2023-10-23 13:25:03 +00:00
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#include "v4k.h"
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2023-08-10 14:30:56 +00:00
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#include "oscedit.h"
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// game
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struct player {
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char *name;
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int health;
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bool visible;
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float time;
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};
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void render_game(struct player *p) {
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printf("%*.s\rgame: %s health=%d time=%f visible=%d", 30, "", p->name, p->health, p->time, p->visible);
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}
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// demo
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int main() {
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do_once map_init(client_vars, less_str, hash_str);
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do_once map_init(server_vars, less_str, hash_str);
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int client_socket = osc_open("127.0.0.1", OSC_EDIT_PORT);
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if( client_socket >= 0 ) {
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struct player P1 = { STRDUP("Player 1"), 100, true };
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while( GetAsyncKeyState(VK_ESCAPE) & 0x8000 ^ 0x8000 ) {
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P1.time = time_ss(); // << this is the "game", it just advances "time"
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osc_edit("/player/name", 's', &P1.name);
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osc_edit("/player/health", 'i', &P1.health);
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osc_edit("/player/time", 'f', &P1.time);
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osc_edit("/player/visible", 'b', &P1.visible);
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osc_edit_sync(-1, client_socket, 4);
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render_game(&P1);
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}
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}
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}
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