2024-08-12 14:55:46 +00:00
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// C reflection: enums, functions, structs, members and anotations.
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// - rlyeh, public domain
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//
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// @todo: nested structs? pointers in members?
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// @todo: declare TYPEDEF(vec3, float[3]), TYPEDEF(mat4, vec4[4]/*float[16]*/)
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static map(unsigned, reflect_t) reflects;
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static map(unsigned, array(reflect_t)) members;
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void reflect_init() {
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if(!reflects) map_init_int(reflects);
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if(!members) map_init_int(members);
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}
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AUTORUN {
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reflect_init();
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}
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const char* symbol_naked(const char *s) {
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if( strbeg(s, "const ") ) s += 6;
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if( strbeg(s, "union ") ) s += 6;
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if( strbeg(s, "struct ") ) s += 7;
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if(!strstr(s, " *") ) return s;
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char *copy = va("%s", s);
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do strswap(copy," *","*"); while( strstr(copy, " *") ); // char * -> char*
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return (const char*)copy;
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}
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void type_inscribe(const char *TY,unsigned TYsz,const char *infos) {
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reflect_init();
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unsigned TYid = intern(TY = symbol_naked(TY));
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map_find_or_add(reflects, TYid, ((reflect_t){TYid, 0, TYsz, STRDUP(TY), infos})); // @leak
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}
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void enum_inscribe(const char *E,unsigned Eval,const char *infos) {
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reflect_init();
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unsigned Eid = intern(E = symbol_naked(E));
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map_find_or_add(reflects, Eid, ((reflect_t){Eid,0, Eval, STRDUP(E),infos})); // @leak
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}
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unsigned enum_find(const char *E) {
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reflect_init();
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E = symbol_naked(E);
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return map_find(reflects, intern(E))->sz;
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}
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void function_inscribe(const char *F,void *func,const char *infos) {
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reflect_init();
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unsigned Fid = intern(F = symbol_naked(F));
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map_find_or_add(reflects, Fid, ((reflect_t){Fid,0, 0, STRDUP(F),infos, func})); // @leak
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reflect_t *found = map_find(reflects,Fid);
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}
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void *function_find(const char *F) {
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reflect_init();
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F = symbol_naked(F);
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return map_find(reflects, intern(F))->addr;
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}
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void struct_inscribe(const char *T,unsigned Tsz,unsigned OBJTYPEid, const char *infos) {
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reflect_init();
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unsigned Tid = intern(T = symbol_naked(T));
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map_find_or_add(reflects, Tid, ((reflect_t){Tid, OBJTYPEid, Tsz, STRDUP(T), infos})); // @leak
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}
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void member_inscribe(const char *T, const char *M,unsigned Msz, const char *infos, const char *TYPE, unsigned bytes) {
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reflect_init();
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unsigned Tid = intern(T = symbol_naked(T));
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unsigned Mid = intern(M = symbol_naked(M));
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unsigned Xid = intern(TYPE = symbol_naked(TYPE));
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map_find_or_add(reflects, (Mid<<16)|Tid, ((reflect_t){Mid, 0, Msz, STRDUP(M), infos, NULL, Tid, STRDUP(TYPE) })); // @leak
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// add member separately as well
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if(!members) map_init_int(members);
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array(reflect_t) *found = map_find_or_add(members, Tid, 0);
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reflect_t data = {Mid, 0, Msz, STRDUP(M), infos, NULL, Tid, STRDUP(TYPE), bytes }; // @leak
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// ensure member has not been added previously
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#if 1
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// works, without altering member order
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reflect_t *index = 0;
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for(int i = 0, end = array_count(*found); i < end; ++i) {
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if( (*found)[i].id == Mid ) { index = (*found)+i; break; }
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}
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if( index ) *index = data; else array_push(*found, data);
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#else
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// works, although members get sorted
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array_push(*found, data);
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array_sort(*found, less_unsigned_ptr); //< first member type in reflect_t is `unsigned id`, so less_unsigned_ptr works
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array_unique(*found, less_unsigned_ptr); //< first member type in reflect_t is `unsigned id`, so less_unsigned_ptr works
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#endif
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}
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reflect_t member_find(const char *T, const char *M) {
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reflect_init();
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T = symbol_naked(T);
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M = symbol_naked(M);
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return *map_find(reflects, (intern(M)<<16)|intern(T));
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}
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void *member_findptr(void *obj, const char *T, const char *M) {
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reflect_init();
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T = symbol_naked(T);
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M = symbol_naked(M);
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return (char*)obj + member_find(T,M).sz;
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}
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array(reflect_t)* members_find(const char *T) {
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reflect_init();
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T = symbol_naked(T);
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return map_find(members, intern(T));
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}
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static
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void ui_reflect_(const reflect_t *R, const char *filter, int mask) {
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// debug:
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// ui_label(va("name:%s info:'%s' id:%u objtype:%u sz:%u addr:%p parent:%u type:%s\n",
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// R->name ? R->name : "", R->info ? R->info : "", R->id, R->objtype, R->sz, R->addr, R->parent, R->type ? R->type : ""));
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if( mask == *R->info ) {
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static __thread char *buf = 0;
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if( buf ) *buf = '\0';
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struct nk_context *ui_ctx = (struct nk_context *)ui_handle();
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for ui_push_hspace(16) {
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array(reflect_t) *T = map_find(members, intern(R->name));
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/**/ if( T ) {ui_label(strcatf(&buf,"S struct %s@%s", R->name, R->info+1));
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for each_array_ptr(*T, reflect_t, it)
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if(strmatchi(it->name,filter)) {
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if( !R->type && !strcmp(it->name,R->name) ) // avoid recursion
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ui_label(strcatf(&buf,"M %s %s@%s", it->type, it->name, it->info+1));
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else
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ui_reflect_(it,filter,'M');
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}
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}
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else if( R->addr ) ui_label(strcatf(&buf,"F func %s()@%s", R->name, R->info+1));
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else if( !R->parent ) ui_label(strcatf(&buf,"E enum %s = %d@%s", R->name, R->sz, R->info+1));
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else ui_label(strcatf(&buf,"M %s %s@%s", R->type, R->name, R->info+1));
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}
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}
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}
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API void *ui_handle();
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int ui_reflect(const char *filter) {
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if( !filter ) filter = "*";
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int enabled = ui_enabled();
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ui_disable();
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// ENUMS, then FUNCTIONS, then STRUCTS
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unsigned masks[] = { 'E', 'F', 'S' };
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for( int i = 0; i < countof(masks); ++i )
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for each_map_ptr(reflects, unsigned, k, reflect_t, R) {
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if( strmatchi(R->name, filter)) {
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ui_reflect_(R, filter, masks[i]);
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}
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}
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if( enabled ) ui_enable();
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return 0;
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}
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// -- tests
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// type0 is reserved (no type)
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// type1 reserved for objs
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// type2 reserved for entities
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// @todo: type3 and 4 likely reserved for components and systems??
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// enum { OBJTYPE_vec3 = 0x03 };
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AUTOTEST {
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// register structs, enums and functions. with and without comments+tags
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STRUCT( vec3, float, x );
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STRUCT( vec3, float, y );
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STRUCT( vec3, float, z, "Up" );
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ENUM( IMAGE_RGB );
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ENUM( TEXTURE_RGB, "3-channel Red+Green+Blue texture flag" );
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ENUM( TEXTURE_RGBA, "4-channel Red+Green+Blue+Alpha texture flag" );
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FUNCTION( puts );
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FUNCTION( printf, "function that prints formatted text to stdout" );
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// verify some reflected infos
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test( function_find("puts") == puts );
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test( function_find("printf") == printf );
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test( enum_find("TEXTURE_RGB") == TEXTURE_RGB );
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test( enum_find("TEXTURE_RGBA") == TEXTURE_RGBA );
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// iterate reflected struct
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for each_member("vec3", R) {
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//printf("+%s vec3.%s (+%x) // %s\n", R->type, R->name, R->member_offset, R->info);
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}
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//reflect_print("puts");
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//reflect_print("TEXTURE_RGBA");
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//reflect_print("vec3");
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//reflect_dump("*");
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}
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