renderer: mesh_destroy

main
Dominik Madarász 2024-03-01 12:37:11 +01:00
parent 45388ccfde
commit 33fb24142d
3 changed files with 31919 additions and 31913 deletions

View File

@ -371953,7 +371953,9 @@ void mesh_render_prim(mesh_t *sm, unsigned prim) {
void mesh_destroy(mesh_t *m) {
// @todo
(void)m;
glDeleteBuffers(1, &m->vbo);
glDeleteBuffers(1, &m->ibo);
glDeleteVertexArrays(1, &m->vao);
}
// -----------------------------------------------------------------------------

View File

@ -1943,7 +1943,9 @@ void mesh_render_prim(mesh_t *sm, unsigned prim) {
void mesh_destroy(mesh_t *m) {
// @todo
(void)m;
glDeleteBuffers(1, &m->vbo);
glDeleteBuffers(1, &m->ibo);
glDeleteVertexArrays(1, &m->vao);
}
// -----------------------------------------------------------------------------

View File

@ -19117,7 +19117,9 @@ void mesh_render_prim(mesh_t *sm, unsigned prim) {
void mesh_destroy(mesh_t *m) {
// @todo
(void)m;
glDeleteBuffers(1, &m->vbo);
glDeleteBuffers(1, &m->ibo);
glDeleteVertexArrays(1, &m->vao);
}
// -----------------------------------------------------------------------------