v4k-git-backup/tools/editor/labs.osc/oscgame.c

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2023-10-23 13:25:03 +00:00
#include "v4k.h"
2023-08-10 14:30:56 +00:00
#include "oscedit.h"
// game
struct player {
char *name;
int health;
bool visible;
float time;
};
void render_game(struct player *p) {
printf("%*.s\rgame: %s health=%d time=%f visible=%d", 30, "", p->name, p->health, p->time, p->visible);
}
// demo
int main() {
do_once map_init(client_vars, less_str, hash_str);
do_once map_init(server_vars, less_str, hash_str);
int client_socket = osc_open("127.0.0.1", OSC_EDIT_PORT);
if( client_socket >= 0 ) {
struct player P1 = { STRDUP("Player 1"), 100, true };
while( GetAsyncKeyState(VK_ESCAPE) & 0x8000 ^ 0x8000 ) {
P1.time = time_ss(); // << this is the "game", it just advances "time"
osc_edit("/player/name", 's', &P1.name);
osc_edit("/player/health", 'i', &P1.health);
osc_edit("/player/time", 'f', &P1.time);
osc_edit("/player/visible", 'b', &P1.visible);
osc_edit_sync(-1, client_socket, 4);
render_game(&P1);
}
}
}