diff --git a/demos/99-sponza.c b/demos/99-sponza.c new file mode 100644 index 0000000..143e48e --- /dev/null +++ b/demos/99-sponza.c @@ -0,0 +1,60 @@ +// render sponza + +#include "v4k.h" + +int main() { + window_create(80, WINDOW_MSAA8); + window_title(__FILE__); + + // load all fx files + fx_load("fx**.fs"); + + // load skybox + skybox_t sky = skybox(flag("--mie") ? 0 : "cubemaps/stardust", 0); // --mie for rayleigh/mie scattering + + // load static scene + model_t sponza; + sponza = model("sponza.obj", 0); // MODEL_NO_TEXTURES); + translation44(sponza.pivot, 0,-1,0); + rotate44(sponza.pivot, -90,1,0,0); + scale44(sponza.pivot, 10,10,10); + + // camera + camera_t cam = camera(); + cam.speed = 0.2f; + + // demo loop + while (window_swap()) + { + // input + if( input_down(KEY_ESC) ) break; + if( input_down(KEY_F5) ) window_reload(); + if( input_down(KEY_F11) ) window_fullscreen( window_has_fullscreen() ^ 1 ); + if( input_down(KEY_X) ) window_screenshot(__FILE__ ".png"); + if( input_down(KEY_Z) ) window_record(__FILE__ ".mp4"); + + // fps camera + bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R); + if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f); + vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active); + vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed); + camera_move(&cam, wasdecq.x,wasdecq.y,wasdecq.z); + camera_fps(&cam, mouse.x,mouse.y); + window_cursor( !active ); + + // draw skybox + profile("Skybox") { + skybox_render(&sky, cam.proj, cam.view); + } + + // apply post-fxs from here + fx_begin(); + + float scale = 1.00; + mat44 M; copy44(M, sponza.pivot); translate44(M, 0,0,0); scale44(M, scale,scale,scale); + model_render(sponza, cam.proj, cam.view, M, 0); + + // post-fxs end here + fx_end(); + } +}