139 lines
2.8 KiB
C
139 lines
2.8 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Archiving: SaveGame I/O.
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// Thinker, Ticker.
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//
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//-----------------------------------------------------------------------------
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#include "doom_config.h"
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#include "z_zone.h"
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#include "p_local.h"
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#include "doomstat.h"
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int leveltime;
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//
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// THINKERS
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// All thinkers should be allocated by Z_Malloc
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// so they can be operated on uniformly.
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// The actual structures will vary in size,
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// but the first element must be thinker_t.
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//
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// Both the head and tail of the thinker list.
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thinker_t thinkercap;
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//
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// P_InitThinkers
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//
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void P_InitThinkers(void)
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{
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thinkercap.prev = thinkercap.next = &thinkercap;
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}
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//
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// P_AddThinker
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// Adds a new thinker at the end of the list.
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//
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void P_AddThinker(thinker_t* thinker)
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{
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thinkercap.prev->next = thinker;
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thinker->next = &thinkercap;
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thinker->prev = thinkercap.prev;
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thinkercap.prev = thinker;
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}
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//
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// P_RemoveThinker
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// Deallocation is lazy -- it will not actually be freed
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// until its thinking turn comes up.
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//
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void P_RemoveThinker(thinker_t* thinker)
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{
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// FIXME: NOP.
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thinker->function.acv = (actionf_v)(-1);
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}
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//
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// P_RunThinkers
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//
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void P_RunThinkers(void)
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{
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thinker_t* currentthinker;
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currentthinker = thinkercap.next;
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while (currentthinker != &thinkercap)
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{
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if (currentthinker->function.acv == (actionf_v)(-1))
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{
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// time to remove it
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currentthinker->next->prev = currentthinker->prev;
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currentthinker->prev->next = currentthinker->next;
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Z_Free(currentthinker);
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}
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else
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{
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if (currentthinker->function.acp1)
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currentthinker->function.acp1(currentthinker);
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}
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currentthinker = currentthinker->next;
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}
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}
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//
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// P_Ticker
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//
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void P_Ticker(void)
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{
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int i;
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// run the tic
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if (paused)
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return;
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// pause if in menu and at least one tic has been run
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if (!netgame
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&& menuactive
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&& !demoplayback
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&& players[consoleplayer].viewz != 1)
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{
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return;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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P_PlayerThink(&players[i]);
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P_RunThinkers();
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P_UpdateSpecials();
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P_RespawnSpecials();
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// for par times
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leveltime++;
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}
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