2024-03-20 17:33:02 +00:00
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// material demo
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// - rlyeh, public domain
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//
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// @todo: object_print(obj, "");
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#include "v4k.h"
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2024-03-20 19:46:40 +00:00
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const char *skyboxes[][2] = { // reflection, env, metadata
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2024-03-20 21:49:11 +00:00
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{"hdr/Tokyo_BigSight_1k.hdr","hdr/Tokyo_BigSight_Env.hdr"},
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2024-03-20 20:25:47 +00:00
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{"hdr/graffiti_shelter_4k.hdr","hdr/graffiti_shelter_Env.hdr"},
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{"hdr/music_hall_01_4k.hdr","hdr/music_hall_01_Env.hdr"},
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{"hdr/the_sky_is_on_fire_2k.hdr","hdr/the_sky_is_on_fire_Env.hdr"},
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2024-03-20 19:46:40 +00:00
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{"hdr/GCanyon_C_YumaPoint_1k.hdr","hdr/GCanyon_C_YumaPoint_Env.hdr"},
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{"hdr/Factory_Catwalk_1k.hdr","hdr/Factory_Catwalk_Env.hdr"},
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{"hdr/MonValley_G_DirtRoad_1k.hdr","hdr/MonValley_G_DirtRoad_Env.hdr"},
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{"hdr/Shiodome_Stairs_1k.hdr","hdr/Shiodome_Stairs_Env.hdr"},
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{"hdr/mesto.hdr","hdr/mesto_Env.hdr"},
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2024-03-20 19:46:40 +00:00
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};
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2024-03-20 17:33:02 +00:00
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int main() {
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// create the window
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window_create( 0.75f, WINDOW_MSAA8 );
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window_color( GRAY );
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// create camera
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camera_t cam = camera();
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2024-03-20 18:41:12 +00:00
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// fx: load all post fx files in all subdirs.
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fx_load("fx**.fs");
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2024-03-20 17:33:02 +00:00
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// load video, RGB texture, no audio
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video_t *v = video( "pexels-pachon-in-motion-17486489.mp4", VIDEO_RGB | VIDEO_NO_AUDIO | VIDEO_LOOP ); video_seek(v, 30);
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// load texture
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texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_RGB);
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texture_t t2 = texture("matcaps/material3", 0);
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// load model
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model_t m1 = model("suzanne.obj", MODEL_NO_ANIMATIONS);
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model_t m2 = model("suzanne.obj", MODEL_NO_ANIMATIONS|MODEL_MATCAPS);
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2024-03-20 19:46:40 +00:00
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// model_t m3 = model("damagedhelmet.gltf", MODEL_NO_ANIMATIONS|MODEL_PBR);
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model_t m3 = model("Scutum_low.fbx", MODEL_NO_ANIMATIONS|MODEL_PBR);
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2024-03-21 06:43:51 +00:00
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// model_t m4 = model("avp/scene.gltf", MODEL_NO_ANIMATIONS|MODEL_PBR);
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2024-03-20 19:46:40 +00:00
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// model_t m3 = model("Cerberus_LP.FBX", MODEL_NO_ANIMATIONS|MODEL_PBR);
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2024-03-20 17:33:02 +00:00
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// spawn object1 (diffuse)
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object_t* obj1 = scene_spawn();
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object_model(obj1, m1);
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object_diffuse(obj1, t1);
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object_scale(obj1, vec3(3,3,3));
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object_move(obj1, vec3(-10+5*0,0,-10));
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object_pivot(obj1, vec3(0,90,0));
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// spawn object2 (matcap)
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object_t* obj2 = scene_spawn();
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object_model(obj2, m2);
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object_diffuse(obj2, t2);
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object_scale(obj2, vec3(3,3,3));
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object_move(obj2, vec3(-10+5*2,0,-10));
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object_pivot(obj2, vec3(0,90,0));
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// spawn object3 (video)
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object_t* obj3 = scene_spawn();
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object_model(obj3, m1);
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object_diffuse(obj3, video_textures(v)[0]);
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object_scale(obj3, vec3(3,3,3));
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object_move(obj3, vec3(-10+5*1,0,-10));
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object_pivot(obj3, vec3(0,90,0));
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// spawn object4 (pbr)
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object_t* obj4 = scene_spawn();
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object_model(obj4, m3);
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object_scale(obj4, vec3(3,3,3));
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object_move(obj4, vec3(-10+6*3,0,-10));
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2024-03-20 19:46:40 +00:00
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object_pivot(obj4, vec3(0,0,90));
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2024-03-20 17:33:02 +00:00
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2024-03-21 06:43:51 +00:00
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// spawn object5 (pbr)
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// object_t* obj5 = scene_spawn();
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// object_model(obj5, m4);
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// object_scale(obj5, vec3(3,3,3));
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// object_move(obj5, vec3(-10+6*3,0,-10));
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// object_pivot(obj5, vec3(0,0,90));
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2024-03-20 17:33:02 +00:00
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// create point light
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2024-03-20 21:49:11 +00:00
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scene_spawn_light(); // sun
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2024-03-20 17:33:02 +00:00
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light_t* l = scene_spawn_light();
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light_type(l, LIGHT_POINT);
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2024-03-20 21:49:11 +00:00
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l->diffuse = vec3(1,0,0);
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2024-03-20 17:33:02 +00:00
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// load skybox
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2024-03-20 20:25:47 +00:00
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scene_get_active()->skybox = skybox_pbr(skyboxes[0][0], skyboxes[0][0], skyboxes[0][1]);
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2024-03-20 17:33:02 +00:00
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2024-03-20 18:41:12 +00:00
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2024-03-20 17:33:02 +00:00
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while(window_swap() && !input(KEY_ESC)) {
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// draw environment
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ddraw_grid(0);
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// update video
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video_decode( v );
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// update light position
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light_teleport(l, cam.position);
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// draw scene
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fx_begin();
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2024-03-20 17:33:02 +00:00
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scene_render(SCENE_FOREGROUND|SCENE_BACKGROUND|SCENE_UPDATE_SH_COEF);
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fx_end();
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// fps camera
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bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
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if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
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vec2 mouselook = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
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vec3 wasdec = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-input(KEY_C),input(KEY_W)-input(KEY_S)), cam.speed);
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camera_moveby(&cam, wasdec);
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camera_fps(&cam, mouselook.x,mouselook.y);
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window_cursor( !active );
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2024-03-20 19:46:40 +00:00
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if (ui_panel("FXs", 0)) {
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ui_fxs();
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ui_panel_end();
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}
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if( ui_panel( "Viewer", 0 ) ) {
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for( int i = 0; i < countof(skyboxes); i++ ) {
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const char *filename = skyboxes[i][0];
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// bool selected = !strcmp(g_skybox.reflection->filename, file_name(filename));
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bool selected = false;
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if( ui_bool( filename, &selected ) ) {
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2024-03-20 20:25:47 +00:00
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scene_get_active()->skybox = skybox_pbr(skyboxes[i][0], skyboxes[i][0], skyboxes[i][1]);
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2024-03-20 19:46:40 +00:00
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}
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}
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ui_panel_end();
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}
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2024-03-20 17:33:02 +00:00
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}
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}
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