diff --git a/bind/lua b/bind/lua index 4c61d54..6718e0d 100644 Binary files a/bind/lua and b/bind/lua differ diff --git a/depot b/depot index 9a430a9..9acdca3 160000 --- a/depot +++ b/depot @@ -1 +1 @@ -Subproject commit 9a430a960a8e622a7b38fb314fa543a8f94399e4 +Subproject commit 9acdca3091911bde31233252c19087afcec53b18 diff --git a/engine/joint/v4k.h b/engine/joint/v4k.h index 6b91d24..ece00ba 100644 --- a/engine/joint/v4k.h +++ b/engine/joint/v4k.h @@ -594620,7 +594620,7 @@ GLuint shader_compile( GLenum type, const char *source ) { // dump log with line numbers shader_print( source ); - PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf); + PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf); return 0; } diff --git a/engine/split/v4k_render.c b/engine/split/v4k_render.c index e576ec3..7ccdaa7 100644 --- a/engine/split/v4k_render.c +++ b/engine/split/v4k_render.c @@ -81,7 +81,7 @@ GLuint shader_compile( GLenum type, const char *source ) { // dump log with line numbers shader_print( source ); - PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf); + PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf); return 0; } diff --git a/engine/v4k.c b/engine/v4k.c index 8cef6e2..61ed5d0 100644 --- a/engine/v4k.c +++ b/engine/v4k.c @@ -12789,7 +12789,7 @@ GLuint shader_compile( GLenum type, const char *source ) { // dump log with line numbers shader_print( source ); - PRINTF("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf); + PANIC("!ERROR: shader_compile(): %s\n%s\n", type == GL_VERTEX_SHADER ? "Vertex" : "Fragment", buf); return 0; }