sync fwk
parent
e807e4bef8
commit
7897068069
248
bind/v4k.lua
248
bind/v4k.lua
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@ -1118,18 +1118,6 @@ ffi.cdef([[
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char* key; char* val; } tmp, *ptr; char** tmpval; int (*typed_cmp)(char*, char*); uint64_t (*typed_hash)(char*); } * ini_t;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_xy();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_xy();
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@ -1235,24 +1223,6 @@ ffi.cdef([[
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void swapf4(vec4 *a, vec4 *b);
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char * key; struct profile_t val; } tmp, *ptr; struct profile_t* tmpval; int (*typed_cmp)(char *, char *); uint64_t (*typed_hash)(char *); } * profiler_t;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 color;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] map: macro name but used as C declaration in:int* map;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] map: macro name but used as C declaration in:API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in: tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 sh[9];
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 light_position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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@ -1507,6 +1477,31 @@ ffi.cdef([[
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] map: macro name but used as C declaration in:int* map;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] map: macro name but used as C declaration in:API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in: tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 gamepad;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 fire;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 pos;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 sca;
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:vec2i* entries;
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//lcpp INF [0000] test: macro name but used as C declaration in:API int (test)(const char *file, int line, const char *expr, bool result);
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//lcpp INF [0000] test: macro name but used as C declaration in:STATIC int (test)(const char *file, int line, const char *expr, bool result);
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@ -1534,6 +1529,18 @@ ffi.cdef([[
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 window_dpi();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 window_dpi();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 window_dpi();
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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typedef struct FILE FILE;
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typedef long int ptrdiff_t;
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typedef long unsigned int size_t;
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@ -1819,6 +1826,7 @@ void* obj_free(void *o);
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extern int (*obj_lerp[256])();
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extern int (*obj_edit[256])();
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extern int (*obj_aabb[256])();
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extern const char*OBJTYPES[256];
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uintptr_t obj_header(const void *o);
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uintptr_t obj_id(const void *o);
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const char* obj_type(const void *o);
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@ -2122,28 +2130,6 @@ SCRIPT_LUA = 1,
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SCRIPT_DEBUGGER = 2,
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};
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void *script_init_env(unsigned flags);
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vec3 editor_pick(float mouse_x, float mouse_y);
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char* editor_path(const char *path);
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float* engine_getf(const char *key);
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int* engine_geti(const char *key);
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char** engine_gets(const char *key);
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int engine_send(const char *cmd, const char *optional_value);
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int ui_debug();
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char* dialog_load();
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char* dialog_save();
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int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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bool gizmo_active();
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bool gizmo_hover();
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bool kit_load( const char *filename );
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bool kit_merge( const char *filename );
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void kit_insert( const char *id, const char *translation );
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void kit_clear();
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void kit_set( const char *variable, const char *value );
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void kit_reset();
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void kit_dump_state( FILE *fp );
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char* kit_translate2( const char *id, const char *langcode_iso639_1 );
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void kit_locale( const char *langcode_iso639_1 );
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char* kit_translate( const char *id );
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char** file_list( const char *pathmasks );
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bool file_write( const char *file, const void *ptr, int len );
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bool file_append( const char *file, const void *ptr, int len );
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unsigned rgbaf( float r, float g, float b, float a );
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unsigned bgraf( float b, float g, float r, float a );
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unsigned alpha( unsigned rgba );
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unsigned atorgba(const char *s);
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char * rgbatoa(unsigned rgba);
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enum IMAGE_FLAGS {
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IMAGE_R =4096,
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IMAGE_RG =8192,
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char* filename;
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bool transparent;
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unsigned fbo;
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union { unsigned userdata, delay; };
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} texture_t;
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texture_t texture_compressed(const char *filename, unsigned flags);
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texture_t texture_compressed_from_mem(const void *data, int len, unsigned flags);
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void fullscreen_quad_rgb_flipped( texture_t texture, float gamma );
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void fullscreen_quad_ycbcr( texture_t texture_YCbCr[3], float gamma );
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void fullscreen_quad_ycbcr_flipped( texture_t texture_YCbCr[3], float gamma );
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void sprite( texture_t texture, float position[3], float rotation , uint32_t color );
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void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], int is_additive, uint32_t rgba, int resolution_independant);
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void sprite_flush();
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typedef struct tileset_t {
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texture_t tex;
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unsigned tile_w, tile_h;
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unsigned cols, rows;
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unsigned selected;
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} tileset_t;
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tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows);
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int tileset_ui( tileset_t t );
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typedef struct tilemap_t {
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int blank_chr;
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unsigned cols, rows;
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int* map;
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vec3 position;
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float zindex;
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float tilt;
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unsigned tint;
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bool is_additive;
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} tilemap_t;
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tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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void tilemap_render( tilemap_t m, tileset_t style );
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void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive );
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typedef struct tiled_t {
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char *map_name;
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unsigned first_gid, tilew, tileh, w, h;
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bool parallax;
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vec3 position;
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bool* visible;
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tilemap_t* layers;
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tileset_t* sets;
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char** names;
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} tiled_t;
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tiled_t tiled(const char *file_tmx);
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void tiled_render(tiled_t tmx, vec3 pos);
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void tiled_ui(tiled_t *t);
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typedef struct spine_t spine_t;
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spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags);
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void spine_skin(spine_t *p, unsigned skin);
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void spine_render(spine_t *p, vec3 offset, unsigned flags);
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void spine_animate(spine_t *p, float delta);
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void spine_ui(spine_t *p);
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typedef struct cubemap_t {
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unsigned id;
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vec3 sh[9];
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light_t* scene_spawn_light();
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unsigned scene_count_light();
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light_t* scene_index_light(unsigned index);
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typedef enum SPRITE_FLAGS {
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SPRITE_PROJECTED = 1,
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SPRITE_ADDITIVE = 2,
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SPRITE_CENTERED = 4,
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SPRITE_RESOLUTION_INDEPENDANT = 128,
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} SPRITE_FLAGS;
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void sprite( texture_t texture, float position[3], float rotation , unsigned color , unsigned flags);
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void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], unsigned rgba, unsigned flags);
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void sprite_flush();
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typedef struct tileset_t {
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texture_t tex;
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unsigned tile_w, tile_h;
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unsigned cols, rows;
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unsigned selected;
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} tileset_t;
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tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows);
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int ui_tileset( tileset_t t );
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typedef struct tilemap_t {
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int blank_chr;
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unsigned cols, rows;
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int* map;
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vec3 position;
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float zindex;
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float tilt;
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unsigned tint;
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bool is_additive;
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} tilemap_t;
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tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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void tilemap_render( tilemap_t m, tileset_t style );
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void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive );
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typedef struct tiled_t {
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char *map_name;
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unsigned first_gid, tilew, tileh, w, h;
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bool parallax;
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vec3 position;
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bool* visible;
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tilemap_t* layers;
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tileset_t* sets;
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char** names;
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} tiled_t;
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tiled_t tiled(const char *file_tmx);
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void tiled_render(tiled_t tmx, vec3 pos);
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void ui_tiled(tiled_t *t);
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typedef struct spine_t spine_t;
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spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags);
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void spine_skin(spine_t *p, unsigned skin);
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void spine_render(spine_t *p, vec3 offset, unsigned flags);
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void spine_animate(spine_t *p, float delta);
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void ui_spine(spine_t *p);
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typedef struct sprite_t { struct { ifdef(debug, const char *objname;) union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; struct obj** objchildren; };
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vec4 gamepad;
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vec2 fire;
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vec4 pos;
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vec2 sca;
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float tilt;
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unsigned tint;
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unsigned frame;
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unsigned timer, timer_ms;
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unsigned flip_, flipped;
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unsigned play;
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||||
bool paused;
|
||||
struct atlas_t *a;
|
||||
} sprite_t;
|
||||
enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on_L__LINE__ : !!(10 <= 255); } static_assert_on_Lconcat(_L,3777)___COUNTER__; typedef struct { unsigned static_assert_on_L__LINE__ : !!(sizeof(sprite_t)); } static_assert_on_Lconcat(_L,3777)___COUNTER__;;
|
||||
void sprite_ctor(sprite_t *s);
|
||||
void sprite_dtor(sprite_t *s);
|
||||
void sprite_tick(sprite_t *s);
|
||||
void sprite_draw(sprite_t *s);
|
||||
void sprite_edit(sprite_t *s);
|
||||
sprite_t*sprite_new(const char *ase, int bindings[6]);
|
||||
void sprite_del(sprite_t *s);
|
||||
void sprite_setanim(sprite_t *s, unsigned name);
|
||||
char* tempvl(const char *fmt, va_list);
|
||||
char* tempva(const char *fmt, ...);
|
||||
char* strcatf(char **s, const char *buf);
|
||||
|
@ -3141,6 +3159,16 @@ vec2i* entries;
|
|||
} quarks_db;
|
||||
unsigned quark_intern( quarks_db*, const char *string );
|
||||
const char *quark_string( quarks_db*, unsigned key );
|
||||
bool kit_load( const char *filename );
|
||||
bool kit_merge( const char *filename );
|
||||
void kit_insert( const char *id, const char *translation );
|
||||
void kit_clear();
|
||||
void kit_set( const char *variable, const char *value );
|
||||
void kit_reset();
|
||||
void kit_dump_state( FILE *fp );
|
||||
char* kit_translate2( const char *id, const char *langcode_iso639_1 );
|
||||
void kit_locale( const char *langcode_iso639_1 );
|
||||
char* kit_translate( const char *id );
|
||||
void* thread( int (*thread_func)(void* user_data), void* user_data );
|
||||
void thread_destroy( void *thd );
|
||||
int argc();
|
||||
|
@ -3313,11 +3341,13 @@ PANEL_OPEN = 1,
|
|||
int ui_double(const char *label, double *value);
|
||||
int ui_buffer(const char *label, char *buffer, int buflen);
|
||||
int ui_string(const char *label, char **string);
|
||||
int ui_color3(const char *label, float *color3);
|
||||
int ui_color3f(const char *label, float *color3);
|
||||
int ui_color4(const char *label, float *color4);
|
||||
int ui_color4f(const char *label, float *color4);
|
||||
int ui_color3(const char *label, unsigned *color);
|
||||
int ui_color3f(const char *label, float color[3]);
|
||||
int ui_color4(const char *label, unsigned *color);
|
||||
int ui_color4f(const char *label, float color[4]);
|
||||
int ui_unsigned(const char *label, unsigned *value);
|
||||
int ui_unsigned2(const char *label, unsigned *value);
|
||||
int ui_unsigned3(const char *label, unsigned *value);
|
||||
int ui_button(const char *label);
|
||||
int ui_button_transparent(const char *label);
|
||||
int ui_buttons(int buttons, ...);
|
||||
|
@ -3398,6 +3428,7 @@ WINDOW_LANDSCAPE =128,
|
|||
WINDOW_ASPECT =256,
|
||||
WINDOW_FIXED =512,
|
||||
WINDOW_TRANSPARENT =1024,
|
||||
WINDOW_BORDERLESS =2048,
|
||||
WINDOW_VSYNC = 0,
|
||||
WINDOW_VSYNC_ADAPTIVE =4096,
|
||||
WINDOW_VSYNC_DISABLED =8192,
|
||||
|
@ -3460,6 +3491,19 @@ CURSOR_SW_AUTO,
|
|||
void window_cursor_shape(unsigned shape);
|
||||
const char *window_clipboard();
|
||||
void window_setclipboard(const char *text);
|
||||
int editor_send(const char *command);
|
||||
vec3 editor_pick(float mouse_x, float mouse_y);
|
||||
char* editor_path(const char *path);
|
||||
float* engine_getf(const char *key);
|
||||
int* engine_geti(const char *key);
|
||||
char** engine_gets(const char *key);
|
||||
int engine_send(const char *cmd, const char *optional_value);
|
||||
int ui_debug();
|
||||
char* dialog_load();
|
||||
char* dialog_save();
|
||||
int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
|
||||
bool gizmo_active();
|
||||
bool gizmo_hover();
|
||||
]])
|
||||
local _M = {}
|
||||
function _M.vec2(x,y)
|
||||
|
@ -3496,11 +3540,11 @@ function _M.mat44()
|
|||
return m
|
||||
end
|
||||
|
||||
local v4k = ffi.load("v4k")
|
||||
local fwk = ffi.load("v4k")
|
||||
|
||||
return setmetatable( _M, {
|
||||
__index = function( table, key )
|
||||
return v4k[ key ]
|
||||
return fwk[ key ]
|
||||
end
|
||||
} )
|
||||
|
||||
|
|
|
@ -18,16 +18,16 @@ function trim_multilines(str)
|
|||
return output
|
||||
end
|
||||
|
||||
io.input("./engine/fwk.h")
|
||||
local fwk_h = io.read("*all")
|
||||
fwk_h = fwk_h:gsub("#line", "//#line")
|
||||
fwk_h = fwk_h:gsub("#include", "//#include")
|
||||
io.input("./engine/v4k.h")
|
||||
local v4k_h = io.read("*all")
|
||||
v4k_h = v4k_h:gsub("#line", "//#line")
|
||||
v4k_h = v4k_h:gsub("#include", "//#include")
|
||||
|
||||
print('--autogenerated luajit bindings. do not edit.') -- .. os.date("%Y/%m/%d"))
|
||||
print('local ffi = require("ffi")')
|
||||
print('ffi.cdef([[')
|
||||
|
||||
local result = lcpp.compile(glue .. fwk_h)
|
||||
local result = lcpp.compile(glue .. v4k_h)
|
||||
print( trim_multilines(result) )
|
||||
|
||||
print(']])')
|
||||
|
@ -68,7 +68,7 @@ function _M.mat44()
|
|||
return m
|
||||
end
|
||||
|
||||
local fwk = ffi.load("fwk")
|
||||
local fwk = ffi.load("v4k")
|
||||
|
||||
return setmetatable( _M, {
|
||||
__index = function( table, key )
|
||||
|
|
|
@ -47,7 +47,7 @@ workspace "project"
|
|||
project "engine"
|
||||
language "C"
|
||||
kind "SharedLib"
|
||||
files {"../engine/fwk.c","../engine/fwk.h"}
|
||||
files {"../engine/v4k.c","../engine/v4k.h"}
|
||||
includedirs {"../engine/"}
|
||||
defines {"API=EXPORT"}
|
||||
|
||||
|
|
Loading…
Reference in New Issue