v4k-git-backup/demos/99-instanced.c

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// instanced models demo
// - rlyeh, public domain.
#include "fwk.h"
int main() {
window_create(75, WINDOW_MSAA2);
window_title(__FILE__);
camera_t cam = camera();
skybox_t sky = skybox("cubemaps/stardust", 0);
model_t girl = model("kgirls01.fbx", 0);
while( window_swap() ) {
if(input(KEY_F5)) window_reload();
if(input(KEY_ESC)) break;
// fps camera
bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
window_cursor( !active );
if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
vec3 wasdec = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-input(KEY_C),input(KEY_W)-input(KEY_S)), cam.speed);
camera_move(&cam, wasdec.x,wasdec.y,wasdec.z);
camera_fps(&cam, mouse.x,mouse.y);
// ground rendering
ddraw_ground(0);
ddraw_flush();
// skeletal
profile("Skeletal update") {
float delta = window_has_pause() ? 0 : window_delta() * 30; // 30fps anim
girl.curframe = model_animate(girl, girl.curframe + delta);
}
profile("Skeletal render") {
enum { ROW = 32, MAX_INSTANCES = ROW * ROW };
static mat44 M[MAX_INSTANCES];
do_once {
int i = 0;
for(int z = 0; z < ROW; ++z) {
for(int x = 0; x < ROW; ++x, ++i) {
vec3 p = vec3(-x*3,0,-z*3);
vec3 r = vec3(0,0,0);
vec3 s = vec3(2,2,2);
rotationq44(M[i], eulerq(r)); scale44(M[i], s.x,s.y,s.z); relocate44(M[i], p.x,p.y,p.z);
}
}
}
model_render_instanced(girl, cam.proj, cam.view, M, 0, MAX_INSTANCES);
}
// skybox
profile("Skybox") {
skybox_render(&sky, cam.proj, cam.view);
}
}
}