8 lines
230 B
Plaintext
8 lines
230 B
Plaintext
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out vec2 uv;
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void main() {
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float x = float(((uint(gl_VertexID) + 2u) / 3u)%2u);
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float y = float(((uint(gl_VertexID) + 1u) / 3u)%2u);
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gl_Position = vec4(-1.0 + x*2.0, 0.0-(-1.0+y*2.0), 0.0, 1.0);
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uv = vec2(x, y);
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}
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