update ports
parent
5f798d0d8d
commit
01f7395c82
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@ -5,3 +5,5 @@ emsdk
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demos/html5/*.data
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demos/html5/*.js
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demos/html5/*.html
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demos/ports/*/*.exe
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demos/ports/doom/.doomrc
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@ -1,4 +1,4 @@
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cl game.c -I..\..\..\engine\joint %* /link /SUBSYSTEM:WINDOWS /entry:mainCRTStartup
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cl game.c ..\..\..\engine\v4k.c -I..\..\..\engine %* /link /SUBSYSTEM:WINDOWS /entry:mainCRTStartup
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del *.obj
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del *.exp
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@ -10,7 +10,6 @@
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whatsoever.
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*/
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#define V4K_IMPLEMENTATION
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#include "v4k.h"
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#ifdef _MSC_VER
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@ -135,11 +134,11 @@ int main() {
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SFG_init();
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window_create(0.75, 0);
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window_create(0.45, WINDOW_SQUARE);
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texture_t t = texture_checker();
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while( window_swap() && SFG_mainLoopBody() ) {
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texture_update(&t, SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y, 4, screen, TEXTURE_RGB|TEXTURE_LINEAR);
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texture_update(&t, SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y, 4, screen, TEXTURE_RGB|TEXTURE_NEAREST);
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fullscreen_quad_rgb(t, 1.0f);
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uint16_t samples[128]; // 8 KHz 16-bit mono = 8000/60 = 133 samples/frame -> 256 samples/frame
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@ -167,7 +167,7 @@ int main(int argc, char** argv) {
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doom_init(argc, argv, DOOM_FLAG_MENU_DARKEN_BG);
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// Init app
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window_create(0.75, 0);
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window_create(0.45, WINDOW_SQUARE);
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window_aspect_lock(DOOM_WIDTH, DOOM_HEIGHT);
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window_title("Pure DOOM");
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window_cursor(false);
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