macos stuff
parent
9499a5b9d9
commit
a739ca9b14
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@ -14,3 +14,5 @@ demos/ports/doom/.doomrc
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*.sublime-workspace
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engine/v4k.html
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*.exe.manifest
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v4k.osx
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@ -0,0 +1,272 @@
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#!/bin/bash
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# linux + osx -----------------------------------------------------------------
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cd `dirname $0`
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# copy demos to root folder. local changes are preserved
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# cp -n demos/*.c .
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# rem tests
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# clang editor.c -I. -lm -lX11 -g -fsanitize=address,undefined && ./a.out
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# cl editor.c -I. -fsanitize=address /DEBUG /Zi && editor
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# tidy environment
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if [ "$1" = "tidy" ]; then
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rm 0?-* 2> /dev/null
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rm v4k.o 2> /dev/null
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rm .art*.zip 2> /dev/null
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rm demos/lua/.art*.zip 2> /dev/null
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rm demos/lua/libv4k* 2> /dev/null
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rm demos/html5/.art*.zip 2> /dev/null
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rm v4k_*.* 2> /dev/null
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rm 3rd_*.* 2> /dev/null
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rm libv4k* 2> /dev/null
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rm -rf *.dSYM 2> /dev/null
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rm *.png 2> /dev/null
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rm *.mp4 2> /dev/null
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rm editor 2> /dev/null
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rm temp_* 2> /dev/null
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rm hello 2> /dev/null
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exit
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fi
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# shortcuts for split & join scripts
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if [ "$1" = "split" ]; then
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sh tools/split.bat
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exit
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fi
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if [ "$1" = "join" ]; then
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sh tools/join.bat
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exit
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fi
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# cook
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if [ "$1" = "cook" ]; then
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cc -o cook tools/cook.c -Iengine
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./cook
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exit
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fi
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# sync
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if [ "$1" = "sync" ]; then
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git reset --hard HEAD^1 && git pull
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sh MAKE.bat tidy
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exit
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fi
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export dll=dll
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export build=dev
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export args=
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export cc=cc
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export app=$1
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while [ $# -ge 1 ]; do
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if [ "$1" = "help" ]; then
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echo sh MAKE.bat
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echo sh MAKE.bat [gcc,clang,tcc] [dbg,dev,rel] [dll,static]
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echo sh MAKE.bat [tidy]
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echo sh MAKE.bat [split,join]
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echo sh MAKE.bat [cook]
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echo sh MAKE.bat [proj]
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exit
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fi
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if [ "$1" = "dll" ]; then
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export dll=dll
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fi
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if [ "$1" = "static" ]; then
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export dll=static
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fi
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if [ "$1" = "dbg" ]; then
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export build=dbg
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export flags="-O0 -g"
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fi
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if [ "$1" = "dev" ]; then
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export build=dev
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export flags="-O1 -g"
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fi
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if [ "$1" = "rel" ]; then
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export build=rel
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export flags="-O3 -DNDEBUG"
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fi
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if [ "$1" = "gcc" ]; then
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export cc=gcc
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fi
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if [ "$1" = "clang" ]; then
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export cc=clang
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fi
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if [ "$1" = "tcc" ]; then
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export cc="tcc -D__STDC_NO_VLA__"
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fi
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if [ "$1" = "proj" ]; then
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if [ "$(uname)" != "Darwin" ]; then
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chmod +x tools/premake5.linux
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tools/premake5.linux gmake
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tools/premake5.linux ninja
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exit
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fi
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if [ "$(uname)" = "Darwin" ]; then
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chmod +x tools/premake5.osx
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tools/premake5.osx xcode4
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tools/premake5.osx ninja
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exit
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fi
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fi
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if [ "$1" = "--" ]; then
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shift
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export args=$*
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shift $#
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fi
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if [ $# -ge 1 ]; then
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shift
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fi
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done
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if [ "$(uname)" != "Darwin" ]; then
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# setup (ArchLinux)
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[ ! -f ".setup" ] && sudo pacman -S --noconfirm tcc && echo>.setup
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# setup (Debian, Ubuntu, etc)
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[ ! -f ".setup" ] && sudo apt-get -y update
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[ ! -f ".setup" ] && sudo apt-get -y install tcc libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev && echo>.setup # absolute minimum
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# sudo apt-get -y install clang xorg-dev # memorable, around 100 mib
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# sudo apt-get -y install clang xorg-dev libglfw3-dev libassimp-dev gcc # initial revision
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# sudo apt-get -y install ffmpeg || (sudo apt-get install snapd && sudo snap install ffmpeg) # variant
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# pipeline
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#cc tools/ass2iqe.c -o tools/ass2iqe.linux -lm -ldl -lpthread -w -g -lassimp
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#cc tools/iqe2iqm.cpp -o tools/iqe2iqm.linux -lm -ldl -lpthread -w -g -lstdc++
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#cc tools/mid2wav.c -o tools/mid2wav.linux -lm -ldl -lpthread -w -g
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# change permissions of precompiled tools binaries because of 'Permission denied' runtime error (@procedural)
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chmod +x tools/ass2iqe.linux
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chmod +x tools/cook.linux
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chmod +x tools/cuttlefish.linux
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chmod +x tools/ffmpeg.linux
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chmod +x tools/furnace.linux
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chmod +x tools/iqe2iqm.linux
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chmod +x tools/mid2wav.linux
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chmod +x tools/mod2wav.linux
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chmod +x tools/PVRTexToolCLI.linux
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chmod +x tools/sfxr2wav.linux
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chmod +x tools/xlsx2ini.linux
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chmod +x tools/premake5.linux
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chmod +x tools/ninja.linux
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chmod +x demos/lua/luajit.linux
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export args="-lm -ldl -lpthread -lX11 -w -Iengine/ $args"
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echo build=$build, type=$dll, cc=$cc, args=$args
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# framework (as dynamic library)
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if [ "$dll" = "dll" ]; then
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echo libv4k.so && $cc -o libv4k.so engine/v4k.c -shared -fPIC $flags $args
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cp libv4k.so demos/lua/
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export import="libv4k.so -Wl,-rpath,./"
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else
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# framework (static)
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echo v4k && $cc -c engine/v4k.c -w $flags $args
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export import=v4k.o
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fi
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# editor
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echo editor && $cc -o editor tools/editor/editor.c $flags $import $args &
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# demos
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echo hello && $cc -o hello hello.c $flags $args &
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echo 00-loop && $cc -o 00-loop demos/00-loop.c $flags $import $args &
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echo 00-script && $cc -o 00-script demos/00-script.c $flags $import $args &
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echo 01-demo2d && $cc -o 01-demo2d demos/01-demo2d.c $flags $import $args &
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echo 01-ui && $cc -o 01-ui demos/01-ui.c $flags $import $args &
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echo 01-easing && $cc -o 01-easing demos/01-easing.c $flags $import $args &
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echo 01-font && $cc -o 01-font demos/01-font.c $flags $import $args &
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echo 02-ddraw && $cc -o 02-ddraw demos/02-ddraw.c $flags $import $args &
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echo 02-frustum && $cc -o 02-frustum demos/02-frustum.c $flags $import $args &
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echo 03-anims && $cc -o 03-anims demos/03-anims.c $flags $import $args &
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echo 04-actor && $cc -o 04-actor demos/04-actor.c $flags $import $args &
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echo 06-scene && $cc -o 06-scene demos/06-scene.c $flags $import $args &
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echo 07-netsync && $cc -o 07-netsync demos/07-netsync.c $flags $import $args &
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echo 06-material && $cc -o 06-material demos/06-material.c $flags $import $args &
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echo 07-network && $cc -o 07-network demos/07-network.c $flags $import $args &
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echo 08-audio && $cc -o 08-audio demos/08-audio.c $flags $import $args &
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echo 08-video && $cc -o 08-video demos/08-video.c $flags $import $args &
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echo 09-cubemap && $cc -o 09-cubemap demos/09-cubemap.c $flags $import $args &
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echo 09-shadertoy && $cc -o 09-shadertoy demos/09-shadertoy.c $flags $import $args
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fi
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if [ "$(uname)" = "Darwin" ]; then
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# setup (osx)
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export SDKROOT=$(xcrun --show-sdk-path)
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# brew install glfw
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# pipeline
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#cc tools/ass2iqe.c -o tools/ass2iqe.osx -w -g -lassimp
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#cc tools/iqe2iqm.cpp -o tools/iqe2iqm.osx -w -g -lstdc++
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#cc tools/mid2wav.c -o tools/mid2wav.osx -w -g
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# change permissions of precompiled tools binaries because of 'Permission denied' runtime error (@procedural)
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chmod +x tools/ass2iqe.osx
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chmod +x tools/cook.osx
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chmod +x tools/cuttlefish.osx
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chmod +x tools/ffmpeg.osx
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chmod +x tools/furnace.osx
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chmod +x tools/iqe2iqm.osx
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chmod +x tools/mid2wav.osx
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chmod +x tools/mod2wav.osx
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chmod +x tools/PVRTexToolCLI.osx
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chmod +x tools/sfxr2wav.osx
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chmod +x tools/xlsx2ini.osx
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chmod +x tools/premake5.osx
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chmod +x tools/ninja.osx
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chmod +x demos/lua/luajit.osx
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export args="-w -Iengine/ -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox $args"
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echo build=$build, type=$dll, cc=$cc, args=$args
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# User-defined apps
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if [ -n "$app" ]; then
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echo "$app" && $cc -ObjC "$app" engine/v4k.c $args -o "v4k.osx" || rc=1
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fi
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# if [ "$run" == "yes" ]; then
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# exename="$1.osx"
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# if [ -n "$other" ]; then
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# exename=$(basename "$other" .exe)
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# fi
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# echo "run $exename $run_args"
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# ./"$exename" $run_args || rc=1
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# fi
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# # framework (as dynamic library)
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# if [ "$dll" = "dll" ]; then
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# echo libv4k && cc -ObjC -dynamiclib -o libv4k.dylib engine/v4k.c $flags $args
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# cp libv4k.dylib demos/lua
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# export import=libv4k.dylib
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# else
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# # framework
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# echo v4k && cc -c -ObjC engine/v4k.c $flags $args
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# export import=v4k.o
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# fi
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# # editor
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# echo editor && cc -o editor tools/editor/editor.c $import $flags $args &
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# # demos
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# echo hello && cc -o hello -ObjC hello.c $flags $args &
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# echo 00-loop && cc -o 00-loop demos/00-loop.c $import $flags $args &
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# echo 00-script && cc -o 00-script demos/00-script.c $import $flags $args &
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# echo 01-demo2d && cc -o 01-demo2d demos/01-demo2d.c $import $flags $args &
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# echo 01-ui && cc -o 01-ui demos/01-ui.c $import $flags $args &
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# echo 01-easing && cc -o 01-easing demos/01-easing.c $import $flags $args &
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# echo 01-font && cc -o 01-font demos/01-font.c $import $flags $args &
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# echo 02-ddraw && cc -o 02-ddraw demos/02-ddraw.c $import $flags $args &
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# echo 02-frustum && cc -o 02-frustum demos/02-frustum.c $import $flags $args &
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# echo 03-anims && cc -o 03-anims demos/03-anims.c $import $flags $args &
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# echo 04-actor && cc -o 04-actor demos/04-actor.c $import $flags $args &
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# echo 06-scene && cc -o 06-scene demos/06-scene.c $import $flags $args &
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# echo 07-netsync && cc -o 07-netsync demos/07-netsync.c $import $flags $args &
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# echo 06-material && cc -o 06-material demos/06-material.c $import $flags $args &
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# echo 07-network && cc -o 07-network demos/07-network.c $import $flags $args &
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# echo 08-audio && cc -o 08-audio demos/08-audio.c $import $flags $args &
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# echo 08-video && cc -o 08-video demos/08-video.c $import $flags $args &
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# echo 09-cubemap && cc -o 09-cubemap demos/09-cubemap.c $import $flags $args &
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# echo 09-shadertoy && cc -o 09-shadertoy demos/09-shadertoy.c $import $flags $args
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fi
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exit
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2
_mirror
2
_mirror
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@ -1 +1 @@
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Subproject commit 27e24e603f1d1405c74c3fc9b241ed6c26185ba2
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Subproject commit be43196a3d33412a5dbad92983af7e149b1b066d
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@ -1,7 +1,7 @@
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// uniform mat4 view = mat4(1.0);
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uniform vec3 lightPos = vec3(1.0);
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uniform float doTexture = 1.;
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#if VSMCUBE
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#ifdef VSMCUBE
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uniform samplerCube shadowMap; // VSMCUBE
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#else
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uniform sampler2D shadowMap; // !VSMCUBE
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@ -23,7 +23,7 @@ struct light {
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);
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// From http://fabiensanglard.net/shadowmappingVSM/index.php
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#if VSMCUBE
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#ifdef VSMCUBE
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float chebyshevUpperBound(float distance, vec3 dir) {
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distance = distance/20 ;
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vec2 moments = texture(shadowMap, dir).rg;
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// Convert to eye-space
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vec3 light = vec3(view * vec4(light0.position, 1.0));
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#if VSMCUBE
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#ifdef VSMCUBE
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// Vectors
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vec3 fragmentToLight = light - fragment;
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vec3 fragmentToLightDir = normalize(fragmentToLight);
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#endif
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vec4 diffColor = vec4(1,1,1,1);
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#if VSMCUBE
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#ifdef VSMCUBE
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if(doTexture != 0) diffColor = vec4(vec3(texture(shadowMap, -fragmentToLight_world.xyz).r), 1.0);
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#else
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if(doTexture != 0) diffColor = vec4(vec3(texture(shadowMap, vec2(uv.x, 1.0 - uv.y)).r), 1.0);
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@ -2,7 +2,7 @@ in vec4 v_position;
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out vec4 outColor;
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void main() {
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#if VSMCUBE
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#ifdef VSMCUBE
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float depth = length( vec3(v_position) ) / 20;
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#else
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float depth = v_position.z / v_position.w;
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@ -7,7 +7,7 @@ out vec4 v_position;
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void main() {
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gl_Position = cameraToShadowProjector * model * vec4(position, 1.0);
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#if VSMCUBE
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#ifdef VSMCUBE
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v_position = cameraToShadowView * model * vec4(position, 1.0);
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#else
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v_position = gl_Position;
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@ -52,6 +52,7 @@
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#define BQ_WEBSOCKET_IMPLEMENTATION // websocket
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#define XML_C // xml
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#ifdef __APPLE__
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#define MA_NO_RUNTIME_LINKING // miniaudio
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#define _GLFW_COCOA // glfw osx
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#elif defined _WIN32
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#define _GLFW_WIN32 // glfw win32
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@ -13980,6 +13980,7 @@ int gladLoadGL( GLADloadfunc load) {
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#define BQ_WEBSOCKET_IMPLEMENTATION // websocket
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#define XML_C // xml
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#ifdef __APPLE__
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#define MA_NO_RUNTIME_LINKING // miniaudio
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#define _GLFW_COCOA // glfw osx
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#elif defined _WIN32
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#define _GLFW_WIN32 // glfw win32
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Reference in New Issue