2023-09-08 09:19:33 +00:00
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#include "v4k.h"
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int main() {
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// 75% sized, MSAAx2
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window_create(25, WINDOW_SQUARE);
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window_title(__FILE__);
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unsigned program = shader_geom(vfs_read("shaders/geom-test/line.glsl"), vfs_read("shaders/geom-test/line-vs.glsl"), vfs_read("shaders/geom-test/line-fs.glsl"), "aPos", "FragColor");
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float points[] = {
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-0.5f, 0.5f, // top-left
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0.5f, 0.5f, // top-right
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0.5f, -0.5f, // bottom-right
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-0.5f, -0.5f // bottom-left
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};
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mesh_t m = mesh();
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mesh_update(&m, "p2", 0, 4, points, 0, 0, 0);
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while ( window_swap() && !input_down(KEY_ESC) ){
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if (input(KEY_F5)) window_reload();
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shader_bind(program);
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2023-09-08 09:41:51 +00:00
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shader_float("t", (float)window_time());
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2023-09-08 09:19:33 +00:00
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mesh_render_prim(&m, GL_POINTS);
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}
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return 0;
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}
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