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Dominik Madarász 2023-09-08 13:56:15 +02:00
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<h1 align="center">V·4·K</h1>
<p align="center">
3D game engine/framework in C, with Luajit and Python bindings.<br/>
3D multimedia workbench in C, with Luajit and Python bindings.<br/>
</p>
## Download
- [v4k.h](https://v4k.dev/v4k.h)
- ~~workbench.exe~~
## Goals
- [x] ~~Full featured~~, ~~Fast~~, ~~Modern C++~~. Small, Naive, Simple C.
- [x] ~~Rich build system~~, ~~Royaltie fee~~. Single file, Freely unlicensed.
@ -233,6 +237,7 @@ echo osx && cc -ObjC hello.c -framework cocoa -framework iokit -fr
<!-- - Note: Windows: Assimp.dll may need [this package installed](https://www.microsoft.com/en-us/download/confirmation.aspx?id=30679).-->
## Credits
**Original** Big big thanks to [r-lyeh](https://github.com/r-lyeh/fwk) for the amazing FWK base!
**Artwork**
[Dean Evans, Raijin](https://youtu.be/RRvYkrrpMKo?t=147 "for the Map song (c)"),
[FMS_Cat](https://gist.github.com/FMS-Cat/a1ccea3ce866c34706084e3526204f4f "for nicest VHS/VCR shader around (MIT)"),

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@ -593,13 +593,13 @@ details > summary::-webkit-details-marker {
**V·4·K**
|Version: | 2023.7 |
|Version: | 2023.9 |
|:--------------|:------------|
|Branch: | main |
|Commit: | 70 |
|Commit: | 71 |
<!--| Documentation last modified | { {LAST_MODIFIED} } |-->
# [V·4·K 2023.7 ](https://dev.v4.games/zaklaus/v4k)
# [V·4·K 2023.9 ](https://dev.v4.games/zaklaus/v4k)
## a b o u t
- https://dev.v4.games/zaklaus/v4k is a multimedia workbench for prototyping and planning ideas.
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</details>
<details><summary>Download</summary>
- [v4k.h](https://v4k.dev/v4k.h)
- ~~workbench.exe~~
</details>
<details><summary>Goals</summary>
@ -899,6 +907,7 @@ echo osx && cc -ObjC hello.c -framework cocoa -framework iokit -fr
<details><summary>Credits</summary>
**Original** Big big thanks to [r-lyeh](https://github.com/r-lyeh/fwk) for the amazing FWK base!
**Artwork**
[Dean Evans, Raijin](https://youtu.be/RRvYkrrpMKo?t=147 "for the Map song (c)"),
[FMS_Cat](https://gist.github.com/FMS-Cat/a1ccea3ce866c34706084e3526204f4f "for nicest VHS/VCR shader around (MIT)"),
@ -8839,7 +8848,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
## shaders
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_0_0_shadowmap_lit;</code></summary>
Under construction. Yet to be documented.
@ -8848,7 +8857,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_0_0_shadowmap_unlit;</code></summary>
Under construction. Yet to be documented.
@ -8857,7 +8866,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_24_4_sprite;</code></summary>
Under construction. Yet to be documented.
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</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_2_4_preamble;</code></summary>
Under construction. Yet to be documented.
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</details>
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<details><summary><code lang=C> extern const char* const fs_2_4_texel_inv_gamma;</code></summary>
Under construction. Yet to be documented.
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</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_2_4_texel_ycbr_gamma_saturation;</code></summary>
Under construction. Yet to be documented.
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</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_32_4_model;</code></summary>
Under construction. Yet to be documented.
@ -8902,7 +8911,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_32_4_model_basic;</code></summary>
Under construction. Yet to be documented.
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</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_3_4_skybox;</code></summary>
Under construction. Yet to be documented.
@ -8920,7 +8929,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_3_4_skybox_rayleigh;</code></summary>
Under construction. Yet to be documented.
@ -8929,7 +8938,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const fs_main_shadertoy;</code></summary>
Under construction. Yet to be documented.
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</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const vs_0_2_fullscreen_quad_A;</code></summary>
Under construction. Yet to be documented.
@ -8947,7 +8956,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const vs_0_2_fullscreen_quad_B;</code></summary>
Under construction. Yet to be documented.
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</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const vs_0_2_fullscreen_quad_B_flipped;</code></summary>
Under construction. Yet to be documented.
@ -8965,7 +8974,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const vs_323444143_16_332_model;</code></summary>
Under construction. Yet to be documented.
@ -8974,7 +8983,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
<a name=","></a>
<details><summary><code lang=C> extern const char* const vs_324_24_sprite;</code></summary>
Under construction. Yet to be documented.
@ -8983,7 +8992,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
<a name=","></a>
<details><summary><code lang=C> extern const char* const vs_332_32;</code></summary>
Under construction. Yet to be documented.
@ -8992,7 +9001,7 @@ Other documentation examples: [dll](#dll), [strsplit](#strsplit), [strjoin](#str
</details>
<a name=""></a>
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<details><summary><code lang=C> extern const char* const vs_3_3_skybox;</code></summary>
Under construction. Yet to be documented.

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; this is where you specify and configure the V4K pipeline.
; this is where you specify and configure the FWK pipeline.
; tweak the pipeline and add new importers just by editing this file.
; there is no flow control in this script file: lines are parsed and evaluated, from top to bottom.