v4k-git-backup/engine/art/shaders/fs_32_4_model.glsl

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#include "model_fs.glsl"
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#include "lightmap.glsl"
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#include "surface.glsl"
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#ifndef LIGHTMAP_BAKING
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void main() {
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surface_t surf = surface();
fragcolor = surf.fragcolor;
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}
#endif