2024-03-26 16:15:02 +00:00
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// ----------------------------------------------------------------------------
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// game ui (utils)
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API void gui_drawrect( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
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#define v42v2(rect) vec2(rect.x,rect.y), vec2(rect.z,rect.w)
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void gui_drawrect( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
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float gamma = 1;
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static int program = -1, vbo = -1, vao = -1, u_inv_gamma = -1, u_tint = -1, u_has_tex = -1, u_window_width = -1, u_window_height = -1;
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vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
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if( program < 0 ) {
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const char* vs = vfs_read("shaders/rect_2d.vs");
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const char* fs = vfs_read("shaders/rect_2d.fs");
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program = shader(vs, fs, "", "fragcolor" , NULL);
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ASSERT(program > 0);
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u_inv_gamma = glGetUniformLocation(program, "u_inv_gamma");
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u_tint = glGetUniformLocation(program, "u_tint");
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u_has_tex = glGetUniformLocation(program, "u_has_tex");
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u_window_width = glGetUniformLocation(program, "u_window_width");
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u_window_height = glGetUniformLocation(program, "u_window_height");
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glGenVertexArrays( 1, (GLuint*)&vao );
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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}
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start = mul2(start, dpi);
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end = mul2(end, dpi);
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLenum texture_type = texture.flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
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glUseProgram( program );
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glUniform1f( u_inv_gamma, 1.0f / (gamma + !gamma) );
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glBindVertexArray( vao );
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glActiveTexture( GL_TEXTURE0 );
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glBindTexture( texture_type, texture.id );
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glUniform1i(u_has_tex, (texture.id != 0));
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glUniform1f(u_window_width, (float)window_width());
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glUniform1f(u_window_height, (float)window_height());
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vec4 rgbaf = {((rgba>>24)&255)/255.f, ((rgba>>16)&255)/255.f,((rgba>>8)&255)/255.f,((rgba>>0)&255)/255.f};
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glUniform4fv(u_tint, GL_TRUE, &rgbaf.x);
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// normalize texture regions
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if (texture.id != 0) {
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tex_start.x /= texture.w;
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tex_start.y /= texture.h;
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tex_end.x /= texture.w;
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tex_end.y /= texture.h;
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}
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GLfloat vertices[] = {
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// Positions // UVs
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start.x, start.y, tex_start.x, tex_start.y,
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end.x, start.y, tex_end.x, tex_start.y,
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end.x, end.y, tex_end.x, tex_end.y,
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start.x, start.y, tex_start.x, tex_start.y,
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end.x, end.y, tex_end.x, tex_end.y,
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start.x, end.y, tex_start.x, tex_end.y
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};
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)0);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
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glDrawArrays( GL_TRIANGLES, 0, 6 );
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profile_incstat("Render.num_drawcalls", +1);
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profile_incstat("Render.num_triangles", +2);
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glBindTexture( texture_type, 0 );
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindVertexArray( 0 );
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram( 0 );
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}
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// ----------------------------------------------------------------------------
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// game ui
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typedef union gui_state_t {
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struct {
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bool held;
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bool hover;
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};
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} gui_state_t;
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static __thread array(guiskin_t) skins=0;
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static __thread guiskin_t *last_skin=0;
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static __thread map(int, gui_state_t) ctl_states=0; //@leak
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static __thread array(vec4) scissor_rects=0;
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static __thread bool any_widget_used=0;
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void gui_pushskin(guiskin_t skin) {
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array_push(skins, skin);
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last_skin = array_back(skins);
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}
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void gui_popskin() {
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if (!last_skin) return;
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if (last_skin->free) last_skin->free(last_skin->userdata);
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array_pop(skins);
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last_skin = array_count(skins) ? array_back(skins) : NULL;
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}
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void *gui_userdata() {
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return last_skin->userdata;
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}
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vec2 gui_getskinsize(const char *skin, const char *fallback) {
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vec2 size={0};
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if (last_skin->getskinsize) last_skin->getskinsize(last_skin->userdata, skin, fallback, &size);
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return size;
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}
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unsigned gui_getskincolor(const char *skin, const char *fallback) {
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unsigned color = 0xFFFFFFFF;
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if (last_skin->getskincolor) last_skin->getskincolor(last_skin->userdata, skin, fallback, &color);
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return color;
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}
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bool gui_ismouseinrect(const char *skin, const char *fallback, vec4 rect) {
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if (last_skin->ismouseinrect) return last_skin->ismouseinrect(last_skin->userdata, skin, fallback, rect);
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return false;
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}
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vec4 gui_getscissorrect(const char *skin, const char *fallback, vec4 rect) {
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vec4 scissor = rect;
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if (last_skin->getscissorrect) last_skin->getscissorrect(last_skin->userdata, skin, fallback, rect, &scissor);
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return scissor;
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}
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static
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gui_state_t *gui_getstate(int id) {
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if (!ctl_states) map_init(ctl_states, less_int, hash_int);
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return map_find_or_add(ctl_states, id, (gui_state_t){0});
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}
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void gui_panel_id(int id, vec4 rect, const char *skin) {
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(void)id;
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vec4 scissor={0, 0, window_width(), window_height()};
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if (last_skin->drawrect) last_skin->drawrect(last_skin->userdata, skin, NULL, rect);
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scissor = gui_getscissorrect(skin, NULL, rect);
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if (!array_count(scissor_rects))
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glEnable(GL_SCISSOR_TEST);
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glScissor(scissor.x, window_height()-scissor.w-scissor.y, scissor.z, scissor.w);
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array_push(scissor_rects, scissor);
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}
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void gui_panel_end() {
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ASSERT(array_count(scissor_rects));
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array_pop(scissor_rects);
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if (array_count(scissor_rects)) {
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vec4 scissor = *array_back(scissor_rects);
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glScissor(scissor.x, scissor.y, scissor.z, scissor.w);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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}
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bool gui_button_id(int id, vec4 r, const char *skin) {
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gui_state_t *entry = gui_getstate(id);
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bool was_clicked=0;
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skin=skin?skin:"button";
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char *btn = va("%s%s", skin, entry->held?"_press":entry->hover?"_hover":"");
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if (gui_ismouseinrect(btn, skin, r)) {
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if (input_up(MOUSE_L) && entry->held) {
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was_clicked=1;
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}
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if (!any_widget_used) {
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any_widget_used = entry->held = input_held(MOUSE_L);
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entry->hover = true;
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}
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}
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else {
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entry->hover = false;
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}
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if (input_up(MOUSE_L) && entry->held) {
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entry->held = false;
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any_widget_used = false;
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}
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if (last_skin->drawrect) last_skin->drawrect(last_skin->userdata, btn, skin, r);
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return was_clicked;
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}
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bool gui_button_label_id(int id, const char *text, vec4 rect, const char *skin) {
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gui_state_t *entry = gui_getstate(id);
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bool state = gui_button_id(id, rect, skin);
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vec2 buttonsize={0};
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skin=skin?skin:"button";
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char *btn = va("%s%s", skin, entry->held?"_press":entry->hover?"_hover":"");
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buttonsize = gui_getskinsize(btn, skin);
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vec2 textsize = font_rect(text);
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vec4 pos;
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pos.x = rect.x + max(buttonsize.x*.5f, rect.z*.5f) - textsize.x*.5f;
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pos.y = rect.y + max(buttonsize.y*.5f, rect.w*.5f) - textsize.y*.5f;
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gui_label(btn, text, pos);
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return state;
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}
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static
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float slider2posx(float min, float max, float value, float step, float w) {
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float norm = value - min;
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float range = max - min;
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float rel = norm / range;
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float res = w * rel;
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return step==0.0f?res:(round(res/step)*step);
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}
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static
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float posx2slider(vec4 rect, float min, float max, float xpos, float step) {
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xpos = clampf(xpos, rect.x, rect.x+rect.z);
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double rel = (xpos - rect.x) / rect.z;
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float res = min + (rel * (max - min));
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return step==0.0f?res:(round(res/step)*step);
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}
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bool gui_slider_id(int id, vec4 rect, const char *skin, float min, float max, float step, float *value) {
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gui_state_t *entry = gui_getstate(id);
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skin = skin?skin:"slider";
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char *cursorskin = va("%s_cursor%s", skin, entry->held?"_press":entry->hover?"_hover":"");
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char *fbcursor = va("%s_cursor", skin);
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if (gui_ismouseinrect(skin, NULL, rect) && !any_widget_used) {
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any_widget_used = entry->held = input_held(MOUSE_L);
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entry->hover = true;
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}
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else if (input_up(MOUSE_L) && entry->held) {
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entry->held = false;
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any_widget_used = false;
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}
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else {
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entry->hover = false;
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}
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float old_value = *value;
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if (last_skin->drawrect) last_skin->drawrect(last_skin->userdata, skin, NULL, rect);
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vec2 slidersize={0}, cursorsize={0};
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vec4 usablerect = gui_getscissorrect(skin, NULL, rect);
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slidersize = gui_getskinsize(skin, NULL);
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cursorsize = gui_getskinsize(cursorskin, fbcursor);
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if (entry->held) {
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*value = posx2slider(usablerect, min, max, input(MOUSE_X), step);
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}
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float sliderx = slider2posx(min, max, *value, step, usablerect.z);
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vec2 cursorpos = vec2(sliderx+(usablerect.x-rect.x)-cursorsize.x*.5f, (slidersize.y*.5f - cursorsize.y*.5f));
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vec4 cursorrect = rect;
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cursorrect.x += cursorpos.x;
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cursorrect.y += cursorpos.y;
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cursorrect.z = cursorsize.x;
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cursorrect.w = max(cursorsize.y, rect.w);
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if (last_skin->drawrect) last_skin->drawrect(last_skin->userdata, cursorskin, fbcursor, cursorrect);
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return entry->held && (old_value!=*value);
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}
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bool gui_slider_label_id(int id, const char *text, vec4 rect, const char *skin, float min, float max, float step, float *value) {
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bool state = gui_slider_id(id, rect, skin, min, max, step, value);
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vec2 slidersize={0};
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skin=skin?skin:"slider";
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slidersize = gui_getskinsize(skin, NULL);
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vec2 textsize = font_rect(text);
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vec4 pos;
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pos.x = rect.x + max(slidersize.x, rect.z) + 8 /*padding*/;
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pos.y = rect.y + max(slidersize.y*.5f, rect.w*.5f) - textsize.y*.5f;
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gui_label(skin, text, pos);
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return state;
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}
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void gui_rect_id(int id, vec4 r, const char *skin) {
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(void)id;
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if (last_skin->drawrect) last_skin->drawrect(last_skin->userdata, skin, NULL, r);
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}
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void gui_label_id(int id, const char *skin, const char *text, vec4 rect) {
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(void)id;
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font_color(FONT_COLOR6, gui_getskincolor(skin, NULL));
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font_goto(rect.x, rect.y);
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font_print(va(FONT_COLOR6 "%s", text));
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}
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/* skinned */
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static
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void skinned_free(void* userdata) {
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skinned_t *a = C_CAST(skinned_t*, userdata);
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atlas_destroy(&a->atlas);
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FREE(a);
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}
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static
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atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name) {
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if (!name) return NULL;
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for (int i = 0; i < array_count(a->slices); i++)
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if (!strcmp(quark_string(&a->db, a->slices[i].name), name))
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return &a->slice_frames[a->slices[i].frames[0]];
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// PRINTF("slice name: '%s' is missing in atlas!\n", name);
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return NULL;
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}
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static
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void skinned_getskincolor(void *userdata, const char *skin, const char *fallback, unsigned *color) {
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skinned_t *a = C_CAST(skinned_t*, userdata);
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atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
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if (!f && fallback) f = skinned_getsliceframe(&a->atlas, fallback);
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if (!f) return;
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if (f->text && f->text[0] == '#') *color = atorgba(f->text);
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|
}
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static
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void skinned_draw_missing_rect(vec4 r) {
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vec4 size = vec4(0, 0, texture_checker().w, texture_checker().h);
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gui_drawrect(texture_checker(), v42v2(size), 0x800080FF, v42v2(r));
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}
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static
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bool skinned_ismouseinrect(void *userdata, const char *skin, const char *fallback, vec4 r) {
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skinned_t *a = C_CAST(skinned_t*, userdata);
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atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
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if (!f && fallback) f = skinned_getsliceframe(&a->atlas, fallback);
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if (!f) return false;
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|
vec4 outer = f->bounds;
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|
r.x -= f->pivot.x*a->scale;
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|
r.y -= f->pivot.y*a->scale;
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|
r.z += r.x;
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r.w += r.y;
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|
if ((r.z-r.x) < (outer.z-outer.x) * a->scale) {
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|
r.z = r.x + (outer.z-outer.x) * a->scale;
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|
}
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|
if ((r.w-r.y) < (outer.w-outer.y) * a->scale) {
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|
r.w = r.y + (outer.w-outer.y) * a->scale;
|
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|
|
}
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|
return (input(MOUSE_X) > r.x && input(MOUSE_X) < r.z && input(MOUSE_Y) > r.y && input(MOUSE_Y) < r.w);
|
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|
}
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|
|
static
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|
|
void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r) {
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|
|
vec4 outer = f->bounds;
|
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|
|
r.x -= f->pivot.x*scale;
|
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|
|
r.y -= f->pivot.y*scale;
|
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|
|
r.z += r.x;
|
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|
|
r.w += r.y;
|
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|
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|
|
// Ensure dest rectangle is large enough to render the whole element
|
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|
|
if ((r.z-r.x) < (outer.z-outer.x) * scale) {
|
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|
|
r.z = r.x + (outer.z-outer.x) * scale;
|
|
|
|
}
|
|
|
|
if ((r.w-r.y) < (outer.w-outer.y) * scale) {
|
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|
|
r.w = r.y + (outer.w-outer.y) * scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!f->has_9slice) {
|
|
|
|
gui_drawrect(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 core = f->core;
|
|
|
|
core.x += outer.x;
|
|
|
|
core.y += outer.y;
|
|
|
|
core.z += outer.x;
|
|
|
|
core.w += outer.y;
|
|
|
|
|
|
|
|
// Define the 9 slices
|
|
|
|
vec4 top_left_slice = {outer.x, outer.y, core.x, core.y};
|
|
|
|
vec4 top_middle_slice = {core.x, outer.y, core.z, core.y};
|
|
|
|
vec4 top_right_slice = {core.z, outer.y, outer.z, core.y};
|
|
|
|
|
|
|
|
vec4 middle_left_slice = {outer.x, core.y, core.x, core.w};
|
|
|
|
vec4 center_slice = core;
|
|
|
|
vec4 middle_right_slice = {core.z, core.y, outer.z, core.w};
|
|
|
|
|
|
|
|
vec4 bottom_left_slice = {outer.x, core.w, core.x, outer.w};
|
|
|
|
vec4 bottom_middle_slice = {core.x, core.w, core.z, outer.w};
|
|
|
|
vec4 bottom_right_slice = {core.z, core.w, outer.z, outer.w};
|
|
|
|
|
|
|
|
vec4 top_left = {r.x, r.y, r.x + (core.x - outer.x) * scale, r.y + (core.y - outer.y) * scale};
|
|
|
|
vec4 top_right = {r.z - (outer.z - core.z) * scale, r.y, r.z, r.y + (core.y - outer.y) * scale};
|
|
|
|
vec4 bottom_left = {r.x, r.w - (outer.w - core.w) * scale, r.x + (core.x - outer.x) * scale, r.w};
|
|
|
|
vec4 bottom_right = {r.z - (outer.z - core.z) * scale, r.w - (outer.w - core.w) * scale, r.z, r.w};
|
|
|
|
|
|
|
|
vec4 top = {top_left.z, r.y, top_right.x, top_left.w};
|
|
|
|
vec4 bottom = {bottom_left.z, bottom_left.y, bottom_right.x, r.w};
|
|
|
|
vec4 left = {r.x, top_left.w, top_left.z, bottom_left.y};
|
|
|
|
vec4 right = {top_right.x, top_right.w, r.z, bottom_right.y};
|
|
|
|
|
|
|
|
vec4 center = {top_left.z, top_left.w, top_right.x, bottom_right.y};
|
|
|
|
|
|
|
|
gui_drawrect(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
|
|
|
|
gui_drawrect(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
|
|
|
|
gui_drawrect(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
|
|
|
|
gui_drawrect(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
|
|
|
|
gui_drawrect(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
|
|
|
|
gui_drawrect(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
|
|
|
|
gui_drawrect(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
|
|
|
|
gui_drawrect(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
|
|
|
|
gui_drawrect(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
|
|
|
|
}
|
|
|
|
|
|
|
|
static
|
|
|
|
void skinned_draw_rect(void* userdata, const char *skin, const char *fallback, vec4 r) {
|
|
|
|
skinned_t *a = C_CAST(skinned_t*, userdata);
|
|
|
|
|
|
|
|
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
|
|
|
|
if (!f && fallback) f = skinned_getsliceframe(&a->atlas, fallback);
|
|
|
|
if (!f) skinned_draw_missing_rect(r);
|
|
|
|
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
|
|
|
|
}
|
|
|
|
|
|
|
|
void skinned_getskinsize(void *userdata, const char *skin, const char *fallback, vec2 *size) {
|
|
|
|
skinned_t *a = C_CAST(skinned_t*, userdata);
|
|
|
|
|
|
|
|
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
|
|
|
|
if (!f && fallback) f = skinned_getsliceframe(&a->atlas, fallback);
|
|
|
|
if (f) {
|
|
|
|
size->x = (f->bounds.z-f->bounds.x)*a->scale;
|
|
|
|
size->y = (f->bounds.w-f->bounds.y)*a->scale;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static
|
|
|
|
void skinned_getscissorrect(void* userdata, const char *skin, const char *fallback, vec4 rect, vec4 *dims) {
|
|
|
|
skinned_t *a = C_CAST(skinned_t*, userdata);
|
|
|
|
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, skin);
|
|
|
|
if (!f && fallback) f = skinned_getsliceframe(&a->atlas, fallback);
|
|
|
|
if (!f) return;
|
|
|
|
|
|
|
|
*dims = rect;
|
|
|
|
|
|
|
|
if (!f->has_9slice) return;
|
|
|
|
vec2 skinsize, coresize;
|
|
|
|
skinsize.x = (f->bounds.z-f->bounds.x)*a->scale;
|
|
|
|
skinsize.y = (f->bounds.w-f->bounds.y)*a->scale;
|
|
|
|
coresize.x = (f->core.z-f->core.x)*a->scale;
|
|
|
|
coresize.y = (f->core.w-f->core.y)*a->scale;
|
|
|
|
|
|
|
|
dims->x += f->core.x*a->scale;
|
|
|
|
dims->y += f->core.y*a->scale;
|
|
|
|
dims->z -= (skinsize.x - coresize.x);
|
|
|
|
dims->w -= (skinsize.y - coresize.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
guiskin_t gui_skinned(const char *asefile, float scale) {
|
|
|
|
skinned_t *a = REALLOC(0, sizeof(skinned_t));
|
|
|
|
a->atlas = atlas_create(asefile, 0);
|
|
|
|
a->scale = scale?scale:1.0f;
|
|
|
|
guiskin_t skin={0};
|
|
|
|
skin.userdata = a;
|
|
|
|
skin.drawrect = skinned_draw_rect;
|
|
|
|
skin.getskinsize = skinned_getskinsize;
|
|
|
|
skin.getskincolor = skinned_getskincolor;
|
|
|
|
skin.ismouseinrect = skinned_ismouseinrect;
|
|
|
|
skin.getscissorrect = skinned_getscissorrect;
|
|
|
|
skin.free = skinned_free;
|
|
|
|
return skin;
|
|
|
|
}
|