v4k-git-backup/engine/split/v4k_gui.h

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2024-07-25 06:11:55 +00:00
// ----------------------------------------------------------------------------
// game ui
typedef struct guiskin_t {
void (*drawrect)(void* userdata, const char *skin, const char *fallback, vec4 rect);
void (*getskinsize)(void* userdata, const char *skin, const char *fallback, vec2 *size);
void (*getskincolor)(void* userdata, const char *skin, const char *fallback, unsigned *color);
void (*getscissorrect)(void* userdata, const char *skin, const char *fallback, vec4 rect, vec4 *dims);
bool (*ismouseinrect)(void* userdata, const char *skin, const char *fallback, vec4 rect);
void (*free)(void* userdata);
void *userdata;
} guiskin_t;
API void gui_pushskin(guiskin_t skin);
API void* gui_userdata();
API vec2 gui_getskinsize(const char *skin, const char *fallback);
API unsigned gui_getskincolor(const char *skin, const char *fallback);
API bool gui_ismouseinrect(const char *skin, const char *fallback, vec4 rect);
API vec4 gui_getscissorrect(const char *skin, const char *fallback, vec4 rect);
// --
API void gui_panel_id(int id, vec4 rect, const char *skin);
API void gui_rect_id(int id, vec4 rect, const char *skin);
API void gui_label_id(int id, const char *skin, const char *text, vec4 rect);
API bool gui_button_id(int id, vec4 rect, const char *skin);
API bool gui_button_label_id(int id, const char *text, vec4 rect, const char *skin);
API bool gui_slider_id(int id, vec4 rect, const char *skin, float min, float max, float step, float *value);
API bool gui_slider_label_id(int id, const char *text, vec4 rect, const char *skin, float min, float max, float step, float *value);
API void gui_panel_end();
API void gui_popskin();
// helpers
#define gui_panel(...) gui_panel_id(__LINE__, __VA_ARGS__)
#define gui_rect(...) gui_rect_id(__LINE__, __VA_ARGS__)
#define gui_label(...) gui_label_id(__LINE__, __VA_ARGS__)
#define gui_button(...) gui_button_id(__LINE__, __VA_ARGS__)
#define gui_button_label(...) gui_button_label_id(__LINE__, __VA_ARGS__)
#define gui_slider(...) gui_slider_id(__LINE__, __VA_ARGS__)
#define gui_slider_label(...) gui_slider_label_id(__LINE__, __VA_ARGS__)
// default renderers
typedef struct skinned_t {
atlas_t atlas;
float scale;
} skinned_t;
// The skinning engine depends on an Aseprite asset with slices set up.
// While you can specify your own skins for various GUI widgets, some
// skin variants are hardcoded and expected to be present in your asset:
//
// gui_panel():
// - "panel" (overridable)
// gui_button():
// - "button" (base overridable)
// - "_hover" (ex. "scarybtn_hover")
// - "_press"
// gui_rect():
// - no defaults, always pass your own skin/slice name
// gui_slider():
// - "slider" (overridable)
// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
// - "_hover" (ex. "slider_cursor_hover")
// - "_press"
//
API guiskin_t gui_skinned(const char *asefile, float scale);