104 lines
3.4 KiB
C
104 lines
3.4 KiB
C
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// playground tests for V4K
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// - rlyeh, public domain
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//
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// # quickstart
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// - win/vc : cl hello.c
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// - win/clang-cl : clang-cl hello.c
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// - win/tcc : tools\tcc hello.c -m64
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// - win/mingw : gcc hello.c -lws2_32 -lwinmm -ldbghelp -lole32 -luser32 -lgdi32 -lcomdlg32
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// - win/clang : clang hello.c -lws2_32 -lwinmm -ldbghelp -lole32 -luser32 -lgdi32 -lcomdlg32
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// - linux : cc hello.c -lm -ldl -lpthread -lX11
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// - linux/tcc : tcc hello.c -lm -ldl -lpthread -lX11 -D__STDC_NO_VLA__
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// - osx : cc -ObjC hello.c -framework cocoa -framework iokit -framework audiotoolbox
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#include "v4k.h"
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// options
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unsigned no_flags = 0;
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bool do_debugdraw = 1;
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// load skybox: launch with --mie for rayleigh/mie scattering
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skybox_t sky;
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// animated models loading
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model_t girl;
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// camera
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camera_t cam;
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void gameloop(void *userdata)
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{
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// input
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if( input_down(KEY_ESC) && !is(ems) ) exit(0);
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if( input_down(KEY_F5) ) window_reload();
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if( input_down(KEY_F11) ) window_fullscreen( window_has_fullscreen() ^ 1 );
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if( input_down(KEY_X) && input_held(KEY_LALT) ) window_screenshot(__FILE__ ".png");
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if( input_down(KEY_Z) && input_held(KEY_LALT) ) window_record(__FILE__ ".mp4");
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// fps camera
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bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
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if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
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vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
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vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed);
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camera_moveby(&cam, wasdecq);
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camera_fps(&cam, mouse.x,mouse.y);
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window_cursor( !active );
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// apply post-fxs from here
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//fx_begin();
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// debug draw
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ddraw_ground(0);
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if(do_debugdraw) ddraw_demo(); // showcase many debugdraw shapes
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ddraw_flush();
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// draw skybox
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skybox_render(&sky, cam.proj, cam.view);
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// animate girl
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float delta = window_delta() * 30; // 30fps anim
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girl.curframe = model_animate(girl, girl.curframe + delta);
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// draw girl
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model_render(girl, cam.proj, cam.view, girl.pivot, no_flags);
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// post-fxs end here
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//fx_end();
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// font demo
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font_print(va(FONT_BOTTOM FONT_RIGHT FONT_H6 "%5.2f FPS", window_fps()));
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// draw ui demo (true=showcase windows)
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ui_demo(true);
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// draw ui
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if( ui_panel("App ", PANEL_OPEN))
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{
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ui_section("DebugDraw");
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if( ui_bool("Show debugdraw demo", &do_debugdraw) ) {}
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ui_section("Script");
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if( ui_button("Test Lua") ) script_run("ui_notify(nil, \"Hello from Lua! Version: \" .. _VERSION)");
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ui_panel_end();
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}
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}
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int main() {
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// window (80% sized, MSAA x4 flag)
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window_create(80, WINDOW_MSAA4);
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window_title(__FILE__);
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// load skybox: launch with --mie for rayleigh/mie scattering
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sky = skybox(flag("--mie") ? 0 : "cubemaps/stardust", no_flags);
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// animated models loading
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girl = model("kgirl/kgirls01.fbx", no_flags);
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compose44( girl.pivot, vec3(0,0,0), eulerq(vec3(-90,0,0)), vec3(2,2,2)); // position, rotation, scale
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// camera
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cam = camera();
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// demo loop
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window_loop(gameloop, NULL);
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}
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