tweak spotlight pos
parent
cf25895f60
commit
aa64db6e7f
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@ -90,6 +90,7 @@ int main(int argc, char** argv) {
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sky = skybox(flag("--mie") ? 0 : SKY_DIRS[SKY_DIR], 0);
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sky = skybox(flag("--mie") ? 0 : SKY_DIRS[SKY_DIR], 0);
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sm = shadowmap(512, 4096);
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sm = shadowmap(512, 4096);
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// sm.blur_pcf = 1;
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// sm.blur_pcf = 1;
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// sm.blur_scale
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mdl = model(OBJ_MDLS[OBJ_MDL], 0);
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mdl = model(OBJ_MDLS[OBJ_MDL], 0);
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shader_bind(mdl.program);
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shader_bind(mdl.program);
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cubemap_sh_shader(&sky.cubemap);
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cubemap_sh_shader(&sky.cubemap);
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@ -139,11 +140,15 @@ int main(int argc, char** argv) {
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if (input_down(KEY_SPACE)) camera_spot = !camera_spot;
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if (input_down(KEY_SPACE)) camera_spot = !camera_spot;
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if (mode == SPOT && camera_spot) {
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if (mode == SPOT && camera_spot) {
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lights[0].pos = cam.position;
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lights[0].pos = cam.position;
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lights[0].pos = add3(lights[0].pos, scale3(cam.lookdir, 1.5f));
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vec3 rhs = cross3(cam.lookdir, vec3(0,1,0));
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lights[0].pos = add3(lights[0].pos, scale3(rhs, 0.5));
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lights[0].dir = cam.lookdir;
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lights[0].dir = cam.lookdir;
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}
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}
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if (mode == DIR) {
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if (mode == DIR) {
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lights[0].pos = cam.position;
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lights[0].pos = cam.position;
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lights[0].dir = vec3(1,-1,-1);
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lights[0].dir = vec3(1,-1,-1);
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}
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}
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@ -159,6 +164,9 @@ int main(int argc, char** argv) {
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lights[1].pos.z += cosf(window_time()*4)*6.0;
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lights[1].pos.z += cosf(window_time()*4)*6.0;
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lights[2].pos = cam.position;
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lights[2].pos = cam.position;
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lights[2].pos = add3(lights[2].pos, scale3(cam.lookdir, 1.5f));
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vec3 rhs = cross3(cam.lookdir, vec3(0,1,0));
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lights[2].pos = add3(lights[2].pos, scale3(rhs, 0.5));
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lights[2].dir = cam.lookdir;
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lights[2].dir = cam.lookdir;
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lights[3].dir = vec3(1,-1,-1);
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lights[3].dir = vec3(1,-1,-1);
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