2024-08-12 14:55:46 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// steam framework
|
|
|
|
// - rlyeh, public domain
|
|
|
|
//
|
|
|
|
// hints:
|
|
|
|
// - steam must be running in background
|
|
|
|
// - steamworks dll must be close to executable (may be "steam_api64.dll", "libsteam_api.dylib" or "libsteam_api.so")
|
|
|
|
// - family mode should be off (achievements not displayed otherwise)
|
|
|
|
//
|
|
|
|
// [src] https://steamdb.info/app/480/
|
|
|
|
// [src] https://steamdb.info/app/480/stats/
|
|
|
|
// [src] https://partner.steamgames.com/doc/
|
|
|
|
// [src] dumpbin /exports steam_api64.dll
|
|
|
|
|
|
|
|
#ifndef STEAM_APPID
|
|
|
|
#define STEAM_APPID 480
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef STEAM_DLL
|
|
|
|
#define STEAM_DLL ifdef(win32, "steam_api64.dll", "libsteam_api" ifdef(osx, ".dylib", ".so"))
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define STEAM_API_DECL(ret,name,args) API ret (*name) args;
|
|
|
|
#define STEAM_API_DEFN(ret,name,args) ret (*name) args;
|
|
|
|
#define STEAM_API_LOAD(ret,name,args) name = dll(STEAM_DLL, #name); if(!name) PRINTF("Cannot load `" STEAM_DLL "@%s`\n", #name);
|
|
|
|
|
|
|
|
STEAM_API(STEAM_API_DECL);
|
|
|
|
STEAM_API(STEAM_API_DEFN);
|
|
|
|
|
|
|
|
struct steam_t {
|
|
|
|
intptr_t iclient;
|
|
|
|
intptr_t iapps;
|
|
|
|
intptr_t ifriends;
|
|
|
|
intptr_t ihtmlsurface;
|
|
|
|
intptr_t imatchmaking;
|
|
|
|
intptr_t imatchmakingservers;
|
|
|
|
intptr_t inetworking;
|
|
|
|
intptr_t iremoteplay;
|
|
|
|
intptr_t iremotestorage;
|
|
|
|
intptr_t iscreenshots;
|
|
|
|
intptr_t iuser;
|
|
|
|
intptr_t iuserstats;
|
|
|
|
intptr_t iutils;
|
|
|
|
uint64_t steamid;
|
|
|
|
|
|
|
|
int num_friends;
|
|
|
|
bool running, overlay;
|
|
|
|
bool logged, behindnat;
|
|
|
|
char status[256], username[256], language[32];
|
|
|
|
} steam = {0};
|
|
|
|
|
|
|
|
static
|
|
|
|
void steam_message_cb(int severity, const char *message) {
|
|
|
|
/**/ if( severity == 0 ) printf("%s", message);
|
|
|
|
else if( severity == 1 ) printf("Warning: %s", message);
|
|
|
|
else printf("Unknown severity %d: %s", severity, message);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool steam_init(unsigned app_id) {
|
|
|
|
struct steam_t z = {0};
|
|
|
|
steam = z;
|
|
|
|
|
|
|
|
app_id = app_id ? app_id : STEAM_APPID;
|
|
|
|
|
|
|
|
// Steam installed?
|
|
|
|
#if is(win32)
|
|
|
|
HKEY hSteamProcess;
|
|
|
|
if( RegOpenKeyExA(HKEY_CURRENT_USER,"Software\\Valve\\Steam\\ActiveProcess", 0, KEY_READ, &hSteamProcess) ) {
|
|
|
|
return !strcpy(steam.status, "Err: steam not installed");
|
|
|
|
}
|
|
|
|
RegCloseKey(hSteamProcess);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// dll present?
|
|
|
|
if( !file_exist(STEAM_DLL) ) {
|
|
|
|
return !strcpy(steam.status, "Err: " STEAM_DLL " not found");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Load symbols
|
|
|
|
STEAM_API(STEAM_API_LOAD);
|
|
|
|
if( !SteamAPI_Init ) SteamAPI_Init = SteamAPI_InitSafe;
|
|
|
|
|
|
|
|
// Initialize
|
|
|
|
char *app_id_str = va("%d", app_id);
|
|
|
|
//if( !file_exist("steam_appid.txt") ) file_write("steam_appid.txt", app_id_str, strlen(app_id_str));
|
|
|
|
#if is(win32)
|
|
|
|
if( !getenv("SteamAppId") ) SetEnvironmentVariableA("SteamAppId", app_id_str);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
int started = SteamAPI_Init && SteamAPI_Init();
|
|
|
|
if( !started ) {
|
|
|
|
return !strcpy(steam.status, "Err: steam not running");
|
|
|
|
}
|
|
|
|
|
|
|
|
if( SteamAPI_RestartAppIfNecessary(app_id) )
|
|
|
|
exit(0); // restarting app thru Steam client if needed
|
|
|
|
|
|
|
|
// Create interfaces
|
|
|
|
steam.iclient = (intptr_t)SteamInternal_CreateInterface("SteamClient020");
|
|
|
|
if( !steam.iclient ) {
|
|
|
|
return !strcpy(steam.status, "Err: incompatible dll");
|
|
|
|
}
|
|
|
|
|
|
|
|
HSteamPipe hpipe = SteamAPI_ISteamClient_CreateSteamPipe(steam.iclient);
|
|
|
|
HSteamUser huser = SteamAPI_ISteamClient_ConnectToGlobalUser(steam.iclient, hpipe);
|
|
|
|
|
|
|
|
steam.iapps = (intptr_t)SteamAPI_ISteamClient_GetISteamApps(steam.iclient, huser, hpipe, "STEAMAPPS_INTERFACE_VERSION008");
|
|
|
|
steam.ifriends = (intptr_t)SteamAPI_ISteamClient_GetISteamFriends(steam.iclient, huser, hpipe, "SteamFriends017"); // 015
|
|
|
|
steam.ihtmlsurface = (intptr_t)SteamAPI_ISteamClient_GetISteamHTMLSurface(steam.iclient, huser, hpipe, "STEAMHTMLSURFACE_INTERFACE_VERSION_005");
|
|
|
|
steam.imatchmaking = (intptr_t)SteamAPI_ISteamClient_GetISteamMatchmaking(steam.iclient, huser, hpipe, "SteamMatchMaking009");
|
|
|
|
steam.imatchmakingservers = (intptr_t)SteamAPI_ISteamClient_GetISteamMatchmakingServers(steam.iclient, huser, hpipe, "SteamMatchMakingServers002");
|
|
|
|
steam.inetworking = (intptr_t)SteamAPI_ISteamClient_GetISteamNetworking(steam.iclient, huser, hpipe, "SteamNetworking006");
|
|
|
|
//steam.iremoteplay = (intptr_t)SteamAPI_ISteamClient_GetISteamRemotePlay(steam.iclient, huser, hpipe, "STEAMREMOTEPLAY_INTERFACE_VERSION001");
|
|
|
|
steam.iremotestorage = (intptr_t)SteamAPI_ISteamClient_GetISteamRemoteStorage(steam.iclient, huser, hpipe, "STEAMREMOTESTORAGE_INTERFACE_VERSION014");
|
|
|
|
steam.iscreenshots = (intptr_t)SteamAPI_ISteamClient_GetISteamScreenshots(steam.iclient, huser, hpipe, "STEAMSCREENSHOTS_INTERFACE_VERSION003");
|
|
|
|
steam.iuser = (intptr_t)SteamAPI_ISteamClient_GetISteamUser(steam.iclient, huser, hpipe, "SteamUser021"); // 019
|
|
|
|
steam.iuserstats = (intptr_t)SteamAPI_ISteamClient_GetISteamUserStats(steam.iclient, huser, hpipe, "STEAMUSERSTATS_INTERFACE_VERSION012");
|
|
|
|
steam.iutils = (intptr_t)SteamAPI_ISteamClient_GetISteamUtils(steam.iclient, hpipe, "SteamUtils010");
|
|
|
|
|
|
|
|
SteamAPI_ISteamClient_SetWarningMessageHook(steam.iclient, steam_message_cb);
|
|
|
|
|
|
|
|
// Retrieve some vars
|
|
|
|
steam.running = SteamAPI_IsSteamRunning();
|
|
|
|
steam.steamid = SteamAPI_ISteamUser_GetSteamID(steam.iuser);
|
|
|
|
steam.logged = SteamAPI_ISteamUser_BLoggedOn(steam.iuser);
|
|
|
|
steam.behindnat = SteamAPI_ISteamUser_BIsBehindNAT(steam.iuser);
|
|
|
|
steam.num_friends = SteamAPI_ISteamFriends_GetFriendCount(steam.ifriends, k_EFriendFlagAll);
|
|
|
|
strncpy(steam.username, SteamAPI_ISteamFriends_GetPersonaName(steam.ifriends), sizeof(steam.username));
|
|
|
|
strncpy(steam.language, SteamAPI_ISteamUtils_GetSteamUILanguage(steam.iutils), sizeof(steam.language)); // SteamAPI_ISteamApps_GetCurrentGameLanguage(steam.iapps)
|
|
|
|
|
|
|
|
if(steam.logged)
|
|
|
|
SteamAPI_ISteamUserStats_RequestCurrentStats(steam.iuserstats);
|
|
|
|
|
|
|
|
ASSERT(steam.iapps);
|
|
|
|
ASSERT(steam.ifriends);
|
|
|
|
ASSERT(steam.ihtmlsurface);
|
|
|
|
ASSERT(steam.imatchmaking);
|
|
|
|
ASSERT(steam.imatchmakingservers);
|
|
|
|
ASSERT(steam.inetworking);
|
|
|
|
// ASSERT(steam.iremoteplay);
|
|
|
|
ASSERT(steam.iremotestorage);
|
|
|
|
ASSERT(steam.iscreenshots);
|
|
|
|
ASSERT(steam.iuser);
|
|
|
|
ASSERT(steam.iuserstats);
|
|
|
|
ASSERT(steam.iutils);
|
|
|
|
|
|
|
|
strcpy(steam.status, "Ok");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void steam_tick() {
|
|
|
|
if( steam.iclient ) {
|
|
|
|
SteamAPI_RunCallbacks();
|
|
|
|
steam.overlay = SteamAPI_ISteamUtils_IsOverlayEnabled(steam.iutils);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void steam_trophy(const char *trophy_id, bool redeem) {
|
|
|
|
if( steam.iclient && steam.logged ) {
|
|
|
|
if( redeem )
|
|
|
|
SteamAPI_ISteamUserStats_SetAchievement(steam.iuserstats, trophy_id);
|
|
|
|
else
|
|
|
|
SteamAPI_ISteamUserStats_ClearAchievement(steam.iuserstats, trophy_id);
|
|
|
|
SteamAPI_ISteamUserStats_StoreStats(steam.iuserstats);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void steam_screenshot() {
|
|
|
|
if( steam.iclient ) {
|
|
|
|
SteamAPI_ISteamScreenshots_TriggerScreenshot(steam.iscreenshots);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void steam_destroy() {
|
|
|
|
if( steam.iclient ) {
|
|
|
|
steam.iclient = 0;
|
|
|
|
SteamAPI_Shutdown();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int ui_steam() {
|
|
|
|
ui_disable();
|
|
|
|
|
|
|
|
ui_label2("Status", steam.status);
|
|
|
|
ui_label2("Username", steam.username);
|
|
|
|
ui_label2("Language", steam.language);
|
|
|
|
ui_label2("Friends", va("%d", steam.num_friends));
|
|
|
|
ui_label2("SteamID", va("%llu", steam.steamid));
|
|
|
|
ui_bool("Overlay?", &steam.overlay);
|
|
|
|
|
|
|
|
ui_enable();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|