v4k-git-backup/tools/editor/labs.vm/fwk_obj.c

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2023-10-13 10:59:44 +00:00
// object: method dispatch tables
#define ctor(obj) obj_method0(obj, ctor) // ctor[obj_typeid(obj)](obj)
#define dtor(obj) obj_method0(obj, dtor) // dtor[obj_typeid(obj)](obj)
API extern void (*ctor[256])(); ///-
API extern void (*dtor[256])(); ///-
const char *obj_typeof( const void *obj ) {
int obj_typeeq(a,b)
// ---
// ---
void *obj_copy(void **dst, const void *src) {
if(!*dst) return *dst = obj_clone(src);
if( obj_typeeq(*dst, src) ) {
return memcpy(*dst, src, obj_sizeof(src));
}
return NULL;
}
void *obj_mutate(void **dst_, const void *src) {
// mutate a class. ie, convert a given object class into a different one,
// while preserving the original metas and references as much as possible.
//
// @fixme: systems might be tracking objects in the future. the fact that we
// can reallocate a pointer (and hence, change its address) seems way too dangerous,
// as the tracking systems could crash when referencing a mutated object.
// solutions: do not reallocate if sizeof(new_class) > sizeof(old_class) maybe? good enough?
// also, optimization hint: no need to reallocate if both sizes matches, just copy contents.
if(!*dst_) return *dst_ = obj_clone(src);
void *dst = *dst_;
dtor(dst);
unsigned src_sz = obj_sizeof(src);
unsigned src_id = obj_typeid(src);
void *dst_ptr = *((void**)dst - 1);
unsigned payload = (OBJPAYLOAD16(dst_ptr) & 255) | src_id << 8;
FREE( OBJUNBOX(dst_ptr) );
*((void**)dst - 1) = OBJBOX( STRDUP( OBJUNBOX(*((void**)src - 1)) ), payload);
void *base = (void*)((void**)dst - 1);
base = REALLOC(base, src_sz + sizeof(void*));
*dst_ = (char*)base + sizeof(void*);
dst = (char*)base + sizeof(void*);
memcpy(dst, src, src_sz);
ctor(dst);
return dst;
}
#ifdef OBJ_DEMO
typedef struct MyObject {
char* id;
int x,y;
float rotation;
struct MyObject *next;
} MyObject;
void tests1() {
// Construct two objects
MyObject *root = obj_new(MyObject, 0);
MyObject *obj = obj_new(MyObject, "An identifier!", 0x11, 0x22, 3.1415f, root );
// Dump contents of our objects
obj_hexdump(root);
obj_hexdump(obj);
// Save to mem
char* buffer = obj_save(obj);
printf("%d bytes\n", (int)strlen(buffer));
// Clear
obj_zero( obj );
obj_hexdump( obj );
// Reload
obj_load( obj, buffer );
obj_hexdump( obj );
// Copy tests
{
MyObject *clone = obj_clone(obj);
obj_hexdump(clone);
obj_del(clone);
}
{
MyObject *copy = 0;
obj_copy(&copy, obj);
obj_hexdump(copy);
obj_del(copy);
}
{
MyObject *copy = obj_new(MyObject, "A different identifier!", 0x33, 0x44, 0.0f, root );
obj_copy(&copy, obj);
obj_hexdump(copy);
obj_del(copy);
}
{
void *copy = obj_malloc(100, "an untyped class" );
obj_mutate(&copy, obj);
obj_hexdump(copy);
obj_copy(&copy, obj);
obj_hexdump(copy);
obj_del(copy);
}
// Benchmarking call overhead.
// We're here using dtor as a method to test. Since there is actually no
// destructor associated to this class, it will be safe to call it extensively (no double frees).
//
// results:
// 427 million calls/s @ old i5-4300/1.90Ghz laptop. compiled with "cl /Ox /Os /MT /DNDEBUG /GL /GF /arch:AVX2"
#ifndef N
#define N (INT32_MAX-1)
#endif
double t = (puts("benchmarking..."), -clock() / (double)CLOCKS_PER_SEC);
for( int i = 0; i < N; ++i ) {
dtor(root);
}
t += clock() / (double)CLOCKS_PER_SEC;
printf("Benchmark: %5.2f objcalls/s %5.2fM objcalls/s\n", N/(t), (N/1000)/(t*1000)); // ((N+N)*5) / (t) );
}
void tests2() {
REGISTER_BOX
REGISTER_RECT
box *b = obj_new(box, 100);
rect *r = obj_new(rect, 100, 200);
dump(b);
dump(r);
printf("%f\n", area(b));
printf("%f\n", area(r));
obj_del(b);
obj_ref(r); obj_unref(r); //obj_del(r);
int *untyped = obj_malloc( sizeof(int) );
int *my_number = obj_malloc( sizeof(int), "a comment about my_number" );
char *my_text = obj_malloc( 32, "some debug info here" );
*untyped = 100;
*my_number = 123;
sprintf( my_text, "hello world" );
struct my_bitmap { int w, h, bpp; const char *pixels; };
struct my_bitmap *my_bitmap = obj_new(struct my_bitmap, 2,2,8, "\1\2\3\4");
printf( "%p(%s,%u)\n", my_bitmap, obj_typeof(my_bitmap), obj_typeid(my_bitmap) );
printf( "%d(%s,%d)\n", *untyped, obj_typeof(untyped), obj_typeid(untyped) );
printf( "%d(%s,%d)\n", *my_number, obj_typeof(my_number), obj_typeid(my_number) );
printf( "%s(%s,%d)\n", my_text, obj_typeof(my_text), obj_typeid(my_text) );
obj_printf(my_text, "hello world #1\n");
obj_printf(my_text, "hello world #2\n");
puts(obj_output(my_text));
printf( "%s(%s,%d)\n", my_text, obj_typeof(my_text), obj_typeid(my_text) );
printf( "equal?:%d\n", obj_typeeq(my_number, untyped) );
printf( "equal?:%d\n", obj_typeeq(my_number, my_number) );
printf( "equal?:%d\n", obj_typeeq(my_number, my_text) );
printf( "equal?:%d\n", obj_typeeq(my_number, my_bitmap) );
obj_free( untyped );
obj_free( my_text );
obj_free( my_bitmap );
obj_del( my_number ); // should not crash, even if allocated with obj_malloc()
}