194 lines
5.3 KiB
C
194 lines
5.3 KiB
C
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// object: method dispatch tables
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#define ctor(obj) obj_method0(obj, ctor) // ctor[obj_typeid(obj)](obj)
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#define dtor(obj) obj_method0(obj, dtor) // dtor[obj_typeid(obj)](obj)
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API extern void (*ctor[256])(); ///-
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API extern void (*dtor[256])(); ///-
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const char *obj_typeof( const void *obj ) {
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int obj_typeeq(a,b)
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// ---
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// ---
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void *obj_copy(void **dst, const void *src) {
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if(!*dst) return *dst = obj_clone(src);
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if( obj_typeeq(*dst, src) ) {
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return memcpy(*dst, src, obj_sizeof(src));
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}
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return NULL;
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}
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void *obj_mutate(void **dst_, const void *src) {
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// mutate a class. ie, convert a given object class into a different one,
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// while preserving the original metas and references as much as possible.
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//
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// @fixme: systems might be tracking objects in the future. the fact that we
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// can reallocate a pointer (and hence, change its address) seems way too dangerous,
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// as the tracking systems could crash when referencing a mutated object.
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// solutions: do not reallocate if sizeof(new_class) > sizeof(old_class) maybe? good enough?
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// also, optimization hint: no need to reallocate if both sizes matches, just copy contents.
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if(!*dst_) return *dst_ = obj_clone(src);
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void *dst = *dst_;
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dtor(dst);
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unsigned src_sz = obj_sizeof(src);
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unsigned src_id = obj_typeid(src);
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void *dst_ptr = *((void**)dst - 1);
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unsigned payload = (OBJPAYLOAD16(dst_ptr) & 255) | src_id << 8;
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FREE( OBJUNBOX(dst_ptr) );
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*((void**)dst - 1) = OBJBOX( STRDUP( OBJUNBOX(*((void**)src - 1)) ), payload);
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void *base = (void*)((void**)dst - 1);
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base = REALLOC(base, src_sz + sizeof(void*));
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*dst_ = (char*)base + sizeof(void*);
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dst = (char*)base + sizeof(void*);
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memcpy(dst, src, src_sz);
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ctor(dst);
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return dst;
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}
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#ifdef OBJ_DEMO
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typedef struct MyObject {
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char* id;
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int x,y;
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float rotation;
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struct MyObject *next;
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} MyObject;
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void tests1() {
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// Construct two objects
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MyObject *root = obj_new(MyObject, 0);
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MyObject *obj = obj_new(MyObject, "An identifier!", 0x11, 0x22, 3.1415f, root );
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// Dump contents of our objects
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obj_hexdump(root);
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obj_hexdump(obj);
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// Save to mem
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char* buffer = obj_save(obj);
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printf("%d bytes\n", (int)strlen(buffer));
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// Clear
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obj_zero( obj );
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obj_hexdump( obj );
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// Reload
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obj_load( obj, buffer );
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obj_hexdump( obj );
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// Copy tests
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{
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MyObject *clone = obj_clone(obj);
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obj_hexdump(clone);
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obj_del(clone);
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}
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{
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MyObject *copy = 0;
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obj_copy(©, obj);
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obj_hexdump(copy);
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obj_del(copy);
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}
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{
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MyObject *copy = obj_new(MyObject, "A different identifier!", 0x33, 0x44, 0.0f, root );
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obj_copy(©, obj);
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obj_hexdump(copy);
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obj_del(copy);
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}
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{
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void *copy = obj_malloc(100, "an untyped class" );
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obj_mutate(©, obj);
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obj_hexdump(copy);
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obj_copy(©, obj);
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obj_hexdump(copy);
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obj_del(copy);
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}
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// Benchmarking call overhead.
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// We're here using dtor as a method to test. Since there is actually no
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// destructor associated to this class, it will be safe to call it extensively (no double frees).
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//
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// results:
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// 427 million calls/s @ old i5-4300/1.90Ghz laptop. compiled with "cl /Ox /Os /MT /DNDEBUG /GL /GF /arch:AVX2"
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#ifndef N
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#define N (INT32_MAX-1)
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#endif
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double t = (puts("benchmarking..."), -clock() / (double)CLOCKS_PER_SEC);
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for( int i = 0; i < N; ++i ) {
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dtor(root);
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}
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t += clock() / (double)CLOCKS_PER_SEC;
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printf("Benchmark: %5.2f objcalls/s %5.2fM objcalls/s\n", N/(t), (N/1000)/(t*1000)); // ((N+N)*5) / (t) );
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}
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void tests2() {
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REGISTER_BOX
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REGISTER_RECT
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box *b = obj_new(box, 100);
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rect *r = obj_new(rect, 100, 200);
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dump(b);
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dump(r);
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printf("%f\n", area(b));
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printf("%f\n", area(r));
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obj_del(b);
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obj_ref(r); obj_unref(r); //obj_del(r);
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int *untyped = obj_malloc( sizeof(int) );
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int *my_number = obj_malloc( sizeof(int), "a comment about my_number" );
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char *my_text = obj_malloc( 32, "some debug info here" );
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*untyped = 100;
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*my_number = 123;
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sprintf( my_text, "hello world" );
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struct my_bitmap { int w, h, bpp; const char *pixels; };
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struct my_bitmap *my_bitmap = obj_new(struct my_bitmap, 2,2,8, "\1\2\3\4");
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printf( "%p(%s,%u)\n", my_bitmap, obj_typeof(my_bitmap), obj_typeid(my_bitmap) );
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printf( "%d(%s,%d)\n", *untyped, obj_typeof(untyped), obj_typeid(untyped) );
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printf( "%d(%s,%d)\n", *my_number, obj_typeof(my_number), obj_typeid(my_number) );
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printf( "%s(%s,%d)\n", my_text, obj_typeof(my_text), obj_typeid(my_text) );
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obj_printf(my_text, "hello world #1\n");
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obj_printf(my_text, "hello world #2\n");
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puts(obj_output(my_text));
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printf( "%s(%s,%d)\n", my_text, obj_typeof(my_text), obj_typeid(my_text) );
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printf( "equal?:%d\n", obj_typeeq(my_number, untyped) );
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printf( "equal?:%d\n", obj_typeeq(my_number, my_number) );
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printf( "equal?:%d\n", obj_typeeq(my_number, my_text) );
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printf( "equal?:%d\n", obj_typeeq(my_number, my_bitmap) );
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obj_free( untyped );
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obj_free( my_text );
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obj_free( my_bitmap );
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obj_del( my_number ); // should not crash, even if allocated with obj_malloc()
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}
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