sync fwk
parent
0ddc564a09
commit
0e2f086ae5
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@ -2291,7 +2291,7 @@ SCRIPT_DEBUGGER = 2,
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char * vfs_read(const char *pathfile);
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char * vfs_load(const char *pathfile, int *size);
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int vfs_size(const char *pathfile);
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void vfs_reload();
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void vfs_reload();
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const char * vfs_resolve(const char *fuzzyname);
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FILE* vfs_handle(const char *pathfile);
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void * cache_insert(const char *key, void *value, int size);
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@ -24,12 +24,6 @@ int main() {
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ui_panel_end();
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}
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if (ui_panel("Fonts", 0)) {
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ui_font();
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ui_panel_end();
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}
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if (input_down(MOUSE_R)) {
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pos.x = input(MOUSE_X);
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pos.y = input(MOUSE_Y);
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@ -16012,7 +16012,7 @@ API char * vfs_read(const char *pathfile);
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API char * vfs_load(const char *pathfile, int *size);
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API int vfs_size(const char *pathfile);
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API void vfs_reload();
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API void vfs_reload();
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API const char * vfs_resolve(const char *fuzzyname); // guess best match. @todo: fuzzy path
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//API const char*vfs_extract(const char *pathfile); // extracts vfs file into local filesystem (temporary file), so it can be read by foreign/3rd party libs
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API FILE* vfs_handle(const char *pathfile); // same as above, but returns file handle instead. preferred way, will clean descriptors at exit
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@ -16464,7 +16464,7 @@ enum {
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};
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/* errcode and errstr are optional arguments, pass NULL to ignore them,
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errstr is filled by va() */
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errstr is filled by va() */
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API int network_event(const char *msg, int *errcode, char **errstr);
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enum { NETWORK_RANK = 0 }; // [0..N] where 0 is server
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@ -17397,25 +17397,25 @@ typedef struct mesh_t {
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unsigned index_count;
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unsigned flags;
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array(int) lod_collapse_map; // to which neighbor each vertex collapses. ie, [10] -> 7 (used by LODs) @leak
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array(int) lod_collapse_map; // to which neighbor each vertex collapses. ie, [10] -> 7 (used by LODs) @leak
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// @leaks: following members are totally unused. convenient for end-users to keep their custom datas somewhere while processing.
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union {
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array(unsigned) in_index;
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array(vec3i) in_index3;
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array(unsigned) in_index;
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array(vec3i) in_index3;
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};
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union {
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array(unsigned) out_index;
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array(vec3i) out_index3;
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array(unsigned) out_index;
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array(vec3i) out_index3;
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};
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union {
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union {
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array(float) in_vertex;
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array(vec3) in_vertex3;
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};
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union {
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};
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union {
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array(float) out_vertex;
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array(vec3) out_vertex3;
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};
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};
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} mesh_t;
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API mesh_t mesh();
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@ -17523,7 +17523,7 @@ typedef struct model_t {
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handle *textures;
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char **texture_names;
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array(material_t) materials;
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texture_t lightmap;
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float *lmdata;
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@ -17960,8 +17960,8 @@ API unsigned intern( const char *string );
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API const char *quark( unsigned key );
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typedef struct quarks_db {
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array(char) blob;
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array(vec2i) entries;
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array(char) blob;
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array(vec2i) entries;
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} quarks_db;
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API unsigned quark_intern( quarks_db*, const char *string );
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@ -359985,14 +359985,6 @@ void ui_font() {
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for( int i = 0; i < countof(fonts); ++i ) {
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if( ui_collapse(va("Font %d", i), va("%p%d", &fonts[i], i) ) ) {
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font_t *f = &fonts[i];
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// changed = i+1;
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// for( int j = 0; j < array_count(a->anims[i].frames); ++j ) {
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// if( ui_collapse(va("[%d]",j), va("%p%d.%d", a, a->anims[i].name,j) ) ) {
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// ui_unsigned("Frame", &a->anims[i].frames[j]);
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// ui_atlas_frame(a->frames + a->anims[i].frames[j]);
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// ui_collapse_end();
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// }
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// }
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ui_float("Ascent", &f->ascent);
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ui_float("Descent", &f->descent);
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ui_float("Line Gap", &f->linegap);
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@ -378751,6 +378743,10 @@ int ui_engine() {
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}
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}
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EDITOR_UI_COLLAPSE(ICON_MD_TEXT_FIELDS " Fonts", "Debug.Fonts") {
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ui_font();
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}
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EDITOR_UI_COLLAPSE(ICON_MD_CONTENT_PASTE " Scripts", "Debug.Scripts") {
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// @todo
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@ -379430,8 +379426,9 @@ void editor_setmouse(int x, int y) {
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vec2 editor_glyph(int x, int y, const char *style, unsigned codepoint) {
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do_once {
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// style: atlas size, unicode ranges and 6 font faces max
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font_face(FONT_FACE2, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
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font_face(FONT_FACE3, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
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font_face(FONT_FACE2, "B612-Regular.ttf", 12.f, 0);
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font_face(FONT_FACE3, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
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font_face(FONT_FACE4, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
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// style: 10 colors max
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font_color(FONT_COLOR1, WHITE);
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font_color(FONT_COLOR2, RGBX(0xE8F1FF,128)); // GRAY);
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@ -379443,7 +379440,7 @@ vec2 editor_glyph(int x, int y, const char *style, unsigned codepoint) {
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font_goto(x,y);
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vec2 pos = {x,y};
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const char *sym = codepoint_to_utf8(codepoint);
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return add2(pos, font_print(va("%s%s%s", style ? style : "", codepoint >= ICON_MDI_MIN ? FONT_FACE3 : FONT_FACE2, sym)));
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return add2(pos, font_print(va("%s%s%s", style ? style : "", codepoint >= ICON_MDI_MIN ? FONT_FACE4 : codepoint >= ICON_MD_MIN ? FONT_FACE3 : FONT_FACE2, sym)));
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}
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vec2 editor_glyphs(int x, int y, const char *style, const char *utf8) {
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@ -514,8 +514,9 @@ void editor_setmouse(int x, int y) {
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vec2 editor_glyph(int x, int y, const char *style, unsigned codepoint) {
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do_once {
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// style: atlas size, unicode ranges and 6 font faces max
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font_face(FONT_FACE2, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
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font_face(FONT_FACE3, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
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font_face(FONT_FACE2, "B612-Regular.ttf", 12.f, 0);
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font_face(FONT_FACE3, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
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font_face(FONT_FACE4, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
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// style: 10 colors max
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font_color(FONT_COLOR1, WHITE);
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font_color(FONT_COLOR2, RGBX(0xE8F1FF,128)); // GRAY);
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@ -527,7 +528,7 @@ vec2 editor_glyph(int x, int y, const char *style, unsigned codepoint) {
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font_goto(x,y);
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vec2 pos = {x,y};
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const char *sym = codepoint_to_utf8(codepoint);
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return add2(pos, font_print(va("%s%s%s", style ? style : "", codepoint >= ICON_MDI_MIN ? FONT_FACE3 : FONT_FACE2, sym)));
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return add2(pos, font_print(va("%s%s%s", style ? style : "", codepoint >= ICON_MDI_MIN ? FONT_FACE4 : codepoint >= ICON_MD_MIN ? FONT_FACE3 : FONT_FACE2, sym)));
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}
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vec2 editor_glyphs(int x, int y, const char *style, const char *utf8) {
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@ -316,6 +316,10 @@ int ui_engine() {
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}
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}
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EDITOR_UI_COLLAPSE(ICON_MD_TEXT_FIELDS " Fonts", "Debug.Fonts") {
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ui_font();
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}
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EDITOR_UI_COLLAPSE(ICON_MD_CONTENT_PASTE " Scripts", "Debug.Scripts") {
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// @todo
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@ -68,7 +68,7 @@ API char * vfs_read(const char *pathfile);
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API char * vfs_load(const char *pathfile, int *size);
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API int vfs_size(const char *pathfile);
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API void vfs_reload();
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API void vfs_reload();
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API const char * vfs_resolve(const char *fuzzyname); // guess best match. @todo: fuzzy path
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//API const char*vfs_extract(const char *pathfile); // extracts vfs file into local filesystem (temporary file), so it can be read by foreign/3rd party libs
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API FILE* vfs_handle(const char *pathfile); // same as above, but returns file handle instead. preferred way, will clean descriptors at exit
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@ -1651,14 +1651,6 @@ void ui_font() {
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for( int i = 0; i < countof(fonts); ++i ) {
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if( ui_collapse(va("Font %d", i), va("%p%d", &fonts[i], i) ) ) {
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font_t *f = &fonts[i];
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// changed = i+1;
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// for( int j = 0; j < array_count(a->anims[i].frames); ++j ) {
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// if( ui_collapse(va("[%d]",j), va("%p%d.%d", a, a->anims[i].name,j) ) ) {
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// ui_unsigned("Frame", &a->anims[i].frames[j]);
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// ui_atlas_frame(a->frames + a->anims[i].frames[j]);
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// ui_collapse_end();
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// }
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// }
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ui_float("Ascent", &f->ascent);
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ui_float("Descent", &f->descent);
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ui_float("Line Gap", &f->linegap);
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@ -38,7 +38,7 @@ enum {
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};
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/* errcode and errstr are optional arguments, pass NULL to ignore them,
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errstr is filled by va() */
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errstr is filled by va() */
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API int network_event(const char *msg, int *errcode, char **errstr);
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enum { NETWORK_RANK = 0 }; // [0..N] where 0 is server
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@ -394,25 +394,25 @@ typedef struct mesh_t {
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unsigned index_count;
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unsigned flags;
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array(int) lod_collapse_map; // to which neighbor each vertex collapses. ie, [10] -> 7 (used by LODs) @leak
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array(int) lod_collapse_map; // to which neighbor each vertex collapses. ie, [10] -> 7 (used by LODs) @leak
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// @leaks: following members are totally unused. convenient for end-users to keep their custom datas somewhere while processing.
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union {
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array(unsigned) in_index;
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array(vec3i) in_index3;
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array(unsigned) in_index;
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array(vec3i) in_index3;
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};
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union {
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array(unsigned) out_index;
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array(vec3i) out_index3;
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array(unsigned) out_index;
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array(vec3i) out_index3;
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};
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union {
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union {
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array(float) in_vertex;
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array(vec3) in_vertex3;
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};
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union {
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};
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union {
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array(float) out_vertex;
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array(vec3) out_vertex3;
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};
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};
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} mesh_t;
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API mesh_t mesh();
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@ -520,7 +520,7 @@ typedef struct model_t {
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handle *textures;
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char **texture_names;
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array(material_t) materials;
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texture_t lightmap;
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float *lmdata;
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@ -86,8 +86,8 @@ API unsigned intern( const char *string );
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API const char *quark( unsigned key );
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typedef struct quarks_db {
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array(char) blob;
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array(vec2i) entries;
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array(char) blob;
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array(vec2i) entries;
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} quarks_db;
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API unsigned quark_intern( quarks_db*, const char *string );
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19
engine/v4k.c
19
engine/v4k.c
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@ -10305,14 +10305,6 @@ void ui_font() {
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for( int i = 0; i < countof(fonts); ++i ) {
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if( ui_collapse(va("Font %d", i), va("%p%d", &fonts[i], i) ) ) {
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font_t *f = &fonts[i];
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// changed = i+1;
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// for( int j = 0; j < array_count(a->anims[i].frames); ++j ) {
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// if( ui_collapse(va("[%d]",j), va("%p%d.%d", a, a->anims[i].name,j) ) ) {
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// ui_unsigned("Frame", &a->anims[i].frames[j]);
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// ui_atlas_frame(a->frames + a->anims[i].frames[j]);
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// ui_collapse_end();
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// }
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// }
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ui_float("Ascent", &f->ascent);
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ui_float("Descent", &f->descent);
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ui_float("Line Gap", &f->linegap);
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@ -29071,6 +29063,10 @@ int ui_engine() {
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}
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}
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EDITOR_UI_COLLAPSE(ICON_MD_TEXT_FIELDS " Fonts", "Debug.Fonts") {
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ui_font();
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}
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EDITOR_UI_COLLAPSE(ICON_MD_CONTENT_PASTE " Scripts", "Debug.Scripts") {
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// @todo
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@ -29750,8 +29746,9 @@ void editor_setmouse(int x, int y) {
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vec2 editor_glyph(int x, int y, const char *style, unsigned codepoint) {
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do_once {
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// style: atlas size, unicode ranges and 6 font faces max
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font_face(FONT_FACE2, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
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font_face(FONT_FACE3, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
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font_face(FONT_FACE2, "B612-Regular.ttf", 12.f, 0);
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font_face(FONT_FACE3, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
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font_face(FONT_FACE4, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
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// style: 10 colors max
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font_color(FONT_COLOR1, WHITE);
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font_color(FONT_COLOR2, RGBX(0xE8F1FF,128)); // GRAY);
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@ -29763,7 +29760,7 @@ vec2 editor_glyph(int x, int y, const char *style, unsigned codepoint) {
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font_goto(x,y);
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vec2 pos = {x,y};
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const char *sym = codepoint_to_utf8(codepoint);
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return add2(pos, font_print(va("%s%s%s", style ? style : "", codepoint >= ICON_MDI_MIN ? FONT_FACE3 : FONT_FACE2, sym)));
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return add2(pos, font_print(va("%s%s%s", style ? style : "", codepoint >= ICON_MDI_MIN ? FONT_FACE4 : codepoint >= ICON_MD_MIN ? FONT_FACE3 : FONT_FACE2, sym)));
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}
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vec2 editor_glyphs(int x, int y, const char *style, const char *utf8) {
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28
engine/v4k.h
28
engine/v4k.h
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@ -2079,7 +2079,7 @@ API char * vfs_read(const char *pathfile);
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API char * vfs_load(const char *pathfile, int *size);
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API int vfs_size(const char *pathfile);
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API void vfs_reload();
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API void vfs_reload();
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API const char * vfs_resolve(const char *fuzzyname); // guess best match. @todo: fuzzy path
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//API const char*vfs_extract(const char *pathfile); // extracts vfs file into local filesystem (temporary file), so it can be read by foreign/3rd party libs
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API FILE* vfs_handle(const char *pathfile); // same as above, but returns file handle instead. preferred way, will clean descriptors at exit
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@ -2531,7 +2531,7 @@ enum {
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};
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/* errcode and errstr are optional arguments, pass NULL to ignore them,
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errstr is filled by va() */
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errstr is filled by va() */
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API int network_event(const char *msg, int *errcode, char **errstr);
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enum { NETWORK_RANK = 0 }; // [0..N] where 0 is server
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@ -3464,25 +3464,25 @@ typedef struct mesh_t {
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unsigned index_count;
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unsigned flags;
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array(int) lod_collapse_map; // to which neighbor each vertex collapses. ie, [10] -> 7 (used by LODs) @leak
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array(int) lod_collapse_map; // to which neighbor each vertex collapses. ie, [10] -> 7 (used by LODs) @leak
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// @leaks: following members are totally unused. convenient for end-users to keep their custom datas somewhere while processing.
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union {
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array(unsigned) in_index;
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array(vec3i) in_index3;
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array(unsigned) in_index;
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array(vec3i) in_index3;
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};
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union {
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array(unsigned) out_index;
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array(vec3i) out_index3;
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array(unsigned) out_index;
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array(vec3i) out_index3;
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};
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union {
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union {
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array(float) in_vertex;
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array(vec3) in_vertex3;
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};
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union {
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};
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union {
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array(float) out_vertex;
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array(vec3) out_vertex3;
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};
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};
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} mesh_t;
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API mesh_t mesh();
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@ -3590,7 +3590,7 @@ typedef struct model_t {
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handle *textures;
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char **texture_names;
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array(material_t) materials;
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texture_t lightmap;
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float *lmdata;
|
||||
|
||||
|
@ -4027,8 +4027,8 @@ API unsigned intern( const char *string );
|
|||
API const char *quark( unsigned key );
|
||||
|
||||
typedef struct quarks_db {
|
||||
array(char) blob;
|
||||
array(vec2i) entries;
|
||||
array(char) blob;
|
||||
array(vec2i) entries;
|
||||
} quarks_db;
|
||||
|
||||
API unsigned quark_intern( quarks_db*, const char *string );
|
||||
|
|
Loading…
Reference in New Issue