sync fwk
parent
27b868d522
commit
6998920b35
3
MAKE.bat
3
MAKE.bat
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@ -499,7 +499,7 @@ set run=no
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if "%1"=="lab" set "lab=yes" && set "hello=no" && goto loop
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if "%1"=="lab" set "lab=yes" && set "hello=no" && goto loop
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if "%1"=="noeditor" set "editor=no" && goto loop
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if "%1"=="noeditor" set "editor=no" && goto loop
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if "%1"=="hello" set "hello=yes" && goto loop
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if "%1"=="hello" set "hello=yes" && goto loop
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if "%1"=="editor" set "editor=yes" && set "v4k=no" && set "hello=no"&& goto loop
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if "%1"=="editor" set "editor=yes" && set "v4k=yes" && set "hello=no"&& goto loop
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if "%1"=="run" set "run=yes" && goto loop
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if "%1"=="run" set "run=yes" && goto loop
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if "%1"=="all" set "v4k=yes" && set "demos=yes" && set "lab=yes" && set "editor=yes" && set "hello=yes" && goto loop
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if "%1"=="all" set "v4k=yes" && set "demos=yes" && set "lab=yes" && set "editor=yes" && set "hello=yes" && goto loop
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@ -754,7 +754,6 @@ if "!v4k!"=="yes" (
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)
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)
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)
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)
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!echo! v4k && !cc! engine\v4k.c !export! !edit! !args! || set rc=1
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rem editor
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rem editor
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if "!editor!"=="yes" (
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if "!editor!"=="yes" (
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@ -1841,6 +1841,8 @@ EASE_OUT = 0,
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float ease_pong(float t01, unsigned fn);
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float ease_pong(float t01, unsigned fn);
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2);
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2);
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2);
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2);
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const char *ease_enum(unsigned fn);
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const char**ease_enums();
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typedef struct tween_keyframe_t {
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typedef struct tween_keyframe_t {
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int easing_mode;
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int easing_mode;
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float t;
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float t;
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@ -15226,6 +15226,9 @@ API float ease_pong(float t01, unsigned fn); // \ 1-to-0
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API float ease_ping_pong(float t, unsigned fn1, unsigned fn2); // /\ 0-to-1-to-0
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API float ease_ping_pong(float t, unsigned fn1, unsigned fn2); // /\ 0-to-1-to-0
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API float ease_pong_ping(float t, unsigned fn1, unsigned fn2); // \/ 1-to-0-to-1
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API float ease_pong_ping(float t, unsigned fn1, unsigned fn2); // \/ 1-to-0-to-1
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API const char *ease_enum(unsigned fn);
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API const char**ease_enums();
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// tween
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// tween
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@ -342325,6 +342328,91 @@ float ease_pong(float t, unsigned fn) { return 1 - ease(t, fn); }
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2) { return t < 0.5 ? ease(t*2,fn1) : ease(1-(t-0.5)*2,fn2); }
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2) { return t < 0.5 ? ease(t*2,fn1) : ease(1-(t-0.5)*2,fn2); }
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2) { return 1 - ease_ping_pong(t,fn1,fn2); }
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2) { return 1 - ease_ping_pong(t,fn1,fn2); }
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const char **ease_enums() {
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static const char *list[] = {
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"ease_linear",
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"ease_out_sine",
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"ease_out_quad",
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"ease_out_cubic",
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"ease_out_quart",
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"ease_out_quint",
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"ease_out_expo",
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"ease_out_circ",
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"ease_out_back",
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"ease_out_elastic",
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"ease_out_bounce",
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"ease_linear",
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"ease_in_sine",
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"ease_in_quad",
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"ease_in_cubic",
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"ease_in_quart",
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"ease_in_quint",
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"ease_in_expo",
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"ease_in_circ",
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"ease_in_back",
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"ease_in_elastic",
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"ease_in_bounce",
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"ease_linear",
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"ease_inout_sine",
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"ease_inout_quad",
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"ease_inout_cubic",
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"ease_inout_quart",
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"ease_inout_quint",
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"ease_inout_expo",
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"ease_inout_circ",
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"ease_inout_back",
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"ease_inout_elastic",
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"ease_inout_bounce",
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"ease_inout_perlin",
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0
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};
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return list;
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}
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const char *ease_enum(unsigned mode) {
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return mode[ ease_enums() ];
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}
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/*AUTORUN {
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ENUM(EASE_LINEAR|EASE_OUT);
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ENUM(EASE_SINE|EASE_OUT);
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ENUM(EASE_QUAD|EASE_OUT);
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ENUM(EASE_CUBIC|EASE_OUT);
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ENUM(EASE_QUART|EASE_OUT);
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ENUM(EASE_QUINT|EASE_OUT);
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ENUM(EASE_EXPO|EASE_OUT);
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ENUM(EASE_CIRC|EASE_OUT);
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ENUM(EASE_BACK|EASE_OUT);
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ENUM(EASE_ELASTIC|EASE_OUT);
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ENUM(EASE_BOUNCE|EASE_OUT);
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ENUM(EASE_SINE|EASE_IN);
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ENUM(EASE_QUAD|EASE_IN);
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ENUM(EASE_CUBIC|EASE_IN);
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ENUM(EASE_QUART|EASE_IN);
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ENUM(EASE_QUINT|EASE_IN);
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ENUM(EASE_EXPO|EASE_IN);
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ENUM(EASE_CIRC|EASE_IN);
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ENUM(EASE_BACK|EASE_IN);
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ENUM(EASE_ELASTIC|EASE_IN);
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ENUM(EASE_BOUNCE|EASE_IN);
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ENUM(EASE_SINE|EASE_INOUT);
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ENUM(EASE_QUAD|EASE_INOUT);
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ENUM(EASE_CUBIC|EASE_INOUT);
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ENUM(EASE_QUART|EASE_INOUT);
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ENUM(EASE_QUINT|EASE_INOUT);
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ENUM(EASE_EXPO|EASE_INOUT);
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ENUM(EASE_CIRC|EASE_INOUT);
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ENUM(EASE_BACK|EASE_INOUT);
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ENUM(EASE_ELASTIC|EASE_INOUT);
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ENUM(EASE_BOUNCE|EASE_INOUT);
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};*/
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// tween
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// tween
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@ -359084,7 +359172,7 @@ int engine_send(const char *cmd, const char *optional_value) {
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int engine_tick() {
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int engine_tick() {
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enum { engine_hz = 60 };
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enum { engine_hz = 60 };
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enum { engine_hz_mid = 30 };
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enum { engine_hz_mid = 18 };
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enum { engine_hz_low = 5 };
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enum { engine_hz_low = 5 };
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if( *engine_geti("powersave") ) {
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if( *engine_geti("powersave") ) {
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// adaptive framerate
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// adaptive framerate
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@ -176,7 +176,7 @@ int engine_send(const char *cmd, const char *optional_value) {
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int engine_tick() {
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int engine_tick() {
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enum { engine_hz = 60 };
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enum { engine_hz = 60 };
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enum { engine_hz_mid = 30 };
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enum { engine_hz_mid = 18 };
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enum { engine_hz_low = 5 };
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enum { engine_hz_low = 5 };
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if( *engine_geti("powersave") ) {
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if( *engine_geti("powersave") ) {
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// adaptive framerate
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// adaptive framerate
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@ -86,6 +86,91 @@ float ease_pong(float t, unsigned fn) { return 1 - ease(t, fn); }
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2) { return t < 0.5 ? ease(t*2,fn1) : ease(1-(t-0.5)*2,fn2); }
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2) { return t < 0.5 ? ease(t*2,fn1) : ease(1-(t-0.5)*2,fn2); }
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2) { return 1 - ease_ping_pong(t,fn1,fn2); }
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2) { return 1 - ease_ping_pong(t,fn1,fn2); }
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const char **ease_enums() {
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static const char *list[] = {
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"ease_linear",
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"ease_out_sine",
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"ease_out_quad",
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"ease_out_cubic",
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"ease_out_quart",
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"ease_out_quint",
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"ease_out_expo",
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"ease_out_circ",
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"ease_out_back",
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"ease_out_elastic",
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"ease_out_bounce",
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"ease_linear",
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"ease_in_sine",
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"ease_in_quad",
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"ease_in_cubic",
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"ease_in_quart",
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"ease_in_quint",
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"ease_in_expo",
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"ease_in_circ",
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"ease_in_back",
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"ease_in_elastic",
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"ease_in_bounce",
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"ease_linear",
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"ease_inout_sine",
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"ease_inout_quad",
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"ease_inout_cubic",
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"ease_inout_quart",
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"ease_inout_quint",
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"ease_inout_expo",
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"ease_inout_circ",
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"ease_inout_back",
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"ease_inout_elastic",
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"ease_inout_bounce",
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"ease_inout_perlin",
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0
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};
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return list;
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}
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const char *ease_enum(unsigned mode) {
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return mode[ ease_enums() ];
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}
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/*AUTORUN {
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ENUM(EASE_LINEAR|EASE_OUT);
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ENUM(EASE_SINE|EASE_OUT);
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ENUM(EASE_QUAD|EASE_OUT);
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ENUM(EASE_CUBIC|EASE_OUT);
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ENUM(EASE_QUART|EASE_OUT);
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ENUM(EASE_QUINT|EASE_OUT);
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ENUM(EASE_EXPO|EASE_OUT);
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ENUM(EASE_CIRC|EASE_OUT);
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ENUM(EASE_BACK|EASE_OUT);
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ENUM(EASE_ELASTIC|EASE_OUT);
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ENUM(EASE_BOUNCE|EASE_OUT);
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ENUM(EASE_SINE|EASE_IN);
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ENUM(EASE_QUAD|EASE_IN);
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ENUM(EASE_CUBIC|EASE_IN);
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ENUM(EASE_QUART|EASE_IN);
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ENUM(EASE_QUINT|EASE_IN);
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ENUM(EASE_EXPO|EASE_IN);
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ENUM(EASE_CIRC|EASE_IN);
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ENUM(EASE_BACK|EASE_IN);
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ENUM(EASE_ELASTIC|EASE_IN);
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ENUM(EASE_BOUNCE|EASE_IN);
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ENUM(EASE_SINE|EASE_INOUT);
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ENUM(EASE_QUAD|EASE_INOUT);
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ENUM(EASE_CUBIC|EASE_INOUT);
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ENUM(EASE_QUART|EASE_INOUT);
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ENUM(EASE_QUINT|EASE_INOUT);
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ENUM(EASE_EXPO|EASE_INOUT);
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ENUM(EASE_CIRC|EASE_INOUT);
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ENUM(EASE_BACK|EASE_INOUT);
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ENUM(EASE_ELASTIC|EASE_INOUT);
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ENUM(EASE_BOUNCE|EASE_INOUT);
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};*/
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// tween
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// tween
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@ -61,6 +61,9 @@ API float ease_pong(float t01, unsigned fn); // \ 1-to-0
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API float ease_ping_pong(float t, unsigned fn1, unsigned fn2); // /\ 0-to-1-to-0
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API float ease_ping_pong(float t, unsigned fn1, unsigned fn2); // /\ 0-to-1-to-0
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API float ease_pong_ping(float t, unsigned fn1, unsigned fn2); // \/ 1-to-0-to-1
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API float ease_pong_ping(float t, unsigned fn1, unsigned fn2); // \/ 1-to-0-to-1
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API const char *ease_enum(unsigned fn);
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API const char**ease_enums();
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// tween
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// tween
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87
engine/v4k.c
87
engine/v4k.c
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@ -10221,6 +10221,91 @@ float ease_pong(float t, unsigned fn) { return 1 - ease(t, fn); }
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2) { return t < 0.5 ? ease(t*2,fn1) : ease(1-(t-0.5)*2,fn2); }
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float ease_ping_pong(float t, unsigned fn1, unsigned fn2) { return t < 0.5 ? ease(t*2,fn1) : ease(1-(t-0.5)*2,fn2); }
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2) { return 1 - ease_ping_pong(t,fn1,fn2); }
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float ease_pong_ping(float t, unsigned fn1, unsigned fn2) { return 1 - ease_ping_pong(t,fn1,fn2); }
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const char **ease_enums() {
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static const char *list[] = {
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"ease_linear",
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"ease_out_sine",
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"ease_out_quad",
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"ease_out_cubic",
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"ease_out_quart",
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"ease_out_quint",
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"ease_out_expo",
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"ease_out_circ",
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"ease_out_back",
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"ease_out_elastic",
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"ease_out_bounce",
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"ease_linear",
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"ease_in_sine",
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"ease_in_quad",
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"ease_in_cubic",
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"ease_in_quart",
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"ease_in_quint",
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"ease_in_expo",
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"ease_in_circ",
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"ease_in_back",
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"ease_in_elastic",
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"ease_in_bounce",
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"ease_linear",
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"ease_inout_sine",
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"ease_inout_quad",
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"ease_inout_cubic",
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"ease_inout_quart",
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"ease_inout_quint",
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"ease_inout_expo",
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"ease_inout_circ",
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"ease_inout_back",
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"ease_inout_elastic",
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"ease_inout_bounce",
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"ease_inout_perlin",
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0
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};
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return list;
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}
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const char *ease_enum(unsigned mode) {
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return mode[ ease_enums() ];
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}
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/*AUTORUN {
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ENUM(EASE_LINEAR|EASE_OUT);
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ENUM(EASE_SINE|EASE_OUT);
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ENUM(EASE_QUAD|EASE_OUT);
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ENUM(EASE_CUBIC|EASE_OUT);
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ENUM(EASE_QUART|EASE_OUT);
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ENUM(EASE_QUINT|EASE_OUT);
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ENUM(EASE_EXPO|EASE_OUT);
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ENUM(EASE_CIRC|EASE_OUT);
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ENUM(EASE_BACK|EASE_OUT);
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ENUM(EASE_ELASTIC|EASE_OUT);
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ENUM(EASE_BOUNCE|EASE_OUT);
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|
|
||||||
|
ENUM(EASE_SINE|EASE_IN);
|
||||||
|
ENUM(EASE_QUAD|EASE_IN);
|
||||||
|
ENUM(EASE_CUBIC|EASE_IN);
|
||||||
|
ENUM(EASE_QUART|EASE_IN);
|
||||||
|
ENUM(EASE_QUINT|EASE_IN);
|
||||||
|
ENUM(EASE_EXPO|EASE_IN);
|
||||||
|
ENUM(EASE_CIRC|EASE_IN);
|
||||||
|
ENUM(EASE_BACK|EASE_IN);
|
||||||
|
ENUM(EASE_ELASTIC|EASE_IN);
|
||||||
|
ENUM(EASE_BOUNCE|EASE_IN);
|
||||||
|
|
||||||
|
ENUM(EASE_SINE|EASE_INOUT);
|
||||||
|
ENUM(EASE_QUAD|EASE_INOUT);
|
||||||
|
ENUM(EASE_CUBIC|EASE_INOUT);
|
||||||
|
ENUM(EASE_QUART|EASE_INOUT);
|
||||||
|
ENUM(EASE_QUINT|EASE_INOUT);
|
||||||
|
ENUM(EASE_EXPO|EASE_INOUT);
|
||||||
|
ENUM(EASE_CIRC|EASE_INOUT);
|
||||||
|
ENUM(EASE_BACK|EASE_INOUT);
|
||||||
|
ENUM(EASE_ELASTIC|EASE_INOUT);
|
||||||
|
ENUM(EASE_BOUNCE|EASE_INOUT);
|
||||||
|
};*/
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
// tween
|
// tween
|
||||||
|
|
||||||
|
@ -26980,7 +27065,7 @@ int engine_send(const char *cmd, const char *optional_value) {
|
||||||
|
|
||||||
int engine_tick() {
|
int engine_tick() {
|
||||||
enum { engine_hz = 60 };
|
enum { engine_hz = 60 };
|
||||||
enum { engine_hz_mid = 30 };
|
enum { engine_hz_mid = 18 };
|
||||||
enum { engine_hz_low = 5 };
|
enum { engine_hz_low = 5 };
|
||||||
if( *engine_geti("powersave") ) {
|
if( *engine_geti("powersave") ) {
|
||||||
// adaptive framerate
|
// adaptive framerate
|
||||||
|
|
|
@ -1293,6 +1293,9 @@ API float ease_pong(float t01, unsigned fn); // \ 1-to-0
|
||||||
API float ease_ping_pong(float t, unsigned fn1, unsigned fn2); // /\ 0-to-1-to-0
|
API float ease_ping_pong(float t, unsigned fn1, unsigned fn2); // /\ 0-to-1-to-0
|
||||||
API float ease_pong_ping(float t, unsigned fn1, unsigned fn2); // \/ 1-to-0-to-1
|
API float ease_pong_ping(float t, unsigned fn1, unsigned fn2); // \/ 1-to-0-to-1
|
||||||
|
|
||||||
|
API const char *ease_enum(unsigned fn);
|
||||||
|
API const char**ease_enums();
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
// tween
|
// tween
|
||||||
|
|
||||||
|
|
|
@ -50,6 +50,7 @@
|
||||||
//#include "objtests.h"
|
//#include "objtests.h"
|
||||||
#include "editor3.h"
|
#include "editor3.h"
|
||||||
#define EXTEND obj_extend
|
#define EXTEND obj_extend
|
||||||
|
int editor_timeline();
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -176,6 +177,8 @@ AUTORUN {
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
typedef int(*subeditor)();
|
||||||
|
|
||||||
struct editor_t {
|
struct editor_t {
|
||||||
// time
|
// time
|
||||||
unsigned frame;
|
unsigned frame;
|
||||||
|
@ -203,6 +206,8 @@ struct editor_t {
|
||||||
// all of them
|
// all of them
|
||||||
array(obj*) objs; // @todo:set() world?
|
array(obj*) objs; // @todo:set() world?
|
||||||
array(char*) cmds;
|
array(char*) cmds;
|
||||||
|
// subeditors
|
||||||
|
array(subeditor) subeditors;
|
||||||
} editor = {
|
} editor = {
|
||||||
.active = 1,
|
.active = 1,
|
||||||
.gamepad = 1,
|
.gamepad = 1,
|
||||||
|
@ -607,7 +612,7 @@ array(editor_bind_t) editor_binds;
|
||||||
|
|
||||||
#define EDITOR_BIND(CMD,KEYS,...) void macro(editor_bind_fn_)() { __VA_ARGS__ }; AUTORUN { array_push(editor_binds, ((editor_bind_t){CMD,KEYS,macro(editor_bind_fn_)}) ); }
|
#define EDITOR_BIND(CMD,KEYS,...) void macro(editor_bind_fn_)() { __VA_ARGS__ }; AUTORUN { array_push(editor_binds, ((editor_bind_t){CMD,KEYS,macro(editor_bind_fn_)}) ); }
|
||||||
|
|
||||||
EDITOR_BIND("play", "held(CTRL) & down(SPC)", { window_pause(0); if(!editor.slomo) editor.active = 0; editor.slomo = 1; } );
|
EDITOR_BIND("play", "held(CTRL) & down(SPC)", { window_pause(0); /* if(!editor.slomo) editor.active = 0; */ editor.slomo = 1; } );
|
||||||
EDITOR_BIND("slomo", "", { window_pause(0); editor.slomo = maxf(fmod(editor.slomo * 2, 16), 0.125); } );
|
EDITOR_BIND("slomo", "", { window_pause(0); editor.slomo = maxf(fmod(editor.slomo * 2, 16), 0.125); } );
|
||||||
EDITOR_BIND("stop", "(held(ALT)|held(SHIFT))&down(ESC)", { window_pause(1), editor.frame = 0, editor.t = 0, editor.dt = 0, editor.slomo = 0, editor.active = 1; editor_select("**"); editor_destroy_selected(); } );
|
EDITOR_BIND("stop", "(held(ALT)|held(SHIFT))&down(ESC)", { window_pause(1), editor.frame = 0, editor.t = 0, editor.dt = 0, editor.slomo = 0, editor.active = 1; editor_select("**"); editor_destroy_selected(); } );
|
||||||
EDITOR_BIND("pause", "down(ESC)", { window_pause( window_has_pause() ^ 1 ); } );
|
EDITOR_BIND("pause", "down(ESC)", { window_pause( window_has_pause() ^ 1 ); } );
|
||||||
|
@ -722,8 +727,10 @@ void editor_frame( void (*game)(unsigned, float, double) ) {
|
||||||
|
|
||||||
// draw menubar
|
// draw menubar
|
||||||
static double last_fps = 0; if(!window_has_pause()) last_fps = window_fps();
|
static double last_fps = 0; if(!window_has_pause()) last_fps = window_fps();
|
||||||
int fps_target = window_fps_target() > 0.0f ? (int)window_fps_target() : 60;
|
const char *TITLE = va("%02dm:%02ds:%03dms:%02dF %5.2f/%dfps x%4.3f",
|
||||||
const char *TITLE = va("%02dF %5.2f/%dfps x%4.3f", editor.frame % (int)fps_target, last_fps, fps_target, editor.slomo);
|
(int)editor.t / 60, (int)fmod(editor.t, 60), (int)(1000 * (editor.t - (int)editor.t)),
|
||||||
|
editor.frame % ((int)window_fps_target() + !(int)window_fps_target()),
|
||||||
|
last_fps, (int)window_fps_target(), editor.slomo);
|
||||||
const char *ICON_PL4Y = window_has_pause() ? ICON_MDI_PLAY : ICON_MDI_PAUSE;
|
const char *ICON_PL4Y = window_has_pause() ? ICON_MDI_PLAY : ICON_MDI_PAUSE;
|
||||||
const char *ICON_SKIP = window_has_pause() ? ICON_MDI_STEP_FORWARD/*ICON_MDI_SKIP_NEXT*/ : ICON_MDI_FAST_FORWARD;
|
const char *ICON_SKIP = window_has_pause() ? ICON_MDI_STEP_FORWARD/*ICON_MDI_SKIP_NEXT*/ : ICON_MDI_FAST_FORWARD;
|
||||||
|
|
||||||
|
@ -815,6 +822,11 @@ void editor_frame( void (*game)(unsigned, float, double) ) {
|
||||||
ui_window_end();
|
ui_window_end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// draw subeditors
|
||||||
|
for each_array(editor.subeditors, subeditor, fn) {
|
||||||
|
fn();
|
||||||
|
}
|
||||||
|
|
||||||
// draw ui filter (note: render at end-of-frame, so it's hopefully on-top)
|
// draw ui filter (note: render at end-of-frame, so it's hopefully on-top)
|
||||||
editor_filter();
|
editor_filter();
|
||||||
}
|
}
|
||||||
|
@ -924,3 +936,5 @@ int main(){
|
||||||
editor_frame(game);
|
editor_frame(game);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "editor3timeline.h"
|
||||||
|
|
|
@ -0,0 +1,217 @@
|
||||||
|
int ui_window_nk(const char *title, void *open) {
|
||||||
|
int ww = window_width(); int w = ww * 0.66;
|
||||||
|
int hh = window_height(); int h = hh * 0.66;
|
||||||
|
|
||||||
|
nk_flags flags = NK_WINDOW_TITLE | NK_WINDOW_BORDER |
|
||||||
|
NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE |
|
||||||
|
NK_WINDOW_CLOSABLE | NK_WINDOW_MINIMIZABLE | NK_WINDOW_MAXIMIZABLE |
|
||||||
|
NK_WINDOW_PINNABLE |
|
||||||
|
0; // NK_WINDOW_SCROLL_AUTO_HIDE;
|
||||||
|
if (nk_begin(ui_ctx, title, nk_rect( (ww-w)/2,(hh-h)/2, w,h), flags))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
nk_end(ui_ctx);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int ui_window_nk_end() {
|
||||||
|
nk_end(ui_ctx);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define AS_NKCOLOR(color) \
|
||||||
|
((struct nk_color){ ((color>>16))&255,((color>>8))&255,((color>>0))&255,((color>>24))&255 })
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
typedef struct tween_keyframe_t {
|
||||||
|
int easing_mode;
|
||||||
|
float t;
|
||||||
|
vec3 v;
|
||||||
|
} tween_keyframe_t;
|
||||||
|
|
||||||
|
typedef struct tween_t {
|
||||||
|
array(tween_keyframe_t) keyframes;
|
||||||
|
|
||||||
|
vec3 result;
|
||||||
|
float time;
|
||||||
|
float duration;
|
||||||
|
} tween_t;
|
||||||
|
|
||||||
|
API tween_t tween();
|
||||||
|
API float tween_update(tween_t *tw, float dt);
|
||||||
|
API void tween_reset(tween_t *tw);
|
||||||
|
API void tween_destroy(tween_t *tw);
|
||||||
|
|
||||||
|
API void tween_keyframe_set(tween_t *tw, float t, int easing_mode, vec3 v);
|
||||||
|
API void tween_keyframe_unset(tween_t *tw, float t);
|
||||||
|
*/
|
||||||
|
|
||||||
|
int ui_tween(const char *label, tween_t *t) {
|
||||||
|
if( ui_filter && ui_filter[0] ) if( !strstr(label, ui_filter) ) return 0;
|
||||||
|
|
||||||
|
int expand_keys = label[0] == '!'; label += expand_keys;
|
||||||
|
const char *id = label;
|
||||||
|
if( strchr(id, '@') ) *strchr(((char*)id = va("%s", label)), '@') = '\0';
|
||||||
|
|
||||||
|
enum { LABEL_SPACING = 250 };
|
||||||
|
enum { ROUNDING = 0 };
|
||||||
|
enum { THICKNESS = 1 };
|
||||||
|
enum { PIXELS_PER_SECOND = 60 };
|
||||||
|
enum { KEY_WIDTH = 5, KEY_HEIGHT = 5 };
|
||||||
|
enum { TIMELINE_HEIGHT = 25 };
|
||||||
|
enum { MARKER1_HEIGHT = 5, MARKER10_HEIGHT = 20, MARKER5_HEIGHT = (MARKER1_HEIGHT + MARKER10_HEIGHT) / 2 };
|
||||||
|
unsigned base_color = WHITE;
|
||||||
|
unsigned time_color = YELLOW;
|
||||||
|
unsigned duration_color = ORANGE;
|
||||||
|
unsigned key_color = GREEN;
|
||||||
|
|
||||||
|
int changed = 0;
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
// two rows with height:30 composed of three widgets
|
||||||
|
nk_layout_row_template_begin(ui_ctx, 30);
|
||||||
|
nk_layout_row_template_push_variable(ui_ctx, t->duration * PIXELS_PER_SECOND); // min 80px. can grow
|
||||||
|
nk_layout_row_template_end(ui_ctx);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
char *sid = va("%s.%d", id, 0);
|
||||||
|
uint64_t hash = 14695981039346656037ULL, mult = 0x100000001b3ULL;
|
||||||
|
for(int i = 0; sid[i]; ++i) hash = (hash ^ sid[i]) * mult;
|
||||||
|
ui_hue = (hash & 0x3F) / (float)0x3F; ui_hue += !ui_hue;
|
||||||
|
|
||||||
|
ui_label(label);
|
||||||
|
|
||||||
|
struct nk_command_buffer *canvas = nk_window_get_canvas(ui_ctx);
|
||||||
|
struct nk_rect bounds; nk_layout_peek(&bounds, ui_ctx);
|
||||||
|
bounds.y -= 30;
|
||||||
|
|
||||||
|
struct nk_rect baseline = bounds; baseline.y += 30/2;
|
||||||
|
baseline.x += LABEL_SPACING;
|
||||||
|
baseline.w -= LABEL_SPACING;
|
||||||
|
|
||||||
|
// tween duration
|
||||||
|
{
|
||||||
|
struct nk_rect pos = baseline;
|
||||||
|
pos.w = pos.x + t->duration * PIXELS_PER_SECOND;
|
||||||
|
pos.y -= TIMELINE_HEIGHT/2;
|
||||||
|
pos.h = TIMELINE_HEIGHT;
|
||||||
|
nk_stroke_rect(canvas, pos, ROUNDING, THICKNESS*2, AS_NKCOLOR(duration_color));
|
||||||
|
}
|
||||||
|
|
||||||
|
// tween ranges
|
||||||
|
for(int i = 0, end = array_count(t->keyframes) - 1; i < end; ++i) {
|
||||||
|
tween_keyframe_t *k = t->keyframes + i;
|
||||||
|
tween_keyframe_t *next = k + 1;
|
||||||
|
|
||||||
|
struct nk_rect pos = baseline;
|
||||||
|
pos.x += k->t * PIXELS_PER_SECOND;
|
||||||
|
pos.w = (next->t - k->t) * PIXELS_PER_SECOND;
|
||||||
|
pos.y -= TIMELINE_HEIGHT/2;
|
||||||
|
pos.h = TIMELINE_HEIGHT;
|
||||||
|
|
||||||
|
char *sid = va("%s.%d", id, i);
|
||||||
|
uint64_t hash = 14695981039346656037ULL, mult = 0x100000001b3ULL;
|
||||||
|
for(int i = 0; sid[i]; ++i) hash = (hash ^ sid[i]) * mult;
|
||||||
|
ui_hue = (hash & 0x3F) / (float)0x3F; ui_hue += !ui_hue;
|
||||||
|
|
||||||
|
struct nk_color c = nk_hsva_f(ui_hue, 0.75f, 0.8f, ui_alpha);
|
||||||
|
nk_fill_rect(canvas, pos, ROUNDING, c); // AS_NKCOLOR(track_color));
|
||||||
|
}
|
||||||
|
|
||||||
|
// horizontal line
|
||||||
|
nk_stroke_line(canvas, baseline.x, baseline.y, baseline.x+baseline.w,baseline.y, THICKNESS, AS_NKCOLOR(base_color));
|
||||||
|
|
||||||
|
// unit, 5-unit and 10-unit markers
|
||||||
|
for( int i = 0, j = 0; i < baseline.w; i += PIXELS_PER_SECOND/10, ++j ) {
|
||||||
|
int len = !(j%10) ? MARKER10_HEIGHT : !(j%5) ? MARKER5_HEIGHT : MARKER1_HEIGHT;
|
||||||
|
nk_stroke_line(canvas, baseline.x+i, baseline.y-len, baseline.x+i, baseline.y+len, THICKNESS, AS_NKCOLOR(base_color));
|
||||||
|
}
|
||||||
|
|
||||||
|
// time marker
|
||||||
|
float px = t->time * PIXELS_PER_SECOND;
|
||||||
|
nk_stroke_line(canvas, baseline.x+px, bounds.y, baseline.x+px, bounds.y+bounds.h, THICKNESS*2, AS_NKCOLOR(time_color));
|
||||||
|
nk_draw_symbol(canvas, NK_SYMBOL_TRIANGLE_DOWN, ((struct nk_rect){ baseline.x+px-4,bounds.y-4-8,8,8}), /*bg*/AS_NKCOLOR(0), /*fg*/AS_NKCOLOR(time_color), 0.f/*border_width*/, ui_ctx->style.font);
|
||||||
|
|
||||||
|
// key markers
|
||||||
|
for each_array_ptr(t->keyframes, tween_keyframe_t, k) {
|
||||||
|
struct nk_rect pos = baseline;
|
||||||
|
pos.x += k->t * PIXELS_PER_SECOND;
|
||||||
|
|
||||||
|
vec2 romboid[] = {
|
||||||
|
{pos.x-KEY_WIDTH,pos.y}, {pos.x,pos.y-KEY_HEIGHT},
|
||||||
|
{pos.x+KEY_WIDTH,pos.y}, {pos.x,pos.y+KEY_HEIGHT}
|
||||||
|
};
|
||||||
|
|
||||||
|
nk_fill_polygon(canvas, (float*)romboid, countof(romboid), AS_NKCOLOR(key_color));
|
||||||
|
}
|
||||||
|
|
||||||
|
// keys ui
|
||||||
|
static int num_eases = 0; if(!num_eases) while(num_eases[ease_enums()]) ++num_eases;
|
||||||
|
if( expand_keys )
|
||||||
|
for(int i = 0, end = array_count(t->keyframes); i < end; ++i) {
|
||||||
|
tween_keyframe_t *k = t->keyframes + i;
|
||||||
|
if( ui_collapse(va("Key %d", i), va("%s.%d", id, i))) {
|
||||||
|
changed |= ui_float("time", &k->t);
|
||||||
|
changed |= ui_float3("value", &k->v.x);
|
||||||
|
changed |= ui_list("easing", ease_enums(), num_eases, &k->easing_mode );
|
||||||
|
ui_collapse_end();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return changed;
|
||||||
|
}
|
||||||
|
|
||||||
|
tween_t* rand_tween() {
|
||||||
|
tween_t demo = tween();
|
||||||
|
int num_keys = randi(2,8);
|
||||||
|
double t = 0;
|
||||||
|
for( int i = 0; i < num_keys; ++i) {
|
||||||
|
tween_keyframe_set(&demo, t, randi(0,33), scale3(vec3(randf(),randf(),randf()),randi(-5,5)) );
|
||||||
|
t += randi(1,5) / ((float)(1 << randi(0,2)));
|
||||||
|
}
|
||||||
|
tween_t *p = CALLOC(1, sizeof(tween_t));
|
||||||
|
memcpy(p, &demo, sizeof(tween_t));
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
static array(tween_t*) tweens;
|
||||||
|
|
||||||
|
int editor_timeline() {
|
||||||
|
do_once {
|
||||||
|
array_push(tweens, rand_tween());
|
||||||
|
}
|
||||||
|
|
||||||
|
if( editor.t == 0 )
|
||||||
|
for each_array(tweens, tween_t*,t) {
|
||||||
|
tween_reset(t);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
for each_array(tweens, tween_t*,t) {
|
||||||
|
tween_update(t, editor.dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void *selected = NULL;
|
||||||
|
static int open = 1;
|
||||||
|
if( ui_window/*_nk*/("Timeline " ICON_MDI_CHART_TIMELINE, &open) ) {
|
||||||
|
|
||||||
|
int choice = ui_toolbar(ICON_MDI_PLUS ";" ICON_MDI_MINUS );
|
||||||
|
if( choice == 1 ) array_push(tweens, rand_tween());
|
||||||
|
if( choice == 2 && selected ) {
|
||||||
|
int target = -1;
|
||||||
|
for( int i = 0, end = array_count(tweens); i < end; ++i ) if( tweens[i] == selected ) { target = i; break; }
|
||||||
|
if( target >= 0 ) { array_erase_slow(tweens, target); selected = NULL; }
|
||||||
|
}
|
||||||
|
|
||||||
|
for each_array(tweens, tween_t*,t) {
|
||||||
|
ui_tween(va("%s%p@%05.2fs Value: %s", t == selected ? "!":"", t, t->time, ftoa3(t->result)), t);
|
||||||
|
if(ui_label_icon_clicked_L.x) selected = (t != selected) ? t : NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
ui_window_end/*_nk_end*/();
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
AUTORUN {
|
||||||
|
array_push(editor.subeditors, editor_timeline);
|
||||||
|
}
|
Loading…
Reference in New Issue