2023-07-30 19:18:50 +00:00
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--autogenerated luajit bindings. do not edit.
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local ffi = require("ffi")
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ffi.cdef([[
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//lcpp INF [0000] set: macro name but used as C declaration in:typedef struct set {
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//lcpp INF [0000] array: macro name but used as C declaration in:set_item** array;
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//lcpp INF [0000] set: macro name but used as C declaration in:} set;
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//lcpp INF [0000] set_init: macro name but used as C declaration in:API void (set_init)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:API void (set_init)(set *m);
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//lcpp INF [0000] set_init: macro name but used as C declaration in:STATIC void (set_init)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_init)(set *m);
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//lcpp INF [0000] set_init: macro name but used as C declaration in: void (set_init)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in: void (set_init)(set *m);
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//lcpp INF [0000] set_free: macro name but used as C declaration in:API void (set_free)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:API void (set_free)(set *m);
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//lcpp INF [0000] set_free: macro name but used as C declaration in:STATIC void (set_free)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_free)(set *m);
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//lcpp INF [0000] set_free: macro name but used as C declaration in: void (set_free)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in: void (set_free)(set *m);
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//lcpp INF [0000] set_insert: macro name but used as C declaration in:API void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super);
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//lcpp INF [0000] set: macro name but used as C declaration in:API void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super);
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//lcpp INF [0000] set_insert: macro name but used as C declaration in:STATIC void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super);
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//lcpp INF [0000] set_insert: macro name but used as C declaration in: void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super);
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//lcpp INF [0000] set: macro name but used as C declaration in: void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super);
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//lcpp INF [0000] set_erase: macro name but used as C declaration in:API void (set_erase)(set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set: macro name but used as C declaration in:API void (set_erase)(set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set_erase: macro name but used as C declaration in:STATIC void (set_erase)(set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_erase)(set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set_erase: macro name but used as C declaration in: void (set_erase)(set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set: macro name but used as C declaration in: void (set_erase)(set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set_find: macro name but used as C declaration in:API void* (set_find)(const set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set: macro name but used as C declaration in:API void* (set_find)(const set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set_find: macro name but used as C declaration in:STATIC void* (set_find)(const set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC void* (set_find)(const set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set_find: macro name but used as C declaration in: void* (set_find)(const set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set: macro name but used as C declaration in: void* (set_find)(const set *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] set_count: macro name but used as C declaration in:API int (set_count)(const set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:API int (set_count)(const set *m);
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//lcpp INF [0000] set_count: macro name but used as C declaration in:STATIC int (set_count)(const set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC int (set_count)(const set *m);
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//lcpp INF [0000] set_count: macro name but used as C declaration in: int (set_count)(const set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in: int (set_count)(const set *m);
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//lcpp INF [0000] set_gc: macro name but used as C declaration in:API void (set_gc)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:API void (set_gc)(set *m);
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//lcpp INF [0000] set_gc: macro name but used as C declaration in:STATIC void (set_gc)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_gc)(set *m);
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//lcpp INF [0000] set_gc: macro name but used as C declaration in: void (set_gc)(set *m);
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//lcpp INF [0000] set: macro name but used as C declaration in: void (set_gc)(set *m);
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//lcpp INF [0000] set_clear: macro name but used as C declaration in:API void (set_clear)(set* m);
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//lcpp INF [0000] set: macro name but used as C declaration in:API void (set_clear)(set* m);
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//lcpp INF [0000] set_clear: macro name but used as C declaration in:STATIC void (set_clear)(set* m);
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//lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_clear)(set* m);
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//lcpp INF [0000] set_clear: macro name but used as C declaration in: void (set_clear)(set* m);
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//lcpp INF [0000] set: macro name but used as C declaration in: void (set_clear)(set* m);
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct map {
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//lcpp INF [0000] array: macro name but used as C declaration in:pair** array;
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//lcpp INF [0000] map: macro name but used as C declaration in:} map;
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//lcpp INF [0000] map_init: macro name but used as C declaration in:API void (map_init)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:API void (map_init)(map *m);
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//lcpp INF [0000] map_init: macro name but used as C declaration in:STATIC void (map_init)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_init)(map *m);
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//lcpp INF [0000] map_init: macro name but used as C declaration in: void (map_init)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in: void (map_init)(map *m);
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//lcpp INF [0000] map_free: macro name but used as C declaration in:API void (map_free)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:API void (map_free)(map *m);
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//lcpp INF [0000] map_free: macro name but used as C declaration in:STATIC void (map_free)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_free)(map *m);
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//lcpp INF [0000] map_free: macro name but used as C declaration in: void (map_free)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in: void (map_free)(map *m);
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//lcpp INF [0000] map_insert: macro name but used as C declaration in:API void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super);
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//lcpp INF [0000] map: macro name but used as C declaration in:API void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super);
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//lcpp INF [0000] map_insert: macro name but used as C declaration in:STATIC void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super);
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//lcpp INF [0000] map_insert: macro name but used as C declaration in: void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super);
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//lcpp INF [0000] map: macro name but used as C declaration in: void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super);
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//lcpp INF [0000] map_erase: macro name but used as C declaration in:API void (map_erase)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map: macro name but used as C declaration in:API void (map_erase)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map_erase: macro name but used as C declaration in:STATIC void (map_erase)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_erase)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map_erase: macro name but used as C declaration in: void (map_erase)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map: macro name but used as C declaration in: void (map_erase)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map_find: macro name but used as C declaration in:API void* (map_find)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map: macro name but used as C declaration in:API void* (map_find)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map_find: macro name but used as C declaration in:STATIC void* (map_find)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC void* (map_find)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map_find: macro name but used as C declaration in: void* (map_find)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map: macro name but used as C declaration in: void* (map_find)(map *m, void *key, uint64_t keyhash);
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//lcpp INF [0000] map_count: macro name but used as C declaration in:API int (map_count)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:API int (map_count)(map *m);
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//lcpp INF [0000] map_count: macro name but used as C declaration in:STATIC int (map_count)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC int (map_count)(map *m);
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//lcpp INF [0000] map_count: macro name but used as C declaration in: int (map_count)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in: int (map_count)(map *m);
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//lcpp INF [0000] map_gc: macro name but used as C declaration in:API void (map_gc)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:API void (map_gc)(map *m);
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//lcpp INF [0000] map_gc: macro name but used as C declaration in:STATIC void (map_gc)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_gc)(map *m);
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//lcpp INF [0000] map_gc: macro name but used as C declaration in: void (map_gc)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in: void (map_gc)(map *m);
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//lcpp INF [0000] map: macro name but used as C declaration in:API bool (map_sort)(map* m);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC bool (map_sort)(map* m);
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//lcpp INF [0000] map: macro name but used as C declaration in: bool (map_sort)(map* m);
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//lcpp INF [0000] map_clear: macro name but used as C declaration in:API void (map_clear)(map* m);
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//lcpp INF [0000] map: macro name but used as C declaration in:API void (map_clear)(map* m);
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//lcpp INF [0000] map_clear: macro name but used as C declaration in:STATIC void (map_clear)(map* m);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_clear)(map* m);
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//lcpp INF [0000] map_clear: macro name but used as C declaration in: void (map_clear)(map* m);
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//lcpp INF [0000] map: macro name but used as C declaration in: void (map_clear)(map* m);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i;
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//lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i;
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i;
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//lcpp INF [0000] vec3i: macro name but used as C declaration in:typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i;
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//lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i;
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//lcpp INF [0000] vec3i: macro name but used as C declaration in:typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2;
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//lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3;
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//lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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//lcpp INF [0000] quat: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat;
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//lcpp INF [0000] array: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat;
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//lcpp INF [0000] quat: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API float simplex2( vec2 xy );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float simplex2( vec2 xy );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: float simplex2( vec2 xy );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float simplex3( vec3 xyz );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float simplex3( vec3 xyz );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: float simplex3( vec3 xyz );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API float simplex4( vec4 xyzw );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float simplex4( vec4 xyzw );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: float simplex4( vec4 xyzw );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ptr2 (const float *a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ptr2 (const float *a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ptr2 (const float *a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 neg2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 neg2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 neg2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 neg2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 neg2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 neg2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 add2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 sub2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mul2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 div2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 inc2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 inc2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 inc2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 inc2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 inc2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 inc2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 dec2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 dec2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 dec2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 dec2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 dec2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 dec2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 scale2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 scale2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 scale2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 scale2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 scale2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 scale2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 pmod2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 pmod2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 pmod2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 pmod2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 pmod2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 pmod2 (vec2 a, float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 min2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 max2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 abs2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 abs2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 abs2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 abs2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 abs2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 abs2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 floor2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 floor2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 floor2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 floor2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 floor2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 floor2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 fract2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 fract2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 fract2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 fract2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 fract2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 fract2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ceil2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ceil2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ceil2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ceil2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ceil2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ceil2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API float dot2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API float dot2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float dot2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float dot2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: float dot2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: float dot2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 refl2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API float cross2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API float cross2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float cross2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float cross2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: float cross2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: float cross2 (vec2 a, vec2 b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API float len2sq (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float len2sq (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: float len2sq (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API float len2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float len2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: float len2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 norm2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 norm2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 norm2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 norm2 (vec2 a );
|
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 norm2 (vec2 a );
|
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 norm2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API int finite2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC int finite2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: int finite2 (vec2 a );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mix2 (vec2 a,vec2 b,float t);
|
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mix2 (vec2 a,vec2 b,float t);
|
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|
//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mix2 (vec2 a,vec2 b,float t);
|
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|
//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mix2 (vec2 a,vec2 b,float t);
|
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|
//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mix2 (vec2 a,vec2 b,float t);
|
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|
//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mix2 (vec2 a,vec2 b,float t);
|
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|
//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mix2 (vec2 a,vec2 b,float t);
|
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|
//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mix2 (vec2 a,vec2 b,float t);
|
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mix2 (vec2 a,vec2 b,float t);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2(vec2 v,float a,float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2(vec2 v,float a,float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2(vec2 v,float a,float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2(vec2 v,float a,float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2(vec2 v,float a,float b);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2(vec2 v,float a,float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rnd3 (void);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rnd3 (void);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rnd3 (void);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 ptr3 (const float *a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 ptr3 (const float *a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 ptr3 (const float *a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 vec23 (vec2 a, float z );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec3 vec23 (vec2 a, float z );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 vec23 (vec2 a, float z );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec3 vec23 (vec2 a, float z );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 vec23 (vec2 a, float z );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec3 vec23 (vec2 a, float z );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 neg3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 neg3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 neg3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 neg3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 neg3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 neg3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 add3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sub3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mul3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 div3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 inc3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 inc3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 inc3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 inc3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 inc3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 inc3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 dec3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 dec3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 dec3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 dec3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 dec3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 dec3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 scale3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 scale3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 scale3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 scale3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 scale3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 scale3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 pmod3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 pmod3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 pmod3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 pmod3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 pmod3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 pmod3 (vec3 a, float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 min3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 min3 (vec3 a, vec3 b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 min3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 min3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 min3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 min3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 min3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 min3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 min3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 max3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 abs3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 abs3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 abs3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 abs3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 abs3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 abs3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 floor3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 floor3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 floor3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 floor3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 floor3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 floor3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 fract3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 fract3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 fract3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 fract3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 fract3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 fract3 (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 ceil3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 ceil3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 ceil3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 ceil3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 ceil3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 ceil3 (vec3 a );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 cross3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float dot3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float dot3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float dot3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float dot3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: float dot3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in: float dot3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 refl3 (vec3 a, vec3 b);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 refl3 (vec3 a, vec3 b);
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 refl3 (vec3 a, vec3 b);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 refl3 (vec3 a, vec3 b);
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 refl3 (vec3 a, vec3 b);
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 refl3 (vec3 a, vec3 b);
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 refl3 (vec3 a, vec3 b);
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 refl3 (vec3 a, vec3 b);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 refl3 (vec3 a, vec3 b);
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float len3sq (vec3 a );
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float len3sq (vec3 a );
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: float len3sq (vec3 a );
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float len3 (vec3 a );
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float len3 (vec3 a );
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: float len3 (vec3 a );
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3 (vec3 a );
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3 (vec3 a );
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3 (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3 (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3 (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3 (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3sq (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3sq (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3sq (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3sq (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3sq (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3sq (vec3 a );
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API int finite3 (vec3 a );
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int finite3 (vec3 a );
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: int finite3 (vec3 a );
|
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|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mix3 (vec3 a,vec3 b,float t);
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mix3 (vec3 a,vec3 b,float t);
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mix3 (vec3 a,vec3 b,float t);
|
|
|
|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mix3 (vec3 a,vec3 b,float t);
|
|
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mix3 (vec3 a,vec3 b,float t);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mix3 (vec3 a,vec3 b,float t);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mix3 (vec3 a,vec3 b,float t);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mix3 (vec3 a,vec3 b,float t);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mix3 (vec3 a,vec3 b,float t);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3(vec3 v,float a,float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3(vec3 v,float a,float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3(vec3 v,float a,float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3(vec3 v,float a,float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3(vec3 v,float a,float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3(vec3 v,float a,float b);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ortho3 (vec3 *left, vec3 *up, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatex3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatex3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatex3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatex3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatex3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatex3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatey3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatey3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatey3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatey3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatey3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatey3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatez3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatez3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatez3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatez3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatez3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatez3 (vec3 dir, float degrees);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 ptr4 (const float *a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 ptr4 (const float *a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 ptr4 (const float *a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 vec34 (vec3 a, float w );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec4 vec34 (vec3 a, float w );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 vec34 (vec3 a, float w );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec4 vec34 (vec3 a, float w );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 vec34 (vec3 a, float w );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec4 vec34 (vec3 a, float w );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 neg4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 neg4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 neg4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 neg4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 neg4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 neg4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 add4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 sub4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mul4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 div4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 div4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 div4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 div4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 div4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 div4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 div4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 div4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 div4 (vec4 a, vec4 b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 inc4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 inc4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 inc4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 inc4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 inc4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 inc4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 dec4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 dec4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 dec4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 dec4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 dec4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 dec4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 scale4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 scale4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 scale4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 scale4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 scale4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 scale4 (vec4 a, float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 pmod4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 pmod4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 pmod4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 pmod4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 pmod4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 pmod4 (vec4 a, float b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 min4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 max4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 max4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 max4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 max4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 max4 (vec4 a, vec4 b);
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 max4 (vec4 a, vec4 b);
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 max4 (vec4 a, vec4 b);
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 max4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 max4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 abs4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 abs4 (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 abs4 (vec4 a );
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 abs4 (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 abs4 (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 abs4 (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 floor4 (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 floor4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 floor4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 floor4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 floor4 (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 floor4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 fract4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 fract4 (vec4 a );
|
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|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 fract4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 fract4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 fract4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 fract4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 ceil4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 ceil4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 ceil4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 ceil4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 ceil4 (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 ceil4 (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API float dot4 (vec4 a, vec4 b);
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API float dot4 (vec4 a, vec4 b);
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float dot4 (vec4 a, vec4 b);
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float dot4 (vec4 a, vec4 b);
|
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|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in: float dot4 (vec4 a, vec4 b);
|
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|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in: float dot4 (vec4 a, vec4 b);
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 refl4 (vec4 a, vec4 b);
|
|
|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 refl4 (vec4 a, vec4 b);
|
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|
|
//lcpp INF [0000] vec4: macro name but used as C declaration in:API float len4sq (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float len4sq (vec4 a );
|
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|
//lcpp INF [0000] vec4: macro name but used as C declaration in: float len4sq (vec4 a );
|
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API float len4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float len4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: float len4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4sq (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4sq (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4sq (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4sq (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4sq (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4sq (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API int finite4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC int finite4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: int finite4 (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mix4 (vec4 a,vec4 b,float t);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4(vec4 v,float a,float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4(vec4 v,float a,float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4(vec4 v,float a,float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4(vec4 v,float a,float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4(vec4 v,float a,float b);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4(vec4 v,float a,float b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat idq ( );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat idq ( );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat idq ( );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat ptrq (const float *a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat ptrq (const float *a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat ptrq (const float *a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat vec3q (vec3 a, float w );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API quat vec3q (vec3 a, float w );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat vec3q (vec3 a, float w );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC quat vec3q (vec3 a, float w );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat vec3q (vec3 a, float w );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: quat vec3q (vec3 a, float w );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat vec4q (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API quat vec4q (vec4 a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat vec4q (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC quat vec4q (vec4 a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat vec4q (vec4 a );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: quat vec4q (vec4 a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat negq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat negq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat negq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat negq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat negq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat negq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat conjq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat conjq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat conjq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat conjq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat conjq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat conjq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat addq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat subq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat mulq (quat p, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat scaleq (quat a, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat scaleq (quat a, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat scaleq (quat a, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat scaleq (quat a, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat scaleq (quat a, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat scaleq (quat a, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat normq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat normq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat normq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat normq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat normq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat normq (quat a );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API float dotq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API float dotq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC float dotq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC float dotq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: float dotq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in: float dotq (quat a, quat b);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:API quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:API quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in: quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in: quat mixq(quat a, quat b, float t);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in: quat mixq(quat a, quat b, float t);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat slerpq(quat a, quat b, float s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat rotationq(float deg,float x,float y,float z);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat rotationq(float deg,float x,float y,float z);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat rotationq(float deg,float x,float y,float z);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat mat44q (mat44 M);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mat44q (mat44 M);
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//lcpp INF [0000] quat: macro name but used as C declaration in: quat mat44q (mat44 M);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q_2(vec3 v, quat q);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q_2(vec3 v, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 rotate3q_2(vec3 v, quat q);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q_2(vec3 v, quat q);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q_2(vec3 v, quat q);
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 rotate3q_2(vec3 v, quat q);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q_2(vec3 v, quat q);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q_2(vec3 v, quat q);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in: vec3 rotate3q_2(vec3 v, quat q);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q(vec3 v, quat r);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q(vec3 v, quat r);
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 rotate3q(vec3 v, quat r);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q(vec3 v, quat r);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q(vec3 v, quat r);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 rotate3q(vec3 v, quat r);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q(vec3 v, quat r);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q(vec3 v, quat r);
|
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|
//lcpp INF [0000] quat: macro name but used as C declaration in: vec3 rotate3q(vec3 v, quat r);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 euler (quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 euler (quat q);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 euler (quat q);
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 euler (quat q);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 euler (quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in: vec3 euler (quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API quat eulerq (vec3 pyr_degrees);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API quat eulerq (vec3 pyr_degrees);
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat eulerq (vec3 pyr_degrees);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC quat eulerq (vec3 pyr_degrees);
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|
//lcpp INF [0000] quat: macro name but used as C declaration in: quat eulerq (vec3 pyr_degrees);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: quat eulerq (vec3 pyr_degrees);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mulv33(mat33 m, vec3 v);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mulv33(mat33 m, vec3 v);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mulv33(mat33 m, vec3 v);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mulv33(mat33 m, vec3 v);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mulv33(mat33 m, vec3 v);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mulv33(mat33 m, vec3 v);
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:API void rotationq33(mat33 m, quat q);
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|
//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void rotationq33(mat33 m, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in: void rotationq33(mat33 m, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API void compose33(mat33 m, quat r, vec3 s);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose33(mat33 m, quat r, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void compose33(mat33 m, quat r, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose33(mat33 m, quat r, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: void compose33(mat33 m, quat r, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void compose33(mat33 m, quat r, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void compose34(mat34 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API void rotationq44(mat44 m, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void rotationq44(mat44 m, quat q);
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//lcpp INF [0000] quat: macro name but used as C declaration in: void rotationq44(mat44 m, quat q);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] quat: macro name but used as C declaration in: void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void compose44(mat44 m, vec3 t, quat q, vec3 s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] quat: macro name but used as C declaration in: vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transformq(const quat q, const vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform33(const mat33 m, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform33(const mat33 m, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform33(const mat33 m, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform33(const mat33 m, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform33(const mat33 m, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform33(const mat33 m, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform344(const mat44 m, const vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform344(const mat44 m, const vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform344(const mat44 m, const vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform344(const mat44 m, const vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform344(const mat44 m, const vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform344(const mat44 m, const vec3 p);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 transform444(const mat44 m, const vec4 p);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 transform444(const mat44 m, const vec4 p);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 transform444(const mat44 m, const vec4 p);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 transform444(const mat44 m, const vec4 p);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 transform444(const mat44 m, const vec4 p);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 transform444(const mat44 m, const vec4 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API void print2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void print2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: void print2( vec2 v );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void print3( vec3 v );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void print3( vec3 v );
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void print3( vec3 v );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void print4( vec4 v );
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void print4( vec4 v );
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void print4( vec4 v );
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//lcpp INF [0000] quat: macro name but used as C declaration in:API void printq( quat q );
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//lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void printq( quat q );
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//lcpp INF [0000] quat: macro name but used as C declaration in: void printq( quat q );
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 velocity;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 acceleration;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 prev_position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3* steering_targets;
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//lcpp INF [0000] map: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; array(boid_t*) val; } tmp, *ptr; array(boid_t*)* tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; array(boid_t*) val; } tmp, *ptr; array(boid_t*)* tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
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//lcpp INF [0000] map: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
|
2023-08-11 19:59:48 +00:00
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//lcpp INF [0000] map: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] map: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
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//lcpp INF [0000] vec2i: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
|
2023-07-30 19:18:50 +00:00
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 a;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 b;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 a;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 b;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 p;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 p0;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 p1;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:int gjk(gjk_simplex *s, const gjk_support *sup, vec3 *dv);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct line { vec3 a, b; } line;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct sphere { vec3 c; float r; } sphere;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct aabb { vec3 min, max; } aabb;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct plane { vec3 p, n; } plane;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct capsule { vec3 a, b; float r; } capsule;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct ray { vec3 p, d; } ray;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct triangle { vec3 p0,p1,p2; } triangle;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct poly { vec3* verts; int cnt; } poly;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union frustum { struct { vec4 l, r, t, b, n, f; }; vec4 pl[6]; float v[24]; } frustum;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union frustum { struct { vec4 l, r, t, b, n, f; }; vec4 pl[6]; float v[24]; } frustum;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:struct { int hits; vec3 p0, p1; float distance2; int iterations; };
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//lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 p; vec3 contact_point; };
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//lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 p; vec3 contact_point; };
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//lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 n; vec3 normal; };
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//lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 n; vec3 normal; };
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float line_distance2_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float line_distance2_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: float line_distance2_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 line_closest_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 line_closest_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 line_closest_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 line_closest_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 line_closest_point(line l, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 line_closest_point(line l, vec3 p);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API float ray_test_plane(ray r, vec4 p4);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API float ray_test_plane(ray r, vec4 p4);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC float ray_test_plane(ray r, vec4 p4);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float ray_test_plane(ray r, vec4 p4);
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//lcpp INF [0000] ray: macro name but used as C declaration in: float ray_test_plane(ray r, vec4 p4);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: float ray_test_plane(ray r, vec4 p4);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API float ray_test_triangle(ray r, triangle t);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC float ray_test_triangle(ray r, triangle t);
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//lcpp INF [0000] ray: macro name but used as C declaration in: float ray_test_triangle(ray r, triangle t);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API int ray_test_sphere(float *t0, float *t1, ray r, sphere s);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC int ray_test_sphere(float *t0, float *t1, ray r, sphere s);
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//lcpp INF [0000] ray: macro name but used as C declaration in: int ray_test_sphere(float *t0, float *t1, ray r, sphere s);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API int ray_test_aabb(float *t0, float *t1, ray r, aabb a);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC int ray_test_aabb(float *t0, float *t1, ray r, aabb a);
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//lcpp INF [0000] ray: macro name but used as C declaration in: int ray_test_aabb(float *t0, float *t1, ray r, aabb a);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_plane(ray r, plane p);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_plane(ray r, plane p);
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//lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_plane(ray r, plane p);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_triangle(ray r, triangle t);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_triangle(ray r, triangle t);
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//lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_triangle(ray r, triangle t);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_sphere(ray r, sphere s);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_sphere(ray r, sphere s);
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//lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_sphere(ray r, sphere s);
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//lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_aabb(ray r, aabb a);
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//lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_aabb(ray r, aabb a);
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//lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_aabb(ray r, aabb a);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sphere_closest_point(sphere s, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sphere_closest_point(sphere s, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sphere_closest_point(sphere s, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sphere_closest_point(sphere s, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sphere_closest_point(sphere s, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sphere_closest_point(sphere s, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 aabb_closest_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 aabb_closest_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 aabb_closest_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 aabb_closest_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 aabb_closest_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 aabb_closest_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float aabb_distance2_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float aabb_distance2_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: float aabb_distance2_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int aabb_contains_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int aabb_contains_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int aabb_contains_point(aabb a, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API float capsule_distance2_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float capsule_distance2_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: float capsule_distance2_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 capsule_closest_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 capsule_closest_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 capsule_closest_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 capsule_closest_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 capsule_closest_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 capsule_closest_point(capsule c, vec3 p);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec4 plane4(vec3 p, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API poly pyramid(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API poly pyramid(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly pyramid(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly pyramid(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly pyramid(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly pyramid(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 editor_pick(float mouse_x, float mouse_y);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char* key; char* val; } tmp, *ptr; char** tmpval; int (*typed_cmp)(char*, char*); uint64_t (*typed_hash)(char*); } * ini_t;
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_xy();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_xy();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_xy();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_print(const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_print(const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_print(const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_rect(const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_rect(const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_rect(const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_highlight(const char *text, const void *colors);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_highlight(const char *text, const void *colors);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_highlight(const char *text, const void *colors);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input2( int vk );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input2( int vk );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input2( int vk );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_diff2( int vk );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_diff2( int vk );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_diff2( int vk );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_frame2( int vk, int frame );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_frame2( int vk, int frame );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_frame2( int vk, int frame );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_positive2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_positive2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_positive2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_positive2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_positive2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_positive2( vec2 v );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold );
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_touch(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_touch(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_touch(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_touch_delta(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_touch_delta(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_touch_delta(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_touch_delta_from_origin(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_touch_delta_from_origin(unsigned button, float sensitivity);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_touch_delta_from_origin(unsigned button, float sensitivity);
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//lcpp INF [0000] ctor: macro name but used as C declaration in:API extern void (*ctor[256])();
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//lcpp INF [0000] ctor: macro name but used as C declaration in:STATIC extern void (*ctor[256])();
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//lcpp INF [0000] ctor: macro name but used as C declaration in: extern void (*ctor[256])();
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//lcpp INF [0000] dtor: macro name but used as C declaration in:API extern void (*dtor[256])();
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//lcpp INF [0000] dtor: macro name but used as C declaration in:STATIC extern void (*dtor[256])();
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//lcpp INF [0000] dtor: macro name but used as C declaration in: extern void (*dtor[256])();
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//lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char * key; struct profile_t val; } tmp, *ptr; struct profile_t* tmpval; int (*typed_cmp)(char *, char *); uint64_t (*typed_hash)(char *); } * profiler_t;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 color;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
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//lcpp INF [0000] map: macro name but used as C declaration in:int* map;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] map: macro name but used as C declaration in:API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in:STATIC tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] map: macro name but used as C declaration in: tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void tiled_render(tiled_t tmx, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void spine_render(spine_t *p, vec3 offset, unsigned flags);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 sh[9];
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 light_position;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API void shader_vec2(const char *uniform, vec2 v);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void shader_vec2(const char *uniform, vec2 v);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: void shader_vec2(const char *uniform, vec2 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shader_vec3(const char *uniform, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shader_vec3(const char *uniform, vec3 v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void shader_vec3(const char *uniform, vec3 v);
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2023-08-22 11:29:47 +00:00
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void shader_vec3v(const char *uniform, int count, vec3 *v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shader_vec3v(const char *uniform, int count, vec3 *v);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void shader_vec3v(const char *uniform, int count, vec3 *v);
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2023-07-30 19:18:50 +00:00
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//lcpp INF [0000] vec4: macro name but used as C declaration in:API void shader_vec4(const char *uniform, vec4 v);
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//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void shader_vec4(const char *uniform, vec4 v);
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//lcpp INF [0000] vec4: macro name but used as C declaration in: void shader_vec4(const char *uniform, vec4 v);
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//lcpp INF [0000] vec3i: macro name but used as C declaration in:vec3i* in_index3;
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//lcpp INF [0000] vec3i: macro name but used as C declaration in:vec3i* out_index3;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3* in_vertex3;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3* out_vertex3;
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//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 color;
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2023-09-17 20:56:51 +00:00
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//lcpp INF [0000] vec2i: macro name but used as C declaration in:vec2i dims;
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2023-07-30 19:18:50 +00:00
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 pose;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe);
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2023-09-11 13:16:16 +00:00
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength);
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2023-07-30 19:18:50 +00:00
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void viewport_color3(vec3 color);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void viewport_color3(vec3 color);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void viewport_color3(vec3 color);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API void viewport_clip(vec2 from, vec2 to);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API void viewport_clip(vec2 from, vec2 to);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void viewport_clip(vec2 from, vec2 to);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void viewport_clip(vec2 from, vec2 to);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: void viewport_clip(vec2 from, vec2 to);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: void viewport_clip(vec2 from, vec2 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb_corners(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb_corners(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb_corners(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb_corners(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb_corners(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb_corners(vec3 minbb, vec3 maxbb);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_arrow(vec3 begin, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_arrow(vec3 begin, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_arrow(vec3 begin, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_arrow(vec3 begin, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_arrow(vec3 begin, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_arrow(vec3 begin, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_boid(vec3 pos, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_boid(vec3 pos, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_boid(vec3 pos, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_boid(vec3 pos, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_boid(vec3 pos, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_boid(vec3 pos, vec3 dir);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_bone(vec3 center, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_bone(vec3 center, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_bone(vec3 center, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_bone(vec3 center, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_bone(vec3 center, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_bone(vec3 center, vec3 end);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_bounds(const vec3 points[8]);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_bounds(const vec3 points[8]);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_bounds(const vec3 points[8]);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_box(vec3 center, vec3 extents);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_box(vec3 center, vec3 extents);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_box(vec3 center, vec3 extents);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_box(vec3 center, vec3 extents);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_box(vec3 center, vec3 extents);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_box(vec3 center, vec3 extents);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_capsule(vec3 from, vec3 to, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_capsule(vec3 from, vec3 to, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_capsule(vec3 from, vec3 to, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_capsule(vec3 from, vec3 to, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_capsule(vec3 from, vec3 to, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_capsule(vec3 from, vec3 to, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_circle(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_circle(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_circle(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_circle(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_circle(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_circle(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_ring(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_ring(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_ring(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_ring(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_ring(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_ring(vec3 pos, vec3 n, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cone(vec3 center, vec3 top, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cone(vec3 center, vec3 top, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cone(vec3 center, vec3 top, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cone(vec3 center, vec3 top, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cone(vec3 center, vec3 top, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cone(vec3 center, vec3 top, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cube(vec3 center, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cube(vec3 center, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cube(vec3 center, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cube33(vec3 center, vec3 radius, mat33 M);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cube33(vec3 center, vec3 radius, mat33 M);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cube33(vec3 center, vec3 radius, mat33 M);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cube33(vec3 center, vec3 radius, mat33 M);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cube33(vec3 center, vec3 radius, mat33 M);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cube33(vec3 center, vec3 radius, mat33 M);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_diamond(vec3 from, vec3 to, float size);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_hexagon(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_hexagon(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_hexagon(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_dashed(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_dashed(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_dashed(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_dashed(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_dashed(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_dashed(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_thin(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_thin(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_thin(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_thin(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_thin(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_thin(vec3 from, vec3 to);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_normal(vec3 pos, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_normal(vec3 pos, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_normal(vec3 pos, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_normal(vec3 pos, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_normal(vec3 pos, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_normal(vec3 pos, vec3 n);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_pentagon(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_pentagon(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_pentagon(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_plane(vec3 p, vec3 n, float scale);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_plane(vec3 p, vec3 n, float scale);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_plane(vec3 p, vec3 n, float scale);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_plane(vec3 p, vec3 n, float scale);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_plane(vec3 p, vec3 n, float scale);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_plane(vec3 p, vec3 n, float scale);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_point(vec3 from);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_point(vec3 from);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_point(vec3 from);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_position(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_position(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_position(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_position_dir(vec3 pos, vec3 dir, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_position_dir(vec3 pos, vec3 dir, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_position_dir(vec3 pos, vec3 dir, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_position_dir(vec3 pos, vec3 dir, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_position_dir(vec3 pos, vec3 dir, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_position_dir(vec3 pos, vec3 dir, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_pyramid(vec3 center, float height, int segments);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_pyramid(vec3 center, float height, int segments);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_pyramid(vec3 center, float height, int segments);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cylinder(vec3 center, float height, int segments);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cylinder(vec3 center, float height, int segments);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cylinder(vec3 center, float height, int segments);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_sphere(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_sphere(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_sphere(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_square(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_square(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_square(vec3 pos, float radius);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_text(vec3 pos, float scale, const char *text);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_text(vec3 pos, float scale, const char *text);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_text(vec3 pos, float scale, const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API void ddraw_text2d(vec2 pos, const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void ddraw_text2d(vec2 pos, const char *text);
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//lcpp INF [0000] vec2: macro name but used as C declaration in: void ddraw_text2d(vec2 pos, const char *text);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
|
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position, up, look;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 last_look, last_move;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void camera_teleport(camera_t *cam, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void camera_teleport(camera_t *cam, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void camera_teleport(camera_t *cam, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void camera_lookat(camera_t *cam, vec3 target);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void camera_lookat(camera_t *cam, vec3 target);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void camera_lookat(camera_t *cam, vec3 target);
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//lcpp INF [0000] quat: macro name but used as C declaration in:quat rot;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 sca, pos, euler, pivot;
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_rotate(object_t *obj, vec3 euler);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_rotate(object_t *obj, vec3 euler);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void object_rotate(object_t *obj, vec3 euler);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_pivot(object_t *obj, vec3 euler);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_pivot(object_t *obj, vec3 euler);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void object_pivot(object_t *obj, vec3 euler);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_teleport(object_t *obj, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_teleport(object_t *obj, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void object_teleport(object_t *obj, vec3 pos);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_move(object_t *obj, vec3 inc);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_move(object_t *obj, vec3 inc);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: void object_move(object_t *obj, vec3 inc);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 object_position(object_t *obj);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 object_position(object_t *obj);
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//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 object_position(object_t *obj);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_scale(object_t *obj, vec3 sca);
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//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_scale(object_t *obj, vec3 sca);
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|
//lcpp INF [0000] vec3: macro name but used as C declaration in: void object_scale(object_t *obj, vec3 sca);
|
2023-09-17 20:56:51 +00:00
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ui_get_dims();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ui_get_dims();
|
2023-07-30 19:18:50 +00:00
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//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 window_canvas();
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//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 window_canvas();
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//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 window_canvas();
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|
typedef struct FILE FILE;
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|
typedef long int ptrdiff_t;
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|
typedef long unsigned int size_t;
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|
int sort_64(const void *a, const void *b);
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|
int less_64(uint64_t a, uint64_t b);
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|
int less_int(int a, int b);
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|
int less_ptr(void *a, void *b);
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|
int less_str(char *a, char *b);
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|
uint32_t unhash_32(uint32_t x);
|
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|
uint32_t hash_32(uint32_t x);
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|
uint64_t hash_64(uint64_t x);
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|
|
uint64_t hash_flt(double x);
|
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|
uint64_t hash_str(const char* str);
|
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|
uint64_t hash_int(int key);
|
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|
uint64_t hash_ptr(const void* ptr);
|
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|
uint64_t popcnt64(uint64_t x);
|
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|
|
void* vrealloc( void* p, size_t sz );
|
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|
|
size_t vlen( void* p );
|
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|
|
unsigned array_c_;
|
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|
|
unsigned array_n_;
|
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|
|
typedef struct set_item {
|
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|
|
struct set_item *next;
|
|
|
|
uint64_t keyhash;
|
|
|
|
void *key;
|
|
|
|
void *super;
|
|
|
|
} set_item;
|
|
|
|
typedef struct set {
|
|
|
|
set_item** array;
|
|
|
|
int (*cmp)(void *, void *);
|
|
|
|
uint64_t (*hash)(void *);
|
|
|
|
int count;
|
|
|
|
} set;
|
|
|
|
void (set_init)(set *m);
|
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|
|
void (set_free)(set *m);
|
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|
|
void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super);
|
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|
|
void (set_erase)(set *m, void *key, uint64_t keyhash);
|
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|
|
void* (set_find)(const set *m, void *key, uint64_t keyhash);
|
|
|
|
int (set_count)(const set *m);
|
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|
|
void (set_gc)(set *m);
|
|
|
|
void (set_clear)(set* m);
|
|
|
|
typedef struct pair {
|
|
|
|
struct pair *next;
|
|
|
|
uint64_t keyhash;
|
|
|
|
void *key;
|
|
|
|
void *value;
|
|
|
|
void *super;
|
|
|
|
} pair;
|
|
|
|
typedef struct map {
|
|
|
|
pair** array;
|
|
|
|
int (*cmp)(void *, void *);
|
|
|
|
uint64_t (*hash)(void *);
|
|
|
|
int count:31;
|
|
|
|
int is_sorted:1;
|
|
|
|
pair** sorted;
|
|
|
|
} map;
|
|
|
|
void (map_init)(map *m);
|
|
|
|
void (map_free)(map *m);
|
|
|
|
void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super);
|
|
|
|
void (map_erase)(map *m, void *key, uint64_t keyhash);
|
|
|
|
void* (map_find)(map *m, void *key, uint64_t keyhash);
|
|
|
|
int (map_count)(map *m);
|
|
|
|
void (map_gc)(map *m);
|
|
|
|
bool (map_sort)(map* m);
|
|
|
|
void (map_clear)(map* m);
|
|
|
|
unsigned cc4(const char *id);
|
|
|
|
uint64_t cc8(const char *id);
|
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|
|
char *cc4str(unsigned cc);
|
|
|
|
char *cc8str(uint64_t cc);
|
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|
|
typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i;
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typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i;
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typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2;
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typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3;
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typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4;
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typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat;
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typedef float mat33[9];
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typedef float mat34[12];
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typedef float mat44[16];
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void randset(uint64_t state);
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uint64_t rand64(void);
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double randf(void);
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int randi(int mini, int maxi);
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float simplex1( float x );
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float simplex2( vec2 xy );
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float simplex3( vec3 xyz );
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float simplex4( vec4 xyzw );
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float ease_linear(float t);
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float ease_out_sine(float t);
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float ease_out_quad(float t);
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float ease_out_cubic(float t);
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float ease_out_quart(float t);
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float ease_out_quint(float t);
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float ease_out_expo(float t);
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float ease_out_circ(float t);
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float ease_out_back(float t);
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float ease_out_elastic(float t);
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float ease_out_bounce(float t);
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float ease_in_sine(float t);
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float ease_in_quad(float t);
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float ease_in_cubic(float t);
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float ease_in_quart(float t);
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float ease_in_quint(float t);
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float ease_in_expo(float t);
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float ease_in_circ(float t);
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float ease_in_back(float t);
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float ease_in_elastic(float t);
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float ease_in_bounce(float t);
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float ease_inout_sine(float t);
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float ease_inout_quad(float t);
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float ease_inout_cubic(float t);
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float ease_inout_quart(float t);
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float ease_inout_quint(float t);
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float ease_inout_expo(float t);
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float ease_inout_circ(float t);
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float ease_inout_back(float t);
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float ease_inout_elastic(float t);
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float ease_inout_bounce(float t);
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float ease_inout_perlin(float t);
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enum EASE_FLAGS {
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EASE_LINEAR,
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EASE_SINE,
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EASE_QUAD,
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EASE_CUBIC,
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EASE_QUART,
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EASE_QUINT,
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EASE_EXPO,
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EASE_CIRC,
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EASE_BACK,
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EASE_ELASTIC,
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EASE_BOUNCE,
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EASE_IN,
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EASE_INOUT = EASE_IN * 2,
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EASE_OUT = 0,
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};
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float ease(float t01, unsigned mode);
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float ease_ping_pong(float t, float(*fn1)(float), float(*fn2)(float));
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float ease_pong_ping(float t, float(*fn1)(float), float(*fn2)(float));
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float deg (float radians);
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float rad (float degrees);
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int mini (int a, int b);
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int maxi (int a, int b);
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int absi (int a );
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int clampi (int v,int a,int b);
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float minf (float a, float b);
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float maxf (float a, float b);
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float absf (float a );
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float pmodf (float a, float b);
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float signf (float a) ;
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float clampf (float v,float a,float b);
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float mixf (float a,float b,float t);
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float fractf (float a);
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vec2 ptr2 (const float *a );
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vec2 neg2 (vec2 a );
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vec2 add2 (vec2 a, vec2 b);
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vec2 sub2 (vec2 a, vec2 b);
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vec2 mul2 (vec2 a, vec2 b);
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vec2 div2 (vec2 a, vec2 b);
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vec2 inc2 (vec2 a, float b);
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vec2 dec2 (vec2 a, float b);
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vec2 scale2 (vec2 a, float b);
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vec2 pmod2 (vec2 a, float b);
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vec2 min2 (vec2 a, vec2 b);
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vec2 max2 (vec2 a, vec2 b);
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vec2 abs2 (vec2 a );
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vec2 floor2 (vec2 a );
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vec2 fract2 (vec2 a );
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vec2 ceil2 (vec2 a );
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float dot2 (vec2 a, vec2 b);
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vec2 refl2 (vec2 a, vec2 b);
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float cross2 (vec2 a, vec2 b);
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float len2sq (vec2 a );
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float len2 (vec2 a );
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vec2 norm2 (vec2 a );
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int finite2 (vec2 a );
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vec2 mix2 (vec2 a,vec2 b,float t);
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vec2 clamp2(vec2 v,float a,float b);
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vec3 rnd3 (void);
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vec3 ptr3 (const float *a );
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vec3 vec23 (vec2 a, float z );
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vec3 neg3 (vec3 a );
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vec3 add3 (vec3 a, vec3 b);
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vec3 sub3 (vec3 a, vec3 b);
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vec3 mul3 (vec3 a, vec3 b);
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vec3 div3 (vec3 a, vec3 b);
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vec3 inc3 (vec3 a, float b);
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vec3 dec3 (vec3 a, float b);
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vec3 scale3 (vec3 a, float b);
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vec3 pmod3 (vec3 a, float b);
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vec3 min3 (vec3 a, vec3 b);
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vec3 max3 (vec3 a, vec3 b);
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vec3 abs3 (vec3 a );
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vec3 floor3 (vec3 a );
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vec3 fract3 (vec3 a );
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vec3 ceil3 (vec3 a );
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vec3 cross3 (vec3 a, vec3 b);
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float dot3 (vec3 a, vec3 b);
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vec3 refl3 (vec3 a, vec3 b);
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float len3sq (vec3 a );
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float len3 (vec3 a );
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vec3 norm3 (vec3 a );
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vec3 norm3sq (vec3 a );
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int finite3 (vec3 a );
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vec3 mix3 (vec3 a,vec3 b,float t);
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vec3 clamp3(vec3 v,float a,float b);
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void ortho3 (vec3 *left, vec3 *up, vec3 v);
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vec3 rotatex3 (vec3 dir, float degrees);
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vec3 rotatey3 (vec3 dir, float degrees);
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vec3 rotatez3 (vec3 dir, float degrees);
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vec4 ptr4 (const float *a );
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vec4 vec34 (vec3 a, float w );
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vec4 neg4 (vec4 a );
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vec4 add4 (vec4 a, vec4 b);
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vec4 sub4 (vec4 a, vec4 b);
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vec4 mul4 (vec4 a, vec4 b);
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vec4 div4 (vec4 a, vec4 b);
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vec4 inc4 (vec4 a, float b);
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vec4 dec4 (vec4 a, float b);
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vec4 scale4 (vec4 a, float b);
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vec4 pmod4 (vec4 a, float b);
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vec4 min4 (vec4 a, vec4 b);
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vec4 max4 (vec4 a, vec4 b);
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vec4 abs4 (vec4 a );
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vec4 floor4 (vec4 a );
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vec4 fract4 (vec4 a );
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vec4 ceil4 (vec4 a );
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float dot4 (vec4 a, vec4 b);
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vec4 refl4 (vec4 a, vec4 b);
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float len4sq (vec4 a );
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float len4 (vec4 a );
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vec4 norm4 (vec4 a );
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vec4 norm4sq (vec4 a );
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int finite4 (vec4 a );
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vec4 mix4 (vec4 a,vec4 b,float t);
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vec4 clamp4(vec4 v,float a,float b);
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quat idq ( );
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quat ptrq (const float *a );
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quat vec3q (vec3 a, float w );
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quat vec4q (vec4 a );
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quat negq (quat a );
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quat conjq (quat a );
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quat addq (quat a, quat b);
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quat subq (quat a, quat b);
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quat mulq (quat p, quat q);
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quat scaleq (quat a, float s);
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quat normq (quat a );
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float dotq (quat a, quat b);
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quat mixq(quat a, quat b, float t);
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quat slerpq(quat a, quat b, float s);
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quat rotationq(float deg,float x,float y,float z);
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quat mat44q (mat44 M);
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vec3 rotate3q_2(vec3 v, quat q);
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vec3 rotate3q(vec3 v, quat r);
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vec3 euler (quat q);
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quat eulerq (vec3 pyr_degrees);
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void scaling33(mat33 m, float x, float y, float z);
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void scale33(mat33 m, float x, float y, float z);
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void id33(mat33 m);
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void extract33(mat33 m, const mat44 m4);
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void copy33(mat33 m, const mat33 a);
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vec3 mulv33(mat33 m, vec3 v);
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void multiply33x2(mat33 m, const mat33 a, const mat33 b);
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void rotation33(mat33 m, float degrees, float x,float y,float z);
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void rotationq33(mat33 m, quat q);
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void rotate33(mat33 r, float degrees, float x,float y,float z);
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void compose33(mat33 m, quat r, vec3 s);
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void id34(mat34 m);
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void copy34(mat34 m, const mat34 a);
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void scale34(mat34 m, float s);
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void add34(mat34 m, mat34 n);
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void muladd34(mat34 m, mat34 n, float s);
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void add34x2(mat34 m, mat34 n, mat34 o);
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void lerp34(mat34 m, mat34 n, mat34 o, float alpha);
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void multiply34x2(mat34 m, const mat34 m0, const mat34 m1);
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void multiply34(mat34 m, const mat34 a);
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void multiply34x3(mat34 m, const mat34 a, const mat34 b, const mat34 c);
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void compose34(mat34 m, vec3 t, quat q, vec3 s);
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void invert34(mat34 m, const mat34 o);
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void id44(mat44 m);
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void identity44(mat44 m);
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void copy44(mat44 m, const mat44 a);
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void multiply44x2(mat44 m, const mat44 a, const mat44 b);
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void multiply44x3(mat44 m, const mat44 a, const mat44 b, const mat44 c);
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void multiply44(mat44 m, const mat44 a);
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void ortho44(mat44 m, float l, float r, float b, float t, float n, float f);
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void frustum44(mat44 m, float l, float r, float b, float t, float n, float f);
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void perspective44(mat44 m, float fovy_degrees, float aspect, float nearp, float farp);
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void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up);
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void translation44(mat44 m, float x, float y, float z);
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void translate44(mat44 m, float x, float y, float z);
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void relocate44(mat44 m, float x, float y, float z);
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void rotationq44(mat44 m, quat q);
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void rotation44(mat44 m, float degrees, float x, float y, float z);
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void rotate44(mat44 m, float degrees, float x, float y, float z);
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void scaling44(mat44 m, float x, float y, float z);
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void scale44(mat44 m, float x, float y, float z);
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void transpose44(mat44 m, const mat44 a);
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float det44(const mat44 M);
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bool invert44(mat44 T, const mat44 M);
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void compose44(mat44 m, vec3 t, quat q, vec3 s);
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vec3 transformq(const quat q, const vec3 v);
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vec3 transform33(const mat33 m, vec3 p);
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vec3 transform344(const mat44 m, const vec3 p);
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vec4 transform444(const mat44 m, const vec4 p);
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bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp);
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void print2( vec2 v );
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void print3( vec3 v );
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void print4( vec4 v );
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void printq( quat q );
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void print33( float *m );
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void print34( float *m );
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void print44( float *m );
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typedef enum SWARM_DISTANCE {
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SWARM_DISTANCE_LINEAR,
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SWARM_DISTANCE_INVERSE_LINEAR,
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SWARM_DISTANCE_QUADRATIC,
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SWARM_DISTANCE_INVERSE_QUADRATIC
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} SWARM_DISTANCE;
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typedef struct boid_t {
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vec3 position;
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vec3 velocity;
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vec3 acceleration;
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vec3 prev_position;
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} boid_t;
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typedef struct swarm_t {
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boid_t* boids;
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float perception_radius;
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float separation_weight;
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SWARM_DISTANCE separation_type;
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float alignment_weight;
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float cohesion_weight;
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float steering_weight;
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vec3* steering_targets;
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SWARM_DISTANCE steering_target_type;
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|
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float blindspot_angledeg;
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float max_acceleration;
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float max_velocity;
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struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_;
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float blindspot_angledeg_compare_value_;
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} swarm_t;
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swarm_t swarm();
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void swarm_update(swarm_t *self, float delta);
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void swarm_update_acceleration_only(swarm_t *self);
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void swarm_update_acceleration_and_velocity_only(swarm_t *self, float delta);
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|
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int ui_swarm(swarm_t *self);
|
2023-08-11 19:59:48 +00:00
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|
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int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath);
|
2023-09-16 12:35:20 +00:00
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|
|
typedef int (*bt_func)();
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|
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typedef struct bt_t {
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|
|
uint64_t type;
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|
|
int (*action)();
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union {
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|
|
int argi;
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|
|
float argf;
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};
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|
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struct bt_t* children;
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} bt_t;
|
|
|
|
bt_t bt(const char *ini_file, unsigned flags);
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|
|
|
int bt_run(bt_t *b);
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|
|
|
void bt_addfun(const char *name, int(*func)());
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|
|
bt_func bt_findfun(const char *name);
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|
|
char *bt_funcname(bt_func fn);
|
|
|
|
void ui_bt(bt_t *b);
|
2023-07-30 19:18:50 +00:00
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|
|
void midi_send(unsigned midi_msg);
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|
|
typedef struct audio_handle* audio_t;
|
|
|
|
audio_t audio_clip( const char *pathfile );
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|
|
audio_t audio_stream( const char *pathfile );
|
|
|
|
int audio_play( audio_t s, int flags );
|
|
|
|
int audio_play_gain( audio_t a, int flags, float gain );
|
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|
|
int audio_play_gain_pitch( audio_t a, int flags, float gain, float pitch );
|
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|
|
int audio_play_gain_pitch_pan( audio_t a, int flags, float gain, float pitch, float pan );
|
|
|
|
int audio_stop( audio_t a );
|
|
|
|
float audio_volume_clip(float gain);
|
|
|
|
float audio_volume_stream(float gain);
|
|
|
|
float audio_volume_master(float gain);
|
|
|
|
enum AUDIO_FLAGS {
|
|
|
|
AUDIO_1CH = 0,
|
|
|
|
AUDIO_2CH = 1,
|
|
|
|
AUDIO_8 = 2,
|
|
|
|
AUDIO_16 = 0,
|
|
|
|
AUDIO_32 = 4,
|
|
|
|
AUDIO_FLOAT = 8,
|
|
|
|
AUDIO_8KHZ = 16,
|
|
|
|
AUDIO_11KHZ = 32,
|
|
|
|
AUDIO_22KHZ = 0,
|
2023-08-10 14:30:56 +00:00
|
|
|
AUDIO_32KHZ = 64,
|
|
|
|
AUDIO_44KHZ = 128,
|
2023-07-30 19:18:50 +00:00
|
|
|
AUDIO_MIXER_GAIN = 0,
|
2023-08-10 14:30:56 +00:00
|
|
|
AUDIO_IGNORE_MIXER_GAIN = 256,
|
2023-07-30 19:18:50 +00:00
|
|
|
AUDIO_MULTIPLE_INSTANCES = 0,
|
2023-08-10 14:30:56 +00:00
|
|
|
AUDIO_SINGLE_INSTANCE = 512,
|
2023-07-30 19:18:50 +00:00
|
|
|
};
|
|
|
|
int audio_queue( const void *samples, int num_samples, int flags );
|
|
|
|
typedef struct gjk_support {
|
|
|
|
int aid, bid;
|
|
|
|
vec3 a;
|
|
|
|
vec3 b;
|
|
|
|
} gjk_support;
|
|
|
|
typedef struct gjk_vertex {
|
|
|
|
vec3 a;
|
|
|
|
vec3 b;
|
|
|
|
vec3 p;
|
|
|
|
int aid, bid;
|
|
|
|
} gjk_vertex;
|
|
|
|
typedef struct gjk_simplex {
|
|
|
|
int max_iter, iter;
|
|
|
|
int hit, cnt;
|
|
|
|
gjk_vertex v[4];
|
|
|
|
float bc[4], D;
|
|
|
|
} gjk_simplex;
|
|
|
|
typedef struct gjk_result {
|
|
|
|
int hit;
|
|
|
|
vec3 p0;
|
|
|
|
vec3 p1;
|
|
|
|
float distance_squared;
|
|
|
|
int iterations;
|
|
|
|
} gjk_result;
|
|
|
|
int gjk(gjk_simplex *s, const gjk_support *sup, vec3 *dv);
|
|
|
|
gjk_result gjk_analyze(const gjk_simplex *s);
|
|
|
|
gjk_result gjk_quad(float a_radius, float b_radius);
|
|
|
|
typedef struct line { vec3 a, b; } line;
|
|
|
|
typedef struct sphere { vec3 c; float r; } sphere;
|
|
|
|
typedef struct aabb { vec3 min, max; } aabb;
|
|
|
|
typedef struct plane { vec3 p, n; } plane;
|
|
|
|
typedef struct capsule { vec3 a, b; float r; } capsule;
|
|
|
|
typedef struct ray { vec3 p, d; } ray;
|
|
|
|
typedef struct triangle { vec3 p0,p1,p2; } triangle;
|
|
|
|
typedef struct poly { vec3* verts; int cnt; } poly;
|
|
|
|
typedef union frustum { struct { vec4 l, r, t, b, n, f; }; vec4 pl[6]; float v[24]; } frustum;
|
|
|
|
typedef struct hit {
|
|
|
|
union {
|
|
|
|
float depth;
|
|
|
|
struct { float t0, t1; };
|
|
|
|
struct { int hits; vec3 p0, p1; float distance2; int iterations; };
|
|
|
|
};
|
|
|
|
union { vec3 p; vec3 contact_point; };
|
|
|
|
union { vec3 n; vec3 normal; };
|
|
|
|
} hit;
|
|
|
|
float line_distance2_point(line l, vec3 p);
|
|
|
|
vec3 line_closest_point(line l, vec3 p);
|
|
|
|
float ray_test_plane(ray r, vec4 p4);
|
|
|
|
float ray_test_triangle(ray r, triangle t);
|
|
|
|
int ray_test_sphere(float *t0, float *t1, ray r, sphere s);
|
|
|
|
int ray_test_aabb(float *t0, float *t1, ray r, aabb a);
|
|
|
|
hit* ray_hit_plane(ray r, plane p);
|
|
|
|
hit* ray_hit_triangle(ray r, triangle t);
|
|
|
|
hit* ray_hit_sphere(ray r, sphere s);
|
|
|
|
hit* ray_hit_aabb(ray r, aabb a);
|
|
|
|
vec3 sphere_closest_point(sphere s, vec3 p);
|
|
|
|
hit* sphere_hit_aabb(sphere s, aabb a);
|
|
|
|
hit* sphere_hit_capsule(sphere s, capsule c);
|
|
|
|
hit* sphere_hit_sphere(sphere a, sphere b);
|
|
|
|
int sphere_test_aabb(sphere s, aabb a);
|
|
|
|
int sphere_test_capsule(sphere s, capsule c);
|
|
|
|
int sphere_test_poly(sphere s, poly p);
|
|
|
|
int sphere_test_sphere(sphere a, sphere b);
|
|
|
|
vec3 aabb_closest_point(aabb a, vec3 p);
|
|
|
|
float aabb_distance2_point(aabb a, vec3 p);
|
|
|
|
int aabb_contains_point(aabb a, vec3 p);
|
|
|
|
hit* aabb_hit_aabb(aabb a, aabb b);
|
|
|
|
hit* aabb_hit_capsule(aabb a, capsule c);
|
|
|
|
hit* aabb_hit_sphere(aabb a, sphere s);
|
|
|
|
int aabb_test_aabb(aabb a, aabb b);
|
|
|
|
int aabb_test_capsule(aabb a, capsule c);
|
|
|
|
int aabb_test_poly(aabb a, poly p);
|
|
|
|
int aabb_test_sphere(aabb a, sphere s);
|
|
|
|
float capsule_distance2_point(capsule c, vec3 p);
|
|
|
|
vec3 capsule_closest_point(capsule c, vec3 p);
|
|
|
|
hit* capsule_hit_aabb(capsule c, aabb a);
|
|
|
|
hit* capsule_hit_capsule(capsule a, capsule b);
|
|
|
|
hit* capsule_hit_sphere(capsule c, sphere s);
|
|
|
|
int capsule_test_aabb(capsule c, aabb a);
|
|
|
|
int capsule_test_capsule(capsule a, capsule b);
|
|
|
|
int capsule_test_poly(capsule c, poly p);
|
|
|
|
int capsule_test_sphere(capsule c, sphere s);
|
|
|
|
int poly_test_sphere(poly p, sphere s);
|
|
|
|
int poly_test_aabb(poly p, aabb a);
|
|
|
|
int poly_test_capsule(poly p, capsule c);
|
|
|
|
int poly_test_poly(poly a, poly b);
|
|
|
|
int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s);
|
|
|
|
int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a);
|
|
|
|
int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c);
|
|
|
|
int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33);
|
|
|
|
int poly_hit_sphere(struct gjk_result *res, poly p, sphere s);
|
|
|
|
int poly_hit_aabb(struct gjk_result *res, poly p, aabb a);
|
|
|
|
int poly_hit_capsule(struct gjk_result *res, poly p, capsule c);
|
|
|
|
int poly_hit_poly(struct gjk_result *res, poly a, poly b);
|
|
|
|
int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s);
|
|
|
|
int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a);
|
|
|
|
int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c);
|
|
|
|
int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33);
|
|
|
|
vec4 plane4(vec3 p, vec3 n);
|
|
|
|
frustum frustum_build(mat44 projview);
|
|
|
|
int frustum_test_sphere(frustum f, sphere s);
|
|
|
|
int frustum_test_aabb(frustum f, aabb a);
|
|
|
|
poly poly_alloc(int cnt);
|
|
|
|
void poly_free(poly *p);
|
|
|
|
poly pyramid(vec3 from, vec3 to, float size);
|
|
|
|
poly diamond(vec3 from, vec3 to, float size);
|
|
|
|
void collide_demo();
|
|
|
|
enum COOK_FLAGS {
|
|
|
|
COOK_SYNC = 0,
|
|
|
|
COOK_ASYNC = 1,
|
|
|
|
COOK_CANCELABLE = 2,
|
|
|
|
COOK_DEBUGLOG = 4,
|
|
|
|
};
|
|
|
|
void cook_config( const char *path_to_cook_ini );
|
|
|
|
bool cook_start( const char *path_to_cook_ini, const char *masks, int flags );
|
|
|
|
void cook_stop();
|
|
|
|
void cook_cancel();
|
|
|
|
int cook_jobs();
|
|
|
|
int cook_progress();
|
|
|
|
typedef union json_t { char* s; double f; int64_t i; uintptr_t p; union json_t* arr; } json_t;
|
|
|
|
bool json_push(const char *json_content);
|
|
|
|
const char* json_key(const char *keypath);
|
|
|
|
json_t* json_find(const char *type_keypath);
|
|
|
|
json_t json_get(const char *type_keypath);
|
|
|
|
int json_count(const char *keypath);
|
|
|
|
bool json_pop();
|
|
|
|
int xml_push(const char *xml_content);
|
|
|
|
const char * xml_string(char *key);
|
|
|
|
unsigned xml_count(char *key);
|
|
|
|
char* xml_blob(char *key);
|
|
|
|
void xml_pop();
|
|
|
|
bool data_tests();
|
|
|
|
enum COMPRESS_FLAGS {
|
|
|
|
COMPRESS_RAW = 0,
|
|
|
|
COMPRESS_PPP = (1<<4),
|
|
|
|
COMPRESS_ULZ = (2<<4),
|
|
|
|
COMPRESS_LZ4 = (3<<4),
|
|
|
|
COMPRESS_CRUSH = (4<<4),
|
|
|
|
COMPRESS_DEFLATE = (5<<4),
|
|
|
|
COMPRESS_LZP1 = (6<<4),
|
|
|
|
COMPRESS_LZMA = (7<<4),
|
|
|
|
COMPRESS_BALZ = (8<<4),
|
|
|
|
COMPRESS_LZW3 = (9<<4),
|
|
|
|
COMPRESS_LZSS = (10<<4),
|
|
|
|
COMPRESS_BCM = (11<<4),
|
|
|
|
COMPRESS_ZLIB = (12<<4),
|
|
|
|
};
|
|
|
|
unsigned zbounds(unsigned inlen, unsigned flags);
|
|
|
|
unsigned zencode(void *out, unsigned outlen, const void *in, unsigned inlen, unsigned flags);
|
|
|
|
unsigned zexcess(unsigned flags);
|
|
|
|
unsigned zdecode(void *out, unsigned outlen, const void *in, unsigned inlen, unsigned flags);
|
|
|
|
void* dll(const char *filename, const char *symbol);
|
|
|
|
vec3 editor_pick(float mouse_x, float mouse_y);
|
|
|
|
char* editor_path(const char *path);
|
|
|
|
char* dialog_load();
|
|
|
|
char* dialog_save();
|
|
|
|
int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
|
|
|
|
bool gizmo_active();
|
|
|
|
bool gizmo_hover();
|
|
|
|
void kit_locale( const char *langcode_iso639_1 );
|
|
|
|
void kit_set( const char *variable, const char *value );
|
|
|
|
void kit_reset();
|
|
|
|
void kit_insert( const char *id, const char *translation );
|
|
|
|
bool kit_load( const char *filename );
|
|
|
|
bool kit_merge( const char *filename );
|
|
|
|
void kit_clear();
|
|
|
|
char* kit_translate( const char *id );
|
|
|
|
char* kit_translate2( const char *id, const char *langcode_iso639_1 );
|
|
|
|
void kit_dump_state( FILE *fp );
|
|
|
|
const char** file_list(const char *path, const char *masks);
|
|
|
|
bool file_write( const char *file, const void *ptr, int len );
|
|
|
|
bool file_append( const char *file, const void *ptr, int len );
|
|
|
|
char * file_read(const char *filename);
|
|
|
|
char * file_load(const char *filename, int *len);
|
|
|
|
uint64_t file_size(const char *pathfile);
|
|
|
|
bool file_directory(const char *pathfile);
|
|
|
|
char * file_pathabs(const char *pathfile);
|
|
|
|
char * file_path(const char *pathfile);
|
|
|
|
char * file_name(const char *pathfile);
|
|
|
|
char * file_base(const char *pathfile);
|
|
|
|
char * file_ext(const char *pathfile);
|
|
|
|
char * file_id(const char *pathfile);
|
|
|
|
char * file_normalize(const char *pathfile);
|
|
|
|
char * file_counter(const char *pathfile);
|
|
|
|
uint64_t file_stamp(const char *pathfile);
|
2023-08-26 13:33:29 +00:00
|
|
|
uint64_t file_stamp10(const char *pathfile);
|
2023-07-30 19:18:50 +00:00
|
|
|
bool file_exist(const char *pathfile);
|
|
|
|
bool file_delete(const char *pathfile);
|
|
|
|
bool file_copy(const char *src, const char *dst);
|
|
|
|
bool file_move(const char *src, const char *dst);
|
|
|
|
FILE* file_temp();
|
|
|
|
char* file_tempname();
|
|
|
|
void* file_md5(const char *file);
|
|
|
|
void* file_sha1(const char *file);
|
|
|
|
void* file_crc32(const char *file);
|
|
|
|
char** file_zip_list(const char *zipfile);
|
|
|
|
char* file_zip_extract(const char *zipfile, const char *filename);
|
|
|
|
bool file_zip_append(const char *zipfile, const char *filename, int clevel);
|
|
|
|
bool file_zip_appendmem(const char *zipfile, const char *entryname, const void *ptr, unsigned len, int clevel);
|
|
|
|
void storage_mount(const char* folder);
|
|
|
|
void storage_read();
|
|
|
|
void storage_flush();
|
|
|
|
bool vfs_mount(const char *mount_point);
|
|
|
|
const char** vfs_list(const char *masks);
|
|
|
|
char * vfs_read(const char *pathfile);
|
|
|
|
char * vfs_load(const char *pathfile, int *size);
|
|
|
|
int vfs_size(const char *pathfile);
|
|
|
|
const char * vfs_resolve(const char *fuzzyname);
|
|
|
|
FILE* vfs_handle(const char *pathfile);
|
|
|
|
void * cache_insert(const char *key, void *value, int size);
|
|
|
|
void * cache_lookup(const char *key, int *size);
|
|
|
|
typedef struct { map base; struct { pair p; char* key; char* val; } tmp, *ptr; char** tmpval; int (*typed_cmp)(char*, char*); uint64_t (*typed_hash)(char*); } * ini_t;
|
|
|
|
ini_t ini(const char *filename);
|
|
|
|
ini_t ini_from_mem(const char *data);
|
|
|
|
void ini_destroy(ini_t);
|
|
|
|
bool ini_write(const char *filename, const char *section, const char *key, const char *value);
|
|
|
|
enum FONT_FLAGS {
|
|
|
|
FONT_512 =0,
|
|
|
|
FONT_1024 =1,
|
|
|
|
FONT_2048 =2,
|
|
|
|
FONT_4096 =4,
|
|
|
|
FONT_NO_OVERSAMPLE =0,
|
|
|
|
FONT_OVERSAMPLE_X =8,
|
|
|
|
FONT_OVERSAMPLE_Y =16,
|
|
|
|
FONT_ASCII =2048,
|
|
|
|
FONT_AR =4096,
|
|
|
|
FONT_ZH =8192,
|
|
|
|
FONT_EL =16384,
|
|
|
|
FONT_EM =32768,
|
|
|
|
FONT_EU =65536,
|
|
|
|
FONT_HE =131072,
|
|
|
|
FONT_JP =262144,
|
|
|
|
FONT_KR =524288,
|
|
|
|
FONT_RU =1048576,
|
|
|
|
FONT_TH =2097152,
|
|
|
|
FONT_VI =4194304,
|
|
|
|
FONT_CJK = FONT_ZH|FONT_JP|FONT_KR,
|
|
|
|
};
|
|
|
|
void font_face(const char *face_tag, const char *filename_ttf, float font_size, unsigned flags);
|
|
|
|
void font_face_from_mem(const char *tag, const void *ttf_buffer, unsigned ttf_len, float font_size, unsigned flags);
|
|
|
|
void font_scales(const char *face_tag, float h1, float h2, float h3, float h4, float h5, float h6);
|
|
|
|
void font_color(const char *color_tag, uint32_t color);
|
|
|
|
vec2 font_xy();
|
|
|
|
void font_goto(float x, float y);
|
|
|
|
vec2 font_print(const char *text);
|
|
|
|
vec2 font_rect(const char *text);
|
|
|
|
void* font_colorize(const char *text, const char *comma_types, const char *comma_keywords);
|
|
|
|
vec2 font_highlight(const char *text, const void *colors);
|
|
|
|
int input_use( int controller_id );
|
|
|
|
float input( int vk );
|
|
|
|
vec2 input2( int vk );
|
|
|
|
float input_diff( int vk );
|
|
|
|
vec2 input_diff2( int vk );
|
|
|
|
float input_frame( int vk, int frame );
|
|
|
|
vec2 input_frame2( int vk, int frame );
|
|
|
|
const char* input_frames( int vk, int frame );
|
|
|
|
int input_up( int vk );
|
|
|
|
int input_down( int vk );
|
|
|
|
int input_held( int vk );
|
|
|
|
int input_idle( int vk );
|
|
|
|
int input_click( int vk, int ms );
|
|
|
|
int input_click2( int vk, int ms );
|
|
|
|
int input_repeat( int vk, int ms );
|
|
|
|
int input_chord2( int vk1, int vk2 );
|
|
|
|
int input_chord3( int vk1, int vk2, int vk3 );
|
|
|
|
int input_chord4( int vk1, int vk2, int vk3, int vk4 );
|
|
|
|
float input_filter_positive( float v );
|
|
|
|
vec2 input_filter_positive2( vec2 v );
|
|
|
|
vec2 input_filter_deadzone( vec2 v, float deadzone_treshold );
|
|
|
|
vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold );
|
|
|
|
enum TOUCH_BUTTONS {
|
|
|
|
TOUCH_0,
|
|
|
|
TOUCH_1,
|
|
|
|
};
|
|
|
|
void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc);
|
|
|
|
vec2 input_touch(unsigned button, float sensitivity);
|
|
|
|
vec2 input_touch_delta(unsigned button, float sensitivity);
|
|
|
|
vec2 input_touch_delta_from_origin(unsigned button, float sensitivity);
|
|
|
|
bool input_touch_active();
|
|
|
|
void input_demo();
|
|
|
|
void input_mappings(const char *filename);
|
|
|
|
void input_send( int vk );
|
|
|
|
void* input_save_state( int id, int *size);
|
|
|
|
bool input_load_state( int id, void *ptr, int size);
|
|
|
|
char input_keychar(unsigned code);
|
|
|
|
int input_anykey();
|
|
|
|
enum INPUT_ENUMS {
|
|
|
|
KEY_ESC,
|
|
|
|
KEY_TICK, KEY_1,KEY_2,KEY_3,KEY_4,KEY_5,KEY_6,KEY_7,KEY_8,KEY_9,KEY_0, KEY_BS,
|
|
|
|
KEY_TAB, KEY_Q,KEY_W,KEY_E,KEY_R,KEY_T,KEY_Y,KEY_U,KEY_I,KEY_O,KEY_P,
|
|
|
|
KEY_CAPS, KEY_A,KEY_S,KEY_D,KEY_F,KEY_G,KEY_H,KEY_J,KEY_K,KEY_L, KEY_ENTER,
|
|
|
|
KEY_LSHIFT, KEY_Z,KEY_X,KEY_C,KEY_V,KEY_B,KEY_N,KEY_M, KEY_RSHIFT, KEY_UP,
|
|
|
|
KEY_LCTRL,KEY_LALT, KEY_SPACE, KEY_RALT,KEY_RCTRL, KEY_LEFT,KEY_DOWN,KEY_RIGHT,
|
|
|
|
KEY_INS,KEY_HOME,KEY_PGUP,KEY_DEL,KEY_END,KEY_PGDN,
|
|
|
|
KEY_LMETA,KEY_RMETA,KEY_MENU,KEY_PRINT,KEY_PAUSE,KEY_SCROLL,KEY_NUMLOCK,
|
|
|
|
KEY_MINUS,KEY_EQUAL,KEY_LSQUARE,KEY_RSQUARE,KEY_SEMICOLON,KEY_QUOTE,KEY_HASH,KEY_BAR,KEY_COMMA,KEY_DOT,KEY_SLASH,
|
|
|
|
KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,KEY_F6,KEY_F7,KEY_F8,KEY_F9,KEY_F10,KEY_F11,KEY_F12,
|
|
|
|
KEY_PAD1,KEY_PAD2,KEY_PAD3,KEY_PAD4,KEY_PAD5,KEY_PAD6,KEY_PAD7,KEY_PAD8,KEY_PAD9,KEY_PAD0,
|
|
|
|
KEY_PADADD,KEY_PADSUB,KEY_PADMUL,KEY_PADDIV,KEY_PADDOT,KEY_PADENTER,
|
|
|
|
MOUSE_L, MOUSE_M, MOUSE_R,
|
|
|
|
GAMEPAD_CONNECTED, GAMEPAD_A, GAMEPAD_B, GAMEPAD_X, GAMEPAD_Y,
|
|
|
|
GAMEPAD_UP, GAMEPAD_DOWN, GAMEPAD_LEFT, GAMEPAD_RIGHT, GAMEPAD_MENU, GAMEPAD_START,
|
|
|
|
GAMEPAD_LB, GAMEPAD_RB, GAMEPAD_LTHUMB, GAMEPAD_RTHUMB,
|
|
|
|
WINDOW_BLUR, WINDOW_FOCUS, WINDOW_CLOSE, WINDOW_MINIMIZE, WINDOW_MAXIMIZE, WINDOW_FULLSCREEN, WINDOW_WINDOWED,
|
|
|
|
GAMEPAD_LPAD, GAMEPAD_LPADX = GAMEPAD_LPAD, GAMEPAD_LPADY,
|
|
|
|
GAMEPAD_RPAD, GAMEPAD_RPADX = GAMEPAD_RPAD, GAMEPAD_RPADY,
|
|
|
|
GAMEPAD_LTRIGGER, GAMEPAD_LT = GAMEPAD_LTRIGGER, GAMEPAD_RTRIGGER, GAMEPAD_RT = GAMEPAD_RTRIGGER, GAMEPAD_BATTERY,
|
|
|
|
MOUSE, MOUSE_X = MOUSE, MOUSE_Y, MOUSE_W,
|
|
|
|
TOUCH_X1, TOUCH_Y1, TOUCH_X2, TOUCH_Y2,
|
|
|
|
WINDOW_RESIZE, WINDOW_RESIZEX = WINDOW_RESIZE, WINDOW_RESIZEY, WINDOW_ORIENTATION, WINDOW_BATTERY,
|
|
|
|
GAMEPAD_GUID, GAMEPAD_NAME,
|
|
|
|
};
|
|
|
|
void* xrealloc(void* p, size_t sz);
|
|
|
|
size_t xsize(void* p);
|
|
|
|
char* xstats(void);
|
|
|
|
void* stack(int bytes);
|
|
|
|
void* watch( void *ptr, int sz );
|
|
|
|
void* forget( void *ptr );
|
|
|
|
inline void *(REALLOC_)(void *p, size_t n) { return n ? (xrealloc(p,n)) : xrealloc((p),0); }
|
|
|
|
inline void *(CALLOC_)(size_t m, size_t n) { return n *= m, memset(REALLOC_((0),(n)),0,n); }
|
|
|
|
inline char *(STRDUP_)(const char *s) { size_t n = strlen(s)+1; return ((char*)memcpy(REALLOC_((0),(n)), s, n)); }
|
|
|
|
char* download( const char *url );
|
|
|
|
int download_file( FILE *out, const char *url );
|
|
|
|
int portname( const char *service_name, unsigned retries );
|
|
|
|
bool network_tests();
|
|
|
|
int udp_bind(const char *address, const char *port);
|
|
|
|
int udp_open(const char *address, const char *port);
|
|
|
|
int udp_send(int, const void *buf, int len );
|
|
|
|
int udp_sendto(int, const char *ip, const char *port, const void *buf, int len );
|
|
|
|
int udp_recv(int, void *buf, int len );
|
|
|
|
int udp_peek(int);
|
|
|
|
int tcp_open(const char *address, const char *port);
|
|
|
|
int tcp_bind(const char *interface_, const char *port, int queue);
|
|
|
|
int tcp_peek(int, int(*callback)(int));
|
|
|
|
int tcp_send(int, const void* buf, int len);
|
|
|
|
int tcp_recv(int, void* buf, int len);
|
|
|
|
char* tcp_host(int);
|
|
|
|
char* tcp_port(int);
|
|
|
|
int tcp_close(int);
|
|
|
|
int tcp_debug(int);
|
2023-08-10 14:30:56 +00:00
|
|
|
enum { NETWORK_BIND = 2, NETWORK_CONNECT = 4, NETWORK_NOFAIL = 8 };
|
2023-08-21 16:07:45 +00:00
|
|
|
void network_create(unsigned max_clients, const char *ip, const char *port, unsigned flags);
|
2023-08-10 14:30:56 +00:00
|
|
|
enum { NETWORK_SEND = 2, NETWORK_RECV = 4 };
|
2023-08-21 10:33:11 +00:00
|
|
|
enum { NETWORK_UNRELIABLE = 8, NETWORK_UNORDERED = 16 };
|
|
|
|
void* network_buffer(void *ptr, unsigned sz, uint64_t flags, int64_t rank);
|
2023-08-10 14:30:56 +00:00
|
|
|
char** network_sync(unsigned timeout_ms);
|
2023-08-21 12:24:47 +00:00
|
|
|
enum {
|
|
|
|
NETWORK_EVENT_CONNECT,
|
|
|
|
NETWORK_EVENT_DISCONNECT,
|
|
|
|
NETWORK_EVENT_RECEIVE,
|
|
|
|
NETWORK_EVENT_DISCONNECT_TIMEOUT,
|
2023-08-21 12:58:12 +00:00
|
|
|
NETWORK_EVENT_RPC = 10,
|
|
|
|
NETWORK_EVENT_RPC_RESP,
|
2023-08-21 12:24:47 +00:00
|
|
|
};
|
|
|
|
int network_event(const char *msg, int *errcode, char **errstr);
|
2023-08-10 14:30:56 +00:00
|
|
|
enum { NETWORK_RANK = 0 };
|
|
|
|
enum { NETWORK_PING = 1 };
|
|
|
|
enum { NETWORK_PORT = 2, NETWORK_IP, NETWORK_LIVE };
|
2023-08-21 10:33:11 +00:00
|
|
|
enum { NETWORK_SEND_MS = 4 };
|
2023-08-21 18:23:43 +00:00
|
|
|
enum { NETWORK_BUF_CLEAR_ON_JOIN = 5 };
|
|
|
|
enum { NETWORK_USERID = 7, NETWORK_COUNT , NETWORK_CAPACITY };
|
2023-08-10 14:30:56 +00:00
|
|
|
int64_t network_get(uint64_t key);
|
|
|
|
int64_t network_put(uint64_t key, int64_t value);
|
2023-08-10 17:56:28 +00:00
|
|
|
void network_rpc(const char *signature, void *function);
|
|
|
|
void network_rpc_send_to(int64_t rank, unsigned id, const char *cmdline);
|
|
|
|
void network_rpc_send(unsigned id, const char *cmdline);
|
2023-08-21 16:35:22 +00:00
|
|
|
bool server_bind(int max_clients, int port);
|
|
|
|
char** server_poll(unsigned timeout_ms);
|
|
|
|
char** client_poll(unsigned timeout_ms);
|
|
|
|
void server_broadcast_bin_flags(const void *ptr, int len, uint64_t flags);
|
|
|
|
void server_broadcast_bin(const void *ptr, int len);
|
|
|
|
void server_broadcast_flags(const char *msg, uint64_t flags);
|
|
|
|
void server_broadcast(const char *msg);
|
|
|
|
void server_terminate();
|
|
|
|
void server_send(int64_t handle, const char *msg);
|
|
|
|
void server_send_bin(int64_t handle, const void *ptr, int len);
|
|
|
|
void server_drop(int64_t handle);
|
2023-08-10 14:30:56 +00:00
|
|
|
int64_t client_join(const char *ip, int port);
|
2023-07-30 19:18:50 +00:00
|
|
|
void* obj_malloc( int sz, ... );
|
|
|
|
void* obj_calloc( int sz, ... );
|
|
|
|
void obj_free( void *obj );
|
|
|
|
bool obj_typeeq( const void *obj1, const void *obj2 );
|
|
|
|
const char* obj_typeof( const void *obj );
|
|
|
|
unsigned obj_typeid( const void *obj );
|
|
|
|
unsigned obj_typeid_from_name( const char *name );
|
|
|
|
void obj_new( const char *type, ... );
|
|
|
|
void obj_del( void *obj );
|
|
|
|
void* obj_ref( void *obj );
|
|
|
|
void* obj_unref( void *obj );
|
|
|
|
void obj_extend( const char *dstclass, const char *srcclass );
|
|
|
|
void obj_override( const char *objclass, void (**vtable)(), void(*fn)() );
|
|
|
|
unsigned obj_load(void *obj, const char* buffer);
|
|
|
|
unsigned obj_load_file(void *obj, FILE *fp);
|
|
|
|
unsigned obj_load_inplace(void *obj, const void *src, unsigned srclen);
|
|
|
|
char* obj_save(const void *obj);
|
|
|
|
unsigned obj_save_file(FILE *fp, const void *obj);
|
|
|
|
unsigned obj_save_inplace(void *dst, unsigned cap, const void *obj);
|
|
|
|
unsigned obj_instances( const void *obj );
|
|
|
|
void obj_zero( void *obj );
|
|
|
|
unsigned obj_sizeof( const void *obj );
|
|
|
|
void obj_hexdump( const void *obj );
|
|
|
|
void obj_hexdumpf( FILE *out, const void *obj );
|
|
|
|
void obj_printf( void *obj, const char *text );
|
|
|
|
const char* obj_output( const void *obj );
|
|
|
|
void * obj_clone(const void *obj);
|
|
|
|
void * obj_copy(void **dst, const void *src);
|
|
|
|
void * obj_mutate(void **dst, const void *src);
|
|
|
|
extern void (*ctor[256])();
|
|
|
|
extern void (*dtor[256])();
|
|
|
|
void* obj_initialize( void **ptr, char *type_and_info );
|
|
|
|
void *obj_tmpalloc;
|
|
|
|
int profile_enable(bool on);
|
|
|
|
struct profile_t { double stat; int32_t cost, avg; };
|
|
|
|
typedef struct { map base; struct { pair p; char * key; struct profile_t val; } tmp, *ptr; struct profile_t* tmpval; int (*typed_cmp)(char *, char *); uint64_t (*typed_hash)(char *); } * profiler_t;
|
|
|
|
extern profiler_t profiler;
|
|
|
|
extern int profiler_enabled;
|
|
|
|
typedef unsigned handle;
|
|
|
|
unsigned rgba( uint8_t r, uint8_t g, uint8_t b, uint8_t a );
|
|
|
|
unsigned bgra( uint8_t b, uint8_t g, uint8_t r, uint8_t a );
|
|
|
|
unsigned rgbaf( float r, float g, float b, float a );
|
|
|
|
unsigned bgraf( float b, float g, float r, float a );
|
|
|
|
float alpha( unsigned rgba );
|
|
|
|
enum IMAGE_FLAGS {
|
|
|
|
IMAGE_R =4096,
|
|
|
|
IMAGE_RG =8192,
|
|
|
|
IMAGE_RGB =16384,
|
|
|
|
IMAGE_RGBA =32768,
|
|
|
|
IMAGE_FLIP =65536,
|
|
|
|
IMAGE_FLOAT =131072,
|
|
|
|
};
|
|
|
|
typedef struct image_t {
|
|
|
|
union { unsigned x, w; };
|
|
|
|
union { unsigned y, h; };
|
|
|
|
union { unsigned n, comps; };
|
|
|
|
union { void *pixels; uint8_t *pixels8; uint16_t *pixels16; uint32_t *pixels32; float *pixelsf; };
|
|
|
|
} image_t;
|
|
|
|
image_t image(const char *pathfile, int flags);
|
|
|
|
image_t image_from_mem(const void *ptr, int len, int flags);
|
|
|
|
void image_destroy(image_t *img);
|
|
|
|
enum TEXTURE_FLAGS {
|
|
|
|
TEXTURE_BC1 = 8,
|
|
|
|
TEXTURE_BC2 = 16,
|
|
|
|
TEXTURE_BC3 = 32,
|
|
|
|
TEXTURE_NEAREST = 0,
|
|
|
|
TEXTURE_LINEAR = 64,
|
|
|
|
TEXTURE_MIPMAPS = 128,
|
|
|
|
TEXTURE_CLAMP = 0,
|
|
|
|
TEXTURE_BORDER =256,
|
|
|
|
TEXTURE_REPEAT =512,
|
|
|
|
TEXTURE_BYTE = 0,
|
|
|
|
TEXTURE_FLOAT = IMAGE_FLOAT,
|
|
|
|
TEXTURE_COLOR = 0,
|
|
|
|
TEXTURE_DEPTH =2048,
|
|
|
|
TEXTURE_R = IMAGE_R,
|
|
|
|
TEXTURE_RG = IMAGE_RG,
|
|
|
|
TEXTURE_RGB = IMAGE_RGB,
|
|
|
|
TEXTURE_RGBA = IMAGE_RGBA,
|
|
|
|
TEXTURE_FLIP = IMAGE_FLIP,
|
|
|
|
TEXTURE_SRGB = 1 << 24,
|
|
|
|
TEXTURE_BGR = 1 << 25,
|
|
|
|
TEXTURE_ARRAY = 1 << 26,
|
|
|
|
};
|
|
|
|
typedef struct texture_t {
|
|
|
|
union { unsigned x, w; };
|
|
|
|
union { unsigned y, h; };
|
|
|
|
union { unsigned z, d; };
|
|
|
|
union { unsigned n, bpp; };
|
|
|
|
handle id, unit;
|
2023-09-08 06:16:32 +00:00
|
|
|
unsigned texel_type;
|
2023-07-30 19:18:50 +00:00
|
|
|
unsigned flags;
|
|
|
|
char* filename;
|
|
|
|
bool transparent;
|
|
|
|
unsigned fbo;
|
|
|
|
} texture_t;
|
|
|
|
texture_t texture_compressed(const char *filename, unsigned flags);
|
|
|
|
texture_t texture_compressed_from_mem(const void *data, int len, unsigned flags);
|
|
|
|
texture_t texture(const char* filename, int flags);
|
|
|
|
texture_t texture_from_mem(const void* ptr, int len, int flags);
|
|
|
|
texture_t texture_create(unsigned w, unsigned h, unsigned n, const void *pixels, int flags);
|
|
|
|
texture_t texture_checker();
|
|
|
|
void texture_destroy(texture_t *t);
|
|
|
|
unsigned texture_update(texture_t *t, unsigned w, unsigned h, unsigned n, const void *pixels, int flags);
|
|
|
|
bool texture_rec_begin(texture_t *t, unsigned w, unsigned h);
|
|
|
|
void texture_rec_end(texture_t *t);
|
|
|
|
texture_t brdf_lut();
|
|
|
|
typedef struct colormap_t {
|
|
|
|
vec4 color;
|
|
|
|
texture_t *texture;
|
|
|
|
} colormap_t;
|
|
|
|
bool colormap( colormap_t *cm, const char *pbr_material_type, bool load_as_srgb );
|
|
|
|
typedef struct pbr_material_t {
|
|
|
|
char* name;
|
|
|
|
colormap_t diffuse;
|
|
|
|
colormap_t normals;
|
|
|
|
colormap_t specular;
|
|
|
|
colormap_t albedo;
|
|
|
|
colormap_t roughness;
|
|
|
|
colormap_t metallic;
|
|
|
|
colormap_t ao;
|
|
|
|
colormap_t ambient;
|
|
|
|
colormap_t emissive;
|
|
|
|
float specular_shininess;
|
|
|
|
} pbr_material_t;
|
|
|
|
bool pbr_material(pbr_material_t *pbr, const char *material);
|
|
|
|
void pbr_material_destroy(pbr_material_t *m);
|
2023-09-17 20:56:51 +00:00
|
|
|
void fullscreen_quad_rgb( texture_t texture_rgb, float gamma );
|
|
|
|
void fullscreen_quad_rgb_flipped( texture_t texture, float gamma );
|
|
|
|
void fullscreen_quad_ycbcr( texture_t texture_YCbCr[3], float gamma );
|
|
|
|
void fullscreen_quad_ycbcr_flipped( texture_t texture_YCbCr[3], float gamma );
|
2023-07-30 19:18:50 +00:00
|
|
|
void sprite( texture_t texture, float position[3], float rotation , uint32_t color );
|
|
|
|
void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba);
|
|
|
|
void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], int is_additive, uint32_t rgba, int resolution_independant);
|
|
|
|
void sprite_flush();
|
|
|
|
typedef struct tileset_t {
|
|
|
|
texture_t tex;
|
|
|
|
unsigned tile_w, tile_h;
|
|
|
|
unsigned cols, rows;
|
|
|
|
unsigned selected;
|
|
|
|
} tileset_t;
|
|
|
|
tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows);
|
|
|
|
int tileset_ui( tileset_t t );
|
|
|
|
typedef struct tilemap_t {
|
|
|
|
int blank_chr;
|
|
|
|
unsigned cols, rows;
|
|
|
|
int* map;
|
|
|
|
vec3 position;
|
|
|
|
float zindex;
|
|
|
|
float tilt;
|
|
|
|
unsigned tint;
|
|
|
|
bool is_additive;
|
|
|
|
} tilemap_t;
|
|
|
|
tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
|
|
|
|
void tilemap_render( tilemap_t m, tileset_t style );
|
|
|
|
void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive );
|
|
|
|
typedef struct tiled_t {
|
|
|
|
char *map_name;
|
|
|
|
unsigned first_gid, tilew, tileh, w, h;
|
|
|
|
bool parallax;
|
|
|
|
vec3 position;
|
|
|
|
bool* visible;
|
|
|
|
tilemap_t* layers;
|
|
|
|
tileset_t* sets;
|
|
|
|
char** names;
|
|
|
|
} tiled_t;
|
|
|
|
tiled_t tiled(const char *file_tmx);
|
|
|
|
void tiled_render(tiled_t tmx, vec3 pos);
|
|
|
|
void tiled_ui(tiled_t *t);
|
|
|
|
typedef struct spine_t spine_t;
|
|
|
|
spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags);
|
|
|
|
void spine_skin(spine_t *p, unsigned skin);
|
|
|
|
void spine_render(spine_t *p, vec3 offset, unsigned flags);
|
|
|
|
void spine_animate(spine_t *p, float delta);
|
|
|
|
void spine_ui(spine_t *p);
|
|
|
|
typedef struct cubemap_t {
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unsigned id;
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vec3 sh[9];
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} cubemap_t;
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cubemap_t cubemap( const image_t image, int flags );
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cubemap_t cubemap6( const image_t images[6], int flags );
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void cubemap_destroy(cubemap_t *c);
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cubemap_t* cubemap_get_active();
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unsigned fbo( unsigned texture_color, unsigned texture_depth, int wr_flags );
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void fbo_bind(unsigned id);
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void fbo_unbind();
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void fbo_destroy(unsigned id);
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typedef struct shadowmap_t {
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mat44 shadowmatrix;
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mat44 mvp;
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mat44 mv;
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mat44 proj;
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vec4 light_position;
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int saved_fb;
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int saved_viewport[4];
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handle fbo, texture;
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int texture_width;
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} shadowmap_t;
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shadowmap_t shadowmap(int texture_width);
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void shadowmap_destroy(shadowmap_t *s);
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void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection);
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void shadowmap_begin(shadowmap_t *s);
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void shadowmap_end(shadowmap_t *s);
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void shadowmatrix_proj(mat44 shm_proj, float aLightFov, float znear, float zfar);
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void shadowmatrix_ortho(mat44 shm_proj, float left, float right, float bottom, float top, float znear, float zfar);
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unsigned shader(const char *vs, const char *fs, const char *attribs, const char *fragcolor);
|
2023-09-08 09:19:33 +00:00
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unsigned shader_geom(const char *gs, const char *vs, const char *fs, const char *attribs, const char *fragcolor);
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2023-07-30 19:18:50 +00:00
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unsigned shader_bind(unsigned program);
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void shader_bool(const char *uniform, bool i );
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void shader_int(const char *uniform, int i);
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void shader_uint(const char *uniform, unsigned i );
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void shader_float(const char *uniform, float f);
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void shader_vec2(const char *uniform, vec2 v);
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void shader_vec3(const char *uniform, vec3 v);
|
2023-08-22 11:29:47 +00:00
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void shader_vec3v(const char *uniform, int count, vec3 *v);
|
2023-07-30 19:18:50 +00:00
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void shader_vec4(const char *uniform, vec4 v);
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void shader_mat44(const char *uniform, mat44 m);
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void shader_texture(const char *sampler, texture_t texture);
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void shader_texture_unit(const char *sampler, unsigned texture, unsigned unit);
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void shader_colormap(const char *name, colormap_t cm);
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unsigned shader_get_active();
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void shader_destroy(unsigned shader);
|
2023-09-11 10:23:33 +00:00
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enum BUFFER_MODE {
|
2023-09-10 16:16:25 +00:00
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BUFFER_READ,
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BUFFER_WRITE,
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BUFFER_READ_WRITE
|
2023-09-08 06:16:32 +00:00
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};
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|
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unsigned compute(const char *cs);
|
2023-09-08 20:14:11 +00:00
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void compute_dispatch(unsigned wx, unsigned wy, unsigned wz);
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void shader_image(texture_t t, unsigned unit, unsigned level, int layer, unsigned access);
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void shader_image_unit(unsigned texture, unsigned unit, unsigned level, int layer, unsigned texel_type, unsigned access);
|
2023-09-08 06:31:58 +00:00
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void image_write_barrier();
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void write_barrier();
|
2023-09-11 10:23:33 +00:00
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enum SSBO_USAGE {
|
2023-09-08 08:00:26 +00:00
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STATIC_DRAW,
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STATIC_READ,
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STATIC_COPY,
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DYNAMIC_DRAW,
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DYNAMIC_READ,
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DYNAMIC_COPY,
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|
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STREAM_DRAW,
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STREAM_READ,
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STREAM_COPY
|
2023-09-10 16:16:25 +00:00
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|
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};
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|
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enum SSBO_ACCESS {
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|
|
SSBO_READ = BUFFER_READ,
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SSBO_WRITE = BUFFER_WRITE,
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|
SSBO_READ_WRITE = BUFFER_READ_WRITE
|
2023-09-08 08:00:26 +00:00
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|
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};
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|
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unsigned ssbo_create(const void *data, int len, unsigned usage);
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void ssbo_destroy(unsigned ssbo);
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void ssbo_update(int offset, int len, const void *data);
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void ssbo_bind(unsigned ssbo, unsigned unit);
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void *ssbo_map(unsigned access);
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void ssbo_unmap();
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|
|
void ssbo_unbind();
|
2023-07-30 19:18:50 +00:00
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|
|
enum MESH_FLAGS {
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|
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MESH_STATIC = 0,
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|
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MESH_STREAM = 1,
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MESH_TRIANGLE_STRIP = 2,
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};
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|
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typedef struct mesh_t {
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|
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handle vao, vbo, ibo;
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|
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unsigned vertex_count;
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unsigned index_count;
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|
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unsigned flags;
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|
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int* lod_collapse_map;
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|
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union {
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|
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unsigned* in_index;
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|
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vec3i* in_index3;
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|
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};
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|
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union {
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|
|
unsigned* out_index;
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|
|
vec3i* out_index3;
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|
|
};
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|
|
union {
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|
|
float* in_vertex;
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|
|
vec3* in_vertex3;
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|
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};
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|
|
union {
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|
|
float* out_vertex;
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|
|
vec3* out_vertex3;
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|
|
};
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|
|
} mesh_t;
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|
|
mesh_t mesh();
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|
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void mesh_update(mesh_t *m, const char *format, int vertex_stride,int vertex_count,const void *interleaved_vertex_data, int index_count,const void *index_data, int flags);
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|
|
void mesh_render(mesh_t *m);
|
2023-09-08 09:19:33 +00:00
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|
|
void mesh_render_prim(mesh_t *sm, unsigned prim);
|
2023-07-30 19:18:50 +00:00
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|
|
void mesh_destroy(mesh_t *m);
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|
|
aabb mesh_bounds(mesh_t *m);
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|
|
enum MATERIAL_ENUMS {
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|
|
MAX_CHANNELS_PER_MATERIAL = 8
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|
|
};
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|
|
typedef struct material_t {
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|
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char *name;
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|
|
int count;
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|
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struct material_layer_t {
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|
|
char texname[32];
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|
|
handle texture;
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|
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float value;
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|
|
vec4 color;
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|
|
} layer[MAX_CHANNELS_PER_MATERIAL];
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|
|
|
} material_t;
|
2023-09-17 20:56:51 +00:00
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|
|
enum {
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|
|
SHADERTOY_FLIP_Y = 2,
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|
|
SHADERTOY_IGNORE_FBO = 4,
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|
|
SHADERTOY_IGNORE_MOUSE = 8,
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|
|
};
|
2023-07-30 19:18:50 +00:00
|
|
|
typedef struct shadertoy_t {
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|
|
handle vao, program;
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|
|
int uniforms[32];
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|
|
int texture_channels[4];
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|
|
int frame;
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|
|
float clickx, clicky;
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|
|
uint64_t t;
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|
|
texture_t tx;
|
2023-09-17 20:56:51 +00:00
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|
|
vec2i dims;
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|
|
int flags;
|
2023-07-30 19:18:50 +00:00
|
|
|
} shadertoy_t;
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|
|
|
shadertoy_t shadertoy( const char *shaderfile, unsigned flags );
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|
|
shadertoy_t* shadertoy_render( shadertoy_t *s, float delta );
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|
|
|
enum ANIM_FLAGS {
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|
|
ANIM_LOOP = 1,
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|
|
ANIM_DONT_RESET_AFTER_USE = 2,
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|
|
|
};
|
|
|
|
typedef struct anim_t {
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|
|
int from;
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|
|
int to;
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|
|
float blendtime;
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|
|
unsigned flags;
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|
|
float curframe;
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|
|
unsigned easing;
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|
|
float alpha;
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|
|
float timer;
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|
|
bool active;
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|
|
vec3 pose;
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|
|
char* name;
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|
|
|
} anim_t;
|
|
|
|
anim_t clip(float minframe, float maxframe, float blendtime, unsigned flags);
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|
|
anim_t loop(float minframe, float maxframe, float blendtime, unsigned flags);
|
|
|
|
enum MODEL_FLAGS {
|
|
|
|
MODEL_NO_ANIMATIONS = 1,
|
|
|
|
MODEL_NO_MESHES = 2,
|
|
|
|
MODEL_NO_TEXTURES = 4,
|
|
|
|
MODEL_MATCAPS = 8,
|
|
|
|
};
|
|
|
|
typedef struct model_t {
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|
|
|
struct iqm_t *iqm;
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|
|
|
unsigned num_textures;
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|
|
handle *textures;
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|
|
|
char **texture_names;
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|
|
|
material_t* materials;
|
|
|
|
unsigned num_meshes;
|
|
|
|
unsigned num_triangles;
|
|
|
|
unsigned num_joints;
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|
|
|
unsigned num_anims;
|
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|
|
unsigned num_frames;
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|
|
handle program;
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|
|
float curframe;
|
|
|
|
mat44 pivot;
|
|
|
|
int stride;
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|
|
|
void *verts;
|
|
|
|
int num_verts;
|
|
|
|
handle vao, ibo, vbo, vao_instanced;
|
|
|
|
unsigned flags;
|
|
|
|
unsigned billboard;
|
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|
|
float *instanced_matrices;
|
|
|
|
unsigned num_instances;
|
|
|
|
} model_t;
|
|
|
|
model_t model(const char *filename, int flags);
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|
|
|
model_t model_from_mem(const void *mem, int sz, int flags);
|
|
|
|
float model_animate(model_t, float curframe);
|
|
|
|
float model_animate_clip(model_t, float curframe, int minframe, int maxframe, bool loop);
|
|
|
|
float model_animate_blends(model_t m, anim_t *primary, anim_t *secondary, float delta);
|
|
|
|
aabb model_aabb(model_t, mat44 transform);
|
|
|
|
void model_render(model_t, mat44 proj, mat44 view, mat44 model, int shader);
|
|
|
|
void model_render_skeleton(model_t, mat44 model);
|
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|
|
void model_render_instanced(model_t, mat44 proj, mat44 view, mat44 *models, int shader, unsigned count);
|
|
|
|
void model_set_texture(model_t, texture_t t);
|
|
|
|
bool model_get_bone_pose(model_t m, unsigned joint, mat34 *out);
|
|
|
|
void model_destroy(model_t);
|
|
|
|
vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe);
|
2023-08-14 16:30:52 +00:00
|
|
|
typedef struct anims_t {
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|
|
int inuse;
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|
|
float speed;
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|
|
|
anim_t* anims;
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|
|
|
} anims_t;
|
|
|
|
anims_t animations(const char *pathfile, int flags);
|
2023-07-30 19:18:50 +00:00
|
|
|
typedef struct skybox_t {
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|
|
|
handle program;
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|
|
mesh_t geometry;
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|
|
|
cubemap_t cubemap;
|
|
|
|
int flags;
|
2023-09-10 13:14:34 +00:00
|
|
|
int framebuffers[6];
|
|
|
|
int textures[6];
|
2023-09-11 13:22:16 +00:00
|
|
|
float *pixels;
|
2023-07-30 19:18:50 +00:00
|
|
|
} skybox_t;
|
|
|
|
skybox_t skybox(const char *panorama_or_cubemap_folder, int flags);
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|
|
int skybox_render(skybox_t *sky, mat44 proj, mat44 view);
|
|
|
|
void skybox_destroy(skybox_t *sky);
|
2023-09-11 13:16:16 +00:00
|
|
|
void skybox_mie_calc_sh(skybox_t *sky, float sky_intensity);
|
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|
|
void skybox_sh_reset(skybox_t *sky);
|
|
|
|
void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength);
|
2023-07-30 19:18:50 +00:00
|
|
|
int skybox_push_state(skybox_t *sky, mat44 proj, mat44 view);
|
|
|
|
int skybox_pop_state();
|
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|
|
void viewport_color(uint32_t color);
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|
|
void viewport_color3(vec3 color);
|
|
|
|
void viewport_clear(bool color, bool depth);
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|
|
|
void viewport_clip(vec2 from, vec2 to);
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|
|
|
int fx_load(const char *file);
|
|
|
|
int fx_load_from_mem(const char *nameid, const char *content);
|
|
|
|
void fx_begin();
|
2023-09-17 20:56:51 +00:00
|
|
|
void fx_begin_res(int w, int h);
|
|
|
|
void fx_end(handle fb);
|
2023-07-30 19:18:50 +00:00
|
|
|
void fx_enable(int pass, int enabled);
|
|
|
|
int fx_enabled(int pass);
|
|
|
|
void fx_enable_all(int enabled);
|
|
|
|
char * fx_name(int pass);
|
|
|
|
int fx_find(const char *name);
|
|
|
|
void* screenshot(int components);
|
|
|
|
void* screenshot_async(int components);
|
|
|
|
void ddraw_color(unsigned rgb);
|
|
|
|
void ddraw_color_push(unsigned rgb);
|
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|
|
void ddraw_color_pop();
|
|
|
|
void ddraw_ontop(int enabled);
|
|
|
|
void ddraw_ontop_push(int enabled);
|
|
|
|
void ddraw_ontop_pop();
|
|
|
|
void ddraw_push_2d();
|
|
|
|
void ddraw_pop_2d();
|
|
|
|
void ddraw_aabb(vec3 minbb, vec3 maxbb);
|
|
|
|
void ddraw_aabb_corners(vec3 minbb, vec3 maxbb);
|
|
|
|
void ddraw_arrow(vec3 begin, vec3 end);
|
|
|
|
void ddraw_axis(float units);
|
|
|
|
void ddraw_boid(vec3 pos, vec3 dir);
|
|
|
|
void ddraw_bone(vec3 center, vec3 end);
|
|
|
|
void ddraw_bounds(const vec3 points[8]);
|
|
|
|
void ddraw_box(vec3 center, vec3 extents);
|
|
|
|
void ddraw_capsule(vec3 from, vec3 to, float radius);
|
|
|
|
void ddraw_circle(vec3 pos, vec3 n, float radius);
|
|
|
|
void ddraw_ring(vec3 pos, vec3 n, float radius);
|
|
|
|
void ddraw_cone(vec3 center, vec3 top, float radius);
|
|
|
|
void ddraw_cube(vec3 center, float radius);
|
|
|
|
void ddraw_cube33(vec3 center, vec3 radius, mat33 M);
|
|
|
|
void ddraw_diamond(vec3 from, vec3 to, float size);
|
|
|
|
void ddraw_frustum(float projview[16]);
|
|
|
|
void ddraw_ground(float scale);
|
|
|
|
void ddraw_grid(float scale);
|
|
|
|
void ddraw_hexagon(vec3 pos, float radius);
|
|
|
|
void ddraw_line(vec3 from, vec3 to);
|
|
|
|
void ddraw_line_dashed(vec3 from, vec3 to);
|
|
|
|
void ddraw_line_thin(vec3 from, vec3 to);
|
|
|
|
void ddraw_normal(vec3 pos, vec3 n);
|
|
|
|
void ddraw_pentagon(vec3 pos, float radius);
|
|
|
|
void ddraw_plane(vec3 p, vec3 n, float scale);
|
|
|
|
void ddraw_point(vec3 from);
|
|
|
|
void ddraw_position(vec3 pos, float radius);
|
|
|
|
void ddraw_position_dir(vec3 pos, vec3 dir, float radius);
|
|
|
|
void ddraw_pyramid(vec3 center, float height, int segments);
|
|
|
|
void ddraw_cylinder(vec3 center, float height, int segments);
|
|
|
|
void ddraw_sphere(vec3 pos, float radius);
|
|
|
|
void ddraw_square(vec3 pos, float radius);
|
|
|
|
void ddraw_text(vec3 pos, float scale, const char *text);
|
|
|
|
void ddraw_text2d(vec2 pos, const char *text);
|
|
|
|
void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3);
|
|
|
|
void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
|
|
|
|
void ddraw_demo();
|
|
|
|
void ddraw_flush();
|
|
|
|
void ddraw_flush_projview(mat44 proj, mat44 view);
|
|
|
|
typedef struct camera_t {
|
|
|
|
mat44 view, proj;
|
|
|
|
vec3 position, up, look;
|
|
|
|
float yaw, pitch, speed;
|
|
|
|
vec3 last_look, last_move;
|
|
|
|
float fov;
|
|
|
|
} camera_t;
|
|
|
|
camera_t camera();
|
|
|
|
void camera_teleport(camera_t *cam, vec3 pos);
|
|
|
|
void camera_move(camera_t *cam, float incx, float incy, float incz);
|
|
|
|
void camera_fov(camera_t *cam, float fov);
|
|
|
|
void camera_fps(camera_t *cam, float yaw, float pitch);
|
|
|
|
void camera_orbit(camera_t *cam, float yaw, float pitch, float inc_distance);
|
|
|
|
void camera_lookat(camera_t *cam, vec3 target);
|
|
|
|
void camera_enable(camera_t *cam);
|
|
|
|
camera_t *camera_get_active();
|
|
|
|
typedef struct object_t {
|
|
|
|
uint64_t renderbucket;
|
|
|
|
mat44 transform;
|
|
|
|
quat rot;
|
|
|
|
vec3 sca, pos, euler, pivot;
|
|
|
|
handle* textures;
|
|
|
|
model_t model;
|
|
|
|
aabb bounds;
|
|
|
|
unsigned billboard;
|
|
|
|
} object_t;
|
|
|
|
object_t object();
|
|
|
|
void object_rotate(object_t *obj, vec3 euler);
|
|
|
|
void object_pivot(object_t *obj, vec3 euler);
|
|
|
|
void object_teleport(object_t *obj, vec3 pos);
|
|
|
|
void object_move(object_t *obj, vec3 inc);
|
|
|
|
vec3 object_position(object_t *obj);
|
|
|
|
void object_scale(object_t *obj, vec3 sca);
|
|
|
|
void object_model(object_t *obj, model_t model);
|
|
|
|
void object_diffuse(object_t *obj, texture_t tex);
|
|
|
|
void object_diffuse_push(object_t *obj, texture_t tex);
|
|
|
|
void object_diffuse_pop(object_t *obj);
|
|
|
|
void object_billboard(object_t *obj, unsigned mode);
|
|
|
|
enum SCENE_FLAGS {
|
|
|
|
SCENE_WIREFRAME = 1,
|
|
|
|
SCENE_CULLFACE = 2,
|
|
|
|
SCENE_BACKGROUND = 4,
|
|
|
|
SCENE_FOREGROUND = 8,
|
|
|
|
};
|
|
|
|
typedef struct scene_t {
|
|
|
|
handle program;
|
|
|
|
object_t* objs;
|
|
|
|
skybox_t skybox;
|
|
|
|
int u_coefficients_sh;
|
|
|
|
} scene_t;
|
|
|
|
scene_t* scene_push();
|
|
|
|
void scene_pop();
|
|
|
|
scene_t* scene_get_active();
|
|
|
|
int scene_merge(const char *source);
|
|
|
|
void scene_render(int flags);
|
|
|
|
object_t* scene_spawn();
|
|
|
|
unsigned scene_count();
|
|
|
|
object_t* scene_index(unsigned index);
|
|
|
|
void script_init();
|
|
|
|
void script_run(const char *script);
|
|
|
|
void script_runfile(const char *pathfile);
|
|
|
|
void script_bind_class(const char *objname, int num_methods, const char **c_names, void **c_functions);
|
|
|
|
void script_bind_function(const char *c_name, void *c_function);
|
|
|
|
void script_call(const char *lua_function);
|
|
|
|
bool script_tests();
|
|
|
|
char* tempvl(const char *fmt, va_list);
|
|
|
|
char* tempva(const char *fmt, ...);
|
|
|
|
char* strcatf(char **s, const char *buf);
|
|
|
|
int strmatch(const char *s, const char *wildcard);
|
|
|
|
int strmatchi(const char *s, const char *wildcard);
|
|
|
|
int strcmp_qsort(const void *a, const void *b);
|
|
|
|
int strcmpi_qsort(const void *a, const void *b);
|
|
|
|
bool strbeg(const char *src, const char *sub);
|
|
|
|
bool strend(const char *src, const char *sub);
|
|
|
|
bool strbegi(const char *src, const char *sub);
|
|
|
|
bool strendi(const char *src, const char *sub);
|
|
|
|
const char * strstri(const char *src, const char *sub);
|
|
|
|
char * strupper(const char *str);
|
|
|
|
char * strlower(const char *str);
|
|
|
|
char * strrepl(char **copy, const char *target, const char *replace);
|
|
|
|
char * strswap(char *copy, const char *target, const char *replace);
|
|
|
|
char * strcut(char *copy, const char *target);
|
|
|
|
const char * strlerp(unsigned numpairs, const char **pairs, const char *str);
|
|
|
|
size_t strlcat(char *dst, const char *src, size_t dstcap);
|
|
|
|
size_t strlcpy(char *dst, const char *src, size_t dstcap);
|
|
|
|
char** strsplit(const char *string, const char *delimiters);
|
|
|
|
char* strjoin(char** list, const char *separator);
|
|
|
|
char * string8(const wchar_t *str);
|
|
|
|
uint32_t* string32( const char *utf8 );
|
|
|
|
void* thread( int (*thread_func)(void* user_data), void* user_data );
|
|
|
|
void thread_destroy( void *thd );
|
|
|
|
int argc();
|
|
|
|
char* argv(int);
|
|
|
|
int flag(const char *commalist);
|
|
|
|
const char* option(const char *commalist, const char *defaults);
|
|
|
|
int optioni(const char *commalist, int defaults);
|
|
|
|
float optionf(const char *commalist, float defaults);
|
|
|
|
void tty_color(unsigned color);
|
|
|
|
void tty_reset();
|
|
|
|
void tty_attach();
|
2023-08-11 19:59:48 +00:00
|
|
|
void tty_detach();
|
2023-07-30 19:18:50 +00:00
|
|
|
const char* app_exec(const char *command);
|
2023-09-18 07:43:28 +00:00
|
|
|
void app_spawn(const char *command);
|
2023-07-30 19:18:50 +00:00
|
|
|
int app_cores();
|
|
|
|
int app_battery();
|
|
|
|
const char* app_name();
|
|
|
|
const char* app_path();
|
|
|
|
const char* app_cache();
|
|
|
|
const char* app_temp();
|
|
|
|
const char* app_cmdline();
|
|
|
|
uint64_t date();
|
|
|
|
uint64_t date_epoch();
|
|
|
|
char* date_string();
|
|
|
|
double time_hh();
|
|
|
|
double time_mm();
|
|
|
|
double time_ss();
|
|
|
|
uint64_t time_ms();
|
|
|
|
uint64_t time_us();
|
|
|
|
uint64_t time_ns();
|
|
|
|
void sleep_ss(double ss);
|
|
|
|
void sleep_ms(double ms);
|
|
|
|
void sleep_us(double us);
|
|
|
|
void sleep_ns(double us);
|
|
|
|
unsigned timer(unsigned ms, unsigned (*callback)(unsigned ms, void *arg), void *arg);
|
|
|
|
void timer_destroy(unsigned timer_handle);
|
|
|
|
char* callstack( int traces );
|
|
|
|
int callstackf( FILE *fp, int traces );
|
|
|
|
void die(const char *message);
|
|
|
|
void alert(const char *message);
|
|
|
|
void hexdump( const void *ptr, unsigned len );
|
|
|
|
void hexdumpf( FILE *fp, const void *ptr, unsigned len, int width );
|
|
|
|
void breakpoint(const char *optional_reason);
|
|
|
|
bool has_debugger();
|
|
|
|
void signal_hooks(void);
|
|
|
|
void signal_handler_ignore(int signal);
|
|
|
|
void signal_handler_quit(int signal);
|
|
|
|
void signal_handler_abort(int signal);
|
|
|
|
void signal_handler_debug(int signal);
|
|
|
|
const char *signal_name(int signal);
|
|
|
|
uint16_t lil16(uint16_t n);
|
|
|
|
uint32_t lil32(uint32_t n);
|
|
|
|
float lil32f(float n);
|
|
|
|
uint64_t lil64(uint64_t n);
|
|
|
|
double lil64f(double n);
|
|
|
|
uint16_t big16(uint16_t n);
|
|
|
|
uint32_t big32(uint32_t n);
|
|
|
|
float big32f(float n);
|
|
|
|
uint64_t big64(uint64_t n);
|
|
|
|
double big64f(double n);
|
|
|
|
uint16_t* lil16p(void *n, int sz);
|
|
|
|
uint32_t* lil32p(void *n, int sz);
|
|
|
|
float* lil32pf(void *n, int sz);
|
|
|
|
uint64_t* lil64p(void *n, int sz);
|
|
|
|
double* lil64pf(void *n, int sz);
|
|
|
|
uint16_t* big16p(void *n, int sz);
|
|
|
|
uint32_t* big32p(void *n, int sz);
|
|
|
|
float* big32pf(void *n, int sz);
|
|
|
|
uint64_t* big64p(void *n, int sz);
|
|
|
|
double* big64pf(void *n, int sz);
|
|
|
|
int (PANIC)(const char *error, const char *file, int line);
|
|
|
|
int (PRINTF)(const char *text, const char *stack, const char *file, int line, const char *function);
|
|
|
|
enum PANEL_FLAGS {
|
|
|
|
PANEL_OPEN = 1,
|
|
|
|
};
|
|
|
|
int ui_notify(const char *title, const char *body);
|
|
|
|
int ui_window(const char *title, int *enabled);
|
|
|
|
int ui_panel(const char *title, int flags);
|
|
|
|
int ui_collapse(const char *label, const char *id);
|
|
|
|
int ui_contextual();
|
|
|
|
int ui_section(const char *title);
|
|
|
|
int ui_int(const char *label, int *value);
|
|
|
|
int ui_bool(const char *label, bool *value);
|
|
|
|
int ui_short(const char *label, short *value);
|
|
|
|
int ui_float(const char *label, float *value);
|
|
|
|
int ui_float2(const char *label, float value[2]);
|
|
|
|
int ui_float3(const char *label, float value[3]);
|
|
|
|
int ui_float4(const char *label, float value[4]);
|
|
|
|
int ui_double(const char *label, double *value);
|
|
|
|
int ui_buffer(const char *label, char *buffer, int buflen);
|
|
|
|
int ui_string(const char *label, char **string);
|
2023-09-17 20:56:51 +00:00
|
|
|
int ui_text_wrap(const char *label, char *text);
|
2023-07-30 19:18:50 +00:00
|
|
|
int ui_color3(const char *label, float *color3);
|
|
|
|
int ui_color3f(const char *label, float *color3);
|
|
|
|
int ui_color4(const char *label, float *color4);
|
|
|
|
int ui_color4f(const char *label, float *color4);
|
|
|
|
int ui_unsigned(const char *label, unsigned *value);
|
|
|
|
int ui_button(const char *label);
|
|
|
|
int ui_button_transparent(const char *label);
|
|
|
|
int ui_buttons(int buttons, ...);
|
|
|
|
int ui_toolbar(const char *options);
|
|
|
|
int ui_submenu(const char *options);
|
|
|
|
int ui_browse(const char **outfile, bool *inlined);
|
|
|
|
int ui_toggle(const char *label, bool *value);
|
|
|
|
int ui_dialog(const char *title, const char *text, int choices, bool *show);
|
|
|
|
int ui_list(const char *label, const char **items, int num_items, int *selector);
|
|
|
|
int ui_radio(const char *label, const char **items, int num_items, int *selector);
|
|
|
|
int ui_texture(const char *label, texture_t t);
|
|
|
|
int ui_subtexture(const char *label, texture_t t, unsigned x, unsigned y, unsigned w, unsigned h);
|
|
|
|
int ui_image(const char *label, handle id, unsigned w, unsigned h);
|
|
|
|
int ui_subimage(const char *label, handle id, unsigned iw, unsigned ih, unsigned sx, unsigned sy, unsigned sw, unsigned sh);
|
|
|
|
int ui_colormap(const char *label, colormap_t *cm);
|
|
|
|
int ui_separator();
|
|
|
|
int ui_bits8(const char *label, uint8_t *bits);
|
|
|
|
int ui_bits16(const char *label, uint16_t *bits);
|
|
|
|
int ui_console();
|
|
|
|
int ui_clampf(const char *label, float *value, float minf, float maxf);
|
|
|
|
int ui_label(const char *label);
|
|
|
|
int ui_label2(const char *label, const char *caption);
|
|
|
|
int ui_label2_toolbar(const char *label, const char *icons);
|
|
|
|
int ui_slider(const char *label, float *value);
|
|
|
|
int ui_slider2(const char *label, float *value, const char *caption);
|
|
|
|
int ui_const_bool(const char *label, const double value);
|
|
|
|
int ui_const_float(const char *label, const double value);
|
|
|
|
int ui_const_string(const char *label, const char *value);
|
|
|
|
int ui_contextual_end();
|
|
|
|
int ui_collapse_clicked();
|
|
|
|
int ui_collapse_end();
|
|
|
|
int ui_panel_end();
|
|
|
|
int ui_window_end();
|
2023-09-17 20:56:51 +00:00
|
|
|
int ui_show(const char *panel_or_window_title, int enabled);
|
|
|
|
int ui_dims(const char *panel_or_window_title, float width, float height);
|
|
|
|
int ui_visible(const char *panel_or_window_title);
|
|
|
|
int ui_enable();
|
|
|
|
int ui_disable();
|
|
|
|
vec2 ui_get_dims();
|
2023-07-30 19:18:50 +00:00
|
|
|
int ui_has_menubar();
|
|
|
|
int ui_menu(const char *items);
|
|
|
|
int ui_menu_editbox(char *buf, int bufcap);
|
|
|
|
int ui_item();
|
|
|
|
int ui_popups();
|
|
|
|
int ui_hover();
|
|
|
|
int ui_active();
|
|
|
|
int ui_demo(int do_windows);
|
|
|
|
enum VIDEO_FLAGS {
|
|
|
|
VIDEO_YCBCR = 0,
|
2023-09-17 09:50:34 +00:00
|
|
|
VIDEO_RGB = 2,
|
2023-07-30 19:18:50 +00:00
|
|
|
VIDEO_AUDIO = 0,
|
2023-09-17 09:50:34 +00:00
|
|
|
VIDEO_NO_AUDIO = 4,
|
|
|
|
VIDEO_LOOP = 8,
|
2023-07-30 19:18:50 +00:00
|
|
|
};
|
|
|
|
typedef struct video_t video_t;
|
|
|
|
video_t* video( const char *filename, int flags );
|
|
|
|
texture_t* video_decode( video_t *v );
|
|
|
|
texture_t* video_textures( video_t *v );
|
|
|
|
int video_has_finished(video_t *v);
|
|
|
|
double video_duration(video_t *v);
|
|
|
|
int video_seek(video_t *v, double seek_to);
|
|
|
|
double video_position(video_t *v);
|
|
|
|
void video_pause(video_t *v, bool paused);
|
|
|
|
bool video_is_paused(video_t *v);
|
|
|
|
bool video_is_rgb(video_t *v);
|
|
|
|
void video_destroy( video_t *v );
|
|
|
|
bool record_start(const char *outfile_mp4);
|
|
|
|
bool record_active();
|
|
|
|
void record_stop(void);
|
|
|
|
enum WINDOW_FLAGS {
|
|
|
|
WINDOW_MSAA2 =2,
|
|
|
|
WINDOW_MSAA4 =4,
|
|
|
|
WINDOW_MSAA8 =8,
|
|
|
|
WINDOW_SQUARE =32,
|
|
|
|
WINDOW_PORTRAIT =64,
|
|
|
|
WINDOW_LANDSCAPE =128,
|
|
|
|
WINDOW_ASPECT =256,
|
|
|
|
WINDOW_FIXED =512,
|
|
|
|
WINDOW_VSYNC = 0,
|
|
|
|
WINDOW_VSYNC_ADAPTIVE =4096,
|
|
|
|
WINDOW_VSYNC_DISABLED =8192,
|
|
|
|
};
|
|
|
|
bool window_create(float scale, unsigned flags);
|
|
|
|
bool window_create_from_handle(void *handle, float scale, unsigned flags);
|
|
|
|
void window_reload();
|
|
|
|
int window_frame_begin();
|
|
|
|
void window_frame_end();
|
|
|
|
void window_frame_swap();
|
|
|
|
int window_swap();
|
|
|
|
void window_loop(void (*function)(void* loopArg), void* loopArg );
|
|
|
|
void window_loop_exit();
|
|
|
|
void window_title(const char *title);
|
|
|
|
void window_icon(const char *file_icon);
|
|
|
|
void window_color(unsigned color);
|
|
|
|
vec2 window_canvas();
|
|
|
|
void* window_handle();
|
|
|
|
char* window_stats();
|
|
|
|
uint64_t window_frame();
|
|
|
|
int window_width();
|
|
|
|
int window_height();
|
|
|
|
double window_time();
|
|
|
|
double window_delta();
|
|
|
|
void window_focus();
|
|
|
|
int window_has_focus();
|
|
|
|
void window_fullscreen(int enabled);
|
|
|
|
int window_has_fullscreen();
|
|
|
|
void window_cursor(int visible);
|
|
|
|
int window_has_cursor();
|
|
|
|
void window_pause(int paused);
|
|
|
|
int window_has_pause();
|
|
|
|
void window_visible(int visible);
|
|
|
|
int window_has_visible();
|
|
|
|
double window_aspect();
|
|
|
|
void window_aspect_lock(unsigned numer, unsigned denom);
|
|
|
|
void window_aspect_unlock();
|
|
|
|
double window_fps();
|
|
|
|
double window_fps_target();
|
|
|
|
void window_fps_lock(float fps);
|
|
|
|
void window_fps_unlock();
|
|
|
|
void window_screenshot(const char* outfile_png);
|
|
|
|
int window_record(const char *outfile_mp4);
|
|
|
|
enum CURSOR_SHAPES {
|
|
|
|
CURSOR_NONE,
|
|
|
|
CURSOR_HW_ARROW,
|
|
|
|
CURSOR_HW_IBEAM,
|
|
|
|
CURSOR_HW_CROSS,
|
|
|
|
CURSOR_HW_HAND,
|
|
|
|
CURSOR_HW_HDRAG,
|
|
|
|
CURSOR_HW_VDRAG,
|
|
|
|
CURSOR_SW_AUTO,
|
|
|
|
};
|
|
|
|
void window_cursor_shape(unsigned shape);
|
|
|
|
]])
|
|
|
|
local _M = {}
|
|
|
|
function _M.vec2(x,y)
|
|
|
|
local v = ffi.new("union vec2")
|
|
|
|
v.x = x
|
|
|
|
v.y = y
|
|
|
|
return v
|
|
|
|
end
|
|
|
|
function _M.vec3(x,y,z)
|
|
|
|
local v = ffi.new("union vec3")
|
|
|
|
v.x = x
|
|
|
|
v.y = y
|
|
|
|
v.z = z
|
|
|
|
return v
|
|
|
|
end
|
|
|
|
function _M.vec4(x,y,z,w)
|
|
|
|
local v = ffi.new("union vec4")
|
|
|
|
v.x = x
|
|
|
|
v.y = y
|
|
|
|
v.z = z
|
|
|
|
v.w = w
|
|
|
|
return v
|
|
|
|
end
|
|
|
|
function _M.quat(x,y,z,w)
|
|
|
|
local q = ffi.new("union quat")
|
|
|
|
v.x = x
|
|
|
|
v.y = y
|
|
|
|
v.z = z
|
|
|
|
v.w = w
|
|
|
|
return q
|
|
|
|
end
|
|
|
|
function _M.mat44()
|
|
|
|
local m = ffi.new("float [16]")
|
|
|
|
return m
|
|
|
|
end
|
|
|
|
|
2023-08-10 14:30:56 +00:00
|
|
|
local v4k = ffi.load("v4k")
|
2023-07-30 19:18:50 +00:00
|
|
|
|
|
|
|
return setmetatable( _M, {
|
|
|
|
__index = function( table, key )
|
2023-08-10 14:30:56 +00:00
|
|
|
return v4k[ key ]
|
2023-07-30 19:18:50 +00:00
|
|
|
end
|
|
|
|
} )
|
|
|
|
|