gfx: gamma correction
parent
253b931093
commit
b14c31b4e0
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@ -1270,7 +1270,7 @@ enum MATERIAL_ENUMS {
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MATERIAL_CHANNEL_AO,
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MATERIAL_CHANNEL_AMBIENT,
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MATERIAL_CHANNEL_EMISSIVE,
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MAX_CHANNELS_PER_MATERIAL = MATERIAL_CHANNEL_EMISSIVE
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MAX_CHANNELS_PER_MATERIAL
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};
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typedef struct material_layer_t {
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char texname[32];
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@ -32,8 +32,8 @@ int main() {
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// load video, RGB texture, no audio
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video_t *v = video( "pexels-pachon-in-motion-17486489.mp4", VIDEO_RGB | VIDEO_NO_AUDIO | VIDEO_LOOP ); video_seek(v, 30);
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// load texture
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texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_RGB);
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texture_t t2 = texture("matcaps/material3", 0);
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texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_SRGB);
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texture_t t2 = texture("matcaps/material3", TEXTURE_SRGB);
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// load model
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model_t m1 = model("suzanne.obj", MODEL_NO_ANIMATIONS);
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model_t m2 = model("suzanne.obj", MODEL_NO_ANIMATIONS|MODEL_MATCAPS);
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@ -51,7 +51,7 @@ int main() {
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// manual spawn & loading
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model_t m1 = model("kgirl/kgirls01.fbx", 0); //MODEL_NO_ANIMS);
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texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_RGB);
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texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_SRGB);
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object_t* obj3 = scene_spawn();
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object_model(obj3, m1);
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object_diffuse(obj3, t1);
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@ -20,7 +20,7 @@ int main() {
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// present decoded textures as a fullscreen composed quad
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profile( "Video quad" ) {
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if(is_rgb) fullscreen_quad_rgb( textures[0], 1.3f );
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if(is_rgb) fullscreen_quad_rgb( textures[0], 2.2f );
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else fullscreen_quad_ycbcr( textures, 1.3f );
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}
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@ -447,6 +447,8 @@ void main() {
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vec3 col = u_rimcolor*(pow(smoothstep(1.0-u_rimrange.x,u_rimrange.y,rim), u_rimrange.z));
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fragcolor += vec4(col, 1.0);}
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#endif
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fragcolor.rgb = pow( fragcolor.rgb, vec3(1. / 2.2) );
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}
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#endif
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#ifdef SHADING_PBR
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@ -691,7 +693,7 @@ void main(void)
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color = (x * (6.2 * x + 0.5)) / (x * (6.2 * x + 1.7) + 0.06);
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// gamma correction
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// color = pow( color, vec3(1. / 2.2) );
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#elif 1
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#elif 0
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// aces film (CC0, src: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/)
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vec3 x = color;
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float a = 2.51f;
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@ -703,6 +705,7 @@ void main(void)
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// gamma correction
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color = pow( color, vec3(1. / 2.2) );
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#endif
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color = pow( color, vec3(1. / 2.2) );
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// Technically this alpha may be too transparent, if there is a lot of reflected light we wouldn't
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// see the background, maybe we can approximate it well enough by adding a fresnel term
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@ -7,4 +7,5 @@ out vec4 fragcolor;
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void main() {
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fragcolor = vec4(texture(u_cubemap, v_direction).rgb, 1.0);
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fragcolor.rgb = pow(fragcolor.rgb, vec3(1.0/2.2));
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}
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@ -17476,7 +17476,8 @@ enum MATERIAL_ENUMS {
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MATERIAL_CHANNEL_AO,
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MATERIAL_CHANNEL_AMBIENT,
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MATERIAL_CHANNEL_EMISSIVE,
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MAX_CHANNELS_PER_MATERIAL = MATERIAL_CHANNEL_EMISSIVE
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MAX_CHANNELS_PER_MATERIAL
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};
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typedef struct material_layer_t {
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@ -363360,7 +363361,7 @@ void font_face_from_mem(const char *tag, const void *ttf_data, unsigned ttf_len,
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void*)0);
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glVertexAttribDivisor(1, 1);
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//glEnable(GL_FRAMEBUFFER_SRGB);
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// glEnable(GL_FRAMEBUFFER_SRGB);
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// setup and upload font bitmap texture
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glGenTextures(1, &f->texture_fontdata);
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@ -371571,7 +371572,7 @@ cubemap_t cubemap6( const image_t images[6], int flags ) {
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for (int i = 0; i < 6; i++) {
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image_t img = images[i]; //image(textures[i], IMAGE_RGB);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, img.w, img.h, 0, img.n == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, img.pixels);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB, img.w, img.h, 0, img.n == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, img.pixels);
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// calculate SH coefficients (@ands)
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const vec3 skyDir[] = {{ 1, 0, 0},{-1, 0, 0},{ 0, 1, 0},{ 0,-1, 0},{ 0, 0, 1},{ 0, 0,-1}};
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@ -371663,7 +371664,7 @@ skybox_t skybox(const char *asset, int flags) {
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if( asset ) {
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int is_panorama = vfs_size( asset );
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if( is_panorama ) { // is file
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stbi_hdr_to_ldr_gamma(1.2f);
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// stbi_hdr_to_ldr_gamma(1.2f);
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image_t panorama = image( asset, IMAGE_RGBA );
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sky.cubemap = cubemap( panorama, 0 ); // RGBA required
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image_destroy(&panorama);
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@ -373335,7 +373336,7 @@ bool model_load_textures(iqm_t *q, const struct iqmheader *hdr, model_t *model,
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if( reused ) continue;
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// decode texture+material
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int flags = TEXTURE_MIPMAPS|TEXTURE_REPEAT|TEXTURE_ANISOTROPY; // LINEAR, NEAREST
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int flags = TEXTURE_MIPMAPS|TEXTURE_REPEAT|TEXTURE_ANISOTROPY|TEXTURE_SRGB; // LINEAR, NEAREST
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if (!(_flags & MODEL_NO_FILTERING))
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flags |= TEXTURE_LINEAR;
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int invalid = texture_checker().id;
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@ -375414,7 +375415,7 @@ int scene_merge(const char *source) {
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//char *a = archive_read(animation_file);
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object_t *o = scene_spawn();
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object_model(o, m);
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if( texture_file[0] ) object_diffuse(o, texture_from_mem(vfs_read(texture_file), vfs_size(texture_file), opt_flip_uv ? IMAGE_FLIP : 0) );
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if( texture_file[0] ) object_diffuse(o, texture_from_mem(vfs_read(texture_file), vfs_size(texture_file), TEXTURE_SRGB|(opt_flip_uv ? IMAGE_FLIP : 0)) );
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object_scale(o, scale);
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object_teleport(o, position);
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object_pivot(o, rotation); // object_rotate(o, rotation);
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@ -1816,7 +1816,7 @@ void font_face_from_mem(const char *tag, const void *ttf_data, unsigned ttf_len,
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void*)0);
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glVertexAttribDivisor(1, 1);
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//glEnable(GL_FRAMEBUFFER_SRGB);
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// glEnable(GL_FRAMEBUFFER_SRGB);
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// setup and upload font bitmap texture
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glGenTextures(1, &f->texture_fontdata);
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@ -1555,7 +1555,7 @@ cubemap_t cubemap6( const image_t images[6], int flags ) {
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for (int i = 0; i < 6; i++) {
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image_t img = images[i]; //image(textures[i], IMAGE_RGB);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, img.w, img.h, 0, img.n == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, img.pixels);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB, img.w, img.h, 0, img.n == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, img.pixels);
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// calculate SH coefficients (@ands)
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const vec3 skyDir[] = {{ 1, 0, 0},{-1, 0, 0},{ 0, 1, 0},{ 0,-1, 0},{ 0, 0, 1},{ 0, 0,-1}};
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@ -1647,7 +1647,7 @@ skybox_t skybox(const char *asset, int flags) {
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if( asset ) {
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int is_panorama = vfs_size( asset );
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if( is_panorama ) { // is file
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stbi_hdr_to_ldr_gamma(1.2f);
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// stbi_hdr_to_ldr_gamma(1.2f);
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image_t panorama = image( asset, IMAGE_RGBA );
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sky.cubemap = cubemap( panorama, 0 ); // RGBA required
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image_destroy(&panorama);
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@ -3319,7 +3319,7 @@ bool model_load_textures(iqm_t *q, const struct iqmheader *hdr, model_t *model,
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if( reused ) continue;
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// decode texture+material
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int flags = TEXTURE_MIPMAPS|TEXTURE_REPEAT|TEXTURE_ANISOTROPY; // LINEAR, NEAREST
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int flags = TEXTURE_MIPMAPS|TEXTURE_REPEAT|TEXTURE_ANISOTROPY|TEXTURE_SRGB; // LINEAR, NEAREST
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if (!(_flags & MODEL_NO_FILTERING))
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flags |= TEXTURE_LINEAR;
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int invalid = texture_checker().id;
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@ -454,7 +454,8 @@ enum MATERIAL_ENUMS {
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MATERIAL_CHANNEL_AO,
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MATERIAL_CHANNEL_AMBIENT,
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MATERIAL_CHANNEL_EMISSIVE,
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MAX_CHANNELS_PER_MATERIAL = MATERIAL_CHANNEL_EMISSIVE
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MAX_CHANNELS_PER_MATERIAL
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};
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typedef struct material_layer_t {
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@ -440,7 +440,7 @@ int scene_merge(const char *source) {
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//char *a = archive_read(animation_file);
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object_t *o = scene_spawn();
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object_model(o, m);
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if( texture_file[0] ) object_diffuse(o, texture_from_mem(vfs_read(texture_file), vfs_size(texture_file), opt_flip_uv ? IMAGE_FLIP : 0) );
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if( texture_file[0] ) object_diffuse(o, texture_from_mem(vfs_read(texture_file), vfs_size(texture_file), TEXTURE_SRGB|(opt_flip_uv ? IMAGE_FLIP : 0)) );
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object_scale(o, scale);
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object_teleport(o, position);
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object_pivot(o, rotation); // object_rotate(o, rotation);
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10
engine/v4k.c
10
engine/v4k.c
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@ -10518,7 +10518,7 @@ void font_face_from_mem(const char *tag, const void *ttf_data, unsigned ttf_len,
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void*)0);
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glVertexAttribDivisor(1, 1);
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//glEnable(GL_FRAMEBUFFER_SRGB);
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// glEnable(GL_FRAMEBUFFER_SRGB);
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// setup and upload font bitmap texture
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glGenTextures(1, &f->texture_fontdata);
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@ -18729,7 +18729,7 @@ cubemap_t cubemap6( const image_t images[6], int flags ) {
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for (int i = 0; i < 6; i++) {
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image_t img = images[i]; //image(textures[i], IMAGE_RGB);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, img.w, img.h, 0, img.n == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, img.pixels);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB, img.w, img.h, 0, img.n == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, img.pixels);
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// calculate SH coefficients (@ands)
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const vec3 skyDir[] = {{ 1, 0, 0},{-1, 0, 0},{ 0, 1, 0},{ 0,-1, 0},{ 0, 0, 1},{ 0, 0,-1}};
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@ -18821,7 +18821,7 @@ skybox_t skybox(const char *asset, int flags) {
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if( asset ) {
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int is_panorama = vfs_size( asset );
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if( is_panorama ) { // is file
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stbi_hdr_to_ldr_gamma(1.2f);
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// stbi_hdr_to_ldr_gamma(1.2f);
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image_t panorama = image( asset, IMAGE_RGBA );
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sky.cubemap = cubemap( panorama, 0 ); // RGBA required
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image_destroy(&panorama);
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@ -20493,7 +20493,7 @@ bool model_load_textures(iqm_t *q, const struct iqmheader *hdr, model_t *model,
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if( reused ) continue;
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// decode texture+material
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int flags = TEXTURE_MIPMAPS|TEXTURE_REPEAT|TEXTURE_ANISOTROPY; // LINEAR, NEAREST
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int flags = TEXTURE_MIPMAPS|TEXTURE_REPEAT|TEXTURE_ANISOTROPY|TEXTURE_SRGB; // LINEAR, NEAREST
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if (!(_flags & MODEL_NO_FILTERING))
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flags |= TEXTURE_LINEAR;
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int invalid = texture_checker().id;
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@ -22572,7 +22572,7 @@ int scene_merge(const char *source) {
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//char *a = archive_read(animation_file);
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object_t *o = scene_spawn();
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object_model(o, m);
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if( texture_file[0] ) object_diffuse(o, texture_from_mem(vfs_read(texture_file), vfs_size(texture_file), opt_flip_uv ? IMAGE_FLIP : 0) );
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if( texture_file[0] ) object_diffuse(o, texture_from_mem(vfs_read(texture_file), vfs_size(texture_file), TEXTURE_SRGB|(opt_flip_uv ? IMAGE_FLIP : 0)) );
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object_scale(o, scale);
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object_teleport(o, position);
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object_pivot(o, rotation); // object_rotate(o, rotation);
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@ -3543,7 +3543,8 @@ enum MATERIAL_ENUMS {
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MATERIAL_CHANNEL_AO,
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MATERIAL_CHANNEL_AMBIENT,
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MATERIAL_CHANNEL_EMISSIVE,
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MAX_CHANNELS_PER_MATERIAL = MATERIAL_CHANNEL_EMISSIVE
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MAX_CHANNELS_PER_MATERIAL
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};
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typedef struct material_layer_t {
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