castillo
+SPANISH / ESPAÑOL.CONTEXT_PLACE_CAVE=Cueva
+SPANISH / ESPAÑOL.CONTEXT_PLACE_DUNGEON=Calabozo
+SPANISH / ESPAÑOL.CONTEXT_PLACE_INN=Posada
+SPANISH / ESPAÑOL.CONTEXT_PLACE_PLANET=Planeta
+SPANISH / ESPAÑOL.CONTEXT_PLACE_PLANET_EARTH=Tierra
+SPANISH / ESPAÑOL.CONTEXT_PLACE_SPACE=Espacio
+SPANISH / ESPAÑOL.CONTEXT_PLACE_SPACESHIP=Nave espacial
+SPANISH / ESPAÑOL.CONTEXT_STORY=Historia
+SPANISH / ESPAÑOL.CONTEXT_STORY_ADVENTURE=Aventura
+SPANISH / ESPAÑOL.CONTEXT_STORY_CHAPTER=Capítulo
+SPANISH / ESPAÑOL.CONTEXT_STORY_PAGE=Página
+SPANISH / ESPAÑOL.CREDITS_3D_MODELING=Modelado 3D
+SPANISH / ESPAÑOL.CREDITS_ANIMATION=Animación
+SPANISH / ESPAÑOL.CREDITS_ANIMATION_DIRECTOR=Director de animación
+SPANISH / ESPAÑOL.CREDITS_ANIMATOR=Animador
+SPANISH / ESPAÑOL.CREDITS_ART=Arte
+SPANISH / ESPAÑOL.CREDITS_ARTIST=Artista
+SPANISH / ESPAÑOL.CREDITS_ARTIST_PLURAL=Artistas
+SPANISH / ESPAÑOL.CREDITS_ART_DIRECTOR=Director artístico
+SPANISH / ESPAÑOL.CREDITS_ASSISTANT=Asistente
+SPANISH / ESPAÑOL.CREDITS_ASSOCIATE=Asociado
+SPANISH / ESPAÑOL.CREDITS_AUDIO_DIRECTOR=Director de sonido
+SPANISH / ESPAÑOL.CREDITS_CHARACTER_DESIGNER=Diseñador de personajes
+SPANISH / ESPAÑOL.CREDITS_CHIEF_TECH_OFFICER=Director de tecnología
+SPANISH / ESPAÑOL.CREDITS_CINEMATICS_DIRECTOR=Director cinematográfico
+SPANISH / ESPAÑOL.CREDITS_CINEMATIC_ANIMATOR=Animador cinematográfico
+SPANISH / ESPAÑOL.CREDITS_CODE=Código
+SPANISH / ESPAÑOL.CREDITS_COMPOSER=Compositor
+SPANISH / ESPAÑOL.CREDITS_CONCEPT_ARTIST=Artista conceptual
+SPANISH / ESPAÑOL.CREDITS_CREATIVE_DIRECTOR=Director creativo
+SPANISH / ESPAÑOL.CREDITS_DATABASE_ADMIN=Administrador de base de datos
+SPANISH / ESPAÑOL.CREDITS_DESIGN DIRECTOR=Director de diseño
+SPANISH / ESPAÑOL.CREDITS_DEVELOPED_BY=Desarrollado por
+SPANISH / ESPAÑOL.CREDITS_DIRECTOR=Director
+SPANISH / ESPAÑOL.CREDITS_FOLEY_ARTIST=Editor sonoro
+SPANISH / ESPAÑOL.CREDITS_FONT=Tipografía
+SPANISH / ESPAÑOL.CREDITS_FONT_PLURAL=Tipografías
+SPANISH / ESPAÑOL.CREDITS_GAME=Juego
+SPANISH / ESPAÑOL.CREDITS_GAME_DESIGN=Diseño de juego
+SPANISH / ESPAÑOL.CREDITS_GAME_DESIGNER=Diseñador de juego
+SPANISH / ESPAÑOL.CREDITS_GAME_DEVELOPER=Desarrollador de juegos
+SPANISH / ESPAÑOL.CREDITS_GAME_DEVELOPMENT=Desarrollo de juegos
+SPANISH / ESPAÑOL.CREDITS_GRAPHIC_DESIGNER=Diseñador gráfico
+SPANISH / ESPAÑOL.CREDITS_IMAGE=Imagen
+SPANISH / ESPAÑOL.CREDITS_IMAGE_PLURAL=Imágenes
+SPANISH / ESPAÑOL.CREDITS_INTERFACE_ARTIST=Artista de interfaz
+SPANISH / ESPAÑOL.CREDITS_JUNIOR=Junior
+SPANISH / ESPAÑOL.CREDITS_LEAD=Jefe
+SPANISH / ESPAÑOL.CREDITS_LEAD_PROGRAMMER=Programador jefe
+SPANISH / ESPAÑOL.CREDITS_LEVEL_DESIGN=Diseño de niveles
+SPANISH / ESPAÑOL.CREDITS_LEVEL_DESIGNER=Diseñador de niveles
+SPANISH / ESPAÑOL.CREDITS_LOCALIZATION=Localización
+SPANISH / ESPAÑOL.CREDITS_MANUSCRIPT=Manuscrito
+SPANISH / ESPAÑOL.CREDITS_MODELS=Modelos
+SPANISH / ESPAÑOL.CREDITS_MUSICIAN=Músico
+SPANISH / ESPAÑOL.CREDITS_POLYGLOT=Traducido por el proyecto Polyglot.
+SPANISH / ESPAÑOL.CREDITS_PRODUCER=Productor
+SPANISH / ESPAÑOL.CREDITS_PRODUCTION=Producción
+SPANISH / ESPAÑOL.CREDITS_PROGRAMMER=Programador
+SPANISH / ESPAÑOL.CREDITS_PROGRAMMER_PLURAL=Programadores
+SPANISH / ESPAÑOL.CREDITS_PROGRAMMING=Programación
+SPANISH / ESPAÑOL.CREDITS_PROGRAM_MANAGER=Director de programa
+SPANISH / ESPAÑOL.CREDITS_PROJECT_MANAGER=Gerente de proyecto
+SPANISH / ESPAÑOL.CREDITS_PUBLISHER=Editor
+SPANISH / ESPAÑOL.CREDITS_RECORDIST=Grabador
+SPANISH / ESPAÑOL.CREDITS_SCRIPT_WRITER=Guionista
+SPANISH / ESPAÑOL.CREDITS_SENIOR=Senior
+SPANISH / ESPAÑOL.CREDITS_SFX=Efectos de sonido
+SPANISH / ESPAÑOL.CREDITS_SOUNDTRACK=Banda sonora
+SPANISH / ESPAÑOL.CREDITS_SOUND_DESIGNER=Diseñador de sonido
+SPANISH / ESPAÑOL.CREDITS_SOUND_ENGINEER=Técnico de sonido
+SPANISH / ESPAÑOL.CREDITS_SPECIAL_THANKS=Agradecimientos
+SPANISH / ESPAÑOL.CREDITS_SPECIAL_THANKS_TO=Agradecimientos a
+SPANISH / ESPAÑOL.CREDITS_TECHNICAL_ARTIST=Artista técnico
+SPANISH / ESPAÑOL.CREDITS_TECHNICAL_DIRECTOR=Director técnico
+SPANISH / ESPAÑOL.CREDITS_TESTER=Probador de videojuegos
+SPANISH / ESPAÑOL.CREDITS_TEST_LEAD=Jefe de pruebas
+SPANISH / ESPAÑOL.CREDITS_TEST_MANAGER=Gerente de pruebas
+SPANISH / ESPAÑOL.CREDITS_TRANSLATION=Traducción
+SPANISH / ESPAÑOL.CREDITS_VFX=Efectos visuales
+SPANISH / ESPAÑOL.CREDITS_VOICE_ACTING=Doblaje
+SPANISH / ESPAÑOL.CREDITS_VOICE_ACTOR=Actor de doblaje
+SPANISH / ESPAÑOL.CREDITS_WRITER=Escritor
+SPANISH / ESPAÑOL.ERROR_DEVICE_NOT_FOUND=No se detectó {0}.
+SPANISH / ESPAÑOL.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Saliendo del area de seguimiento.
+SPANISH / ESPAÑOL.ERROR_DEVICE_VR_NO_HMD=No se detectó ningún HMD.
+SPANISH / ESPAÑOL.ERROR_GENERIC_CHEATING=¡Trampas detectadas!
+SPANISH / ESPAÑOL.ERROR_GENERIC_ERRCODE=Código de error:
+SPANISH / ESPAÑOL.ERROR_GENERIC_INVALID_CD_KEY=La clave de producto no es válida.
+SPANISH / ESPAÑOL.ERROR_GENERIC_INVALID_NAME=El nombre no es válido.
+SPANISH / ESPAÑOL.ERROR_GENERIC_TEXT=Ha ocurrido un error.
+SPANISH / ESPAÑOL.ERROR_NETWORK_CONNECTION_LOST=Conexión perdida.
+SPANISH / ESPAÑOL.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Tu oponente se ha desconectado.
+SPANISH / ESPAÑOL.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=El otro jugador se ha desconectado.
+SPANISH / ESPAÑOL.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Tu compañero se ha desconectado.
+SPANISH / ESPAÑOL.ERROR_NETWORK_SERVER=No se pudo conectar con el servidor.
+SPANISH / ESPAÑOL.ERROR_SAVE_CORRUPTED=Archivo de guardado corrupto.
+SPANISH / ESPAÑOL.ERROR_SAVE_NO_GAMES_FOUND=No se encontraron partidas.
+SPANISH / ESPAÑOL.ERROR_SAVE_NO_OPEN_GAMES=No hay partidas abiertas.
+SPANISH / ESPAÑOL.GAME_ACTION_ATTACK=Atacar
+SPANISH / ESPAÑOL.GAME_ACTION_BOOST=Potenciar
+SPANISH / ESPAÑOL.GAME_ACTION_BUILD=Construir
+SPANISH / ESPAÑOL.GAME_ACTION_CAST_FISHING=Recoger
+SPANISH / ESPAÑOL.GAME_ACTION_CAST_SPELL=Lanzar
+SPANISH / ESPAÑOL.GAME_ACTION_CLAIM=Reclamar
+SPANISH / ESPAÑOL.GAME_ACTION_CLIMB=Escalar
+SPANISH / ESPAÑOL.GAME_ACTION_CLOSE=Cerrar
+SPANISH / ESPAÑOL.GAME_ACTION_COLLECT=Recoger
+SPANISH / ESPAÑOL.GAME_ACTION_COOK=Cocinar
+SPANISH / ESPAÑOL.GAME_ACTION_CRAFT=Crear
+SPANISH / ESPAÑOL.GAME_ACTION_CROUCH=Agacharse
+SPANISH / ESPAÑOL.GAME_ACTION_DODGE=Esquivar
+SPANISH / ESPAÑOL.GAME_ACTION_DRIVE=Conducir
+SPANISH / ESPAÑOL.GAME_ACTION_FLY=Volar
+SPANISH / ESPAÑOL.GAME_ACTION_FULL_SPEED=Máxima velocidad
+SPANISH / ESPAÑOL.GAME_ACTION_GO=Ir
+SPANISH / ESPAÑOL.GAME_ACTION_GO_TO_PLACE=Ir a
+SPANISH / ESPAÑOL.GAME_ACTION_HALF_SPEED=Media velocidad
+SPANISH / ESPAÑOL.GAME_ACTION_HEAL=Curar
+SPANISH / ESPAÑOL.GAME_ACTION_JUMP=Saltar
+SPANISH / ESPAÑOL.GAME_ACTION_LAND=Aterrizar
+SPANISH / ESPAÑOL.GAME_ACTION_LOOK=Mirar
+SPANISH / ESPAÑOL.GAME_ACTION_MIX=Mezclar
+SPANISH / ESPAÑOL.GAME_ACTION_OPEN=Abrir
+SPANISH / ESPAÑOL.GAME_ACTION_PICK_UP=Recoger
+SPANISH / ESPAÑOL.GAME_ACTION_RACE=Correr
+SPANISH / ESPAÑOL.GAME_ACTION_READ=Leer
+SPANISH / ESPAÑOL.GAME_ACTION_REPLACE=Reemplazar
+SPANISH / ESPAÑOL.GAME_ACTION_RUN=Correr
+SPANISH / ESPAÑOL.GAME_ACTION_RUN_AWAY=Salir corriendo
+SPANISH / ESPAÑOL.GAME_ACTION_SHOOT=Disparar
+SPANISH / ESPAÑOL.GAME_ACTION_SNEAK=Afanar
+SPANISH / ESPAÑOL.GAME_ACTION_SPIN=Girar
+SPANISH / ESPAÑOL.GAME_ACTION_SPRINT=Esprintar
+SPANISH / ESPAÑOL.GAME_ACTION_STEER=Dirigir
+SPANISH / ESPAÑOL.GAME_ACTION_TAKE_OFF=Despegar
+SPANISH / ESPAÑOL.GAME_ACTION_TALK=Hablar
+SPANISH / ESPAÑOL.GAME_ACTION_THROW=Arrojar
+SPANISH / ESPAÑOL.GAME_ACTION_WALK=Caminar
+SPANISH / ESPAÑOL.GAME_CHARACTER_ENDURANCE=Aguante
+SPANISH / ESPAÑOL.GAME_CHARACTER_EXP=Puntos de experiencia
+SPANISH / ESPAÑOL.GAME_CHARACTER_FEMALE=Femenino
+SPANISH / ESPAÑOL.GAME_CHARACTER_HEALTH=Salud
+SPANISH / ESPAÑOL.GAME_CHARACTER_HEART=Corazón
+SPANISH / ESPAÑOL.GAME_CHARACTER_HEART_PLURAL=Corazones
+SPANISH / ESPAÑOL.GAME_CHARACTER_LEVEL=Nivel
+SPANISH / ESPAÑOL.GAME_CHARACTER_LEVEL_UP=¡Subida de nivel!
+SPANISH / ESPAÑOL.GAME_CHARACTER_LIVES=Vidas
+SPANISH / ESPAÑOL.GAME_CHARACTER_MALE=Masculino
+SPANISH / ESPAÑOL.GAME_CHARACTER_MAN=Hombre
+SPANISH / ESPAÑOL.GAME_CHARACTER_MAN_PLURAL=Hombres
+SPANISH / ESPAÑOL.GAME_CHARACTER_RESPAWN=Reaparecer
+SPANISH / ESPAÑOL.GAME_CHARACTER_RESPAWNING=Reapareciendo
+SPANISH / ESPAÑOL.GAME_CHARACTER_RESPAWN_IN=Reaparecer en:
+SPANISH / ESPAÑOL.GAME_CHARACTER_RESPAWN_QUESTION=¿Reaparecer?
+SPANISH / ESPAÑOL.GAME_CHARACTER_SKILL=Habilidad
+SPANISH / ESPAÑOL.GAME_CHARACTER_SPAWN_POINT=Punto de aparición
+SPANISH / ESPAÑOL.GAME_CHARACTER_TRANSGENDER=Transgénero
+SPANISH / ESPAÑOL.GAME_CHARACTER_WOMAN=Mujer
+SPANISH / ESPAÑOL.GAME_CHARACTER_WOMAN_PLURAL=Mujeres
+SPANISH / ESPAÑOL.GAME_DAMAGE=Daño
+SPANISH / ESPAÑOL.GAME_DAMAGE_CRITICAL_HIT=Golpe crítico
+SPANISH / ESPAÑOL.GAME_DAMAGE_CRITICAL_MISS=Fallo crítico
+SPANISH / ESPAÑOL.GAME_DAMAGE_HIT_NOUN=Golpe
+SPANISH / ESPAÑOL.GAME_DAMAGE_HIT_POINTS_PLURAL=Puntos de salud
+SPANISH / ESPAÑOL.GAME_DAMAGE_MISS_NOUN=Fallo
+SPANISH / ESPAÑOL.GAME_DAMAGE_UNIT=Punto de daño
+SPANISH / ESPAÑOL.GAME_DAMAGE_UNIT_PLURAL=Daños
+SPANISH / ESPAÑOL.GAME_ENEMY=Enemigo
+SPANISH / ESPAÑOL.GAME_ENEMY_FEMALE=Enemiga
+SPANISH / ESPAÑOL.GAME_ENEMY_FEMALE_PLURAL=Enemigas
+SPANISH / ESPAÑOL.GAME_ENEMY_PLURAL=Enemigos
+SPANISH / ESPAÑOL.GAME_GENRE_ACTION=Juego de acción
+SPANISH / ESPAÑOL.GAME_GENRE_ADVENTURE=Juego de aventura
+SPANISH / ESPAÑOL.GAME_GENRE_CARD=Cartas
+SPANISH / ESPAÑOL.GAME_GENRE_CASUAL=Juego casual
+SPANISH / ESPAÑOL.GAME_GENRE_FANTASY=Juego de fantasía
+SPANISH / ESPAÑOL.GAME_GENRE_HARDCORE=Juego difícil
+SPANISH / ESPAÑOL.GAME_GENRE_INDIE=Indie
+SPANISH / ESPAÑOL.GAME_GENRE_MEDIEVAL=Juego medieval
+SPANISH / ESPAÑOL.GAME_GENRE_MISC=Otros
+SPANISH / ESPAÑOL.GAME_GENRE_MULTIPLAYER=Multijugador
+SPANISH / ESPAÑOL.GAME_GENRE_NAME=Género
+SPANISH / ESPAÑOL.GAME_GENRE_PLATFORMER=Juego de plataformas
+SPANISH / ESPAÑOL.GAME_GENRE_PUZZLE=Juego de rompecabezas
+SPANISH / ESPAÑOL.GAME_GENRE_QUIZ=Juego de preguntas y respuestas
+SPANISH / ESPAÑOL.GAME_GENRE_RACING=Carreras
+SPANISH / ESPAÑOL.GAME_GENRE_RETRO=Juego retro
+SPANISH / ESPAÑOL.GAME_GENRE_RPG=Juego de rol
+SPANISH / ESPAÑOL.GAME_GENRE_RTS=Estrategia en tiempo real
+SPANISH / ESPAÑOL.GAME_GENRE_SCIFI=Juego de ciencia ficción
+SPANISH / ESPAÑOL.GAME_GENRE_SHOOTER=Juego de disparos
+SPANISH / ESPAÑOL.GAME_GENRE_SIMULATION=Juego de simulación
+SPANISH / ESPAÑOL.GAME_GENRE_SINGLEPLAYER=Un único jugador
+SPANISH / ESPAÑOL.GAME_GENRE_SPORTS=Juego de deportes
+SPANISH / ESPAÑOL.GAME_GENRE_STRATEGY=Juego de estrategia
+SPANISH / ESPAÑOL.GAME_GENRE_TBS=Estrategia por turnos
+SPANISH / ESPAÑOL.GAME_GENRE_TOWER_DEFENSE=Juego de defensa de torres
+SPANISH / ESPAÑOL.GAME_INVENTORY=Inventario
+SPANISH / ESPAÑOL.GAME_INVENTORY_AMMO=Munición
+SPANISH / ESPAÑOL.GAME_INVENTORY_AMMUNITION=Municiones
+SPANISH / ESPAÑOL.GAME_INVENTORY_BULLET=Bala
+SPANISH / ESPAÑOL.GAME_INVENTORY_BULLET_PLURAL=Balas
+SPANISH / ESPAÑOL.GAME_INVENTORY_BUY=Comprar
+SPANISH / ESPAÑOL.GAME_INVENTORY_CAPACITY=Capacidad del inventario
+SPANISH / ESPAÑOL.GAME_INVENTORY_DROP=Soltar
+SPANISH / ESPAÑOL.GAME_INVENTORY_ENCUMBRANCE=Carga
+SPANISH / ESPAÑOL.GAME_INVENTORY_FULL=Inventario lleno
+SPANISH / ESPAÑOL.GAME_INVENTORY_ITEM=Objeto
+SPANISH / ESPAÑOL.GAME_INVENTORY_KEY=Llave
+SPANISH / ESPAÑOL.GAME_INVENTORY_POWERUP=Potenciador
+SPANISH / ESPAÑOL.GAME_INVENTORY_SELL=Vender
+SPANISH / ESPAÑOL.GAME_INVENTORY_USE=Usar
+SPANISH / ESPAÑOL.GAME_INVENTORY_WEAPON=Arma
+SPANISH / ESPAÑOL.GAME_INVENTORY_WEAPONS=Armas
+SPANISH / ESPAÑOL.GAME_INVENTORY_YOU_CANNOT_CARRY=No puedes llevar nada más.
+SPANISH / ESPAÑOL.GAME_LABEL_BE_CAREFUL=¡Ten cuidado!
+SPANISH / ESPAÑOL.GAME_LABEL_PLEASE_BE_CAREFUL=Por favor ten cuidado.
+SPANISH / ESPAÑOL.GAME_LABEL_TACTICS=Táctica
+SPANISH / ESPAÑOL.GAME_OBJECTIVE=Objetivo
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_ASSIST=Asistencia
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_ASSIST_PLURAL=Asistencias
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_ATTACK=Atacar
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_BONUS=Bonificación
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_CAPTURE=Capturar
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_COMPLETE=Completo
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_DEATH=Muerte
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_DEATH_PLURAL=Muertes
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_DEFEND=Defender
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_DESTROY=Destruir
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_ESCAPE=Escapar
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_GAMEOVER=Fin del juego
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_GAMEOVER_CAPS=FIN DEL JUEGO
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_GAME_FINISHED=Fin
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_HIGH_SCORE=Puntuación máxima
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_INCOMPLETE=Incompleto
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_KILL=Asesinar
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_KILL_ASSIST=Asistencia
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_KILL_NOUN=Asesinato
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_KILL_PLURAL=Asesinatos
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_LOCKED=Cerrado
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_LOSSES=Derrotas
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_MATCH=Partida
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_MISSION=Misión
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_MISSION_OBJECTIVE=Objetivo de la misión
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Objetivos de la misión
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_MULTIPLIER=Multiplicador
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_PLURAL=Objetivos
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_POSITION=Posición
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_RACE_LAP=Vuelta
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_RACE_LAP_PLURAL=Vueltas
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_ROUND=Ronda
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_SCORE=Puntuación
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_TIME=Tiempo
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_TIME_LEFT=Tiempo restante
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_TOURNAMENT=Torneo
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Torneos
+SPANISH / ESPAÑOL.GAME_OBJECTIVE_WINS=Victorias
+SPANISH / ESPAÑOL.GAME_STATUS_DEFEAT=Derrota
+SPANISH / ESPAÑOL.GAME_STATUS_DEFEATED=Has sido derrotado.
+SPANISH / ESPAÑOL.GAME_STATUS_LOSER=Perdedor
+SPANISH / ESPAÑOL.GAME_STATUS_TEAM_LOST=¡Tu equipo ha perdido!
+SPANISH / ESPAÑOL.GAME_STATUS_TEAM_WON=¡Tu equipo ha ganado!
+SPANISH / ESPAÑOL.GAME_STATUS_VICTORY=Victoria
+SPANISH / ESPAÑOL.GAME_STATUS_WINNER=Ganador
+SPANISH / ESPAÑOL.GAME_STATUS_YOU_ARE_DEAD=Estás muerto.
+SPANISH / ESPAÑOL.GAME_STATUS_YOU_DIED=Has muerto.
+SPANISH / ESPAÑOL.GAME_STATUS_YOU_LOSE=¡Pierdes!
+SPANISH / ESPAÑOL.GAME_STATUS_YOU_LOST=¡Perdiste!
+SPANISH / ESPAÑOL.GAME_STATUS_YOU_WIN=¡Ganas!
+SPANISH / ESPAÑOL.GAME_STATUS_YOU_WON=¡Ganaste!
+SPANISH / ESPAÑOL.LANGUAGE_CODE=esES esAR esMX
+SPANISH / ESPAÑOL.LANGUAGE_DIRECTION=ltr
+SPANISH / ESPAÑOL.LANGUAGE_EN=Spanish
+SPANISH / ESPAÑOL.MENU_CAMERA=Cámara
+SPANISH / ESPAÑOL.MENU_CAMERA_INVERTED=Invertido
+SPANISH / ESPAÑOL.MENU_CAMERA_NORMAL=Normal
+SPANISH / ESPAÑOL.MENU_CAMERA_XAXIS=Eje X de la cámara
+SPANISH / ESPAÑOL.MENU_CAMERA_YAXIS=Eje Y de la cámara
+SPANISH / ESPAÑOL.MENU_CONTROLS_BUTTON=Botón
+SPANISH / ESPAÑOL.MENU_CONTROLS_CLICK=Hacer clic
+SPANISH / ESPAÑOL.MENU_CONTROLS_DEADZONE=Zona muerta
+SPANISH / ESPAÑOL.MENU_CONTROLS_DOUBLE_CLICK=Hacer doble clic
+SPANISH / ESPAÑOL.MENU_CONTROLS_DRAG=Arrastrar
+SPANISH / ESPAÑOL.MENU_CONTROLS_DRAG_DROP=Arrastrar y soltar
+SPANISH / ESPAÑOL.MENU_CONTROLS_FINGER=Dedo
+SPANISH / ESPAÑOL.MENU_CONTROLS_GAMEPAD=Mando
+SPANISH / ESPAÑOL.MENU_CONTROLS_GYROSCOPE=Giroscopio
+SPANISH / ESPAÑOL.MENU_CONTROLS_KEY=Tecla
+SPANISH / ESPAÑOL.MENU_CONTROLS_KEYBOARD=Teclado
+SPANISH / ESPAÑOL.MENU_CONTROLS_MOUSE=Ratón
+SPANISH / ESPAÑOL.MENU_CONTROLS_MOUSE_SENSITIVITY=Sensibilidad
+SPANISH / ESPAÑOL.MENU_CONTROLS_PINCH=Pellizcar
+SPANISH / ESPAÑOL.MENU_CONTROLS_ROTATE=Rotar
+SPANISH / ESPAÑOL.MENU_CONTROLS_SCROLL=Desplazar
+SPANISH / ESPAÑOL.MENU_CONTROLS_SHAKE=Sacudir
+SPANISH / ESPAÑOL.MENU_CONTROLS_SPREAD=Extender
+SPANISH / ESPAÑOL.MENU_CONTROLS_SWIPE=Barrer
+SPANISH / ESPAÑOL.MENU_CONTROLS_TAP=Tocar
+SPANISH / ESPAÑOL.MENU_CONTROLS_THE_BUTTON=El botón
+SPANISH / ESPAÑOL.MENU_CONTROLS_THE_KEY=La tecla
+SPANISH / ESPAÑOL.MENU_CONTROLS_TILT=Rotar
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_ARM=Brazo
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_ARM_PLURAL=Brazos
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_CHEST=Pecho
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_CHIN=Barbilla
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_COLOR=Color
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_EAR=Oreja
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_EAR_PLURAL=Orejas
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_EYE=Ojo
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_EYE_PLURAL=Ojos
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_FEET=Pies
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_FOOT=Pie
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HAIR=Pelo
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HAIR_BEARD=Barba
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HAIR_FUR=Pelaje
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HAIR_HEAD=Cabello
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HAND=Mano
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HAND_PLURAL=Manos
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HEAD=Cabeza
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_HIPS=Cadera
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_LEG=Pierna
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_LEG_PLURAL=Piernas
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_MOUTH=Boca
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_NECK=Cuello
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_NOSE=Nariz
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_SKIN=Piel
+SPANISH / ESPAÑOL.MENU_CUSTOMIZE_THORAX=Torax
+SPANISH / ESPAÑOL.MENU_DIFFICULTY=Dificultad
+SPANISH / ESPAÑOL.MENU_DIFFICULTY_EASY=Fácil
+SPANISH / ESPAÑOL.MENU_DIFFICULTY_HARD=Difícil
+SPANISH / ESPAÑOL.MENU_DIFFICULTY_IMPOSSIBLE=Imposible
+SPANISH / ESPAÑOL.MENU_DIFFICULTY_INSANE=Enfermizo
+SPANISH / ESPAÑOL.MENU_DIFFICULTY_MEDIUM=Intermedio
+SPANISH / ESPAÑOL.MENU_DIFFICULTY_VERY_EASY=Muy fácil
+SPANISH / ESPAÑOL.MENU_DIFFICULTY_VERY_HARD=Muy difícil
+SPANISH / ESPAÑOL.MENU_DIR_DOWN=Abajo
+SPANISH / ESPAÑOL.MENU_DIR_LEFT=Izquierda
+SPANISH / ESPAÑOL.MENU_DIR_RIGHT=Derecha
+SPANISH / ESPAÑOL.MENU_DIR_UP=Arriba
+SPANISH / ESPAÑOL.MENU_IO_LOAD=Cargar
+SPANISH / ESPAÑOL.MENU_IO_LOADING=Cargando...
+SPANISH / ESPAÑOL.MENU_IO_LOAD_GAME=Cargar juego
+SPANISH / ESPAÑOL.MENU_IO_PLEASE_WAIT=Por favor espera...
+SPANISH / ESPAÑOL.MENU_IO_RESET_SAVE_DATA=¿Borrar los datos guardados?
+SPANISH / ESPAÑOL.MENU_IO_SAVE=Guardar
+SPANISH / ESPAÑOL.MENU_IO_SAVE_DATA=Guardar partida
+SPANISH / ESPAÑOL.MENU_IO_SAVE_GAME=Guardar juego
+SPANISH / ESPAÑOL.MENU_IO_SAVING=Guardando...
+SPANISH / ESPAÑOL.MENU_LABEL_AGE=Edad
+SPANISH / ESPAÑOL.MENU_LABEL_ALL=Todos
+SPANISH / ESPAÑOL.MENU_LABEL_ARE_YOU_REALLY_SURE=¿Estás totalmente seguro?
+SPANISH / ESPAÑOL.MENU_LABEL_ARE_YOU_SURE=¿Estás seguro?
+SPANISH / ESPAÑOL.MENU_LABEL_BACK=Volver
+SPANISH / ESPAÑOL.MENU_LABEL_BACKGROUND_MUSIC=Música de fondo
+SPANISH / ESPAÑOL.MENU_LABEL_CANCEL=Cancelar
+SPANISH / ESPAÑOL.MENU_LABEL_CLOSE=Cerrar
+SPANISH / ESPAÑOL.MENU_LABEL_CONFIRM_BUTTON=Confirmar
+SPANISH / ESPAÑOL.MENU_LABEL_CONTINUE=Continuar
+SPANISH / ESPAÑOL.MENU_LABEL_CONTINUE_QUESTION=¿Continuar?
+SPANISH / ESPAÑOL.MENU_LABEL_CREDITS=Créditos
+SPANISH / ESPAÑOL.MENU_LABEL_DESKTOP=Salir al escritorio
+SPANISH / ESPAÑOL.MENU_LABEL_DESKTOP_QUESTION=¿Salir al escritorio?
+SPANISH / ESPAÑOL.MENU_LABEL_DLC=DLC
+SPANISH / ESPAÑOL.MENU_LABEL_DOWNLOAD=Descargar
+SPANISH / ESPAÑOL.MENU_LABEL_DOWNLOADABLE=Contenido descargable
+SPANISH / ESPAÑOL.MENU_LABEL_EXIT=Salir
+SPANISH / ESPAÑOL.MENU_LABEL_EXIT_QUESTION=¿Salir?
+SPANISH / ESPAÑOL.MENU_LABEL_EXTRAS=Extras
+SPANISH / ESPAÑOL.MENU_LABEL_FRAMESPERSEC=FPS
+SPANISH / ESPAÑOL.MENU_LABEL_GALLERY=Galería de arte
+SPANISH / ESPAÑOL.MENU_LABEL_GOODBYE=¡Adiós!
+SPANISH / ESPAÑOL.MENU_LABEL_GRAPHICS=Gráficos
+SPANISH / ESPAÑOL.MENU_LABEL_IAP=Compra integrada
+SPANISH / ESPAÑOL.MENU_LABEL_LANGUAGE=Idioma
+SPANISH / ESPAÑOL.MENU_LABEL_LEVEL=Nivel
+SPANISH / ESPAÑOL.MENU_LABEL_MAIL=Correo
+SPANISH / ESPAÑOL.MENU_LABEL_MAINMENU=Menú principal
+SPANISH / ESPAÑOL.MENU_LABEL_MORE=Más
+SPANISH / ESPAÑOL.MENU_LABEL_MUSIC=Música
+SPANISH / ESPAÑOL.MENU_LABEL_MUSIC_PLAYER=Reproductor de música
+SPANISH / ESPAÑOL.MENU_LABEL_NEW_GAME=Juego nuevo
+SPANISH / ESPAÑOL.MENU_LABEL_NEXT=Siguiente
+SPANISH / ESPAÑOL.MENU_LABEL_NEXT_TRACK=Siguiente canción
+SPANISH / ESPAÑOL.MENU_LABEL_NO=No
+SPANISH / ESPAÑOL.MENU_LABEL_NOPE=Nah
+SPANISH / ESPAÑOL.MENU_LABEL_NO_CAPS=NO
+SPANISH / ESPAÑOL.MENU_LABEL_OK=Ok
+SPANISH / ESPAÑOL.MENU_LABEL_PAUSE=Pausa
+SPANISH / ESPAÑOL.MENU_LABEL_PAUSED=Pausado
+SPANISH / ESPAÑOL.MENU_LABEL_PLAY=Jugar
+SPANISH / ESPAÑOL.MENU_LABEL_PLAY_AGAIN=Jugar otra vez
+SPANISH / ESPAÑOL.MENU_LABEL_PRESS_ANYKEY=Pulsa cualquier tecla
+SPANISH / ESPAÑOL.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Pulsa cualquier tecla para continuar
+SPANISH / ESPAÑOL.MENU_LABEL_PRESS_START=Pulsa Start
+SPANISH / ESPAÑOL.MENU_LABEL_PRESS_START_CONTINUE=Pulsa Start para continuar
+SPANISH / ESPAÑOL.MENU_LABEL_PREVIOUS=Anterior
+SPANISH / ESPAÑOL.MENU_LABEL_PREVIOUS_TRACK=Canción anterior
+SPANISH / ESPAÑOL.MENU_LABEL_PRICE=Precio
+SPANISH / ESPAÑOL.MENU_LABEL_PRICE_FREE=Gratis
+SPANISH / ESPAÑOL.MENU_LABEL_PURCHASE=Comprar
+SPANISH / ESPAÑOL.MENU_LABEL_QUIT=Cerrar
+SPANISH / ESPAÑOL.MENU_LABEL_QUIT_CONFIRM=¿Seguro que quieres salir?
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+STRING ID.CONTEXT_DESCRIPTION_TINY=بالغ الصغر
+STRING ID.CONTEXT_ELEMENT_AIR=CONTEXT_ELEMENT_AIR
+STRING ID.CONTEXT_ELEMENT_AIR=Zrak
+STRING ID.CONTEXT_ELEMENT_AIR=Въздух
+STRING ID.CONTEXT_ELEMENT_AIR=אוויר
+STRING ID.CONTEXT_ELEMENT_AIR=هواء
+STRING ID.CONTEXT_ELEMENT_EARTH=CONTEXT_ELEMENT_EARTH
+STRING ID.CONTEXT_ELEMENT_EARTH=Zemlja
+STRING ID.CONTEXT_ELEMENT_EARTH=Земя
+STRING ID.CONTEXT_ELEMENT_EARTH=אדמה
+STRING ID.CONTEXT_ELEMENT_EARTH=تراب
+STRING ID.CONTEXT_ELEMENT_FIRE=CONTEXT_ELEMENT_FIRE
+STRING ID.CONTEXT_ELEMENT_FIRE=Vatra
+STRING ID.CONTEXT_ELEMENT_FIRE=Огън
+STRING ID.CONTEXT_ELEMENT_FIRE=אש
+STRING ID.CONTEXT_ELEMENT_FIRE=نار
+STRING ID.CONTEXT_ELEMENT_METAL=CONTEXT_ELEMENT_METAL
+STRING ID.CONTEXT_ELEMENT_METAL=Metal
+STRING ID.CONTEXT_ELEMENT_METAL=Метал
+STRING ID.CONTEXT_ELEMENT_METAL=מתכת
+STRING ID.CONTEXT_ELEMENT_METAL=حديد
+STRING ID.CONTEXT_ELEMENT_WATER=CONTEXT_ELEMENT_WATER
+STRING ID.CONTEXT_ELEMENT_WATER=Voda
+STRING ID.CONTEXT_ELEMENT_WATER=Вода
+STRING ID.CONTEXT_ELEMENT_WATER=מים
+STRING ID.CONTEXT_ELEMENT_WATER=مياه
+STRING ID.CONTEXT_GAMBLING_BET=CONTEXT_GAMBLING_BET
+STRING ID.CONTEXT_GAMBLING_BET=Opklada
+STRING ID.CONTEXT_GAMBLING_BET=Залагане
+STRING ID.CONTEXT_GAMBLING_BET=המר
+STRING ID.CONTEXT_GAMBLING_BET=راهن
+STRING ID.CONTEXT_GAMBLING_DISCARD=CONTEXT_GAMBLING_DISCARD
+STRING ID.CONTEXT_GAMBLING_DISCARD=Odbaciti
+STRING ID.CONTEXT_GAMBLING_DISCARD=Изхвърляне
+STRING ID.CONTEXT_GAMBLING_DISCARD=בטל
+STRING ID.CONTEXT_GAMBLING_DISCARD=تخلص
+STRING ID.CONTEXT_GAMBLING_JACKPOT=CONTEXT_GAMBLING_JACKPOT
+STRING ID.CONTEXT_GAMBLING_JACKPOT=Džekpot
+STRING ID.CONTEXT_GAMBLING_JACKPOT=Джакпот
+STRING ID.CONTEXT_GAMBLING_JACKPOT=כל הקופה
+STRING ID.CONTEXT_GAMBLING_JACKPOT=الجائزة الكبرى
+STRING ID.CONTEXT_GAMBLING_MAX=CONTEXT_GAMBLING_MAX
+STRING ID.CONTEXT_GAMBLING_MAX=Maksimalno
+STRING ID.CONTEXT_GAMBLING_MAX=Макс.
+STRING ID.CONTEXT_GAMBLING_MAX=מקסימום
+STRING ID.CONTEXT_GAMBLING_MAX=الأقصى
+STRING ID.CONTEXT_GAMBLING_MIN=CONTEXT_GAMBLING_MIN
+STRING ID.CONTEXT_GAMBLING_MIN=Minimalno
+STRING ID.CONTEXT_GAMBLING_MIN=Мин.
+STRING ID.CONTEXT_GAMBLING_MIN=מינימום
+STRING ID.CONTEXT_GAMBLING_MIN=الأدنى
+STRING ID.CONTEXT_ITEM_ARMOR=CONTEXT_ITEM_ARMOR
+STRING ID.CONTEXT_ITEM_ARMOR=Oklop
+STRING ID.CONTEXT_ITEM_ARMOR=Броня
+STRING ID.CONTEXT_ITEM_ARMOR=שריון
+STRING ID.CONTEXT_ITEM_ARMOR=درع
+STRING ID.CONTEXT_ITEM_ARROW=CONTEXT_ITEM_ARROW
+STRING ID.CONTEXT_ITEM_ARROW=Strijela
+STRING ID.CONTEXT_ITEM_ARROW=Стрела
+STRING ID.CONTEXT_ITEM_ARROW=חץ
+STRING ID.CONTEXT_ITEM_ARROW=سهم
+STRING ID.CONTEXT_ITEM_ARROW_PLURAL=CONTEXT_ITEM_ARROW_PLURAL
+STRING ID.CONTEXT_ITEM_ARROW_PLURAL=Strijele
+STRING ID.CONTEXT_ITEM_ARROW_PLURAL=Стрели
+STRING ID.CONTEXT_ITEM_ARROW_PLURAL=חיצים
+STRING ID.CONTEXT_ITEM_ARROW_PLURAL=أسهم
+STRING ID.CONTEXT_ITEM_BOARD=CONTEXT_ITEM_BOARD
+STRING ID.CONTEXT_ITEM_BOARD=Tabla
+STRING ID.CONTEXT_ITEM_BOARD=Дъска
+STRING ID.CONTEXT_ITEM_BOARD=לוח
+STRING ID.CONTEXT_ITEM_BOARD=رقعة
+STRING ID.CONTEXT_ITEM_BOMB=Bomba
+STRING ID.CONTEXT_ITEM_BOMB=CONTEXT_ITEM_BOMB
+STRING ID.CONTEXT_ITEM_BOMB=Бомба
+STRING ID.CONTEXT_ITEM_BOMB=פצצה
+STRING ID.CONTEXT_ITEM_BOMB=قنبلة
+STRING ID.CONTEXT_ITEM_BOOK=CONTEXT_ITEM_BOOK
+STRING ID.CONTEXT_ITEM_BOOK=Knjiga
+STRING ID.CONTEXT_ITEM_BOOK=Книга
+STRING ID.CONTEXT_ITEM_BOOK=ספר
+STRING ID.CONTEXT_ITEM_BOOK=كتاب
+STRING ID.CONTEXT_ITEM_BOOTS=CONTEXT_ITEM_BOOTS
+STRING ID.CONTEXT_ITEM_BOOTS=Čizme
+STRING ID.CONTEXT_ITEM_BOOTS=Ботуши
+STRING ID.CONTEXT_ITEM_BOOTS=מגפיים
+STRING ID.CONTEXT_ITEM_BOOTS=أحذية
+STRING ID.CONTEXT_ITEM_BOW=CONTEXT_ITEM_BOW
+STRING ID.CONTEXT_ITEM_BOW=Luk
+STRING ID.CONTEXT_ITEM_BOW=Лък
+STRING ID.CONTEXT_ITEM_BOW=קשת
+STRING ID.CONTEXT_ITEM_BOW=قوس
+STRING ID.CONTEXT_ITEM_CARD=CONTEXT_ITEM_CARD
+STRING ID.CONTEXT_ITEM_CARD=Karta
+STRING ID.CONTEXT_ITEM_CARD=Карта
+STRING ID.CONTEXT_ITEM_CARD=קלף
+STRING ID.CONTEXT_ITEM_CARD=بطاقة
+STRING ID.CONTEXT_ITEM_CARD_PLURAL=CONTEXT_ITEM_CARD_PLURAL
+STRING ID.CONTEXT_ITEM_CARD_PLURAL=Karte
+STRING ID.CONTEXT_ITEM_CARD_PLURAL=Карти
+STRING ID.CONTEXT_ITEM_CARD_PLURAL=קלפים
+STRING ID.CONTEXT_ITEM_CARD_PLURAL=بطاقات
+STRING ID.CONTEXT_ITEM_CHEST=CONTEXT_ITEM_CHEST
+STRING ID.CONTEXT_ITEM_CHEST=Kovčeg
+STRING ID.CONTEXT_ITEM_CHEST=Ковчеже
+STRING ID.CONTEXT_ITEM_CHEST=תיבה
+STRING ID.CONTEXT_ITEM_CHEST=صندوق
+STRING ID.CONTEXT_ITEM_COND_MAGICAL=CONTEXT_ITEM_COND_MAGICAL
+STRING ID.CONTEXT_ITEM_COND_MAGICAL=Magija
+STRING ID.CONTEXT_ITEM_COND_MAGICAL=Магически
+STRING ID.CONTEXT_ITEM_COND_MAGICAL=קסום
+STRING ID.CONTEXT_ITEM_COND_MAGICAL=سحري
+STRING ID.CONTEXT_ITEM_COND_RUSTY=CONTEXT_ITEM_COND_RUSTY
+STRING ID.CONTEXT_ITEM_COND_RUSTY=Zahrđalo
+STRING ID.CONTEXT_ITEM_COND_RUSTY=Ръждясал
+STRING ID.CONTEXT_ITEM_COND_RUSTY=חלוד
+STRING ID.CONTEXT_ITEM_COND_RUSTY=صدئ
+STRING ID.CONTEXT_ITEM_DAGGER=Bodež
+STRING ID.CONTEXT_ITEM_DAGGER=CONTEXT_ITEM_DAGGER
+STRING ID.CONTEXT_ITEM_DAGGER=Кинжал
+STRING ID.CONTEXT_ITEM_DAGGER=פיגיון
+STRING ID.CONTEXT_ITEM_DAGGER=خنجر
+STRING ID.CONTEXT_ITEM_DIE_NOUN=CONTEXT_ITEM_DIE_NOUN
+STRING ID.CONTEXT_ITEM_DIE_NOUN=Smrt
+STRING ID.CONTEXT_ITEM_DIE_NOUN=Зар
+STRING ID.CONTEXT_ITEM_DIE_NOUN=קוביה
+STRING ID.CONTEXT_ITEM_DIE_NOUN=حجر نرد
+STRING ID.CONTEXT_ITEM_DIE_PLURAL=CONTEXT_ITEM_DIE_PLURAL
+STRING ID.CONTEXT_ITEM_DIE_PLURAL=Kocke
+STRING ID.CONTEXT_ITEM_DIE_PLURAL=Зарове
+STRING ID.CONTEXT_ITEM_DIE_PLURAL=קוביות
+STRING ID.CONTEXT_ITEM_DIE_PLURAL=أحجار نرد
+STRING ID.CONTEXT_ITEM_DOOR=CONTEXT_ITEM_DOOR
+STRING ID.CONTEXT_ITEM_DOOR=Vrata
+STRING ID.CONTEXT_ITEM_DOOR=Врата
+STRING ID.CONTEXT_ITEM_DOOR=דלת
+STRING ID.CONTEXT_ITEM_DOOR=باب
+STRING ID.CONTEXT_ITEM_GAUNTLETS=CONTEXT_ITEM_GAUNTLETS
+STRING ID.CONTEXT_ITEM_GAUNTLETS=Rukavice
+STRING ID.CONTEXT_ITEM_GAUNTLETS=Рицарски ръкавици
+STRING ID.CONTEXT_ITEM_GAUNTLETS=כפפות-שריון
+STRING ID.CONTEXT_ITEM_GAUNTLETS=قفاذات مدرعة
+STRING ID.CONTEXT_ITEM_GEM=CONTEXT_ITEM_GEM
+STRING ID.CONTEXT_ITEM_GEM=Dragulj
+STRING ID.CONTEXT_ITEM_GEM=Скъпоценен камък
+STRING ID.CONTEXT_ITEM_GEM=אבן-חן
+STRING ID.CONTEXT_ITEM_GEM=جوهرة
+STRING ID.CONTEXT_ITEM_GIFT_NOUN=CONTEXT_ITEM_GIFT_NOUN
+STRING ID.CONTEXT_ITEM_GIFT_NOUN=Poklon
+STRING ID.CONTEXT_ITEM_GIFT_NOUN=Подарък
+STRING ID.CONTEXT_ITEM_GIFT_NOUN=מתנה
+STRING ID.CONTEXT_ITEM_GIFT_NOUN=هدية
+STRING ID.CONTEXT_ITEM_GIFT_PLURAL=CONTEXT_ITEM_GIFT_PLURAL
+STRING ID.CONTEXT_ITEM_GIFT_PLURAL=Pokloni
+STRING ID.CONTEXT_ITEM_GIFT_PLURAL=Подаръци
+STRING ID.CONTEXT_ITEM_GIFT_PLURAL=מתנות
+STRING ID.CONTEXT_ITEM_GIFT_PLURAL=هدايا
+STRING ID.CONTEXT_ITEM_GLOVE=CONTEXT_ITEM_GLOVE
+STRING ID.CONTEXT_ITEM_GLOVE=Rukavice
+STRING ID.CONTEXT_ITEM_GLOVE=Ръкавици
+STRING ID.CONTEXT_ITEM_GLOVE=כפפות
+STRING ID.CONTEXT_ITEM_GLOVE=ققاذات
+STRING ID.CONTEXT_ITEM_GUN=CONTEXT_ITEM_GUN
+STRING ID.CONTEXT_ITEM_GUN=Pištolj
+STRING ID.CONTEXT_ITEM_GUN=Огнестрелно оръжие
+STRING ID.CONTEXT_ITEM_GUN=רובה
+STRING ID.CONTEXT_ITEM_GUN=سلاح ناري
+STRING ID.CONTEXT_ITEM_HAMMER=CONTEXT_ITEM_HAMMER
+STRING ID.CONTEXT_ITEM_HAMMER=Čekić
+STRING ID.CONTEXT_ITEM_HAMMER=Чук
+STRING ID.CONTEXT_ITEM_HAMMER=פטיש
+STRING ID.CONTEXT_ITEM_HAMMER=مطرقة
+STRING ID.CONTEXT_ITEM_HELMET=CONTEXT_ITEM_HELMET
+STRING ID.CONTEXT_ITEM_HELMET=Šljem
+STRING ID.CONTEXT_ITEM_HELMET=Каска
+STRING ID.CONTEXT_ITEM_HELMET=קסדה
+STRING ID.CONTEXT_ITEM_HELMET=خوذة
+STRING ID.CONTEXT_ITEM_KEY=CONTEXT_ITEM_KEY
+STRING ID.CONTEXT_ITEM_KEY=Ključ
+STRING ID.CONTEXT_ITEM_KEY=Ключ
+STRING ID.CONTEXT_ITEM_KEY=מפתח
+STRING ID.CONTEXT_ITEM_KEY=مفتاح
+STRING ID.CONTEXT_ITEM_KNIFE=CONTEXT_ITEM_KNIFE
+STRING ID.CONTEXT_ITEM_KNIFE=Nož
+STRING ID.CONTEXT_ITEM_KNIFE=Нож
+STRING ID.CONTEXT_ITEM_KNIFE=סכין
+STRING ID.CONTEXT_ITEM_KNIFE=سكين
+STRING ID.CONTEXT_ITEM_LOCK=Brava
+STRING ID.CONTEXT_ITEM_LOCK=CONTEXT_ITEM_LOCK
+STRING ID.CONTEXT_ITEM_LOCK=Ключалка
+STRING ID.CONTEXT_ITEM_LOCK=מנעול
+STRING ID.CONTEXT_ITEM_LOCK=قفل
+STRING ID.CONTEXT_ITEM_LOVE=CONTEXT_ITEM_LOVE
+STRING ID.CONTEXT_ITEM_LOVE=Ljubav
+STRING ID.CONTEXT_ITEM_LOVE=Любов
+STRING ID.CONTEXT_ITEM_LOVE=אהבה
+STRING ID.CONTEXT_ITEM_LOVE=حب
+STRING ID.CONTEXT_ITEM_MACHINE_ITEM_GUN=CONTEXT_ITEM_MACHINE_ITEM_GUN
+STRING ID.CONTEXT_ITEM_MACHINE_ITEM_GUN=Mitraljez
+STRING ID.CONTEXT_ITEM_MACHINE_ITEM_GUN=Картечница
+STRING ID.CONTEXT_ITEM_MACHINE_ITEM_GUN=מקלע
+STRING ID.CONTEXT_ITEM_MACHINE_ITEM_GUN=رشاش
+STRING ID.CONTEXT_ITEM_MAGIC=CONTEXT_ITEM_MAGIC
+STRING ID.CONTEXT_ITEM_MAGIC=Magija
+STRING ID.CONTEXT_ITEM_MAGIC=Магия
+STRING ID.CONTEXT_ITEM_MAGIC=קסמים
+STRING ID.CONTEXT_ITEM_MAGIC=سحر
+STRING ID.CONTEXT_ITEM_PISTOL=CONTEXT_ITEM_PISTOL
+STRING ID.CONTEXT_ITEM_PISTOL=Pištolj
+STRING ID.CONTEXT_ITEM_PISTOL=Пищов
+STRING ID.CONTEXT_ITEM_PISTOL=אקדח
+STRING ID.CONTEXT_ITEM_PISTOL=مسدس
+STRING ID.CONTEXT_ITEM_QUEST_NOUN=CONTEXT_ITEM_QUEST_NOUN
+STRING ID.CONTEXT_ITEM_QUEST_NOUN=Zadatak
+STRING ID.CONTEXT_ITEM_QUEST_NOUN=Задача
+STRING ID.CONTEXT_ITEM_QUEST_NOUN=משימה
+STRING ID.CONTEXT_ITEM_QUEST_NOUN=مهمة
+STRING ID.CONTEXT_ITEM_RANK_NOUN=CONTEXT_ITEM_RANK_NOUN
+STRING ID.CONTEXT_ITEM_RANK_NOUN=Rank
+STRING ID.CONTEXT_ITEM_RANK_NOUN=Звание
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+STRING ID.CONTEXT_ITEM_RANK_NOUN=مرتبة
+STRING ID.CONTEXT_ITEM_RIFLE=CONTEXT_ITEM_RIFLE
+STRING ID.CONTEXT_ITEM_RIFLE=Puška
+STRING ID.CONTEXT_ITEM_RIFLE=Пушка
+STRING ID.CONTEXT_ITEM_RIFLE=רובה
+STRING ID.CONTEXT_ITEM_RIFLE=بندقية
+STRING ID.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER
+STRING ID.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Lasner Raketa
+STRING ID.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Ракетомет
+STRING ID.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=משגר-טילים
+STRING ID.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=قاذفة صواريخ
+STRING ID.CONTEXT_ITEM_RPG=CONTEXT_ITEM_RPG
+STRING ID.CONTEXT_ITEM_RPG=RPG
+STRING ID.CONTEXT_ITEM_RPG=РПГ
+STRING ID.CONTEXT_ITEM_RPG=آر بي جي
+STRING ID.CONTEXT_ITEM_SCROLL=CONTEXT_ITEM_SCROLL
+STRING ID.CONTEXT_ITEM_SCROLL=Svitak
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+STRING ID.CONTEXT_ITEM_SCROLL=لفافة
+STRING ID.CONTEXT_ITEM_SHIELD=CONTEXT_ITEM_SHIELD
+STRING ID.CONTEXT_ITEM_SHIELD=Štit
+STRING ID.CONTEXT_ITEM_SHIELD=Щит
+STRING ID.CONTEXT_ITEM_SHIELD=מגן
+STRING ID.CONTEXT_ITEM_SHIELD=درع
+STRING ID.CONTEXT_ITEM_SHIELD_PLURAL=CONTEXT_ITEM_SHIELD_PLURAL
+STRING ID.CONTEXT_ITEM_SHIELD_PLURAL=Štitovi
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+STRING ID.CONTEXT_ITEM_SHIELD_PLURAL=دروع
+STRING ID.CONTEXT_ITEM_SHIELD_SCIFI=CONTEXT_ITEM_SHIELD_SCIFI
+STRING ID.CONTEXT_ITEM_SHIELD_SCIFI=Enrgetski Štit
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+STRING ID.CONTEXT_ITEM_SHIELD_SCIFI=درع الطاقة
+STRING ID.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=CONTEXT_ITEM_SHIELD_SCIFI_PLURAL
+STRING ID.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Energetski Štitovi
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+STRING ID.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=מגיני אנרגיה
+STRING ID.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=دروع الطاقة
+STRING ID.CONTEXT_ITEM_SHOTGUN=CONTEXT_ITEM_SHOTGUN
+STRING ID.CONTEXT_ITEM_SHOTGUN=Pumparica
+STRING ID.CONTEXT_ITEM_SHOTGUN=Пушка
+STRING ID.CONTEXT_ITEM_SHOTGUN=רובה-ציד
+STRING ID.CONTEXT_ITEM_SHOTGUN=بندقية شوزن
+STRING ID.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=CONTEXT_ITEM_SNIPER_ITEM_RIFLE
+STRING ID.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Snajper
+STRING ID.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Снайперистска пушка
+STRING ID.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=רובה-צלפים
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+STRING ID.CONTEXT_ITEM_SPELL=CONTEXT_ITEM_SPELL
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+STRING ID.CONTEXT_ITEM_SPELL=Заклинание
+STRING ID.CONTEXT_ITEM_SPELL=קסם
+STRING ID.CONTEXT_ITEM_SPELL=تعويذة
+STRING ID.CONTEXT_ITEM_STAFF=CONTEXT_ITEM_STAFF
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+STRING ID.CONTEXT_ITEM_STAFF=Жезъл
+STRING ID.CONTEXT_ITEM_STAFF=מקל
+STRING ID.CONTEXT_ITEM_STAFF=عصا
+STRING ID.CONTEXT_ITEM_SWORD=CONTEXT_ITEM_SWORD
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+STRING ID.CONTEXT_ITEM_SWORD=Меч
+STRING ID.CONTEXT_ITEM_SWORD=חרב
+STRING ID.CONTEXT_ITEM_SWORD=سيف
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+STRING ID.CONTEXT_ITEM_TREASURE=CONTEXT_ITEM_TREASURE
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+STRING ID.CONTEXT_ITEM_TREASURE=אוצר
+STRING ID.CONTEXT_ITEM_TREASURE=كنز
+STRING ID.CONTEXT_ITEM_TYPE_EPIC=CONTEXT_ITEM_TYPE_EPIC
+STRING ID.CONTEXT_ITEM_TYPE_EPIC=Epik
+STRING ID.CONTEXT_ITEM_TYPE_EPIC=От легендите
+STRING ID.CONTEXT_ITEM_TYPE_EPIC=שובר-עולמות
+STRING ID.CONTEXT_ITEM_TYPE_EPIC=ملحمي
+STRING ID.CONTEXT_ITEM_TYPE_JUNK=CONTEXT_ITEM_TYPE_JUNK
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+STRING ID.CONTEXT_ITEM_TYPE_JUNK=خردة
+STRING ID.CONTEXT_ITEM_WAND=CONTEXT_ITEM_WAND
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+STRING ID.CONTEXT_ITEM_WAND=Магическа пръчка
+STRING ID.CONTEXT_ITEM_WAND=שרביט
+STRING ID.CONTEXT_ITEM_WAND=صولجان
+STRING ID.CONTEXT_ITEM_WOOD=CONTEXT_ITEM_WOOD
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+STRING ID.CONTEXT_ITEM_WOOD=Дърво
+STRING ID.CONTEXT_ITEM_WOOD=עץ
+STRING ID.CONTEXT_ITEM_WOOD=خشب
+STRING ID.CONTEXT_MACHINE_ALTITUDE=CONTEXT_MACHINE_ALTITUDE
+STRING ID.CONTEXT_MACHINE_ALTITUDE=Visina
+STRING ID.CONTEXT_MACHINE_ALTITUDE=Височина
+STRING ID.CONTEXT_MACHINE_ALTITUDE=גובה
+STRING ID.CONTEXT_MACHINE_ALTITUDE=ارتفاع
+STRING ID.CONTEXT_MACHINE_BRAKES=CONTEXT_MACHINE_BRAKES
+STRING ID.CONTEXT_MACHINE_BRAKES=Kočnice
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+STRING ID.CONTEXT_MACHINE_BRAKES=בלמים
+STRING ID.CONTEXT_MACHINE_BRAKES=مكابح
+STRING ID.CONTEXT_MACHINE_CHASSIS=CONTEXT_MACHINE_CHASSIS
+STRING ID.CONTEXT_MACHINE_CHASSIS=Šasija
+STRING ID.CONTEXT_MACHINE_CHASSIS=Шаси
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+STRING ID.CONTEXT_MACHINE_CHASSIS=هيكل معدني
+STRING ID.CONTEXT_MACHINE_DEPTH=CONTEXT_MACHINE_DEPTH
+STRING ID.CONTEXT_MACHINE_DEPTH=Dubina
+STRING ID.CONTEXT_MACHINE_DEPTH=Дълбочина
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+STRING ID.CONTEXT_MACHINE_DEPTH=عمق
+STRING ID.CONTEXT_MACHINE_FUEL=CONTEXT_MACHINE_FUEL
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+STRING ID.CONTEXT_MACHINE_FUEL=Гориво
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+STRING ID.CONTEXT_MACHINE_FUEL=وقود
+STRING ID.CONTEXT_MACHINE_GEAR=CONTEXT_MACHINE_GEAR
+STRING ID.CONTEXT_MACHINE_GEAR=Zupčanik
+STRING ID.CONTEXT_MACHINE_GEAR=Предавка
+STRING ID.CONTEXT_MACHINE_GEAR=הילוך
+STRING ID.CONTEXT_MACHINE_GEAR=ناقل حركة
+STRING ID.CONTEXT_MACHINE_HANDLING=CONTEXT_MACHINE_HANDLING
+STRING ID.CONTEXT_MACHINE_HANDLING=Rukovanje
+STRING ID.CONTEXT_MACHINE_HANDLING=Маневреност
+STRING ID.CONTEXT_MACHINE_HANDLING=היגוי
+STRING ID.CONTEXT_MACHINE_HANDLING=المناورة
+STRING ID.CONTEXT_MACHINE_SPEED=Brzina
+STRING ID.CONTEXT_MACHINE_SPEED=CONTEXT_MACHINE_SPEED
+STRING ID.CONTEXT_MACHINE_SPEED=Скорост
+STRING ID.CONTEXT_MACHINE_SPEED=מהירות
+STRING ID.CONTEXT_MACHINE_SPEED=السرعة
+STRING ID.CONTEXT_MACHINE_STEERING=CONTEXT_MACHINE_STEERING
+STRING ID.CONTEXT_MACHINE_STEERING=Upravljanje
+STRING ID.CONTEXT_MACHINE_STEERING=Завиване
+STRING ID.CONTEXT_MACHINE_STEERING=היגוי
+STRING ID.CONTEXT_MACHINE_STEERING=جودة التوجيه
+STRING ID.CONTEXT_MACHINE_SUSPENSION=CONTEXT_MACHINE_SUSPENSION
+STRING ID.CONTEXT_MACHINE_SUSPENSION=Ovjes
+STRING ID.CONTEXT_MACHINE_SUSPENSION=Окачване
+STRING ID.CONTEXT_MACHINE_SUSPENSION=מתלים
+STRING ID.CONTEXT_MACHINE_SUSPENSION=نظام التعليق
+STRING ID.CONTEXT_MACHINE_WHEELS=CONTEXT_MACHINE_WHEELS
+STRING ID.CONTEXT_MACHINE_WHEELS=Točkovi
+STRING ID.CONTEXT_MACHINE_WHEELS=Колела
+STRING ID.CONTEXT_MACHINE_WHEELS=גלגלים
+STRING ID.CONTEXT_MACHINE_WHEELS=إطارات
+STRING ID.CONTEXT_MACHINE_WINGS=CONTEXT_MACHINE_WINGS
+STRING ID.CONTEXT_MACHINE_WINGS=Krila
+STRING ID.CONTEXT_MACHINE_WINGS=Крила
+STRING ID.CONTEXT_MACHINE_WINGS=כנפיים
+STRING ID.CONTEXT_MACHINE_WINGS=أجنحة
+STRING ID.CONTEXT_MEDAL=CONTEXT_MEDAL
+STRING ID.CONTEXT_MEDAL=Medalja
+STRING ID.CONTEXT_MEDAL=Медал
+STRING ID.CONTEXT_MEDAL=מדליה
+STRING ID.CONTEXT_MEDAL=ميدالية
+STRING ID.CONTEXT_MEDAL_BRONZE=Bronzana Medalja
+STRING ID.CONTEXT_MEDAL_BRONZE=CONTEXT_MEDAL_BRONZE
+STRING ID.CONTEXT_MEDAL_BRONZE=Бронзов медал
+STRING ID.CONTEXT_MEDAL_BRONZE=מדליית ארד
+STRING ID.CONTEXT_MEDAL_BRONZE=ميدالية برونزية
+STRING ID.CONTEXT_MEDAL_GOLD=CONTEXT_MEDAL_GOLD
+STRING ID.CONTEXT_MEDAL_GOLD=Zlatna Medalja
+STRING ID.CONTEXT_MEDAL_GOLD=Златен медал
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+STRING ID.CONTEXT_MEDAL_GOLD=ميدالية ذهبية
+STRING ID.CONTEXT_MEDAL_SILVER=CONTEXT_MEDAL_SILVER
+STRING ID.CONTEXT_MEDAL_SILVER=Srebrna Medalja
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+STRING ID.CONTEXT_MEDAL_SILVER=ميدالية فضية
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+STRING ID.CONTEXT_METAL_BRONZE=ארד
+STRING ID.CONTEXT_METAL_BRONZE=برونز
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+STRING ID.CONTEXT_METAL_COIN=מטבע
+STRING ID.CONTEXT_METAL_COIN=قطعة نقود
+STRING ID.CONTEXT_METAL_GOLD=CONTEXT_METAL_GOLD
+STRING ID.CONTEXT_METAL_GOLD=Zlato
+STRING ID.CONTEXT_METAL_GOLD=Злато
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+STRING ID.CONTEXT_METAL_GOLD=ذهب
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+STRING ID.CONTEXT_METAL_INGOT=Poluga
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+STRING ID.CONTEXT_METAL_INGOT=سبيكة معدنية
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+STRING ID.CONTEXT_METAL_PLATINUM=بلاتين
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+STRING ID.CONTEXT_METAL_SILVER=Сребро
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+STRING ID.CONTEXT_METAL_SILVER=فضة
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+STRING ID.CONTEXT_PLACE_INN=نزلْ
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+STRING ID.CONTEXT_PLACE_PLANET_EARTH=Zemlja
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+STRING ID.CONTEXT_STORY=История
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+STRING ID.CONTEXT_STORY_PAGE=CONTEXT_STORY_PAGE
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+STRING ID.CREDITS_ANIMATION_DIRECTOR=مخرج التحريك
+STRING ID.CREDITS_ANIMATOR=Animator
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+STRING ID.CREDITS_ANIMATOR=Аниматор
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+STRING ID.CREDITS_ANIMATOR=فنان رسوم متحركة
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+STRING ID.CREDITS_ART=فن
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+STRING ID.CREDITS_ARTIST_PLURAL=Umjetnici
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+STRING ID.CREDITS_ARTIST_PLURAL=فنانون
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+STRING ID.CREDITS_ART_DIRECTOR=Художествен директор
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+STRING ID.CREDITS_ART_DIRECTOR=مخرج الفن
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+STRING ID.CREDITS_ASSISTANT=المساعد
+STRING ID.CREDITS_ASSOCIATE=CREDITS_ASSOCIATE
+STRING ID.CREDITS_ASSOCIATE=Saradnik
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+STRING ID.CREDITS_ASSOCIATE=الشريك
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+STRING ID.CREDITS_AUDIO_DIRECTOR=Direktor Zvuka
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+STRING ID.CREDITS_AUDIO_DIRECTOR=مخرج الصوت
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+STRING ID.CREDITS_CHARACTER_DESIGNER=Dizajner Likova
+STRING ID.CREDITS_CHARACTER_DESIGNER=Дизайнер на персонажи
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+STRING ID.CREDITS_CHIEF_TECH_OFFICER=Glavni Tehnički Direktor
+STRING ID.CREDITS_CHIEF_TECH_OFFICER=Главен технически директор
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+STRING ID.CREDITS_CINEMATICS_DIRECTOR=CREDITS_CINEMATICS_DIRECTOR
+STRING ID.CREDITS_CINEMATICS_DIRECTOR=Filmski Direktor
+STRING ID.CREDITS_CINEMATICS_DIRECTOR=Режисьор на кратки клипчета
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+STRING ID.CREDITS_CINEMATIC_ANIMATOR=Filmski Animator
+STRING ID.CREDITS_CINEMATIC_ANIMATOR=Аниматор на кратки клипчета
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+STRING ID.CREDITS_CINEMATIC_ANIMATOR=محرك شخصيات سينمائي
+STRING ID.CREDITS_CODE=CREDITS_CODE
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+STRING ID.CREDITS_CODE=كود البرنامج
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+STRING ID.CREDITS_COMPOSER=Kompozitor
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+STRING ID.CREDITS_COMPOSER=ملحّن
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+STRING ID.CREDITS_CREATIVE_DIRECTOR=Kreativni Direktor
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+STRING ID.CREDITS_DESIGN DIRECTOR=Direktor Dizajna
+STRING ID.CREDITS_DESIGN DIRECTOR=Директор на дизайна
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+STRING ID.CREDITS_DESIGN DIRECTOR=مخرج التصميم
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+STRING ID.CREDITS_DEVELOPED_BY=Razvijeno od
+STRING ID.CREDITS_DEVELOPED_BY=Разработено от
+STRING ID.CREDITS_DEVELOPED_BY=פותח על-ידי
+STRING ID.CREDITS_DEVELOPED_BY=صنعت من قبل
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+STRING ID.CREDITS_GAME_DESIGN=Dizajn Igre
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+STRING ID.CREDITS_GAME_DESIGNER=Dizajner Igre
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+STRING ID.CREDITS_PRODUCTION=الإنتاج
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+STRING ID.CREDITS_PROGRAMMING=Програмиране
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+STRING ID.CREDITS_PROGRAM_MANAGER=Menadžer Programa
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+STRING ID.CREDITS_PROJECT_MANAGER=Projekt Menadžer
+STRING ID.CREDITS_PROJECT_MANAGER=Ръководител на проекта
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+STRING ID.CREDITS_PROJECT_MANAGER=مدير المشروع
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+STRING ID.CREDITS_PUBLISHER=מפיץ
+STRING ID.CREDITS_PUBLISHER=ناشر
+STRING ID.CREDITS_RECORDIST=CREDITS_RECORDIST
+STRING ID.CREDITS_RECORDIST=Snimatelj Zvuka
+STRING ID.CREDITS_RECORDIST=Звукозапис
+STRING ID.CREDITS_RECORDIST=מקליט
+STRING ID.CREDITS_RECORDIST=مسجل الأصوات
+STRING ID.CREDITS_SCRIPT_WRITER=CREDITS_SCRIPT_WRITER
+STRING ID.CREDITS_SCRIPT_WRITER=Scenarista
+STRING ID.CREDITS_SCRIPT_WRITER=Сценарист
+STRING ID.CREDITS_SCRIPT_WRITER=תסריטאי
+STRING ID.CREDITS_SCRIPT_WRITER=كاتب السيناريو
+STRING ID.CREDITS_SENIOR=CREDITS_SENIOR
+STRING ID.CREDITS_SENIOR=Senior
+STRING ID.CREDITS_SENIOR=Старши
+STRING ID.CREDITS_SENIOR=ותיק
+STRING ID.CREDITS_SENIOR=الأعلى
+STRING ID.CREDITS_SFX=CREDITS_SFX
+STRING ID.CREDITS_SFX=Zvučni Efekti
+STRING ID.CREDITS_SFX=Звукови ефекти
+STRING ID.CREDITS_SFX=אפקטים-קוליים
+STRING ID.CREDITS_SFX=مؤثرات صوتية
+STRING ID.CREDITS_SOUNDTRACK=CREDITS_SOUNDTRACK
+STRING ID.CREDITS_SOUNDTRACK=Soundtrack
+STRING ID.CREDITS_SOUNDTRACK=Музикално съпровождане
+STRING ID.CREDITS_SOUNDTRACK=פס-קול
+STRING ID.CREDITS_SOUNDTRACK=موسيقى اللعبة
+STRING ID.CREDITS_SOUND_DESIGNER=CREDITS_SOUND_DESIGNER
+STRING ID.CREDITS_SOUND_DESIGNER=Dizajner Zvuka
+STRING ID.CREDITS_SOUND_DESIGNER=Проектант на звука
+STRING ID.CREDITS_SOUND_DESIGNER=מעצב-קול
+STRING ID.CREDITS_SOUND_DESIGNER=مصمم الصوت
+STRING ID.CREDITS_SOUND_ENGINEER=CREDITS_SOUND_ENGINEER
+STRING ID.CREDITS_SOUND_ENGINEER=Inžinjer Zvuka
+STRING ID.CREDITS_SOUND_ENGINEER=Звукорежисьор
+STRING ID.CREDITS_SOUND_ENGINEER=טכנאי-קול
+STRING ID.CREDITS_SOUND_ENGINEER=مهندس الصوت
+STRING ID.CREDITS_SPECIAL_THANKS=CREDITS_SPECIAL_THANKS
+STRING ID.CREDITS_SPECIAL_THANKS=Posebna Zahvala
+STRING ID.CREDITS_SPECIAL_THANKS=Специални благодарности
+STRING ID.CREDITS_SPECIAL_THANKS=תודות מיוחדות
+STRING ID.CREDITS_SPECIAL_THANKS=إهداء
+STRING ID.CREDITS_SPECIAL_THANKS_TO=CREDITS_SPECIAL_THANKS_TO
+STRING ID.CREDITS_SPECIAL_THANKS_TO=Posebna Zahvala Za
+STRING ID.CREDITS_SPECIAL_THANKS_TO=Специални благодарности на
+STRING ID.CREDITS_SPECIAL_THANKS_TO=תודה מיוחדת ל:
+STRING ID.CREDITS_SPECIAL_THANKS_TO=إهداء إلى
+STRING ID.CREDITS_TECHNICAL_ARTIST=CREDITS_TECHNICAL_ARTIST
+STRING ID.CREDITS_TECHNICAL_ARTIST=Tehnički Umjetnik
+STRING ID.CREDITS_TECHNICAL_ARTIST=Технически художник
+STRING ID.CREDITS_TECHNICAL_ARTIST=אומן טכני
+STRING ID.CREDITS_TECHNICAL_ARTIST=فنان تقني
+STRING ID.CREDITS_TECHNICAL_DIRECTOR=CREDITS_TECHNICAL_DIRECTOR
+STRING ID.CREDITS_TECHNICAL_DIRECTOR=Tehnički Direkotr
+STRING ID.CREDITS_TECHNICAL_DIRECTOR=Технически директор
+STRING ID.CREDITS_TECHNICAL_DIRECTOR=במאי-טכני
+STRING ID.CREDITS_TECHNICAL_DIRECTOR=المخرج الفني
+STRING ID.CREDITS_TESTER=CREDITS_TESTER
+STRING ID.CREDITS_TESTER=tester
+STRING ID.CREDITS_TESTER=Изпитател
+STRING ID.CREDITS_TESTER=בודק
+STRING ID.CREDITS_TESTER=مختبر
+STRING ID.CREDITS_TEST_LEAD=CREDITS_TEST_LEAD
+STRING ID.CREDITS_TEST_LEAD=Glavni Tester
+STRING ID.CREDITS_TEST_LEAD=Ръководител на изпитания
+STRING ID.CREDITS_TEST_LEAD=מוביל בדיקות
+STRING ID.CREDITS_TEST_LEAD=رائد الإختبار
+STRING ID.CREDITS_TEST_MANAGER=CREDITS_TEST_MANAGER
+STRING ID.CREDITS_TEST_MANAGER=Test Menadžer
+STRING ID.CREDITS_TEST_MANAGER=Направляващ изпитания
+STRING ID.CREDITS_TEST_MANAGER=מנהל בדיקות
+STRING ID.CREDITS_TEST_MANAGER=مدير الإختبار
+STRING ID.CREDITS_TRANSLATION=CREDITS_TRANSLATION
+STRING ID.CREDITS_TRANSLATION=Prijevod
+STRING ID.CREDITS_TRANSLATION=Превод
+STRING ID.CREDITS_TRANSLATION=תרגום
+STRING ID.CREDITS_TRANSLATION=ترجمة
+STRING ID.CREDITS_VFX=CREDITS_VFX
+STRING ID.CREDITS_VFX=Vizuelni Efekti
+STRING ID.CREDITS_VFX=Зрителни ефекти
+STRING ID.CREDITS_VFX=אפקטים
+STRING ID.CREDITS_VFX=مؤثرات بصرية
+STRING ID.CREDITS_VOICE_ACTING=CREDITS_VOICE_ACTING
+STRING ID.CREDITS_VOICE_ACTING=Glasovna Gluma
+STRING ID.CREDITS_VOICE_ACTING=Озвучаване
+STRING ID.CREDITS_VOICE_ACTING=דיבוב
+STRING ID.CREDITS_VOICE_ACTING=تمثيل صوتي
+STRING ID.CREDITS_VOICE_ACTOR=CREDITS_VOICE_ACTOR
+STRING ID.CREDITS_VOICE_ACTOR=Glasovni glumac
+STRING ID.CREDITS_VOICE_ACTOR=Актьор
+STRING ID.CREDITS_VOICE_ACTOR=מדובב
+STRING ID.CREDITS_VOICE_ACTOR=ممثل صوتي
+STRING ID.CREDITS_WRITER=CREDITS_WRITER
+STRING ID.CREDITS_WRITER=Pisac
+STRING ID.CREDITS_WRITER=Писател
+STRING ID.CREDITS_WRITER=כותב
+STRING ID.CREDITS_WRITER=كاتب
+STRING ID.ERROR_DEVICE_NOT_FOUND=ERROR_DEVICE_NOT_FOUND
+STRING ID.ERROR_DEVICE_NOT_FOUND=Nije Pronađeno
+STRING ID.ERROR_DEVICE_NOT_FOUND=Няма засечен {0}.
+STRING ID.ERROR_DEVICE_NOT_FOUND=לא נמצא רכיב {0}.
+STRING ID.ERROR_DEVICE_NOT_FOUND=لم يتواجد {0}
+STRING ID.ERROR_DEVICE_VR_LEAVING_TRACKAREA=ERROR_DEVICE_VR_LEAVING_TRACKAREA
+STRING ID.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Napuštanje Područja
+STRING ID.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Напускате следената площ.
+STRING ID.ERROR_DEVICE_VR_LEAVING_TRACKAREA=יציאה מגבולות מפוקחים.
+STRING ID.ERROR_DEVICE_VR_LEAVING_TRACKAREA=خارج نطاق التغطية
+STRING ID.ERROR_DEVICE_VR_NO_HMD=ERROR_DEVICE_VR_NO_HMD
+STRING ID.ERROR_DEVICE_VR_NO_HMD=HMD nijeDetektovan
+STRING ID.ERROR_DEVICE_VR_NO_HMD=HMD לא נמצא.
+STRING ID.ERROR_DEVICE_VR_NO_HMD=Няма засечен ППС.
+STRING ID.ERROR_DEVICE_VR_NO_HMD=لم تتواجد شاشة الوجه
+STRING ID.ERROR_GENERIC_CHEATING=ERROR_GENERIC_CHEATING
+STRING ID.ERROR_GENERIC_CHEATING=Otkriveno Varanje
+STRING ID.ERROR_GENERIC_CHEATING=Засечени са забранени средства!
+STRING ID.ERROR_GENERIC_CHEATING=רמאות!
+STRING ID.ERROR_GENERIC_CHEATING=كشف عن غش
+STRING ID.ERROR_GENERIC_ERRCODE=ERROR_GENERIC_ERRCODE
+STRING ID.ERROR_GENERIC_ERRCODE=Greška u kodu
+STRING ID.ERROR_GENERIC_ERRCODE=Код на грешката:
+STRING ID.ERROR_GENERIC_ERRCODE=טעות מספר:
+STRING ID.ERROR_GENERIC_ERRCODE=خطأ رقم:
+STRING ID.ERROR_GENERIC_INVALID_CD_KEY=ERROR_GENERIC_INVALID_CD_KEY
+STRING ID.ERROR_GENERIC_INVALID_CD_KEY=Pogrešan CD Ključ
+STRING ID.ERROR_GENERIC_INVALID_CD_KEY=Недействителен ключ.
+STRING ID.ERROR_GENERIC_INVALID_CD_KEY=סיסמה לא נכונה!
+STRING ID.ERROR_GENERIC_INVALID_CD_KEY=مفتاح القرص غير مسموح
+STRING ID.ERROR_GENERIC_INVALID_NAME=ERROR_GENERIC_INVALID_NAME
+STRING ID.ERROR_GENERIC_INVALID_NAME=Pogrešno IMe
+STRING ID.ERROR_GENERIC_INVALID_NAME=Недействително име.
+STRING ID.ERROR_GENERIC_INVALID_NAME=שם לא נכון!
+STRING ID.ERROR_GENERIC_INVALID_NAME=اسم غير مسموح
+STRING ID.ERROR_GENERIC_TEXT=Došlo je do Greške
+STRING ID.ERROR_GENERIC_TEXT=ERROR_GENERIC_TEXT
+STRING ID.ERROR_GENERIC_TEXT=Възникна грешка.
+STRING ID.ERROR_GENERIC_TEXT=ארעה טעות.
+STRING ID.ERROR_GENERIC_TEXT=حصل خطأ ما
+STRING ID.ERROR_NETWORK_CONNECTION_LOST=ERROR_NETWORK_CONNECTION_LOST
+STRING ID.ERROR_NETWORK_CONNECTION_LOST=Izgubljena Konekcija
+STRING ID.ERROR_NETWORK_CONNECTION_LOST=Връзката е изгубена.
+STRING ID.ERROR_NETWORK_CONNECTION_LOST=החיבור לרשת אבד.
+STRING ID.ERROR_NETWORK_CONNECTION_LOST=انقطع الإتصال
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Protivnik se Dikonoektovao
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Противникът ви се разкачи.
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=היריב התנתק מהרשת.
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=انقطع خصمك عن الإتصال
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Drugi Igrač se Diskonektovao
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Другият играч се разкачи.
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=השחקן התנתק מהרשת.
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=انقطع اللاعب الآخر عن الإتصال
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Saigrač se Diskonektovao
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Съотборникът ви се разкачи.
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=החבר לקבוצה התנתק מהרשת.
+STRING ID.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=انقطع عضو فريقك عن الإتصال
+STRING ID.ERROR_NETWORK_SERVER=ERROR_NETWORK_SERVER
+STRING ID.ERROR_NETWORK_SERVER=Ne može se Povezati sa Serverom
+STRING ID.ERROR_NETWORK_SERVER=Няма връзка със сървъра.
+STRING ID.ERROR_NETWORK_SERVER=אי אפשר להתחבר לשרת.
+STRING ID.ERROR_NETWORK_SERVER=تعذر الاتصال بالمخدم
+STRING ID.ERROR_SAVE_CORRUPTED=ERROR_SAVE_CORRUPTED
+STRING ID.ERROR_SAVE_CORRUPTED=Fajl Spašene Igre Pokvaren
+STRING ID.ERROR_SAVE_CORRUPTED=Повреден файл със запис.
+STRING ID.ERROR_SAVE_CORRUPTED=הקובץ השמור פגום.
+STRING ID.ERROR_SAVE_CORRUPTED=الملف المحفوظ تالف
+STRING ID.ERROR_SAVE_NO_GAMES_FOUND=ERROR_SAVE_NO_GAMES_FOUND
+STRING ID.ERROR_SAVE_NO_GAMES_FOUND=Igre Nisu Pronađene
+STRING ID.ERROR_SAVE_NO_GAMES_FOUND=Няма намерени игри.
+STRING ID.ERROR_SAVE_NO_GAMES_FOUND=לא נמצאו משחקים שמורים.
+STRING ID.ERROR_SAVE_NO_GAMES_FOUND=لم يتواجد أي ملف محفوظ
+STRING ID.ERROR_SAVE_NO_OPEN_GAMES=ERROR_SAVE_NO_OPEN_GAMES
+STRING ID.ERROR_SAVE_NO_OPEN_GAMES=Nema Otvorenih Igara
+STRING ID.ERROR_SAVE_NO_OPEN_GAMES=Няма отворени игри.
+STRING ID.ERROR_SAVE_NO_OPEN_GAMES=אין משחקים פתוחים.
+STRING ID.ERROR_SAVE_NO_OPEN_GAMES=لم تتوافر أي مباراة للانضمام لها
+STRING ID.GAME_ACTION_ATTACK=GAME_ACTION_ATTACK
+STRING ID.GAME_ACTION_ATTACK=Napad
+STRING ID.GAME_ACTION_ATTACK=Нападнете
+STRING ID.GAME_ACTION_ATTACK=תקוף
+STRING ID.GAME_ACTION_ATTACK=هجوم
+STRING ID.GAME_ACTION_BOOST=Boost
+STRING ID.GAME_ACTION_BOOST=GAME_ACTION_BOOST
+STRING ID.GAME_ACTION_BOOST=Засилете
+STRING ID.GAME_ACTION_BOOST=تعزيز
+STRING ID.GAME_ACTION_BUILD=GAME_ACTION_BUILD
+STRING ID.GAME_ACTION_BUILD=Izgraditi
+STRING ID.GAME_ACTION_BUILD=Постройте
+STRING ID.GAME_ACTION_BUILD=בנה
+STRING ID.GAME_ACTION_BUILD=بناء
+STRING ID.GAME_ACTION_CAST_FISHING=Baciti
+STRING ID.GAME_ACTION_CAST_FISHING=GAME_ACTION_CAST_FISHING
+STRING ID.GAME_ACTION_CAST_FISHING=Хвърлете
+STRING ID.GAME_ACTION_CAST_FISHING=הטל-פיתיון
+STRING ID.GAME_ACTION_CAST_FISHING=رمي الصنارة
+STRING ID.GAME_ACTION_CAST_SPELL=Baciti
+STRING ID.GAME_ACTION_CAST_SPELL=GAME_ACTION_CAST_SPELL
+STRING ID.GAME_ACTION_CAST_SPELL=Извикайте
+STRING ID.GAME_ACTION_CAST_SPELL=הטל-כישוף
+STRING ID.GAME_ACTION_CAST_SPELL=إطلاق تعويذة
+STRING ID.GAME_ACTION_CLAIM=GAME_ACTION_CLAIM
+STRING ID.GAME_ACTION_CLAIM=Preuzeti
+STRING ID.GAME_ACTION_CLAIM=Вземете
+STRING ID.GAME_ACTION_CLAIM=דרוש
+STRING ID.GAME_ACTION_CLAIM=أخذ
+STRING ID.GAME_ACTION_CLIMB=GAME_ACTION_CLIMB
+STRING ID.GAME_ACTION_CLIMB=Penjati se
+STRING ID.GAME_ACTION_CLIMB=Изкачете
+STRING ID.GAME_ACTION_CLIMB=טפס
+STRING ID.GAME_ACTION_CLIMB=تسلق
+STRING ID.GAME_ACTION_CLOSE=GAME_ACTION_CLOSE
+STRING ID.GAME_ACTION_CLOSE=Zatvoriti
+STRING ID.GAME_ACTION_CLOSE=Затворете
+STRING ID.GAME_ACTION_CLOSE=סגור
+STRING ID.GAME_ACTION_CLOSE=إغلاق
+STRING ID.GAME_ACTION_COLLECT=GAME_ACTION_COLLECT
+STRING ID.GAME_ACTION_COLLECT=Pokupiti
+STRING ID.GAME_ACTION_COLLECT=Съберете
+STRING ID.GAME_ACTION_COLLECT=אסוף
+STRING ID.GAME_ACTION_COLLECT=جمع
+STRING ID.GAME_ACTION_COOK=GAME_ACTION_COOK
+STRING ID.GAME_ACTION_COOK=Kuhati
+STRING ID.GAME_ACTION_COOK=Сгответе
+STRING ID.GAME_ACTION_COOK=בשל
+STRING ID.GAME_ACTION_COOK=طبخ
+STRING ID.GAME_ACTION_CRAFT=GAME_ACTION_CRAFT
+STRING ID.GAME_ACTION_CRAFT=Napraviti
+STRING ID.GAME_ACTION_CRAFT=Изработете
+STRING ID.GAME_ACTION_CRAFT=צור
+STRING ID.GAME_ACTION_CRAFT=صنع
+STRING ID.GAME_ACTION_CROUCH=GAME_ACTION_CROUCH
+STRING ID.GAME_ACTION_CROUCH=Čučnuti
+STRING ID.GAME_ACTION_CROUCH=Клекнете
+STRING ID.GAME_ACTION_CROUCH=כרע
+STRING ID.GAME_ACTION_CROUCH=انحناء
+STRING ID.GAME_ACTION_DODGE=GAME_ACTION_DODGE
+STRING ID.GAME_ACTION_DODGE=Izbjeći
+STRING ID.GAME_ACTION_DODGE=Избегнете
+STRING ID.GAME_ACTION_DODGE=חמוק
+STRING ID.GAME_ACTION_DODGE=مراوغة
+STRING ID.GAME_ACTION_DRIVE=GAME_ACTION_DRIVE
+STRING ID.GAME_ACTION_DRIVE=Voziti
+STRING ID.GAME_ACTION_DRIVE=Карайте
+STRING ID.GAME_ACTION_DRIVE=תנהג
+STRING ID.GAME_ACTION_DRIVE=قيادة
+STRING ID.GAME_ACTION_FLY=GAME_ACTION_FLY
+STRING ID.GAME_ACTION_FLY=Letjeti
+STRING ID.GAME_ACTION_FLY=Летете
+STRING ID.GAME_ACTION_FLY=עוף
+STRING ID.GAME_ACTION_FLY=طيران
+STRING ID.GAME_ACTION_FULL_SPEED=GAME_ACTION_FULL_SPEED
+STRING ID.GAME_ACTION_FULL_SPEED=Punom Brzinom
+STRING ID.GAME_ACTION_FULL_SPEED=Пълна скорост
+STRING ID.GAME_ACTION_FULL_SPEED=מהירות מלאה
+STRING ID.GAME_ACTION_FULL_SPEED=السرعة القصوى
+STRING ID.GAME_ACTION_GO=GAME_ACTION_GO
+STRING ID.GAME_ACTION_GO=Ići
+STRING ID.GAME_ACTION_GO=Отидете
+STRING ID.GAME_ACTION_GO=עבור אל
+STRING ID.GAME_ACTION_GO=اذهب
+STRING ID.GAME_ACTION_GO_TO_PLACE=GAME_ACTION_GO_TO_PLACE
+STRING ID.GAME_ACTION_GO_TO_PLACE=Ići Do
+STRING ID.GAME_ACTION_GO_TO_PLACE=Отидете до
+STRING ID.GAME_ACTION_GO_TO_PLACE=לך אל
+STRING ID.GAME_ACTION_GO_TO_PLACE=اذهب إلى
+STRING ID.GAME_ACTION_HALF_SPEED=GAME_ACTION_HALF_SPEED
+STRING ID.GAME_ACTION_HALF_SPEED=Pola Brzine
+STRING ID.GAME_ACTION_HALF_SPEED=Половин скорост
+STRING ID.GAME_ACTION_HALF_SPEED=חצי מהירות
+STRING ID.GAME_ACTION_HALF_SPEED=نصف السرعة
+STRING ID.GAME_ACTION_HEAL=GAME_ACTION_HEAL
+STRING ID.GAME_ACTION_HEAL=Izliječiti
+STRING ID.GAME_ACTION_HEAL=Излекувайте
+STRING ID.GAME_ACTION_HEAL=רפא
+STRING ID.GAME_ACTION_HEAL=شفاء
+STRING ID.GAME_ACTION_JUMP=GAME_ACTION_JUMP
+STRING ID.GAME_ACTION_JUMP=Skočiti
+STRING ID.GAME_ACTION_JUMP=Скочете
+STRING ID.GAME_ACTION_JUMP=קפוץ
+STRING ID.GAME_ACTION_JUMP=قفز
+STRING ID.GAME_ACTION_LAND=GAME_ACTION_LAND
+STRING ID.GAME_ACTION_LAND=Sletjeti
+STRING ID.GAME_ACTION_LAND=Кацнете
+STRING ID.GAME_ACTION_LAND=נחת
+STRING ID.GAME_ACTION_LAND=هبوط
+STRING ID.GAME_ACTION_LOOK=GAME_ACTION_LOOK
+STRING ID.GAME_ACTION_LOOK=Pogledati
+STRING ID.GAME_ACTION_LOOK=Погледнете
+STRING ID.GAME_ACTION_LOOK=הבט
+STRING ID.GAME_ACTION_LOOK=رؤية
+STRING ID.GAME_ACTION_MIX=GAME_ACTION_MIX
+STRING ID.GAME_ACTION_MIX=Izmiješati
+STRING ID.GAME_ACTION_MIX=Смесете
+STRING ID.GAME_ACTION_MIX=ערבב
+STRING ID.GAME_ACTION_MIX=دمج
+STRING ID.GAME_ACTION_OPEN=GAME_ACTION_OPEN
+STRING ID.GAME_ACTION_OPEN=Otvoriti
+STRING ID.GAME_ACTION_OPEN=Отворете
+STRING ID.GAME_ACTION_OPEN=פתח
+STRING ID.GAME_ACTION_OPEN=فتح
+STRING ID.GAME_ACTION_PICK_UP=GAME_ACTION_PICK_UP
+STRING ID.GAME_ACTION_PICK_UP=Pokupiti
+STRING ID.GAME_ACTION_PICK_UP=Вземете
+STRING ID.GAME_ACTION_PICK_UP=הרם
+STRING ID.GAME_ACTION_PICK_UP=أخذ
+STRING ID.GAME_ACTION_RACE=GAME_ACTION_RACE
+STRING ID.GAME_ACTION_RACE=Utrka
+STRING ID.GAME_ACTION_RACE=Състезавай се
+STRING ID.GAME_ACTION_RACE=תתחרה
+STRING ID.GAME_ACTION_RACE=سباق
+STRING ID.GAME_ACTION_READ=GAME_ACTION_READ
+STRING ID.GAME_ACTION_READ=Čitati
+STRING ID.GAME_ACTION_READ=Прочетете
+STRING ID.GAME_ACTION_READ=קרא
+STRING ID.GAME_ACTION_READ=قراءة
+STRING ID.GAME_ACTION_REPLACE=GAME_ACTION_REPLACE
+STRING ID.GAME_ACTION_REPLACE=Zamijeniti
+STRING ID.GAME_ACTION_REPLACE=Заменете
+STRING ID.GAME_ACTION_REPLACE=החלף
+STRING ID.GAME_ACTION_REPLACE=تبديل
+STRING ID.GAME_ACTION_RUN=GAME_ACTION_RUN
+STRING ID.GAME_ACTION_RUN=Trčati
+STRING ID.GAME_ACTION_RUN=Тичайте
+STRING ID.GAME_ACTION_RUN=רוץ
+STRING ID.GAME_ACTION_RUN=جري
+STRING ID.GAME_ACTION_RUN_AWAY=GAME_ACTION_RUN_AWAY
+STRING ID.GAME_ACTION_RUN_AWAY=Pobjeći
+STRING ID.GAME_ACTION_RUN_AWAY=Бягайте
+STRING ID.GAME_ACTION_RUN_AWAY=ברח
+STRING ID.GAME_ACTION_RUN_AWAY=هروب
+STRING ID.GAME_ACTION_SHOOT=GAME_ACTION_SHOOT
+STRING ID.GAME_ACTION_SHOOT=Pucati
+STRING ID.GAME_ACTION_SHOOT=Стреляйте
+STRING ID.GAME_ACTION_SHOOT=תירה
+STRING ID.GAME_ACTION_SHOOT=إطلاق النار
+STRING ID.GAME_ACTION_SNEAK=GAME_ACTION_SNEAK
+STRING ID.GAME_ACTION_SNEAK=Šunjati Se
+STRING ID.GAME_ACTION_SNEAK=Промъкнете се
+STRING ID.GAME_ACTION_SNEAK=תתגנב
+STRING ID.GAME_ACTION_SNEAK=تسلل
+STRING ID.GAME_ACTION_SPIN=GAME_ACTION_SPIN
+STRING ID.GAME_ACTION_SPIN=Vrtjeti
+STRING ID.GAME_ACTION_SPIN=Завъртете
+STRING ID.GAME_ACTION_SPIN=תסתובב
+STRING ID.GAME_ACTION_SPIN=فتل
+STRING ID.GAME_ACTION_SPRINT=GAME_ACTION_SPRINT
+STRING ID.GAME_ACTION_SPRINT=Sprintati
+STRING ID.GAME_ACTION_SPRINT=Спринтирайте
+STRING ID.GAME_ACTION_SPRINT=רוץ מהר
+STRING ID.GAME_ACTION_SPRINT=جري
+STRING ID.GAME_ACTION_STEER=GAME_ACTION_STEER
+STRING ID.GAME_ACTION_STEER=Upravljati
+STRING ID.GAME_ACTION_STEER=Завийте
+STRING ID.GAME_ACTION_STEER=פנה
+STRING ID.GAME_ACTION_STEER=قيادة
+STRING ID.GAME_ACTION_TAKE_OFF=GAME_ACTION_TAKE_OFF
+STRING ID.GAME_ACTION_TAKE_OFF=Poletjeti
+STRING ID.GAME_ACTION_TAKE_OFF=Излетете
+STRING ID.GAME_ACTION_TAKE_OFF=המרא
+STRING ID.GAME_ACTION_TAKE_OFF=إقلاع
+STRING ID.GAME_ACTION_TALK=GAME_ACTION_TALK
+STRING ID.GAME_ACTION_TALK=Pričati
+STRING ID.GAME_ACTION_TALK=Говорете
+STRING ID.GAME_ACTION_TALK=דבר
+STRING ID.GAME_ACTION_TALK=تحدث
+STRING ID.GAME_ACTION_THROW=Baciti
+STRING ID.GAME_ACTION_THROW=GAME_ACTION_THROW
+STRING ID.GAME_ACTION_THROW=Хвърлете
+STRING ID.GAME_ACTION_THROW=זרוק
+STRING ID.GAME_ACTION_THROW=رمي
+STRING ID.GAME_ACTION_WALK=GAME_ACTION_WALK
+STRING ID.GAME_ACTION_WALK=Hodati
+STRING ID.GAME_ACTION_WALK=Вървете
+STRING ID.GAME_ACTION_WALK=לך
+STRING ID.GAME_ACTION_WALK=مشي
+STRING ID.GAME_CHARACTER_ENDURANCE=GAME_CHARACTER_ENDURANCE
+STRING ID.GAME_CHARACTER_ENDURANCE=Izdržljivost
+STRING ID.GAME_CHARACTER_ENDURANCE=Издържливост
+STRING ID.GAME_CHARACTER_ENDURANCE=סיבולת
+STRING ID.GAME_CHARACTER_ENDURANCE=التحمل
+STRING ID.GAME_CHARACTER_EXP=GAME_CHARACTER_EXP
+STRING ID.GAME_CHARACTER_EXP=Poeni Iskustva
+STRING ID.GAME_CHARACTER_EXP=Опит
+STRING ID.GAME_CHARACTER_EXP=נקודות ניסיון
+STRING ID.GAME_CHARACTER_EXP=نقاط الخبرة
+STRING ID.GAME_CHARACTER_FEMALE=GAME_CHARACTER_FEMALE
+STRING ID.GAME_CHARACTER_FEMALE=Ženka
+STRING ID.GAME_CHARACTER_FEMALE=Жена
+STRING ID.GAME_CHARACTER_FEMALE=נקבה
+STRING ID.GAME_CHARACTER_FEMALE=أنثى
+STRING ID.GAME_CHARACTER_HEALTH=GAME_CHARACTER_HEALTH
+STRING ID.GAME_CHARACTER_HEALTH=Zdravlje
+STRING ID.GAME_CHARACTER_HEALTH=Живот
+STRING ID.GAME_CHARACTER_HEALTH=בריאות
+STRING ID.GAME_CHARACTER_HEALTH=الطاقة
+STRING ID.GAME_CHARACTER_HEART=GAME_CHARACTER_HEART
+STRING ID.GAME_CHARACTER_HEART=Srce
+STRING ID.GAME_CHARACTER_HEART=Сърце
+STRING ID.GAME_CHARACTER_HEART=לב
+STRING ID.GAME_CHARACTER_HEART=قلب
+STRING ID.GAME_CHARACTER_HEART_PLURAL=GAME_CHARACTER_HEART_PLURAL
+STRING ID.GAME_CHARACTER_HEART_PLURAL=Srca
+STRING ID.GAME_CHARACTER_HEART_PLURAL=Сърца
+STRING ID.GAME_CHARACTER_HEART_PLURAL=לבבות
+STRING ID.GAME_CHARACTER_HEART_PLURAL=قلوب
+STRING ID.GAME_CHARACTER_LEVEL=GAME_CHARACTER_LEVEL
+STRING ID.GAME_CHARACTER_LEVEL=Nivo
+STRING ID.GAME_CHARACTER_LEVEL=Ниво
+STRING ID.GAME_CHARACTER_LEVEL=רמה
+STRING ID.GAME_CHARACTER_LEVEL=مستوى
+STRING ID.GAME_CHARACTER_LEVEL_UP=GAME_CHARACTER_LEVEL_UP
+STRING ID.GAME_CHARACTER_LEVEL_UP=Viši Nivo
+STRING ID.GAME_CHARACTER_LEVEL_UP=Качи ниво!
+STRING ID.GAME_CHARACTER_LEVEL_UP=עלית רמה!
+STRING ID.GAME_CHARACTER_LEVEL_UP=زيادة المستوى
+STRING ID.GAME_CHARACTER_LIVES=GAME_CHARACTER_LIVES
+STRING ID.GAME_CHARACTER_LIVES=Životi
+STRING ID.GAME_CHARACTER_LIVES=Животи
+STRING ID.GAME_CHARACTER_LIVES=חיים
+STRING ID.GAME_CHARACTER_LIVES=أرواح
+STRING ID.GAME_CHARACTER_MALE=GAME_CHARACTER_MALE
+STRING ID.GAME_CHARACTER_MALE=Mužjak
+STRING ID.GAME_CHARACTER_MALE=Мъж
+STRING ID.GAME_CHARACTER_MALE=זכר
+STRING ID.GAME_CHARACTER_MALE=ذكر
+STRING ID.GAME_CHARACTER_MAN=GAME_CHARACTER_MAN
+STRING ID.GAME_CHARACTER_MAN=Muškarac
+STRING ID.GAME_CHARACTER_MAN=Мъж
+STRING ID.GAME_CHARACTER_MAN=גבר
+STRING ID.GAME_CHARACTER_MAN=رجل
+STRING ID.GAME_CHARACTER_MAN_PLURAL=GAME_CHARACTER_MAN_PLURAL
+STRING ID.GAME_CHARACTER_MAN_PLURAL=Muškarci
+STRING ID.GAME_CHARACTER_MAN_PLURAL=Мъже
+STRING ID.GAME_CHARACTER_MAN_PLURAL=גברים
+STRING ID.GAME_CHARACTER_MAN_PLURAL=رجال
+STRING ID.GAME_CHARACTER_RESPAWN=GAME_CHARACTER_RESPAWN
+STRING ID.GAME_CHARACTER_RESPAWN=Responati Se
+STRING ID.GAME_CHARACTER_RESPAWN=Върни се в играта
+STRING ID.GAME_CHARACTER_RESPAWN=התחל מחדש
+STRING ID.GAME_CHARACTER_RESPAWN=إعادة الإحياء
+STRING ID.GAME_CHARACTER_RESPAWNING=GAME_CHARACTER_RESPAWNING
+STRING ID.GAME_CHARACTER_RESPAWNING=Responam se
+STRING ID.GAME_CHARACTER_RESPAWNING=Връщане в играта
+STRING ID.GAME_CHARACTER_RESPAWNING=מתחיל מחדש...
+STRING ID.GAME_CHARACTER_RESPAWNING=يتم الإحياء
+STRING ID.GAME_CHARACTER_RESPAWN_IN=GAME_CHARACTER_RESPAWN_IN
+STRING ID.GAME_CHARACTER_RESPAWN_IN=Responati Se za
+STRING ID.GAME_CHARACTER_RESPAWN_IN=Връщане в играта след:
+STRING ID.GAME_CHARACTER_RESPAWN_IN=מתחיל מחדש בעוד
+STRING ID.GAME_CHARACTER_RESPAWN_IN=إعادة الإحياء في
+STRING ID.GAME_CHARACTER_RESPAWN_QUESTION=GAME_CHARACTER_RESPAWN_QUESTION
+STRING ID.GAME_CHARACTER_RESPAWN_QUESTION=Responati se?
+STRING ID.GAME_CHARACTER_RESPAWN_QUESTION=Връщаш ли се в играта?
+STRING ID.GAME_CHARACTER_RESPAWN_QUESTION=להתחיל מחדש?
+STRING ID.GAME_CHARACTER_RESPAWN_QUESTION=إعادة الإحياء؟
+STRING ID.GAME_CHARACTER_SKILL=GAME_CHARACTER_SKILL
+STRING ID.GAME_CHARACTER_SKILL=Vještina
+STRING ID.GAME_CHARACTER_SKILL=Умение
+STRING ID.GAME_CHARACTER_SKILL=רמה
+STRING ID.GAME_CHARACTER_SKILL=خبرة
+STRING ID.GAME_CHARACTER_SPAWN_POINT=GAME_CHARACTER_SPAWN_POINT
+STRING ID.GAME_CHARACTER_SPAWN_POINT=Tačka Sponanja
+STRING ID.GAME_CHARACTER_SPAWN_POINT=Точка за връщане
+STRING ID.GAME_CHARACTER_SPAWN_POINT=נקודת התחלה
+STRING ID.GAME_CHARACTER_SPAWN_POINT=منطقة إعادة الإحياء
+STRING ID.GAME_CHARACTER_TRANSGENDER=GAME_CHARACTER_TRANSGENDER
+STRING ID.GAME_CHARACTER_TRANSGENDER=Transrodno
+STRING ID.GAME_CHARACTER_TRANSGENDER=Транссексуален
+STRING ID.GAME_CHARACTER_TRANSGENDER=טרנסג'נדר
+STRING ID.GAME_CHARACTER_TRANSGENDER=متغير الجنس
+STRING ID.GAME_CHARACTER_WOMAN=GAME_CHARACTER_WOMAN
+STRING ID.GAME_CHARACTER_WOMAN=Žena
+STRING ID.GAME_CHARACTER_WOMAN=Жена
+STRING ID.GAME_CHARACTER_WOMAN=אשה
+STRING ID.GAME_CHARACTER_WOMAN=امرأة
+STRING ID.GAME_CHARACTER_WOMAN_PLURAL=GAME_CHARACTER_WOMAN_PLURAL
+STRING ID.GAME_CHARACTER_WOMAN_PLURAL=Žene
+STRING ID.GAME_CHARACTER_WOMAN_PLURAL=Жени
+STRING ID.GAME_CHARACTER_WOMAN_PLURAL=נשים
+STRING ID.GAME_CHARACTER_WOMAN_PLURAL=نساء
+STRING ID.GAME_DAMAGE=GAME_DAMAGE
+STRING ID.GAME_DAMAGE=Šteta
+STRING ID.GAME_DAMAGE=Щети
+STRING ID.GAME_DAMAGE=נזק
+STRING ID.GAME_DAMAGE=ضرر
+STRING ID.GAME_DAMAGE_CRITICAL_HIT=GAME_DAMAGE_CRITICAL_HIT
+STRING ID.GAME_DAMAGE_CRITICAL_HIT=Kritičan Pogodak
+STRING ID.GAME_DAMAGE_CRITICAL_HIT=Критичен удар
+STRING ID.GAME_DAMAGE_CRITICAL_HIT=פגיעה קריטית
+STRING ID.GAME_DAMAGE_CRITICAL_HIT=ضربة بالغة
+STRING ID.GAME_DAMAGE_CRITICAL_MISS=GAME_DAMAGE_CRITICAL_MISS
+STRING ID.GAME_DAMAGE_CRITICAL_MISS=Kritičan Promašaj
+STRING ID.GAME_DAMAGE_CRITICAL_MISS=Критичен пропуск
+STRING ID.GAME_DAMAGE_CRITICAL_MISS=פספוס קריטי
+STRING ID.GAME_DAMAGE_CRITICAL_MISS=نفاذ بالغ
+STRING ID.GAME_DAMAGE_HIT_NOUN=GAME_DAMAGE_HIT_NOUN
+STRING ID.GAME_DAMAGE_HIT_NOUN=Pogodak
+STRING ID.GAME_DAMAGE_HIT_NOUN=Удар
+STRING ID.GAME_DAMAGE_HIT_NOUN=פגיעה
+STRING ID.GAME_DAMAGE_HIT_NOUN=ضربة
+STRING ID.GAME_DAMAGE_HIT_POINTS_PLURAL=GAME_DAMAGE_HIT_POINTS_PLURAL
+STRING ID.GAME_DAMAGE_HIT_POINTS_PLURAL=Zdravlje
+STRING ID.GAME_DAMAGE_HIT_POINTS_PLURAL=Точки живот
+STRING ID.GAME_DAMAGE_HIT_POINTS_PLURAL=חיים
+STRING ID.GAME_DAMAGE_HIT_POINTS_PLURAL=نقاط الضربة
+STRING ID.GAME_DAMAGE_MISS_NOUN=GAME_DAMAGE_MISS_NOUN
+STRING ID.GAME_DAMAGE_MISS_NOUN=Promašaj
+STRING ID.GAME_DAMAGE_MISS_NOUN=Пропуск
+STRING ID.GAME_DAMAGE_MISS_NOUN=פספוס
+STRING ID.GAME_DAMAGE_MISS_NOUN=نفاذ
+STRING ID.GAME_DAMAGE_UNIT=GAME_DAMAGE_UNIT
+STRING ID.GAME_DAMAGE_UNIT=Šteta
+STRING ID.GAME_DAMAGE_UNIT=Точка щети
+STRING ID.GAME_DAMAGE_UNIT=פגיעה
+STRING ID.GAME_DAMAGE_UNIT=ضرر
+STRING ID.GAME_DAMAGE_UNIT_PLURAL=Dodatna Šteta
+STRING ID.GAME_DAMAGE_UNIT_PLURAL=GAME_DAMAGE_UNIT_PLURAL
+STRING ID.GAME_DAMAGE_UNIT_PLURAL=Точки щети
+STRING ID.GAME_DAMAGE_UNIT_PLURAL=פגיעות
+STRING ID.GAME_DAMAGE_UNIT_PLURAL=ضرر
+STRING ID.GAME_ENEMY=GAME_ENEMY
+STRING ID.GAME_ENEMY=Neprijatelj
+STRING ID.GAME_ENEMY=Противник
+STRING ID.GAME_ENEMY=אויב
+STRING ID.GAME_ENEMY=العدو
+STRING ID.GAME_ENEMY_FEMALE=GAME_ENEMY_FEMALE
+STRING ID.GAME_ENEMY_FEMALE=Neprijateljica
+STRING ID.GAME_ENEMY_FEMALE=Противничка
+STRING ID.GAME_ENEMY_FEMALE=אויבת
+STRING ID.GAME_ENEMY_FEMALE=العدو
+STRING ID.GAME_ENEMY_FEMALE_PLURAL=GAME_ENEMY_FEMALE_PLURAL
+STRING ID.GAME_ENEMY_FEMALE_PLURAL=Neprijateljice
+STRING ID.GAME_ENEMY_FEMALE_PLURAL=Противнички
+STRING ID.GAME_ENEMY_FEMALE_PLURAL=אויבות
+STRING ID.GAME_ENEMY_FEMALE_PLURAL=الأعداء
+STRING ID.GAME_ENEMY_PLURAL=GAME_ENEMY_PLURAL
+STRING ID.GAME_ENEMY_PLURAL=Neprijatelji
+STRING ID.GAME_ENEMY_PLURAL=Противници
+STRING ID.GAME_ENEMY_PLURAL=אויבים
+STRING ID.GAME_ENEMY_PLURAL=الأعداء
+STRING ID.GAME_GENRE_ACTION=Akciona Igra
+STRING ID.GAME_GENRE_ACTION=GAME_GENRE_ACTION
+STRING ID.GAME_GENRE_ACTION=Екшънова
+STRING ID.GAME_GENRE_ACTION=משחק אקשן
+STRING ID.GAME_GENRE_ACTION=لعبة أكشن
+STRING ID.GAME_GENRE_ADVENTURE=Avantura
+STRING ID.GAME_GENRE_ADVENTURE=GAME_GENRE_ADVENTURE
+STRING ID.GAME_GENRE_ADVENTURE=Приключенска
+STRING ID.GAME_GENRE_ADVENTURE=משחק הרפתקה
+STRING ID.GAME_GENRE_ADVENTURE=لعبة مغامرة
+STRING ID.GAME_GENRE_CARD=GAME_GENRE_CARD
+STRING ID.GAME_GENRE_CARD=Igra s Kartama
+STRING ID.GAME_GENRE_CARD=С карти
+STRING ID.GAME_GENRE_CARD=משחק קלפים
+STRING ID.GAME_GENRE_CARD=بطاقة
+STRING ID.GAME_GENRE_CASUAL=GAME_GENRE_CASUAL
+STRING ID.GAME_GENRE_CASUAL=Opuštena Igra
+STRING ID.GAME_GENRE_CASUAL=Лежерна
+STRING ID.GAME_GENRE_CASUAL=משחק קז'ואל
+STRING ID.GAME_GENRE_CASUAL=لعبة خفيفة
+STRING ID.GAME_GENRE_FANTASY=Fantazija
+STRING ID.GAME_GENRE_FANTASY=GAME_GENRE_FANTASY
+STRING ID.GAME_GENRE_FANTASY=Фантазия
+STRING ID.GAME_GENRE_FANTASY=משחק פנטסיה
+STRING ID.GAME_GENRE_FANTASY=لعبة خيال
+STRING ID.GAME_GENRE_HARDCORE=GAME_GENRE_HARDCORE
+STRING ID.GAME_GENRE_HARDCORE=Okorjela Igra
+STRING ID.GAME_GENRE_HARDCORE=Безкомпромисна
+STRING ID.GAME_GENRE_HARDCORE=משחק Hardcore
+STRING ID.GAME_GENRE_HARDCORE=لعبة عنيفة
+STRING ID.GAME_GENRE_INDIE=GAME_GENRE_INDIE
+STRING ID.GAME_GENRE_INDIE=Indie
+STRING ID.GAME_GENRE_INDIE=Независима
+STRING ID.GAME_GENRE_INDIE=משחק אינדי
+STRING ID.GAME_GENRE_INDIE=لعبة مستقلة
+STRING ID.GAME_GENRE_MEDIEVAL=GAME_GENRE_MEDIEVAL
+STRING ID.GAME_GENRE_MEDIEVAL=Srednjevjekovna Igra
+STRING ID.GAME_GENRE_MEDIEVAL=Средновековна
+STRING ID.GAME_GENRE_MEDIEVAL=משחק ימי-ביניים
+STRING ID.GAME_GENRE_MEDIEVAL=لعبة عن القرون الوسطى
+STRING ID.GAME_GENRE_MISC=GAME_GENRE_MISC
+STRING ID.GAME_GENRE_MISC=Razno
+STRING ID.GAME_GENRE_MISC=Разни
+STRING ID.GAME_GENRE_MISC=משחק שונות
+STRING ID.GAME_GENRE_MISC=منوّع
+STRING ID.GAME_GENRE_MULTIPLAYER=GAME_GENRE_MULTIPLAYER
+STRING ID.GAME_GENRE_MULTIPLAYER=Više Igrača
+STRING ID.GAME_GENRE_MULTIPLAYER=Няколко играчи
+STRING ID.GAME_GENRE_MULTIPLAYER=משחק רב-משתתפים
+STRING ID.GAME_GENRE_MULTIPLAYER=لعبة متعددة اللاعبين
+STRING ID.GAME_GENRE_NAME=GAME_GENRE_NAME
+STRING ID.GAME_GENRE_NAME=Žanr
+STRING ID.GAME_GENRE_NAME=Жанр
+STRING ID.GAME_GENRE_NAME=ז'אנר
+STRING ID.GAME_GENRE_NAME=نوع
+STRING ID.GAME_GENRE_PLATFORMER=GAME_GENRE_PLATFORMER
+STRING ID.GAME_GENRE_PLATFORMER=Platformer
+STRING ID.GAME_GENRE_PLATFORMER=Платформена
+STRING ID.GAME_GENRE_PLATFORMER=משחק Platformer
+STRING ID.GAME_GENRE_PLATFORMER=لعبة قفز
+STRING ID.GAME_GENRE_PUZZLE=GAME_GENRE_PUZZLE
+STRING ID.GAME_GENRE_PUZZLE=Igra Zagonetki
+STRING ID.GAME_GENRE_PUZZLE=Логическа
+STRING ID.GAME_GENRE_PUZZLE=משחק מחשבה
+STRING ID.GAME_GENRE_PUZZLE=لعبة ألغاز
+STRING ID.GAME_GENRE_QUIZ=GAME_GENRE_QUIZ
+STRING ID.GAME_GENRE_QUIZ=kviz Igra
+STRING ID.GAME_GENRE_QUIZ=Викторина
+STRING ID.GAME_GENRE_QUIZ=חידון
+STRING ID.GAME_GENRE_QUIZ=لعبة اختبار
+STRING ID.GAME_GENRE_RACING=GAME_GENRE_RACING
+STRING ID.GAME_GENRE_RACING=Utrka
+STRING ID.GAME_GENRE_RACING=Състезателна
+STRING ID.GAME_GENRE_RACING=משחק מירוצים
+STRING ID.GAME_GENRE_RACING=سباق
+STRING ID.GAME_GENRE_RETRO=GAME_GENRE_RETRO
+STRING ID.GAME_GENRE_RETRO=Retro Igra
+STRING ID.GAME_GENRE_RETRO=Ретро
+STRING ID.GAME_GENRE_RETRO=משחק רטרו
+STRING ID.GAME_GENRE_RETRO=لعبة تقليدية
+STRING ID.GAME_GENRE_RPG=GAME_GENRE_RPG
+STRING ID.GAME_GENRE_RPG=RPG Igra
+STRING ID.GAME_GENRE_RPG=Ролева
+STRING ID.GAME_GENRE_RPG=משחק תפקידים
+STRING ID.GAME_GENRE_RPG=لعبة تقمص أدوار
+STRING ID.GAME_GENRE_RTS=GAME_GENRE_RTS
+STRING ID.GAME_GENRE_RTS=RTS Igra
+STRING ID.GAME_GENRE_RTS=Стратегия в реално време
+STRING ID.GAME_GENRE_RTS=משחק אסטרטגיה (זמן-אמת)
+STRING ID.GAME_GENRE_RTS=استراتيجة مع وقت مستمر
+STRING ID.GAME_GENRE_SCIFI=GAME_GENRE_SCIFI
+STRING ID.GAME_GENRE_SCIFI=SCI FI Igra
+STRING ID.GAME_GENRE_SCIFI=Научно-фантастична
+STRING ID.GAME_GENRE_SCIFI=משחק מדע-בדיוני
+STRING ID.GAME_GENRE_SCIFI=لعبة خيال علمي
+STRING ID.GAME_GENRE_SHOOTER=GAME_GENRE_SHOOTER
+STRING ID.GAME_GENRE_SHOOTER=Pucačina
+STRING ID.GAME_GENRE_SHOOTER=Стрелба
+STRING ID.GAME_GENRE_SHOOTER=משחק יריות
+STRING ID.GAME_GENRE_SHOOTER=لعبة حرب
+STRING ID.GAME_GENRE_SIMULATION=GAME_GENRE_SIMULATION
+STRING ID.GAME_GENRE_SIMULATION=Simulacija
+STRING ID.GAME_GENRE_SIMULATION=Симулатор
+STRING ID.GAME_GENRE_SIMULATION=סימולטור
+STRING ID.GAME_GENRE_SIMULATION=لعبة محاكاة
+STRING ID.GAME_GENRE_SINGLEPLAYER=GAME_GENRE_SINGLEPLAYER
+STRING ID.GAME_GENRE_SINGLEPLAYER=Igra za Jednog Igrača
+STRING ID.GAME_GENRE_SINGLEPLAYER=Самостоятелна игра
+STRING ID.GAME_GENRE_SINGLEPLAYER=שחקן יחיד
+STRING ID.GAME_GENRE_SINGLEPLAYER=لعبة فردية
+STRING ID.GAME_GENRE_SPORTS=GAME_GENRE_SPORTS
+STRING ID.GAME_GENRE_SPORTS=Sportska Igra
+STRING ID.GAME_GENRE_SPORTS=Спортна
+STRING ID.GAME_GENRE_SPORTS=משחק ספורט
+STRING ID.GAME_GENRE_SPORTS=لعبة رياضية
+STRING ID.GAME_GENRE_STRATEGY=GAME_GENRE_STRATEGY
+STRING ID.GAME_GENRE_STRATEGY=Strategija
+STRING ID.GAME_GENRE_STRATEGY=Стратегия
+STRING ID.GAME_GENRE_STRATEGY=משחק אסטרטגיה
+STRING ID.GAME_GENRE_STRATEGY=لعبة استراتيجية
+STRING ID.GAME_GENRE_TBS=GAME_GENRE_TBS
+STRING ID.GAME_GENRE_TBS=TBS Igra
+STRING ID.GAME_GENRE_TBS=Походова стратегия
+STRING ID.GAME_GENRE_TBS=משחק אסטרטגיה (תורות)
+STRING ID.GAME_GENRE_TBS=استراتيجية بأدوار
+STRING ID.GAME_GENRE_TOWER_DEFENSE=GAME_GENRE_TOWER_DEFENSE
+STRING ID.GAME_GENRE_TOWER_DEFENSE=Odbrana Tornja
+STRING ID.GAME_GENRE_TOWER_DEFENSE=Защита с кули
+STRING ID.GAME_GENRE_TOWER_DEFENSE=משחק הגן על הטירה
+STRING ID.GAME_GENRE_TOWER_DEFENSE=لعبة دفاع عن الحصن
+STRING ID.GAME_INVENTORY=GAME_INVENTORY
+STRING ID.GAME_INVENTORY=Inventar
+STRING ID.GAME_INVENTORY=Инвентар
+STRING ID.GAME_INVENTORY=מלאי
+STRING ID.GAME_INVENTORY=المخزون
+STRING ID.GAME_INVENTORY_AMMO=GAME_INVENTORY_AMMO
+STRING ID.GAME_INVENTORY_AMMO=Municija
+STRING ID.GAME_INVENTORY_AMMO=Боеприпаси
+STRING ID.GAME_INVENTORY_AMMO=תחמושת
+STRING ID.GAME_INVENTORY_AMMO=ذخيرة
+STRING ID.GAME_INVENTORY_AMMUNITION=GAME_INVENTORY_AMMUNITION
+STRING ID.GAME_INVENTORY_AMMUNITION=Municija
+STRING ID.GAME_INVENTORY_AMMUNITION=Боеприпаси
+STRING ID.GAME_INVENTORY_AMMUNITION=תחמושת
+STRING ID.GAME_INVENTORY_AMMUNITION=الذخيرة
+STRING ID.GAME_INVENTORY_BULLET=GAME_INVENTORY_BULLET
+STRING ID.GAME_INVENTORY_BULLET=Metak
+STRING ID.GAME_INVENTORY_BULLET=Патрон
+STRING ID.GAME_INVENTORY_BULLET=כדור
+STRING ID.GAME_INVENTORY_BULLET=رصاصة
+STRING ID.GAME_INVENTORY_BULLET_PLURAL=GAME_INVENTORY_BULLET_PLURAL
+STRING ID.GAME_INVENTORY_BULLET_PLURAL=Meci
+STRING ID.GAME_INVENTORY_BULLET_PLURAL=Патрони
+STRING ID.GAME_INVENTORY_BULLET_PLURAL=כדורים
+STRING ID.GAME_INVENTORY_BULLET_PLURAL=رصاصات
+STRING ID.GAME_INVENTORY_BUY=GAME_INVENTORY_BUY
+STRING ID.GAME_INVENTORY_BUY=Kupiti
+STRING ID.GAME_INVENTORY_BUY=Купуване
+STRING ID.GAME_INVENTORY_BUY=לקנות
+STRING ID.GAME_INVENTORY_BUY=شراء
+STRING ID.GAME_INVENTORY_CAPACITY=GAME_INVENTORY_CAPACITY
+STRING ID.GAME_INVENTORY_CAPACITY=Kapacitet Inventara
+STRING ID.GAME_INVENTORY_CAPACITY=Капацитет на инвентара
+STRING ID.GAME_INVENTORY_CAPACITY=תפוסת מלאי
+STRING ID.GAME_INVENTORY_CAPACITY=سعة المخزون
+STRING ID.GAME_INVENTORY_DROP=Baciti
+STRING ID.GAME_INVENTORY_DROP=GAME_INVENTORY_DROP
+STRING ID.GAME_INVENTORY_DROP=Изхвърляне
+STRING ID.GAME_INVENTORY_DROP=שמוט
+STRING ID.GAME_INVENTORY_DROP=ترك
+STRING ID.GAME_INVENTORY_ENCUMBRANCE=GAME_INVENTORY_ENCUMBRANCE
+STRING ID.GAME_INVENTORY_ENCUMBRANCE=Teret
+STRING ID.GAME_INVENTORY_ENCUMBRANCE=Тегло
+STRING ID.GAME_INVENTORY_ENCUMBRANCE=מעמס-יתר
+STRING ID.GAME_INVENTORY_ENCUMBRANCE=سعة الحمل
+STRING ID.GAME_INVENTORY_FULL=GAME_INVENTORY_FULL
+STRING ID.GAME_INVENTORY_FULL=Pun Inventar
+STRING ID.GAME_INVENTORY_FULL=Пълен инвентар
+STRING ID.GAME_INVENTORY_FULL=אין מקום במלאי
+STRING ID.GAME_INVENTORY_FULL=المخزون ممتلئ
+STRING ID.GAME_INVENTORY_ITEM=GAME_INVENTORY_ITEM
+STRING ID.GAME_INVENTORY_ITEM=Item
+STRING ID.GAME_INVENTORY_ITEM=Предмет
+STRING ID.GAME_INVENTORY_ITEM=חפץ
+STRING ID.GAME_INVENTORY_ITEM=أداة
+STRING ID.GAME_INVENTORY_KEY=GAME_INVENTORY_KEY
+STRING ID.GAME_INVENTORY_KEY=Ključ
+STRING ID.GAME_INVENTORY_KEY=Ключ
+STRING ID.GAME_INVENTORY_KEY=מפתח
+STRING ID.GAME_INVENTORY_KEY=مفتاح
+STRING ID.GAME_INVENTORY_POWERUP=GAME_INVENTORY_POWERUP
+STRING ID.GAME_INVENTORY_POWERUP=Power-up
+STRING ID.GAME_INVENTORY_POWERUP=Powerup
+STRING ID.GAME_INVENTORY_POWERUP=Подобрение
+STRING ID.GAME_INVENTORY_POWERUP=المعزز
+STRING ID.GAME_INVENTORY_SELL=GAME_INVENTORY_SELL
+STRING ID.GAME_INVENTORY_SELL=Prodati
+STRING ID.GAME_INVENTORY_SELL=Продаване
+STRING ID.GAME_INVENTORY_SELL=למכור
+STRING ID.GAME_INVENTORY_SELL=بيع
+STRING ID.GAME_INVENTORY_USE=GAME_INVENTORY_USE
+STRING ID.GAME_INVENTORY_USE=Koristiti
+STRING ID.GAME_INVENTORY_USE=Използване
+STRING ID.GAME_INVENTORY_USE=השתמש
+STRING ID.GAME_INVENTORY_USE=استخدام
+STRING ID.GAME_INVENTORY_WEAPON=GAME_INVENTORY_WEAPON
+STRING ID.GAME_INVENTORY_WEAPON=Oružje
+STRING ID.GAME_INVENTORY_WEAPON=Оръжие
+STRING ID.GAME_INVENTORY_WEAPON=נשק
+STRING ID.GAME_INVENTORY_WEAPON=سلاح
+STRING ID.GAME_INVENTORY_WEAPONS=GAME_INVENTORY_WEAPONS
+STRING ID.GAME_INVENTORY_WEAPONS=Oružja
+STRING ID.GAME_INVENTORY_WEAPONS=Оръжия
+STRING ID.GAME_INVENTORY_WEAPONS=נשקים
+STRING ID.GAME_INVENTORY_WEAPONS=أسلحة
+STRING ID.GAME_INVENTORY_YOU_CANNOT_CARRY=GAME_INVENTORY_YOU_CANNOT_CARRY
+STRING ID.GAME_INVENTORY_YOU_CANNOT_CARRY=Ne možeš Nositi Više
+STRING ID.GAME_INVENTORY_YOU_CANNOT_CARRY=Не можете да носите повече.
+STRING ID.GAME_INVENTORY_YOU_CANNOT_CARRY=אתה לא יכול לשאת עוד.
+STRING ID.GAME_INVENTORY_YOU_CANNOT_CARRY=لا يمكنك حمل المزيد
+STRING ID.GAME_LABEL_BE_CAREFUL=GAME_LABEL_BE_CAREFUL
+STRING ID.GAME_LABEL_BE_CAREFUL=Oprez
+STRING ID.GAME_LABEL_BE_CAREFUL=Внимателно!
+STRING ID.GAME_LABEL_BE_CAREFUL=תיזהר!
+STRING ID.GAME_LABEL_BE_CAREFUL=كن حذراً
+STRING ID.GAME_LABEL_PLEASE_BE_CAREFUL=GAME_LABEL_PLEASE_BE_CAREFUL
+STRING ID.GAME_LABEL_PLEASE_BE_CAREFUL=Molim Oprezno
+STRING ID.GAME_LABEL_PLEASE_BE_CAREFUL=Моля, внимавайте!
+STRING ID.GAME_LABEL_PLEASE_BE_CAREFUL=בבקשה תיזהר
+STRING ID.GAME_LABEL_PLEASE_BE_CAREFUL=كن حذراً رجاءً
+STRING ID.GAME_LABEL_TACTICS=GAME_LABEL_TACTICS
+STRING ID.GAME_LABEL_TACTICS=Taktika
+STRING ID.GAME_LABEL_TACTICS=Тактика
+STRING ID.GAME_LABEL_TACTICS=טקטיקה
+STRING ID.GAME_LABEL_TACTICS=تكتيكات
+STRING ID.GAME_OBJECTIVE=Cilj
+STRING ID.GAME_OBJECTIVE=GAME_OBJECTIVE
+STRING ID.GAME_OBJECTIVE=Цел
+STRING ID.GAME_OBJECTIVE=מטרה
+STRING ID.GAME_OBJECTIVE=الهدف
+STRING ID.GAME_OBJECTIVE_ASSIST=GAME_OBJECTIVE_ASSIST
+STRING ID.GAME_OBJECTIVE_ASSIST=Pomoć
+STRING ID.GAME_OBJECTIVE_ASSIST=Помагане
+STRING ID.GAME_OBJECTIVE_ASSIST=הגשת עזרה
+STRING ID.GAME_OBJECTIVE_ASSIST=مساعد
+STRING ID.GAME_OBJECTIVE_ASSIST_PLURAL=GAME_OBJECTIVE_ASSIST_PLURAL
+STRING ID.GAME_OBJECTIVE_ASSIST_PLURAL=Pomoći
+STRING ID.GAME_OBJECTIVE_ASSIST_PLURAL=Помагания
+STRING ID.GAME_OBJECTIVE_ASSIST_PLURAL=הגשות עזרה
+STRING ID.GAME_OBJECTIVE_ASSIST_PLURAL=يساعد
+STRING ID.GAME_OBJECTIVE_ATTACK=GAME_OBJECTIVE_ATTACK
+STRING ID.GAME_OBJECTIVE_ATTACK=Napasti
+STRING ID.GAME_OBJECTIVE_ATTACK=Нападане
+STRING ID.GAME_OBJECTIVE_ATTACK=תקוף
+STRING ID.GAME_OBJECTIVE_ATTACK=مهاجمة
+STRING ID.GAME_OBJECTIVE_BONUS=Bonus
+STRING ID.GAME_OBJECTIVE_BONUS=GAME_OBJECTIVE_BONUS
+STRING ID.GAME_OBJECTIVE_BONUS=Бонус
+STRING ID.GAME_OBJECTIVE_BONUS=בונוס
+STRING ID.GAME_OBJECTIVE_BONUS=إضافي
+STRING ID.GAME_OBJECTIVE_CAPTURE=GAME_OBJECTIVE_CAPTURE
+STRING ID.GAME_OBJECTIVE_CAPTURE=Uhvatiti
+STRING ID.GAME_OBJECTIVE_CAPTURE=Превземане
+STRING ID.GAME_OBJECTIVE_CAPTURE=תפוס
+STRING ID.GAME_OBJECTIVE_CAPTURE=أسر
+STRING ID.GAME_OBJECTIVE_COMPLETE=GAME_OBJECTIVE_COMPLETE
+STRING ID.GAME_OBJECTIVE_COMPLETE=Završiti
+STRING ID.GAME_OBJECTIVE_COMPLETE=Изпълнено
+STRING ID.GAME_OBJECTIVE_COMPLETE=הסתיים
+STRING ID.GAME_OBJECTIVE_COMPLETE=مكتمل
+STRING ID.GAME_OBJECTIVE_DEATH=GAME_OBJECTIVE_DEATH
+STRING ID.GAME_OBJECTIVE_DEATH=Smrt
+STRING ID.GAME_OBJECTIVE_DEATH=Жертва
+STRING ID.GAME_OBJECTIVE_DEATH=מוות
+STRING ID.GAME_OBJECTIVE_DEATH=موت
+STRING ID.GAME_OBJECTIVE_DEATH_PLURAL=GAME_OBJECTIVE_DEATH_PLURAL
+STRING ID.GAME_OBJECTIVE_DEATH_PLURAL=Smrti
+STRING ID.GAME_OBJECTIVE_DEATH_PLURAL=Жертви
+STRING ID.GAME_OBJECTIVE_DEATH_PLURAL=מקרי-מוות
+STRING ID.GAME_OBJECTIVE_DEATH_PLURAL=وفاة
+STRING ID.GAME_OBJECTIVE_DEFEND=Braniti
+STRING ID.GAME_OBJECTIVE_DEFEND=GAME_OBJECTIVE_DEFEND
+STRING ID.GAME_OBJECTIVE_DEFEND=Защити
+STRING ID.GAME_OBJECTIVE_DEFEND=הגן
+STRING ID.GAME_OBJECTIVE_DEFEND=دفاع
+STRING ID.GAME_OBJECTIVE_DESTROY=GAME_OBJECTIVE_DESTROY
+STRING ID.GAME_OBJECTIVE_DESTROY=Uništiti
+STRING ID.GAME_OBJECTIVE_DESTROY=Унищожи
+STRING ID.GAME_OBJECTIVE_DESTROY=הרוס
+STRING ID.GAME_OBJECTIVE_DESTROY=تدمير
+STRING ID.GAME_OBJECTIVE_ESCAPE=GAME_OBJECTIVE_ESCAPE
+STRING ID.GAME_OBJECTIVE_ESCAPE=Pobjeći
+STRING ID.GAME_OBJECTIVE_ESCAPE=Избягай
+STRING ID.GAME_OBJECTIVE_ESCAPE=ברח
+STRING ID.GAME_OBJECTIVE_ESCAPE=هروب
+STRING ID.GAME_OBJECTIVE_GAMEOVER=GAME_OBJECTIVE_GAMEOVER
+STRING ID.GAME_OBJECTIVE_GAMEOVER=Kraj Igre
+STRING ID.GAME_OBJECTIVE_GAMEOVER=Край на играта!
+STRING ID.GAME_OBJECTIVE_GAMEOVER=המשחק נגמר
+STRING ID.GAME_OBJECTIVE_GAMEOVER=انتهت اللعبة
+STRING ID.GAME_OBJECTIVE_GAMEOVER_CAPS=GAME_OBJECTIVE_GAMEOVER_CAPS
+STRING ID.GAME_OBJECTIVE_GAMEOVER_CAPS=KRAJ IGRE!
+STRING ID.GAME_OBJECTIVE_GAMEOVER_CAPS=КРАЙ НА ИГРАТА!
+STRING ID.GAME_OBJECTIVE_GAMEOVER_CAPS=המשחק נגמר!
+STRING ID.GAME_OBJECTIVE_GAMEOVER_CAPS=انــتــهــت الــلــعــبــة
+STRING ID.GAME_OBJECTIVE_GAME_FINISHED=GAME_OBJECTIVE_GAME_FINISHED
+STRING ID.GAME_OBJECTIVE_GAME_FINISHED=Kraj
+STRING ID.GAME_OBJECTIVE_GAME_FINISHED=Край
+STRING ID.GAME_OBJECTIVE_GAME_FINISHED=הסוף
+STRING ID.GAME_OBJECTIVE_GAME_FINISHED=النهاية
+STRING ID.GAME_OBJECTIVE_HIGH_SCORE=GAME_OBJECTIVE_HIGH_SCORE
+STRING ID.GAME_OBJECTIVE_HIGH_SCORE=Najbolji Rezultat
+STRING ID.GAME_OBJECTIVE_HIGH_SCORE=Рекорд
+STRING ID.GAME_OBJECTIVE_HIGH_SCORE=שיא נקודות
+STRING ID.GAME_OBJECTIVE_HIGH_SCORE=النقاط العليا
+STRING ID.GAME_OBJECTIVE_INCOMPLETE=GAME_OBJECTIVE_INCOMPLETE
+STRING ID.GAME_OBJECTIVE_INCOMPLETE=Nepotpuno
+STRING ID.GAME_OBJECTIVE_INCOMPLETE=Неизпълнено
+STRING ID.GAME_OBJECTIVE_INCOMPLETE=לא הסתיים
+STRING ID.GAME_OBJECTIVE_INCOMPLETE=غير مكتمل
+STRING ID.GAME_OBJECTIVE_KILL=GAME_OBJECTIVE_KILL
+STRING ID.GAME_OBJECTIVE_KILL=Ubiti
+STRING ID.GAME_OBJECTIVE_KILL=Убий
+STRING ID.GAME_OBJECTIVE_KILL=להרוג
+STRING ID.GAME_OBJECTIVE_KILL=قتل
+STRING ID.GAME_OBJECTIVE_KILL_ASSIST=Asistencija kod Ubistva
+STRING ID.GAME_OBJECTIVE_KILL_ASSIST=GAME_OBJECTIVE_KILL_ASSIST
+STRING ID.GAME_OBJECTIVE_KILL_ASSIST=Асистиране
+STRING ID.GAME_OBJECTIVE_KILL_ASSIST=עזרה להריגה
+STRING ID.GAME_OBJECTIVE_KILL_ASSIST=مساعدة على القتل
+STRING ID.GAME_OBJECTIVE_KILL_NOUN=GAME_OBJECTIVE_KILL_NOUN
+STRING ID.GAME_OBJECTIVE_KILL_NOUN=Kill
+STRING ID.GAME_OBJECTIVE_KILL_NOUN=Убийство
+STRING ID.GAME_OBJECTIVE_KILL_NOUN=הריגה
+STRING ID.GAME_OBJECTIVE_KILL_NOUN=مقتول
+STRING ID.GAME_OBJECTIVE_KILL_PLURAL=GAME_OBJECTIVE_KILL_PLURAL
+STRING ID.GAME_OBJECTIVE_KILL_PLURAL=Multikill
+STRING ID.GAME_OBJECTIVE_KILL_PLURAL=Убийства
+STRING ID.GAME_OBJECTIVE_KILL_PLURAL=הריגות
+STRING ID.GAME_OBJECTIVE_KILL_PLURAL=قتيل
+STRING ID.GAME_OBJECTIVE_LOCKED=GAME_OBJECTIVE_LOCKED
+STRING ID.GAME_OBJECTIVE_LOCKED=Zaključano
+STRING ID.GAME_OBJECTIVE_LOCKED=Заключено
+STRING ID.GAME_OBJECTIVE_LOCKED=נעול
+STRING ID.GAME_OBJECTIVE_LOCKED=مقفول
+STRING ID.GAME_OBJECTIVE_LOSSES=GAME_OBJECTIVE_LOSSES
+STRING ID.GAME_OBJECTIVE_LOSSES=Gubici
+STRING ID.GAME_OBJECTIVE_LOSSES=Загуби
+STRING ID.GAME_OBJECTIVE_LOSSES=הפסדים
+STRING ID.GAME_OBJECTIVE_LOSSES=خسارة
+STRING ID.GAME_OBJECTIVE_MATCH=GAME_OBJECTIVE_MATCH
+STRING ID.GAME_OBJECTIVE_MATCH=Meč
+STRING ID.GAME_OBJECTIVE_MATCH=Мач
+STRING ID.GAME_OBJECTIVE_MATCH=משחקון
+STRING ID.GAME_OBJECTIVE_MATCH=مباراة
+STRING ID.GAME_OBJECTIVE_MISSION=GAME_OBJECTIVE_MISSION
+STRING ID.GAME_OBJECTIVE_MISSION=Misija
+STRING ID.GAME_OBJECTIVE_MISSION=Мисия
+STRING ID.GAME_OBJECTIVE_MISSION=משימה
+STRING ID.GAME_OBJECTIVE_MISSION=مهمة
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE=Cilj Misije
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE=GAME_OBJECTIVE_MISSION_OBJECTIVE
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE=Цел на мисията
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE=מטרת המשימה
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE=هدف المهمة
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Ciljevi Misije
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Цели на мисията
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=מטרות המשימה
+STRING ID.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=أهداف المهمة
+STRING ID.GAME_OBJECTIVE_MULTIPLIER=GAME_OBJECTIVE_MULTIPLIER
+STRING ID.GAME_OBJECTIVE_MULTIPLIER=Mulitplikator
+STRING ID.GAME_OBJECTIVE_MULTIPLIER=Множител
+STRING ID.GAME_OBJECTIVE_MULTIPLIER=מכפיל
+STRING ID.GAME_OBJECTIVE_MULTIPLIER=مضاعف
+STRING ID.GAME_OBJECTIVE_PLURAL=Ciljevi
+STRING ID.GAME_OBJECTIVE_PLURAL=GAME_OBJECTIVE_PLURAL
+STRING ID.GAME_OBJECTIVE_PLURAL=Цели
+STRING ID.GAME_OBJECTIVE_PLURAL=מטרות
+STRING ID.GAME_OBJECTIVE_PLURAL=الأهداف
+STRING ID.GAME_OBJECTIVE_POSITION=GAME_OBJECTIVE_POSITION
+STRING ID.GAME_OBJECTIVE_POSITION=Pozicija
+STRING ID.GAME_OBJECTIVE_POSITION=Позиция
+STRING ID.GAME_OBJECTIVE_POSITION=מיקום
+STRING ID.GAME_OBJECTIVE_POSITION=المركز
+STRING ID.GAME_OBJECTIVE_RACE_LAP=GAME_OBJECTIVE_RACE_LAP
+STRING ID.GAME_OBJECTIVE_RACE_LAP=Krug
+STRING ID.GAME_OBJECTIVE_RACE_LAP=Обиколка
+STRING ID.GAME_OBJECTIVE_RACE_LAP=סיבוב
+STRING ID.GAME_OBJECTIVE_RACE_LAP=دور
+STRING ID.GAME_OBJECTIVE_RACE_LAP_PLURAL=GAME_OBJECTIVE_RACE_LAP_PLURAL
+STRING ID.GAME_OBJECTIVE_RACE_LAP_PLURAL=Krugovi
+STRING ID.GAME_OBJECTIVE_RACE_LAP_PLURAL=Обиколки
+STRING ID.GAME_OBJECTIVE_RACE_LAP_PLURAL=סיבובים
+STRING ID.GAME_OBJECTIVE_RACE_LAP_PLURAL=دورات
+STRING ID.GAME_OBJECTIVE_ROUND=GAME_OBJECTIVE_ROUND
+STRING ID.GAME_OBJECTIVE_ROUND=Runda
+STRING ID.GAME_OBJECTIVE_ROUND=Рунд
+STRING ID.GAME_OBJECTIVE_ROUND=סיבוב
+STRING ID.GAME_OBJECTIVE_ROUND=دورة
+STRING ID.GAME_OBJECTIVE_SCORE=GAME_OBJECTIVE_SCORE
+STRING ID.GAME_OBJECTIVE_SCORE=Rezultat
+STRING ID.GAME_OBJECTIVE_SCORE=Резултат
+STRING ID.GAME_OBJECTIVE_SCORE=ניקוד
+STRING ID.GAME_OBJECTIVE_SCORE=الجولة
+STRING ID.GAME_OBJECTIVE_TIME=GAME_OBJECTIVE_TIME
+STRING ID.GAME_OBJECTIVE_TIME=Vrijeme
+STRING ID.GAME_OBJECTIVE_TIME=Време
+STRING ID.GAME_OBJECTIVE_TIME=זמן שעבר
+STRING ID.GAME_OBJECTIVE_TIME=الوقت
+STRING ID.GAME_OBJECTIVE_TIME_LEFT=GAME_OBJECTIVE_TIME_LEFT
+STRING ID.GAME_OBJECTIVE_TIME_LEFT=Preostalo Vrijeme
+STRING ID.GAME_OBJECTIVE_TIME_LEFT=Остава
+STRING ID.GAME_OBJECTIVE_TIME_LEFT=זמן שנותר
+STRING ID.GAME_OBJECTIVE_TIME_LEFT=الوقت المتبقي
+STRING ID.GAME_OBJECTIVE_TOURNAMENT=GAME_OBJECTIVE_TOURNAMENT
+STRING ID.GAME_OBJECTIVE_TOURNAMENT=Turnir
+STRING ID.GAME_OBJECTIVE_TOURNAMENT=Турнир
+STRING ID.GAME_OBJECTIVE_TOURNAMENT=תחרות
+STRING ID.GAME_OBJECTIVE_TOURNAMENT=تصفية
+STRING ID.GAME_OBJECTIVE_TOURNAMENT_PLURAL=GAME_OBJECTIVE_TOURNAMENT_PLURAL
+STRING ID.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turniri
+STRING ID.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Турнири
+STRING ID.GAME_OBJECTIVE_TOURNAMENT_PLURAL=תחרויות
+STRING ID.GAME_OBJECTIVE_TOURNAMENT_PLURAL=تصفيات
+STRING ID.GAME_OBJECTIVE_WINS=GAME_OBJECTIVE_WINS
+STRING ID.GAME_OBJECTIVE_WINS=Pobjede
+STRING ID.GAME_OBJECTIVE_WINS=Победи
+STRING ID.GAME_OBJECTIVE_WINS=ניצחונות
+STRING ID.GAME_OBJECTIVE_WINS=انتصارات
+STRING ID.GAME_STATUS_DEFEAT=GAME_STATUS_DEFEAT
+STRING ID.GAME_STATUS_DEFEAT=Porazi
+STRING ID.GAME_STATUS_DEFEAT=Поражение
+STRING ID.GAME_STATUS_DEFEAT=תבוסה...
+STRING ID.GAME_STATUS_DEFEAT=خسارة
+STRING ID.GAME_STATUS_DEFEATED=GAME_STATUS_DEFEATED
+STRING ID.GAME_STATUS_DEFEATED=Poražen si
+STRING ID.GAME_STATUS_DEFEATED=Претърпя поражение.
+STRING ID.GAME_STATUS_DEFEATED=הובסת...
+STRING ID.GAME_STATUS_DEFEATED=لقد تمت هزيمتك
+STRING ID.GAME_STATUS_LOSER=GAME_STATUS_LOSER
+STRING ID.GAME_STATUS_LOSER=Gubitnik
+STRING ID.GAME_STATUS_LOSER=Губещ
+STRING ID.GAME_STATUS_LOSER=מפסיד
+STRING ID.GAME_STATUS_LOSER=خاسر
+STRING ID.GAME_STATUS_TEAM_LOST=GAME_STATUS_TEAM_LOST
+STRING ID.GAME_STATUS_TEAM_LOST=Tvoj Tim je Izgubio
+STRING ID.GAME_STATUS_TEAM_LOST=Отборът ви загуби!
+STRING ID.GAME_STATUS_TEAM_LOST=הקבוצה שלך הפסידה!
+STRING ID.GAME_STATUS_TEAM_LOST=خسر فريقك
+STRING ID.GAME_STATUS_TEAM_WON=GAME_STATUS_TEAM_WON
+STRING ID.GAME_STATUS_TEAM_WON=Tvoj Tim je Pobijedio
+STRING ID.GAME_STATUS_TEAM_WON=Отборът ви спечели!
+STRING ID.GAME_STATUS_TEAM_WON=הקבוצה שלך ניצחה!
+STRING ID.GAME_STATUS_TEAM_WON=فاز فريقك
+STRING ID.GAME_STATUS_VICTORY=GAME_STATUS_VICTORY
+STRING ID.GAME_STATUS_VICTORY=Pobjeda
+STRING ID.GAME_STATUS_VICTORY=Победа
+STRING ID.GAME_STATUS_VICTORY=ניצחון!
+STRING ID.GAME_STATUS_VICTORY=انتصار
+STRING ID.GAME_STATUS_WINNER=GAME_STATUS_WINNER
+STRING ID.GAME_STATUS_WINNER=Pobjednik
+STRING ID.GAME_STATUS_WINNER=Победител
+STRING ID.GAME_STATUS_WINNER=מנצח
+STRING ID.GAME_STATUS_WINNER=فائز
+STRING ID.GAME_STATUS_YOU_ARE_DEAD=GAME_STATUS_YOU_ARE_DEAD
+STRING ID.GAME_STATUS_YOU_ARE_DEAD=Mrtav si
+STRING ID.GAME_STATUS_YOU_ARE_DEAD=Мъртви сте.
+STRING ID.GAME_STATUS_YOU_ARE_DEAD=אתה מת.
+STRING ID.GAME_STATUS_YOU_ARE_DEAD=أنت ميّت
+STRING ID.GAME_STATUS_YOU_DIED=GAME_STATUS_YOU_DIED
+STRING ID.GAME_STATUS_YOU_DIED=Umro si
+STRING ID.GAME_STATUS_YOU_DIED=Умряхте.
+STRING ID.GAME_STATUS_YOU_DIED=נהרגת!
+STRING ID.GAME_STATUS_YOU_DIED=لقد متّ
+STRING ID.GAME_STATUS_YOU_LOSE=GAME_STATUS_YOU_LOSE
+STRING ID.GAME_STATUS_YOU_LOSE=Igubio si!
+STRING ID.GAME_STATUS_YOU_LOSE=Губите!
+STRING ID.GAME_STATUS_YOU_LOSE=הפסדת...
+STRING ID.GAME_STATUS_YOU_LOSE=أنت الخاسر
+STRING ID.GAME_STATUS_YOU_LOST=GAME_STATUS_YOU_LOST
+STRING ID.GAME_STATUS_YOU_LOST=Izgubio si!
+STRING ID.GAME_STATUS_YOU_LOST=Загубхте!
+STRING ID.GAME_STATUS_YOU_LOST=הפסדת...
+STRING ID.GAME_STATUS_YOU_LOST=لقد خسرت
+STRING ID.GAME_STATUS_YOU_WIN=GAME_STATUS_YOU_WIN
+STRING ID.GAME_STATUS_YOU_WIN=Pobijedio si!
+STRING ID.GAME_STATUS_YOU_WIN=Печелите!
+STRING ID.GAME_STATUS_YOU_WIN=ניצחת!
+STRING ID.GAME_STATUS_YOU_WIN=أنت الفائز
+STRING ID.GAME_STATUS_YOU_WON=GAME_STATUS_YOU_WON
+STRING ID.GAME_STATUS_YOU_WON=Pobijedio si!
+STRING ID.GAME_STATUS_YOU_WON=Спечелихте!
+STRING ID.GAME_STATUS_YOU_WON=ניצחת!
+STRING ID.GAME_STATUS_YOU_WON=لقد فزت
+STRING ID.LANGUAGE_CODE=LANGUAGE_CODE
+STRING ID.LANGUAGE_CODE=ar001
+STRING ID.LANGUAGE_CODE=bgBG
+STRING ID.LANGUAGE_CODE=bsBS
+STRING ID.LANGUAGE_CODE=heIL
+STRING ID.LANGUAGE_DIRECTION=LANGUAGE_DIRECTION
+STRING ID.LANGUAGE_DIRECTION=ltr
+STRING ID.LANGUAGE_DIRECTION=rtl
+STRING ID.LANGUAGE_EN=Arabic
+STRING ID.LANGUAGE_EN=Bosnian
+STRING ID.LANGUAGE_EN=Bulgarian
+STRING ID.LANGUAGE_EN=Hebrew
+STRING ID.LANGUAGE_EN=LANGUAGE_EN
+STRING ID.MENU_CAMERA=Kamera
+STRING ID.MENU_CAMERA=MENU_CAMERA
+STRING ID.MENU_CAMERA=Камера
+STRING ID.MENU_CAMERA=מצלמה
+STRING ID.MENU_CAMERA=كاميرا
+STRING ID.MENU_CAMERA_INVERTED=MENU_CAMERA_INVERTED
+STRING ID.MENU_CAMERA_INVERTED=Obrnuto
+STRING ID.MENU_CAMERA_INVERTED=Обратна
+STRING ID.MENU_CAMERA_INVERTED=מצלמה הפוכה
+STRING ID.MENU_CAMERA_INVERTED=معكوس
+STRING ID.MENU_CAMERA_NORMAL=MENU_CAMERA_NORMAL
+STRING ID.MENU_CAMERA_NORMAL=Normalno
+STRING ID.MENU_CAMERA_NORMAL=Нормална
+STRING ID.MENU_CAMERA_NORMAL=מצלמה רגילה
+STRING ID.MENU_CAMERA_NORMAL=طبيعي
+STRING ID.MENU_CAMERA_XAXIS=MENU_CAMERA_XAXIS
+STRING ID.MENU_CAMERA_XAXIS=Ос X на камерата
+STRING ID.MENU_CAMERA_XAXIS=מאפייני ציר-אופקי (מצלמה)
+STRING ID.MENU_CAMERA_XAXIS=محور الكاميرا الأفقي
+STRING ID.MENU_CAMERA_YAXIS=MENU_CAMERA_YAXIS
+STRING ID.MENU_CAMERA_YAXIS=Ос Y на камерата
+STRING ID.MENU_CAMERA_YAXIS=מאפייני ציר-אנכי (מצלמה)
+STRING ID.MENU_CAMERA_YAXIS=محور الكاميرا العمودي
+STRING ID.MENU_CONTROLS_BUTTON=Dugme
+STRING ID.MENU_CONTROLS_BUTTON=MENU_CONTROLS_BUTTON
+STRING ID.MENU_CONTROLS_BUTTON=Копче
+STRING ID.MENU_CONTROLS_BUTTON=כפתור
+STRING ID.MENU_CONTROLS_BUTTON=زر
+STRING ID.MENU_CONTROLS_CLICK=Klik
+STRING ID.MENU_CONTROLS_CLICK=MENU_CONTROLS_CLICK
+STRING ID.MENU_CONTROLS_CLICK=Щракване
+STRING ID.MENU_CONTROLS_CLICK=לחץ
+STRING ID.MENU_CONTROLS_CLICK=ضغطة فأرة
+STRING ID.MENU_CONTROLS_DEADZONE=MENU_CONTROLS_DEADZONE
+STRING ID.MENU_CONTROLS_DEADZONE=Mrtva Zona
+STRING ID.MENU_CONTROLS_DEADZONE=Мъртва зона
+STRING ID.MENU_CONTROLS_DEADZONE=שטח-מת
+STRING ID.MENU_CONTROLS_DEADZONE=المنطقة العمياء
+STRING ID.MENU_CONTROLS_DOUBLE_CLICK=Dupli Klik
+STRING ID.MENU_CONTROLS_DOUBLE_CLICK=MENU_CONTROLS_DOUBLE_CLICK
+STRING ID.MENU_CONTROLS_DOUBLE_CLICK=Двойно щракване
+STRING ID.MENU_CONTROLS_DOUBLE_CLICK=לחיצה כפולה
+STRING ID.MENU_CONTROLS_DOUBLE_CLICK=نقرتين
+STRING ID.MENU_CONTROLS_DRAG=MENU_CONTROLS_DRAG
+STRING ID.MENU_CONTROLS_DRAG=Povući
+STRING ID.MENU_CONTROLS_DRAG=Влачене
+STRING ID.MENU_CONTROLS_DRAG=משוך
+STRING ID.MENU_CONTROLS_DRAG=سحب
+STRING ID.MENU_CONTROLS_DRAG_DROP=MENU_CONTROLS_DRAG_DROP
+STRING ID.MENU_CONTROLS_DRAG_DROP=Povući i Ispustiti
+STRING ID.MENU_CONTROLS_DRAG_DROP=Влачене и пускане
+STRING ID.MENU_CONTROLS_DRAG_DROP=משוך ושחרר
+STRING ID.MENU_CONTROLS_DRAG_DROP=سحب و إفلات
+STRING ID.MENU_CONTROLS_FINGER=MENU_CONTROLS_FINGER
+STRING ID.MENU_CONTROLS_FINGER=Prst
+STRING ID.MENU_CONTROLS_FINGER=Пръст
+STRING ID.MENU_CONTROLS_FINGER=אצבע
+STRING ID.MENU_CONTROLS_FINGER=اصبع
+STRING ID.MENU_CONTROLS_GAMEPAD=Džojstik
+STRING ID.MENU_CONTROLS_GAMEPAD=MENU_CONTROLS_GAMEPAD
+STRING ID.MENU_CONTROLS_GAMEPAD=Джойстик
+STRING ID.MENU_CONTROLS_GAMEPAD=ג'ויסטיק
+STRING ID.MENU_CONTROLS_GAMEPAD=مقبض التحكم
+STRING ID.MENU_CONTROLS_GYROSCOPE=MENU_CONTROLS_GYROSCOPE
+STRING ID.MENU_CONTROLS_GYROSCOPE=Žiroskop
+STRING ID.MENU_CONTROLS_GYROSCOPE=Жироскоп
+STRING ID.MENU_CONTROLS_GYROSCOPE=ג'ירוסקופ
+STRING ID.MENU_CONTROLS_GYROSCOPE=جيروسكوب
+STRING ID.MENU_CONTROLS_KEY=Dugme Tastature
+STRING ID.MENU_CONTROLS_KEY=MENU_CONTROLS_KEY
+STRING ID.MENU_CONTROLS_KEY=Клавиш
+STRING ID.MENU_CONTROLS_KEY=מקש
+STRING ID.MENU_CONTROLS_KEY=مفتاح
+STRING ID.MENU_CONTROLS_KEYBOARD=MENU_CONTROLS_KEYBOARD
+STRING ID.MENU_CONTROLS_KEYBOARD=Tastatura
+STRING ID.MENU_CONTROLS_KEYBOARD=Клавиатура
+STRING ID.MENU_CONTROLS_KEYBOARD=מקלדת
+STRING ID.MENU_CONTROLS_KEYBOARD=لوحة المفاتيح
+STRING ID.MENU_CONTROLS_MOUSE=MENU_CONTROLS_MOUSE
+STRING ID.MENU_CONTROLS_MOUSE=Miš
+STRING ID.MENU_CONTROLS_MOUSE=Мишка
+STRING ID.MENU_CONTROLS_MOUSE=עכבר
+STRING ID.MENU_CONTROLS_MOUSE=الفأرة
+STRING ID.MENU_CONTROLS_MOUSE_SENSITIVITY=MENU_CONTROLS_MOUSE_SENSITIVITY
+STRING ID.MENU_CONTROLS_MOUSE_SENSITIVITY=Osjetljivost Miša
+STRING ID.MENU_CONTROLS_MOUSE_SENSITIVITY=Чувствителност на мишката
+STRING ID.MENU_CONTROLS_MOUSE_SENSITIVITY=רגישות עכבר
+STRING ID.MENU_CONTROLS_MOUSE_SENSITIVITY=حساسية الفأرة
+STRING ID.MENU_CONTROLS_PINCH=MENU_CONTROLS_PINCH
+STRING ID.MENU_CONTROLS_PINCH=Zahvat Prstima
+STRING ID.MENU_CONTROLS_PINCH=Защипване
+STRING ID.MENU_CONTROLS_PINCH=צבוט
+STRING ID.MENU_CONTROLS_PINCH=قَرصْ
+STRING ID.MENU_CONTROLS_ROTATE=MENU_CONTROLS_ROTATE
+STRING ID.MENU_CONTROLS_ROTATE=Rotacija
+STRING ID.MENU_CONTROLS_ROTATE=Завъртане
+STRING ID.MENU_CONTROLS_ROTATE=סובב
+STRING ID.MENU_CONTROLS_ROTATE=تدوير
+STRING ID.MENU_CONTROLS_SCROLL=MENU_CONTROLS_SCROLL
+STRING ID.MENU_CONTROLS_SCROLL=Skrolanje
+STRING ID.MENU_CONTROLS_SCROLL=Превъртете
+STRING ID.MENU_CONTROLS_SCROLL=גלול
+STRING ID.MENU_CONTROLS_SCROLL=تمرير القائمة
+STRING ID.MENU_CONTROLS_SHAKE=MENU_CONTROLS_SHAKE
+STRING ID.MENU_CONTROLS_SHAKE=Tresti
+STRING ID.MENU_CONTROLS_SHAKE=Разклащане
+STRING ID.MENU_CONTROLS_SHAKE=שקשק
+STRING ID.MENU_CONTROLS_SHAKE=هز
+STRING ID.MENU_CONTROLS_SPREAD=MENU_CONTROLS_SPREAD
+STRING ID.MENU_CONTROLS_SPREAD=Proširiti
+STRING ID.MENU_CONTROLS_SPREAD=Разтваряне
+STRING ID.MENU_CONTROLS_SPREAD=פרוס
+STRING ID.MENU_CONTROLS_SPREAD=فرد الأصابع
+STRING ID.MENU_CONTROLS_SWIPE=MENU_CONTROLS_SWIPE
+STRING ID.MENU_CONTROLS_SWIPE=Provući
+STRING ID.MENU_CONTROLS_SWIPE=Прокарайте пръст
+STRING ID.MENU_CONTROLS_SWIPE=החלק
+STRING ID.MENU_CONTROLS_SWIPE=سحب
+STRING ID.MENU_CONTROLS_TAP=MENU_CONTROLS_TAP
+STRING ID.MENU_CONTROLS_TAP=Tapkanje
+STRING ID.MENU_CONTROLS_TAP=Натиснете
+STRING ID.MENU_CONTROLS_TAP=גע
+STRING ID.MENU_CONTROLS_TAP=نقر
+STRING ID.MENU_CONTROLS_THE_BUTTON=Dugme
+STRING ID.MENU_CONTROLS_THE_BUTTON=MENU_CONTROLS_THE_BUTTON
+STRING ID.MENU_CONTROLS_THE_BUTTON=Копчето
+STRING ID.MENU_CONTROLS_THE_BUTTON=הכפתור
+STRING ID.MENU_CONTROLS_THE_BUTTON=الزر
+STRING ID.MENU_CONTROLS_THE_KEY=Dugme Tastature
+STRING ID.MENU_CONTROLS_THE_KEY=MENU_CONTROLS_THE_KEY
+STRING ID.MENU_CONTROLS_THE_KEY=Клавишът
+STRING ID.MENU_CONTROLS_THE_KEY=המקש
+STRING ID.MENU_CONTROLS_THE_KEY=المفتاح
+STRING ID.MENU_CONTROLS_TILT=MENU_CONTROLS_TILT
+STRING ID.MENU_CONTROLS_TILT=Nagib
+STRING ID.MENU_CONTROLS_TILT=Накланяне
+STRING ID.MENU_CONTROLS_TILT=הטה
+STRING ID.MENU_CONTROLS_TILT=إمالة
+STRING ID.MENU_CUSTOMIZE_ARM=MENU_CUSTOMIZE_ARM
+STRING ID.MENU_CUSTOMIZE_ARM=Ruka
+STRING ID.MENU_CUSTOMIZE_ARM=Ръка
+STRING ID.MENU_CUSTOMIZE_ARM=זרוע
+STRING ID.MENU_CUSTOMIZE_ARM=الذراع
+STRING ID.MENU_CUSTOMIZE_ARM_PLURAL=MENU_CUSTOMIZE_ARM_PLURAL
+STRING ID.MENU_CUSTOMIZE_ARM_PLURAL=Ruke
+STRING ID.MENU_CUSTOMIZE_ARM_PLURAL=Ръце
+STRING ID.MENU_CUSTOMIZE_ARM_PLURAL=זרועות
+STRING ID.MENU_CUSTOMIZE_ARM_PLURAL=الأذرعة
+STRING ID.MENU_CUSTOMIZE_CHEST=MENU_CUSTOMIZE_CHEST
+STRING ID.MENU_CUSTOMIZE_CHEST=Prsa
+STRING ID.MENU_CUSTOMIZE_CHEST=Гърди
+STRING ID.MENU_CUSTOMIZE_CHEST=חזה
+STRING ID.MENU_CUSTOMIZE_CHEST=الصدر
+STRING ID.MENU_CUSTOMIZE_CHIN=Brada
+STRING ID.MENU_CUSTOMIZE_CHIN=MENU_CUSTOMIZE_CHIN
+STRING ID.MENU_CUSTOMIZE_CHIN=Брадичка
+STRING ID.MENU_CUSTOMIZE_CHIN=סנטר
+STRING ID.MENU_CUSTOMIZE_CHIN=الذقن
+STRING ID.MENU_CUSTOMIZE_COLOR=Boja
+STRING ID.MENU_CUSTOMIZE_COLOR=MENU_CUSTOMIZE_COLOR
+STRING ID.MENU_CUSTOMIZE_COLOR=Цвят
+STRING ID.MENU_CUSTOMIZE_COLOR=צבע
+STRING ID.MENU_CUSTOMIZE_COLOR=اللون
+STRING ID.MENU_CUSTOMIZE_EAR=MENU_CUSTOMIZE_EAR
+STRING ID.MENU_CUSTOMIZE_EAR=Uho
+STRING ID.MENU_CUSTOMIZE_EAR=Ухо
+STRING ID.MENU_CUSTOMIZE_EAR=אוזן
+STRING ID.MENU_CUSTOMIZE_EAR=الأذن
+STRING ID.MENU_CUSTOMIZE_EAR_PLURAL=MENU_CUSTOMIZE_EAR_PLURAL
+STRING ID.MENU_CUSTOMIZE_EAR_PLURAL=Uši
+STRING ID.MENU_CUSTOMIZE_EAR_PLURAL=Уши
+STRING ID.MENU_CUSTOMIZE_EAR_PLURAL=אוזניים
+STRING ID.MENU_CUSTOMIZE_EAR_PLURAL=الآذان
+STRING ID.MENU_CUSTOMIZE_EYE=MENU_CUSTOMIZE_EYE
+STRING ID.MENU_CUSTOMIZE_EYE=Oko
+STRING ID.MENU_CUSTOMIZE_EYE=Око
+STRING ID.MENU_CUSTOMIZE_EYE=עין
+STRING ID.MENU_CUSTOMIZE_EYE=العين
+STRING ID.MENU_CUSTOMIZE_EYE_PLURAL=MENU_CUSTOMIZE_EYE_PLURAL
+STRING ID.MENU_CUSTOMIZE_EYE_PLURAL=Oči
+STRING ID.MENU_CUSTOMIZE_EYE_PLURAL=Очи
+STRING ID.MENU_CUSTOMIZE_EYE_PLURAL=עיניים
+STRING ID.MENU_CUSTOMIZE_EYE_PLURAL=الأعين
+STRING ID.MENU_CUSTOMIZE_FEET=MENU_CUSTOMIZE_FEET
+STRING ID.MENU_CUSTOMIZE_FEET=Stopala
+STRING ID.MENU_CUSTOMIZE_FEET=Стъпала
+STRING ID.MENU_CUSTOMIZE_FEET=כפות רגליים
+STRING ID.MENU_CUSTOMIZE_FEET=الرجل
+STRING ID.MENU_CUSTOMIZE_FOOT=MENU_CUSTOMIZE_FOOT
+STRING ID.MENU_CUSTOMIZE_FOOT=Stopalo
+STRING ID.MENU_CUSTOMIZE_FOOT=Стъпало
+STRING ID.MENU_CUSTOMIZE_FOOT=כף רגל
+STRING ID.MENU_CUSTOMIZE_FOOT=الأرجل
+STRING ID.MENU_CUSTOMIZE_HAIR=Dlaka
+STRING ID.MENU_CUSTOMIZE_HAIR=MENU_CUSTOMIZE_HAIR
+STRING ID.MENU_CUSTOMIZE_HAIR=Окосмение
+STRING ID.MENU_CUSTOMIZE_HAIR=שיער
+STRING ID.MENU_CUSTOMIZE_HAIR=الشعر
+STRING ID.MENU_CUSTOMIZE_HAIR_BEARD=Brada
+STRING ID.MENU_CUSTOMIZE_HAIR_BEARD=MENU_CUSTOMIZE_HAIR_BEARD
+STRING ID.MENU_CUSTOMIZE_HAIR_BEARD=Брада
+STRING ID.MENU_CUSTOMIZE_HAIR_BEARD=זקן
+STRING ID.MENU_CUSTOMIZE_HAIR_BEARD=اللحية
+STRING ID.MENU_CUSTOMIZE_HAIR_FUR=Krzno
+STRING ID.MENU_CUSTOMIZE_HAIR_FUR=MENU_CUSTOMIZE_HAIR_FUR
+STRING ID.MENU_CUSTOMIZE_HAIR_FUR=Козина
+STRING ID.MENU_CUSTOMIZE_HAIR_FUR=פרווה
+STRING ID.MENU_CUSTOMIZE_HAIR_FUR=الفرو
+STRING ID.MENU_CUSTOMIZE_HAIR_HEAD=Kosa
+STRING ID.MENU_CUSTOMIZE_HAIR_HEAD=MENU_CUSTOMIZE_HAIR_HEAD
+STRING ID.MENU_CUSTOMIZE_HAIR_HEAD=Коса
+STRING ID.MENU_CUSTOMIZE_HAIR_HEAD=שיער
+STRING ID.MENU_CUSTOMIZE_HAIR_HEAD=شعر الرأس
+STRING ID.MENU_CUSTOMIZE_HAND=MENU_CUSTOMIZE_HAND
+STRING ID.MENU_CUSTOMIZE_HAND=Ruka
+STRING ID.MENU_CUSTOMIZE_HAND=Длан
+STRING ID.MENU_CUSTOMIZE_HAND=יד
+STRING ID.MENU_CUSTOMIZE_HAND=اليد
+STRING ID.MENU_CUSTOMIZE_HAND_PLURAL=MENU_CUSTOMIZE_HAND_PLURAL
+STRING ID.MENU_CUSTOMIZE_HAND_PLURAL=Ruke
+STRING ID.MENU_CUSTOMIZE_HAND_PLURAL=Длани
+STRING ID.MENU_CUSTOMIZE_HAND_PLURAL=ידיים
+STRING ID.MENU_CUSTOMIZE_HAND_PLURAL=الأيدي
+STRING ID.MENU_CUSTOMIZE_HEAD=Glava
+STRING ID.MENU_CUSTOMIZE_HEAD=MENU_CUSTOMIZE_HEAD
+STRING ID.MENU_CUSTOMIZE_HEAD=Глава
+STRING ID.MENU_CUSTOMIZE_HEAD=ראש
+STRING ID.MENU_CUSTOMIZE_HEAD=الرأس
+STRING ID.MENU_CUSTOMIZE_HIPS=Kukovi
+STRING ID.MENU_CUSTOMIZE_HIPS=MENU_CUSTOMIZE_HIPS
+STRING ID.MENU_CUSTOMIZE_HIPS=Бедра
+STRING ID.MENU_CUSTOMIZE_HIPS=מותניים
+STRING ID.MENU_CUSTOMIZE_HIPS=الورك
+STRING ID.MENU_CUSTOMIZE_LEG=MENU_CUSTOMIZE_LEG
+STRING ID.MENU_CUSTOMIZE_LEG=Noga
+STRING ID.MENU_CUSTOMIZE_LEG=Крак
+STRING ID.MENU_CUSTOMIZE_LEG=רגל
+STRING ID.MENU_CUSTOMIZE_LEG=القدم
+STRING ID.MENU_CUSTOMIZE_LEG_PLURAL=Legs
+STRING ID.MENU_CUSTOMIZE_LEG_PLURAL=MENU_CUSTOMIZE_LEG_PLURAL
+STRING ID.MENU_CUSTOMIZE_LEG_PLURAL=Крака
+STRING ID.MENU_CUSTOMIZE_LEG_PLURAL=רגליים
+STRING ID.MENU_CUSTOMIZE_LEG_PLURAL=الأقدام
+STRING ID.MENU_CUSTOMIZE_MOUTH=MENU_CUSTOMIZE_MOUTH
+STRING ID.MENU_CUSTOMIZE_MOUTH=Usta
+STRING ID.MENU_CUSTOMIZE_MOUTH=Уста
+STRING ID.MENU_CUSTOMIZE_MOUTH=פה
+STRING ID.MENU_CUSTOMIZE_MOUTH=الفم
+STRING ID.MENU_CUSTOMIZE_NECK=MENU_CUSTOMIZE_NECK
+STRING ID.MENU_CUSTOMIZE_NECK=Vrat
+STRING ID.MENU_CUSTOMIZE_NECK=Врат
+STRING ID.MENU_CUSTOMIZE_NECK=צוואר
+STRING ID.MENU_CUSTOMIZE_NECK=العنق
+STRING ID.MENU_CUSTOMIZE_NOSE=MENU_CUSTOMIZE_NOSE
+STRING ID.MENU_CUSTOMIZE_NOSE=Nos
+STRING ID.MENU_CUSTOMIZE_NOSE=Нос
+STRING ID.MENU_CUSTOMIZE_NOSE=אף
+STRING ID.MENU_CUSTOMIZE_NOSE=الأنف
+STRING ID.MENU_CUSTOMIZE_SKIN=Koža
+STRING ID.MENU_CUSTOMIZE_SKIN=MENU_CUSTOMIZE_SKIN
+STRING ID.MENU_CUSTOMIZE_SKIN=Кожа
+STRING ID.MENU_CUSTOMIZE_SKIN=עור
+STRING ID.MENU_CUSTOMIZE_SKIN=الجلد
+STRING ID.MENU_CUSTOMIZE_THORAX=MENU_CUSTOMIZE_THORAX
+STRING ID.MENU_CUSTOMIZE_THORAX=Torzo
+STRING ID.MENU_CUSTOMIZE_THORAX=Гръден кош
+STRING ID.MENU_CUSTOMIZE_THORAX=חזה
+STRING ID.MENU_CUSTOMIZE_THORAX=القفص الصدري
+STRING ID.MENU_DIFFICULTY=MENU_DIFFICULTY
+STRING ID.MENU_DIFFICULTY=Teškoća
+STRING ID.MENU_DIFFICULTY=Трудност
+STRING ID.MENU_DIFFICULTY=רמת קושי
+STRING ID.MENU_DIFFICULTY=الصعوبة
+STRING ID.MENU_DIFFICULTY_EASY=Lako
+STRING ID.MENU_DIFFICULTY_EASY=MENU_DIFFICULTY_EASY
+STRING ID.MENU_DIFFICULTY_EASY=Лесно
+STRING ID.MENU_DIFFICULTY_EASY=קל
+STRING ID.MENU_DIFFICULTY_EASY=سهل
+STRING ID.MENU_DIFFICULTY_HARD=MENU_DIFFICULTY_HARD
+STRING ID.MENU_DIFFICULTY_HARD=Teško
+STRING ID.MENU_DIFFICULTY_HARD=Трудно
+STRING ID.MENU_DIFFICULTY_HARD=קשה
+STRING ID.MENU_DIFFICULTY_HARD=صعب
+STRING ID.MENU_DIFFICULTY_IMPOSSIBLE=MENU_DIFFICULTY_IMPOSSIBLE
+STRING ID.MENU_DIFFICULTY_IMPOSSIBLE=Nemoguće
+STRING ID.MENU_DIFFICULTY_IMPOSSIBLE=Невъзможно
+STRING ID.MENU_DIFFICULTY_IMPOSSIBLE=בלתי אפשרי
+STRING ID.MENU_DIFFICULTY_IMPOSSIBLE=مستحيل
+STRING ID.MENU_DIFFICULTY_INSANE=MENU_DIFFICULTY_INSANE
+STRING ID.MENU_DIFFICULTY_INSANE=Preludo
+STRING ID.MENU_DIFFICULTY_INSANE=Лудост
+STRING ID.MENU_DIFFICULTY_INSANE=מטורף
+STRING ID.MENU_DIFFICULTY_INSANE=جنوني
+STRING ID.MENU_DIFFICULTY_MEDIUM=MENU_DIFFICULTY_MEDIUM
+STRING ID.MENU_DIFFICULTY_MEDIUM=Srednje
+STRING ID.MENU_DIFFICULTY_MEDIUM=Средно
+STRING ID.MENU_DIFFICULTY_MEDIUM=בינוני
+STRING ID.MENU_DIFFICULTY_MEDIUM=متوسط
+STRING ID.MENU_DIFFICULTY_VERY_EASY=MENU_DIFFICULTY_VERY_EASY
+STRING ID.MENU_DIFFICULTY_VERY_EASY=Vrlo Lako
+STRING ID.MENU_DIFFICULTY_VERY_EASY=Много лесно
+STRING ID.MENU_DIFFICULTY_VERY_EASY=קל מאוד
+STRING ID.MENU_DIFFICULTY_VERY_EASY=سهل جداً
+STRING ID.MENU_DIFFICULTY_VERY_HARD=MENU_DIFFICULTY_VERY_HARD
+STRING ID.MENU_DIFFICULTY_VERY_HARD=Vrlo Teško
+STRING ID.MENU_DIFFICULTY_VERY_HARD=Много трудно
+STRING ID.MENU_DIFFICULTY_VERY_HARD=קשה במיוחד
+STRING ID.MENU_DIFFICULTY_VERY_HARD=صعب جداً
+STRING ID.MENU_DIR_DOWN=Dole
+STRING ID.MENU_DIR_DOWN=MENU_DIR_DOWN
+STRING ID.MENU_DIR_DOWN=Надолу
+STRING ID.MENU_DIR_DOWN=למטה
+STRING ID.MENU_DIR_DOWN=تحت
+STRING ID.MENU_DIR_LEFT=Lijevo
+STRING ID.MENU_DIR_LEFT=MENU_DIR_LEFT
+STRING ID.MENU_DIR_LEFT=Наляво
+STRING ID.MENU_DIR_LEFT=שמאלה
+STRING ID.MENU_DIR_LEFT=يسار
+STRING ID.MENU_DIR_RIGHT=Desno
+STRING ID.MENU_DIR_RIGHT=MENU_DIR_RIGHT
+STRING ID.MENU_DIR_RIGHT=Надясно
+STRING ID.MENU_DIR_RIGHT=ימינה
+STRING ID.MENU_DIR_RIGHT=يمين
+STRING ID.MENU_DIR_UP=Gore
+STRING ID.MENU_DIR_UP=MENU_DIR_UP
+STRING ID.MENU_DIR_UP=Нагоре
+STRING ID.MENU_DIR_UP=למעלה
+STRING ID.MENU_DIR_UP=فوق
+STRING ID.MENU_IO_LOAD=MENU_IO_LOAD
+STRING ID.MENU_IO_LOAD=Učitati
+STRING ID.MENU_IO_LOAD=Зареждане
+STRING ID.MENU_IO_LOAD=טען
+STRING ID.MENU_IO_LOAD=تحميل ملف محفوظ
+STRING ID.MENU_IO_LOADING=MENU_IO_LOADING
+STRING ID.MENU_IO_LOADING=Učitavanje...
+STRING ID.MENU_IO_LOADING=Зареждане...
+STRING ID.MENU_IO_LOADING=טוען...
+STRING ID.MENU_IO_LOADING=تحميل...
+STRING ID.MENU_IO_LOAD_GAME=MENU_IO_LOAD_GAME
+STRING ID.MENU_IO_LOAD_GAME=Učitavanje Igre
+STRING ID.MENU_IO_LOAD_GAME=Зареждане на игра
+STRING ID.MENU_IO_LOAD_GAME=טען משחק שמור
+STRING ID.MENU_IO_LOAD_GAME=تحميل لعبة محفوظة
+STRING ID.MENU_IO_PLEASE_WAIT=MENU_IO_PLEASE_WAIT
+STRING ID.MENU_IO_PLEASE_WAIT=Molimo Sačekajte...
+STRING ID.MENU_IO_PLEASE_WAIT=Моля, изчакайте...
+STRING ID.MENU_IO_PLEASE_WAIT=אנא המתן
+STRING ID.MENU_IO_PLEASE_WAIT=الرجاء الانتظار...
+STRING ID.MENU_IO_RESET_SAVE_DATA=MENU_IO_RESET_SAVE_DATA
+STRING ID.MENU_IO_RESET_SAVE_DATA=Obrisati Spašene Podatke
+STRING ID.MENU_IO_RESET_SAVE_DATA=Да се нулира ли записа?
+STRING ID.MENU_IO_RESET_SAVE_DATA=אפס נתונים שמורים?
+STRING ID.MENU_IO_RESET_SAVE_DATA=حذف اللعبة المحفوظة؟
+STRING ID.MENU_IO_SAVE=MENU_IO_SAVE
+STRING ID.MENU_IO_SAVE=Spremiti
+STRING ID.MENU_IO_SAVE=Записване
+STRING ID.MENU_IO_SAVE=שמור
+STRING ID.MENU_IO_SAVE=حفظ
+STRING ID.MENU_IO_SAVE_DATA=MENU_IO_SAVE_DATA
+STRING ID.MENU_IO_SAVE_DATA=Spremiti Podatke
+STRING ID.MENU_IO_SAVE_DATA=Записване на данните
+STRING ID.MENU_IO_SAVE_DATA=שמור נתונים
+STRING ID.MENU_IO_SAVE_DATA=حفظ البيانات
+STRING ID.MENU_IO_SAVE_GAME=MENU_IO_SAVE_GAME
+STRING ID.MENU_IO_SAVE_GAME=Spremiti Igru
+STRING ID.MENU_IO_SAVE_GAME=Записване на играта
+STRING ID.MENU_IO_SAVE_GAME=שמור משחק
+STRING ID.MENU_IO_SAVE_GAME=حفظ اللعبة
+STRING ID.MENU_IO_SAVING=MENU_IO_SAVING
+STRING ID.MENU_IO_SAVING=Spremanje...
+STRING ID.MENU_IO_SAVING=Записване...
+STRING ID.MENU_IO_SAVING=שומר...
+STRING ID.MENU_IO_SAVING=جاري الحفظ...
+STRING ID.MENU_LABEL_AGE=Dob
+STRING ID.MENU_LABEL_AGE=MENU_LABEL_AGE
+STRING ID.MENU_LABEL_AGE=Възраст
+STRING ID.MENU_LABEL_AGE=גיל
+STRING ID.MENU_LABEL_AGE=عمر
+STRING ID.MENU_LABEL_ALL=MENU_LABEL_ALL
+STRING ID.MENU_LABEL_ALL=Sve
+STRING ID.MENU_LABEL_ALL=Всички
+STRING ID.MENU_LABEL_ALL=הכל
+STRING ID.MENU_LABEL_ALL=جميع
+STRING ID.MENU_LABEL_ARE_YOU_REALLY_SURE=Jeste li Stvarno Sigurni?
+STRING ID.MENU_LABEL_ARE_YOU_REALLY_SURE=MENU_LABEL_ARE_YOU_REALLY_SURE
+STRING ID.MENU_LABEL_ARE_YOU_REALLY_SURE=Наистина ли сте сигурни?
+STRING ID.MENU_LABEL_ARE_YOU_REALLY_SURE=באמת באמת בטוח?
+STRING ID.MENU_LABEL_ARE_YOU_REALLY_SURE=هل أنت حقاً متأكد؟
+STRING ID.MENU_LABEL_ARE_YOU_SURE=Jeste lii Sigurni?
+STRING ID.MENU_LABEL_ARE_YOU_SURE=MENU_LABEL_ARE_YOU_SURE
+STRING ID.MENU_LABEL_ARE_YOU_SURE=Сигурни ли сте?
+STRING ID.MENU_LABEL_ARE_YOU_SURE=אתה בטוח?
+STRING ID.MENU_LABEL_ARE_YOU_SURE=هل أنت متأكد؟
+STRING ID.MENU_LABEL_BACK=MENU_LABEL_BACK
+STRING ID.MENU_LABEL_BACK=Nazad
+STRING ID.MENU_LABEL_BACK=Назад
+STRING ID.MENU_LABEL_BACK=חזרה
+STRING ID.MENU_LABEL_BACK=الرجوع
+STRING ID.MENU_LABEL_BACKGROUND_MUSIC=MENU_LABEL_BACKGROUND_MUSIC
+STRING ID.MENU_LABEL_BACKGROUND_MUSIC=Pozadinska Muzika
+STRING ID.MENU_LABEL_BACKGROUND_MUSIC=Музика
+STRING ID.MENU_LABEL_BACKGROUND_MUSIC=עוצמת מוזיקת רקע
+STRING ID.MENU_LABEL_BACKGROUND_MUSIC=الموسيقى الخلفية
+STRING ID.MENU_LABEL_CANCEL=MENU_LABEL_CANCEL
+STRING ID.MENU_LABEL_CANCEL=Otkazati
+STRING ID.MENU_LABEL_CANCEL=Отмяма
+STRING ID.MENU_LABEL_CANCEL=ביטול
+STRING ID.MENU_LABEL_CANCEL=إلغاء
+STRING ID.MENU_LABEL_CLOSE=MENU_LABEL_CLOSE
+STRING ID.MENU_LABEL_CLOSE=Zatvoriti
+STRING ID.MENU_LABEL_CLOSE=Затваряне
+STRING ID.MENU_LABEL_CLOSE=סגור
+STRING ID.MENU_LABEL_CLOSE=إغلاق
+STRING ID.MENU_LABEL_CONFIRM_BUTTON=MENU_LABEL_CONFIRM_BUTTON
+STRING ID.MENU_LABEL_CONFIRM_BUTTON=Potvrditi
+STRING ID.MENU_LABEL_CONFIRM_BUTTON=Потвърждаване
+STRING ID.MENU_LABEL_CONFIRM_BUTTON=אשר
+STRING ID.MENU_LABEL_CONFIRM_BUTTON=تأكيد
+STRING ID.MENU_LABEL_CONTINUE=MENU_LABEL_CONTINUE
+STRING ID.MENU_LABEL_CONTINUE=Nastaviti
+STRING ID.MENU_LABEL_CONTINUE=Продължаване
+STRING ID.MENU_LABEL_CONTINUE=המשך
+STRING ID.MENU_LABEL_CONTINUE=متابعة
+STRING ID.MENU_LABEL_CONTINUE_QUESTION=MENU_LABEL_CONTINUE_QUESTION
+STRING ID.MENU_LABEL_CONTINUE_QUESTION=Nastaviti?
+STRING ID.MENU_LABEL_CONTINUE_QUESTION=Продължаване?
+STRING ID.MENU_LABEL_CONTINUE_QUESTION=להמשיך?
+STRING ID.MENU_LABEL_CONTINUE_QUESTION=متابعة؟
+STRING ID.MENU_LABEL_CREDITS=Kediti
+STRING ID.MENU_LABEL_CREDITS=MENU_LABEL_CREDITS
+STRING ID.MENU_LABEL_CREDITS=Заслуги
+STRING ID.MENU_LABEL_CREDITS=תודות
+STRING ID.MENU_LABEL_CREDITS=القائمون على اللعبة
+STRING ID.MENU_LABEL_DESKTOP=Izađi na Desktop
+STRING ID.MENU_LABEL_DESKTOP=MENU_LABEL_DESKTOP
+STRING ID.MENU_LABEL_DESKTOP=Изход до работния плот
+STRING ID.MENU_LABEL_DESKTOP=יציאה לשולחן העבודה
+STRING ID.MENU_LABEL_DESKTOP=الخروج لسطح المكتب
+STRING ID.MENU_LABEL_DESKTOP_QUESTION=Izađi na Desktop?
+STRING ID.MENU_LABEL_DESKTOP_QUESTION=MENU_LABEL_DESKTOP_QUESTION
+STRING ID.MENU_LABEL_DESKTOP_QUESTION=Искате ли да излете?
+STRING ID.MENU_LABEL_DESKTOP_QUESTION=לצאת לשולחן העבודה?
+STRING ID.MENU_LABEL_DESKTOP_QUESTION=الخروج إلى سطح المكتب؟
+STRING ID.MENU_LABEL_DLC=DLC
+STRING ID.MENU_LABEL_DLC=MENU_LABEL_DLC
+STRING ID.MENU_LABEL_DLC=Сваляемо съдържание
+STRING ID.MENU_LABEL_DLC=הרחבה
+STRING ID.MENU_LABEL_DLC=المحتوى المثبت DLC
+STRING ID.MENU_LABEL_DOWNLOAD=MENU_LABEL_DOWNLOAD
+STRING ID.MENU_LABEL_DOWNLOAD=Preuzimanja
+STRING ID.MENU_LABEL_DOWNLOAD=Изтегляне
+STRING ID.MENU_LABEL_DOWNLOAD=הורד
+STRING ID.MENU_LABEL_DOWNLOAD=تنزيل
+STRING ID.MENU_LABEL_DOWNLOADABLE=MENU_LABEL_DOWNLOADABLE
+STRING ID.MENU_LABEL_DOWNLOADABLE=Sadržaj za Preuzimanje
+STRING ID.MENU_LABEL_DOWNLOADABLE=Сваляемо съдържание
+STRING ID.MENU_LABEL_DOWNLOADABLE=תוכן נוסף
+STRING ID.MENU_LABEL_DOWNLOADABLE=المحتوى القابل للتنزيل
+STRING ID.MENU_LABEL_EXIT=Izlaz
+STRING ID.MENU_LABEL_EXIT=MENU_LABEL_EXIT
+STRING ID.MENU_LABEL_EXIT=Изход
+STRING ID.MENU_LABEL_EXIT=יציאה
+STRING ID.MENU_LABEL_EXIT=خروج
+STRING ID.MENU_LABEL_EXIT_QUESTION=Izlaz?
+STRING ID.MENU_LABEL_EXIT_QUESTION=MENU_LABEL_EXIT_QUESTION
+STRING ID.MENU_LABEL_EXIT_QUESTION=Искате ли да излезете?
+STRING ID.MENU_LABEL_EXIT_QUESTION=לצאת?
+STRING ID.MENU_LABEL_EXIT_QUESTION=خروج؟
+STRING ID.MENU_LABEL_EXTRAS=Dodaci
+STRING ID.MENU_LABEL_EXTRAS=MENU_LABEL_EXTRAS
+STRING ID.MENU_LABEL_EXTRAS=Екстри
+STRING ID.MENU_LABEL_EXTRAS=תוכן נוסף
+STRING ID.MENU_LABEL_EXTRAS=إضافات
+STRING ID.MENU_LABEL_FRAMESPERSEC=FPS
+STRING ID.MENU_LABEL_FRAMESPERSEC=MENU_LABEL_FRAMESPERSEC
+STRING ID.MENU_LABEL_FRAMESPERSEC=Кадри/сек.
+STRING ID.MENU_LABEL_FRAMESPERSEC=اللقطات في الثانية FPS
+STRING ID.MENU_LABEL_GALLERY=Galerija
+STRING ID.MENU_LABEL_GALLERY=MENU_LABEL_GALLERY
+STRING ID.MENU_LABEL_GALLERY=Галерия
+STRING ID.MENU_LABEL_GALLERY=גלריה
+STRING ID.MENU_LABEL_GALLERY=معرض الفن
+STRING ID.MENU_LABEL_GOODBYE=Doviđenja
+STRING ID.MENU_LABEL_GOODBYE=MENU_LABEL_GOODBYE
+STRING ID.MENU_LABEL_GOODBYE=Довиждане!
+STRING ID.MENU_LABEL_GOODBYE=להתראות!
+STRING ID.MENU_LABEL_GOODBYE=مع السلامة
+STRING ID.MENU_LABEL_GRAPHICS=Grafika
+STRING ID.MENU_LABEL_GRAPHICS=MENU_LABEL_GRAPHICS
+STRING ID.MENU_LABEL_GRAPHICS=Графика
+STRING ID.MENU_LABEL_GRAPHICS=גרפיקה
+STRING ID.MENU_LABEL_GRAPHICS=الرسوميات
+STRING ID.MENU_LABEL_IAP=IAP
+STRING ID.MENU_LABEL_IAP=Kupovina u Aplikaciji
+STRING ID.MENU_LABEL_IAP=MENU_LABEL_IAP
+STRING ID.MENU_LABEL_IAP=Покупка с реална валута
+STRING ID.MENU_LABEL_IAP=محتوى للشراء
+STRING ID.MENU_LABEL_LANGUAGE=Jezik
+STRING ID.MENU_LABEL_LANGUAGE=MENU_LABEL_LANGUAGE
+STRING ID.MENU_LABEL_LANGUAGE=Език
+STRING ID.MENU_LABEL_LANGUAGE=שפה
+STRING ID.MENU_LABEL_LANGUAGE=اللغة
+STRING ID.MENU_LABEL_LEVEL=MENU_LABEL_LEVEL
+STRING ID.MENU_LABEL_LEVEL=Nivo
+STRING ID.MENU_LABEL_LEVEL=Ниво
+STRING ID.MENU_LABEL_LEVEL=שלב
+STRING ID.MENU_LABEL_LEVEL=المستوى
+STRING ID.MENU_LABEL_MAIL=MENU_LABEL_MAIL
+STRING ID.MENU_LABEL_MAIL=Pošta
+STRING ID.MENU_LABEL_MAIL=Поща
+STRING ID.MENU_LABEL_MAIL=דואר
+STRING ID.MENU_LABEL_MAIL=بريد
+STRING ID.MENU_LABEL_MAINMENU=Glavni Meni
+STRING ID.MENU_LABEL_MAINMENU=MENU_LABEL_MAINMENU
+STRING ID.MENU_LABEL_MAINMENU=Главно меню
+STRING ID.MENU_LABEL_MAINMENU=מסך ראשי
+STRING ID.MENU_LABEL_MAINMENU=القائمة الرئيسية
+STRING ID.MENU_LABEL_MORE=MENU_LABEL_MORE
+STRING ID.MENU_LABEL_MORE=Više
+STRING ID.MENU_LABEL_MORE=Още
+STRING ID.MENU_LABEL_MORE=עוד
+STRING ID.MENU_LABEL_MORE=المزيد
+STRING ID.MENU_LABEL_MUSIC=MENU_LABEL_MUSIC
+STRING ID.MENU_LABEL_MUSIC=Muzika
+STRING ID.MENU_LABEL_MUSIC=Музика
+STRING ID.MENU_LABEL_MUSIC=מוזיקה
+STRING ID.MENU_LABEL_MUSIC=الموسيقى
+STRING ID.MENU_LABEL_MUSIC_PLAYER=MENU_LABEL_MUSIC_PLAYER
+STRING ID.MENU_LABEL_MUSIC_PLAYER=Svirač Muzike
+STRING ID.MENU_LABEL_MUSIC_PLAYER=Музикален свирач
+STRING ID.MENU_LABEL_MUSIC_PLAYER=נגן מוזיקה
+STRING ID.MENU_LABEL_MUSIC_PLAYER=مشغل الموسيقى
+STRING ID.MENU_LABEL_NEW_GAME=MENU_LABEL_NEW_GAME
+STRING ID.MENU_LABEL_NEW_GAME=Nova Igra
+STRING ID.MENU_LABEL_NEW_GAME=Нова игра
+STRING ID.MENU_LABEL_NEW_GAME=משחק חדש
+STRING ID.MENU_LABEL_NEW_GAME=لعبة جديدة
+STRING ID.MENU_LABEL_NEXT=Dalje
+STRING ID.MENU_LABEL_NEXT=MENU_LABEL_NEXT
+STRING ID.MENU_LABEL_NEXT=Следващ
+STRING ID.MENU_LABEL_NEXT=הבא
+STRING ID.MENU_LABEL_NEXT=التالي
+STRING ID.MENU_LABEL_NEXT_TRACK=MENU_LABEL_NEXT_TRACK
+STRING ID.MENU_LABEL_NEXT_TRACK=Sljedeća Pjesma
+STRING ID.MENU_LABEL_NEXT_TRACK=Следваща песен
+STRING ID.MENU_LABEL_NEXT_TRACK=שיר הבא
+STRING ID.MENU_LABEL_NEXT_TRACK=الأغنية التالية
+STRING ID.MENU_LABEL_NO=MENU_LABEL_NO
+STRING ID.MENU_LABEL_NO=Ne
+STRING ID.MENU_LABEL_NO=Не
+STRING ID.MENU_LABEL_NO=לא
+STRING ID.MENU_LABEL_NO=لا
+STRING ID.MENU_LABEL_NOPE=MENU_LABEL_NOPE
+STRING ID.MENU_LABEL_NOPE=Ma Jok
+STRING ID.MENU_LABEL_NOPE=Мне
+STRING ID.MENU_LABEL_NOPE=לא
+STRING ID.MENU_LABEL_NOPE=لا
+STRING ID.MENU_LABEL_NO_CAPS=MENU_LABEL_NO_CAPS
+STRING ID.MENU_LABEL_NO_CAPS=NE
+STRING ID.MENU_LABEL_NO_CAPS=НЕ
+STRING ID.MENU_LABEL_NO_CAPS=לא
+STRING ID.MENU_LABEL_NO_CAPS=كلا
+STRING ID.MENU_LABEL_OK=MENU_LABEL_OK
+STRING ID.MENU_LABEL_OK=Ok
+STRING ID.MENU_LABEL_OK=Добре
+STRING ID.MENU_LABEL_OK=טוב
+STRING ID.MENU_LABEL_OK=موافق
+STRING ID.MENU_LABEL_PAUSE=MENU_LABEL_PAUSE
+STRING ID.MENU_LABEL_PAUSE=Pauza
+STRING ID.MENU_LABEL_PAUSE=Преустановяване
+STRING ID.MENU_LABEL_PAUSE=השהה
+STRING ID.MENU_LABEL_PAUSE=إيقاف
+STRING ID.MENU_LABEL_PAUSED=MENU_LABEL_PAUSED
+STRING ID.MENU_LABEL_PAUSED=Pauzirano
+STRING ID.MENU_LABEL_PAUSED=Пауза
+STRING ID.MENU_LABEL_PAUSED=מושהה
+STRING ID.MENU_LABEL_PAUSED=متوقف
+STRING ID.MENU_LABEL_PLAY=Igraj
+STRING ID.MENU_LABEL_PLAY=MENU_LABEL_PLAY
+STRING ID.MENU_LABEL_PLAY=Пускане
+STRING ID.MENU_LABEL_PLAY=התחל
+STRING ID.MENU_LABEL_PLAY=لعب
+STRING ID.MENU_LABEL_PLAY_AGAIN=Igraj Ponovo?
+STRING ID.MENU_LABEL_PLAY_AGAIN=MENU_LABEL_PLAY_AGAIN
+STRING ID.MENU_LABEL_PLAY_AGAIN=Пускане отново
+STRING ID.MENU_LABEL_PLAY_AGAIN=התחל מחדש
+STRING ID.MENU_LABEL_PLAY_AGAIN=لعب من جديد
+STRING ID.MENU_LABEL_PRESS_ANYKEY=MENU_LABEL_PRESS_ANYKEY
+STRING ID.MENU_LABEL_PRESS_ANYKEY=Pritisnite Bilo Koje Dugme
+STRING ID.MENU_LABEL_PRESS_ANYKEY=Натиснете някакъв клавиш
+STRING ID.MENU_LABEL_PRESS_ANYKEY=כדי להתחיל לחץ על אחד מהמקשים
+STRING ID.MENU_LABEL_PRESS_ANYKEY=اضغط على أي مفتاح
+STRING ID.MENU_LABEL_PRESS_ANYKEY_CONTINUE=MENU_LABEL_PRESS_ANYKEY_CONTINUE
+STRING ID.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Pritisnite Bilo Koje Dugme da Nastavite
+STRING ID.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Натиснете някакъв клавиш, за да продължите
+STRING ID.MENU_LABEL_PRESS_ANYKEY_CONTINUE=כדי להמשיך לחץ על אחד מהמקשים
+STRING ID.MENU_LABEL_PRESS_ANYKEY_CONTINUE=اضغط على أي مفتاح للمتابعة
+STRING ID.MENU_LABEL_PRESS_START=MENU_LABEL_PRESS_START
+STRING ID.MENU_LABEL_PRESS_START=Pritisnite Start
+STRING ID.MENU_LABEL_PRESS_START=Натиснете Start
+STRING ID.MENU_LABEL_PRESS_START=לחץ התחל
+STRING ID.MENU_LABEL_PRESS_START=اضغط زر البدأ
+STRING ID.MENU_LABEL_PRESS_START_CONTINUE=MENU_LABEL_PRESS_START_CONTINUE
+STRING ID.MENU_LABEL_PRESS_START_CONTINUE=Pritisnite Start da Nastavite
+STRING ID.MENU_LABEL_PRESS_START_CONTINUE=Натиснете Start, за да продължите
+STRING ID.MENU_LABEL_PRESS_START_CONTINUE=כדי להמשיך לחץ התחל
+STRING ID.MENU_LABEL_PRESS_START_CONTINUE=اضغط زر البدأ للمتابعة
+STRING ID.MENU_LABEL_PREVIOUS=MENU_LABEL_PREVIOUS
+STRING ID.MENU_LABEL_PREVIOUS=Prethodno
+STRING ID.MENU_LABEL_PREVIOUS=Предишен
+STRING ID.MENU_LABEL_PREVIOUS=הקודם
+STRING ID.MENU_LABEL_PREVIOUS=السابق
+STRING ID.MENU_LABEL_PREVIOUS_TRACK=MENU_LABEL_PREVIOUS_TRACK
+STRING ID.MENU_LABEL_PREVIOUS_TRACK=Prethodna Pjesma
+STRING ID.MENU_LABEL_PREVIOUS_TRACK=Предишна песен
+STRING ID.MENU_LABEL_PREVIOUS_TRACK=שיר קודם
+STRING ID.MENU_LABEL_PREVIOUS_TRACK=الأغنية السابقة
+STRING ID.MENU_LABEL_PRICE=Cijena
+STRING ID.MENU_LABEL_PRICE=MENU_LABEL_PRICE
+STRING ID.MENU_LABEL_PRICE=Цена
+STRING ID.MENU_LABEL_PRICE=מחיר
+STRING ID.MENU_LABEL_PRICE=سعر
+STRING ID.MENU_LABEL_PRICE_FREE=Besplatno
+STRING ID.MENU_LABEL_PRICE_FREE=MENU_LABEL_PRICE_FREE
+STRING ID.MENU_LABEL_PRICE_FREE=Безплатно
+STRING ID.MENU_LABEL_PRICE_FREE=חינם
+STRING ID.MENU_LABEL_PRICE_FREE=مجاني
+STRING ID.MENU_LABEL_PURCHASE=Kupiti
+STRING ID.MENU_LABEL_PURCHASE=MENU_LABEL_PURCHASE
+STRING ID.MENU_LABEL_PURCHASE=Купуване
+STRING ID.MENU_LABEL_PURCHASE=קנה
+STRING ID.MENU_LABEL_PURCHASE=شراء
+STRING ID.MENU_LABEL_QUIT=Izaći
+STRING ID.MENU_LABEL_QUIT=MENU_LABEL_QUIT
+STRING ID.MENU_LABEL_QUIT=Изход
+STRING ID.MENU_LABEL_QUIT=הפסק
+STRING ID.MENU_LABEL_QUIT=خروج
+STRING ID.MENU_LABEL_QUIT_CONFIRM=Jeste li Sigurni da Želite Izaći?
+STRING ID.MENU_LABEL_QUIT_CONFIRM=MENU_LABEL_QUIT_CONFIRM
+STRING ID.MENU_LABEL_QUIT_CONFIRM=Наистина ли искате да излезете?
+STRING ID.MENU_LABEL_QUIT_CONFIRM=אתה בטוח שאתה רוצה להפסיק?
+STRING ID.MENU_LABEL_QUIT_CONFIRM=هل أنت متأكد أنك تريد الخروج؟
+STRING ID.MENU_LABEL_QUIT_QUESTION=Izaći?
+STRING ID.MENU_LABEL_QUIT_QUESTION=MENU_LABEL_QUIT_QUESTION
+STRING ID.MENU_LABEL_QUIT_QUESTION=Излизане?
+STRING ID.MENU_LABEL_QUIT_QUESTION=להפסיק?
+STRING ID.MENU_LABEL_QUIT_QUESTION=خروج؟
+STRING ID.MENU_LABEL_REPLAY=MENU_LABEL_REPLAY
+STRING ID.MENU_LABEL_REPLAY=Повторение
+STRING ID.MENU_LABEL_REPLAY=הילוך-חוזר
+STRING ID.MENU_LABEL_REPLAY=إعادة التسجيل
+STRING ID.MENU_LABEL_RETURN=MENU_LABEL_RETURN
+STRING ID.MENU_LABEL_RETURN=Natrag
+STRING ID.MENU_LABEL_RETURN=Връщане
+STRING ID.MENU_LABEL_RETURN=חזור
+STRING ID.MENU_LABEL_RETURN=عودة
+STRING ID.MENU_LABEL_RETURN_MAIN=MENU_LABEL_RETURN_MAIN
+STRING ID.MENU_LABEL_RETURN_MAIN=Natrag na Glavni Meni
+STRING ID.MENU_LABEL_RETURN_MAIN=Обратно към главното меню
+STRING ID.MENU_LABEL_RETURN_MAIN=חזור למסך הראשי
+STRING ID.MENU_LABEL_RETURN_MAIN=عودة إلى القائمة الرئيسية
+STRING ID.MENU_LABEL_RETURN_MAIN_QUESTION=MENU_LABEL_RETURN_MAIN_QUESTION
+STRING ID.MENU_LABEL_RETURN_MAIN_QUESTION=Natrag na Glavni Meni?
+STRING ID.MENU_LABEL_RETURN_MAIN_QUESTION=Искате ли да се върнете към главното меню?
+STRING ID.MENU_LABEL_RETURN_MAIN_QUESTION=לחזור למסך הראשי?
+STRING ID.MENU_LABEL_RETURN_MAIN_QUESTION=عودة إلى القائمة الرئيسية؟
+STRING ID.MENU_LABEL_SHARE=MENU_LABEL_SHARE
+STRING ID.MENU_LABEL_SHARE=Podijeliti
+STRING ID.MENU_LABEL_SHARE=Споделяне
+STRING ID.MENU_LABEL_SHARE=שתף
+STRING ID.MENU_LABEL_SHARE=مشاركة
+STRING ID.MENU_LABEL_SKIP=MENU_LABEL_SKIP
+STRING ID.MENU_LABEL_SKIP=Preskočiti
+STRING ID.MENU_LABEL_SKIP=Пропускане
+STRING ID.MENU_LABEL_SKIP=דלג
+STRING ID.MENU_LABEL_SKIP=تخطي
+STRING ID.MENU_LABEL_SOUND=MENU_LABEL_SOUND
+STRING ID.MENU_LABEL_SOUND=Zvuk
+STRING ID.MENU_LABEL_SOUND=Звук
+STRING ID.MENU_LABEL_SOUND=קול
+STRING ID.MENU_LABEL_SOUND=صوت
+STRING ID.MENU_LABEL_THANK_YOU=Hvala!
+STRING ID.MENU_LABEL_THANK_YOU=MENU_LABEL_THANK_YOU
+STRING ID.MENU_LABEL_THANK_YOU=Благодаря!
+STRING ID.MENU_LABEL_THANK_YOU=תודה!
+STRING ID.MENU_LABEL_THANK_YOU=شكرا لك
+STRING ID.MENU_LABEL_UNLOCK=MENU_LABEL_UNLOCK
+STRING ID.MENU_LABEL_UNLOCK=Otključati
+STRING ID.MENU_LABEL_UNLOCK=Отключване
+STRING ID.MENU_LABEL_UNLOCK=שחרר נעילה
+STRING ID.MENU_LABEL_UNLOCK=فتح القفل
+STRING ID.MENU_LABEL_VIDEO=MENU_LABEL_VIDEO
+STRING ID.MENU_LABEL_VIDEO=Video
+STRING ID.MENU_LABEL_VIDEO=Видео
+STRING ID.MENU_LABEL_VIDEO=וידאו
+STRING ID.MENU_LABEL_VIDEO=فيديو
+STRING ID.MENU_LABEL_VOICES=Glasovi
+STRING ID.MENU_LABEL_VOICES=MENU_LABEL_VOICES
+STRING ID.MENU_LABEL_VOICES=Говор
+STRING ID.MENU_LABEL_VOICES=קולות
+STRING ID.MENU_LABEL_VOICES=صوت الحوار
+STRING ID.MENU_LABEL_WARNING=MENU_LABEL_WARNING
+STRING ID.MENU_LABEL_WARNING=Upozorenje
+STRING ID.MENU_LABEL_WARNING=Внимание
+STRING ID.MENU_LABEL_WARNING=אזהרה
+STRING ID.MENU_LABEL_WARNING=تحذير
+STRING ID.MENU_LABEL_WELCOME=Dobrodošli
+STRING ID.MENU_LABEL_WELCOME=MENU_LABEL_WELCOME
+STRING ID.MENU_LABEL_WELCOME=Привет
+STRING ID.MENU_LABEL_WELCOME=שלום
+STRING ID.MENU_LABEL_WELCOME=أهلاً وسهلاً
+STRING ID.MENU_LABEL_WORLD=MENU_LABEL_WORLD
+STRING ID.MENU_LABEL_WORLD=Svijet
+STRING ID.MENU_LABEL_WORLD=Свят
+STRING ID.MENU_LABEL_WORLD=עולם
+STRING ID.MENU_LABEL_WORLD=العالم
+STRING ID.MENU_LABEL_YEAH=Jesss
+STRING ID.MENU_LABEL_YEAH=MENU_LABEL_YEAH
+STRING ID.MENU_LABEL_YEAH=Аха
+STRING ID.MENU_LABEL_YEAH=בסדר
+STRING ID.MENU_LABEL_YEAH=بلى
+STRING ID.MENU_LABEL_YES=Da
+STRING ID.MENU_LABEL_YES=MENU_LABEL_YES
+STRING ID.MENU_LABEL_YES=Да
+STRING ID.MENU_LABEL_YES=כן
+STRING ID.MENU_LABEL_YES=نعم
+STRING ID.MENU_LABEL_YES_CAPS=DA
+STRING ID.MENU_LABEL_YES_CAPS=MENU_LABEL_YES_CAPS
+STRING ID.MENU_LABEL_YES_CAPS=ДА
+STRING ID.MENU_LABEL_YES_CAPS=כן
+STRING ID.MENU_LABEL_YES_CAPS=نــعــم
+STRING ID.MENU_LANGUAGE_DIRECTION=MENU_LANGUAGE_DIRECTION
+STRING ID.MENU_LANGUAGE_DIRECTION=ltr
+STRING ID.MENU_LANGUAGE_DIRECTION=rtl
+STRING ID.MENU_LANGUAGE_THIS=Bosanski
+STRING ID.MENU_LANGUAGE_THIS=MENU_LANGUAGE_THIS
+STRING ID.MENU_LANGUAGE_THIS=Български
+STRING ID.MENU_LANGUAGE_THIS=עברית
+STRING ID.MENU_LANGUAGE_THIS=العربية
+STRING ID.MENU_LANGUAGE_THIS_EN=Arabic
+STRING ID.MENU_LANGUAGE_THIS_EN=Bosnian
+STRING ID.MENU_LANGUAGE_THIS_EN=Bulgarian
+STRING ID.MENU_LANGUAGE_THIS_EN=Hebrew
+STRING ID.MENU_LANGUAGE_THIS_EN=MENU_LANGUAGE_THIS_EN
+STRING ID.MENU_LOGIN=MENU_LOGIN
+STRING ID.MENU_LOGIN=Prijaviti se
+STRING ID.MENU_LOGIN=Вписване
+STRING ID.MENU_LOGIN=כניסה
+STRING ID.MENU_LOGIN=تسجيل الدخول
+STRING ID.MENU_LOGIN_EMAIL=E-mail
+STRING ID.MENU_LOGIN_EMAIL=MENU_LOGIN_EMAIL
+STRING ID.MENU_LOGIN_EMAIL=Електронна поща
+STRING ID.MENU_LOGIN_EMAIL=כתובת-דואר
+STRING ID.MENU_LOGIN_EMAIL=البريد الالكتروني
+STRING ID.MENU_LOGIN_FORGOT=MENU_LOGIN_FORGOT
+STRING ID.MENU_LOGIN_FORGOT=Zaboravljena šifra
+STRING ID.MENU_LOGIN_FORGOT=Забравена парола
+STRING ID.MENU_LOGIN_FORGOT=שכחת סיסמה?
+STRING ID.MENU_LOGIN_FORGOT=نسيت كلمة المرور
+STRING ID.MENU_LOGIN_PASSWORD=MENU_LOGIN_PASSWORD
+STRING ID.MENU_LOGIN_PASSWORD=Šifra
+STRING ID.MENU_LOGIN_PASSWORD=Парола
+STRING ID.MENU_LOGIN_PASSWORD=סיסמה
+STRING ID.MENU_LOGIN_PASSWORD=كلمة المرور
+STRING ID.MENU_LOGIN_REGISTER=MENU_LOGIN_REGISTER
+STRING ID.MENU_LOGIN_REGISTER=Registracija
+STRING ID.MENU_LOGIN_REGISTER=Регистриране
+STRING ID.MENU_LOGIN_REGISTER=הירשם
+STRING ID.MENU_LOGIN_REGISTER=تسجيل
+STRING ID.MENU_LOGIN_REMEMBER=MENU_LOGIN_REMEMBER
+STRING ID.MENU_LOGIN_REMEMBER=Zapamtiti?
+STRING ID.MENU_LOGIN_REMEMBER=Да се запомни ли?
+STRING ID.MENU_LOGIN_REMEMBER=לזכור אותך לפעם הבאה?
+STRING ID.MENU_LOGIN_REMEMBER=تذكر المعلومات؟
+STRING ID.MENU_MODE_CHALLENGE=Izazov
+STRING ID.MENU_MODE_CHALLENGE=MENU_MODE_CHALLENGE
+STRING ID.MENU_MODE_CHALLENGE=Предизвикателство
+STRING ID.MENU_MODE_CHALLENGE=אתגר
+STRING ID.MENU_MODE_CHALLENGE=تحدّي
+STRING ID.MENU_MODE_CHALLENGE_MODE=Izazov Mod
+STRING ID.MENU_MODE_CHALLENGE_MODE=MENU_MODE_CHALLENGE_MODE
+STRING ID.MENU_MODE_CHALLENGE_MODE=Предизвикателства
+STRING ID.MENU_MODE_CHALLENGE_MODE=אתגר
+STRING ID.MENU_MODE_CHALLENGE_MODE=وضع التحدي
+STRING ID.MENU_MODE_COOP=Kooperativna Igra
+STRING ID.MENU_MODE_COOP=MENU_MODE_COOP
+STRING ID.MENU_MODE_COOP=Кооперативна игра
+STRING ID.MENU_MODE_COOP=שיתוף-פעולה
+STRING ID.MENU_MODE_COOP=وضع التعاون Co-op
+STRING ID.MENU_MODE_COOPERATIVE=Kooperativna Igra
+STRING ID.MENU_MODE_COOPERATIVE=MENU_MODE_COOPERATIVE
+STRING ID.MENU_MODE_COOPERATIVE=Кооперативна игра
+STRING ID.MENU_MODE_COOPERATIVE=שיתוף-פעולה
+STRING ID.MENU_MODE_COOPERATIVE=تعاوني
+STRING ID.MENU_MODE_DEATHMATCH=Deathmatch
+STRING ID.MENU_MODE_DEATHMATCH=MENU_MODE_DEATHMATCH
+STRING ID.MENU_MODE_DEATHMATCH=Смъртоносна битка
+STRING ID.MENU_MODE_DEATHMATCH=כולם-נגד-כולם
+STRING ID.MENU_MODE_DEATHMATCH=مباراة للموت
+STRING ID.MENU_MODE_HELP=MENU_MODE_HELP
+STRING ID.MENU_MODE_HELP=Pomoć
+STRING ID.MENU_MODE_HELP=Помощ
+STRING ID.MENU_MODE_HELP=עזרה
+STRING ID.MENU_MODE_HELP=مساعدة
+STRING ID.MENU_MODE_INSTRUCTIONS=MENU_MODE_INSTRUCTIONS
+STRING ID.MENU_MODE_INSTRUCTIONS=Upute
+STRING ID.MENU_MODE_INSTRUCTIONS=Указания
+STRING ID.MENU_MODE_INSTRUCTIONS=הוראות
+STRING ID.MENU_MODE_INSTRUCTIONS=التعليمات
+STRING ID.MENU_MODE_MULTIPLAYER=MENU_MODE_MULTIPLAYER
+STRING ID.MENU_MODE_MULTIPLAYER=Multiplayer
+STRING ID.MENU_MODE_MULTIPLAYER=Групова игра
+STRING ID.MENU_MODE_MULTIPLAYER=משחק מרובה-משתתפים
+STRING ID.MENU_MODE_MULTIPLAYER=وضع متعدد اللاعبين
+STRING ID.MENU_MODE_MULTIPLAYER_LOCAL=LAN Multiplayer
+STRING ID.MENU_MODE_MULTIPLAYER_LOCAL=MENU_MODE_MULTIPLAYER_LOCAL
+STRING ID.MENU_MODE_MULTIPLAYER_LOCAL=Групова игра по местна мрежа
+STRING ID.MENU_MODE_MULTIPLAYER_LOCAL=משחק רשת פנימי
+STRING ID.MENU_MODE_MULTIPLAYER_LOCAL=وضع متعدد اللاعبين المحلّي
+STRING ID.MENU_MODE_MULTIPLAYER_ONLINE=MENU_MODE_MULTIPLAYER_ONLINE
+STRING ID.MENU_MODE_MULTIPLAYER_ONLINE=Online Multiplayer
+STRING ID.MENU_MODE_MULTIPLAYER_ONLINE=Групова игра по Интернет
+STRING ID.MENU_MODE_MULTIPLAYER_ONLINE=משחק רשת חיצוני
+STRING ID.MENU_MODE_MULTIPLAYER_ONLINE=وضع متعدد اللاعبين على الشبكة
+STRING ID.MENU_MODE_PLAY_ONLINE=Igraj Online
+STRING ID.MENU_MODE_PLAY_ONLINE=MENU_MODE_PLAY_ONLINE
+STRING ID.MENU_MODE_PLAY_ONLINE=Игра в мрежа
+STRING ID.MENU_MODE_PLAY_ONLINE=שחק באינטרנט
+STRING ID.MENU_MODE_PLAY_ONLINE=اللعب على النت
+STRING ID.MENU_MODE_SINGLEPLAYER=MENU_MODE_SINGLEPLAYER
+STRING ID.MENU_MODE_SINGLEPLAYER=Singleplayer
+STRING ID.MENU_MODE_SINGLEPLAYER=Самостоятелна игра
+STRING ID.MENU_MODE_SINGLEPLAYER=שחקן יחיד
+STRING ID.MENU_MODE_SINGLEPLAYER=وضع اللاعب المفرد
+STRING ID.MENU_MODE_TRAINING=MENU_MODE_TRAINING
+STRING ID.MENU_MODE_TRAINING=Trening
+STRING ID.MENU_MODE_TRAINING=Тренировка
+STRING ID.MENU_MODE_TRAINING=אימונים
+STRING ID.MENU_MODE_TRAINING=تدريب
+STRING ID.MENU_MODE_TUTORIAL=MENU_MODE_TUTORIAL
+STRING ID.MENU_MODE_TUTORIAL=Uputstvo
+STRING ID.MENU_MODE_TUTORIAL=Обучение
+STRING ID.MENU_MODE_TUTORIAL=מדריך
+STRING ID.MENU_MODE_TUTORIAL=كيفية اللعب
+STRING ID.MENU_MODE_VERSUS=MENU_MODE_VERSUS
+STRING ID.MENU_MODE_VERSUS=VS
+STRING ID.MENU_MODE_VERSUS=Срещу
+STRING ID.MENU_MODE_VERSUS=אחד-מול-השני
+STRING ID.MENU_MODE_VERSUS=ضد
+STRING ID.MENU_NAME=Ime
+STRING ID.MENU_NAME=MENU_NAME
+STRING ID.MENU_NAME=Име
+STRING ID.MENU_NAME=שם
+STRING ID.MENU_NAME=الاسم
+STRING ID.MENU_NAME_FIRST=Ime
+STRING ID.MENU_NAME_FIRST=MENU_NAME_FIRST
+STRING ID.MENU_NAME_FIRST=Име
+STRING ID.MENU_NAME_FIRST=שם פרטי
+STRING ID.MENU_NAME_FIRST=الاسم الأول
+STRING ID.MENU_NAME_LAST=MENU_NAME_LAST
+STRING ID.MENU_NAME_LAST=Prezime
+STRING ID.MENU_NAME_LAST=Фамилия
+STRING ID.MENU_NAME_LAST=שם משפחה
+STRING ID.MENU_NAME_LAST=اسم العائلة
+STRING ID.MENU_NAME_USER=MENU_NAME_USER
+STRING ID.MENU_NAME_USER=Username
+STRING ID.MENU_NAME_USER=Потребител
+STRING ID.MENU_NAME_USER=שם משתמש
+STRING ID.MENU_NAME_USER=اسم المستخدم
+STRING ID.MENU_OPTIONS=MENU_OPTIONS
+STRING ID.MENU_OPTIONS=Opcije
+STRING ID.MENU_OPTIONS=Настройки
+STRING ID.MENU_OPTIONS=אפשרויות
+STRING ID.MENU_OPTIONS=خيارات
+STRING ID.MENU_OPTIONS_ADVANCEDGRAPHICS=Dodatne Grafičke Opcije
+STRING ID.MENU_OPTIONS_ADVANCEDGRAPHICS=MENU_OPTIONS_ADVANCEDGRAPHICS
+STRING ID.MENU_OPTIONS_ADVANCEDGRAPHICS=Разширени настройки на графиката
+STRING ID.MENU_OPTIONS_ADVANCEDGRAPHICS=אפשרויות גרפיקה מתקדמות
+STRING ID.MENU_OPTIONS_ADVANCEDGRAPHICS=الرسوميات المتقدمة
+STRING ID.MENU_OPTIONS_ANTIALIASING=Antialiasing
+STRING ID.MENU_OPTIONS_ANTIALIASING=MENU_OPTIONS_ANTIALIASING
+STRING ID.MENU_OPTIONS_ANTIALIASING=Изглаждане на ръбове
+STRING ID.MENU_OPTIONS_ANTIALIASING=تنعيم البكسلة Anti-aliasing
+STRING ID.MENU_OPTIONS_BLOOM=MENU_OPTIONS_BLOOM
+STRING ID.MENU_OPTIONS_BLOOM=Сияния
+STRING ID.MENU_OPTIONS_BLOOM=האדרה
+STRING ID.MENU_OPTIONS_BLOOM=البريق Bloom
+STRING ID.MENU_OPTIONS_CONTROLS=MENU_OPTIONS_CONTROLS
+STRING ID.MENU_OPTIONS_CONTROLS=kontrole
+STRING ID.MENU_OPTIONS_CONTROLS=Управление
+STRING ID.MENU_OPTIONS_CONTROLS=מקשים
+STRING ID.MENU_OPTIONS_CONTROLS=مفاتيح التحكم
+STRING ID.MENU_OPTIONS_DIFFICULTY=MENU_OPTIONS_DIFFICULTY
+STRING ID.MENU_OPTIONS_DIFFICULTY=Postavke Težine
+STRING ID.MENU_OPTIONS_DIFFICULTY=Настройки на трудността
+STRING ID.MENU_OPTIONS_DIFFICULTY=אפשרויות רמת קושי
+STRING ID.MENU_OPTIONS_DIFFICULTY=خيارات الصعوبة
+STRING ID.MENU_OPTIONS_DISPLAY=Displej
+STRING ID.MENU_OPTIONS_DISPLAY=MENU_OPTIONS_DISPLAY
+STRING ID.MENU_OPTIONS_DISPLAY=Екран
+STRING ID.MENU_OPTIONS_DISPLAY=צג
+STRING ID.MENU_OPTIONS_DISPLAY=العرض
+STRING ID.MENU_OPTIONS_EFFECT_DETAIL=Detalji Efekata
+STRING ID.MENU_OPTIONS_EFFECT_DETAIL=MENU_OPTIONS_EFFECT_DETAIL
+STRING ID.MENU_OPTIONS_EFFECT_DETAIL=Детайлност на ефектите
+STRING ID.MENU_OPTIONS_EFFECT_DETAIL=איכות אפקט
+STRING ID.MENU_OPTIONS_EFFECT_DETAIL=جودة المؤثرات Effects
+STRING ID.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropic
+STRING ID.MENU_OPTIONS_FILTERING_ANISOTROPIC=MENU_OPTIONS_FILTERING_ANISOTROPIC
+STRING ID.MENU_OPTIONS_FILTERING_ANISOTROPIC=Анизотропно
+STRING ID.MENU_OPTIONS_FILTERING_ANISOTROPIC=متباينة الزوايا Anisotropic
+STRING ID.MENU_OPTIONS_FILTERING_BILINEAR= الاستقراء الثنائي Bilinear
+STRING ID.MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+STRING ID.MENU_OPTIONS_FILTERING_BILINEAR=Bilinearni
+STRING ID.MENU_OPTIONS_FILTERING_BILINEAR=MENU_OPTIONS_FILTERING_BILINEAR
+STRING ID.MENU_OPTIONS_FILTERING_BILINEAR=Двулинейно
+STRING ID.MENU_OPTIONS_FILTERING_MODE=Filtering mode
+STRING ID.MENU_OPTIONS_FILTERING_MODE=MENU_OPTIONS_FILTERING_MODE
+STRING ID.MENU_OPTIONS_FILTERING_MODE=Mod Filtera
+STRING ID.MENU_OPTIONS_FILTERING_MODE=Филтриране
+STRING ID.MENU_OPTIONS_FILTERING_MODE=وضع فلترة الإكساء Filtering mode
+STRING ID.MENU_OPTIONS_FILTERING_TRILINEAR=MENU_OPTIONS_FILTERING_TRILINEAR
+STRING ID.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+STRING ID.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinearni
+STRING ID.MENU_OPTIONS_FILTERING_TRILINEAR=Трилинейно
+STRING ID.MENU_OPTIONS_FILTERING_TRILINEAR=الاستقراء الثلاثي Trilinear
+STRING ID.MENU_OPTIONS_FIRST_PERSON_VIEW=MENU_OPTIONS_FIRST_PERSON_VIEW
+STRING ID.MENU_OPTIONS_FIRST_PERSON_VIEW=Prvo Lice
+STRING ID.MENU_OPTIONS_FIRST_PERSON_VIEW=Първо лице
+STRING ID.MENU_OPTIONS_FIRST_PERSON_VIEW=גוף ראשון
+STRING ID.MENU_OPTIONS_FIRST_PERSON_VIEW=منظور الشخص الأول
+STRING ID.MENU_OPTIONS_FOV=FOV
+STRING ID.MENU_OPTIONS_FOV=MENU_OPTIONS_FOV
+STRING ID.MENU_OPTIONS_FOV=Зрително поле
+STRING ID.MENU_OPTIONS_FOV=טווח-ראייה
+STRING ID.MENU_OPTIONS_FOV=مجال الرؤية FOV
+STRING ID.MENU_OPTIONS_FULLSCREEN=Cijeli Zaslon
+STRING ID.MENU_OPTIONS_FULLSCREEN=MENU_OPTIONS_FULLSCREEN
+STRING ID.MENU_OPTIONS_FULLSCREEN=На цял екран
+STRING ID.MENU_OPTIONS_FULLSCREEN=מסך מלא
+STRING ID.MENU_OPTIONS_FULLSCREEN=تكبير الشاشة Fullscreen
+STRING ID.MENU_OPTIONS_GAMEPLAY=MENU_OPTIONS_GAMEPLAY
+STRING ID.MENU_OPTIONS_GAMEPLAY=Postavke Igre
+STRING ID.MENU_OPTIONS_GAMEPLAY=Настройки на игровия процес
+STRING ID.MENU_OPTIONS_GAMEPLAY=אפשרויות משחק
+STRING ID.MENU_OPTIONS_GAMEPLAY=خيارات اللعب
+STRING ID.MENU_OPTIONS_GRAPHICS=Grafičke Postavke
+STRING ID.MENU_OPTIONS_GRAPHICS=MENU_OPTIONS_GRAPHICS
+STRING ID.MENU_OPTIONS_GRAPHICS=Настройки на графиката
+STRING ID.MENU_OPTIONS_GRAPHICS=אפשרויות גרפיקה
+STRING ID.MENU_OPTIONS_GRAPHICS=خيارات الرسوميات
+STRING ID.MENU_OPTIONS_HUD=HUD
+STRING ID.MENU_OPTIONS_HUD=HUD العرض المساعد
+STRING ID.MENU_OPTIONS_HUD=MENU_OPTIONS_HUD
+STRING ID.MENU_OPTIONS_HUD=Интерфейс
+STRING ID.MENU_OPTIONS_HUD=תצוגת-על
+STRING ID.MENU_OPTIONS_MODEL_DETAIL=Detalji Modela
+STRING ID.MENU_OPTIONS_MODEL_DETAIL=MENU_OPTIONS_MODEL_DETAIL
+STRING ID.MENU_OPTIONS_MODEL_DETAIL=Детайлност на модели
+STRING ID.MENU_OPTIONS_MODEL_DETAIL=כמות פרטים (דמות)
+STRING ID.MENU_OPTIONS_MODEL_DETAIL=جودة النماذج الثلاثية الأبعاد Models
+STRING ID.MENU_OPTIONS_MULTICORE_RENDERING=MENU_OPTIONS_MULTICORE_RENDERING
+STRING ID.MENU_OPTIONS_MULTICORE_RENDERING=Višejezgreno procesuiranje
+STRING ID.MENU_OPTIONS_MULTICORE_RENDERING=Многоядрено изчертаване
+STRING ID.MENU_OPTIONS_MULTICORE_RENDERING=רינדור רב-ליבות
+STRING ID.MENU_OPTIONS_MULTICORE_RENDERING=الرندرة متعددة النوى Multicore rendering
+STRING ID.MENU_OPTIONS_MUSIC_VOLUME=Jačina Muzike
+STRING ID.MENU_OPTIONS_MUSIC_VOLUME=MENU_OPTIONS_MUSIC_VOLUME
+STRING ID.MENU_OPTIONS_MUSIC_VOLUME=Гръмкост на музиката
+STRING ID.MENU_OPTIONS_MUSIC_VOLUME=עוצמת מוזיקה
+STRING ID.MENU_OPTIONS_MUSIC_VOLUME=مستوى الموسيقى
+STRING ID.MENU_OPTIONS_NETWORK=MENU_OPTIONS_NETWORK
+STRING ID.MENU_OPTIONS_NETWORK=Postavke Mreže
+STRING ID.MENU_OPTIONS_NETWORK=Настройки на мрежата
+STRING ID.MENU_OPTIONS_NETWORK=אפשרויות רשת
+STRING ID.MENU_OPTIONS_NETWORK=خيارات الشبكة
+STRING ID.MENU_OPTIONS_QUALITY=Kvalitet
+STRING ID.MENU_OPTIONS_QUALITY=MENU_OPTIONS_QUALITY
+STRING ID.MENU_OPTIONS_QUALITY=Качество
+STRING ID.MENU_OPTIONS_QUALITY=איכות
+STRING ID.MENU_OPTIONS_QUALITY=الجودة
+STRING ID.MENU_OPTIONS_RESOLUTION=MENU_OPTIONS_RESOLUTION
+STRING ID.MENU_OPTIONS_RESOLUTION=Rezolucija
+STRING ID.MENU_OPTIONS_RESOLUTION=Разделителна способност
+STRING ID.MENU_OPTIONS_RESOLUTION=רזולוציה
+STRING ID.MENU_OPTIONS_RESOLUTION=الدقة
+STRING ID.MENU_OPTIONS_SFX_VOLUME=Jačina Zvučnih Efekata
+STRING ID.MENU_OPTIONS_SFX_VOLUME=MENU_OPTIONS_SFX_VOLUME
+STRING ID.MENU_OPTIONS_SFX_VOLUME=Сила на звуковите ефекти
+STRING ID.MENU_OPTIONS_SFX_VOLUME=עוצמת אפקטים קוליים
+STRING ID.MENU_OPTIONS_SFX_VOLUME=مستوى المؤثرات الصوتية
+STRING ID.MENU_OPTIONS_SHADER_DETAIL=MENU_OPTIONS_SHADER_DETAIL
+STRING ID.MENU_OPTIONS_SHADER_DETAIL=Shader Detalji
+STRING ID.MENU_OPTIONS_SHADER_DETAIL=Детайлност на шейдерите
+STRING ID.MENU_OPTIONS_SHADER_DETAIL=איכות Shader
+STRING ID.MENU_OPTIONS_SHADER_DETAIL=جودة المظلل Shader
+STRING ID.MENU_OPTIONS_SHADOW=MENU_OPTIONS_SHADOW
+STRING ID.MENU_OPTIONS_SHADOW=Sjena
+STRING ID.MENU_OPTIONS_SHADOW=Сянка
+STRING ID.MENU_OPTIONS_SHADOW=צל
+STRING ID.MENU_OPTIONS_SHADOW=الظل
+STRING ID.MENU_OPTIONS_SHADOW_PLURAL=MENU_OPTIONS_SHADOW_PLURAL
+STRING ID.MENU_OPTIONS_SHADOW_PLURAL=Sjene
+STRING ID.MENU_OPTIONS_SHADOW_PLURAL=Сенки
+STRING ID.MENU_OPTIONS_SHADOW_PLURAL=צללים
+STRING ID.MENU_OPTIONS_SHADOW_PLURAL=ظلال
+STRING ID.MENU_OPTIONS_SIZE=MENU_OPTIONS_SIZE
+STRING ID.MENU_OPTIONS_SIZE=Veličina
+STRING ID.MENU_OPTIONS_SIZE=Размер
+STRING ID.MENU_OPTIONS_SIZE=גודל
+STRING ID.MENU_OPTIONS_SIZE=حجم
+STRING ID.MENU_OPTIONS_SOUND=MENU_OPTIONS_SOUND
+STRING ID.MENU_OPTIONS_SOUND=Postavke Zvuka
+STRING ID.MENU_OPTIONS_SOUND=Настройки на звука
+STRING ID.MENU_OPTIONS_SOUND=אפשרויות קול
+STRING ID.MENU_OPTIONS_SOUND=خيارات الصوت
+STRING ID.MENU_OPTIONS_SOUND_VOLUME=Jačina Zvuka
+STRING ID.MENU_OPTIONS_SOUND_VOLUME=MENU_OPTIONS_SOUND_VOLUME
+STRING ID.MENU_OPTIONS_SOUND_VOLUME=Гръмкост
+STRING ID.MENU_OPTIONS_SOUND_VOLUME=עוצמה
+STRING ID.MENU_OPTIONS_SOUND_VOLUME=مستوى الصوت
+STRING ID.MENU_OPTIONS_SPLITSCREEN=MENU_OPTIONS_SPLITSCREEN
+STRING ID.MENU_OPTIONS_SPLITSCREEN=Podijeljen Zaslon
+STRING ID.MENU_OPTIONS_SPLITSCREEN=Разделен екран
+STRING ID.MENU_OPTIONS_SPLITSCREEN=מסך מפוצל
+STRING ID.MENU_OPTIONS_SPLITSCREEN=اقتسام الشاشة بين اللاعبين
+STRING ID.MENU_OPTIONS_TEXTURE_DETAIL=Detalji Teksture
+STRING ID.MENU_OPTIONS_TEXTURE_DETAIL=MENU_OPTIONS_TEXTURE_DETAIL
+STRING ID.MENU_OPTIONS_TEXTURE_DETAIL=Детайлност на текстурите
+STRING ID.MENU_OPTIONS_TEXTURE_DETAIL=איכות טקסטורות
+STRING ID.MENU_OPTIONS_TEXTURE_DETAIL=جودة الفن الإكساء Texture
+STRING ID.MENU_OPTIONS_THIRD_PERSON_VIEW=MENU_OPTIONS_THIRD_PERSON_VIEW
+STRING ID.MENU_OPTIONS_THIRD_PERSON_VIEW=Pogled iz Trećeg Lica
+STRING ID.MENU_OPTIONS_THIRD_PERSON_VIEW=Трето лице
+STRING ID.MENU_OPTIONS_THIRD_PERSON_VIEW=גוף שלישי
+STRING ID.MENU_OPTIONS_THIRD_PERSON_VIEW=منظور الشخص الثالث
+STRING ID.MENU_OPTIONS_VIDEO=MENU_OPTIONS_VIDEO
+STRING ID.MENU_OPTIONS_VIDEO=Video Postavke
+STRING ID.MENU_OPTIONS_VIDEO=Настройки на видеото
+STRING ID.MENU_OPTIONS_VIDEO=אפשרויות וידאו
+STRING ID.MENU_OPTIONS_VIDEO=خيارات الفيديو
+STRING ID.MENU_OPTIONS_VIDEO_QUALITY=MENU_OPTIONS_VIDEO_QUALITY
+STRING ID.MENU_OPTIONS_VIDEO_QUALITY=Video Kvalitet
+STRING ID.MENU_OPTIONS_VIDEO_QUALITY=Качество на видеото
+STRING ID.MENU_OPTIONS_VIDEO_QUALITY=איכות וידאו
+STRING ID.MENU_OPTIONS_VIDEO_QUALITY=جودة الفيديو
+STRING ID.MENU_OPTIONS_VOICE_VOLUME=Jačina Glasa
+STRING ID.MENU_OPTIONS_VOICE_VOLUME=MENU_OPTIONS_VOICE_VOLUME
+STRING ID.MENU_OPTIONS_VOICE_VOLUME=Сила на говора
+STRING ID.MENU_OPTIONS_VOICE_VOLUME=עוצמת קולות
+STRING ID.MENU_OPTIONS_VOICE_VOLUME=مستوى صوت الحوار
+STRING ID.MENU_OPTIONS_VSYNC=MENU_OPTIONS_VSYNC
+STRING ID.MENU_OPTIONS_VSYNC=V-sync
+STRING ID.MENU_OPTIONS_VSYNC=Vsync
+STRING ID.MENU_OPTIONS_VSYNC=Отвесна синхронизация
+STRING ID.MENU_OPTIONS_VSYNC=تزامن اللقطات مع الشاشة V-sync
+STRING ID.MENU_OPTIONS_WIDESCREEN=MENU_OPTIONS_WIDESCREEN
+STRING ID.MENU_OPTIONS_WIDESCREEN=Widescreen
+STRING ID.MENU_OPTIONS_WIDESCREEN=Широк екран
+STRING ID.MENU_OPTIONS_WIDESCREEN=מסך רחב
+STRING ID.MENU_OPTIONS_WIDESCREEN=الشاشة العريضة Widescreen
+STRING ID.MENU_OPTIONS_WINDOWED=MENU_OPTIONS_WINDOWED
+STRING ID.MENU_OPTIONS_WINDOWED=U Prozoru
+STRING ID.MENU_OPTIONS_WINDOWED=В прозорец
+STRING ID.MENU_OPTIONS_WINDOWED=חלון
+STRING ID.MENU_OPTIONS_WINDOWED=الشاشة المصغرة Windowed
+STRING ID.MENU_SETTING_HIGH=MENU_SETTING_HIGH
+STRING ID.MENU_SETTING_HIGH=Visoko
+STRING ID.MENU_SETTING_HIGH=Висока
+STRING ID.MENU_SETTING_HIGH=גבוה
+STRING ID.MENU_SETTING_HIGH=مرتفع
+STRING ID.MENU_SETTING_LOW=MENU_SETTING_LOW
+STRING ID.MENU_SETTING_LOW=Nisko
+STRING ID.MENU_SETTING_LOW=Ниска
+STRING ID.MENU_SETTING_LOW=נמוך
+STRING ID.MENU_SETTING_LOW=متدني
+STRING ID.MENU_SETTING_MEDIUM=MENU_SETTING_MEDIUM
+STRING ID.MENU_SETTING_MEDIUM=Srednje
+STRING ID.MENU_SETTING_MEDIUM=Средна
+STRING ID.MENU_SETTING_MEDIUM=בינוני
+STRING ID.MENU_SETTING_MEDIUM=متوسط
+STRING ID.MENU_SETTING_ULTRA=MENU_SETTING_ULTRA
+STRING ID.MENU_SETTING_ULTRA=Ultra
+STRING ID.MENU_SETTING_ULTRA=Ултра
+STRING ID.MENU_SETTING_ULTRA=מקסימום
+STRING ID.MENU_SETTING_ULTRA=فائق جداً
+STRING ID.MENU_SETTING_VERY_HIGH=MENU_SETTING_VERY_HIGH
+STRING ID.MENU_SETTING_VERY_HIGH=Veoma Visoko
+STRING ID.MENU_SETTING_VERY_HIGH=Много висока
+STRING ID.MENU_SETTING_VERY_HIGH=גבוה מאוד
+STRING ID.MENU_SETTING_VERY_HIGH=مرتفع جداً
+STRING ID.MENU_VERSION=MENU_VERSION
+STRING ID.MENU_VERSION=Verzija
+STRING ID.MENU_VERSION=Версия
+STRING ID.MENU_VERSION=גרסה
+STRING ID.MENU_VERSION=الإصدار
+STRING ID.MENU_VERSION_DEMO=Demo
+STRING ID.MENU_VERSION_DEMO=MENU_VERSION_DEMO
+STRING ID.MENU_VERSION_DEMO=Демонстрация
+STRING ID.MENU_VERSION_DEMO=דמו
+STRING ID.MENU_VERSION_DEMO=استعرض Demo
+STRING ID.MENU_VERSION_FREE=Besplatno
+STRING ID.MENU_VERSION_FREE=MENU_VERSION_FREE
+STRING ID.MENU_VERSION_FREE=Безплатна
+STRING ID.MENU_VERSION_FREE=חינם
+STRING ID.MENU_VERSION_FREE=مجاني
+STRING ID.MENU_VERSION_FULL=MENU_VERSION_FULL
+STRING ID.MENU_VERSION_FULL=kompletno
+STRING ID.MENU_VERSION_FULL=Пълна
+STRING ID.MENU_VERSION_FULL=מלא
+STRING ID.MENU_VERSION_FULL=كامل
+STRING ID.MENU_VERSION_LITE=Lite
+STRING ID.MENU_VERSION_LITE=MENU_VERSION_LITE
+STRING ID.MENU_VERSION_LITE=Непълна
+STRING ID.MENU_VERSION_LITE=חלקי
+STRING ID.MENU_VERSION_LITE=خفيف
+STRING ID.MENU_VERSION_PREMIUM=MENU_VERSION_PREMIUM
+STRING ID.MENU_VERSION_PREMIUM=Premium
+STRING ID.MENU_VERSION_PREMIUM=Премийна
+STRING ID.MENU_VERSION_PREMIUM=חינם עם אפשרויות קנייה
+STRING ID.MENU_VERSION_PREMIUM=الإصدار الفائق
+STRING ID.MENU_VERSION_SHAREWARE=MENU_VERSION_SHAREWARE
+STRING ID.MENU_VERSION_SHAREWARE=SHAREWARE
+STRING ID.MENU_VERSION_SHAREWARE=Shareware
+STRING ID.MENU_VERSION_SHAREWARE=Условно-безплатна
+STRING ID.MENU_VERSION_SHAREWARE=برنامج مجاني التشارك Shareware
+STRING ID.MENU_VERSION_TRIAL=MENU_VERSION_TRIAL
+STRING ID.MENU_VERSION_TRIAL=Probno
+STRING ID.MENU_VERSION_TRIAL=Пробна
+STRING ID.MENU_VERSION_TRIAL=ניסיון
+STRING ID.MENU_VERSION_TRIAL=تجريبي
+STRING ID.MENU_VR_COMFORT_MODE=MENU_VR_COMFORT_MODE
+STRING ID.MENU_VR_COMFORT_MODE=VR comfort mode
+STRING ID.MENU_VR_COMFORT_MODE=Режим на удобство при ВР
+STRING ID.MENU_VR_COMFORT_MODE=מציאות-מדומה נוחה
+STRING ID.MENU_VR_COMFORT_MODE=طور الواقع الافتراضي الاسترخائي
+STRING ID.MENU_VR_HMD_ORIENT_RESET=HMD
+STRING ID.MENU_VR_HMD_ORIENT_RESET=HMD orjentacija
+STRING ID.MENU_VR_HMD_ORIENT_RESET=MENU_VR_HMD_ORIENT_RESET
+STRING ID.MENU_VR_HMD_ORIENT_RESET=Нулиране на ориентацията на ППС
+STRING ID.MENU_VR_HMD_ORIENT_RESET=نسيان ضبط شاشة الوجه
+STRING ID.MENU_VR_VIRTUAL_REALITY=MENU_VR_VIRTUAL_REALITY
+STRING ID.MENU_VR_VIRTUAL_REALITY=VR
+STRING ID.MENU_VR_VIRTUAL_REALITY=Виртуална реалност
+STRING ID.MENU_VR_VIRTUAL_REALITY=מציאות-מדומה
+STRING ID.MENU_VR_VIRTUAL_REALITY=الواقع الافتراضي VR
+STRING ID.Polyglot=Polyglot
+STRING ID.STRING ID= العربية / ARABIC
+STRING ID.STRING ID=BOSNIAN
+STRING ID.STRING ID=BULGARIAN / БЪЛГАРСКИ
+STRING ID.STRING ID=STRING ID
+STRING ID.STRING ID=עברית / HEBREW
+SWEDISH / SVENSKA.CONTEXT_CHARACTER_CLASS=Klass
+SWEDISH / SVENSKA.CONTEXT_CHARACTER_DELETE=Radera karaktär
+SWEDISH / SVENSKA.CONTEXT_CHARACTER_NEW=Ny karaktär
+SWEDISH / SVENSKA.CONTEXT_CLASS_AI=Artificiell intelligens
+SWEDISH / SVENSKA.CONTEXT_CLASS_ALIEN=Utomjording
+SWEDISH / SVENSKA.CONTEXT_CLASS_CLONE=Klon
+SWEDISH / SVENSKA.CONTEXT_CLASS_CYBORG=Cyborg
+SWEDISH / SVENSKA.CONTEXT_CLASS_DEITY=Gudom
+SWEDISH / SVENSKA.CONTEXT_CLASS_DEMON=Demon
+SWEDISH / SVENSKA.CONTEXT_CLASS_DEMONNESS=Demon
+SWEDISH / SVENSKA.CONTEXT_CLASS_DRAGON=Drake
+SWEDISH / SVENSKA.CONTEXT_CLASS_DRAGON_PLURAL=Drakar
+SWEDISH / SVENSKA.CONTEXT_CLASS_GHOST=Spöke
+SWEDISH / SVENSKA.CONTEXT_CLASS_GOD=Gud
+SWEDISH / SVENSKA.CONTEXT_CLASS_GODDESS=Gudinna
+SWEDISH / SVENSKA.CONTEXT_CLASS_GOD_PLURAL=Gudar
+SWEDISH / SVENSKA.CONTEXT_CLASS_MAGE=Magiker
+SWEDISH / SVENSKA.CONTEXT_CLASS_MEDIC=Sjukvårdare
+SWEDISH / SVENSKA.CONTEXT_CLASS_MONSTER=Monster
+SWEDISH / SVENSKA.CONTEXT_CLASS_NINJA=Ninja
+SWEDISH / SVENSKA.CONTEXT_CLASS_PIRATE=Pirat
+SWEDISH / SVENSKA.CONTEXT_CLASS_PRIEST=Präst
+SWEDISH / SVENSKA.CONTEXT_CLASS_PRINCE=Prins
+SWEDISH / SVENSKA.CONTEXT_CLASS_PRINCESS=Princessa
+SWEDISH / SVENSKA.CONTEXT_CLASS_ROBOT=Robot
+SWEDISH / SVENSKA.CONTEXT_CLASS_SKELETON=Skelett
+SWEDISH / SVENSKA.CONTEXT_CLASS_SNIPER=Prickskytt
+SWEDISH / SVENSKA.CONTEXT_CLASS_SOLDIER=Soldat
+SWEDISH / SVENSKA.CONTEXT_CLASS_THIEF=Tjuv
+SWEDISH / SVENSKA.CONTEXT_CLASS_WARRIOR=Krigare
+SWEDISH / SVENSKA.CONTEXT_CLASS_WIZARD=Trollkarl
+SWEDISH / SVENSKA.CONTEXT_CLASS_ZOMBIE=Zombie
+SWEDISH / SVENSKA.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombier
+SWEDISH / SVENSKA.CONTEXT_COMPETITION_FIRST=Första plats
+SWEDISH / SVENSKA.CONTEXT_COMPETITION_PLACE_NOUN=Plats
+SWEDISH / SVENSKA.CONTEXT_COMPETITION_SECOND=Andra plats
+SWEDISH / SVENSKA.CONTEXT_COMPETITION_THIRD=Tredje plats
+SWEDISH / SVENSKA.CONTEXT_CONDITION_BURNING=Brinnande
+SWEDISH / SVENSKA.CONTEXT_CONDITION_CRITICAL=Svårt skadad
+SWEDISH / SVENSKA.CONTEXT_CONDITION_DEAD=Död
+SWEDISH / SVENSKA.CONTEXT_CONDITION_FROZEN=Fryst
+SWEDISH / SVENSKA.CONTEXT_CONDITION_POISONED=Förgiftad
+SWEDISH / SVENSKA.CONTEXT_CONDITION_SLOWED=Nedsaktad
+SWEDISH / SVENSKA.CONTEXT_CONDITION_STUNNED=Lamslagen
+SWEDISH / SVENSKA.CONTEXT_CONDITION_UNCONSCIOUS=Omedveten
+SWEDISH / SVENSKA.CONTEXT_CONDITION_UNHURT=Oskadad
+SWEDISH / SVENSKA.CONTEXT_CONDITION_WET=Våt
+SWEDISH / SVENSKA.CONTEXT_CONDITION_WOUNDED=Skadad
+SWEDISH / SVENSKA.CONTEXT_DESCRIPTION_BIG=Stor
+SWEDISH / SVENSKA.CONTEXT_DESCRIPTION_HUGE=Enorm
+SWEDISH / SVENSKA.CONTEXT_DESCRIPTION_SMALL=Liten
+SWEDISH / SVENSKA.CONTEXT_DESCRIPTION_TINY=Pytteliten
+SWEDISH / SVENSKA.CONTEXT_ELEMENT_AIR=Luft
+SWEDISH / SVENSKA.CONTEXT_ELEMENT_EARTH=Jord
+SWEDISH / SVENSKA.CONTEXT_ELEMENT_FIRE=Eld
+SWEDISH / SVENSKA.CONTEXT_ELEMENT_METAL=Metall
+SWEDISH / SVENSKA.CONTEXT_ELEMENT_WATER=Vatten
+SWEDISH / SVENSKA.CONTEXT_GAMBLING_BET=Satsa
+SWEDISH / SVENSKA.CONTEXT_GAMBLING_DISCARD=Kasta bort
+SWEDISH / SVENSKA.CONTEXT_GAMBLING_JACKPOT=Jackpot
+SWEDISH / SVENSKA.CONTEXT_GAMBLING_MAX=Max
+SWEDISH / SVENSKA.CONTEXT_GAMBLING_MIN=Min
+SWEDISH / SVENSKA.CONTEXT_ITEM_ARMOR=Rustning
+SWEDISH / SVENSKA.CONTEXT_ITEM_ARROW=Pil
+SWEDISH / SVENSKA.CONTEXT_ITEM_ARROW_PLURAL=Pilar
+SWEDISH / SVENSKA.CONTEXT_ITEM_BOARD=Bräde
+SWEDISH / SVENSKA.CONTEXT_ITEM_BOMB=Bomb
+SWEDISH / SVENSKA.CONTEXT_ITEM_BOOK=Bok
+SWEDISH / SVENSKA.CONTEXT_ITEM_BOOTS=Kängor
+SWEDISH / SVENSKA.CONTEXT_ITEM_BOW=Båge
+SWEDISH / SVENSKA.CONTEXT_ITEM_CARD=Kort
+SWEDISH / SVENSKA.CONTEXT_ITEM_CARD_PLURAL=Kort
+SWEDISH / SVENSKA.CONTEXT_ITEM_CHEST=Kista
+SWEDISH / SVENSKA.CONTEXT_ITEM_COND_MAGICAL=Magisk
+SWEDISH / SVENSKA.CONTEXT_ITEM_COND_RUSTY=Rostig
+SWEDISH / SVENSKA.CONTEXT_ITEM_DAGGER=Dolk
+SWEDISH / SVENSKA.CONTEXT_ITEM_DIE_NOUN=Tärning
+SWEDISH / SVENSKA.CONTEXT_ITEM_DIE_PLURAL=Träningar
+SWEDISH / SVENSKA.CONTEXT_ITEM_DOOR=Dörr
+SWEDISH / SVENSKA.CONTEXT_ITEM_GAUNTLETS=Stridshandskar
+SWEDISH / SVENSKA.CONTEXT_ITEM_GEM=Juvel
+SWEDISH / SVENSKA.CONTEXT_ITEM_GIFT_NOUN=Present
+SWEDISH / SVENSKA.CONTEXT_ITEM_GIFT_PLURAL=Presenter
+SWEDISH / SVENSKA.CONTEXT_ITEM_GLOVE=Handskar
+SWEDISH / SVENSKA.CONTEXT_ITEM_GUN=Skjutvapen
+SWEDISH / SVENSKA.CONTEXT_ITEM_HAMMER=Hammare
+SWEDISH / SVENSKA.CONTEXT_ITEM_HELMET=Hjälm
+SWEDISH / SVENSKA.CONTEXT_ITEM_KEY=Nyckel
+SWEDISH / SVENSKA.CONTEXT_ITEM_KNIFE=Kniv
+SWEDISH / SVENSKA.CONTEXT_ITEM_LOCK=Lås
+SWEDISH / SVENSKA.CONTEXT_ITEM_LOVE=Kärlek
+SWEDISH / SVENSKA.CONTEXT_ITEM_MACHINE_ITEM_GUN=Maskingevär
+SWEDISH / SVENSKA.CONTEXT_ITEM_MAGIC=Magi
+SWEDISH / SVENSKA.CONTEXT_ITEM_PISTOL=Pistol
+SWEDISH / SVENSKA.CONTEXT_ITEM_QUEST_NOUN=Uppdrag
+SWEDISH / SVENSKA.CONTEXT_ITEM_RANK_NOUN=Rank
+SWEDISH / SVENSKA.CONTEXT_ITEM_RIFLE=Gevär
+SWEDISH / SVENSKA.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Raketgevär
+SWEDISH / SVENSKA.CONTEXT_ITEM_RPG=RPG
+SWEDISH / SVENSKA.CONTEXT_ITEM_SCROLL=Skrift
+SWEDISH / SVENSKA.CONTEXT_ITEM_SHIELD=Sköld
+SWEDISH / SVENSKA.CONTEXT_ITEM_SHIELD_PLURAL=Sköldar
+SWEDISH / SVENSKA.CONTEXT_ITEM_SHIELD_SCIFI=kraftfält
+SWEDISH / SVENSKA.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=kraftfält
+SWEDISH / SVENSKA.CONTEXT_ITEM_SHOTGUN=Hagelgevär
+SWEDISH / SVENSKA.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Prickskyttegevär
+SWEDISH / SVENSKA.CONTEXT_ITEM_SPELL=Trollformel
+SWEDISH / SVENSKA.CONTEXT_ITEM_STAFF=Stav
+SWEDISH / SVENSKA.CONTEXT_ITEM_SWORD=Svärd
+SWEDISH / SVENSKA.CONTEXT_ITEM_TREASURE=Skatt
+SWEDISH / SVENSKA.CONTEXT_ITEM_TYPE_EPIC=Epsik
+SWEDISH / SVENSKA.CONTEXT_ITEM_TYPE_JUNK=Skräp
+SWEDISH / SVENSKA.CONTEXT_ITEM_WAND=Trollspö
+SWEDISH / SVENSKA.CONTEXT_ITEM_WOOD=Trä
+SWEDISH / SVENSKA.CONTEXT_MACHINE_ALTITUDE=Altitud
+SWEDISH / SVENSKA.CONTEXT_MACHINE_BRAKES=Broms
+SWEDISH / SVENSKA.CONTEXT_MACHINE_CHASSIS=Chassi
+SWEDISH / SVENSKA.CONTEXT_MACHINE_DEPTH=Djup
+SWEDISH / SVENSKA.CONTEXT_MACHINE_FUEL=Bränsle
+SWEDISH / SVENSKA.CONTEXT_MACHINE_GEAR=Växel
+SWEDISH / SVENSKA.CONTEXT_MACHINE_HANDLING=Styrning
+SWEDISH / SVENSKA.CONTEXT_MACHINE_SPEED=Fart
+SWEDISH / SVENSKA.CONTEXT_MACHINE_STEERING=Styrning
+SWEDISH / SVENSKA.CONTEXT_MACHINE_SUSPENSION=Fjädring
+SWEDISH / SVENSKA.CONTEXT_MACHINE_WHEELS=Hjul
+SWEDISH / SVENSKA.CONTEXT_MACHINE_WINGS=Vingar
+SWEDISH / SVENSKA.CONTEXT_MEDAL=Medalj
+SWEDISH / SVENSKA.CONTEXT_MEDAL_BRONZE=Bronsmedalj
+SWEDISH / SVENSKA.CONTEXT_MEDAL_GOLD=Guldmedalj
+SWEDISH / SVENSKA.CONTEXT_MEDAL_SILVER=Silvermedalj
+SWEDISH / SVENSKA.CONTEXT_METAL_BRONZE=Brons
+SWEDISH / SVENSKA.CONTEXT_METAL_COIN=Mynt
+SWEDISH / SVENSKA.CONTEXT_METAL_GOLD=Guld
+SWEDISH / SVENSKA.CONTEXT_METAL_INGOT=Tacka
+SWEDISH / SVENSKA.CONTEXT_METAL_PLATINUM=Platina
+SWEDISH / SVENSKA.CONTEXT_METAL_SILVER=Silver
+SWEDISH / SVENSKA.CONTEXT_PLACE_CASTLE=Slott
+SWEDISH / SVENSKA.CONTEXT_PLACE_CAVE=Grotta
+SWEDISH / SVENSKA.CONTEXT_PLACE_DUNGEON=Fängelsehåla
+SWEDISH / SVENSKA.CONTEXT_PLACE_INN=Värdshus
+SWEDISH / SVENSKA.CONTEXT_PLACE_PLANET=Planet
+SWEDISH / SVENSKA.CONTEXT_PLACE_PLANET_EARTH=Jorden
+SWEDISH / SVENSKA.CONTEXT_PLACE_SPACE=Rymd
+SWEDISH / SVENSKA.CONTEXT_PLACE_SPACESHIP=Rymdskepp
+SWEDISH / SVENSKA.CONTEXT_STORY=Historia
+SWEDISH / SVENSKA.CONTEXT_STORY_ADVENTURE=Äventyr
+SWEDISH / SVENSKA.CONTEXT_STORY_CHAPTER=Kapitel
+SWEDISH / SVENSKA.CONTEXT_STORY_PAGE=Sida
+SWEDISH / SVENSKA.CREDITS_3D_MODELING=3D-modellering
+SWEDISH / SVENSKA.CREDITS_ANIMATION=Animation
+SWEDISH / SVENSKA.CREDITS_ANIMATION_DIRECTOR=Animationsledare
+SWEDISH / SVENSKA.CREDITS_ANIMATOR=Animatör
+SWEDISH / SVENSKA.CREDITS_ART=Illustrationer
+SWEDISH / SVENSKA.CREDITS_ARTIST=Illustratör
+SWEDISH / SVENSKA.CREDITS_ARTIST_PLURAL=Illustratörer
+SWEDISH / SVENSKA.CREDITS_ART_DIRECTOR=Art director
+SWEDISH / SVENSKA.CREDITS_ASSISTANT=Assistent
+SWEDISH / SVENSKA.CREDITS_ASSOCIATE=Partner
+SWEDISH / SVENSKA.CREDITS_AUDIO_DIRECTOR=Audio director
+SWEDISH / SVENSKA.CREDITS_CHARACTER_DESIGNER=Karaktärsdesigner
+SWEDISH / SVENSKA.CREDITS_CHIEF_TECH_OFFICER=Utvecklingsansvarig
+SWEDISH / SVENSKA.CREDITS_CINEMATICS_DIRECTOR=Regissör av filmsekvenser
+SWEDISH / SVENSKA.CREDITS_CINEMATIC_ANIMATOR=Animatör till filmsekvenser
+SWEDISH / SVENSKA.CREDITS_CODE=Kod
+SWEDISH / SVENSKA.CREDITS_COMPOSER=Kompositör
+SWEDISH / SVENSKA.CREDITS_CONCEPT_ARTIST=Konceptillustratör
+SWEDISH / SVENSKA.CREDITS_CREATIVE_DIRECTOR=Creative director
+SWEDISH / SVENSKA.CREDITS_DATABASE_ADMIN=Databasadministratör
+SWEDISH / SVENSKA.CREDITS_DESIGN DIRECTOR=Designledare
+SWEDISH / SVENSKA.CREDITS_DEVELOPED_BY=Utvecklat av
+SWEDISH / SVENSKA.CREDITS_DIRECTOR=Director
+SWEDISH / SVENSKA.CREDITS_FOLEY_ARTIST=Foley-konstnär
+SWEDISH / SVENSKA.CREDITS_FONT=Typsnitt
+SWEDISH / SVENSKA.CREDITS_FONT_PLURAL=Typsnitt
+SWEDISH / SVENSKA.CREDITS_GAME=Spel
+SWEDISH / SVENSKA.CREDITS_GAME_DESIGN=Speldesigner
+SWEDISH / SVENSKA.CREDITS_GAME_DESIGNER=Speldesigner
+SWEDISH / SVENSKA.CREDITS_GAME_DEVELOPER=Spelutvecklare
+SWEDISH / SVENSKA.CREDITS_GAME_DEVELOPMENT=Spelutveckling
+SWEDISH / SVENSKA.CREDITS_GRAPHIC_DESIGNER=Grafisk designer
+SWEDISH / SVENSKA.CREDITS_IMAGE=Bild
+SWEDISH / SVENSKA.CREDITS_IMAGE_PLURAL=Bilder
+SWEDISH / SVENSKA.CREDITS_INTERFACE_ARTIST=Gränsnittskonstnär
+SWEDISH / SVENSKA.CREDITS_JUNIOR=Junior
+SWEDISH / SVENSKA.CREDITS_LEAD=Huvudansvarig
+SWEDISH / SVENSKA.CREDITS_LEAD_PROGRAMMER=Huvudprogrammerare
+SWEDISH / SVENSKA.CREDITS_LEVEL_DESIGN=Leveldesign
+SWEDISH / SVENSKA.CREDITS_LEVEL_DESIGNER=Leveldesigner
+SWEDISH / SVENSKA.CREDITS_LOCALIZATION=Lokalisering
+SWEDISH / SVENSKA.CREDITS_MANUSCRIPT=Manuskript
+SWEDISH / SVENSKA.CREDITS_MODELS=Modeller
+SWEDISH / SVENSKA.CREDITS_MUSICIAN=Musiker
+SWEDISH / SVENSKA.CREDITS_POLYGLOT=Översättning av Polyglot-projektet.
+SWEDISH / SVENSKA.CREDITS_PRODUCER=Producent
+SWEDISH / SVENSKA.CREDITS_PRODUCTION=Produktion
+SWEDISH / SVENSKA.CREDITS_PROGRAMMER=Programmerare
+SWEDISH / SVENSKA.CREDITS_PROGRAMMER_PLURAL=Programmerare
+SWEDISH / SVENSKA.CREDITS_PROGRAMMING=Programmering
+SWEDISH / SVENSKA.CREDITS_PROGRAM_MANAGER=Programmanager
+SWEDISH / SVENSKA.CREDITS_PROJECT_MANAGER=Projektmanager
+SWEDISH / SVENSKA.CREDITS_PUBLISHER=Förläggare
+SWEDISH / SVENSKA.CREDITS_RECORDIST=Ljudinspelare
+SWEDISH / SVENSKA.CREDITS_SCRIPT_WRITER=Manusförfattare
+SWEDISH / SVENSKA.CREDITS_SENIOR=Senior
+SWEDISH / SVENSKA.CREDITS_SFX=Ljudeffekter
+SWEDISH / SVENSKA.CREDITS_SOUNDTRACK=Bakgrundsmusik
+SWEDISH / SVENSKA.CREDITS_SOUND_DESIGNER=Ljuddesigner
+SWEDISH / SVENSKA.CREDITS_SOUND_ENGINEER=Ljudtekniker
+SWEDISH / SVENSKA.CREDITS_SPECIAL_THANKS=Särskilt tack
+SWEDISH / SVENSKA.CREDITS_SPECIAL_THANKS_TO=Särskilt tack till
+SWEDISH / SVENSKA.CREDITS_TECHNICAL_ARTIST=Teknisk illustratör
+SWEDISH / SVENSKA.CREDITS_TECHNICAL_DIRECTOR=Teknisk ledare
+SWEDISH / SVENSKA.CREDITS_TESTER=Testare
+SWEDISH / SVENSKA.CREDITS_TEST_LEAD=Testledare
+SWEDISH / SVENSKA.CREDITS_TEST_MANAGER=Testmanager
+SWEDISH / SVENSKA.CREDITS_TRANSLATION=Översättning
+SWEDISH / SVENSKA.CREDITS_VFX=Visuella effekter
+SWEDISH / SVENSKA.CREDITS_VOICE_ACTING=Röstskådespel
+SWEDISH / SVENSKA.CREDITS_VOICE_ACTOR=Röstskådespelare
+SWEDISH / SVENSKA.CREDITS_WRITER=Författare
+SWEDISH / SVENSKA.ERROR_DEVICE_NOT_FOUND={0} kunde inte hittas.
+SWEDISH / SVENSKA.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Lämnar spårningsområde.
+SWEDISH / SVENSKA.ERROR_DEVICE_VR_NO_HMD=Ingen VR-hjälm funnen.
+SWEDISH / SVENSKA.ERROR_GENERIC_CHEATING=Fusk hittades!
+SWEDISH / SVENSKA.ERROR_GENERIC_ERRCODE=Felkod:
+SWEDISH / SVENSKA.ERROR_GENERIC_INVALID_CD_KEY=Ogiltig CD-nyckel.
+SWEDISH / SVENSKA.ERROR_GENERIC_INVALID_NAME=Ogiltigt Namn.
+SWEDISH / SVENSKA.ERROR_GENERIC_TEXT=Ett fel har uppstått.
+SWEDISH / SVENSKA.ERROR_NETWORK_CONNECTION_LOST=Anslutningen bröts.
+SWEDISH / SVENSKA.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Din motspelare har kopplat ifrån.
+SWEDISH / SVENSKA.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Den andra spelaren har kopplat ifrån.
+SWEDISH / SVENSKA.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Din medspelare har kopplat ifrån.
+SWEDISH / SVENSKA.ERROR_NETWORK_SERVER=Kan inte ansluta till servern.
+SWEDISH / SVENSKA.ERROR_SAVE_CORRUPTED=Sparfilen är korrupt.
+SWEDISH / SVENSKA.ERROR_SAVE_NO_GAMES_FOUND=Inga sparade spel hittades.
+SWEDISH / SVENSKA.ERROR_SAVE_NO_OPEN_GAMES=Inga öppna spel är tillgängliga.
+SWEDISH / SVENSKA.GAME_ACTION_ATTACK=Attackera
+SWEDISH / SVENSKA.GAME_ACTION_BOOST=Öka
+SWEDISH / SVENSKA.GAME_ACTION_BUILD=Bygg
+SWEDISH / SVENSKA.GAME_ACTION_CAST_FISHING=Kasta
+SWEDISH / SVENSKA.GAME_ACTION_CAST_SPELL=Kasta
+SWEDISH / SVENSKA.GAME_ACTION_CLAIM=Begära
+SWEDISH / SVENSKA.GAME_ACTION_CLIMB=Klättra
+SWEDISH / SVENSKA.GAME_ACTION_CLOSE=Stänga
+SWEDISH / SVENSKA.GAME_ACTION_COLLECT=Samla
+SWEDISH / SVENSKA.GAME_ACTION_COOK=Laga
+SWEDISH / SVENSKA.GAME_ACTION_CRAFT=Skapa
+SWEDISH / SVENSKA.GAME_ACTION_CROUCH=Ducka
+SWEDISH / SVENSKA.GAME_ACTION_DODGE=Undvik
+SWEDISH / SVENSKA.GAME_ACTION_DRIVE=Kör
+SWEDISH / SVENSKA.GAME_ACTION_FLY=Flyg
+SWEDISH / SVENSKA.GAME_ACTION_FULL_SPEED=Full fart
+SWEDISH / SVENSKA.GAME_ACTION_GO=Åka
+SWEDISH / SVENSKA.GAME_ACTION_GO_TO_PLACE=Åka till
+SWEDISH / SVENSKA.GAME_ACTION_HALF_SPEED=Halv fart
+SWEDISH / SVENSKA.GAME_ACTION_HEAL=Hela
+SWEDISH / SVENSKA.GAME_ACTION_JUMP=Hoppa
+SWEDISH / SVENSKA.GAME_ACTION_LAND=Landa
+SWEDISH / SVENSKA.GAME_ACTION_LOOK=Kolla
+SWEDISH / SVENSKA.GAME_ACTION_MIX=Blanda
+SWEDISH / SVENSKA.GAME_ACTION_OPEN=Öppna
+SWEDISH / SVENSKA.GAME_ACTION_PICK_UP=Plocka upp
+SWEDISH / SVENSKA.GAME_ACTION_RACE=Rejsa
+SWEDISH / SVENSKA.GAME_ACTION_READ=Läs
+SWEDISH / SVENSKA.GAME_ACTION_REPLACE=Ersätt
+SWEDISH / SVENSKA.GAME_ACTION_RUN=Spring
+SWEDISH / SVENSKA.GAME_ACTION_RUN_AWAY=Fly
+SWEDISH / SVENSKA.GAME_ACTION_SHOOT=Skjut
+SWEDISH / SVENSKA.GAME_ACTION_SNEAK=Smyg
+SWEDISH / SVENSKA.GAME_ACTION_SPIN=Snurra
+SWEDISH / SVENSKA.GAME_ACTION_SPRINT=Spurta
+SWEDISH / SVENSKA.GAME_ACTION_STEER=Styr
+SWEDISH / SVENSKA.GAME_ACTION_TAKE_OFF=Ta av
+SWEDISH / SVENSKA.GAME_ACTION_TALK=Prata
+SWEDISH / SVENSKA.GAME_ACTION_THROW=Kasta
+SWEDISH / SVENSKA.GAME_ACTION_WALK=Gå
+SWEDISH / SVENSKA.GAME_CHARACTER_ENDURANCE=Uthållighet
+SWEDISH / SVENSKA.GAME_CHARACTER_EXP=Erfarenhetspoäng
+SWEDISH / SVENSKA.GAME_CHARACTER_FEMALE=Kvinnlig
+SWEDISH / SVENSKA.GAME_CHARACTER_HEALTH=Hälsa
+SWEDISH / SVENSKA.GAME_CHARACTER_HEART=Hjärta
+SWEDISH / SVENSKA.GAME_CHARACTER_HEART_PLURAL=Hjärtan
+SWEDISH / SVENSKA.GAME_CHARACTER_LEVEL=Nivå
+SWEDISH / SVENSKA.GAME_CHARACTER_LEVEL_UP=Nästa nivå nådd!
+SWEDISH / SVENSKA.GAME_CHARACTER_LIVES=Liv
+SWEDISH / SVENSKA.GAME_CHARACTER_MALE=Manlig
+SWEDISH / SVENSKA.GAME_CHARACTER_MAN=Man
+SWEDISH / SVENSKA.GAME_CHARACTER_MAN_PLURAL=Män
+SWEDISH / SVENSKA.GAME_CHARACTER_RESPAWN=Återuppstå
+SWEDISH / SVENSKA.GAME_CHARACTER_RESPAWNING=Återuppstår
+SWEDISH / SVENSKA.GAME_CHARACTER_RESPAWN_IN=Återuppstår om:
+SWEDISH / SVENSKA.GAME_CHARACTER_RESPAWN_QUESTION=Återuppstå?
+SWEDISH / SVENSKA.GAME_CHARACTER_SKILL=Färdighet
+SWEDISH / SVENSKA.GAME_CHARACTER_SPAWN_POINT=Startpunkt
+SWEDISH / SVENSKA.GAME_CHARACTER_TRANSGENDER=Transsexuell
+SWEDISH / SVENSKA.GAME_CHARACTER_WOMAN=Kvinna
+SWEDISH / SVENSKA.GAME_CHARACTER_WOMAN_PLURAL=Kvinnor
+SWEDISH / SVENSKA.GAME_DAMAGE=Skada
+SWEDISH / SVENSKA.GAME_DAMAGE_CRITICAL_HIT=Kritisk träff
+SWEDISH / SVENSKA.GAME_DAMAGE_CRITICAL_MISS=Kritisk miss
+SWEDISH / SVENSKA.GAME_DAMAGE_HIT_NOUN=Träff
+SWEDISH / SVENSKA.GAME_DAMAGE_HIT_POINTS_PLURAL=Hälsopoäng
+SWEDISH / SVENSKA.GAME_DAMAGE_MISS_NOUN=Miss
+SWEDISH / SVENSKA.GAME_DAMAGE_UNIT=Skada
+SWEDISH / SVENSKA.GAME_DAMAGE_UNIT_PLURAL=Skada
+SWEDISH / SVENSKA.GAME_ENEMY=Fiende
+SWEDISH / SVENSKA.GAME_ENEMY_FEMALE=Fiende
+SWEDISH / SVENSKA.GAME_ENEMY_FEMALE_PLURAL=Fiender
+SWEDISH / SVENSKA.GAME_ENEMY_PLURAL=Fiender
+SWEDISH / SVENSKA.GAME_GENRE_ACTION=Action
+SWEDISH / SVENSKA.GAME_GENRE_ADVENTURE=Äventyrspel
+SWEDISH / SVENSKA.GAME_GENRE_CARD=Kort
+SWEDISH / SVENSKA.GAME_GENRE_CASUAL=Casualspel
+SWEDISH / SVENSKA.GAME_GENRE_FANTASY=Fantasyspel
+SWEDISH / SVENSKA.GAME_GENRE_HARDCORE=Hardcorespel
+SWEDISH / SVENSKA.GAME_GENRE_INDIE=Indie
+SWEDISH / SVENSKA.GAME_GENRE_MEDIEVAL=Medeltidsspel
+SWEDISH / SVENSKA.GAME_GENRE_MISC=Blandat
+SWEDISH / SVENSKA.GAME_GENRE_MULTIPLAYER=Flerspelarspel
+SWEDISH / SVENSKA.GAME_GENRE_NAME=Genre
+SWEDISH / SVENSKA.GAME_GENRE_PLATFORMER=Platformsspel
+SWEDISH / SVENSKA.GAME_GENRE_PUZZLE=Pusselspel
+SWEDISH / SVENSKA.GAME_GENRE_QUIZ=Frågesport
+SWEDISH / SVENSKA.GAME_GENRE_RACING=Racing
+SWEDISH / SVENSKA.GAME_GENRE_RETRO=Retrospel
+SWEDISH / SVENSKA.GAME_GENRE_RPG=Rollspel
+SWEDISH / SVENSKA.GAME_GENRE_RTS=RTS (strategispel i realtid)
+SWEDISH / SVENSKA.GAME_GENRE_SCIFI=Science fiction–spel
+SWEDISH / SVENSKA.GAME_GENRE_SHOOTER=Skjutspel
+SWEDISH / SVENSKA.GAME_GENRE_SIMULATION=Simulatorspel
+SWEDISH / SVENSKA.GAME_GENRE_SINGLEPLAYER=Enspelarspel
+SWEDISH / SVENSKA.GAME_GENRE_SPORTS=Sportspel
+SWEDISH / SVENSKA.GAME_GENRE_STRATEGY=Strategispel
+SWEDISH / SVENSKA.GAME_GENRE_TBS=Omgångsbaserat strategispel
+SWEDISH / SVENSKA.GAME_GENRE_TOWER_DEFENSE=Tower defense–spel
+SWEDISH / SVENSKA.GAME_INVENTORY=Inventarie
+SWEDISH / SVENSKA.GAME_INVENTORY_AMMO=Ammo
+SWEDISH / SVENSKA.GAME_INVENTORY_AMMUNITION=Ammunition
+SWEDISH / SVENSKA.GAME_INVENTORY_BULLET=Kula
+SWEDISH / SVENSKA.GAME_INVENTORY_BULLET_PLURAL=Kulor
+SWEDISH / SVENSKA.GAME_INVENTORY_BUY=Köp
+SWEDISH / SVENSKA.GAME_INVENTORY_CAPACITY=Inventariekapacitet
+SWEDISH / SVENSKA.GAME_INVENTORY_DROP=Släng
+SWEDISH / SVENSKA.GAME_INVENTORY_ENCUMBRANCE=Belastning
+SWEDISH / SVENSKA.GAME_INVENTORY_FULL=Inventariet är fullt
+SWEDISH / SVENSKA.GAME_INVENTORY_ITEM=Föremål
+SWEDISH / SVENSKA.GAME_INVENTORY_KEY=Nyckel
+SWEDISH / SVENSKA.GAME_INVENTORY_POWERUP=Power-up
+SWEDISH / SVENSKA.GAME_INVENTORY_SELL=Sälj
+SWEDISH / SVENSKA.GAME_INVENTORY_USE=Använda
+SWEDISH / SVENSKA.GAME_INVENTORY_WEAPON=Vapen
+SWEDISH / SVENSKA.GAME_INVENTORY_WEAPONS=Vapen
+SWEDISH / SVENSKA.GAME_INVENTORY_YOU_CANNOT_CARRY=Du kan inte bära mer
+SWEDISH / SVENSKA.GAME_LABEL_BE_CAREFUL=Var försiktig!
+SWEDISH / SVENSKA.GAME_LABEL_PLEASE_BE_CAREFUL=Var försiktig.
+SWEDISH / SVENSKA.GAME_LABEL_TACTICS=Strategi
+SWEDISH / SVENSKA.GAME_OBJECTIVE=Mål
+SWEDISH / SVENSKA.GAME_OBJECTIVE_ASSIST=Medhjälp
+SWEDISH / SVENSKA.GAME_OBJECTIVE_ASSIST_PLURAL=Medhjälp
+SWEDISH / SVENSKA.GAME_OBJECTIVE_ATTACK=Attackera
+SWEDISH / SVENSKA.GAME_OBJECTIVE_BONUS=Bonus
+SWEDISH / SVENSKA.GAME_OBJECTIVE_CAPTURE=Fånga
+SWEDISH / SVENSKA.GAME_OBJECTIVE_COMPLETE=Färdig
+SWEDISH / SVENSKA.GAME_OBJECTIVE_DEATH=Död
+SWEDISH / SVENSKA.GAME_OBJECTIVE_DEATH_PLURAL=Dödsfall
+SWEDISH / SVENSKA.GAME_OBJECTIVE_DEFEND=Försvara
+SWEDISH / SVENSKA.GAME_OBJECTIVE_DESTROY=Förstör
+SWEDISH / SVENSKA.GAME_OBJECTIVE_ESCAPE=Fly
+SWEDISH / SVENSKA.GAME_OBJECTIVE_GAMEOVER=Game over!
+SWEDISH / SVENSKA.GAME_OBJECTIVE_GAMEOVER_CAPS=GAME OVER!
+SWEDISH / SVENSKA.GAME_OBJECTIVE_GAME_FINISHED=Slut
+SWEDISH / SVENSKA.GAME_OBJECTIVE_HIGH_SCORE=Poängrekord
+SWEDISH / SVENSKA.GAME_OBJECTIVE_INCOMPLETE=Ofärdig
+SWEDISH / SVENSKA.GAME_OBJECTIVE_KILL=Döda
+SWEDISH / SVENSKA.GAME_OBJECTIVE_KILL_ASSIST=Dödningsmedhjälp
+SWEDISH / SVENSKA.GAME_OBJECTIVE_KILL_NOUN=Dödning
+SWEDISH / SVENSKA.GAME_OBJECTIVE_KILL_PLURAL=Dödade
+SWEDISH / SVENSKA.GAME_OBJECTIVE_LOCKED=Låst
+SWEDISH / SVENSKA.GAME_OBJECTIVE_LOSSES=Förluster
+SWEDISH / SVENSKA.GAME_OBJECTIVE_MATCH=Match
+SWEDISH / SVENSKA.GAME_OBJECTIVE_MISSION=Uppdrag
+SWEDISH / SVENSKA.GAME_OBJECTIVE_MISSION_OBJECTIVE=Uppdragsmål
+SWEDISH / SVENSKA.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Uppdragsmål
+SWEDISH / SVENSKA.GAME_OBJECTIVE_MULTIPLIER=Multiplicerare
+SWEDISH / SVENSKA.GAME_OBJECTIVE_PLURAL=Mål
+SWEDISH / SVENSKA.GAME_OBJECTIVE_POSITION=Position
+SWEDISH / SVENSKA.GAME_OBJECTIVE_RACE_LAP=Varv
+SWEDISH / SVENSKA.GAME_OBJECTIVE_RACE_LAP_PLURAL=Varv
+SWEDISH / SVENSKA.GAME_OBJECTIVE_ROUND=Runda
+SWEDISH / SVENSKA.GAME_OBJECTIVE_SCORE=Poäng
+SWEDISH / SVENSKA.GAME_OBJECTIVE_TIME=Tid
+SWEDISH / SVENSKA.GAME_OBJECTIVE_TIME_LEFT=Tid kvar
+SWEDISH / SVENSKA.GAME_OBJECTIVE_TOURNAMENT=Turnering
+SWEDISH / SVENSKA.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turneringar
+SWEDISH / SVENSKA.GAME_OBJECTIVE_WINS=Vinster
+SWEDISH / SVENSKA.GAME_STATUS_DEFEAT=Nederlag
+SWEDISH / SVENSKA.GAME_STATUS_DEFEATED=Du har blivit besegrad.
+SWEDISH / SVENSKA.GAME_STATUS_LOSER=Förlorare
+SWEDISH / SVENSKA.GAME_STATUS_TEAM_LOST=Ditt lag förlorade!
+SWEDISH / SVENSKA.GAME_STATUS_TEAM_WON=Ditt lag vann!
+SWEDISH / SVENSKA.GAME_STATUS_VICTORY=Seger
+SWEDISH / SVENSKA.GAME_STATUS_WINNER=Vinnare
+SWEDISH / SVENSKA.GAME_STATUS_YOU_ARE_DEAD=Du är död.
+SWEDISH / SVENSKA.GAME_STATUS_YOU_DIED=Du dog.
+SWEDISH / SVENSKA.GAME_STATUS_YOU_LOSE=Du förlorar!
+SWEDISH / SVENSKA.GAME_STATUS_YOU_LOST=Du förlorade!
+SWEDISH / SVENSKA.GAME_STATUS_YOU_WIN=Du vinner!
+SWEDISH / SVENSKA.GAME_STATUS_YOU_WON=Du vann!
+SWEDISH / SVENSKA.LANGUAGE_CODE=svSE
+SWEDISH / SVENSKA.LANGUAGE_DIRECTION=ltr
+SWEDISH / SVENSKA.LANGUAGE_EN=Swedish
+SWEDISH / SVENSKA.MENU_CAMERA=Kamera
+SWEDISH / SVENSKA.MENU_CAMERA_INVERTED=Inverterad
+SWEDISH / SVENSKA.MENU_CAMERA_NORMAL=Normal
+SWEDISH / SVENSKA.MENU_CAMERA_XAXIS=Kamera X-axel
+SWEDISH / SVENSKA.MENU_CAMERA_YAXIS=Kamera Y-axel
+SWEDISH / SVENSKA.MENU_CONTROLS_BUTTON=Knapp
+SWEDISH / SVENSKA.MENU_CONTROLS_CLICK=Klicka
+SWEDISH / SVENSKA.MENU_CONTROLS_DEADZONE=Död zon
+SWEDISH / SVENSKA.MENU_CONTROLS_DOUBLE_CLICK=Dubbelklicka
+SWEDISH / SVENSKA.MENU_CONTROLS_DRAG=Dra
+SWEDISH / SVENSKA.MENU_CONTROLS_DRAG_DROP=Drag och släpp
+SWEDISH / SVENSKA.MENU_CONTROLS_FINGER=Finger
+SWEDISH / SVENSKA.MENU_CONTROLS_GAMEPAD=Handkontroll
+SWEDISH / SVENSKA.MENU_CONTROLS_GYROSCOPE=Gyro
+SWEDISH / SVENSKA.MENU_CONTROLS_KEY=Tangent
+SWEDISH / SVENSKA.MENU_CONTROLS_KEYBOARD=Tangentbord
+SWEDISH / SVENSKA.MENU_CONTROLS_MOUSE=Mus
+SWEDISH / SVENSKA.MENU_CONTROLS_MOUSE_SENSITIVITY=Muskänslighet
+SWEDISH / SVENSKA.MENU_CONTROLS_PINCH=Nyp
+SWEDISH / SVENSKA.MENU_CONTROLS_ROTATE=Rotera
+SWEDISH / SVENSKA.MENU_CONTROLS_SCROLL=Skrolla
+SWEDISH / SVENSKA.MENU_CONTROLS_SHAKE=Skaka
+SWEDISH / SVENSKA.MENU_CONTROLS_SPREAD=Dra isär
+SWEDISH / SVENSKA.MENU_CONTROLS_SWIPE=Svep
+SWEDISH / SVENSKA.MENU_CONTROLS_TAP=Tryck
+SWEDISH / SVENSKA.MENU_CONTROLS_THE_BUTTON=Knappen
+SWEDISH / SVENSKA.MENU_CONTROLS_THE_KEY=Tangenten
+SWEDISH / SVENSKA.MENU_CONTROLS_TILT=Luta
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_ARM=Arm
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_ARM_PLURAL=Armar
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_CHEST=Bröst
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_CHIN=Haka
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_COLOR=Färg
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_EAR=Öra
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_EAR_PLURAL=Öron
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_EYE=Öga
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_EYE_PLURAL=Ögon
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_FEET=Fötter
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_FOOT=Fot
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HAIR=Hår
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HAIR_BEARD=Skägg
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HAIR_FUR=Päls
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HAIR_HEAD=Hår
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HAND=Hand
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HAND_PLURAL=Händer
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HEAD=Huvud
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_HIPS=Höfter
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_LEG=Ben
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_LEG_PLURAL=Ben
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_MOUTH=Mun
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_NECK=Hals
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_NOSE=Näsa
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_SKIN=Hud
+SWEDISH / SVENSKA.MENU_CUSTOMIZE_THORAX=Bröstkorg
+SWEDISH / SVENSKA.MENU_DIFFICULTY=Svårighetsgrad
+SWEDISH / SVENSKA.MENU_DIFFICULTY_EASY=Lätt
+SWEDISH / SVENSKA.MENU_DIFFICULTY_HARD=Svårt
+SWEDISH / SVENSKA.MENU_DIFFICULTY_IMPOSSIBLE=Omöjligt
+SWEDISH / SVENSKA.MENU_DIFFICULTY_INSANE=Galet
+SWEDISH / SVENSKA.MENU_DIFFICULTY_MEDIUM=Lagom svårt
+SWEDISH / SVENSKA.MENU_DIFFICULTY_VERY_EASY=Väldigt lätt
+SWEDISH / SVENSKA.MENU_DIFFICULTY_VERY_HARD=Väldigt svårt
+SWEDISH / SVENSKA.MENU_DIR_DOWN=Ner
+SWEDISH / SVENSKA.MENU_DIR_LEFT=Vänster
+SWEDISH / SVENSKA.MENU_DIR_RIGHT=Höger
+SWEDISH / SVENSKA.MENU_DIR_UP=Upp
+SWEDISH / SVENSKA.MENU_IO_LOAD=Ladda
+SWEDISH / SVENSKA.MENU_IO_LOADING=Laddar...
+SWEDISH / SVENSKA.MENU_IO_LOAD_GAME=Ladda spel
+SWEDISH / SVENSKA.MENU_IO_PLEASE_WAIT=Var vänlig vänta...
+SWEDISH / SVENSKA.MENU_IO_RESET_SAVE_DATA=Återställ spardata?
+SWEDISH / SVENSKA.MENU_IO_SAVE=Spara
+SWEDISH / SVENSKA.MENU_IO_SAVE_DATA=Spardata
+SWEDISH / SVENSKA.MENU_IO_SAVE_GAME=Spara spel
+SWEDISH / SVENSKA.MENU_IO_SAVING=Sparar...
+SWEDISH / SVENSKA.MENU_LABEL_AGE=Ålder
+SWEDISH / SVENSKA.MENU_LABEL_ALL=Alla
+SWEDISH / SVENSKA.MENU_LABEL_ARE_YOU_REALLY_SURE=Är du helt säker?
+SWEDISH / SVENSKA.MENU_LABEL_ARE_YOU_SURE=Är du säker?
+SWEDISH / SVENSKA.MENU_LABEL_BACK=Tillbaka
+SWEDISH / SVENSKA.MENU_LABEL_BACKGROUND_MUSIC=Bakgrundsmusik
+SWEDISH / SVENSKA.MENU_LABEL_CANCEL=Avbryt
+SWEDISH / SVENSKA.MENU_LABEL_CLOSE=Stäng
+SWEDISH / SVENSKA.MENU_LABEL_CONFIRM_BUTTON=Välj
+SWEDISH / SVENSKA.MENU_LABEL_CONTINUE=Fortsätt
+SWEDISH / SVENSKA.MENU_LABEL_CONTINUE_QUESTION=Fortsätt?
+SWEDISH / SVENSKA.MENU_LABEL_CREDITS=Medverkande
+SWEDISH / SVENSKA.MENU_LABEL_DESKTOP=Avsluta till skrivbordet
+SWEDISH / SVENSKA.MENU_LABEL_DESKTOP_QUESTION=Avsluta till skrivbordet?
+SWEDISH / SVENSKA.MENU_LABEL_DLC=DLC
+SWEDISH / SVENSKA.MENU_LABEL_DOWNLOAD=Ladda ner
+SWEDISH / SVENSKA.MENU_LABEL_DOWNLOADABLE=Nedladdningsbart material
+SWEDISH / SVENSKA.MENU_LABEL_EXIT=Avsluta
+SWEDISH / SVENSKA.MENU_LABEL_EXIT_QUESTION=Avsluta?
+SWEDISH / SVENSKA.MENU_LABEL_EXTRAS=Extra innehåll
+SWEDISH / SVENSKA.MENU_LABEL_FRAMESPERSEC=Bild/s
+SWEDISH / SVENSKA.MENU_LABEL_GALLERY=Konstgalleri
+SWEDISH / SVENSKA.MENU_LABEL_GOODBYE=Farväl!
+SWEDISH / SVENSKA.MENU_LABEL_GRAPHICS=Grafik
+SWEDISH / SVENSKA.MENU_LABEL_IAP=Köp inuti app
+SWEDISH / SVENSKA.MENU_LABEL_LANGUAGE=Språk
+SWEDISH / SVENSKA.MENU_LABEL_LEVEL=Bana
+SWEDISH / SVENSKA.MENU_LABEL_MAIL=Brev
+SWEDISH / SVENSKA.MENU_LABEL_MAINMENU=Huvudmeny
+SWEDISH / SVENSKA.MENU_LABEL_MORE=Mer
+SWEDISH / SVENSKA.MENU_LABEL_MUSIC=Musik
+SWEDISH / SVENSKA.MENU_LABEL_MUSIC_PLAYER=Musikspelare
+SWEDISH / SVENSKA.MENU_LABEL_NEW_GAME=Nytt spel
+SWEDISH / SVENSKA.MENU_LABEL_NEXT=Nästa
+SWEDISH / SVENSKA.MENU_LABEL_NEXT_TRACK=Nästa låt
+SWEDISH / SVENSKA.MENU_LABEL_NO=Nej
+SWEDISH / SVENSKA.MENU_LABEL_NOPE=Nej
+SWEDISH / SVENSKA.MENU_LABEL_NO_CAPS=NEJ
+SWEDISH / SVENSKA.MENU_LABEL_OK=OK
+SWEDISH / SVENSKA.MENU_LABEL_PAUSE=Pausa
+SWEDISH / SVENSKA.MENU_LABEL_PAUSED=Pausat
+SWEDISH / SVENSKA.MENU_LABEL_PLAY=Spela
+SWEDISH / SVENSKA.MENU_LABEL_PLAY_AGAIN=Spela igen
+SWEDISH / SVENSKA.MENU_LABEL_PRESS_ANYKEY=Tryck på valfri knapp
+SWEDISH / SVENSKA.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Tryck på valfri knapp för att fortsätta
+SWEDISH / SVENSKA.MENU_LABEL_PRESS_START=Tryck start
+SWEDISH / SVENSKA.MENU_LABEL_PRESS_START_CONTINUE=Tryck start för att fortsätta
+SWEDISH / SVENSKA.MENU_LABEL_PREVIOUS=Föregående
+SWEDISH / SVENSKA.MENU_LABEL_PREVIOUS_TRACK=Föregående låten
+SWEDISH / SVENSKA.MENU_LABEL_PRICE=Pris
+SWEDISH / SVENSKA.MENU_LABEL_PRICE_FREE=Gratis
+SWEDISH / SVENSKA.MENU_LABEL_PURCHASE=Köp
+SWEDISH / SVENSKA.MENU_LABEL_QUIT=Avsluta
+SWEDISH / SVENSKA.MENU_LABEL_QUIT_CONFIRM=Är du säker på att du vill avsluta?
+SWEDISH / SVENSKA.MENU_LABEL_QUIT_QUESTION=Avsluta?
+SWEDISH / SVENSKA.MENU_LABEL_REPLAY=Spela igen
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+SWEDISH / SVENSKA.MENU_LABEL_RETURN_MAIN=Återgå till huvudmeny
+SWEDISH / SVENSKA.MENU_LABEL_RETURN_MAIN_QUESTION=Återgå till huvudmeny?
+SWEDISH / SVENSKA.MENU_LABEL_SHARE=Dela
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+SWEDISH / SVENSKA.MENU_LABEL_SOUND=Ljud
+SWEDISH / SVENSKA.MENU_LABEL_THANK_YOU=Tack!
+SWEDISH / SVENSKA.MENU_LABEL_UNLOCK=Lås upp
+SWEDISH / SVENSKA.MENU_LABEL_VIDEO=Video
+SWEDISH / SVENSKA.MENU_LABEL_VOICES=Röster
+SWEDISH / SVENSKA.MENU_LABEL_WARNING=Varning
+SWEDISH / SVENSKA.MENU_LABEL_WELCOME=Välkommen
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+SWEDISH / SVENSKA.MENU_LABEL_YEAH=Japp
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+SWEDISH / SVENSKA.MENU_LANGUAGE_THIS_EN=Swedish
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+SWEDISH / SVENSKA.MENU_LOGIN_REMEMBER=Kom ihåg?
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+SWEDISH / SVENSKA.MENU_MODE_MULTIPLAYER_ONLINE=Online-flerspelarläge
+SWEDISH / SVENSKA.MENU_MODE_PLAY_ONLINE=Spela online
+SWEDISH / SVENSKA.MENU_MODE_SINGLEPLAYER=En spelare
+SWEDISH / SVENSKA.MENU_MODE_TRAINING=Träning
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+SWEDISH / SVENSKA.MENU_MODE_VERSUS=Kontra
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+SWEDISH / SVENSKA.MENU_NAME_LAST=Efternamn
+SWEDISH / SVENSKA.MENU_NAME_USER=Användarnamn
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+SWEDISH / SVENSKA.MENU_OPTIONS_ANTIALIASING=Kantutjämning
+SWEDISH / SVENSKA.MENU_OPTIONS_BLOOM=Bloom
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+SWEDISH / SVENSKA.MENU_OPTIONS_FIRST_PERSON_VIEW=Förstapersonsvy
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+SWEDISH / SVENSKA.MENU_OPTIONS_FULLSCREEN=Fullskärm
+SWEDISH / SVENSKA.MENU_OPTIONS_GAMEPLAY=Spelinställningar
+SWEDISH / SVENSKA.MENU_OPTIONS_GRAPHICS=Grafikinställningar
+SWEDISH / SVENSKA.MENU_OPTIONS_HUD=HUD
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+SWEDISH / SVENSKA.MENU_OPTIONS_MUSIC_VOLUME=Volym musik
+SWEDISH / SVENSKA.MENU_OPTIONS_NETWORK=Nätverksinställningar
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+SWEDISH / SVENSKA.MENU_OPTIONS_SFX_VOLUME=Volym ljudeffekter
+SWEDISH / SVENSKA.MENU_OPTIONS_SHADER_DETAIL=Shader-detaljnivå
+SWEDISH / SVENSKA.MENU_OPTIONS_SHADOW=Skugga
+SWEDISH / SVENSKA.MENU_OPTIONS_SHADOW_PLURAL=Skuggor
+SWEDISH / SVENSKA.MENU_OPTIONS_SIZE=Storlek
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+SWEDISH / SVENSKA.MENU_OPTIONS_SOUND_VOLUME=Volym
+SWEDISH / SVENSKA.MENU_OPTIONS_SPLITSCREEN=Delad skärm
+SWEDISH / SVENSKA.MENU_OPTIONS_TEXTURE_DETAIL=Texturdetaljnivå
+SWEDISH / SVENSKA.MENU_OPTIONS_THIRD_PERSON_VIEW=Tredjepersonsvy
+SWEDISH / SVENSKA.MENU_OPTIONS_VIDEO=Videoinställningar
+SWEDISH / SVENSKA.MENU_OPTIONS_VIDEO_QUALITY=Videokvalitet
+SWEDISH / SVENSKA.MENU_OPTIONS_VOICE_VOLUME=Volym röster
+SWEDISH / SVENSKA.MENU_OPTIONS_VSYNC=Vsync
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+SWEDISH / SVENSKA.MENU_OPTIONS_WINDOWED=Fönsterläge
+SWEDISH / SVENSKA.MENU_SETTING_HIGH=Hög
+SWEDISH / SVENSKA.MENU_SETTING_LOW=Låg
+SWEDISH / SVENSKA.MENU_SETTING_MEDIUM=Medium
+SWEDISH / SVENSKA.MENU_SETTING_ULTRA=Mycket hög
+SWEDISH / SVENSKA.MENU_SETTING_VERY_HIGH=Mycket hög
+SWEDISH / SVENSKA.MENU_VERSION=Version
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+SWEDISH / SVENSKA.MENU_VERSION_PREMIUM=Premium
+SWEDISH / SVENSKA.MENU_VERSION_SHAREWARE=Shareware
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+SWEDISH / SVENSKA.MENU_VR_HMD_ORIENT_RESET=Nollställ orientering av VR-hjälm
+SWEDISH / SVENSKA.MENU_VR_VIRTUAL_REALITY=Virtuell verklighet
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+THAI / ภาษาไทย.CREDITS_AUDIO_DIRECTOR=หัวหน้าฝ่ายเสียง
+THAI / ภาษาไทย.CREDITS_CHARACTER_DESIGNER=นักออกแบบตัวละคร
+THAI / ภาษาไทย.CREDITS_CHIEF_TECH_OFFICER=หัวหน้าฝ่ายเทคนิก
+THAI / ภาษาไทย.CREDITS_CINEMATICS_DIRECTOR=ผู้กำกับฉากภาพยนตร์
+THAI / ภาษาไทย.CREDITS_CINEMATIC_ANIMATOR=อนิเมเตอร์ฉากภาพยนตร์
+THAI / ภาษาไทย.CREDITS_CODE=โค้ด
+THAI / ภาษาไทย.CREDITS_COMPOSER=นักแต่งเพลง
+THAI / ภาษาไทย.CREDITS_CONCEPT_ARTIST=นักวาดคอนเซปต์
+THAI / ภาษาไทย.CREDITS_CREATIVE_DIRECTOR=หัวหน้าฝ่ายครีเอทีฟ
+THAI / ภาษาไทย.CREDITS_DATABASE_ADMIN=ผู้ดูแลฐานข้อมูล
+THAI / ภาษาไทย.CREDITS_DESIGN DIRECTOR=ผู้กำกับฝ่ายการออกแบบ
+THAI / ภาษาไทย.CREDITS_DEVELOPED_BY=พัฒนาโดย
+THAI / ภาษาไทย.CREDITS_DIRECTOR=ผู้กำกับ
+THAI / ภาษาไทย.CREDITS_FOLEY_ARTIST=เจ้าหน้าที่บันทึกเสียง
+THAI / ภาษาไทย.CREDITS_FONT=ฟ้อนต์
+THAI / ภาษาไทย.CREDITS_FONT_PLURAL=ฟ้อนต์
+THAI / ภาษาไทย.CREDITS_GAME=เกม
+THAI / ภาษาไทย.CREDITS_GAME_DESIGN=ออกแบบเกม
+THAI / ภาษาไทย.CREDITS_GAME_DESIGNER=นักออกแบบเกม
+THAI / ภาษาไทย.CREDITS_GAME_DEVELOPER=นักพัฒนาเกม
+THAI / ภาษาไทย.CREDITS_GAME_DEVELOPMENT=การพัฒนาเกม
+THAI / ภาษาไทย.CREDITS_GRAPHIC_DESIGNER=ผู้ออกแบบกราฟฟิค
+THAI / ภาษาไทย.CREDITS_IMAGE=ภาพ
+THAI / ภาษาไทย.CREDITS_IMAGE_PLURAL=ภาพ
+THAI / ภาษาไทย.CREDITS_INTERFACE_ARTIST=อินเตอร์เฟสอาร์ทติส
+THAI / ภาษาไทย.CREDITS_JUNIOR=จูเนียร์
+THAI / ภาษาไทย.CREDITS_LEAD=หัวหน้า
+THAI / ภาษาไทย.CREDITS_LEAD_PROGRAMMER=หัวหน้าโปรแกรมเมอร์
+THAI / ภาษาไทย.CREDITS_LEVEL_DESIGN=ออกแบบด่าน
+THAI / ภาษาไทย.CREDITS_LEVEL_DESIGNER=ผู้ออกแบบด่าน
+THAI / ภาษาไทย.CREDITS_LOCALIZATION=โลคัลไลเซชัน
+THAI / ภาษาไทย.CREDITS_MANUSCRIPT=บท
+THAI / ภาษาไทย.CREDITS_MODELS=โมเดล
+THAI / ภาษาไทย.CREDITS_MUSICIAN=นักดนตรี
+THAI / ภาษาไทย.CREDITS_POLYGLOT=คำแปลโดย Polyglot Project
+THAI / ภาษาไทย.CREDITS_PRODUCER=โปรดิวเซอร์
+THAI / ภาษาไทย.CREDITS_PRODUCTION=ฝ่ายการผลิต
+THAI / ภาษาไทย.CREDITS_PROGRAMMER=โปรแกรมเมอร์
+THAI / ภาษาไทย.CREDITS_PROGRAMMER_PLURAL=โปรแกรมเมอร์
+THAI / ภาษาไทย.CREDITS_PROGRAMMING=เขียนโปรแกรม
+THAI / ภาษาไทย.CREDITS_PROGRAM_MANAGER=ผู้จัดการโปรแกรม
+THAI / ภาษาไทย.CREDITS_PROJECT_MANAGER=ผู้จัดการโปรเจค
+THAI / ภาษาไทย.CREDITS_PUBLISHER=ฝ่ายขาย
+THAI / ภาษาไทย.CREDITS_RECORDIST=เจ้าหน้าที่บันทึกเสียง
+THAI / ภาษาไทย.CREDITS_SCRIPT_WRITER=ผู้เขียนบท
+THAI / ภาษาไทย.CREDITS_SENIOR=ซีเนียร์
+THAI / ภาษาไทย.CREDITS_SFX=เสียงประกอบ
+THAI / ภาษาไทย.CREDITS_SOUNDTRACK=เพลงบรรเลง
+THAI / ภาษาไทย.CREDITS_SOUND_DESIGNER=ออกแบบเสียงประกอบ
+THAI / ภาษาไทย.CREDITS_SOUND_ENGINEER=วิศวกรเสียง
+THAI / ภาษาไทย.CREDITS_SPECIAL_THANKS=ขอบคุณ
+THAI / ภาษาไทย.CREDITS_SPECIAL_THANKS_TO=ขอขอบคุณเป็นพิเศษกับ
+THAI / ภาษาไทย.CREDITS_TECHNICAL_ARTIST=ฝ่ายเทคนิกศิลป์
+THAI / ภาษาไทย.CREDITS_TECHNICAL_DIRECTOR=ผู้กำกับฝ่ายเทคนิก
+THAI / ภาษาไทย.CREDITS_TESTER=ผู้ทดสอบ
+THAI / ภาษาไทย.CREDITS_TEST_LEAD=หัวหน้าฝ่ายตรวจสอบ
+THAI / ภาษาไทย.CREDITS_TEST_MANAGER=ผู้จัดการตรวจสอบ
+THAI / ภาษาไทย.CREDITS_TRANSLATION=แปลภาษา
+THAI / ภาษาไทย.CREDITS_VFX=วิชวลเอฟเฟค
+THAI / ภาษาไทย.CREDITS_VOICE_ACTING=นักพากษ์ชาย
+THAI / ภาษาไทย.CREDITS_VOICE_ACTOR=นักพากษ์หญิง
+THAI / ภาษาไทย.CREDITS_WRITER=ผู้เขียน
+THAI / ภาษาไทย.ERROR_DEVICE_NOT_FOUND=ตรวจไม่พบอุปกรณ์ {0}
+THAI / ภาษาไทย.ERROR_DEVICE_VR_LEAVING_TRACKAREA=ออกจากพื้นที่ติดตาม
+THAI / ภาษาไทย.ERROR_DEVICE_VR_NO_HMD=ตรวจไม่พบหน่วยแสดงผลสวมศีรษะ
+THAI / ภาษาไทย.ERROR_GENERIC_CHEATING=ตรวจสอบพบการโกง!
+THAI / ภาษาไทย.ERROR_GENERIC_ERRCODE=รหัสข้อผิดพลาด
+THAI / ภาษาไทย.ERROR_GENERIC_INVALID_CD_KEY=CD Key ไม่ถูกต้อง
+THAI / ภาษาไทย.ERROR_GENERIC_INVALID_NAME=ชื่อไม่ถูกต้อง
+THAI / ภาษาไทย.ERROR_GENERIC_TEXT=เกิดความผิดพลาดบางประการ
+THAI / ภาษาไทย.ERROR_NETWORK_CONNECTION_LOST=การเชื่อมต่อผิดพลาด
+THAI / ภาษาไทย.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=คู่ต่อสู้หลุดการเชื่อมต่อ
+THAI / ภาษาไทย.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=ผู้เล่นอื่นหลุดการเชื่อมต่อ
+THAI / ภาษาไทย.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=เพื่อนร่วมทีมหลุดการเชื่อมต่อ
+THAI / ภาษาไทย.ERROR_NETWORK_SERVER=ไม่สามารถเชื่อมต่อระบบ
+THAI / ภาษาไทย.ERROR_SAVE_CORRUPTED=ไฟล์ Save เกิดความเสียหาย
+THAI / ภาษาไทย.ERROR_SAVE_NO_GAMES_FOUND=ไม่เจอเกมที่บันทึกไว้
+THAI / ภาษาไทย.ERROR_SAVE_NO_OPEN_GAMES=ไม่เจอเกมที่ี่สร้าง
+THAI / ภาษาไทย.GAME_ACTION_ATTACK=โจมตี
+THAI / ภาษาไทย.GAME_ACTION_BOOST=บูสต์
+THAI / ภาษาไทย.GAME_ACTION_BUILD=สร้าง
+THAI / ภาษาไทย.GAME_ACTION_CAST_FISHING=โยน
+THAI / ภาษาไทย.GAME_ACTION_CAST_SPELL=ร่ายเวทย์
+THAI / ภาษาไทย.GAME_ACTION_CLAIM=เคลม
+THAI / ภาษาไทย.GAME_ACTION_CLIMB=ปีน
+THAI / ภาษาไทย.GAME_ACTION_CLOSE=ปิด
+THAI / ภาษาไทย.GAME_ACTION_COLLECT=เก็บ
+THAI / ภาษาไทย.GAME_ACTION_COOK=ทำอาหาร
+THAI / ภาษาไทย.GAME_ACTION_CRAFT=สร้าง
+THAI / ภาษาไทย.GAME_ACTION_CROUCH=คลาน
+THAI / ภาษาไทย.GAME_ACTION_DODGE=หลบ
+THAI / ภาษาไทย.GAME_ACTION_DRIVE=ขับ
+THAI / ภาษาไทย.GAME_ACTION_FLY=บิน
+THAI / ภาษาไทย.GAME_ACTION_FULL_SPEED=ความเร็วเต็ม
+THAI / ภาษาไทย.GAME_ACTION_GO=ไป
+THAI / ภาษาไทย.GAME_ACTION_GO_TO_PLACE=ไปที่
+THAI / ภาษาไทย.GAME_ACTION_HALF_SPEED=ความเร็วครึ่งนึง
+THAI / ภาษาไทย.GAME_ACTION_HEAL=รักษา
+THAI / ภาษาไทย.GAME_ACTION_JUMP=กระโดด
+THAI / ภาษาไทย.GAME_ACTION_LAND=ลงจอด
+THAI / ภาษาไทย.GAME_ACTION_LOOK=ดู
+THAI / ภาษาไทย.GAME_ACTION_MIX=ผสม
+THAI / ภาษาไทย.GAME_ACTION_OPEN=เปิด
+THAI / ภาษาไทย.GAME_ACTION_PICK_UP=หยิบ
+THAI / ภาษาไทย.GAME_ACTION_RACE=แข่ง
+THAI / ภาษาไทย.GAME_ACTION_READ=อ่าน
+THAI / ภาษาไทย.GAME_ACTION_REPLACE=แทนที่
+THAI / ภาษาไทย.GAME_ACTION_RUN=วิ่ง
+THAI / ภาษาไทย.GAME_ACTION_RUN_AWAY=หนี
+THAI / ภาษาไทย.GAME_ACTION_SHOOT=ยิง
+THAI / ภาษาไทย.GAME_ACTION_SNEAK=ย่อง
+THAI / ภาษาไทย.GAME_ACTION_SPIN=หมุน
+THAI / ภาษาไทย.GAME_ACTION_SPRINT=วิ่ง
+THAI / ภาษาไทย.GAME_ACTION_STEER=เลี้ยว
+THAI / ภาษาไทย.GAME_ACTION_TAKE_OFF=บินขึ้น
+THAI / ภาษาไทย.GAME_ACTION_TALK=พูด
+THAI / ภาษาไทย.GAME_ACTION_THROW=โยน
+THAI / ภาษาไทย.GAME_ACTION_WALK=เดิน
+THAI / ภาษาไทย.GAME_CHARACTER_ENDURANCE=ความทนทาน
+THAI / ภาษาไทย.GAME_CHARACTER_EXP=ค่าประสบการณ์
+THAI / ภาษาไทย.GAME_CHARACTER_FEMALE=หญิง
+THAI / ภาษาไทย.GAME_CHARACTER_HEALTH=พลังชีวิต
+THAI / ภาษาไทย.GAME_CHARACTER_HEART=หัวใจ
+THAI / ภาษาไทย.GAME_CHARACTER_HEART_PLURAL=หัวใจ
+THAI / ภาษาไทย.GAME_CHARACTER_LEVEL=เลเวล
+THAI / ภาษาไทย.GAME_CHARACTER_LEVEL_UP=เลเวลขึ้น
+THAI / ภาษาไทย.GAME_CHARACTER_LIVES=ชีวิต
+THAI / ภาษาไทย.GAME_CHARACTER_MALE=ชาย
+THAI / ภาษาไทย.GAME_CHARACTER_MAN=ผู้ชาย
+THAI / ภาษาไทย.GAME_CHARACTER_MAN_PLURAL=ผู้ชาย
+THAI / ภาษาไทย.GAME_CHARACTER_RESPAWN=เกิดใหม่
+THAI / ภาษาไทย.GAME_CHARACTER_RESPAWNING=กำลังเกิดใหม่
+THAI / ภาษาไทย.GAME_CHARACTER_RESPAWN_IN=เกิดใหม่ใน
+THAI / ภาษาไทย.GAME_CHARACTER_RESPAWN_QUESTION=ต้องการเกิดใหม่?
+THAI / ภาษาไทย.GAME_CHARACTER_SKILL=สกิล
+THAI / ภาษาไทย.GAME_CHARACTER_SPAWN_POINT=จุดเกิด
+THAI / ภาษาไทย.GAME_CHARACTER_TRANSGENDER=กระเทย
+THAI / ภาษาไทย.GAME_CHARACTER_WOMAN=ผู้หญิง
+THAI / ภาษาไทย.GAME_CHARACTER_WOMAN_PLURAL=ผู้หญิง
+THAI / ภาษาไทย.GAME_DAMAGE=ความเสียหาย
+THAI / ภาษาไทย.GAME_DAMAGE_CRITICAL_HIT=คริติคัล
+THAI / ภาษาไทย.GAME_DAMAGE_CRITICAL_MISS=พลาด
+THAI / ภาษาไทย.GAME_DAMAGE_HIT_NOUN=โจมตี
+THAI / ภาษาไทย.GAME_DAMAGE_HIT_POINTS_PLURAL=พลังชีวิต
+THAI / ภาษาไทย.GAME_DAMAGE_MISS_NOUN=พลาด
+THAI / ภาษาไทย.GAME_DAMAGE_UNIT=ความเสียหาย
+THAI / ภาษาไทย.GAME_DAMAGE_UNIT_PLURAL=ความเสียหาย
+THAI / ภาษาไทย.GAME_ENEMY=ศัตรู
+THAI / ภาษาไทย.GAME_ENEMY_FEMALE=ศัตรู
+THAI / ภาษาไทย.GAME_ENEMY_FEMALE_PLURAL=ศัตรู
+THAI / ภาษาไทย.GAME_ENEMY_PLURAL=ศัตรู
+THAI / ภาษาไทย.GAME_GENRE_ACTION=เกมแอคชั่น
+THAI / ภาษาไทย.GAME_GENRE_ADVENTURE=เกมผจญภัย
+THAI / ภาษาไทย.GAME_GENRE_CARD=การ์ด
+THAI / ภาษาไทย.GAME_GENRE_CASUAL=เกมแคชชวล
+THAI / ภาษาไทย.GAME_GENRE_FANTASY=เกมแฟนตาซี
+THAI / ภาษาไทย.GAME_GENRE_HARDCORE=เกมฮาร์ดคอร์
+THAI / ภาษาไทย.GAME_GENRE_INDIE=อินดี้
+THAI / ภาษาไทย.GAME_GENRE_MEDIEVAL=เกมแนวยุคกลาง
+THAI / ภาษาไทย.GAME_GENRE_MISC=เบ็ดเตล็ด
+THAI / ภาษาไทย.GAME_GENRE_MULTIPLAYER=เล่นหลายคน
+THAI / ภาษาไทย.GAME_GENRE_NAME=ประเภท
+THAI / ภาษาไทย.GAME_GENRE_PLATFORMER=เกมแพลทฟอร์มเมอร์
+THAI / ภาษาไทย.GAME_GENRE_PUZZLE=เกมปริศนา
+THAI / ภาษาไทย.GAME_GENRE_QUIZ=เกมตอบคำถาม
+THAI / ภาษาไทย.GAME_GENRE_RACING=แข่งขันความเร็ว
+THAI / ภาษาไทย.GAME_GENRE_RETRO=เกมเรโทร
+THAI / ภาษาไทย.GAME_GENRE_RPG=เกมสวมบทบาท
+THAI / ภาษาไทย.GAME_GENRE_RTS=กลยุทธ์แบบเรียลไทม์
+THAI / ภาษาไทย.GAME_GENRE_SCIFI=เกมแนวนิยายวิทยาศาสตร์
+THAI / ภาษาไทย.GAME_GENRE_SHOOTER=เกมยิง
+THAI / ภาษาไทย.GAME_GENRE_SIMULATION=เกมจำลองสถานการณ์
+THAI / ภาษาไทย.GAME_GENRE_SINGLEPLAYER=ผู้เล่นเดียว
+THAI / ภาษาไทย.GAME_GENRE_SPORTS=เกมกีฬา
+THAI / ภาษาไทย.GAME_GENRE_STRATEGY=เกมวางแผน
+THAI / ภาษาไทย.GAME_GENRE_TBS=กลยุทธ์แบบผลัดตาเดิน
+THAI / ภาษาไทย.GAME_GENRE_TOWER_DEFENSE=เกมป้องกันฐาน
+THAI / ภาษาไทย.GAME_INVENTORY=ช่องเก็บของ
+THAI / ภาษาไทย.GAME_INVENTORY_AMMO=กระสุน
+THAI / ภาษาไทย.GAME_INVENTORY_AMMUNITION=กระสุน
+THAI / ภาษาไทย.GAME_INVENTORY_BULLET=กระสุน
+THAI / ภาษาไทย.GAME_INVENTORY_BULLET_PLURAL=กระสุน
+THAI / ภาษาไทย.GAME_INVENTORY_BUY=ซื้อ
+THAI / ภาษาไทย.GAME_INVENTORY_CAPACITY=ขนาดช่องเก็บของ
+THAI / ภาษาไทย.GAME_INVENTORY_DROP=ทิ้ง
+THAI / ภาษาไทย.GAME_INVENTORY_ENCUMBRANCE=ความจุสัมภาระ
+THAI / ภาษาไทย.GAME_INVENTORY_FULL=ช่องเก็บของเต็ม
+THAI / ภาษาไทย.GAME_INVENTORY_ITEM=ของ
+THAI / ภาษาไทย.GAME_INVENTORY_KEY=กุญแจ
+THAI / ภาษาไทย.GAME_INVENTORY_POWERUP=ของเพิ่มพลัง
+THAI / ภาษาไทย.GAME_INVENTORY_SELL=ขาย
+THAI / ภาษาไทย.GAME_INVENTORY_USE=ใช้
+THAI / ภาษาไทย.GAME_INVENTORY_WEAPON=อาวุธ
+THAI / ภาษาไทย.GAME_INVENTORY_WEAPONS=อาวุธ
+THAI / ภาษาไทย.GAME_INVENTORY_YOU_CANNOT_CARRY=คุณเก็บไม่ได้อีกแล้ว
+THAI / ภาษาไทย.GAME_LABEL_BE_CAREFUL=ระวัง!
+THAI / ภาษาไทย.GAME_LABEL_PLEASE_BE_CAREFUL=โปรดระวัง
+THAI / ภาษาไทย.GAME_LABEL_TACTICS=กลยุทธ์
+THAI / ภาษาไทย.GAME_OBJECTIVE=เป้าหมาย
+THAI / ภาษาไทย.GAME_OBJECTIVE_ASSIST=ช่วยเหลือ
+THAI / ภาษาไทย.GAME_OBJECTIVE_ASSIST_PLURAL=ช่วยเหลือ
+THAI / ภาษาไทย.GAME_OBJECTIVE_ATTACK=โจมตี
+THAI / ภาษาไทย.GAME_OBJECTIVE_BONUS=โบนัส
+THAI / ภาษาไทย.GAME_OBJECTIVE_CAPTURE=จับ
+THAI / ภาษาไทย.GAME_OBJECTIVE_COMPLETE=สำเร็จ
+THAI / ภาษาไทย.GAME_OBJECTIVE_DEATH=ตาย
+THAI / ภาษาไทย.GAME_OBJECTIVE_DEATH_PLURAL=ตาย
+THAI / ภาษาไทย.GAME_OBJECTIVE_DEFEND=ป้องกัน
+THAI / ภาษาไทย.GAME_OBJECTIVE_DESTROY=ทำลาย
+THAI / ภาษาไทย.GAME_OBJECTIVE_ESCAPE=หนี
+THAI / ภาษาไทย.GAME_OBJECTIVE_GAMEOVER=เกมโอเวอร์
+THAI / ภาษาไทย.GAME_OBJECTIVE_GAMEOVER_CAPS=เกมโอเวอร์
+THAI / ภาษาไทย.GAME_OBJECTIVE_GAME_FINISHED=จบเกม
+THAI / ภาษาไทย.GAME_OBJECTIVE_HIGH_SCORE=คะแนนสูงสุด
+THAI / ภาษาไทย.GAME_OBJECTIVE_INCOMPLETE=ไม่สำเร็จ
+THAI / ภาษาไทย.GAME_OBJECTIVE_KILL=ฆ่า
+THAI / ภาษาไทย.GAME_OBJECTIVE_KILL_ASSIST=ช่วยเหลือในการฆ่า
+THAI / ภาษาไทย.GAME_OBJECTIVE_KILL_NOUN=ศพ
+THAI / ภาษาไทย.GAME_OBJECTIVE_KILL_PLURAL=ศพ
+THAI / ภาษาไทย.GAME_OBJECTIVE_LOCKED=ล๊อค
+THAI / ภาษาไทย.GAME_OBJECTIVE_LOSSES=แพ้
+THAI / ภาษาไทย.GAME_OBJECTIVE_MATCH=แมทช์
+THAI / ภาษาไทย.GAME_OBJECTIVE_MISSION=ภารกิจ
+THAI / ภาษาไทย.GAME_OBJECTIVE_MISSION_OBJECTIVE=เป้าหมายภารกิจ
+THAI / ภาษาไทย.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=เป้าหมายภารกิจ
+THAI / ภาษาไทย.GAME_OBJECTIVE_MULTIPLIER=ทวีคูณ
+THAI / ภาษาไทย.GAME_OBJECTIVE_PLURAL=เป้าหมาย
+THAI / ภาษาไทย.GAME_OBJECTIVE_POSITION=ลำดับ
+THAI / ภาษาไทย.GAME_OBJECTIVE_RACE_LAP=รอบ
+THAI / ภาษาไทย.GAME_OBJECTIVE_RACE_LAP_PLURAL=รอบ
+THAI / ภาษาไทย.GAME_OBJECTIVE_ROUND=รอบ
+THAI / ภาษาไทย.GAME_OBJECTIVE_SCORE=คะแนน
+THAI / ภาษาไทย.GAME_OBJECTIVE_TIME=เวลา
+THAI / ภาษาไทย.GAME_OBJECTIVE_TIME_LEFT=เหลือเวลา
+THAI / ภาษาไทย.GAME_OBJECTIVE_TOURNAMENT=ทัวร์นาเมนต์
+THAI / ภาษาไทย.GAME_OBJECTIVE_TOURNAMENT_PLURAL=ทัวร์นาเมนต์
+THAI / ภาษาไทย.GAME_OBJECTIVE_WINS=ชนะ
+THAI / ภาษาไทย.GAME_STATUS_DEFEAT=แพ้
+THAI / ภาษาไทย.GAME_STATUS_DEFEATED=แพ้
+THAI / ภาษาไทย.GAME_STATUS_LOSER=ผู้แพ้
+THAI / ภาษาไทย.GAME_STATUS_TEAM_LOST=ทีมคุณแพ้
+THAI / ภาษาไทย.GAME_STATUS_TEAM_WON=ทีมคุณชนะ!
+THAI / ภาษาไทย.GAME_STATUS_VICTORY=ชนะ
+THAI / ภาษาไทย.GAME_STATUS_WINNER=ผู้ชนะ
+THAI / ภาษาไทย.GAME_STATUS_YOU_ARE_DEAD=คุณตาย
+THAI / ภาษาไทย.GAME_STATUS_YOU_DIED=คุณตาย
+THAI / ภาษาไทย.GAME_STATUS_YOU_LOSE=คุณแพ้!
+THAI / ภาษาไทย.GAME_STATUS_YOU_LOST=คุณแพ้!
+THAI / ภาษาไทย.GAME_STATUS_YOU_WIN=คุณชนะ!
+THAI / ภาษาไทย.GAME_STATUS_YOU_WON=คุณชนะ!
+THAI / ภาษาไทย.LANGUAGE_CODE=thTH
+THAI / ภาษาไทย.LANGUAGE_DIRECTION=ltr
+THAI / ภาษาไทย.LANGUAGE_EN=Thai
+THAI / ภาษาไทย.MENU_CAMERA=กล้อง
+THAI / ภาษาไทย.MENU_CAMERA_INVERTED=กล้บด้าน
+THAI / ภาษาไทย.MENU_CAMERA_NORMAL=ปรกติ
+THAI / ภาษาไทย.MENU_CAMERA_XAXIS=แกน X
+THAI / ภาษาไทย.MENU_CAMERA_YAXIS=แกน Y
+THAI / ภาษาไทย.MENU_CONTROLS_BUTTON=ปุ่ม
+THAI / ภาษาไทย.MENU_CONTROLS_CLICK=คลิ๊ก
+THAI / ภาษาไทย.MENU_CONTROLS_DEADZONE=Dead zone
+THAI / ภาษาไทย.MENU_CONTROLS_DOUBLE_CLICK=คลิ๊กสองที
+THAI / ภาษาไทย.MENU_CONTROLS_DRAG=ลาก
+THAI / ภาษาไทย.MENU_CONTROLS_DRAG_DROP=ลากไปวาง
+THAI / ภาษาไทย.MENU_CONTROLS_FINGER=นื้ว
+THAI / ภาษาไทย.MENU_CONTROLS_GAMEPAD=จอยสติ๊ก
+THAI / ภาษาไทย.MENU_CONTROLS_GYROSCOPE=Gyroscope
+THAI / ภาษาไทย.MENU_CONTROLS_KEY=คีย์
+THAI / ภาษาไทย.MENU_CONTROLS_KEYBOARD=คีย์บอร์ด
+THAI / ภาษาไทย.MENU_CONTROLS_MOUSE=เมาส์
+THAI / ภาษาไทย.MENU_CONTROLS_MOUSE_SENSITIVITY=ความไวการรับค่าเมาส์
+THAI / ภาษาไทย.MENU_CONTROLS_PINCH=รวบนิ้ว
+THAI / ภาษาไทย.MENU_CONTROLS_ROTATE=หมุน
+THAI / ภาษาไทย.MENU_CONTROLS_SCROLL=ไหล
+THAI / ภาษาไทย.MENU_CONTROLS_SHAKE=เขย่า
+THAI / ภาษาไทย.MENU_CONTROLS_SPREAD=แยกนิ้ว
+THAI / ภาษาไทย.MENU_CONTROLS_SWIPE=ตวัดนิ้ว
+THAI / ภาษาไทย.MENU_CONTROLS_TAP=แตะ
+THAI / ภาษาไทย.MENU_CONTROLS_THE_BUTTON=ปุ่ม
+THAI / ภาษาไทย.MENU_CONTROLS_THE_KEY=คีย์
+THAI / ภาษาไทย.MENU_CONTROLS_TILT=เอียง
+THAI / ภาษาไทย.MENU_CUSTOMIZE_ARM=แขน
+THAI / ภาษาไทย.MENU_CUSTOMIZE_ARM_PLURAL=แขน
+THAI / ภาษาไทย.MENU_CUSTOMIZE_CHEST=หน้าอก
+THAI / ภาษาไทย.MENU_CUSTOMIZE_CHIN=คาง
+THAI / ภาษาไทย.MENU_CUSTOMIZE_COLOR=สี
+THAI / ภาษาไทย.MENU_CUSTOMIZE_EAR=หู
+THAI / ภาษาไทย.MENU_CUSTOMIZE_EAR_PLURAL=หู
+THAI / ภาษาไทย.MENU_CUSTOMIZE_EYE=ตา
+THAI / ภาษาไทย.MENU_CUSTOMIZE_EYE_PLURAL=ตา
+THAI / ภาษาไทย.MENU_CUSTOMIZE_FEET=เท้า
+THAI / ภาษาไทย.MENU_CUSTOMIZE_FOOT=เท้า
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HAIR=ขน
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HAIR_BEARD=หนวดเครา
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HAIR_FUR=ขน
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HAIR_HEAD=ผม
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HAND=มือ
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HAND_PLURAL=มือ
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HEAD=หัว
+THAI / ภาษาไทย.MENU_CUSTOMIZE_HIPS=สะโพก
+THAI / ภาษาไทย.MENU_CUSTOMIZE_LEG=ขา
+THAI / ภาษาไทย.MENU_CUSTOMIZE_LEG_PLURAL=ขา
+THAI / ภาษาไทย.MENU_CUSTOMIZE_MOUTH=ปาก
+THAI / ภาษาไทย.MENU_CUSTOMIZE_NECK=คอ
+THAI / ภาษาไทย.MENU_CUSTOMIZE_NOSE=จมูก
+THAI / ภาษาไทย.MENU_CUSTOMIZE_SKIN=ผิว
+THAI / ภาษาไทย.MENU_CUSTOMIZE_THORAX=ช่วงอก
+THAI / ภาษาไทย.MENU_DIFFICULTY=ระดับความยาก
+THAI / ภาษาไทย.MENU_DIFFICULTY_EASY=ง่าย
+THAI / ภาษาไทย.MENU_DIFFICULTY_HARD=ยาก
+THAI / ภาษาไทย.MENU_DIFFICULTY_IMPOSSIBLE=เป็นไปไม่ได้
+THAI / ภาษาไทย.MENU_DIFFICULTY_INSANE=ยากสุดๆ
+THAI / ภาษาไทย.MENU_DIFFICULTY_MEDIUM=ปานกลาง
+THAI / ภาษาไทย.MENU_DIFFICULTY_VERY_EASY=ง่ายมาก
+THAI / ภาษาไทย.MENU_DIFFICULTY_VERY_HARD=ยากมาก
+THAI / ภาษาไทย.MENU_DIR_DOWN=ล่าง
+THAI / ภาษาไทย.MENU_DIR_LEFT=ซ้าย
+THAI / ภาษาไทย.MENU_DIR_RIGHT=ขวา
+THAI / ภาษาไทย.MENU_DIR_UP=บน
+THAI / ภาษาไทย.MENU_IO_LOAD=โหลด
+THAI / ภาษาไทย.MENU_IO_LOADING=กำลังโหลด
+THAI / ภาษาไทย.MENU_IO_LOAD_GAME=โหลดเกม
+THAI / ภาษาไทย.MENU_IO_PLEASE_WAIT=กรุณารอซักครู่
+THAI / ภาษาไทย.MENU_IO_RESET_SAVE_DATA=ล้างข้อมูลที่บันทึก
+THAI / ภาษาไทย.MENU_IO_SAVE=บันทึก
+THAI / ภาษาไทย.MENU_IO_SAVE_DATA=บันทึกข้อมูล
+THAI / ภาษาไทย.MENU_IO_SAVE_GAME=บันทึกเกม
+THAI / ภาษาไทย.MENU_IO_SAVING=กำลังบันทึก
+THAI / ภาษาไทย.MENU_LABEL_AGE=อายุ
+THAI / ภาษาไทย.MENU_LABEL_ALL=ทั้งหมด
+THAI / ภาษาไทย.MENU_LABEL_ARE_YOU_REALLY_SURE=คุณมั่นใจแล้วจริงๆนะ?
+THAI / ภาษาไทย.MENU_LABEL_ARE_YOU_SURE=มั่นใจแล้วนะ?
+THAI / ภาษาไทย.MENU_LABEL_BACK=กลับ
+THAI / ภาษาไทย.MENU_LABEL_BACKGROUND_MUSIC=คนตรีประกอบ
+THAI / ภาษาไทย.MENU_LABEL_CANCEL=ยกเลิก
+THAI / ภาษาไทย.MENU_LABEL_CLOSE=ปิด
+THAI / ภาษาไทย.MENU_LABEL_CONFIRM_BUTTON=ยืนยัน
+THAI / ภาษาไทย.MENU_LABEL_CONTINUE=เล่นต่อ
+THAI / ภาษาไทย.MENU_LABEL_CONTINUE_QUESTION=เล่นต่อ?
+THAI / ภาษาไทย.MENU_LABEL_CREDITS=เครดิต
+THAI / ภาษาไทย.MENU_LABEL_DESKTOP=ออกสู่ desktop
+THAI / ภาษาไทย.MENU_LABEL_DESKTOP_QUESTION=ต้องการออกสู่ desktop?
+THAI / ภาษาไทย.MENU_LABEL_DLC=DLC
+THAI / ภาษาไทย.MENU_LABEL_DOWNLOAD=ดาวน์โหลด
+THAI / ภาษาไทย.MENU_LABEL_DOWNLOADABLE=เนื้อหาที่ดาวน์โหลดได้
+THAI / ภาษาไทย.MENU_LABEL_EXIT=ออก
+THAI / ภาษาไทย.MENU_LABEL_EXIT_QUESTION=ต้องการออก?
+THAI / ภาษาไทย.MENU_LABEL_EXTRAS=เพิ่มเติม
+THAI / ภาษาไทย.MENU_LABEL_FRAMESPERSEC=เฟรมต่อวินาที
+THAI / ภาษาไทย.MENU_LABEL_GALLERY=แกลเลอรี่
+THAI / ภาษาไทย.MENU_LABEL_GOODBYE=ลาก่อน
+THAI / ภาษาไทย.MENU_LABEL_GRAPHICS=กราฟฟิค
+THAI / ภาษาไทย.MENU_LABEL_IAP=เสนอขายภายในเกม
+THAI / ภาษาไทย.MENU_LABEL_LANGUAGE=ภาษา
+THAI / ภาษาไทย.MENU_LABEL_LEVEL=ระดับขั้น
+THAI / ภาษาไทย.MENU_LABEL_MAIL=จดหมาย
+THAI / ภาษาไทย.MENU_LABEL_MAINMENU=เมนูหลัก
+THAI / ภาษาไทย.MENU_LABEL_MORE=แสดงมากขึ้น
+THAI / ภาษาไทย.MENU_LABEL_MUSIC=เพลง
+THAI / ภาษาไทย.MENU_LABEL_MUSIC_PLAYER=เครื่องมือเล่นเพลง
+THAI / ภาษาไทย.MENU_LABEL_NEW_GAME=เริ่มเกมใหม่
+THAI / ภาษาไทย.MENU_LABEL_NEXT=ต่อไป
+THAI / ภาษาไทย.MENU_LABEL_NEXT_TRACK=เพลงต่อไป
+THAI / ภาษาไทย.MENU_LABEL_NO=ไม่ใช่่
+THAI / ภาษาไทย.MENU_LABEL_NOPE=ไม่ใช่
+THAI / ภาษาไทย.MENU_LABEL_NO_CAPS=ไม่ใช่
+THAI / ภาษาไทย.MENU_LABEL_OK=ตกลง
+THAI / ภาษาไทย.MENU_LABEL_PAUSE=หยุด
+THAI / ภาษาไทย.MENU_LABEL_PAUSED=หยุด
+THAI / ภาษาไทย.MENU_LABEL_PLAY=เล่น
+THAI / ภาษาไทย.MENU_LABEL_PLAY_AGAIN=เล่นใหม่
+THAI / ภาษาไทย.MENU_LABEL_PRESS_ANYKEY=กดปุ่มใดๆ
+THAI / ภาษาไทย.MENU_LABEL_PRESS_ANYKEY_CONTINUE=กดปุ่มใดๆ เพื่อไปต่อ
+THAI / ภาษาไทย.MENU_LABEL_PRESS_START=กดปุ่ม start
+THAI / ภาษาไทย.MENU_LABEL_PRESS_START_CONTINUE=กดปุุ่ม start เพื่อเริ่ม
+THAI / ภาษาไทย.MENU_LABEL_PREVIOUS=ก่อนหน้า
+THAI / ภาษาไทย.MENU_LABEL_PREVIOUS_TRACK=เพลงก่อนหน้า
+THAI / ภาษาไทย.MENU_LABEL_PRICE=ราคา
+THAI / ภาษาไทย.MENU_LABEL_PRICE_FREE=ฟรี
+THAI / ภาษาไทย.MENU_LABEL_PURCHASE=ซื้อ
+THAI / ภาษาไทย.MENU_LABEL_QUIT=ออก
+THAI / ภาษาไทย.MENU_LABEL_QUIT_CONFIRM=มั่นใจหรือไม่ว่าต้องการออก?
+THAI / ภาษาไทย.MENU_LABEL_QUIT_QUESTION=ต้องการออก?
+THAI / ภาษาไทย.MENU_LABEL_REPLAY=เริ่มใหม่
+THAI / ภาษาไทย.MENU_LABEL_RETURN=กลับ
+THAI / ภาษาไทย.MENU_LABEL_RETURN_MAIN=กลับเมนูหลัก
+THAI / ภาษาไทย.MENU_LABEL_RETURN_MAIN_QUESTION=กลับเมนูหลัก?
+THAI / ภาษาไทย.MENU_LABEL_SHARE=แชร์
+THAI / ภาษาไทย.MENU_LABEL_SKIP=ข้าม
+THAI / ภาษาไทย.MENU_LABEL_SOUND=เสียง
+THAI / ภาษาไทย.MENU_LABEL_THANK_YOU=ขอบคุณ
+THAI / ภาษาไทย.MENU_LABEL_UNLOCK=ปลดล๊อค
+THAI / ภาษาไทย.MENU_LABEL_VIDEO=วีดิโอ
+THAI / ภาษาไทย.MENU_LABEL_VOICES=เสียง
+THAI / ภาษาไทย.MENU_LABEL_WARNING=คำเตือน
+THAI / ภาษาไทย.MENU_LABEL_WELCOME=ยินดีต้อนรับ
+THAI / ภาษาไทย.MENU_LABEL_WORLD=โลก
+THAI / ภาษาไทย.MENU_LABEL_YEAH=ใช่
+THAI / ภาษาไทย.MENU_LABEL_YES=ใช่
+THAI / ภาษาไทย.MENU_LABEL_YES_CAPS=ใช่
+THAI / ภาษาไทย.MENU_LANGUAGE_DIRECTION=ltr
+THAI / ภาษาไทย.MENU_LANGUAGE_THIS=ภาษาไทย
+THAI / ภาษาไทย.MENU_LANGUAGE_THIS_EN=Thai
+THAI / ภาษาไทย.MENU_LOGIN=ล๊อกอิน
+THAI / ภาษาไทย.MENU_LOGIN_EMAIL=อีเมล
+THAI / ภาษาไทย.MENU_LOGIN_FORGOT=ลืมรหัสผ่าน
+THAI / ภาษาไทย.MENU_LOGIN_PASSWORD=รหัสลับ
+THAI / ภาษาไทย.MENU_LOGIN_REGISTER=ลงทะเบียน
+THAI / ภาษาไทย.MENU_LOGIN_REMEMBER=จดจำ
+THAI / ภาษาไทย.MENU_MODE_CHALLENGE=Challenge
+THAI / ภาษาไทย.MENU_MODE_CHALLENGE_MODE=Challenge mode
+THAI / ภาษาไทย.MENU_MODE_COOP=ร่วมมือ
+THAI / ภาษาไทย.MENU_MODE_COOPERATIVE=ความร่วมมือ
+THAI / ภาษาไทย.MENU_MODE_DEATHMATCH=เดธแมตช์
+THAI / ภาษาไทย.MENU_MODE_HELP=ช่วยเหลือ
+THAI / ภาษาไทย.MENU_MODE_INSTRUCTIONS=คำแนะนำ
+THAI / ภาษาไทย.MENU_MODE_MULTIPLAYER=ผู้เล่นหลายคน
+THAI / ภาษาไทย.MENU_MODE_MULTIPLAYER_LOCAL=เล่นหลายคนผ่าน LAN
+THAI / ภาษาไทย.MENU_MODE_MULTIPLAYER_ONLINE=เล่นหลายคนแบบออนไลน์
+THAI / ภาษาไทย.MENU_MODE_PLAY_ONLINE=เล่นออนไลน์
+THAI / ภาษาไทย.MENU_MODE_SINGLEPLAYER=ผู้เล่นเดี่ยว
+THAI / ภาษาไทย.MENU_MODE_TRAINING=ฝึกฝน
+THAI / ภาษาไทย.MENU_MODE_TUTORIAL=บทเรียน
+THAI / ภาษาไทย.MENU_MODE_VERSUS=Versus
+THAI / ภาษาไทย.MENU_NAME=ชื่อ
+THAI / ภาษาไทย.MENU_NAME_FIRST=ชื่อจริง
+THAI / ภาษาไทย.MENU_NAME_LAST=นามสกุล
+THAI / ภาษาไทย.MENU_NAME_USER=ชื่อผู้ใช้
+THAI / ภาษาไทย.MENU_OPTIONS=ตัวเลือก
+THAI / ภาษาไทย.MENU_OPTIONS_ADVANCEDGRAPHICS=กราฟฟิคขั้นสูง
+THAI / ภาษาไทย.MENU_OPTIONS_ANTIALIASING=Antialiasing
+THAI / ภาษาไทย.MENU_OPTIONS_BLOOM=Bloom
+THAI / ภาษาไทย.MENU_OPTIONS_CONTROLS=การบังคับ
+THAI / ภาษาไทย.MENU_OPTIONS_DIFFICULTY=ตั้งค่าความยาก
+THAI / ภาษาไทย.MENU_OPTIONS_DISPLAY=หน้าจอ
+THAI / ภาษาไทย.MENU_OPTIONS_EFFECT_DETAIL=รายละเอียดเอฟเฟกต์
+THAI / ภาษาไทย.MENU_OPTIONS_FILTERING_ANISOTROPIC=Anisotropic
+THAI / ภาษาไทย.MENU_OPTIONS_FILTERING_BILINEAR=Bilinear
+THAI / ภาษาไทย.MENU_OPTIONS_FILTERING_MODE=โหมดตัวกรอง
+THAI / ภาษาไทย.MENU_OPTIONS_FILTERING_TRILINEAR=Trilinear
+THAI / ภาษาไทย.MENU_OPTIONS_FIRST_PERSON_VIEW=มุมมองบุคคลที่หนึ่ง
+THAI / ภาษาไทย.MENU_OPTIONS_FOV=ระยะการมองเห็น
+THAI / ภาษาไทย.MENU_OPTIONS_FULLSCREEN=เต็มหน้าจอ
+THAI / ภาษาไทย.MENU_OPTIONS_GAMEPLAY=ตั้งค่าเกม
+THAI / ภาษาไทย.MENU_OPTIONS_GRAPHICS=ปรับค่ากราฟฟิค
+THAI / ภาษาไทย.MENU_OPTIONS_HUD=HUD
+THAI / ภาษาไทย.MENU_OPTIONS_MODEL_DETAIL=รายละเอียดโมเดล
+THAI / ภาษาไทย.MENU_OPTIONS_MULTICORE_RENDERING=การเรนเดอร์แบบ Multicore
+THAI / ภาษาไทย.MENU_OPTIONS_MUSIC_VOLUME=ความดังดนตรี
+THAI / ภาษาไทย.MENU_OPTIONS_NETWORK=ตั้งค่าการเชื่อมต่อ
+THAI / ภาษาไทย.MENU_OPTIONS_QUALITY=คุณภาพ
+THAI / ภาษาไทย.MENU_OPTIONS_RESOLUTION=ความละเอียดจอ
+THAI / ภาษาไทย.MENU_OPTIONS_SFX_VOLUME=ความดังเอฟเฟค
+THAI / ภาษาไทย.MENU_OPTIONS_SHADER_DETAIL=รายละเอียด Shader
+THAI / ภาษาไทย.MENU_OPTIONS_SHADOW=เงา
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+TRADITIONAL CHINESE / 繁体中文.CREDITS_TECHNICAL_DIRECTOR=技術主任
+TRADITIONAL CHINESE / 繁体中文.CREDITS_TESTER=測試儀
+TRADITIONAL CHINESE / 繁体中文.CREDITS_TEST_LEAD=測試領導
+TRADITIONAL CHINESE / 繁体中文.CREDITS_TEST_MANAGER=測試經理
+TRADITIONAL CHINESE / 繁体中文.CREDITS_TRANSLATION=翻譯
+TRADITIONAL CHINESE / 繁体中文.CREDITS_VFX=視覺效果
+TRADITIONAL CHINESE / 繁体中文.CREDITS_VOICE_ACTING=配音員
+TRADITIONAL CHINESE / 繁体中文.CREDITS_VOICE_ACTOR=配音演員
+TRADITIONAL CHINESE / 繁体中文.CREDITS_WRITER=寫作人
+TRADITIONAL CHINESE / 繁体中文.ERROR_DEVICE_NOT_FOUND=未檢測到{0}。
+TRADITIONAL CHINESE / 繁体中文.ERROR_DEVICE_VR_LEAVING_TRACKAREA=無信號。
+TRADITIONAL CHINESE / 繁体中文.ERROR_DEVICE_VR_NO_HMD=未檢測到HMD。
+TRADITIONAL CHINESE / 繁体中文.ERROR_GENERIC_CHEATING=已偵測到作弊!
+TRADITIONAL CHINESE / 繁体中文.ERROR_GENERIC_ERRCODE=錯誤代碼:
+TRADITIONAL CHINESE / 繁体中文.ERROR_GENERIC_INVALID_CD_KEY=無效的遊戲序號。
+TRADITIONAL CHINESE / 繁体中文.ERROR_GENERIC_INVALID_NAME=名稱無效。
+TRADITIONAL CHINESE / 繁体中文.ERROR_GENERIC_TEXT=發生了錯誤。
+TRADITIONAL CHINESE / 繁体中文.ERROR_NETWORK_CONNECTION_LOST=網絡連接失敗。
+TRADITIONAL CHINESE / 繁体中文.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=你的對手斷線。
+TRADITIONAL CHINESE / 繁体中文.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=另一個玩家斷線。
+TRADITIONAL CHINESE / 繁体中文.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=你的隊友斷線。
+TRADITIONAL CHINESE / 繁体中文.ERROR_NETWORK_SERVER=不能連接至服務器。
+TRADITIONAL CHINESE / 繁体中文.ERROR_SAVE_CORRUPTED=存檔文件已被破壞。
+TRADITIONAL CHINESE / 繁体中文.ERROR_SAVE_NO_GAMES_FOUND=找不到游戲。
+TRADITIONAL CHINESE / 繁体中文.ERROR_SAVE_NO_OPEN_GAMES=沒有招募中的游戲。
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_ATTACK=攻擊
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_BOOST=提升
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_BUILD=建設
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_CAST_FISHING=投
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_CAST_SPELL=施咒語
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_CLAIM=索取
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_CLIMB=爬上
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_CLOSE=關閉
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_COLLECT=收取
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_COOK=煮
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_CRAFT=制造
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_CROUCH=蹲
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_DODGE=閃避
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_DRIVE=駕駛
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_FLY=飛
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_FULL_SPEED=急速
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_GO=前往
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_GO_TO_PLACE=去
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_HALF_SPEED=半速
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_HEAL=治疗
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_JUMP=跳
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_LAND=降落
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_LOOK=看
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_MIX=混合
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_OPEN=開
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_PICK_UP=拾起
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_RACE=競賽
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_READ=讀
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_REPLACE=更換
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_RUN=奔跑
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_RUN_AWAY=逃跑
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_SHOOT=射擊
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_SNEAK=潛行
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_SPIN=旋轉
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_SPRINT=沖刺
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_STEER=转向
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_TAKE_OFF=起飛
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_TALK=談話
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_THROW=扔
+TRADITIONAL CHINESE / 繁体中文.GAME_ACTION_WALK=步行
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_ENDURANCE=耐力
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_EXP=經驗值
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_FEMALE=女性
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_HEALTH=健康值
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_HEART=心
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_HEART_PLURAL=心
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_LEVEL=等級
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_LEVEL_UP=升級
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_LIVES=生命
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_MALE=男性
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_MAN=男人
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_MAN_PLURAL=男人
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_RESPAWN=重生
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_RESPAWNING=重生中
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_RESPAWN_IN=於此之后重生:
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_RESPAWN_QUESTION=重生?
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_SKILL=技能
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_SPAWN_POINT=重生點
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_TRANSGENDER=跨性別
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_WOMAN=女人
+TRADITIONAL CHINESE / 繁体中文.GAME_CHARACTER_WOMAN_PLURAL=女人
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE=伤害
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE_CRITICAL_HIT=暴击
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE_CRITICAL_MISS=嚴重失誤
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE_HIT_NOUN=擊中
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE_HIT_POINTS_PLURAL=生命值
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE_MISS_NOUN=失誤
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE_UNIT=破壞值
+TRADITIONAL CHINESE / 繁体中文.GAME_DAMAGE_UNIT_PLURAL=破壞率
+TRADITIONAL CHINESE / 繁体中文.GAME_ENEMY=敵人
+TRADITIONAL CHINESE / 繁体中文.GAME_ENEMY_FEMALE=敵人
+TRADITIONAL CHINESE / 繁体中文.GAME_ENEMY_FEMALE_PLURAL=敵人
+TRADITIONAL CHINESE / 繁体中文.GAME_ENEMY_PLURAL=敵人
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_ACTION=動作游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_ADVENTURE=冒險游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_CARD=卡牌遊戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_CASUAL=休閑游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_FANTASY=魔幻遊戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_HARDCORE=硬核游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_INDIE=獨立製作
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_MEDIEVAL=中世紀式游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_MISC=其它
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_MULTIPLAYER=多人游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_NAME=類型
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_PLATFORMER=平台游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_PUZZLE=智力遊戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_QUIZ=問答游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_RACING=競速遊戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_RETRO=復古游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_RPG=角色扮演游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_RTS=即時戰略遊戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_SCIFI=科幻游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_SHOOTER=射擊游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_SIMULATION=模擬游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_SINGLEPLAYER=單式游人
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_SPORTS=體育游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_STRATEGY=戰略游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_TBS=回合戰略遊戲
+TRADITIONAL CHINESE / 繁体中文.GAME_GENRE_TOWER_DEFENSE=塔防游戲
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY=裝備
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_AMMO=彈藥
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_AMMUNITION=彈藥值
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_BULLET=子彈
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_BULLET_PLURAL=子彈
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_BUY=購買
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_CAPACITY=裝備容量
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_DROP=放下
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_ENCUMBRANCE=負擔
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_FULL=裝備已滿
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_ITEM=物品
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_KEY=鑰匙
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_POWERUP=提升功率
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_SELL=銷售
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_USE=使用
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_WEAPON=武器
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_WEAPONS=武器
+TRADITIONAL CHINESE / 繁体中文.GAME_INVENTORY_YOU_CANNOT_CARRY=你拿不起了。
+TRADITIONAL CHINESE / 繁体中文.GAME_LABEL_BE_CAREFUL=注意
+TRADITIONAL CHINESE / 繁体中文.GAME_LABEL_PLEASE_BE_CAREFUL=請注意!
+TRADITIONAL CHINESE / 繁体中文.GAME_LABEL_TACTICS=戰術
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE=目標
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_ASSIST=協助
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_ASSIST_PLURAL=協助
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_ATTACK=攻擊
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_BONUS=獎金
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_CAPTURE=捉取
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_COMPLETE=完成
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_DEATH=死亡
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_DEATH_PLURAL=死亡
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_DEFEND=防守
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_DESTROY=消滅
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_ESCAPE=逃生
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_GAMEOVER=游戲結束!
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_GAMEOVER_CAPS=游戲結束!
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_GAME_FINISHED=結束
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_HIGH_SCORE=最高分
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_INCOMPLETE=未完成
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_KILL=殺
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_KILL_ASSIST=助殺
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_KILL_NOUN=擊殺
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_KILL_PLURAL=擊殺
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_LOCKED=鎖定
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_LOSSES=失敗
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_MATCH=比賽
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_MISSION=任務
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_MISSION_OBJECTIVE=任務目標
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=任務目標
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_MULTIPLIER=倍
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_PLURAL=目標
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_POSITION=位置
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_RACE_LAP=全程
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_RACE_LAP_PLURAL=圈數
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_ROUND=回合
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_SCORE=評分
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_TIME=時間
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_TIME_LEFT=剩余時間
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_TOURNAMENT=比賽
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_TOURNAMENT_PLURAL=比賽
+TRADITIONAL CHINESE / 繁体中文.GAME_OBJECTIVE_WINS=獲勝
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_DEFEAT=失敗
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_DEFEATED=你被擊敗了。
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_LOSER=輸家
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_TEAM_LOST=你的團隊失敗
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_TEAM_WON=你的團隊勝利
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_VICTORY=勝利
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_WINNER=贏家
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_YOU_ARE_DEAD=你死了。
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_YOU_DIED=你死了。
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_YOU_LOSE=你輸了!
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_YOU_LOST=你輸了!
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_YOU_WIN=你贏了!
+TRADITIONAL CHINESE / 繁体中文.GAME_STATUS_YOU_WON=你贏了!
+TRADITIONAL CHINESE / 繁体中文.LANGUAGE_CODE=zhTW zhHK zhMO
+TRADITIONAL CHINESE / 繁体中文.LANGUAGE_DIRECTION=ltr
+TRADITIONAL CHINESE / 繁体中文.LANGUAGE_EN=Traditional Chinese
+TRADITIONAL CHINESE / 繁体中文.MENU_CAMERA=攝影機
+TRADITIONAL CHINESE / 繁体中文.MENU_CAMERA_INVERTED=反轉
+TRADITIONAL CHINESE / 繁体中文.MENU_CAMERA_NORMAL=標准
+TRADITIONAL CHINESE / 繁体中文.MENU_CAMERA_XAXIS=攝影機X坐標軸
+TRADITIONAL CHINESE / 繁体中文.MENU_CAMERA_YAXIS=攝影機Y坐標軸
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_BUTTON=按鍵
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_CLICK=點擊
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_DEADZONE=危險地區
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_DOUBLE_CLICK=雙擊
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_DRAG=拖
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_DRAG_DROP=拖放
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_FINGER=手指
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_GAMEPAD=游戲手柄
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_GYROSCOPE=回轉儀
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_KEY=鍵
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_KEYBOARD=鍵盤
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_MOUSE=鼠標
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_MOUSE_SENSITIVITY=鼠標靈敏度
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_PINCH=捏
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_ROTATE=環繞
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_SCROLL=滾動
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_SHAKE=震動
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_SPREAD=擴
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_SWIPE=滑動
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_TAP=觸摸
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_THE_BUTTON=按鍵
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_THE_KEY=關鍵
+TRADITIONAL CHINESE / 繁体中文.MENU_CONTROLS_TILT=傾斜
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_ARM=臂
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_ARM_PLURAL=臂
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_CHEST=胸
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_CHIN=下巴
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_COLOR=顏色
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_EAR=耳
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_EAR_PLURAL=耳朵
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_EYE=眼
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_EYE_PLURAL=眼睛
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_FEET=雙腳
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_FOOT=腳
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HAIR=毛
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HAIR_BEARD=胡子
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HAIR_FUR=毛皮
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HAIR_HEAD=頭發
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HAND=手
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HAND_PLURAL=手
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HEAD=頭
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_HIPS=臀部
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_LEG=腿
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_LEG_PLURAL=雙腿
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_MOUTH=嘴巴
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_NECK=頸
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_NOSE=鼻子
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_SKIN=皮膚
+TRADITIONAL CHINESE / 繁体中文.MENU_CUSTOMIZE_THORAX=胸部
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY=難度
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY_EASY=簡單
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY_HARD=困難
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY_IMPOSSIBLE=不可能
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY_INSANE=瘋狂
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY_MEDIUM=中等
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY_VERY_EASY=非常簡單
+TRADITIONAL CHINESE / 繁体中文.MENU_DIFFICULTY_VERY_HARD=非常困難
+TRADITIONAL CHINESE / 繁体中文.MENU_DIR_DOWN=下
+TRADITIONAL CHINESE / 繁体中文.MENU_DIR_LEFT=左
+TRADITIONAL CHINESE / 繁体中文.MENU_DIR_RIGHT=右
+TRADITIONAL CHINESE / 繁体中文.MENU_DIR_UP=上
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_LOAD=載入
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_LOADING=正在登錄中...
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_LOAD_GAME=載入游戲
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_PLEASE_WAIT=請等待...
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_RESET_SAVE_DATA=重設已保存數據
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_SAVE=保存
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_SAVE_DATA=保存數據
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_SAVE_GAME=保存游戏
+TRADITIONAL CHINESE / 繁体中文.MENU_IO_SAVING=保存中…
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_AGE=年齡
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_ALL=全部
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_ARE_YOU_REALLY_SURE=你是否確認?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_ARE_YOU_SURE=你確定嗎?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_BACK=返回
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_BACKGROUND_MUSIC=背景音樂
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_CANCEL=取消
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_CLOSE=關閉
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_CONFIRM_BUTTON=確認
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_CONTINUE=繼續
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_CONTINUE_QUESTION=繼續?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_CREDITS=製作群
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_DESKTOP=退出至桌面
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_DESKTOP_QUESTION=退出至桌面?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_DLC=DLC
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_DOWNLOAD=下載
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_DOWNLOADABLE=下載內容
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_EXIT=退出
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_EXIT_QUESTION=退出?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_EXTRAS=演員
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_FRAMESPERSEC=FPS
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_GALLERY=藝術館
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_GOODBYE=再見!
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_GRAPHICS=圖形設置
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_IAP=在應用程序內購買
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_LANGUAGE=語言
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_LEVEL=級別
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_MAIL=郵件
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_MAINMENU=主界面
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_MORE=更多
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_MUSIC=音樂
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_MUSIC_PLAYER=音樂播放器
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_NEW_GAME=新游戲
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_NEXT=下一個
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_NEXT_TRACK=下一個曲目
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_NO=否
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_NOPE=不行
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_NO_CAPS=否
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_OK=OK
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PAUSE=暫停
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PAUSED=暫停中
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PLAY=開始
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PLAY_AGAIN=再玩一次
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PRESS_ANYKEY=按下任意鍵
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PRESS_ANYKEY_CONTINUE=按下任意鍵以繼續
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PRESS_START=按下開始
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PRESS_START_CONTINUE=按下開始以繼續
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PREVIOUS=返回
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PREVIOUS_TRACK=上一曲目
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PRICE=價錢
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PRICE_FREE=免費
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_PURCHASE=購買
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_QUIT=退出
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_QUIT_CONFIRM=你確定你需要退出嗎?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_QUIT_QUESTION=退出?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_REPLAY=重播
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_RETURN=返回
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_RETURN_MAIN=返回至主界面
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_RETURN_MAIN_QUESTION=返回至主界面?
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_SHARE=分享
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_SKIP=跳過
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_SOUND=聲音
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_THANK_YOU=謝謝!
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_UNLOCK=開鎖
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_VIDEO=視頻設置
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_VOICES=聲音
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_WARNING=注意
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_WELCOME=歡迎
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_WORLD=世界
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_YEAH=好的
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_YES=是
+TRADITIONAL CHINESE / 繁体中文.MENU_LABEL_YES_CAPS=是
+TRADITIONAL CHINESE / 繁体中文.MENU_LANGUAGE_DIRECTION=ltr
+TRADITIONAL CHINESE / 繁体中文.MENU_LANGUAGE_THIS=繁體中文
+TRADITIONAL CHINESE / 繁体中文.MENU_LANGUAGE_THIS_EN=Traditional Chinese
+TRADITIONAL CHINESE / 繁体中文.MENU_LOGIN=登錄
+TRADITIONAL CHINESE / 繁体中文.MENU_LOGIN_EMAIL=電子郵件
+TRADITIONAL CHINESE / 繁体中文.MENU_LOGIN_FORGOT=忘記密碼
+TRADITIONAL CHINESE / 繁体中文.MENU_LOGIN_PASSWORD=密碼
+TRADITIONAL CHINESE / 繁体中文.MENU_LOGIN_REGISTER=注冊
+TRADITIONAL CHINESE / 繁体中文.MENU_LOGIN_REMEMBER=記住
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_CHALLENGE=挑戰
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_CHALLENGE_MODE=挑戰模式
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_COOP=團隊合作
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_COOPERATIVE=合作模式
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_DEATHMATCH=死亡競賽
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_HELP=幫助
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_INSTRUCTIONS=說明
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_MULTIPLAYER=聯機模式
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_MULTIPLAYER_LOCAL=本地聯機
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_MULTIPLAYER_ONLINE=在線聯機
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_PLAY_ONLINE=在線游戲
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_SINGLEPLAYER=單人模式
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_TRAINING=訓練
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_TUTORIAL=教程
+TRADITIONAL CHINESE / 繁体中文.MENU_MODE_VERSUS=對抗模式
+TRADITIONAL CHINESE / 繁体中文.MENU_NAME=名稱
+TRADITIONAL CHINESE / 繁体中文.MENU_NAME_FIRST=名字
+TRADITIONAL CHINESE / 繁体中文.MENU_NAME_LAST=姓
+TRADITIONAL CHINESE / 繁体中文.MENU_NAME_USER=用戶名
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS=設置
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_ADVANCEDGRAPHICS=高级圖形
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_ANTIALIASING=抗锯齿
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_BLOOM=高光
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_CONTROLS=操作模式
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_DIFFICULTY=難度設置
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_DISPLAY=顯示
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_EFFECT_DETAIL=效果細節
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_FILTERING_ANISOTROPIC=異向
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_FILTERING_BILINEAR=雙線性
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_FILTERING_MODE=過濾模式
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_FILTERING_TRILINEAR=三線性
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_FIRST_PERSON_VIEW=第一人稱視角
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_FOV=視場角
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_FULLSCREEN=全屏
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_GAMEPLAY=游戲設置
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_GRAPHICS=圖形設置
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_HUD=HUD
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_MODEL_DETAIL=模型細節
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_MULTICORE_RENDERING=多核心渲染
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_MUSIC_VOLUME=音樂音量
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_NETWORK=網絡設置
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_QUALITY=質量
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_RESOLUTION=解析度
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SFX_VOLUME=音效音量
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SHADER_DETAIL=Shader 細節
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SHADOW=影子
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SHADOW_PLURAL=陰影效果
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SIZE=大小
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SOUND=聲音設置
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SOUND_VOLUME=音量
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_SPLITSCREEN=分屏
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_TEXTURE_DETAIL=材質細節
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_THIRD_PERSON_VIEW=第三人稱視角
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_VIDEO=視頻設置
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_VIDEO_QUALITY=視頻質量
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_VOICE_VOLUME=聲音音量
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_VSYNC=垂直同步
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_WIDESCREEN=寬螢幕
+TRADITIONAL CHINESE / 繁体中文.MENU_OPTIONS_WINDOWED=窗口模式
+TRADITIONAL CHINESE / 繁体中文.MENU_SETTING_HIGH=高
+TRADITIONAL CHINESE / 繁体中文.MENU_SETTING_LOW=低
+TRADITIONAL CHINESE / 繁体中文.MENU_SETTING_MEDIUM=中
+TRADITIONAL CHINESE / 繁体中文.MENU_SETTING_ULTRA=最高
+TRADITIONAL CHINESE / 繁体中文.MENU_SETTING_VERY_HIGH=最高
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION=版本
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION_DEMO=試玩版
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION_FREE=免費版
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION_FULL=完整版
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION_LITE=位版本
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION_PREMIUM=超值版
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION_SHAREWARE=共享軟件
+TRADITIONAL CHINESE / 繁体中文.MENU_VERSION_TRIAL=試用版
+TRADITIONAL CHINESE / 繁体中文.MENU_VR_COMFORT_MODE=虛擬現實舒適模式
+TRADITIONAL CHINESE / 繁体中文.MENU_VR_HMD_ORIENT_RESET=HMD方向重置
+TRADITIONAL CHINESE / 繁体中文.MENU_VR_VIRTUAL_REALITY=虛擬現實
+TRADITIONAL CHINESE / 繁体中文.STRING ID=TRADITIONAL CHINESE / 繁体中文
+TURKISH / TÜRKÇE.CONTEXT_CHARACTER_CLASS=Sınıf
+TURKISH / TÜRKÇE.CONTEXT_CHARACTER_DELETE=Karakteri Sil
+TURKISH / TÜRKÇE.CONTEXT_CHARACTER_NEW=Yeni Karakter
+TURKISH / TÜRKÇE.CONTEXT_CLASS_AI=Yapay Zekâ
+TURKISH / TÜRKÇE.CONTEXT_CLASS_ALIEN=Uzaylı
+TURKISH / TÜRKÇE.CONTEXT_CLASS_CLONE=Klon
+TURKISH / TÜRKÇE.CONTEXT_CLASS_CYBORG=Siber
+TURKISH / TÜRKÇE.CONTEXT_CLASS_DEITY=Tanrısal Varlık
+TURKISH / TÜRKÇE.CONTEXT_CLASS_DEMON=Şeytan
+TURKISH / TÜRKÇE.CONTEXT_CLASS_DEMONNESS=Şeytaniçe
+TURKISH / TÜRKÇE.CONTEXT_CLASS_DRAGON=Ejderha
+TURKISH / TÜRKÇE.CONTEXT_CLASS_DRAGON_PLURAL=Ejderhalar
+TURKISH / TÜRKÇE.CONTEXT_CLASS_GHOST=Hayalet
+TURKISH / TÜRKÇE.CONTEXT_CLASS_GOD=Tanrı
+TURKISH / TÜRKÇE.CONTEXT_CLASS_GODDESS=Tanrıça
+TURKISH / TÜRKÇE.CONTEXT_CLASS_GOD_PLURAL=Tanrılar
+TURKISH / TÜRKÇE.CONTEXT_CLASS_MAGE=Büyücü
+TURKISH / TÜRKÇE.CONTEXT_CLASS_MEDIC=Doktor
+TURKISH / TÜRKÇE.CONTEXT_CLASS_MONSTER=Canavar
+TURKISH / TÜRKÇE.CONTEXT_CLASS_NINJA=Ninja
+TURKISH / TÜRKÇE.CONTEXT_CLASS_PIRATE=Korsan
+TURKISH / TÜRKÇE.CONTEXT_CLASS_PRIEST=Rahip
+TURKISH / TÜRKÇE.CONTEXT_CLASS_PRINCE=Prens
+TURKISH / TÜRKÇE.CONTEXT_CLASS_PRINCESS=Prenses
+TURKISH / TÜRKÇE.CONTEXT_CLASS_ROBOT=Robot
+TURKISH / TÜRKÇE.CONTEXT_CLASS_SKELETON=İskelet
+TURKISH / TÜRKÇE.CONTEXT_CLASS_SNIPER=Keskin Nişancı
+TURKISH / TÜRKÇE.CONTEXT_CLASS_SOLDIER=Asker
+TURKISH / TÜRKÇE.CONTEXT_CLASS_THIEF=Hırsız
+TURKISH / TÜRKÇE.CONTEXT_CLASS_WARRIOR=Savaşçı
+TURKISH / TÜRKÇE.CONTEXT_CLASS_WIZARD=Sihirbaz
+TURKISH / TÜRKÇE.CONTEXT_CLASS_ZOMBIE=Zombi
+TURKISH / TÜRKÇE.CONTEXT_CLASS_ZOMBIE_PLURAL=Zombiler
+TURKISH / TÜRKÇE.CONTEXT_COMPETITION_FIRST=Birinci
+TURKISH / TÜRKÇE.CONTEXT_COMPETITION_PLACE_NOUN=Sıra
+TURKISH / TÜRKÇE.CONTEXT_COMPETITION_SECOND=İkinci
+TURKISH / TÜRKÇE.CONTEXT_COMPETITION_THIRD=Üçüncü
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_BURNING=Yanan
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_CRITICAL=Kritik
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_DEAD=Ölü
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_FROZEN=Donmuş
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_POISONED=Zehirlenmiş
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_SLOWED=Yavaşlamış
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_STUNNED=Sersemlemiş
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_UNCONSCIOUS=Şuursuz
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_UNHURT=Yaralanmamış
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_WET=Islak
+TURKISH / TÜRKÇE.CONTEXT_CONDITION_WOUNDED=Yaralı
+TURKISH / TÜRKÇE.CONTEXT_DESCRIPTION_BIG=Büyük
+TURKISH / TÜRKÇE.CONTEXT_DESCRIPTION_HUGE=Devasa
+TURKISH / TÜRKÇE.CONTEXT_DESCRIPTION_SMALL=Küçük
+TURKISH / TÜRKÇE.CONTEXT_DESCRIPTION_TINY=Minik
+TURKISH / TÜRKÇE.CONTEXT_ELEMENT_AIR=Hava
+TURKISH / TÜRKÇE.CONTEXT_ELEMENT_EARTH=Toprak
+TURKISH / TÜRKÇE.CONTEXT_ELEMENT_FIRE=Ateş
+TURKISH / TÜRKÇE.CONTEXT_ELEMENT_METAL=Metal
+TURKISH / TÜRKÇE.CONTEXT_ELEMENT_WATER=Su
+TURKISH / TÜRKÇE.CONTEXT_GAMBLING_BET=Bahis
+TURKISH / TÜRKÇE.CONTEXT_GAMBLING_DISCARD=Elden Çıkar
+TURKISH / TÜRKÇE.CONTEXT_GAMBLING_JACKPOT=Bingo
+TURKISH / TÜRKÇE.CONTEXT_GAMBLING_MAX=Maks.
+TURKISH / TÜRKÇE.CONTEXT_GAMBLING_MIN=Min.
+TURKISH / TÜRKÇE.CONTEXT_ITEM_ARMOR=Zırh
+TURKISH / TÜRKÇE.CONTEXT_ITEM_ARROW=Ok
+TURKISH / TÜRKÇE.CONTEXT_ITEM_ARROW_PLURAL=Oklar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_BOARD=Tahta
+TURKISH / TÜRKÇE.CONTEXT_ITEM_BOMB=Bomba
+TURKISH / TÜRKÇE.CONTEXT_ITEM_BOOK=Kitap
+TURKISH / TÜRKÇE.CONTEXT_ITEM_BOOTS=Bot
+TURKISH / TÜRKÇE.CONTEXT_ITEM_BOW=Yay
+TURKISH / TÜRKÇE.CONTEXT_ITEM_CARD=Kart
+TURKISH / TÜRKÇE.CONTEXT_ITEM_CARD_PLURAL=Kartlar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_CHEST=Sandık
+TURKISH / TÜRKÇE.CONTEXT_ITEM_COND_MAGICAL=Büyülü
+TURKISH / TÜRKÇE.CONTEXT_ITEM_COND_RUSTY=Paslı
+TURKISH / TÜRKÇE.CONTEXT_ITEM_DAGGER=Hançer
+TURKISH / TÜRKÇE.CONTEXT_ITEM_DIE_NOUN=Zar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_DIE_PLURAL=Zarlar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_DOOR=Kapı
+TURKISH / TÜRKÇE.CONTEXT_ITEM_GAUNTLETS=Zırh Eldiveni
+TURKISH / TÜRKÇE.CONTEXT_ITEM_GEM=Mücevher
+TURKISH / TÜRKÇE.CONTEXT_ITEM_GIFT_NOUN=Hediye
+TURKISH / TÜRKÇE.CONTEXT_ITEM_GIFT_PLURAL=Hediyeler
+TURKISH / TÜRKÇE.CONTEXT_ITEM_GLOVE=Eldiven
+TURKISH / TÜRKÇE.CONTEXT_ITEM_GUN=Siah
+TURKISH / TÜRKÇE.CONTEXT_ITEM_HAMMER=Çekiç
+TURKISH / TÜRKÇE.CONTEXT_ITEM_HELMET=Kafalık
+TURKISH / TÜRKÇE.CONTEXT_ITEM_KEY=Anahtar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_KNIFE=Bıçak
+TURKISH / TÜRKÇE.CONTEXT_ITEM_LOCK=Kilit
+TURKISH / TÜRKÇE.CONTEXT_ITEM_LOVE=Aşk
+TURKISH / TÜRKÇE.CONTEXT_ITEM_MACHINE_ITEM_GUN=Makineli Tüfek
+TURKISH / TÜRKÇE.CONTEXT_ITEM_MAGIC=Büyü
+TURKISH / TÜRKÇE.CONTEXT_ITEM_PISTOL=Tabanca
+TURKISH / TÜRKÇE.CONTEXT_ITEM_QUEST_NOUN=Görev
+TURKISH / TÜRKÇE.CONTEXT_ITEM_RANK_NOUN=Sıra
+TURKISH / TÜRKÇE.CONTEXT_ITEM_RIFLE=Tüfek
+TURKISH / TÜRKÇE.CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER=Roketatar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_RPG=Roketatar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SCROLL=Parşömen
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SHIELD=Kalkan
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SHIELD_PLURAL=Kalkanlar
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SHIELD_SCIFI=Enerji Kalkanı
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SHIELD_SCIFI_PLURAL=Enerji Kalkanları
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SHOTGUN=Av Tüfeği
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SNIPER_ITEM_RIFLE=Dürbünlü Tüfek
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SPELL=Büyü
+TURKISH / TÜRKÇE.CONTEXT_ITEM_STAFF=Baston
+TURKISH / TÜRKÇE.CONTEXT_ITEM_SWORD=Kılıç
+TURKISH / TÜRKÇE.CONTEXT_ITEM_TREASURE=Hazine
+TURKISH / TÜRKÇE.CONTEXT_ITEM_TYPE_EPIC=Epik
+TURKISH / TÜRKÇE.CONTEXT_ITEM_TYPE_JUNK=Çöp
+TURKISH / TÜRKÇE.CONTEXT_ITEM_WAND=Değnek
+TURKISH / TÜRKÇE.CONTEXT_ITEM_WOOD=Tahta
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_ALTITUDE=Yükseklik
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_BRAKES=Fren
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_CHASSIS=Şasi
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_DEPTH=Derinlik
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_FUEL=Yakıt
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_GEAR=Dişli
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_HANDLING=Yol Tutuşu
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_SPEED=Hız
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_STEERING=Direksiyon Hakimiyeti
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_SUSPENSION=Süspansiyon
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_WHEELS=Tekerler
+TURKISH / TÜRKÇE.CONTEXT_MACHINE_WINGS=Kanatlar
+TURKISH / TÜRKÇE.CONTEXT_MEDAL=Madalya
+TURKISH / TÜRKÇE.CONTEXT_MEDAL_BRONZE=Bronz madalya
+TURKISH / TÜRKÇE.CONTEXT_MEDAL_GOLD=Altın madalya
+TURKISH / TÜRKÇE.CONTEXT_MEDAL_SILVER=Hümüş madalya
+TURKISH / TÜRKÇE.CONTEXT_METAL_BRONZE=Bronz
+TURKISH / TÜRKÇE.CONTEXT_METAL_COIN=Para
+TURKISH / TÜRKÇE.CONTEXT_METAL_GOLD=Altın
+TURKISH / TÜRKÇE.CONTEXT_METAL_INGOT=Külçe
+TURKISH / TÜRKÇE.CONTEXT_METAL_PLATINUM=Platin
+TURKISH / TÜRKÇE.CONTEXT_METAL_SILVER=Gümüş
+TURKISH / TÜRKÇE.CONTEXT_PLACE_CASTLE=Kale
+TURKISH / TÜRKÇE.CONTEXT_PLACE_CAVE=Mağara
+TURKISH / TÜRKÇE.CONTEXT_PLACE_DUNGEON=Zindan
+TURKISH / TÜRKÇE.CONTEXT_PLACE_INN=Han
+TURKISH / TÜRKÇE.CONTEXT_PLACE_PLANET=Gezegen
+TURKISH / TÜRKÇE.CONTEXT_PLACE_PLANET_EARTH=Dünya
+TURKISH / TÜRKÇE.CONTEXT_PLACE_SPACE=Uzay
+TURKISH / TÜRKÇE.CONTEXT_PLACE_SPACESHIP=Uzay Gemisi
+TURKISH / TÜRKÇE.CONTEXT_STORY=Hikaye
+TURKISH / TÜRKÇE.CONTEXT_STORY_ADVENTURE=Macera
+TURKISH / TÜRKÇE.CONTEXT_STORY_CHAPTER=Bölüm
+TURKISH / TÜRKÇE.CONTEXT_STORY_PAGE=Sayfa
+TURKISH / TÜRKÇE.CREDITS_3D_MODELING=3D Tasarım
+TURKISH / TÜRKÇE.CREDITS_ANIMATION=Animasyon
+TURKISH / TÜRKÇE.CREDITS_ANIMATION_DIRECTOR=Animasyon Yönetmeni
+TURKISH / TÜRKÇE.CREDITS_ANIMATOR=Animatör
+TURKISH / TÜRKÇE.CREDITS_ART=Sanat
+TURKISH / TÜRKÇE.CREDITS_ARTIST=Sanatçı
+TURKISH / TÜRKÇE.CREDITS_ARTIST_PLURAL=Sanatçılar
+TURKISH / TÜRKÇE.CREDITS_ART_DIRECTOR=Sanat Yönetmeni
+TURKISH / TÜRKÇE.CREDITS_ASSISTANT=Asistan
+TURKISH / TÜRKÇE.CREDITS_ASSOCIATE=Yardımcı
+TURKISH / TÜRKÇE.CREDITS_AUDIO_DIRECTOR=Ses Yönetmeni
+TURKISH / TÜRKÇE.CREDITS_CHARACTER_DESIGNER=Karakter Tasarımcı
+TURKISH / TÜRKÇE.CREDITS_CHIEF_TECH_OFFICER=Teknoloji Yöneticisi
+TURKISH / TÜRKÇE.CREDITS_CINEMATICS_DIRECTOR=Sinematik Yönetmeni
+TURKISH / TÜRKÇE.CREDITS_CINEMATIC_ANIMATOR=Sinematik Animasyoncusu
+TURKISH / TÜRKÇE.CREDITS_CODE=Kod
+TURKISH / TÜRKÇE.CREDITS_COMPOSER=Bestekar
+TURKISH / TÜRKÇE.CREDITS_CONCEPT_ARTIST=Konsept Tasarımcı
+TURKISH / TÜRKÇE.CREDITS_CREATIVE_DIRECTOR=Yaratıcı Yönetmen
+TURKISH / TÜRKÇE.CREDITS_DATABASE_ADMIN=Veritabanı Yöneticisi
+TURKISH / TÜRKÇE.CREDITS_DESIGN DIRECTOR=Dizayn Yönetmeni
+TURKISH / TÜRKÇE.CREDITS_DEVELOPED_BY=Geliştiren
+TURKISH / TÜRKÇE.CREDITS_DIRECTOR=Yönetmen
+TURKISH / TÜRKÇE.CREDITS_FOLEY_ARTIST=Foley Sanatçısı
+TURKISH / TÜRKÇE.CREDITS_FONT=Font
+TURKISH / TÜRKÇE.CREDITS_FONT_PLURAL=Fontlar
+TURKISH / TÜRKÇE.CREDITS_GAME=Oyun
+TURKISH / TÜRKÇE.CREDITS_GAME_DESIGN=Oyun Tasarımı
+TURKISH / TÜRKÇE.CREDITS_GAME_DESIGNER=Oyun Tasarımcısı
+TURKISH / TÜRKÇE.CREDITS_GAME_DEVELOPER=Oyun Geliştirici
+TURKISH / TÜRKÇE.CREDITS_GAME_DEVELOPMENT=Oyun Geliştirme
+TURKISH / TÜRKÇE.CREDITS_GRAPHIC_DESIGNER=Grafik Tasarımcı
+TURKISH / TÜRKÇE.CREDITS_IMAGE=Resim
+TURKISH / TÜRKÇE.CREDITS_IMAGE_PLURAL=Resimler
+TURKISH / TÜRKÇE.CREDITS_INTERFACE_ARTIST=Arayüz Tasarımcısı
+TURKISH / TÜRKÇE.CREDITS_JUNIOR=Kıdemsiz
+TURKISH / TÜRKÇE.CREDITS_LEAD=Baş
+TURKISH / TÜRKÇE.CREDITS_LEAD_PROGRAMMER=Programlama Lideri
+TURKISH / TÜRKÇE.CREDITS_LEVEL_DESIGN=Seviye Tasarımı
+TURKISH / TÜRKÇE.CREDITS_LEVEL_DESIGNER=Seviye Tasarımcısı
+TURKISH / TÜRKÇE.CREDITS_LOCALIZATION=Lokalizasyon
+TURKISH / TÜRKÇE.CREDITS_MANUSCRIPT=Taslak
+TURKISH / TÜRKÇE.CREDITS_MODELS=Modeller
+TURKISH / TÜRKÇE.CREDITS_MUSICIAN=Müzisyen
+TURKISH / TÜRKÇE.CREDITS_POLYGLOT=Polyglot Projesi ile çevrilmiştir.
+TURKISH / TÜRKÇE.CREDITS_PRODUCER=Yapımcı
+TURKISH / TÜRKÇE.CREDITS_PRODUCTION=Prodüksiyon
+TURKISH / TÜRKÇE.CREDITS_PROGRAMMER=Programcı
+TURKISH / TÜRKÇE.CREDITS_PROGRAMMER_PLURAL=Programcılar
+TURKISH / TÜRKÇE.CREDITS_PROGRAMMING=Programlama
+TURKISH / TÜRKÇE.CREDITS_PROGRAM_MANAGER=Program Yöneticisi
+TURKISH / TÜRKÇE.CREDITS_PROJECT_MANAGER=Proje Yöneticisi
+TURKISH / TÜRKÇE.CREDITS_PUBLISHER=Yayıncı
+TURKISH / TÜRKÇE.CREDITS_RECORDIST=Ses Kayıtçısı
+TURKISH / TÜRKÇE.CREDITS_SCRIPT_WRITER=Senaryo Yazarı
+TURKISH / TÜRKÇE.CREDITS_SENIOR=Kıdemli
+TURKISH / TÜRKÇE.CREDITS_SFX=Ses Efektleri
+TURKISH / TÜRKÇE.CREDITS_SOUNDTRACK=Oyun Müziği
+TURKISH / TÜRKÇE.CREDITS_SOUND_DESIGNER=Ses Tasarımcısı
+TURKISH / TÜRKÇE.CREDITS_SOUND_ENGINEER=Ses Mühendisi
+TURKISH / TÜRKÇE.CREDITS_SPECIAL_THANKS=Teşekkürler
+TURKISH / TÜRKÇE.CREDITS_SPECIAL_THANKS_TO=Teşekkürler
+TURKISH / TÜRKÇE.CREDITS_TECHNICAL_ARTIST=Teknik Tasarımcı
+TURKISH / TÜRKÇE.CREDITS_TECHNICAL_DIRECTOR=Teknik Yönetici
+TURKISH / TÜRKÇE.CREDITS_TESTER=Testçi
+TURKISH / TÜRKÇE.CREDITS_TEST_LEAD=Test Yöneticisi
+TURKISH / TÜRKÇE.CREDITS_TEST_MANAGER=Test Yöneticisi
+TURKISH / TÜRKÇE.CREDITS_TRANSLATION=Çeviri
+TURKISH / TÜRKÇE.CREDITS_VFX=Görsel Efektler
+TURKISH / TÜRKÇE.CREDITS_VOICE_ACTING=Seslendirme
+TURKISH / TÜRKÇE.CREDITS_VOICE_ACTOR=Ses Sanatçısı
+TURKISH / TÜRKÇE.CREDITS_WRITER=Yazar
+TURKISH / TÜRKÇE.ERROR_DEVICE_NOT_FOUND={0} aygıt algılanamadı.
+TURKISH / TÜRKÇE.ERROR_DEVICE_VR_LEAVING_TRACKAREA=Takip alanı terkediliyor.
+TURKISH / TÜRKÇE.ERROR_DEVICE_VR_NO_HMD=Görüş Ünitesi algılanamadı.
+TURKISH / TÜRKÇE.ERROR_GENERIC_CHEATING=Hile Algılandı!
+TURKISH / TÜRKÇE.ERROR_GENERIC_ERRCODE=Hata kodu:
+TURKISH / TÜRKÇE.ERROR_GENERIC_INVALID_CD_KEY=Geçersiz CD Anahtarı.
+TURKISH / TÜRKÇE.ERROR_GENERIC_INVALID_NAME=Geçersiz İsim.
+TURKISH / TÜRKÇE.ERROR_GENERIC_TEXT=Bir hata oluştu.
+TURKISH / TÜRKÇE.ERROR_NETWORK_CONNECTION_LOST=Bağlantı kesildi.
+TURKISH / TÜRKÇE.ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT=Rakibinizin bağlantısı kesildi.
+TURKISH / TÜRKÇE.ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER=Diğer oyuncunun bağlantısı kesildi.
+TURKISH / TÜRKÇE.ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE=Takım arkadaşınızın bağlantısı kesildi.
+TURKISH / TÜRKÇE.ERROR_NETWORK_SERVER=Sunucuya bağlanılamıyor.
+TURKISH / TÜRKÇE.ERROR_SAVE_CORRUPTED=Kayıt dosyası bozuk.
+TURKISH / TÜRKÇE.ERROR_SAVE_NO_GAMES_FOUND=Oyun bulunamadı.
+TURKISH / TÜRKÇE.ERROR_SAVE_NO_OPEN_GAMES=Açık oyun yok.
+TURKISH / TÜRKÇE.GAME_ACTION_ATTACK=Saldır
+TURKISH / TÜRKÇE.GAME_ACTION_BOOST=Yükselt
+TURKISH / TÜRKÇE.GAME_ACTION_BUILD=İnşa Et
+TURKISH / TÜRKÇE.GAME_ACTION_CAST_FISHING=At
+TURKISH / TÜRKÇE.GAME_ACTION_CAST_SPELL=Yap
+TURKISH / TÜRKÇE.GAME_ACTION_CLAIM=Al
+TURKISH / TÜRKÇE.GAME_ACTION_CLIMB=Tırman
+TURKISH / TÜRKÇE.GAME_ACTION_CLOSE=Kapat
+TURKISH / TÜRKÇE.GAME_ACTION_COLLECT=Topla
+TURKISH / TÜRKÇE.GAME_ACTION_COOK=Pişir
+TURKISH / TÜRKÇE.GAME_ACTION_CRAFT=Yap
+TURKISH / TÜRKÇE.GAME_ACTION_CROUCH=Eğil
+TURKISH / TÜRKÇE.GAME_ACTION_DODGE=Atlat
+TURKISH / TÜRKÇE.GAME_ACTION_DRIVE=Sür
+TURKISH / TÜRKÇE.GAME_ACTION_FLY=Uç
+TURKISH / TÜRKÇE.GAME_ACTION_FULL_SPEED=Tam Hız
+TURKISH / TÜRKÇE.GAME_ACTION_GO=Git
+TURKISH / TÜRKÇE.GAME_ACTION_GO_TO_PLACE=Git
+TURKISH / TÜRKÇE.GAME_ACTION_HALF_SPEED=Yarım Hız
+TURKISH / TÜRKÇE.GAME_ACTION_HEAL=İyileştir
+TURKISH / TÜRKÇE.GAME_ACTION_JUMP=Zıpla
+TURKISH / TÜRKÇE.GAME_ACTION_LAND=Yere İn
+TURKISH / TÜRKÇE.GAME_ACTION_LOOK=Bak
+TURKISH / TÜRKÇE.GAME_ACTION_MIX=Karıştır
+TURKISH / TÜRKÇE.GAME_ACTION_OPEN=Aç
+TURKISH / TÜRKÇE.GAME_ACTION_PICK_UP=Al
+TURKISH / TÜRKÇE.GAME_ACTION_RACE=Yarış
+TURKISH / TÜRKÇE.GAME_ACTION_READ=Oku
+TURKISH / TÜRKÇE.GAME_ACTION_REPLACE=Değiştir
+TURKISH / TÜRKÇE.GAME_ACTION_RUN=Koş
+TURKISH / TÜRKÇE.GAME_ACTION_RUN_AWAY=Uzaklaş
+TURKISH / TÜRKÇE.GAME_ACTION_SHOOT=Ateş Et
+TURKISH / TÜRKÇE.GAME_ACTION_SNEAK=Gizlice Sokul
+TURKISH / TÜRKÇE.GAME_ACTION_SPIN=Dön
+TURKISH / TÜRKÇE.GAME_ACTION_SPRINT=Depar At
+TURKISH / TÜRKÇE.GAME_ACTION_STEER=Yönlen
+TURKISH / TÜRKÇE.GAME_ACTION_TAKE_OFF=Havalan
+TURKISH / TÜRKÇE.GAME_ACTION_TALK=Konuş
+TURKISH / TÜRKÇE.GAME_ACTION_THROW=Fırlat
+TURKISH / TÜRKÇE.GAME_ACTION_WALK=Yürü
+TURKISH / TÜRKÇE.GAME_CHARACTER_ENDURANCE=Dayanıklılık
+TURKISH / TÜRKÇE.GAME_CHARACTER_EXP=Tecrübe puanı
+TURKISH / TÜRKÇE.GAME_CHARACTER_FEMALE=Kadın
+TURKISH / TÜRKÇE.GAME_CHARACTER_HEALTH=Can
+TURKISH / TÜRKÇE.GAME_CHARACTER_HEART=Kalp
+TURKISH / TÜRKÇE.GAME_CHARACTER_HEART_PLURAL=Kalp
+TURKISH / TÜRKÇE.GAME_CHARACTER_LEVEL=Seviye
+TURKISH / TÜRKÇE.GAME_CHARACTER_LEVEL_UP=Seviye Atladın!
+TURKISH / TÜRKÇE.GAME_CHARACTER_LIVES=Hayat
+TURKISH / TÜRKÇE.GAME_CHARACTER_MALE=Erkek
+TURKISH / TÜRKÇE.GAME_CHARACTER_MAN=Erkek
+TURKISH / TÜRKÇE.GAME_CHARACTER_MAN_PLURAL=Erkek
+TURKISH / TÜRKÇE.GAME_CHARACTER_RESPAWN=Canlanma
+TURKISH / TÜRKÇE.GAME_CHARACTER_RESPAWNING=Canlanıyor
+TURKISH / TÜRKÇE.GAME_CHARACTER_RESPAWN_IN=Canlanma:
+TURKISH / TÜRKÇE.GAME_CHARACTER_RESPAWN_QUESTION=Canlan?
+TURKISH / TÜRKÇE.GAME_CHARACTER_SKILL=Yetenek
+TURKISH / TÜRKÇE.GAME_CHARACTER_SPAWN_POINT=Canlanma Noktası
+TURKISH / TÜRKÇE.GAME_CHARACTER_TRANSGENDER=Travesti
+TURKISH / TÜRKÇE.GAME_CHARACTER_WOMAN=Kadın
+TURKISH / TÜRKÇE.GAME_CHARACTER_WOMAN_PLURAL=Kadın
+TURKISH / TÜRKÇE.GAME_DAMAGE=Hasar
+TURKISH / TÜRKÇE.GAME_DAMAGE_CRITICAL_HIT=Kritik Vuruş
+TURKISH / TÜRKÇE.GAME_DAMAGE_CRITICAL_MISS=Kritik Iska
+TURKISH / TÜRKÇE.GAME_DAMAGE_HIT_NOUN=Vur
+TURKISH / TÜRKÇE.GAME_DAMAGE_HIT_POINTS_PLURAL=Can puanı
+TURKISH / TÜRKÇE.GAME_DAMAGE_MISS_NOUN=Iska
+TURKISH / TÜRKÇE.GAME_DAMAGE_UNIT=Hasar
+TURKISH / TÜRKÇE.GAME_DAMAGE_UNIT_PLURAL=Hasar
+TURKISH / TÜRKÇE.GAME_ENEMY=Düşman
+TURKISH / TÜRKÇE.GAME_ENEMY_FEMALE=Düşman
+TURKISH / TÜRKÇE.GAME_ENEMY_FEMALE_PLURAL=Düşmanlar
+TURKISH / TÜRKÇE.GAME_ENEMY_PLURAL=Düşmanlar
+TURKISH / TÜRKÇE.GAME_GENRE_ACTION=Aksiyon oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_ADVENTURE=Macera oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_CARD=Kart
+TURKISH / TÜRKÇE.GAME_GENRE_CASUAL=Çerezlik oyun
+TURKISH / TÜRKÇE.GAME_GENRE_FANTASY=Fantastik oyun
+TURKISH / TÜRKÇE.GAME_GENRE_HARDCORE=Hardcore oyun
+TURKISH / TÜRKÇE.GAME_GENRE_INDIE=Bağımsız Yapımcı
+TURKISH / TÜRKÇE.GAME_GENRE_MEDIEVAL=Orta çağ oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_MISC=Çeşitli
+TURKISH / TÜRKÇE.GAME_GENRE_MULTIPLAYER=Çok oyunculu oyun
+TURKISH / TÜRKÇE.GAME_GENRE_NAME=Tür
+TURKISH / TÜRKÇE.GAME_GENRE_PLATFORMER=Platform oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_PUZZLE=Puzzle
+TURKISH / TÜRKÇE.GAME_GENRE_QUIZ=Bilgi yarışı
+TURKISH / TÜRKÇE.GAME_GENRE_RACING=Yarış
+TURKISH / TÜRKÇE.GAME_GENRE_RETRO=Retro oyun
+TURKISH / TÜRKÇE.GAME_GENRE_RPG=Rol yapma oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_RTS=Gerçek Zamanlı Strateji
+TURKISH / TÜRKÇE.GAME_GENRE_SCIFI=Bilim kurgu oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_SHOOTER=Atış oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_SIMULATION=Simulasyon
+TURKISH / TÜRKÇE.GAME_GENRE_SINGLEPLAYER=Tek oyunculu oyun
+TURKISH / TÜRKÇE.GAME_GENRE_SPORTS=Spor oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_STRATEGY=Strateji oyunu
+TURKISH / TÜRKÇE.GAME_GENRE_TBS=Sıra Tabanlı Strateji
+TURKISH / TÜRKÇE.GAME_GENRE_TOWER_DEFENSE=Kule savunma oyunu
+TURKISH / TÜRKÇE.GAME_INVENTORY=Depo
+TURKISH / TÜRKÇE.GAME_INVENTORY_AMMO=Cephane
+TURKISH / TÜRKÇE.GAME_INVENTORY_AMMUNITION=Cephane
+TURKISH / TÜRKÇE.GAME_INVENTORY_BULLET=Mermi
+TURKISH / TÜRKÇE.GAME_INVENTORY_BULLET_PLURAL=Mermiler
+TURKISH / TÜRKÇE.GAME_INVENTORY_BUY=Satın Al
+TURKISH / TÜRKÇE.GAME_INVENTORY_CAPACITY=Depo Kapasitesi
+TURKISH / TÜRKÇE.GAME_INVENTORY_DROP=Yere At
+TURKISH / TÜRKÇE.GAME_INVENTORY_ENCUMBRANCE=Yük
+TURKISH / TÜRKÇE.GAME_INVENTORY_FULL=Depo Dolu
+TURKISH / TÜRKÇE.GAME_INVENTORY_ITEM=Eşya
+TURKISH / TÜRKÇE.GAME_INVENTORY_KEY=Anahtar
+TURKISH / TÜRKÇE.GAME_INVENTORY_POWERUP=Güçlendirme
+TURKISH / TÜRKÇE.GAME_INVENTORY_SELL=Sat
+TURKISH / TÜRKÇE.GAME_INVENTORY_USE=Kullan
+TURKISH / TÜRKÇE.GAME_INVENTORY_WEAPON=Silah
+TURKISH / TÜRKÇE.GAME_INVENTORY_WEAPONS=Silahlar
+TURKISH / TÜRKÇE.GAME_INVENTORY_YOU_CANNOT_CARRY=Daha fazla taşıyamazsın.
+TURKISH / TÜRKÇE.GAME_LABEL_BE_CAREFUL=Dikkatli Ol!
+TURKISH / TÜRKÇE.GAME_LABEL_PLEASE_BE_CAREFUL=Lütfen dikkatli ol!
+TURKISH / TÜRKÇE.GAME_LABEL_TACTICS=Taktik
+TURKISH / TÜRKÇE.GAME_OBJECTIVE=Hedef
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_ASSIST=Asist
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_ASSIST_PLURAL=Asistler
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_ATTACK=Saldır
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_BONUS=Bonus
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_CAPTURE=Ele Geçir
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_COMPLETE=Tamamlanmış
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_DEATH=Ölüm
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_DEATH_PLURAL=Ölümler
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_DEFEND=Savun
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_DESTROY=Yoket
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_ESCAPE=Kaç
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_GAMEOVER=Oyun bitti!
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_GAMEOVER_CAPS=OYUN BİTTİ!
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_GAME_FINISHED=Son
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_HIGH_SCORE=Yüksek Skor
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_INCOMPLETE=Tamamlanmamış
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_KILL=Öldür
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_KILL_ASSIST=Öldürme Asisti
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_KILL_NOUN=Leş
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_KILL_PLURAL=Leş
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_LOCKED=Kilitli
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_LOSSES=Mağlubiyet
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_MATCH=Maç
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_MISSION=Hedef
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_MISSION_OBJECTIVE=Görev Hedefi
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL=Görev Hedefleri
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_MULTIPLIER=Çarpan
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_PLURAL=Hedefler
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_POSITION=Pozisyon
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_RACE_LAP=Tur
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_RACE_LAP_PLURAL=Tur
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_ROUND=Raund
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_SCORE=Skor
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_TIME=Süre
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_TIME_LEFT=Kalan Süre
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_TOURNAMENT=Turnuva
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_TOURNAMENT_PLURAL=Turnuvalar
+TURKISH / TÜRKÇE.GAME_OBJECTIVE_WINS=Galibiyet
+TURKISH / TÜRKÇE.GAME_STATUS_DEFEAT=Mağlubiyet
+TURKISH / TÜRKÇE.GAME_STATUS_DEFEATED=Mağlup oldun.
+TURKISH / TÜRKÇE.GAME_STATUS_LOSER=Kaybeden
+TURKISH / TÜRKÇE.GAME_STATUS_TEAM_LOST=Takımın kaybetti!
+TURKISH / TÜRKÇE.GAME_STATUS_TEAM_WON=Takımın kazandı!
+TURKISH / TÜRKÇE.GAME_STATUS_VICTORY=Galibiyet
+TURKISH / TÜRKÇE.GAME_STATUS_WINNER=Kazanan
+TURKISH / TÜRKÇE.GAME_STATUS_YOU_ARE_DEAD=Ölüsün.
+TURKISH / TÜRKÇE.GAME_STATUS_YOU_DIED=Öldün.
+TURKISH / TÜRKÇE.GAME_STATUS_YOU_LOSE=Kaybettin!
+TURKISH / TÜRKÇE.GAME_STATUS_YOU_LOST=Kaybettin!
+TURKISH / TÜRKÇE.GAME_STATUS_YOU_WIN=Kazandın!
+TURKISH / TÜRKÇE.GAME_STATUS_YOU_WON=Kazandın!
+TURKISH / TÜRKÇE.LANGUAGE_CODE=trTR
+TURKISH / TÜRKÇE.LANGUAGE_DIRECTION=ltr
+TURKISH / TÜRKÇE.LANGUAGE_EN=Turkish
+TURKISH / TÜRKÇE.MENU_CAMERA=Kamera
+TURKISH / TÜRKÇE.MENU_CAMERA_INVERTED=Ters
+TURKISH / TÜRKÇE.MENU_CAMERA_NORMAL=Normal
+TURKISH / TÜRKÇE.MENU_CAMERA_XAXIS=Kamera X Ekseni
+TURKISH / TÜRKÇE.MENU_CAMERA_YAXIS=Kamera Y Ekseni
+TURKISH / TÜRKÇE.MENU_CONTROLS_BUTTON=Buton
+TURKISH / TÜRKÇE.MENU_CONTROLS_CLICK=Tıkla
+TURKISH / TÜRKÇE.MENU_CONTROLS_DEADZONE=Ölü Bölge
+TURKISH / TÜRKÇE.MENU_CONTROLS_DOUBLE_CLICK=Çift Tıkla
+TURKISH / TÜRKÇE.MENU_CONTROLS_DRAG=Sürükle
+TURKISH / TÜRKÇE.MENU_CONTROLS_DRAG_DROP=Sürükle ve bırak
+TURKISH / TÜRKÇE.MENU_CONTROLS_FINGER=Parmak
+TURKISH / TÜRKÇE.MENU_CONTROLS_GAMEPAD=Oyun Kumandası
+TURKISH / TÜRKÇE.MENU_CONTROLS_GYROSCOPE=Jiroskop
+TURKISH / TÜRKÇE.MENU_CONTROLS_KEY=Tuş
+TURKISH / TÜRKÇE.MENU_CONTROLS_KEYBOARD=Klavye
+TURKISH / TÜRKÇE.MENU_CONTROLS_MOUSE=Fare
+TURKISH / TÜRKÇE.MENU_CONTROLS_MOUSE_SENSITIVITY=Fare hassasiyeti
+TURKISH / TÜRKÇE.MENU_CONTROLS_PINCH=Sıkıştır
+TURKISH / TÜRKÇE.MENU_CONTROLS_ROTATE=Döndür
+TURKISH / TÜRKÇE.MENU_CONTROLS_SCROLL=Kaydır
+TURKISH / TÜRKÇE.MENU_CONTROLS_SHAKE=Salla
+TURKISH / TÜRKÇE.MENU_CONTROLS_SPREAD=Ayır
+TURKISH / TÜRKÇE.MENU_CONTROLS_SWIPE=Kaydır
+TURKISH / TÜRKÇE.MENU_CONTROLS_TAP=Tıkla
+TURKISH / TÜRKÇE.MENU_CONTROLS_THE_BUTTON=Buton
+TURKISH / TÜRKÇE.MENU_CONTROLS_THE_KEY=Tuş
+TURKISH / TÜRKÇE.MENU_CONTROLS_TILT=Eğ
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_ARM=Kol
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_ARM_PLURAL=Kollar
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_CHEST=Gövde
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_CHIN=Çene
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_COLOR=Renk
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_EAR=Kulak
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_EAR_PLURAL=Kulaklar
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_EYE=Göz
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_EYE_PLURAL=Gözler
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_FEET=Ayaklar
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_FOOT=Ayak
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HAIR=Saç
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HAIR_BEARD=Sakal
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HAIR_FUR=Post
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HAIR_HEAD=Saç
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HAND=El
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HAND_PLURAL=Eller
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HEAD=Kafa
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_HIPS=Kalça
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_LEG=Bacak
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_LEG_PLURAL=Bacaklar
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_MOUTH=Ağız
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_NECK=Boyun
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_NOSE=Burun
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_SKIN=Deri
+TURKISH / TÜRKÇE.MENU_CUSTOMIZE_THORAX=Göğüs
+TURKISH / TÜRKÇE.MENU_DIFFICULTY=Zorluk
+TURKISH / TÜRKÇE.MENU_DIFFICULTY_EASY=Kolay
+TURKISH / TÜRKÇE.MENU_DIFFICULTY_HARD=Zor
+TURKISH / TÜRKÇE.MENU_DIFFICULTY_IMPOSSIBLE=İmkansız
+TURKISH / TÜRKÇE.MENU_DIFFICULTY_INSANE=Akıllara Zarar
+TURKISH / TÜRKÇE.MENU_DIFFICULTY_MEDIUM=Orta
+TURKISH / TÜRKÇE.MENU_DIFFICULTY_VERY_EASY=Çok Kolay
+TURKISH / TÜRKÇE.MENU_DIFFICULTY_VERY_HARD=Çok Zor
+TURKISH / TÜRKÇE.MENU_DIR_DOWN=Aşağı
+TURKISH / TÜRKÇE.MENU_DIR_LEFT=Sol
+TURKISH / TÜRKÇE.MENU_DIR_RIGHT=Sağ
+TURKISH / TÜRKÇE.MENU_DIR_UP=Yukarı
+TURKISH / TÜRKÇE.MENU_IO_LOAD=Yükle
+TURKISH / TÜRKÇE.MENU_IO_LOADING=Yükleniyor...
+TURKISH / TÜRKÇE.MENU_IO_LOAD_GAME=Oyunu Yükle
+TURKISH / TÜRKÇE.MENU_IO_PLEASE_WAIT=Lütfen bekleyiniz...
+TURKISH / TÜRKÇE.MENU_IO_RESET_SAVE_DATA=Verileri Sıfırla
+TURKISH / TÜRKÇE.MENU_IO_SAVE=Kaydet
+TURKISH / TÜRKÇE.MENU_IO_SAVE_DATA=Kaydet
+TURKISH / TÜRKÇE.MENU_IO_SAVE_GAME=Oyunu Kaydet
+TURKISH / TÜRKÇE.MENU_IO_SAVING=Kaydediliyor...
+TURKISH / TÜRKÇE.MENU_LABEL_AGE=Yaş
+TURKISH / TÜRKÇE.MENU_LABEL_ALL=Tümü
+TURKISH / TÜRKÇE.MENU_LABEL_ARE_YOU_REALLY_SURE=Gerçekten emin misiniz?
+TURKISH / TÜRKÇE.MENU_LABEL_ARE_YOU_SURE=Emin misiniz?
+TURKISH / TÜRKÇE.MENU_LABEL_BACK=Geri
+TURKISH / TÜRKÇE.MENU_LABEL_BACKGROUND_MUSIC=Arkafon Müziği
+TURKISH / TÜRKÇE.MENU_LABEL_CANCEL=İptal
+TURKISH / TÜRKÇE.MENU_LABEL_CLOSE=Kapat
+TURKISH / TÜRKÇE.MENU_LABEL_CONFIRM_BUTTON=Onayla
+TURKISH / TÜRKÇE.MENU_LABEL_CONTINUE=Devam Et
+TURKISH / TÜRKÇE.MENU_LABEL_CONTINUE_QUESTION=Devam edilsin mi?
+TURKISH / TÜRKÇE.MENU_LABEL_CREDITS=Künye
+TURKISH / TÜRKÇE.MENU_LABEL_DESKTOP=Masaüstüne Çıkış
+TURKISH / TÜRKÇE.MENU_LABEL_DESKTOP_QUESTION=Masaüstüne çıkılsın mı?
+TURKISH / TÜRKÇE.MENU_LABEL_DLC=DLC
+TURKISH / TÜRKÇE.MENU_LABEL_DOWNLOAD=İndir
+TURKISH / TÜRKÇE.MENU_LABEL_DOWNLOADABLE=İndirilebilir İçerik
+TURKISH / TÜRKÇE.MENU_LABEL_EXIT=Çıkış
+TURKISH / TÜRKÇE.MENU_LABEL_EXIT_QUESTION=Oyundan çıkılsın mı?
+TURKISH / TÜRKÇE.MENU_LABEL_EXTRAS=Ekstra
+TURKISH / TÜRKÇE.MENU_LABEL_FRAMESPERSEC=FPS
+TURKISH / TÜRKÇE.MENU_LABEL_GALLERY=Sanat Galerisi
+TURKISH / TÜRKÇE.MENU_LABEL_GOODBYE=Güle güle!
+TURKISH / TÜRKÇE.MENU_LABEL_GRAPHICS=Grafikler
+TURKISH / TÜRKÇE.MENU_LABEL_IAP=Oyun içi satın alım
+TURKISH / TÜRKÇE.MENU_LABEL_LANGUAGE=Dil
+TURKISH / TÜRKÇE.MENU_LABEL_LEVEL=Seviye
+TURKISH / TÜRKÇE.MENU_LABEL_MAIL=Posta Kutusu
+TURKISH / TÜRKÇE.MENU_LABEL_MAINMENU=Ana Menü
+TURKISH / TÜRKÇE.MENU_LABEL_MORE=Daha Fazla
+TURKISH / TÜRKÇE.MENU_LABEL_MUSIC=Müzik
+TURKISH / TÜRKÇE.MENU_LABEL_MUSIC_PLAYER=Müzik Oynatıcı
+TURKISH / TÜRKÇE.MENU_LABEL_NEW_GAME=Yeni Oyun
+TURKISH / TÜRKÇE.MENU_LABEL_NEXT=Sonraki
+TURKISH / TÜRKÇE.MENU_LABEL_NEXT_TRACK=Sonraki parça
+TURKISH / TÜRKÇE.MENU_LABEL_NO=Hayır
+TURKISH / TÜRKÇE.MENU_LABEL_NOPE=Yoo
+TURKISH / TÜRKÇE.MENU_LABEL_NO_CAPS=HAYIR
+TURKISH / TÜRKÇE.MENU_LABEL_OK=TAMAM
+TURKISH / TÜRKÇE.MENU_LABEL_PAUSE=Durdur
+TURKISH / TÜRKÇE.MENU_LABEL_PAUSED=Durduruldu
+TURKISH / TÜRKÇE.MENU_LABEL_PLAY=Oyna
+TURKISH / TÜRKÇE.MENU_LABEL_PLAY_AGAIN=Tekrar Oyna
+TURKISH / TÜRKÇE.MENU_LABEL_PRESS_ANYKEY=Herhangi bir tuşa bas
+TURKISH / TÜRKÇE.MENU_LABEL_PRESS_ANYKEY_CONTINUE=Devam etmek için herhangi bir tuşa bas
+TURKISH / TÜRKÇE.MENU_LABEL_PRESS_START=Başla'ya bas
+TURKISH / TÜRKÇE.MENU_LABEL_PRESS_START_CONTINUE=Devam etmek için Başla'ya bas
+TURKISH / TÜRKÇE.MENU_LABEL_PREVIOUS=Önceki
+TURKISH / TÜRKÇE.MENU_LABEL_PREVIOUS_TRACK=Önceki parça
+TURKISH / TÜRKÇE.MENU_LABEL_PRICE=Fiyat
+TURKISH / TÜRKÇE.MENU_LABEL_PRICE_FREE=Bedava
+TURKISH / TÜRKÇE.MENU_LABEL_PURCHASE=Satın Al
+TURKISH / TÜRKÇE.MENU_LABEL_QUIT=Oyunu Kapat
+TURKISH / TÜRKÇE.MENU_LABEL_QUIT_CONFIRM=Çıkmak istediğinize emin misiniz?
+TURKISH / TÜRKÇE.MENU_LABEL_QUIT_QUESTION=Oyun kapatılsın mı?
+TURKISH / TÜRKÇE.MENU_LABEL_REPLAY=Tekrarını İzle
+TURKISH / TÜRKÇE.MENU_LABEL_RETURN=Geri Dön
+TURKISH / TÜRKÇE.MENU_LABEL_RETURN_MAIN=Ana Menü'ye geri dön
+TURKISH / TÜRKÇE.MENU_LABEL_RETURN_MAIN_QUESTION=Ana Menü'ye geri dönülsün mü?
+TURKISH / TÜRKÇE.MENU_LABEL_SHARE=Paylaş
+TURKISH / TÜRKÇE.MENU_LABEL_SKIP=Atla
+TURKISH / TÜRKÇE.MENU_LABEL_SOUND=Ses
+TURKISH / TÜRKÇE.MENU_LABEL_THANK_YOU=Teşekkürler!
+TURKISH / TÜRKÇE.MENU_LABEL_UNLOCK=Kilidini Aç
+TURKISH / TÜRKÇE.MENU_LABEL_VIDEO=Video
+TURKISH / TÜRKÇE.MENU_LABEL_VOICES=Konuşmalar
+TURKISH / TÜRKÇE.MENU_LABEL_WARNING=Uyarı
+TURKISH / TÜRKÇE.MENU_LABEL_WELCOME=Hoşgeldiniz
+TURKISH / TÜRKÇE.MENU_LABEL_WORLD=Dünya
+TURKISH / TÜRKÇE.MENU_LABEL_YEAH=Hee
+TURKISH / TÜRKÇE.MENU_LABEL_YES=Evet
+TURKISH / TÜRKÇE.MENU_LABEL_YES_CAPS=EVET
+TURKISH / TÜRKÇE.MENU_LANGUAGE_DIRECTION=ltr
+TURKISH / TÜRKÇE.MENU_LANGUAGE_THIS=Türkçe
+TURKISH / TÜRKÇE.MENU_LANGUAGE_THIS_EN=Turkish
+TURKISH / TÜRKÇE.MENU_LOGIN=Giriş
+TURKISH / TÜRKÇE.MENU_LOGIN_EMAIL=E-Mail
+TURKISH / TÜRKÇE.MENU_LOGIN_FORGOT=Şifremi Unuttum
+TURKISH / TÜRKÇE.MENU_LOGIN_PASSWORD=Şifre
+TURKISH / TÜRKÇE.MENU_LOGIN_REGISTER=Kayıt Ol
+TURKISH / TÜRKÇE.MENU_LOGIN_REMEMBER=Beni Hatırla
+TURKISH / TÜRKÇE.MENU_MODE_CHALLENGE=Meydan Okuma
+TURKISH / TÜRKÇE.MENU_MODE_CHALLENGE_MODE=Zorlu Mod
+TURKISH / TÜRKÇE.MENU_MODE_COOP=Eşli Oyun
+TURKISH / TÜRKÇE.MENU_MODE_COOPERATIVE=Eşli Oyun
+TURKISH / TÜRKÇE.MENU_MODE_DEATHMATCH=Ölüm Maçı
+TURKISH / TÜRKÇE.MENU_MODE_HELP=Yardım
+TURKISH / TÜRKÇE.MENU_MODE_INSTRUCTIONS=Yönergeler
+TURKISH / TÜRKÇE.MENU_MODE_MULTIPLAYER=Çok oyuncu
+TURKISH / TÜRKÇE.MENU_MODE_MULTIPLAYER_LOCAL=Lokal Ağ
+TURKISH / TÜRKÇE.MENU_MODE_MULTIPLAYER_ONLINE=Çevrimiçi
+TURKISH / TÜRKÇE.MENU_MODE_PLAY_ONLINE=Çevrimiçi Oyna
+TURKISH / TÜRKÇE.MENU_MODE_SINGLEPLAYER=Tek oyuncu
+TURKISH / TÜRKÇE.MENU_MODE_TRAINING=Eğitim
+TURKISH / TÜRKÇE.MENU_MODE_TUTORIAL=Eğitim
+TURKISH / TÜRKÇE.MENU_MODE_VERSUS=Vs.
+TURKISH / TÜRKÇE.MENU_NAME=İsim
+TURKISH / TÜRKÇE.MENU_NAME_FIRST=Ad
+TURKISH / TÜRKÇE.MENU_NAME_LAST=Soyad
+TURKISH / TÜRKÇE.MENU_NAME_USER=Kullanıcı Adı
+TURKISH / TÜRKÇE.MENU_OPTIONS=Ayarlar
+TURKISH / TÜRKÇE.MENU_OPTIONS_ADVANCEDGRAPHICS=Gelişmiş Grafikler
+TURKISH / TÜRKÇE.MENU_OPTIONS_ANTIALIASING=Kenar Yumuşatma
+TURKISH / TÜRKÇE.MENU_OPTIONS_BLOOM=Işık Kütlesi
+TURKISH / TÜRKÇE.MENU_OPTIONS_CONTROLS=Kontroller
+TURKISH / TÜRKÇE.MENU_OPTIONS_DIFFICULTY=Zorluk Ayarları
+TURKISH / TÜRKÇE.MENU_OPTIONS_DISPLAY=Ekran
+TURKISH / TÜRKÇE.MENU_OPTIONS_EFFECT_DETAIL=Efekt Detayı
+TURKISH / TÜRKÇE.MENU_OPTIONS_FILTERING_ANISOTROPIC=Eşyönsüz Süzme
+TURKISH / TÜRKÇE.MENU_OPTIONS_FILTERING_BILINEAR=İki Doğrusal Süzme
+TURKISH / TÜRKÇE.MENU_OPTIONS_FILTERING_MODE=Filtre modu
+TURKISH / TÜRKÇE.MENU_OPTIONS_FILTERING_TRILINEAR=Üç Doğrusal Süzme
+TURKISH / TÜRKÇE.MENU_OPTIONS_FIRST_PERSON_VIEW=Birinci Kişi Görüşü
+TURKISH / TÜRKÇE.MENU_OPTIONS_FOV=Görüş Mesafesi
+TURKISH / TÜRKÇE.MENU_OPTIONS_FULLSCREEN=Tam ekran
+TURKISH / TÜRKÇE.MENU_OPTIONS_GAMEPLAY=Oyun Ayarları
+TURKISH / TÜRKÇE.MENU_OPTIONS_GRAPHICS=Grafik Ayarları
+TURKISH / TÜRKÇE.MENU_OPTIONS_HUD=Gösterge
+TURKISH / TÜRKÇE.MENU_OPTIONS_MODEL_DETAIL=Model detayı
+TURKISH / TÜRKÇE.MENU_OPTIONS_MULTICORE_RENDERING=Çoklu CPU Kullanımı
+TURKISH / TÜRKÇE.MENU_OPTIONS_MUSIC_VOLUME=Müzik Şiddeti
+TURKISH / TÜRKÇE.MENU_OPTIONS_NETWORK=Bağlantı Ayarları
+TURKISH / TÜRKÇE.MENU_OPTIONS_QUALITY=Kalite
+TURKISH / TÜRKÇE.MENU_OPTIONS_RESOLUTION=Çözünürlük
+TURKISH / TÜRKÇE.MENU_OPTIONS_SFX_VOLUME=Ses Şiddeti
+TURKISH / TÜRKÇE.MENU_OPTIONS_SHADER_DETAIL=Shader Detayı
+TURKISH / TÜRKÇE.MENU_OPTIONS_SHADOW=Gölge
+TURKISH / TÜRKÇE.MENU_OPTIONS_SHADOW_PLURAL=Gölgeler
+TURKISH / TÜRKÇE.MENU_OPTIONS_SIZE=Boyut
+TURKISH / TÜRKÇE.MENU_OPTIONS_SOUND=Ses Ayarları
+TURKISH / TÜRKÇE.MENU_OPTIONS_SOUND_VOLUME=Ses Şiddeti
+TURKISH / TÜRKÇE.MENU_OPTIONS_SPLITSCREEN=Bölünmüş Ekran
+TURKISH / TÜRKÇE.MENU_OPTIONS_TEXTURE_DETAIL=Doku detayı
+TURKISH / TÜRKÇE.MENU_OPTIONS_THIRD_PERSON_VIEW=Üçüncü Kişi Görüşü
+TURKISH / TÜRKÇE.MENU_OPTIONS_VIDEO=Video Ayarları
+TURKISH / TÜRKÇE.MENU_OPTIONS_VIDEO_QUALITY=Video Kalitesi
+TURKISH / TÜRKÇE.MENU_OPTIONS_VOICE_VOLUME=Konuşma Şiddeti
+TURKISH / TÜRKÇE.MENU_OPTIONS_VSYNC=Dikey Senkronizasyon (Vsync)
+TURKISH / TÜRKÇE.MENU_OPTIONS_WIDESCREEN=Geniş ekran
+TURKISH / TÜRKÇE.MENU_OPTIONS_WINDOWED=Pencere
+TURKISH / TÜRKÇE.MENU_SETTING_HIGH=Yüksek
+TURKISH / TÜRKÇE.MENU_SETTING_LOW=Alçak
+TURKISH / TÜRKÇE.MENU_SETTING_MEDIUM=Orta
+TURKISH / TÜRKÇE.MENU_SETTING_ULTRA=Çok Yüksek
+TURKISH / TÜRKÇE.MENU_SETTING_VERY_HIGH=Çok Yüksek
+TURKISH / TÜRKÇE.MENU_VERSION=Versiyon
+TURKISH / TÜRKÇE.MENU_VERSION_DEMO=Demo
+TURKISH / TÜRKÇE.MENU_VERSION_FREE=Bedava
+TURKISH / TÜRKÇE.MENU_VERSION_FULL=Tam Sürüm
+TURKISH / TÜRKÇE.MENU_VERSION_LITE=Deneme
+TURKISH / TÜRKÇE.MENU_VERSION_PREMIUM=Kaliteli
+TURKISH / TÜRKÇE.MENU_VERSION_SHAREWARE=Paylaşımlı Yazılım
+TURKISH / TÜRKÇE.MENU_VERSION_TRIAL=Deneme
+TURKISH / TÜRKÇE.MENU_VR_COMFORT_MODE=VR konfor modu
+TURKISH / TÜRKÇE.MENU_VR_HMD_ORIENT_RESET=Görüş Ünitesi yön sıfırla.
+TURKISH / TÜRKÇE.MENU_VR_VIRTUAL_REALITY=Sanal Gerçeklik
+TURKISH / TÜRKÇE.STRING ID=TURKISH / TÜRKÇE
diff --git a/engine/art/i18n/PolyglotGamedev_1_0.license b/engine/art/i18n/PolyglotGamedev_1_0.license
new file mode 100644
index 0000000..1625c17
--- /dev/null
+++ b/engine/art/i18n/PolyglotGamedev_1_0.license
@@ -0,0 +1,121 @@
+Creative Commons Legal Code
+
+CC0 1.0 Universal
+
+ CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
+ LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
+ ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
+ INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
+ REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
+ PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
+ THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
+ HEREUNDER.
+
+Statement of Purpose
+
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+Certain owners wish to permanently relinquish those rights to a Work for
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+These owners may contribute to the Commons to promote the ideal of a free
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+1. Copyright and Related Rights. A Work made available under CC0 may be
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+ vi. database rights (such as those arising under Directive 96/9/EC of the
+ European Parliament and of the Council of 11 March 1996 on the legal
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+ directive); and
+vii. other similar, equivalent or corresponding rights throughout the
+ world based on applicable law or treaty, and any national
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+
+2. Waiver. To the greatest extent permitted by, but not in contravention
+of, applicable law, Affirmer hereby overtly, fully, permanently,
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+revocation, rescission, cancellation, termination, or any other legal or
+equitable action to disrupt the quiet enjoyment of the Work by the public
+as contemplated by Affirmer's express Statement of Purpose.
+
+3. Public License Fallback. Should any part of the Waiver for any reason
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+extent the Waiver is so judged Affirmer hereby grants to each affected
+person a royalty-free, non transferable, non sublicensable, non exclusive,
+irrevocable and unconditional license to exercise Affirmer's Copyright and
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+maximum duration provided by applicable law or treaty (including future
+time extensions), (iii) in any current or future medium and for any number
+of copies, and (iv) for any purpose whatsoever, including without
+limitation commercial, advertising or promotional purposes (the
+"License"). The License shall be deemed effective as of the date CC0 was
+applied by Affirmer to the Work. Should any part of the License for any
+reason be judged legally invalid or ineffective under applicable law, such
+partial invalidity or ineffectiveness shall not invalidate the remainder
+of the License, and in such case Affirmer hereby affirms that he or she
+will not (i) exercise any of his or her remaining Copyright and Related
+Rights in the Work or (ii) assert any associated claims and causes of
+action with respect to the Work, in either case contrary to Affirmer's
+express Statement of Purpose.
+
+4. Limitations and Disclaimers.
+
+ a. No trademark or patent rights held by Affirmer are waived, abandoned,
+ surrendered, licensed or otherwise affected by this document.
+ b. Affirmer offers the Work as-is and makes no representations or
+ warranties of any kind concerning the Work, express, implied,
+ statutory or otherwise, including without limitation warranties of
+ title, merchantability, fitness for a particular purpose, non
+ infringement, or the absence of latent or other defects, accuracy, or
+ the present or absence of errors, whether or not discoverable, all to
+ the greatest extent permissible under applicable law.
+ c. Affirmer disclaims responsibility for clearing rights of other persons
+ that may apply to the Work or any use thereof, including without
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+ Further, Affirmer disclaims responsibility for obtaining any necessary
+ consents, permissions or other rights required for any use of the
+ Work.
+ d. Affirmer understands and acknowledges that Creative Commons is not a
+ party to this document and has no duty or obligation with respect to
+ this CC0 or use of the Work.
\ No newline at end of file
diff --git a/engine/art/i18n/PolyglotGamedev_1_0.xlsx b/engine/art/i18n/PolyglotGamedev_1_0.xlsx
new file mode 100644
index 0000000..ece957e
Binary files /dev/null and b/engine/art/i18n/PolyglotGamedev_1_0.xlsx differ
diff --git a/engine/art/shadertoys/LICENSE.txt b/engine/art/shadertoys/LICENSE.txt
new file mode 100644
index 0000000..37f0b64
--- /dev/null
+++ b/engine/art/shadertoys/LICENSE.txt
@@ -0,0 +1,31 @@
+--------------------------------------------------------------------------------------
+
+Files:
+ 1. webcamBig.png
+ 2. tex10.png
+ 3. tex11.png
+ 4. tex12.png
+ 5. tex12_orig.png
+ 6. tex14.png
+ 7. tex15.png
+ 8. tex16.png
+
+Downloaded from Shadertoy.com by Inigo Quilez and Pol Jeremias (http://www.beautypi.com/)
+Licensed under CC NC-SA 3.0 Unported License
+http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US
+
+--------------------------------------------------------------------------------------
+
+Files:
+ 1. tex09.jpg
+ 2. tex00.jpg
+ 3. tex01.jpg
+ 4. tex02.jpg
+ 5. tex03.jpg
+ 6. tex04.jpg
+ 7. tex05.jpg
+ 8. tex06.jpg
+ 9. tex07.jpg
+ 10. tex08.jpg
+
+Downloaded from Shadertoy.com
diff --git a/engine/art/shadertoys/noise16.png b/engine/art/shadertoys/noise16.png
new file mode 100644
index 0000000..32a561c
Binary files /dev/null and b/engine/art/shadertoys/noise16.png differ
diff --git a/engine/art/shadertoys/noise3.png b/engine/art/shadertoys/noise3.png
new file mode 100644
index 0000000..0755651
Binary files /dev/null and b/engine/art/shadertoys/noise3.png differ
diff --git a/engine/art/shadertoys/tex00.jpg b/engine/art/shadertoys/tex00.jpg
new file mode 100644
index 0000000..f0b96f7
Binary files /dev/null and b/engine/art/shadertoys/tex00.jpg differ
diff --git a/engine/art/shadertoys/tex01.jpg b/engine/art/shadertoys/tex01.jpg
new file mode 100644
index 0000000..3040af1
Binary files /dev/null and b/engine/art/shadertoys/tex01.jpg differ
diff --git a/engine/art/shadertoys/tex02.jpg b/engine/art/shadertoys/tex02.jpg
new file mode 100644
index 0000000..824d06d
Binary files /dev/null and b/engine/art/shadertoys/tex02.jpg differ
diff --git a/engine/art/shadertoys/tex03.jpg b/engine/art/shadertoys/tex03.jpg
new file mode 100644
index 0000000..b6244f8
Binary files /dev/null and b/engine/art/shadertoys/tex03.jpg differ
diff --git a/engine/art/shadertoys/tex04.jpg b/engine/art/shadertoys/tex04.jpg
new file mode 100644
index 0000000..db4d834
Binary files /dev/null and b/engine/art/shadertoys/tex04.jpg differ
diff --git a/engine/art/shadertoys/tex05.jpg b/engine/art/shadertoys/tex05.jpg
new file mode 100644
index 0000000..cf048e2
Binary files /dev/null and b/engine/art/shadertoys/tex05.jpg differ
diff --git a/engine/art/shadertoys/tex06.jpg b/engine/art/shadertoys/tex06.jpg
new file mode 100644
index 0000000..7d77928
Binary files /dev/null and b/engine/art/shadertoys/tex06.jpg differ
diff --git a/engine/art/shadertoys/tex07.jpg b/engine/art/shadertoys/tex07.jpg
new file mode 100644
index 0000000..4a467c0
Binary files /dev/null and b/engine/art/shadertoys/tex07.jpg differ
diff --git a/engine/art/shadertoys/tex08.jpg b/engine/art/shadertoys/tex08.jpg
new file mode 100644
index 0000000..f536fd3
Binary files /dev/null and b/engine/art/shadertoys/tex08.jpg differ
diff --git a/engine/art/shadertoys/tex09.jpg b/engine/art/shadertoys/tex09.jpg
new file mode 100644
index 0000000..5918eed
Binary files /dev/null and b/engine/art/shadertoys/tex09.jpg differ
diff --git a/engine/art/shadertoys/tex10.png b/engine/art/shadertoys/tex10.png
new file mode 100644
index 0000000..fc543c9
Binary files /dev/null and b/engine/art/shadertoys/tex10.png differ
diff --git a/engine/art/shadertoys/tex11.png b/engine/art/shadertoys/tex11.png
new file mode 100644
index 0000000..ebbefd7
Binary files /dev/null and b/engine/art/shadertoys/tex11.png differ
diff --git a/engine/art/shadertoys/tex12.png b/engine/art/shadertoys/tex12.png
new file mode 100644
index 0000000..0755651
Binary files /dev/null and b/engine/art/shadertoys/tex12.png differ
diff --git a/engine/art/shadertoys/tex13.png b/engine/art/shadertoys/tex13.png
new file mode 100644
index 0000000..dcb1dd4
Binary files /dev/null and b/engine/art/shadertoys/tex13.png differ
diff --git a/engine/art/shadertoys/tex14.png b/engine/art/shadertoys/tex14.png
new file mode 100644
index 0000000..376904f
Binary files /dev/null and b/engine/art/shadertoys/tex14.png differ
diff --git a/engine/art/shadertoys/tex15.png b/engine/art/shadertoys/tex15.png
new file mode 100644
index 0000000..e725a93
Binary files /dev/null and b/engine/art/shadertoys/tex15.png differ
diff --git a/engine/art/shadertoys/tex16.png b/engine/art/shadertoys/tex16.png
new file mode 100644
index 0000000..dcb1dd4
Binary files /dev/null and b/engine/art/shadertoys/tex16.png differ
diff --git a/engine/art/shadertoys/tex17.jpg b/engine/art/shadertoys/tex17.jpg
new file mode 100644
index 0000000..cc0bfa7
Binary files /dev/null and b/engine/art/shadertoys/tex17.jpg differ
diff --git a/engine/art/shadertoys/tex18.jpg b/engine/art/shadertoys/tex18.jpg
new file mode 100644
index 0000000..d9ee61d
Binary files /dev/null and b/engine/art/shadertoys/tex18.jpg differ
diff --git a/engine/art/shadertoys/tex19.png b/engine/art/shadertoys/tex19.png
new file mode 100644
index 0000000..5f05401
Binary files /dev/null and b/engine/art/shadertoys/tex19.png differ
diff --git a/engine/art/shadertoys/tex20.jpg b/engine/art/shadertoys/tex20.jpg
new file mode 100644
index 0000000..8da68c5
Binary files /dev/null and b/engine/art/shadertoys/tex20.jpg differ
diff --git a/engine/joint/v4k.h b/engine/joint/v4k.h
index 9ed88da..54404df 100644
--- a/engine/joint/v4k.h
+++ b/engine/joint/v4k.h
@@ -14570,7 +14570,7 @@ static __thread unsigned array_n_;
array_pop(t); \
} while(0)
-#define array_erase(t, i) do { \
+#define array_erase_slow(t, i) do { /*preserves ordering*/ \
memmove( &(t)[i], &(t)[i + 1], sizeof(0[t])*(array_count(t) - i - 1)); \
array_pop(t); \
} while(0)
@@ -16682,7 +16682,7 @@ API int64_t client_join(const char *ip, int port);
};
#define OBJ \
- struct { OBJHEADER };
+ struct { OBJHEADER ifdef(debug,const char *objname;) };
// ----------------------------------------------------------------------------
// syntax sugars
@@ -16834,10 +16834,10 @@ API void* obj_unref(void *oo);
// ----------------------------------------------------------------------------
// scene tree
-#define each_objchild(p,t,o) /*non-recursive*/ \
+#define each_objchild(p,T,o) /*non-recursive*/ \
(array(obj*)* children = obj_children(p); children; children = 0) \
for(int _i = 1, _end = array_count(*children); _i < _end; ++_i) \
- for(t *o = (t *)((*children)[_i]); o && (obj_parent(o) == p); o = 0)
+ for(T o = (T)((*children)[_i]); o && (obj_parent(o) == p); o = 0)
API obj* obj_detach(void *c);
API obj* obj_attach(void *o, void *c);
@@ -339804,7 +339804,6 @@ void font_face_from_mem(const char *tag, const void *ttf_bufferv, unsigned ttf_l
const char *vs = vs_filename ? file_read(vs_filename) : mv_vs_source;
const char *fs = fs_filename ? file_read(fs_filename) : mv_fs_source;
f->program = shader(vs, fs, "vertexPosition,instanceGlyph", "outColor", NULL);
- ASSERT(f->program > 0);
// figure out what ranges we're about to bake
#define MERGE_TABLE(table) do { \
@@ -345435,22 +345434,31 @@ char** shader_property(unsigned shader, unsigned property) {
void shader_apply_param(unsigned shader, unsigned param_no) {
unsigned num_properties = shader_properties(shader);
if( param_no < num_properties ) {
- char *line = *shader_property(shader, param_no);
+ char *buf = *shader_property(shader, param_no);
- char type[32], name[32];
+ char type[32], name[32], line[128]; snprintf(line, 127, "%s", buf);
if( sscanf(line, "%*s %s %[^ =;/]", type, name) != 2 ) return;
+ char *mins = strstr(line, "min:");
+ char *sets = strstr(line, "set:");
+ char *maxs = strstr(line, "max:");
+ char *tips = strstr(line, "tip:");
+ if( mins ) *mins = 0, mins += 4;
+ if( sets ) *sets = 0, sets += 4;
+ if( maxs ) *maxs = 0, maxs += 4;
+ if( tips ) *tips = 0, tips += 4;
+
int is_color = !!strstri(name, "color"), top = is_color ? 1 : 10;
- vec4 minv = strstr(line, "min:") ? atof4(strstr(line, "min:") + 4) : vec4(0,0,0,0);
- vec4 setv = strstr(line, "set:") ? atof4(strstr(line, "set:") + 4) : vec4(0,0,0,0);
- vec4 maxv = strstr(line, "max:") ? atof4(strstr(line, "max:") + 4) : vec4(top,top,top,top);
+ vec4 minv = mins ? atof4(mins) : vec4(0,0,0,0);
+ vec4 setv = sets ? atof4(sets) : vec4(0,0,0,0);
+ vec4 maxv = maxs ? atof4(maxs) : vec4(top,top,top,top);
if(minv.x > maxv.x) swapf(&minv.x, &maxv.x);
if(minv.y > maxv.y) swapf(&minv.y, &maxv.y);
if(minv.z > maxv.z) swapf(&minv.z, &maxv.z);
if(minv.w > maxv.w) swapf(&minv.w, &maxv.w);
- if( !strstr(line, "max:") ) {
+ if( !maxs ) {
if(setv.x > maxv.x) maxv.x = setv.x;
if(setv.y > maxv.y) maxv.y = setv.y;
if(setv.z > maxv.z) maxv.z = setv.z;
@@ -345492,26 +345500,35 @@ int ui_shader(unsigned shader) {
for( unsigned i = 0; i < num_properties; ++i ) {
char **ptr = shader_property(shader,i);
- const char *line = *ptr; // debug: ui_label(line);
- char* tip = strstr(line, "tip:"); tip = tip && tip[4] ? tip + 4 : 0;
+ char line[128]; snprintf(line, 127, "%s", *ptr); // debug: ui_label(line);
char uniform[32], type[32], name[32], early_exit = '\0';
if( sscanf(line, "%s %s %[^ =;/]", uniform, type, name) != 3 ) continue; // @todo optimize: move to shader()
- if( strcmp(uniform, "uniform") && strcmp(uniform, "}uniform") ) { if(tip) ui_label(va(ICON_MD_INFO "%s", tip)); continue; } // @todo optimize: move to shader()
+
+ char *mins = strstr(line, "min:");
+ char *sets = strstr(line, "set:");
+ char *maxs = strstr(line, "max:");
+ char *tips = strstr(line, "tip:");
+ if( mins ) *mins = 0, mins += 4;
+ if( sets ) *sets = 0, sets += 4;
+ if( maxs ) *maxs = 0, maxs += 4;
+ if( tips ) *tips = 0, tips += 4;
+
+ if( strcmp(uniform, "uniform") && strcmp(uniform, "}uniform") ) { if(tips) ui_label(va(ICON_MD_INFO "%s", tips)); continue; } // @todo optimize: move to shader()
int is_color = !!strstri(name, "color"), top = is_color ? 1 : 10;
- vec4 minv = strstr(line, "min:") ? atof4(strstr(line, "min:") + 4) : vec4(0,0,0,0);
- vec4 setv = strstr(line, "set:") ? atof4(strstr(line, "set:") + 4) : vec4(0,0,0,0);
- vec4 maxv = strstr(line, "max:") ? atof4(strstr(line, "max:") + 4) : vec4(top,top,top,top);
- char *label = !tip ? va("%c%s", name[0] - 32 * !!(name[0] >= 'a'), name+1) :
- va("%c%s " ICON_MD_INFO "@%s", name[0] - 32 * !!(name[0] >= 'a'), name+1, tip);
+ vec4 minv = mins ? atof4(mins) : vec4(0,0,0,0);
+ vec4 setv = sets ? atof4(sets) : vec4(0,0,0,0);
+ vec4 maxv = maxs ? atof4(maxs) : vec4(top,top,top,top);
+ char *label = !tips ? va("%c%s", name[0] - 32 * !!(name[0] >= 'a'), name+1) :
+ va("%c%s " ICON_MD_INFO "@%s", name[0] - 32 * !!(name[0] >= 'a'), name+1, tips);
if(minv.x > maxv.x) swapf(&minv.x, &maxv.x); // @optimize: move to shader()
if(minv.y > maxv.y) swapf(&minv.y, &maxv.y); // @optimize: move to shader()
if(minv.z > maxv.z) swapf(&minv.z, &maxv.z); // @optimize: move to shader()
if(minv.w > maxv.w) swapf(&minv.w, &maxv.w); // @optimize: move to shader()
- if( !strstr(line, "max:") ) {
+ if( !maxs ) {
if(setv.x > maxv.x) maxv.x = setv.x;
if(setv.y > maxv.y) maxv.y = setv.y;
if(setv.z > maxv.z) maxv.z = setv.z;
@@ -345538,7 +345555,7 @@ int ui_shader(unsigned shader) {
}
else if( type[0] == 'f' ) {
setv.x = clampf(setv.x, minv.x, maxv.x);
- char *caption = va("%5.2f", setv.x);
+ char *caption = va("%5.3f", setv.x);
setv.x = (setv.x - minv.x) / (maxv.x - minv.x);
if( (touched = ui_slider2(label, &setv.x, caption)) != 0 ) {
@@ -345566,12 +345583,12 @@ int ui_shader(unsigned shader) {
setv = clamp4(setv,minv,maxv);
}
}
- else if( tip ) ui_label( tip );
+ else if( tips ) ui_label( tips );
if( touched ) {
// upgrade value
*ptr = FREE(*ptr);
- *ptr = stringf("%s %s %s ///set:%s min:%s max:%s tip:%s", uniform,type,name,ftoa4(setv),ftoa4(minv),ftoa4(maxv),tip?tip:"");
+ *ptr = stringf("%s %s %s ///set:%s min:%s max:%s tip:%s", uniform,type,name,ftoa4(setv),ftoa4(minv),ftoa4(maxv),tips?tips:"");
// apply
shader_apply_param(shader, i);
@@ -352095,22 +352112,31 @@ const char *trap_name(int signal) {
ifndef(win32, if(signal == SIGQUIT) return "SIGQUIT");
return "??";
}
-void trap_on_ignore(int signal_) {
- signal(signal_, trap_on_ignore);
+void trap_on_ignore(int sgn) {
+ signal(sgn, trap_on_ignore);
}
-void trap_on_quit(int signal) {
- // fprintf(stderr, "Ok: caught signal %s (%d)\n", trap_name(signal), signal);
+void trap_on_quit(int sgn) {
+ signal(sgn, trap_on_quit);
exit(0);
}
-void trap_on_abort(int signal) {
- fprintf(stderr, "Error: unexpected signal %s (%d)\n%s\n", trap_name(signal), signal, callstack(16));
- exit(-1);
+void trap_on_abort(int sgn) {
+ char *cs = va("Error: unexpected signal %s (%d)\n%s", trap_name(sgn), sgn, callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ signal(sgn, trap_on_abort);
+ exit(-sgn);
}
-void trap_on_debug(int signal) {
- alert("Error: unexpected signal"), breakpoint();
- fprintf(stderr, "Error: unexpected signal %s (%d)\n%s\n", trap_name(signal), signal, callstack(16));
- exit(-1);
+void trap_on_debug(int sgn) { // @todo: rename to trap_on_choice() and ask the developer what to do next? abort, continue, debug
+ char *cs = va("Error: unexpected signal %s (%d)\n%s", trap_name(sgn), sgn, callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ signal(sgn, trap_on_debug);
}
+#if is(win32)
+LONG WINAPI trap_on_SEH(PEXCEPTION_POINTERS pExceptionPtrs) {
+ char *cs = va("Error: unexpected SEH exception\n%s", callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ return EXCEPTION_EXECUTE_HANDLER; // Execute default exception handler next
+}
+#endif
void trap_install(void) {
// expected signals
signal(SIGINT, trap_on_quit);
@@ -352123,6 +352149,8 @@ void trap_install(void) {
signal(SIGSEGV, trap_on_abort);
ifndef(win32, signal(SIGBUS, trap_on_abort));
ifdef(linux, signal(SIGSTKFLT, trap_on_abort));
+ // others
+ ifdef(win32,SetUnhandledExceptionFilter(trap_on_SEH));
}
#ifdef TRAP_DEMO
@@ -356422,7 +356450,7 @@ int window_frame_begin() {
// @todo
// SIGNAL_CELLULAR_1_BAR SIGNAL_CELLULAR_2_BAR
}
- EDITOR_UI_COLLAPSE(va(ICON_MD_SPEED " Profiler %5.2f/%d", window_fps(), (int)window_fps_target()), "Debug.Profiler") {
+ EDITOR_UI_COLLAPSE(va(ICON_MD_SPEED " Profiler %5.2f/%dfps", window_fps(), (int)window_fps_target()), "Debug.Profiler") {
ui_profiler();
}
EDITOR_UI_COLLAPSE(va(ICON_MD_STORAGE " Storage %s", xstats()), "Debug.Storage") {
@@ -357029,6 +357057,7 @@ void *obj_malloc(unsigned sz) {
}
void *obj_free(void *o) {
if( !((obj*)o)->objrefs ) {
+ obj_detach(o);
obj_dtor(o);
//obj_zero(o);
if( ((obj*)o)->objheap ) {
@@ -357188,6 +357217,7 @@ obj* obj_detach(void *c) {
{
if( obj_id(v) == id ) {
obj_reparent(c, 0);
+ array_erase_slow(*oo, i);
return c;
}
}
@@ -357208,7 +357238,7 @@ obj* obj_attach(void *o, void *c) {
int obj_dumptree(const void *o) {
static int tabs = 0;
printf("%*s" "+- %s\n", tabs++, "", obj_name(o));
- for each_objchild(o, obj, v) {
+ for each_objchild(o, obj*, v) {
obj_dumptree(v);
}
--tabs;
@@ -357261,19 +357291,19 @@ void test_obj_scene() {
test( obj_root(gc2) == r );
test( obj_root(gc3) == r );
- for each_objchild(r, obj, o) test( o == c1 || o == c2 );
- for each_objchild(c1, obj, o) test( o == gc1 );
- for each_objchild(c2, obj, o) test( o == gc2 || o == gc3 );
+ for each_objchild(r, obj*, o) test( o == c1 || o == c2 );
+ for each_objchild(c1, obj*, o) test( o == gc1 );
+ for each_objchild(c2, obj*, o) test( o == gc2 || o == gc3 );
obj_detach(c1);
test( !obj_parent(c1) );
- for each_objchild(r, obj, o) test( o != c1 );
- for each_objchild(c1, obj, o) test( o == gc1 );
+ for each_objchild(r, obj*, o) test( o != c1 );
+ for each_objchild(c1, obj*, o) test( o == gc1 );
obj_detach(c2);
test( !obj_parent(c2) );
- for each_objchild(r, obj, o) test( o != c2 );
- for each_objchild(c2, obj, o) test( o == gc2 || o == gc3 );
+ for each_objchild(r, obj*, o) test( o != c2 );
+ for each_objchild(c2, obj*, o) test( o == gc2 || o == gc3 );
}
// ----------------------------------------------------------------------------
@@ -357300,6 +357330,7 @@ const char* obj_meta(const void *o, const char *key) {
}
void *obj_setname(void *o, const char *name) {
+ ifdef(debug,((obj*)o)->objname = name);
return obj_setmeta(o, "name", name);
}
const char *obj_name(const void *o) {
@@ -357808,7 +357839,7 @@ void *obj_make(const char *str) {
unsigned Tid = intern(name);
reflect_init();
reflect_t *found = map_find(reflects, Tid);
- if(!found) return 0;
+ if(!found) return obj_new(obj);
obj *ptr = CALLOC(1, found->sz + (has_components+1) * sizeof(array(obj*)));
void *ret = (T == I ? obj_mergeini : obj_mergejson)(ptr, str);
@@ -359207,7 +359238,9 @@ void v4k_init() {
atexit(v4k_quit);
}
}
+#line 0
+#line 1 "engine/split/v4k_end.c"
// Enable more performant GPUs on laptops. Does this work into a dll?
// int NvOptimusEnablement = 1;
// int AmdPowerXpressRequestHighPerformance = 1;
diff --git a/engine/split/v4k.c.inl b/engine/split/v4k.c.inl
index 0cf62e4..d58201a 100644
--- a/engine/split/v4k.c.inl
+++ b/engine/split/v4k.c.inl
@@ -184,3 +184,5 @@ API void *ui_handle();
// editor is last in place, so it can use all internals from above headers
{{FILE:v4k_main.c}}
+
+{{FILE:v4k_end.c}}
diff --git a/engine/split/v4k_ds.h b/engine/split/v4k_ds.h
index 3327ccc..cde80fe 100644
--- a/engine/split/v4k_ds.h
+++ b/engine/split/v4k_ds.h
@@ -126,7 +126,7 @@ static __thread unsigned array_n_;
array_pop(t); \
} while(0)
-#define array_erase(t, i) do { \
+#define array_erase_slow(t, i) do { /*preserves ordering*/ \
memmove( &(t)[i], &(t)[i + 1], sizeof(0[t])*(array_count(t) - i - 1)); \
array_pop(t); \
} while(0)
diff --git a/engine/split/v4k_end.c b/engine/split/v4k_end.c
new file mode 100644
index 0000000..1fd7799
--- /dev/null
+++ b/engine/split/v4k_end.c
@@ -0,0 +1,36 @@
+// Enable more performant GPUs on laptops. Does this work into a dll?
+// int NvOptimusEnablement = 1;
+// int AmdPowerXpressRequestHighPerformance = 1;
+
+#if is(linux) && is(tcc) // fixes `tcc: error: undefined symbol '__dso_handle'`
+int __dso_handle; // compiled with: `tcc demo.c v4k.c -D__STDC_NO_VLA__ -lX11`
+#endif
+
+#if is(win32) && is(tcc) // fixes `tcc: error: undefined symbol '_InterlockedExchangeAdd'` when compiling with `-m64` flag
+__CRT_INLINE LONG _InterlockedExchangeAdd(LONG volatile *add, LONG val) {
+ LONG old;
+ do old = *add; while( InterlockedCompareExchange(add, old + val, old) != old );
+ return old;
+}
+__CRT_INLINE LONGLONG _InterlockedExchangeAdd64(LONGLONG volatile *add, LONGLONG val) { // 64bit version, for completeness
+ LONGLONG old;
+ do old = *add; while( InterlockedCompareExchange64(add, old + val, old) != old );
+ return old;
+}
+#endif
+
+#ifdef ZIG_CC
+static int IN6_IS_ADDR_V4MAPPED(const struct in6_addr *a) { return ((a->s6_words[0]==0) && (a->s6_words[1]==0) && (a->s6_words[2]==0) && (a->s6_words[3]==0) && (a->s6_words[4]==0) && (a->s6_words[5]==0xffff)); }
+const struct in6_addr in6addr_any; // = IN6ADDR_ANY_INIT;
+//static const struct in6_addr in6addr_loopback = IN6ADDR_LOOPBACK_INIT;
+#endif
+
+ifdef(retail, AUTORUN {
+ fclose(stderr);
+ fclose(stdout);
+
+ const char* null_stream = ifdef(win32, "nul:", "/dev/null");
+
+ if (!freopen(null_stream, "a", stdout)) PANIC("cannot recreate standard streams");
+ if (!freopen(null_stream, "a", stderr)) PANIC("cannot recreate standard streams");
+} )
diff --git a/engine/split/v4k_font.c b/engine/split/v4k_font.c
index 2e97ded..c6eb344 100644
--- a/engine/split/v4k_font.c
+++ b/engine/split/v4k_font.c
@@ -1695,7 +1695,6 @@ void font_face_from_mem(const char *tag, const void *ttf_bufferv, unsigned ttf_l
const char *vs = vs_filename ? file_read(vs_filename) : mv_vs_source;
const char *fs = fs_filename ? file_read(fs_filename) : mv_fs_source;
f->program = shader(vs, fs, "vertexPosition,instanceGlyph", "outColor", NULL);
- ASSERT(f->program > 0);
// figure out what ranges we're about to bake
#define MERGE_TABLE(table) do { \
diff --git a/engine/split/v4k_main.c b/engine/split/v4k_main.c
index a543939..749edf8 100644
--- a/engine/split/v4k_main.c
+++ b/engine/split/v4k_main.c
@@ -88,40 +88,3 @@ void v4k_init() {
atexit(v4k_quit);
}
}
-
-// Enable more performant GPUs on laptops. Does this work into a dll?
-// int NvOptimusEnablement = 1;
-// int AmdPowerXpressRequestHighPerformance = 1;
-
-#if is(linux) && is(tcc) // fixes `tcc: error: undefined symbol '__dso_handle'`
-int __dso_handle; // compiled with: `tcc demo.c v4k.c -D__STDC_NO_VLA__ -lX11`
-#endif
-
-#if is(win32) && is(tcc) // fixes `tcc: error: undefined symbol '_InterlockedExchangeAdd'` when compiling with `-m64` flag
-__CRT_INLINE LONG _InterlockedExchangeAdd(LONG volatile *add, LONG val) {
- LONG old;
- do old = *add; while( InterlockedCompareExchange(add, old + val, old) != old );
- return old;
-}
-__CRT_INLINE LONGLONG _InterlockedExchangeAdd64(LONGLONG volatile *add, LONGLONG val) { // 64bit version, for completeness
- LONGLONG old;
- do old = *add; while( InterlockedCompareExchange64(add, old + val, old) != old );
- return old;
-}
-#endif
-
-#ifdef ZIG_CC
-static int IN6_IS_ADDR_V4MAPPED(const struct in6_addr *a) { return ((a->s6_words[0]==0) && (a->s6_words[1]==0) && (a->s6_words[2]==0) && (a->s6_words[3]==0) && (a->s6_words[4]==0) && (a->s6_words[5]==0xffff)); }
-const struct in6_addr in6addr_any; // = IN6ADDR_ANY_INIT;
-//static const struct in6_addr in6addr_loopback = IN6ADDR_LOOPBACK_INIT;
-#endif
-
-ifdef(retail, AUTORUN {
- fclose(stderr);
- fclose(stdout);
-
- const char* null_stream = ifdef(win32, "nul:", "/dev/null");
-
- if (!freopen(null_stream, "a", stdout)) PANIC("cannot recreate standard streams");
- if (!freopen(null_stream, "a", stderr)) PANIC("cannot recreate standard streams");
-} )
diff --git a/engine/split/v4k_obj.c b/engine/split/v4k_obj.c
index 10054e1..8f1935b 100644
--- a/engine/split/v4k_obj.c
+++ b/engine/split/v4k_obj.c
@@ -33,6 +33,7 @@ void *obj_malloc(unsigned sz) {
}
void *obj_free(void *o) {
if( !((obj*)o)->objrefs ) {
+ obj_detach(o);
obj_dtor(o);
//obj_zero(o);
if( ((obj*)o)->objheap ) {
@@ -192,6 +193,7 @@ obj* obj_detach(void *c) {
{
if( obj_id(v) == id ) {
obj_reparent(c, 0);
+ array_erase_slow(*oo, i);
return c;
}
}
@@ -212,7 +214,7 @@ obj* obj_attach(void *o, void *c) {
int obj_dumptree(const void *o) {
static int tabs = 0;
printf("%*s" "+- %s\n", tabs++, "", obj_name(o));
- for each_objchild(o, obj, v) {
+ for each_objchild(o, obj*, v) {
obj_dumptree(v);
}
--tabs;
@@ -265,19 +267,19 @@ void test_obj_scene() {
test( obj_root(gc2) == r );
test( obj_root(gc3) == r );
- for each_objchild(r, obj, o) test( o == c1 || o == c2 );
- for each_objchild(c1, obj, o) test( o == gc1 );
- for each_objchild(c2, obj, o) test( o == gc2 || o == gc3 );
+ for each_objchild(r, obj*, o) test( o == c1 || o == c2 );
+ for each_objchild(c1, obj*, o) test( o == gc1 );
+ for each_objchild(c2, obj*, o) test( o == gc2 || o == gc3 );
obj_detach(c1);
test( !obj_parent(c1) );
- for each_objchild(r, obj, o) test( o != c1 );
- for each_objchild(c1, obj, o) test( o == gc1 );
+ for each_objchild(r, obj*, o) test( o != c1 );
+ for each_objchild(c1, obj*, o) test( o == gc1 );
obj_detach(c2);
test( !obj_parent(c2) );
- for each_objchild(r, obj, o) test( o != c2 );
- for each_objchild(c2, obj, o) test( o == gc2 || o == gc3 );
+ for each_objchild(r, obj*, o) test( o != c2 );
+ for each_objchild(c2, obj*, o) test( o == gc2 || o == gc3 );
}
// ----------------------------------------------------------------------------
@@ -304,6 +306,7 @@ const char* obj_meta(const void *o, const char *key) {
}
void *obj_setname(void *o, const char *name) {
+ ifdef(debug,((obj*)o)->objname = name);
return obj_setmeta(o, "name", name);
}
const char *obj_name(const void *o) {
@@ -812,7 +815,7 @@ void *obj_make(const char *str) {
unsigned Tid = intern(name);
reflect_init();
reflect_t *found = map_find(reflects, Tid);
- if(!found) return 0;
+ if(!found) return obj_new(obj);
obj *ptr = CALLOC(1, found->sz + (has_components+1) * sizeof(array(obj*)));
void *ret = (T == I ? obj_mergeini : obj_mergejson)(ptr, str);
diff --git a/engine/split/v4k_obj.h b/engine/split/v4k_obj.h
index 9522fa8..5829932 100644
--- a/engine/split/v4k_obj.h
+++ b/engine/split/v4k_obj.h
@@ -34,7 +34,7 @@
};
#define OBJ \
- struct { OBJHEADER };
+ struct { OBJHEADER ifdef(debug,const char *objname;) };
// ----------------------------------------------------------------------------
// syntax sugars
@@ -186,10 +186,10 @@ API void* obj_unref(void *oo);
// ----------------------------------------------------------------------------
// scene tree
-#define each_objchild(p,t,o) /*non-recursive*/ \
+#define each_objchild(p,T,o) /*non-recursive*/ \
(array(obj*)* children = obj_children(p); children; children = 0) \
for(int _i = 1, _end = array_count(*children); _i < _end; ++_i) \
- for(t *o = (t *)((*children)[_i]); o && (obj_parent(o) == p); o = 0)
+ for(T o = (T)((*children)[_i]); o && (obj_parent(o) == p); o = 0)
API obj* obj_detach(void *c);
API obj* obj_attach(void *o, void *c);
diff --git a/engine/split/v4k_render.c b/engine/split/v4k_render.c
index 26f5fad..d4331fa 100644
--- a/engine/split/v4k_render.c
+++ b/engine/split/v4k_render.c
@@ -230,22 +230,31 @@ char** shader_property(unsigned shader, unsigned property) {
void shader_apply_param(unsigned shader, unsigned param_no) {
unsigned num_properties = shader_properties(shader);
if( param_no < num_properties ) {
- char *line = *shader_property(shader, param_no);
+ char *buf = *shader_property(shader, param_no);
- char type[32], name[32];
+ char type[32], name[32], line[128]; snprintf(line, 127, "%s", buf);
if( sscanf(line, "%*s %s %[^ =;/]", type, name) != 2 ) return;
+ char *mins = strstr(line, "min:");
+ char *sets = strstr(line, "set:");
+ char *maxs = strstr(line, "max:");
+ char *tips = strstr(line, "tip:");
+ if( mins ) *mins = 0, mins += 4;
+ if( sets ) *sets = 0, sets += 4;
+ if( maxs ) *maxs = 0, maxs += 4;
+ if( tips ) *tips = 0, tips += 4;
+
int is_color = !!strstri(name, "color"), top = is_color ? 1 : 10;
- vec4 minv = strstr(line, "min:") ? atof4(strstr(line, "min:") + 4) : vec4(0,0,0,0);
- vec4 setv = strstr(line, "set:") ? atof4(strstr(line, "set:") + 4) : vec4(0,0,0,0);
- vec4 maxv = strstr(line, "max:") ? atof4(strstr(line, "max:") + 4) : vec4(top,top,top,top);
+ vec4 minv = mins ? atof4(mins) : vec4(0,0,0,0);
+ vec4 setv = sets ? atof4(sets) : vec4(0,0,0,0);
+ vec4 maxv = maxs ? atof4(maxs) : vec4(top,top,top,top);
if(minv.x > maxv.x) swapf(&minv.x, &maxv.x);
if(minv.y > maxv.y) swapf(&minv.y, &maxv.y);
if(minv.z > maxv.z) swapf(&minv.z, &maxv.z);
if(minv.w > maxv.w) swapf(&minv.w, &maxv.w);
- if( !strstr(line, "max:") ) {
+ if( !maxs ) {
if(setv.x > maxv.x) maxv.x = setv.x;
if(setv.y > maxv.y) maxv.y = setv.y;
if(setv.z > maxv.z) maxv.z = setv.z;
@@ -287,26 +296,35 @@ int ui_shader(unsigned shader) {
for( unsigned i = 0; i < num_properties; ++i ) {
char **ptr = shader_property(shader,i);
- const char *line = *ptr; // debug: ui_label(line);
- char* tip = strstr(line, "tip:"); tip = tip && tip[4] ? tip + 4 : 0;
+ char line[128]; snprintf(line, 127, "%s", *ptr); // debug: ui_label(line);
char uniform[32], type[32], name[32], early_exit = '\0';
if( sscanf(line, "%s %s %[^ =;/]", uniform, type, name) != 3 ) continue; // @todo optimize: move to shader()
- if( strcmp(uniform, "uniform") && strcmp(uniform, "}uniform") ) { if(tip) ui_label(va(ICON_MD_INFO "%s", tip)); continue; } // @todo optimize: move to shader()
+
+ char *mins = strstr(line, "min:");
+ char *sets = strstr(line, "set:");
+ char *maxs = strstr(line, "max:");
+ char *tips = strstr(line, "tip:");
+ if( mins ) *mins = 0, mins += 4;
+ if( sets ) *sets = 0, sets += 4;
+ if( maxs ) *maxs = 0, maxs += 4;
+ if( tips ) *tips = 0, tips += 4;
+
+ if( strcmp(uniform, "uniform") && strcmp(uniform, "}uniform") ) { if(tips) ui_label(va(ICON_MD_INFO "%s", tips)); continue; } // @todo optimize: move to shader()
int is_color = !!strstri(name, "color"), top = is_color ? 1 : 10;
- vec4 minv = strstr(line, "min:") ? atof4(strstr(line, "min:") + 4) : vec4(0,0,0,0);
- vec4 setv = strstr(line, "set:") ? atof4(strstr(line, "set:") + 4) : vec4(0,0,0,0);
- vec4 maxv = strstr(line, "max:") ? atof4(strstr(line, "max:") + 4) : vec4(top,top,top,top);
- char *label = !tip ? va("%c%s", name[0] - 32 * !!(name[0] >= 'a'), name+1) :
- va("%c%s " ICON_MD_INFO "@%s", name[0] - 32 * !!(name[0] >= 'a'), name+1, tip);
+ vec4 minv = mins ? atof4(mins) : vec4(0,0,0,0);
+ vec4 setv = sets ? atof4(sets) : vec4(0,0,0,0);
+ vec4 maxv = maxs ? atof4(maxs) : vec4(top,top,top,top);
+ char *label = !tips ? va("%c%s", name[0] - 32 * !!(name[0] >= 'a'), name+1) :
+ va("%c%s " ICON_MD_INFO "@%s", name[0] - 32 * !!(name[0] >= 'a'), name+1, tips);
if(minv.x > maxv.x) swapf(&minv.x, &maxv.x); // @optimize: move to shader()
if(minv.y > maxv.y) swapf(&minv.y, &maxv.y); // @optimize: move to shader()
if(minv.z > maxv.z) swapf(&minv.z, &maxv.z); // @optimize: move to shader()
if(minv.w > maxv.w) swapf(&minv.w, &maxv.w); // @optimize: move to shader()
- if( !strstr(line, "max:") ) {
+ if( !maxs ) {
if(setv.x > maxv.x) maxv.x = setv.x;
if(setv.y > maxv.y) maxv.y = setv.y;
if(setv.z > maxv.z) maxv.z = setv.z;
@@ -333,7 +351,7 @@ int ui_shader(unsigned shader) {
}
else if( type[0] == 'f' ) {
setv.x = clampf(setv.x, minv.x, maxv.x);
- char *caption = va("%5.2f", setv.x);
+ char *caption = va("%5.3f", setv.x);
setv.x = (setv.x - minv.x) / (maxv.x - minv.x);
if( (touched = ui_slider2(label, &setv.x, caption)) != 0 ) {
@@ -361,12 +379,12 @@ int ui_shader(unsigned shader) {
setv = clamp4(setv,minv,maxv);
}
}
- else if( tip ) ui_label( tip );
+ else if( tips ) ui_label( tips );
if( touched ) {
// upgrade value
*ptr = FREE(*ptr);
- *ptr = stringf("%s %s %s ///set:%s min:%s max:%s tip:%s", uniform,type,name,ftoa4(setv),ftoa4(minv),ftoa4(maxv),tip?tip:"");
+ *ptr = stringf("%s %s %s ///set:%s min:%s max:%s tip:%s", uniform,type,name,ftoa4(setv),ftoa4(minv),ftoa4(maxv),tips?tips:"");
// apply
shader_apply_param(shader, i);
diff --git a/engine/split/v4k_system.c b/engine/split/v4k_system.c
index e049394..76530e3 100644
--- a/engine/split/v4k_system.c
+++ b/engine/split/v4k_system.c
@@ -267,22 +267,31 @@ const char *trap_name(int signal) {
ifndef(win32, if(signal == SIGQUIT) return "SIGQUIT");
return "??";
}
-void trap_on_ignore(int signal_) {
- signal(signal_, trap_on_ignore);
+void trap_on_ignore(int sgn) {
+ signal(sgn, trap_on_ignore);
}
-void trap_on_quit(int signal) {
- // fprintf(stderr, "Ok: caught signal %s (%d)\n", trap_name(signal), signal);
+void trap_on_quit(int sgn) {
+ signal(sgn, trap_on_quit);
exit(0);
}
-void trap_on_abort(int signal) {
- fprintf(stderr, "Error: unexpected signal %s (%d)\n%s\n", trap_name(signal), signal, callstack(16));
- exit(-1);
+void trap_on_abort(int sgn) {
+ char *cs = va("Error: unexpected signal %s (%d)\n%s", trap_name(sgn), sgn, callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ signal(sgn, trap_on_abort);
+ exit(-sgn);
}
-void trap_on_debug(int signal) {
- alert("Error: unexpected signal"), breakpoint();
- fprintf(stderr, "Error: unexpected signal %s (%d)\n%s\n", trap_name(signal), signal, callstack(16));
- exit(-1);
+void trap_on_debug(int sgn) { // @todo: rename to trap_on_choice() and ask the developer what to do next? abort, continue, debug
+ char *cs = va("Error: unexpected signal %s (%d)\n%s", trap_name(sgn), sgn, callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ signal(sgn, trap_on_debug);
}
+#if is(win32)
+LONG WINAPI trap_on_SEH(PEXCEPTION_POINTERS pExceptionPtrs) {
+ char *cs = va("Error: unexpected SEH exception\n%s", callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ return EXCEPTION_EXECUTE_HANDLER; // Execute default exception handler next
+}
+#endif
void trap_install(void) {
// expected signals
signal(SIGINT, trap_on_quit);
@@ -295,6 +304,8 @@ void trap_install(void) {
signal(SIGSEGV, trap_on_abort);
ifndef(win32, signal(SIGBUS, trap_on_abort));
ifdef(linux, signal(SIGSTKFLT, trap_on_abort));
+ // others
+ ifdef(win32,SetUnhandledExceptionFilter(trap_on_SEH));
}
#ifdef TRAP_DEMO
diff --git a/engine/split/v4k_window.c b/engine/split/v4k_window.c
index 899dc2a..60f01eb 100644
--- a/engine/split/v4k_window.c
+++ b/engine/split/v4k_window.c
@@ -715,7 +715,7 @@ int window_frame_begin() {
// @todo
// SIGNAL_CELLULAR_1_BAR SIGNAL_CELLULAR_2_BAR
}
- EDITOR_UI_COLLAPSE(va(ICON_MD_SPEED " Profiler %5.2f/%d", window_fps(), (int)window_fps_target()), "Debug.Profiler") {
+ EDITOR_UI_COLLAPSE(va(ICON_MD_SPEED " Profiler %5.2f/%dfps", window_fps(), (int)window_fps_target()), "Debug.Profiler") {
ui_profiler();
}
EDITOR_UI_COLLAPSE(va(ICON_MD_STORAGE " Storage %s", xstats()), "Debug.Storage") {
diff --git a/engine/v4k.c b/engine/v4k.c
index 97a70c8..33c82d7 100644
--- a/engine/v4k.c
+++ b/engine/v4k.c
@@ -7828,7 +7828,6 @@ void font_face_from_mem(const char *tag, const void *ttf_bufferv, unsigned ttf_l
const char *vs = vs_filename ? file_read(vs_filename) : mv_vs_source;
const char *fs = fs_filename ? file_read(fs_filename) : mv_fs_source;
f->program = shader(vs, fs, "vertexPosition,instanceGlyph", "outColor", NULL);
- ASSERT(f->program > 0);
// figure out what ranges we're about to bake
#define MERGE_TABLE(table) do { \
@@ -13459,22 +13458,31 @@ char** shader_property(unsigned shader, unsigned property) {
void shader_apply_param(unsigned shader, unsigned param_no) {
unsigned num_properties = shader_properties(shader);
if( param_no < num_properties ) {
- char *line = *shader_property(shader, param_no);
+ char *buf = *shader_property(shader, param_no);
- char type[32], name[32];
+ char type[32], name[32], line[128]; snprintf(line, 127, "%s", buf);
if( sscanf(line, "%*s %s %[^ =;/]", type, name) != 2 ) return;
+ char *mins = strstr(line, "min:");
+ char *sets = strstr(line, "set:");
+ char *maxs = strstr(line, "max:");
+ char *tips = strstr(line, "tip:");
+ if( mins ) *mins = 0, mins += 4;
+ if( sets ) *sets = 0, sets += 4;
+ if( maxs ) *maxs = 0, maxs += 4;
+ if( tips ) *tips = 0, tips += 4;
+
int is_color = !!strstri(name, "color"), top = is_color ? 1 : 10;
- vec4 minv = strstr(line, "min:") ? atof4(strstr(line, "min:") + 4) : vec4(0,0,0,0);
- vec4 setv = strstr(line, "set:") ? atof4(strstr(line, "set:") + 4) : vec4(0,0,0,0);
- vec4 maxv = strstr(line, "max:") ? atof4(strstr(line, "max:") + 4) : vec4(top,top,top,top);
+ vec4 minv = mins ? atof4(mins) : vec4(0,0,0,0);
+ vec4 setv = sets ? atof4(sets) : vec4(0,0,0,0);
+ vec4 maxv = maxs ? atof4(maxs) : vec4(top,top,top,top);
if(minv.x > maxv.x) swapf(&minv.x, &maxv.x);
if(minv.y > maxv.y) swapf(&minv.y, &maxv.y);
if(minv.z > maxv.z) swapf(&minv.z, &maxv.z);
if(minv.w > maxv.w) swapf(&minv.w, &maxv.w);
- if( !strstr(line, "max:") ) {
+ if( !maxs ) {
if(setv.x > maxv.x) maxv.x = setv.x;
if(setv.y > maxv.y) maxv.y = setv.y;
if(setv.z > maxv.z) maxv.z = setv.z;
@@ -13516,26 +13524,35 @@ int ui_shader(unsigned shader) {
for( unsigned i = 0; i < num_properties; ++i ) {
char **ptr = shader_property(shader,i);
- const char *line = *ptr; // debug: ui_label(line);
- char* tip = strstr(line, "tip:"); tip = tip && tip[4] ? tip + 4 : 0;
+ char line[128]; snprintf(line, 127, "%s", *ptr); // debug: ui_label(line);
char uniform[32], type[32], name[32], early_exit = '\0';
if( sscanf(line, "%s %s %[^ =;/]", uniform, type, name) != 3 ) continue; // @todo optimize: move to shader()
- if( strcmp(uniform, "uniform") && strcmp(uniform, "}uniform") ) { if(tip) ui_label(va(ICON_MD_INFO "%s", tip)); continue; } // @todo optimize: move to shader()
+
+ char *mins = strstr(line, "min:");
+ char *sets = strstr(line, "set:");
+ char *maxs = strstr(line, "max:");
+ char *tips = strstr(line, "tip:");
+ if( mins ) *mins = 0, mins += 4;
+ if( sets ) *sets = 0, sets += 4;
+ if( maxs ) *maxs = 0, maxs += 4;
+ if( tips ) *tips = 0, tips += 4;
+
+ if( strcmp(uniform, "uniform") && strcmp(uniform, "}uniform") ) { if(tips) ui_label(va(ICON_MD_INFO "%s", tips)); continue; } // @todo optimize: move to shader()
int is_color = !!strstri(name, "color"), top = is_color ? 1 : 10;
- vec4 minv = strstr(line, "min:") ? atof4(strstr(line, "min:") + 4) : vec4(0,0,0,0);
- vec4 setv = strstr(line, "set:") ? atof4(strstr(line, "set:") + 4) : vec4(0,0,0,0);
- vec4 maxv = strstr(line, "max:") ? atof4(strstr(line, "max:") + 4) : vec4(top,top,top,top);
- char *label = !tip ? va("%c%s", name[0] - 32 * !!(name[0] >= 'a'), name+1) :
- va("%c%s " ICON_MD_INFO "@%s", name[0] - 32 * !!(name[0] >= 'a'), name+1, tip);
+ vec4 minv = mins ? atof4(mins) : vec4(0,0,0,0);
+ vec4 setv = sets ? atof4(sets) : vec4(0,0,0,0);
+ vec4 maxv = maxs ? atof4(maxs) : vec4(top,top,top,top);
+ char *label = !tips ? va("%c%s", name[0] - 32 * !!(name[0] >= 'a'), name+1) :
+ va("%c%s " ICON_MD_INFO "@%s", name[0] - 32 * !!(name[0] >= 'a'), name+1, tips);
if(minv.x > maxv.x) swapf(&minv.x, &maxv.x); // @optimize: move to shader()
if(minv.y > maxv.y) swapf(&minv.y, &maxv.y); // @optimize: move to shader()
if(minv.z > maxv.z) swapf(&minv.z, &maxv.z); // @optimize: move to shader()
if(minv.w > maxv.w) swapf(&minv.w, &maxv.w); // @optimize: move to shader()
- if( !strstr(line, "max:") ) {
+ if( !maxs ) {
if(setv.x > maxv.x) maxv.x = setv.x;
if(setv.y > maxv.y) maxv.y = setv.y;
if(setv.z > maxv.z) maxv.z = setv.z;
@@ -13562,7 +13579,7 @@ int ui_shader(unsigned shader) {
}
else if( type[0] == 'f' ) {
setv.x = clampf(setv.x, minv.x, maxv.x);
- char *caption = va("%5.2f", setv.x);
+ char *caption = va("%5.3f", setv.x);
setv.x = (setv.x - minv.x) / (maxv.x - minv.x);
if( (touched = ui_slider2(label, &setv.x, caption)) != 0 ) {
@@ -13590,12 +13607,12 @@ int ui_shader(unsigned shader) {
setv = clamp4(setv,minv,maxv);
}
}
- else if( tip ) ui_label( tip );
+ else if( tips ) ui_label( tips );
if( touched ) {
// upgrade value
*ptr = FREE(*ptr);
- *ptr = stringf("%s %s %s ///set:%s min:%s max:%s tip:%s", uniform,type,name,ftoa4(setv),ftoa4(minv),ftoa4(maxv),tip?tip:"");
+ *ptr = stringf("%s %s %s ///set:%s min:%s max:%s tip:%s", uniform,type,name,ftoa4(setv),ftoa4(minv),ftoa4(maxv),tips?tips:"");
// apply
shader_apply_param(shader, i);
@@ -20119,22 +20136,31 @@ const char *trap_name(int signal) {
ifndef(win32, if(signal == SIGQUIT) return "SIGQUIT");
return "??";
}
-void trap_on_ignore(int signal_) {
- signal(signal_, trap_on_ignore);
+void trap_on_ignore(int sgn) {
+ signal(sgn, trap_on_ignore);
}
-void trap_on_quit(int signal) {
- // fprintf(stderr, "Ok: caught signal %s (%d)\n", trap_name(signal), signal);
+void trap_on_quit(int sgn) {
+ signal(sgn, trap_on_quit);
exit(0);
}
-void trap_on_abort(int signal) {
- fprintf(stderr, "Error: unexpected signal %s (%d)\n%s\n", trap_name(signal), signal, callstack(16));
- exit(-1);
+void trap_on_abort(int sgn) {
+ char *cs = va("Error: unexpected signal %s (%d)\n%s", trap_name(sgn), sgn, callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ signal(sgn, trap_on_abort);
+ exit(-sgn);
}
-void trap_on_debug(int signal) {
- alert("Error: unexpected signal"), breakpoint();
- fprintf(stderr, "Error: unexpected signal %s (%d)\n%s\n", trap_name(signal), signal, callstack(16));
- exit(-1);
+void trap_on_debug(int sgn) { // @todo: rename to trap_on_choice() and ask the developer what to do next? abort, continue, debug
+ char *cs = va("Error: unexpected signal %s (%d)\n%s", trap_name(sgn), sgn, callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ signal(sgn, trap_on_debug);
}
+#if is(win32)
+LONG WINAPI trap_on_SEH(PEXCEPTION_POINTERS pExceptionPtrs) {
+ char *cs = va("Error: unexpected SEH exception\n%s", callstack(+16));
+ fprintf(stderr, "%s\n", cs), alert(cs), breakpoint();
+ return EXCEPTION_EXECUTE_HANDLER; // Execute default exception handler next
+}
+#endif
void trap_install(void) {
// expected signals
signal(SIGINT, trap_on_quit);
@@ -20147,6 +20173,8 @@ void trap_install(void) {
signal(SIGSEGV, trap_on_abort);
ifndef(win32, signal(SIGBUS, trap_on_abort));
ifdef(linux, signal(SIGSTKFLT, trap_on_abort));
+ // others
+ ifdef(win32,SetUnhandledExceptionFilter(trap_on_SEH));
}
#ifdef TRAP_DEMO
@@ -24446,7 +24474,7 @@ int window_frame_begin() {
// @todo
// SIGNAL_CELLULAR_1_BAR SIGNAL_CELLULAR_2_BAR
}
- EDITOR_UI_COLLAPSE(va(ICON_MD_SPEED " Profiler %5.2f/%d", window_fps(), (int)window_fps_target()), "Debug.Profiler") {
+ EDITOR_UI_COLLAPSE(va(ICON_MD_SPEED " Profiler %5.2f/%dfps", window_fps(), (int)window_fps_target()), "Debug.Profiler") {
ui_profiler();
}
EDITOR_UI_COLLAPSE(va(ICON_MD_STORAGE " Storage %s", xstats()), "Debug.Storage") {
@@ -25053,6 +25081,7 @@ void *obj_malloc(unsigned sz) {
}
void *obj_free(void *o) {
if( !((obj*)o)->objrefs ) {
+ obj_detach(o);
obj_dtor(o);
//obj_zero(o);
if( ((obj*)o)->objheap ) {
@@ -25212,6 +25241,7 @@ obj* obj_detach(void *c) {
{
if( obj_id(v) == id ) {
obj_reparent(c, 0);
+ array_erase_slow(*oo, i);
return c;
}
}
@@ -25232,7 +25262,7 @@ obj* obj_attach(void *o, void *c) {
int obj_dumptree(const void *o) {
static int tabs = 0;
printf("%*s" "+- %s\n", tabs++, "", obj_name(o));
- for each_objchild(o, obj, v) {
+ for each_objchild(o, obj*, v) {
obj_dumptree(v);
}
--tabs;
@@ -25285,19 +25315,19 @@ void test_obj_scene() {
test( obj_root(gc2) == r );
test( obj_root(gc3) == r );
- for each_objchild(r, obj, o) test( o == c1 || o == c2 );
- for each_objchild(c1, obj, o) test( o == gc1 );
- for each_objchild(c2, obj, o) test( o == gc2 || o == gc3 );
+ for each_objchild(r, obj*, o) test( o == c1 || o == c2 );
+ for each_objchild(c1, obj*, o) test( o == gc1 );
+ for each_objchild(c2, obj*, o) test( o == gc2 || o == gc3 );
obj_detach(c1);
test( !obj_parent(c1) );
- for each_objchild(r, obj, o) test( o != c1 );
- for each_objchild(c1, obj, o) test( o == gc1 );
+ for each_objchild(r, obj*, o) test( o != c1 );
+ for each_objchild(c1, obj*, o) test( o == gc1 );
obj_detach(c2);
test( !obj_parent(c2) );
- for each_objchild(r, obj, o) test( o != c2 );
- for each_objchild(c2, obj, o) test( o == gc2 || o == gc3 );
+ for each_objchild(r, obj*, o) test( o != c2 );
+ for each_objchild(c2, obj*, o) test( o == gc2 || o == gc3 );
}
// ----------------------------------------------------------------------------
@@ -25324,6 +25354,7 @@ const char* obj_meta(const void *o, const char *key) {
}
void *obj_setname(void *o, const char *name) {
+ ifdef(debug,((obj*)o)->objname = name);
return obj_setmeta(o, "name", name);
}
const char *obj_name(const void *o) {
@@ -25832,7 +25863,7 @@ void *obj_make(const char *str) {
unsigned Tid = intern(name);
reflect_init();
reflect_t *found = map_find(reflects, Tid);
- if(!found) return 0;
+ if(!found) return obj_new(obj);
obj *ptr = CALLOC(1, found->sz + (has_components+1) * sizeof(array(obj*)));
void *ret = (T == I ? obj_mergeini : obj_mergejson)(ptr, str);
@@ -27231,7 +27262,9 @@ void v4k_init() {
atexit(v4k_quit);
}
}
+#line 0
+#line 1 "engine/split/v4k_end.c"
// Enable more performant GPUs on laptops. Does this work into a dll?
// int NvOptimusEnablement = 1;
// int AmdPowerXpressRequestHighPerformance = 1;
diff --git a/engine/v4k.h b/engine/v4k.h
index 328cfcd..7b8af17 100644
--- a/engine/v4k.h
+++ b/engine/v4k.h
@@ -637,7 +637,7 @@ static __thread unsigned array_n_;
array_pop(t); \
} while(0)
-#define array_erase(t, i) do { \
+#define array_erase_slow(t, i) do { /*preserves ordering*/ \
memmove( &(t)[i], &(t)[i + 1], sizeof(0[t])*(array_count(t) - i - 1)); \
array_pop(t); \
} while(0)
@@ -2749,7 +2749,7 @@ API int64_t client_join(const char *ip, int port);
};
#define OBJ \
- struct { OBJHEADER };
+ struct { OBJHEADER ifdef(debug,const char *objname;) };
// ----------------------------------------------------------------------------
// syntax sugars
@@ -2901,10 +2901,10 @@ API void* obj_unref(void *oo);
// ----------------------------------------------------------------------------
// scene tree
-#define each_objchild(p,t,o) /*non-recursive*/ \
+#define each_objchild(p,T,o) /*non-recursive*/ \
(array(obj*)* children = obj_children(p); children; children = 0) \
for(int _i = 1, _end = array_count(*children); _i < _end; ++_i) \
- for(t *o = (t *)((*children)[_i]); o && (obj_parent(o) == p); o = 0)
+ for(T o = (T)((*children)[_i]); o && (obj_parent(o) == p); o = 0)
API obj* obj_detach(void *c);
API obj* obj_attach(void *o, void *c);
diff --git a/tools/cook.ini b/tools/cook.ini
index 501682a..833fc2d 100644
--- a/tools/cook.ini
+++ b/tools/cook.ini
@@ -7,7 +7,7 @@
; syntax: symbols are defined in KEY=value form, as seen below.
TOOLS=./ ; folder where our pipeline tools are located
-ART=../demos/art/,../engine/art/ ; comma-separated folder(s) that store all our asset files
+ART=../demos/art/,../engine/art/,../tools/editor/art/ ; comma-separated folder(s) that store all our asset files
; lines starting with @windows, @linux or @osx will be processed only where OS matches.
; we are defining here some symbols differently for each platform.
diff --git a/tools/editor/3rd_eval.h b/tools/editor/3rd_eval.h
deleted file mode 100644
index ead93ac..0000000
--- a/tools/editor/3rd_eval.h
+++ /dev/null
@@ -1,501 +0,0 @@
-/* A mathematical expression evaluator.
- * It uses a recursive descent parser internally.
- * Author: Werner Stoop
- * This is free and unencumbered software released into the public domain.
- * http://unlicense.org/
- */
-
-#include
-#include
-#include /* remember to compile with -lm */
-#include
-#include
-#include
-
-/* Special tokens used by the lexer function lex()
- * they've been chosen as non-printable characters
- * so that printable characters can be used for other
- * purposes
- */
-#define TOK_END 0 /* end of text */
-#define TOK_INI 1 /* Initial state */
-#define TOK_ID 2 /* identifier */
-#define TOK_NUM 3 /* number */
-
-/* Types of errors */
- // 0 /* "no error" */
-#define ERR_MEMORY 1 /* "out of memory" */
-#define ERR_LEXER 2 /* "unknown token" */
-#define ERR_LONGID 3 /* "identifier too long" */
-#define ERR_VALUE 4 /* "value expected" */
-#define ERR_BRACKET 5 /* "missing ')'" */
-#define ERR_FUNC 6 /* "unknown function" */
-#define ERR_ARGS 7 /* "wrong number of arguments" */
-#define ERR_CONST 8 /* "unknown constant" */
-
-/* Other definitions */
-#define MAX_ID_LEN 11 /* Max length of an identifier */
-#define OPERATORS "+-*/%(),^" /* Valid operators */
-
-#define EVAL_PI 3.141592654
-#define EVAL_E 2.718281828
-#define EVAL_DEG (EVAL_PI/180)
-
-/* Internal structure for the parser/evaluator */
-struct eval {
-
- jmp_buf j; /* For error handling */
-
- const char *p; /* Position in the text being parsed */
-
- double *st; /* Stack */
- int st_size; /* Stack size */
- int sp; /* Stack pointer */
-
- /* The current and next tokens identified by the lexer */
- struct {
- int type; /* Type of the token */
- double n_val; /* Numeric value of the previous lexed token */
- char s_val[MAX_ID_LEN]; /* String (identifier) value of the previous lexed token */
- } token[2];
-
- int cur_tok; /* Current token, either 0 or 1 (see the comments of lex()) */
-};
-
-/* Prototypes */
-static double pop(struct eval *ev);
-static void push(struct eval *ev, double d);
-static int lex(struct eval *ev);
-
-/* Prototypes for the recursive descent parser */
-static void expr(struct eval *ev);
-static void add_expr(struct eval *ev);
-static void mul_expr(struct eval *ev);
-static void pow_expr(struct eval *ev);
-static void uni_expr(struct eval *ev);
-static void bra_expr(struct eval *ev);
-static void id_expr(struct eval *ev);
-static void num_expr(struct eval *ev);
-
-/*
- * Evaluates a mathemeatical expression
- */
-double eval(const char *exp/*, int *ep*/) {
-int _ep, *ep = &_ep;
- struct eval ev;
- double ans = 0.0;
-
- assert(ep != NULL);
-
- /* Allocate a stack */
- ev.st_size = 10;
- ev.st = CALLOC(ev.st_size, sizeof *ev.st);
- if(!ev.st)
- {
- *ep = ERR_MEMORY;
- return NAN; //0.0;
- }
- ev.sp = 0;
-
- /* Manage errors */
- *ep = setjmp(ev.j);
- if(*ep != 0)
- {
- FREE(ev.st);
- return NAN; //0.0;
- }
-
- /* Initialize the lexer */
- ev.token[0].type = TOK_INI;
- ev.token[0].s_val[0] = '\0';
- ev.token[1].type = TOK_INI;
- ev.token[1].s_val[0] = '\0';
- ev.cur_tok = 0;
-
- /* Initialize the parser */
- ev.p = exp;
-
- /* lex once to initialize the lexer */
- if(lex(&ev) != TOK_END)
- {
- expr(&ev);
- ans = pop(&ev);
- }
-
- FREE(ev.st);
- return ans;
-}
-
-/*
- * Pushes a value onto the stack, increases the stack size if necessary
- */
-static void push(struct eval *ev, double d) {
- if(ev->sp == ev->st_size) {
- /* Resize the stack by 1.5 */
- double *old = ev->st;
- int new_size = ev->st_size + (ev->st_size >> 1);
- ev->st = REALLOC(ev->st, new_size);
- if(!ev->st) {
- ev->st = old;
- longjmp(ev->j, ERR_MEMORY);
- }
-
- ev->st_size = new_size;
- }
-
- ev->st[ev->sp++] = d;
-}
-
-// Pops a value from the top of the stack
-static double pop(struct eval *ev) {
- assert(ev->sp > 0);
- return ev->st[--ev->sp];
-}
-
-// stricmp() is common, but not standard, so I provide my own
-static int istrcmp(const char *p, const char *q) {
- for(; tolower(p[0]) == tolower(q[0]) && p[0]; p++, q++);
- return tolower(p[0]) - tolower(q[0]);
-}
-
-/*
- * Lexical analyzer function
- *
- * In order to implement LL(1), struct eval has an array of two token structures,
- * and its cur_tok member is used to point to the _current_ token, while the other
- * element contains the _next_ token. This implements a 2 element ring buffer where
- * the lexer always writes to the _next_ token so that the recursive descent parser can
- * _peek_ at the next token.
- */
-
-static int lex(struct eval *ev) {
- int next_tok;
-
-start:
- /* Cycle the tokens */
- next_tok = ev->cur_tok;
- ev->cur_tok = ev->cur_tok?0:1;
-
- while(isspace(ev->p[0])) ev->p++;
-
- if(!ev->p[0]) {
- /* End of the expression */
- ev->token[next_tok].type = TOK_END;
- goto end;
- }
- else if(isdigit(ev->p[0]) || ev->p[0] == '.') {
- /* Number */
- char *endp;
- ev->token[next_tok].type = TOK_NUM;
- ev->token[next_tok].n_val = strtod(ev->p, &endp);
- ev->p = endp;
- goto end;
- }
- else if(isalpha(ev->p[0])) {
- /* Identifier */
- int i;
- for(i = 0; isalnum(ev->p[0]) && i < MAX_ID_LEN - 1; i++, ev->p++)
- ev->token[next_tok].s_val[i] = ev->p[0];
-
- if(isalpha(ev->p[0])) longjmp(ev->j, ERR_LONGID);
-
- ev->token[next_tok].s_val[i] = '\0';
- ev->token[next_tok].type = TOK_ID;
- goto end;
- }
- else if(strchr(OPERATORS, ev->p[0])) {
- /* Operator */
- ev->token[next_tok].type = ev->p[0];
- ev->p++;
- goto end;
- }
- else /* Unknown token */
- longjmp(ev->j, ERR_LEXER);
-
-end:
-
- /* If this was the first call, cycle the tokens again */
- if(ev->token[ev->cur_tok].type == TOK_INI)
- goto start;
-
- return ev->token[ev->cur_tok].type;
-}
-
-#define EVAL_TYPE(e) (e->token[e->cur_tok].type)
-#define EVAL_ERROR(c) longjmp(ev->j, (c))
-
-// num_expr ::= NUMBER
-static void num_expr(struct eval *ev) {
- if(EVAL_TYPE(ev) != TOK_NUM)
- EVAL_ERROR(ERR_VALUE);
- push(ev, ev->token[ev->cur_tok].n_val);
- lex(ev);
-}
-
-// expr ::= add_expr
-static void expr(struct eval *ev) {
- add_expr(ev);
-}
-
-// add_expr ::= mul_expr [('+'|'-') mul_expr]
-static void add_expr(struct eval *ev) {
- int t;
- mul_expr(ev);
- while((t =EVAL_TYPE(ev)) == '+' || t == '-') {
- double a,b;
- lex(ev);
- mul_expr(ev);
- b = pop(ev);
- a = pop(ev);
-
- if(t == '+')
- push(ev, a + b);
- else
- push(ev, a - b);
- }
-}
-
-// mul_expr ::= pow_expr [('*'|'/'|'%') pow_expr]
-static void mul_expr(struct eval *ev) {
- int t;
- pow_expr(ev);
- while((t = EVAL_TYPE(ev)) == '*' || t == '/' || t == '%') {
- double a,b;
- lex(ev);
- pow_expr(ev);
- b = pop(ev);
- a = pop(ev);
-
- if(t == '*')
- push(ev, a * b);
- else if(t == '/')
- push(ev, a / b);
- else
- push(ev, fmod(a, b));
- }
-}
-
-// pow_expr ::= uni_expr ['^' pow_expr]
-static void pow_expr(struct eval *ev) {
- /* Note that exponentiation is right associative:
- 2^3^4 is 2^(3^4), not (2^3)^4 */
- uni_expr(ev);
- if(EVAL_TYPE(ev) == '^') {
- double a,b;
- lex(ev);
- pow_expr(ev);
- b = pop(ev);
- a = pop(ev);
- push(ev, pow(a,b));
- }
-}
-
-// uni_expr ::= ['+'|'-'] bra_expr
-static void uni_expr(struct eval *ev) {
- int t = '+';
- if(EVAL_TYPE(ev) == '-' || EVAL_TYPE(ev) == '+') {
- t = EVAL_TYPE(ev);
- lex(ev);
- }
-
- bra_expr(ev);
-
- if(t == '-') {
- double a = pop(ev);
- push(ev, -a);
- }
-}
-
-// bra_expr ::= '(' add_expr ')' | id_expr
-static void bra_expr(struct eval *ev) {
- if(EVAL_TYPE(ev) == '(') {
- lex(ev);
- add_expr(ev);
- if(EVAL_TYPE(ev) != ')')
- EVAL_ERROR(ERR_BRACKET);
- lex(ev);
- }
- else
- id_expr(ev);
-}
-
-// id_expr ::= ID '(' add_expr [',' add_expr]* ')' | ID | num_expr
-static void id_expr(struct eval *ev) {
- int nargs = 0;
- char id[MAX_ID_LEN];
- if(EVAL_TYPE(ev) != TOK_ID) {
- num_expr(ev);
- } else {
- strcpy(id, ev->token[ev->cur_tok].s_val);
- lex(ev);
- if(EVAL_TYPE(ev) != '(') {
- /**/ if(!istrcmp(id, "true")) push(ev, 1.0);
- else if(!istrcmp(id, "false")) push(ev, 0.0);
- else if(!istrcmp(id, "on")) push(ev, 1.0);
- else if(!istrcmp(id, "off")) push(ev, 0.0);
- // pi - 3.141592654
- else if(!istrcmp(id, "pi"))
- push(ev, EVAL_PI);
- // e - base of natural logarithms, 2.718281828
- else if(!istrcmp(id, "e"))
- push(ev, EVAL_E);
- // deg - deg2rad, allows to degree conversion `sin(90*deg) = 1`
- else if(!istrcmp(id, "deg"))
- push(ev, EVAL_DEG);
- else
- EVAL_ERROR(ERR_CONST);
- } else {
- lex(ev);
-
- while(EVAL_TYPE(ev) != ')') {
- add_expr(ev);
- nargs++;
- if(EVAL_TYPE(ev) == ')') break;
-
- if(EVAL_TYPE(ev) != ',')
- EVAL_ERROR(ERR_BRACKET);
- lex(ev);
- }
- lex(ev);
-
- // abs(x) - absolute value of x
- if(!istrcmp(id, "abs")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, fabs(pop(ev)));
- }
- // ceil(x) - smallest integer greater than x
- else if(!istrcmp(id, "ceil")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, ceil(pop(ev)));
- }
- // floor(x) - largest integer smaller than x
- else if(!istrcmp(id, "floor")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, floor(pop(ev)));
- }
- // sin(x) - sine of x, in radians
- else if(!istrcmp(id, "sin")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, sin(pop(ev)));
- }
- // asin(x) - arcsine of x, in radians
- else if(!istrcmp(id, "asin")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, asin(pop(ev)));
- }
- // cos(x) - cosine of x, in radians
- else if(!istrcmp(id, "cos")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, cos(pop(ev)));
- }
- // acos(x) - arccosine of x, in radians
- else if(!istrcmp(id, "acos")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, acos(pop(ev)));
- }
- // tan(x) - tangent of x, in radians
- else if(!istrcmp(id, "tan")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, tan(pop(ev)));
- }
- // atan(x) - arctangent of x, in radians
- else if(!istrcmp(id, "atan")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, atan(pop(ev)));
- }
- // atan(y,x) - arctangent of y/x, in radians.
- else if(!istrcmp(id, "atan2")) {
- double a, b;
- if(nargs != 2) EVAL_ERROR(ERR_ARGS);
- b = pop(ev);
- a = pop(ev);
- push(ev, atan2(a,b));
- }
- // sinh(x) - hyperbolic sine of x, in radians
- else if(!istrcmp(id, "sinh")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, sinh(pop(ev)));
- }
- // cosh(x) - hyperbolic cosine of x, in radians
- else if(!istrcmp(id, "cosh")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, cosh(pop(ev)));
- }
- // tanh(x) - hyperbolic tangent of x, in radians
- else if(!istrcmp(id, "tanh")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, tanh(pop(ev)));
- }
- // log(x) - natural logarithm of x
- else if(!istrcmp(id, "log")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, log(pop(ev)));
- }
- // log10(x) - logarithm of x, base-10
- else if(!istrcmp(id, "log10")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, log10(pop(ev)));
- }
- // exp(x) - computes e^x
- else if(!istrcmp(id, "exp")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, exp(pop(ev)));
- }
- // sqrt(x) - square root of x
- else if(!istrcmp(id, "sqrt")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, sqrt(pop(ev)));
- }
- // rad(x) - converts x from degrees to radians
- else if(!istrcmp(id, "rad")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, pop(ev)*EVAL_PI/180);
- }
- // deg(x) - converts x from radians to degrees
- else if(!istrcmp(id, "deg")) {
- if(nargs != 1) EVAL_ERROR(ERR_ARGS);
- push(ev, pop(ev)*180/EVAL_PI);
- }
- // pow(x,y) - computes x^y
- else if(!istrcmp(id, "pow")) {
- double a, b;
- if(nargs != 2) EVAL_ERROR(ERR_ARGS);
- b = pop(ev);
- a = pop(ev);
- push(ev, pow(a,b));
- }
- // hypot(x,y) - computes sqrt(x*x + y*y)
- else if(!istrcmp(id, "hypot")) {
- double a, b;
- if(nargs != 2) EVAL_ERROR(ERR_ARGS);
- b = pop(ev);
- a = pop(ev);
- push(ev, sqrt(a*a + b*b));
- }
- else
- EVAL_ERROR(ERR_FUNC);
- }
- }
-}
-
-//
-
-#ifdef EVALDEMO
-#include
-int main(int argc, char *argv[]) {
- int i;
- double e;
-
- for(i = 1; i < argc; i++) {
- e = eval(argv[i]);
- if(e != e)
- fprintf(stderr, "Error in expression %s\n", argv[i]);
- else
- printf("%s = %g\n", argv[i], e);
- }
-
- assert( eval("1+1") == 2 );
- assert( eval("1+") != eval("1+") );
- assert(~puts("Ok") );
-}
-#endif
diff --git a/tools/editor/3rd_icon_mdi.h b/tools/editor/3rd_icon_mdi.h
index bf8184b..8a795c9 100644
--- a/tools/editor/3rd_icon_mdi.h
+++ b/tools/editor/3rd_icon_mdi.h
@@ -7,7 +7,7 @@
#define ICON_MIN_MDI 0xF68C
#define ICON_MAX_16_MDI 0xF68C
-#define ICON_MAX_MDI 0xF1C80
+#define ICON_MAX_MDI 0xF1CC7
#define ICON_MDI_AB_TESTING "\xf3\xb0\x87\x89" // U+F01C9
#define ICON_MDI_ABACUS "\xf3\xb1\x9b\xa0" // U+F16E0
#define ICON_MDI_ABJAD_ARABIC "\xf3\xb1\x8c\xa8" // U+F1328
@@ -68,6 +68,10 @@
#define ICON_MDI_ACCOUNT_EDIT_OUTLINE "\xf3\xb0\xbf\xbb" // U+F0FFB
#define ICON_MDI_ACCOUNT_EYE "\xf3\xb0\x90\xa0" // U+F0420
#define ICON_MDI_ACCOUNT_EYE_OUTLINE "\xf3\xb1\x89\xbb" // U+F127B
+#define ICON_MDI_ACCOUNT_FILE "\xf3\xb1\xb2\xa7" // U+F1CA7
+#define ICON_MDI_ACCOUNT_FILE_OUTLINE "\xf3\xb1\xb2\xa8" // U+F1CA8
+#define ICON_MDI_ACCOUNT_FILE_TEXT "\xf3\xb1\xb2\xa9" // U+F1CA9
+#define ICON_MDI_ACCOUNT_FILE_TEXT_OUTLINE "\xf3\xb1\xb2\xaa" // U+F1CAA
#define ICON_MDI_ACCOUNT_FILTER "\xf3\xb0\xa4\xb6" // U+F0936
#define ICON_MDI_ACCOUNT_FILTER_OUTLINE "\xf3\xb0\xbe\x9d" // U+F0F9D
#define ICON_MDI_ACCOUNT_GROUP "\xf3\xb0\xa1\x89" // U+F0849
@@ -556,6 +560,8 @@
#define ICON_MDI_ARROW_LEFT_THIN_CIRCLE_OUTLINE "\xf3\xb1\x96\x9a" // U+F159A
#define ICON_MDI_ARROW_LEFT_TOP "\xf3\xb1\x9e\xa7" // U+F17A7
#define ICON_MDI_ARROW_LEFT_TOP_BOLD "\xf3\xb1\x9e\xa8" // U+F17A8
+#define ICON_MDI_ARROW_OSCILLATING "\xf3\xb1\xb2\x91" // U+F1C91
+#define ICON_MDI_ARROW_OSCILLATING_OFF "\xf3\xb1\xb2\x92" // U+F1C92
#define ICON_MDI_ARROW_PROJECTILE "\xf3\xb1\xa1\x80" // U+F1840
#define ICON_MDI_ARROW_PROJECTILE_MULTIPLE "\xf3\xb1\xa0\xbf" // U+F183F
#define ICON_MDI_ARROW_RIGHT "\xf3\xb0\x81\x94" // U+F0054
@@ -727,6 +733,8 @@
#define ICON_MDI_BAG_PERSONAL_OFF "\xf3\xb0\xb8\x91" // U+F0E11
#define ICON_MDI_BAG_PERSONAL_OFF_OUTLINE "\xf3\xb0\xb8\x92" // U+F0E12
#define ICON_MDI_BAG_PERSONAL_OUTLINE "\xf3\xb0\xb8\x93" // U+F0E13
+#define ICON_MDI_BAG_PERSONAL_PLUS "\xf3\xb1\xb2\xa4" // U+F1CA4
+#define ICON_MDI_BAG_PERSONAL_PLUS_OUTLINE "\xf3\xb1\xb2\xa5" // U+F1CA5
#define ICON_MDI_BAG_PERSONAL_TAG "\xf3\xb1\xac\x8c" // U+F1B0C
#define ICON_MDI_BAG_PERSONAL_TAG_OUTLINE "\xf3\xb1\xac\x8d" // U+F1B0D
#define ICON_MDI_BAG_SUITCASE "\xf3\xb1\x96\x8b" // U+F158B
@@ -1226,9 +1234,11 @@
#define ICON_MDI_BUS_MULTIPLE "\xf3\xb0\xbc\xbf" // U+F0F3F
#define ICON_MDI_BUS_SCHOOL "\xf3\xb0\x9e\x9f" // U+F079F
#define ICON_MDI_BUS_SIDE "\xf3\xb0\x9e\xa0" // U+F07A0
+#define ICON_MDI_BUS_SIGN "\xf3\xb1\xb3\x81" // U+F1CC1
#define ICON_MDI_BUS_STOP "\xf3\xb1\x80\x92" // U+F1012
#define ICON_MDI_BUS_STOP_COVERED "\xf3\xb1\x80\x93" // U+F1013
#define ICON_MDI_BUS_STOP_UNCOVERED "\xf3\xb1\x80\x94" // U+F1014
+#define ICON_MDI_BUS_WRENCH "\xf3\xb1\xb3\x82" // U+F1CC2
#define ICON_MDI_BUTTERFLY "\xf3\xb1\x96\x89" // U+F1589
#define ICON_MDI_BUTTERFLY_OUTLINE "\xf3\xb1\x96\x8a" // U+F158A
#define ICON_MDI_BUTTON_CURSOR "\xf3\xb1\xad\x8f" // U+F1B4F
@@ -1408,6 +1418,7 @@
#define ICON_MDI_CAR_DEFROST_REAR "\xf3\xb0\xb5\xa2" // U+F0D62
#define ICON_MDI_CAR_DOOR "\xf3\xb0\xad\xab" // U+F0B6B
#define ICON_MDI_CAR_DOOR_LOCK "\xf3\xb1\x82\x9d" // U+F109D
+#define ICON_MDI_CAR_DOOR_LOCK_OPEN "\xf3\xb1\xb2\x81" // U+F1C81
#define ICON_MDI_CAR_ELECTRIC "\xf3\xb0\xad\xac" // U+F0B6C
#define ICON_MDI_CAR_ELECTRIC_OUTLINE "\xf3\xb1\x96\xb5" // U+F15B5
#define ICON_MDI_CAR_EMERGENCY "\xf3\xb1\x98\x8f" // U+F160F
@@ -1526,6 +1537,7 @@
#define ICON_MDI_CASH_100 "\xf3\xb0\x84\x95" // U+F0115
#define ICON_MDI_CASH_CHECK "\xf3\xb1\x93\xae" // U+F14EE
#define ICON_MDI_CASH_CLOCK "\xf3\xb1\xaa\x91" // U+F1A91
+#define ICON_MDI_CASH_EDIT "\xf3\xb1\xb2\xab" // U+F1CAB
#define ICON_MDI_CASH_FAST "\xf3\xb1\xa1\x9c" // U+F185C
#define ICON_MDI_CASH_LOCK "\xf3\xb1\x93\xaa" // U+F14EA
#define ICON_MDI_CASH_LOCK_OPEN "\xf3\xb1\x93\xab" // U+F14EB
@@ -1589,6 +1601,7 @@
#define ICON_MDI_CHAIR_SCHOOL "\xf3\xb0\x84\xa5" // U+F0125
#define ICON_MDI_CHANDELIER "\xf3\xb1\x9e\x93" // U+F1793
#define ICON_MDI_CHARITY "\xf3\xb0\xb1\x8f" // U+F0C4F
+#define ICON_MDI_CHARITY_SEARCH "\xf3\xb1\xb2\x82" // U+F1C82
#define ICON_MDI_CHART_ARC "\xf3\xb0\x84\xa6" // U+F0126
#define ICON_MDI_CHART_AREASPLINE "\xf3\xb0\x84\xa7" // U+F0127
#define ICON_MDI_CHART_AREASPLINE_VARIANT "\xf3\xb0\xba\x91" // U+F0E91
@@ -1913,6 +1926,8 @@
#define ICON_MDI_CLOUD_COG_OUTLINE "\xf3\xb1\xaf\xb1" // U+F1BF1
#define ICON_MDI_CLOUD_DOWNLOAD "\xf3\xb0\x85\xa2" // U+F0162
#define ICON_MDI_CLOUD_DOWNLOAD_OUTLINE "\xf3\xb0\xad\xbd" // U+F0B7D
+#define ICON_MDI_CLOUD_KEY "\xf3\xb1\xb2\xa1" // U+F1CA1
+#define ICON_MDI_CLOUD_KEY_OUTLINE "\xf3\xb1\xb2\xa2" // U+F1CA2
#define ICON_MDI_CLOUD_LOCK "\xf3\xb1\x87\xb1" // U+F11F1
#define ICON_MDI_CLOUD_LOCK_OPEN "\xf3\xb1\xaf\xb2" // U+F1BF2
#define ICON_MDI_CLOUD_LOCK_OPEN_OUTLINE "\xf3\xb1\xaf\xb3" // U+F1BF3
@@ -1950,6 +1965,10 @@
#define ICON_MDI_COACH_LAMP_VARIANT "\xf3\xb1\xa8\xb7" // U+F1A37
#define ICON_MDI_COAT_RACK "\xf3\xb1\x82\x9e" // U+F109E
#define ICON_MDI_CODE_ARRAY "\xf3\xb0\x85\xa8" // U+F0168
+#define ICON_MDI_CODE_BLOCK_BRACES "\xf3\xb1\xb2\x83" // U+F1C83
+#define ICON_MDI_CODE_BLOCK_BRACKETS "\xf3\xb1\xb2\x84" // U+F1C84
+#define ICON_MDI_CODE_BLOCK_PARENTHESES "\xf3\xb1\xb2\x85" // U+F1C85
+#define ICON_MDI_CODE_BLOCK_TAGS "\xf3\xb1\xb2\x86" // U+F1C86
#define ICON_MDI_CODE_BRACES "\xf3\xb0\x85\xa9" // U+F0169
#define ICON_MDI_CODE_BRACES_BOX "\xf3\xb1\x83\x96" // U+F10D6
#define ICON_MDI_CODE_BRACKETS "\xf3\xb0\x85\xaa" // U+F016A
@@ -2471,6 +2490,7 @@
#define ICON_MDI_DONKEY "\xf3\xb0\x9f\x82" // U+F07C2
#define ICON_MDI_DOOR "\xf3\xb0\xa0\x9a" // U+F081A
#define ICON_MDI_DOOR_CLOSED "\xf3\xb0\xa0\x9b" // U+F081B
+#define ICON_MDI_DOOR_CLOSED_CANCEL "\xf3\xb1\xb2\x93" // U+F1C93
#define ICON_MDI_DOOR_CLOSED_LOCK "\xf3\xb1\x82\xaf" // U+F10AF
#define ICON_MDI_DOOR_OPEN "\xf3\xb0\xa0\x9c" // U+F081C
#define ICON_MDI_DOOR_SLIDING "\xf3\xb1\xa0\x9e" // U+F181E
@@ -2530,7 +2550,10 @@
#define ICON_MDI_EARBUDS_OFF_OUTLINE "\xf3\xb1\xa1\x91" // U+F1851
#define ICON_MDI_EARBUDS_OUTLINE "\xf3\xb1\xa1\x92" // U+F1852
#define ICON_MDI_EARTH "\xf3\xb0\x87\xa7" // U+F01E7
+#define ICON_MDI_EARTH_ARROW_DOWN "\xf3\xb1\xb2\x87" // U+F1C87
+#define ICON_MDI_EARTH_ARROW_LEFT "\xf3\xb1\xb2\x88" // U+F1C88
#define ICON_MDI_EARTH_ARROW_RIGHT "\xf3\xb1\x8c\x91" // U+F1311
+#define ICON_MDI_EARTH_ARROW_UP "\xf3\xb1\xb2\x89" // U+F1C89
#define ICON_MDI_EARTH_BOX "\xf3\xb0\x9b\x8d" // U+F06CD
#define ICON_MDI_EARTH_BOX_MINUS "\xf3\xb1\x90\x87" // U+F1407
#define ICON_MDI_EARTH_BOX_OFF "\xf3\xb0\x9b\x8e" // U+F06CE
@@ -2634,11 +2657,17 @@
#define ICON_MDI_EMOTICON_KISS_OUTLINE "\xf3\xb0\xb1\xb3" // U+F0C73
#define ICON_MDI_EMOTICON_LOL "\xf3\xb1\x88\x94" // U+F1214
#define ICON_MDI_EMOTICON_LOL_OUTLINE "\xf3\xb1\x88\x95" // U+F1215
+#define ICON_MDI_EMOTICON_MINUS "\xf3\xb1\xb2\xb2" // U+F1CB2
+#define ICON_MDI_EMOTICON_MINUS_OUTLINE "\xf3\xb1\xb2\xb3" // U+F1CB3
#define ICON_MDI_EMOTICON_NEUTRAL "\xf3\xb0\xb1\xb4" // U+F0C74
#define ICON_MDI_EMOTICON_NEUTRAL_OUTLINE "\xf3\xb0\x87\xb6" // U+F01F6
#define ICON_MDI_EMOTICON_OUTLINE "\xf3\xb0\x87\xb2" // U+F01F2
+#define ICON_MDI_EMOTICON_PLUS "\xf3\xb1\xb2\xb4" // U+F1CB4
+#define ICON_MDI_EMOTICON_PLUS_OUTLINE "\xf3\xb1\xb2\xb5" // U+F1CB5
#define ICON_MDI_EMOTICON_POOP "\xf3\xb0\x87\xb7" // U+F01F7
#define ICON_MDI_EMOTICON_POOP_OUTLINE "\xf3\xb0\xb1\xb5" // U+F0C75
+#define ICON_MDI_EMOTICON_REMOVE "\xf3\xb1\xb2\xb6" // U+F1CB6
+#define ICON_MDI_EMOTICON_REMOVE_OUTLINE "\xf3\xb1\xb2\xb7" // U+F1CB7
#define ICON_MDI_EMOTICON_SAD "\xf3\xb0\xb1\xb6" // U+F0C76
#define ICON_MDI_EMOTICON_SAD_OUTLINE "\xf3\xb0\x87\xb8" // U+F01F8
#define ICON_MDI_EMOTICON_SICK "\xf3\xb1\x95\xbc" // U+F157C
@@ -2698,6 +2727,7 @@
#define ICON_MDI_EYE_CHECK_OUTLINE "\xf3\xb0\xb4\x85" // U+F0D05
#define ICON_MDI_EYE_CIRCLE "\xf3\xb0\xae\x94" // U+F0B94
#define ICON_MDI_EYE_CIRCLE_OUTLINE "\xf3\xb0\xae\x95" // U+F0B95
+#define ICON_MDI_EYE_CLOSED "\xf3\xb1\xb2\xa3" // U+F1CA3
#define ICON_MDI_EYE_LOCK "\xf3\xb1\xb0\x86" // U+F1C06
#define ICON_MDI_EYE_LOCK_OPEN "\xf3\xb1\xb0\x87" // U+F1C07
#define ICON_MDI_EYE_LOCK_OPEN_OUTLINE "\xf3\xb1\xb0\x88" // U+F1C08
@@ -2977,6 +3007,7 @@
#define ICON_MDI_FIRE_HYDRANT_ALERT "\xf3\xb1\x84\xb8" // U+F1138
#define ICON_MDI_FIRE_HYDRANT_OFF "\xf3\xb1\x84\xb9" // U+F1139
#define ICON_MDI_FIRE_OFF "\xf3\xb1\x9c\xa2" // U+F1722
+#define ICON_MDI_FIRE_STATION "\xf3\xb1\xb3\x83" // U+F1CC3
#define ICON_MDI_FIRE_TRUCK "\xf3\xb0\xa2\xab" // U+F08AB
#define ICON_MDI_FIREBASE "\xf3\xb0\xa5\xa7" // U+F0967
#define ICON_MDI_FIREFOX "\xf3\xb0\x88\xb9" // U+F0239
@@ -3418,6 +3449,8 @@
#define ICON_MDI_GAS_BURNER "\xf3\xb1\xa8\x9b" // U+F1A1B
#define ICON_MDI_GAS_CYLINDER "\xf3\xb0\x99\x87" // U+F0647
#define ICON_MDI_GAS_STATION "\xf3\xb0\x8a\x98" // U+F0298
+#define ICON_MDI_GAS_STATION_IN_USE "\xf3\xb1\xb3\x84" // U+F1CC4
+#define ICON_MDI_GAS_STATION_IN_USE_OUTLINE "\xf3\xb1\xb3\x85" // U+F1CC5
#define ICON_MDI_GAS_STATION_OFF "\xf3\xb1\x90\x89" // U+F1409
#define ICON_MDI_GAS_STATION_OFF_OUTLINE "\xf3\xb1\x90\x8a" // U+F140A
#define ICON_MDI_GAS_STATION_OUTLINE "\xf3\xb0\xba\xb8" // U+F0EB8
@@ -3446,6 +3479,9 @@
#define ICON_MDI_GENDER_MALE_FEMALE_VARIANT "\xf3\xb1\x84\xbf" // U+F113F
#define ICON_MDI_GENDER_NON_BINARY "\xf3\xb1\x85\x80" // U+F1140
#define ICON_MDI_GENDER_TRANSGENDER "\xf3\xb0\x8a\x9f" // U+F029F
+#define ICON_MDI_GENERATOR_MOBILE "\xf3\xb1\xb2\x8a" // U+F1C8A
+#define ICON_MDI_GENERATOR_PORTABLE "\xf3\xb1\xb2\x8b" // U+F1C8B
+#define ICON_MDI_GENERATOR_STATIONARY "\xf3\xb1\xb2\x8c" // U+F1C8C
#define ICON_MDI_GENTOO "\xf3\xb0\xa3\xa8" // U+F08E8
#define ICON_MDI_GESTURE "\xf3\xb0\x9f\x8b" // U+F07CB
#define ICON_MDI_GESTURE_DOUBLE_TAP "\xf3\xb0\x9c\xbc" // U+F073C
@@ -3681,6 +3717,7 @@
#define ICON_MDI_HEART_PULSE "\xf3\xb0\x97\xb6" // U+F05F6
#define ICON_MDI_HEART_REMOVE "\xf3\xb1\x90\xb0" // U+F1430
#define ICON_MDI_HEART_REMOVE_OUTLINE "\xf3\xb1\x90\xb3" // U+F1433
+#define ICON_MDI_HEART_SEARCH "\xf3\xb1\xb2\x8d" // U+F1C8D
#define ICON_MDI_HEART_SETTINGS "\xf3\xb1\x99\xa5" // U+F1665
#define ICON_MDI_HEART_SETTINGS_OUTLINE "\xf3\xb1\x99\xa6" // U+F1666
#define ICON_MDI_HEAT_PUMP "\xf3\xb1\xa9\x83" // U+F1A43
@@ -3805,7 +3842,10 @@
#define ICON_MDI_HOSPITAL_BUILDING "\xf3\xb0\x8b\xa1" // U+F02E1
#define ICON_MDI_HOSPITAL_MARKER "\xf3\xb0\x8b\xa2" // U+F02E2
#define ICON_MDI_HOT_TUB "\xf3\xb0\xa0\xa8" // U+F0828
+#define ICON_MDI_HOURS_12 "\xf3\xb1\xb2\x94" // U+F1C94
#define ICON_MDI_HOURS_24 "\xf3\xb1\x91\xb8" // U+F1478
+#define ICON_MDI_HUB "\xf3\xb1\xb2\x95" // U+F1C95
+#define ICON_MDI_HUB_OUTLINE "\xf3\xb1\xb2\x96" // U+F1C96
#define ICON_MDI_HUBSPOT "\xf3\xb0\xb4\x97" // U+F0D17
#define ICON_MDI_HULU "\xf3\xb0\xa0\xa9" // U+F0829
#define ICON_MDI_HUMAN "\xf3\xb0\x8b\xa6" // U+F02E6
@@ -3820,6 +3860,7 @@
#define ICON_MDI_HUMAN_FEMALE_BOY "\xf3\xb0\xa9\x99" // U+F0A59
#define ICON_MDI_HUMAN_FEMALE_DANCE "\xf3\xb1\x97\x89" // U+F15C9
#define ICON_MDI_HUMAN_FEMALE_FEMALE "\xf3\xb0\xa9\x9a" // U+F0A5A
+#define ICON_MDI_HUMAN_FEMALE_FEMALE_CHILD "\xf3\xb1\xb2\x8e" // U+F1C8E
#define ICON_MDI_HUMAN_FEMALE_GIRL "\xf3\xb0\xa9\x9b" // U+F0A5B
#define ICON_MDI_HUMAN_GREETING "\xf3\xb1\x9f\x84" // U+F17C4
#define ICON_MDI_HUMAN_GREETING_PROXIMITY "\xf3\xb1\x96\x9d" // U+F159D
@@ -3837,6 +3878,7 @@
#define ICON_MDI_HUMAN_MALE_HEIGHT "\xf3\xb0\xbb\xbb" // U+F0EFB
#define ICON_MDI_HUMAN_MALE_HEIGHT_VARIANT "\xf3\xb0\xbb\xbc" // U+F0EFC
#define ICON_MDI_HUMAN_MALE_MALE "\xf3\xb0\xa9\x9e" // U+F0A5E
+#define ICON_MDI_HUMAN_MALE_MALE_CHILD "\xf3\xb1\xb2\x8f" // U+F1C8F
#define ICON_MDI_HUMAN_NON_BINARY "\xf3\xb1\xa1\x88" // U+F1848
#define ICON_MDI_HUMAN_PREGNANT "\xf3\xb0\x97\x8f" // U+F05CF
#define ICON_MDI_HUMAN_QUEUE "\xf3\xb1\x95\xb1" // U+F1571
@@ -3960,6 +4002,7 @@
#define ICON_MDI_IRON_BOARD "\xf3\xb1\xa0\xb8" // U+F1838
#define ICON_MDI_IRON_OUTLINE "\xf3\xb1\xa0\xa5" // U+F1825
#define ICON_MDI_ISLAND "\xf3\xb1\x81\x8f" // U+F104F
+#define ICON_MDI_ISLAND_VARIANT "\xf3\xb1\xb3\x86" // U+F1CC6
#define ICON_MDI_IV_BAG "\xf3\xb1\x82\xb9" // U+F10B9
#define ICON_MDI_JABBER "\xf3\xb0\xb7\x95" // U+F0DD5
#define ICON_MDI_JEEPNEY "\xf3\xb0\x8c\x82" // U+F0302
@@ -4200,6 +4243,9 @@
#define ICON_MDI_LINK_BOX_OUTLINE "\xf3\xb0\xb4\x9b" // U+F0D1B
#define ICON_MDI_LINK_BOX_VARIANT "\xf3\xb0\xb4\x9c" // U+F0D1C
#define ICON_MDI_LINK_BOX_VARIANT_OUTLINE "\xf3\xb0\xb4\x9d" // U+F0D1D
+#define ICON_MDI_LINK_CIRCLE "\xf3\xb1\xb2\xac" // U+F1CAC
+#define ICON_MDI_LINK_CIRCLE_OUTLINE "\xf3\xb1\xb2\xad" // U+F1CAD
+#define ICON_MDI_LINK_EDIT "\xf3\xb1\xb2\xae" // U+F1CAE
#define ICON_MDI_LINK_LOCK "\xf3\xb1\x82\xba" // U+F10BA
#define ICON_MDI_LINK_OFF "\xf3\xb0\x8c\xb8" // U+F0338
#define ICON_MDI_LINK_PLUS "\xf3\xb0\xb2\x94" // U+F0C94
@@ -4374,9 +4420,11 @@
#define ICON_MDI_MEDICATION_OUTLINE "\xf3\xb1\xac\x95" // U+F1B15
#define ICON_MDI_MEDITATION "\xf3\xb1\x85\xbb" // U+F117B
#define ICON_MDI_MEMORY "\xf3\xb0\x8d\x9b" // U+F035B
+#define ICON_MDI_MEMORY_ARROW_DOWN "\xf3\xb1\xb2\xa6" // U+F1CA6
#define ICON_MDI_MENORAH "\xf3\xb1\x9f\x94" // U+F17D4
#define ICON_MDI_MENORAH_FIRE "\xf3\xb1\x9f\x95" // U+F17D5
#define ICON_MDI_MENU "\xf3\xb0\x8d\x9c" // U+F035C
+#define ICON_MDI_MENU_CLOSE "\xf3\xb1\xb2\x90" // U+F1C90
#define ICON_MDI_MENU_DOWN "\xf3\xb0\x8d\x9d" // U+F035D
#define ICON_MDI_MENU_DOWN_OUTLINE "\xf3\xb0\x9a\xb6" // U+F06B6
#define ICON_MDI_MENU_LEFT "\xf3\xb0\x8d\x9e" // U+F035E
@@ -5026,7 +5074,13 @@
#define ICON_MDI_PARKING "\xf3\xb0\x8f\xa3" // U+F03E3
#define ICON_MDI_PARTY_POPPER "\xf3\xb1\x81\x96" // U+F1056
#define ICON_MDI_PASSPORT "\xf3\xb0\x9f\xa3" // U+F07E3
+#define ICON_MDI_PASSPORT_ALERT "\xf3\xb1\xb2\xb8" // U+F1CB8
#define ICON_MDI_PASSPORT_BIOMETRIC "\xf3\xb0\xb7\xa1" // U+F0DE1
+#define ICON_MDI_PASSPORT_CANCEL "\xf3\xb1\xb2\xb9" // U+F1CB9
+#define ICON_MDI_PASSPORT_CHECK "\xf3\xb1\xb2\xba" // U+F1CBA
+#define ICON_MDI_PASSPORT_MINUS "\xf3\xb1\xb2\xbb" // U+F1CBB
+#define ICON_MDI_PASSPORT_PLUS "\xf3\xb1\xb2\xbc" // U+F1CBC
+#define ICON_MDI_PASSPORT_REMOVE "\xf3\xb1\xb2\xbd" // U+F1CBD
#define ICON_MDI_PASTA "\xf3\xb1\x85\xa0" // U+F1160
#define ICON_MDI_PATIO_HEATER "\xf3\xb0\xbe\x80" // U+F0F80
#define ICON_MDI_PATREON "\xf3\xb0\xa2\x82" // U+F0882
@@ -5236,6 +5290,7 @@
#define ICON_MDI_PLUS_NETWORK_OUTLINE "\xf3\xb0\xb2\xba" // U+F0CBA
#define ICON_MDI_PLUS_OUTLINE "\xf3\xb0\x9c\x85" // U+F0705
#define ICON_MDI_PLUS_THICK "\xf3\xb1\x87\xac" // U+F11EC
+#define ICON_MDI_POCKET "\xf3\xb1\xb2\xbe" // U+F1CBE
#define ICON_MDI_PODCAST "\xf3\xb0\xa6\x94" // U+F0994
#define ICON_MDI_PODIUM "\xf3\xb0\xb4\xa5" // U+F0D25
#define ICON_MDI_PODIUM_BRONZE "\xf3\xb0\xb4\xa6" // U+F0D26
@@ -5418,6 +5473,7 @@
#define ICON_MDI_QUALITY_HIGH "\xf3\xb0\x90\xb5" // U+F0435
#define ICON_MDI_QUALITY_LOW "\xf3\xb0\xa8\x8c" // U+F0A0C
#define ICON_MDI_QUALITY_MEDIUM "\xf3\xb0\xa8\x8d" // U+F0A0D
+#define ICON_MDI_QUEUE_FIRST_IN_LAST_OUT "\xf3\xb1\xb2\xaf" // U+F1CAF
#define ICON_MDI_QUORA "\xf3\xb0\xb4\xa9" // U+F0D29
#define ICON_MDI_RABBIT "\xf3\xb0\xa4\x87" // U+F0907
#define ICON_MDI_RABBIT_VARIANT "\xf3\xb1\xa9\xa1" // U+F1A61
@@ -5666,6 +5722,7 @@
#define ICON_MDI_ROUNDED_CORNER "\xf3\xb0\x98\x87" // U+F0607
#define ICON_MDI_ROUTER "\xf3\xb1\x87\xa2" // U+F11E2
#define ICON_MDI_ROUTER_NETWORK "\xf3\xb1\x82\x87" // U+F1087
+#define ICON_MDI_ROUTER_NETWORK_WIRELESS "\xf3\xb1\xb2\x97" // U+F1C97
#define ICON_MDI_ROUTER_WIRELESS "\xf3\xb0\x91\xa9" // U+F0469
#define ICON_MDI_ROUTER_WIRELESS_OFF "\xf3\xb1\x96\xa3" // U+F15A3
#define ICON_MDI_ROUTER_WIRELESS_SETTINGS "\xf3\xb0\xa9\xa9" // U+F0A69
@@ -5810,10 +5867,14 @@
#define ICON_MDI_SERIAL_PORT "\xf3\xb0\x99\x9c" // U+F065C
#define ICON_MDI_SERVER "\xf3\xb0\x92\x8b" // U+F048B
#define ICON_MDI_SERVER_MINUS "\xf3\xb0\x92\x8c" // U+F048C
+#define ICON_MDI_SERVER_MINUS_OUTLINE "\xf3\xb1\xb2\x98" // U+F1C98
#define ICON_MDI_SERVER_NETWORK "\xf3\xb0\x92\x8d" // U+F048D
#define ICON_MDI_SERVER_NETWORK_OFF "\xf3\xb0\x92\x8e" // U+F048E
+#define ICON_MDI_SERVER_NETWORK_OUTLINE "\xf3\xb1\xb2\x99" // U+F1C99
#define ICON_MDI_SERVER_OFF "\xf3\xb0\x92\x8f" // U+F048F
+#define ICON_MDI_SERVER_OUTLINE "\xf3\xb1\xb2\x9a" // U+F1C9A
#define ICON_MDI_SERVER_PLUS "\xf3\xb0\x92\x90" // U+F0490
+#define ICON_MDI_SERVER_PLUS_OUTLINE "\xf3\xb1\xb2\x9b" // U+F1C9B
#define ICON_MDI_SERVER_REMOVE "\xf3\xb0\x92\x91" // U+F0491
#define ICON_MDI_SERVER_SECURITY "\xf3\xb0\x92\x92" // U+F0492
#define ICON_MDI_SET_ALL "\xf3\xb0\x9d\xb8" // U+F0778
@@ -6450,6 +6511,8 @@
#define ICON_MDI_TAG_ARROW_UP_OUTLINE "\xf3\xb1\x9c\xb2" // U+F1732
#define ICON_MDI_TAG_CHECK "\xf3\xb1\xa9\xba" // U+F1A7A
#define ICON_MDI_TAG_CHECK_OUTLINE "\xf3\xb1\xa9\xbb" // U+F1A7B
+#define ICON_MDI_TAG_EDIT "\xf3\xb1\xb2\x9c" // U+F1C9C
+#define ICON_MDI_TAG_EDIT_OUTLINE "\xf3\xb1\xb2\x9d" // U+F1C9D
#define ICON_MDI_TAG_FACES "\xf3\xb0\x93\xba" // U+F04FA
#define ICON_MDI_TAG_HEART "\xf3\xb0\x9a\x8b" // U+F068B
#define ICON_MDI_TAG_HEART_OUTLINE "\xf3\xb0\xaf\x8f" // U+F0BCF
@@ -6725,6 +6788,7 @@
#define ICON_MDI_TRAFFIC_LIGHT "\xf3\xb0\x94\xab" // U+F052B
#define ICON_MDI_TRAFFIC_LIGHT_OUTLINE "\xf3\xb1\xa0\xaa" // U+F182A
#define ICON_MDI_TRAIN "\xf3\xb0\x94\xac" // U+F052C
+#define ICON_MDI_TRAIN_BUS "\xf3\xb1\xb3\x87" // U+F1CC7
#define ICON_MDI_TRAIN_CAR "\xf3\xb0\xaf\x98" // U+F0BD8
#define ICON_MDI_TRAIN_CAR_AUTORACK "\xf3\xb1\xac\xad" // U+F1B2D
#define ICON_MDI_TRAIN_CAR_BOX "\xf3\xb1\xac\xae" // U+F1B2E
@@ -6818,6 +6882,8 @@
#define ICON_MDI_TRUCK_FLATBED "\xf3\xb1\xa2\x91" // U+F1891
#define ICON_MDI_TRUCK_MINUS "\xf3\xb1\xa6\xae" // U+F19AE
#define ICON_MDI_TRUCK_MINUS_OUTLINE "\xf3\xb1\xa6\xbd" // U+F19BD
+#define ICON_MDI_TRUCK_OFF_ROAD "\xf3\xb1\xb2\x9e" // U+F1C9E
+#define ICON_MDI_TRUCK_OFF_ROAD_OFF "\xf3\xb1\xb2\x9f" // U+F1C9F
#define ICON_MDI_TRUCK_OUTLINE "\xf3\xb1\x8a\x9d" // U+F129D
#define ICON_MDI_TRUCK_PLUS "\xf3\xb1\xa6\xad" // U+F19AD
#define ICON_MDI_TRUCK_PLUS_OUTLINE "\xf3\xb1\xa6\xbc" // U+F19BC
@@ -6886,6 +6952,7 @@
#define ICON_MDI_UPLOAD_OFF_OUTLINE "\xf3\xb1\x83\x87" // U+F10C7
#define ICON_MDI_UPLOAD_OUTLINE "\xf3\xb0\xb8\x87" // U+F0E07
#define ICON_MDI_USB "\xf3\xb0\x95\x93" // U+F0553
+#define ICON_MDI_USB_C_PORT "\xf3\xb1\xb2\xbf" // U+F1CBF
#define ICON_MDI_USB_FLASH_DRIVE "\xf3\xb1\x8a\x9e" // U+F129E
#define ICON_MDI_USB_FLASH_DRIVE_OUTLINE "\xf3\xb1\x8a\x9f" // U+F129F
#define ICON_MDI_USB_PORT "\xf3\xb1\x87\xb0" // U+F11F0
@@ -6970,6 +7037,7 @@
#define ICON_MDI_VIDEO_PLUS "\xf3\xb0\xa6\xb3" // U+F09B3
#define ICON_MDI_VIDEO_PLUS_OUTLINE "\xf3\xb0\x87\x93" // U+F01D3
#define ICON_MDI_VIDEO_STABILIZATION "\xf3\xb0\xa4\x9b" // U+F091B
+#define ICON_MDI_VIDEO_STANDARD_DEFINITION "\xf3\xb1\xb2\xa0" // U+F1CA0
#define ICON_MDI_VIDEO_SWITCH "\xf3\xb0\x95\xa9" // U+F0569
#define ICON_MDI_VIDEO_SWITCH_OUTLINE "\xf3\xb0\x9e\x90" // U+F0790
#define ICON_MDI_VIDEO_VINTAGE "\xf3\xb0\xa8\x9c" // U+F0A1C
@@ -7120,6 +7188,9 @@
#define ICON_MDI_WATERING_CAN_OUTLINE "\xf3\xb1\x92\x82" // U+F1482
#define ICON_MDI_WATERMARK "\xf3\xb0\x98\x92" // U+F0612
#define ICON_MDI_WAVE "\xf3\xb0\xbc\xae" // U+F0F2E
+#define ICON_MDI_WAVE_ARROW_DOWN "\xf3\xb1\xb2\xb0" // U+F1CB0
+#define ICON_MDI_WAVE_ARROW_UP "\xf3\xb1\xb2\xb1" // U+F1CB1
+#define ICON_MDI_WAVE_UNDERCURRENT "\xf3\xb1\xb3\x80" // U+F1CC0
#define ICON_MDI_WAVEFORM "\xf3\xb1\x91\xbd" // U+F147D
#define ICON_MDI_WAVES "\xf3\xb0\x9e\x8d" // U+F078D
#define ICON_MDI_WAVES_ARROW_LEFT "\xf3\xb1\xa1\x99" // U+F1859
diff --git a/tools/editor/editor2.c b/tools/editor/editor2.c
deleted file mode 100644
index fae7ff6..0000000
--- a/tools/editor/editor2.c
+++ /dev/null
@@ -1,436 +0,0 @@
-/*
-
-
-
-
-
-
-- [ ] Editor: Gizmos✱, scene tree, property editor✱, load/save✱, undo/redo✱, copy/paste, on/off (vis,tick,ddraw,log), vcs.
-- [ ] Editor: Scenenode pass: node singleton display, node console, node labels, node outlines✱.
-- [ ] Editor: Debug pass: toggles on/off (billboards✱, materials, un/lit, cast shadows, wireframe, skybox✱/mie✱, fog/atmosphere, collide✱, physics).
-- [ ] Editor: Level pass: volumes, triggers, platforms, level streaming.
-- [ ] Editor: Edit pass: Procedural content, brushes, noise and CSG.
-- [ ] Editor: GUI pass: timeline and data tracks, node graphs.
-*/
-
-#include "v4k.c"
-#include "editor2.h" // old editor interface
-
-#define ui_push_hspace(px) \
- (int xx = px; xx; xx = 0) \
- for(struct nk_panel *layout = ui_ctx->current->layout; layout; ) \
- for( xx = (layout->at_x += px, layout->bounds.w -= px, 0); layout; layout->at_x -= px, layout->bounds.w += px, layout = 0 )
-
-// ----------------------------------------------------------------------------------------
-
-#define expr expr2 // 3rd_lua.h
-#include "3rd_eval.h"
-
-// ----------------------------------------------------------------------------------------
-
-int *meta_changed(void *value) {
- static map(void*,int) changes = 0;
- do_once map_init_ptr(changes);
-
- return map_find_or_add(changes, value, 0);
-}
-
-void reflect_ui( const char *type, const char *name, const char *info, void *value ) {
- ui_label_icon_highlight = *meta_changed(value); // @hack: remove ui_label_icon_highlight hack
- char *title = va(ICON_MD_UNDO "%s", info);
-
- int changed = 0;
- /**/ if( !strcmp(type, "int") ) changed = ui_int(title, (int*)value);
- else if( !strcmp(type, "char*") ) changed = ui_buffer(title, (char*)value, strlen((char*)value)+1);
- else if( !strcmp(type, "string") ) changed = ui_string(title, (char**)value);
- else if( !strcmp(type, "float") ) changed = ui_float(title, (float*)value);
- else if( !strcmp(type, "double") ) changed = ui_double(title, (double*)value);
- else if( !strcmp(type, "unsigned") ) changed = ui_unsigned(title, (unsigned*)value);
- else if( !strcmp(type, "color") ) changed = ui_color4(va("%s #%02X%02X%02X%02X", title, (int)(0[(float*)value]),(int)(1[(float*)value]),(int)(2[(float*)value]),(int)(3[(float*)value])), (float*)value);
- // else if( !strcmp(type, "vec3") ) ; // not supported. decays to 3 floats
- else ui_label2(title, va("(%s)%s", type, name));
-
- if( changed ) {
- *meta_changed(value) = 1;
- }
-
- if( ui_label_icon_clicked_L.x >= 6 && ui_label_icon_clicked_L.x <= 26 ) { // @hack: if clicked on UNDO icon (1st icon)
- *meta_changed(value) = 0;
- }
-}
-bool reflect_parse(void *obj, const char *type, const char *val) {
- /**/ if( !strcmp(type, "int") ) *((int*)obj) = eval(val);
-// else if( !strcmp(type, "char*") ) ; // @fixme: not supported, unless we do strncpy() or similar.
- else if( !strcmp(type, "string") ) *((char**)obj) = stringf("%s", val);
- else if( !strcmp(type, "float") ) *((float*)obj) = eval(val); // = v[0] == '~' ? (float)~atoi(val+1) : atof(val); // = atof(val);
- else if( !strcmp(type, "double") ) *((double*)obj) = eval(val); // = v[0] == '~' ? (float)~atoi(val+1) : atof(val); // = atof(val);
- else if( !strcmp(type, "unsigned") ) *((unsigned*)obj) = eval(val); // = v[0] == '~' ? (float)~atoi(val+1) : atof(val); // = atof(val);
- else if( !strcmp(type, "color") ) *(((float*)obj)+3) = 255, sscanf(val, "%f %f %f %f", ((float*)obj)+0, ((float*)obj)+1, ((float*)obj)+2, ((float*)obj)+3);
- else if( !strcmp(type, "vec3") ) sscanf(val, "%f %f %f", ((float*)obj)+0, ((float*)obj)+1, ((float*)obj)+2);
- else return 0;
- return 1;
-}
-
-// ----------------------------------------------------------------------------
-
-#define POD_TYPES \
- vec2i v2i; \
- vec2 v2; \
- vec3 v3; \
- vec4 v4; \
- quat q; \
- char *s; \
- double d; \
- int64_t i; \
- unsigned color; \
- void *ptr; \
- void (*fun)(void*); \
- char *nametype; /* "name\0type" */
-
-typedef union pod {
- POD_TYPES
-} pod;
-
-typedef union var {
- POD_TYPES
- array(pod) array;
- array(pod) pair; // array of 2: first,second. maybe used as key,value
- array(pod) tuple; // array of N: first,second,third... maybe used as array of N*2: NAME1,val1,NAME2,val2, ...
- map(pod,pod) map;
- set(pod) set;
-} var;
-
-typedef struct node {
- var k;
- var v;
-
- struct node *up;
- struct node *next;
- struct node *down;
-} node;
-
-char* node_name(node *n) {
- return n->k.nametype;
-}
-char* node_type(node *n) {
- return n->k.nametype + strlen(n->k.nametype) + 1;
-}
-char* node_set_nametype(node *n, const char *name, const char *type) {
- *strchr(n->k.nametype = stringf("%s\1%s", name, type), '\1') = '\0'; // @leak
- return n->k.nametype;
-}
-node* node_find(node *n, const char *path) {
- if (!n->k.nametype) return 0;
- if( !strcmp(node_name(n), path) ) return n;
- node *r = 0;
- if( n->next ) r = node_find(n->next, path);
- if( n->down && !r ) if( !strcmp(node_name(n->down), path) ) return n->down; // r = node_find(n->down, path);
- return r;
-}
-node* node_find_recurse(node *n, const char *path) {
- array(char*) split = strsplit(path, "/");
- while( n && array_count(split) ) {
- n = node_find(n, split[0]);
- array_pop(split);
- }
- return n;
-}
-node* node_attach_sibling(node *n, node *sibling) {
- while( n->next ) n = n->next;
- return n->next = sibling;
-}
-node* node_attach_child(node *n, node *child) {
- child->up = n;
- if( n->down ) return node_attach_sibling(n->down, child);
- return n->down = child;
-}
-unsigned node_children(node *n) {
- unsigned c = 0;
- if( n->down ) {
- n = n->down;
- do ++c; while( (n = n->next) );
- }
- return c;
-}
-unsigned node_siblings(node *n) {
- return n->up ? node_children( n->up->down ) : 0;
-}
-void node_init(node *n) {
- profile_incstat("Editor.inits", +1);
-
- if(n->next) node_init(n->next);
- if(n->down) node_init(n->down);
-}
-void node_tick(node *n) {
- profile_incstat("Editor.ticks", +1);
-
- if(n->next) node_tick(n->next);
- if(n->down) node_tick(n->down);
-}
-void node_draw(node *n) {
- profile_incstat("Editor.draws", +1);
-
- if(n->next) node_draw(n->next);
- if(n->down) node_draw(n->down);
-}
-void node_quit(node *n) {
- profile_incstat("Editor.quits", +1);
-
- if(n->next) node_quit(n->next);
- if(n->down) node_quit(n->down);
-}
-void node_edit(node *n, node *root) {
- profile_incstat("Editor.edits", +1);
-
- if( ui_collapse(va("%s %s (%u)", n->down ? ICON_MD_SOURCE : ICON_MD_FOLDER, node_name(n), node_children(n)), va("%p%p",root,n->v.ptr)) ) { // @fixme v.ptr
- if( n->down ) node_edit(n->down,root);
-
- if( 1 ) { // reflect_has_fields( node_type(n), n->v.ptr ) ) {
- for ui_push_hspace( 4 ) {
- #define ICON_DOT " · " // ICON_CANCEL // ICON_MD_WIFI_1_BAR // ICON_MD_RADIO_BUTTON_UNCHECKED // ICON_MD_LENS_BLUR
- static int flags[4] = {0};
- char *toolbar = va("%s%s%s%s",
- flags[3] ? ICON_MD_STAR : ICON_MD_STAR_OUTLINE, // ICON_MD_BOOKMARK : ICON_MD_BOOKMARK_BORDER, // flags[3] == 0 ? ICON_MD_STAR_OUTLINE : flags[3] == 1 ? ICON_MD_STAR_HALF : ICON_MD_STAR,
- flags[2] ? ICON_MD_CODE : ICON_DOT,
- flags[1] ? ICON_MD_FLAG : ICON_DOT,
- flags[0] ? ICON_MD_VISIBILITY : ICON_MD_VISIBILITY_OFF
- );
-
- ui_label_icon_highlight = *meta_changed(n); // @hack: remove ui_label_icon_highlight hack
- char *section = va("*" ICON_MD_UNDO "%s", node_type(n));
-
- int choice = ui_label2_toolbar(section, toolbar);
- if( choice ) flags[ choice - 1 ] = (flags[ choice - 1 ] + 1 ) % ( choice == 4 ? 2/*3*/ : 2);
-
- for each_member( node_type(n), R ) {
- reflect_ui(R->type, R->name, R->info, n->v.ptr); // @fixme v.ptr
- }
- }
- }
-
- ui_collapse_end();
- }
-
- if(n->next) node_edit(n->next,root);
-}
-
-// ---
-
-struct editor_t {
- unsigned frame;
- // root nodes
- node init;
- node tick;
- node draw;
- node edit;
- node quit;
-} editor;
-
-enum { EDITOR_BUCKETS = 5 }; // init+tick+draw+edit+quit
-
-void editor_reset() {
- node_quit(&editor.quit);
- editor.frame = 0;
-}
-void editor_frame() {
- editor_init(); // old editor interface
- editor_tick_(); // old editor interface
- editor_menubar(); // old editor interface
-
- if( input_down(KEY_F5) ) {
- editor_reset();
- }
- if( editor.frame++ == 0 ) {
- node_init(&editor.init);
- }
- node_tick(&editor.tick);
- node_draw(&editor.draw);
-
- // content browser
- if( ui_window("File Browser", 0) ) {
- const char *file = 0;
- if( ui_browse(&file, NULL) ) {
- const char *sep = ifdef(win32, "\"", "'");
- app_exec(va("%s %s%s%s", ifdef(win32, "start \"\"", ifdef(osx, "open", "xdg-open")), sep, file, sep));
- }
- ui_window_end();
- }
-
- // console/terminal window
- if( 0 && ui_window("Console", 0) ) { // @fixme half-working
- ui_console();
- ui_window_end();
- }
-
- if( ui_window("Outliner", 0) ) {
-
-#if 1
- static char *filter = 0;
- {
- static int do_filter = 0;
- int choice = ui_toolbar(ICON_MD_SEARCH ";" ICON_MD_REFRESH ";" ICON_MD_SD_CARD);
- if( choice == 1 ) do_filter = 1;
- if( do_filter ) {
- ui_string(ICON_CANCEL " Filter " ICON_MD_SEARCH, &filter);
- if( ui_label_icon_clicked_L.x > 0 && ui_label_icon_clicked_L.x <= 24 ) { // if clicked on CANCEL icon (1st icon)
- do_filter = 0;
- }
- } else {
- if( filter ) filter[0] = '\0';
- }
- char *filter_mask = filter && filter[0] ? va("*%s*", filter) : "*";
- }
-#endif
-
- for( int c = ui_collapse(ICON_MD_FOLDER_SPECIAL " Art/", "ART"); c; ui_collapse_end(), c = 0) {
- static const char *file;
- static bool show_browser = 1;
- if( ui_browse(&file, &show_browser) ) {
- app_exec(va("%s %s", ifdef(win32, "start", ifdef(osx, "open", "xdg-open")), file));
- //puts(file);
- show_browser = 1;
- }
- }
- for( int c = ui_collapse(ICON_MD_BOOKMARK " Bookmarks/", "BOOK"); c; ui_collapse_end(), c = 0) {
- }
- for( int c = ui_collapse(ICON_MD_BUBBLE_CHART/*ICON_MD_SCATTER_PLOT*/ " Entities/", "ENT"); c; ui_collapse_end(), c = 0) {
- }
- for( int c = ui_collapse(ICON_MD_TUNE " Components/", "COM"); c; ui_collapse_end(), c = 0) {
- }
- for( int c = ui_collapse(ICON_MD_PRECISION_MANUFACTURING " Systems/", "SYS"); c; ui_collapse_end(), c = 0) {
- }
- for( int c = ui_collapse(ICON_MD_ACCOUNT_TREE " Hierarchy/", "ORD"); c; ui_collapse_end(), c = 0) {
- for( int c = ui_collapse(ICON_MD_ACCOUNT_TREE " Init/", "ORD1"); c; ui_collapse_end(), c = 0) {}
- for( int c = ui_collapse(ICON_MD_ACCOUNT_TREE " Draw/", "ORD2"); c; ui_collapse_end(), c = 0) {}
- for( int c = ui_collapse(ICON_MD_ACCOUNT_TREE " Tick/", "ORD3"); c; ui_collapse_end(), c = 0) {}
- for( int c = ui_collapse(ICON_MD_ACCOUNT_TREE " Edit/", "ORD4"); c; ui_collapse_end(), c = 0) {}
- for( int c = ui_collapse(ICON_MD_ACCOUNT_TREE " Quit/", "ORD5"); c; ui_collapse_end(), c = 0) {}
-
- // node_edit(&editor.init,&editor.init);
- // node_edit(&editor.draw,&editor.draw);
- // node_edit(&editor.tick,&editor.tick);
- // node_edit(&editor.edit,&editor.edit);
- // node_edit(&editor.quit,&editor.quit);
- }
- for( int c = ui_collapse(ICON_MD_PUBLIC " World/", "WORLD"); c; ui_collapse_end(), c = 0) {
- node_edit(editor.edit.down,&editor.edit);
- }
-
- ui_window_end();
- }
-}
-
-unsigned editor_spawn(const char *path_id, const char *keytype, void *val) {
- do_once {
- node_set_nametype(&editor.init, "Init Group", "init_nodes"); // @leak
- node_set_nametype(&editor.tick, "Tick Group", "tick_nodes"); // @leak
- node_set_nametype(&editor.draw, "Draw Group", "draw_nodes"); // @leak
- node_set_nametype(&editor.edit, "Edit Group", "edit_nodes"); // @leak
- node_set_nametype(&editor.quit, "Quit Group", "quit_nodes"); // @leak
- }
-
- array(char*) tokens = strsplit(path_id, "/");
- char *keyname = *array_back(tokens);
-
- array(node) n = 0;
- array_resize(n, EDITOR_BUCKETS);
- for( int i = 0; i < EDITOR_BUCKETS; ++i ) {
- node_set_nametype(&n[i], keyname, keytype); // @leak
- n[i].v.ptr = val;
- }
-
- array_pop(tokens);
- char *joint = array_count(tokens) ? strjoin(tokens, "/") : "/";
-
- node *p = 0;
- p = node_find_recurse(&editor.init, joint), node_attach_child(p ? p : &editor.init, n+0);
- p = node_find_recurse(&editor.tick, joint), node_attach_child(p ? p : &editor.tick, n+1);
- p = node_find_recurse(&editor.draw, joint), node_attach_child(p ? p : &editor.draw, n+2);
- p = node_find_recurse(&editor.edit, joint), node_attach_child(p ? p : &editor.edit, n+3);
- p = node_find_recurse(&editor.quit, joint), node_attach_child(p ? p : &editor.quit, n+4);
- return 0;
-}
-
-// demo -----------------------------------------------------------------------
-
-typedef struct my_sprite {
- char *filename;
- vec3 position;
- float tilt;
- vec4 tint;
- // --- private
- texture_t texture_;
- unsigned bgra_;
-} my_sprite;
-
-void my_sprite_ctor(my_sprite *obj) {
- obj->texture_ = texture(obj->filename, TEXTURE_RGBA);
- obj->bgra_ = bgraf( obj->tint.r/255.0, obj->tint.g/255.0, obj->tint.b/255.0, obj->tint.a/255.0 );
-}
-void my_sprite_draw(my_sprite *obj) {
- obj->bgra_ = bgraf( obj->tint.r/255.0, obj->tint.g/255.0, obj->tint.b/255.0, obj->tint.a/255.0 ); // @fixme: del me
- sprite( obj->texture_, &(obj->position.x), obj->tilt, obj->bgra_ );
-}
-
-int main() {
- typedef char* string;
- typedef vec4 color;
-
- STRUCT( vec3, float, x, "X" );
- STRUCT( vec3, float, y, "Y" );
- STRUCT( vec3, float, z, "Z" );
-
-// STRUCT( texture_t, unsigned, flags, "Flags");
-// STRUCT( texture_t, string, filename, "Filename");
-
- STRUCT( my_sprite, string, filename, "Filename" );
- STRUCT( my_sprite, vec3, position, "Position" );
- STRUCT( my_sprite, float, tilt, "Tilt degrees" );
- STRUCT( my_sprite, color, tint, "Tint color" );
-
- PRINTF("pod:%d, var:%d, node:%d warn\n", (int)sizeof(pod), (int)sizeof(var), (int)sizeof(node));
-// PRINTF("reflected:%d bytes vs real:%d bytes warn\n", reflect_sizeof("my_sprite"), (int)sizeof(my_sprite));
-
- // cook_config("../../tools/cook.ini");
- window_create(0.80, 0);
-
- struct my_sprite
- spr1 = {
- .filename="cat.png",
- .position = vec3(5, 2, 100),
- .tilt=45 + 45 -90,
- .tint=vec4(255, 255, 0, 255)
- },
- spr2 = {
- .filename="cat.png",
- .position = vec3(1, 2, 100),
- .tilt=45 + 45 -90,
- .tint=vec4(255, 0, 0, 255)
- },
- spr3 = {
- .filename="cat.png",
- .position = vec3(1, 2, 100),
- .tilt=45,
- .tint=vec4(0, 0, 255, 255)
- };
-
- my_sprite_ctor(&spr1);
- my_sprite_ctor(&spr2);
- my_sprite_ctor(&spr3);
-
- int hero1 = editor_spawn("/hero1", "my_sprite", &spr1);
- int hero2 = editor_spawn("/hero2", "my_sprite", &spr2);
- int hero3 = editor_spawn("/hero1/heroB", "my_sprite", &spr3);
-
- camera_t cam = camera();
-
- while( window_swap() ) {
- editor_frame();
-
- // @fixme: this should be drawn by game, not editor!
- my_sprite_draw(&spr1);
- my_sprite_draw(&spr2);
- my_sprite_draw(&spr3);
- // spr1.tilt = 5 * sin(time_ss());
- }
-}
diff --git a/tools/editor/editor2.h b/tools/editor/editor2.h
deleted file mode 100644
index d207e5d..0000000
--- a/tools/editor/editor2.h
+++ /dev/null
@@ -1,343 +0,0 @@
-#define EDITOR_VERSION "2022.7"
-
-#if 1
-#define EDITOR_PRINTF PRINTF
-#else
-#define EDITOR_PRINTF(...) do {} while(0)
-#endif
-
-#define ICON_PLAY ICON_MD_PLAY_ARROW
-#define ICON_PAUSE ICON_MD_PAUSE
-#define ICON_STOP ICON_MD_STOP
-#define ICON_CANCEL ICON_MD_CLOSE
-
-#define ICON_WARNING ICON_MD_WARNING
-#define ICON_BROWSER ICON_MD_FOLDER_SPECIAL
-#define ICON_OUTLINER ICON_MD_VIEW_IN_AR
-#define ICON_BUILD ICON_MD_BUILD
-#define ICON_SCREENSHOT ICON_MD_PHOTO_CAMERA
-#define ICON_CAMERA_ON ICON_MD_VIDEOCAM
-#define ICON_CAMERA_OFF ICON_MD_VIDEOCAM_OFF
-#define ICON_GAMEPAD_ON ICON_MD_VIDEOGAME_ASSET
-#define ICON_GAMEPAD_OFF ICON_MD_VIDEOGAME_ASSET_OFF
-#define ICON_AUDIO_ON ICON_MD_VOLUME_UP
-#define ICON_AUDIO_OFF ICON_MD_VOLUME_OFF
-#define ICON_WINDOWED ICON_MD_FULLSCREEN_EXIT
-#define ICON_FULLSCREEN ICON_MD_FULLSCREEN
-#define ICON_LIGHTS_ON ICON_MD_LIGHTBULB
-#define ICON_LIGHTS_OFF ICON_MD_LIGHTBULB_OUTLINE
-#define ICON_RENDER_BASIC ICON_MD_IMAGE_SEARCH
-#define ICON_RENDER_FULL ICON_MD_INSERT_PHOTO
-
-#define ICON_SIGNAL ICON_MD_SIGNAL_CELLULAR_ALT
-#define ICON_DISK ICON_MD_STORAGE
-#define ICON_RATE ICON_MD_SPEED
-
-#define ICON_CLOCK ICON_MD_TODAY
-#define ICON_CHRONO ICON_MD_TIMELAPSE
-
-#define ICON_SETTINGS ICON_MD_SETTINGS
-#define ICON_LANGUAGE ICON_MD_G_TRANSLATE
-#define ICON_PERSONA ICON_MD_FACE
-#define ICON_SOCIAL ICON_MD_MESSAGE
-#define ICON_GAME ICON_MD_ROCKET_LAUNCH
-#define ICON_KEYBOARD ICON_MD_KEYBOARD
-#define ICON_MOUSE ICON_MD_MOUSE
-#define ICON_GAMEPAD ICON_MD_GAMEPAD
-#define ICON_MONITOR ICON_MD_MONITOR
-#define ICON_WIFI ICON_MD_WIFI
-#define ICON_BUDGET ICON_MD_SAVINGS
-#define ICON_NEW_FOLDER ICON_MD_CREATE_NEW_FOLDER
-#define ICON_PLUGIN ICON_MD_EXTENSION
-#define ICON_RESTART ICON_MD_REPLAY
-#define ICON_QUIT ICON_MD_CLOSE
-
-#define ICON_POWER ICON_MD_BOLT // ICON_MD_POWER
-#define ICON_BATTERY_CHARGING ICON_MD_BATTERY_CHARGING_FULL
-#define ICON_BATTERY_LEVELS \
- ICON_MD_BATTERY_ALERT, \
- ICON_MD_BATTERY_0_BAR,ICON_MD_BATTERY_1_BAR, \
- ICON_MD_BATTERY_2_BAR,ICON_MD_BATTERY_3_BAR, \
- ICON_MD_BATTERY_4_BAR,ICON_MD_BATTERY_5_BAR, \
- ICON_MD_BATTERY_6_BAR,ICON_MD_BATTERY_FULL
-
-// state - retained mode
-
-typedef int property; // @fixme
-
-typedef struct editor_state_t {
- array(property) properties;
- array(char) buffer;
- array(vec2i) history;
- unsigned cursor;
-} editor_state_t;
-
-typedef map(char*, char*) editor_dict_t;
-
-static map(void*, editor_state_t) editor_state; // world
-static map(void*, editor_dict_t) editor_dicts;
-static set(void*) editor_world;
-static set(void*) editor_selection; // objects selected in scene
-
-// editor controls
-
-//static int editor_attached = 1;
-static int editor_enabled = 1;
-static void* editor_selected_obj = 0;
-static int editor_key = 0;
-static vec2 editor_mouse = {0}; // 2d coord for ray/picking
-static bool editor_gamepad = 1;
-static int editor_hz = 60;
-static int editor_hz_mid = 18;
-static int editor_hz_low = 5;
-static bool editor_power_saving = 0;
-static double editor_t = 0, editor_dt = 0;
-static bool editor_lit = 1;
-static bool editor_ddraw = 1;
-
-static
-void editor_init() {
- do_once {
- map_init_ptr(editor_state);
- map_init_ptr(editor_dicts);
- set_init_ptr(editor_world);
- set_init_ptr(editor_selection);
- profiler_enable( false );
- window_pause( true );
- }
-}
-
-void editor_tick_() {
- // timing
- editor_dt = window_delta() * !window_has_pause(); if(editor_dt > 1/60.f) editor_dt = 1/60.f;
-}
-
-bool editor_active() {
- return ui_hover() || ui_active() || gizmo_active() ? editor_enabled : 0;
-}
-double editor_ss() {
- return 1000 + editor_t;
-}
-double editor_delta() {
- return editor_dt;
-}
-
-void editor_select_all() {}
-void editor_select_none() {}
-
-
-enum editor_keys {
- key_none,
- key_pause,
- key_reload,
- key_browser,
- key_recording,
- key_fullscreen,
- key_screenshot, // @todo: add meta-info in exif or invisibile pixels (cam details, player details, map level, map location, level state, etc)
- key_quit,
- key_mute,
- key_battery,
- key_profiler,
- key_stop,
- key_outliner,
- key_undo,
- key_redo,
- key_save_mem,
- key_save_disk,
- key_load_disk,
- key_reset,
- key_debugger,
- key_gamepad,
- key_lit,
- key_ddraw,
-};
-
-void editor_menubar() {
- do_once editor_init();
-
- int alts = input(KEY_LALT) || input(KEY_RALT); // @todo: move to v4k.c
- int ctrls = input(KEY_LCTRL) || input(KEY_RCTRL); // @todo: move to v4k.c
- int shifts = input(KEY_LSHIFT) || input(KEY_RSHIFT); // @todo: move to v4k.c
- int mods = alts || ctrls || shifts; // @todo: move to v4k.c
- if( input_down(KEY_F5) ) editor_key = key_reload;
- if( input_down(KEY_F11) ) editor_key = key_fullscreen;
- if( input_down(KEY_PAUSE) ) editor_key = key_pause;
- if( input_down(KEY_PRINT) ) editor_key = (mods ? key_recording : key_screenshot);
- // if( input_down(KEY_W) && input_held(KEY_LCTRL) ) editor_key = key_quit;
-
- if( ctrls ) {
- /**/ if( input_down(KEY_Z) ) editor_key = key_undo;
- else if( input_down(KEY_Y) ) editor_key = key_redo;
- else if( input_down(KEY_S) ) editor_key = key_save_disk;
- else if( input_down(KEY_A) ) editor_select_all();
- else if( input_down(KEY_D) ) editor_select_none();
- }
-
- if( !editor_key && editor_selected_obj ) {
- if( input_up(MOUSE_L) ) editor_key = key_save_mem;
- if( input_down(MOUSE_R) ) ui_show("Properties", true);
- }
-
- // @fixme: send all editor keys to game?
- // if( input_repeat(KEY_ESC, 300)) {}
- // if( input_repeat(KEY_F1, 300)) {}
- // etc...
-
- // menubar
-
- if( ui_menu( ICON_SETTINGS "@Preferences;"
- ICON_LANGUAGE " Language;"
- ICON_PERSONA " Profile;" // editor account, but also fake profile and 1st party credentials
- ICON_SOCIAL " Social;"
- ICON_GAME " Game;" //
- ICON_KEYBOARD " Keyboard;"
- ICON_MOUSE " Mouse;"
- ICON_GAMEPAD " Gamepad;"
- ICON_MONITOR " Display;" // @todo: RENDER settings, AUDIO settings
- ICON_WIFI " Network;"
- ICON_BUDGET " Budget;" // mem,gfx,net,hdd,... also logging
- ICON_NEW_FOLDER " Folders;" // including project folders
- ICON_PLUGIN " Plugins;" // including VCS
- ICON_RESTART " Restart;"
- ICON_QUIT " Quit;"
- "-" ICON_MD_RECYCLING " Reset all preferences;" ICON_MD_SAVE_AS " Save all preferences"
- ) ) {
- if( ui_item() == 3 ) {} // key mappings
- if( ui_item() == 4 ) {} // sensitivity, invert xylrw
- if( ui_item() == 5 ) {} // sensitivity, invert xy,ab, deadzones
- if( ui_item() == 7 ) {} // name,email,icon,link,github
- if( ui_item() == 13) editor_key = key_reload;
- if( ui_item() == 14) editor_key = key_quit;
- }
-
- static char game_args[16] = "--game-args"; // @fixme @todo remove '_' special char to signal that ui_menu() is writeable (inputbox)
- if( ui_menu_editbox( game_args, 16 ) ) {}
-
- if( ui_menu( ICON_CANCEL "@Cancel" ) ) {}
-
- if( ui_menu( window_has_pause() ? ICON_PLAY "@Tap to Play Game" : ICON_PAUSE "@Tap to Pause Game" )) editor_key = key_pause;
- if( ui_menu( ICON_MD_SKIP_NEXT "@Next frame") ) {}
- if( ui_menu( ICON_MD_FAST_FORWARD "@Fast forward") ) {}
- //if( ui_menu( ICON_STOP "@Stop game" )) editor_key = key_stop;
-
- if( ui_menu( va(ICON_BUILD "@Build game"))) ui_notify("Build", ICON_WARNING " Not implemented.");
- if( ui_menu( va(ICON_MD_ROCKET_LAUNCH "@Launch game"))) ui_notify("Launch", ICON_WARNING " Not implemented.");
-
- // ICON_MD_TROUBLESHOOT -> PROFILER
- // ICON_MD_SCHEMA -> GRAPHNODES
- // ICON_MD_ACCOUNT_TREE -> GRAPHNODES
- // ICON_MD_TIPS_AND_UPDATES -> BULB
- // if( ui_menu( ICON_MD_MENU )) {}
-
-// if( ui_menu( ICON_BROWSER "@Content browser" )) editor_key = key_browser;
-// if( ui_menu( va(ICON_OUTLINER " %d/%d@World outliner", set_count(editor_selection), map_count(editor_state) ))) editor_key = key_outliner;
-
- if( ui_menu( ICON_SCREENSHOT "@Take Screenshot" )) editor_key = key_screenshot; // MD_SCREENSHOT_MONITOR
- if( ui_menu( record_active() ? ICON_CAMERA_OFF "@Stop video recording" : ICON_CAMERA_ON "@Start video recording" )) { if(record_active()) record_stop(); else editor_key = key_recording; }
- if( ui_menu( editor_gamepad ? ICON_GAMEPAD_ON "@Gamepad is enabled. Tap to disable." : ICON_GAMEPAD_OFF "@Gamepad is disabled. Tap to enable." )) editor_key = key_gamepad;
- if( ui_menu( audio_volume_master(-1) > 0 ? ICON_AUDIO_ON "@Audio is enabled. Tap to mute." : ICON_AUDIO_OFF "@Audio is muted. Tap to enable." )) editor_key = key_mute;
- if( ui_menu( window_has_fullscreen() ? ICON_WINDOWED "@Fullscreen. Tap to go Windowed." : ICON_FULLSCREEN "@Windowed. Tap to go Fullscreen." )) editor_key = key_fullscreen;
-
- if( ui_menu( editor_ddraw ? ICON_RENDER_BASIC "@Debug renderer. Tap to go Retail Renderer." : ICON_RENDER_FULL "@Retail renderer. Tap to go Debug Renderer." )) editor_key = key_ddraw; // ICON_MD_ADD_PHOTO_ALTERNATE
- if( ui_menu( editor_lit ? ICON_LIGHTS_ON "@Lit. Tap to disable lighting." : ICON_LIGHTS_OFF "@Unlit. Tap to enable lighting." )) editor_key = key_lit;
-
- // logic: either plug icon (power saving off) or one of the following ones (power saving on):
- // if 0% batt (no batt): battery alert
- // if discharging: battery levels [alert,0..6,full]
- // if charging: battery charging
- int battery_read = app_battery();
- int battery_level = abs(battery_read);
- int battery_discharging = battery_read < 0 && battery_level < 100;
- const char *battery_levels[] = { // @todo: remap [7%..100%] -> [0..1] ?
- ICON_BATTERY_LEVELS
- };
- if( ui_menu( !editor_power_saving ? ICON_POWER"@Full power. Tap to save power." :
- va("%s@Power saving. Tap to go full power. %3d%% battery.",
- battery_read == 0 ? battery_levels[0] :
- battery_discharging ? battery_levels[(int)((countof(battery_levels)-1)*clampf(battery_level/100.f,0,1))] :
- ICON_BATTERY_CHARGING, battery_level) ))
- editor_key = key_battery;
-
- // @todo: combine-in-1? cycle mem -> cpu/profiler -> network mon -> debugger
-
- // bug report, signal status, disk status, framerate status
- if( ui_menu(va(ICON_SIGNAL " 0/0KiB" ))) {} // SIGNAL_CELLULAR_1_BAR SIGNAL_CELLULAR_2_BAR
- if( ui_menu(va(ICON_DISK " %s", xstats() ))) {} // 012/136MB
- if( ui_menu(va(ICON_RATE " %5.2f/%d", window_fps(), (int)window_fps_target()))) editor_key = key_profiler; // 012/136MB
-
- // bug report, profile, warnings, time/chrono (@todo: alarm/snooze? calendar?)
- if( ui_menu( ICON_MD_BUG_REPORT /*"^"*/ "0" ) ) {}
- if( ui_menu( ICON_MD_FACE /*"^"*/ "3" ) ) {} // @todo: do both messaging/warnings + profile settings here
- {
- static double base = 0, tap = 0;
-
- if( tap == 0 ) tap = time_ss();
- double delta = time_ss() - tap;
- tap = time_ss();
- base += delta * !window_has_pause();
-
- if( ui_menu( base == 0 ?
- va(ICON_CLOCK "%02d:%02d", (int)((date() / 10000) % 100), (int)((date() / 100) % 100))
- :
- va(ICON_CHRONO "%03dm:%02ds:%02df@Tap to reset chrono.",((int)(base/60))%60,((int)base)%60,(int)((base - (int)base)*window_fps_target())))
- || editor_key == key_stop
- ) {
- base = 0, tap = 0;
- }
- }
-
- for each_map_ptr(editor_state, void *, o, editor_state_t, ed) {
- profile_incstat("Editor.num_objects", +1);
-
- void *obj = *o;
-
-#if 1
-#elif 0
- // auto-load from disk during init. @fixme kvdb database
- if( array_count(ed->history) == 0 )
- if( editor_load_disk(obj, editor_obj_string(obj, ".path")) )
- {}
-
- // auto-save in-mem during first edit
- if( array_count(ed->history) == 0 )
- editor_save_mem(obj);
-#endif
-
- // @todo: continue if obj not found in selection set
- if( obj != editor_selected_obj )
- continue;
-
- if( editor_key == key_debugger ) { breakpoint("User requested breakpoint on this object"); }
-#if 1
-#elif 0
- if( editor_key == key_reset ) { const char *ok = editor_reset(obj) ? "ok" : "err"; EDITOR_PRINTF("reset: %s\n", ok); }
- if( editor_key == key_save_mem ) { const char *ok = editor_save_mem(obj) ? "ok" : "err"; EDITOR_PRINTF("mem saved: %s\n", ok); }
- if( editor_key == key_undo ) { const char *ok = editor_undo(obj) ? "ok" : "err"; EDITOR_PRINTF("undo: %s\n", ok); }
- if( editor_key == key_redo ) { const char *ok = editor_redo(obj) ? "ok" : "err"; EDITOR_PRINTF("redo: %s\n", ok); }
- if( editor_key == key_save_disk ) { const char *ok = editor_save_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("save: %s\n", ok); }
- if( editor_key == key_load_disk ) { const char *ok = editor_load_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("load: %s\n", ok); }
-#endif
- }
-
- char *name;
- switch( editor_key ) {
- default:
- break; case key_quit: record_stop(), exit(0);
- break; case key_stop: window_pause(1);
- break; case key_mute: audio_volume_master( 1 ^ !!audio_volume_master(-1) );
- break; case key_pause: window_pause( window_has_pause() ^ 1 );
- break; case key_reload: window_reload();
- break; case key_battery: editor_power_saving ^= 1;
- break; case key_browser: ui_show("File Browser", ui_visible("File Browser") ^ true);
- break; case key_outliner: ui_show("Outliner", ui_visible("Outliner") ^ true);
- break; case key_recording: name = file_counter(va("%s.mp4",app_name())), window_record(name), ui_notify(va("Video capturing: %s", name), date_string());
- break; case key_screenshot: name = file_counter(va("%s.png",app_name())), window_screenshot(name), ui_notify(va("Screenshot: %s", name), date_string());
- break; case key_profiler: ui_show("Profiler", profiler_enable(ui_visible("Profiler") ^ true));
- break; case key_fullscreen: record_stop(), window_fullscreen( window_has_fullscreen() ^ 1 ); // framebuffer resizing corrupts video stream, so stop any recording beforehand
- break; case key_gamepad: editor_gamepad ^= 1;
- break; case key_lit: editor_lit ^= 1;
- break; case key_ddraw: editor_ddraw ^= 1;
- }
-
- editor_key = 0;
-}
diff --git a/tools/editor/labs.meta/meta_reflect.c b/tools/editor/labs.meta/meta_reflect.c
deleted file mode 100644
index 2669701..0000000
--- a/tools/editor/labs.meta/meta_reflect.c
+++ /dev/null
@@ -1,386 +0,0 @@
-// missing //M(eta), DNA,
-// meta_parse(file), meta_load, meta_save
-
-#define REFLECT_C
-//#define REFLECT_DEMO
-
-// C reflection: enums, functions, structs, nested structs, members and pointers.
-// - rlyeh, public domain
-
-#ifndef REFLECT_H
-#define REFLECT_H
-
-// # reflection api
-//
-// - reflected symbol struct
-//
-// - define reflected symbol (3 quick macros).
-// - define reflected symbol (complete function).
-//
-// - size of reflected symbol.
-// - find reflected function (by name).
-// - find reflected enum (by name).
-// - find reflected field in struct (by name).
-//
-// - iterate all reflected fields in struct.
-// - iterate all reflected symbols in registry.
-//
-// - @todo: reflect* reflect_find()
-// - @todo: code annotations? "display-name", "min", "max", "range", "default"
-// - @todo: declare TYPEDEF(vec3, float[3]), TYPEDEF(mat4, vec4[4]/*float[16]*/)
-
-typedef struct reflect {
- union {
- void *any;
- int offs;
- };
- const char *type, *name, *base, *info;
- unsigned size:23, is_pod:1, is_ptr:6, internal_type:2;
-} reflect;
-
-#define ENUM(type, name, ...) reflect_add(0, (void*)name, #type, #name, "", "" #__VA_ARGS__ "\0", sizeof(enum type))
-#define FUNCTION(type, name, ...) reflect_add(1, &name, #type, #name, "", "" #__VA_ARGS__ "\0", sizeof(void *))
-#define STRUCT(struct, type, name, ...) reflect_add(2, &(((struct *)0)->name), #type, #name, #struct, "" #__VA_ARGS__ "\0", (int)sizeof(type) )
-
-void reflect_add( int internal_type, void *any, const char *type, const char *name, const char *base, const char *info, int size );
-
-int reflect_sizeof( const char *type );
-void* reflect_function( const char *name );
-int reflect_enum( const char *name );
-void* reflect_field( const char *type, void *obj, const char *name, const char **opt_type );
-
-bool reflect_has_fields( const char *base, void *obj );
-void reflect_iterate_fields( const char *type, void *obj, void (*callback)( const reflect *r, void *value, void *userdata ), void *userdata );
-void reflect_iterate_registry( void (*callback)( const reflect *r, void *userdata ), void *userdata );
-
-#endif
-
-// ----------------------------------------------------------------------------
-
-#ifdef REFLECT_C
-#pragma once
-#include
-#include
-#include
-
-#ifndef REFLECT_REGISTRY_LIMIT
-#define REFLECT_REGISTRY_LIMIT 0 // 0 for unlimited registry size (using heap), or N for fixed max entries (using stack)
-#endif
-
-#if REFLECT_REGISTRY_LIMIT > 0
-static reflect *registry[REFLECT_REGISTRY_LIMIT] = {0}, registry_[REFLECT_REGISTRY_LIMIT] = {0};
-#else
-static reflect **registry = 0;
-#endif
-
-enum {
- REFLECT_TYPE_ENUM,
- REFLECT_TYPE_FUNCTION,
- REFLECT_TYPE_FIELD,
-};
-
-static int reflect_counter = 0;
-
-void reflect_add( int internal_type, void *any, const char *type, const char *name, const char *base, const char *info, int size ) {
- ++reflect_counter;
-
-#if REFLECT_REGISTRY_LIMIT > 0
- registry[reflect_counter-1] = ®istry_[reflect_counter-1];
-#else
- registry = (reflect **)realloc( registry, reflect_counter * sizeof(reflect *));
- registry[reflect_counter-1] = (reflect *)malloc( sizeof(reflect) );
-#endif
-
- reflect s = { any, type, name, base, info, size, 1, 0, internal_type };
-
- reflect *r = registry[reflect_counter-1];
- *r = s;
-
- // evaluate is_ptr
- for( int i = strlen(r->type); !r->is_ptr && --i; ) {
- r->is_ptr = r->type[i] == '*' ? i : 0;
- }
- for( int i = r->is_ptr; i >= 0; --i ) {
- r->is_ptr = r->type[i] == ' ' ? i : r->is_ptr;
- }
-
- // @fixme: try to avoid dynamic allocs
- // future me: removing this will break some strcmps(type) below
- if( r->is_ptr ) {
- char buf[128]; sprintf(buf, "%.*s", r->is_ptr, r->type);
- r->type = (const char *)strdup(buf);
- }
-
- // evaluate is_pod. kind of bubble sort.
- for( int i = 0; i < reflect_counter; ++i ) {
- for( int j = 0; j < reflect_counter; ++j ) {
- if( !strcmp(registry[i]->base, registry[j]->type) ) {
- registry[j]->is_pod = 0;
- }
- }
- }
-}
-
-int reflect_sizeof( const char *base ) {
- int size = 0;
- if( base ) for( int i = 0; i < reflect_counter; ++i ) {
- if( !strcmp(registry[i]->base, base) ) size += registry[i]->size;
- }
- return size;
-}
-
-void *reflect_field( const char *base, void *obj, const char *name, const char **opt_type ) {
- if( base ) for( int i = 0; i < reflect_counter; ++i ) {
- if( registry[i]->internal_type == REFLECT_TYPE_FIELD && strcmp(registry[i]->base, base) ) continue;
- if(!strcmp(registry[i]->name, name) ) return (opt_type ? *opt_type = registry[i]->type : NULL), (char*)obj + (long long int)registry[i]->any;
- }
- return 0;
-}
-
-int reflect_enum( const char *name ) {
- if( name ) for( int i = 0; i < reflect_counter; ++i ) {
- if( registry[i]->internal_type == REFLECT_TYPE_ENUM && !strcmp( registry[i]->name, name ) ) {
- return (int)(long long int)registry[i]->any;
- }
- }
- return 0;
-}
-
-// do not use void(void) signature here
-static void* reflect_dummy_call() {
- return 0;
-}
-
-void* reflect_function( const char *name ) {
- if( name ) for( int i = 0; i < reflect_counter; ++i ) {
- if( registry[i]->internal_type == REFLECT_TYPE_FUNCTION && !strcmp( registry[i]->name, name ) ) {
- return registry[i]->any;
- }
- }
- return &reflect_dummy_call; // return NULL instead?
-}
-
-void reflect_iterate_registry( void (*callback)( const reflect *r, void *userdata ), void *userdata ) {
- for( int i = 0; i < reflect_counter; ++i ) {
- callback( registry[i], userdata );
- }
-}
-
-#ifdef _MSC_VER
-__declspec(thread)
-#else
-__thread
-#endif
-struct reflect_context {
- const char *name;
- const char *info;
-} reflect_ctx = { "", "" };
-
-void reflect_iterate_fields( const char *base, void *obj, void (*callback)( const reflect *r, void *value, void *userdata ), void *userdata ) {
- if( base ) for( int i = 0, nb = strlen(base); i < reflect_counter; ++i ) {
- if( registry[i]->internal_type == REFLECT_TYPE_FIELD && !strncmp(registry[i]->base, base, nb) ) {
- for( ; i < reflect_counter && !strncmp(registry[i]->base, base, nb); ++i ) {
- void *any = ((char*)obj + (long long int)registry[i]->any);
-
- if( any && registry[i]->is_ptr ) {
- any = (void*)*((long long int *)any);
- }
-
- if( any ) {
- struct reflect_context copy = reflect_ctx;
- char buf1[128]; sprintf(buf1, "%s.%s", reflect_ctx.name, registry[i]->name);
- char buf2[128] = {0}; if( registry[i]->info[0] ) sprintf(buf2, "%s%s%.*s", reflect_ctx.info, reflect_ctx.info[0] ? " > " : "", (int)(strlen(registry[i]->info) - 2), 1+registry[i]->info);
- reflect_ctx.name = buf1 + (buf1[0] == '.');
- reflect_ctx.info = buf2;
-
- if( registry[i]->is_pod ) {
- reflect m = *registry[i];
- m.name = reflect_ctx.name;
- m.info = reflect_ctx.info;
- callback( &m, any, userdata );
- } else {
- char buf3[128], *rebase = (char*)registry[i]->type;
- if(registry[i]->is_ptr) sprintf( rebase = buf3, "%.*s", registry[i]->is_ptr, registry[i]->type );
- reflect_iterate_fields( rebase, any, callback, userdata );
- }
-
- reflect_ctx = copy;
- }
- }
- return;
- }
- }
-}
-
-bool reflect_has_fields( const char *base, void *obj ) {
- if( base ) for( int i = 0, nb = strlen(base); i < reflect_counter; ++i ) {
- if( registry[i]->internal_type == REFLECT_TYPE_FIELD && !strncmp(registry[i]->base, base, nb) ) {
- for( ; i < reflect_counter && !strncmp(registry[i]->base, base, nb); ++i ) {
- return true;
- }
- }
- }
- return false;
-}
-
-void reflect_dump_registry(FILE *fp) {
- fprintf( fp, "%s {\n", __FUNCTION__ );
- fprintf( fp, "\tsizeof(reflect)=%d\n", (int)sizeof(reflect) );
-
- for( int i = 0; i < reflect_counter; ++i ) {
- reflect *r = registry[i];
-
- /**/ if( r->internal_type == REFLECT_TYPE_FUNCTION )
- fprintf(fp, "\tfunction %s = %s; // %d@[%p] %s\n", r->name, r->type, r->size, r->any, r->info);
- else if( r->internal_type == REFLECT_TYPE_ENUM )
- fprintf(fp, "\tenum %s%s%s = %d; // %d %s\n", r->type[0] ? r->type : "", r->type[0] ? "." : "", r->name, (int)(long long int)r->any, r->size, r->info );
- else if( r->internal_type == REFLECT_TYPE_FIELD )
- fprintf(fp, "\t%s%s%s %s.%s; // %d@%d %s\n", r->is_pod ? "field " : "struct ", r->type, r->is_ptr ? "*" : "", r->base, r->name, r->size, (int)(long long int)r->any, r->info );
- }
-
- fprintf( fp, "} %s\n", __FUNCTION__ );
-}
-
-#endif
-
-// ----------------------------------------------------------------------------
-
-#ifdef META_DEMO_IMMEDIATE
-#include
-#include
-#include
-#include
-
-void echo( const reflect *r, void *value, void *userdata ) {
- FILE *fp = (FILE*)userdata;
- if( fp ) {
- /**/ if( !strcmp(r->type, "int") ) fprintf(fp, "%6s %-32s = %d;\t// %s\n", r->type, r->name, *(int*)value, r->info);
- else if( !strcmp(r->type, "string") ) fprintf(fp, "%6s %-32s = %s;\t// %s\n", r->type, r->name, *(char**)value, r->info);
- else if( !strcmp(r->type, "float") ) fprintf(fp, "%6s %-32s = %f;\t// %s\n", r->type, r->name, *(float*)value, r->info);
- else if( !strcmp(r->type, "double") ) fprintf(fp, "%6s %-32s = %f;\t// %s\n", r->type, r->name, *(double*)value, r->info);
- }
-}
-
-enum MY_ENUM {
- TEXTURE = 101,
- IMAGE = 102,
-};
-
-typedef char* string;
-
-typedef struct MyVec3 {
- double x,y,z;
-} MyVec3;
-
-typedef struct MyTransform {
- MyVec3 location;
- MyVec3 rotation;
- float scale;
-} MyTransform;
-
-typedef struct MyObject {
- struct MyObject *parent;
- string id;
- int hash;
- MyTransform transform;
-} MyObject;
-
-int MyAddFunction( int a,int b ) {
- return a + b;
-}
-
-
-int main( int argc, char **argv ) {
-
- // # enums
- // - register
- // - reflect
-
- ENUM( MY_ENUM, TEXTURE );
- ENUM( MY_ENUM, IMAGE );
-
- assert( 101 == reflect_enum("TEXTURE") );
- assert( 102 == reflect_enum("IMAGE") );
-
- // # functions
- // - register
- // - find
- // - call
- // - try call (undefined functions are also safe to call)
-
- FUNCTION( int(int a, int b), MyAddFunction, "Function adding two numbers" );
- FUNCTION( int(const char *fmt, ...), printf, "Print text to console" );
-
- int (*add_hook)() = reflect_function("MyAddFunction");
- int (*print_hook)(const char *, ...) = reflect_function("printf");
-
- assert( 123 == add_hook(100,23) );
- print_hook("hello from reflected function %d\n", 123);
-
- print_hook = reflect_function("undefined_symbol_here$(·!!");
- print_hook("this call should never print\n");
- puts("---");
-
- // # structs
- // - register simple
- // - register nested
- // - register nested with pointers
- // - print struct sizes
- // - iterate simple
- // - iterate nested
- // - iterate nested with pointers
-
- STRUCT( MyVec3, double, x, "Right" );
- STRUCT( MyVec3, double, y, "Forward" );
- STRUCT( MyVec3, double, z, "Up" );
-
- STRUCT( MyTransform, MyVec3, location, "World location (absolute)" );
- STRUCT( MyTransform, MyVec3, rotation, "Local rotation (in degrees)" );
- STRUCT( MyTransform, float, scale, "Local scale (in centimeters)" );
-
- STRUCT( MyObject, int, hash, "Actor hash" );
- STRUCT( MyObject, string, id, "Actor name" );
- STRUCT( MyObject, MyTransform, transform, "Actor transform" );
- STRUCT( MyObject, MyObject *, parent, "Actor parent" );
-
- printf("reflect_sizeof(MyVec3)=%d\n", reflect_sizeof("MyVec3"));
- printf("reflect_sizeof(MyTransform)=%d\n", reflect_sizeof("MyTransform"));
- printf("reflect_sizeof(MyObject)=%d\n", reflect_sizeof("MyObject"));
- puts("---");
-
- MyVec3 vec = {1.1,2.2,3.3};
- reflect_iterate_fields( "MyVec3", &vec, echo, stdout );
- puts("---");
-
- MyTransform tf = { {1.1,2.2,3.3}, {45,90,180}, 10 };
- reflect_iterate_fields( "MyTransform", &tf, echo, stdout );
- puts("---");
-
- MyObject root = { NULL, "Scene root", 0, { {0,0,0}, {0,0,0}, 1 } };
- MyObject obj = { &root, "Name identifier", 123, { {1.1,2.2,3.3}, {45,90,180}, 10 } };
- reflect_iterate_fields( "MyObject", &obj, echo, stdout );
- puts("---");
-
- // # dump internals
-
- reflect_dump_registry(stdout);
- puts("---");
-
- // # benchmark
-
- #ifndef N
- #define N (argc > 1 ? atoi(argv[1]) : 500 * 1000)
- #endif
-
- clock_t t0 = clock();
- for( int i = 0; i < N; ++i) {
- reflect_iterate_fields( "MyObject", &obj, echo, NULL );
- }
- clock_t t1 = clock();
-
- double t = (t1 - t0) / (double)CLOCKS_PER_SEC;
- printf("Benchmark: processed %.f members in %5.2fs = %5.2f members/sec\n", N*9.0, t, (N*9.0)/t ); // 9 total members in MyObject
-}
-
-#endif
-
diff --git a/tools/editor/labs.osc/MAKE.bat b/tools/editor/labs.osc/MAKE.bat
index f93798b..c7ffcd0 100644
--- a/tools/editor/labs.osc/MAKE.bat
+++ b/tools/editor/labs.osc/MAKE.bat
@@ -21,9 +21,9 @@ cl ..\editor2.c -I ..\..\tools -DCOOK_ON_DEMAND
pushd ..\.. && call make amalgamation && popd
taskkill /im "oscedit.exe" > nul 2> nul
-call ..\..\tools\tcc oscgame.c -I ..\.. -DV4K_IMPLEMENTATION -DCOOK_ON_DEMAND %*
-call ..\..\tools\tcc oscsend.c -I ..\.. -DV4K_IMPLEMENTATION -DCOOK_ON_DEMAND %*
-call ..\..\tools\tcc oscedit.c -I ..\.. -DV4K_IMPLEMENTATION -DCOOK_ON_DEMAND %* && start oscedit.exe
+call ..\..\tools\tcc oscgame.c -I ..\.. -DFWK_IMPLEMENTATION -DCOOK_ON_DEMAND %*
+call ..\..\tools\tcc oscsend.c -I ..\.. -DFWK_IMPLEMENTATION -DCOOK_ON_DEMAND %*
+call ..\..\tools\tcc oscedit.c -I ..\.. -DFWK_IMPLEMENTATION -DCOOK_ON_DEMAND %* && start oscedit.exe
timeout 3
diff --git a/tools/editor/labs.vm/fwk_obj.c b/tools/editor/labs.vm/fwk_obj.c
index 4f0af13..60f9697 100644
--- a/tools/editor/labs.vm/fwk_obj.c
+++ b/tools/editor/labs.vm/fwk_obj.c
@@ -1,17 +1,3 @@
-// object: method dispatch tables
-
-#define ctor(obj) obj_method0(obj, ctor) // ctor[obj_typeid(obj)](obj)
-#define dtor(obj) obj_method0(obj, dtor) // dtor[obj_typeid(obj)](obj)
-
-API extern void (*ctor[256])(); ///-
-API extern void (*dtor[256])(); ///-
-
-const char *obj_typeof( const void *obj ) {
-int obj_typeeq(a,b)
-
-// ---
-
-
// ---
void *obj_copy(void **dst, const void *src) {
@@ -56,138 +42,3 @@ void *obj_mutate(void **dst_, const void *src) {
ctor(dst);
return dst;
}
-
-
-#ifdef OBJ_DEMO
-
-typedef struct MyObject {
- char* id;
- int x,y;
- float rotation;
- struct MyObject *next;
-} MyObject;
-
-void tests1() {
- // Construct two objects
- MyObject *root = obj_new(MyObject, 0);
- MyObject *obj = obj_new(MyObject, "An identifier!", 0x11, 0x22, 3.1415f, root );
-
- // Dump contents of our objects
-
- obj_hexdump(root);
- obj_hexdump(obj);
-
- // Save to mem
-
- char* buffer = obj_save(obj);
- printf("%d bytes\n", (int)strlen(buffer));
-
- // Clear
-
- obj_zero( obj );
- obj_hexdump( obj );
-
- // Reload
-
- obj_load( obj, buffer );
- obj_hexdump( obj );
-
- // Copy tests
-
- {
- MyObject *clone = obj_clone(obj);
- obj_hexdump(clone);
- obj_del(clone);
- }
-
- {
- MyObject *copy = 0;
- obj_copy(©, obj);
- obj_hexdump(copy);
- obj_del(copy);
- }
-
- {
- MyObject *copy = obj_new(MyObject, "A different identifier!", 0x33, 0x44, 0.0f, root );
- obj_copy(©, obj);
- obj_hexdump(copy);
- obj_del(copy);
- }
-
- {
- void *copy = obj_malloc(100, "an untyped class" );
- obj_mutate(©, obj);
- obj_hexdump(copy);
- obj_copy(©, obj);
- obj_hexdump(copy);
- obj_del(copy);
- }
-
- // Benchmarking call overhead.
- // We're here using dtor as a method to test. Since there is actually no
- // destructor associated to this class, it will be safe to call it extensively (no double frees).
- //
- // results:
- // 427 million calls/s @ old i5-4300/1.90Ghz laptop. compiled with "cl /Ox /Os /MT /DNDEBUG /GL /GF /arch:AVX2"
-
- #ifndef N
- #define N (INT32_MAX-1)
- #endif
-
- double t = (puts("benchmarking..."), -clock() / (double)CLOCKS_PER_SEC);
- for( int i = 0; i < N; ++i ) {
- dtor(root);
- }
- t += clock() / (double)CLOCKS_PER_SEC;
- printf("Benchmark: %5.2f objcalls/s %5.2fM objcalls/s\n", N/(t), (N/1000)/(t*1000)); // ((N+N)*5) / (t) );
-
-}
-
-void tests2() {
- REGISTER_BOX
- REGISTER_RECT
-
- box *b = obj_new(box, 100);
- rect *r = obj_new(rect, 100, 200);
-
- dump(b);
- dump(r);
-
- printf("%f\n", area(b));
- printf("%f\n", area(r));
-
- obj_del(b);
- obj_ref(r); obj_unref(r); //obj_del(r);
-
- int *untyped = obj_malloc( sizeof(int) );
- int *my_number = obj_malloc( sizeof(int), "a comment about my_number" );
- char *my_text = obj_malloc( 32, "some debug info here" );
-
- *untyped = 100;
- *my_number = 123;
- sprintf( my_text, "hello world" );
-
- struct my_bitmap { int w, h, bpp; const char *pixels; };
- struct my_bitmap *my_bitmap = obj_new(struct my_bitmap, 2,2,8, "\1\2\3\4");
-
- printf( "%p(%s,%u)\n", my_bitmap, obj_typeof(my_bitmap), obj_typeid(my_bitmap) );
- printf( "%d(%s,%d)\n", *untyped, obj_typeof(untyped), obj_typeid(untyped) );
- printf( "%d(%s,%d)\n", *my_number, obj_typeof(my_number), obj_typeid(my_number) );
- printf( "%s(%s,%d)\n", my_text, obj_typeof(my_text), obj_typeid(my_text) );
-
- obj_printf(my_text, "hello world #1\n");
- obj_printf(my_text, "hello world #2\n");
- puts(obj_output(my_text));
-
- printf( "%s(%s,%d)\n", my_text, obj_typeof(my_text), obj_typeid(my_text) );
-
- printf( "equal?:%d\n", obj_typeeq(my_number, untyped) );
- printf( "equal?:%d\n", obj_typeeq(my_number, my_number) );
- printf( "equal?:%d\n", obj_typeeq(my_number, my_text) );
- printf( "equal?:%d\n", obj_typeeq(my_number, my_bitmap) );
-
- obj_free( untyped );
- obj_free( my_text );
- obj_free( my_bitmap );
- obj_del( my_number ); // should not crash, even if allocated with obj_malloc()
-}