v4k-git-backup/demos/art/shadertoys/!default.fs

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2023-08-10 14:30:56 +00:00
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;
fragColor = vec4(uv,0.5+0.5*sin(iGlobalTime),1.0);
}