2023-10-13 10:59:44 +00:00
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#include "fwk.h"
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2023-08-10 14:30:56 +00:00
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#define OSCPACK_C
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#define OSCRECV_C
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#define OSCSEND_C
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#include "oscpack.h"
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#include "oscrecv.h"
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#include "oscsend.h"
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// networked gui, public api
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void ui_netconfig(unsigned port);
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void ui_netupdate();
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// networked gui, private api
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static int ui_netsocket = -1, ui_netclient, ui_netserver;
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static map(char*,int) ui_netvalues_i;
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void ui_netconfig(unsigned port) {
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do_once map_init(ui_netvalues_i, less_str, hash_str);
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if( ui_netsocket < 0 ) {
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ui_netclient = !(tcp_bind("0.0.0.0",va("%d",port+1), 1) >= 0);
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ui_netserver = !ui_netclient;
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ui_netsocket = ui_netclient ? osc_open("127.0.0.1", va("%d",port)) : osc_listen("0.0.0.0", va("%d",port));
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if( ui_netsocket >= 0 ) ui_notify("UI Network config", va("Connected (%s).", ui_netclient ? "client (editor)" : "server (game)"));
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if( ui_netsocket >= 0 ) window_title(ui_netclient ? "UI client (editor)" : "UI server (game)");
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if( ui_netsocket < 0 ) ui_netclient = ui_netserver = 0;
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}
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}
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void ui_netupdate() {
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if( ui_netserver ) {
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// map_clear(ui_netvalues_i);
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osc_update(ui_netsocket, 16);
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}
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if( ui_netclient ) {
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for each_map_ptr(ui_netvalues_i, char *, name, int, value) {
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char msg[4096];
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int msglen = osc_pack(msg, va("/%s", *name), "i", *value);
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osc_send(ui_netsocket, msg + 4, msglen - 4);
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}
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// map_clear(ui_netvalues_i);
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}
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}
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int ui_netint(const char *name, int *value) {
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const osc_message *found = osc_find(va("/%s", name)); // search in reverse order, so newest wins
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if( found ) *value = (int)found->v[0].i;
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int changed = ui_int(name, value);
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if( changed ) *map_find_or_add(ui_netvalues_i, (char*)name, *value) = *value;
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return changed;
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}
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// demo
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int main() {
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window_create(0.66, WINDOW_SQUARE);
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ui_netconfig(1234);
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while( window_swap() ) {
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ui_netupdate();
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static int r = 0, g = 0, b = 0;
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if( ui_panel("test1", 0) ) {
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ui_netint("Color R", &r); r = clampi(r, 0, 255);
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ui_netint("Color G", &g); g = clampi(g, 0, 255);
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ui_netint("Color B", &b); b = clampi(b, 0, 255);
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ui_panel_end();
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}
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viewport_color3(vec3(r/255.0,g/255.0,b/255.0));
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}
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}
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