70 lines
2.1 KiB
Python
70 lines
2.1 KiB
Python
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import argparse
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import os
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import re
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def reindent_code(shader_code: str) -> str:
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indented_code = []
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indentation_level = 0
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tab_size = 4 # You can change this to set the desired tab size
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for line in shader_code.split('\n'):
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line = line.strip()
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if line.endswith('}'):
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indentation_level -= 1
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indented_code.append(' ' * (tab_size * indentation_level) + line)
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if line.endswith('{'):
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indentation_level += 1
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return '\n'.join(indented_code)
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def c_to_glsl(input_filename: str):
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# Ensure the output directory exists
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if not os.path.exists("engine/shaders"):
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os.makedirs("engine/shaders")
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# Read the C code from the file
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with open(input_filename, 'r') as f:
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lines = f.readlines()
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capturing = False
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shader_code = ""
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output_filename = None
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for line in lines:
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if not capturing:
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match = re.search(r'static const char \*const ([a-zA-Z0-9_]+) =', line)
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if match:
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output_filename = f"engine/shaders/{match.group(1)}.glsl"
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capturing = True
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continue # skip the current line since it's just the declaration
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if capturing:
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if line.strip().endswith('";'):
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shader_code += line.rstrip('";\n')
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# Process the captured shader code
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shader_code = shader_code.replace(r'"\n"', '\n').replace(r'\n', '').replace(r'"', '')
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# Save to a .glsl file
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with open(output_filename, 'w') as f:
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shader_code = shader_code.strip()
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f.write(reindent_code(shader_code.strip()))
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# Reset for the next shader code
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capturing = False
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shader_code = ""
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output_filename = None
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else:
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shader_code += line
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def main():
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parser = argparse.ArgumentParser()
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parser.add_argument("--input", required=True)
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args = parser.parse_args()
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c_to_glsl(args.input)
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if __name__ == "__main__":
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main()
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