anims_t drop M
parent
3a70df594b
commit
1d7e68f18c
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@ -69,21 +69,20 @@ int main() {
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ddraw_flush();
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ddraw_flush();
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// characters
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// characters
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static int NUM_INSTANCES = 1;
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profile("Skeletal render") {
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profile("Skeletal render") {
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if( do_showmodel ) model_render_instanced(mdl, cam.proj, cam.view, a.M, 0, NUM_INSTANCES);
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if( do_showmodel ) model_render(mdl, cam.proj, cam.view, mdl.pivot, 0);
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if( do_showbones ) model_render_skeleton(mdl, a.M[0]);
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if( do_showbones ) model_render_skeleton(mdl, mdl.pivot);
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if( do_showaabb ) {
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if( do_showaabb ) {
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aabb box = model_aabb(mdl, a.M[0]);
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aabb box = model_aabb(mdl, mdl.pivot);
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ddraw_aabb(box.min, box.max);
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ddraw_aabb(box.min, box.max);
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}
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}
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if( do_showgizmo ) {
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if( do_showgizmo ) {
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static vec3 p = {0,0,0}, r = {0,-90,0}, s = {1,1,1};
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static vec3 p = {0,0,0}, r = {0,-90,0}, s = {1,1,1};
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gizmo(&p, &r, &s);
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gizmo(&p, &r, &s);
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compose44(a.M[0], p, eulerq(r), s);
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compose44(mdl.pivot, p, eulerq(r), s);
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}
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}
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}
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}
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@ -96,9 +95,6 @@ int main() {
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if( ui_bool("Show gizmo", &do_showgizmo) );
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if( ui_bool("Show gizmo", &do_showgizmo) );
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ui_separator();
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ui_separator();
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if( ui_int("Instances", &NUM_INSTANCES)) NUM_INSTANCES = clampi(NUM_INSTANCES, 1, array_count(a.M));
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ui_separator();
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ui_label(va("Anim %s [%d.. %.2f ..%d]", a.anims[ a.inuse ].name, anim.min, mdl.curframe, anim.max ));
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ui_label(va("Anim %s [%d.. %.2f ..%d]", a.anims[ a.inuse ].name, anim.min, mdl.curframe, anim.max ));
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// normalize curframe into [0..1] range
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// normalize curframe into [0..1] range
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@ -1,162 +0,0 @@
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/**
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* @license
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* Copyright 2015 The Emscripten Authors
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* SPDX-License-Identifier: MIT
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*/
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// Pthread Web Worker startup routine:
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// This is the entry point file that is loaded first by each Web Worker
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// that executes pthreads on the Emscripten application.
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'use strict';
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var Module = {};
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// Thread-local:
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function assert(condition, text) {
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if (!condition) abort('Assertion failed: ' + text);
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}
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function threadPrintErr() {
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var text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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}
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function threadAlert() {
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var text = Array.prototype.slice.call(arguments).join(' ');
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postMessage({cmd: 'alert', text: text, threadId: Module['_pthread_self']()});
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}
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// We don't need out() for now, but may need to add it if we want to use it
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// here. Or, if this code all moves into the main JS, that problem will go
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// away. (For now, adding it here increases code size for no benefit.)
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var out = function() {
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throw 'out() is not defined in worker.js.';
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}
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var err = threadPrintErr;
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self.alert = threadAlert;
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Module['instantiateWasm'] = function(info, receiveInstance) {
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// Instantiate from the module posted from the main thread.
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// We can just use sync instantiation in the worker.
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var instance = new WebAssembly.Instance(Module['wasmModule'], info);
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// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193,
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// the above line no longer optimizes out down to the following line.
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// When the regression is fixed, we can remove this if/else.
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receiveInstance(instance);
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// We don't need the module anymore; new threads will be spawned from the main thread.
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Module['wasmModule'] = null;
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return instance.exports;
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};
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self.onmessage = function(e) {
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try {
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if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
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// Module and memory were sent from main thread
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Module['wasmModule'] = e.data.wasmModule;
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Module['wasmMemory'] = e.data.wasmMemory;
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Module['buffer'] = Module['wasmMemory'].buffer;
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Module['ENVIRONMENT_IS_PTHREAD'] = true;
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if (typeof e.data.urlOrBlob === 'string') {
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importScripts(e.data.urlOrBlob);
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} else {
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var objectUrl = URL.createObjectURL(e.data.urlOrBlob);
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importScripts(objectUrl);
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URL.revokeObjectURL(objectUrl);
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}
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} else if (e.data.cmd === 'run') {
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// This worker was idle, and now should start executing its pthread entry
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// point.
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// performance.now() is specced to return a wallclock time in msecs since
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// that Web Worker/main thread launched. However for pthreads this can
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// cause subtle problems in emscripten_get_now() as this essentially
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// would measure time from pthread_create(), meaning that the clocks
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// between each threads would be wildly out of sync. Therefore sync all
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// pthreads to the clock on the main browser thread, so that different
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// threads see a somewhat coherent clock across each of them
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// (+/- 0.1msecs in testing).
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Module['__performance_now_clock_drift'] = performance.now() - e.data.time;
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// Pass the thread address inside the asm.js scope to store it for fast access that avoids the need for a FFI out.
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Module['__emscripten_thread_init'](e.data.threadInfoStruct, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0);
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assert(e.data.threadInfoStruct);
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// Also call inside JS module to set up the stack frame for this pthread in JS module scope
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Module['establishStackSpace']();
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Module['PThread'].receiveObjectTransfer(e.data);
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Module['PThread'].threadInit();
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try {
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// pthread entry points are always of signature 'void *ThreadMain(void *arg)'
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// Native codebases sometimes spawn threads with other thread entry point signatures,
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// such as void ThreadMain(void *arg), void *ThreadMain(), or void ThreadMain().
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// That is not acceptable per C/C++ specification, but x86 compiler ABI extensions
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// enable that to work. If you find the following line to crash, either change the signature
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// to "proper" void *ThreadMain(void *arg) form, or try linking with the Emscripten linker
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// flag -s EMULATE_FUNCTION_POINTER_CASTS=1 to add in emulation for this x86 ABI extension.
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var result = Module['invokeEntryPoint'](e.data.start_routine, e.data.arg);
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Module['checkStackCookie']();
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if (Module['keepRuntimeAlive']()) {
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Module['PThread'].setExitStatus(result);
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} else {
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Module['__emscripten_thread_exit'](result);
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}
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} catch(ex) {
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if (ex != 'unwind') {
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// FIXME(sbc): Figure out if this is still needed or useful. Its not
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// clear to me how this check could ever fail. In order to get into
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// this try/catch block at all we have already called bunch of
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// functions on `Module`.. why is this one special?
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if (typeof(Module['_emscripten_futex_wake']) !== 'function') {
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err("Thread Initialisation failed.");
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throw ex;
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}
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// ExitStatus not present in MINIMAL_RUNTIME
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if (ex instanceof Module['ExitStatus']) {
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if (Module['keepRuntimeAlive']()) {
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err('Pthread 0x' + Module['_pthread_self']().toString(16) + ' called exit(), staying alive due to noExitRuntime.');
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} else {
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err('Pthread 0x' + Module['_pthread_self']().toString(16) + ' called exit(), calling _emscripten_thread_exit.');
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Module['__emscripten_thread_exit'](ex.status);
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}
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}
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else
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{
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// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
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// would make this thread joinable. Instead, re-throw the exception
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// and let the top level handler propagate it back to the main thread.
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throw ex;
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}
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} else {
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// else e == 'unwind', and we should fall through here and keep the pthread alive for asynchronous events.
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err('Pthread 0x' + Module['_pthread_self']().toString(16) + ' completed its main entry point with an `unwind`, keeping the worker alive for asynchronous operation.');
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}
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}
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} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
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if (Module['_pthread_self']()) {
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Module['__emscripten_thread_exit'](-1/*PTHREAD_CANCELED*/);
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}
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postMessage({ 'cmd': 'cancelDone' });
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} else if (e.data.target === 'setimmediate') {
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// no-op
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} else if (e.data.cmd === 'processThreadQueue') {
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if (Module['_pthread_self']()) { // If this thread is actually running?
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Module['_emscripten_current_thread_process_queued_calls']();
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}
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} else {
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err('worker.js received unknown command ' + e.data.cmd);
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err(e.data);
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}
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} catch(ex) {
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err('worker.js onmessage() captured an uncaught exception: ' + ex);
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if (ex && ex.stack) err(ex.stack);
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throw ex;
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}
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};
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@ -2481,7 +2481,6 @@ typedef struct anims_t {
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int inuse;
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int inuse;
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float speed;
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float speed;
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anim_t* anims;
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anim_t* anims;
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mat44* M;
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} anims_t;
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} anims_t;
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anims_t animations(const char *pathfile, int flags);
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anims_t animations(const char *pathfile, int flags);
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typedef struct skybox_t {
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typedef struct skybox_t {
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int inuse; // animation number in use
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int inuse; // animation number in use
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float speed; // x1.00
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float speed; // x1.00
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array(anim_t) anims; // [begin,end,flags] frames of every animation in set
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array(anim_t) anims; // [begin,end,flags] frames of every animation in set
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array(mat44) M; // instanced transforms
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} anims_t;
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} anims_t;
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API anims_t animations(const char *pathfile, int flags);
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API anims_t animations(const char *pathfile, int flags);
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@ -344131,15 +344130,6 @@ anims_t animations(const char *pathfile, int flags) {
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array_push(a.anims, !!strstri(anim_name, "loop") ? loop(from, to, 0, 0) : clip(from, to, 0, 0)); // [from,to,flags]
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array_push(a.anims, !!strstri(anim_name, "loop") ? loop(from, to, 0, 0) : clip(from, to, 0, 0)); // [from,to,flags]
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array_back(a.anims)->name = strswap(strswap(strswap(STRDUP(anim_name), "Loop", ""), "loop", ""), "()", "");
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array_back(a.anims)->name = strswap(strswap(strswap(STRDUP(anim_name), "Loop", ""), "loop", ""), "()", "");
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}
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}
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array_resize(a.M, 32*32);
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for(int z = 0, i = 0; z < 32; ++z) {
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for(int x = 0; x < 32; ++x, ++i) {
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vec3 p = vec3(-x*3,0,-z*3);
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vec3 r = vec3(0,0,0);
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vec3 s = vec3(2,2,2);
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compose44(a.M[i], p, eulerq(r), s);
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}
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}
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a.speed = 1.0;
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a.speed = 1.0;
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return a;
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return a;
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}
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}
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@ -4230,15 +4230,6 @@ anims_t animations(const char *pathfile, int flags) {
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array_push(a.anims, !!strstri(anim_name, "loop") ? loop(from, to, 0, 0) : clip(from, to, 0, 0)); // [from,to,flags]
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array_push(a.anims, !!strstri(anim_name, "loop") ? loop(from, to, 0, 0) : clip(from, to, 0, 0)); // [from,to,flags]
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array_back(a.anims)->name = strswap(strswap(strswap(STRDUP(anim_name), "Loop", ""), "loop", ""), "()", "");
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array_back(a.anims)->name = strswap(strswap(strswap(STRDUP(anim_name), "Loop", ""), "loop", ""), "()", "");
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}
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}
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array_resize(a.M, 32*32);
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for(int z = 0, i = 0; z < 32; ++z) {
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for(int x = 0; x < 32; ++x, ++i) {
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vec3 p = vec3(-x*3,0,-z*3);
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vec3 r = vec3(0,0,0);
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vec3 s = vec3(2,2,2);
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compose44(a.M[i], p, eulerq(r), s);
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}
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}
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a.speed = 1.0;
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a.speed = 1.0;
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return a;
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return a;
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}
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}
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@ -494,7 +494,6 @@ typedef struct anims_t {
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int inuse; // animation number in use
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int inuse; // animation number in use
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float speed; // x1.00
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float speed; // x1.00
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array(anim_t) anims; // [begin,end,flags] frames of every animation in set
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array(anim_t) anims; // [begin,end,flags] frames of every animation in set
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array(mat44) M; // instanced transforms
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} anims_t;
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} anims_t;
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API anims_t animations(const char *pathfile, int flags);
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API anims_t animations(const char *pathfile, int flags);
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@ -15144,15 +15144,6 @@ anims_t animations(const char *pathfile, int flags) {
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array_push(a.anims, !!strstri(anim_name, "loop") ? loop(from, to, 0, 0) : clip(from, to, 0, 0)); // [from,to,flags]
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array_push(a.anims, !!strstri(anim_name, "loop") ? loop(from, to, 0, 0) : clip(from, to, 0, 0)); // [from,to,flags]
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array_back(a.anims)->name = strswap(strswap(strswap(STRDUP(anim_name), "Loop", ""), "loop", ""), "()", "");
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array_back(a.anims)->name = strswap(strswap(strswap(STRDUP(anim_name), "Loop", ""), "loop", ""), "()", "");
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}
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}
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array_resize(a.M, 32*32);
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for(int z = 0, i = 0; z < 32; ++z) {
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for(int x = 0; x < 32; ++x, ++i) {
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vec3 p = vec3(-x*3,0,-z*3);
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vec3 r = vec3(0,0,0);
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vec3 s = vec3(2,2,2);
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compose44(a.M[i], p, eulerq(r), s);
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}
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}
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a.speed = 1.0;
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a.speed = 1.0;
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return a;
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return a;
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}
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}
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int inuse; // animation number in use
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int inuse; // animation number in use
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float speed; // x1.00
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float speed; // x1.00
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array(anim_t) anims; // [begin,end,flags] frames of every animation in set
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array(anim_t) anims; // [begin,end,flags] frames of every animation in set
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array(mat44) M; // instanced transforms
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} anims_t;
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} anims_t;
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API anims_t animations(const char *pathfile, int flags);
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API anims_t animations(const char *pathfile, int flags);
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@ -596,7 +596,7 @@ details > summary::-webkit-details-marker {
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|Version: | 2023.7 |
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|Version: | 2023.7 |
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|:--------------|:------------|
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|:--------------|:------------|
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|Branch: | main |
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|Branch: | main |
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|Commit: | 64 |
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|Commit: | 65 |
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<!--| Documentation last modified | { {LAST_MODIFIED} } |-->
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<!--| Documentation last modified | { {LAST_MODIFIED} } |-->
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# [V·4·K 2023.7 ](https://dev.v4.games/zaklaus/v4k)
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# [V·4·K 2023.7 ](https://dev.v4.games/zaklaus/v4k)
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@ -8449,7 +8449,6 @@ struct anims_t {
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int inuse;
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int inuse;
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float speed;
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float speed;
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array(anim_t) anims;
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array(anim_t) anims;
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array(mat44) M;
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};
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};
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~~~~~~
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~~~~~~
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@ -0,0 +1,20 @@
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||||||
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#include "v4k.h"
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
if (argc() < 3) {
|
||||||
|
printf("%s [color] [trans]\n", argv(0));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
FILE *f = fopen(argv(1), "rb");
|
||||||
|
if (!f) {
|
||||||
|
printf("File not found.\n");
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
//stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||||
|
int x, y, bpp;
|
||||||
|
char *buf = stbi_load_from_file()
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
Loading…
Reference in New Issue