56 lines
1.7 KiB
Forth
56 lines
1.7 KiB
Forth
|
// Created by inigo quilez - iq/2013
|
||
|
// https://www.youtube.com/c/InigoQuilez
|
||
|
// https://iquilezles.org/
|
||
|
|
||
|
// Shows how to use the mouse input (only left button supported):
|
||
|
//
|
||
|
// mouse.xy = mouse position during last button down
|
||
|
// abs(mouse.zw) = mouse position during last button click
|
||
|
// sign(mouze.z) = button is down
|
||
|
// sign(mouze.w) = button is clicked
|
||
|
|
||
|
|
||
|
|
||
|
// See also:
|
||
|
//
|
||
|
// Input - Keyboard : https://www.shadertoy.com/view/lsXGzf
|
||
|
// Input - Microphone : https://www.shadertoy.com/view/llSGDh
|
||
|
// Input - Mouse : https://www.shadertoy.com/view/Mss3zH
|
||
|
// Input - Sound : https://www.shadertoy.com/view/Xds3Rr
|
||
|
// Input - SoundCloud : https://www.shadertoy.com/view/MsdGzn
|
||
|
// Input - Time : https://www.shadertoy.com/view/lsXGz8
|
||
|
// Input - TimeDelta : https://www.shadertoy.com/view/lsKGWV
|
||
|
// Inout - 3D Texture : https://www.shadertoy.com/view/4llcR4
|
||
|
|
||
|
|
||
|
float distanceToSegment( vec2 a, vec2 b, vec2 p )
|
||
|
{
|
||
|
vec2 pa = p - a, ba = b - a;
|
||
|
float h = clamp( dot(pa,ba)/dot(ba,ba), 0.0, 1.0 );
|
||
|
return length( pa - ba*h );
|
||
|
}
|
||
|
|
||
|
void mainImage( out vec4 fragColor, in vec2 fragCoord )
|
||
|
{
|
||
|
vec2 p = fragCoord / iResolution.x;
|
||
|
vec2 cen = 0.5*iResolution.xy/iResolution.x;
|
||
|
vec4 m = iMouse / iResolution.x;
|
||
|
|
||
|
vec3 col = vec3(0.0);
|
||
|
|
||
|
if( m.z>0.0 ) // button is down
|
||
|
{
|
||
|
float d = distanceToSegment( m.xy, abs(m.zw), p );
|
||
|
col = mix( col, vec3(1.0,1.0,0.0), 1.0-smoothstep(.004,0.008, d) );
|
||
|
}
|
||
|
if( m.w>0.0 ) // button click
|
||
|
{
|
||
|
col = mix( col, vec3(1.0,1.0,1.0), 1.0-smoothstep(0.1,0.105, length(p-cen)) );
|
||
|
}
|
||
|
|
||
|
col = mix( col, vec3(1.0,0.0,0.0), 1.0-smoothstep(0.03,0.035, length(p- m.xy )) );
|
||
|
col = mix( col, vec3(0.0,0.0,1.0), 1.0-smoothstep(0.03,0.035, length(p-abs(m.zw))) );
|
||
|
|
||
|
fragColor = vec4( col, 1.0 );
|
||
|
}
|