sync fwk
parent
e807e4bef8
commit
7897068069
310
bind/v4k.lua
310
bind/v4k.lua
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@ -1118,18 +1118,6 @@ ffi.cdef([[
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char* key; char* val; } tmp, *ptr; char** tmpval; int (*typed_cmp)(char*, char*); uint64_t (*typed_hash)(char*); } * ini_t;
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char* key; char* val; } tmp, *ptr; char** tmpval; int (*typed_cmp)(char*, char*); uint64_t (*typed_hash)(char*); } * ini_t;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_xy();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_xy();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_xy();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_xy();
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@ -1194,15 +1182,15 @@ ffi.cdef([[
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API char* ftoa4(vec4 v);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API char* ftoa4(vec4 v);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC char* ftoa4(vec4 v);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC char* ftoa4(vec4 v);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: char* ftoa4(vec4 v);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: char* ftoa4(vec4 v);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 atof2(const char *s);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 atof2(const char *s);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 atof2(const char *s);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 atof2(const char *s);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 atof2(const char *s);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 atof2(const char *s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 atof3(const char *s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 atof3(const char *s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 atof3(const char *s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 atof3(const char *s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 atof3(const char *s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 atof3(const char *s);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 atof4(const char *s);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 atof4(const char *s);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 atof4(const char *s);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 atof4(const char *s);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 atof4(const char *s);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 atof4(const char *s);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:API char* itoa2(vec2i v);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:API char* itoa2(vec2i v);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC char* itoa2(vec2i v);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC char* itoa2(vec2i v);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in: char* itoa2(vec2i v);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in: char* itoa2(vec2i v);
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@ -1235,24 +1223,6 @@ ffi.cdef([[
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void swapf4(vec4 *a, vec4 *b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void swapf4(vec4 *a, vec4 *b);
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char * key; struct profile_t val; } tmp, *ptr; struct profile_t* tmpval; int (*typed_cmp)(char *, char *); uint64_t (*typed_hash)(char *); } * profiler_t;
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char * key; struct profile_t val; } tmp, *ptr; struct profile_t* tmpval; int (*typed_cmp)(char *, char *); uint64_t (*typed_hash)(char *); } * profiler_t;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 color;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 color;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] map: macro name but used as C declaration in:int* map;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] map: macro name but used as C declaration in:API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in: tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 sh[9];
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 sh[9];
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 light_position;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 light_position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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@ -1507,6 +1477,31 @@ ffi.cdef([[
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void light_dir(light_t* l, vec3 dir);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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//lcpp INF [0000] map: macro name but used as C declaration in:int* map;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] map: macro name but used as C declaration in:API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in: tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 gamepad;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 fire;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 pos;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 sca;
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:vec2i* entries;
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:vec2i* entries;
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//lcpp INF [0000] test: macro name but used as C declaration in:API int (test)(const char *file, int line, const char *expr, bool result);
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//lcpp INF [0000] test: macro name but used as C declaration in:API int (test)(const char *file, int line, const char *expr, bool result);
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//lcpp INF [0000] test: macro name but used as C declaration in:STATIC int (test)(const char *file, int line, const char *expr, bool result);
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//lcpp INF [0000] test: macro name but used as C declaration in:STATIC int (test)(const char *file, int line, const char *expr, bool result);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void curve_add(curve_t *c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void curve_add(curve_t *c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void curve_add(curve_t *c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void curve_add(curve_t *c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void curve_add(curve_t *c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void curve_add(curve_t *c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 curve_eval(curve_t *c, float dt, unsigned *color);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 curve_eval(curve_t *c, float dt, unsigned *color);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 curve_eval(curve_t *c, float dt, unsigned *color);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 curve_eval(curve_t *c, float dt, unsigned *color);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 curve_eval(curve_t *c, float dt, unsigned *color);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 curve_eval(curve_t *c, float dt, unsigned *color);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 window_dpi();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 window_dpi();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 window_dpi();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 window_dpi();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 window_dpi();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 window_dpi();
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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typedef struct FILE FILE;
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typedef struct FILE FILE;
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typedef long int ptrdiff_t;
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typedef long int ptrdiff_t;
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typedef long unsigned int size_t;
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typedef long unsigned int size_t;
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void * id_handle(uintptr_t id);
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void * id_handle(uintptr_t id);
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void id_dispose(uintptr_t id);
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void id_dispose(uintptr_t id);
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bool id_valid(uintptr_t id);
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bool id_valid(uintptr_t id);
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typedef struct obj { struct { ifdef(debug, const char *objname;) union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; struct obj** objchildren; }; } obj;
|
typedef struct obj { struct { ifdef(debug, const char *objname;) union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; struct obj** objchildren; }; } obj;
|
||||||
typedef struct entity { struct { struct { ifdef(debug, const char *objname;) union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; struct obj** objchildren; }; union { struct { uintptr_t objenabled:32, objflagged:32; }; uintptr_t cflags; }; void *c[32]; }; } entity;
|
typedef struct entity { struct { struct { ifdef(debug, const char *objname;) union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; struct obj** objchildren; }; union { struct { uintptr_t objenabled:32, objflagged:32; }; uintptr_t cflags; }; void *c[32]; }; } entity;
|
||||||
obj *objtmp;
|
obj *objtmp;
|
||||||
void* obj_malloc(unsigned sz);
|
void* obj_malloc(unsigned sz);
|
||||||
void* obj_free(void *o);
|
void* obj_free(void *o);
|
||||||
|
@ -1819,6 +1826,7 @@ void* obj_free(void *o);
|
||||||
extern int (*obj_lerp[256])();
|
extern int (*obj_lerp[256])();
|
||||||
extern int (*obj_edit[256])();
|
extern int (*obj_edit[256])();
|
||||||
extern int (*obj_aabb[256])();
|
extern int (*obj_aabb[256])();
|
||||||
|
extern const char*OBJTYPES[256];
|
||||||
uintptr_t obj_header(const void *o);
|
uintptr_t obj_header(const void *o);
|
||||||
uintptr_t obj_id(const void *o);
|
uintptr_t obj_id(const void *o);
|
||||||
const char* obj_type(const void *o);
|
const char* obj_type(const void *o);
|
||||||
|
@ -2122,28 +2130,6 @@ SCRIPT_LUA = 1,
|
||||||
SCRIPT_DEBUGGER = 2,
|
SCRIPT_DEBUGGER = 2,
|
||||||
};
|
};
|
||||||
void *script_init_env(unsigned flags);
|
void *script_init_env(unsigned flags);
|
||||||
vec3 editor_pick(float mouse_x, float mouse_y);
|
|
||||||
char* editor_path(const char *path);
|
|
||||||
float* engine_getf(const char *key);
|
|
||||||
int* engine_geti(const char *key);
|
|
||||||
char** engine_gets(const char *key);
|
|
||||||
int engine_send(const char *cmd, const char *optional_value);
|
|
||||||
int ui_debug();
|
|
||||||
char* dialog_load();
|
|
||||||
char* dialog_save();
|
|
||||||
int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
|
|
||||||
bool gizmo_active();
|
|
||||||
bool gizmo_hover();
|
|
||||||
bool kit_load( const char *filename );
|
|
||||||
bool kit_merge( const char *filename );
|
|
||||||
void kit_insert( const char *id, const char *translation );
|
|
||||||
void kit_clear();
|
|
||||||
void kit_set( const char *variable, const char *value );
|
|
||||||
void kit_reset();
|
|
||||||
void kit_dump_state( FILE *fp );
|
|
||||||
char* kit_translate2( const char *id, const char *langcode_iso639_1 );
|
|
||||||
void kit_locale( const char *langcode_iso639_1 );
|
|
||||||
char* kit_translate( const char *id );
|
|
||||||
char** file_list( const char *pathmasks );
|
char** file_list( const char *pathmasks );
|
||||||
bool file_write( const char *file, const void *ptr, int len );
|
bool file_write( const char *file, const void *ptr, int len );
|
||||||
bool file_append( const char *file, const void *ptr, int len );
|
bool file_append( const char *file, const void *ptr, int len );
|
||||||
|
@ -2447,22 +2433,22 @@ cc__a = 'a', cc__b, cc__c, cc__d, cc__e, cc__f,cc__g, cc__h, cc__i, cc__j, cc__k
|
||||||
char* ftoa3(vec3 v);
|
char* ftoa3(vec3 v);
|
||||||
char* ftoa4(vec4 v);
|
char* ftoa4(vec4 v);
|
||||||
float atof1(const char *s);
|
float atof1(const char *s);
|
||||||
vec2 atof2(const char *s);
|
vec2 atof2(const char *s);
|
||||||
vec3 atof3(const char *s);
|
vec3 atof3(const char *s);
|
||||||
vec4 atof4(const char *s);
|
vec4 atof4(const char *s);
|
||||||
char* itoa1(int v);
|
char* itoa1(int v);
|
||||||
char* itoa2(vec2i v);
|
char* itoa2(vec2i v);
|
||||||
char* itoa3(vec3i v);
|
char* itoa3(vec3i v);
|
||||||
int atoi1(const char *s);
|
int atoi1(const char *s);
|
||||||
vec2i atoi2(const char *s);
|
vec2i atoi2(const char *s);
|
||||||
vec3i atoi3(const char *s);
|
vec3i atoi3(const char *s);
|
||||||
int is_big();
|
int is_big();
|
||||||
int is_little();
|
int is_little();
|
||||||
uint16_t swap16( uint16_t x );
|
uint16_t swap16( uint16_t x );
|
||||||
uint32_t swap32( uint32_t x );
|
uint32_t swap32( uint32_t x );
|
||||||
uint64_t swap64( uint64_t x );
|
uint64_t swap64( uint64_t x );
|
||||||
float swap32f(float n);
|
float swap32f(float n);
|
||||||
double swap64f(double n);
|
double swap64f(double n);
|
||||||
void swapf(float *a, float *b);
|
void swapf(float *a, float *b);
|
||||||
void swapf2(vec2 *a, vec2 *b);
|
void swapf2(vec2 *a, vec2 *b);
|
||||||
void swapf3(vec3 *a, vec3 *b);
|
void swapf3(vec3 *a, vec3 *b);
|
||||||
|
@ -2477,16 +2463,16 @@ cc__a = 'a', cc__b, cc__c, cc__d, cc__e, cc__f,cc__g, cc__h, cc__i, cc__j, cc__k
|
||||||
uint64_t big64(uint64_t n);
|
uint64_t big64(uint64_t n);
|
||||||
float big32f(float n);
|
float big32f(float n);
|
||||||
double big64f(double n);
|
double big64f(double n);
|
||||||
uint16_t* lil16p(void *p, int sz);
|
uint16_t* lil16p(void *p, int sz);
|
||||||
uint32_t* lil32p(void *p, int sz);
|
uint32_t* lil32p(void *p, int sz);
|
||||||
uint64_t* lil64p(void *p, int sz);
|
uint64_t* lil64p(void *p, int sz);
|
||||||
float * lil32pf(void *p, int sz);
|
float * lil32pf(void *p, int sz);
|
||||||
double * lil64pf(void *p, int sz);
|
double * lil64pf(void *p, int sz);
|
||||||
uint16_t* big16p(void *p, int sz);
|
uint16_t* big16p(void *p, int sz);
|
||||||
uint32_t* big32p(void *p, int sz);
|
uint32_t* big32p(void *p, int sz);
|
||||||
uint64_t* big64p(void *p, int sz);
|
uint64_t* big64p(void *p, int sz);
|
||||||
float * big32pf(void *p, int sz);
|
float * big32pf(void *p, int sz);
|
||||||
double * big64pf(void *p, int sz);
|
double * big64pf(void *p, int sz);
|
||||||
typedef uint16_t half;
|
typedef uint16_t half;
|
||||||
float half_to_float(half value);
|
float half_to_float(half value);
|
||||||
half float_to_half(float value);
|
half float_to_half(float value);
|
||||||
|
@ -2572,6 +2558,8 @@ typedef unsigned handle;
|
||||||
unsigned rgbaf( float r, float g, float b, float a );
|
unsigned rgbaf( float r, float g, float b, float a );
|
||||||
unsigned bgraf( float b, float g, float r, float a );
|
unsigned bgraf( float b, float g, float r, float a );
|
||||||
unsigned alpha( unsigned rgba );
|
unsigned alpha( unsigned rgba );
|
||||||
|
unsigned atorgba(const char *s);
|
||||||
|
char * rgbatoa(unsigned rgba);
|
||||||
enum IMAGE_FLAGS {
|
enum IMAGE_FLAGS {
|
||||||
IMAGE_R =4096,
|
IMAGE_R =4096,
|
||||||
IMAGE_RG =8192,
|
IMAGE_RG =8192,
|
||||||
|
@ -2624,6 +2612,7 @@ unsigned flags;
|
||||||
char* filename;
|
char* filename;
|
||||||
bool transparent;
|
bool transparent;
|
||||||
unsigned fbo;
|
unsigned fbo;
|
||||||
|
union { unsigned userdata, delay; };
|
||||||
} texture_t;
|
} texture_t;
|
||||||
texture_t texture_compressed(const char *filename, unsigned flags);
|
texture_t texture_compressed(const char *filename, unsigned flags);
|
||||||
texture_t texture_compressed_from_mem(const void *data, int len, unsigned flags);
|
texture_t texture_compressed_from_mem(const void *data, int len, unsigned flags);
|
||||||
|
@ -2660,50 +2649,6 @@ float specular_shininess;
|
||||||
void fullscreen_quad_rgb_flipped( texture_t texture, float gamma );
|
void fullscreen_quad_rgb_flipped( texture_t texture, float gamma );
|
||||||
void fullscreen_quad_ycbcr( texture_t texture_YCbCr[3], float gamma );
|
void fullscreen_quad_ycbcr( texture_t texture_YCbCr[3], float gamma );
|
||||||
void fullscreen_quad_ycbcr_flipped( texture_t texture_YCbCr[3], float gamma );
|
void fullscreen_quad_ycbcr_flipped( texture_t texture_YCbCr[3], float gamma );
|
||||||
void sprite( texture_t texture, float position[3], float rotation , uint32_t color );
|
|
||||||
void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
|
|
||||||
void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], int is_additive, uint32_t rgba, int resolution_independant);
|
|
||||||
void sprite_flush();
|
|
||||||
typedef struct tileset_t {
|
|
||||||
texture_t tex;
|
|
||||||
unsigned tile_w, tile_h;
|
|
||||||
unsigned cols, rows;
|
|
||||||
unsigned selected;
|
|
||||||
} tileset_t;
|
|
||||||
tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows);
|
|
||||||
int tileset_ui( tileset_t t );
|
|
||||||
typedef struct tilemap_t {
|
|
||||||
int blank_chr;
|
|
||||||
unsigned cols, rows;
|
|
||||||
int* map;
|
|
||||||
vec3 position;
|
|
||||||
float zindex;
|
|
||||||
float tilt;
|
|
||||||
unsigned tint;
|
|
||||||
bool is_additive;
|
|
||||||
} tilemap_t;
|
|
||||||
tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
|
|
||||||
void tilemap_render( tilemap_t m, tileset_t style );
|
|
||||||
void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive );
|
|
||||||
typedef struct tiled_t {
|
|
||||||
char *map_name;
|
|
||||||
unsigned first_gid, tilew, tileh, w, h;
|
|
||||||
bool parallax;
|
|
||||||
vec3 position;
|
|
||||||
bool* visible;
|
|
||||||
tilemap_t* layers;
|
|
||||||
tileset_t* sets;
|
|
||||||
char** names;
|
|
||||||
} tiled_t;
|
|
||||||
tiled_t tiled(const char *file_tmx);
|
|
||||||
void tiled_render(tiled_t tmx, vec3 pos);
|
|
||||||
void tiled_ui(tiled_t *t);
|
|
||||||
typedef struct spine_t spine_t;
|
|
||||||
spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags);
|
|
||||||
void spine_skin(spine_t *p, unsigned skin);
|
|
||||||
void spine_render(spine_t *p, vec3 offset, unsigned flags);
|
|
||||||
void spine_animate(spine_t *p, float delta);
|
|
||||||
void spine_ui(spine_t *p);
|
|
||||||
typedef struct cubemap_t {
|
typedef struct cubemap_t {
|
||||||
unsigned id;
|
unsigned id;
|
||||||
vec3 sh[9];
|
vec3 sh[9];
|
||||||
|
@ -3109,6 +3054,79 @@ int u_coefficients_sh;
|
||||||
light_t* scene_spawn_light();
|
light_t* scene_spawn_light();
|
||||||
unsigned scene_count_light();
|
unsigned scene_count_light();
|
||||||
light_t* scene_index_light(unsigned index);
|
light_t* scene_index_light(unsigned index);
|
||||||
|
typedef enum SPRITE_FLAGS {
|
||||||
|
SPRITE_PROJECTED = 1,
|
||||||
|
SPRITE_ADDITIVE = 2,
|
||||||
|
SPRITE_CENTERED = 4,
|
||||||
|
SPRITE_RESOLUTION_INDEPENDANT = 128,
|
||||||
|
} SPRITE_FLAGS;
|
||||||
|
void sprite( texture_t texture, float position[3], float rotation , unsigned color , unsigned flags);
|
||||||
|
void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
|
||||||
|
void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], unsigned rgba, unsigned flags);
|
||||||
|
void sprite_flush();
|
||||||
|
typedef struct tileset_t {
|
||||||
|
texture_t tex;
|
||||||
|
unsigned tile_w, tile_h;
|
||||||
|
unsigned cols, rows;
|
||||||
|
unsigned selected;
|
||||||
|
} tileset_t;
|
||||||
|
tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows);
|
||||||
|
int ui_tileset( tileset_t t );
|
||||||
|
typedef struct tilemap_t {
|
||||||
|
int blank_chr;
|
||||||
|
unsigned cols, rows;
|
||||||
|
int* map;
|
||||||
|
vec3 position;
|
||||||
|
float zindex;
|
||||||
|
float tilt;
|
||||||
|
unsigned tint;
|
||||||
|
bool is_additive;
|
||||||
|
} tilemap_t;
|
||||||
|
tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
|
||||||
|
void tilemap_render( tilemap_t m, tileset_t style );
|
||||||
|
void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive );
|
||||||
|
typedef struct tiled_t {
|
||||||
|
char *map_name;
|
||||||
|
unsigned first_gid, tilew, tileh, w, h;
|
||||||
|
bool parallax;
|
||||||
|
vec3 position;
|
||||||
|
bool* visible;
|
||||||
|
tilemap_t* layers;
|
||||||
|
tileset_t* sets;
|
||||||
|
char** names;
|
||||||
|
} tiled_t;
|
||||||
|
tiled_t tiled(const char *file_tmx);
|
||||||
|
void tiled_render(tiled_t tmx, vec3 pos);
|
||||||
|
void ui_tiled(tiled_t *t);
|
||||||
|
typedef struct spine_t spine_t;
|
||||||
|
spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags);
|
||||||
|
void spine_skin(spine_t *p, unsigned skin);
|
||||||
|
void spine_render(spine_t *p, vec3 offset, unsigned flags);
|
||||||
|
void spine_animate(spine_t *p, float delta);
|
||||||
|
void ui_spine(spine_t *p);
|
||||||
|
typedef struct sprite_t { struct { ifdef(debug, const char *objname;) union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objsizew:8; uintptr_t objrefs:8; uintptr_t objheap:1; uintptr_t objcomps:1; uintptr_t objunused:64-8-8-8-1-1-16-3; uintptr_t objid:16+3; }; }; struct obj** objchildren; };
|
||||||
|
vec4 gamepad;
|
||||||
|
vec2 fire;
|
||||||
|
vec4 pos;
|
||||||
|
vec2 sca;
|
||||||
|
float tilt;
|
||||||
|
unsigned tint;
|
||||||
|
unsigned frame;
|
||||||
|
unsigned timer, timer_ms;
|
||||||
|
unsigned flip_, flipped;
|
||||||
|
unsigned play;
|
||||||
|
bool paused;
|
||||||
|
struct atlas_t *a;
|
||||||
|
} sprite_t;
|
||||||
|
enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on_L__LINE__ : !!(10 <= 255); } static_assert_on_Lconcat(_L,3777)___COUNTER__; typedef struct { unsigned static_assert_on_L__LINE__ : !!(sizeof(sprite_t)); } static_assert_on_Lconcat(_L,3777)___COUNTER__;;
|
||||||
|
void sprite_ctor(sprite_t *s);
|
||||||
|
void sprite_dtor(sprite_t *s);
|
||||||
|
void sprite_tick(sprite_t *s);
|
||||||
|
void sprite_draw(sprite_t *s);
|
||||||
|
void sprite_edit(sprite_t *s);
|
||||||
|
sprite_t*sprite_new(const char *ase, int bindings[6]);
|
||||||
|
void sprite_del(sprite_t *s);
|
||||||
|
void sprite_setanim(sprite_t *s, unsigned name);
|
||||||
char* tempvl(const char *fmt, va_list);
|
char* tempvl(const char *fmt, va_list);
|
||||||
char* tempva(const char *fmt, ...);
|
char* tempva(const char *fmt, ...);
|
||||||
char* strcatf(char **s, const char *buf);
|
char* strcatf(char **s, const char *buf);
|
||||||
|
@ -3141,6 +3159,16 @@ vec2i* entries;
|
||||||
} quarks_db;
|
} quarks_db;
|
||||||
unsigned quark_intern( quarks_db*, const char *string );
|
unsigned quark_intern( quarks_db*, const char *string );
|
||||||
const char *quark_string( quarks_db*, unsigned key );
|
const char *quark_string( quarks_db*, unsigned key );
|
||||||
|
bool kit_load( const char *filename );
|
||||||
|
bool kit_merge( const char *filename );
|
||||||
|
void kit_insert( const char *id, const char *translation );
|
||||||
|
void kit_clear();
|
||||||
|
void kit_set( const char *variable, const char *value );
|
||||||
|
void kit_reset();
|
||||||
|
void kit_dump_state( FILE *fp );
|
||||||
|
char* kit_translate2( const char *id, const char *langcode_iso639_1 );
|
||||||
|
void kit_locale( const char *langcode_iso639_1 );
|
||||||
|
char* kit_translate( const char *id );
|
||||||
void* thread( int (*thread_func)(void* user_data), void* user_data );
|
void* thread( int (*thread_func)(void* user_data), void* user_data );
|
||||||
void thread_destroy( void *thd );
|
void thread_destroy( void *thd );
|
||||||
int argc();
|
int argc();
|
||||||
|
@ -3288,7 +3316,7 @@ int* indices;
|
||||||
curve_t curve();
|
curve_t curve();
|
||||||
void curve_add(curve_t *c, vec3 p);
|
void curve_add(curve_t *c, vec3 p);
|
||||||
void curve_end(curve_t *c, int num_points);
|
void curve_end(curve_t *c, int num_points);
|
||||||
vec3 curve_eval(curve_t *c, float dt, unsigned *color);
|
vec3 curve_eval(curve_t *c, float dt, unsigned *color);
|
||||||
void curve_destroy(curve_t *c);
|
void curve_destroy(curve_t *c);
|
||||||
enum PANEL_FLAGS {
|
enum PANEL_FLAGS {
|
||||||
PANEL_OPEN = 1,
|
PANEL_OPEN = 1,
|
||||||
|
@ -3313,11 +3341,13 @@ PANEL_OPEN = 1,
|
||||||
int ui_double(const char *label, double *value);
|
int ui_double(const char *label, double *value);
|
||||||
int ui_buffer(const char *label, char *buffer, int buflen);
|
int ui_buffer(const char *label, char *buffer, int buflen);
|
||||||
int ui_string(const char *label, char **string);
|
int ui_string(const char *label, char **string);
|
||||||
int ui_color3(const char *label, float *color3);
|
int ui_color3(const char *label, unsigned *color);
|
||||||
int ui_color3f(const char *label, float *color3);
|
int ui_color3f(const char *label, float color[3]);
|
||||||
int ui_color4(const char *label, float *color4);
|
int ui_color4(const char *label, unsigned *color);
|
||||||
int ui_color4f(const char *label, float *color4);
|
int ui_color4f(const char *label, float color[4]);
|
||||||
int ui_unsigned(const char *label, unsigned *value);
|
int ui_unsigned(const char *label, unsigned *value);
|
||||||
|
int ui_unsigned2(const char *label, unsigned *value);
|
||||||
|
int ui_unsigned3(const char *label, unsigned *value);
|
||||||
int ui_button(const char *label);
|
int ui_button(const char *label);
|
||||||
int ui_button_transparent(const char *label);
|
int ui_button_transparent(const char *label);
|
||||||
int ui_buttons(int buttons, ...);
|
int ui_buttons(int buttons, ...);
|
||||||
|
@ -3398,6 +3428,7 @@ WINDOW_LANDSCAPE =128,
|
||||||
WINDOW_ASPECT =256,
|
WINDOW_ASPECT =256,
|
||||||
WINDOW_FIXED =512,
|
WINDOW_FIXED =512,
|
||||||
WINDOW_TRANSPARENT =1024,
|
WINDOW_TRANSPARENT =1024,
|
||||||
|
WINDOW_BORDERLESS =2048,
|
||||||
WINDOW_VSYNC = 0,
|
WINDOW_VSYNC = 0,
|
||||||
WINDOW_VSYNC_ADAPTIVE =4096,
|
WINDOW_VSYNC_ADAPTIVE =4096,
|
||||||
WINDOW_VSYNC_DISABLED =8192,
|
WINDOW_VSYNC_DISABLED =8192,
|
||||||
|
@ -3460,6 +3491,19 @@ CURSOR_SW_AUTO,
|
||||||
void window_cursor_shape(unsigned shape);
|
void window_cursor_shape(unsigned shape);
|
||||||
const char *window_clipboard();
|
const char *window_clipboard();
|
||||||
void window_setclipboard(const char *text);
|
void window_setclipboard(const char *text);
|
||||||
|
int editor_send(const char *command);
|
||||||
|
vec3 editor_pick(float mouse_x, float mouse_y);
|
||||||
|
char* editor_path(const char *path);
|
||||||
|
float* engine_getf(const char *key);
|
||||||
|
int* engine_geti(const char *key);
|
||||||
|
char** engine_gets(const char *key);
|
||||||
|
int engine_send(const char *cmd, const char *optional_value);
|
||||||
|
int ui_debug();
|
||||||
|
char* dialog_load();
|
||||||
|
char* dialog_save();
|
||||||
|
int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
|
||||||
|
bool gizmo_active();
|
||||||
|
bool gizmo_hover();
|
||||||
]])
|
]])
|
||||||
local _M = {}
|
local _M = {}
|
||||||
function _M.vec2(x,y)
|
function _M.vec2(x,y)
|
||||||
|
@ -3496,11 +3540,11 @@ function _M.mat44()
|
||||||
return m
|
return m
|
||||||
end
|
end
|
||||||
|
|
||||||
local v4k = ffi.load("v4k")
|
local fwk = ffi.load("v4k")
|
||||||
|
|
||||||
return setmetatable( _M, {
|
return setmetatable( _M, {
|
||||||
__index = function( table, key )
|
__index = function( table, key )
|
||||||
return v4k[ key ]
|
return fwk[ key ]
|
||||||
end
|
end
|
||||||
} )
|
} )
|
||||||
|
|
||||||
|
|
|
@ -18,16 +18,16 @@ function trim_multilines(str)
|
||||||
return output
|
return output
|
||||||
end
|
end
|
||||||
|
|
||||||
io.input("./engine/fwk.h")
|
io.input("./engine/v4k.h")
|
||||||
local fwk_h = io.read("*all")
|
local v4k_h = io.read("*all")
|
||||||
fwk_h = fwk_h:gsub("#line", "//#line")
|
v4k_h = v4k_h:gsub("#line", "//#line")
|
||||||
fwk_h = fwk_h:gsub("#include", "//#include")
|
v4k_h = v4k_h:gsub("#include", "//#include")
|
||||||
|
|
||||||
print('--autogenerated luajit bindings. do not edit.') -- .. os.date("%Y/%m/%d"))
|
print('--autogenerated luajit bindings. do not edit.') -- .. os.date("%Y/%m/%d"))
|
||||||
print('local ffi = require("ffi")')
|
print('local ffi = require("ffi")')
|
||||||
print('ffi.cdef([[')
|
print('ffi.cdef([[')
|
||||||
|
|
||||||
local result = lcpp.compile(glue .. fwk_h)
|
local result = lcpp.compile(glue .. v4k_h)
|
||||||
print( trim_multilines(result) )
|
print( trim_multilines(result) )
|
||||||
|
|
||||||
print(']])')
|
print(']])')
|
||||||
|
@ -68,7 +68,7 @@ function _M.mat44()
|
||||||
return m
|
return m
|
||||||
end
|
end
|
||||||
|
|
||||||
local fwk = ffi.load("fwk")
|
local fwk = ffi.load("v4k")
|
||||||
|
|
||||||
return setmetatable( _M, {
|
return setmetatable( _M, {
|
||||||
__index = function( table, key )
|
__index = function( table, key )
|
||||||
|
|
|
@ -47,7 +47,7 @@ workspace "project"
|
||||||
project "engine"
|
project "engine"
|
||||||
language "C"
|
language "C"
|
||||||
kind "SharedLib"
|
kind "SharedLib"
|
||||||
files {"../engine/fwk.c","../engine/fwk.h"}
|
files {"../engine/v4k.c","../engine/v4k.h"}
|
||||||
includedirs {"../engine/"}
|
includedirs {"../engine/"}
|
||||||
defines {"API=EXPORT"}
|
defines {"API=EXPORT"}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue