v4k-git-backup/engine/split/v4k.c.inl

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/* game framework.
* - rlyeh, public domain
*
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* ## V4K License
*
* This software is available under 3 licenses. Choose whichever you prefer.
* ------------------------------------------------------------------------------
* ALTERNATIVE A - Public Domain (https://unlicense.org/)
* ------------------------------------------------------------------------------
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
* software, either in source code form or as a compiled binary, for any purpose,
* commercial or non-commercial, and by any means.
*
* In jurisdictions that recognize copyright laws, the author or authors of this
* software dedicate any and all copyright interest in the software to the public
* domain. We make this dedication for the benefit of the public at large and to
* the detriment of our heirs and successors. We intend this dedication to be an
* overt act of relinquishment in perpetuity of all present and future rights to
* this software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* ------------------------------------------------------------------------------
* ALTERNATIVE B - MIT-0 (No Attribution clause)
* ------------------------------------------------------------------------------
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify,
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* ------------------------------------------------------------------------------
* ALTERNATIVE C - Zero BSD License (https://opensource.org/licenses/FPL-1.0.0)
* ------------------------------------------------------------------------------
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* ## License: Contributed Code ------------------------------------------------
*
* Dear Contributor,
*
* In order to ensure this project remains completely free and unencumbered by
* anyone's copyright monopoly, it is advisable that you dedicate your code-base
* contributions to the three licensing terms above. This removes any possible
* ambiguity as to what terms somebody might have thought they were contributing
* under, in case of a future dispute. These concerns are not unique to public
* domain software. Most large, established open-source projects have a
* Contributor License Agreement (CLA) process, of varying degrees of formality.
*
* Please add yourself to the list below before contributing.
* Thanks.
*
* --
*
* "I dedicate any and all copyright interest in this software to the three
* license terms listed above. I make this dedication for the benefit of the
* public at large and to the detriment of my heirs and successors. I intend
* this dedication to be an overt act of relinquishment in perpetuity of all
* present and future rights to this software under copyright law."
*
* Author (name) I agree (YES/NO) Files/Features (optional)
* ------------------------------------------------------------------------------
* @r-lyeh YES Initial codebase
2023-09-11 05:30:12 +00:00
* @zak@v4.games YES N/A
* ------------------------------------------------------------------------------
*/
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#ifndef V4K_H
#include "v4k.h"
#endif
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#if is(win32) // hack to boost exit time. there are no critical systems that need to shutdown properly on Windows,
#define atexit(...) // however Linux needs proper atexit() to deinitialize 3rd_miniaudio.h; likely OSX as well.
#endif
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#ifndef V4K_3RD
#define V4K_3RD
#include "v4k"
#endif
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#define do_threadlock(mutexptr) \
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for( int init_ = !!(mutexptr) || (thread_mutex_init( (mutexptr) = CALLOC(1, sizeof(thread_mutex_t)) ), 1); init_; init_ = 0) \
for( int lock_ = (thread_mutex_lock( mutexptr ), 1); lock_; lock_ = (thread_mutex_unlock( mutexptr ), 0) )
API void *ui_handle();
#define ui_push_hspace(px) \
(int xx = px; xx; xx = 0) \
for(struct nk_context *ctx = (struct nk_context*)ui_handle(); ctx; ctx = 0 ) \
for(struct nk_panel *layout = ui_ctx->current->layout; layout; ) \
for( xx = (layout->at_x += px, layout->bounds.w -= px, 0); layout; layout->at_x -= px, layout->bounds.w += px, layout = 0 )
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//-----------------------------------------------------------------------------
// C files
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{{FILE:v4k_ds.c}}
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{{FILE:v4k_string.c}}
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{{FILE:v4k_compat.c}}
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{{FILE:v4k_audio.c}}
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{{FILE:v4k_buffer.c}}
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{{FILE:v4k_collide.c}}
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{{FILE:v4k_cooker.c}}
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{{FILE:v4k_data.c}}
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{{FILE:v4k_dll.c}}
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{{FILE:v4k_file.c}}
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{{FILE:v4k_font.c}}
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{{FILE:v4k_input.c}}
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{{FILE:v4k_math.c}}
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{{FILE:v4k_memory.c}}
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{{FILE:v4k_network.c}}
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{{FILE:v4k_track.c}}
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{{FILE:v4k_netsync.c}}
{{FILE:v4k_pack.c}}
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{{FILE:v4k_reflect.c}}
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{{FILE:v4k_render.c}}
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{{FILE:v4k_renderdd.c}}
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{{FILE:v4k_scene.c}}
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{{FILE:v4k_script.c}}
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{{FILE:v4k_time.c}}
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{{FILE:v4k_system.c}}
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{{FILE:v4k_id.c}}
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{{FILE:v4k_ui.c}}
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{{FILE:v4k_profile.c}}
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{{FILE:v4k_video.c}}
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{{FILE:v4k_window.c}}
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{{FILE:v4k_obj.c}}
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{{FILE:v4k_ai.c}}
{{FILE:v4k_bt.c}}
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{{FILE:v4k_editor.c}}
// editor is last in place, so it can use all internals from above headers
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{{FILE:v4k_main.c}}