v4k-git-backup/engine/art/shaders/fs_font.glsl

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in vec2 uv;
in float color_index;
uniform sampler2D sampler_font;
uniform sampler1D sampler_colors;
uniform float num_colors;
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uniform float gamma; /// set:2.2
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out vec4 outColor;
void main() {
vec4 col = texture(sampler_colors, (color_index+0.5)/num_colors);
float s = texture(sampler_font, uv).r;
outColor = vec4(col.rgb, s*col.a);
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outColor.rgb = pow(outColor.rgb, vec3(gamma));
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}