gui cleanup
parent
071d73dbe2
commit
02ebdb77b2
21
bind/v4k.lua
21
bind/v4k.lua
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@ -1519,7 +1519,7 @@ ffi.cdef([[
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//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 fire;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 pos;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 sca;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:void (*draw_rect_func)(void* userdata, const char *skin, vec4 rect);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void gui_panel(int id, vec4 rect, const char *skin);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void gui_panel(int id, vec4 rect, const char *skin);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void gui_panel(int id, vec4 rect, const char *skin);
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@ -3297,21 +3297,8 @@ enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on
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sprite_t*sprite_new(const char *ase, int bindings[6]);
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void sprite_del(sprite_t *s);
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void sprite_setanim(sprite_t *s, unsigned name);
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enum {
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GUI_PANEL,
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GUI_BUTTON,
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};
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typedef struct gui_state_t {
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int kind;
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union {
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struct {
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bool held;
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bool hover;
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};
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};
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} gui_state_t;
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typedef struct guiskin_t {
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void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
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void (*draw_rect_func)(void* userdata, const char *skin, vec4 rect);
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void (*free)(void* userdata);
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void *userdata;
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} guiskin_t;
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@ -3320,13 +3307,11 @@ void *userdata;
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void gui_panel(int id, vec4 rect, const char *skin);
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bool gui_button(int id, vec4 rect, const char *skin);
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void gui_popskin();
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guiskin_t gui_skinned(const char *inifile, float scale);
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typedef struct skinned_t {
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atlas_t atlas;
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float scale;
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char *panel;
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char *button;
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} skinned_t;
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guiskin_t gui_skinned(const char *inifile, float scale);
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void* thread( int (*thread_func)(void* user_data), void* user_data );
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void thread_destroy( void *thd );
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int argc();
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@ -18115,24 +18115,8 @@ API void sprite_setanim(sprite_t *s, unsigned name);
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// ----------------------------------------------------------------------------
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// game ui
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enum {
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GUI_PANEL,
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GUI_BUTTON,
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};
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typedef struct gui_state_t {
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int kind;
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union {
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struct {
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bool held;
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bool hover;
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};
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};
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} gui_state_t;
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typedef struct guiskin_t {
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void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
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void (*draw_rect_func)(void* userdata, const char *skin, vec4 rect);
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void (*free)(void* userdata);
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void *userdata;
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} guiskin_t;
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@ -18148,19 +18132,15 @@ API void gui_popskin();
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#define gui_panel(...) gui_panel(__LINE__, __VA_ARGS__)
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#define gui_button(...) gui_button(__LINE__, __VA_ARGS__)
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// default skins
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API guiskin_t gui_skinned(const char *inifile, float scale);
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// default renderers
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/// skinned
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typedef struct skinned_t {
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atlas_t atlas;
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float scale;
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// unsigned framenum;
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//skins
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char *panel;
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char *button;
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} skinned_t;
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API guiskin_t gui_skinned(const char *inifile, float scale);
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#line 0
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#line 1 "v4k_system.h"
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@ -358851,39 +358831,11 @@ vec2 font_rect(const char *str) {
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// ----------------------------------------------------------------------------
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// game ui (utils)
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API vec2i draw_window_ui();
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API void gui_drawrect( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
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API void draw_rect(int rgba, vec2 start, vec2 end );
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API void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end );
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API void draw_rect_sheet( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
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#define draw_rect_borders(color, x, y, w, h, borderWeight) do { \
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int x1 = (x); \
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int y1 = (y); \
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int x2 = (x) + (w) - 1; \
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int y2 = (y) + (h) - 1; \
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draw_rect(color, vec2(x1, y1), vec2(x2, y1 + (borderWeight) - 1)); \
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draw_rect(color, vec2(x1, y1), vec2(x1 + (borderWeight) - 1, y2)); \
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draw_rect(color, vec2(x1, y2 - (borderWeight) + 1), vec2(x2, y2)); \
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draw_rect(color, vec2(x2 - (borderWeight) + 1, y1), vec2(x2, y2)); \
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} while(0)
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// #define lay_draw_rect(rgba, rect) draw_rect(rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
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// #define lay_draw_rect_borders(rgba, rect, borderWeight) draw_rect_borders(rgba, rect.e[0], rect.e[1], rect.e[2], rect.e[3], borderWeight)
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// #define lay_draw_rect_tex(tex, rgba, rect) draw_rect_tex(tex, rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
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// #define l2m(rect) (vec4(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
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#define v42v2(rect) vec2(rect.x,rect.y), vec2(rect.z,rect.w)
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vec2i draw_window_ui() {
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vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
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int w = window_width();
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int h = window_height();
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return vec2i(w/dpi.x, h/dpi.y);
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}
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void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
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void gui_drawrect( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
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float gamma = 1;
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static int program = -1, vbo = -1, vao = -1, u_inv_gamma = -1, u_tint = -1, u_has_tex = -1, u_window_width = -1, u_window_height = -1;
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vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
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@ -358911,7 +358863,6 @@ void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba,
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLenum texture_type = texture.flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
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// glEnable( GL_BLEND );
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glUseProgram( program );
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glUniform1f( u_inv_gamma, 1.0f / (gamma + !gamma) );
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@ -358963,20 +358914,20 @@ void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba,
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glBindVertexArray( 0 );
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram( 0 );
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// glDisable( GL_BLEND );
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}
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void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end ) {
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draw_rect_sheet(texture, vec2(0, 0), vec2(texture.w, texture.h), rgba, start, end);
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}
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void draw_rect(int rgba, vec2 start, vec2 end ) {
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draw_rect_tex((texture_t){0}, rgba, start, end);
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}
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// ----------------------------------------------------------------------------
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// game ui
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typedef struct gui_state_t {
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union {
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struct {
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bool held;
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bool hover;
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};
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};
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} gui_state_t;
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static __thread array(guiskin_t) skins=0;
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static __thread guiskin_t *last_skin=0;
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static __thread map(int, gui_state_t) ctl_states=0; //@leak
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@ -358998,15 +358949,13 @@ void *gui_userdata() {
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}
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static
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gui_state_t *gui_getstate(int id, int kind) {
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gui_state_t *gui_getstate(int id) {
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if (!ctl_states) map_init(ctl_states, less_int, hash_int);
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static gui_state_t st={0};
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st.kind=kind;
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return map_find_or_add(ctl_states, id, st);
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return map_find_or_add(ctl_states, id, (gui_state_t){0});
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}
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bool (gui_button)(int id, vec4 r, const char *skin) {
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gui_state_t *entry = gui_getstate(id, GUI_BUTTON);
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gui_state_t *entry = gui_getstate(id);
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bool was_clicked=0;
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entry->hover = false;
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@ -359022,20 +358971,14 @@ bool (gui_button)(int id, vec4 r, const char *skin) {
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entry->held = false;
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}
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if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin, r);
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else {
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draw_rect(entry->held ? 0x111111FF : entry->hover ? 0xEEEEEEFF : 0xFFFFFFFF, v42v2(r));
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}
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char *btn = va("%s%s", skin?skin:"button", entry->held?"_press":entry->hover?"_hover":"");
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if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, btn, r);
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return was_clicked;
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}
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void (gui_panel)(int id, vec4 r, const char *skin) {
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gui_state_t *entry = gui_getstate(id, GUI_PANEL);
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if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin?skin:"panel", r);
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else {
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draw_rect(0xFFFFFFFF, v42v2(r));
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}
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if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, skin?skin:"panel", r);
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}
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/* skinned */
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@ -359048,26 +358991,23 @@ void skinned_free(void* userdata) {
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}
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static
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atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name, const char *fallback) {
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#define atlas_loop(n)\
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for (int i = 0; i < array_count(a->slices); i++)\
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if (!strcmp(quark_string(&a->db, a->slices[i].name), n))\
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return &a->slice_frames[a->slices[i].frames[0]];
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atlas_loop(name);
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atlas_loop(fallback);
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atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name) {
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for (int i = 0; i < array_count(a->slices); i++)
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if (!strcmp(quark_string(&a->db, a->slices[i].name), name))
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return &a->slice_frames[a->slices[i].frames[0]];
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return NULL;
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#undef atlas_loop
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}
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static
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void skinned_draw_missing_rect(vec4 r) {
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draw_rect_tex(texture_checker(), 0xFFFFFFFF, v42v2(r));
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vec4 size = vec4(0, 0, texture_checker().w, texture_checker().h);
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gui_drawrect(texture_checker(), v42v2(size), 0x800080FF, v42v2(r));
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}
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static
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void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r) {
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if (!f->has_9slice) {
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draw_rect_sheet(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
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gui_drawrect(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
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return;
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}
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@ -359091,6 +359031,14 @@ void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r
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vec4 bottom_middle_slice = {core.x, core.w, core.z, outer.w};
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vec4 bottom_right_slice = {core.z, core.w, outer.z, outer.w};
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// Ensure dest rectangle is large enough to render the whole element
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if ((r.z-r.x) < (outer.z-outer.x) * scale) {
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r.z = r.x + (outer.z-outer.x) * scale;
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}
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if ((r.w-r.y) < (outer.w-outer.y) * scale) {
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r.w = r.y + (outer.w-outer.y) * scale;
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}
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vec4 top_left = {r.x, r.y, r.x + (core.x - outer.x) * scale, r.y + (core.y - outer.y) * scale};
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vec4 top_right = {r.z - (outer.z - core.z) * scale, r.y, r.z, r.y + (core.y - outer.y) * scale};
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vec4 bottom_left = {r.x, r.w - (outer.w - core.w) * scale, r.x + (core.x - outer.x) * scale, r.w};
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@ -359103,41 +359051,24 @@ void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r
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vec4 center = {top_left.z, top_left.w, top_right.x, bottom_right.y};
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draw_rect_sheet(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
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draw_rect_sheet(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
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draw_rect_sheet(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
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draw_rect_sheet(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
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draw_rect_sheet(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
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draw_rect_sheet(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
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draw_rect_sheet(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
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draw_rect_sheet(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
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draw_rect_sheet(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
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gui_drawrect(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
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gui_drawrect(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
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gui_drawrect(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
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gui_drawrect(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
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gui_drawrect(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
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gui_drawrect(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
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gui_drawrect(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
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gui_drawrect(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
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gui_drawrect(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
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}
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static
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void skinned_draw_rect(void* userdata, gui_state_t state, const char *skin, vec4 r) {
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void skinned_draw_rect(void* userdata, const char *skin, vec4 r) {
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skinned_t *a = C_CAST(skinned_t*, userdata);
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switch (state.kind) {
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case GUI_BUTTON: {
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char *btn = va("%s%s", skin?skin:a->button, state.held?"_press":state.hover?"_hover":"");
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atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, btn, skin?skin:a->button);
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if (!f) skinned_draw_missing_rect(r);
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else skinned_draw_sprite(a->scale, &a->atlas, f, r);
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} break;
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case GUI_PANEL: {
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atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin?skin:a->panel, "");
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if (!f) skinned_draw_missing_rect(r);
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else skinned_draw_sprite(a->scale, &a->atlas, f, r);
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} break;
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}
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}
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static
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void skinned_preset_skins(skinned_t *s) {
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s->panel = "panel";
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s->button = "button";
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atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
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if (!f) skinned_draw_missing_rect(r);
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else skinned_draw_sprite(a->scale, &a->atlas, f, r);
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}
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guiskin_t gui_skinned(const char *inifile, float scale) {
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@ -359148,7 +359079,6 @@ guiskin_t gui_skinned(const char *inifile, float scale) {
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skin.userdata = a;
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skin.draw_rect_func = skinned_draw_rect;
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skin.free = skinned_free;
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skinned_preset_skins(a);
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return skin;
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}
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#line 0
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@ -1,39 +1,11 @@
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// ----------------------------------------------------------------------------
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// game ui (utils)
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API vec2i draw_window_ui();
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API void gui_drawrect( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
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API void draw_rect(int rgba, vec2 start, vec2 end );
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API void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end );
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API void draw_rect_sheet( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
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#define draw_rect_borders(color, x, y, w, h, borderWeight) do { \
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int x1 = (x); \
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int y1 = (y); \
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int x2 = (x) + (w) - 1; \
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int y2 = (y) + (h) - 1; \
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draw_rect(color, vec2(x1, y1), vec2(x2, y1 + (borderWeight) - 1)); \
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draw_rect(color, vec2(x1, y1), vec2(x1 + (borderWeight) - 1, y2)); \
|
||||
draw_rect(color, vec2(x1, y2 - (borderWeight) + 1), vec2(x2, y2)); \
|
||||
draw_rect(color, vec2(x2 - (borderWeight) + 1, y1), vec2(x2, y2)); \
|
||||
} while(0)
|
||||
|
||||
// #define lay_draw_rect(rgba, rect) draw_rect(rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
|
||||
// #define lay_draw_rect_borders(rgba, rect, borderWeight) draw_rect_borders(rgba, rect.e[0], rect.e[1], rect.e[2], rect.e[3], borderWeight)
|
||||
// #define lay_draw_rect_tex(tex, rgba, rect) draw_rect_tex(tex, rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
|
||||
// #define l2m(rect) (vec4(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
|
||||
#define v42v2(rect) vec2(rect.x,rect.y), vec2(rect.z,rect.w)
|
||||
|
||||
|
||||
|
||||
vec2i draw_window_ui() {
|
||||
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
|
||||
int w = window_width();
|
||||
int h = window_height();
|
||||
return vec2i(w/dpi.x, h/dpi.y);
|
||||
}
|
||||
|
||||
void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
|
||||
void gui_drawrect( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
|
||||
float gamma = 1;
|
||||
static int program = -1, vbo = -1, vao = -1, u_inv_gamma = -1, u_tint = -1, u_has_tex = -1, u_window_width = -1, u_window_height = -1;
|
||||
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
|
||||
|
@ -61,7 +33,6 @@ void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba,
|
|||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLenum texture_type = texture.flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
|
||||
// glEnable( GL_BLEND );
|
||||
glUseProgram( program );
|
||||
glUniform1f( u_inv_gamma, 1.0f / (gamma + !gamma) );
|
||||
|
||||
|
@ -113,20 +84,20 @@ void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba,
|
|||
glBindVertexArray( 0 );
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glUseProgram( 0 );
|
||||
// glDisable( GL_BLEND );
|
||||
}
|
||||
|
||||
void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end ) {
|
||||
draw_rect_sheet(texture, vec2(0, 0), vec2(texture.w, texture.h), rgba, start, end);
|
||||
}
|
||||
|
||||
void draw_rect(int rgba, vec2 start, vec2 end ) {
|
||||
draw_rect_tex((texture_t){0}, rgba, start, end);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// game ui
|
||||
|
||||
typedef struct gui_state_t {
|
||||
union {
|
||||
struct {
|
||||
bool held;
|
||||
bool hover;
|
||||
};
|
||||
};
|
||||
} gui_state_t;
|
||||
|
||||
static __thread array(guiskin_t) skins=0;
|
||||
static __thread guiskin_t *last_skin=0;
|
||||
static __thread map(int, gui_state_t) ctl_states=0; //@leak
|
||||
|
@ -148,15 +119,13 @@ void *gui_userdata() {
|
|||
}
|
||||
|
||||
static
|
||||
gui_state_t *gui_getstate(int id, int kind) {
|
||||
gui_state_t *gui_getstate(int id) {
|
||||
if (!ctl_states) map_init(ctl_states, less_int, hash_int);
|
||||
static gui_state_t st={0};
|
||||
st.kind=kind;
|
||||
return map_find_or_add(ctl_states, id, st);
|
||||
return map_find_or_add(ctl_states, id, (gui_state_t){0});
|
||||
}
|
||||
|
||||
bool (gui_button)(int id, vec4 r, const char *skin) {
|
||||
gui_state_t *entry = gui_getstate(id, GUI_BUTTON);
|
||||
gui_state_t *entry = gui_getstate(id);
|
||||
bool was_clicked=0;
|
||||
entry->hover = false;
|
||||
|
||||
|
@ -172,20 +141,14 @@ bool (gui_button)(int id, vec4 r, const char *skin) {
|
|||
entry->held = false;
|
||||
}
|
||||
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin, r);
|
||||
else {
|
||||
draw_rect(entry->held ? 0x111111FF : entry->hover ? 0xEEEEEEFF : 0xFFFFFFFF, v42v2(r));
|
||||
}
|
||||
char *btn = va("%s%s", skin?skin:"button", entry->held?"_press":entry->hover?"_hover":"");
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, btn, r);
|
||||
|
||||
return was_clicked;
|
||||
}
|
||||
|
||||
void (gui_panel)(int id, vec4 r, const char *skin) {
|
||||
gui_state_t *entry = gui_getstate(id, GUI_PANEL);
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin?skin:"panel", r);
|
||||
else {
|
||||
draw_rect(0xFFFFFFFF, v42v2(r));
|
||||
}
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, skin?skin:"panel", r);
|
||||
}
|
||||
|
||||
/* skinned */
|
||||
|
@ -198,26 +161,23 @@ void skinned_free(void* userdata) {
|
|||
}
|
||||
|
||||
static
|
||||
atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name, const char *fallback) {
|
||||
#define atlas_loop(n)\
|
||||
for (int i = 0; i < array_count(a->slices); i++)\
|
||||
if (!strcmp(quark_string(&a->db, a->slices[i].name), n))\
|
||||
return &a->slice_frames[a->slices[i].frames[0]];
|
||||
atlas_loop(name);
|
||||
atlas_loop(fallback);
|
||||
atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name) {
|
||||
for (int i = 0; i < array_count(a->slices); i++)
|
||||
if (!strcmp(quark_string(&a->db, a->slices[i].name), name))
|
||||
return &a->slice_frames[a->slices[i].frames[0]];
|
||||
return NULL;
|
||||
#undef atlas_loop
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_draw_missing_rect(vec4 r) {
|
||||
draw_rect_tex(texture_checker(), 0xFFFFFFFF, v42v2(r));
|
||||
vec4 size = vec4(0, 0, texture_checker().w, texture_checker().h);
|
||||
gui_drawrect(texture_checker(), v42v2(size), 0x800080FF, v42v2(r));
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r) {
|
||||
if (!f->has_9slice) {
|
||||
draw_rect_sheet(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
|
||||
gui_drawrect(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -241,6 +201,14 @@ void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r
|
|||
vec4 bottom_middle_slice = {core.x, core.w, core.z, outer.w};
|
||||
vec4 bottom_right_slice = {core.z, core.w, outer.z, outer.w};
|
||||
|
||||
// Ensure dest rectangle is large enough to render the whole element
|
||||
if ((r.z-r.x) < (outer.z-outer.x) * scale) {
|
||||
r.z = r.x + (outer.z-outer.x) * scale;
|
||||
}
|
||||
if ((r.w-r.y) < (outer.w-outer.y) * scale) {
|
||||
r.w = r.y + (outer.w-outer.y) * scale;
|
||||
}
|
||||
|
||||
vec4 top_left = {r.x, r.y, r.x + (core.x - outer.x) * scale, r.y + (core.y - outer.y) * scale};
|
||||
vec4 top_right = {r.z - (outer.z - core.z) * scale, r.y, r.z, r.y + (core.y - outer.y) * scale};
|
||||
vec4 bottom_left = {r.x, r.w - (outer.w - core.w) * scale, r.x + (core.x - outer.x) * scale, r.w};
|
||||
|
@ -253,41 +221,24 @@ void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r
|
|||
|
||||
vec4 center = {top_left.z, top_left.w, top_right.x, bottom_right.y};
|
||||
|
||||
draw_rect_sheet(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
|
||||
draw_rect_sheet(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
|
||||
draw_rect_sheet(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
|
||||
draw_rect_sheet(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
|
||||
draw_rect_sheet(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
|
||||
draw_rect_sheet(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
|
||||
draw_rect_sheet(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
|
||||
draw_rect_sheet(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
|
||||
draw_rect_sheet(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
|
||||
gui_drawrect(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
|
||||
gui_drawrect(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
|
||||
gui_drawrect(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
|
||||
gui_drawrect(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
|
||||
gui_drawrect(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
|
||||
gui_drawrect(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
|
||||
gui_drawrect(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
|
||||
gui_drawrect(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
|
||||
gui_drawrect(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_draw_rect(void* userdata, gui_state_t state, const char *skin, vec4 r) {
|
||||
void skinned_draw_rect(void* userdata, const char *skin, vec4 r) {
|
||||
skinned_t *a = C_CAST(skinned_t*, userdata);
|
||||
|
||||
switch (state.kind) {
|
||||
case GUI_BUTTON: {
|
||||
char *btn = va("%s%s", skin?skin:a->button, state.held?"_press":state.hover?"_hover":"");
|
||||
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, btn, skin?skin:a->button);
|
||||
if (!f) skinned_draw_missing_rect(r);
|
||||
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
|
||||
} break;
|
||||
|
||||
case GUI_PANEL: {
|
||||
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin?skin:a->panel, "");
|
||||
if (!f) skinned_draw_missing_rect(r);
|
||||
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_preset_skins(skinned_t *s) {
|
||||
s->panel = "panel";
|
||||
s->button = "button";
|
||||
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
|
||||
if (!f) skinned_draw_missing_rect(r);
|
||||
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
|
||||
}
|
||||
|
||||
guiskin_t gui_skinned(const char *inifile, float scale) {
|
||||
|
@ -298,6 +249,5 @@ guiskin_t gui_skinned(const char *inifile, float scale) {
|
|||
skin.userdata = a;
|
||||
skin.draw_rect_func = skinned_draw_rect;
|
||||
skin.free = skinned_free;
|
||||
skinned_preset_skins(a);
|
||||
return skin;
|
||||
}
|
||||
|
|
|
@ -1,24 +1,8 @@
|
|||
// ----------------------------------------------------------------------------
|
||||
// game ui
|
||||
|
||||
enum {
|
||||
GUI_PANEL,
|
||||
GUI_BUTTON,
|
||||
};
|
||||
|
||||
typedef struct gui_state_t {
|
||||
int kind;
|
||||
|
||||
union {
|
||||
struct {
|
||||
bool held;
|
||||
bool hover;
|
||||
};
|
||||
};
|
||||
} gui_state_t;
|
||||
|
||||
typedef struct guiskin_t {
|
||||
void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
|
||||
void (*draw_rect_func)(void* userdata, const char *skin, vec4 rect);
|
||||
void (*free)(void* userdata);
|
||||
void *userdata;
|
||||
} guiskin_t;
|
||||
|
@ -34,16 +18,12 @@ API void gui_popskin();
|
|||
#define gui_panel(...) gui_panel(__LINE__, __VA_ARGS__)
|
||||
#define gui_button(...) gui_button(__LINE__, __VA_ARGS__)
|
||||
|
||||
// default skins
|
||||
API guiskin_t gui_skinned(const char *inifile, float scale);
|
||||
// default renderers
|
||||
|
||||
/// skinned
|
||||
typedef struct skinned_t {
|
||||
atlas_t atlas;
|
||||
float scale;
|
||||
// unsigned framenum;
|
||||
|
||||
//skins
|
||||
char *panel;
|
||||
char *button;
|
||||
} skinned_t;
|
||||
|
||||
API guiskin_t gui_skinned(const char *inifile, float scale);
|
||||
|
|
140
engine/v4k.c
140
engine/v4k.c
|
@ -11007,39 +11007,11 @@ vec2 font_rect(const char *str) {
|
|||
// ----------------------------------------------------------------------------
|
||||
// game ui (utils)
|
||||
|
||||
API vec2i draw_window_ui();
|
||||
API void gui_drawrect( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
|
||||
|
||||
API void draw_rect(int rgba, vec2 start, vec2 end );
|
||||
API void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end );
|
||||
API void draw_rect_sheet( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
|
||||
|
||||
#define draw_rect_borders(color, x, y, w, h, borderWeight) do { \
|
||||
int x1 = (x); \
|
||||
int y1 = (y); \
|
||||
int x2 = (x) + (w) - 1; \
|
||||
int y2 = (y) + (h) - 1; \
|
||||
draw_rect(color, vec2(x1, y1), vec2(x2, y1 + (borderWeight) - 1)); \
|
||||
draw_rect(color, vec2(x1, y1), vec2(x1 + (borderWeight) - 1, y2)); \
|
||||
draw_rect(color, vec2(x1, y2 - (borderWeight) + 1), vec2(x2, y2)); \
|
||||
draw_rect(color, vec2(x2 - (borderWeight) + 1, y1), vec2(x2, y2)); \
|
||||
} while(0)
|
||||
|
||||
// #define lay_draw_rect(rgba, rect) draw_rect(rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
|
||||
// #define lay_draw_rect_borders(rgba, rect, borderWeight) draw_rect_borders(rgba, rect.e[0], rect.e[1], rect.e[2], rect.e[3], borderWeight)
|
||||
// #define lay_draw_rect_tex(tex, rgba, rect) draw_rect_tex(tex, rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
|
||||
// #define l2m(rect) (vec4(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
|
||||
#define v42v2(rect) vec2(rect.x,rect.y), vec2(rect.z,rect.w)
|
||||
|
||||
|
||||
|
||||
vec2i draw_window_ui() {
|
||||
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
|
||||
int w = window_width();
|
||||
int h = window_height();
|
||||
return vec2i(w/dpi.x, h/dpi.y);
|
||||
}
|
||||
|
||||
void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
|
||||
void gui_drawrect( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
|
||||
float gamma = 1;
|
||||
static int program = -1, vbo = -1, vao = -1, u_inv_gamma = -1, u_tint = -1, u_has_tex = -1, u_window_width = -1, u_window_height = -1;
|
||||
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
|
||||
|
@ -11067,7 +11039,6 @@ void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba,
|
|||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLenum texture_type = texture.flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
|
||||
// glEnable( GL_BLEND );
|
||||
glUseProgram( program );
|
||||
glUniform1f( u_inv_gamma, 1.0f / (gamma + !gamma) );
|
||||
|
||||
|
@ -11119,20 +11090,20 @@ void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba,
|
|||
glBindVertexArray( 0 );
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glUseProgram( 0 );
|
||||
// glDisable( GL_BLEND );
|
||||
}
|
||||
|
||||
void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end ) {
|
||||
draw_rect_sheet(texture, vec2(0, 0), vec2(texture.w, texture.h), rgba, start, end);
|
||||
}
|
||||
|
||||
void draw_rect(int rgba, vec2 start, vec2 end ) {
|
||||
draw_rect_tex((texture_t){0}, rgba, start, end);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// game ui
|
||||
|
||||
typedef struct gui_state_t {
|
||||
union {
|
||||
struct {
|
||||
bool held;
|
||||
bool hover;
|
||||
};
|
||||
};
|
||||
} gui_state_t;
|
||||
|
||||
static __thread array(guiskin_t) skins=0;
|
||||
static __thread guiskin_t *last_skin=0;
|
||||
static __thread map(int, gui_state_t) ctl_states=0; //@leak
|
||||
|
@ -11154,15 +11125,13 @@ void *gui_userdata() {
|
|||
}
|
||||
|
||||
static
|
||||
gui_state_t *gui_getstate(int id, int kind) {
|
||||
gui_state_t *gui_getstate(int id) {
|
||||
if (!ctl_states) map_init(ctl_states, less_int, hash_int);
|
||||
static gui_state_t st={0};
|
||||
st.kind=kind;
|
||||
return map_find_or_add(ctl_states, id, st);
|
||||
return map_find_or_add(ctl_states, id, (gui_state_t){0});
|
||||
}
|
||||
|
||||
bool (gui_button)(int id, vec4 r, const char *skin) {
|
||||
gui_state_t *entry = gui_getstate(id, GUI_BUTTON);
|
||||
gui_state_t *entry = gui_getstate(id);
|
||||
bool was_clicked=0;
|
||||
entry->hover = false;
|
||||
|
||||
|
@ -11178,20 +11147,14 @@ bool (gui_button)(int id, vec4 r, const char *skin) {
|
|||
entry->held = false;
|
||||
}
|
||||
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin, r);
|
||||
else {
|
||||
draw_rect(entry->held ? 0x111111FF : entry->hover ? 0xEEEEEEFF : 0xFFFFFFFF, v42v2(r));
|
||||
}
|
||||
char *btn = va("%s%s", skin?skin:"button", entry->held?"_press":entry->hover?"_hover":"");
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, btn, r);
|
||||
|
||||
return was_clicked;
|
||||
}
|
||||
|
||||
void (gui_panel)(int id, vec4 r, const char *skin) {
|
||||
gui_state_t *entry = gui_getstate(id, GUI_PANEL);
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin?skin:"panel", r);
|
||||
else {
|
||||
draw_rect(0xFFFFFFFF, v42v2(r));
|
||||
}
|
||||
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, skin?skin:"panel", r);
|
||||
}
|
||||
|
||||
/* skinned */
|
||||
|
@ -11204,26 +11167,23 @@ void skinned_free(void* userdata) {
|
|||
}
|
||||
|
||||
static
|
||||
atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name, const char *fallback) {
|
||||
#define atlas_loop(n)\
|
||||
for (int i = 0; i < array_count(a->slices); i++)\
|
||||
if (!strcmp(quark_string(&a->db, a->slices[i].name), n))\
|
||||
return &a->slice_frames[a->slices[i].frames[0]];
|
||||
atlas_loop(name);
|
||||
atlas_loop(fallback);
|
||||
atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name) {
|
||||
for (int i = 0; i < array_count(a->slices); i++)
|
||||
if (!strcmp(quark_string(&a->db, a->slices[i].name), name))
|
||||
return &a->slice_frames[a->slices[i].frames[0]];
|
||||
return NULL;
|
||||
#undef atlas_loop
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_draw_missing_rect(vec4 r) {
|
||||
draw_rect_tex(texture_checker(), 0xFFFFFFFF, v42v2(r));
|
||||
vec4 size = vec4(0, 0, texture_checker().w, texture_checker().h);
|
||||
gui_drawrect(texture_checker(), v42v2(size), 0x800080FF, v42v2(r));
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r) {
|
||||
if (!f->has_9slice) {
|
||||
draw_rect_sheet(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
|
||||
gui_drawrect(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -11247,6 +11207,14 @@ void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r
|
|||
vec4 bottom_middle_slice = {core.x, core.w, core.z, outer.w};
|
||||
vec4 bottom_right_slice = {core.z, core.w, outer.z, outer.w};
|
||||
|
||||
// Ensure dest rectangle is large enough to render the whole element
|
||||
if ((r.z-r.x) < (outer.z-outer.x) * scale) {
|
||||
r.z = r.x + (outer.z-outer.x) * scale;
|
||||
}
|
||||
if ((r.w-r.y) < (outer.w-outer.y) * scale) {
|
||||
r.w = r.y + (outer.w-outer.y) * scale;
|
||||
}
|
||||
|
||||
vec4 top_left = {r.x, r.y, r.x + (core.x - outer.x) * scale, r.y + (core.y - outer.y) * scale};
|
||||
vec4 top_right = {r.z - (outer.z - core.z) * scale, r.y, r.z, r.y + (core.y - outer.y) * scale};
|
||||
vec4 bottom_left = {r.x, r.w - (outer.w - core.w) * scale, r.x + (core.x - outer.x) * scale, r.w};
|
||||
|
@ -11259,41 +11227,24 @@ void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r
|
|||
|
||||
vec4 center = {top_left.z, top_left.w, top_right.x, bottom_right.y};
|
||||
|
||||
draw_rect_sheet(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
|
||||
draw_rect_sheet(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
|
||||
draw_rect_sheet(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
|
||||
draw_rect_sheet(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
|
||||
draw_rect_sheet(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
|
||||
draw_rect_sheet(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
|
||||
draw_rect_sheet(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
|
||||
draw_rect_sheet(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
|
||||
draw_rect_sheet(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
|
||||
gui_drawrect(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
|
||||
gui_drawrect(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
|
||||
gui_drawrect(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
|
||||
gui_drawrect(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
|
||||
gui_drawrect(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
|
||||
gui_drawrect(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
|
||||
gui_drawrect(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
|
||||
gui_drawrect(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
|
||||
gui_drawrect(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_draw_rect(void* userdata, gui_state_t state, const char *skin, vec4 r) {
|
||||
void skinned_draw_rect(void* userdata, const char *skin, vec4 r) {
|
||||
skinned_t *a = C_CAST(skinned_t*, userdata);
|
||||
|
||||
switch (state.kind) {
|
||||
case GUI_BUTTON: {
|
||||
char *btn = va("%s%s", skin?skin:a->button, state.held?"_press":state.hover?"_hover":"");
|
||||
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, btn, skin?skin:a->button);
|
||||
if (!f) skinned_draw_missing_rect(r);
|
||||
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
|
||||
} break;
|
||||
|
||||
case GUI_PANEL: {
|
||||
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin?skin:a->panel, "");
|
||||
if (!f) skinned_draw_missing_rect(r);
|
||||
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
void skinned_preset_skins(skinned_t *s) {
|
||||
s->panel = "panel";
|
||||
s->button = "button";
|
||||
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
|
||||
if (!f) skinned_draw_missing_rect(r);
|
||||
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
|
||||
}
|
||||
|
||||
guiskin_t gui_skinned(const char *inifile, float scale) {
|
||||
|
@ -11304,7 +11255,6 @@ guiskin_t gui_skinned(const char *inifile, float scale) {
|
|||
skin.userdata = a;
|
||||
skin.draw_rect_func = skinned_draw_rect;
|
||||
skin.free = skinned_free;
|
||||
skinned_preset_skins(a);
|
||||
return skin;
|
||||
}
|
||||
#line 0
|
||||
|
|
28
engine/v4k.h
28
engine/v4k.h
|
@ -4182,24 +4182,8 @@ API void sprite_setanim(sprite_t *s, unsigned name);
|
|||
// ----------------------------------------------------------------------------
|
||||
// game ui
|
||||
|
||||
enum {
|
||||
GUI_PANEL,
|
||||
GUI_BUTTON,
|
||||
};
|
||||
|
||||
typedef struct gui_state_t {
|
||||
int kind;
|
||||
|
||||
union {
|
||||
struct {
|
||||
bool held;
|
||||
bool hover;
|
||||
};
|
||||
};
|
||||
} gui_state_t;
|
||||
|
||||
typedef struct guiskin_t {
|
||||
void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
|
||||
void (*draw_rect_func)(void* userdata, const char *skin, vec4 rect);
|
||||
void (*free)(void* userdata);
|
||||
void *userdata;
|
||||
} guiskin_t;
|
||||
|
@ -4215,19 +4199,15 @@ API void gui_popskin();
|
|||
#define gui_panel(...) gui_panel(__LINE__, __VA_ARGS__)
|
||||
#define gui_button(...) gui_button(__LINE__, __VA_ARGS__)
|
||||
|
||||
// default skins
|
||||
API guiskin_t gui_skinned(const char *inifile, float scale);
|
||||
// default renderers
|
||||
|
||||
/// skinned
|
||||
typedef struct skinned_t {
|
||||
atlas_t atlas;
|
||||
float scale;
|
||||
// unsigned framenum;
|
||||
|
||||
//skins
|
||||
char *panel;
|
||||
char *button;
|
||||
} skinned_t;
|
||||
|
||||
API guiskin_t gui_skinned(const char *inifile, float scale);
|
||||
#line 0
|
||||
|
||||
#line 1 "v4k_system.h"
|
||||
|
|
Loading…
Reference in New Issue