v4k-git-backup/tools/labs/osclab1.c

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2023-11-19 12:07:28 +00:00
#include "fwk.h"
2023-08-10 14:30:56 +00:00
#define OSCPACK_C
#define OSCRECV_C
#define OSCSEND_C
#include "oscpack.h"
#include "oscrecv.h"
#include "oscsend.h"
// networked gui, public api
void ui_netconfig(unsigned port);
void ui_netupdate();
// networked gui, private api
static int ui_netsocket = -1, ui_netclient, ui_netserver;
static map(char*,int) ui_netvalues_i;
void ui_netconfig(unsigned port) {
do_once map_init(ui_netvalues_i, less_str, hash_str);
if( ui_netsocket < 0 ) {
ui_netclient = !(tcp_bind("0.0.0.0",va("%d",port+1), 1) >= 0);
ui_netserver = !ui_netclient;
ui_netsocket = ui_netclient ? osc_open("127.0.0.1", va("%d",port)) : osc_listen("0.0.0.0", va("%d",port));
if( ui_netsocket >= 0 ) ui_notify("UI Network config", va("Connected (%s).", ui_netclient ? "client (editor)" : "server (game)"));
if( ui_netsocket >= 0 ) window_title(ui_netclient ? "UI client (editor)" : "UI server (game)");
if( ui_netsocket < 0 ) ui_netclient = ui_netserver = 0;
}
}
void ui_netupdate() {
if( ui_netserver ) {
// map_clear(ui_netvalues_i);
osc_update(ui_netsocket, 16);
}
if( ui_netclient ) {
for each_map_ptr(ui_netvalues_i, char *, name, int, value) {
char msg[4096];
int msglen = osc_pack(msg, va("/%s", *name), "i", *value);
osc_send(ui_netsocket, msg + 4, msglen - 4);
}
// map_clear(ui_netvalues_i);
}
}
int ui_netint(const char *name, int *value) {
const osc_message *found = osc_find(va("/%s", name)); // search in reverse order, so newest wins
if( found ) *value = (int)found->v[0].i;
int changed = ui_int(name, value);
if( changed ) *map_find_or_add(ui_netvalues_i, (char*)name, *value) = *value;
return changed;
}
// demo
int main() {
window_create(0.66, WINDOW_SQUARE);
ui_netconfig(1234);
while( window_swap() ) {
ui_netupdate();
static int r = 0, g = 0, b = 0;
if( ui_panel("test1", 0) ) {
ui_netint("Color R", &r); r = clampi(r, 0, 255);
ui_netint("Color G", &g); g = clampi(g, 0, 255);
ui_netint("Color B", &b); b = clampi(b, 0, 255);
ui_panel_end();
}
viewport_color3(vec3(r/255.0,g/255.0,b/255.0));
}
}