v4k-git-backup/engine/art/shaders/vs_324_24_sprite.glsl

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uniform mat4 u_mvp;
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in vec3 att_Position;
in vec2 att_TexCoord;
in vec4 att_Color;
out vec2 vTexCoord;
out vec4 vColor;
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void main() {
vColor = att_Color;
vTexCoord = att_TexCoord;
gl_Position = u_mvp * vec4(att_Position, 1.0);
}