215 lines
8.6 KiB
C
215 lines
8.6 KiB
C
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#define EDITOR_VERSION "2023.9"
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#if 0
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#define EDITOR_PRINTF PRINTF
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#ifdef ICON_MDI_CUBE
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#define ICON_OBJECT ICON_MDI_CUBE_OUTLINE
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#define ICON_OBJECT_ALT ICON_MDI_CUBE
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#define ICON_DOT ICON_MDI_CIRCLE_SMALL
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#define ICON_EVENT ICON_MDI_CALENDAR
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#else
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#define ICON_OBJECT ICON_MD_VIEW_IN_AR
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#define ICON_DOT " · " // ICON_CANCEL // ICON_MD_WIFI_1_BAR // ICON_MD_RADIO_BUTTON_UNCHECKED // ICON_MD_LENS_BLUR
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#define ICON_EVENT ICON_MD_FLAG
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#endif
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//#define ICON_CIRCLE ICON_MDI_CIRCLE_OUTLINE
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//#define ICON_CIRCLE_ALT ICON_MDI_CIRCLE
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#define ICON_PLAY ICON_MD_PLAY_ARROW
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#define ICON_PAUSE ICON_MD_PAUSE
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#define ICON_STOP ICON_MD_STOP
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#define ICON_CANCEL ICON_MD_CLOSE
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#define ICON_WARNING ICON_MD_WARNING
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#define ICON_BROWSER ICON_MD_FOLDER_SPECIAL
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#define ICON_OUTLINER ICON_MD_VIEW_IN_AR
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#define ICON_BUILD ICON_MD_BUILD
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#define ICON_SCREENSHOT ICON_MD_PHOTO_CAMERA
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#define ICON_CAMERA_ON ICON_MD_VIDEOCAM
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#define ICON_CAMERA_OFF ICON_MD_VIDEOCAM_OFF
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#define ICON_GAMEPAD_ON ICON_MD_VIDEOGAME_ASSET
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#define ICON_GAMEPAD_OFF ICON_MD_VIDEOGAME_ASSET_OFF
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#define ICON_AUDIO_ON ICON_MD_VOLUME_UP
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#define ICON_AUDIO_OFF ICON_MD_VOLUME_OFF
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#define ICON_WINDOWED ICON_MD_FULLSCREEN_EXIT
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#define ICON_FULLSCREEN ICON_MD_FULLSCREEN
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#define ICON_LIGHTS_ON ICON_MD_LIGHTBULB
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#define ICON_LIGHTS_OFF ICON_MD_LIGHTBULB_OUTLINE
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#define ICON_RENDER_BASIC ICON_MD_IMAGE_SEARCH
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#define ICON_RENDER_FULL ICON_MD_INSERT_PHOTO
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#define ICON_SIGNAL ICON_MD_SIGNAL_CELLULAR_ALT
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#define ICON_DISK ICON_MD_STORAGE
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#define ICON_RATE ICON_MD_SPEED
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#define ICON_CLOCK ICON_MD_TODAY
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#define ICON_CHRONO ICON_MD_TIMELAPSE
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#define ICON_SETTINGS ICON_MD_SETTINGS
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#define ICON_LANGUAGE ICON_MD_G_TRANSLATE
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#define ICON_PERSONA ICON_MD_FACE
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#define ICON_SOCIAL ICON_MD_MESSAGE
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#define ICON_GAME ICON_MD_ROCKET_LAUNCH
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#define ICON_KEYBOARD ICON_MD_KEYBOARD
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#define ICON_MOUSE ICON_MD_MOUSE
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#define ICON_GAMEPAD ICON_MD_GAMEPAD
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#define ICON_MONITOR ICON_MD_MONITOR
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#define ICON_WIFI ICON_MD_WIFI
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#define ICON_BUDGET ICON_MD_SAVINGS
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#define ICON_NEW_FOLDER ICON_MD_CREATE_NEW_FOLDER
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#define ICON_PLUGIN ICON_MD_EXTENSION
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#define ICON_RESTART ICON_MD_REPLAY
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#define ICON_QUIT ICON_MD_CLOSE
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#define ICON_SCRIPT ICON_MD_CONTENT_PASTE
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#define ICON_POWER ICON_MD_BOLT // ICON_MD_POWER
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#define ICON_BATTERY_CHARGING ICON_MD_BATTERY_CHARGING_FULL
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#define ICON_BATTERY_LEVELS \
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ICON_MD_BATTERY_ALERT, \
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ICON_MD_BATTERY_0_BAR,ICON_MD_BATTERY_1_BAR, \
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ICON_MD_BATTERY_2_BAR,ICON_MD_BATTERY_3_BAR, \
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ICON_MD_BATTERY_4_BAR,ICON_MD_BATTERY_5_BAR, \
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ICON_MD_BATTERY_6_BAR,ICON_MD_BATTERY_FULL
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#endif
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enum editor_keys {
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key_screenshot, // @todo: add meta-info in exif or invisibile pixels (cam details, player details, map level, map location, level state, etc)
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};
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#if 0
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void editor_menubar() {
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do_once editor_init();
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if( input_down(KEY_F11) ) editor_key = key_fullscreen;
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if( input_down(KEY_PAUSE) ) editor_key = key_pause;
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if( input_down(KEY_PRINT) ) editor_key = (mods ? key_recording : key_screenshot);
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// if( input_down(KEY_W) && input_held(KEY_LCTRL) ) editor_key = key_quit;
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if( ctrls ) {
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/**/ if( input_down(KEY_Z) ) editor_key = key_undo;
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else if( input_down(KEY_Y) ) editor_key = key_redo;
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else if( input_down(KEY_S) ) editor_key = key_save_disk;
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}
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if( !editor_key && editor_selected_obj ) {
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if( input_up(MOUSE_L) ) editor_key = key_save_mem;
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if( input_down(MOUSE_R) ) ui_show("Properties", true);
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}
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// @fixme: send all editor keys to game?
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// if( input_repeat(KEY_ESC, 300)) {}
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// if( input_repeat(KEY_F1, 300)) {}
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// etc...
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// menubar
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if( ui_menu( ICON_SETTINGS "@Preferences;"
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ICON_LANGUAGE " Language;"
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ICON_PERSONA " Profile;" // editor account, but also fake profile and 1st party credentials
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ICON_SOCIAL " Social;"
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ICON_GAME " Game;" //
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ICON_WIFI " Network;"
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ICON_BUDGET " Budget;" // mem,gfx,net,hdd,... also logging
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ICON_NEW_FOLDER " Folders;" // including project folders
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ICON_RESTART " Restart;"
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ICON_QUIT " Quit;"
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"-" ICON_MD_RECYCLING " Reset all preferences;" ICON_MD_SAVE_AS " Save all preferences"
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) ) {
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if( ui_item() == 3 ) {} // key mappings
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if( ui_item() == 4 ) {} // sensitivity, invert xylrw
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if( ui_item() == 5 ) {} // sensitivity, invert xy,ab, deadzones
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if( ui_item() == 7 ) {} // name,email,icon,link,github
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if( ui_item() == 13) editor_key = key_reload;
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if( ui_item() == 14) editor_key = key_quit;
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}
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static char game_args[16] = "--game-args"; // @fixme @todo remove '_' special char to signal that ui_menu() is writeable (inputbox)
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if( ui_menu_editbox( game_args, 16 ) ) {}
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// ICON_MD_TROUBLESHOOT -> PROFILER
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// ICON_MD_SCHEMA -> GRAPHNODES
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// ICON_MD_ACCOUNT_TREE -> GRAPHNODES
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// ICON_MD_TIPS_AND_UPDATES -> BULB
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// if( ui_menu( ICON_MD_MENU )) {}
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// logic: either plug icon (power saving off) or one of the following ones (power saving on):
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// if 0% batt (no batt): battery alert
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// if discharging: battery levels [alert,0..6,full]
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// if charging: battery charging
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int battery_read = app_battery();
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int battery_level = abs(battery_read);
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int battery_discharging = battery_read < 0 && battery_level < 100;
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const char *battery_levels[] = { // @todo: remap [7%..100%] -> [0..1] ?
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ICON_BATTERY_LEVELS
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};
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if( ui_menu( !editor_power_saving ? ICON_POWER"@Full power. Tap to save power." :
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va("%s@Power saving. Tap to go full power. %3d%% battery.",
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battery_read == 0 ? battery_levels[0] :
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battery_discharging ? battery_levels[(int)((countof(battery_levels)-1)*clampf(battery_level/100.f,0,1))] :
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ICON_BATTERY_CHARGING, battery_level) ))
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editor_key = key_battery;
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// @todo: combine-in-1? cycle mem -> cpu/profiler -> network mon -> debugger
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// bug report, profile, warnings, time/chrono (@todo: alarm/snooze? calendar?)
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if( ui_menu( ICON_MD_BUG_REPORT /*"^"*/ "0" ) ) {}
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if( ui_menu( ICON_MD_FACE /*"^"*/ "3" ) ) {} // @todo: do both messaging/warnings + profile settings here
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{
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static double base = 0, tap = 0;
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if( tap == 0 ) tap = time_ss();
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double delta = time_ss() - tap;
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tap = time_ss();
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base += delta * !window_has_pause();
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if( ui_menu( base == 0 ?
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va(ICON_CLOCK "%02d:%02d", (int)((date() / 10000) % 100), (int)((date() / 100) % 100))
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:
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va(ICON_CHRONO "%03dm:%02ds:%02df@Tap to reset chrono.",((int)(base/60))%60,((int)base)%60,(int)((base - (int)base)*window_fps_target())))
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|| editor_key == key_stop
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) {
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base = 0, tap = 0;
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}
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}
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#if 0
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for each_map_ptr(editor_state, void *, o, editor_state_t, ed) {
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profile_incstat("Editor.num_objects", +1);
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void *obj = *o;
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#if 1
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#elif 0
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// auto-load from disk during init. @fixme kvdb database
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if( array_count(ed->history) == 0 )
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if( editor_load_disk(obj, editor_obj_string(obj, ".path")) )
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{}
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// auto-save in-mem during first edit
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if( array_count(ed->history) == 0 )
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editor_save_mem(obj);
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#endif
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// @todo: continue if obj not found in selection set
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if( obj != editor_selected_obj )
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continue;
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if( editor_key == key_debugger ) { breakpoint("User requested breakpoint on this object"); }
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#if 1
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#elif 0
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if( editor_key == key_reset ) { const char *ok = editor_reset(obj) ? "ok" : "err"; EDITOR_PRINTF("reset: %s\n", ok); }
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if( editor_key == key_save_mem ) { const char *ok = editor_save_mem(obj) ? "ok" : "err"; EDITOR_PRINTF("mem saved: %s\n", ok); }
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if( editor_key == key_undo ) { const char *ok = editor_undo(obj) ? "ok" : "err"; EDITOR_PRINTF("undo: %s\n", ok); }
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if( editor_key == key_redo ) { const char *ok = editor_redo(obj) ? "ok" : "err"; EDITOR_PRINTF("redo: %s\n", ok); }
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if( editor_key == key_save_disk ) { const char *ok = editor_save_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("save: %s\n", ok); }
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if( editor_key == key_load_disk ) { const char *ok = editor_load_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("load: %s\n", ok); }
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#endif
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}
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#endif
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}
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#endif
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