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# define EDITOR_VERSION "2022.7"
# if 1
# define EDITOR_PRINTF PRINTF
# else
# define EDITOR_PRINTF(...) do {} while(0)
# endif
# define ICON_PLAY ICON_MD_PLAY_ARROW
# define ICON_PAUSE ICON_MD_PAUSE
# define ICON_STOP ICON_MD_STOP
# define ICON_CANCEL ICON_MD_CLOSE
# define ICON_WARNING ICON_MD_WARNING
# define ICON_BROWSER ICON_MD_FOLDER_SPECIAL
# define ICON_OUTLINER ICON_MD_VIEW_IN_AR
# define ICON_BUILD ICON_MD_BUILD
# define ICON_SCREENSHOT ICON_MD_PHOTO_CAMERA
# define ICON_CAMERA_ON ICON_MD_VIDEOCAM
# define ICON_CAMERA_OFF ICON_MD_VIDEOCAM_OFF
# define ICON_GAMEPAD_ON ICON_MD_VIDEOGAME_ASSET
# define ICON_GAMEPAD_OFF ICON_MD_VIDEOGAME_ASSET_OFF
# define ICON_AUDIO_ON ICON_MD_VOLUME_UP
# define ICON_AUDIO_OFF ICON_MD_VOLUME_OFF
# define ICON_WINDOWED ICON_MD_FULLSCREEN_EXIT
# define ICON_FULLSCREEN ICON_MD_FULLSCREEN
# define ICON_LIGHTS_ON ICON_MD_LIGHTBULB
# define ICON_LIGHTS_OFF ICON_MD_LIGHTBULB_OUTLINE
# define ICON_RENDER_BASIC ICON_MD_IMAGE_SEARCH
# define ICON_RENDER_FULL ICON_MD_INSERT_PHOTO
# define ICON_SIGNAL ICON_MD_SIGNAL_CELLULAR_ALT
# define ICON_DISK ICON_MD_STORAGE
# define ICON_RATE ICON_MD_SPEED
# define ICON_CLOCK ICON_MD_TODAY
# define ICON_CHRONO ICON_MD_TIMELAPSE
# define ICON_SETTINGS ICON_MD_SETTINGS
# define ICON_LANGUAGE ICON_MD_G_TRANSLATE
# define ICON_PERSONA ICON_MD_FACE
# define ICON_SOCIAL ICON_MD_MESSAGE
# define ICON_GAME ICON_MD_ROCKET_LAUNCH
# define ICON_KEYBOARD ICON_MD_KEYBOARD
# define ICON_MOUSE ICON_MD_MOUSE
# define ICON_GAMEPAD ICON_MD_GAMEPAD
# define ICON_MONITOR ICON_MD_MONITOR
# define ICON_WIFI ICON_MD_WIFI
# define ICON_BUDGET ICON_MD_SAVINGS
# define ICON_NEW_FOLDER ICON_MD_CREATE_NEW_FOLDER
# define ICON_PLUGIN ICON_MD_EXTENSION
# define ICON_RESTART ICON_MD_REPLAY
# define ICON_QUIT ICON_MD_CLOSE
# define ICON_POWER ICON_MD_BOLT // ICON_MD_POWER
# define ICON_BATTERY_CHARGING ICON_MD_BATTERY_CHARGING_FULL
# define ICON_BATTERY_LEVELS \
ICON_MD_BATTERY_ALERT , \
ICON_MD_BATTERY_0_BAR , ICON_MD_BATTERY_1_BAR , \
ICON_MD_BATTERY_2_BAR , ICON_MD_BATTERY_3_BAR , \
ICON_MD_BATTERY_4_BAR , ICON_MD_BATTERY_5_BAR , \
ICON_MD_BATTERY_6_BAR , ICON_MD_BATTERY_FULL
// state - retained mode
typedef int property ; // @fixme
typedef struct editor_state_t {
array ( property ) properties ;
array ( char ) buffer ;
array ( vec2i ) history ;
unsigned cursor ;
} editor_state_t ;
typedef map ( char * , char * ) editor_dict_t ;
static map ( void * , editor_state_t ) editor_state ; // world
static map ( void * , editor_dict_t ) editor_dicts ;
static set ( void * ) editor_world ;
static set ( void * ) editor_selection ; // objects selected in scene
// editor controls
//static int editor_attached = 1;
static int editor_enabled = 1 ;
static void * editor_selected_obj = 0 ;
static int editor_key = 0 ;
static vec2 editor_mouse = { 0 } ; // 2d coord for ray/picking
static bool editor_gamepad = 1 ;
static int editor_hz = 60 ;
static int editor_hz_mid = 18 ;
static int editor_hz_low = 5 ;
static bool editor_power_saving = 0 ;
static double editor_t = 0 , editor_dt = 0 ;
static bool editor_lit = 1 ;
static bool editor_ddraw = 1 ;
static
void editor_init ( ) {
do_once {
map_init_ptr ( editor_state ) ;
map_init_ptr ( editor_dicts ) ;
set_init_ptr ( editor_world ) ;
set_init_ptr ( editor_selection ) ;
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profiler_enable ( false ) ;
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window_pause ( true ) ;
}
}
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void editor_tick_ ( ) {
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// timing
editor_dt = window_delta ( ) * ! window_has_pause ( ) ; if ( editor_dt > 1 / 60.f ) editor_dt = 1 / 60.f ;
}
bool editor_active ( ) {
return ui_hover ( ) | | ui_active ( ) | | gizmo_active ( ) ? editor_enabled : 0 ;
}
double editor_ss ( ) {
return 1000 + editor_t ;
}
double editor_delta ( ) {
return editor_dt ;
}
void editor_select_all ( ) { }
void editor_select_none ( ) { }
enum editor_keys {
key_none ,
key_pause ,
key_reload ,
key_browser ,
key_recording ,
key_fullscreen ,
key_screenshot , // @todo: add meta-info in exif or invisibile pixels (cam details, player details, map level, map location, level state, etc)
key_quit ,
key_mute ,
key_battery ,
key_profiler ,
key_stop ,
key_outliner ,
key_undo ,
key_redo ,
key_save_mem ,
key_save_disk ,
key_load_disk ,
key_reset ,
key_debugger ,
key_gamepad ,
key_lit ,
key_ddraw ,
} ;
void editor_menubar ( ) {
do_once editor_init ( ) ;
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int alts = input ( KEY_LALT ) | | input ( KEY_RALT ) ; // @todo: move to v4k.c
int ctrls = input ( KEY_LCTRL ) | | input ( KEY_RCTRL ) ; // @todo: move to v4k.c
int shifts = input ( KEY_LSHIFT ) | | input ( KEY_RSHIFT ) ; // @todo: move to v4k.c
int mods = alts | | ctrls | | shifts ; // @todo: move to v4k.c
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if ( input_down ( KEY_F5 ) ) editor_key = key_reload ;
if ( input_down ( KEY_F11 ) ) editor_key = key_fullscreen ;
if ( input_down ( KEY_PAUSE ) ) editor_key = key_pause ;
if ( input_down ( KEY_PRINT ) ) editor_key = ( mods ? key_recording : key_screenshot ) ;
// if( input_down(KEY_W) && input_held(KEY_LCTRL) ) editor_key = key_quit;
if ( ctrls ) {
/**/ if ( input_down ( KEY_Z ) ) editor_key = key_undo ;
else if ( input_down ( KEY_Y ) ) editor_key = key_redo ;
else if ( input_down ( KEY_S ) ) editor_key = key_save_disk ;
else if ( input_down ( KEY_A ) ) editor_select_all ( ) ;
else if ( input_down ( KEY_D ) ) editor_select_none ( ) ;
}
if ( ! editor_key & & editor_selected_obj ) {
if ( input_up ( MOUSE_L ) ) editor_key = key_save_mem ;
if ( input_down ( MOUSE_R ) ) ui_show ( " Properties " , true ) ;
}
// @fixme: send all editor keys to game?
// if( input_repeat(KEY_ESC, 300)) {}
// if( input_repeat(KEY_F1, 300)) {}
// etc...
// menubar
if ( ui_menu ( ICON_SETTINGS " @Preferences; "
ICON_LANGUAGE " Language; "
ICON_PERSONA " Profile; " // editor account, but also fake profile and 1st party credentials
ICON_SOCIAL " Social; "
ICON_GAME " Game; " //
ICON_KEYBOARD " Keyboard; "
ICON_MOUSE " Mouse; "
ICON_GAMEPAD " Gamepad; "
ICON_MONITOR " Display; " // @todo: RENDER settings, AUDIO settings
ICON_WIFI " Network; "
ICON_BUDGET " Budget; " // mem,gfx,net,hdd,... also logging
ICON_NEW_FOLDER " Folders; " // including project folders
ICON_PLUGIN " Plugins; " // including VCS
ICON_RESTART " Restart; "
ICON_QUIT " Quit; "
" - " ICON_MD_RECYCLING " Reset all preferences; " ICON_MD_SAVE_AS " Save all preferences "
) ) {
if ( ui_item ( ) = = 3 ) { } // key mappings
if ( ui_item ( ) = = 4 ) { } // sensitivity, invert xylrw
if ( ui_item ( ) = = 5 ) { } // sensitivity, invert xy,ab, deadzones
if ( ui_item ( ) = = 7 ) { } // name,email,icon,link,github
if ( ui_item ( ) = = 13 ) editor_key = key_reload ;
if ( ui_item ( ) = = 14 ) editor_key = key_quit ;
}
static char game_args [ 16 ] = " --game-args " ; // @fixme @todo remove '_' special char to signal that ui_menu() is writeable (inputbox)
if ( ui_menu_editbox ( game_args , 16 ) ) { }
if ( ui_menu ( ICON_CANCEL " @Cancel " ) ) { }
if ( ui_menu ( window_has_pause ( ) ? ICON_PLAY " @Tap to Play Game " : ICON_PAUSE " @Tap to Pause Game " ) ) editor_key = key_pause ;
if ( ui_menu ( ICON_MD_SKIP_NEXT " @Next frame " ) ) { }
if ( ui_menu ( ICON_MD_FAST_FORWARD " @Fast forward " ) ) { }
//if( ui_menu( ICON_STOP "@Stop game" )) editor_key = key_stop;
if ( ui_menu ( va ( ICON_BUILD " @Build game " ) ) ) ui_notify ( " Build " , ICON_WARNING " Not implemented. " ) ;
if ( ui_menu ( va ( ICON_MD_ROCKET_LAUNCH " @Launch game " ) ) ) ui_notify ( " Launch " , ICON_WARNING " Not implemented. " ) ;
// ICON_MD_TROUBLESHOOT -> PROFILER
// ICON_MD_SCHEMA -> GRAPHNODES
// ICON_MD_ACCOUNT_TREE -> GRAPHNODES
// ICON_MD_TIPS_AND_UPDATES -> BULB
// if( ui_menu( ICON_MD_MENU )) {}
// if( ui_menu( ICON_BROWSER "@Content browser" )) editor_key = key_browser;
// if( ui_menu( va(ICON_OUTLINER " %d/%d@World outliner", set_count(editor_selection), map_count(editor_state) ))) editor_key = key_outliner;
if ( ui_menu ( ICON_SCREENSHOT " @Take Screenshot " ) ) editor_key = key_screenshot ; // MD_SCREENSHOT_MONITOR
if ( ui_menu ( record_active ( ) ? ICON_CAMERA_OFF " @Stop video recording " : ICON_CAMERA_ON " @Start video recording " ) ) { if ( record_active ( ) ) record_stop ( ) ; else editor_key = key_recording ; }
if ( ui_menu ( editor_gamepad ? ICON_GAMEPAD_ON " @Gamepad is enabled. Tap to disable. " : ICON_GAMEPAD_OFF " @Gamepad is disabled. Tap to enable. " ) ) editor_key = key_gamepad ;
if ( ui_menu ( audio_volume_master ( - 1 ) > 0 ? ICON_AUDIO_ON " @Audio is enabled. Tap to mute. " : ICON_AUDIO_OFF " @Audio is muted. Tap to enable. " ) ) editor_key = key_mute ;
if ( ui_menu ( window_has_fullscreen ( ) ? ICON_WINDOWED " @Fullscreen. Tap to go Windowed. " : ICON_FULLSCREEN " @Windowed. Tap to go Fullscreen. " ) ) editor_key = key_fullscreen ;
if ( ui_menu ( editor_ddraw ? ICON_RENDER_BASIC " @Debug renderer. Tap to go Retail Renderer. " : ICON_RENDER_FULL " @Retail renderer. Tap to go Debug Renderer. " ) ) editor_key = key_ddraw ; // ICON_MD_ADD_PHOTO_ALTERNATE
if ( ui_menu ( editor_lit ? ICON_LIGHTS_ON " @Lit. Tap to disable lighting. " : ICON_LIGHTS_OFF " @Unlit. Tap to enable lighting. " ) ) editor_key = key_lit ;
// logic: either plug icon (power saving off) or one of the following ones (power saving on):
// if 0% batt (no batt): battery alert
// if discharging: battery levels [alert,0..6,full]
// if charging: battery charging
int battery_read = app_battery ( ) ;
int battery_level = abs ( battery_read ) ;
int battery_discharging = battery_read < 0 & & battery_level < 100 ;
const char * battery_levels [ ] = { // @todo: remap [7%..100%] -> [0..1] ?
ICON_BATTERY_LEVELS
} ;
if ( ui_menu ( ! editor_power_saving ? ICON_POWER " @Full power. Tap to save power. " :
va ( " %s@Power saving. Tap to go full power. %3d%% battery. " ,
battery_read = = 0 ? battery_levels [ 0 ] :
battery_discharging ? battery_levels [ ( int ) ( ( countof ( battery_levels ) - 1 ) * clampf ( battery_level / 100.f , 0 , 1 ) ) ] :
ICON_BATTERY_CHARGING , battery_level ) ) )
editor_key = key_battery ;
// @todo: combine-in-1? cycle mem -> cpu/profiler -> network mon -> debugger
// bug report, signal status, disk status, framerate status
if ( ui_menu ( va ( ICON_SIGNAL " 0/0KiB " ) ) ) { } // SIGNAL_CELLULAR_1_BAR SIGNAL_CELLULAR_2_BAR
if ( ui_menu ( va ( ICON_DISK " %s " , xstats ( ) ) ) ) { } // 012/136MB
if ( ui_menu ( va ( ICON_RATE " %5.2f/%d " , window_fps ( ) , ( int ) window_fps_target ( ) ) ) ) editor_key = key_profiler ; // 012/136MB
// bug report, profile, warnings, time/chrono (@todo: alarm/snooze? calendar?)
if ( ui_menu ( ICON_MD_BUG_REPORT /*"^"*/ " 0 " ) ) { }
if ( ui_menu ( ICON_MD_FACE /*"^"*/ " 3 " ) ) { } // @todo: do both messaging/warnings + profile settings here
{
static double base = 0 , tap = 0 ;
if ( tap = = 0 ) tap = time_ss ( ) ;
double delta = time_ss ( ) - tap ;
tap = time_ss ( ) ;
base + = delta * ! window_has_pause ( ) ;
if ( ui_menu ( base = = 0 ?
va ( ICON_CLOCK " %02d:%02d " , ( int ) ( ( date ( ) / 10000 ) % 100 ) , ( int ) ( ( date ( ) / 100 ) % 100 ) )
:
va ( ICON_CHRONO " %03dm:%02ds:%02df@Tap to reset chrono. " , ( ( int ) ( base / 60 ) ) % 60 , ( ( int ) base ) % 60 , ( int ) ( ( base - ( int ) base ) * window_fps_target ( ) ) ) )
| | editor_key = = key_stop
) {
base = 0 , tap = 0 ;
}
}
for each_map_ptr ( editor_state , void * , o , editor_state_t , ed ) {
profile_incstat ( " Editor.num_objects " , + 1 ) ;
void * obj = * o ;
# if 1
# elif 0
// auto-load from disk during init. @fixme kvdb database
if ( array_count ( ed - > history ) = = 0 )
if ( editor_load_disk ( obj , editor_obj_string ( obj , " .path " ) ) )
{ }
// auto-save in-mem during first edit
if ( array_count ( ed - > history ) = = 0 )
editor_save_mem ( obj ) ;
# endif
// @todo: continue if obj not found in selection set
if ( obj ! = editor_selected_obj )
continue ;
if ( editor_key = = key_debugger ) { breakpoint ( " User requested breakpoint on this object " ) ; }
# if 1
# elif 0
if ( editor_key = = key_reset ) { const char * ok = editor_reset ( obj ) ? " ok " : " err " ; EDITOR_PRINTF ( " reset: %s \n " , ok ) ; }
if ( editor_key = = key_save_mem ) { const char * ok = editor_save_mem ( obj ) ? " ok " : " err " ; EDITOR_PRINTF ( " mem saved: %s \n " , ok ) ; }
if ( editor_key = = key_undo ) { const char * ok = editor_undo ( obj ) ? " ok " : " err " ; EDITOR_PRINTF ( " undo: %s \n " , ok ) ; }
if ( editor_key = = key_redo ) { const char * ok = editor_redo ( obj ) ? " ok " : " err " ; EDITOR_PRINTF ( " redo: %s \n " , ok ) ; }
if ( editor_key = = key_save_disk ) { const char * ok = editor_save_disk ( obj , editor_obj_string ( obj , " .path " ) ) ? " ok " : " err " ; EDITOR_PRINTF ( " save: %s \n " , ok ) ; }
if ( editor_key = = key_load_disk ) { const char * ok = editor_load_disk ( obj , editor_obj_string ( obj , " .path " ) ) ? " ok " : " err " ; EDITOR_PRINTF ( " load: %s \n " , ok ) ; }
# endif
}
char * name ;
switch ( editor_key ) {
default :
break ; case key_quit : record_stop ( ) , exit ( 0 ) ;
break ; case key_stop : window_pause ( 1 ) ;
break ; case key_mute : audio_volume_master ( 1 ^ ! ! audio_volume_master ( - 1 ) ) ;
break ; case key_pause : window_pause ( window_has_pause ( ) ^ 1 ) ;
break ; case key_reload : window_reload ( ) ;
break ; case key_battery : editor_power_saving ^ = 1 ;
break ; case key_browser : ui_show ( " File Browser " , ui_visible ( " File Browser " ) ^ true ) ;
break ; case key_outliner : ui_show ( " Outliner " , ui_visible ( " Outliner " ) ^ true ) ;
break ; case key_recording : name = file_counter ( va ( " %s.mp4 " , app_name ( ) ) ) , window_record ( name ) , ui_notify ( va ( " Video capturing: %s " , name ) , date_string ( ) ) ;
break ; case key_screenshot : name = file_counter ( va ( " %s.png " , app_name ( ) ) ) , window_screenshot ( name ) , ui_notify ( va ( " Screenshot: %s " , name ) , date_string ( ) ) ;
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break ; case key_profiler : ui_show ( " Profiler " , profiler_enable ( ui_visible ( " Profiler " ) ^ true ) ) ;
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break ; case key_fullscreen : record_stop ( ) , window_fullscreen ( window_has_fullscreen ( ) ^ 1 ) ; // framebuffer resizing corrupts video stream, so stop any recording beforehand
break ; case key_gamepad : editor_gamepad ^ = 1 ;
break ; case key_lit : editor_lit ^ = 1 ;
break ; case key_ddraw : editor_ddraw ^ = 1 ;
}
editor_key = 0 ;
}